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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gopetro</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T04:14:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=125703</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=125703"/>
		<updated>2023-04-01T03:18:25Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Vessel Details Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
== Security and Permissions==&lt;br /&gt;
&lt;br /&gt;
*Without an attached [[boat lock]] that is appropriately set with permissions, anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can also be pushed away. It is therefore highly recommended that players lock AND moor their ships for ultimate security.&lt;br /&gt;
*The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, &amp;quot;dragging&amp;quot; the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except &amp;quot;manage item&amp;quot;, can also be assigned by group, such as &amp;quot;citizens&amp;quot;, &amp;quot;alliance&amp;quot; or &amp;quot;everyone&amp;quot;. The player listed as the current owner will always have all permissions. &lt;br /&gt;
*To secure a ship from being pushed away, it can be moored by right clicking the ship and using &amp;quot;moor&amp;quot; with a [[mooring anchor]] inside the ships inventory. &lt;br /&gt;
*A ship can be moored by the commander or passengers, but only the commander can raise the anchor.&lt;br /&gt;
*On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]] (except by owner). Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Ships are made using [[ship building]], started by combining two [[keel section]]s.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner and original signed maker when it is finished. Ownership can then be transferred by the owner, to a new owner, through the vehicle management window.&lt;br /&gt;
*When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]] which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.&lt;br /&gt;
&lt;br /&gt;
== General Sailing, Operation == &lt;br /&gt;
*Most ships require some [[mind logic|Mind logic]] to operate. See [[#Vessel Details|Vessel Details]] for more information on this.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.&lt;br /&gt;
&lt;br /&gt;
==Server-Crossing Mechanics ==&lt;br /&gt;
*On Freedom servers, you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On Epic servers, you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
*When crossing servers from one map to another, the lettered/numbered grid always aligns from one map to the next. For example, if a player crosses a border east/west at the M-letter of the grid, they will end up on the same M-letter gridline on the next map. &lt;br /&gt;
* The server arrangement map found at https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 was originally intended for use with the game before course-plotting was a sailing feature. This means that now, it is only representative of the geographic layout one might expect if sailing across a border without plotting course. By plotting course, the arrangements on this map become irrelevent as the game directly &amp;quot;wormholes&amp;quot; the player to their destination map of choice in the plotting panel. Furthermore, when crossing using the plot feature, the destination map will always align with what would be assumed correct geographically: sailing south from one map, once across the server line, puts the player sailing toward the north shore of the target map, etc, etc.&lt;br /&gt;
* Crossing too near to map corners can cause game issues and is advised against. If you are too close to the corner, you may get this message: {{event|inline|Suddenly, strong winds and waves throw you overboard!}} If you are close to a border without a destination set, you may get this message {{event|inline|An enormous shark scouts you from below.}}. See [[shark|the shark page]] for more on server-crossing sharks and others.&lt;br /&gt;
* Plotting course is only possible when aboard a ship as the commander.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
*Ships can be transported over land using [[ship_transporter|ship transporter]]s.&lt;br /&gt;
*The [[small raft]] is not considered a functional ship, as it floats but cannot be boarded or commanded.&lt;br /&gt;
*It is possible to disembark directly onto dry land from a ship by right-clicking a nearby tile of dry land and selecting ''disembark''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Details Chart==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Vessel &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Mind Logic &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maximum Solo Speed (km/h) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maximum speed (full crew) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Commander Propulsion (approx. km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Rafts) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Sm Crates) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Lg Crates) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Size &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Height &amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Draft &amp;lt;sup&amp;gt;[[#Note_6|[6]]] &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Minimum Passable Depth &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Creature Cage Capacity&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || 19.5(?) || 3 || 12.05 ||  || 7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || 21.34 || 7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || 28 || 1.4 ||  || 100 || 85 || 49 || 6x2x5 || 25 Dirt || 20 || 21 || 5 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || 33.22 || 1.43 || 50,685+ || 67 || 51 || 29 || 5x2x7 || 29 Dirt || 20 || 21  || 6 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 ||  || 6.5 ||  || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 4 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || 34.13 ||  || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || 20 || 21 || 8 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured in tiles and multistory. Length x Width x Height''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.jpg|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.jpg|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.jpg|[[corbita]]&lt;br /&gt;
Image:Cog.jpg|[[cog]]&lt;br /&gt;
Image:Knarr.jpg|[[knarr]]&lt;br /&gt;
Image:Caravel.jpg|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Swim&amp;diff=124885</id>
		<title>Swim</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Swim&amp;diff=124885"/>
		<updated>2023-01-02T18:31:27Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Swimming is the means of movement used by players and some animals to get around and stay afloat when in sufficiently deep water.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A [[player]] will automatically begin to swim upon entering a [[water tile]] to a sufficient depth. (Greater than 10 dirt below water level.)&lt;br /&gt;
* When swimming, [[stamina]] is gradually lost with any and all movement, and [[drowning]] will occur when stamina has become exhausted. At this point, players may draw deep from within and try to use [[Last Gasp]] to reach safety, or they can immediately consume a stamina-generating food of some sort. Without some relief, further attempts at movement only then speed along a sure drowning death.&lt;br /&gt;
* Not all animals are capable of swimming, and not all swimming animals are capable of being embarked upon and subsequently ridden through water.&lt;br /&gt;
* A &amp;quot;swimming&amp;quot; [[creatures|animal]] is characterized as one that does not take drowning damage when in water. The behavior of an animal in water or how it does or does not enter water do not classify it as &amp;quot;swimming&amp;quot; or &amp;quot;non-swimming&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:swim1.png|Going for a Swim&lt;br /&gt;
File:swim2.png|A Lovely Day for a Swim&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
&lt;br /&gt;
[[Drown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=124884</id>
		<title>Dredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=124884"/>
		<updated>2023-01-02T18:20:47Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Usage */ Added a statement about digging below water level with a shovel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Dredge.png&lt;br /&gt;
|active=[[rope]] &lt;br /&gt;
|passive=[[square piece of cloth]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[rope]]&lt;br /&gt;
* 1x [[square piece of cloth]]&lt;br /&gt;
* 4x [[dredge scraping lip]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dirty sack with four metal blades along its rim. A rope is attached to it. The idea is that you drag it along the bottom and gather mud.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* The [[dredge]]'s main ability is to dig from below water level, since digging with a shovel can only be done down to 7 dirt below water level. Dredge quality and [[digging]] skill affect the maximum depth you can dredge. You cannot dredge at a depth greater than 180 dirt below sea level. &lt;br /&gt;
* A dredge can hold 2 [[pile of dirt|piles of dirt]] or [[heap of sand|heaps of sand]] (40kg), or 36 clay (72kg), before it requires emptying.&lt;br /&gt;
** When dredging, there must be space in the dredge and in the ship for the materials you would acquire.&lt;br /&gt;
* You may not dredge stone.&lt;br /&gt;
*Be careful when dredging while swimming as you will quickly run out of stamina and drown. A rowboat is the best boat to dredge from, as you can see the tiles below you much easier than on other boats.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[rope]] affects your success chance.&lt;br /&gt;
* The quality of the [[square piece of cloth]] affects the initial quality of the dredge.&lt;br /&gt;
* Failure damages both the [[rope]] and the [[square piece of cloth]].&lt;br /&gt;
* Improvement uses [[Blacksmithing]] skill but [[carpentry]] tools: [[mallet]], [[file]], [[carving knife]], [[pelt]] and [[log]].&lt;br /&gt;
* Dredging works similar to digging, though you can be embarked on a boat or ship to dredge. Move on top of the corner you want to dig at, right-click the boat or ship you are on, and select ''Dredge''. The dredged material appears inside the boat. In order to level a tile to flat, however, one must be over an already-flat tile that is next to the nearby tile that is to be flattened (right-click -&amp;gt; level will appear only on tiles outside of boat and very near).&lt;br /&gt;
*On bigger ships you may have to embark as passenger to get the option to dredge, because as the commander you might technically be too far way from the boat to use it. It is also a good idea to [[mooring anchor|moor]] your ship or boat before dredging.&lt;br /&gt;
*You can dredge all kinds of materials, for instance [[clay]], [[peat]], [[tar]], [[gems]], and [[valrei item|valrei items]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floats&amp;diff=124806</id>
		<title>Floats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floats&amp;diff=124806"/>
		<updated>2022-12-16T23:07:08Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Description */  Explain how to attach a float to a fishing line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Floats has to be added to lines, to be able to see when a fish can be hooked.&lt;br /&gt;
Once the pole, line and hook are assembled, drag the item (float) to the line and drop it onto it.&lt;br /&gt;
There are 4 types of float:&lt;br /&gt;
* [[Feather]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
* [[Twig]] - found on overaged bush tiles.&lt;br /&gt;
* [[Small moss]] - taken from moss.&lt;br /&gt;
* [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. &lt;br /&gt;
They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
Floats should be chosen wisely for each fishing situation, as they will affect the outcomes and difficulty of catching a fish (i.e. missing or jumping the hook, etc). Each fish has a feeding height of &amp;quot;top&amp;quot;, &amp;quot;bottom&amp;quot; or &amp;quot;any&amp;quot; depth, and there is a corresponding float choice that offers the best chance to hook each fish. ''Best = -5 to difficulty, Okay = 0 to difficulty, Poor = +8 to difficulty''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Feather !! Twig !! Moss !! Bark&lt;br /&gt;
|-&lt;br /&gt;
|Best at top depth || Okay at top depth || Poor at top depth || Poor at top depth  &lt;br /&gt;
|- &lt;br /&gt;
|Poor at bottom depth || Okay at bottom depth || Best at bottom depth || Poor at bottom depth&lt;br /&gt;
|-&lt;br /&gt;
|Poor at any depth || Best at any depth || Poor at any depth || Okay at any depth&lt;br /&gt;
|-&lt;br /&gt;
|Best in morning || Okay in morning || Poor in morning || Best in morning &lt;br /&gt;
|-&lt;br /&gt;
|Poor in afternoon || Best in afternoon || Poor in afternoon || Best in afternoon &lt;br /&gt;
|-&lt;br /&gt;
|Poor in evening || Okay in evening || Best in evening || Best in evening &lt;br /&gt;
|-&lt;br /&gt;
|Poor at night || Best at night || Poor at night || Best at night &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Fishing items]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=111607</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=111607"/>
		<updated>2019-06-22T14:28:18Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command. &lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 12 large crates or 20 small crates can be [[Load_cargo|loaded]] on a wagon. Up to 9 large crates and a forge can also fit. Can hold 2 [[Creature cage]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Wagons can hold 20 small crates or 12 large crates or 27 rafts.&lt;br /&gt;
*Can be loaded with at least 60+ felled trees - up to around 75 when runed.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality affects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Can be hauled&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but can be colored a random color with an Adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
*Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Kiln]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=111606</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=111606"/>
		<updated>2019-06-22T12:13:22Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[cotton sheet]]s&lt;br /&gt;
* 21 [[plank]]s &lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]s&lt;br /&gt;
* 2 [[small wheel axle]]s&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large wagon designed to be dragged by four animals.''&lt;br /&gt;
&lt;br /&gt;
A wagon is a vehicle that requires 21 [[mind logic]] to command. &lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[cotton sheet|sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 12 large crates or 20 small crates can be [[Load_cargo|loaded]] on a wagon. Up to 9 large crates and a forge can also fit. Can hold 2 [[Creature cage]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon can carry one passenger, at the very back of the wagon.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Last wood piece determines wood type. &lt;br /&gt;
*Wagons can hold 20 small crates or 12 large crates or 27 rafts.&lt;br /&gt;
*Can be loaded with at least 60+ felled trees - up to around 75 when runed.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality affects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Can be hauled&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*The wood cannot be dyed with [[dye]], but can be colored a random color with an Adamantine [[rune]] of Jackal.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to [[kingdom banner]]s, but the fabric itself cannot be dyed further.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
*Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Beehive]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Smelter]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
'''When Runed Only'''&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Fences&amp;diff=109688</id>
		<title>Category:Fences</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Fences&amp;diff=109688"/>
		<updated>2019-01-02T03:55:15Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Structures]][[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Structures|Structures]] / '''Fences'''&lt;br /&gt;
&lt;br /&gt;
These are the fence types that can be built. Some of these restrict movement past, while others do not (for example, [[low rope fence]]s can be crossed, and are therefore decorative only). &lt;br /&gt;
&lt;br /&gt;
Fences can be built on a [[Maximum slope]] based on skill needed to build that fence. &lt;br /&gt;
&lt;br /&gt;
To build a fence activate a [[hammer]] or [[mallet]] and right click the [[tile border]]. Select ''Build'' and a fence type.&lt;br /&gt;
&lt;br /&gt;
=== Iron ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:High iron fence.jpg|link=High iron fence|High Iron Fence &lt;br /&gt;
File:Chain fence.png|link=Chain fence|Chain Fence&lt;br /&gt;
File:Iron fence.jpg|link=Iron fence|Iron Fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wooden ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Crudewoodenfence.jpg|link=Crude wooden fence|Crude Wooden Fence&lt;br /&gt;
File:Highroundpolefence.jpg|link=High roundpole fence|High Roundpole Fence&lt;br /&gt;
File:Lowroundpolefence.jpg|link=Low roundpole fence|Low Roundpole Fence &lt;br /&gt;
File:Palisade.png|link=Palisade|Palisade&lt;br /&gt;
File:WoodenFence.jpg|link=Wooden fence|Wooden Fence &lt;br /&gt;
File:Wooden parapet.jpg|link=Wooden parapet|Wooden Parapet&lt;br /&gt;
File:Woven Fence.jpg|link=Woven fence|Woven Fence &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone wall.png|link=Low stone wall|Low stone wall&lt;br /&gt;
File:Curb.jpg|link=Curb|Curb&lt;br /&gt;
File:Stone and iron parapet.png|link=Stone and iron parapet|Stone and Iron Parapet&lt;br /&gt;
File:Stone parapet.jpg|link=Stone parapet|Stone Parapet&lt;br /&gt;
File:Tall stone wall.png|link=Tall stone wall|Tall Stone Wall&lt;br /&gt;
File:Stone fence.jpg|link=Stone fence|Stone Fence &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pottery ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery fence.jpg|link=Pottery fence|Pottery Fence&lt;br /&gt;
File:Pottery iron fence.jpg|link=Pottery iron fence|Pottery Iron Fence&lt;br /&gt;
File:Brick parapet.jpg|link=Pottery parapet|Pottery Parapet&lt;br /&gt;
File:Pottery high iron fence.jpg|link=Pottery high iron fence|Pottery high Iron Fence &lt;br /&gt;
File:Pottery brick tall stone wall.jpg|link=Tall pottery wall|Tall pottery wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rounded Stone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rounded stone fence.jpg|link=Rounded stone fence|Rounded Stone Fence&lt;br /&gt;
File:Rounded stone iron fence gate.jpg|link=Rounded stone iron fence|Rounded Stone Iron Fence&lt;br /&gt;
File:Rounded stone parapet.jpg|link=Rounded stone parapet|Rounded stone parapet&lt;br /&gt;
File:Rounded stone high iron fence.jpg|link=Rounded high iron fence|Rounded high Iron Fence &lt;br /&gt;
File:Rounded stone tall stone wall.jpg|link=Tall rounded stone wall|Tall rounded stone wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Slate ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate fence.jpg|link=Slate fence|Slate Fence&lt;br /&gt;
File:Slate iron fence.jpg|link=Slate iron fence|Slate Iron Fence&lt;br /&gt;
File:Slate parapet.jpg|link=Slate parapet|Slate Parapet&lt;br /&gt;
File:Slate high iron fence.jpg|link=Slate high iron fence|Slate high Iron Fence&lt;br /&gt;
File:Slate tall stone wall.jpg|link=Tall slate stone wall|Tall slate stone wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Marble ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Marble fence.jpg|link=Marble fence|Marble Fence&lt;br /&gt;
File:Marble iron fence.jpg|link=Marble iron fence|Marble Iron Fence&lt;br /&gt;
File:Marble parapet.jpg|link=Marble parapet|Marble Parapet&lt;br /&gt;
File:Marble high iron fence.jpg|link=Marble high iron fence|Marble high Iron Fence &lt;br /&gt;
File:Marble tall stone wall.jpg|link=Tall marble wall|Tall marble wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sandstone ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Sandstone fence.jpg|link=Sandstone fence|Sandstone Fence&lt;br /&gt;
File:Sandstone iron fence.jpg|link=Sandstone iron fence|Sandstone Iron Fence&lt;br /&gt;
File:Sandstone parapet.jpg|link=Sandstone parapet|Sandstone Parapet&lt;br /&gt;
File:Sandstone high iron fence.jpg|link=Sandstone high iron fence|Sandstone high Iron Fence &lt;br /&gt;
File:Sandstone tall stone wall.jpg|link=Tall sandstone wall|Tall sandstone wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rendered ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered fence.jpg|link=Rendered fence|Rendered Fence&lt;br /&gt;
File:Rendered iron fence.jpg|link=Rendered iron fence|Rendered Iron Fence&lt;br /&gt;
File:Rendered parapet.jpg|link=Rendered parapet|Rendered Parapet&lt;br /&gt;
File:Rendered high iron fence.jpg|link=Rendered high iron fence|Rendered high Iron Fence &lt;br /&gt;
File:Rendered tall stone wall.jpg|link=Tall rendered stone wall|Tall rendered stone wall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
&amp;lt;gallery heights=150px mode=&amp;quot;packed-hover&amp;quot;&amp;gt; &lt;br /&gt;
File:CamelliaHedge.jpg|link=Hedges|Hedges&lt;br /&gt;
File:Highropefence.jpg|link=High rope fence|High Rope Fence &lt;br /&gt;
File:Lowropefence.jpg|link=Low rope fence|Low Rope Fence&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Gates|Gates]]&lt;br /&gt;
* [[:Category:Walls|Walls]]&lt;br /&gt;
* [[:Category:Mine doors|Mine doors]]&lt;br /&gt;
* [[:Category:House doors|House doors]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slope&amp;diff=109687</id>
		<title>Slope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slope&amp;diff=109687"/>
		<updated>2019-01-02T03:45:02Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by examining a [[tile border]]. Slopes of [[cave floor]]s can be determined the same as with dirt. Slopes inside caves are the same as those outside.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* With a [[shovel]] activated and enough [[digging]] skill, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.&lt;br /&gt;
* With a [[pickaxe]] activated and enough [[mining]] skill, the slope of a tile board inside a cave will show by hovering the mouse over it. &lt;br /&gt;
* The slope can also be shows inside a tunnel with [[concrete]] activated.&lt;br /&gt;
* The more digging skill, the more tiles away the slope of tile borders will show by hovering the mouse over them.&lt;br /&gt;
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.&lt;br /&gt;
* At around 30 slope the player will be required to [[climb]] in order to move uphill.&lt;br /&gt;
* [[Horse]]s can scale slopes up to 40 when ridden or pulling [[large cart]]s and [[wagon]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Concrete]]&lt;br /&gt;
* [[Maximum slope]]&lt;br /&gt;
* [[Weight]]&lt;br /&gt;
* [[Diagonal slope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=108837</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=108837"/>
		<updated>2018-10-28T01:20:42Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: /* Removing paving */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to lay pavement over dirt. This is useful for creating [[road]]s, paving, laying the floor in a [[House (general)|house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
==Items required==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=wikitable&lt;br /&gt;
! width=200 |Pavement Type !! width=200|Material Used !! width=200|Image&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobblestone]] || [[Stone brick]] || [[Image:Cobblestone.png|200px|link=Cobblestone]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gravel]] || [[Rock shards]] || [[Image:Gravel3.png|200px|link=Gravel]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble bricks]] || [[Marble brick]] || [[Image:Marble_bricks.png|200px|link=Marble_bricks]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble slabs]] || [[Marble slab]] || [[Image:Marble_Slabs.png|200px|link=Marble_slabs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery bricks]] || [[Pottery brick]] || [[Image:Pottery_bricks.png|200px|link=Pottery_bricks]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rough cobblestone]] || [[Colossus brick]] || [[Image:Rough_cobblestone.png|200px|link=Rough_cobblestone]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Round cobblestone]] || [[Rounded stone]] || [[Image:Round_cobblestone.png|200px|link=Round_cobblestone]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone bricks]] || [[Sandstone brick]] || [[Image:Sandstone_bricks.png|200px|link=Sandstone_bricks]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone slabs]] || [[Sandstone slab]] || [[Image:Sandstone_slabs.jpg|200px|link=Sandstone_slabs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate bricks]] || [[Slate brick]] || [[Image:Slate_bricks.png|200px|link=Slate_bricks]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate slabs]] || [[Slate slab]] || [[Image:Slate_slabs.png|200px|link=Slate_slabs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone slabs]] || [[Slab]] || [[Image:Stone slabs.png|200px|link=Stone_slabs]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wooden planks]] || [[Floor boards]] || [[Image:Floor_board.png|200px|link=Floor_board]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Packing dirt is the first paving action required to add any type of pavement. Paving is then added to this [[packed dirt]], except for floor boards, which may be laid on [[dirt]] or [[marsh]].  Activate the item you want to pave with, then right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving items give a faster completion timer.&lt;br /&gt;
&lt;br /&gt;
===Removing paving===&lt;br /&gt;
Paved tiles may be cultivated back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'. [[Body strength]] of 20 and a [[digging]] skill of 10 is required for destroying pavement. Destroying pavement gives digging skill and the length of time it takes to remove the pavement is also based on this digging. Removing paving from tiles inside tunnels requires a crowbar.&lt;br /&gt;
&lt;br /&gt;
===Diagonal paving===&lt;br /&gt;
Selecting &amp;quot;Pave nearest corner&amp;quot; will pave half of the tile diagonally depending on the paving type being laid and where the player is standing.&lt;br /&gt;
&lt;br /&gt;
The entire tile will be considered paved for the purpose of things like walking speed, but the unpaved corners will take on the graphical appearance of the tiles next to them.&lt;br /&gt;
&lt;br /&gt;
===Subterranean paving===&lt;br /&gt;
Paving underground(in mines) can be done by first reinforcing the mine floor. To reinforce, activate a [[support beam]], right-click the floor tile, and choose '''Reinforce'''. After the tile is reinforced, apply 1 mortar to the reinforcement by activating the mortar, right-clicking the tile, and choosing '''Prepare'''. Once the tile is prepared, you're able to perform normal above-ground paving methods (all above options are available underground as well).&lt;br /&gt;
&lt;br /&gt;
It should be noted that paving diagonally is not possible underground.&lt;br /&gt;
&lt;br /&gt;
===Bridge paving===&lt;br /&gt;
Paving the surface of a completed bridge can be done similarly to subterranean paving. After the bridge is completed, you must apply mortar to the bridge's surface. After the roadway is prepared, you can then apply the paving type of your choosing.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]], [[Sandstone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floors at a given level/altitude. The paving skill required in these cases is the same as listed on the table for [[Multi-story housing]].&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Road Engineer at 70 skill&lt;br /&gt;
* Road Warrior at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* It is possible to pave under water.  To do this, with [[Body strength]] higher than 21, a player must pave the tile then dig it downward until it is below Wurm's universal water level.&lt;br /&gt;
&lt;br /&gt;
* Paving can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=108836</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=108836"/>
		<updated>2018-10-28T01:06:41Z</updated>

		<summary type="html">&lt;p&gt;Gopetro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Crowbar&lt;br /&gt;
|image=Crowbar.png&lt;br /&gt;
|active=[[Metal lump]] (2.00 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool consisting of a steel bar with a single curved end and flattened points.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* A '''crowbar''' is a tool that can turn rendered walls back into their plain stone version. &lt;br /&gt;
* Is also used to remove [[catseye]]s and [[waystone]]s from highways, paving from tunnel floors, and cladding from mine walls. Used to remove mine doors, with permissions.&lt;br /&gt;
* A crowbar may also be used as a weapon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using [[Clay]] will change a plain stone wall back to rendered walls. &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Skills: [[Clubs]]&lt;br /&gt;
*Damage Type: Crushing&lt;br /&gt;
*Wielding: One-hander&lt;br /&gt;
&lt;br /&gt;
[[Category:Any-metal products]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Gopetro</name></author>
		
	</entry>
</feed>