<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gorwst</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gorwst"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Gorwst"/>
	<updated>2026-06-04T08:31:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84551</id>
		<title>Brazier bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84551"/>
		<updated>2014-02-26T22:13:11Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */  Updated formatting and added %chance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brazier_bowl.png&lt;br /&gt;
|active=[[Copper lump]] (3.0 kg)&lt;br /&gt;
|passive=[[Large anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=*'''{{PAGENAME}}, copper'''&lt;br /&gt;
|skill=Jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A bowl for a brazier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 30 [[Jewelry smithing]] to create.&lt;br /&gt;
*At 30 [[Jewelry smithing]] with a 47ql [[Large Anvil]] the creation chance is 29%&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
*[[Brazier stand]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84550</id>
		<title>Brazier bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84550"/>
		<updated>2014-02-26T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */  Fixed type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brazier_bowl.png&lt;br /&gt;
|active=[[Copper lump]] (3.0 kg)&lt;br /&gt;
|passive=[[Large anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=*'''{{PAGENAME}}, copper'''&lt;br /&gt;
|skill=Jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A bowl for a brazier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 30 Jewelry Smithing skill to create.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
*[[Brazier stand]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84549</id>
		<title>Brazier bowl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_bowl&amp;diff=84549"/>
		<updated>2014-02-26T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */  Alliance mate has exactly 30 JS and can now make this item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Brazier_bowl.png&lt;br /&gt;
|active=[[Copper lump]] (3.0 kg)&lt;br /&gt;
|passive=[[Large anvil]] &lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=*'''{{PAGENAME}}, copper'''&lt;br /&gt;
|skill=Jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A bowl for a brazier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 39 Jewelry Smithing skill to create.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small brazier]]&lt;br /&gt;
*[[Brazier stand]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=84253</id>
		<title>Large crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=84253"/>
		<updated>2014-02-21T16:24:06Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */   Dyed large and small crate on Feb 21, 2014 to get weights.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large_crate.jpg&lt;br /&gt;
|active=[[Large Nails]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small crate made from planks, primarily used to transport goods.''&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Vehicle !! No of crates&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 62 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Requires 60 [[Carpentry]] to create.  At 60.0060 carpentry, there is a 26% chance to make this item.&lt;br /&gt;
*Works like a [[bulk storage bin]] but is limited by item count rather than volume.&lt;br /&gt;
*Holds 300 items.&lt;br /&gt;
*May be dyed with 13.82kg [[Dye]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small crate]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=84252</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=84252"/>
		<updated>2014-02-21T16:23:16Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Usage */  Dyed large and small crate on Feb 21, 2014 to get weights.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot imp all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  26.65&lt;br /&gt;
|-&lt;br /&gt;
|[[Large crate]]&lt;br /&gt;
|  13.82&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small crate]]&lt;br /&gt;
|  8.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=84251</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=84251"/>
		<updated>2014-02-21T16:04:54Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: Dyed a large cart Feb 21, 2014.  Needed 26.65 kg of dye.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot imp all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  26.65&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=84250</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=84250"/>
		<updated>2014-02-21T16:04:06Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: Dyed a large cart Feb 21, 2014.  Needed 26.65 kg of dye.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Large cart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.  A large cart must be at least 10 quality for passengers to ride it.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
The last piece of wood will determine wood type of cart when attached.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* 20.10 [[mind logic]] is needed to hitch animals.&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.&lt;br /&gt;
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Animals remain hitched during a server restart.&lt;br /&gt;
&lt;br /&gt;
=== Animals that can be hitched ===&lt;br /&gt;
* [[Horse]] (adult, not foal)&lt;br /&gt;
* [[Bull]] (not cows)&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]] (young and adolescent, fastest known)&lt;br /&gt;
* [[Brown bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Black bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Troll]] when dominated (young and adolescent)&lt;br /&gt;
&lt;br /&gt;
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; affect their strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. ''*The no owner bug has been fixed.''&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''The settings only take affect if the cart is locked, however.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag an unhitched locked cart regardless of what [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.  Up to 7 rafts can be added to a large cart.  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 6 rafts !! With 7 rafts&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 312 || 312&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+?&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The type of wood currently does not effect the texture or color of the cart.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 26.65 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=75650</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=75650"/>
		<updated>2012-11-10T23:58:09Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Sermons */  Clarifying note about sermons resetting prayer counter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Faith gives [[priest]]s the ability to cast spells at certain levels - see the information on each [[Gods|god]] for more information on these spells.&lt;br /&gt;
&lt;br /&gt;
You gain [[faith]] (and some [[favor]]) by [[praying]] at [[altar]]s after [[Convert#Changing_Religion|converting]] to a [[religion]]. The maximum amount of favor you can get while praying is equal to your current level of faith. You can gain faith 5 times per real-life day, but you must leave 20 minutes between these prayers. Any prayers in between these 5 prayers will not raise your [[faith]] but will get your [[prayer]] skill up.&lt;br /&gt;
&lt;br /&gt;
You cannot raise faith above 30 without becoming a priest.&lt;br /&gt;
&lt;br /&gt;
At 30 '''faith''', you may travel to the [[Altar of Three]](WL) or the [[Bone Altar]](BL) (depending which of the [[Gods]] you follow) and become a [[priest]] of your god.  If you're on the Freedom server, you'll need to find a priest from your religion with 40 faith to perform a ritual for you in order to become a priest yourself.&lt;br /&gt;
&lt;br /&gt;
At 40 '''faith''', you can identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
At 50 '''faith''', you can become a [[champion player|champion]] of your god on the Wild server; this does not carry over to Freedom, however. You can also randomly get flint, salt, and gems from [[praying]].&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
&lt;br /&gt;
*Faith gain is not affected by [[sleep bonus]] or by praying at different types of altars (i.e. made of gold, silver, stone, or wood). Faith skill is not lost when a player dies. &lt;br /&gt;
*It can take a player approximately a month (praying five times a day) to reach the 30 faith needed to become a [[priest]].&lt;br /&gt;
*It can take a player approximately 100 days (praying five times a day) to reach 70 faith, at which point most spells are available.&lt;br /&gt;
&lt;br /&gt;
===Sermons===&lt;br /&gt;
Holding a sermon will reward a preacher with a faith related bonus when preaching to a group of listeners. A valid listener is a [[premium]] player of the same [[kingdom]] (both follower '''or''' priest), which has not received an [[alignment]] gain in the past half hour and is near the preacher (4 tiles).&lt;br /&gt;
*Sermons give 0.02 faith per valid listener (priest included) in the area, minimum listeners for faith gain is 4 and maximum gain seems like its 2.50 (not confirmed).&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. This counts only for Freedom servers, preachers on '''Epic servers do not get this benefit.'''&lt;br /&gt;
**If you did not gain at least 0.12 faith from the sermon itself, you did not have enough valid listeners to reset your prayer counter.&lt;br /&gt;
*Followers of sermons now count as long as you have a deity and are in the same kingdom (since update of 2/05/2012)&lt;br /&gt;
*A sermon has a  three hour cooldown for the preacher. Although, within this window that same preacher can be a listener in another priest's sermon.&lt;br /&gt;
**If your listeners have less than 100.00 alignment they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
*Sermons need to be spaced 30 mins apart to Count.&lt;br /&gt;
*A player with an alignment gain in the last 30mins doesn`t count toward towards a sermon (they won't cause a Sermon to fail but they wont count so make sure you have enough listeners excluding them)&lt;br /&gt;
**Alignment gains exceeding 100.00 still count as a gain.&lt;br /&gt;
*A mounted player does not count toward the preacher's faith gain.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fine_carpentry&amp;diff=75545</id>
		<title>Fine carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fine_carpentry&amp;diff=75545"/>
		<updated>2012-10-31T03:41:59Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Containers */  Added Press to list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Fine carpentry consists of the more difficult carpentry functions such as creating barrels and carts.&lt;br /&gt;
&lt;br /&gt;
Fine carpentry is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Fine carpentry items]]''&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Catapult]]&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large cart]]&lt;br /&gt;
* [[Rope tool]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Wooden altar]]&lt;br /&gt;
* [[Market stall]]&lt;br /&gt;
&lt;br /&gt;
=== Decorations ===&lt;br /&gt;
* [[Armchair]]&lt;br /&gt;
* [[Chair]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Round table]]&lt;br /&gt;
* [[Small square table]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
* [[Staircase]]&lt;br /&gt;
&lt;br /&gt;
=== [[Sign]]s ===&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Small sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Huge tub]]&lt;br /&gt;
* [[Huge oil tub]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Press]] &lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
* [[Small chest]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Polearms rack]]&lt;br /&gt;
&lt;br /&gt;
===[[Mailbox]]es===&lt;br /&gt;
* [[Spirit house]]&lt;br /&gt;
* [[Spirit mansion]]&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
* [[Bed frame]]&lt;br /&gt;
* [[Crow's nest]]&lt;br /&gt;
* [[Foot board]]&lt;br /&gt;
* [[Head board]]&lt;br /&gt;
* [[Small wheel]]&lt;br /&gt;
* [[Small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Fine Carpenter at 50 skill&lt;br /&gt;
* Mighty Fine Carpenter at 70 skill&lt;br /&gt;
* Master of Fine Carpentry at 90 skill&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fine carpentry items|*]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=75374</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=75374"/>
		<updated>2012-10-16T19:50:05Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Note */  Only followers can continue adding to an altar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Stone altar.png&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished [[stone altar]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A stone altar, with decorations depicting famous religious events. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
*You will need to be a follower of a [[Gods|God]] for the initial creation of an altar and to continue adding items to the altar.&lt;br /&gt;
*Priests can start, but cannot complete, this kind of altar - it needs items added to it.  Build this kind of altar as a follower.&lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an altar dedicated to your god. Only altars dedicated to the god of their respective domain can be started or continued within that domain.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can [[Praying | pray]] at these altars for [[faith]] and you can use the altar for [[sacrificing]]. &lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
*You can improve a stone altar in the same way you can many other stone objects and buildings.&lt;br /&gt;
*For rock shards : it uses 0.5kg of [[rock_shard | rock shards]] per improve.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Fishing_line_(fine)&amp;diff=74929</id>
		<title>Historical:Fishing line (fine)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Fishing_line_(fine)&amp;diff=74929"/>
		<updated>2012-09-06T07:06:00Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */  Updated that it consumes only string on failure to create.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fine_fishing_line.jpg&lt;br /&gt;
|active=[[iron fishing hook]]&lt;br /&gt;
|passive=[[string of cloth]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''{{PAGENAME}}''' (0.11 kg)&lt;br /&gt;
|skill=Miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An iron fishing hook attached to a cotton string.''&lt;br /&gt;
&lt;br /&gt;
Needed to create a [[fine fishing rod]]. Hook affects success rate, string determines initial QL.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There are two types of fishing line, see [[fishing line (regular)]] for the other.&amp;lt;br&amp;gt;&lt;br /&gt;
* The attempt to construct a fine fishing line will consume 0.1kg of string and the iron fishing hook.  If the attempt is unsuccessful, only the string is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Fishing_line_(regular)&amp;diff=74928</id>
		<title>Historical:Fishing line (regular)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Fishing_line_(regular)&amp;diff=74928"/>
		<updated>2012-09-06T07:05:46Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Notes */  Updated that it consumes only string on failure to create.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Miscellaneous items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fine fishing line.jpg&lt;br /&gt;
|active=[[wooden fishing hook]]&lt;br /&gt;
|passive=[[string of cloth]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''{{PAGENAME}}''' &lt;br /&gt;
* '''or''' [[rags]] (0.01)&lt;br /&gt;
|skill=Miscellaneous items&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An wooden fishing hook with a stone sink, both attached to a cotton string.''&lt;br /&gt;
&lt;br /&gt;
Needed to create a (regular) [[fishing rod]]. Hook determines success rate, string determines initial QL.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* There are two types of fishing line, see [[fishing line (fine)]] for the other.&lt;br /&gt;
* The attempt to construct a fishing line will consume 0.1kg of string and the wooden fishing hook.  If the attempt is unsuccessful, only the string is consumed.&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maximum_slope&amp;diff=74674</id>
		<title>Maximum slope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maximum_slope&amp;diff=74674"/>
		<updated>2012-08-14T02:56:00Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: Added section on max slope for opening a mine tunnel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Misc|Misc]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
[[Wall plan]]s for [[House (general)|house]]s can be built on a maximum [[slope]] of 8 dirts, regardless of any skill.&lt;br /&gt;
&lt;br /&gt;
== Walls and fences ==&lt;br /&gt;
To calculate the maximum slope you can build a [[fence]], [[stone wall]], or [[tall stone wall]] on, based on your [[carpentry]] or [[masonry]] [[skill]], use the following formula (submitted by ketza):&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
(3 times the square root of your skill, then add 10)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
Alternatively, to find the skill required for a given slope, use this formula:&lt;br /&gt;
&lt;br /&gt;
''Skill = (slope - 10)^2 / 9''&lt;br /&gt;
&lt;br /&gt;
This answer gets rounded ''up'' instead.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
!Skill !! Maximum Slope !! !!Skill !!Maximum Slope !! !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These skill limits do not apply when building small [[stone wall]]s at cave entrances.&lt;br /&gt;
&lt;br /&gt;
Two corners going into 1 corner can result in a &amp;quot;hidden edge&amp;quot; being steeper than 20 making it unable for animal driven carts to walk up. To find out if this hidden edge is steeper than 20 you need to use the [http://en.wikipedia.org/wiki/Pythagorean_theorem Pythagoras Theorem] by taking the two slope numbers and filling in the formulae. You can use [http://www.basic-mathematics.com/pythagorean-theorem-calculator.html this calculator].&lt;br /&gt;
&lt;br /&gt;
== [[Farming]] == &lt;br /&gt;
The sum of the north-south and east-west slope must not exceed 8 dirts.&lt;br /&gt;
&lt;br /&gt;
For example if a tile has a slope of 6 dirts from north to south, the maximum slope from east to west is 2 dirts.&lt;br /&gt;
&lt;br /&gt;
Another example, the north to south and east to west slopes may be 4 dirts steep each.&lt;br /&gt;
&lt;br /&gt;
== [[Mining]] == &lt;br /&gt;
When tunneling to create a new mine entrance, the maximum slope of the rock tile you are tunneling into is 270.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=74673</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=74673"/>
		<updated>2012-08-14T02:52:37Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Warning messages */  Added new warning message about 270 slope on tunneling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock]] tile that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe however is time consuming but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with about 10-20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; Another tunnel is too close. It would collapse. : Occurs when opening a new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; The mountainside would risk crumbling. You can't open a hole here. :  Occurs when you are trying create a mine entrance on a rock tile that is too steep.  The maximum slope is 270.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
; The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining. : You get this when mining a ceiling too close to the surface and it is not rock.&lt;br /&gt;
; The water is too deep to mine here. : You get this when you are trying to mine too far under the water table.&lt;br /&gt;
; The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.: You get this when your mining a cave ceiling and mined to outside corners height.&lt;br /&gt;
; You cannot reach the ceiling. : You can't mine the ceiling any higher.&lt;br /&gt;
; You are not allowed to mine here. : Deed permissions have disabled mining, and at least 1 spirit templar exists to uphold the law.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=74652</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=74652"/>
		<updated>2012-08-13T03:30:21Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Can be sent */  Link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You can send mail to other players in the game via [[spirit cottage]]s and [[spirit house]]s which have been enchanted by priests/priestesses of Fo or Libila with the spells [[Courier]] or [[Dark Messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
*[[Spirit house]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''Masonry''&lt;br /&gt;
*[[Spirit castle]] - ''Masonry''&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
To send the mail, drop the [[item]](s) into the [[Mail#Types|spirit container]], right-click the [[mail]]box, and select ''Send''. A dialogue will come up asking for various details, such as if you want to send it as ''Cash On Delivery'' and to whom you're sending. If there are multiple items in the spirit container, you'll need to check the boxes for the items you wish to send.&lt;br /&gt;
&lt;br /&gt;
To receive mail right-click the [[mail]]box, and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in the bank.&lt;br /&gt;
&lt;br /&gt;
=== Postage ===&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server. You will be charged 20 copper per item if the receiver is on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]] and [[Chaos]]). The postage fee for inscribed [[papyrus sheet]]s is 40 [[Bank of Wurm|iron]], even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still count, so for example a [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items. &lt;br /&gt;
&lt;br /&gt;
=== Delivery times ===&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (Estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (Estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (Estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (Estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal [[Lump]] (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small Anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Shovel&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing Rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=74651</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=74651"/>
		<updated>2012-08-13T03:29:51Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Cannot be sent */  Lumps can be sent in a container.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You can send mail to other players in the game via [[spirit cottage]]s and [[spirit house]]s which have been enchanted by priests/priestesses of Fo or Libila with the spells [[Courier]] or [[Dark Messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
*[[Spirit house]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''Masonry''&lt;br /&gt;
*[[Spirit castle]] - ''Masonry''&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
To send the mail, drop the [[item]](s) into the [[Mail#Types|spirit container]], right-click the [[mail]]box, and select ''Send''. A dialogue will come up asking for various details, such as if you want to send it as ''Cash On Delivery'' and to whom you're sending. If there are multiple items in the spirit container, you'll need to check the boxes for the items you wish to send.&lt;br /&gt;
&lt;br /&gt;
To receive mail right-click the [[mail]]box, and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in the bank.&lt;br /&gt;
&lt;br /&gt;
=== Postage ===&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server. You will be charged 20 copper per item if the receiver is on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]] and [[Chaos]]). The postage fee for inscribed [[papyrus sheet]]s is 40 [[Bank of Wurm|iron]], even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still count, so for example a [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items. &lt;br /&gt;
&lt;br /&gt;
=== Delivery times ===&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (Estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (Estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (Estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (Estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal lumps (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small Anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Shovel&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing Rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=74650</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Seasons&amp;diff=74650"/>
		<updated>2012-08-12T22:47:20Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Harvesting seasons */  Bear just started and olives are still on a tree, so it seems to have been extended to at least the end of Leaf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Harvesting Seasons'''&lt;br /&gt;
&lt;br /&gt;
[[Trees]] and bushes can only be harvested when they are in season. The harvesting seasons listed below will not start on the first day of the listed week but a few days into the week.&lt;br /&gt;
&lt;br /&gt;
== Harvesting seasons ==&lt;br /&gt;
{| class=sortable&lt;br /&gt;
!Type !!Name !!Week !![[Starfall]]&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Oleander]] || 1 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Maple]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1-4 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Rose]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Lavender]] || 1 || Snake&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Camellia]] || 1-2 || Bear&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Cherry]] || 2-4 || White Shark&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Olive]] || 2-4 || Leaf&lt;br /&gt;
|-&lt;br /&gt;
|Bush || [[Grape]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Apple]] || 1-4 || Raven&lt;br /&gt;
|-&lt;br /&gt;
|Tree || [[Lemon]] || 2-4 || Omen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Starfalls (in order): Diamonds, Saw, Digging, Leaf, Bear, Snake, White Shark, Fire, Raven, Dancer, Omen, Silence.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Type &amp;lt;tt&amp;gt;/time&amp;lt;/tt&amp;gt; to discover the current [[Time of Wurm|time]] and season.&lt;br /&gt;
* Use a [[fruit press]] to create fruit [[juice]] and [[olive oil]].&lt;br /&gt;
* Some fruit and herbs also have various uses, such as [[wine]], [[tea]], [[healing cover]]s and even fuel for lamps and lanterns.&lt;br /&gt;
&lt;br /&gt;
== Helpful tools ==&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season Calculator]: Tells how many Wurm days are left until the harvesting seasons. (by Toni)&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time Calculator]: Tells how long until a certain day in Wurm from the current day. (by Toni)&lt;br /&gt;
* [http://schwanke.org/RandomFiles/Wurm/HarvestingCalculator.asp Great season calculator]: Great calculator that shows time left till certain season in Wurm time and RL time.&lt;br /&gt;
* To find out if a bush/tree is near or ready to harvest, right-click it and select &amp;quot;What is this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Time]], for a full calendar and list of weekdays&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=74514</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=74514"/>
		<updated>2012-08-08T02:54:57Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Cost */   Added link to a working cost calculator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
'''Placing or Trading an already Placed Settlement requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. The mayor is the most important citizen of a settlement. A [[player]] may only be a citizen/mayor of one settlement at a time per server.'''&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
Deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free player cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings within your new settlement area held in your inventory. &lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*Token cannot be inside a cave.&lt;br /&gt;
*Aggressive animals in local area prevent planting the deed, kill or lead them away first.&lt;br /&gt;
*The mayor can destroy any building on deed even if he/she has not got the writ&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit settings from token &amp;gt; Settlement menu, or Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
You cannot resize if the settlement is under siege.&lt;br /&gt;
There are no refunds for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. NOTE: In some cases, it only takes 1 hour to disband a settlement. Reason for this is unknown, but may be related to size, age or number of citizens. (This is likely due to the deed being classified as a 'homestead,' which under the old deed system would only take one hour to disband.)&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
Villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Unlike [[tower guard]]s, deed guards do not respond to calls for help. Negative reputation is automatically acquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of guards you can have is 1 guard per 49 tiles. Example: Guard amount of a 31x31 deed is 19. On the epic server server the maximum amount of guards is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. Hiring each new guard will cost 2 silver summoning cost, or 3 silver if the settlement is on an epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on epic server.&lt;br /&gt;
&lt;br /&gt;
Guards can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately. &lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
See the [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator Cost calculator]&lt;br /&gt;
&lt;br /&gt;
'''''Note : This tool seems to be unavailable''' [[User:Malcolm|Malcolm]] ([[User talk:Malcolm|talk]]) 06:24, 15 July 2012 (CDT)''&lt;br /&gt;
&lt;br /&gt;
[http://wurmtools.com/calculators/deed This cost calculator is working as of August, 2012.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost for hiring guard: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 2 Silver &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost for hiring guard (Epic server): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 3 Silver &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 1 silver &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (Epic server): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 3 silver &amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Karma&amp;diff=74229</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Karma&amp;diff=74229"/>
		<updated>2012-08-01T02:23:28Z</updated>

		<summary type="html">&lt;p&gt;Gorwst: /* Getting Karma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indev}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Getting Karma==&lt;br /&gt;
The following ways are known to give karma:&lt;br /&gt;
*[[Conquer]] a tower on [[epic]]&lt;br /&gt;
*Drink from a [[source spring]].&lt;br /&gt;
*Drink from a [[source fountain]].&lt;br /&gt;
*Eat a [[source salt]].&lt;br /&gt;
&lt;br /&gt;
==Using Karma==&lt;br /&gt;
You can check your current level of karma in spell effects, available in the main menu. You use karma by right clicking on your body:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! How to find the karma menu&lt;br /&gt;
! The current options available on the menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Karma_Menu.png|250px]]&lt;br /&gt;
| [[Image:Karma_Options.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The Light up ones mean filling and lighting up lanterns in the radius I think.&lt;br /&gt;
*Summon corpse is apparently bringing back your corpse if it hasn't been looted yet&lt;br /&gt;
*Town Portal is like a twig back home, but like twigs it can't be used when there's an enemy in local&lt;/div&gt;</summary>
		<author><name>Gorwst</name></author>
		
	</entry>
</feed>