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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81336</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81336"/>
		<updated>2013-09-10T06:42:45Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Hot food cooking''' ('''HFC''') is a [[skill]] used to create cooked [[food]]. The food made with this skill has a higher [[nutrition]] value than raw (uncooked) meat, [[foraged]], or [[botanized]] food. &lt;br /&gt;
== Notes ==&lt;br /&gt;
*To raise this skill, the [[player]] should start out with a simpler dish like a [[stew]] or [[casserole]]. After having reached about 10-15 HFC skill the player can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
*To gain skill in HFC you should try to keep the difficulty of the dish within a range of +/-10 from your skill. That means that if you have 1 hfc you should not aim to make a dish of higher difficulty than 11. Likewise if you have 34 hfc you can gain skill from food with a difficulty of 24 as well as 44. A +/- range of 5 seems to help to get the optimal skillgain&lt;br /&gt;
&lt;br /&gt;
*After placing the ingredients in your cooking utensil you can examine it to find out what it will become and what the difficulty of the dish is&lt;br /&gt;
*The type of fireplace you use to cook your food in has an impact on the difficulty:&lt;br /&gt;
**An oven adds 0 difficulty.&lt;br /&gt;
**A campfire adds 5x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**Forge adds 10x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**''* These formulas only take into account the difficulty added by using varying cooking methods. Adding unique ingredients will also change the base difficulty of the food item or may even change it into an entirely different food item.''&lt;br /&gt;
*Some items can be added to raise the difficulty, for example leather pieces, small nails and coins (they will not be consumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NB:''' Rumours have circulated that you will not gain any hfc skill if you leave the forge/oven/campfire. This has been proven wrong. You do not have to stand shackled to the heat source.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top cellpadding=10&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
==== Meat, Fish and Other ====&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Meat filet|Filets of meat]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Fish filet|Filets of fish]]&lt;br /&gt;
* [[Eye]]&lt;br /&gt;
* [[Hoof]]&lt;br /&gt;
&lt;br /&gt;
==== [[Berry|Berries]], [[herb]]s, [[nut]]s, [[vegetables]] ====&lt;br /&gt;
* [[:Category:Botanised items|Botanised items]]&lt;br /&gt;
* [[Farming|Farmed items]]&lt;br /&gt;
* [[Foraging|Foraged items]]&lt;br /&gt;
* Harvested items&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
* [[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition value ====&lt;br /&gt;
* [[Bread]]&lt;br /&gt;
* [[Cake]]&lt;br /&gt;
* [[Casserole]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Dishwater]]&lt;br /&gt;
* [[Gulasch]]&lt;br /&gt;
* [[Porridge]]&lt;br /&gt;
* [[Stew]]&lt;br /&gt;
* [[Soup]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
* [[Tea]]&lt;br /&gt;
&lt;br /&gt;
==== Other value ====&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Tools ===&lt;br /&gt;
====[[Container]]s====&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
====[[Fire]] containers====&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:category:guides|Guides]]==&lt;br /&gt;
Here's a compilation of guide pages for cooking. '''NB:''' Some of them have not been checked for a very long time so watch out for outdated info.&lt;br /&gt;
&lt;br /&gt;
* [[Guide To Cooking]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Cooking With Mamadarkness]]&lt;br /&gt;
* [[Recipes by Kameo and Realwurld]]&lt;br /&gt;
* [[Speed Cooking Guides]]&lt;br /&gt;
* [[Porridge Tips]]&lt;br /&gt;
* [[HFC with Poolsclosed]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Caterer at 50 skill&lt;br /&gt;
* Iron chef at 70 skill&lt;br /&gt;
* Saucier at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Hot_food_cooking&amp;diff=81335</id>
		<title>Talk:Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Hot_food_cooking&amp;diff=81335"/>
		<updated>2013-09-10T06:41:55Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well Ill be... never thought of using pig food in cooking --[[User:Klaa|Klaa]] 20:18, 21 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
How about a own cooking guide page? --[[User:Beneldorla|Beneldorla]] 08:09, 9 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
How about changing the food articles in accordance to the new food system? I.E making it clear that all food types feed to 100%, and instead emphasize on the nutritional value of the food item instead of the food bar. More?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This is turning into a page where people can describe a slightly different process for cooking and post their name up as if they made a guide...&lt;br /&gt;
I propose the guides be refferenced by links like 90% of the other pages on the wiki...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Checked in here to say I cleaned the page up by moving the guides to separate pages. Wasn't aware of the &amp;quot;popular demand&amp;quot; for it, but guess that was an added bonus! [[User:Aeris|Aeris]] 01:14, 15 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Cleaned the page, seemed someone had cluttered it up with unnecessarily long sentences. Short sentences promote readability. Noticed this as well:&lt;br /&gt;
*&amp;quot;A campire will raise the difficulty by 5*(nr_of_unique_ingredients-1), eg 2 meats + 1 onion counts for difficulty only as 2 ingredients&amp;quot;&lt;br /&gt;
^ The above makes no sense to me. This was not how it was working with meals the last time I did cooking so I removed it. The formula makes it look like all ingredients have the same difficulty impact on the dish and that they have a relation to the fireplace it's cooked in. If it is true for some other dish I don't know but it shouldn't be listed in the general hot food cooking wiki anyhow.&lt;br /&gt;
[[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 19:48, 13 October 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why does someone keep adding the formula again? It doesn't make sense, all unique items you add to a dish don't have the same value and some items even turn the dish into a completely different one. I'd like an explanation to it or I'll remove it again as it doesn't make sense. [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 21:35, 5 December 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I added a note to clarify, finally... ;) -[[User:Grimbark|Grimbark]] ([[User talk:Grimbark|talk]]) 08:41, 10 September 2013 (CEST)&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81334</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81334"/>
		<updated>2013-09-10T06:39:34Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Hot food cooking''' ('''HFC''') is a [[skill]] used to create cooked [[food]]. The food made with this skill has a higher [[nutrition]] value than raw (uncooked) meat, [[foraged]], or [[botanized]] food. &lt;br /&gt;
== Notes ==&lt;br /&gt;
*To raise this skill, the [[player]] should start out with a simpler dish like a [[stew]] or [[casserole]]. After having reached about 10-15 HFC skill the player can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
*To gain skill in HFC you should try to keep the difficulty of the dish within a range of +/-10 from your skill. That means that if you have 1 hfc you should not aim to make a dish of higher difficulty than 11. Likewise if you have 34 hfc you can gain skill from food with a difficulty of 24 as well as 44. A +/- range of 5 seems to help to get the optimal skillgain&lt;br /&gt;
&lt;br /&gt;
*After placing the ingredients in your cooking utensil you can examine it to find out what it will become and what the difficulty of the dish is&lt;br /&gt;
*The type of fireplace you use to cook your food in has an impact on the difficulty:&lt;br /&gt;
**An oven adds 0 difficulty.&lt;br /&gt;
**A campfire adds 5x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**Forge adds 10x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**''* These formulas only take into account the difficulty added by using varying cooking methods. Adding ingredients will also change the base difficulty of the food item or may even change it into an entirely different food item.''&lt;br /&gt;
*Some items can be added to raise the difficulty, for example leather pieces, small nails and coins (they will not be consumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NB:''' Rumours have circulated that you will not gain any hfc skill if you leave the forge/oven/campfire. This has been proven wrong. You do not have to stand shackled to the heat source.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top cellpadding=10&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
==== Meat, Fish and Other ====&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Meat filet|Filets of meat]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Fish filet|Filets of fish]]&lt;br /&gt;
* [[Eye]]&lt;br /&gt;
* [[Hoof]]&lt;br /&gt;
&lt;br /&gt;
==== [[Berry|Berries]], [[herb]]s, [[nut]]s, [[vegetables]] ====&lt;br /&gt;
* [[:Category:Botanised items|Botanised items]]&lt;br /&gt;
* [[Farming|Farmed items]]&lt;br /&gt;
* [[Foraging|Foraged items]]&lt;br /&gt;
* Harvested items&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
* [[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition value ====&lt;br /&gt;
* [[Bread]]&lt;br /&gt;
* [[Cake]]&lt;br /&gt;
* [[Casserole]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Dishwater]]&lt;br /&gt;
* [[Gulasch]]&lt;br /&gt;
* [[Porridge]]&lt;br /&gt;
* [[Stew]]&lt;br /&gt;
* [[Soup]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
* [[Tea]]&lt;br /&gt;
&lt;br /&gt;
==== Other value ====&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Tools ===&lt;br /&gt;
====[[Container]]s====&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
====[[Fire]] containers====&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:category:guides|Guides]]==&lt;br /&gt;
Here's a compilation of guide pages for cooking. '''NB:''' Some of them have not been checked for a very long time so watch out for outdated info.&lt;br /&gt;
&lt;br /&gt;
* [[Guide To Cooking]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Cooking With Mamadarkness]]&lt;br /&gt;
* [[Recipes by Kameo and Realwurld]]&lt;br /&gt;
* [[Speed Cooking Guides]]&lt;br /&gt;
* [[Porridge Tips]]&lt;br /&gt;
* [[HFC with Poolsclosed]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Caterer at 50 skill&lt;br /&gt;
* Iron chef at 70 skill&lt;br /&gt;
* Saucier at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81333</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=81333"/>
		<updated>2013-09-10T06:39:04Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */ added note for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Hot food cooking''' ('''HFC''') is a [[skill]] used to create cooked [[food]]. The food made with this skill has a higher [[nutrition]] value than raw (uncooked) meat, [[foraged]], or [[botanized]] food. &lt;br /&gt;
== Notes ==&lt;br /&gt;
*To raise this skill, the [[player]] should start out with a simpler dish like a [[stew]] or [[casserole]]. After having reached about 10-15 HFC skill the player can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
*To gain skill in HFC you should try to keep the difficulty of the dish within a range of +/-10 from your skill. That means that if you have 1 hfc you should not aim to make a dish of higher difficulty than 11. Likewise if you have 34 hfc you can gain skill from food with a difficulty of 24 as well as 44. A +/- range of 5 seems to help to get the optimal skillgain&lt;br /&gt;
&lt;br /&gt;
*After placing the ingredients in your cooking utensil you can examine it to find out what it will become and what the difficulty of the dish is&lt;br /&gt;
*The type of fireplace you use to cook your food in has an impact on the difficulty:&lt;br /&gt;
**An oven adds 0 difficulty.&lt;br /&gt;
**A campfire adds 5x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**Forge adds 10x(U-1) where U is the number of unique ingredients.*&lt;br /&gt;
**''These formulas only take into account the difficulty added by using varying cooking methods. Adding ingredients will also change the base difficulty of the food item or may even change it into an entirely different food item.''&lt;br /&gt;
*Some items can be added to raise the difficulty, for example leather pieces, small nails and coins (they will not be consumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NB:''' Rumours have circulated that you will not gain any hfc skill if you leave the forge/oven/campfire. This has been proven wrong. You do not have to stand shackled to the heat source.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top cellpadding=10&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
==== Meat, Fish and Other ====&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Meat filet|Filets of meat]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Fish filet|Filets of fish]]&lt;br /&gt;
* [[Eye]]&lt;br /&gt;
* [[Hoof]]&lt;br /&gt;
&lt;br /&gt;
==== [[Berry|Berries]], [[herb]]s, [[nut]]s, [[vegetables]] ====&lt;br /&gt;
* [[:Category:Botanised items|Botanised items]]&lt;br /&gt;
* [[Farming|Farmed items]]&lt;br /&gt;
* [[Foraging|Foraged items]]&lt;br /&gt;
* Harvested items&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
* [[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition value ====&lt;br /&gt;
* [[Bread]]&lt;br /&gt;
* [[Cake]]&lt;br /&gt;
* [[Casserole]]&lt;br /&gt;
* [[Cooked meat]]&lt;br /&gt;
* [[Dishwater]]&lt;br /&gt;
* [[Gulasch]]&lt;br /&gt;
* [[Porridge]]&lt;br /&gt;
* [[Stew]]&lt;br /&gt;
* [[Soup]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
* [[Juice]]&lt;br /&gt;
* [[Tea]]&lt;br /&gt;
&lt;br /&gt;
==== Other value ====&lt;br /&gt;
* [[Wine]]&lt;br /&gt;
| width=33% |&lt;br /&gt;
=== Tools ===&lt;br /&gt;
====[[Container]]s====&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
====[[Fire]] containers====&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Stone oven]]&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[:category:guides|Guides]]==&lt;br /&gt;
Here's a compilation of guide pages for cooking. '''NB:''' Some of them have not been checked for a very long time so watch out for outdated info.&lt;br /&gt;
&lt;br /&gt;
* [[Guide To Cooking]]&lt;br /&gt;
* [[Cooking With Tritus]]&lt;br /&gt;
* [[Cooking With Mamadarkness]]&lt;br /&gt;
* [[Recipes by Kameo and Realwurld]]&lt;br /&gt;
* [[Speed Cooking Guides]]&lt;br /&gt;
* [[Porridge Tips]]&lt;br /&gt;
* [[HFC with Poolsclosed]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Caterer at 50 skill&lt;br /&gt;
* Iron chef at 70 skill&lt;br /&gt;
* Saucier at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=77617</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=77617"/>
		<updated>2013-01-30T21:45:01Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Alignment Gain and Loss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. When having below 1 alignment, you cannot choose any of the [[White Light]] [[Gods]]. For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much ([http://wurmonline.com/forum/index.php?topic=28321.msg276734#msg276734 source]).&lt;br /&gt;
&lt;br /&gt;
==Alignment Gain and Loss==&lt;br /&gt;
Alignment will automatically go towards 1 over time for whitelighters, and -1 for blacklighters.&lt;br /&gt;
&lt;br /&gt;
When it goes down it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.&lt;br /&gt;
This loss is halved in local range to the White light for white lighters.&lt;br /&gt;
&lt;br /&gt;
If your alignment drops below 1 as a whitelighter, you will lose your faith.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment points (either positive or negative) has a cool down timer. Once you have gained alignment you have to wait 30 minutes before you can gain again. Note that alignment automatically drifting towards zero does not affect this timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Altering your Alignment===&lt;br /&gt;
These actions can effect your alignment:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Action&lt;br /&gt;
! Gain Direction&lt;br /&gt;
! Gain Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Butchering a human corpse ||-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Burying a human corpse ||+||2||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a [[confession]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Confessing to a priest ||+/-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Holding a [[sermon]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a sermon ||+/-||4 or less||depends on preaching success&lt;br /&gt;
|-&lt;br /&gt;
| Converting someone to your religion ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Healing someone else ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| Successful Lockpicking ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Casting [[Bless]] on players.||+||1||seems random&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificing items in an [[altar]] ||+/-||1||item must be worth at least 50c get price&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[White Light]] on the [[Wild server]]. ||+||3||&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[Black Light]] on the Wild server. ||-||3||&lt;br /&gt;
|-&lt;br /&gt;
| Desecrating an altar ||-||2||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[whitelighter]] ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[blacklighter]] ||+||5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fo]] only: plant a sprout or a flower ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: cutting down an old, very old or overaged tree ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: working on walls ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: mine ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: kill a creature ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila]] only: kill a creature ||-||0.5||&lt;br /&gt;
|}&lt;br /&gt;
(numbers with a positive (+) are good for whitelighters and with a negatives (-) are good for blacklighters)&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=77616</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=77616"/>
		<updated>2013-01-30T21:43:29Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: changed list to table, organized information, edited for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. When having below 1 alignment, you cannot choose any of the [[White Light]] [[Gods]]. For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much ([http://wurmonline.com/forum/index.php?topic=28321.msg276734#msg276734 source]).&lt;br /&gt;
&lt;br /&gt;
==Alignment Gain and Loss==&lt;br /&gt;
Alignment will automatically go towards 1 over time for whitelighters, and -1 for blacklighters.&lt;br /&gt;
&lt;br /&gt;
When it goes down it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.&lt;br /&gt;
This loss is halved in local range to the White light for white lighters.&lt;br /&gt;
&lt;br /&gt;
If your alignment drops below 1 as a whitelighter, you will lose your faith.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment points (either positive or negative) has a cool down timer. Once you gained alignment you have to wait 30 minutes before you can gain again. Note that alignment automatically drifting towards zero does not affect this timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Altering your Alignment===&lt;br /&gt;
These actions can effect your alignment:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Action&lt;br /&gt;
! Gain Direction&lt;br /&gt;
! Gain Amount&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Butchering a human corpse ||-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Burying a human corpse ||+||2||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a [[confession]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Confessing to a priest ||+/-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Holding a [[sermon]] ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a sermon ||+/-||4 or less||depends on preaching success&lt;br /&gt;
|-&lt;br /&gt;
| Converting someone to your religion ||+/-||1||&lt;br /&gt;
|-&lt;br /&gt;
| Healing someone else ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| Successful Lockpicking ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Casting [[Bless]] on players.||+||1||seems random&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificing items in an [[altar]] ||+/-||1||item must be worth at least 50c get price&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[White Light]] on the [[Wild server]]. ||+||3||&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[Black Light]] on the Wild server. ||-||3||&lt;br /&gt;
|-&lt;br /&gt;
| Desecrating an altar ||-||2||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[whitelighter]] ||-||5||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a [[blacklighter]] ||+||5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fo]] only: plant a sprout or a flower ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: cutting down an old, very old or overaged tree ||+||1||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vynora]] only: working on walls ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: mine ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon]] only: kill a creature ||+||0.5||&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila]] only: kill a creature ||-||0.5||&lt;br /&gt;
|}&lt;br /&gt;
(numbers with a positive (+) are good for whitelighters and with a negatives (-) are good for blacklighters)&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clay_smelting_pot&amp;diff=77539</id>
		<title>Clay smelting pot</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clay_smelting_pot&amp;diff=77539"/>
		<updated>2013-01-26T21:31:54Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */ noted what it cannot smelt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Clay Smelting Pot&lt;br /&gt;
|image=Clay jar.png&lt;br /&gt;
|active=[[hand]]&lt;br /&gt;
|passive=[[clay]] (0.50 kg)&lt;br /&gt;
|group=Pottery&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=pottery}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An unfinished smelting pot that could be hardened by fire. It could be improved with a clay.''&lt;br /&gt;
&lt;br /&gt;
A smelting pot made of [[clay]].&lt;br /&gt;
You need to put it in a [[campfire]], [[stone oven]] or [[forge]] to turn it into a usable smelting pot, pottery.&lt;br /&gt;
&lt;br /&gt;
A ceramic smelting pot, used to smelt metal.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
Can be improved with clay, hand, water, [[clay shaper]] or [[spatula]].&lt;br /&gt;
&lt;br /&gt;
Once hardened into a smelting pot, pottery, it can no longer be improved. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The smelting pot is used to smelt metal. You can get rid of spare tools that you've created to grind skill by smelting it back down into lumps. Lumps are capped at 50 quality. You must use the smelting pot as you would a tool, by activating it and right clicking on the tool you wish to smelt. The item you want to smelt must be glowing from the heat. Keep in mind that if your tool is not large enough to smelt into a lump, the smelted tool will simply vanish. The smelting pot cannot smelt every metal item, for instance it cannot smelt locks or keys.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Clay flask]]&lt;br /&gt;
* [[Clay jar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=77491</id>
		<title>Thatching</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thatching&amp;diff=77491"/>
		<updated>2013-01-23T01:55:36Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''Thatching'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Thatching is the layering of dry vegetation such as reed or mixed grass.&lt;br /&gt;
&lt;br /&gt;
== Items required==&lt;br /&gt;
:* [[Reed]] '''OR''' [[Mixed grass]]&lt;br /&gt;
:* [[Wire]] (for making a thatched roof)&lt;br /&gt;
&lt;br /&gt;
== Tools required==&lt;br /&gt;
:* [[Leggat]]&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
:* [[Thatch]]&lt;br /&gt;
:* [[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* ? at 50 skill&lt;br /&gt;
* ? at 70 skill&lt;br /&gt;
* ? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=77378</id>
		<title>Historical:Casserole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Casserole&amp;diff=77378"/>
		<updated>2013-01-18T03:48:35Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: revised for clarity and to minimize repetition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Casserole&lt;br /&gt;
|creation=cooking&lt;br /&gt;
|container=[[pottery bowl]]&lt;br /&gt;
|result=* 1 '''Casserole'''&lt;br /&gt;
|skill=hot food cooking&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A dish of moderate nutrition, mainly cooked and consumed by newcomers. Usually started by mixing [[botanised Items]] with [[foraged items]]. This dish may also be prepared with [[fish]] or [[meat]], which will make it bigger. A '''casserole''' will [[decay]] at a slower rate when stored within certain types of [[container]]s such as [[pottery bowl]]s.  Sometimes also used as a commodity for bartering when made up of high QL and preferential infrequent ingredients.&lt;br /&gt;
Eating casseroles can cause a lowering of your nutrition level.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Casseroles ==&lt;br /&gt;
Since [[hot food cooking]] is a very versatile skill when put into practice, you will find the following method is provided foe the benefit of newcomers when they are preparing a basic casserole - '''it is not the only, definite way to make one'''.&lt;br /&gt;
&lt;br /&gt;
To start place 2 [[botanised Items]] and 2 [[foraged items]] (excluding onions, garlic, and some nuts: some may help 'cook' a casserole yet won't be consumable once casserole is done; ie. nuts) in a [[pottery bowl]]. Examine [[pottery bowl]] as you add items to determine that it will make a casserole, it will also tell you the difficulty of the dish. Once you are ready to finalize your dish put the pottery bowl into a [[stone oven]], [[stone forge]], or [[campfire]] until the casserole is cooked.  Dish is cooked when contents inside [[pottery bowl]] change to [[casserole]].  Once cooked, [[casserole]] can be examined to see what it is made of.&lt;br /&gt;
&lt;br /&gt;
Please note that for dish to become a substantial [[casserole]] it must be started with 2 [[botanised Items]] and 2 [[foraged items]], or it may yield a low QL [[casserole]] or [[stew]].  Adding more items (in more or less equal proportions) to [[pottery bowl]] will help [[casserole]] QL and weight to go up to max. Keep in mind that overall QL of cooked [[casserole]] will always be determined and maxed by [[Hot food cooking]] skill.&lt;br /&gt;
&lt;br /&gt;
==Example Recipes==&lt;br /&gt;
* [[Meat]]/[[Fish]] + [[botanised Items|Botanised Items]]/[[foraged items|Foraged Items]]&lt;br /&gt;
* [[botanised Items|Botanised Herbs]] + [[foraged items|Foraged Berries]]&lt;br /&gt;
&lt;br /&gt;
''Note: May become stew depending on # of ingredients.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some Recipes and Difficulties (2011 April 23)'''&lt;br /&gt;
&amp;lt;!--In-Game Help Version:&lt;br /&gt;
meat + wheat/barley/oat/rye/potato/corn = 14&lt;br /&gt;
&lt;br /&gt;
rosemary/belladonna/oregano/basil/sage/lovage/olives/thyme/nettles/parsley/sassafras&lt;br /&gt;
+&lt;br /&gt;
grapes/strawberries/lingonberries/hazelnuts/apples/cherries/blueberries/lemon&lt;br /&gt;
= 16&lt;br /&gt;
&lt;br /&gt;
bread + wheat/barley/oat/rye/potato/corn = 16&lt;br /&gt;
&lt;br /&gt;
meat + pumpkin/garlic/onion = 17&lt;br /&gt;
&lt;br /&gt;
bread + pumpkin/garlic/onion = 19&lt;br /&gt;
&lt;br /&gt;
olives/cheese&lt;br /&gt;
+&lt;br /&gt;
rosemary/belladonna/oregano/basil/sage/lovage/olives/thyme/nettles/parsley/sassafras&lt;br /&gt;
= 19&lt;br /&gt;
&lt;br /&gt;
An / means you can use either of the items in that list along with either of the items in the list behind the +. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--HTML Wiki Version--&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Ingredient #1&lt;br /&gt;
!Ingredient #2&lt;br /&gt;
!Difficulty&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|wheat, barley, oat, rye, potato, corn&lt;br /&gt;
|14&lt;br /&gt;
|----&lt;br /&gt;
|rosemary, belladonna, oregano, basil, sage, lovage, olives, thyme, nettles, parsley, sassafras&lt;br /&gt;
|grapes, strawberries, lingonberries, hazelnuts, apples, cherries, blueberries, lemon&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|bread&lt;br /&gt;
|wheat, barley, oat, rye, potato, corn&lt;br /&gt;
|16&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|pumpkin, garlic, onion&lt;br /&gt;
|17&lt;br /&gt;
|----&lt;br /&gt;
|bread&lt;br /&gt;
|pumpkin, garlic, onion&lt;br /&gt;
|19&lt;br /&gt;
|----&lt;br /&gt;
|olives, cheese&lt;br /&gt;
|rosemary, belladonna, oregano, basil, sage, lovage, olives, thyme, nettles, parsley, sassafras&lt;br /&gt;
|19&lt;br /&gt;
|----&lt;br /&gt;
|meat / fish (or fillet)&lt;br /&gt;
|olive + salt&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;br /&gt;
A comma (,) means you can use any number of any one of the items in that list.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Tools'''&lt;br /&gt;
&lt;br /&gt;
* [[Stone forge]] / [[Stone oven]] / [[Campfire]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
&lt;br /&gt;
'''Items/Resources'''&lt;br /&gt;
&lt;br /&gt;
* [[Botanised Items]]&lt;br /&gt;
* [[Foraged items]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Max QL of Casserole is 2x your [[Hot food cooking]] skill&lt;br /&gt;
* Adding [[Salt]] will increase the difficulty of the casserole by a few points, allowing you to get more skill ups through casseroles.&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=77371</id>
		<title>Wood shingle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=77371"/>
		<updated>2013-01-17T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Wood Cutting]]&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[plank]] (0.25 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=Woodcutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Wood carved into a flat shingle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Used for making a [[Wood shingle roof]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=77317</id>
		<title>Wall plan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=77317"/>
		<updated>2013-01-15T23:42:15Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[wall plan]] is the frame of an incomplete building, this is the first step to building a [[wooden house]] or [[stone house]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To start planning a structure, activate a [[mallet]] or [[iron hammer]], right-click a [[tile]] and select ''Plan building''. You can extend the wall plan by additional tiles, depending on your [[carpentry]] skill. Each tile and each piece of wall needs 1 point in carpentry.&lt;br /&gt;
&lt;br /&gt;
To remove a wall plan from a tile, right-click the tile and select ''Remove plan here''. A wall plan without any walls attached will generally decay within 24 hours.&lt;br /&gt;
&lt;br /&gt;
House tiles can now only be planned on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
Once you have the desired shape of your house, right-click the wooden frame and select ''Finalize build plan''. This will create a [[writ]] of ownership in your [[inventory]], you can manage the name, [[door lock]]s, and [[friend]]s of the house with if you have anyone on your [[friend|friends list]].&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Toolkits|Planning tools]] for calculating carpentry and material requirements.&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=77316</id>
		<title>Wall plan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=77316"/>
		<updated>2013-01-15T23:39:01Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: updated for 1.0 and doughnut house change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A [[wall plan]] is the frame of an incomplete building, this is the first step to building a [[wooden house]] or [[stone house]].&lt;br /&gt;
&lt;br /&gt;
To start planning a structure, activate a [[mallet]] or [[iron hammer]], right-click a [[tile]] and select ''Plan building''. You can extend the wall plan by additional tiles, depending on your [[carpentry]] skill. Each tile and each piece of wall needs 1 point in carpentry.&lt;br /&gt;
&lt;br /&gt;
To remove a wall plan from a tile, right-click the tile and select ''Remove plan here''. A wall plan without any walls attached will generally decay within 24 hours.&lt;br /&gt;
&lt;br /&gt;
House tiles can now only be planned on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
Once you have the desired shape of your house, right-click the wooden frame and select ''Finalize build plan''. This will create a [[writ]] of ownership in your [[inventory]], you can manage the name, [[door lock]]s, and [[friend]]s of the house with if you have anyone on your [[friend|friends list]].&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Toolkits|Planning tools]] for calculating carpentry and material requirements.&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=77315</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=77315"/>
		<updated>2013-01-15T23:24:17Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Description */  updated to reflect 1.0 and server changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on flat [[ground]]: house tiles can now only be [[building plan|planned]] on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once finalized, the footprint of a house may not be altered. If you wish to increase the footprint of your house, you would need to destroy and re-plan the structure.  You do not receive materials back from this process, so plan your structure carefully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=77314</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=77314"/>
		<updated>2013-01-15T23:03:33Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added inner wall section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''The &amp;quot;how do I build a house?&amp;quot; guide'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so a guide has been set up to help new players, which is here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|iron hammer]] (Higher Quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be classed as &amp;quot;finished&amp;quot; and would be secure, but it does not have a floor and roof. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 3 [[small nails]] for the roof and floor.&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 9 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry|Carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and levelling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house, 20 for every wall actually. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). Planks can be failed when you try to create them, be patient with this because it will happen a lot - it's completely normal. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create an unfinished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
&lt;br /&gt;
'''If you are unlucky with finding an [[Iron Vein|iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails.&lt;br /&gt;
This way can also be alot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive [[Iron Vein]].  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
When you have found your precious [[Iron Vein|iron vein]], it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; option is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2x1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one [[small nails]] for the roof.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan additional (adjacent) tiles in the same way; selecting 'Plan building' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select 'Finalize building'.&lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls, but don't move while attaching the planks or you will lose one of the planks (because you will stop creating as soon as you move and you attach the plank 1 second into the action).&lt;br /&gt;
&lt;br /&gt;
Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor|Wooden Plank Floor]] is probably easiest along with a [[Wood shingle roof|Wood Shingle Roof.]] You'll need 3 [[Small Nails|Small Nails]] and about 15 [[planks|planks]] (some of which will need to be carved into [[wood shingle|wood shingles]] to complete both the floor and the roof.&lt;br /&gt;
&lt;br /&gt;
When all this is done so is your house, w00t! {{smiley}}&lt;br /&gt;
&lt;br /&gt;
Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better, fancier and with more than one floor! See [[Multi-storey housing|multi-storey housing]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete.  To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and they require 30 Carpentry skill to plan (and possibly to also build).&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ and Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership]] will appear in your [[inventory]] the moment you click 'Finalize Building'. Writs are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure (and the writ with it). Just right-click the writ and select 'Manage'. Add other players to your friend list, and they will appear on your writ management screen. To allow access, simply select them as guests. :) Writ also acts as a key for all the doors on your building.&lt;br /&gt;
&lt;br /&gt;
'''No player can pick up items from a finished house without being added as a guest on the writ of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
&lt;br /&gt;
Writs cannot be dropped, even if you die, but can be [[trade]]d to another player.&lt;br /&gt;
&lt;br /&gt;
== [[Stone house]]s ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above ([[Account Types|premium players]] only), however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[Mortar]] for each segment of wall.&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[Trowel|iron trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=77260</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=77260"/>
		<updated>2013-01-12T22:00:11Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */  clarified notes on conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  0 skill: Horse's color is considered a trait.&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (More health)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease)&lt;br /&gt;
* 41 skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
With a recent change inbreeding is supposed to have a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=77258</id>
		<title>Animal conditions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_conditions&amp;diff=77258"/>
		<updated>2013-01-12T21:44:31Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: clarified what animals can have conditions and how they can be breed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
A list comprised of distinct conditions for many [[animal]]s or creatures that [[player]]s may encounter:&lt;br /&gt;
&lt;br /&gt;
*Alert - yellow, larger aggro range, increased attack power&lt;br /&gt;
*Angry - red, faster attack speed, less stamina, focuses more, frenzies more&lt;br /&gt;
*Champion - size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence&lt;br /&gt;
*Diseased - yellow-green, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Fierce - red, increased attack speed, increased stamina, frenzies more&lt;br /&gt;
*Greenish - green, size increased, attack speed increased, attack power increased&lt;br /&gt;
*Hardened - gray, size increased, increased stamina, increased defence&lt;br /&gt;
*Lurking - dark green, size decreased, faster attack speed&lt;br /&gt;
*Raging - red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more&lt;br /&gt;
*Scared - yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased&lt;br /&gt;
*Slow - blue, size slightly increased, attack speed decreased, attack power decreased, stamina increased&lt;br /&gt;
*Sly - dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
*Only animals that spawn from a [[lair]] or [[Scenarios|scenario]] ([[Spawn of Uttacha]] for example) can have one of these conditions. Animals that spawn on terrain such [[horse]]s and [[cow]]s cannot have a condition.&lt;br /&gt;
*Animals can be breed with a condition only from breeding a female animal with the desired condition.  If the male animal '''also''' has the condition it may have a greater chance of being passed on to the offspring.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;br /&gt;
[[Category:Fighting]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=77234</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=77234"/>
		<updated>2013-01-12T01:04:52Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Writ and Management */  clarified locks and arched walls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on relatively flat [[ground]]: house tiles can be [[building plan|planned]] on maximum [[slope]]s of 8 dirts. The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At 7 september of 2012, it seems you dont MUST (anymore) complete a building before you will be allowed to build or plan another one. In the past, if you attempt to &amp;quot;plan&amp;quot; an additional building, you were not be given the Plan Building option.&lt;br /&gt;
This requieres confirmation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once finalized, the size and shape of a house may not be altered. If you wish to increase the size of your house, you would need to destroy and re-plan the structure.  You do not receive materials back from this process, so plan carefully the size and shape of your structure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77221</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77221"/>
		<updated>2013-01-11T04:16:38Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Skill needed */  9th floor at 70 skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|thumb|400px|right|Multi-story house]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 [[carpentry]] skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above - unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || 30&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  ||     &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || 70&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &amp;gt;94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a [[mallet]] to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* In-game descriptions describe the bottom floor as being the 1st, which is a US standard.  Therefore the Wurmpedia will describe this as such.  The use of the term ground floor or ground will be kept to a minimum.&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fences, walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall and take damage from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
* The 1st floor must be complete before walls on the 2nd can be planned. This is not true, however, of any additional floors.&lt;br /&gt;
* Where a [[mallet]] is mentioned a [[hammer]] can be used in its place.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=77217</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=77217"/>
		<updated>2013-01-10T22:38:41Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Permission Roles */  forestry role includes gardening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing or Trading an already Placed Settlement requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
Deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free player cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings within your new settlement area held in your inventory. &lt;br /&gt;
**''The initial deed when founding cannot have non-writ houses in the perimeter.''&lt;br /&gt;
**''However, that does not apply when expanding your perimeter.  You can expand a perimeter over houses you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*Token cannot be inside a cave.&lt;br /&gt;
*Aggressive animals in local area prevent planting the deed, kill or lead them away first.&lt;br /&gt;
*The mayor can destroy any building on deed even if he/she has not got the writ&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit settings from token &amp;gt; Settlement menu, or Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
You cannot resize if the settlement is under siege.&lt;br /&gt;
There are no refunds for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
''There's some confusion on this &amp;quot;Extend over a house&amp;quot; rule / ability.  It does happen, but may be a bug.  Once the situation is clarified, we'll update this section.''&amp;lt;br /&amp;gt;&lt;br /&gt;
You may move your perimeter over a house you don't have the writ to. Although once you do normal rules apply and you'll need the writ to do any further adjustments.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing the Disband, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep.  Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. NOTE: In some cases, it only takes 1 hour to disband a settlement. Reason for this is unknown, but may be related to size, age or number of citizens. (This is likely due to the deed being classified as a 'homestead,' which under the old deed system would only take one hour to disband.)&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as a 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hireling or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''.  Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To from or add to one right click on a person with diplomacy rights from another village and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]]&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a democracy&lt;br /&gt;
&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
; Merchants: Allows placing of personal merchants&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Cost for hiring guard: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Grimbark&amp;diff=77185</id>
		<title>User:Grimbark</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Grimbark&amp;diff=77185"/>
		<updated>2013-01-08T21:54:21Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Grimbark&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|alts=&lt;br /&gt;
none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I have been around for a while, on and off.  Came back after a long break in November of 2012.  You can find me on the forums under the guise of [http://wurmonline.com/forum/index.php?action=profile;u=7903 Tazuras].&lt;br /&gt;
&lt;br /&gt;
==Wiki Experience==&lt;br /&gt;
&lt;br /&gt;
I used to be an extremely active contributor to the [http://discoverygc.com/wiki/Main_Page Freelancer: Discovery Wiki].  I am comfortable with templates and wiki variables and operations and have some experience with HTML and CSS.&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Grimbark&amp;diff=77184</id>
		<title>User:Grimbark</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Grimbark&amp;diff=77184"/>
		<updated>2013-01-08T21:52:12Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Grimbark&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|alts=&lt;br /&gt;
none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
I have been around for a while, on and off.  Came back after a long break in November of 2012.  You can find me on the forums under the guise of [http://wurmonline.com/forum/index.php?action=profile;u=7903 Tazuras].&lt;br /&gt;
&lt;br /&gt;
==Wiki Experience==&lt;br /&gt;
&lt;br /&gt;
I used to be an extremely active contributor to the [http://discoveryfl.com/wiki/index.php?title=Main_Page Freelancer: Discovery Wiki].  I am comfortable with templates and wiki variables and operations and have some experience with HTML and CSS.&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potato&amp;diff=77133</id>
		<title>Potato</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potato&amp;diff=77133"/>
		<updated>2013-01-06T18:46:28Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|image=Potato.jpg&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A potato. potatoes can be pretty hard to grow to edible size.''&lt;br /&gt;
&lt;br /&gt;
Potato is a crop that can be used in [[hot food cooking|cooking]] to create [[meal]]s or [[casserole]]s.&lt;br /&gt;
&lt;br /&gt;
It can be found by [[botanizing]], but it is also a [[seed]] that can be [[Farming|sown]] on a dirt tile, to produce more crop. &lt;br /&gt;
&lt;br /&gt;
It can be planted and harvested using no tool but your bare hands.&lt;br /&gt;
&lt;br /&gt;
A potato weighs 0.10 kg and has 0.175 volume.&lt;br /&gt;
&lt;br /&gt;
When the crop is ready to be harvested, it will show some medium size white flowers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77113</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77113"/>
		<updated>2013-01-06T01:18:39Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Skill needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  ||     &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || &amp;lt;77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &amp;gt;94&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom_banner&amp;diff=77079</id>
		<title>Kingdom banner</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom_banner&amp;diff=77079"/>
		<updated>2013-01-05T01:32:28Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: corrected fail result&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|image=Banner.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[square piece of cloth]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=&lt;br /&gt;
* '''kingdom banner''' (2.50 kg)&lt;br /&gt;
'''Or'''&lt;br /&gt;
*[[shaft]] (1.00 kg)&lt;br /&gt;
*[[square piece of cloth]] (1.25 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An elegant symbol of allegiance and faith.''&lt;br /&gt;
&lt;br /&gt;
'''Kingdom banner''' is a large cloth on a pole, proudly displaying its creator's kingdom crest. &lt;br /&gt;
&lt;br /&gt;
Cloth determines success rate, shaft determines QL ''(cannot be improved for now)''. The entire cloth piece is used even if it weighs more than necessary. The banner has a wood type.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cloth determines success rate, shaft determines QL (''cannot be improved for now'').&lt;br /&gt;
* The entire cloth piece is used even if it weighs more than necessary.&lt;br /&gt;
* The banner has a wood type.&lt;br /&gt;
* Failing destroys both items and creates a wood scrap (1.00 kg).&lt;br /&gt;
* Can be moved and rotated once planted.&lt;br /&gt;
* Is not affected by the sign planting limitation.&lt;br /&gt;
* The item name will be prefixed with the name of your kingdom, e.g. 'Jenn-Kellon kingdom banner' or 'Freedom Isles kingdom banner'.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Banners.jpg|Banner types]]&amp;lt;br&amp;gt;Banner types from left to right: [[Freedom|Freedom Isles]], [[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]], undyed generic [[banner]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Kingdom flag]]&lt;br /&gt;
* [[Flag]]&lt;br /&gt;
* [[Banner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header-client&amp;diff=77073</id>
		<title>Template:Update-header-client</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header-client&amp;diff=77073"/>
		<updated>2013-01-04T22:45:49Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a shameless, unofficial copy of the Wurm client release notes from the forum's [http://forum.wurmonline.com/index.php?/forum/11-city-hall/ City hall section].&lt;br /&gt;
&lt;br /&gt;
The section headings are the date the client was updated; YYMMDD. Please note that this page was not created by Code Club AB, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{boxstyle|width=400px|bgcolor=#8E8|bordercolor=#000|align=center}} &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wurm client release notes|2011]]&lt;br /&gt;
- [[Wurm client release notes 2010|2010]]&lt;br /&gt;
- [[Wurm client release notes 2009|2009]]&lt;br /&gt;
- [[Wurm client release notes 2008|2008]]&lt;br /&gt;
- [[Wurm client release notes 2007|2007]]&lt;br /&gt;
- [[Wurm client release notes 2006|2006]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77048</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77048"/>
		<updated>2013-01-04T09:54:20Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* How to make another floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  ||     &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || &amp;lt;77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor walls.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77047</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77047"/>
		<updated>2013-01-04T09:52:54Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: combined floor types and opening types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  ||     &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || &amp;lt;77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor and Opening types ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Floors&lt;br /&gt;
! style=&amp;quot;width: 50%;&amp;quot;|Openings&lt;br /&gt;
|-&lt;br /&gt;
||[[Wooden plank floor]]||[[Wooden plank opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Pottery brick floor]]||[[Pottery brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone slab floor]]||[[Stone slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Marble slab floor]]||[[Marble slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Stone brick floor]]||[[Stone brick opening]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Slate slab floor]]||[[Slate slab opening]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77046</id>
		<title>Multi-story housing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Multi-story_housing&amp;diff=77046"/>
		<updated>2013-01-04T09:40:09Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Skill needed */  re-formatted into multiple tables for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[Image:Multi Story.jpg|400px|right]]&lt;br /&gt;
&lt;br /&gt;
Multi-story structures can only be built on flat tiles.&lt;br /&gt;
&lt;br /&gt;
== Skill needed ==&lt;br /&gt;
&lt;br /&gt;
More skill is required per level, see the table below. Only the first (ground) floor planning needs 1 skill per wall and 1 skill per tile. With 20 skill a roof may be placed over the first floor, but not an opening or floor above. For upper floors, the roof counts as a floor (although it may have less of a skill requirement than an opening or floor above- unconfirmed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=left&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 2 ||  21&lt;br /&gt;
|-&lt;br /&gt;
|| 3 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 4 || &amp;lt;24&lt;br /&gt;
|-&lt;br /&gt;
|| 5 || &amp;lt;31&lt;br /&gt;
|-&lt;br /&gt;
|| 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=center&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 7  ||     &lt;br /&gt;
|-&lt;br /&gt;
|| 8  || 60&lt;br /&gt;
|-&lt;br /&gt;
|| 9  || &amp;lt;77&lt;br /&gt;
|-&lt;br /&gt;
|| 10 ||  90&lt;br /&gt;
|-&lt;br /&gt;
|| 11 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Floors  !! [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
|| 12 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 13 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 14 ||&lt;br /&gt;
|-&lt;br /&gt;
|| 15 || 99&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a roof ==&lt;br /&gt;
# Plan and completely build the walls.&lt;br /&gt;
# Use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below.&lt;br /&gt;
# Then plan roof above.&lt;br /&gt;
# Use mallet on tile below and plan roof above.&lt;br /&gt;
# Build them.&lt;br /&gt;
&lt;br /&gt;
== How to make another floor ==&lt;br /&gt;
&lt;br /&gt;
# Plan and completely build the ground floor.&lt;br /&gt;
# Then use a mallet to plan the ground floor.&lt;br /&gt;
# Use mallet on tile below and plan floor below&lt;br /&gt;
# Then plan floor/roof above.&lt;br /&gt;
# Use mallet on tile below and plan floor above&lt;br /&gt;
# Plan a tile with an opening above to make a ladder climbing spot to climb up to upper floors.&lt;br /&gt;
# Build them.&lt;br /&gt;
# Use ladder to get up to upper floor.&lt;br /&gt;
# For next floors build walls where needed and then plan roof/floor above.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* There must be at least one ''planned'' wall below a tile to plan an floor above.&lt;br /&gt;
* You can not build floors above fence walls or parapets.&lt;br /&gt;
* You can drag [[Cart|carts]] up ladders to get them to an upper floor.&lt;br /&gt;
* You can fall from upper floors if there is no wall/fence of roof to stop you. (Please be careful as people have died in 1 fall from 4th floor drops)&lt;br /&gt;
* Ladders will always face the south side.&lt;br /&gt;
&lt;br /&gt;
== Floor types ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank floor]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Stone brick floor]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
== Floor openings ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden plank opening]]&lt;br /&gt;
&lt;br /&gt;
[[Stone brick opening]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery brick opening]]&lt;br /&gt;
&lt;br /&gt;
[[Stone slab opening]]&lt;br /&gt;
&lt;br /&gt;
[[Marble slab opening]]&lt;br /&gt;
&lt;br /&gt;
[[Slate slab opening]]&lt;br /&gt;
&lt;br /&gt;
== Roof types ==&lt;br /&gt;
&lt;br /&gt;
[[Wood shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Pottery shingle roof]]&lt;br /&gt;
&lt;br /&gt;
[[Thatched roof]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fence types  ==&lt;br /&gt;
&lt;br /&gt;
[[Wooden fence]]&lt;br /&gt;
&lt;br /&gt;
[[Wooden parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Stone and iron parapet]] -- More info needed&lt;br /&gt;
&lt;br /&gt;
[[Low stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Tall stone wall]]&lt;br /&gt;
&lt;br /&gt;
[[Iron fence]]&lt;br /&gt;
&lt;br /&gt;
[[Crude wooden fence]]&lt;br /&gt;
&lt;br /&gt;
== More Info ==&lt;br /&gt;
&lt;br /&gt;
For More Images and Info please check:&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/71182-documentation-for-new-multi-storey-houses/]&lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/70962-test-server-screenshots-help/]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77039</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77039"/>
		<updated>2013-01-04T02:35:52Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Other */  less decay for some items made of oak and steel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures. There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on Lamps, Flags, and Banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77038</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77038"/>
		<updated>2013-01-04T02:17:36Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Links */  removed outdated link, changed to 'see also'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures. There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on Lamps, Flags, and Banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Damage&amp;diff=77037</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Damage&amp;diff=77037"/>
		<updated>2013-01-04T02:17:00Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Links */  removed outdated link, changed to 'see also'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item. &lt;br /&gt;
&lt;br /&gt;
If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. However damage on some items like food can not be fixed at all. Damage on them is permanent.&lt;br /&gt;
&lt;br /&gt;
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
&lt;br /&gt;
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.&lt;br /&gt;
&lt;br /&gt;
Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however.&lt;br /&gt;
&lt;br /&gt;
Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.&lt;br /&gt;
&lt;br /&gt;
Some items can be stored in [[Bulk storage bin]]s  and [[Food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month.&lt;br /&gt;
&lt;br /&gt;
==Usage damage==&lt;br /&gt;
&lt;br /&gt;
Usage damage is often referred to as just '''Damage'''. Everytime an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage(stacks multiplicatively with the reduction from [[rare|rarity]]).&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
&lt;br /&gt;
Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it.&lt;br /&gt;
&lt;br /&gt;
Some creatures may damage [[boats]] and [[cart]]s in combat.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Damage&amp;diff=77036</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Damage&amp;diff=77036"/>
		<updated>2013-01-04T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Usage damage */  reduced damage for steel and oak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item. &lt;br /&gt;
&lt;br /&gt;
If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. However damage on some items like food can not be fixed at all. Damage on them is permanent.&lt;br /&gt;
&lt;br /&gt;
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].&lt;br /&gt;
&lt;br /&gt;
==Decay==&lt;br /&gt;
&lt;br /&gt;
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.&lt;br /&gt;
&lt;br /&gt;
Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however.&lt;br /&gt;
&lt;br /&gt;
Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s for example decay faster in inventory than anywhere else. For long travels or working on a site it's advised to store them in the cart or boat.&lt;br /&gt;
&lt;br /&gt;
Some items can be stored in [[Bulk storage bin]]s  and [[Food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month.&lt;br /&gt;
&lt;br /&gt;
==Usage damage==&lt;br /&gt;
&lt;br /&gt;
Usage damage is often referred to as just '''Damage'''. Everytime an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage(stacks multiplicatively with the reduction from [[rare|rarity]]).&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
&lt;br /&gt;
Many immobile items like [[wall]]s, [[fence]]s, [[forge]]s, [[oven]]s, [[loom]]s, [[bed]]s, [[coffin]]s, [[huge tub]]s, [[large barrel]]s, [[large chest]]s, [[bulk storage bin]]s and [[food storage bin]]s can be destroyed by players. You need 21 [[body strength]] and a heavy tool like [[large maul]] for it.&lt;br /&gt;
&lt;br /&gt;
Some creatures may damage [[boats]] and [[cart]]s in combat.&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
Should your character sustain damage (being attacked by wildlife or other players, by falling etc.), any [[Wound:Medium|medium wounds]] (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing [[:Category:Spells|spells]] (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[healing cover]]s to heal.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.wurmonline.com/blog/gameplay/playing/decay/ Wurm Online Team Blog about decay]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77035</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=77035"/>
		<updated>2013-01-04T02:08:03Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Other */  clarified reduced cedar decay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] over time of [[item]]s and man-made structures. There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on Lamps, Flags, and Banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may be considered an exploit on [[Server types#Epic servers|Epic]]), with the exception of food items, and lanterns.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.wurmonline.com/blog/gameplay/playing/decay/ Wurm Online Team Blog about decay]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=76625</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=76625"/>
		<updated>2012-12-27T23:05:58Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* What is Wurm Online? */  added a short paragraph with a basic and less vague description of the game, centered the header div&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
==What is Wurm Online?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:auto;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:auto;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://packs.wurmonline.com/content/images/wurmLogoLarge.png&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wurm is many things, but first and foremost it is a survival MMO.  In Wurm you must struggle to survive, at least in the beginning.  You must find your own food, your own water (with the exception of the first 24 hours of game play, during which you may be able to find a [[bartender]]) and your own shelter, unless there is another player generous enough to provide them for you.  Once you have mastered the basics of survival you can go on to build great structures, master a trade, combat the enemies of your kingdom or all of the above!&lt;br /&gt;
&lt;br /&gt;
==How to Download==&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install Java from http://www.java.com/.&amp;lt;br/&amp;gt; If you have a problem with getting the Wurm client working try looking at the [[Common bugs and solutions]] page, manual downloads are also located through this link.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register (it's free). You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Click here to play now!]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
After starting Wurm you see the login screen, where you enter your character's Name and Password. Also check &amp;quot;I agree to the terms&amp;quot;. Then click on the ''Play'' button.&lt;br /&gt;
&lt;br /&gt;
Your character will [[Spawning|spawn]] inside a tutorial in [[Golden Valley (server)|Golden Valley]]. &lt;br /&gt;
&lt;br /&gt;
== Movement and windows ==&lt;br /&gt;
See the page [[Interface and controls]] for an explanation of the various windows, bars and keys.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
A) There are 3 things that are considered essential to getting started:&lt;br /&gt;
# You need to find a source of water and find a way to carry some water with you. Go here and read this guide [[Guide To Cooking]]. It teaches you how to make a bowl but making a jar is very similar. If you run out of water you stamina bar will recharge extremely slowly and your actions will be limited&lt;br /&gt;
# You need to build a house, go here: [[Build House|The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
# You need a chest with a lock for secure storage, go here: [[Secure storage]]&lt;br /&gt;
&lt;br /&gt;
* It is strongly recommended that you form or join a [[settlement]], as cooperation is a key part of succeeding in any task.&lt;br /&gt;
* Try to stay close to your start town until you get the hang of the game.&lt;br /&gt;
* You are given a set of [[Beginners Tools]], they will stay with you when you die and re-spawn.  Other items will not.&lt;br /&gt;
&lt;br /&gt;
== [[Death]] and dying ==&lt;br /&gt;
&lt;br /&gt;
If you die, you lose 0.25 points from some skills and 0.01 of [[body strength]], or if you die in pvp you lose only fight skill.&lt;br /&gt;
&lt;br /&gt;
After death, you will see a red and black screen with a little box in the middle, where you have to choose where you want to respawn. If you are dead but cannot see that little box, type &amp;lt;code&amp;gt;/respawn&amp;lt;/code&amp;gt; in the chat window. &lt;br /&gt;
&lt;br /&gt;
If you have no deed, you will only be able to spawn at your current server's starter town. If you are the owner or citizen of a [[settlement]], you will be able to spawn on that settlement. If that settlement has any [[Settlement#Allies and wars|allies]], you will be able to spawn there also, if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
Your items will be on your corpse, with the exception of the newbie items you get when you first start, deeds, writs, any items you may have in a [[Bag of keeping|Bag of Keeping]] (BoK) or Master Bag of Keeping (MBoK), and other [[no-drop]] items. As long as your items are inside your corpse, they are safe from other players. You'll need to find the corpse to get them back. If the corpse has decayed, usually within 24 hours, the items that were on it will be a pile of items on the ground where you died and free for everybody to grab.&lt;br /&gt;
&lt;br /&gt;
== Servers and accounts ==&lt;br /&gt;
See [[Account Types]] for an explanation of the various accounts.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Server types]] for an explanation of the various server types.&lt;br /&gt;
&lt;br /&gt;
== Common problems of new players ==&lt;br /&gt;
=== How do I change game options/settings? How do I get better frame rates?===&lt;br /&gt;
On the log-in screen, there is a &amp;quot;Settings&amp;quot; button. More information on those settings can be found [[Client Configuration|here]]. For advice on settings for slower or older computers look [http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ here].&lt;br /&gt;
&lt;br /&gt;
=== How can I customize my appearance?===&lt;br /&gt;
In your inventory there will be an item called [[:Item:Hand mirror|Hand mirror]]. By right mouse-clicking it and choosing Use, you will open a window where you can modify how your character looks in game. This item is a one-use object, so be sure you are satisfied with your appearance before confirming you are done modifying!&lt;br /&gt;
&lt;br /&gt;
=== Why is it so dark? I can't see===&lt;br /&gt;
* If it's dark because it's night time then you could make a [[personal lights|light source]] such as a lantern or a torch.&lt;br /&gt;
* The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.&lt;br /&gt;
* The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.&lt;br /&gt;
&lt;br /&gt;
=== What's the difference between equip and activate?===&lt;br /&gt;
An active item can be used to interact with the world around you, like cut a [[tree]] down with your [[hatchet]] active. You equip a weapon which is then used automatically while in [[Fighting|combat]].&lt;br /&gt;
&lt;br /&gt;
=== How do I activate an item?===&lt;br /&gt;
Double-click on it. It will show up at the bottom of the [[inventory]] next to '''Active:''' This means that you can use the item for the tasks it is designed for.&lt;br /&gt;
&lt;br /&gt;
=== How do I equip a weapon?===&lt;br /&gt;
Put it in your [[inventory|right hand]]. A second [[:Category:Weapons|weapon]] can go in the [[inventory|left hand]], but it is used less often, so put your main weapon in your right hand. When you do so, you will get an [[Basic Knowledge|event message]]: 'You equip a [[short sword]] in your right hand'. You may also want to put a shield on your left arm (the left hand won't be used if you do), or armor on other bodyparts.&lt;br /&gt;
&lt;br /&gt;
=== What can I do with a toolbelt?===&lt;br /&gt;
A [[Toolbelt|toolbelt]] is a piece of [[HUD]] that allows you to place up to ten tools or materials on it for quick selection. Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD. Drag tools from your inventory into the toolbelt's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools. The slots can be [[Key bindings|bound]] to hotkeys. Default is &amp;lt;code&amp;gt;bind 1 ACTIVATE_TOOL1&amp;lt;/code&amp;gt; and so on, up to 10.&lt;br /&gt;
&lt;br /&gt;
=== Where do I get a pelt?===&lt;br /&gt;
A [[pelt]] is a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s, and [[dog]]s. In order to get one, first try asking if someone in the area already has one, as they can be very common (and usually [[decay]] if stored and not in the [[player]]'s inventory). You may be lucky enough to find one for sale at a [[trader]] or [[merchant]]. Alternatively, find and kill one of these animals and use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt, [[meat]], and other animal parts.&lt;br /&gt;
&lt;br /&gt;
=== I'm so lost, how do I open up the map?===&lt;br /&gt;
There are no ingame maps in Wurm Online and you will have to rely on your [[compass]], navigational skills and wits. Luckily there are out of game [[Maps|player made maps]] that will help you get a general idea of where you are. When you enter or leave a [[Settlement|settlement]] you will get a message in the [[Interface and controls#Event window|event window]] telling you the name of the settlement (&amp;quot;You leave Blossom&amp;quot;). [[Examine|Examining]] the ground tiles in and around a settlement can tell you information like &amp;quot;This is within the village of Blossom&amp;quot; or &amp;quot;This is within the [[Settlement#Perimeter|perimeter]] of Blossom&amp;quot;. The [[settlement token]] of a [[Settlement|settlement (deed)]] has a compass on top. Asking for directions in local chat might help you on your way as well.&lt;br /&gt;
&lt;br /&gt;
=== Can I starve to death or die of thirst?===&lt;br /&gt;
No. If those bars are empty, you won't be able to perform some [[Body stamina|stamina]]-draining actions (like [[mining]]) and your stamina will recharge very slowly. If you have enough fat reserves and your food bar drops to 6-8%, you will fast. A message in the [[event window]] will say: &amp;quot;Your hunger goes away as you fast&amp;quot; and your hunger bar will be filled again. For more information on how many times you can fast, the effects on your nutrition level and how to build up new fat reserves, look [[Starvation|here]].&lt;br /&gt;
&lt;br /&gt;
Note that your thirst bar will not be filled when you fast, so you need to either stay near [[water]]/water sources or carry a [[container]] that is able to hold liquids (like a [[pottery jar]], [[water skin]], [[small bucket]] etc.).&lt;br /&gt;
&lt;br /&gt;
=== Why am I moving so slowly?===&lt;br /&gt;
There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
Also, make sure the &amp;quot;[[Climbing]]&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
=== Why can't I get out or move at all?===&lt;br /&gt;
If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or &amp;lt;code&amp;gt;/stuck&amp;lt;/code&amp;gt; command. If you definitely cannot get out, or if you find a bug or glitch etc, then type &amp;lt;code&amp;gt;/support&amp;lt;/code&amp;gt; to contact any of the GM's if they are online. Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=== Why won't my [[Body stamina|stamina]] regenerate?===&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[Climbing]] toggle is activated. If you are being attacked, your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
=== How do I make money?===&lt;br /&gt;
Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters, but rather from the sale of items you have crafted to other players and [[traders]]. You could also convert real-life &amp;lt;strong&amp;gt;&amp;amp;euro;&amp;lt;/strong&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Euros)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; into Silver&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Wurm currency)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; using the [http://store.wurmonline.com/ Wurm store]...&lt;br /&gt;
&lt;br /&gt;
=== How do I use a large anvil?===&lt;br /&gt;
The [[large anvil]] can only be used when dropped on the [[Tile|ground]] and making an [[iron lump]] active.&lt;br /&gt;
&lt;br /&gt;
=== What weapon should I create first?===&lt;br /&gt;
Although a 10 [[Quality level|quality]] [[short sword]] is good for killing [[Large rat|rat]]s and such, most experienced players will advice you to skip it and try to make a [[long sword]]. It's a bit harder to make, but in the long run it will pay off. If you choose a one-handed weapon, you can either dual wield for added attack or use a shield for added protection. Look here for more information on [[axes]], [[mauls]], [[polearms]], [[swords]], [[archery]] and [[shields]]. And here for [[fighting]].&lt;br /&gt;
&lt;br /&gt;
=== What are percentages on creating items?===&lt;br /&gt;
The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.&lt;br /&gt;
&lt;br /&gt;
=== I think I've chosen a wrong server! Can I travel to another one?===&lt;br /&gt;
It is possible to sail across some server borders, depending on which cluster it belongs to. Read [[Server types#Server travel map|here]] for more information. It is however not easy for a starter account to get a boat (unless you buy one from another player), so choose the server you want to play on wisely. If you are joining friends already playing: check and double check with them which server they are on. &lt;br /&gt;
&lt;br /&gt;
=== My wrist hurts, can I bind actions to a key?===&lt;br /&gt;
Yes you can and it is recommended to do so as it will make playing Wurm Online so much more enjoyable. Learn which actions you can bind to your keyboard keys in [[Key bindings]] and [[Quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Helpful People]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=76624</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=76624"/>
		<updated>2012-12-27T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* What is Wurm Online? */ updated banner link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
==What is Wurm Online?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://packs.wurmonline.com/content/images/wurmLogoLarge.png&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Download==&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install Java from http://www.java.com/.&amp;lt;br/&amp;gt; If you have a problem with getting the Wurm client working try looking at the [[Common bugs and solutions]] page, manual downloads are also located through this link.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register (it's free). You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Click here to play now!]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
After starting Wurm you see the login screen, where you enter your character's Name and Password. Also check &amp;quot;I agree to the terms&amp;quot;. Then click on the ''Play'' button.&lt;br /&gt;
&lt;br /&gt;
Your character will [[Spawning|spawn]] inside a tutorial in [[Golden Valley (server)|Golden Valley]]. &lt;br /&gt;
&lt;br /&gt;
== Movement and windows ==&lt;br /&gt;
See the page [[Interface and controls]] for an explanation of the various windows, bars and keys.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
A) There are 3 things that are considered essential to getting started:&lt;br /&gt;
# You need to find a source of water and find a way to carry some water with you. Go here and read this guide [[Guide To Cooking]]. It teaches you how to make a bowl but making a jar is very similar. If you run out of water you stamina bar will recharge extremely slowly and your actions will be limited&lt;br /&gt;
# You need to build a house, go here: [[Build House|The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
# You need a chest with a lock for secure storage, go here: [[Secure storage]]&lt;br /&gt;
&lt;br /&gt;
* It is strongly recommended that you form or join a [[settlement]], as cooperation is a key part of succeeding in any task.&lt;br /&gt;
* Try to stay close to your start town until you get the hang of the game.&lt;br /&gt;
* You are given a set of [[Beginners Tools]], they will stay with you when you die and re-spawn.  Other items will not.&lt;br /&gt;
&lt;br /&gt;
== [[Death]] and dying ==&lt;br /&gt;
&lt;br /&gt;
If you die, you lose 0.25 points from some skills and 0.01 of [[body strength]], or if you die in pvp you lose only fight skill.&lt;br /&gt;
&lt;br /&gt;
After death, you will see a red and black screen with a little box in the middle, where you have to choose where you want to respawn. If you are dead but cannot see that little box, type &amp;lt;code&amp;gt;/respawn&amp;lt;/code&amp;gt; in the chat window. &lt;br /&gt;
&lt;br /&gt;
If you have no deed, you will only be able to spawn at your current server's starter town. If you are the owner or citizen of a [[settlement]], you will be able to spawn on that settlement. If that settlement has any [[Settlement#Allies and wars|allies]], you will be able to spawn there also, if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
Your items will be on your corpse, with the exception of the newbie items you get when you first start, deeds, writs, any items you may have in a [[Bag of keeping|Bag of Keeping]] (BoK) or Master Bag of Keeping (MBoK), and other [[no-drop]] items. As long as your items are inside your corpse, they are safe from other players. You'll need to find the corpse to get them back. If the corpse has decayed, usually within 24 hours, the items that were on it will be a pile of items on the ground where you died and free for everybody to grab.&lt;br /&gt;
&lt;br /&gt;
== Servers and accounts ==&lt;br /&gt;
See [[Account Types]] for an explanation of the various accounts.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Server types]] for an explanation of the various server types.&lt;br /&gt;
&lt;br /&gt;
== Common problems of new players ==&lt;br /&gt;
=== How do I change game options/settings? How do I get better frame rates?===&lt;br /&gt;
On the log-in screen, there is a &amp;quot;Settings&amp;quot; button. More information on those settings can be found [[Client Configuration|here]]. For advice on settings for slower or older computers look [http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ here].&lt;br /&gt;
&lt;br /&gt;
=== How can I customize my appearance?===&lt;br /&gt;
In your inventory there will be an item called [[:Item:Hand mirror|Hand mirror]]. By right mouse-clicking it and choosing Use, you will open a window where you can modify how your character looks in game. This item is a one-use object, so be sure you are satisfied with your appearance before confirming you are done modifying!&lt;br /&gt;
&lt;br /&gt;
=== Why is it so dark? I can't see===&lt;br /&gt;
* If it's dark because it's night time then you could make a [[personal lights|light source]] such as a lantern or a torch.&lt;br /&gt;
* The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.&lt;br /&gt;
* The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.&lt;br /&gt;
&lt;br /&gt;
=== What's the difference between equip and activate?===&lt;br /&gt;
An active item can be used to interact with the world around you, like cut a [[tree]] down with your [[hatchet]] active. You equip a weapon which is then used automatically while in [[Fighting|combat]].&lt;br /&gt;
&lt;br /&gt;
=== How do I activate an item?===&lt;br /&gt;
Double-click on it. It will show up at the bottom of the [[inventory]] next to '''Active:''' This means that you can use the item for the tasks it is designed for.&lt;br /&gt;
&lt;br /&gt;
=== How do I equip a weapon?===&lt;br /&gt;
Put it in your [[inventory|right hand]]. A second [[:Category:Weapons|weapon]] can go in the [[inventory|left hand]], but it is used less often, so put your main weapon in your right hand. When you do so, you will get an [[Basic Knowledge|event message]]: 'You equip a [[short sword]] in your right hand'. You may also want to put a shield on your left arm (the left hand won't be used if you do), or armor on other bodyparts.&lt;br /&gt;
&lt;br /&gt;
=== What can I do with a toolbelt?===&lt;br /&gt;
A [[Toolbelt|toolbelt]] is a piece of [[HUD]] that allows you to place up to ten tools or materials on it for quick selection. Wear ([[equip]]) the toolbelt on the legs of your torso, and the toolbelt will appear on the HUD. Drag tools from your inventory into the toolbelt's slots. They can later be removed from the belt by clicking on them with the Shift key held down, or replaced by other tools. The slots can be [[Key bindings|bound]] to hotkeys. Default is &amp;lt;code&amp;gt;bind 1 ACTIVATE_TOOL1&amp;lt;/code&amp;gt; and so on, up to 10.&lt;br /&gt;
&lt;br /&gt;
=== Where do I get a pelt?===&lt;br /&gt;
A [[pelt]] is a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s, and [[dog]]s. In order to get one, first try asking if someone in the area already has one, as they can be very common (and usually [[decay]] if stored and not in the [[player]]'s inventory). You may be lucky enough to find one for sale at a [[trader]] or [[merchant]]. Alternatively, find and kill one of these animals and use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt, [[meat]], and other animal parts.&lt;br /&gt;
&lt;br /&gt;
=== I'm so lost, how do I open up the map?===&lt;br /&gt;
There are no ingame maps in Wurm Online and you will have to rely on your [[compass]], navigational skills and wits. Luckily there are out of game [[Maps|player made maps]] that will help you get a general idea of where you are. When you enter or leave a [[Settlement|settlement]] you will get a message in the [[Interface and controls#Event window|event window]] telling you the name of the settlement (&amp;quot;You leave Blossom&amp;quot;). [[Examine|Examining]] the ground tiles in and around a settlement can tell you information like &amp;quot;This is within the village of Blossom&amp;quot; or &amp;quot;This is within the [[Settlement#Perimeter|perimeter]] of Blossom&amp;quot;. The [[settlement token]] of a [[Settlement|settlement (deed)]] has a compass on top. Asking for directions in local chat might help you on your way as well.&lt;br /&gt;
&lt;br /&gt;
=== Can I starve to death or die of thirst?===&lt;br /&gt;
No. If those bars are empty, you won't be able to perform some [[Body stamina|stamina]]-draining actions (like [[mining]]) and your stamina will recharge very slowly. If you have enough fat reserves and your food bar drops to 6-8%, you will fast. A message in the [[event window]] will say: &amp;quot;Your hunger goes away as you fast&amp;quot; and your hunger bar will be filled again. For more information on how many times you can fast, the effects on your nutrition level and how to build up new fat reserves, look [[Starvation|here]].&lt;br /&gt;
&lt;br /&gt;
Note that your thirst bar will not be filled when you fast, so you need to either stay near [[water]]/water sources or carry a [[container]] that is able to hold liquids (like a [[pottery jar]], [[water skin]], [[small bucket]] etc.).&lt;br /&gt;
&lt;br /&gt;
=== Why am I moving so slowly?===&lt;br /&gt;
There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
Also, make sure the &amp;quot;[[Climbing]]&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
=== Why can't I get out or move at all?===&lt;br /&gt;
If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or &amp;lt;code&amp;gt;/stuck&amp;lt;/code&amp;gt; command. If you definitely cannot get out, or if you find a bug or glitch etc, then type &amp;lt;code&amp;gt;/support&amp;lt;/code&amp;gt; to contact any of the GM's if they are online. Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=== Why won't my [[Body stamina|stamina]] regenerate?===&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[Climbing]] toggle is activated. If you are being attacked, your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
=== How do I make money?===&lt;br /&gt;
Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters, but rather from the sale of items you have crafted to other players and [[traders]]. You could also convert real-life &amp;lt;strong&amp;gt;&amp;amp;euro;&amp;lt;/strong&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Euros)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; into Silver&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Wurm currency)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; using the [http://store.wurmonline.com/ Wurm store]...&lt;br /&gt;
&lt;br /&gt;
=== How do I use a large anvil?===&lt;br /&gt;
The [[large anvil]] can only be used when dropped on the [[Tile|ground]] and making an [[iron lump]] active.&lt;br /&gt;
&lt;br /&gt;
=== What weapon should I create first?===&lt;br /&gt;
Although a 10 [[Quality level|quality]] [[short sword]] is good for killing [[Large rat|rat]]s and such, most experienced players will advice you to skip it and try to make a [[long sword]]. It's a bit harder to make, but in the long run it will pay off. If you choose a one-handed weapon, you can either dual wield for added attack or use a shield for added protection. Look here for more information on [[axes]], [[mauls]], [[polearms]], [[swords]], [[archery]] and [[shields]]. And here for [[fighting]].&lt;br /&gt;
&lt;br /&gt;
=== What are percentages on creating items?===&lt;br /&gt;
The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.&lt;br /&gt;
&lt;br /&gt;
=== I think I've chosen a wrong server! Can I travel to another one?===&lt;br /&gt;
It is possible to sail across some server borders, depending on which cluster it belongs to. Read [[Server types#Server travel map|here]] for more information. It is however not easy for a starter account to get a boat (unless you buy one from another player), so choose the server you want to play on wisely. If you are joining friends already playing: check and double check with them which server they are on. &lt;br /&gt;
&lt;br /&gt;
=== My wrist hurts, can I bind actions to a key?===&lt;br /&gt;
Yes you can and it is recommended to do so as it will make playing Wurm Online so much more enjoyable. Learn which actions you can bind to your keyboard keys in [[Key bindings]] and [[Quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Helpful People]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_transfers&amp;diff=76623</id>
		<title>Server transfers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_transfers&amp;diff=76623"/>
		<updated>2012-12-27T22:46:28Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added so people can more easily find info about moving between servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Server_types#Server_travel_map]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=76611</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=76611"/>
		<updated>2012-12-27T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Continents link name changed to Continents (servers) */  signed and corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=left border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border: 1px solid #CC9; background-color: #F1F1DE; width: 100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|'''This page is only for discussing the layout and content of the Main Page.''' Please use the [[Wurmpedia:Village square]] for other topics relevant to the '''WurmPedia''' project. Use the ''Add topic'' tab above to begin a new [[Main Page]] discussion topic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reorganization of Talk Page ==&lt;br /&gt;
&lt;br /&gt;
General WurmPedia topics can now be discussed on a separate WurmPedia project page entitled [[Wurmpedia:Village square]] (The title corresponds with the similarly named discussion thread on the Wurm forums).  This will allow our wiki community to dedicate this present talk page to the continued improvement of the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
An informational notice has been added to the top of this page to support this change of practice. An infobox has also been added to the bottom of the page to allow continued access to previous discussions without crowding-out active discussions.&lt;br /&gt;
&lt;br /&gt;
Previous discussions non-relevant to the '''Main Page''' have been moved to the new [[Wurmpedia:Village square]] page where they will also be properly archived.&lt;br /&gt;
&lt;br /&gt;
This new arrangement follows the general practice of other wikis.  Hopefully, this will encourage more participation by seasoned wikipedians in the Wurm Online community. --[[User:Thyrh|Thyrh]] ([[User talk:Thyrh|talk]]) 11:36, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox|Older discussions are archived to a subpage of the '''Main Page''' periodically.&lt;br /&gt;
To view a summary, see [[Talk:Main Page/Archives]].}}&lt;br /&gt;
&lt;br /&gt;
== Continents link name changed to Continents (servers) ==&lt;br /&gt;
&lt;br /&gt;
Although I appreciate the use of in cannon terms on the front page of the wiki I think that it could lead to some confusion.  In my experience, everywhere else what is labeled continents here is called servers; on the forums, in game, the name of the wiki page, and in other games.  I believe changing the name to something like Continents (Servers) will greatly increase the usability, especially for new players.&lt;br /&gt;
-[[User:Grimbark|Grimbark]] ([[User talk:Grimbark|talk]]) 14:22, 27 December 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=76610</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Main_Page&amp;diff=76610"/>
		<updated>2012-12-27T20:21:25Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Continents link name changed to Continents (servers) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=left border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border: 1px solid #CC9; background-color: #F1F1DE; width: 100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|'''This page is only for discussing the layout and content of the Main Page.''' Please use the [[Wurmpedia:Village square]] for other topics relevant to the '''WurmPedia''' project. Use the ''Add topic'' tab above to begin a new [[Main Page]] discussion topic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reorganization of Talk Page ==&lt;br /&gt;
&lt;br /&gt;
General WurmPedia topics can now be discussed on a separate WurmPedia project page entitled [[Wurmpedia:Village square]] (The title corresponds with the similarly named discussion thread on the Wurm forums).  This will allow our wiki community to dedicate this present talk page to the continued improvement of the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
An informational notice has been added to the top of this page to support this change of practice. An infobox has also been added to the bottom of the page to allow continued access to previous discussions without crowding-out active discussions.&lt;br /&gt;
&lt;br /&gt;
Previous discussions non-relevant to the '''Main Page''' have been moved to the new [[Wurmpedia:Village square]] page where they will also be properly archived.&lt;br /&gt;
&lt;br /&gt;
This new arrangement follows the general practice of other wikis.  Hopefully, this will encourage more participation by seasoned wikipedians in the Wurm Online community. --[[User:Thyrh|Thyrh]] ([[User talk:Thyrh|talk]]) 11:36, 4 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox|Older discussions are archived to a subpage of the '''Main Page''' periodically.&lt;br /&gt;
To view a summary, see [[Talk:Main Page/Archives]].}}&lt;br /&gt;
&lt;br /&gt;
== Continents link name changed to Continents (servers) ==&lt;br /&gt;
&lt;br /&gt;
Although I appreciate the use of in cannon terms on the front page of the wiki I think that is could lead to some confusion.  In my experience, everywhere else what is labeled continents here is called servers; on the forums, in game, the name of the wiki page, and in other games.  I believe changing the name to something like Continents (Servers) will greatly increase the usability, especially for new players.&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Changing_servers&amp;diff=76609</id>
		<title>Changing servers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Changing_servers&amp;diff=76609"/>
		<updated>2012-12-27T20:14:53Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added so people can more easily find info about moving between servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Server_types#Server_travel_map]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Switching_servers&amp;diff=76608</id>
		<title>Switching servers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Switching_servers&amp;diff=76608"/>
		<updated>2012-12-27T20:14:21Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added so people can more easily find info about moving between servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Server_types#Server_travel_map]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_transfer&amp;diff=76607</id>
		<title>Server transfer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_transfer&amp;diff=76607"/>
		<updated>2012-12-27T20:13:17Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: added so people can more easily find info about moving between servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Server_types#Server_travel_map]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=76606</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=76606"/>
		<updated>2012-12-27T20:06:31Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Server travel map */  noted the new servers cannot currently be traveled to from the rest of freedom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has the following types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom cluster 1 [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom cluster 2 [[PvE]] (Pristine and Release)&lt;br /&gt;
:*Freedom cluster 1 [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server travel map ==&lt;br /&gt;
You can sail across some server borders, depending on which cluster it belongs to. This will leave your skills and items intact. Animals cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
You can use an [[Epic portal]] to travel between a Freedom cluster and the [[Epic cluster]]. Please read [[Epic portal|here]] what happens to your skills and items!&lt;br /&gt;
&lt;br /&gt;
''Notes: ''&lt;br /&gt;
*''At this moment it is not possible to travel between Freedom cluster 1 and Freedom cluster 2. A character on Epic who has once chosen to travel to Freedom cluster 1 cannot use the Epic portal to go to Freedom cluster 2, and vice versa.''&lt;br /&gt;
*''Currently Pristine and Release are inaccessible by any other means than traveling to them from the tutorial.''&lt;br /&gt;
&lt;br /&gt;
For an overview see the [http://wurmmapsearch.net84.net/Overmap.html Travel map].&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] || [[Greendog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;center&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes. Can only be planted in land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. Iron ore is not capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is no longer possible on Freedom.  However, taking anything that is not secured correctly (e.g. Unlocked boats) is not considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 1 ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 2 ===&lt;br /&gt;
&lt;br /&gt;
Follows Freedom servers rule set (see above). This is a new cluster starting with Pristine at the official release of Wurm Online 1.0 which won’t be connected to freedom cluster 1 for an undetermined amount of time in order to provide that total newbie feeling. The second one was Release, which is situated to the South border of Pristine.&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
{{infobox | This information is incomplete.}}&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server.&lt;br /&gt;
Full PvP is enabled between alliances (Currently JK vs MR). There is limited raiding enabled. One can pick locks, but destroying deeds with a catapult or maul incur harsh reputation hits. Deed management settings can allow or disallow anyone to attack citizens or non citizens, effectively allowing deeded land to be a safe zone. Note that guards count as citizens.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a || [http://jenn001.game.wurmonline.com/battles/stats.html GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004] || [http://freedom004.game.wurmonline.com/battles/stats.html Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || Freedom || n/a || [http://freedom002.game.wurmonline.com:8081/battles/stats.html Pris]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || Freedom || n/a || [http://freedom002.game.wurmonline.com:8082/battles/stats.html Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1] || [http://wild001.game.wurmonline.com:8080/battles/stats.html Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2] || [http://freedom003.game.wurmonline.com:8080/battles/stats.html Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3] || [http://freedom002.game.wurmonline.com:8080/battles/stats.html Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4] || [http://freedom001.game.wurmonline.com:8080/battles/stats.html Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon] || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=76541</id>
		<title>Small magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=76541"/>
		<updated>2012-12-24T21:56:32Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Description */  grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A small chest that prevents non-food decay while having normal decay itself. It can not be repaired but can be picked up.''&lt;br /&gt;
&lt;br /&gt;
A '''small magical chest''' prevents decay on any item stored inside with the exception food. The chest itself takes damage from decay, and cannot be repaired. Unlike the [[large magical chest]], it can be picked up.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* It can be bought from a [[trader]] for 25 [[silver coin]]s.&lt;br /&gt;
* Can be locked like a normal small chest.&lt;br /&gt;
* Can be picked up.&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:38, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
[[Image:Small_magical_chest.jpeg|A small magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=76540</id>
		<title>Small magical chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_magical_chest&amp;diff=76540"/>
		<updated>2012-12-24T21:55:03Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Description */  grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''A small chest that prevents non-food decay while having normal decay itself. It can not be repaired but picked up.''&lt;br /&gt;
&lt;br /&gt;
A '''small magical chest''' prevents decay on any item stored inside with the exception food. The chest itself takes damage from decay, and cannot be repaired. Unlike the [[large magical chest]], it can be picked up.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* It can be bought from a [[trader]] for 25 [[silver coin]]s.&lt;br /&gt;
* Can be locked like a normal small chest.&lt;br /&gt;
* Can be picked up.&lt;br /&gt;
&lt;br /&gt;
''Side Note; The decay bonus does in fact seem to work on food, so this may be a glitch. (Last Checked June 6th 2011)'' --[[User:Boston|Boston]] 10:38, 6 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
[[Image:Small_magical_chest.jpeg|A small magical chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=76452</id>
		<title>Masonry house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry_house&amp;diff=76452"/>
		<updated>2012-12-22T04:54:01Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Method */  removed outdated info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:stonehouse.jpg|thumb|400px|stone house]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[stone house]] is stronger than a regular [[wooden house]]. A [[stone house]] takes more [[skills]] and resources to build, but offers more protection from [[decay]], [[stealing|theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for your future structure, this step is the same for both wooden and stone houses.&lt;br /&gt;
# Activate a [[trowel]], right-click the wall plan, and select your desired wall type.&lt;br /&gt;
# With the trowel activated, right-click the wall plan, and select ''Continue building'' until the [[wall]], [[window]], or [[sturdy door]] is finished.&lt;br /&gt;
* You need to have at least one stone brick and 2kg (as one piece) of mortar in your inventory to start a wall or continue building it. A wall needs 20 actions to finish, each action consuming one stone brick and 2kg of mortar.&lt;br /&gt;
* The stone brick and mortar will be consumed at the end of the action now.&lt;br /&gt;
* A building plan with no walls will decay in a few days, make sure you start at least one wall.&lt;br /&gt;
* The wall starts at 1QL. Each action including creating the wall adds (Mortar QL + Brick QL)/21 to the wall. The completed wall therefore has a quality of up to 1QL + 20 * (Mortar QL + Brick QL)/21. Depending on your masonry skill and quality of the tools you may get less on each action.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill to plan.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Iron hammer]] or [[mallet]]&lt;br /&gt;
* [[Trowel]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 20x [[mortar]] (40kg) per wall&lt;br /&gt;
* 20x [[stone brick]] per wall&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Masonry]] &lt;br /&gt;
&lt;br /&gt;
{{Infobox|At least 30 skill in masonry is required in order to build a stone house, a player with less than 30 skill in masonry can not start or continue building a stone house.}}&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by ???]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=76443</id>
		<title>Wooden fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fence&amp;diff=76443"/>
		<updated>2012-12-21T17:54:21Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Wooden Fence&lt;br /&gt;
|image=Wooden Fence.png&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build wooden fence&lt;br /&gt;
|materials=*2x [[Shaft]] (min. 1 kg)&lt;br /&gt;
*2x [[Plank]]&lt;br /&gt;
*1x [[Small nails]]&lt;br /&gt;
|result=*'''Wooden Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Plank&lt;br /&gt;
|note=*You must have at least one [[shaft]] in your [[inventory]] to start building it.&lt;br /&gt;
*You must have all materials in your inventory to complete.&lt;br /&gt;
*Canceling or interrupting the Continue Building action can result in loss of a [[Plank]]&lt;br /&gt;
*Repair with a plank.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see a wooden fence.''&lt;br /&gt;
&lt;br /&gt;
A '''wooden fence''' is a quick and easy-to-make fence -- useful for animal pens. Wooden fences can break more easily than [[stone wall]]s when battered with a [[maul]] or [[rock]]s from a [[catapult]]. A [[wooden fence gate]] can be added for minimal protection when used with a [[gate lock]].&lt;br /&gt;
&lt;br /&gt;
''Note: Bugs have been introduced several times in the last year that cause these fences to not restrict animal movement.  It is not recommended you use this type of fence for any animal enclosure.''&lt;br /&gt;
&lt;br /&gt;
=== Repair ===&lt;br /&gt;
Wooden fences will begin to show decay at &amp;gt; 60 damage by exhibiting a mossy appearance.&lt;br /&gt;
Wooden fences can be improved or repaired with [[plank]]s. Each plank will repair 40 damage.&lt;br /&gt;
Failing to repair the fence still consumes the plank.&lt;br /&gt;
&lt;br /&gt;
== Skill Required ==&lt;br /&gt;
To calculate the [[maximum slope]] you can build on, which is based on your [[carpentry]] skill, use the following formula discovered by [[Player:Ketza|Ketza]]:&lt;br /&gt;
&lt;br /&gt;
''Max slope = (3 *'' √''skill) + 10''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The answer is rounded ''down''.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Skill !! Maximum Slope !!  !!Skill !!Maximum Slope !!   !!Skill !!Maximum Slope&lt;br /&gt;
|-&lt;br /&gt;
|1 || 13|| || 16 || 22 || || 49 || 31&lt;br /&gt;
|-&lt;br /&gt;
|2 || 14|| || 19 || 23 || || 54 || 32&lt;br /&gt;
|-&lt;br /&gt;
|3 || 15|| || 22 || 24 || || 59 || 33&lt;br /&gt;
|-&lt;br /&gt;
|4 || 16|| || 25 || 25 || || 64 || 34&lt;br /&gt;
|-&lt;br /&gt;
|6 || 17|| || 29 || 26 || || 70 || 35&lt;br /&gt;
|-&lt;br /&gt;
|8 || 18|| || 33 || 27 || || 76 || 36&lt;br /&gt;
|-&lt;br /&gt;
|9 || 19|| || 36 || 28 || || 81 || 37&lt;br /&gt;
|-&lt;br /&gt;
|12 || 20|| || 41 || 29 || || 88 || 38&lt;br /&gt;
|-&lt;br /&gt;
|14 || 21|| || 45 || 30 || || 94 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 2 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=76436</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=76436"/>
		<updated>2012-12-21T02:08:29Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Characteristic titles */  according to pingpong not title for 70 body&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Religion titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
There are no titles for either Favor or Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Tank Girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Doctor || Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safesmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
Players without posts have the forum title of 'Newbie'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
In addition to the above title, moderating staff (such as [[Community Assistant|Community Assistants]] and [[GM|Game Moderators]]) and [[dev|developers]] receive a banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
===Various Banners===&lt;br /&gt;
&lt;br /&gt;
[[File:Crt.png]]&lt;br /&gt;
[[File:Dev.png]]&lt;br /&gt;
[[File:Gad.png]]&lt;br /&gt;
[[File:Pr.png]]&lt;br /&gt;
[[File:Cd.png]]&lt;br /&gt;
[[File:Art.png]]&lt;br /&gt;
[[File:Gma.png]]&lt;br /&gt;
[[File:Gm.png]]&lt;br /&gt;
[[File:Cm.png]]&lt;br /&gt;
[[File:Ca.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=76278</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=76278"/>
		<updated>2012-12-17T02:45:41Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */ amended to note that building items in carts and having them pop out may no longer work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Large cart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* 20.10 [[mind logic]] is needed to hitch animals.&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the maximum [[weight]] capacity of the cart slowly. A second animal only makes it faster.&lt;br /&gt;
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[Brown Bear]]s)&lt;br /&gt;
* Carts do not gain a speed advantage from traveling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
&lt;br /&gt;
=== Animals that can be hitched ===&lt;br /&gt;
* [[Horse]] (adult, not foal)&lt;br /&gt;
* [[Bull]] (not cows)&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]] (young and adolescent, fastest known)&lt;br /&gt;
* [[Brown bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Black bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Troll]] when dominated (young and adolescent)&lt;br /&gt;
&lt;br /&gt;
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; affect their strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The type of wood currently does not effect the texture or color of the cart.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 24.60 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=76276</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=76276"/>
		<updated>2012-12-17T02:33:29Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */ creating in carts no longer works to completion as of 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
If either is not done on the Freedom servers, your boat may be Salvaged as per the game rules. [http://forum.wurmonline.com/index.php?/topic/7-game-rules/]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. This was changed in Summer 2011. Before that the last person who had the unfinished ship in the [[inventory]] became the owner.''' &lt;br /&gt;
&lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by either building it in a locked cart or a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*You cannot cross a server boarder on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - you must be the owner.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Foot print || Height &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_5|[5]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 10.95 || ~7.2 || 756 || 0 || 1x1 || 3 Dirt || 5 Dirt || ?? || &amp;lt;140(?)&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 18.5 || ~7.2 || 756 || 0 || 2x1 || 3 Dirt || 5 Dirt || 8 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || ~1.4 || ?? || 75+ || 5x2 || 25 Dirt || ?? || 21 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || ~1.43 || &amp;gt;=50,685 || 67 || 5x2 || 29 Dirt || ?? || 20  || ~888&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 11 || 27 || ?? || ?? || 100 || 4x1 || 8 Dirt (?) || ?? || ?? || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || ?? || 75600 || 100 || 5x3 || 35 Dirt (?) || ?? || ?? || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=76275</id>
		<title>Small sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=76275"/>
		<updated>2012-12-17T02:32:32Z</updated>

		<summary type="html">&lt;p&gt;Grimbark: /* Notes */  creating in carts no longer works to completion as of 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small sailing boat.png&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[keel section]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[thick rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small sailing boat that will accommodate up to five people.&lt;br /&gt;
&lt;br /&gt;
They are very useful as personal ships for normal journeys. They don't have large holds, but can easily carry smaller items like [[fish]] and [[tools]]. [[Small barrel]]s are good for expanding their hold capacity. They can still sustain a speed of about 5-6km/h in low winds, making them &amp;quot;all-round&amp;quot; server travel boats.&lt;br /&gt;
&lt;br /&gt;
== Vessel Details ==&lt;br /&gt;
*1 captain + 4 crew&lt;br /&gt;
*Maximum speed: 18.49 km/h&lt;br /&gt;
*Hold Capacity: Same as a [[small cart]].&lt;br /&gt;
**Cannot hold [[raft]]s&lt;br /&gt;
*Size: 2 tiles by 1 tile.&lt;br /&gt;
*Height: 3 dirt from water level to deck&lt;br /&gt;
*Depth: 5 dirt deep&lt;br /&gt;
*Weight: 140kg (Everybody can drag)&lt;br /&gt;
&lt;br /&gt;
== Total components ==&lt;br /&gt;
&lt;br /&gt;
* 2x [[oar]]&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 70x [[peg]] (20x for [[stern]])&lt;br /&gt;
* 60x [[tenon]] (10x for [[stern]])&lt;br /&gt;
* 61x [[hull plank]] (11x for [[stern]])&lt;br /&gt;
* 10x [[tar]]&lt;br /&gt;
* 4x [[seat]]&lt;br /&gt;
* 3x [[keel section]]&lt;br /&gt;
* 1x [[triangular sail]] (for [[triangular rig]])&lt;br /&gt;
* 2x [[cordage rope]] (for [[triangular rig]])&lt;br /&gt;
* 1x [[small mast]] (for [[triangular rig]])&lt;br /&gt;
* 2x [[small tackle]] (for [[triangular rig]])&lt;br /&gt;
* 4x [[belaying pin]]&lt;br /&gt;
* 2x [[thick rope]]&lt;br /&gt;
* Total components: 223&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The second smallest boat possible to make (excluding the [[raft]], which isn't a true ship). &lt;br /&gt;
*20.10 [[mind logic]] is needed to command a {{PAGENAME}}, so [[premium]] is required.&lt;br /&gt;
*5.4kg of [[dye]] is required to paint a sailboat.&lt;br /&gt;
*Has permissions management.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Grimbark</name></author>
		
	</entry>
</feed>