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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50984</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50984"/>
		<updated>2009-12-09T17:11:43Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: [[Path of Knowledge|Knowledge]], [[Path of Power|Power]], [[Path of Insanity|Insanity]] and [[Path of Love|Love]]. There are also rumored to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || Observer || Mental || Unafraid || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 24 Days || Bookkeeper || Psycho || Brave || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ?? Days || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt|Erupt]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week / a few weeks&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:New_Rivendell&amp;diff=50983</id>
		<title>Settlement:New Rivendell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:New_Rivendell&amp;diff=50983"/>
		<updated>2009-12-09T16:58:24Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|Type=&lt;br /&gt;
|Name=&lt;br /&gt;
|Motto=Battlefield, Home, A Place to Find Piece of Mind and Sanctuary, Like the Phoenix, Rivendell's Reborn&lt;br /&gt;
|Size=&lt;br /&gt;
|Mayor= Wintersolstice&lt;br /&gt;
|Population=&lt;br /&gt;
|Allies=&lt;br /&gt;
*Rivendell Nightclub&lt;br /&gt;
*Blackwoods&lt;br /&gt;
*Whosville&lt;br /&gt;
*Whosville Port&lt;br /&gt;
*Wv Front Gate&lt;br /&gt;
*Mithrill Hall&lt;br /&gt;
*Tintangel Castle&lt;br /&gt;
*Kallana Verde&lt;br /&gt;
*Suden Vartioima&lt;br /&gt;
&lt;br /&gt;
|enemies= &lt;br /&gt;
*Jenn-Kellon&lt;br /&gt;
*Ourlord&lt;br /&gt;
*Known JK Spy Alts&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;http://i50.photobucket.com/albums/f304/Influenza24/Rivendellcopy.gif&lt;br /&gt;
&lt;br /&gt;
http://i50.photobucket.com/albums/f304/Influenza24/FoundedRivendell.jpg&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:New_Rivendell&amp;diff=50982</id>
		<title>Settlement talk:New Rivendell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:New_Rivendell&amp;diff=50982"/>
		<updated>2009-12-09T16:57:22Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: New page: Hai Guiz.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hai Guiz.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50885</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50885"/>
		<updated>2009-12-07T13:03:50Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Small spelling correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: [[Path of Knowledge|Knowledge]], [[Path of Power|Power]], [[Path of Insanity|Insanity]] and [[Path of Love|Love]]. There are also rumored to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || Observer || Mental || Unafraid || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 24 Days || Bookkeeper || Psycho || Brave || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info (Level 1)' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 'Get Info (Level 2)' || 'Fill' || 'Erupt' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Path skills ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==== Get Info ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.	 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
''Example:'' 	 &lt;br /&gt;
         &amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Not busy doing anything.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;	 &lt;br /&gt;
		 &lt;br /&gt;
==== Clean Wound ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;	 &lt;br /&gt;
		 &lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
	 &lt;br /&gt;
==== Trap Immunity ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.	 &lt;br /&gt;
		 &lt;br /&gt;
==== Refresh ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.	 &lt;br /&gt;
		 &lt;br /&gt;
==== Erupt ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week / a few weeks&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50884</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=50884"/>
		<updated>2009-12-07T13:03:06Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Added skills back. I don't know where Player:Kaih supposedly moved them but I never saw them added back into the wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: [[Path of Knowledge|Knowledge]], [[Path of Power|Power]], [[Path of Insanity|Insanity]] and [[Path of Love|Love]]. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || Observer || Mental || Unafraid || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 24 Days || Bookkeeper || Psycho || Brave || ?&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge]] !! [[Path of Insanity]] !! [[Path of Power]] !! [[Path of Love]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info (Level 1)' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 'Get Info (Level 2)' || 'Fill' || 'Erupt' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Path skills ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==== Get Info ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.	 &lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
''Example:'' 	 &lt;br /&gt;
         &amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Not busy doing anything.&amp;lt;br&amp;gt;	 &lt;br /&gt;
         Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;	 &lt;br /&gt;
		 &lt;br /&gt;
==== Clean Wound ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;	 &lt;br /&gt;
		 &lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
	 &lt;br /&gt;
==== Trap Immunity ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.	 &lt;br /&gt;
		 &lt;br /&gt;
==== Refresh ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.	 &lt;br /&gt;
		 &lt;br /&gt;
==== Erupt ====	 &lt;br /&gt;
		 &lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week / a few weeks&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=50565</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=50565"/>
		<updated>2009-11-30T08:28:02Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Mountable animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animals]] you can ride on are referred to as '''mounts'''. They can spawn all over the map from [[lair|lairs]] or being random spawns.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
To start riding an animal it either needs to be [[Animal taming|tamed]], lead with a [[rope]], or [[dominate|dominated]]. Then simply right-click the animal and select '''ride'''. To unmount click anywhere and select '''disembark'''. You also need to have enough [[body control]] to ride on creatures (see below).&lt;br /&gt;
&lt;br /&gt;
Mounts are turned with the 'a' and 'd' keys (unless you have remapped them).  The mount must be moving forward or backward in order to turn.&lt;br /&gt;
&lt;br /&gt;
Not all animals can be mounted, may it due to their physical appearance or age (too young or too old). In that case you will get the message that the animal is too weak.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts are going varies greatly. Some may only go at a  few km/h without any accessories, bred horses with high QL accessories at about 34 km/h.&lt;br /&gt;
&lt;br /&gt;
[[Champion]] [[crocodile]]s are rumored to go as fast as 60km/h.&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
You can equip certain animals with accessories such as [[horse shoe]]s, [[bridle]] or a [[saddle]] to make the animal go faster. To equip an animal with either of these, it needs to be tame. Right-click the animal, select Look &amp;gt; Equipment and drag the items onto the proper body parts.&lt;br /&gt;
&lt;br /&gt;
== Mountable animals ==&lt;br /&gt;
* [[Brown bear]] (Tamed only)&lt;br /&gt;
* [[Bull]]&lt;br /&gt;
* [[Cow]]&lt;br /&gt;
* [[Dragon]] (Dominated only)&lt;br /&gt;
* [[Crocodile]] (Tamed only)&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Scorpion]] (Dominated only)&lt;br /&gt;
* [[Unicorn]] (Tamed only)&lt;br /&gt;
&lt;br /&gt;
== Body Control requirements for Mounting ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Body Control Required !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Coffin&amp;diff=50127</id>
		<title>Coffin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Coffin&amp;diff=50127"/>
		<updated>2009-11-23T23:51:45Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[slab]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[slab]]&lt;br /&gt;
* 4x [[clay]] (8.00 kg)&lt;br /&gt;
* 4x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;A crude '''coffin''' made from [[stone]] with a heavy lid.&amp;quot; A coffin is basically a big stone [[container]], fit for [[corpse]]s or anything else practically, holding up to 500 litres.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that while you can lock [[Chest|chests]] by attaching a padlock, no such option exists for a coffin. Don't leave valuable items in it if it is publicly accessible, or in an unsafe location.&lt;br /&gt;
&lt;br /&gt;
The brick Quality Level (QL) determines the success rate.&lt;br /&gt;
&lt;br /&gt;
*64 [[Stone Brick]]s can fit inside of a [[coffin]].&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forest_giant&amp;diff=50126</id>
		<title>Forest giant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forest_giant&amp;diff=50126"/>
		<updated>2009-11-23T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A unique creature that roams on the lands of wurm.&lt;br /&gt;
&lt;br /&gt;
*Can't swim.&lt;br /&gt;
*Can climb any slopes.&lt;br /&gt;
*Unique.&lt;br /&gt;
*Bashing attack.&lt;br /&gt;
*A lot weaker than the [[Troll king]].&lt;br /&gt;
*Drops  a 65ql huge club.&lt;br /&gt;
*When killed gives every attacker the title '[[Giantslayer]]'.&lt;br /&gt;
*Can't run out of stamina.&lt;br /&gt;
*Can pick up and throw its attacker far from him.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Forest Giant.jpg|left|thumb|180px|A Forest Giant.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=50101</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=50101"/>
		<updated>2009-11-23T08:10:42Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Useful Body Control Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Body control helps with accuracy, attack speed, [[Stealth|stealthing]], and also determines the [[mounts]] that the character can ride. &lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]]. &lt;br /&gt;
[[Smithing]], and [[carpentry]] both offer decent skill gain as well.&lt;br /&gt;
&lt;br /&gt;
== Useful Body Control Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Body Control Required !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 20.5 || Able to participate in [[Thievery]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava_spider&amp;diff=50090</id>
		<title>Lava spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava_spider&amp;diff=50090"/>
		<updated>2009-11-23T03:00:48Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Fighting Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
An [[animals|animal]] with eight legs, has a light red color to it. Also appears to be on fire.&lt;br /&gt;
*Clawing and biting attacks. Clawing as a primary attack.&lt;br /&gt;
*8 tile eye sight (it will only attack you if you are less than 8 tiles away)&lt;br /&gt;
*Can bash walls.&lt;br /&gt;
*Can not swim.&lt;br /&gt;
*Slower than regular huge spiders.&lt;br /&gt;
*Produces [[meat]] and [[charcoal]] when butchered.&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
&lt;br /&gt;
A full set of leather armor is the bare minimum for fighting Lava Spiders at lower Fighting levels.&lt;br /&gt;
&lt;br /&gt;
Chain/Plate is more suitable when facing a spider or any other animal which bites.&lt;br /&gt;
&lt;br /&gt;
Lava Spiders should generally not be attempted until over 20FS. This is dependent on skills such as [[weapon]] skill and [[shield]] skill as well as the quality of the equipment being used (armors and weapons).&lt;br /&gt;
&lt;br /&gt;
Always attempt to gain optimum footing whenever possible. Fighting on a [[horse]] is an excellent way of doing this.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Lava Spider.jpg|thumb|250px|left|A Lava Spider]]&lt;br /&gt;
[[Image:Lava Spider2.jpg|thumb|250px|left|A Lava Spider]]&lt;br /&gt;
[[Image:Lavaspider.jpg|thumb|left|200px|A Lava Spider hunting a player!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=50089</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=50089"/>
		<updated>2009-11-23T02:57:23Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Animals */  Removed an extra line that was not needed (title line twice)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Animal spawning and behavior ==&lt;br /&gt;
* Most creatures spawn in [[lair]]s.&lt;br /&gt;
* Most creatures like to avoid civilized areas, and will have a reduced spawn rate near such areas. Farmlands do not spawn creatures at all.&lt;br /&gt;
* There are basically two types of creatures in Wurm. Normal animals which can be tamed, and are usually based on real-world domesticated animals - and monsters which cannot be [[tame]]d but which are sometimes also known in the real world and which can often can [[dominate]]d. &lt;br /&gt;
* Animals are attracted to food-sources. Creatures such as [[huge spider]]s would come to piles of meat, while unicorns would come to piles of seed.&lt;br /&gt;
* Some animals have various conditions that affect their strengths and weaknesses. See [[animal conditions]] for more information.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have. See [[animal breeding]] for more information.&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
|| Animal Name || Hostile || [[Taming |Tamable]] || Groomable || Can Swim || Unique || [[Meat]] || [[Paw]] || [[Fur]] || [[Tooth]] || [[Animal hide | Hide]] || [[Eye]] || [[Bladder]] || [[Pelt]] || [[Tail]] || [[Hoof]] || [[Fat]] || [[Gland]] || Special&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || &lt;br /&gt;
|- &lt;br /&gt;
|| [[Black bear]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[wolf | Black Wolf]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || |&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || Grows up into [[Bull]]s or [[Cows]]&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Cave Bug]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || 	&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || || || || || Follow [[Hen]]s and grows up into [[Hen]]s or [[Rooster]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||&lt;br /&gt;
|-	&lt;br /&gt;
|| [[Dog]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dragon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Very special creature, see [[dragons]] page for details	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Dragon | Dragon hatchling]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Very special creature, see [[dragons]] page for details	 &lt;br /&gt;
|-&lt;br /&gt;
|| [[Forest giant]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Gives the [[titles|title]] Gives the title 'Giantslayer' to all those attacking it when it dies, special loot.	&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Goblin]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Loots weapons, can frenzy. 	 &lt;br /&gt;
|- 	 &lt;br /&gt;
|| [[Goblin leader]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Loots weapons, can frenzy, special loot, group leader	 &lt;br /&gt;
|-	  &lt;br /&gt;
|| [[Hen]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || [[Chicken]]s follow hens, hens follow [[rooster]]s	 &lt;br /&gt;
|-  &lt;br /&gt;
|| [[Huge spider]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || ||	 &lt;br /&gt;
|-	&lt;br /&gt;
&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Horse]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||  bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Kyklops]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Special loot. Gives the [[titles|title]] 'Giantslayer' to all those attacking it when it dies.	 &lt;br /&gt;
|-	&lt;br /&gt;
|| [[Large rat]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ||	bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Is on fire. Butchering gives charcoal and flint	 &lt;br /&gt;
|-	 	 &lt;br /&gt;
|| [[Lava spider]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Is on fire. 	 &lt;br /&gt;
|-	&lt;br /&gt;
|| [[Mountain gorilla]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Only hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Mountain lion]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pheasant]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pig]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rabid hyena]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile towards [[Jenn-Kellon]] and [[Mol-Rehan]], spawns in [[Horde of the Summoned]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rooster]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || [[Rooster]]s are followed by [[hen]]s	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Scorpion]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Tower guard]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile to the opposing kingdom, only gives meat to blacklighters when butchered. 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || Has a 45ql [[huge club|huge shod club]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll king]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Special loot, group leader.	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Unicorn]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || [[Twisted Unicorn Horn]] when butchered. 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild boar]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || Only hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]]&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild cat]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || 	 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Notes ==&lt;br /&gt;
*You can examine creatures to determine their wounds, if any (look at their equipment to see the body with wounds).&lt;br /&gt;
&lt;br /&gt;
*Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[:WikiPedia:Mob_%28computer_gaming%29|WikiPedia article on Mobs]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animals&amp;diff=50088</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animals&amp;diff=50088"/>
		<updated>2009-11-23T02:56:29Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Animals */ Hyena Hostile towards Jenn-Kellon AND Mol-Rehan (added MR)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Animal spawning and behavior ==&lt;br /&gt;
* Most creatures spawn in [[lair]]s.&lt;br /&gt;
* Most creatures like to avoid civilized areas, and will have a reduced spawn rate near such areas. Farmlands do not spawn creatures at all.&lt;br /&gt;
* There are basically two types of creatures in Wurm. Normal animals which can be tamed, and are usually based on real-world domesticated animals - and monsters which cannot be [[tame]]d but which are sometimes also known in the real world and which can often can [[dominate]]d. &lt;br /&gt;
* Animals are attracted to food-sources. Creatures such as [[huge spider]]s would come to piles of meat, while unicorns would come to piles of seed.&lt;br /&gt;
* Some animals have various conditions that affect their strengths and weaknesses. See [[animal conditions]] for more information.&lt;br /&gt;
* Bred animals can have traits that normally spawned animals do not have. See [[animal breeding]] for more information.&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
|| Animal Name || Hostile || [[Taming |Tamable]] || Groomable || Can Swim || Unique || [[Meat]] || [[Paw]] || [[Fur]] || [[Tooth]] || [[Animal hide | Hide]] || [[Eye]] || [[Bladder]] || [[Pelt]] || [[Tail]] || [[Hoof]] || [[Fat]] || [[Gland]] || Special&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || &lt;br /&gt;
|- &lt;br /&gt;
|| [[Black bear]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[wolf | Black Wolf]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || |&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || Grows up into [[Bull]]s or [[Cows]]&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Cave Bug]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || 	&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || || || || || || || || || || || Follow [[Hen]]s and grows up into [[Hen]]s or [[Rooster]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●|| bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||&lt;br /&gt;
|-	&lt;br /&gt;
|| [[Dog]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dragon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Very special creature, see [[dragons]] page for details	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Dragon | Dragon hatchling]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Very special creature, see [[dragons]] page for details	 &lt;br /&gt;
|-&lt;br /&gt;
|| [[Forest giant]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Gives the [[titles|title]] Gives the title 'Giantslayer' to all those attacking it when it dies, special loot.	&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Goblin]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Loots weapons, can frenzy. 	 &lt;br /&gt;
|- 	 &lt;br /&gt;
|| [[Goblin leader]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Loots weapons, can frenzy, special loot, group leader	 &lt;br /&gt;
|-	  &lt;br /&gt;
|| [[Hen]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || [[Chicken]]s follow hens, hens follow [[rooster]]s	 &lt;br /&gt;
|-  &lt;br /&gt;
|| [[Huge spider]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || ||	 &lt;br /&gt;
|-	&lt;br /&gt;
|| Animal Name || Hostile || [[Taming |Tamable]] || Groomable || Can Swim || Unique || [[Meat]] || [[Paw]] || [[Fur]] || [[Tooth]] || [[Animal hide | Hide]] || [[Eye]] || [[Bladder]] || [[Pelt]] || [[Tail]] || [[Hoof]] || [[Fat]] || [[Gland]] || Special&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Horse]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || ||  bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Kyklops]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || Special loot. Gives the [[titles|title]] 'Giantslayer' to all those attacking it when it dies.	 &lt;br /&gt;
|-	&lt;br /&gt;
|| [[Large rat]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ||	bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Is on fire. Butchering gives charcoal and flint	 &lt;br /&gt;
|-	 	 &lt;br /&gt;
|| [[Lava spider]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Is on fire. 	 &lt;br /&gt;
|-	&lt;br /&gt;
|| [[Mountain gorilla]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Only hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Mountain lion]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pheasant]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Pig]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rabid hyena]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile towards [[Jenn-Kellon]] and [[Mol-Rehan]], spawns in [[Horde of the Summoned]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Rooster]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || [[Rooster]]s are followed by [[hen]]s	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Scorpion]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Tower guard]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || || || || Hostile to the opposing kingdom, only gives meat to blacklighters when butchered. 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || Has a 45ql [[huge club|huge shod club]]	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Troll king]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ? || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || || Special loot, group leader.	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Unicorn]] || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || || [[Twisted Unicorn Horn]] when butchered. 	 &lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild boar]] || bgcolor=&amp;quot;#CCCC00&amp;quot;|● || || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || Only hostile to [[Horde of the Summoned]], spawns in [[Jenn-Kellon]] and [[Mol-Rehan]]&lt;br /&gt;
|-	 &lt;br /&gt;
|| [[Wild cat]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || ? || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || 	 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Image:Information_icon.png|15px]] Notes ==&lt;br /&gt;
*You can examine creatures to determine their wounds, if any (look at their equipment to see the body with wounds).&lt;br /&gt;
&lt;br /&gt;
*Some rare creatures will drop unique items when killed, some of which are highly valuable.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[:WikiPedia:Mob_%28computer_gaming%29|WikiPedia article on Mobs]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Taming]]&lt;br /&gt;
* [[Dominate]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=49772</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=49772"/>
		<updated>2009-11-12T20:39:53Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Body control helps with accuracy, attack speed, [[Stealth|stealthing]], and also determines the [[mounts]] that the character can ride. &lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]]. &lt;br /&gt;
[[Smithing]], [[woodcutting]], and [[carpentry]] all offer decent skill gain as well.&lt;br /&gt;
&lt;br /&gt;
== Useful Body Control Numbers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Body Control Required !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 20.5 || Able to participate in [[Thievery]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49639</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49639"/>
		<updated>2009-11-08T00:56:52Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''6th Question'''&lt;br /&gt;
&lt;br /&gt;
Do you have free will?&lt;br /&gt;
*Yes&lt;br /&gt;
*No&lt;br /&gt;
*Maybe&lt;br /&gt;
*I will answer another day&lt;br /&gt;
*I refuse to answer&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: Hmm. That's not insane.&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
''Usually found on flat tiles with many flowers, with water nearby.''&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
How do I love someone more?&lt;br /&gt;
*I hate&lt;br /&gt;
*I demand&lt;br /&gt;
*I accept&lt;br /&gt;
*I desire&lt;br /&gt;
*I pursue&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Warm of the path of knowledge! You may now refresh people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
What makes love grow most?&lt;br /&gt;
*Power&lt;br /&gt;
*Gifts&lt;br /&gt;
*Fear&lt;br /&gt;
*Time&lt;br /&gt;
*Kisses&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love !! Path of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice || ??&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle || ??&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm || ??&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted || ??&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || ? || ?|| ? || ? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love !! path of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49638</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49638"/>
		<updated>2009-11-08T00:56:03Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Titles */ Added the supposed path of Harmony (found by Ols (maybe))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''6th Question'''&lt;br /&gt;
&lt;br /&gt;
Do you have free will?&lt;br /&gt;
*Yes&lt;br /&gt;
*No&lt;br /&gt;
*Maybe&lt;br /&gt;
*I will answer another day&lt;br /&gt;
*I refuse to answer&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: Hmm. That's not insane.&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
''Usually found on flat tiles with many flowers, with water nearby.''&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
How do I love someone more?&lt;br /&gt;
*I hate&lt;br /&gt;
*I demand&lt;br /&gt;
*I accept&lt;br /&gt;
*I desire&lt;br /&gt;
*I pursue&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Warm of the path of knowledge! You may now refresh people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
What makes love grow most?&lt;br /&gt;
*Power&lt;br /&gt;
*Gifts&lt;br /&gt;
*Fear&lt;br /&gt;
*Time&lt;br /&gt;
*Kisses&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love !! Path of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice || ??&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle || ??&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm || ??&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || Goodhearted || ??&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || ? || ?|| ? || ? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=49605</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=49605"/>
		<updated>2009-11-04T22:11:34Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Made things easier to see.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Description ===&lt;br /&gt;
[[Animals]] you can ride on are referred to as '''mounts'''. They can spawn all over the map from [[lair|lairs]] or being random spawns.&lt;br /&gt;
&lt;br /&gt;
=== Riding ===&lt;br /&gt;
To start riding an animal it either needs to be [[Animal taming|tamed]], lead with a [[rope]], or [[dominate|dominated]]. Then simply right-click the animal and select '''ride'''. To unmount click anywhere and select '''disembark'''. You also need to have enough [[Body Control]] to ride on creatures (see below).&lt;br /&gt;
&lt;br /&gt;
Mounts are turned with the 'a' and 'd' keys (unless you have remapped them).  The mount must be moving forward or backward in order to turn.&lt;br /&gt;
&lt;br /&gt;
Not all animals can be mounted, may it due to their physical appearance or age (too young or too old). In that case you will get the message that the animal is too weak.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts are going varies greatly. Some may only go at a  few km/h without any accessories, adolescent horses with high QL accessories at about 34 km/h.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Accessories ===&lt;br /&gt;
You can equip certain animals with accessories such as [[horse shoe]]s, [[bridle]] or a [[saddle]] to make the animal go faster. To equip an animal with either of these, it needs to be tame. Right-click the animal, select Look &amp;gt; Equipment and drag the items onto the proper body parts.&lt;br /&gt;
&lt;br /&gt;
=== Mountable animals ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! [[Body Control]] !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=49604</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=49604"/>
		<updated>2009-11-04T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Mountable animals */ Added a table to show the Body Control required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[Animals]] you can ride on are referred to as '''mounts'''. They can spawn all over the map from [[lair|lairs]] or being random spawns.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
To start riding an animal it either needs to be [[Animal taming|tamed]], lead with a [[rope]], or [[dominate|dominated]]. Then simply right-click the animal and select '''ride'''. To unmount click anywhere and select '''disembark'''.&lt;br /&gt;
&lt;br /&gt;
Mounts are turned with the 'a' and 'd' keys (unless you have remapped them).  The mount must be moving forward or backward in order to turn.&lt;br /&gt;
&lt;br /&gt;
Not all animals can be mounted, may it due to their physical appearance or age (too young or too old). In that case you will get the message that the animal is too weak.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts are going varies greatly. Some may only go at a  few km/h without any accessories, adolescent horses with high QL accessories at about 34 km/h.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
You can equip certain animals with accessories such as [[horse shoe]]s, [[bridle]] or a [[saddle]] to make the animal go faster. To equip an animal with either of these, it needs to be tame. Right-click the animal, select Look &amp;gt; Equipment and drag the items onto the proper body parts.&lt;br /&gt;
&lt;br /&gt;
== Mountable animals ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! [[Body Control]] Required !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=49495</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=49495"/>
		<updated>2009-10-27T06:47:27Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Caravel changed from 30 to 24 :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
== Known ships ==&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]] - 20.10 mind logic required to command&lt;br /&gt;
* [[Corbita]] - 21.05 mind logic required to command&lt;br /&gt;
* [[Cog]] - 22 mind logic required to command&lt;br /&gt;
* [[Knarr]] - 23 mind logic required to command&lt;br /&gt;
* [[Caravel]] - 24 mind logic required to command&lt;br /&gt;
&lt;br /&gt;
The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can moor a ship with a [[Mooring anchor]] to keep it from drifting away and taking damage.&lt;br /&gt;
&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
&lt;br /&gt;
*The last person to pick up and drop an unfinished ship becomes the owner when it is finished. Dragging a cart with an unfinished ship in it also grants permission when it is finished even if the cart is too heavy to drag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=49431</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=49431"/>
		<updated>2009-10-24T05:15:07Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Uh...edited?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Body control helps with accuracy, attack speed, [[Stealth|stealthing]], and also determines the [[mounts]] that the character can ride. &lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]]. &lt;br /&gt;
[[Smithing]], [[woodcutting]], and [[carpentry]] all offer decent skill gain as well.&lt;br /&gt;
&lt;br /&gt;
== Useful Body Control Numbers ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Body Control Required !! Mount &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 20.5 || Able to to participate in [[Thievery]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 21 || [[Horse]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 22 || [[Cow]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 23 || [[Brown Bear]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 26 || [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 29 || [[Scorpion]] (Unconfirmed) &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Bull]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Dragon]] (Dominated Only)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ?? || [[Crocodile]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49428</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49428"/>
		<updated>2009-10-24T04:15:28Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Land of the BANNED&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Archer&lt;br /&gt;
*Miner&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Padre&lt;br /&gt;
*Handyman&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Fearless&lt;br /&gt;
*Excavator &lt;br /&gt;
*Farmer&lt;br /&gt;
*Soldier&lt;br /&gt;
*Mercenary&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[User: Melpy|Melpy]] is my RL girlfriend and companion on Wurm.&lt;br /&gt;
&lt;br /&gt;
Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009...for a total of 9,999 days.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49427</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49427"/>
		<updated>2009-10-24T04:14:56Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: added Melpy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Land of the BANNED&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Archer&lt;br /&gt;
*Miner&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Padre&lt;br /&gt;
*Handyman&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Fearless&lt;br /&gt;
*Excavator &lt;br /&gt;
*Farmer&lt;br /&gt;
*Soldier&lt;br /&gt;
*Mercenary&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[User: Melpy|Melpy]] is my RL girlfriend and her&lt;br /&gt;
&lt;br /&gt;
Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009...for a total of 9,999 days.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49424</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49424"/>
		<updated>2009-10-24T03:47:20Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
&lt;br /&gt;
Land of the BANNED&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
*Archer&lt;br /&gt;
*Miner&lt;br /&gt;
*Trollslayer&lt;br /&gt;
*Padre&lt;br /&gt;
*Handyman&lt;br /&gt;
*Dragonslayer&lt;br /&gt;
*Fearless&lt;br /&gt;
*Excavator &lt;br /&gt;
*Farmer&lt;br /&gt;
*Soldier&lt;br /&gt;
*Mercenary&lt;br /&gt;
*Swordsman&lt;br /&gt;
*Lumberjack&lt;br /&gt;
*Animal Trainer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009...for a total of 9,999 days.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Valhalla&amp;diff=49406</id>
		<title>Settlement:Valhalla</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Valhalla&amp;diff=49406"/>
		<updated>2009-10-23T22:51:33Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Citizens */ Removed Baragon - He is no longer part of VH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=Rise from the ashes...stronger.&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[User:Baldeagleog|Baldeagleog]]&lt;br /&gt;
|population=20+&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Kyara]]&lt;br /&gt;
* [[Coniunctis Viribus]]&lt;br /&gt;
* [[Blackhorse]]&lt;br /&gt;
* [[Tyre]]&lt;br /&gt;
* [[Homestead Bay]]&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Whosville]]&lt;br /&gt;
}}&lt;br /&gt;
== Valhalla ==&lt;br /&gt;
&lt;br /&gt;
Valhalla is a decendent of the well known village of [[OldGuard]] a village started by [[Player:Baldeagleog|Baldeagleog]].  Valhalla is a very active and friendly White Light village located near Old Rivendell and [[Our Wall]]. Valhalla has been on the Wild server since the beginning of Gold 2 and is one of the oldest villages in Wurm.&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
We are always looking for new members. PM any of the elders or the mayor on the wild server for details. We also have accounts on the Wurm forum, usually under the same name as our in game names that messages can be sent to.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
Click on a player's name to view their player page with titles and other information.&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Baldeagleog|Baldeagleog]]&lt;br /&gt;
&lt;br /&gt;
=== Einherjar (Elders) ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Adamz|AdamZ]]&lt;br /&gt;
* [[Player:Bludragon|Bludragon]]&lt;br /&gt;
* [[Player:Corvand|Corvand]]&lt;br /&gt;
* [[Player:Hammerxl|Hammerxl]]&lt;br /&gt;
* [[Player:Jin|Jin]]&lt;br /&gt;
* [[Player:Legionaire|Legionaire]]&lt;br /&gt;
* [[Player:Lokedott|Lokedott]]&lt;br /&gt;
* [[Player:Taelani|Taelani]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Adzuma|Adzuma]]&lt;br /&gt;
* [[Player:Aeth|Aeth]]&lt;br /&gt;
* [[Player:Arunsun|Arunsun]]&lt;br /&gt;
* [[Player:AzA|AzA]]&lt;br /&gt;
* [[Player:Benga|Benga]]&lt;br /&gt;
* [[Player:Bengerrr|Bengerrr]]&lt;br /&gt;
* [[Player:Bloumen|Bloumen]]&lt;br /&gt;
* [[Player:Brynhilde|Brynhilde]]&lt;br /&gt;
* [[Player:Flavve|Flavve]]&lt;br /&gt;
* [[Player:Theforgottenpoy|Forgottenpoy]]&lt;br /&gt;
* [[Player:Farmboytw|Farmboytw]]&lt;br /&gt;
* [[Player:Nightmare|Nightmare]]&lt;br /&gt;
* [[Player:Poy|Poy]]&lt;br /&gt;
* [[Player:RiddleMaster|RiddleMaster]]&lt;br /&gt;
* [[Player:Silversaber|Silversaber]]&lt;br /&gt;
* [[Player:Starsmite|Starsmile]]&lt;br /&gt;
* [[Player:Stormcrow|Stormcrow]]&lt;br /&gt;
* [[Player:Sunshine|Sunshine]]&lt;br /&gt;
* [[Player:Thesilures|Thesilures]]&lt;br /&gt;
* [[Player:Verix|Verix]]&lt;br /&gt;
* [[Player:Voelven|Voelven]]&lt;br /&gt;
* [[Player:Zuchowski|Zuchowski]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49394</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49394"/>
		<updated>2009-10-23T07:10:19Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: Amusing to add the amount of time banished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009...for a total of 9,999 days.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49391</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=49391"/>
		<updated>2009-10-23T06:48:55Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harleyvitality is an experienced player over around 2+ years and running (on a new character).&lt;br /&gt;
&lt;br /&gt;
He was banned in the mass bans in the early months of the year 2009.&lt;br /&gt;
&lt;br /&gt;
R.I.P. Harleyvitality - I will miss me.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49372</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49372"/>
		<updated>2009-10-22T02:39:18Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Bonus */  Added path of love skill information based off of a forum post in the &amp;quot;bugs&amp;quot; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 'Weeks' || ? || ?|| ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on players. This will restore the players stamina when used.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=35127</id>
		<title>Characteristics</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=35127"/>
		<updated>2008-06-30T10:14:55Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Changed Mag/Lib Champ back to 25-must double check with Rolf. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Press F2 to see your characteristics. Characteristics help when you perform actions depending on them. &lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** [[Body strength]] -  High strength allows you to carry more, do more damage in fighting and destroying walls. &lt;br /&gt;
*** 21 strength is needed to get the option to destroy a wall. &lt;br /&gt;
*** 21 strength is needed to unpave or dig on roads.&lt;br /&gt;
*** 21 strength is needed to prevent damage to a [[Bag of Keeping]]/Master Bag of Keeping upon death&lt;br /&gt;
** [[Body stamina]] - Body stamina reflects how much stamina you can have in your stamina bar. Having higher stamina means you can take more damage before death, and do more fatiguing actions before becoming exhausted. &lt;br /&gt;
** [[Body control]] -  20.50 body control is needed to be able to use the steal command. Body control helps with chance to hit, accuracy or attack speed. &lt;br /&gt;
* Mind&lt;br /&gt;
** [[Mind logic]] - Primarily used by [[carpentry]] &amp;amp; [[smithing]].&lt;br /&gt;
** [[Mind speed]] - Primarily used by [[fighting]] and [[yoyo]] skill. &lt;br /&gt;
* Soul&lt;br /&gt;
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[champion]]. &lt;br /&gt;
** [[Soul depth]] - Used by [[nature]] and [[cooking]] skills. [[Priest]]s of [[Vynora]] and [[Fo]] need 23 soul depth to become a [[champion]].&lt;br /&gt;
&lt;br /&gt;
== Skill effect on characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
|| || Body Strength || Body Stamina || Body Control || Mind Logic || Mind Speed || Soul Strength || &lt;br /&gt;
Soul Depth&lt;br /&gt;
|-&lt;br /&gt;
|| [[Taming|Animal Taming]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Botanizing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carpentry]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Channeling ]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Climbing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Cloth Tailoring]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Coal-making]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Destroying roads || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Digging]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fighting]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Farming]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Firemaking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[First Aid]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fishing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foraging]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hot food cooking]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Leatherworking]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Masonry]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mining]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Natural Substances]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Paving]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prospecting]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Repairing]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Smithing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone cutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tailoring]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tracking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Woodcutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Yoyo]] ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=35050</id>
		<title>Characteristics</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=35050"/>
		<updated>2008-06-28T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Press F2 to see your characteristics. Characteristics help when you perform actions depending on them. &lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** [[Body strength]] -  High strength allows you to carry more, do more damage in fighting and destroying walls. &lt;br /&gt;
*** 21 strength is needed to get the option to destroy a wall. &lt;br /&gt;
*** 21 strength is needed to unpave or dig on roads.&lt;br /&gt;
*** 21 strength is needed to prevent damage to a [[Bag of Keeping]]/Master Bag of Keeping upon death&lt;br /&gt;
** [[Body stamina]] - Body stamina reflects how much stamina you can have in your stamina bar. Having higher stamina means you can take more damage before death, and do more fatiguing actions before becoming exhausted. &lt;br /&gt;
** [[Body control]] -  20.50 body control is needed to be able to use the steal command. Body control helps with chance to hit, accuracy or attack speed. &lt;br /&gt;
* Mind&lt;br /&gt;
** [[Mind logic]] - Primarily used by [[carpentry]] &amp;amp; [[smithing]].&lt;br /&gt;
** [[Mind speed]] - Primarily used by [[fighting]] and [[yoyo]] skill. &lt;br /&gt;
* Soul&lt;br /&gt;
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you. [[Priest]]s of [[Libila]] and [[Magranon]] need 23 soul strength to become a [[champion]]. &lt;br /&gt;
** [[Soul depth]] - Used by [[nature]] and [[cooking]] skills. [[Priest]]s of [[Vynora]] and [[Fo]] need 23 soul depth to become a [[champion]].&lt;br /&gt;
&lt;br /&gt;
== Skill effect on characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
|| || Body Strength || Body Stamina || Body Control || Mind Logic || Mind Speed || Soul Strength || &lt;br /&gt;
Soul Depth&lt;br /&gt;
|-&lt;br /&gt;
|| [[Taming|Animal Taming]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Botanizing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carpentry]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Channeling ]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Climbing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Cloth Tailoring]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Coal-making]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| Destroying roads || bgcolor=&amp;quot;#CC0000&amp;quot;|● || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Digging]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fighting]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●  || || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Farming]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Firemaking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[First Aid]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fishing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foraging]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hot food cooking]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Leatherworking]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Masonry]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mining]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Natural Substances]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Paving]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prospecting]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Repairing]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Smithing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|●  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone cutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tailoring]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tracking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|●&lt;br /&gt;
|-&lt;br /&gt;
|| [[Woodcutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Yoyo]] ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=35049</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=35049"/>
		<updated>2008-06-28T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harleyvitality does not feel like going into details about himself at this time.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=35048</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=35048"/>
		<updated>2008-06-28T21:50:58Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Known species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
* [[Item:brook trout|Brook trout]] - minimum weight 0.33kg&lt;br /&gt;
* [[Item:carp|Carp]] - minimum weight 2.72kg&lt;br /&gt;
* [[Item:catfish|Catfish]] - minimum weight 1.74kg&lt;br /&gt;
* [[Item:herring|Herring]] - minimum weight 0.06kg&lt;br /&gt;
* [[Item:octopus|Octopus]] - minimum weight 1.09kg&lt;br /&gt;
* [[Item:perch|Perch]] - minimum weight 0.05kg&lt;br /&gt;
* [[Item:pike|Pike]] - minimum weight 0.65kg&lt;br /&gt;
* [[Item:roach|Roach]] - minimum weight 0.01 kg (A tiny fish, used only for adding weight to food and [[taming]] animals with.)&lt;br /&gt;
* [[Item:smallmouth_bass|Smallmouth bass]] - minimum weight 0.44kg&lt;br /&gt;
* [[Item:snook|Snook]] - minimum weight 2.18kg&lt;br /&gt;
* [[Item:white shark|White Shark]] - minimum weight 21.80kg&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Look for fish swimming in deeper [[water]] for better and bigger fish. You can also fish in flooded [[caves]]. Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=29799</id>
		<title>Historical:Harleyvitality</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Harleyvitality&amp;diff=29799"/>
		<updated>2007-12-17T01:29:15Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harleyvitality is a new player to Wurm that recently joined On December 2nd, 2007. He was quickly inducted into a village known for it's amazing views, beautiful landscape, and the treacherous path that's taken in order to get there; [http://www.wurmonline.com/wiki/index.php/Axe_Mountain Axe Mountain] but has since gone off to work on his own project.&lt;br /&gt;
&lt;br /&gt;
He is also currently working on an unnamed and unmarked project about 20 minutes west of [http://www.wurmonline.com/wiki/index.php/Silent_HIll Silent Hill] along a small harbor that is almost fully made of [http://www.wurmonline.com/wiki/index.php/clay clay]. The resources in this area are numerous but the [http://www.wurmonline.com/wiki/index.php/iron Iron] Ore is proving hard to obtain.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=29698</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=29698"/>
		<updated>2007-12-16T01:17:55Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large wooden barrel, strengthened by iron ribbons. Large barrels are used to store items in, but are difficult to move as they cannot be picked up. Large barrels slow the decay of the items in them.  Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=29697</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=29697"/>
		<updated>2007-12-16T01:10:58Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large wooden barrel, strengthened by iron ribbons. Large barrels are used to store items in, but are difficult to move as they cannot be picked up. Large barrels slow the decay of the items in them.  Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29509</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29509"/>
		<updated>2007-12-08T20:51:04Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=N/A&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=5&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
*[[User:Rogerguardo|Rogerguardo]] - Recruit&lt;br /&gt;
*[[User:Hachiro|Hachiro]] - Recruit&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29508</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29508"/>
		<updated>2007-12-08T20:50:38Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=N/A&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
*[[User:Rogerguardo|Rogerguardo]] - Recruit&lt;br /&gt;
*[[User:Hachiro|Hachiro]] - Recruit&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29504</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29504"/>
		<updated>2007-12-08T18:21:17Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=N/A&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
*[[User:Rogerguardo|Rogerguardo]] - Recruit&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29502</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29502"/>
		<updated>2007-12-08T17:51:48Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
*[[User:Rogerguardo|Rogerguardo]] - Recruit&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29501</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29501"/>
		<updated>2007-12-08T17:18:06Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
''Coming soon.''&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29500</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29500"/>
		<updated>2007-12-08T17:17:48Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;quot;&amp;quot;Coming soon.&amp;quot;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29499</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29499"/>
		<updated>2007-12-08T17:17:00Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*[[User:Harleyvitality|Harleyvitality]] - Founder/Carpenter/Lumberjack&lt;br /&gt;
*[[User:Bakes|Bakes]] - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*[[User:Levistras|Levistras]] - Smith/Carpenter&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29498</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29498"/>
		<updated>2007-12-08T17:15:06Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*Harleyvitality - Founder/Carpenter/Lumberjack&lt;br /&gt;
*Bakes - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*Levistras - Smith/Carpenter&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29497</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29497"/>
		<updated>2007-12-08T17:13:18Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Project Wilderness&lt;br /&gt;
|type=v&lt;br /&gt;
|size=NA&lt;br /&gt;
|mayor=Harleyvitality&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*Harleyvitality - Founder/Carpenter/Lumberjack&lt;br /&gt;
*Bakes - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*Levistras - Smith/Carpenter&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29496</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29496"/>
		<updated>2007-12-08T17:11:11Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: /* Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*Harleyvitality - Founder/Carpenter/Lumberjack&lt;br /&gt;
*Bakes - Road Construction/Smith/Mason/Cook&lt;br /&gt;
*Levistras - Smith/Carpenter&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29495</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29495"/>
		<updated>2007-12-08T17:09:16Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
*Harleyvitality - Founder/Carpenter/Lumberjack&lt;br /&gt;
*Bakes - Road Construction/Smith/Mason&lt;br /&gt;
*Levistras - Co-Founder/Smith&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29494</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29494"/>
		<updated>2007-12-08T17:08:30Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;br /&gt;
&lt;br /&gt;
==Citizens==&lt;br /&gt;
Harleyvitality - Founder/Carpenter/Lumberjack&lt;br /&gt;
Bakes - Road Construction/Smith/Mason&lt;br /&gt;
Levistras - Co-Founder/Smith&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29493</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29493"/>
		<updated>2007-12-08T17:04:24Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden]. &lt;br /&gt;
&lt;br /&gt;
Information about the project is currently unreleased but there is intelligence that reports of a very large workshop along an extremely large body of clay. The area is also infested with many animals and creatures so it is not recommended for the weak or faint of heart.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29492</id>
		<title>Settlement:Project Wilderness</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Project_Wilderness&amp;diff=29492"/>
		<updated>2007-12-08T17:02:22Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: New page: Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden].&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Wilderness is the codename for a project currently under way. It's closest neighboring settlement is [http://www.wurmonline.com/wiki/index.php/Eden Eden].&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29466</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29466"/>
		<updated>2007-12-08T09:40:50Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eden is a settlement along a coast that is West of [http://www.wurmonline.com/wiki/index.php/Silent_Hill Silent Hill]. It currently has one mine and one house as well as nicely slabbed roads.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29465</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29465"/>
		<updated>2007-12-08T09:40:34Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eden is a settlement along a coast that is West of [http://www.wurmonline.com/wiki/index.php/Silent Hill Silent Hill]. It currently has one mine and one house as well as nicely slabbed roads.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29464</id>
		<title>Settlement:Eden</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Eden&amp;diff=29464"/>
		<updated>2007-12-08T09:38:26Z</updated>

		<summary type="html">&lt;p&gt;Harleyvitality: New page: Eden is a settlement along a coast that is West of Silent Hill. It currently has one mine and one house as well as nicely slabbed roads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eden is a settlement along a coast that is West of Silent Hill. It currently has one mine and one house as well as nicely slabbed roads.&lt;/div&gt;</summary>
		<author><name>Harleyvitality</name></author>
		
	</entry>
</feed>