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		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=100709</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=100709"/>
		<updated>2017-01-14T10:28:36Z</updated>

		<summary type="html">&lt;p&gt;Heboric: Undo revision 100708 by Heboric (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
===Characteristics gained===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[scissors]] and select ''shear'' while right-clicking on a [[sheep]].&lt;br /&gt;
&lt;br /&gt;
* [[Wool]] bundles drop to ground not inventory. Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.&lt;br /&gt;
* When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neither animal should be hungry.&lt;br /&gt;
*Neither animal should be of same gender.&lt;br /&gt;
*Both animals should be of the same species.&lt;br /&gt;
*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
*Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old -Harvest)&lt;br /&gt;
*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
*Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''. One Wurm week is about 21 RL hours.&lt;br /&gt;
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
*If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
*The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; '''''animal'' shys away and interrupts the action''' : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; '''''animal'' is not in the mood''' : the male will not breed again for some time.&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.&lt;br /&gt;
&lt;br /&gt;
The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.&lt;br /&gt;
&lt;br /&gt;
At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.&lt;br /&gt;
&lt;br /&gt;
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits if one has the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding occurs when an offspring is bred with either of its parents or a sibling.  It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.&lt;br /&gt;
&lt;br /&gt;
If an animal's parent is dead, the parent's name will no longer show up on examining the creature. However, the game still keeps track of who the parent was. Therefore, killing the parents of sibling horses and breeding them will still count as inbreeding.&lt;br /&gt;
&lt;br /&gt;
=== Trait list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;520&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
| Horse's color is considered a trait. || Does not count against the trait limit&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
|It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
|It has fleeter movement than normal. || Minor speed boost&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68)  &lt;br /&gt;
|It is a tough bugger || Withstands more damage&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25)&lt;br /&gt;
|It has a strong body || Bonus to maintaining top speed&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
|It has lightning movement || Randomly increases speed for a short duration&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
|It can carry more than average || Less penalty to speed due to high load&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
|It has very strong leg muscles || Less penalty to speed due to slope&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|It has keen senses || Increased aggression range or possibly harder to tame? Keen sense of loyalty ? &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
|It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
|The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
|It seems overly aggressive || Random chance to bite when emoted at &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
|It looks very unmotivated || Seldom uses speed boosts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
|It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
|It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
|It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
|It looks unusually strong and healthy || Has a higher resistance to disease&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
|It has a certain spark in its eyes || Lives 50% longer than normal&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!unk&lt;br /&gt;
|It has been corrupted. || Can be removed by a Fo, Vynora or Magranon priest using Bless&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
|Bred in captivity || Informational, will not count toward the max number of traits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.&lt;br /&gt;
&lt;br /&gt;
If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.&lt;br /&gt;
*Non-premium players can only care for 1 animal.&lt;br /&gt;
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;You no longer care for the one creature you used to.&lt;br /&gt;
*To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
*You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
*A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=100708</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=100708"/>
		<updated>2017-01-14T06:16:09Z</updated>

		<summary type="html">&lt;p&gt;Heboric: Removed inaccurate information about inbreeding. As proven by many, many breeders killing the parents frees the siblings from inbreeding penalties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
===Characteristics gained===&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
Grooming is the main activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
*Activate a [[scissors]] and select ''shear'' while right-clicking on a [[sheep]].&lt;br /&gt;
&lt;br /&gt;
* [[Wool]] bundles drop to ground not inventory. Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
* Lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second.&lt;br /&gt;
* When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Neither animal should be hungry.&lt;br /&gt;
*Neither animal should be of same gender.&lt;br /&gt;
*Both animals should be of the same species.&lt;br /&gt;
*Some animals require [[Tame|taming]] before being led, this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
*Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old -Harvest)&lt;br /&gt;
*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
*Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''. One Wurm week is about 21 RL hours.&lt;br /&gt;
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.&lt;br /&gt;
*If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
*The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; '''''animal'' shys away and interrupts the action''' : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; '''''animal'' is not in the mood''' : the male will not breed again for some time.&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below.  All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same.  Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.  Inbreeding adds a chance that bad traits will appear.&lt;br /&gt;
&lt;br /&gt;
The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse.  The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.&lt;br /&gt;
&lt;br /&gt;
At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.&lt;br /&gt;
&lt;br /&gt;
Animal husbandry is only partially on the [[Curve]].  The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic).  But the actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits if one has the required skill level.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding occurs when an offspring is bred with either of its parents or a sibling.  It's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trait list ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Base Skill&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | [[Epic]] Curve !! width=&amp;quot;275&amp;quot; | Trait name !! width=&amp;quot;520&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
!0&lt;br /&gt;
!0&lt;br /&gt;
| Horse's color is considered a trait. || Does not count against the trait limit&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
!10.56&lt;br /&gt;
|It will fight fiercely. || Higher fighting skill &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
!11.12&lt;br /&gt;
|It has fleeter movement than normal. || Minor speed boost&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
!11.68)  &lt;br /&gt;
|It is a tough bugger || Withstands more damage&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
!12.25)&lt;br /&gt;
|It has a strong body || Bonus to maintaining top speed&lt;br /&gt;
|-&lt;br /&gt;
!24&lt;br /&gt;
!12.82&lt;br /&gt;
|It has lightning movement || Randomly increases speed for a short duration&lt;br /&gt;
|-&lt;br /&gt;
!25&lt;br /&gt;
!13.40&lt;br /&gt;
|It can carry more than average || Less penalty to speed due to high load&lt;br /&gt;
|-&lt;br /&gt;
!26&lt;br /&gt;
!13.98&lt;br /&gt;
|It has very strong leg muscles || Less penalty to speed due to slope&lt;br /&gt;
|-&lt;br /&gt;
!27&lt;br /&gt;
!14.56&lt;br /&gt;
|It has keen senses || Increased aggression range or possibly harder to tame? Keen sense of loyalty ? &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!28&lt;br /&gt;
!15.15&lt;br /&gt;
|It has malformed hindlegs || Minor speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!29&lt;br /&gt;
!15.74&lt;br /&gt;
|The legs are of different length || Major speed penalty &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!30&lt;br /&gt;
!16.33&lt;br /&gt;
|It seems overly aggressive || Random chance to bite when emoted at &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!31&lt;br /&gt;
!16.93&lt;br /&gt;
|It looks very unmotivated || Seldom uses speed boosts &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
!17.54&lt;br /&gt;
|It is unusually strong willed || Will stop being led at random &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!33&lt;br /&gt;
!18.15&lt;br /&gt;
|It has some illness || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!34&lt;br /&gt;
!18.76&lt;br /&gt;
|It looks constantly hungry || Becomes hungry twice as fast as normal &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
!21.90&lt;br /&gt;
|It looks feeble and unhealthy || Prone to catching a disease &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!40&lt;br /&gt;
!22.54&lt;br /&gt;
|It looks unusually strong and healthy || Has a higher resistance to disease&lt;br /&gt;
|-&lt;br /&gt;
!41&lt;br /&gt;
!23.19&lt;br /&gt;
|It has a certain spark in its eyes || Lives 50% longer than normal&lt;br /&gt;
|-&lt;br /&gt;
!43&lt;br /&gt;
!unk&lt;br /&gt;
|It has been corrupted. || Can be removed by a Fo, Vynora or Magranon priest using Bless&lt;br /&gt;
|-&lt;br /&gt;
!83&lt;br /&gt;
!58.77&lt;br /&gt;
|Bred in captivity || Informational, will not count toward the max number of traits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Traits are either unknown or unconfirmed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Traits may be removed by casting [[Genesis]].&lt;br /&gt;
* &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age they may be cared for.  To care for an animal stand next to it and right click, select ''Care for''. The life of the animal after the venerable stage will be indefinite.&lt;br /&gt;
&lt;br /&gt;
If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.&lt;br /&gt;
*Non-premium players can only care for 1 animal.&lt;br /&gt;
*The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;You no longer care for the one creature you used to.&lt;br /&gt;
*To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
*You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
*A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_slab&amp;diff=97189</id>
		<title>Slate slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_slab&amp;diff=97189"/>
		<updated>2016-01-23T11:50:04Z</updated>

		<summary type="html">&lt;p&gt;Heboric: Slate shingle weight was incorrect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Slate_slab.png&lt;br /&gt;
|active=[[concrete]]&lt;br /&gt;
|passive=[[slate shingle]] (7.50 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=*5x [[concrete]]&lt;br /&gt;
*21x [[slate shingle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A flat and square slate slab made from shingles. It is about your length and width.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Slate slab floor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90192</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90192"/>
		<updated>2015-01-27T08:07:14Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
Please note. A priest does not gain body/mind skills(body, body strength, body stamina, mind, mind logic and mind speed) as fast as a non-priest while doing the same action.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90191</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90191"/>
		<updated>2015-01-27T06:27:19Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
Please note. A priest does not gain body/mind skills(body, body strength, body stamina, mind, mind logic and mind speed) as fast as a non-priest while doing the same action. However, a priest will gain more soul skill (soul, soul depth, soul strength) instead.&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90190</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90190"/>
		<updated>2015-01-27T06:18:59Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90189</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90189"/>
		<updated>2015-01-27T06:16:46Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
     '''N.B. You will also note that as you focus on your soul, you gain body and mind skills a lot slower.'''&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90188</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90188"/>
		<updated>2015-01-27T06:14:26Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
     '''N.B. You will also note that as you focus on your soul, you gain body and mind skills a lot slower.'''&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90186</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=90186"/>
		<updated>2015-01-27T05:32:34Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
In the Freedom Isles, a [[Priest]] with 40 [[Faith]] can convert a player with 30 Faith to priesthood. Alternately, on the Chaos server at 30 [[Faith]] you can go to the [[Altar of Three]] or [[Bone Altar]] and choose to &amp;quot;Become a priest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the Epic Cluster, at 30 [[Faith]] you can go to the [[Altar of Three]] or the [[Bone Altar]] on Elevation and choose to become a Priest.&lt;br /&gt;
&lt;br /&gt;
==Altar Text==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;You may chose to become a priest of &amp;lt;your god&amp;gt; &lt;br /&gt;
&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&lt;br /&gt;
&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You will however by very limited in what you can do.&lt;br /&gt;
&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&lt;br /&gt;
&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&lt;br /&gt;
&lt;br /&gt;
If you later decide to become a [[Champion player|Champion]] of &amp;lt;your god&amp;gt; these restrictions will be lifted.&lt;br /&gt;
&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br/&amp;gt; After that your life ends permanently.&lt;br /&gt;
&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&lt;br /&gt;
&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
&lt;br /&gt;
* Priests cannot improve. They can finish unfinished items that do not need items added to them. &lt;br /&gt;
* Priests cannot continue on or repair walls or structures. They can plan them. &lt;br /&gt;
* Priests cannot [[digging|dig]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[Woodcutting|cut wood]]. (Exception: [[Vynora]] and [[Libila]])&lt;br /&gt;
* Priests cannot use [[Alchemy|alchemy]]. (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot mine, prospect, or tunnel (Exception: [[Magranon]] and [[Libila]])&lt;br /&gt;
* Priests cannot pack dirt or pave (Exception: [[Vynora]])&lt;br /&gt;
* Priests cannot make [[healing cover]]s (Exception: [[Fo]])&lt;br /&gt;
* Priests cannot [[stealing|steal]] or destroy structures. (Exception:[[Libila]])&lt;br /&gt;
&lt;br /&gt;
===Comparison Table===&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
|| || [[Digging]] || [[Wood Cutting]] || [[Alchemy]] || [[Mining]] || [[Pave]] || Make [[Healing Cover]]s || Steal, Destroy Structures || [[Farming]], [[Gardening]], [[Taming]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fo]] || bgcolor=&amp;quot;#00FF00&amp;quot;|* ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||  bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Libila]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● &lt;br /&gt;
|-&lt;br /&gt;
|| [[Magranon]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● ||bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|| [[Vynora]] || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#CC0000&amp;quot;|● || bgcolor=&amp;quot;#00FF00&amp;quot;|* &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Losing priesthood ==&lt;br /&gt;
&lt;br /&gt;
You can remove your priesthood by going unfaithful, and doing actions your god does not like. When you go below 30 faith, you will lose your priesthood, and your faith will be set down to 20. You may also convert to another god and your faith will go down to 1 and you will lose priesthood.&lt;br /&gt;
&lt;br /&gt;
== Losing Premium ==&lt;br /&gt;
Upon losing premium your faith and favor capped at 20 and you temporarily lost priesthood, all of these will revert back to its original state when you purchase premium. Faith gain beyond 30 is not possible for free accounts.&lt;br /&gt;
&lt;br /&gt;
== Preparing to Become a Priest ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic or Premium? ===&lt;br /&gt;
&lt;br /&gt;
You must have Premium time to be a priest.  It is by far the best option to start your priest as a premium character from the outset, the reason being that all your characteristics will then be rising the whole time you are raising your Faith.&lt;br /&gt;
&lt;br /&gt;
You will return to being a follower when you lose premium but getting it again will re-priest you as long as you don't do anything that will change your faith points.&lt;br /&gt;
&lt;br /&gt;
=== Become a Follower ===&lt;br /&gt;
&lt;br /&gt;
# Research each religion's priests abilities and penalties to find which will suit you.&lt;br /&gt;
# See [[Fo]], [[Libila]], [[Magranon]], [[Vynora]]&lt;br /&gt;
# Raise your Faith to 30.&lt;br /&gt;
# As a [[follower]] you cannot raise your Faith beyond 30.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
# Nature skills should probably be kept as low as possible if you are on a basic account, since they generally affect soul characteristics which, in turn, improve spell casting abilities. Keeping them low at the start in that case should help you raise soul faster if you become premium.&lt;br /&gt;
# Support skills such as [[blacksmithing]], [[carpentry]], [[cloth tailoring]], [[masonry]], [[pottery]], [[stone cutting]] and [[woodcutting]] should all be raised to at least 20, and probably 30, so that you will not be left mostly unable to help yourself or your village in other ways after you become a priest.&lt;br /&gt;
# You should strongly consider raising [[Mind logic]] to 20.1 and [[Body control]] to 21 for the ability to command sailing boats and to ride horses. These characteristics are much harder to gain without crafting.&lt;br /&gt;
&lt;br /&gt;
'''N.B. You will also note that as you focus on your soul, you gain body and mind skills a lot slower.'''&lt;br /&gt;
&lt;br /&gt;
=== Characteristics ===&lt;br /&gt;
&lt;br /&gt;
Assuming that you start as a premium character or that you intend to become premium around the time you become a priest, it is important to raise your Strength characteristic to at least 21 before you become a priest, since most priest penalties affect skills that raise strength well.&lt;br /&gt;
&lt;br /&gt;
When you become a priest you must raise your soul strength/depth in order to improve the outcome of your spells. Libilian and Magranon priests must raise [[soul strength]], Fo and Vynoran Priests must raise [[soul depth]].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[Priest Guide]]&lt;br /&gt;
* [[Priest Guide Sincor]]&lt;br /&gt;
* [[Before priesting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89770</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89770"/>
		<updated>2014-12-06T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Xanadu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Doom - Whispering Pines Marina&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
* Colossus of Maxian Memorial - XBears, (J-11) on the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89769</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89769"/>
		<updated>2014-12-06T23:30:29Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Xanadu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Doom - Whispering Pines Marina&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
* Colossus of Maxian Memorial - XBears, (J-10) on the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89768</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89768"/>
		<updated>2014-12-06T23:27:56Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Xanadu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Doom - Whispering Pines Marina&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
* Colossus of Maxian Memorial - Nevermoor, (J-10) on the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89675</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=89675"/>
		<updated>2014-12-01T05:26:32Z</updated>

		<summary type="html">&lt;p&gt;Heboric: /* Serenity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 2,000x [[clay]] (2kg each)&lt;br /&gt;
* 2,000x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a HUGE statue twice the height of a [[guard tower]], 3 [[tile]]s long and wide, and weighing 34,000 kg.&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
*A colossus is considerably harder to create than guard tower.&lt;br /&gt;
*Can't be built on top/inside/on a floor of a house, can`t attach parts to it inside a house. ''You cannot create that inside a building''&lt;br /&gt;
*Can be rotated by the owner&lt;br /&gt;
*Can be pushed/pulled by the owner&lt;br /&gt;
*Colossus placement is on tile you're on. Colossus will face toward you. Dropping unfinished will give you idea where it'll face. e.g. Facing north, upon completion colossus will face south.&lt;br /&gt;
*Max sight distance on flat ground is 60 tiles.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Colossus of Magranon]]&lt;br /&gt;
* [[Colossus of Vynora]]&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Hurf - Nation Of Grizzlam&lt;br /&gt;
* Colossus of Durf - Nation Of Girzzlam&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
* Colossus of Erebus - Shadow Pond Seaside&lt;br /&gt;
* Colossus of Vulcan Bay - Vulcan Bay&lt;br /&gt;
* Colossus of Celtic Highlands - [[Celtic Highlands]]&lt;br /&gt;
* Colossus of Celtic Highlands - Celtic Highlands&lt;br /&gt;
* Colossus of Ultimarus - [[Ultimarus]]&lt;br /&gt;
* Titan of Storm's End - [[Storm's End]]&lt;br /&gt;
* Colossus of Rage - [[POP the Magic Dragon]]&lt;br /&gt;
&lt;br /&gt;
===[[Server types|Deliverance]] ===&lt;br /&gt;
* Colusses of Autumn Twilight - [[Autumn Twilight]]&lt;br /&gt;
* rare Colossus of Zboczek - [[Zbuczyn]]&lt;br /&gt;
* Colossus of Doom - Whispering Pines Marina&lt;br /&gt;
* Colossus of Himdalf of the Storm - Funndy Docks&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Chaos]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
* Colossus of Nope - ''[[Altar of Three]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Colossus of Shoehorn Cove&lt;br /&gt;
*Colossus of Hots Lake&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]'s stable&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Xanadu]] ===&lt;br /&gt;
* Colossus of Vynora - Misareaux Coast, (I-9) on the map&lt;br /&gt;
* Skychurch - Colossus of Vynora, Fo, Magranon, and Normal - Newspring City, (S-9) on the map&lt;br /&gt;
&lt;br /&gt;
[[Category:Colossi]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Heboric</name></author>
		
	</entry>
</feed>