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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hordern</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T05:15:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=97423</id>
		<title>Slate shingle roof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slate_shingle_roof&amp;diff=97423"/>
		<updated>2016-03-20T03:12:26Z</updated>

		<summary type="html">&lt;p&gt;Hordern: Correction of required mortar weight from 20kg to 10kg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Slate_shingle_roof.png&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Roof plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 10x [[slate shingle]]&lt;br /&gt;
* 5x [[mortar]] (10 kg)&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=slate shards&lt;br /&gt;
|note=* You must have 1 slate shingle and 1 mortar in [[inventory]] to start the roof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A building roof made from slate shingles.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires 30 [[masonry]] skill to build&lt;br /&gt;
* Can be repaired and improved with slate shards.&lt;br /&gt;
* Gives [[Paving]] skill upon repair.&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=97191</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=97191"/>
		<updated>2016-01-27T00:58:16Z</updated>

		<summary type="html">&lt;p&gt;Hordern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gems''' are precious stones which sometimes appear on the ground when [[digging]] or  [[mining]] in caves, in which their quality is capped by your mining skill and/or tile quality. They can also be received as a gift from the gods when praying as a priest of over 50 [[faith]].&lt;br /&gt;
&lt;br /&gt;
Gems can be either sold on to another player or a [[trader]], for varying amounts of money, or can be used by priests to &amp;quot;[[vessel]]&amp;quot; their [[favor]], saving it for later use. Gems never decay, although 'using' a vesselled gem to recover favor causes them to lose quality each time. the amount of QL lost is equal to the amount of favor taken to fill the priests favor bar divided by 2. E.g. a priest has 20 favor and 60 faith, the gem will provide 40 favor at a cost of 20 QL. Casting vessel on a gem under 10QL will lower the QL of the gem by 3, and store no favor - useful for grinding the [[channeling]] skill.&lt;br /&gt;
&lt;br /&gt;
All the &amp;quot;common&amp;quot; gems are equally rare and at equal qualities worth the same/store the same amount of favor. The Black/Star gems are rare versions of their respective &amp;quot;common&amp;quot; counterparts. All the &amp;quot;rare&amp;quot; gems are equally rare and at equal qualities worth the same/store the same amount of favor. Their value and ability to hold favor is double that of the common ones though.&lt;br /&gt;
&lt;br /&gt;
Some unique gems were received from [[easter egg]]s in 2006. Another unique gem which is not found anymore is the [[Glass Crazy Diamond]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:gemstone|Gems]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=97190</id>
		<title>Category:Gems</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Gems&amp;diff=97190"/>
		<updated>2016-01-27T00:57:44Z</updated>

		<summary type="html">&lt;p&gt;Hordern: Update of information regarding QL loss of vesslled gems - when and how they lose QL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gems''' are precious stones which sometimes appear on the ground when [[digging]] or  [[mining]] in caves, in which their quality is capped by your mining skill and/or tile quality. They can also be received as a gift from the gods when praying as a priest of over 50 [[faith]].&lt;br /&gt;
&lt;br /&gt;
Gems can be either sold on to another player or a [[trader]], for varying amounts of money, or can be used by priests to &amp;quot;[[vessel]]&amp;quot; their [[favor]], saving it for later use. Gems never decay, although 'using' a vesselled gem to recover favor causes them to lose quality each time. the amount of QL lost is equal to the amount of favor taken to fill the priests favor bar divided by 2. E.g. a priest has 20 favor and 60 faith, the gem will provide 40 favor at a cost of 20 QL. Casting vessel on a gem under 10QL will lower the QL of the gem by 3, and store no favor - useful for grinding the channeling skill.&lt;br /&gt;
&lt;br /&gt;
All the &amp;quot;common&amp;quot; gems are equally rare and at equal qualities worth the same/store the same amount of favor. The Black/Star gems are rare versions of their respective &amp;quot;common&amp;quot; counterparts. All the &amp;quot;rare&amp;quot; gems are equally rare and at equal qualities worth the same/store the same amount of favor. Their value and ability to hold favor is double that of the common ones though.&lt;br /&gt;
&lt;br /&gt;
Some unique gems were received from [[easter egg]]s in 2006. Another unique gem which is not found anymore is the [[Glass Crazy Diamond]].&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:gemstone|Gems]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurmpedia:Users&amp;diff=97131</id>
		<title>Wurmpedia:Users</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurmpedia:Users&amp;diff=97131"/>
		<updated>2015-12-28T11:21:59Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Applying */ updated link to Marni's user page in forums from broken link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Registered users''' are able to:&lt;br /&gt;
*create and edit talk/discussion pages&lt;br /&gt;
*create and edit pages in the player, user and settlement namespaces&lt;br /&gt;
&lt;br /&gt;
: [[Special:ListUsers|List of all users]]&lt;br /&gt;
==Applying==&lt;br /&gt;
To register for a standard '''user''' account with the above privileges send a private message to the [[Wurmpedia:Manager|Wurmpedia Manager]] ([[User:Marni|Marni]]) via [http://forum.wurmonline.com/index.php?/profile/67101-marni/ this link] with your request.&lt;br /&gt;
&lt;br /&gt;
'''See also''': [[Wurmpedia:Users|User]] | [[Wurmpedia:editor|Editor]] | [[Wurmpedia:Assistant|Assistant]] | [[Wurmpedia:Manager|Manager]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=97130</id>
		<title>Epic portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_portal&amp;diff=97130"/>
		<updated>2015-12-28T11:15:20Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Usage */ Added cooldown information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Epic portal.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[log]] &lt;br /&gt;
|group=decorations&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[log]]s &lt;br /&gt;
* 11x [[stone brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished {{PAGENAME}}&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
''This rudimentary structure made from stone bricks and logs is rumoured to lead to far away lands.''&lt;br /&gt;
&lt;br /&gt;
A portal used for transporting a player to the Epic server.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can activate an Epic Portal by right clicking and using the use function.&lt;br /&gt;
&lt;br /&gt;
When you travel to the epic server cluster through one of these portals for the first time it is equivalent to re-creating your character on said cluster, you start with the survival tools, fresh skills, and a new affinity. Also any premium time and coins in your bank is available to you on both servers, so using an epic portal essentially allows you to have two premium characters for the price of one. Your character on freedom doesn't disappear, meaning you can travel back to freedom whenever you wish. You will log on at the position of the portal you used to teleport to the epic cluster when going from epic to freedom and the same in reverse (the positions are saved, not the portals you used).&lt;br /&gt;
&lt;br /&gt;
The portals have a 1 hour cooldown - you may not transfer back to the other server cluster in that time.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Log QL affects success rate when creating the portal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=93489</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=93489"/>
		<updated>2015-07-28T00:16:21Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Additional Bonuses */ Clarification of skill gain with refresh bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* All meditations need to be 30 minutes apart at least&lt;br /&gt;
* Only 4 meditations per day can be less than 3 hours from the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 4 new chances at closer meditation immediately.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 118 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation instead of the usual size if this coincides with a skillgain tick.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=93488</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=93488"/>
		<updated>2015-07-27T21:58:26Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Leaving a Path */ Added event message for trying to join a path before 24hr cooldown is over.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can leave it until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* All meditations need to be 30 minutes apart at least&lt;br /&gt;
* Only 4 meditations per day can be less than 3 hours from the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 4 new chances at closer meditation immediately.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours|| 36 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 4 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 10 Days 12 hours || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 22 Days 12 hours || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 46 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 70 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 94 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 118 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 142 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 166 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 190 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 214 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 238 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 24 Days || 262 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 24 Days || 286 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation at higher levels (9+).&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected) and you will receive a mini skill increase in meditation.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92997</id>
		<title>Historical:Nahjo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Nahjo&amp;diff=92997"/>
		<updated>2015-07-04T04:55:24Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Spells */ - correction of Bless from Fo to Nahjo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Nahjo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Nahjo is the second [[Gods|Deity]] ascension from a Demi-God of a [[Player]]. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
===Nahjo's converting speech===&lt;br /&gt;
''Nahjo is here to grant strength and guidance.''&lt;br /&gt;
&lt;br /&gt;
''We are all seekers here in these foreign lands,''&lt;br /&gt;
&lt;br /&gt;
''We are all threatened by the ancient powers,''&lt;br /&gt;
&lt;br /&gt;
''And it is easy to stumble in this darkness never to rise again.''&lt;br /&gt;
&lt;br /&gt;
''He will lead you through the marshes and caverns, and he will hold your hand when you falter.''&lt;br /&gt;
&lt;br /&gt;
''Trust him in the darkness and sorrow.''&lt;br /&gt;
&lt;br /&gt;
''There is a blessed land we want to show you.''&lt;br /&gt;
&lt;br /&gt;
''Join us in freedom and follow us in peaceful bliss!''&lt;br /&gt;
&lt;br /&gt;
''The path leads on to victory and a new dawn for humankind.''&lt;br /&gt;
&lt;br /&gt;
Will you join us?&lt;br /&gt;
''&lt;br /&gt;
===Nahjo's Inscription ([[Altar of Three]])===&lt;br /&gt;
''Dear friend,''&lt;br /&gt;
&lt;br /&gt;
''I have transcended to a higher state of being.''&lt;br /&gt;
&lt;br /&gt;
''I am now among the Immortals.''&lt;br /&gt;
&lt;br /&gt;
''I have become the epitome of light.''&lt;br /&gt;
&lt;br /&gt;
''Trust me when I promise you a path to strength and glory.''&lt;br /&gt;
&lt;br /&gt;
''I will walk beside you in eternal friendship.''&lt;br /&gt;
&lt;br /&gt;
''I will support you when you stagger, and keep your children safe.''&lt;br /&gt;
&lt;br /&gt;
''Nothing will stop us and one day we will meet on the Western Spurs and drink honey and wine!''&lt;br /&gt;
&lt;br /&gt;
''Let us grow together and conquer the forbidden lands where our souls rule in eternity!''&lt;br /&gt;
&lt;br /&gt;
''Are you ready to join us?''&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Nahjo followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Nahjo domain bonuses while in Nahjo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this. - ''unknown''&lt;br /&gt;
* Receives a passive at 20 Faith - ''unknown''&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Must go unfaithful to bash walls&lt;br /&gt;
&lt;br /&gt;
=== Nahjo priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Mining|Mine]]&lt;br /&gt;
*[[Woodcutting|Cut Wood]]&lt;br /&gt;
*[[Farming|Farm]]&lt;br /&gt;
*[[Lockpicking|Pick Locks]]&lt;br /&gt;
*[[Taming]]&lt;br /&gt;
*Priests of Nahjo recieve double favor gains from sacrificing ''Unknown''&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
*Generic [[Priest]] Penalties&lt;br /&gt;
*Cannot [[Digging|Dig]]&lt;br /&gt;
*Cannot use [[Alchemy]]&lt;br /&gt;
*Cannot [[Paving|Pave]]&lt;br /&gt;
=== Nahjo champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
&lt;br /&gt;
''All this information is currently assumed based on all other champion information''&lt;br /&gt;
&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Nahjo follower and Nahjo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Nahjo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Nahjo' for example).&lt;br /&gt;
* You will lose your Champion status after you die 3 times or after 6 months.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (Seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Use on blank [[altar]]s to bless them to Nahjo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tangle weave]]&lt;br /&gt;
| 10 || 30 || 30 || 6 || Creature || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || 10 || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || || Creature, Item || Hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale &lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || 30 || Item || Tempts spirits to inhabit the target || Enchantment spell for [[mailbox]]es and Turrets&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || 40 || Tile || Locates [[creatures]] nearby ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || 9 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || 10 || Wound || Heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || Locates enemies. || Effective when cast on a [[pendulum]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || 30 || Tile || Turns tiles to mycelium. || Does not work on Freedom. [03:40:45] This spell does not work here.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 || Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || 9 || Creature || Target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Worm Brains]] &lt;br /&gt;
| 35 || 30 || 40 || 15 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 60 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 || Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || 30 || Item || Damages the holy altars || 3 Minute cooldown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 20 || 50 || 10 || Tile, Item || Creates and destroys dirt || Lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || 20 || Item || Causes frost wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 || Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || Hits may transfer higher skills || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || Increases speed of use || N/A &lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)|Wrath of Magranon]] &lt;br /&gt;
| 50 || 50 || 50 || 10 || Tile ||Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || 20 || Item || Transfers life force to you || Requires [[Linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells| Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || 200 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || 10 || Creature || Removes evil spirits from creatures || Also kills [[zombie]]s (30 minute cooldown)&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=89451</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=89451"/>
		<updated>2014-11-04T12:07:34Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */ added the fact that it requires 2 hitched animals to move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
** 4x [[small wheel]]s&lt;br /&gt;
*** 12x [[plank]]s&lt;br /&gt;
*** 8x [[shaft]]s&lt;br /&gt;
** 2x [[shaft]]s&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 14 [[shaft]]s&lt;br /&gt;
* 33 [[plank]]s&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 2 [[yoke]]s&lt;br /&gt;
* 2 [[sheets]]&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a wagon can be adjusted by stacking other [[container]]s, such as [[large crate]]s, inside.  Up to 9 large crates or 16 small crates can be [[Load_cargo|loaded]] on a wagon. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 9 Large Crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 2723 (2700 in crates, 23 in wagon) &lt;br /&gt;
|-&lt;br /&gt;
| [[Felled Tree]] || 50 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]] || 4 || 0 (1 Forge fits with 7 Large Crates)&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]] || 53 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Raft]] || 21 || 0&lt;br /&gt;
|}&lt;br /&gt;
(9 crates takes 15552 (1728 * 9) which leaves 448 volume remaining.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A Wagon holds 16000 units of [[Volume]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*A wagon cannot carry passengers, only one driver.&lt;br /&gt;
*At least 40 fine carpentry is required to create as well as to continue building a wagon.&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*[[Bison]]s have a speed bonus when dragging wagons making them faster than [[horse]]s when hitched to a wagon.&lt;br /&gt;
*Can be secured with a small or large [[padlock]].&lt;br /&gt;
*21 [[mind logic]] is needed to command it&lt;br /&gt;
*23 [[Body Strength]] is needed to use the [[load cargo]] function &lt;br /&gt;
*Plank quality effects creation chance.  The QL of additional components plays a major role in the attach chance, especially at lower fine carpentry skill levels.  &lt;br /&gt;
*At 50 fine carpentry skill, with a 25.97ql plank, the creation chance was 9%.  At 50 fine carpentry skill, with a 45.56ql plank, the creation chance was 19%.&lt;br /&gt;
*At 40 fine carpentry skill, with a 20.76ql plank, the creation chance was 0%.  With a 31.20ql or 32.84ql plank and the same skill level, the creation chance was 8%.  With a 46.82ql plank, the creation chance was 13%.&lt;br /&gt;
*Can't be dragged (needs animals hitched to it to drive).&lt;br /&gt;
*Requires at least 2 animals hitched to move.&lt;br /&gt;
*Wagons created in the various [[kingdom]]s will display the colors specific to each kingdom similar to  [[Kingdom_banner]]s.&lt;br /&gt;
*Can be [[load]]ed into all [[ship]]s larger than [[Small sailing boat]] with the exception of a Cog.&lt;br /&gt;
*Requires the equivalent of approximately 39 large crates of space to be loaded.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==  &lt;br /&gt;
(not all currently listed)&lt;br /&gt;
Note: You must be embarked as commander in order to be able to load things. Right click them and load them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bulk storage bin]]&lt;br /&gt;
* [[Food storage bin]]&lt;br /&gt;
* [[Forge]]&lt;br /&gt;
* [[Oven]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Large barrel]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Ornate fountain]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Armour stand]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=88386</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=88386"/>
		<updated>2014-09-13T13:31:07Z</updated>

		<summary type="html">&lt;p&gt;Hordern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NB - The Enclosure Rule (protecting areas of land by staff enforcement rather than game mechanics) was removed from the game rules in mid 2014 but the wording was as follows:&lt;br /&gt;
&lt;br /&gt;
An enclosure is defined as a completely enclosed secured area, composed of [[:Category:Fences|fences]] (excluding hedges and woven fences), gates or walls, and attached to or surrounding a [[House (general)|house]] with at least completed bottom level walls. The bottom level walls of any such house/s being part of the enclosure must be visible from all parts of the fencing encompassing the enclosure area. Note that a [[Settlement|deed]] overrides the enclosure rule. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=88385</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=88385"/>
		<updated>2014-09-13T13:30:09Z</updated>

		<summary type="html">&lt;p&gt;Hordern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NB - The Enclosure rule was removed from the game rules in mid 2014 but the wording was as follows:&lt;br /&gt;
&lt;br /&gt;
An enclosure is defined as a completely enclosed secured area, composed of [[:Category:Fences|fences]] (excluding hedges and woven fences), gates or walls, and attached to or surrounding a [[House (general)|house]] with at least completed bottom level walls. The bottom level walls of any such house/s being part of the enclosure must be visible from all parts of the fencing encompassing the enclosure area. Note that a [[Settlement|deed]] overrides the enclosure rule. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=81255</id>
		<title>Cordage rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=81255"/>
		<updated>2013-09-07T07:45:05Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Rope.png&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive= [[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rope is thinner and used for hoisting and lowering sails.''&lt;br /&gt;
&lt;br /&gt;
'''Cordage rope''' is the most difficult rope to create. It is used in [[shipbuilding]], for some [[trap]]s, and also for [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Cordage rope requires approximately 20 [[ropemaking]] skill. With a high quality [[rope tool]] this requirement will diminish. For example with a 65ql rope tool you will need just under 15 ropemaking skill, whereas with a 26ql rope tool you will need nearly 21 skill. Cordage ropes become an option when your chance to make a [[mooring rope]] increases to 25%.&lt;br /&gt;
&lt;br /&gt;
* At 13.97 skill with a 68.86 rope tool: (Items % are: Thick rope 50%, Rope 75%, Bow String 64%, Mooring Rope 24%,  Cordage Rope 6%).&lt;br /&gt;
* At 50 skill with a 72ql rope tool: (Items % are: Thick rope 99%, Rope 99%, Bow String 99%, Mooring Rope 97%,  Cordage Rope 86%).  End product is inconsistent regarding quality, with 50 84ql Wemp Fibre results were 37 ropes ranging from 1 to 81 ql with only 3 above 70ql.&lt;br /&gt;
* Cordage appears with 6% at 41.5 skill with a 1QL ropetool.&lt;br /&gt;
&lt;br /&gt;
Failure to create a cordage rope results in the loss of 0.05kg of wemp fibre.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* [[Large square rig]]&lt;br /&gt;
* [[Spinnaker rig]]&lt;br /&gt;
* [[Square rig]]&lt;br /&gt;
* [[Square yard rig]]&lt;br /&gt;
* [[Tall square rig]]&lt;br /&gt;
* [[Triangular rig]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=81254</id>
		<title>Cordage rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=81254"/>
		<updated>2013-09-07T07:10:33Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Creating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Rope.png&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive= [[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rope is thinner and used for hoisting and lowering sails.''&lt;br /&gt;
&lt;br /&gt;
'''Cordage rope''' is the most difficult rope to create. It is used in [[shipbuilding]], for some [[trap]]s, and also for [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Cordage rope requires approximately 20 [[ropemaking]] skill. With a high quality [[rope tool]] this requirement will diminish. For example with a 65ql rope tool you will need just under 15 ropemaking skill, whereas with a 26ql rope tool you will need nearly 21 skill. Cordage ropes become an option when your chance to make a [[mooring rope]] increases to 25%.&lt;br /&gt;
&lt;br /&gt;
* At 13.97 skill with a 68.86 rope tool: (Items % are: Thick rope 50%, Rope 75%, Bow String 64%, Mooring Rope 24%,  Cordage Rope 6%).&lt;br /&gt;
* At 50 skill with a 72ql rope tool: (Items % are: Thick rope 99%, Rope 99%, Bow String 99%, Mooring Rope 97%,  Cordage Rope 86%).  End product is inconsistent regarding quality, with 50 84ql Wemp Fibre results were 37 ropes ranging from 1 to 81 ql with only 3 above 70ql.&lt;br /&gt;
* Cordage appears with 6% at 41.5 skill with a 1QL ropetool.&lt;br /&gt;
&lt;br /&gt;
Failure to create a cordage rope results in the loss of 0.05kg of wemp fibre.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* [[Large square rig]]&lt;br /&gt;
* [[Spinnaker rig]]&lt;br /&gt;
* [[Square rig]]&lt;br /&gt;
* [[Square yard rig]]&lt;br /&gt;
* [[Tall square rig]]&lt;br /&gt;
* [[Triangular rig]]&lt;br /&gt;
* [[Cloth Net Trap]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=80652</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=80652"/>
		<updated>2013-08-01T22:07:40Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Champion points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The decision to do this is extremely dangerous. &lt;br /&gt;
You will immediately get a boost of power, granted by Magranon. &lt;br /&gt;
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
You will be able to withstand a lot more physical damage. &lt;br /&gt;
Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 15 champion points.&lt;br /&gt;
* 1 point is removed every day.&lt;br /&gt;
* You can have max 30 points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 5 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You lose 10 points if you die for whatever reason.&lt;br /&gt;
* You gain 1 point when you are involved in a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player, 10 times total from any one player.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can't become a champion again for the next real life year.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* Increased skill gain (factor isn't known).&lt;br /&gt;
* You will get a new [[title]]: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any [[battle rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon_puppet&amp;diff=80158</id>
		<title>Magranon puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon_puppet&amp;diff=80158"/>
		<updated>2013-07-06T13:40:57Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Cochineal]] (0.20kg)&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hand puppet made from cloth and yarn.''&lt;br /&gt;
&lt;br /&gt;
'''Magranon puppet''' plays the part of [[Magranon]], the deity of fighting for justice and freedom, in [[Puppeteering]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] takes damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a [[yoyo]] to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in toy making better use low ql shafts or attach it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo_puppet&amp;diff=80157</id>
		<title>Fo puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo_puppet&amp;diff=80157"/>
		<updated>2013-07-06T13:40:48Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Acorn]]&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hand puppet made from cloth and yarn.''&lt;br /&gt;
&lt;br /&gt;
'''Fo puppet''' plays the part of [[Fo]], the deity of gardening and farming, in [[Puppeteering]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] takes damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a [[yoyo]] to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in toy making better use low ql shafts or attach it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila_puppet&amp;diff=80156</id>
		<title>Libila puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila_puppet&amp;diff=80156"/>
		<updated>2013-07-06T13:40:36Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Charcoal]] (0.50kg)&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hand puppet made from cloth and yarn.''&lt;br /&gt;
&lt;br /&gt;
'''Libila puppet''' plays the part of [[Libila]], the evil, dark goddess of the Horde of the Summoned, in [[Puppeteering]]. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] takes damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a [[yoyo]] to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in toy making better use low ql shafts or attach it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora_puppet&amp;diff=80155</id>
		<title>Vynora puppet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora_puppet&amp;diff=80155"/>
		<updated>2013-07-06T13:40:05Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[Needle]]&lt;br /&gt;
|passive=[[String of cloth]] (0.50kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 1 [[Blueberry]] (0.05kg)&lt;br /&gt;
* 1 [[Square piece of cloth]] (0.30kg)&lt;br /&gt;
* 1 [[Shaft]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hand puppet made from cloth and yarn.''&lt;br /&gt;
&lt;br /&gt;
'''Vynora puppet''' plays the part of [[Vynora]], the Goddess of knowledge, creation, water and fishing, in [[Puppeteering]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
On a failed attempt to create the puppet, the [[string of cloth]] takes damage.&lt;br /&gt;
&lt;br /&gt;
To unlock the ability to make puppets, you need to first make a [[yoyo]] to unlock the [[Toy making]] skill.&lt;br /&gt;
&lt;br /&gt;
At low skill in toy making better use low ql shafts or attach it as last part. At present it seems that ql addition from attaching the shaft is based on [[carpentry]] and not toy making! It may happen that you end up with a puppet with a ql much higher than your toy making skill and that makes it very hard to attach anything to the puppet after you added the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=79522</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=79522"/>
		<updated>2013-06-13T16:34:19Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. All ships are started by using a [[keel section]] on a [[keel section]].&lt;br /&gt;
&lt;br /&gt;
* [[Small raft]] (cannot be boarded but can be dragged)&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;del&amp;gt;The last person to pick up and drop a boat while under construction will be marked as the owner of that boat upon completion.&amp;lt;/del&amp;gt;&lt;br /&gt;
* The person attaching the last piece to a boat will become the owner.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Epic]] cluster and the [[Chaos]] server, but not on any other server in the [[Freedom]] cluster. To take ownership of a boat you must board the boat as captain whilst the current owner is an enemy.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg)&lt;br /&gt;
* [[Hull plank]] (8.00kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg)&lt;br /&gt;
* [[Small tackle]] (6.50kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]] || NA || NA || NA || 20.1&lt;br /&gt;
| &amp;lt;20 || 20.1 || 21.05 || 22 || 23 || 24&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]] || NA || NA || NA || NA&lt;br /&gt;
| &amp;lt;20 || &amp;lt;20 || 20 || &amp;lt;20 || ~29 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || unfinished&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || yes&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || yes&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For details regarding completed vessel statistics you may also want to see the [[Ship#Vessel Details | Vessel Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Wood types ==&lt;br /&gt;
&lt;br /&gt;
Different woods gives different looks.&lt;br /&gt;
&lt;br /&gt;
The last wood piece attached will determine the wood type the ship is made out of.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Wood types&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Apple :&lt;br /&gt;
! Birch :&lt;br /&gt;
! Cedar :&lt;br /&gt;
! Cherry :&lt;br /&gt;
! Lemon :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-apple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-birch.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cedar.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-cherry.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-lemon.jpg|200px]]&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Maple :&lt;br /&gt;
! Oak :&lt;br /&gt;
! Olive :&lt;br /&gt;
! Pine :&lt;br /&gt;
! Willow :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:boat-wood-maple.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-oak.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-olive.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-pine.jpg|200px]]&lt;br /&gt;
| [[Image:boat-wood-willow.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
* Master Shipwright at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=77787</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=77787"/>
		<updated>2013-02-07T15:17:22Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Server type summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has the following types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom cluster 1 [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom cluster 2 [[PvE]] (Pristine and Release)&lt;br /&gt;
:*Freedom cluster 1 [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server travel map ==&lt;br /&gt;
You can sail across some server borders, depending on which cluster it belongs to. This will leave your skills and items intact. Animals cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
You can use an [[Epic portal]] to travel between a Freedom cluster and the [[Epic cluster]]. Please read [[Epic portal|here]] what happens to your skills and items!&lt;br /&gt;
&lt;br /&gt;
''Notes: ''&lt;br /&gt;
*''At this moment it is not possible to travel between Freedom cluster 1 and Freedom cluster 2. A character on Epic who has once chosen to travel to Freedom cluster 1 cannot use the Epic portal to go to Freedom cluster 2, and vice versa.''&lt;br /&gt;
*''Currently Pristine and Release are inaccessible by any other means than traveling to them from the tutorial.''&lt;br /&gt;
&lt;br /&gt;
For an overview see the [http://wurmmapsearch.net84.net/Overmap.html Travel map].&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] || [[Greendog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || [[Hunters Lodge/The Landing/Gold Coast/The Shroud]] || ? || ? || ? || Strongbox&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;center&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes. Can only be planted in land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. Iron ore is not capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is no longer possible on Freedom.  However, taking anything that is not secured correctly (e.g. Unlocked boats) is not considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 1 ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 2 ===&lt;br /&gt;
&lt;br /&gt;
Follows Freedom servers rule set (see above). This is a new cluster starting with Pristine at the official release of Wurm Online 1.0 which won’t be connected to freedom cluster 1 for an undetermined amount of time in order to provide that total newbie feeling. The second one was Release, which is situated to the South border of Pristine.&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back to the other servers will put you back in the Freedom Isles kingdom and coming back will put you back to whatever kingdom you were in when you left. &lt;br /&gt;
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks and bash things on deed.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter !! Status&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a || [http://jenn001.game.wurmonline.com/battles/stats.html GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004] || [http://freedom004.game.wurmonline.com/battles/stats.html Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || Freedom || n/a || [http://freedom002.game.wurmonline.com:8081/battles/stats.html Pris]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || Freedom || n/a || [http://freedom002.game.wurmonline.com:8082/battles/stats.html Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1] || [http://wild001.game.wurmonline.com:8080/battles/stats.html Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2] || [http://freedom003.game.wurmonline.com:8080/battles/stats.html Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3] || [http://freedom002.game.wurmonline.com:8080/battles/stats.html Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4] || [http://freedom001.game.wurmonline.com:8080/battles/stats.html Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon] || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Backpack&amp;diff=77299</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Backpack&amp;diff=77299"/>
		<updated>2013-01-15T10:42:34Z</updated>

		<summary type="html">&lt;p&gt;Hordern: weight of leather pieces added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wurmpedia Backpack.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (2.20 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
*[[Leather pieces]] (0.2 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''backpack''' made from [[leather]] with metal husks. Backpacks allow players to carry more than 100 [[item]]s in their [[inventory]] and may be equipped on the torso. Placing items in your backpack will reduce the [[decay]] rate by 2x.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Like other leather items, a backpack will NOT take damage from being heated in a [[forge]]. This makes them useful when smithing (or cooking) in a forge since you can put more than 100 items in the forge + you can sort the items easier.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Satchel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather items]]&lt;br /&gt;
[[Category:Containers]] &lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_bucket&amp;diff=77298</id>
		<title>Small bucket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_bucket&amp;diff=77298"/>
		<updated>2013-01-15T10:33:55Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Used for */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Small bucket&lt;br /&gt;
|image=Small bucket.png&lt;br /&gt;
|active=[[plank]] &lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=:*4x Planks&lt;br /&gt;
|result=:*Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
:*'''{{PAGENAME}}''' - (1.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A container that may contain solids or liquids, but not both at once.&lt;br /&gt;
&lt;br /&gt;
Its capacity is 12 units of volume (not weight, its units are like a [[bulk storage bin]])&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
&lt;br /&gt;
* Harvesting [[maple sap]] from [[maple]] trees&lt;br /&gt;
* [[Milking]] [[cow|cows]]&lt;br /&gt;
* Building [[well|wells]]&lt;br /&gt;
* Storing items or liquids&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A higher quality bucket will result in higher quality maple sap.&lt;br /&gt;
*It is the quality of the small nails that determine the success rate.&lt;br /&gt;
*Faliure results in damage to the plank and nails.&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Small_bucket&amp;diff=77297</id>
		<title>Talk:Small bucket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Small_bucket&amp;diff=77297"/>
		<updated>2013-01-15T10:33:27Z</updated>

		<summary type="html">&lt;p&gt;Hordern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are there actually any fruits or bushes that require a small bucket to harvest?  I'm under the impression that they all use sickles as the tool, and are solid items that do not require any container. [[User:Arcas|Arcas]] 14:40, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it's true. It's used for maple sap, that's all. --[[User:Gradir|Gradir]] 21:13, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yup sap harvesting, thats it. --[[User:Klaa|Klaa]] 21:33, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well close to 2 years later - I'll take that line out ;) -- Hordern (Jan 2013)&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Small_bucket&amp;diff=77296</id>
		<title>Talk:Small bucket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Small_bucket&amp;diff=77296"/>
		<updated>2013-01-15T10:33:06Z</updated>

		<summary type="html">&lt;p&gt;Hordern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are there actually any fruits or bushes that require a small bucket to harvest?  I'm under the impression that they all use sickles as the tool, and are solid items that do not require any container. [[User:Arcas|Arcas]] 14:40, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't think it's true. It's used for maple sap, that's all. --[[User:Gradir|Gradir]] 21:13, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yup sap harvesting, thats it. --[[User:Klaa|Klaa]] 21:33, 14 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well close to 2 years later - I'll take that line out ;) -- Hordern&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mass_stamina&amp;diff=75925</id>
		<title>Mass stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mass_stamina&amp;diff=75925"/>
		<updated>2012-12-02T18:39:40Z</updated>

		<summary type="html">&lt;p&gt;Hordern: cooldown is 15 mins, not 13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
|cooldowntime=15 minutes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Refreshes all allies in the area, restoring their stamina.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Refresh (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=69750</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=69750"/>
		<updated>2012-02-01T15:09:12Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Tutorial server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
''This page is currently undergoing updates''&lt;br /&gt;
&lt;br /&gt;
Wurm currently has four types of server: Tutorial, Freedom (consisting of Independence, Deliverance, and Exodus), Chaos, and Epic.  Currently not much information is known about the Epic server type as it's still being explored and figured out. There is also a login server and a [[test server]] (which can be accessed via the wiki - see the link bar at the top left).&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the four server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|-&lt;br /&gt;
! Server name&lt;br /&gt;
! Independence !! Deliverance !! Exodus !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Server size in tiles&lt;br /&gt;
! 4096x4096 !! 2048 x 2048 !! 2048 x 2048 !! 4096x4096 !! 2048x2048 !! 2048x2048 !! 1024x1024 !! 2048x2048&lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Freedom Isles&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]] and Player Made Kingdoms&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Some (outlawed)&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Limited&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Optional&lt;br /&gt;
|-&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes, can be planted anywhere as server is all one kingdom.&lt;br /&gt;
| Yes, can only be planted in land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes, can be planted anywhere as server is all one kingdom.&lt;br /&gt;
|-&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[White light]] gods only, can be inaugurated at 30 faith by priests with more than 40 faith.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| Premium and Basic&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | High&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|-&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_6|[6]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Possible to duel and spar with other players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Enemy kingdoms receive a [[combat rating]] penalty.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; CA Help is enabled on this server&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; Iron ore is not capped&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the Tutorial server is to introduce the player to the game mechanics.  Players may then move on from the Tutorial server to other server types using [[portal]]s. Premium must be purchased to be able to move to the Elevation server. Premium time has no effect till the player leaves the server - the Tutorial server only allows basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There are also no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Wild and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offenses in many instances. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
A second Freedom server named Deliverance has been [http://www.wurmonline.com/blog/from-the-boss/deliverance/ released], the server can be accessed through a portal at the end of the Tutorial or by sailing across the South border of Independence.&lt;br /&gt;
&lt;br /&gt;
A third Freedom server named Exodus has been [http://www.wurmonline.com/blog/from-the-boss/land-land-land/ released], the server can be accessed through a portal at the end of the Tutorial or by sailing across the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three existing servers. Sailing back east across the border from Chaos will only take you to deliverance.&lt;br /&gt;
&lt;br /&gt;
=== Wild servers ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. &lt;br /&gt;
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. &amp;lt;sup&amp;gt;[''citation needed'']&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players. More details have been given on the blog about epic[http://www.wurmonline.com/blog/from-the-boss/short-update-on-epic/].&lt;br /&gt;
&lt;br /&gt;
Epic servers are up! Please refer to [[Epic Cluster]] for more information.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
&lt;br /&gt;
=== Test servers ===&lt;br /&gt;
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_8|[8]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_8|[8]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69493</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69493"/>
		<updated>2012-01-11T19:31:00Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Current Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://www.wlhost.net/images/7c7e7.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://www.wlhost.net/images/e2d9b.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://www.wlhost.net/images/b3e54.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://www.wlhost.net/images/ba21e.png Official map dump release] November 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69492</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69492"/>
		<updated>2012-01-11T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* - Chaos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
* [http://www.wlhost.net/images/895c9.png Official map dump release] Jan 2012&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69491</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=69491"/>
		<updated>2012-01-11T19:20:06Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* - Independence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ====&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] by Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://www.wlhost.net/images/51042.png Official map dump release] Jan 2012&lt;br /&gt;
* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] DarkMalice map continued by MamaDarkness (updated as Mama see's fit). [http://wurmonline.com/forum/index.php?topic=67069.0 This forum thread] is where updates are happening. &lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Independence Community Map] by DarkMalice - (last update 4th Dec 2011) - No longer updated.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] by Trencal. Originally created from the [http://minersahoy.com/Wurm%20Maps/Deliv.png server map dump] published by Rolf, combined with the deed information and key from DarkMalice's discontinued project below. [http://wurmonline.com/forum/index.php?topic=66599.0 This forum thread] is where updates are posted.&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map2.png Deliverance Community Map] by DarkMalice - Discontinued, last updated 7th October, 2011 (formerly updated weekly).&lt;br /&gt;
*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] by MamaDarkness. Highly accurate, no longer being updated.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] by Lobber - VERSION 2012-1-1-044. [http://wurmonline.com/forum/index.php?topic=66380.0 This forum thread] is where you may post a request to add your deed or suggest a name for a geographical location. Please include all amenities your deed may offer, including, but not limited to: [http://wurmonline.com/wiki/index.php?title=Mailbox mailbox], [http://wurmonline.com/wiki/index.php?title=Trader trader], [http://wurmonline.com/wiki/index.php?title=Merchant merchant], [http://wurmonline.com/wiki/index.php?title=Fountain_%28container%29 fountain] (container with water), [http://wurmonline.com/wiki/index.php?title=Well well], [http://wurmonline.com/wiki/index.php?title=Bed beds] for rent, or nearby [http://wurmonline.com/wiki/index.php?title=Stone_guard_tower guard towers] (must be completed). And now Including [http://wurmonline.com/wiki/index.php?title=Epic_portal Epic Portal] locations!&lt;br /&gt;
* [http://noizeviolation.com/wurm/Freedom_map3.png Exodus Community Map] by DarkMalice - Project closed November 22, 2011 (formerly updated weekly).&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008) (NLA)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions. their movements can be seen here:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=69078</id>
		<title>Large chest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_chest&amp;diff=69078"/>
		<updated>2011-12-13T00:30:44Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 2x [[iron ribbon]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large chest made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The [[quality]] of the first iron ribbon determines the creation success rate.&lt;br /&gt;
*If the creation attempt fails, the ribbon and plank are damaged.&lt;br /&gt;
*The last plank attached determines the [[trees|wood type]] of the chest if the plank is the last component to be attached.&lt;br /&gt;
*Large chests cannot be picked up, but can be ''pushed'' or ''pulled'' around.&lt;br /&gt;
*With a [[Large padlock]] attached to it, a large chest is a secure storage for items. Be carefull not to lose the [[key]] though.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*As is the case with many other items, it is recommended (especially if it's not to be placed on a [[deed]]) to create this chest from [[cedar]].&lt;br /&gt;
*It's possible (and in many cases recommended) to make a copy of the key from [[copper lump|copper]].&lt;br /&gt;
&lt;br /&gt;
*Items that can be stored in large chests are:&lt;br /&gt;
#All forms of armor.&lt;br /&gt;
#Various smaller items.&lt;br /&gt;
#[[Short Bow]]&lt;br /&gt;
&lt;br /&gt;
*Items that can not be stored in large chests are:&lt;br /&gt;
[[Bow]], [[Long bow]], [[Fishing Rod]], [[Barding]] &lt;br /&gt;
&lt;br /&gt;
== Total Materials needed for creation ==&lt;br /&gt;
* 5 [[plank]]s&lt;br /&gt;
* 3 [[iron ribbon]]s&lt;br /&gt;
* 1 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=68298</id>
		<title>Mine door (rock)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(rock)&amp;diff=68298"/>
		<updated>2011-11-04T11:19:04Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Notes */  Corrected a 'requirements have changed' misnomer. Both skill and chisel QL affect it, so the higher one is, the lower the other can be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rock mine door&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
|improve=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A door that looks very similar to the rock around here.''&lt;br /&gt;
&lt;br /&gt;
'''Rock mine door''' is an item used to limit access to a mine.  It conceals the opening as to not be readily apparent to the passerby by making it look like the rest of the nearby rock.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the mine door, right click a mine tile border and select ''build door''. The resulting door has 100 strength for every full QL of the item.&lt;br /&gt;
&lt;br /&gt;
The mine door cannot be improved or removed once installed and can only be managed by right-clicking it while visible (no writs).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*No lock is required.&lt;br /&gt;
*Requires 21 mining skill to attach&lt;br /&gt;
*Substantially more difficult to create than any other cut stone object&lt;br /&gt;
*Option to build shows up with around Chisel Skill of 15 and Stone Cutting of 10 or vice versa (creation success will only be roughly 6% at that point).&lt;br /&gt;
&lt;br /&gt;
*Fits in a [[large cart]], but not in a [[small cart]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Mine door (wood)]]&lt;br /&gt;
*[[Mine door (gold)]]&lt;br /&gt;
*[[Mine door (silver)]]&lt;br /&gt;
*[[Mine door (steel)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mine doors]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tundra&amp;diff=68077</id>
		<title>Tundra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tundra&amp;diff=68077"/>
		<updated>2011-10-21T16:34:31Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Use */  tundra creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Tundra&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=N/A&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Tiles where the tree growth is hindered by low temperatures and short growing seasons.  It is mostly found on north and south end of the world.&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
A tundra is often a good hunting spot because animals tend to walk to open places, however tundra does not spawn animals.&lt;br /&gt;
&lt;br /&gt;
To remove it, simply dig it once. Tundra should be treated with care, as it very hard to create. Ice Pillar cast on grass is capable of turning the tile to tundra*. it is advisable to avoid destroying tundra tiles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=67303</id>
		<title>Affinity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=67303"/>
		<updated>2011-09-07T09:59:42Z</updated>

		<summary type="html">&lt;p&gt;Hordern: took out falsification of one month renewal if undiscovered - confirmed by Rolf in GM chat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''affinity''' is a bonus to skillgain in a given [[skill]] or [[characteristic]].&lt;br /&gt;
&lt;br /&gt;
Each character is created with one random affinity.&lt;br /&gt;
&lt;br /&gt;
Additional affinities may be gained by killing other players in combat, provided the opponent is premium, has an affinity, and is of an enemy kingdom. It is possible to gain up to five affinities in each skill this way.  This is the only way to gain more than one affinity.&lt;br /&gt;
&lt;br /&gt;
Skills for which you have an affinity can be seen by an asterisk symbol (*) next to their name in the skills window. Note that if you have not unlocked that particular skill yet, by using it, it will not show up even if you have an affinity for it.&lt;br /&gt;
&lt;br /&gt;
The effect on experience gain is 10% per affinity, stacking up to 5 times. It would be reasonable to assume that the maximum possible skillgain accrued from affinities (at the maximum stack) would be in the range of 50%.&lt;br /&gt;
&lt;br /&gt;
An affinity in main [[Fighting]] skill does not seem to have any effect, except when skilling up to 20 with a practice doll.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=67208</id>
		<title>Thirst</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Thirst&amp;diff=67208"/>
		<updated>2011-08-31T11:56:52Z</updated>

		<summary type="html">&lt;p&gt;Hordern: addition of weight to drink for full refill of bar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thirst''' is the blue bar on your interface which is labeled water. If the your water is low the [[player]] becomes thirsty and requires [[water]]. To replenish your thirst, drink from a [[tile]] that is emerged underwater or drink a [[liquid]]-based food.&lt;br /&gt;
Thirst affects the rate at which your [[stamina]] regenerates. Higher levels obviously cause your stamina to regenerate faster. You will '''not''' die if your water reaches 0%. It takes 2.2kg of water to refill a bar from 0%.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
* [[Player status effect]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=66911</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=66911"/>
		<updated>2011-08-18T20:21:15Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Skill titles */  90 cooking updated courtesy of Hellroth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Smasher&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru|| Swami || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| N/A|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
|Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
Players without posts have the forum title of 'Newbie'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
In addition to the above title, moderating staff (such as [[Community Assistant|Community Assistants]] and [[GM|Game Moderators]]) and [[dev|developers]] receive a banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=65531</id>
		<title>Vessel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vessel&amp;diff=65531"/>
		<updated>2011-07-18T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Favor Stored in Gem */  added faint and some, not sure where some turns to just power. Probably 25.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Vessel'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=38&lt;br /&gt;
|favor=5+&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
This spell stores [[favor]] in [[gems]], depending on the [[QL]] of the gem, and your current amount of favor.&lt;br /&gt;
You need at least 7.5 favor to cast vessel but it will only use a min of 5 [[favor]] on casting.&lt;br /&gt;
If the gem is less than 10QL, the gem is not filled but the priest loses 5 [[favor]] and can gain channeling skill as usual and the gem loses 3QL.&lt;br /&gt;
If the gem is above 10QL, you can still cast Vessel on it starting from 7.5 favor, then use it, and it will lose between 3.5 to 4.5QL, and you can&lt;br /&gt;
cast Vessel on it again and again (until it reaches 0 QL of course, in which case it will vanish)&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item.&lt;br /&gt;
# Right-click a gem.&lt;br /&gt;
# Select Spells/[[Vessel]].&lt;br /&gt;
&lt;br /&gt;
===Using the gem===&lt;br /&gt;
# Right-click the gem.&lt;br /&gt;
# Select Use.&lt;br /&gt;
&lt;br /&gt;
If the gem is over 10ql it will lose [[QL]] when you use it, depending on the amount of [[favor]] to regenerate.&lt;br /&gt;
You cannot use the gem to store favor when the [[QL]] is below 10.&lt;br /&gt;
&lt;br /&gt;
===Favor Used to Fill a Gem===&lt;br /&gt;
&lt;br /&gt;
The amount of favor used to fill a gem with favor completely is the QL plus 5, so a 20QL gem would require 25 favor to fill completely.&lt;br /&gt;
&lt;br /&gt;
Gems can also be part filled with favor, but once part filled they can not be topped off with additional favor. &lt;br /&gt;
&lt;br /&gt;
===Favor Stored in Gem===&lt;br /&gt;
&lt;br /&gt;
The amount of favor stored in a gem is double the amount used to fill the gem&lt;br /&gt;
&lt;br /&gt;
Upon examining a gem the ''approximate'' amount of favor stored can be found from the power emitted.&lt;br /&gt;
&lt;br /&gt;
1 - 10 It emits faint power.&lt;br /&gt;
&lt;br /&gt;
10 - ? It emits some power.&lt;br /&gt;
&lt;br /&gt;
? - 50 It emits power.&lt;br /&gt;
&lt;br /&gt;
51 - 100 It emits quite a lot of power.&lt;br /&gt;
&lt;br /&gt;
101 - 150 It emits very much power.&lt;br /&gt;
&lt;br /&gt;
150+ It emits huge amounts of power&lt;br /&gt;
&lt;br /&gt;
===Example of Storing and Using Vessel===&lt;br /&gt;
&lt;br /&gt;
Assume that the Priest has 50 Faith and a therefore a maximum of 50 Favor. The priest also has a gem of 25QL&lt;br /&gt;
&lt;br /&gt;
If the priest had 30 favor and cast vessel on the 25QL gem their favor would drop to 0 and the gem would be completely filled with power, as the favor to completely fill a gem is the QL plus 5 Favor.&lt;br /&gt;
&lt;br /&gt;
Now the priest, not wanting to wait to regain favor naturally uses the gem at once &amp;quot;You feel a rush of blood to your head as the power from the gem enters your body.&amp;quot; the QL of the gem drops to almost 0 and the priests favor jumps up to 50. This is because the amount of favor used to fill the gem (not including the 5 used to cast) is doubled and given back to the priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Although you can vessel a gem only once, you can absorb it over and over till its empty so a gem over 50ql can potentially fill your favor up multiple times.&lt;br /&gt;
(You can vessel a gem more than once, if you don't fill it up completely. For example if you start casting Vessel at 7.5 favor, you will fill it up with approximately&lt;br /&gt;
2.5 favor (gain 5 favor on use), then when you use it the gem will lose around 3-4QL and can be revesseled and reused until it disappears after reaching below 0QL)&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65363</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=65363"/>
		<updated>2011-07-08T14:14:19Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* The Team */ added myself to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
==What are Game Masters==&lt;br /&gt;
In Wurm GMs serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result in grief, examine bugs, investigate exploits and a handful of other less colorful things. GMs are responsible for enforcing rules throughout the game and handle the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
''As a quirky side note Wurm actually refers to its head GM as Game Master while the rest of the GMs are referred to as Game Moderators.''&lt;br /&gt;
&lt;br /&gt;
==Who are Game Masters==&lt;br /&gt;
The original GMs were chosen by the founding developers from the playerbase. Since then that tradition has continued with new GMs being selected by the Head GM and the current team. This means that all GMs are players just like you! Typically a GM is someone that has long term game experience, shown a willingness to help and contribute to the community, and may have spent time as a CA (formerly known as CM). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===The Team===&lt;br /&gt;
GM name followed by regular character name.&lt;br /&gt;
*''' [[User:Oracle|Oracle]] a.k.a. [[User:Barakus|Barakus]] - Head GM'''&lt;br /&gt;
* [[User:Bianca|Bianca]] a.k.a. [[User:Niobe|Niobe]] - GM&lt;br /&gt;
* [[User:Blackout|Blackout]] a.k.a. [[User:Fathertime|Fathertime]] - GM&lt;br /&gt;
* [[User:Eir|Qualia]] a.k.a. [[User:Eir|Eir]] - GM&lt;br /&gt;
* [[User:Enki|Enki]] a.k.a. [[User:Dreammaster|Dreammaster]] - GM&lt;br /&gt;
* Epona - GM&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a [[User:Haraldstern|Haraldstern]] - GM&lt;br /&gt;
* [[User:LeveDara|LeveDara]] a.k.a. [[User:LeveDara|Mithika]] - GM&lt;br /&gt;
* Bodi a.k.a [[player:pacer|Pacer]] - GM&lt;br /&gt;
* Foucault a.k.a. Wollschaf - GM&lt;br /&gt;
* Anhur a.k.a. Manny - GM&lt;br /&gt;
* [[User:Wossoo|Poseidon]] a.k.a. [[User:Wossoo|Wossoo]] - GM&lt;br /&gt;
* Vali a.k.a. Spellcast - GM&lt;br /&gt;
* Pomona - GM&lt;br /&gt;
* Freyr a.k.a. [[Player:Tealc|Tealc]] - GM&lt;br /&gt;
* Rebelair - GM&lt;br /&gt;
* [[User:Wolfram|Wolfram]] a.k.a [[User:Uzetaab|Uzetaab]] - GM&lt;br /&gt;
* Numakulla - GM&lt;br /&gt;
* Epiphron aka Hord - GM&lt;br /&gt;
&lt;br /&gt;
===Retired GMs, Thanks guys!===&lt;br /&gt;
* [[User:Whos|Whos]] a.k.a. [[User:Horton|Horton]] - GM&lt;br /&gt;
* [[User:Diana|Diana]] a.k.a. [[User:Lex|Lex]] - GM&lt;br /&gt;
* Lakota a.k.a. [[Player:Becket|Becket]] - GM&lt;br /&gt;
* Emu a.k.a. Emoo - GM&lt;br /&gt;
* [[User:Bahamut|Bahamut]] a.k.a. [[User:Commcd|Commcd]] - GM &lt;br /&gt;
* [[User:Chloe|Chloe]] a.k.a. Pinkdaisy - GM&lt;br /&gt;
* [[User:Fission|Fission]] a.k.a. [[User:Zerobyte|Zerobyte]] - GM&lt;br /&gt;
* [[User:Gibbogm|Gibbogm]] a.k.a [[User:Gibbo|Gibbo]] - GM&lt;br /&gt;
* [[User:Liphos|Liphos]] - Head GM, website developer and client helper&lt;br /&gt;
* [[User:Morph|Morph]] - GM&lt;br /&gt;
* [[User:Unforgiven|Unforgiven]] - Head GM&lt;br /&gt;
* [[User:Escher|Escher]] a.k.a [[user:Urman|Urman]] - GM&lt;br /&gt;
* [[User:Sentinel|Sentinel]] a.k.a. [[user:Inacron|Inacron]] - GM&lt;br /&gt;
* [[User:Helge|Helge]]  - GM&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GM Myths==&lt;br /&gt;
There are a lot of ideas about what a GM can and cannot do. In a lot of cases they are happy to surprise you! However here is a short list of some things they can't help you with.&lt;br /&gt;
* Locating corpses - There are no tools to do this.&lt;br /&gt;
* Destroying abandoned structures/objects - GMs are under very specific guidelines for item destruction. Generally 'only in the event of a bug or exploit' is a good guideline to expect.&lt;br /&gt;
* Spawning animals - Unfortunately if your pet gets stuck somehow the only thing a GM can do is put it out of its misery. Spawn rights are reserved for Devs and the Head GM and are very rarely used in game.&lt;br /&gt;
&lt;br /&gt;
==Spotting a fake GM==&lt;br /&gt;
The entire staff (CAs included) are immune to the /ignore command. As a good practice, if someone contacts you claiming to be a GM, immediately issue a /ignore on their name. Issuing /ignore Oracle in chat results in &amp;quot;You may not ignore Oracle.&amp;quot; and thus is a trusted person to talk to.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar&amp;diff=65326</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar&amp;diff=65326"/>
		<updated>2011-07-07T11:06:03Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Types of altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Altars are primarily used to [[praying|pray]] at to gain [[Faith]].&lt;br /&gt;
&lt;br /&gt;
Altars also create the domain of the gods. You know when you're in such a domain when you get the message &amp;quot;You feel the presence of &amp;lt;god&amp;gt;&amp;quot;. &lt;br /&gt;
When you first build an altar in an area without a domain you will receive the message: &amp;quot;The domain of &amp;lt;God&amp;gt; now has reached this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Domains can overlap, but only the strongest domain can affect you.  When you are in the domain of your [[Gods|God]] and have at least 10 faith, you'll get certain bonuses, including a [[fighting]] bonus. The amount of the bonus is affected by a great number of things, such as faith, [[alignment]], the type of the altar (see below), the distance to the altar, the [[quality]] of the altar, and if you're a [[Champion player|Champion]]. &lt;br /&gt;
&lt;br /&gt;
Priests also get several bonuses from altars, including a bonus of up to 20% to successfully cast a spell, and an increase to the chance of casting a higher strength enchant spell.&lt;br /&gt;
&lt;br /&gt;
Another use of altars is [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
Note: If you are trying to make an altar for Priest of a different religion, i.e. you are a black lighter and your priest is Vynora, you can build the altar, and have your priest put the last piece of the altar on by unclicking faithful and attaching the last piece. Works for wooden and stone altars. Underground altars will still give their bonuses above ground, for example, underground altars will spawn mycelium above ground, however you will not receive the domain message moving through these underground altars.                                                           &lt;br /&gt;
&lt;br /&gt;
== Types of altars ==&lt;br /&gt;
There are four types of altars. Wooden altars are the worst type, gold altars are the best type. The metal altars can be created inside each others domain, while the stone and wooden altars cannot. However, you can move a finished altar into another domain. Domains do not cross the cave/above-ground layers, so you can have one domain underground and another on the surface. this can be an easy way to get several types of altars in one spot - create them below ground and push them above as you make them (or vice-versa).&lt;br /&gt;
&lt;br /&gt;
Although metal altars are the best type they do not override the influence of a lesser altar, for example a 50ql stone altar will override a 45ql gold altar, the type of material the altar is made out of does not make the influence stronger or weaker. Metal altars seem to give gifts and [[potion]] more frequently.&lt;br /&gt;
&lt;br /&gt;
:* [[Wooden altar]]&lt;br /&gt;
:* [[Stone altar]]&lt;br /&gt;
:* [[Silver altar]]&lt;br /&gt;
:* [[Gold altar]]&lt;br /&gt;
&lt;br /&gt;
=== Special altars ===&lt;br /&gt;
:* [[Bone Altar]]&lt;br /&gt;
:* [[Altar of Three]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
:* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Stone altar.png|stone altar&lt;br /&gt;
Image:Wooden altar.png|wooden altar&lt;br /&gt;
Image:Silver altar.png|silver altar&lt;br /&gt;
Image:Gold altar.png|golden altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=64595</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=64595"/>
		<updated>2011-06-03T10:59:52Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Penalties */  removed healing covers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Follower abilities and penalties ===&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* No known follower penalties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot cut wood.&lt;br /&gt;
* Cannot use alchemy&lt;br /&gt;
* Cannot pave or destroy roads&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
*You can never lose your Deity.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You cannot change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=64047</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=64047"/>
		<updated>2011-05-06T15:02:44Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Mol-Rehan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== Who are Chat Moderators ===&lt;br /&gt;
A CM is a player that has taken on responsibilities in addition to playing the game. While there is no formal application process players that are being considered go under review by the GM's and if the consensus is positive the player may be offered the position if the server they play on could use more support. Players can express their interest in the position to GMs though most are recommended by current team members. The Head GM makes the final decision. Ideally CM's are experienced players that have no history of chat infractions or game violations. &lt;br /&gt;
&lt;br /&gt;
=== What do CM's do? ===&lt;br /&gt;
CM's fill two important roles. What most people are aware of is that they moderate the kingdom chat channels and enforce the chat rules. Behind the scene CM's also take /dev calls to assist players when GM's are unavailable and resolve calls that can be fixed without GM intervention. They are also able to reach GM's across multiple servers if necessary. &lt;br /&gt;
&lt;br /&gt;
=== The Chat Rules ===&lt;br /&gt;
If you do not follow the rules you can find yourself muted. If you receive an unofficial warning in one of the chat channels do not argue! If you strongly disagree send the cm a private message about it as starting an argument in kchat is likely to get you muted as well. Receiving an offical warning is also something you should take up in private with the cm in question, or if you feel uncomfortable with that, any other cm or gm. Warnings are on record, as are mutes, and it's not a good idea to collect these! &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
* Argumentative or abusive behavior towards cm's/gm's about warnings - do this in private if you must!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
* [[Player:Zephyr|Zephyr]]&lt;br /&gt;
* Spelltest&lt;br /&gt;
* [[Player:Wossoo|Educator]]&lt;br /&gt;
* Hordern&lt;br /&gt;
&lt;br /&gt;
====Freedom Server====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*[[User:LeveDara|Mithika]]&lt;br /&gt;
*[[Player:Gaffeek|Gaffeek]]&lt;br /&gt;
*[[Player:Emoo|Emoo]]&lt;br /&gt;
*[[Player:Artashes|Artashes]]&lt;br /&gt;
*[[Player:Wossoo|Arthurio]]&lt;br /&gt;
*Spellcast&lt;br /&gt;
*[[User:Fathertime|Fathertime]]&lt;br /&gt;
*[[Player:Tich|Tich]]&lt;br /&gt;
*Agness&lt;br /&gt;
*Sneakypete&lt;br /&gt;
*[[Player:Willow|Willow]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*Movu&lt;br /&gt;
*[[Player:Becket|Becket]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon====&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*Niobe&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Kilean|Haraldstern]]&lt;br /&gt;
*Zotte&lt;br /&gt;
*Hord&lt;br /&gt;
*Jberg&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
* Tiu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=63960</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=63960"/>
		<updated>2011-04-28T08:20:04Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Mine doors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; Another tunnel is too close. It would collapse. : Occurs when opening a new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=63959</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=63959"/>
		<updated>2011-04-28T08:19:32Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Mine doors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls [i]before[/i] placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; Another tunnel is too close. It would collapse. : Occurs when opening a new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=63949</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=63949"/>
		<updated>2011-04-27T13:35:54Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* List of skills that raise Body control */  Removed Repairing. I've just gone up 5 points in repairing and not got a single Body Control tick.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Body control''' is a [[skill]] that helps with accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;/= 28 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The body control required to ride a cow has been slightly increased to over 20 [tested and able to ride at 20.000436 body control], hence you must now be premium to ride a cow. Free players can not ride any animal at the moment.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short Bow]]&lt;br /&gt;
**[[Bow|Medium Bow]]&lt;br /&gt;
**[[Long bow|Long Bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Ship building|Ship Building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting|Aggressive Fighting]]&lt;br /&gt;
**[[Defensive fighting|Defensive Fighting]]&lt;br /&gt;
**[[Normal Fighting]]&lt;br /&gt;
**[[Shield bashing|Shield Bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting|Weaponless Fighting]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour Smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon Smithing]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth Tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You now feel confident enough to steal things. : When body control rises to 20.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=63948</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=63948"/>
		<updated>2011-04-27T12:41:49Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Body control levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Body control''' is a [[skill]] that helps with accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;/= 28 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The body control required to ride a cow has been slightly increased to over 20 [tested and able to ride at 20.000436 body control], hence you must now be premium to ride a cow. Free players can not ride any animal at the moment.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short Bow]]&lt;br /&gt;
**[[Bow|Medium Bow]]&lt;br /&gt;
**[[Long bow|Long Bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Ship building|Ship Building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting|Aggressive Fighting]]&lt;br /&gt;
**[[Defensive fighting|Defensive Fighting]]&lt;br /&gt;
**[[Normal Fighting]]&lt;br /&gt;
**[[Shield bashing|Shield Bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting|Weaponless Fighting]]&lt;br /&gt;
*[[Repairing]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour Smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon Smithing]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth Tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You now feel confident enough to steal things. : When body control rises to 20.5&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=63947</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=63947"/>
		<updated>2011-04-27T12:36:23Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Mountable creatures and the body control required to ride them */ (Cows now greater than 20)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animals]] you can ride on are referred to as '''mounts'''. They can spawn all over the map from [[lair|lairs]] or being random spawns.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
To start riding an animal it either needs to be [[Animal taming|tamed]], lead with a [[rope]],  [[dominate|dominated]] or rebirthed. Then simply right-click the animal and select '''ride'''. To unmount click anywhere and select '''disembark'''. You also need to have enough [[body control]] to ride on creatures (see below).&lt;br /&gt;
&lt;br /&gt;
Mounts are turned with the 'a' and 'd' keys (unless you have remapped them).  The mount must be moving forward or backward in order to turn.&lt;br /&gt;
&lt;br /&gt;
Not all animals can be mounted, may it due to their physical appearance or age (too young or too old). In that case you will get the message that the animal is too weak.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts are going varies greatly. Some may only go at a  few km/h without any accessories, bred horses with high QL accessories at about 34 km/h. Paved roads do not affect the speed.&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
You can equip certain animals with accessories such as [[horse shoe]]s, [[bridle]] or a [[saddle]] to make the animal go faster. To equip an animal with either of these, it needs to be tame. Right-click the animal, select Look &amp;gt; Equipment and drag the items onto the proper body parts.&lt;br /&gt;
&lt;br /&gt;
== Mountable creatures and the body control required to ride them ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Mount !! Body control&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || &amp;gt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bear]] (tamed only) || 23 &lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]] (tamed only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]] (dominated or zombie) || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] (tamed or zombie) || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon]] (dominated or zombie) || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild boar]] (zombie) || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabid hyena]] (zombie) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fire_pillar&amp;diff=63840</id>
		<title>Fire pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fire_pillar&amp;diff=63840"/>
		<updated>2011-04-21T13:09:02Z</updated>

		<summary type="html">&lt;p&gt;Hordern: Favour cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=37&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Tile, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ranged offensive spell, you can cast it over a distance of 4 tiles (creature on the 4th tile). Creates burn wounds.&lt;br /&gt;
&lt;br /&gt;
Can attack multiple targets when casted on a tile, or a single target when casting on a creature/player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=63839</id>
		<title>Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon&amp;diff=63839"/>
		<updated>2011-04-21T13:08:39Z</updated>

		<summary type="html">&lt;p&gt;Hordern: /* Spells */ Fire Pillar Favour cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Magranon is the deity of [[fighting]] for justice and freedom. His [[channeling]] item is a gold or silver [[statuette]] of Magranon.&lt;br /&gt;
&lt;br /&gt;
== Magranon's converting speech==&lt;br /&gt;
Is your goal in life to achieve riches? To achieve freedom?&lt;br /&gt;
&lt;br /&gt;
Who is stopping you? You are. Who will help you? Magranon will!&lt;br /&gt;
&lt;br /&gt;
We, the followers of Magranon will stand at the top of the world one day and sing!&lt;br /&gt;
&lt;br /&gt;
Together we will strive to rule the world. We will conquer all evil, build fantastic houses and live rich and glorious lives in them.&lt;br /&gt;
&lt;br /&gt;
What is knowledge for if you do not use it? What use is compassion if you are hungry?&lt;br /&gt;
&lt;br /&gt;
What are the alternatives?&lt;br /&gt;
&lt;br /&gt;
Say yes to yourself! Say 'I will!' Your world will change, and you will change the world!&lt;br /&gt;
&lt;br /&gt;
There are obstacles. People and forces will oppose us. Who will want to deny us all we strive for.&lt;br /&gt;
&lt;br /&gt;
That force must be utterly defeated! No victory will be possible unless we cleanse the world of that evil.&lt;br /&gt;
&lt;br /&gt;
Join our ranks. Help yourself reach the top! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon's Inscription ([[Altar of Three]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Listen to the words of Magranon: What are you? Could you not be more? &lt;br /&gt;
&lt;br /&gt;
I am the Fire and the Mountain. A sword is my symbol. I will help you rule the world. &lt;br /&gt;
&lt;br /&gt;
You will conquer all evil, and live a rich and glorious life. One day you will stand at the top of the world and sing! What is knowledge for if you do not use it? What use is compassion if you are hungry? &lt;br /&gt;
&lt;br /&gt;
Paths leading endlessly into the mist! What matters is power! First, power over self. Then, power over others. Say yes to yourself! Say 'I will!' Your world will change, and you will change the world! &lt;br /&gt;
&lt;br /&gt;
Let me help. Together, nothing can stop us!&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Magranon. &lt;br /&gt;
&lt;br /&gt;
=== Follower abilities and penalties ===&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* Receives Magranon domain bonuses while in Magranon's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this. &lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* No known follower penalties&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast Magranon spells (see below)&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (70+) and with enough favour (?) left, have about 75% chance to keep items and skills at death. (Similar to the [[item:resurrection stone|resurrection stone]])&lt;br /&gt;
* [[Priest]]s of Magranon with high faith (60-70?) and favor are inspired in their deities favored terrains, and have less stamina drain there. Magranon gets the bonus on rock.&lt;br /&gt;
* [[Priest]]s of Magranon receive a 25% bonus to damage dealt when they pass 40 faith. For this to be effective they must have over 40 favor also.&lt;br /&gt;
* [[Mining]] ([[Fo]] and [[Vynora]] priests cannot do this. )&lt;br /&gt;
* Can use [[bows]] ([[Fo]] and [[Vynora]] priests cannot do this.)&lt;br /&gt;
* Priests of Magranon with above 40 faith and 40 favor recieve the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Cannot improve. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot cut wood.&lt;br /&gt;
* Cannot use alchemy&lt;br /&gt;
* Cannot pave or destroy roads&lt;br /&gt;
* Cannot use [[healing cover]]s&lt;br /&gt;
* Cannot [[stealing|steal]], [[lockpicking|pick locks]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Magranon champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Magranon follower and Magranon priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+ your original skill, up to a maximum of 80.&lt;br /&gt;
*Shorter time for normal healing.&lt;br /&gt;
*Increased skill gain (factor isn't known).&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Magranon (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Magranon' for example).&lt;br /&gt;
*You can never lose your Deity.&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
* Permadeath. You get 3 lives; If you die more then 3 times, you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You cannot change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 ||  Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Magranon. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 4 ||  Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light token]]&lt;br /&gt;
| 20 || 5 || 10 || 10 ||  Tile, Item, Creature || Creates a bright light item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 ||  Item || Hurts creatures hitting you || cast this on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat shape]]&lt;br /&gt;
| 25 || 20 || 20 || 10 ||  Creature || Increases climbing skill || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Frantic Charge]]&lt;br /&gt;
| 30 || 20 || 30 || 4 ||  Creature || Increases attack and movement speed || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magranon's Shield]]&lt;br /&gt;
| 30 || 30 || 30 || 200 ||  Item || Counters Magranon's demise enchant || target item needs to be at least 70 [[QL]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates rare creatures || locates [[Animal conditions|Champion animal]]s&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || 20 ||  Item || Locates enemies || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireheart]]&lt;br /&gt;
| 35 || 20 || 20 || 5 ||  Creature || Attacks the heart with flame || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire pillar]]&lt;br /&gt;
| 37 || 30 || 10 || 10 ||  Tile, Creature || Envelops in fire. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 ||  Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominate]]&lt;br /&gt;
| 39 || 40 || 35 || 20 ||  Creature || Dominates monsters. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Aura]]&lt;br /&gt;
| 39 || 45 || 60 || 20 ||  Item || Creates burn wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mass stamina]]&lt;br /&gt;
| 40 || 50 || 20 || 20 ||  Tile || Refreshes allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || 200 ||  Item || Higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || 200 ||  Item || Higher crit chance against animals|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || 200 ||  Item || Higher crit chance against Fo followers|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || 200 ||  Item || Higher crit chance against followers of Vynora|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Magranon (spell)]]&lt;br /&gt;
| 50 || 50 || 50 || 10 ||  Tile || Destroys fences or walls in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ritual of the Sun]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Repairs walls and buildings within Magranon influence || Also feeds all Magranon followers to 100 food/water and 50 nutrition&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || 200 ||  Item || Higher crit chance against [[dragons]]|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunder]]&lt;br /&gt;
| 60 || 50 || 30 || 30 ||  Item || Deal damage to an item || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mole senses]]&lt;br /&gt;
| 65 || 60 || 40 || 30 ||  Tile || Smells ores and rock depth || Doesn't work underground&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 || 180 ||  Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Smite]]&lt;br /&gt;
| 70 || 50 || 90 || 30 ||  Creature || Incinerates the target || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || 60 || Tile || Destroys rock || Doesn't work on reinforced tiles&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Farming_With_Tritus&amp;diff=61532</id>
		<title>Guides:Farming With Tritus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Farming_With_Tritus&amp;diff=61532"/>
		<updated>2011-01-04T11:47:29Z</updated>

		<summary type="html">&lt;p&gt;Hordern: edit for recent change to 2x min harvest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By [[Tritus]]&lt;br /&gt;
&lt;br /&gt;
See [[farming]] for a more general overview.&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new [[player]] can be extremely time consuming. But, since most people build their first [[house]] with at least some surrounding [[land]] [[fence]]d off...&lt;br /&gt;
&lt;br /&gt;
[[Foraging|Forage]] and [[Botanizing|botanise]] a few times every time you log on. Every time you get a [[seed]], plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* To prepare the ground for planting you may need to [[Flattening|flatten]] and then cultivate it.&lt;br /&gt;
* Initially you should start with an easier crop such as [[corn]], [[cotton]], [[potato]], or [[wemp]]. Otherwise you may get zero [[skill]] gain.&lt;br /&gt;
* [[Onion]] and [[garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to farm the [[tile]] at least once every real [[day]].&lt;br /&gt;
&lt;br /&gt;
You will raise your skill more quickly if you farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about 3-5 days after you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually at different times over 3-5 days.&lt;br /&gt;
&lt;br /&gt;
You will rarely lose a harvest if you harvest at the same time every day. Crops that are ripe can often, though not always, still be properly harvested at the same time the following day.&lt;br /&gt;
&lt;br /&gt;
Your crop will be ripe when the top turns yellow.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 24 hours of becoming ripe. If you harvest too early or too late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for sowing. You get most skill from farming and maybe a good deal less than that for harvesting.&lt;br /&gt;
&lt;br /&gt;
With a 50-tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day at 10 hour intervals. Takes about 20 mins to tend 50 tiles with a 10 [[QL]] [[rake]]. As your skill level improves yield increases from 2 through 3 and 4 to 6 and up to 10.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always sow, farm, and harvest at the same time just before you go to sleep. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic farming cycle ===&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day. Every time the field requires it preferred...)&lt;br /&gt;
# Harvest (when the top is yellow)&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
=== Yield borders (approximate) ===&lt;br /&gt;
{| class=sortable&lt;br /&gt;
! Crop    !!  Yield 1-3  !!  Yield 3-4  !!  Yield 4-6  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Potato  ||  [10] 15    ||  [15] 30    ||  [46] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Cotton  ||  [10] 15    ||  [15] 30    ||  [43] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Rye     ||  [10] 15    ||  [15] 30    ||  [46] 60    ||  [60]&lt;br /&gt;
|-&lt;br /&gt;
| Oat     ||  [10] 15    ||  [15] 30    ||  [45] 60    ||  [60] &lt;br /&gt;
|-&lt;br /&gt;
| Wemp    ||  [10] 15    ||  [20] 30    ||  [45] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Wheat   ||  [15] 20    ||  [20] 30    ||  [46] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin ||  [15] 20    ||  [20] 30    ||  [45] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Corn    ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Garlic  ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Onion   ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]  &lt;br /&gt;
|-&lt;br /&gt;
| Barley  ||  [18] 20    ||  [20] 30    ||  [50] 60    ||  [60]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
* Earliest I started getting any more than four was around 45 farming skill.&lt;br /&gt;
* Constant yield of 6 appears to be at 60 for all crops.&lt;br /&gt;
&lt;br /&gt;
=== Sneaky tips ===&lt;br /&gt;
* Use the lowest QL rake you can.&lt;br /&gt;
* If possible have [[Circle of Cunning]] cast on your rake.&lt;br /&gt;
* Farm your entire crop first before harvesting to ensure the highest farming skill at time of harvest.&lt;br /&gt;
* It's best to farm at least two times before harvesting to ensure the most yield.&lt;br /&gt;
* The act of farming can be compared to treating a [medium [[wound]]. (Any time the field requires the act of farming, weeds are keeping the field from producing more harvestable items.)&lt;br /&gt;
* Planted crops are by far the best source of [[food]] for farm [[animal]]s. Just be certain you have enough from your harvests to replant as [[cattle]] will eat them until there is nothing but [[dirt]] if there are more than one animal per tile. (The act of farming the field will increase crop production therefore sustaining cattle more effectively, which will reduce the chances of cattle turning the tile to dirt.)&lt;br /&gt;
* If you harvest a crop tile, you will always recieve the expected amount even with animals grazing on crop tiles (their grazing doesn't reduce the amount harvested).&lt;br /&gt;
* Use a [[Food storage bin]] to store large quantities of seeds, grains and vegetables and to protect them from decay.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=59941</id>
		<title>Rowing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=59941"/>
		<updated>2010-10-22T18:53:55Z</updated>

		<summary type="html">&lt;p&gt;Hordern: update to creation faliure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[keel section]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The smallest boat possible to make (excluding the [[raft]], which cannot be boarded).&lt;br /&gt;
&lt;br /&gt;
Painting requires 12.10 kg [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
* Passengers: 1 Captain + 2 Crew&lt;br /&gt;
* Maximum speed: No [[Wind]]: 4km/h, [[Gale]]: 10.93km/h&lt;br /&gt;
* Hold Capacity: Same as a [[small cart]].&lt;br /&gt;
* Size: 1 by 1 tile&lt;br /&gt;
* Height: 3 dirt from water level to deck&lt;br /&gt;
* Depth: 5 dirt deep&lt;br /&gt;
&lt;br /&gt;
==Total Components==&lt;br /&gt;
Depending on your skill you may have to create extra [[keel section]]s and other componenets.&lt;br /&gt;
* 2x [[Oar]]s&lt;br /&gt;
* 1x [[Mooring rope]]&lt;br /&gt;
* 70x [[Peg]]s (20x in the [[stern]])&lt;br /&gt;
* 60x [[Tenon]] (10x in the [[stern]])&lt;br /&gt;
* 61x [[Hull plank]] (11x in the [[stern]])&lt;br /&gt;
* 10x [[Tar]] (Assuming base weight of 1 kg)&lt;br /&gt;
* 4x [[Seat]]s&lt;br /&gt;
* 3x [[Keel section]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the active keel section determines the creation success rate.&lt;br /&gt;
*On a failed attempt to begin a rowing boat both keels can sustain damage.&lt;br /&gt;
*Higher ql materials are easier to attach than lower ql so you should use the best materials you can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=59606</id>
		<title>Floor loom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_loom&amp;diff=59606"/>
		<updated>2010-10-03T14:10:47Z</updated>

		<summary type="html">&lt;p&gt;Hordern: update to creation faliure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 10x [[shaft]] (1.00 kg)&lt;br /&gt;
* 2x [[plank]]s&lt;br /&gt;
* 10x [[string of cloth]] (.10 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An average-sized loom used for weaving cotton goods and armour/clothing.  Once completed, it cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
On failure the [[small nails|small nail]] and plank are damaged. The quality of the nails affect the success chance.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
The floorloom is used to create:&lt;br /&gt;
:* [[square piece of cloth]] from [[string of cloth]]&lt;br /&gt;
:* [[meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[fine meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[beautiful meditation rug]] from [[string of cloth]]&lt;br /&gt;
:* [[exquisite meditation rug]] from [[string of cloth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Hordern</name></author>
		
	</entry>
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