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	<updated>2026-06-04T08:29:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=57161</id>
		<title>Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=57161"/>
		<updated>2010-07-04T13:20:38Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[tenon]]s&lt;br /&gt;
* 1x [[tall square rig]]&lt;br /&gt;
* 1x [[ship helm]]&lt;br /&gt;
* 150x [[tar]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 600x [[peg]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Caravel Wikipedia Entry]&lt;br /&gt;
&lt;br /&gt;
''An impressive merchant ship.''&lt;br /&gt;
&lt;br /&gt;
The largest ship possible to construct, this huge ship requires 36 skill to start, Using 30ql keel sections. Has permission management.&lt;br /&gt;
&lt;br /&gt;
24 [[Mind logic]] is required to command this ship.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 10(?) crew&lt;br /&gt;
*Maximum speed: ? km/h (solo)&lt;br /&gt;
*Maximum speed: ? km/h (full crew)&lt;br /&gt;
*Hold Capacity: &amp;gt;86.000 kg (100 rafts full of rock shards)&lt;br /&gt;
*Size: 5 tiles by 3 tiles (?)&lt;br /&gt;
*Height: 35 dirt from water level to deck(?)&lt;br /&gt;
*Weight: 2450kg (35 strength minimum to drag)&lt;br /&gt;
&lt;br /&gt;
== Total Components ==&lt;br /&gt;
* 628x [[peg]]s&lt;br /&gt;
* 310x [[tenon]]&lt;br /&gt;
* 411x [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]&lt;br /&gt;
* 18x [[plank]]&lt;br /&gt;
* 8x [[shaft]]&lt;br /&gt;
* 7x [[square sail]]&lt;br /&gt;
* 1x [[small square sail]]&lt;br /&gt;
* 1x [[triangular sail]]&lt;br /&gt;
* 2x [[small mast]]&lt;br /&gt;
* 1x [[medium mast]]&lt;br /&gt;
* 1x [[tall mast]]&lt;br /&gt;
* 6x [[small tackle]]&lt;br /&gt;
* 2x [[large tackle]]&lt;br /&gt;
* 3x [[Iron ribbon]]&lt;br /&gt;
* 23x [[cordage rope]]&lt;br /&gt;
* 12x [[thick rope]]&lt;br /&gt;
* 5x [[keel section]]&lt;br /&gt;
* 8x [[mooring rope]]&lt;br /&gt;
* 10x [[Belaying pin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=57160</id>
		<title>Mind logic</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mind_logic&amp;diff=57160"/>
		<updated>2010-07-04T13:17:27Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* List of skills that raise Mind logic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Characteristic that can be raised by skills like [[carpentry]] and [[digging]] and by playing with [[toys]].&lt;br /&gt;
&lt;br /&gt;
For every 10 mind logic, you can queue one additional action. &lt;br /&gt;
&lt;br /&gt;
Most ships also require mind logic:&lt;br /&gt;
* Small sailing boat - 20.10 mind logic required to command&lt;br /&gt;
* Corbita - 21.05 mind logic required to command&lt;br /&gt;
* Cog - 22 mind logic required to command&lt;br /&gt;
* Knarr - 23 mind logic required to command&lt;br /&gt;
* Caravel - 24 mind logic required to command &lt;br /&gt;
 &lt;br /&gt;
== List of skills that raise Mind logic ==&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Dye&amp;diff=30380</id>
		<title>Talk:Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Dye&amp;diff=30380"/>
		<updated>2008-01-03T03:57:43Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just read on the forums (http://wurmonline.com/forum/viewtopic.php?t=9264) that moss is a component of green dye.  As I don't know for sure myself, I'll put this here for now.  If someone else knows for sure that this is true, feel free to add it to the page. [[User:Edmazur|Ed]] 14:08, 2 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose you mean this quote, from Shade?&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Moss as a component in Green dye, or as a low potency healing cover (it does say you use moss and leaves).&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:That was a suggestion if I understood it correctly. I can't say for sure if moss can be used for making green dye, but I doubt it does.&lt;br /&gt;
&lt;br /&gt;
::Oh silly me, you're right.  I misread ''as'' as ''is''. :| [[User:Edmazur|Ed]] 15:39, 2 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The table of dye usage needs to be added to, and the actual usages need to be rechecked. Sometimes it uses a weird amount like 0.125 that requires several applications to calculate. For instance, if painting an item uses 0.13kg one time, and 0.12kg another, it is actually using 0.125kg and the table should reflect this.&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Dye&amp;diff=30379</id>
		<title>Talk:Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Dye&amp;diff=30379"/>
		<updated>2008-01-03T03:57:12Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just read on the forums (http://wurmonline.com/forum/viewtopic.php?t=9264) that moss is a component of green dye.  As I don't know for sure myself, I'll put this here for now.  If someone else knows for sure that this is true, feel free to add it to the page. [[User:Edmazur|Ed]] 14:08, 2 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I suppose you mean this quote, from Shade?&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Moss as a component in Green dye, or as a low potency healing cover (it does say you use moss and leaves).&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:That was a suggestion if I understood it correctly. I can't say for sure if moss can be used for making green dye, but I doubt it does.&lt;br /&gt;
&lt;br /&gt;
::Oh silly me, you're right.  I misread ''as'' as ''is''. :| [[User:Edmazur|Ed]] 15:39, 2 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
The table of dye usage needs to be added to, and the actual usages need to be rechecked. Sometimes it uses a weird amount like 0.125 that requires several applications to calculate. For instance, if painting an item uses 0.13kg one time, and 0.12 another, it is actually using 0.125kg and the table should reflect this.&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=30378</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=30378"/>
		<updated>2008-01-03T03:52:39Z</updated>

		<summary type="html">&lt;p&gt;Iambob: Formatted dye usage into a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dye is used to paint items and walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put substance in inventory.&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate substance.&lt;br /&gt;
#Right click on water in container, select create/misc/dye/colour&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:* [[Jar]]&lt;br /&gt;
:* [[Small bucket]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:* [[Woad]]&lt;br /&gt;
:* [[Zinc lump]]&lt;br /&gt;
:* [[Copper lump]] or [[Metal scrap|copper scrap]]&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Cave bug]] [[cochineal]]&lt;br /&gt;
:* [[Scorpion]] [[cochineal]]&lt;br /&gt;
:* [[Tannin]] and [[iron lump]] or [[iron scrap]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting Colors ===&lt;br /&gt;
:*Blue - [[Woad]]&lt;br /&gt;
:*White - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
:*Green - [[Copper lump]] or [[metal scrap|copper scrap]]&lt;br /&gt;
:*Black - [[Tannin]] and [[iron lump]]/[[iron scrap|scrap]] Difficulty 40 (Hardest dye to make)&lt;br /&gt;
:*Red -  [[Cave bug]] or [[Scorpion]] [[cochineal]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* Resulting [[dye]] will have three color values, red, green and blue.&lt;br /&gt;
:* R=255 G=255 B=255 is pure white.&lt;br /&gt;
:* You can combine [[dye]] and the values will average out (although they will be about 2 points closer to grey across the board).&lt;br /&gt;
:* The higher the quality is, the brighter and less grey the colour will be.&lt;br /&gt;
:* The more difficult colours can not be made until after making some of the easier colours. Start with green, or maybe blue.&lt;br /&gt;
:* To get rid of unwanted dye  just right click and select &amp;quot;Pour&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
:* When making dye with metal lumps, there is no need to heat them up first.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
#Activate [[dye]]&lt;br /&gt;
#Right click on item, select Paint&lt;br /&gt;
&lt;br /&gt;
You can paint building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns and statues. The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|Cart&lt;br /&gt;
|6.05kg&lt;br /&gt;
|-&lt;br /&gt;
|Large barrel&lt;br /&gt;
|2kg&lt;br /&gt;
|-&lt;br /&gt;
|Small barrel&lt;br /&gt;
|0.3kg&lt;br /&gt;
|-&lt;br /&gt;
|Bucket&lt;br /&gt;
|0.1kg&lt;br /&gt;
|-&lt;br /&gt;
|House wall&lt;br /&gt;
|1kg&lt;br /&gt;
|-&lt;br /&gt;
|Large chest&lt;br /&gt;
|2.4kg&lt;br /&gt;
|-&lt;br /&gt;
|Statues&lt;br /&gt;
|0.8kg&lt;br /&gt;
|-&lt;br /&gt;
|Bed&lt;br /&gt;
|5.76kg&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|0.01kg&lt;br /&gt;
|-&lt;br /&gt;
|Small sign&lt;br /&gt;
|&amp;lt;0.01kg&lt;br /&gt;
|-&lt;br /&gt;
|Chair&lt;br /&gt;
|0.15kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
You can remove dye from a painted object by using a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29431</id>
		<title>Settlement:Oakvale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29431"/>
		<updated>2007-12-07T22:15:22Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}} &lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Algoron&lt;br /&gt;
|population=9&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Ademar]]&lt;br /&gt;
*[[Eriador]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO''' &lt;br /&gt;
http://i81.photobucket.com/albums/j202/HanzoIga/Oakvalecopy.gif&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Oakvale''' is a size 10 [[Jenn-Kellon]] [[Settlement|village]] located in the upper mid-west coast of the [[Server Types#Home server details|Home Server]] near the [[Server Types#Wild server details|Wild Server]] border. &lt;br /&gt;
&lt;br /&gt;
In Oakvale, one can get the chance to get on at the start of a village's creation, which will give them time to make friends, learn, and grow together, developing bonds as strong as the mighty oak for which the village is named. Oakvale has a lot of work remaining and job openings; some of the jobs we need done are listed further down.&lt;br /&gt;
&lt;br /&gt;
Oakvale follows the teaching of [[Vynora]] and the True God, [[Magranon]].&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Sovereign ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Algoron|Algoron]] - Head of the Council of Lords&lt;br /&gt;
:* [[Blacksmith]], [[Excavator]], [[Miner]], [[Keeper of Faith]] and [[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Lord-Knights ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Iambob|Iambob]] - Council of Lords member&lt;br /&gt;
:* [[Digger]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
* [[Player:Bikerduck|BikerDuck]] - Council of Lords member&lt;br /&gt;
&lt;br /&gt;
=== Knights ===&lt;br /&gt;
&lt;br /&gt;
=== Peasants ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Meria|Meria]]&lt;br /&gt;
:* [[Keeper of Faith]] and [[Trollslayer]]&lt;br /&gt;
* [[Player:Phoenyx|Phoenyx]]&lt;br /&gt;
&lt;br /&gt;
=== Recruits ===&lt;br /&gt;
*Zigen&lt;br /&gt;
*Norcaldefense&lt;br /&gt;
*Angrymoose&lt;br /&gt;
*Alkar&lt;br /&gt;
&lt;br /&gt;
== Open positions ==&lt;br /&gt;
&lt;br /&gt;
* Weapons smith(s)&lt;br /&gt;
* Armor smith(s)&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Shield smith&lt;br /&gt;
* Medic&lt;br /&gt;
* Masons(s)&lt;br /&gt;
&lt;br /&gt;
== Local resources ==&lt;br /&gt;
&lt;br /&gt;
* Silver&lt;br /&gt;
* Iron&lt;br /&gt;
* Clay &lt;br /&gt;
* Sand &lt;br /&gt;
* Copper&lt;br /&gt;
* Moss&lt;br /&gt;
* Tar&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm037.png About 2 weeks in to construction]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm042.png 2 &amp;amp; 1/2 weeks]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm035.png From the Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm029.png Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm023.png Switch Backs at night]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm047.png As of Nov. 29th]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Now [http://www.wurmonline.com/forum/viewtopic.php?t=17069 recruiting].&lt;br /&gt;
* Still in the process of finishing the road to wild.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
None at this time.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://wurmoakvale.proboards106.com Oakvale website]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/Small.png Map to &amp;amp; from New Town]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29430</id>
		<title>Settlement:Oakvale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29430"/>
		<updated>2007-12-07T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}} &lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Algoron&lt;br /&gt;
|population=9&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Ademar]]&lt;br /&gt;
*[[Eriador]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO''' &lt;br /&gt;
http://i81.photobucket.com/albums/j202/HanzoIga/Oakvalecopy.gif&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Oakvale''' is a size 10 [[Jenn-Kellon]] [[Settlement|village]] located in the upper mid-west coast of the [[Server Types#Home server details|Home Server]] near the [[Server Types#Wild server details|Wild Server]] border. &lt;br /&gt;
&lt;br /&gt;
In Oakvale, one can get the chance to get on at the start of a village's creation, which will give them time to make friends, learn, and grow together, developing bonds as strong as the mighty oak for which the village is named. Oakvale has a lot of work remaining and job openings; some of the jobs we need done are listed further down.&lt;br /&gt;
&lt;br /&gt;
Oakvale follows the teaching of [[Vynora]] and the True God, [[Magranon]].&lt;br /&gt;
&lt;br /&gt;
== Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Sovereign ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Algoron|Algoron]] - Head of the Council of Lords&lt;br /&gt;
:* [[Blacksmith]], [[Excavator]], [[Miner]], [[Keeper of Faith]] and [[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Lord-Knights ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Iambob|Iambob]] - Council of Lords member&lt;br /&gt;
:* [[Digger]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
* [[Player:Bikerduck|BikerDuck]] - Council of Lords member&lt;br /&gt;
&lt;br /&gt;
=== Knights ===&lt;br /&gt;
&lt;br /&gt;
=== Peasants ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Meria|Meria]]&lt;br /&gt;
:* [[Keeper of Faith]] and [[Trollslayer]]&lt;br /&gt;
* [[Player:Phoenyx|Phoenyx]]&lt;br /&gt;
&lt;br /&gt;
=== Recruits ===&lt;br /&gt;
*Zigen&lt;br /&gt;
*Norcaldefense&lt;br /&gt;
*Angrymoose&lt;br /&gt;
*Alkar&lt;br /&gt;
&lt;br /&gt;
== Open positions ==&lt;br /&gt;
&lt;br /&gt;
* Weapons smith(s)&lt;br /&gt;
* Armor smith(s)&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Shield smith&lt;br /&gt;
* Medic&lt;br /&gt;
* Masons(s)&lt;br /&gt;
&lt;br /&gt;
== Local resources ==&lt;br /&gt;
&lt;br /&gt;
* Silver&lt;br /&gt;
* Iron&lt;br /&gt;
* Clay &lt;br /&gt;
* Sand &lt;br /&gt;
* Copper&lt;br /&gt;
* Moss&lt;br /&gt;
* Tar&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm037.png About 2 weeks in to construction]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm042.png 2 &amp;amp; 1/2 weeks]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm035.png From the Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm029.png Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm023.png Switch Backs at night]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm047.png As of Nov. 29th]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Now [http://www.wurmonline.com/forum/viewtopic.php?t=17069 recruiting].&lt;br /&gt;
* Still in the process of finishing the road to wild.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
* Oakvale requires large amounts of dirt, paying 8 coppers per 100 dirt or there is a &amp;quot;dirt for tools&amp;quot; option. [http://www.wurmonline.com/forum/viewtopic.php?t=16918 Click here for more info]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://wurmoakvale.proboards106.com Oakvale website]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/Small.png Map to &amp;amp; from New Town]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29112</id>
		<title>Settlement:Oakvale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29112"/>
		<updated>2007-11-29T05:22:40Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Lord-Knights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}} &lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Algoron&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Ademar]]&lt;br /&gt;
*[[Eriador]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO''' &lt;br /&gt;
http://i81.photobucket.com/albums/j202/HanzoIga/Oakvalecopy.gif&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Oakvale''' is a size 10 [[Jenn-Kellon]] [[Settlement|village]] located in the upper mid-west coast of the [[Server Types#Home server details|Home Server]] near the [[Server Types#Wild server details|Wild Server]] border. &lt;br /&gt;
&lt;br /&gt;
With Oakvale, one can get the chance to get on at the beginning of a village creation which will give them time to  make friends, learn, and grow together making the bonds as strong as the mighty oak which the village is named for. Oakvale has a lot of work and opening some of the ones that we are looking for are.&lt;br /&gt;
&lt;br /&gt;
Oakvale follows the teaching of [[Vynora]] and the True God, [[Magranon]].&lt;br /&gt;
&lt;br /&gt;
== Heirarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Sovereign ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Algoron|Algoron]] &lt;br /&gt;
:* [[Blacksmith]], [[Excavator]], [[Miner]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Lord-Knights ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Iambob|Iambob]]&lt;br /&gt;
:* [[Digger]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
* [[Player:Bikerduck|BikerDuck]]&lt;br /&gt;
&lt;br /&gt;
=== Knights ===&lt;br /&gt;
&lt;br /&gt;
=== Peasants ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Meria|Meria]]&lt;br /&gt;
&lt;br /&gt;
== Open positions ==&lt;br /&gt;
&lt;br /&gt;
* Weapons smith&lt;br /&gt;
* Armor smith&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Shield smith&lt;br /&gt;
* Medic&lt;br /&gt;
* Mason&lt;br /&gt;
&lt;br /&gt;
== Local resources ==&lt;br /&gt;
&lt;br /&gt;
* Silver&lt;br /&gt;
* Iron&lt;br /&gt;
* Clay &lt;br /&gt;
* Sand &lt;br /&gt;
* Copper&lt;br /&gt;
* Moss&lt;br /&gt;
* Tar&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm037.png About 2 weeks in to construction]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm042.png 2 &amp;amp; 1/2 weeks]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm035.png From the Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm029.png Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm023.png Switch Backs at night]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Now [http://www.wurmonline.com/forum/viewtopic.php?t=17069 recruiting].&lt;br /&gt;
* Still in the process of finishing the road to wild and to make the island.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
* Requiring large amounts of dirt, paying 8 coppers per 100 dirt or there is a &amp;quot;dirt for tools&amp;quot; option. [http://www.wurmonline.com/forum/viewtopic.php?t=16918 Click here for more info]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://wurmoakvale.proboards106.com Oakvale website]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/Small.png Map to &amp;amp; from New Town]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29111</id>
		<title>Settlement:Oakvale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29111"/>
		<updated>2007-11-29T05:20:53Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}} &lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Algoron&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Ademar]]&lt;br /&gt;
*[[Eriador]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO''' &lt;br /&gt;
http://i81.photobucket.com/albums/j202/HanzoIga/Oakvalecopy.gif&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Oakvale''' is a size 10 [[Jenn-Kellon]] [[Settlement|village]] located in the upper mid-west coast of the [[Server Types#Home server details|Home Server]] near the [[Server Types#Wild server details|Wild Server]] border. &lt;br /&gt;
&lt;br /&gt;
With Oakvale, one can get the chance to get on at the beginning of a village creation which will give them time to  make friends, learn, and grow together making the bonds as strong as the mighty oak which the village is named for. Oakvale has a lot of work and opening some of the ones that we are looking for are.&lt;br /&gt;
&lt;br /&gt;
Oakvale follows the teaching of [[Vynora]] and the True God, [[Magranon]].&lt;br /&gt;
&lt;br /&gt;
== Heirarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Sovereign ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Algoron|Algoron]] &lt;br /&gt;
:* [[Blacksmith]], [[Excavator]], [[Miner]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Lord-Knights ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Iambob|Iambob]]&lt;br /&gt;
* [[Player:Bikerduck|BikerDuck]]&lt;br /&gt;
&lt;br /&gt;
=== Knights ===&lt;br /&gt;
&lt;br /&gt;
=== Peasants ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Meria|Meria]]&lt;br /&gt;
&lt;br /&gt;
== Open positions ==&lt;br /&gt;
&lt;br /&gt;
* Weapons smith&lt;br /&gt;
* Armor smith&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Shield smith&lt;br /&gt;
* Medic&lt;br /&gt;
* Mason&lt;br /&gt;
&lt;br /&gt;
== Local resources ==&lt;br /&gt;
&lt;br /&gt;
* Silver&lt;br /&gt;
* Iron&lt;br /&gt;
* Clay &lt;br /&gt;
* Sand &lt;br /&gt;
* Copper&lt;br /&gt;
* Moss&lt;br /&gt;
* Tar&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm037.png About 2 weeks in to construction]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm042.png 2 &amp;amp; 1/2 weeks]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm035.png From the Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm029.png Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm023.png Switch Backs at night]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Now [http://www.wurmonline.com/forum/viewtopic.php?t=17069 recruiting].&lt;br /&gt;
* Still in the process of finishing the road to wild and to make the island.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
* Requiring large amounts of dirt, paying 8 coppers per 100 dirt or there is a &amp;quot;dirt for tools&amp;quot; option. [http://www.wurmonline.com/forum/viewtopic.php?t=16918 Click here for more info]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://wurmoakvale.proboards106.com Oakvale website]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/Small.png Map to &amp;amp; from New Town]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29110</id>
		<title>Settlement:Oakvale</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Oakvale&amp;diff=29110"/>
		<updated>2007-11-29T05:20:43Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Open positions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}} &lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Algoron&lt;br /&gt;
|population=4&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Ademar]]&lt;br /&gt;
*[[Eriador]]&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''WELCOME TO''' &lt;br /&gt;
http://i81.photobucket.com/albums/j202/HanzoIga/Oakvalecopy.gif&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Oakvale''' is a size 10 [[Jenn-Kellon]] [[Settlement|village]] located in the upper mid-west coast of the [[Server Types#Home server details|Home Server]] near the [[Server Types#Wild server details|Wild Server]] border. &lt;br /&gt;
&lt;br /&gt;
With Oakvale, one can get the chance to get on at the beginning of a village creation which will give them time to  make friends, learn, and grow together making the bonds as strong as the mighty oak which the village is named for. Oakvale has a lot of work and opening some of the ones that we are looking for are.&lt;br /&gt;
&lt;br /&gt;
Oakvale follows the teaching of [[Vynora]] and the True God, [[Magranon]].&lt;br /&gt;
&lt;br /&gt;
== Heirarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Sovereign ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Algoron|Algoron]] &lt;br /&gt;
:* [[Blacksmith]], [[Excavator]], [[Miner]], [[Keeper of Faith]], and [[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
=== Lord-Knights ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Iambob|Iambob]]&lt;br /&gt;
* [[Player:Bikerduck|BikerDuck]]&lt;br /&gt;
&lt;br /&gt;
=== Knights ===&lt;br /&gt;
&lt;br /&gt;
=== Peasants ===&lt;br /&gt;
&lt;br /&gt;
* [[Player:Meria|Meria]]&lt;br /&gt;
&lt;br /&gt;
== Open positions ==&lt;br /&gt;
&lt;br /&gt;
* Weapons smith&lt;br /&gt;
* Armor smith&lt;br /&gt;
* Carpenter&lt;br /&gt;
* Shield smith&lt;br /&gt;
* Medic&lt;br /&gt;
* Mason&lt;br /&gt;
&lt;br /&gt;
== Local resources ==&lt;br /&gt;
&lt;br /&gt;
* Silver&lt;br /&gt;
* Iron&lt;br /&gt;
* Clay &lt;br /&gt;
* Sand &lt;br /&gt;
* Copper&lt;br /&gt;
* Moss&lt;br /&gt;
* Tar&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm037.png About 2 weeks in to construction]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm042.png 2 &amp;amp; 1/2 weeks]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm035.png From the Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm029.png Switch backs]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/wurm023.png Switch Backs at night]&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
* Now [http://www.wurmonline.com/forum/viewtopic.php?t=17069 recruiting].&lt;br /&gt;
* Still in the process of finishing the road to wild and to make the island.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&lt;br /&gt;
* Requiring large amounts of dirt, paying 8 coppers per 100 dirt or there is a &amp;quot;dirt for tools&amp;quot; option. [http://www.wurmonline.com/forum/viewtopic.php?t=16918 Click here for more info]&lt;br /&gt;
* Guard towers. Requiring 3 to 5 towers, paying 6s per tower and will supply enchanted chisel 45-50QL &amp;amp; WoA only.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://wurmoakvale.proboards106.com Oakvale website]&lt;br /&gt;
* [http://i81.photobucket.com/albums/j202/HanzoIga/Small.png Map to &amp;amp; from New Town]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=23550</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=23550"/>
		<updated>2007-07-05T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* The first steps */ Updated the Chef's name. This page needs more updates, though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Bart'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=23549</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=23549"/>
		<updated>2007-07-05T20:57:50Z</updated>

		<summary type="html">&lt;p&gt;Iambob: Added that Mortar uses Masonry, moved the note under the Heap of Sand item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown mortar, perfect for masonry.''&lt;br /&gt;
&lt;br /&gt;
Required to build stone housing walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
# Equip [[clay]] in your inventory.&lt;br /&gt;
# Right click on a [[heap of sand]].&lt;br /&gt;
# Select Create/Miscellaneous/Mortar&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Clay]] - 1kg&lt;br /&gt;
* [[Heap of sand]] - 1kg&lt;br /&gt;
:- '''Note:  A newly dug heap of sand is always 20kg and will be reduced by 1kg per attempt.''' -&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
* Mortar - 2kg&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===	&lt;br /&gt;
:*[[Masonry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=23443</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=23443"/>
		<updated>2007-06-30T21:47:52Z</updated>

		<summary type="html">&lt;p&gt;Iambob: is -&amp;gt; are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increases [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard (it spawns at least 1 guard no matter the quality).&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
''Guard towers must be situated at least 50 tiles apart. &lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of an opposing territory. There are also such things known as 'Hidden Zones'. Hidden zones are hidden areas that  mysteriously increase the influence radius of a altar or a tower by an unusual amount. Hidden zones are most commonly found on mountains and sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a towers influence.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[stone brick]] from your inventory&lt;br /&gt;
#Right click on some [[clay]] and select ''Create &amp;gt; Decorations &amp;gt; Stone guard tower.''&lt;br /&gt;
#Continue adding resources until finished.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*N/A&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*Flat area of 1x1 tiles (but the model uses 3x3 tiles)&lt;br /&gt;
:*Initial starting [[stone brick]] and [[clay]]&lt;br /&gt;
:*500 [[Stone brick]]s&lt;br /&gt;
:*500 [[Clay|2kg pieces of clay]]&lt;br /&gt;
:*100 [[Plank]]s&lt;br /&gt;
==== Resulting product ====&lt;br /&gt;
:*[[Guard tower]]&lt;br /&gt;
==== Improvements ====&lt;br /&gt;
#Equip a [[rock shards]] or stone chisel from your Inventory&lt;br /&gt;
#Right click on the [[guard tower]] and select Improve&lt;br /&gt;
'''Note:'''&lt;br /&gt;
''The [[Rock shards]] needs to be of higher [[quality]] than the [[guard tower]] to increase the quality of the tower.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=20306</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=20306"/>
		<updated>2007-04-01T00:06:19Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &amp;quot;Spells cast on items may now tail again&amp;quot; corrected tail-&amp;gt;fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Technical Details]] __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.&lt;br /&gt;
&lt;br /&gt;
This page shows the release notes from 2007. The [[Wurm Server Release Notes 2006|server release notes from 2006]], [[Wurm Server Release Notes 2005|2005]], and [[Wurm Server Release Notes 2004|2004]] are on separate pages as this page is getting quite large.&lt;br /&gt;
&lt;br /&gt;
==070313==&lt;br /&gt;
* Creatures now look around for enemies periodically.&lt;br /&gt;
* ''Bug with stealing and detection fixed.''&lt;br /&gt;
* Taming distance has been diminished so you now need to be closer to the animal.&lt;br /&gt;
* ''The reputation of a criminal is not reset to 0 any longer when he/she is killed by the guards. He/She has to spawn outside the village instead.''&lt;br /&gt;
&lt;br /&gt;
==070308==&lt;br /&gt;
* Rafts and carts now move more smoothly.&lt;br /&gt;
* ''Flower generation was altered a bit.''&lt;br /&gt;
* A bug with faith bonus for Magranon made it affect fighting skill gain and weapon damage for everyone with high enough faith and favor.&lt;br /&gt;
* ''Bug with giving pets commands on fields fixed.''&lt;br /&gt;
&lt;br /&gt;
==070301==&lt;br /&gt;
* Rafts and carts now use a new system when dragged that uses less network and server resources. Still a bit ugly but it will look better next week again.&lt;br /&gt;
* ''Bug with the killing arrow disappearing fixed.''&lt;br /&gt;
* You may no longer add both FA and RT enchants to a weapon. Consider old weapons with both enchants treasures:)&lt;br /&gt;
* ''Flowers now spread to nearby dirt tiles.''&lt;br /&gt;
&lt;br /&gt;
==070227==&lt;br /&gt;
* ''Pottery skillgain was made faster.''&lt;br /&gt;
* Log weight was lowered a bit in order to reduce the amount of scrap produced.&lt;br /&gt;
* ''Door and gate locks were not sacrificing properly. This has hopefully been fixed.''&lt;br /&gt;
&amp;lt;!-- *Door and gate locks weren? --&amp;gt;&lt;br /&gt;
==070222==&lt;br /&gt;
* ''Containers and unfinished items may no longer be enchanted. The only effect the option had was the possibility to destroy them.''&lt;br /&gt;
&lt;br /&gt;
==070221==&lt;br /&gt;
* ''The absorb rate was made quicker.''&lt;br /&gt;
* Found a/the bug with FA-wounds.(!)&lt;br /&gt;
* ''Spells cast on items may now fail again and even destroy the item.''&lt;br /&gt;
&lt;br /&gt;
==070219==&lt;br /&gt;
* ''Flower patches are now generated by the server that you may replant if your gardening skill is high enough. The flower descriptions and names will change later.&lt;br /&gt;
* HOTS members may now absorb mycelium at a slower rate.&lt;br /&gt;
* You will now take a reputation hit again when attacking someone considered innocent (non-HOTS only).&lt;br /&gt;
&lt;br /&gt;
==070213==&lt;br /&gt;
* Street lamps now decay slower.&lt;br /&gt;
* ''Alignment requirement removed when changing religion now.''&lt;br /&gt;
* Fixed a bug with village motto having &amp;quot; characters.&lt;br /&gt;
* ''A strange disease runs through the land, driving cows mad and killing them off at a high rate.''&lt;br /&gt;
&lt;br /&gt;
==070209==&lt;br /&gt;
* Bug fixes with lamp.&lt;br /&gt;
* Crocodiles are even harder to tame. Lava fiends may now be dominated.&lt;br /&gt;
* Chicken pox runs through the land, killing off hens, chickens and roosters at a high rate.&lt;br /&gt;
&lt;br /&gt;
==070208==&lt;br /&gt;
* ''Newbies now have 24 hours faint free light.''&lt;br /&gt;
* Lots of icons mapped. Thanks Kilean for helping out.&lt;br /&gt;
* ''Added floor boards and street lamps.''&lt;br /&gt;
* Butchering skill progress increased.&lt;br /&gt;
&lt;br /&gt;
==070206==&lt;br /&gt;
* ''Bug where premium HOTS could swim to home fixed.''&lt;br /&gt;
* Short sword damage was lowered.&lt;br /&gt;
* ''You may now cultivate moss.''&lt;br /&gt;
&lt;br /&gt;
==070201==&lt;br /&gt;
* ''Twohanded sword damage upped.''&lt;br /&gt;
* Crocodiles are now aggressive and harder to tame.&lt;br /&gt;
* ''Mining bug fixed.''&lt;br /&gt;
&lt;br /&gt;
==070123==&lt;br /&gt;
* ''Bug where you were able to found settlements in the wrong places fixed.''&lt;br /&gt;
* Guards dying at spawn fixed.&lt;br /&gt;
* ''New technology was found that made mortar require less sand and clay. The erosion caused by masons before was reported to be massive:)''&lt;br /&gt;
* A player corpse may now be looted by his/her friends, fellow citizens, or allies given that he or she is still online.&lt;br /&gt;
&lt;br /&gt;
==070122==&lt;br /&gt;
* ''Signs may now only be turned by the person planting it or citizens of the village.''&lt;br /&gt;
* The check for skill 30 in masonry in order to build stone house walls now works.&lt;br /&gt;
* ''A bug with village skill decay bonus was fixed.''&lt;br /&gt;
* You should now be able to sacrifice locks as well. Also found a bug with sacrificing keys.&lt;br /&gt;
* ''You should now be able to found settlements as close as 50 tiles away from a homestead, or 20 tiles if the homestead accepts settlements that close.''&lt;br /&gt;
* Dogs now swim.&lt;br /&gt;
&lt;br /&gt;
==070116==&lt;br /&gt;
* Settlements now receive a bonus to skill decay that grows over time.&lt;br /&gt;
* ''Signs may now be removed by the person who planted it or the citizens if planted in a settlement.''&lt;br /&gt;
* Yet another fix to stone house walls improvement and repair.&lt;br /&gt;
* ''You are now able to sacrifice unused keys.''&lt;br /&gt;
&lt;br /&gt;
==070115==&lt;br /&gt;
* The sever crashed because it was unable to create native threads. This should be or will be remedied shortly if the current configuration does not work.&lt;br /&gt;
* ''Stone house walls now requires stone bricks to be improved and repaired.''&lt;br /&gt;
&lt;br /&gt;
==070113==&lt;br /&gt;
* ''The fairly annoying bug where the brick you were holding when building house walls was deleted fixed. You now need a trowel instead, which is more in line with the need for a hammer when building normal walls as well.''&lt;br /&gt;
* Trading with traders fixed.&lt;br /&gt;
&lt;br /&gt;
==070112==&lt;br /&gt;
* ''You may now build stone house walls if you have masonry skill 30.''&lt;br /&gt;
* Flaming aura damage was lowered to 1/3d.&lt;br /&gt;
&lt;br /&gt;
==070110==&lt;br /&gt;
* The game servers now have double the amount of RAM and upgraded operating systems and java versions in order to increase stability.&lt;br /&gt;
* ''Shields now take 1/5th of the damage they used to.''&lt;br /&gt;
* Sleeping in beds should work again.&lt;br /&gt;
&lt;br /&gt;
==070109==&lt;br /&gt;
* Fixed a possible reason for finishing lag, and the ghost items.&lt;br /&gt;
* ''Coloring items on the ground should work again and colored carts as well.''&lt;br /&gt;
&lt;br /&gt;
==070104==&lt;br /&gt;
* Fixed another crash bug.&lt;br /&gt;
* ''Guard towers may no longer be constructed near the huge altars.''&lt;br /&gt;
&lt;br /&gt;
==070103==&lt;br /&gt;
* After several days of burning agony since the dawn of the new millennium, the lands of Wurm suddenly heaved and shattered, forming new islands.&lt;br /&gt;
* Rafts float again.&lt;br /&gt;
* You may no longer deed the area within 100 tiles of the huge altars on the wild server.&lt;br /&gt;
* You may no longer build fences within 20 tiles of the huge altars on the wild server.&lt;br /&gt;
* Fixed the bug that made the server shut down yesterday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Valrei&amp;diff=19467</id>
		<title>Valrei</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Valrei&amp;diff=19467"/>
		<updated>2007-03-14T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* The Village of Valrei */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
== The Village of Valrei ==&lt;br /&gt;
&lt;br /&gt;
'''The Story of Valrei'''&lt;br /&gt;
&lt;br /&gt;
The village of Rome fell to the ground in a fiery blazing doom. Engulfed in flames, we knew we could not save her. Twas not much to be lost since the village had yet to become &amp;quot;great&amp;quot;. But as our eyes neared back to the fiery onslaught, rising from the flames we saw the glorious village of Valrei which we do continue on today.&lt;br /&gt;
&lt;br /&gt;
Valrei is located Southeast of [[Karuizawa]] by a very large tundra. It is settled on a bluff on a nice bay. We have various resources at our disposal, such as clay, iron, tin, zinc, san, rock, and animals.&lt;br /&gt;
&lt;br /&gt;
== Founders ==&lt;br /&gt;
&lt;br /&gt;
'''[[user:Acurapassion|Acurapassion]]'''&lt;br /&gt;
:* '''Titles''' - Carpenter&lt;br /&gt;
&lt;br /&gt;
'''[[user:MyPoppy|MyPoppy]]'''&lt;br /&gt;
:* '''Titles''' - TrollSlayer&lt;br /&gt;
&lt;br /&gt;
== Elders ==&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
'''[[user:Hammerxl|Hammerxl]]'''&lt;br /&gt;
:* '''Titles''' - None yet&lt;br /&gt;
&lt;br /&gt;
'''[[user:Solinari|Solinari]]'''&lt;br /&gt;
:* '''Titles''' - None yet&lt;br /&gt;
&lt;br /&gt;
'''[[user:Scenebrian|Scenebrian]]'''&lt;br /&gt;
:* '''Titles''' - None yet&lt;br /&gt;
&lt;br /&gt;
'''[[user:Cannochi|Cannochi]]'''&lt;br /&gt;
:* '''Titles''' - None yet&lt;br /&gt;
&lt;br /&gt;
== Goals and Projects ==&lt;br /&gt;
&lt;br /&gt;
:* Finish tall walls&lt;br /&gt;
:* Complete village&lt;br /&gt;
:* Acquire size 10 village deed&lt;br /&gt;
&lt;br /&gt;
== Alliances ==&lt;br /&gt;
&lt;br /&gt;
None yet&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Coming Soon! Really!&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=19272</id>
		<title>Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=19272"/>
		<updated>2007-03-11T01:52:22Z</updated>

		<summary type="html">&lt;p&gt;Iambob: Changed 25.0kg to 24.0kg, reflecting update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A wooden construction made from [[log]]s, [[shaft]]s and [[iron ribbon]]s intended to support walls in [[Mining|mines]].&lt;br /&gt;
&lt;br /&gt;
=== Method ===&lt;br /&gt;
# Activate a [[shaft]] and right-click the [[log]], select Create&amp;gt;Miscellaneous&amp;gt;'''{{PAGENAME}}'''&lt;br /&gt;
# Activate a [[shaft]] and right-click the unfinished [[support beam]], select Continue. Repeat x3.&lt;br /&gt;
# Activate a [[iron ribbon]] and right-click the unfinished [[support beam]], select Continue. Repeat.&lt;br /&gt;
# Activate a [[log]] and right-click the unfinished [[support beam]], select Continue. &lt;br /&gt;
&lt;br /&gt;
== Items Required ==&lt;br /&gt;
:* 4 [[Shaft]] - 1.0kg&lt;br /&gt;
:* 2 [[Iron ribbon]]&lt;br /&gt;
:* 2 [[Log]] - 24.0kg&lt;br /&gt;
&lt;br /&gt;
== Resulting Product ==&lt;br /&gt;
:* Unfinished support beam&lt;br /&gt;
:* '''{{PAGENAME}}''' - 60.0kg&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
# Activate a support beam and right-click the cave wall, select &amp;quot;Reinforce Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
You need to attach a support beam to every wall of a cave tile to prevent the tile from collapsing. You cannot mine a reinforced tile, but it will help to prevent cave collapse.&lt;br /&gt;
&lt;br /&gt;
'''Hint:''' If you are making the support beams outside of the mine, your best approach is to leave it unfinished (e.g. requiring a shaft or a ribbon) and place them in a cart as more unfinished support beams fit in a cart than finished ones.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=18976</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=18976"/>
		<updated>2007-02-28T05:07:05Z</updated>

		<summary type="html">&lt;p&gt;Iambob: Changed 25.0kg to 24.0kg, reflecting the recent update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large kiln-like [[:Category:Structures|structure]] made from log and covered in dirt. The purpose is to turn the [[log | logs]] into [[tar]], [[ash]] and [[charcoal]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate a [[kindling]] and right-click on a 24.0kg [[log]], select Create/Containers/Pile.&lt;br /&gt;
# Activate a [[log]] and right-click on the unfinished charcoal pile, select Continue. Repeat 19x&lt;br /&gt;
# Activate a [[pile of dirt]] and right-click on the unfinished charcoal pile, select Continue. Repeat.&lt;br /&gt;
&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:* [[Steel and flint]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:*1x[[Kindling]] - 1.5kg&lt;br /&gt;
:*21x[[Log]] - 17.5kg (The first log must be 24.0kg)&lt;br /&gt;
:*2x[[Pile of dirt]] - 20.0kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*Unfinished charcoal pile&lt;br /&gt;
:*[[Charcoal pile]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After finished, light the pile. The pile will slowly damage and create [[charcoal]], [[tar]] and [[ash]]. It can take days to finish.&lt;br /&gt;
&lt;br /&gt;
== Skill Used ==&lt;br /&gt;
[[Coal-making]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=18953</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=18953"/>
		<updated>2007-02-27T05:16:35Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A settlement is an area of land owned by a player or group of players. There are two kinds of settlements, villages and homesteads. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages, summary ==&lt;br /&gt;
&lt;br /&gt;
* Spirit guards protecting the settlement&lt;br /&gt;
* Reduced decay on structures&lt;br /&gt;
* Village chat (not for homesteads, unless you're schizophrenic)&lt;br /&gt;
* Respawn at your own or allied settlement when you die&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving the game inside the settlement (some exception apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a real death&lt;br /&gt;
* Less [[skills|skill]] decay&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
&lt;br /&gt;
To found a settlement you must first obtain a [[deed]]. Unlike [[Item:writ of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' gold. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost the same as a village.&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest settlement. Homesteads must be placed at least 20 tiles away from settlements with the '''other villages''' permission enabled, and 100 tiles away if it is disabled. Settlements can only be founded within your kingdom. On the [[wild server]], this might require building [[Guard Tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
A homestead can only have one citizen. A village can have many, the exact number depending on the size. Making someone a citizen of a village requires the '''citizens''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition.&lt;br /&gt;
&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. Villages can elect a new mayor by a successful vote. It requires 51% of the votes if the village is a democracy, 81% if it is a dictatorship.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
&lt;br /&gt;
Settlements are automatically protected by [[Spirit Guard]]s. Guards can be light, medium or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a week has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.&lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color and continue buildings and fences &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Forestry : Chopping down trees, picking sprouts, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, building plans, fences and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, farming and harvesting fields &amp;lt;br&amp;gt; Also allows milking and leading animals&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : Mining&lt;br /&gt;
; Terraform : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other villages : This allows new homesteads to be placed within 20 tiles of this settlement, rather than the normal 100. Once a homestead has been placed, disabling this permission will not affect it.&lt;br /&gt;
; Items and creatures : This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Guard columns are upkeep per month.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Price !! Deed area !! Citizens&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5s (HS) &amp;lt;br&amp;gt; 25s (V) || 11x11 || 10 || 50c (HS) &amp;lt;br&amp;gt; 2s 50c (V)  || 1s 55c (HS) &amp;lt;br&amp;gt; 7s 75c (V) || 2s 80c (HS) &amp;lt;br&amp;gt; 14s (V)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 16g || 81x81 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 25g || 101x101 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 49g || 141x141 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100g || 201x201 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 400g || 401x401 || 16,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Homesteads can only have one citizen, regardless of size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing_line&amp;diff=18431</id>
		<title>Fishing line</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing_line&amp;diff=18431"/>
		<updated>2007-02-13T21:23:40Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Resulting product */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Needed to create a [[fishing rod]] or a [[fine fishing rod]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Activate an [[iron hook]] or [[wooden hook]]&lt;br /&gt;
#Right click a [[string of cloth]] in your inventory and select Create/Miscellaneous/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*1 x [[Iron hook]] or [[wooden hook]]&lt;br /&gt;
:*1 x [[String of cloth]] - 0.1kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Fishing line]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
:*There are two types of fishing line: one with an iron hook, and one of with a wooden hook. The iron-hooked one is required for the [[fine fishing rod]] while the wooden-hooked one is needed for the [[fishing rod]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing_line&amp;diff=18430</id>
		<title>Fishing line</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing_line&amp;diff=18430"/>
		<updated>2007-02-13T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Needed to create a [[fishing rod]] or a [[fine fishing rod]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Activate an [[iron hook]] or [[wooden hook]]&lt;br /&gt;
#Right click a [[string of cloth]] in your inventory and select Create/Miscellaneous/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*1 x [[Iron hook]] or [[wooden hook]]&lt;br /&gt;
:*1 x [[String of cloth]] - 0.1kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Fishing line]]&lt;br /&gt;
&lt;br /&gt;
- '''Note: There are two types of fishing line: one with an iron hook, and one of with a wooden hook. The iron-hooked one is required for the [[fine fishing rod]] while the wooden-hooked one is needed for the [[fishing rod]].''' -&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lamp&amp;diff=18222</id>
		<title>Lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lamp&amp;diff=18222"/>
		<updated>2007-02-08T02:49:14Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==	&lt;br /&gt;
&lt;br /&gt;
Added in the February 7th, 2007 update.&lt;br /&gt;
&lt;br /&gt;
== Method ==	&lt;br /&gt;
#Equip a [[Lamp Head]] in your [[inventory]]&lt;br /&gt;
#Right click on a [[Log]]&lt;br /&gt;
#Select Create/Decoration/[[street lamp]]&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*NA&lt;br /&gt;
=== Items required ===	&lt;br /&gt;
:*[[Lamp Head]]&lt;br /&gt;
:*[[Log]] - 25kg&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Metal scrap]]&lt;br /&gt;
:*Unfinished Lamp&lt;br /&gt;
:*[[Lamp]]&lt;br /&gt;
=== Skills used ===	&lt;br /&gt;
:*[[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_boards&amp;diff=18203</id>
		<title>Floor boards</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_boards&amp;diff=18203"/>
		<updated>2007-02-08T02:33:31Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Added on the February 7th, 2007 update.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create a floor for houses.&lt;br /&gt;
&lt;br /&gt;
To see what they look like: [[Image:http://i22.photobucket.com/albums/b350/Ironlion45/wurm083.png.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
#Activate a [[Plank]], right click on [[Large Nails]] and click Create/Miscellaneous/[[Floor Boards]].&lt;br /&gt;
#Activate a [[Plank]], right click on [[Floor boards]] and click Continue. Repeat 20 times.&lt;br /&gt;
#Activate a [[Large Nails]], right click on [[Floor boards]], and click Continue.&lt;br /&gt;
===Tools Required===&lt;br /&gt;
N/A&lt;br /&gt;
===Items Required===&lt;br /&gt;
:*21x [[Plank]]&lt;br /&gt;
:*2x [[Large Nails]]&lt;br /&gt;
===Resulting Product===&lt;br /&gt;
:*[[Floor boards]]&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the Floor Boards, right click a [[Packed Dirt]] or [[dirt]] tile, and select ''pave''.&lt;br /&gt;
*Due to a bug, floor boards will always appear to be birchwood before paving with them.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Skill to make Floor Boards is [[carpentry]]&lt;br /&gt;
*Skill to apply Floor Boards is [[paving]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key&amp;diff=18180</id>
		<title>Key</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key&amp;diff=18180"/>
		<updated>2007-02-07T22:13:24Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A key made of copper.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[copper lump]]&lt;br /&gt;
#Right click your [[key form]]&lt;br /&gt;
#Select Create/Miscellaneous/[[Key]]&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Key form]]&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Copper lump]] - 0.1kg&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Key]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Used to open doors and gates.  When creating locks, a [[key]] is produced. In this case, the [[key]]'s quality will match the lock's [[quality]].  You can make copies of [[key]]s using a [[key form]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key&amp;diff=18179</id>
		<title>Key</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key&amp;diff=18179"/>
		<updated>2007-02-07T22:11:13Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A key made of copper.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[copper lump]]&lt;br /&gt;
#Right click your [[key form]]&lt;br /&gt;
#Select Create/Miscellaneous/[[Key]]&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Key form]]&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Copper lump]] - 0.1kg&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Key]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Used to open doors and gates.  When creating locks a [[key]] is produced. [[key]] quality will match the locks [[quality]].  You can make copies of [[key]]s using a [[key form]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_Lump&amp;diff=18178</id>
		<title>Iron Lump</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_Lump&amp;diff=18178"/>
		<updated>2007-02-07T22:10:17Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Iron Lump'''&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
To create an [[iron]] lump you'll need 20 kg of [[iron ore]] and a heat source (could be a [[forge]], [[stone oven]] or a [[campfire]]). You must put the iron ore into the heat source and wait until it is [[glowing]] from heat, soon after which it will turn into a 1kg iron lump. The higher [[quality]] the heat source and ore, the faster the ore heats up and turns into lumps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]][[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=18088</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=18088"/>
		<updated>2007-02-05T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;Iambob: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown mortar, perfect for masonry.''&lt;br /&gt;
&lt;br /&gt;
Needed to make stone building walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
# Equip [[clay]] in your inventory.&lt;br /&gt;
# Right click on a [[heap of sand]].&lt;br /&gt;
# Select Create/Miscellaneous/[[Mortar]]&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Clay]] - 1kg&lt;br /&gt;
* [[Heap of sand]] - 1kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
* [[Mortar]] - 2kg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Note:  A newly dug heap of sand is always 20kg and will be reduced by 1kg per attempt.-&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Masonry Items]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potato&amp;diff=18086</id>
		<title>Potato</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potato&amp;diff=18086"/>
		<updated>2007-02-05T22:06:27Z</updated>

		<summary type="html">&lt;p&gt;Iambob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB| Main]] / [[:Category:Skills|Skills]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Used to create [[meal|meals]]. Can be planted and harvested using no tool but your bare hands.&lt;br /&gt;
The [[quality]] of the harvested potatoes will reflect your [[farming|farming]] skill. Sow one potato in a dirt tile, and you will usually get three potatoes when you harvest it at full height.&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming Items]][[Category:Babel/P]]&lt;br /&gt;
[[Category:Botanised items]]&lt;/div&gt;</summary>
		<author><name>Iambob</name></author>
		
	</entry>
</feed>