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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=79013</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=79013"/>
		<updated>2013-04-19T00:00:34Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Skill titles */  Added Botanist (70 botanizing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Religion titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
There are no titles for either Favor or Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Tank Girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Doctor || Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safesmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || Druidkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Community Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Players without posts have the forum title of 'Settler'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
=== Staff banners===&lt;br /&gt;
&lt;br /&gt;
All staff receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[File:Crt.png]]&lt;br /&gt;
[[File:Dev.png]]&lt;br /&gt;
[[File:Cd.png]]&lt;br /&gt;
[[File:Gad.png]]&lt;br /&gt;
[[File:Art.png]]&lt;br /&gt;
[[File:Pr.png]]&lt;br /&gt;
[[File:Pra.png]]&lt;br /&gt;
[[File:Gma.png]]&lt;br /&gt;
[[File:Lgm.png]]&lt;br /&gt;
[[File:Gm.png]]&lt;br /&gt;
[[File:Cm.png]]&lt;br /&gt;
[[File:Ca.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=78578</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=78578"/>
		<updated>2013-03-20T01:27:51Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Server type summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has the following types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom cluster 1 [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom cluster 2 [[PvE]] (Pristine and Release)&lt;br /&gt;
:*Freedom cluster 1 [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server travel map ==&lt;br /&gt;
You can sail across some server borders, depending on which cluster it belongs to. This will leave your skills and items intact. Animals cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
You can use an [[Epic portal]] to travel between a Freedom cluster and the [[Epic cluster]]. Please read [[Epic portal|here]] what happens to your skills and items!&lt;br /&gt;
&lt;br /&gt;
''Notes: ''&lt;br /&gt;
*''At this moment it is not possible to travel between Freedom cluster 1 and Freedom cluster 2. A character on Epic who has once chosen to travel to Freedom cluster 1 cannot use the Epic portal to go to Freedom cluster 2, and vice versa.''&lt;br /&gt;
*''Currently Pristine and Release are inaccessible by any other means than traveling to them from the tutorial.''&lt;br /&gt;
&lt;br /&gt;
For an overview see the [http://wurmmapsearch.net84.net/Overmap.html Travel map].&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cluster&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] || [[Greendog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || [[Hunters Lodge]]&amp;lt;br&amp;gt;[[The Landing]]&amp;lt;br&amp;gt;[[Gold Coast]]&amp;lt;br&amp;gt;[[The Shroud]] || ? || ? || ? || Strongbox&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | Freedom || Freedom&amp;lt;br&amp;gt;and [[Player Made Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]]&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive&amp;lt;br&amp;gt;a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. All ores except iron.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is not generally possible on Freedom.  However, taking Unlocked boats without posting a Salvage Claim is considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 1 ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 2 ===&lt;br /&gt;
&lt;br /&gt;
Follows Freedom servers rule set (see above). This is a new cluster starting with Pristine at the official release of Wurm Online 1.0 which won’t be connected to freedom cluster 1 for an undetermined amount of time in order to provide that total newbie feeling. The second one was Release, which is situated to the South border of Pristine.&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back to the other servers will put you back in the Freedom Isles kingdom and coming back will put you back to whatever kingdom you were in when you left. &lt;br /&gt;
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks and bash things on deed.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter !! Status !! Battles&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a || [http://jenn001.game.wurmonline.com/battles/stats.html GV]|| [http://jenn001.game.wurmonline.com/battles GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi] || [http://freedom001.game.wurmonline.com/battles Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli] || [http://freedom002.game.wurmonline.com/battles Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo] || [http://freedom003.game.wurmonline.com/battles Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004] || [http://freedom004.game.wurmonline.com/battles/stats.html Cele] || [http://freedom004.game.wurmonline.com/battles Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || Freedom || n/a || [http://freedom002.game.wurmonline.com:8081/battles/stats.html Pris] || [http://freedom002.game.wurmonline.com:8081/battles Pris]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || Freedom || n/a || [http://freedom002.game.wurmonline.com:8082/battles/stats.html Rel] || [http://freedom002.game.wurmonline.com:8082/battles Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos] || [http://wild001.game.wurmonline.com/battles Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1] || [http://wild001.game.wurmonline.com:8080/battles/stats.html Ele] || [http://wild001.game.wurmonline.com:8080/battles Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2] || [http://freedom003.game.wurmonline.com:8080/battles/stats.html Aff] || [http://freedom003.game.wurmonline.com:8080/battles Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3] || [http://freedom002.game.wurmonline.com:8080/battles/stats.html Des] || [http://freedom002.game.wurmonline.com:8080/battles Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4] || [http://freedom001.game.wurmonline.com:8080/battles/stats.html Ser] || [http://freedom001.game.wurmonline.com:8080/battles Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon] || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Ranks and Max Ranks (if applicable) can be found at the bottom of the lists.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=78500</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=78500"/>
		<updated>2013-03-13T22:40:35Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Skillgain */  added marble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
{{see also|Mining warnings}}&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]]. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
Tunnels can not be opened if the northwest corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
&lt;br /&gt;
=== Opening a ship tunnel ===&lt;br /&gt;
Look for a [[rock tile]] that is approximately two-thirds below the [[Water#Water level|waterline]]. Needing to [[dredge]] such a [[tile]] is not unusual, especially to make the surrounding terrain look natural for those concealed ship docks.&lt;br /&gt;
&lt;br /&gt;
The important thing is ''not'' to tunnel the ship entrance from the surface. You mine ''to'' the surface from inside, thus leaving an opening deep enough to sail through.&lt;br /&gt;
&lt;br /&gt;
How you get inside doesnt matter. Everything ranging from alternative entries to making temp openings and collapsing them with [[shaker_orb|orbs]] works. All that matters is you mine the cave floor deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearby.&lt;br /&gt;
&lt;br /&gt;
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the tile with an orb or Mag priest and try again.&lt;br /&gt;
&lt;br /&gt;
[[Sculpting wand]] is also something to look into if you can`t find a tile.&lt;br /&gt;
&lt;br /&gt;
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a pickaxe or a [[sculpting wand]]. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rock. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Randomly, with a 20% chance, you will drop the rock level at the point where you are mining by 1 dirt and produce a [[rock shard]]. This is not cumulative. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surface mining will produce [[rock shards]] on each action that lowered the corner.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. &amp;lt;br&amp;gt;&lt;br /&gt;
Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''not''' protect mine doors.&lt;br /&gt;
&lt;br /&gt;
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. Note that you should build these walls ''before'' placing a mine door if you wish to install one aswell.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward a maximum of ?? times. &lt;br /&gt;
&lt;br /&gt;
Excavating a new tile from a tile that has raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it.&lt;br /&gt;
&lt;br /&gt;
Please note that when mining the floor you can create uneven surfaces thus making it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
You can fix slopes with [[Concrete]] one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action)&lt;br /&gt;
&lt;br /&gt;
It's advised that you mine cave ceilings when in need of rock shards it's faster than mining the caves walls.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]] or [[Marble wall]]: 90-99&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Vein / Tile&lt;br /&gt;
! Crude&lt;br /&gt;
! Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||[[Stone_cutting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]] and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Log&amp;diff=78448</id>
		<title>Log</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Log&amp;diff=78448"/>
		<updated>2013-03-09T21:31:36Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Lumber trees */  edited to include hatchet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Woodcutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Log.png&lt;br /&gt;
|creation=wood&lt;br /&gt;
|result=* 1 '''log''' (up to 24.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A log cleared from branches.''&lt;br /&gt;
&lt;br /&gt;
Logs are the result of felling fruit [[tree]]s or young trees or chopping up [[felled tree]]s.&lt;br /&gt;
&lt;br /&gt;
They are primarily used for making [[shaft]]s or [[plank]]s, some [[ship building]] and other [[carpentry]] items, for [[:category:street lamps|street lamp]] poles or just burned as [[fuel]].&lt;br /&gt;
&lt;br /&gt;
==Lumber trees==&lt;br /&gt;
(Cedar, maple, birch, pine, willow, oak)&lt;br /&gt;
Old to overaged lumber trees create felled trees when [[woodcutting|cut down]]. Use a [[hatchet]] or an [[axe]] to 'Chop' them up into logs. Logs from felled trees come in 24 kg units, except for the last log of a tree, which usually weighs less since most trees do not have weights evenly divisible by 24.&lt;br /&gt;
&lt;br /&gt;
Shrivelled lumber trees give just one smaller (~5 kg) log, and young trees generally give nothing.&lt;br /&gt;
&lt;br /&gt;
==Fruit trees==&lt;br /&gt;
(Apple, cherry, olive, lemon)&lt;br /&gt;
Fruit trees when cut down give a single small log if mature to overaged, or a [[wood scrap]] if shrivelled.&lt;br /&gt;
&lt;br /&gt;
Log Sizes from Fruit Trees&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; Cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|Old || 3.2 kg&lt;br /&gt;
|-&lt;br /&gt;
|Very Old || 4.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|Overaged || 5.6 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shrubs and bushes==&lt;br /&gt;
Small plants like [[grape]] bushes, [[oleander]], [[rose|roses]] do not give logs.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
Logs can be stored in a [[bulk storage bin]], but do not fit in a [[large chest]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=78286</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=78286"/>
		<updated>2013-02-27T03:15:45Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Part 1: Gear up! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Part 1: Gear up!==&lt;br /&gt;
First off: Stick around the starting [[settlement]]. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down in the first half hour. Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[rake]]&lt;br /&gt;
*[[backpack]]&lt;br /&gt;
*[[toolbelt]]&lt;br /&gt;
*[[birchwood shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===[[Clay Jar]]s===&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
(you should now be able to carry more weight now)&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty. (dont forget kindling if you are using tar or peat)&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to hit the open road! Eat at the bartenders for the last time. Use your jars to fill up your small barrel with about 10kg water. Pick a compass heading and hit the open road.&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guards]] by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of trees, water and iron nearby. Clay [[Sand]] and [[Copper]] are also very useful. [[Lead]] is important for [[shipbuilding]]. [[Tar]] is great for filling [[Lantern]]s. And nearby [[Peat]] is good for fueling fires. But [[Iron]] and [[Water]] are the most critical.  Prospect for iron and start [[tunnel]]ing, leaving space to expand your cave. Use your door lock and large nails to create a mine door, and presto! Home Sweet Home.&lt;br /&gt;
&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a mine door on it.&lt;br /&gt;
*build a small fenced area, and use one wall of a house as a gate.&lt;br /&gt;
*build a bsb and a chest and put locks on them.&lt;br /&gt;
*build a 1 tile house (requires 80 planks, 4 large nails, and a door lock)&lt;br /&gt;
**Hint: 80 planks requires about 14 logs, which is about 2 or 3 [[old]] trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=77859</id>
		<title>The Curve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=77859"/>
		<updated>2013-02-10T02:11:40Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''The Curve'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Description==&lt;br /&gt;
Skills on the [[Epic|Epic servers]] do not work as they do on the Classic servers.  They follow a 'curve' where skill gain is faster at lower levels, and drops off the higher skills get.  The result is that players reach a certain level of skill more quickly, allowing new players to reach competitive levels more quickly, whilst retaining some benefit for more experienced players.&lt;br /&gt;
&lt;br /&gt;
Skills in the [[Interface_and_controls#Skills|skill window]] are still listed at their non-curve level however.&lt;br /&gt;
&lt;br /&gt;
Due to The Curve the creation of certain items will unlock at a lower skill than listed on this wiki. (e.g. Lockpicks will unlock at 13.04, not 25.)&lt;br /&gt;
&lt;br /&gt;
[[Account_Types#Basic|Free accounts]] do not follow the curve on the Epic servers.  Once premium time has been bought the skills will follow The Curve, with no change to the listed skill.&lt;br /&gt;
&lt;br /&gt;
Skill gain is also faster due to this curve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
The Curve's formula is ''y'' = 2''x''-(''x''/10)^2, where ''y'' is the &amp;quot;effective skill&amp;quot; and ''x'' is the raw skill number.  For example, at 50 raw skill in mining, one can get 75 max. ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.&lt;br /&gt;
&lt;br /&gt;
The reverse of the formula is ''x'' = -10*(-10+(100-''y'')^2), using the same x/y values as before.  However this is not a full curve so it only works for the numbers 0-100.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
The following is an incomplete list of skills and abilities that '''do not''' follow the curve on the Epic servers:&lt;br /&gt;
&lt;br /&gt;
*Main [[Fighting]] skill&lt;br /&gt;
*[[Combat rating]]&lt;br /&gt;
*Maximum house size&lt;br /&gt;
*30 Masonry requirement to build [[stone house]]s&lt;br /&gt;
*[[Faith]]&lt;br /&gt;
*[[Lockpicking]]&lt;br /&gt;
*[[Farming]] yields (harvest ql follows the curve)&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Digging]] slope&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Paving]] requirements for slate, marble, etc.&lt;br /&gt;
*Bow skill requirements for aiming at certain body parts&lt;br /&gt;
&lt;br /&gt;
==Helpful Tools==&lt;br /&gt;
*[http://dl.dropbox.com/u/24651593/Wurm/Curve%20Calculator/curve.html Curve Calculator]&lt;br /&gt;
*[http://www.wolframalpha.com/input/?i=2x+-+%28x%2F10%29^2 WolframAlpha] (Add &amp;quot;if x is&amp;quot; followed by skill to calculate a single value.)&lt;br /&gt;
*A Google search can show a graph of The Curve's formula [http://www.google.com/search?q=2x-%28x%2F10%29^2+from+0+to+100 as a graph].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=77858</id>
		<title>The Curve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=77858"/>
		<updated>2013-02-10T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: /* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''The Curve'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Description==&lt;br /&gt;
Skills on the [[Epic|Epic servers]] do not work as they do on the Classic servers.  They follow a 'curve' where skill gain is faster at lower levels, and drops off the higher skills get.  The result is that players reach a certain level of skill more quickly, allowing new players to reach competitive levels more quickly, whilst retaining some benefit for more experienced players.&lt;br /&gt;
&lt;br /&gt;
Skills in the [[Interface_and_controls#Skills|skill window]] are still listed at their non-curve level however.&lt;br /&gt;
&lt;br /&gt;
Due to The Curve the creation of certain items will unlock at a lower skill than listed on this wiki. (e.g. Lockpicks will unlock at 13.04, not 25.)&lt;br /&gt;
&lt;br /&gt;
[[Account_Types#Basic|Free accounts]] do not follow the curve on the Epic servers.  Once premium time has been bought the skills will follow The Curve, with no change to the listed skill.&lt;br /&gt;
&lt;br /&gt;
Skill gain is also faster due to this curve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
The Curve's formula is ''y'' = 2''x''-(''x''/10)^2, where ''y'' is the &amp;quot;effective skill&amp;quot; and ''x'' is the raw skill number.  For example, at 50 raw skill in mining, one can get 75 max. ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.&lt;br /&gt;
&lt;br /&gt;
The reverse of the formula is ''x'' = -10*(-10+(100-''y'')^2), using the same x/y values as before.  However this is not a full curve so it only works for the numbers 0-100.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
The following is an incomplete list of skills and abilities that '''do not''' follow the curve on the Epic servers:&lt;br /&gt;
&lt;br /&gt;
*Main [[Fighting]] skill&lt;br /&gt;
*[[Combat rating]]&lt;br /&gt;
*Maximum house size&lt;br /&gt;
*30 Masonry requirement to build [[stone house]]s&lt;br /&gt;
*[[Faith]]&lt;br /&gt;
*[[Lockpicking]]&lt;br /&gt;
*[[Farming]] yields (harvest ql follows the curve)&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Digging]] slope&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Paving]] requirements for slate, marble, etc.&lt;br /&gt;
&lt;br /&gt;
==Helpful Tools==&lt;br /&gt;
*[http://dl.dropbox.com/u/24651593/Wurm/Curve%20Calculator/curve.html Curve Calculator]&lt;br /&gt;
*[http://www.wolframalpha.com/input/?i=2x+-+%28x%2F10%29^2 WolframAlpha] (Add &amp;quot;if x is&amp;quot; followed by skill to calculate a single value.)&lt;br /&gt;
*A Google search can show a graph of The Curve's formula [http://www.google.com/search?q=2x-%28x%2F10%29^2+from+0+to+100 as a graph].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linking&amp;diff=77857</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linking&amp;diff=77857"/>
		<updated>2013-02-09T23:28:14Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Description===&lt;br /&gt;
'''Linking''' is the process by which multiple [[priest]]s or [[champion player|champion]]s can pool their [[favor]] together as one. This will allow the recipient access to your favor but not the other way around. The link is one-way only with the linker giving their favor to the recipient of the link.&lt;br /&gt;
&lt;br /&gt;
Note: Also linking does not increase the rate at which favour regenerates. If for example you were to break the link you'd still have the same amount of favour that you would have had if you were unlinked. (Linking adds the 2 priest's favour together. It does not grant you faster charging times for a single char.)&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
*Activate the god's item of the linker.&lt;br /&gt;
*Right-click on another player and choose 'Link'. They now have access to your favor.&lt;br /&gt;
*To terminate the link, right click a tile and select 'Link'.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Certain high-end spells can only be cast by linking, as they require more than 99 favor.&lt;br /&gt;
*Linking can only be done by priests or champions, and only between those of the same [[God]]. &lt;br /&gt;
*The Event windows says the link works over 4 tiles but testing has revealed link hold over 200 tiles but transfer of favor only happens over a max of 10 tiles.&lt;br /&gt;
''&lt;br /&gt;
[13:00:28] &amp;lt;Sincor&amp;gt; [13:00:19] You link your faith with Lithane and he may now use your favor to cast spells while you're within about 4 tiles.&lt;br /&gt;
''&lt;br /&gt;
*The link will transfer any favor above 10 from the linkers first before using any favor of the recipient.&lt;br /&gt;
*The maximum number of links you can have is [(channeling skill / 10) +1}] Example - 5 channeling = 2 possible links, 72 channeling = 8 possible links&lt;br /&gt;
*In order to cast a spell while linked, the following 2 conditions must be true:&lt;br /&gt;
*1 - Total available group favor must be atleast the minimum favor cost for that spell. Available favor = [(combined favor of recipient and linkers) - (10 * number of linkers)]&lt;br /&gt;
*2 - Even if the linkers have enough favor to cast the spell, the recipient must still reach a minimum favor level depending on the spell. Example - Opulence or bless requires the recipient to reach atleast 10 favor, CoC &amp;amp; WoA require atleast 15 favor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Babel/L]]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Square_sail&amp;diff=77481</id>
		<title>Square sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Square_sail&amp;diff=77481"/>
		<updated>2013-01-22T05:21:31Z</updated>

		<summary type="html">&lt;p&gt;Ianrose: deleted old info about failure destroying materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Square sail.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (5.30 kg) &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (5.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This sail seems to be square in shape.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
* [[Square rig]]&lt;br /&gt;
* [[Large square rig]]&lt;br /&gt;
* [[Square yard rig]]&lt;br /&gt;
* [[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Needle QL affects chance to make this item.&lt;br /&gt;
* See [[sail]] for quality and chance details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ianrose</name></author>
		
	</entry>
</feed>