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	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T21:58:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=92272</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=92272"/>
		<updated>2015-06-08T05:07:58Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Survey */ removed incorrect line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solid objects built to safely cross rivers or from ground to house, house to house. &lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You look through the dioptra.&lt;br /&gt;
 You focus on the range pole.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 10 dirts higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the required skill to plan bridges (by length and material)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length and material&lt;br /&gt;
|-&lt;br /&gt;
!Type\Length&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
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|79&lt;br /&gt;
|81&lt;br /&gt;
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|90&lt;br /&gt;
|92&lt;br /&gt;
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|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
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|55&lt;br /&gt;
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|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
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|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
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|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
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|70&lt;br /&gt;
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|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
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|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
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|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Rope Making&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
* Each house floor is calculated as 30 dirt slope, you need to be higer from water level for arched bridge atlast 10 slope.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope Bridge]]&lt;br /&gt;
* [[Wood Bridge]]&lt;br /&gt;
* [[Brick Bridge]]&lt;br /&gt;
* [[Marble Bridge]]&lt;br /&gt;
* [[Landbridges|Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Educated&amp;diff=92271</id>
		<title>Educated</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Educated&amp;diff=92271"/>
		<updated>2015-06-08T02:52:07Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added link to titles page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Titles|Title]] given to a player after finishing the [[Tutorial]] on [[Golden Valley]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Valentines&amp;diff=92270</id>
		<title>Valentines</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Valentines&amp;diff=92270"/>
		<updated>2015-06-08T02:34:34Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Usage */ deleted repeated words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Valentine.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A vase with some sweet roses to a sweet friend.''&lt;br /&gt;
&lt;br /&gt;
Valentines have a quality of 100.&lt;br /&gt;
&lt;br /&gt;
==  Usage ==&lt;br /&gt;
A valentine is a decorative item that may be dropped on the ground. They do not form a pile when multiples are dropped on the same tile.&lt;br /&gt;
&lt;br /&gt;
Valentines take damage over time, but may be repaired by '''watering''' them. Activate a container with water and '''right click''' the valentine, and select '''water plant'''. This action will consume 0.10kg of water regardless of success or failure. You may water them on the ground, in your inventory, or from inside a container. Watering a valentine uses the [[Gardening|gardening]] skill.&lt;br /&gt;
&lt;br /&gt;
 ''You start watering the flowers.''&lt;br /&gt;
&lt;br /&gt;
The watering action can fail, though failure does not cause more damage.&lt;br /&gt;
&lt;br /&gt;
 ''You accidentally miss the pot and pour the water on the ground instead.''&lt;br /&gt;
 ''For some inexplicable reason you poured all of the water on the ground, how you thought it would help you will never know.''&lt;br /&gt;
 ''You spill water all over your clothes.''&lt;br /&gt;
&lt;br /&gt;
When successfully watered, their damage is reduced to 0 without any quality lost.&lt;br /&gt;
 ''You successfully watered the flowers, they look healthier.''&lt;br /&gt;
&lt;br /&gt;
After enough successful actions, the valentine cannot be watered anymore.&lt;br /&gt;
 ''The flowers are in no need of watering.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Valentines are redeemable for premium players by using the '''/redeemkey''' [[chat command]]: &lt;br /&gt;
:'''/redeemkey TXFX4VCF7B8W-ABGWDXESZWO3'''&lt;br /&gt;
&lt;br /&gt;
 ''A valentines materializes in your pocket.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Valentines were made available via the '''/redeemkey''' chat command for Valentine's Day 2015.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gods&amp;diff=91698</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gods&amp;diff=91698"/>
		<updated>2015-05-15T02:03:16Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added reference to Tosiek in the list of gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Gods'''&lt;br /&gt;
&lt;br /&gt;
There are four gods you can follow in Wurm:&lt;br /&gt;
&lt;br /&gt;
*'''[[White Light]]/[[Altar of Three]] Gods'''&lt;br /&gt;
**[[Fo]]&lt;br /&gt;
**[[Magranon]]&lt;br /&gt;
**[[Vynora]]&lt;br /&gt;
*'''[[Black Light]]/[[Bone Altar]] Gods'''&lt;br /&gt;
**[[Libila]]&lt;br /&gt;
**[[Tosiek]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Religion&amp;diff=91697</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Religion&amp;diff=91697"/>
		<updated>2015-05-15T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added reference to Tosiek in the list of gods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are five [[Gods]] in the world of Wurm Online: The [[White_light|White Light]] Gods of [[Fo]], [[Vynora]] and [[Magranon]], and the [[Black Light]] Gods of [[Libila]] and [[Tosiek]]. &lt;br /&gt;
&lt;br /&gt;
Advantages of joining a [[:Category:Religion|Religion]] include having the ability to become a [[Priest]] so you can cast [[:Category:Spells|Spells]]. You can also become a [[Champion_player|Champion]] of your God, giving you bonuses to both [[Fighting]] and Religion. As a Priest or Champion, you will have domain bonuses while you are inside your God's or Goddess's domain. Each of the Gods and Goddesses also have their own specific advantages which can be found under their own pages above.&lt;br /&gt;
&lt;br /&gt;
To become a follower of your God's or Goddess's [[Faith]], you must have at least 1.5 over all [[Body]] and 1.0 [[Alignment]]. You can then find a follower of that Faith and ask them to [[Convert]] you. You can also go to the [[Altar of Three]] to join a White Light Faith, or the [[Bone Altar]] if you want to join Libila.&lt;br /&gt;
&lt;br /&gt;
* There is both an Altar of Three and a Bone Altar on the [[Chaos]] server.  It is not possible to be [[Libila]] and Freedom Isle as the same time, therefore it is not possible to be Libila outside of Chaos.&lt;br /&gt;
&lt;br /&gt;
* There is both an Altar of Three and a Bone Altar on the [[Elevation]] server.  You can follow any of the Gods if you are in the Epic cluster.&lt;br /&gt;
&lt;br /&gt;
Note that if you join [[Libila]], you automatically join [[Horde of the Summoned]], and all of the [[White Light]] [[Kingdom|Kingdoms]] will become your enemies.&lt;br /&gt;
&lt;br /&gt;
Historical information: Pre-Chaos (before Wild moved to the Freedom custer) players got 1 free Transfer (/transfer in chat to use) to change gods once without losing any faith. It was intended for Libila followers to choose another god as Libila was removed from Wild when it became Chaos. Other priest/followers could use it too though, and occasionally a Priest avatar is put up for sale with it's Transfer unused. That allows the purchaser to follow only Libila if not a follower of her already, after the usage of the Transfer. There are no penalties to using a Transfer other than the removal of your free Transfer.&lt;br /&gt;
&lt;br /&gt;
==Priest and Spells==&lt;br /&gt;
The ability to cast spells is limited to only [[Priest|Priests]] and [[Champion_player|Champions]].&lt;br /&gt;
&lt;br /&gt;
To cast a spell as a Priest or Champion, you'll need to have a certain [[Faith]] and [[Favor]] with your [[Gods|God]], and have the [[Statuette]] of your God active. Depending on the spell, you can then right click a person, item, tile, or wound to cast a spell on it.&lt;br /&gt;
&lt;br /&gt;
Different Gods give different [[:Category:spells|spells]]. &lt;br /&gt;
&lt;br /&gt;
==Faith and Favor==&lt;br /&gt;
To gain [[Faith]], you will need to [[praying|pray]] at an [[altar]] of your [[Gods|God]]. You can pray 5 times a day with at least 20 minutes apart to gain [[Faith]]. Faith is limited to 30 as a normal follower. In order to gain more, you will have to become a [[Priest]]. Note that all spells and most bonuses require more than 30 faith. &lt;br /&gt;
&lt;br /&gt;
Favor is used up while casting spells, but regains automatically. The maximum of favor you can have is equal to your current Faith level.&lt;br /&gt;
&lt;br /&gt;
==Domain of the Gods==&lt;br /&gt;
Altars create a Domain of a God. When you are in this domain and you are a Priest or Champion of your God, you receive tiny bonuses, including a Fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faith. &lt;br /&gt;
&lt;br /&gt;
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god.&lt;br /&gt;
&lt;br /&gt;
Domain influence is determined by the [[Quality]] of the altar and the material type. See the [[Altar]] page for more information on domains.&lt;br /&gt;
&lt;br /&gt;
== Stamina Drain ==&lt;br /&gt;
Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on Roads, [[Magranon]] on Rock, [[Fo]] on Grass, Dirt and Trees, and [[Libila]] followers on [[Mycelium]].&lt;br /&gt;
&lt;br /&gt;
== Animals of the Gods ==&lt;br /&gt;
* [[Wild boar]]: [[Fo]]&lt;br /&gt;
* [[Mountain Gorilla]]: [[Magranon]]&lt;br /&gt;
* [[Anaconda]]: [[Vynora]]&lt;br /&gt;
* [[Rabid hyena]]: [[Libila]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Gods]] and [[Kingdom]]s&lt;br /&gt;
* [[Faith]] and [[Favor]]&lt;br /&gt;
* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of Three]]&lt;br /&gt;
* [[Priest]]s and [[Champion player|Champion]]s&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
*Spiritual at 50 skill&lt;br /&gt;
*Theological at 70 skill&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=89993</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=89993"/>
		<updated>2015-01-03T04:42:03Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Tips */ There is no observed difference in the response based on range to target.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Towerguard_female.jpg&lt;br /&gt;
|aggro=Yes/No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=?&lt;br /&gt;
|eats=No&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Guard tower]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]&lt;br /&gt;
[[Image:Helloweenguard.jpg|thumb|A tower at helloween in Wurm Online]]&lt;br /&gt;
&lt;br /&gt;
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''&lt;br /&gt;
&lt;br /&gt;
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.&lt;br /&gt;
&lt;br /&gt;
* If you butcher them, you can get human meat and lose alignment.&lt;br /&gt;
* They usually die by the time they are &amp;quot;aged&amp;quot;.&lt;br /&gt;
* Alignment is not lost if you kill them.&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.&lt;br /&gt;
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.&lt;br /&gt;
&lt;br /&gt;
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''&amp;quot;help&amp;quot;'' or ''&amp;quot;guards!&amp;quot;'' in Local chat window,&lt;br /&gt;
this is case sensitive and must be all lower case in order to call the guards.&lt;br /&gt;
&lt;br /&gt;
Guards will not attack creatures that are not normally aggro, even if they are attacking you. Such as deer or unicorns.&lt;br /&gt;
&lt;br /&gt;
== Fight Skill ==&lt;br /&gt;
Tower guards have 35~40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].&lt;br /&gt;
They can gain or lose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].&lt;br /&gt;
&lt;br /&gt;
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key &amp;quot;say help&amp;quot;''. Replace 'key' with the key you wish to bind it to. From now on that key will call the tower guards unless rebound. Additionally, as long as the text consists of &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; it can be customized for fun. Example, &amp;quot;guards! Kill this sheep-humping thief!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Target needs to be within roughly a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.&lt;br /&gt;
&lt;br /&gt;
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range.&lt;br /&gt;
&lt;br /&gt;
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.&lt;br /&gt;
&lt;br /&gt;
*Guards can walk through locked gates.&lt;br /&gt;
&lt;br /&gt;
*Calling guards more than once can help as more will respond. This is because upon requesting help, only few will answer and the rest stays available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guards.&lt;br /&gt;
&lt;br /&gt;
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=89940</id>
		<title>Sacrificial knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrificial_knife&amp;diff=89940"/>
		<updated>2014-12-30T20:31:45Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added ink to altar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Sacrificial_knife.png&lt;br /&gt;
|active=[[Sacrificial knife blade]] (1.1 kg)&lt;br /&gt;
|passive=[[Leather wound handle]] (0.13 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* 3x [[Sapphire]]&lt;br /&gt;
* 1x [[Diamond]]&lt;br /&gt;
* 3x [[Ruby]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.23 kg)&lt;br /&gt;
|skill=weapon smithing&lt;br /&gt;
|improve=weapon smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A curved, sharp knife with a long decorated blade inset with gems.''&lt;br /&gt;
&lt;br /&gt;
A [[knife]] used for [[sacrificing]] missions.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The creature needs to be near an [[altar]] to sacrifice it.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Can also be used used for [[butchering]] and filleting [[meat]] and [[fish]]. Butchering only produces maximum one meat.&lt;br /&gt;
*Uses [[butchering knife]] skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knife&amp;diff=89936</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knife&amp;diff=89936"/>
		<updated>2014-12-30T06:57:49Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: add Sacrificial knife to the knife disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''knife''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Butchering knife]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
* [[Leather knife]]&lt;br /&gt;
* [[Sacrificial knife]]&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shrine&amp;diff=89886</id>
		<title>Shrine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shrine&amp;diff=89886"/>
		<updated>2014-12-24T06:41:03Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: grammar, restructuring for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Scenarios]] / [[Epic mission]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Shrine.jpg&lt;br /&gt;
|active=[[clay]] &lt;br /&gt;
|passive=[[slab]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 100x [[brass lump]]s&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
* 10x [[small nails]]&lt;br /&gt;
* 35x [[slab]]s (25 used preparing the area)&lt;br /&gt;
* 10x blue [[flower]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating the shrine is a mission objective, It seems relatively easy to build compared to other objectives.&lt;br /&gt;
It is also used in certain epic rituals. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional construction requirements ==&lt;br /&gt;
* You must be on the required mission&lt;br /&gt;
* 5x5 flat slabbed tiles&lt;br /&gt;
* In a certain part of the map (mission will tell you which part)&lt;br /&gt;
* Sometimes has additional requirements (At a certain altitude, x needed within y tiles of the shrine- i.e. some fruit trees or bushes must be within 5 tiles, etc.).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Unlike some other buildable mission structures, which appear as a question mark bag when unfinished, an unfinished shrine has a model. In the unfinished state it is approximately the size of a pile of items.&lt;br /&gt;
&lt;br /&gt;
Like most other Valrei structures, it requires either a push or an improve action on it to register as completed for the mission and become an epic focus point.&lt;br /&gt;
&lt;br /&gt;
Won't move when being pushed, pulled, or rotated.&lt;br /&gt;
&lt;br /&gt;
Prevents deeding or expanding deeds nearby.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=86682</id>
		<title>Small cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_cart&amp;diff=86682"/>
		<updated>2014-06-23T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: removed old advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small cart&lt;br /&gt;
|image=Small_cart.png&lt;br /&gt;
|active=[[plank]] (2.0 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 5 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.0kg)&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small two wheel cart designed to be dragged by one person.''&lt;br /&gt;
&lt;br /&gt;
A mobile [[container]] used to transport cargo.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
&lt;br /&gt;
*1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 12 [[plank|planks]]&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first plank is not lost if you fail the initial attachment. &lt;br /&gt;
* The [[Quality]] of the cart affects its [[decay]] rate. Small carts are naturally very resistant to damage.&lt;br /&gt;
* The bulk of item affects how many fit into a cart.&lt;br /&gt;
* Although carts cannot be dragged in water tiles, they can be pushed. &lt;br /&gt;
* 6.05 kg of [[dye]] is needed to paint a cart.&lt;br /&gt;
* An unfinished cart missing only one plank weighs 23.40 kg, and will fit inside other carts and [[raft]]s for easy transport.&lt;br /&gt;
* The maximum weight you can drag in a small cart is determined by the formula (Body strength * 7 - Amount of weight you're carrying) * 10 - 60kg. See [[body strength]] for more details.&lt;br /&gt;
* A small cart '''cannot''' be locked. For safer storage, you may want to consider a [[large cart]].&lt;br /&gt;
* You can not hitch animals to a small cart, only to a [[large cart]].&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a small cart can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[rock shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Clay]] or similar items can be [[combine]]d to bypass the universal container limit of 100 items.&lt;br /&gt;
&lt;br /&gt;
== Building Items Inside Carts ==&lt;br /&gt;
&lt;br /&gt;
This is a precarious thing to do as sometimes an item must be on the ground in order to be continued or finished. Other times, the item may be too heavy to remove from the cart once finished or too heavy to remove to add the last piece, leaving you with a 99% complete item that can never be used.It is impossible to finish most items inside carts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83909</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83909"/>
		<updated>2014-02-01T22:26:36Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: moved golden valley to redundant maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
*[http://sockmap.com Sock Map] By JacobKukuk. Has all maps and is updated live.  '''I'm getting a 403 error on this one.  Is it out of date ?'''&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://wlhost.net/images/ba21e.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://wlhost.net/images/b3e54.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://wlhost.net/images/7c7e7.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] (Jan 2013)&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[http://wlhost.net/images/e2d9b.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/ Independence Community Map (v5)] Darkmalice map now continued by Archaed. [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://wlhost.net/images/51042.png Official map dump release] (Jan 2012)&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/ Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://wlhost.net/images/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://www.wurmonline.info/exodus.jpg Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate. [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
*[http://wlhost.net/images/53a03.png Official map dump release] (Jul 2012)&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Atram Map continued by Akaryd and mrfusion. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer Updated Map] (Sep 29, 2013) ''(Contact Rajana for modification)''&lt;br /&gt;
*[http://wlhost.net/images/895c9.png Official map dump release] (Jan 2012)&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (Mar 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Influence Map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (Oct 2008)&lt;br /&gt;
*Official Map Dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (Dec 17th, 2007)&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
''The Golden Valley lives on as the tutorial server, but travel to these lands is no longer possible.&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83908</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=83908"/>
		<updated>2014-02-01T22:13:13Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* - Exodus */ changed map like to one that stays updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Overview ==== &lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
*[http://sockmap.com Sock Map] By JacobKukuk. Has all maps and is updated live.  '''I'm getting a 403 error on this one.  Is it out of date ?'''&lt;br /&gt;
&lt;br /&gt;
==== Epic Server Cluster ====&lt;br /&gt;
===== - Affliction =====&lt;br /&gt;
*[http://wlhost.net/images/ba21e.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Desertion =====&lt;br /&gt;
*[http://wlhost.net/images/b3e54.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Elevation =====&lt;br /&gt;
*[http://wlhost.net/images/7c7e7.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
===== - Serenity =====&lt;br /&gt;
*[http://map.bunnyxd.com Public Serenity Map By BunnyXD] (Jan 2013)&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[http://wlhost.net/images/e2d9b.png Official map dump release] (Nov 2011)&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server Cluster ====&lt;br /&gt;
&lt;br /&gt;
===== - Independence =====&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/ Independence Community Map (v5)] Darkmalice map now continued by Archaed. [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://wlhost.net/images/51042.png Official map dump release] (Jan 2012)&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/ Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
===== - Deliverance =====&lt;br /&gt;
*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
*[http://wlhost.net/images/0e5c9.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&lt;br /&gt;
===== - Exodus =====&lt;br /&gt;
* [http://www.wurmonline.info/exodus.jpg Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [http://wlhost.net/images/74fbb.png Official map dump release]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Celebration =====&lt;br /&gt;
*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate. [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
*[http://wlhost.net/images/53a03.png Official map dump release] (Jul 2012)&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Pristine =====&lt;br /&gt;
* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/5d3db.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Release =====&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Atram Map continued by Akaryd and mrfusion. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://wlhost.net/images/e8346.png Official map dump release] (Jan 2013)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===== - Chaos =====&lt;br /&gt;
*[http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Newer Updated Map] (Sep 29, 2013) ''(Contact Rajana for modification)''&lt;br /&gt;
*[http://wlhost.net/images/895c9.png Official map dump release] (Jan 2012)&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (Mar 28th, 2011)&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Influence Map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (Oct 2008)&lt;br /&gt;
*Official Map Dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (Dec 17th, 2007)&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valrei ====&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=83867</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=83867"/>
		<updated>2014-01-31T01:31:59Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement, you must first obtain a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives settlement coffer money back, if the coffer is below 5s, then owner will recieve 5s instead . The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time, be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace.&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 200 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shaker_orb&amp;diff=83866</id>
		<title>Shaker orb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shaker_orb&amp;diff=83866"/>
		<updated>2014-01-31T01:18:21Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: removed redundant sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A round small glass orb with a faintly shining liquid. It is commonly used by miners to create cave-ins.''&lt;br /&gt;
&lt;br /&gt;
A '''shaker orb''' is used to collapse [[cave]] [[tile]]s. It is sold by [[trader]]s around the lands of Wurm for 5 [[silver coin]]s. It is a one-use [[item]].&lt;br /&gt;
&lt;br /&gt;
Shaker orb can instantly collapse a single cave tile. It can be used both inside a cave to collapse a tile underground, as well as on the surface to close a cave entrance. &lt;br /&gt;
&lt;br /&gt;
Cave tiles that are [[Support beam|reinforced]] by support beams CAN NOT be collapsed due the supported tile not being empty. Tile being supported is full of rock. The cave tile next to a supported cave tile can be collapsed. This does not remove the support beam from the supported cave tile. The cave tile with support beams is still there, and when the cave tiles next to it are mined out, the support beamed tile will still be there with the support beam intact.&lt;br /&gt;
&lt;br /&gt;
The shaker orb can be used to collapse an empty tile that has both a support beamed rock tile on the right and on the left of the empty tile being collapsed. The support beamed tiles are still there, and they are not removed.&lt;br /&gt;
&lt;br /&gt;
In this example you can collapse all of the 0 tiles. (You can not collapse the tiles already fill with rock.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|R || R || 0 || R || R&lt;br /&gt;
|-&lt;br /&gt;
|R || X || 0 || X || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || 0 || R || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || 0 || X || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || 0 || R || R&lt;br /&gt;
|}R=Rock; 0=Empty; X=Support Beamed Tile&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You could collapse all 0 (empty) tiles making it look like this:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|R || R || R || R || R&lt;br /&gt;
|-&lt;br /&gt;
|R || X || R || X || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || R || R || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || R || X || R&lt;br /&gt;
|-&lt;br /&gt;
|R || R || R || R || R&lt;br /&gt;
|}R=Rock; X=Support Beamed Tile&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After which you could mine out all of the R tiles again. But not the X, unless you are mayor of that tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Strongwall]] is a [[Magranon]] spell that has similar effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to use a Shaker Orb ==&lt;br /&gt;
&lt;br /&gt;
To use the Shaker Orb, double-click it to activate it as you would any other tool. Right click on the ''FLOOR'' of the tile you want to collapse, and select 'Collapse' from the menu.&lt;br /&gt;
&lt;br /&gt;
''Note'': There is '''NO''' confirmation box - so make sure you collapse the correct tile or you could end up paying for another one!!&lt;br /&gt;
&lt;br /&gt;
== Message ==&lt;br /&gt;
''You throw the shaker orb on the ground. The earth suddenly shakes and the rock falls in!''&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Phantasms&amp;diff=83865</id>
		<title>Phantasms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Phantasms&amp;diff=83865"/>
		<updated>2014-01-31T01:12:24Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Libila Spells|Libila spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=20&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power as well as spawn more impressive creatures such as dragons, reportedly ~1.5 minutes at 60 power. Increased power does increased damage, you cannot block attacks from these phantom creatures and armor does not seem to protect you, moving away from them will prevent their attacks.&lt;br /&gt;
&lt;br /&gt;
'''Tested again --[[User:Axeblade|Axeblade]] 10:28, 22 November 2011 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
'''Event:'''&lt;br /&gt;
&lt;br /&gt;
[11:36:16] Arvis starts to cast 'Phantasms' on Angera. [11:36:25] Arvis casts 'Phantasms' on Angera. &lt;br /&gt;
&lt;br /&gt;
'''Combat:'''&lt;br /&gt;
[11:36:16] Arvis starts to cast 'Phantasms' on you. [11:35:55] Arvis casts 'Phantasms' on you.&lt;br /&gt;
&lt;br /&gt;
Got 1 Blue Lava fiend that didn't move, had no age and stopped attacking after we used no target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Offensive spells]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridle&amp;diff=83458</id>
		<title>Bridle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridle&amp;diff=83458"/>
		<updated>2014-01-18T05:46:15Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Bridle&lt;br /&gt;
|image=Bridle.jpg&lt;br /&gt;
|active=[[Mouth bit]] &lt;br /&gt;
|passive=[[Headstall]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=*1x [[Reins]]&lt;br /&gt;
|result=*'''Bridle''' (0.80 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These thin leather reins, headstall and metal bit should be put on the head of a creature to direct it.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* No use except to equip onto a tamed creature(head).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Has no effect on the turning arc of a [[mount]], and no other known effect.&lt;br /&gt;
* [[Mouth bit]] quality affects success chance. In case of failure &amp;lt;del&amp;gt;the mouth bit is destroyed.&amp;lt;/del&amp;gt; the headstall takes damaged&lt;br /&gt;
* [[Horse]]s/[[creature]]s must be [[tame]]d to be equipped.&lt;br /&gt;
* &amp;lt;del&amp;gt;On failure to create, both parts are damaged.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lawn&amp;diff=83457</id>
		<title>Lawn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lawn&amp;diff=83457"/>
		<updated>2014-01-18T04:46:19Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Lawn&lt;br /&gt;
|type=Trimmed&lt;br /&gt;
|speed=12.20km/h&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Cut grass short then trim with [[scissors]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
You see a patch of well maintained lawn.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
'''This tile can only be created on deeded tiles.'''&lt;br /&gt;
&lt;br /&gt;
Lawn is created by first cutting grass short and then using [[scissors]] to Nature -&amp;gt; Trim grass.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You start to trim the grass to lawn length.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You trim the grass to look like a lawn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Sprouts currently give a Nature -&amp;gt; Plant option but will not allow planting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You cannot plant a tree there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[flowers|Flowers]] cannot be planted on a Lawn tile.&lt;br /&gt;
&lt;br /&gt;
A [[shovel]] can be used to pack or dig which will destroy the Lawn.&lt;br /&gt;
&lt;br /&gt;
Animals cannot graze on the lawn.&lt;br /&gt;
&lt;br /&gt;
Lawn cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Bottleneck_bay_community&amp;diff=83456</id>
		<title>Settlement:Bottleneck bay community</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Bottleneck_bay_community&amp;diff=83456"/>
		<updated>2014-01-18T02:30:55Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: golden valley is no longer a playable server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-abandoned}}&lt;br /&gt;
{{S-gv-jk}}&lt;br /&gt;
Bottleneck Bay contains a small community on the North-West side of The Golden Valley island. It is made up of a number of players helping each other without the use of any particular currency, as such favors are returned when required and the players aim is more to progress as a group rather than acquire currency independently.&lt;br /&gt;
&lt;br /&gt;
The players currently stationed here are often welcoming to any newcomers in need of assistance or veterans willing to help in the community and increase the support given from player the player. Due to the supplies of wood, various ores and passing players willing to trade the Bottleneck Bay community is currently slowly becoming a village of its own and hopes to see more players joining the commune as the village progresses in size and quality as well as population.&lt;br /&gt;
&lt;br /&gt;
We look forward to seeing you in Bottleneck Bay soon!&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=83444</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=83444"/>
		<updated>2014-01-17T04:49:36Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: removed redundant image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Pig.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Almost anything&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pig is here, wallowing in the mud.''&lt;br /&gt;
&lt;br /&gt;
'''Pig''' is an non-aggressive [[animal]] that wanders around constantly looking for something to eat. It is easily [[tame]]d and does not really hit very hard in a [[fight]], so it is a good hunting animal for [[meat]] and [[healing cover]] ingredients.&lt;br /&gt;
&lt;br /&gt;
* Leadable&lt;br /&gt;
* Kick and bite attack&lt;br /&gt;
* Will not graze from grass tiles like [[cows]]&lt;br /&gt;
* Eats any food laying on the ground near it (but not in &amp;quot;open&amp;quot; [[container]]s like [[bucket]]s)&lt;br /&gt;
* effectively butchers corpses that lay around to eat the meat but does not bury the corpse&lt;br /&gt;
* Generally considered to not be worth raising as the returns are meager at best considering you have to manually feed them constantly and the amount of food they consume is staggering.&lt;br /&gt;
&lt;br /&gt;
It can be [[taming|tamed]] with almost any food, at any taming skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Pig.jpg&amp;diff=83443</id>
		<title>File:Pig.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Pig.jpg&amp;diff=83443"/>
		<updated>2014-01-17T04:48:16Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: image marked out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Old Image}}&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bison&amp;diff=83428</id>
		<title>Bison</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bison&amp;diff=83428"/>
		<updated>2014-01-16T05:49:28Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: spelling, grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Bison.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Eye]], [[bladder]], [[hide]], [[fat]], [[hoof]], [[tail]], [[meat]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Bison]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''The bison are impressive creatures when moving in hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Bison''' are non-aggressive [[animals]] that can be tamed. '''Bison''' are fairly easy to [[tame]] and can be [[tame]]d with a fairly low [[Animal Taming]] skill using [[mixed grass]] and [[grain]]s. They graze similar to [[cows]], meaning they will eat [[grass tiles]].&lt;br /&gt;
&lt;br /&gt;
'''Bison''' can be used to pull [[large cart]]s.&lt;br /&gt;
&lt;br /&gt;
Both male and female '''bison''' exist. Bison can breed.&lt;br /&gt;
They take a lot of damage and many arrows glance off their thick skin, making them useful for dragging carts in pvp events.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:Bison|Bison]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Icedblood&amp;diff=83412</id>
		<title>User:Icedblood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Icedblood&amp;diff=83412"/>
		<updated>2014-01-13T23:01:53Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I currently reside in Phoenix Rise on Exodus, which can be found by the swamp in on the Goblin Peninsula. I can be contacted in game or in the forum as Icedblood.&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=83411</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=83411"/>
		<updated>2014-01-13T22:59:27Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: golden valley is no longer a playable server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An enclosure is defined as a completely enclosed secured area, composed of [[:Category:Fences|fences]] (excluding hedges and woven fences), gates or walls, and attached to or surrounding a [[House (general)|house]] with at least completed bottom level walls. The bottom level walls of any such house/s being part of the enclosure must be visible from all parts of the fencing encompassing the enclosure area. Note that a [[Settlement|deed]] overrides the enclosure rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current rules for an enclosure are found and updated on the forums, at this link&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/7-game-rules/ Game Rules]&lt;br /&gt;
&lt;br /&gt;
You will want to scroll down to the part that says Freedom Isles ( Excluding Chaos )&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(wood)&amp;diff=83409</id>
		<title>Mine door (wood)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(wood)&amp;diff=83409"/>
		<updated>2014-01-13T09:51:38Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: golden valley is no longer a playable server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Wooden mine door&lt;br /&gt;
|image=Wooden mine door.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 1x [[door lock]]&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
A '''wood mine door''' is a [[carpentry item]] used to limit access to a [[mine]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the mine door, right-click a mine [[tile border]], and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* '''Mine doors cannot be placed on entrances with a slope of greater than 90.'''&lt;br /&gt;
* Plank [[QL]] affects the chance of success while constructing.&lt;br /&gt;
* Right-click on the door to manage the permissions.&lt;br /&gt;
* Decays over time (loses Strength and disappears when it drops to 0). Average decay amounts to ''40 strength points per RL day''. Mine door decay always takes place in steps of 100 and the actual daily value is random. It sometimes happens that there is no visible decay for several days (strength can remain constant for as much as 7 days) and then suddenly drops by 200. For example, a wooden mine door of 2000 strength will last approximately 50 days. Once down to 300 a mine door should be improved with planks or it will soon vanish.&lt;br /&gt;
* Decay on deed as well&lt;br /&gt;
* Unlike the [[rock mine door]], a wooden mine door can be improved with a [[plank]] after it is placed. The plank need to be at least strength/100 ql, else the following message will be displayed:&lt;br /&gt;
&lt;br /&gt;
    '''You cannot strengthen this door any further with that item and your knowledge.'''&lt;br /&gt;
&lt;br /&gt;
It may also require a certain skill to improve at high strength. (more testing needed)&lt;br /&gt;
&lt;br /&gt;
* When a wood mine door is made out of 20ql items the strength will be exactly 1600.&lt;br /&gt;
* Total materials required to build : 21x [[plank]], 2x [[large nails]], 1x [[door lock]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
* [[Mine door (gold)]]&lt;br /&gt;
* [[Mine door (silver)]]&lt;br /&gt;
* [[Mine door (steel)]].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Mine_door_(wood).png]]&lt;br /&gt;
[[Image:Mine door item(wood).png]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]][[Category:Mine doors]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=83408</id>
		<title>Bowyery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bowyery&amp;diff=83408"/>
		<updated>2014-01-13T08:34:40Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Tips and tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Bowyery''' is the [[skill]] in creating [[bows]]. Creating the [[:Category:Arrows|arrows]] for bows is [[fletching]].&lt;br /&gt;
&lt;br /&gt;
Bows are best made out of [[willow]] but [[birch]] bows are good too. The quality of the bow has an impact on the amount of damage done.&lt;br /&gt;
&lt;br /&gt;
==[[Item]]s==&lt;br /&gt;
* [[Long bow]]&lt;br /&gt;
* [[Bow]]&lt;br /&gt;
* [[Short bow]]&lt;br /&gt;
&lt;br /&gt;
==[[Characteristics]] trained==&lt;br /&gt;
* [[Body control]]&lt;br /&gt;
* [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== Tips and tricks ==&lt;br /&gt;
At least one [[player]] has found the best way to grind bowery skill is to create 10 to 20 of a certain type of bow. There does not seem to be a skill difference between [[improving]] a normal bow or a short bow, so going with a short bow is easier, as it takes less skill to make.&lt;br /&gt;
&lt;br /&gt;
Once many bows have been made, improve them all to 10[[QL]], and then increase them all to 10+ bowery skill. You will quickly get to a point where you need to make more bows to imp, so always have some new ones handy. A [[toolbelt]] is VERY handy to have around.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Bowmaker at 50 skill&lt;br /&gt;
* Able Bowmaker at 70 skill&lt;br /&gt;
* Master Bowmaker at 90 skill&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* Types of [[:Category:Bows|Bows]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=83401</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=83401"/>
		<updated>2014-01-11T20:39:15Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Notes */ fixed reference to females being able to breed right after birth, no longer possible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 more hours, after which breeding may resume.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is a factor in breeding: [[calves]] or [[foal]]s will not breed, neither will young/early adolescent animals.&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. &lt;br /&gt;
* Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''&lt;br /&gt;
* Animals can have miscarriages which can kill the mother.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding female animals with [[animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
* Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
* The horse's color from birth is determined based on 1/3 by the mother, 1/3 by the father, and 1/3 by random.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Traits are gained based on mechanics below:&lt;br /&gt;
* All traits are put into the gene pool.&lt;br /&gt;
* Parents' trait then add %chance that traits from parents will appear. if both parents have same trait, this %chance is even a lot higher.&lt;br /&gt;
* Inbreeding add %chance that bad traits will appear.&lt;br /&gt;
*Lastly, breeder's Animal Husbandry and horses generation affect the minimum and maximum number of traits that will appear in a horse. (Currently the maximum number of traits experienced on one animal in game is ??)&lt;br /&gt;
&lt;br /&gt;
Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
[[Freedom]] Skill Level ([[Epic]] Skill [[Curve]] Level) 'skill': &amp;quot;Trait name&amp;quot; (Suspected function)&lt;br /&gt;
*  0 skill: Horse's color is considered a trait. (Although it DOES NOT go against the trait limit.)&lt;br /&gt;
* 20 (10.56) skill: &amp;quot;It will fight fiercely.&amp;quot; (Higher fighting skill?)&lt;br /&gt;
* 21 (11.12) skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost.)&lt;br /&gt;
* 22 (11.68) skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage.)&lt;br /&gt;
* 23 (12.25) skill: &amp;quot;It has a strong body.&amp;quot; (Bonus to maintaining top speed.)&lt;br /&gt;
* 24 (12.82) skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration.)&lt;br /&gt;
* 25 (13.40) skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load.)&lt;br /&gt;
* 26 (13.98) skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 (14.56) skill: &amp;quot;It has keen senses.&amp;quot; (Increased aggression range, or possibly harder to tame?)&lt;br /&gt;
* 28 (15.15) skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 (15.74) skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 (16.33) skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 (16.93) skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 (17.54) skill: &amp;quot;It is unusually strong willed.&amp;quot; (Will stop being led at random.)*&lt;br /&gt;
* 33 (18.15) skill: &amp;quot;It has some illness.&amp;quot; (Body strength will slowly reduce over time, which will eventually making the animal unrideable. Note: Genesis will cause it to slowly regain strength up to it's old level.)*&lt;br /&gt;
* 34 (18.76) skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast to become hungry again.)*&lt;br /&gt;
* 39 (21.90) skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to catching a disease.)*&lt;br /&gt;
* 40 (22.54) skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease.)&lt;br /&gt;
* 41 (23.19) skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? &amp;lt;s&amp;gt;Will not die of old age?&amp;lt;/s&amp;gt; Disproved, see talk.)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
Inbreeding has a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it might be better to mate your horses with your neighbors horses.&lt;br /&gt;
&lt;br /&gt;
====Important to note====&lt;br /&gt;
&lt;br /&gt;
Players have observed that dead parents don't count towards the 'inbreeding' check:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent in common.  After the parents are dead, you can breed and get normal horses.  Leave the parents alive and you get lots of bad traited animals.&amp;quot; [http://forum.wurmonline.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source]&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prolong venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Non-premium players can only care for 1 animal.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
You can get a list of all the animals you are currently caring for by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=83391</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=83391"/>
		<updated>2014-01-10T06:26:00Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added creature template, still needs the tower guard photo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes/No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=?&lt;br /&gt;
|eats=No&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Guard tower]]&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]&lt;br /&gt;
[[Image:Helloweenguard.jpg|thumb|A tower at helloween in Wurm Online]]&lt;br /&gt;
&lt;br /&gt;
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''&lt;br /&gt;
&lt;br /&gt;
'''Tower guard''' is a [[NPC]] that spawns at a [[guard tower]]. Tower guards are aggressive against those from the other [[kingdom]]s, [[outlaw]]s, and hostile [[animal]]s that you ask them to attack.&lt;br /&gt;
&lt;br /&gt;
* If you butcher them, you can get human meat and lose alignment.&lt;br /&gt;
* They usually die by the time they are &amp;quot;aged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard. The minimum quality required to get a tower guard is 10.&lt;br /&gt;
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.&lt;br /&gt;
&lt;br /&gt;
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling ''&amp;quot;help&amp;quot;'' or ''&amp;quot;guards!&amp;quot;'' in Local chat window,&lt;br /&gt;
this is case sensitive and must be all lower case in order to call the guards.&lt;br /&gt;
&lt;br /&gt;
Guards will not attack creatures that are not normally aggro, even if they are attacking you. Such as deer or unicorns.&lt;br /&gt;
&lt;br /&gt;
== Fight Skill ==&lt;br /&gt;
Tower guards have 35~40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].&lt;br /&gt;
They can gain or lose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
== Halloween ==&lt;br /&gt;
&lt;br /&gt;
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].&lt;br /&gt;
&lt;br /&gt;
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press F1 to open console and type in Bind {key} &amp;quot;say Help&amp;quot;. Replace {key} with the key you wish to bind it to. From now on that key will call the tower guards unless rebound. Additionally, as long as the text consists of &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; it can be customized for fun. Example, &amp;quot;Guards! Kill this sheep-humping thief!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Target needs to be within roughly a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.&lt;br /&gt;
&lt;br /&gt;
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range.&lt;br /&gt;
&lt;br /&gt;
*Guards stuck inside [[caves]] most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances.&lt;br /&gt;
&lt;br /&gt;
*Guards can walk though locked gates.&lt;br /&gt;
&lt;br /&gt;
*Calling guards more than once can help as more will respond. This is because upon requesting help, only few will answer and the rest stays available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available. It is believed that this is intentional, so that you can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guards as well as distance between target and tower.&lt;br /&gt;
&lt;br /&gt;
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave [[KoS]] deed area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=83390</id>
		<title>Wooden house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_house&amp;diff=83390"/>
		<updated>2014-01-10T05:23:18Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: /* Building */  nails and planks now consumed at the end of the action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A [[wooden house]] (more accurately, a '''wooden building''') is relatively easy and fast to build, it requires less [[skill]] and resources than a [[stone house]], and offers basic protection from [[decay]], [[theft]], and [[PvP|invaders]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When building a wall, window, or door, the [[quality]] of the materials and the [[player]]'s skills affect the initial quality of the piece built.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
=== Building ===&lt;br /&gt;
# Create a [[building plan]] for the future structure.&lt;br /&gt;
# [[Activate]] a [[mallet]], right-click the wall plan, and select the desired wall type.&lt;br /&gt;
# With the mallet still activated, right-click the wall plan, and select &amp;quot;Continue building&amp;quot; until the [[wall]], [[window]], or [[door]] is finished.&lt;br /&gt;
* The initial [[action]] consumes one large nails and one plank; each subsequent action consumes one plank from the player's [[inventory]].&lt;br /&gt;
* A building plan with no walls will decay in a few real-life days so make sure to start at least one wall.&lt;br /&gt;
&lt;br /&gt;
=== Inner walls ===&lt;br /&gt;
To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select ''Plan'' &amp;gt; ''Inner wall''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
&lt;br /&gt;
Note: Only the owner of the house writ can add inner walls, and it requires 30 Carpentry skill to plan.&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* 1x [[large nails]] per wall&lt;br /&gt;
* 20x [[plank]]s per wall&lt;br /&gt;
&lt;br /&gt;
=== Repairing and improving ===&lt;br /&gt;
* Any [[damage]] must be [[Repairing|repair]]ed on the walls with a [[plank]] before [[improving]] it.&lt;br /&gt;
* Activate a plank, right-click the wall, and select &amp;quot;Repair&amp;quot; or &amp;quot;Improve&amp;quot;.&lt;br /&gt;
* The effective [[quality]] of the plank is affected by its [[damage]] and the [[player]]'s [[carpentry]] skill.&lt;br /&gt;
* Any quality plank can be used to repair and improve a wall (which will improve by between around .04-1.5+ QL per plank--more research needed but a higher QL plank will yield more improved QL).&lt;br /&gt;
* 1 plank of any QL will only repair 10 damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Carpentry]] &lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
* [http://files.filefront.com/House+Calculatorexe/;13682710;/fileinfo.html Visual C# Calculator by Phil]&lt;br /&gt;
* [http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83388</id>
		<title>House (general)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House_(general)&amp;diff=83388"/>
		<updated>2014-01-10T01:02:15Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: corrected a statement about houses being immutable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[Build House]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on flat [[ground]]: house tiles can now only be [[building plan|planned]] on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you will be allowed to build or plan another one, however if you wish to do so you must wait until a server reset. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(or 24 hours)&amp;lt;/s&amp;gt; ''Was only a myth, back when server restarts were more nearly everyday.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Once finalized, the footprint of a house may not be altered.&amp;lt;/s&amp;gt;  With the introduction on multilevel houses, writ owners can now expand and modify houses once they are complete. The removal of walls and floors in this process is best done with a [[Carving knife]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writ and Management==&lt;br /&gt;
When the house is fully planned the planner will get a writ of ownership. The house can be managed by right clicking on the writ and selecting ''manage''. In the management window you can modify various settings for the house. These settings will not take effect unless every exterior door of the building has a [[door lock]] attached.&lt;br /&gt;
&lt;br /&gt;
You can add and remove [[friend]]s as guests on the house. The guest has the right to pass locked doors, pick up items in the house and to build, repair and even destroy house walls unless prohibited by a deed. If arched walls are used in the exterior guest rules still apply and only guests will be able to pick up items in the house (as long as there is a locked door exterior wall). &lt;br /&gt;
&lt;br /&gt;
You can lock and unlock all doors with [[door lock]]s on the building. If you are citizen of a deed you can allow citizens and allies to pass locked doors. This does not allow them to pick up items or to modify the house like guests can.&lt;br /&gt;
&lt;br /&gt;
You can change the house name or destroy the whole house in this window.&lt;br /&gt;
&lt;br /&gt;
Trading the writ passes ownership. You will lose all rights on the house until the new owner adds you as a guest.&lt;br /&gt;
&lt;br /&gt;
== Naming ==&lt;br /&gt;
When the plan is finished the writ will be given a default name that consists of the creator's name and a designation depending on the size of the house. The name can be changed through writ management.&lt;br /&gt;
&lt;br /&gt;
Designations used, based on number of tiles:&lt;br /&gt;
&lt;br /&gt;
* shed - 1, 2&lt;br /&gt;
* shack - 3&lt;br /&gt;
* cottage - 4, 5&lt;br /&gt;
* house - 6&lt;br /&gt;
* villa - 7 to 10&lt;br /&gt;
* mansion - 11 to 20&lt;br /&gt;
* estate - 21 to 30&lt;br /&gt;
* stronghold - 31 to 65 (max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX  XX&lt;br /&gt;
                                X    X    X     X    XX&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; The ground is not flat enough.&lt;br /&gt;
: The highest slope of where you are trying to plan your building exceeds 8.&lt;br /&gt;
; Your structure must connect everywhere.&lt;br /&gt;
: You tried to plan a tile that is not connected to the rest of your plan.&lt;br /&gt;
; You need space to build the walls. Another building is too close.&lt;br /&gt;
: You tried to plan a building within one tile of another building.&lt;br /&gt;
; There is already a building there.&lt;br /&gt;
: You tried to extend the plan of your building within one tile of another building.&lt;br /&gt;
; Only the owner of &amp;lt;House name&amp;gt; can remodel it.&lt;br /&gt;
: You tried to add an inner wall to a house that is not owned by you.&lt;br /&gt;
; You are not skilled enough in carpentry to extend your house in that direction.&lt;br /&gt;
: You tried to make your house bigger than your carpentry level allows.&lt;br /&gt;
; You must finish the outer walls first.&lt;br /&gt;
: You tried to plan an inner wall without having finished the outer walls.&lt;br /&gt;
; &amp;lt;Deed name&amp;gt; does not allow that.&lt;br /&gt;
: You tried to plan your building in the perimeter of a foreign settlement.&lt;br /&gt;
; This action is not allowed here, because the tile is on a player owned deed that has disallowed it.&lt;br /&gt;
: You tried to plan your building on a foreign settlement that disallows you from building on it.&lt;br /&gt;
; Houses need at least one door. Build a door first.&lt;br /&gt;
: You tried to continue the second to last wall without having a door planned.&lt;br /&gt;
; You are not allowed to expand &amp;lt;Player's name&amp;gt; planned structure.&lt;br /&gt;
: You tried to add to a building plan before finishing the plan.&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/75908-new-house-calculator/ Windows / Java Web Applet Calculator by Warlander] which supports doughnut and multi-floor houses&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=83385</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=83385"/>
		<updated>2014-01-09T08:05:44Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: Fixed creation, (from the crystal, not itself)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|active=[[hammer]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Source salt gives 30 [[karma]] when eaten. Source salt can also be used in the place of normal [[salt]] in meals.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Carving_knife&amp;diff=83383</id>
		<title>Carving knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Carving_knife&amp;diff=83383"/>
		<updated>2014-01-09T03:21:25Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Carving knife&lt;br /&gt;
|image=Carving knife.png&lt;br /&gt;
|active=wooden [[handle]] (0.1 kg)&lt;br /&gt;
|passive=[[carving knife blade]] (0.30 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Made for carving, this knife has a broad blade and half a hilt.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used for carving wood, primarily in the creation or improvement of [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of '''both''' the blade and the handle effect the success rate.&lt;br /&gt;
* The quality of the blade caps the quality of the finished product.&lt;br /&gt;
* Can also be used for butchering but it's not good as a [[butchering knife]].&lt;br /&gt;
* Very effective at destroying wooden house walls.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Stabber at 50 carving knife skill&lt;br /&gt;
* Carver at 70 carving knife skill&lt;br /&gt;
* Whittler at 90 carving knife skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Carving_knife&amp;diff=83382</id>
		<title>Carving knife</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Carving_knife&amp;diff=83382"/>
		<updated>2014-01-09T03:19:50Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added reference to ability to destroy walls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Carving knife&lt;br /&gt;
|image=Carving knife.png&lt;br /&gt;
|active=wooden [[handle]] (0.1 kg)&lt;br /&gt;
|passive=[[carving knife blade]] (0.30 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Made for carving, this knife has a broad blade and half a hilt.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Used for carving wood, primarily in the creation or improvement of [[carpentry]] and [[fine carpentry]] items.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of '''both''' the blade and the handle effect the success rate.&lt;br /&gt;
* The quality of the blade caps the quality of the finished product.&lt;br /&gt;
* Can also be used for butchering but it's not good as a [[butchering knife]].&lt;br /&gt;
* Can destroy a wooden house wall in one destroy action.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* Stabber at 50 carving knife skill&lt;br /&gt;
* Carver at 70 carving knife skill&lt;br /&gt;
* Whittler at 90 carving knife skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eye&amp;diff=71953</id>
		<title>Eye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eye&amp;diff=71953"/>
		<updated>2012-05-18T22:18:00Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added item template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{Item&lt;br /&gt;
|creation=Butchering Product&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (varies)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
''The eye looks back at you hollowly.''&lt;br /&gt;
&lt;br /&gt;
'''Eye''' can be gained by [[butchering]] certain [[animals]]. It can be used to make a [[healing cover]] (potency 3). 0.01 kg of the weight is used when creating a healing cover; the weight varies between creatures. Eye can also be used as meat substitute in [[Hot food cooking|cooking]].&lt;br /&gt;
&lt;br /&gt;
Eye can be butchered from these animals:&lt;br /&gt;
*[[Bull]]&lt;br /&gt;
*[[Calf]]&lt;br /&gt;
*[[Cow]]&lt;br /&gt;
*[[Deer]]&lt;br /&gt;
*[[Dragon]] and dragon hatchling&lt;br /&gt;
*[[Foal]]&lt;br /&gt;
*[[Horse]]&lt;br /&gt;
*[[Kyklops]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]][[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=71952</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=71952"/>
		<updated>2012-05-18T21:33:55Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: fixed spacing mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{Item&lt;br /&gt;
|creation=Butchering Product ([[fish|octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (??? kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
An ink sac can be butchered from an [[fish|octopus]]. It is used to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=71951</id>
		<title>Butchering</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=71951"/>
		<updated>2012-05-18T21:28:12Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added link to Inc sac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Butchering''' is the [[skill]] used to butcher [[corpse]]s to get [[item]]s like [[pelt]]s, [[meat]] and other [[animal parts]]. Butchering skill is also used when fileting meat or [[fish]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Examine the corpse first to see if it has already been butchered.&lt;br /&gt;
* Activate a [[butchering knife]]&lt;br /&gt;
* Right-click a [[corpse]]&lt;br /&gt;
* Select '''Butcher'''&lt;br /&gt;
* Open the corpse and drag the desired butchering products to your inventory. Or if you [[bury]] the butchered corpse, the items will stay on ground.&lt;br /&gt;
&lt;br /&gt;
You can also butcher with other sharp-edged tools like [[carving knife]], [[hatchet]], [[pickaxe]], [[shovel]], [[sickle]], [[stone chisel]] or [[sword]], but using a butchering knife gives more items. &lt;br /&gt;
&lt;br /&gt;
Note: Butchering human corpses makes your [[alignment]] drop by 1 and does not give any butchering skill.&lt;br /&gt;
&lt;br /&gt;
== Butchering Products ==&lt;br /&gt;
See [[Animals#Table|Animals table]] for which animals give which butchering products:&lt;br /&gt;
&lt;br /&gt;
* [[Animal fat]]&lt;br /&gt;
* [[Bladder]]&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Dragon scale]]&lt;br /&gt;
* [[Drake hide]]&lt;br /&gt;
* [[Eye]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Fur]]&lt;br /&gt;
* [[Gland]]&lt;br /&gt;
* [[Heart]]&lt;br /&gt;
* [[Hide]]&lt;br /&gt;
* [[Hoof]]&lt;br /&gt;
* [[Ink sac]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Paw]]&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Tail]]&lt;br /&gt;
* [[Tooth]]&lt;br /&gt;
* [[Twisted unicorn horn]]&lt;br /&gt;
&lt;br /&gt;
== Fileting ==&lt;br /&gt;
Fileting cuts up meat or fish in 0.3 kg [[meat filet]] or [[fish filet]] portions. Fish or meat piece smaller than 0.3 kg will be discarded, so a 0.8 kg fish will give only two 0.3 kg fish filets.&lt;br /&gt;
&lt;br /&gt;
# Activate a butchering knife or [[carving knife]] &lt;br /&gt;
# Right-click a piece of meat or fish&lt;br /&gt;
# Select '''Filet'''&lt;br /&gt;
# The filets will go in your inventory.&lt;br /&gt;
&lt;br /&gt;
Resultant filet [[quality]] depends on your butchering skill, the quality of the meat or fish, the quality of the knife, and how well you can use your knife ([[Skills:Butchering knife|butchering knife skill]] or [[Skills:Carving knife|carving knife skill]]). Fileting never fails as such, but you may get some 1 ql filets.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Butchering and fileting raise these [[characteristics]]:&lt;br /&gt;
*[[Body control]] (Only with a knife or sword)&lt;br /&gt;
*[[Body strength]]&lt;br /&gt;
*[[Mind logic]]&lt;br /&gt;
*[[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Butcher at 50 skill&lt;br /&gt;
* Der Metzgermeister / Skinner at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=71950</id>
		<title>Octopus ink sac</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Octopus_ink_sac&amp;diff=71950"/>
		<updated>2012-05-18T21:26:31Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added item template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] /[[Butchering]]/ '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{Item&lt;br /&gt;
|creation=Butchering Product ([[fish|octopus]])&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (???kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no}}&lt;br /&gt;
An ink sac can be butchered from an [[fish|octopus]]. It is used to create [[black ink]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Butchering]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Press&amp;diff=71949</id>
		<title>Press</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Press&amp;diff=71949"/>
		<updated>2012-05-18T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Press&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[plank]] (2.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=*2 [[iron ribbon]] &lt;br /&gt;
*3 [[plank]] &lt;br /&gt;
*2 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (2.0 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden construction made from planks with a large wooden screw connected to a shaft. It is used for making things flat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
You can press 0.30 kg of reed fibre to create a papyrus sheet. This uses the Papyrusmaking subskill of [[Nature]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_plants&amp;diff=71948</id>
		<title>Reed plants</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_plants&amp;diff=71948"/>
		<updated>2012-05-18T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{item&lt;br /&gt;
|image=Reed.jpg&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''Reed plants''' (0.50 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Some reed plants. It has very strong fibres.''&lt;br /&gt;
&lt;br /&gt;
'''Reed plants''' are a [[farming]] product, harvested from a [[reed tile]] or from reed [[field]]s. Reed can be planted from [[reed seeds]].&lt;br /&gt;
&lt;br /&gt;
Reed tiles currently look like grass growing in water.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
'''Reed plants''' are [[farming|crushed]] to produce [[reed fibre]]. Reed fibre is used to create [[papyrus sheet]]s with a [[press]].&lt;br /&gt;
&lt;br /&gt;
Crushing 0.5kg of reed plants will produce 0.1kg reed fibre.&lt;br /&gt;
&lt;br /&gt;
[[Reed seeds]] can be picked from the [[reed plants]].&lt;br /&gt;
&lt;br /&gt;
'''Reed plants''' are used to create a [[reed pen]].&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Medium, long and wild [[reed tile]]s can be harvested to produce reed plants. Medium reed produces 1 plant, tall produces 2 plants and wild produces 3 plants. &lt;br /&gt;
&lt;br /&gt;
The length of the reed can be [[examine]]d:&lt;br /&gt;
 You see a patch of reed. The reed is short and seem to like it here.&lt;br /&gt;
 You see a patch of reed. The reed is medium and seem to like it here.&lt;br /&gt;
 You see a patch of reed. The reed is tall and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
Reed tiles can be harvested with a&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Scythe]]&lt;br /&gt;
* maybe more (needs testing)&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_seeds&amp;diff=71947</id>
		<title>Reed seeds</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_seeds&amp;diff=71947"/>
		<updated>2012-05-18T21:11:54Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{item&lt;br /&gt;
|creation=Pick seeds from a [[Reed plants|reed plant]] (0.50 kg)&lt;br /&gt;
|result=* '''Reed seeds''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A few handfuls of reed seed. It can be used to sow with, but reed must be grown under very special conditions..''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Reed seeds can be sown in shallow water on dirt tiles.&lt;br /&gt;
&lt;br /&gt;
 This type of crop can only grow in water of suitable depth. Is too deep (8 deep or. max digging depth).&lt;br /&gt;
&lt;br /&gt;
Planting depth seems to be 4. - More testing needed&lt;br /&gt;
&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=71946</id>
		<title>Reed tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=71946"/>
		<updated>2012-05-18T21:10:55Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Reed&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=No&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reed is a plant growing underwater. It can be harvested to create [[reed plants]].&lt;br /&gt;
&lt;br /&gt;
Reed tiles occur naturally and spread like [[grass]]. Sowing [[reed seeds]] underwater creates reed [[field]]s instead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_pen&amp;diff=71945</id>
		<title>Reed pen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_pen&amp;diff=71945"/>
		<updated>2012-05-18T21:09:37Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Reed pen&lt;br /&gt;
|active=[[carving knife]]&lt;br /&gt;
|passive=[[reed plants]] (0.20 kg)&lt;br /&gt;
|materials=* None&lt;br /&gt;
|group=Containers&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rough pen made from a section of a reed straw.''&lt;br /&gt;
&lt;br /&gt;
The reed pen can hold 0.01kg of liquid, preferably [[black ink]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crude_pickaxe&amp;diff=71843</id>
		<title>Crude pickaxe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crude_pickaxe&amp;diff=71843"/>
		<updated>2012-05-05T02:49:47Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Crude pickaxe&lt;br /&gt;
|active=[[Shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[Pickaxe head (crude)|Crude pickaxe head]] (2.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Stone cutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hard, sharp piece of rock fastened to a shaft.''&lt;br /&gt;
&lt;br /&gt;
A '''crude pickaxe''' of stone can be made from simple [[foraging|rummaged and foraged]] materials if you have lost your iron [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
You can't repair a crude pickaxe.&amp;lt;br&amp;gt;You can also use it to [[woodcutting|cut down trees]] but you won't be able to chop up felled trees with it (you will need to cut a mature tree to get a log).&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The shaft can either be made from a normal chopped wood or from a foraged [[branch]]. &lt;br /&gt;
* Either a [[crude knife]] or an iron [[carving knife]] can be used to carve the shaft.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Crude Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=71842</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=71842"/>
		<updated>2012-05-05T02:37:32Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=wood&lt;br /&gt;
|result=* 1 '''felled tree''' (up to 186.67 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. The [[quality]] of the '''felled tree''' depends on the [[woodcutting]] skill of the chopper as well as the quality of the [[:Category:Axes | axe]] that was used to cut it down. Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree''' than younger trees. The trees which produce the heaviest '''felled tree''' are birch, cedar, maple, oak, pine, and willow.&lt;br /&gt;
&lt;br /&gt;
To produce the heaviest possible (186.67kg) '''felled tree''' and thus the most usable [[wood]], it is best to wait until the [[tree]] has reached very old age. You can use a [[hatchet]], [[axe]], or one of about two dozen other items to chop down a tree. One notable exception is [[saw]]s.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Equip a [[Hatchet]], right-click a tree and select Cut down.&lt;br /&gt;
&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
[[Hatchet]] (preferably) or any of a number of sharp edged tools/weapons&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
Tree&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
[[Felled Tree]]&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; Cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Young || ?&lt;br /&gt;
|-&lt;br /&gt;
|Mature || ?&lt;br /&gt;
|-&lt;br /&gt;
|Old || ?&lt;br /&gt;
|-&lt;br /&gt;
|Very Old || 160KG &lt;br /&gt;
|-&lt;br /&gt;
|Overaged || ?&lt;br /&gt;
|-&lt;br /&gt;
|Shriveled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flint&amp;diff=71841</id>
		<title>Flint</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flint&amp;diff=71841"/>
		<updated>2012-05-05T01:49:05Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added item template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item|result=1 '''Flint'''|creation=Mine or [[lava fiend|lava fiend drop]]|improve=no|combinable=no}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flint''' can be found while [[mining]]. It is used for creating [[steel and flint]] when combined with a [[steel lump]]. &lt;br /&gt;
&lt;br /&gt;
Players with at least 20 prospecting skill can detect flint within rock walls.&lt;br /&gt;
&lt;br /&gt;
Flint is also one of the [[butchering]] products from a [[lava fiend]].&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=71840</id>
		<title>Grapes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grapes&amp;diff=71840"/>
		<updated>2012-05-05T01:36:58Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged Needsimage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Beverages]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
{{item&lt;br /&gt;
|creation=harvest with a [[sickle]] when in [[season]]&lt;br /&gt;
|result=* '''Green grapes''' or '''Blue grapes''' (0.20 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
''A fine cluster of blue grapes.''&lt;br /&gt;
&lt;br /&gt;
Blue grapes are harvested from [[grape|grape bushes]] in the southern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating blue grapes [[juice]] for making red [[wine]].&lt;br /&gt;
&lt;br /&gt;
''A fine cluster of green grapes.''&lt;br /&gt;
&lt;br /&gt;
Green grapes are harvested from grape bushes in the northern half of a map.&lt;br /&gt;
&lt;br /&gt;
They are used in creating green grapes juice for making white wine.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate a [[sickle]], right-click a grape vine and select '''Harvest'''. Option only appears when grapes are in season.&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
:*[[Forestry]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*[[Fruit press]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Guard_tower.png&amp;diff=71839</id>
		<title>File:Guard tower.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Guard_tower.png&amp;diff=71839"/>
		<updated>2012-05-05T01:33:30Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: tagged old image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Old Image}}&lt;br /&gt;
all 4 guard tower types&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Old_Image&amp;diff=71838</id>
		<title>Category:Old Image</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Old_Image&amp;diff=71838"/>
		<updated>2012-05-05T01:31:05Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br style=&amp;quot;clear:both; background-color: inherit;&amp;quot;/&amp;gt;&lt;br /&gt;
{| style=class=&amp;quot;toccolours&amp;quot; &amp;quot;border-width: 2px 0 0 0; font-size: 100%; background-color: inherit;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50&amp;quot; valign=&amp;quot;top&amp;quot;|[[Image:StubIcon.png|40px]] &lt;br /&gt;
|This picture is out of date due to recent updates. You can help by replacing it with a newer image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[Image:Information_icon.png|11px]]&amp;lt;/sup&amp;gt; Old Picture are pictures that are now out of date due to recent graphics updates.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Old_Image&amp;diff=71837</id>
		<title>Category:Old Image</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Old_Image&amp;diff=71837"/>
		<updated>2012-05-05T01:29:20Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: added template to category page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Old Image}}&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tealc&amp;diff=71835</id>
		<title>User:Tealc</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tealc&amp;diff=71835"/>
		<updated>2012-05-05T00:59:00Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Player:Tealc]]&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Icedblood&amp;diff=71834</id>
		<title>User:Icedblood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Icedblood&amp;diff=71834"/>
		<updated>2012-05-04T20:06:16Z</updated>

		<summary type="html">&lt;p&gt;Icedblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I currently reside in Silver Retreat on Exodus. I can be contacted in game or in the forum as Icedblood.&lt;/div&gt;</summary>
		<author><name>Icedblood</name></author>
		
	</entry>
</feed>