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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inkidu</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T07:47:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20525</id>
		<title>Combine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20525"/>
		<updated>2007-04-09T05:08:14Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some things can be combined to gain more mass, for example [[Wood scrap]], hot [[Iron Lump]]s, [[Rye]] and others.&lt;br /&gt;
&lt;br /&gt;
To [[Combine]]: Activate the first item (double click when it's in your inventory), then right click the second (identical) item and select [[Combine]].&lt;br /&gt;
&lt;br /&gt;
You can also combine more than two items at once. For this to work, activate any one item but the first in a pile of identical things, then right click the first entry (the one with a -/+ sign) and select combine. This will combine the item you have selected with the first 9 from the top (not counting the one you selected) into one item with the combined weight and the average QL of the combined items.&lt;br /&gt;
&lt;br /&gt;
Note: Combining will reduce the total value of the items if they are not all the same QL, because Combining uses a linear average, but prices in the game are not linear. (Prices are quadratic so a quadratic sum would be more accurate than a linear average.) &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20524</id>
		<title>Combine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20524"/>
		<updated>2007-04-09T04:19:52Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some things can be combined to gain more mass, for example [[Wood scrap]], hot [[Iron Lump]]s, [[Rye]] and others.&lt;br /&gt;
&lt;br /&gt;
To [[Combine]]: Activate the first item (double click when it's in your inventory), then right click the second (identical) item and select [[Combine]].&lt;br /&gt;
&lt;br /&gt;
You can also combine more than two items at once. For this to work, activate any one item but the first in a pile of identical things, then right click the first entry (the one with a -/+ sign) and select combine. This will combine the item you have selected with the first 9 from the top (not counting the one you selected) into one item with the combined weight and the average QL of the combined items.&lt;br /&gt;
&lt;br /&gt;
Note: Combining will reduce the total value of the items, because Combining uses a linear average, but prices in the game are not linear (prices are quadratic so a quadratic sum would be more accurate than a linear average). &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20523</id>
		<title>Combine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Combine&amp;diff=20523"/>
		<updated>2007-04-09T04:18:52Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some things can be combined to gain more mass, for example [[Wood scrap]], hot [[Iron Lump]]s, [[Rye]] and others.&lt;br /&gt;
&lt;br /&gt;
To [[Combine]]: Activate the first item (double click when it's in your inventory), then right click the second (identical) item and select [[Combine]].&lt;br /&gt;
&lt;br /&gt;
You can also combine more than two items at once. For this to work, activate any one item but the first in a pile of identical things, then right click the first entry (the one with a -/+ sign) and select combine. This will combine the item you have selected with the first 9 from the top (not counting the one you selected) into one item with the combined weight and the average QL of the combined items.&lt;br /&gt;
&lt;br /&gt;
Note: Combining will reduce the total value of the items, because it uses a linear average, but prices in the game are not linear (they are quadratic). &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=20512</id>
		<title>Guides:Flattening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=20512"/>
		<updated>2007-04-08T18:39:39Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Guides|Guides]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Flattening made easy==&lt;br /&gt;
&lt;br /&gt;
===Assumptions===&lt;br /&gt;
# Area is free of obstacles (e.g. no trees)&lt;br /&gt;
# Shovel is active&lt;br /&gt;
# You have a cart to put dirt into&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
# Pick a single corner as you reference (you could place a small barrel or some container on it, so you know the reference corner).&lt;br /&gt;
# Right-click on a tile border that adjoins the reference point and see which end of the tile border needs to be dug,&lt;br /&gt;
#* If the reference corner is the highest, then drop the required dirt at the lowest end.&lt;br /&gt;
#* If the reference corner is the lowest, then dig the required amount from the highest end.&lt;br /&gt;
# Repeat until area is flat.&lt;br /&gt;
&lt;br /&gt;
==Technical data about flattening==&lt;br /&gt;
&lt;br /&gt;
The times given when you start to flatten correspond to the number of dirt 'difference' these are :&lt;br /&gt;
&lt;br /&gt;
*0 = &amp;quot;The ground is flat now.&amp;quot;&lt;br /&gt;
*1..3 = 9 secs&lt;br /&gt;
*4..7 = 19 secs&lt;br /&gt;
*8..11 = 29 secs&lt;br /&gt;
*12..15 = 39 secs&lt;br /&gt;
*16..19 = 49 secs&lt;br /&gt;
*etc&lt;br /&gt;
&lt;br /&gt;
So the time is the &amp;quot;number of dirt difference&amp;quot; / 4, rounded down, * 10 + 9. &amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;number of dirt difference&amp;quot; is the difference between the highest and lowest points. &amp;lt;br&amp;gt;&lt;br /&gt;
So a 9 secs timer could be from tiles like this... &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0---1 or 0---3 or 0---0 &lt;br /&gt;
|   |    |   |    |   |&lt;br /&gt;
1---2    3---3    0---3&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If at the end of the timer, the tile is in the 1-3 dirt difference range, and the following happens:&lt;br /&gt;
&lt;br /&gt;
1 = &amp;quot;You assemble some dirt from a corner.&amp;quot; (and you get one dirt added to inventory).&lt;br /&gt;
&lt;br /&gt;
2 = Depending on how many dirt you are carrying you get...&lt;br /&gt;
    0 = &amp;quot;You assemble some dirt from a corner.&amp;quot; (twice) and you get 2 dirt added to inventory.&lt;br /&gt;
    1 = &amp;quot;You use some of the dirt in one corner.&amp;quot; &lt;br /&gt;
        and &amp;quot;If you carried some dirt, it would be used to fill the 1 corners that need it.&amp;quot;&lt;br /&gt;
        Note the tile is '''NOT''' flat.&lt;br /&gt;
    2 = &amp;quot;You use some of the dirt in one corner.&amp;quot; (twice) and the 2 dirt in inventory are used.&lt;br /&gt;
&lt;br /&gt;
3 = Depending if you are carrying any dirt you get...&lt;br /&gt;
    0 = &amp;quot;If you carried some dirt, it would be used to fill the 1 corners that need it.&amp;quot;&lt;br /&gt;
        Note the tile is '''NOT''' flat.&lt;br /&gt;
    1 = &amp;quot;You use some of the dirt in one corner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Tich|Tich]] 02:27, 22 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
Lets say you have a four tile area you want to be completely level.  You stand in the center of that area at reference corner 'x' below, and examine the tile borders leading to corners 'a', 'b', 'c', and 'd' showing how high or low each point is compared to yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 e -------- b -------- f&lt;br /&gt;
 |          |          |&lt;br /&gt;
 |         +1          |&lt;br /&gt;
 |          |          |&lt;br /&gt;
 a -- -1 -- X -- +2 -- c&lt;br /&gt;
 |          |          |&lt;br /&gt;
 |         -3          |&lt;br /&gt;
 |          |          |&lt;br /&gt;
 g -------- d -------- h&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that slopes are measured on tile borders, and dirt is dug or dropped at the corner you are standing nearest to. The message &amp;quot;Two dirts steep toward you (ie DROP)&amp;quot; means +2 on this diagram; &amp;quot;One dirt steep away from you (ie DIG)&amp;quot; means -1. The message has nothing to do with how you are facing, and everything to do with where you are standing in the tile.&lt;br /&gt;
&lt;br /&gt;
Since corner B is one dirt higher than corner X, and corner A is one dirt lower than corner X, go dig a dirt from corner B and drop it on corner A, making both of those borders level.  Dig two dirt from corner C and drop them on corner D and tile border X-&amp;gt;C will be level as well, with corner D still needing one dirt from elsewhere (go dig outside your four tile area).  You'll need to do the same thing now observing e, f, g and h relative to a, b, c and d to make the edges level (don't dig/dump from points you've already leveled).&lt;br /&gt;
&lt;br /&gt;
--[[User:Maluraq|Maluraq]] 12:39, 4 February 2007 (CST)&lt;br /&gt;
--[[User:Inkidu|Inkidu]] 13:39, 8 April 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=20416</id>
		<title>Satchel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=20416"/>
		<updated>2007-04-05T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / [[Cloth Tailoring]] '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A container for holding things. It can be equipped on your body. Lighter than a [[backpack]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[needle]] in your [[inventory]]&lt;br /&gt;
#Right click on a [[square piece of cloth]]&lt;br /&gt;
#Select Create/Container/'''{{PAGENAME}}'''&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Needle]]&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Square piece of cloth]] - .5kg&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*[[Satchel]] - .5kg&lt;br /&gt;
&lt;br /&gt;
===Improvements===&lt;br /&gt;
#Equip a [[string of cloth]] from your [[inventory]].&lt;br /&gt;
#Right click on the [[satchel]] and select Improve.&lt;br /&gt;
::'''Note:''' ''The [[string of cloth]] needs to be of higher [[quality]] than the [[satchel]] to increase the quality.''&lt;br /&gt;
&lt;br /&gt;
=== Skills Used ===&lt;br /&gt;
:*[[Cloth Tailoring]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=20357</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=20357"/>
		<updated>2007-04-02T22:11:31Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A settlement is an area of land owned by a player or group of players. There are two kinds of settlements, villages and homesteads. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages, summary ==&lt;br /&gt;
* Spirit guards protecting the settlement&lt;br /&gt;
* Reduced decay on structures&lt;br /&gt;
* Village chat (not for homesteads, unless you're schizophrenic)&lt;br /&gt;
* Respawn at your own or allied settlement when you die&lt;br /&gt;
* Skill-loss when dying on your own deed is only 0.025&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving the game inside the settlement (some exception apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a real death&lt;br /&gt;
* Less [[skills|skill]] decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]]. Homesteads do not. &lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Item:writ of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' gold. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost the same as a village.&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. &lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your kingdom. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
*A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
*Only people with the ''manage roles'' permission, or the mayor, may disband the settlement. Citizens can stop a disband&lt;br /&gt;
*Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
*When villages disband, all the gates are unlocked&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, the exact number depending on the size. Making someone a citizen of a village requires the '''citizens''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted). Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a week has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.&lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the Diplomat permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can spawn on your deed when they die (and vice versa)&lt;br /&gt;
* Allies have their own deed role&lt;br /&gt;
* Allies have a green outline&lt;br /&gt;
* Allies can loot your corpse when you're online&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color and continue buildings and fences &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Forestry : Chopping down trees, picking sprouts, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, building plans, fences and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, farming and harvesting fields &amp;lt;br&amp;gt; Also allows milking and leading animals&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : Mining&lt;br /&gt;
; Terraform : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Guard columns are upkeep per month.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Price !! Deed area !! Citizens&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5s (HS) &amp;lt;br&amp;gt; 25s (V) || 11x11 || 10 || 50c (HS) &amp;lt;br&amp;gt; 2s 50c (V)  || 1s 55c (HS) &amp;lt;br&amp;gt; 7s 75c (V) || 2s 80c (HS) &amp;lt;br&amp;gt; 14s (V)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 16g || 81x81 || 640 || 1g 60s || 4g 96s 31c || 8g 96s&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 25g || 101x101 || 1,000 || 2g 25s || 7g 75s || 14g&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 49g || 141x141 || 1,960 || 4g 90s || 15g 19s || 27g 44s&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100g || 201x201 || 4,000 || 10g || 31g || 56g&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 400g || 401x401 || 16,000 || 40g || 124g || 224g&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Homesteads can only have one citizen, regardless of size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=20344</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=20344"/>
		<updated>2007-04-02T12:57:10Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Voting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A settlement is an area of land owned by a player or group of players. There are two kinds of settlements, villages and homesteads. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages, summary ==&lt;br /&gt;
* Spirit guards protecting the settlement&lt;br /&gt;
* Reduced decay on structures&lt;br /&gt;
* Village chat (not for homesteads, unless you're schizophrenic)&lt;br /&gt;
* Respawn at your own or allied settlement when you die&lt;br /&gt;
* Skill-loss when dying on your own deed is only 0.025&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving the game inside the settlement (some exception apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a real death&lt;br /&gt;
* Less [[skills|skill]] decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]]. Homesteads do not. &lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Item:writ of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' gold. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost the same as a village.&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. &lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your kingdom. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
*A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
*Only people with the ''manage roles'' permission, or the mayor, may disband the settlement. Citizens can stop a disband&lt;br /&gt;
*Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
*When villages disband, all the gates are unlocked&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, the exact number depending on the size. Making someone a citizen of a village requires the '''citizens''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. Villages can elect a new mayor by a successful vote. It requires 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Voting is based on active players two weeks back, and the votes cast last week. Each citizen is allowed only one vote per week, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast.&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a week has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.&lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the Diplomat permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can spawn on your deed when they die (and vice versa)&lt;br /&gt;
* Allies have their own deed role&lt;br /&gt;
* Allies have a green outline&lt;br /&gt;
* Allies can loot your corpse when you're online&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color and continue buildings and fences &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Forestry : Chopping down trees, picking sprouts, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, building plans, fences and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, farming and harvesting fields &amp;lt;br&amp;gt; Also allows milking and leading animals&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : Mining&lt;br /&gt;
; Terraform : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Guard columns are upkeep per month.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Price !! Deed area !! Citizens&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5s (HS) &amp;lt;br&amp;gt; 25s (V) || 11x11 || 10 || 50c (HS) &amp;lt;br&amp;gt; 2s 50c (V)  || 1s 55c (HS) &amp;lt;br&amp;gt; 7s 75c (V) || 2s 80c (HS) &amp;lt;br&amp;gt; 14s (V)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 16g || 81x81 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 25g || 101x101 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 49g || 141x141 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100g || 201x201 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 400g || 401x401 || 16,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Homesteads can only have one citizen, regardless of size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key&amp;diff=20343</id>
		<title>Key</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key&amp;diff=20343"/>
		<updated>2007-04-02T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Miscellany */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A key made of copper.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[copper lump]]&lt;br /&gt;
#Right click your [[key form]]&lt;br /&gt;
#Select Create/Miscellaneous/[[Key]]&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Key form]]&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Copper lump]] - 0.1kg&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Key]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Used to open doors and gates.  When creating locks, a [[key]] is produced. In this case, the [[key]]'s quality will match the lock's [[quality]].  You can make copies of [[key]]s using a [[key form]]. &lt;br /&gt;
&lt;br /&gt;
=== Miscellany ===&lt;br /&gt;
:*For some reason, you can only Set Price on a key you created yourself. Possibly a bug?&lt;br /&gt;
:*It looks like your own keys (made or duplicated) are stored as different objects than keys made by others. They appear to be different object types with the same descriptive name, &amp;quot;key&amp;quot;.&lt;br /&gt;
:*If you drag six keys of both types, instead of saying &amp;quot;You get six keys&amp;quot; it says &amp;quot;You get four keys. You get two keys.&amp;quot;&lt;br /&gt;
:*Maybe all of this is some kind of code used to make your own keys no-drop? (currently no keys are no-drop, but maybe they used to be?).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=20319</id>
		<title>Goulash</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Goulash&amp;diff=20319"/>
		<updated>2007-04-01T09:51:38Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goulash is made in a sauce pan. It has the same nutritional value as a Casserole (which is made in a Bowl). The disadvantage is that Goulash is a liquid and must be carried in a liquid container such as a flask or jar. &lt;br /&gt;
&lt;br /&gt;
Goulash is useful for skill gain in Hot Food Cooking for difficulty levels that are higher than Casseroles but lower than Meals.&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key&amp;diff=20316</id>
		<title>Key</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key&amp;diff=20316"/>
		<updated>2007-04-01T04:20:32Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A key made of copper.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[copper lump]]&lt;br /&gt;
#Right click your [[key form]]&lt;br /&gt;
#Select Create/Miscellaneous/[[Key]]&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*[[Key form]]&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Copper lump]] - 0.1kg&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Key]]&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Used to open doors and gates.  When creating locks, a [[key]] is produced. In this case, the [[key]]'s quality will match the lock's [[quality]].  You can make copies of [[key]]s using a [[key form]]. &lt;br /&gt;
&lt;br /&gt;
=== Miscellany ===&lt;br /&gt;
:*For some reason, you can only Set Price on a key you created yourself. Possibly a bug?&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trading&amp;diff=20135</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trading&amp;diff=20135"/>
		<updated>2007-03-27T16:33:53Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Tutorial2#Trading]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_Account&amp;diff=20133</id>
		<title>Bank Account</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_Account&amp;diff=20133"/>
		<updated>2007-03-27T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
A bank offers several advantages. Most importantly, it offers absolute security to [[:Category:Items|items]] and [[money]]. Only the player who deposits in his or her bank can retrieve from the bank. A bank has 2 sections.&lt;br /&gt;
&lt;br /&gt;
==Item Storage==&lt;br /&gt;
Up to 5 [[:Category:Items|items]] of any size (as long as they can be carried in [[inventory]]) can be stored in a bank. There is no [[Decay]] and the items are only accessable by the account owner. Items can only be retrieved from the current location of the bank, unless you transfer the bank to a new [[Settlement token|token]], which takes 24 real life hours. You do not have to be a [[village]] member to have a bank at a token. Banks cannot contain items which already have something in them. You can have a bank account on each server. The item storage is not shared, so you can't access items you have in a bank account on an other server.&lt;br /&gt;
&lt;br /&gt;
==Money Storage==&lt;br /&gt;
You can deposit all your [[money]] in a bank. (there is no interest or tax on bank accounts). Your money can be withdrawn from any [[Settlement token|token]]. but you can not deposit money anywhere other than the banks location. So if you go to buy something from a friend at another [[village]], there is no need to risk losing the money along the way. &lt;br /&gt;
The money can be withdrawn or added on other servers if you open an account at a [[Settlement token|token]] there.&amp;lt;br/&amp;gt;&lt;br /&gt;
Also it is worth noting that any coins you purchase from the [http://store.wurmonline.com/ Wurm Store] appear in your account, not your [[Inventory|inventory]].&lt;br /&gt;
[[category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=20132</id>
		<title>Bank of Wurm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bank_of_Wurm&amp;diff=20132"/>
		<updated>2007-03-27T16:28:57Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All money in Wurm is represented by coins of various metals. Only [[Trader|NPC Traders]] give out coins - they cannot be created by players to prevent fraud. However, players may buy coins &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://store.wurmonline.com/ from the store]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Official denominations==&lt;br /&gt;
&lt;br /&gt;
The Bank of Wurm states the lowest currency unit in Wurm to be:&lt;br /&gt;
&lt;br /&gt;
*One [[Iron Coin]] (1i)&lt;br /&gt;
&lt;br /&gt;
Furthermore, the following denominations apply:&lt;br /&gt;
&lt;br /&gt;
*'''One Hundred Iron Coins''' (100i) = '''One [[Copper Coin]]''' (1c)&amp;lt;br&amp;gt;&lt;br /&gt;
*'''One Hundred Copper Coins''' (100c) = '''One [[Silver Coin]]''' (1s)&amp;lt;br&amp;gt;&lt;br /&gt;
*'''One Hundred Silver Coins''' (100s) = '''One [[Gold Coin]]''' (1g)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Bank account]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Miron]] - the unit used in Wurm's economy logging system&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Links==&lt;br /&gt;
&lt;br /&gt;
*[[:WikiPedia:Money|WikiPedia article on Money]]&lt;br /&gt;
*[[:WikiPedia:Silver coin|WikiPedia article on Silver Coins]]&lt;br /&gt;
*[[:WikiPedia:Gold coin|WikiPedia article on Gold Coins]]&lt;br /&gt;
*[[:WikiPedia:Copper coins|WikiPedia article on Copper Coins]]&lt;br /&gt;
*[[:WikiPedia:Denomination (currency)|WikiPedia article on Denomination]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20131</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20131"/>
		<updated>2007-03-27T16:28:06Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Wish List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
&lt;br /&gt;
==Wish List==&lt;br /&gt;
* As suggested above, the price and item management for merchants is very tedious&lt;br /&gt;
* It would be nice to have a &amp;quot;dump merchant&amp;quot; console command similar to the &amp;quot;dump skills&amp;quot; command, that would write a text file with the details and prices of all the items for sale. &lt;br /&gt;
* It would probably be ok to allow &amp;quot;dump merchant [NAME]&amp;quot; as well, since all this information is available for public inspection by anyone.&lt;br /&gt;
* And in turn that suggests &amp;quot;dump trader [NAME]&amp;quot;. &lt;br /&gt;
* But maybe these last to options give '''too much''' information about market prices?&lt;br /&gt;
* A &amp;quot;write merchant&amp;quot; command (to read an edited &amp;quot;dump merchant&amp;quot; file and update the merchant would be very useful&lt;br /&gt;
* The ~50 item inventory limit, and the 10s contract fee, both discourage sellers of low priced goods from getting in to the marketplace. But perhaps this is intentional?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20130</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20130"/>
		<updated>2007-03-27T16:27:12Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
&lt;br /&gt;
==Wish List==&lt;br /&gt;
* as suggested above, the price and item management for merchants is very tedious&lt;br /&gt;
* It would be nice to have a &amp;quot;dump merchant&amp;quot; console command similar to the &amp;quot;dump skills&amp;quot; command, that would write a text file with the details and prices of all the items for sale. &lt;br /&gt;
* It would probably be ok to allow &amp;quot;dump merchant [NAME]&amp;quot; as well, since all this information is available for public inspection by anyone.&lt;br /&gt;
* And in turn that suggests &amp;quot;dump trader [NAME]&amp;quot;. &lt;br /&gt;
* But maybe these last too options give '''too much''' information about market prices?&lt;br /&gt;
* a &amp;quot;write merchant&amp;quot; command (to read an edited &amp;quot;dump merchant&amp;quot; file and update the merchant would be very useful&lt;br /&gt;
* the ~50 item inventory limit, and the 10s contract fee, both discourage sellers of low priced goods from getting in to the marketplace. but perhaps this is intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20129</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20129"/>
		<updated>2007-03-27T16:15:59Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* See Also: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20128</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=20128"/>
		<updated>2007-03-27T16:15:19Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
* [[List of Merchants and Markets]]&lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=20127</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=20127"/>
		<updated>2007-03-27T16:13:45Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. The best known example is [[Trader Jake]] in [[Newtown]].&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is included in the purchase of a size 10 or greater [[village deed]]. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]], but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
&lt;br /&gt;
A trader will always have every village and homestead [[deed]], as well as [[personal merchant]] contracts for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[base price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader stars out with 1 silver coin in funds. Periodically, the king will distribute new funds to all traders. (The main source of these funds is [[settlement]] upkeep.) The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://jenn001.game.wurmonline.com/mrtg/economy Home economy graph]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Economy&amp;diff=20124</id>
		<title>Category:Economy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Economy&amp;diff=20124"/>
		<updated>2007-03-27T16:11:58Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Articles relating to Trade, Merchants, Currency, Taxation, and the Economy in general.&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20123</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20123"/>
		<updated>2007-03-27T16:10:56Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. &lt;br /&gt;
&lt;br /&gt;
See &lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20117</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20117"/>
		<updated>2007-03-27T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. &lt;br /&gt;
&lt;br /&gt;
See &lt;br /&gt;
* [[Merchant Prices]]&lt;br /&gt;
* [[List of Markets and Merchants]]&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20096</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20096"/>
		<updated>2007-03-27T13:44:32Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Newtown Area: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. See [[Merchant Prices]].&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
===Newtown Area:===&lt;br /&gt;
* [[Newtown Bazaar]]&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* Rara's Island Shop&lt;br /&gt;
&lt;br /&gt;
===Other areas:===&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Ysildur's Beginner Shop]]&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
*[[Cliffside]]'s Merchants in Cliffside&lt;br /&gt;
* Cliffside Merchants  in the East Road Merchant Center.&lt;br /&gt;
* [[Whitehill's Trade Center]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20095</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20095"/>
		<updated>2007-03-27T13:42:26Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Home Server Markets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. See [[Merchant Prices]].&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
===Newtown Area:===&lt;br /&gt;
* [[Newtown Bazaar]]&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
===Other areas:===&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Ysildur's Beginner Shop]]&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
*[[Cliffside]]'s Merchants in Cliffside&lt;br /&gt;
* Cliffside Merchants  in the East Road Merchant Center.&lt;br /&gt;
* [[Whitehill's Trade Center]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20092</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=20092"/>
		<updated>2007-03-27T12:38:36Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system. See [[Merchant Prices]].&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
Newtown Area:&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
Other areas:&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Ysildur's Beginner Shop]]&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
([[Cliffside]]'s Merchants some are in Cliffside, some are located in the East Road Merchant Center.)&lt;br /&gt;
* [[Whitehill's Trade Center]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Valrei&amp;diff=19901</id>
		<title>Talk:Valrei</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Valrei&amp;diff=19901"/>
		<updated>2007-03-24T04:46:29Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author please add disambiguation page to the search for Valrei the moon. Your article is clobbering that search page. &lt;br /&gt;
&lt;br /&gt;
For bonus points, create a page about Valrei (the moon) that incorporates the information in the search. Thank you!&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=19864</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=19864"/>
		<updated>2007-03-23T14:26:47Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A settlement is an area of land owned by a player or group of players. There are two kinds of settlements, villages and homesteads. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages, summary ==&lt;br /&gt;
* Spirit guards protecting the settlement&lt;br /&gt;
* Reduced decay on structures&lt;br /&gt;
* Village chat (not for homesteads, unless you're schizophrenic)&lt;br /&gt;
* Respawn at your own or allied settlement when you die&lt;br /&gt;
* Skill-loss when dying on your own deed is only 0.025&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving the game inside the settlement (some exception apply)&lt;br /&gt;
* [[Champion]]s suiciding on a deed get a 50% chance of not counting as a real death&lt;br /&gt;
* Less [[skills|skill]] decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]]. Homesteads do not. &lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a [[deed]]. Unlike [[Item:writ of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' gold. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost the same as a village.&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. &lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village.&lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your kingdom. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
&lt;br /&gt;
*A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining upkeep. &lt;br /&gt;
*Disbanding a deed takes 24 hours to take effect. &lt;br /&gt;
*The money is placed in the former owner's bank account. &lt;br /&gt;
*It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
*Only the holder (owner) of a deed may disband it (true?). &lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
A homestead can only have one citizen. A village can have many, the exact number depending on the size. Making someone a citizen of a village requires the '''citizens''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must leave on their own volition.&lt;br /&gt;
&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. Villages can elect a new mayor by a successful vote. It requires 51% of the votes if the village is a democracy, 81% if it is a dictatorship.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
&lt;br /&gt;
Settlements are automatically protected by [[Spirit Guard]]s. Guards can be light, medium or heavy. Changing the guard level requires the '''hire guards''' permission. If the guard level is decreased, it cannot be increased again until a week has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive monsters that enter the settlement area, as well as any character with -30 or lower reputation. Negative reputation is automatically when stealing and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One month with light guards costs 10% of the deed price. Medium guards cost 31%, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a month.&lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the Diplomat permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can spawn on your deed when they die (and vice versa)&lt;br /&gt;
* Allies have their own deed role&lt;br /&gt;
* Allies have a green outline&lt;br /&gt;
* Allies can loot your corpse when you're online&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color and continue buildings and fences &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Forestry : Chopping down trees, picking sprouts, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, building plans, fences and fence plans &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, farming and harvesting fields &amp;lt;br&amp;gt; Also allows milking and leading animals&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : Mining&lt;br /&gt;
; Terraform : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Guard columns are upkeep per month.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Size !! Price !! Deed area !! Citizens&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; !! Light guards !! Medium guards !! Heavy guards&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5s (HS) &amp;lt;br&amp;gt; 25s (V) || 11x11 || 10 || 50c (HS) &amp;lt;br&amp;gt; 2s 50c (V)  || 1s 55c (HS) &amp;lt;br&amp;gt; 7s 75c (V) || 2s 80c (HS) &amp;lt;br&amp;gt; 14s (V)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 16g || 81x81 || 640&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 25g || 101x101 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 49g || 141x141 || 1,960&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 100g || 201x201 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 400g || 401x401 || 16,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Homesteads can only have one citizen, regardless of size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19844</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19844"/>
		<updated>2007-03-23T00:17:28Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19828</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19828"/>
		<updated>2007-03-22T20:42:06Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. You can also do Get Price etc in the Trade window&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19827</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19827"/>
		<updated>2007-03-22T20:19:36Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. You can also do Get Price etc in the Trade window&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?). So in practice it's not hard to stop the Merchant from packing his/her bags because he hasn't sold anything. Just visit once a month and remove an item, then replace it. &lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and Trade the contract to another player. Again there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
*Not sure if you can Trade a merchant contract without dismissing the merchant first. &lt;br /&gt;
*Traders seem to be willing to buy back merchant contracts at face value, 10 silver. Assuming you can find a Trader with 10 silver spare of course. &lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19772</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19772"/>
		<updated>2007-03-22T02:49:30Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?)&lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19771</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19771"/>
		<updated>2007-03-22T02:49:13Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Simply removing items from the Merchant resets the 'Last Sold' timer (a bug?)&lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. *The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19770</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19770"/>
		<updated>2007-03-22T02:46:17Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*Dismissing merchants to store them or move them around seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The item limit for a Merchant seems to be about 50?&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19769</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19769"/>
		<updated>2007-03-22T02:28:50Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*Dismissing merchants to store them or move them around seems to have no penalty as long as you remove items and money from them first.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The item limit for a Merchant seems to be about 50?&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19768</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19768"/>
		<updated>2007-03-22T02:25:47Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19767</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19767"/>
		<updated>2007-03-22T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19766</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=19766"/>
		<updated>2007-03-22T02:21:23Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Additional information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[Item:personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building. They may not be in the same building as [[trader]]s&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement1.PNG]&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement2.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement3.PNG]&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory.&lt;br /&gt;
|&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG http://www.sofakingpro.com/wurmonline/wiki_imgs/personalmerchantmanagement4.PNG]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=19654</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=19654"/>
		<updated>2007-03-19T19:07:11Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Decay Rates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Decay is what happens to items and walls over time. There are several ways to reduce it.&lt;br /&gt;
&lt;br /&gt;
== Decay Rates == &lt;br /&gt;
*Deeds decrease decay on walls of any kind by 10x, if the upkeep is higher then 7 days. &lt;br /&gt;
*Deeds stop the decay on walls of any kind if the upkeep is higher then 30 days.&lt;br /&gt;
*Kingdoms reduce wall decay by 2x.&lt;br /&gt;
*Non-kingdom zones have no reduced decay.&lt;br /&gt;
*Normal decay will rot a 20 quality house wall in 1 month.&lt;br /&gt;
*Containers will reduce decay by 2x.&lt;br /&gt;
*Items made out of cedar wood decay slower. Containers made out of cedar do not reduce the decay of it's contents any more then a normal container would. &lt;br /&gt;
*Pottery reduces decay by about x1.5, depending on the quality.&lt;br /&gt;
*Backpacks (leather containers in general?) reportedly have a slight reduction on decay of items in them. (So less than pottery?). &lt;br /&gt;
*Stacking a container inside another container does not help. Neither do containers in the inventory. &lt;br /&gt;
**Except: It is suggested that stacking a container inside another container reduces the decay rate of the (inner) container. Which might be useful. &lt;br /&gt;
**Also except: It is suggested that if you put an item inside multiple containers (stacked containers), the highest QL container affects the decay rate of the item. &lt;br /&gt;
*Houses reduce item decay&lt;br /&gt;
*Raw materials decay faster then finished materials. (Raw materials being logs, rocks etc., finished materials being weapons, tools etc.)&lt;br /&gt;
*There is a 2 day period of no decay after a wall is finished.&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19618</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19618"/>
		<updated>2007-03-18T08:33:34Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
Newtown Area:&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
Other areas:&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Ysildur's Beginner Shop]]&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
([[Cliffside]]'s Merchants are not in Cliffside, they are located near Newtown on the East Road.)&lt;br /&gt;
* [[Whitehill's Trade Center]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19578</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19578"/>
		<updated>2007-03-16T17:29:32Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
Newtown Area:&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
Other areas:&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
([[Cliffside]]'s Merchants are not in Cliffside, they are located near Newtown on the East Road.)&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19577</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19577"/>
		<updated>2007-03-16T17:26:43Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
Newtown Area:&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
Other areas:&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Lochside]] Market&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
* [[Northern Light]]&lt;br /&gt;
([[Cliffside]]'s Merchants are not in Cliffside, they are located near Newtown on the East Road.)&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19549</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19549"/>
		<updated>2007-03-16T08:32:24Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Home Server Markets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
([[Cliffside]]'s Merchants are not in Cliffside, they are located near Newtown on the East Road.)&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19547</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19547"/>
		<updated>2007-03-16T08:19:32Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Home Server Markets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Cliffside Market]]&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19546</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19546"/>
		<updated>2007-03-16T08:17:18Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Home Server Markets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Rockcliff Market]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19538</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19538"/>
		<updated>2007-03-16T03:41:26Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Hammerfell Merchant Center]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19536</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19536"/>
		<updated>2007-03-16T02:42:20Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Riverside]] Markets&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19533</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19533"/>
		<updated>2007-03-16T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Hammerfell Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Merchants&amp;diff=19532</id>
		<title>Merchants</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Merchants&amp;diff=19532"/>
		<updated>2007-03-16T00:48:47Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a list of Markets with Personal Merchants, see [[Trade]]&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
&lt;br /&gt;
*[[Traders]]&lt;br /&gt;
*[[Personal Merchant]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19527</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19527"/>
		<updated>2007-03-16T00:31:06Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[South Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19524</id>
		<title>Trade</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trade&amp;diff=19524"/>
		<updated>2007-03-16T00:04:12Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Markets of Wurm are player made areas that can be populated with [[Personal Merchant]]s from various players.&lt;br /&gt;
&lt;br /&gt;
These Marketplaces work like Bazaars of some games. But rather than having a Dev or GM run it the players are in charge to offer all fairness and Player manipulation of the system.&lt;br /&gt;
&lt;br /&gt;
See also [[Inn]]s.&lt;br /&gt;
&lt;br /&gt;
== Home Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[New East Road Merchant Center]]&lt;br /&gt;
* [[East Road Merchants]]&lt;br /&gt;
* [[Sharky's Tackle]]&lt;br /&gt;
* [[S.Steelworks &amp;amp; Enchantments]]&lt;br /&gt;
* [[Wempy's]]&lt;br /&gt;
* [[North Riverside Market]]&lt;br /&gt;
* [[Lion's Head]] Trade Houses&lt;br /&gt;
* [[Rara's Luxury Armour Shop]]&lt;br /&gt;
* [[Whosville Market]]&lt;br /&gt;
* [[Seaside Trading Post]]&lt;br /&gt;
&lt;br /&gt;
== Wild Server Markets ==&lt;br /&gt;
&lt;br /&gt;
* [[Tranquility Bay Market]]&lt;br /&gt;
* [[The Bones Shoppe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Whosville&amp;diff=19522</id>
		<title>Settlement:Whosville</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Whosville&amp;diff=19522"/>
		<updated>2007-03-15T23:39:01Z</updated>

		<summary type="html">&lt;p&gt;Inkidu: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Whosville''' is a size 10 [[Settlement|village]] located on [[Whosville Island]], just west-north-west of [[Newtown]].  Popular attractions include the [[Whosville Hotel]] and the [[Whosville Market]]. The Whosville Pyramid is one of the wonders of Wurm and justifies a visit by itself.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
To reach Whosville Island from Newtown, swim west from the NT landbridge (go left after you leave Newtown heading North). Below you in the water is a line of white fountains. Follow this line of fountains to Whosville. Upon arriving at Whosville's eastern dock, continue in a straight line up the hill and into the fortified town of Whosville. &lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
*[[User:Horton|Horton]] ([[Mayor]])&lt;br /&gt;
*Haraldstern&lt;br /&gt;
*[[User:Commcd|Commcd]]&lt;br /&gt;
*[[User:Gaeron|Gaeron]]&lt;br /&gt;
*[[User:Lolindir|Lolindir]]&lt;br /&gt;
*[[User:Pauven|Pauven]]&lt;br /&gt;
*Goglepox&lt;br /&gt;
*[[User:Jbobj|Jbobj]]&lt;br /&gt;
*Rykor&lt;br /&gt;
*Jlulian&lt;br /&gt;
*Tribuadore&lt;br /&gt;
*Paulscott&lt;br /&gt;
*[[User:Hitorue|Hitorue]]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[http://img369.imageshack.us/img369/6738/whosville3hz.jpg http://img369.imageshack.us/img369/6738/whosville3hz.th.jpg]&lt;br /&gt;
[http://img162.imageshack.us/img162/9206/whosville28xm.jpg http://img162.imageshack.us/img162/9206/whosville28xm.th.jpg]&lt;br /&gt;
[http://img526.imageshack.us/img526/2344/whosville15gq.jpg http://img526.imageshack.us/img526/2344/whosville15gq.th.jpg]&lt;br /&gt;
[http://img359.imageshack.us/img359/576/whosville39si.jpg http://img359.imageshack.us/img359/576/whosville39si.th.jpg]&lt;br /&gt;
[http://img161.imageshack.us/img161/3523/whosville43zz.jpg http://img161.imageshack.us/img161/3523/whosville43zz.th.jpg]&lt;br /&gt;
[http://img167.imageshack.us/img167/7810/whosvillefarms3nb.jpg http://img167.imageshack.us/img167/7810/whosvillefarms3nb.th.jpg]&lt;br /&gt;
[http://img167.imageshack.us/img167/3036/whosvillefarms29xl.jpg http://img167.imageshack.us/img167/3036/whosvillefarms29xl.th.jpg]&lt;br /&gt;
[http://img151.imageshack.us/img151/9731/wurm011sh2.png  http://img215.imageshack.us/img215/3037/wurm011ez9.th.png]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[http://www.getphpbb.com/phpbb/index.php?mforum=whosville Whosville Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Inkidu</name></author>
		
	</entry>
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