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	<updated>2026-06-04T08:09:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=129300</id>
		<title>Strongwall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=129300"/>
		<updated>2024-09-07T02:38:49Z</updated>

		<summary type="html">&lt;p&gt;Iohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70 (0)&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=180&lt;br /&gt;
|god=[[Magranon]], [[Libila]] (PvP servers only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Strongwall changes open cave tiles to [[cave wall]]s or [[support beam|reinforce]]s existing cave walls. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This spell always succeeds, even though it has a difficulty of 70.&lt;br /&gt;
* Can be used on any cave wall to make a reinforced wall.&lt;br /&gt;
* Can be used on any cave floor to recreate a stone pillar (wall)&lt;br /&gt;
* Can not be used on any cave floor to reinforce the ground for pavement. You can only collapse tiles like a [[shaker orb]]&lt;br /&gt;
* The spell can be cast on mine entrances to close them, including from outside, similar to a [[shaker orb]]. &lt;br /&gt;
* Attached mine doors must be destroyed before strong wall can be cast on the entrance.&lt;br /&gt;
* Be careful as a reinforced tile can only be removed by the mayor of the deed (or any person with permission) or through the use of [[Disintegrate]].&lt;br /&gt;
* You must have the permissions 'build', 'drop', and 'cast spells (deity)' to cast this spell on deed.&lt;br /&gt;
* [[Libila]] priests may only cast this spell on PvP servers.&lt;br /&gt;
* The tile will keep its original quality, regardless of if it was a rock or vein tile before being mined out.&lt;br /&gt;
**Mining out a vein and casting strong wall on same floor tile WILL NOT get you a new vein but a rock wall. (i.e. mining a wall out and strong walling a new wall in same tile  does not affect the tile's quality).&lt;br /&gt;
* Reinforced tiles can be removed through the use of the [[Disintegrate]] spell or mined out on deed.&lt;br /&gt;
== Warnings ==&lt;br /&gt;
; You should remove the items first. : You can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself) or any by any items.&lt;br /&gt;
; That tile is occupied by creatures. : You can't cast the spell on a floor of a cave tile occupied by a creature (or by yourself).&lt;br /&gt;
; You do not have permission to do that. : You need the permissions 'build', 'drop', and 'cast spells (deity)' to cast Strongwall on a deed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Linking&amp;diff=129246</id>
		<title>Linking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Linking&amp;diff=129246"/>
		<updated>2024-08-21T23:04:49Z</updated>

		<summary type="html">&lt;p&gt;Iohn: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Linking''' is the process by which multiple [[priest]]s can add their favor to a main priest who need additional favor to cast higher level spells. This will allow the recipient access to your favor but not the other way around. &lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate your statuette (Priests that are linking together must be of the same god). &lt;br /&gt;
*Right-click on the priest you want to give favor to, select 'Link'. Each priest that wants to add favor must do this to the '''main priest''' who will be doing the casting. &lt;br /&gt;
*To terminate the link, right-click a tile and select 'Link'.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priest 2, 70 favor --&amp;gt; (gives 50 favor)--&amp;gt;    &lt;br /&gt;
                                           Priest 1 (the caster),100 favor to start, 110 extra favor from linking, 210 total favor&lt;br /&gt;
&lt;br /&gt;
Priest 3, 80 favor ---&amp;gt;(gives 60 favor)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Linked priests will only share their total favor minus 20. &lt;br /&gt;
* Linking does not increase the rate at which favor regenerates. If for example you were to break the link you'd still have the same amount of favor that you would have had if you were unlinked. (Linking adds the 2 priest's favor together. It does not grant you faster charging times for a single character.)&lt;br /&gt;
*Certain high-end spells can only be cast by linking, as they require more than 99 favor.&lt;br /&gt;
*Linking can only be done by priests or champions, and only between those of the same [[god]]. &lt;br /&gt;
*The Event windows says the link works over 4 tiles but testing has revealed link hold over 200 tiles but transfer of favor only happens over a max of 10 tiles.&lt;br /&gt;
''&lt;br /&gt;
[13:00:28] &amp;lt;Sincor&amp;gt; [13:00:19] You link your faith with Lithane and he may now use your favor to cast spells while you're within about 4 tiles.&lt;br /&gt;
''&lt;br /&gt;
*Each link increases the difficulty of the spell being cast by 3. For example, being linked to 3 other priests would increase the difficulty by 9.&lt;br /&gt;
*The maximum number of links you can have is [(channeling skill / 10) +1}] Example - 5 channeling = 1 possible link, 11 channeling = 2 links, 72 channeling = 8 possible links&lt;br /&gt;
* Instead of reducing favor regeneration, linking now reduces channeling skill gain depending on the number of links.&lt;br /&gt;
** For up to two links there is no skillgain penalty.&lt;br /&gt;
**For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.&lt;br /&gt;
*In order to cast a spell while linked, the following 2 conditions must be true:&lt;br /&gt;
:#Total available group favor must be at least the minimum favor cost for that spell. Available favor = [(combined favor of recipient and linkers) - (20 * number of linkers)]&lt;br /&gt;
:#Even if the linkers have enough favor to cast the spell, the recipient must still reach a minimum favor level depending on the spell. Example - Opulence or bless requires the recipient to reach at least 10 favor, CoC &amp;amp; WoA require at least 15 favor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Babel/L]]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Coffee&amp;diff=128819</id>
		<title>Coffee</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Coffee&amp;diff=128819"/>
		<updated>2024-04-13T05:39:16Z</updated>

		<summary type="html">&lt;p&gt;Iohn: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Beverages]]/ '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A rich, thick coffee to be enjoyed socially along with a glass of water.''&lt;br /&gt;
==Creation==&lt;br /&gt;
'''Coffee''' is a [[beverage]] that can be brewed using [[coffee beans]]. This is also commonly referred to as kahvesi [turkish word for coffee]&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* Coffee is a drink that contains [[caffeine]]. &lt;br /&gt;
*[[Caffeine]] can be used to increase the consumption rate of [[sleep bonus]] up to 2x the normal rate at 100 [[caffeine]] power.&lt;br /&gt;
*Drinking a caffeinated beverage within 10 minutes of logging in yields ten free minutes of [[sleep bonus]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[QL]] of the [[coffee beans]] and the [[beverages]] skill affect the resulting [[QL]] of the coffee.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* [[campfire]], [[stone oven]], [[coffee pot]] or [[ibrik]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Beverages]] below 10ql are not drinkable at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=128799</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=128799"/>
		<updated>2024-04-06T20:28:58Z</updated>

		<summary type="html">&lt;p&gt;Iohn: /* Perimeter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
Perimeter is treated the same with wilderness, thus do not reduce decay.&lt;br /&gt;
Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
the cost of resizing will be taken from the deeds coffers first and then the player bank account if the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.)&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
To leave an Alliance, put a checkmark at &amp;quot;break alliance...&amp;quot; via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sermon&amp;diff=128757</id>
		<title>Sermon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sermon&amp;diff=128757"/>
		<updated>2024-03-17T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;Iohn: /* Procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A '''Sermon''' is held by having a [[priest]] preach to 6 or more listeners. A qualifying listener would be a [[follower]] of a [[deity]] with a [[premium]] account.   &lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
&lt;br /&gt;
To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.&lt;br /&gt;
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted - on an animal or on a vehicle, or on foot within this distance does not matter). Listeners are allowed to sit. They must also have not gained or lost any [[alignment]] within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.&lt;br /&gt;
*'''9x9 Tile Area. If you stand in the center of 1 tile, 4 tiles is the max distance you can see event messages in chat'''&lt;br /&gt;
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.&lt;br /&gt;
&lt;br /&gt;
*The priest giving the sermon does not count as a listener.&lt;br /&gt;
*'''To receive a reset for [[faith]] gains, you need at least 1 priest and 6 valid listeners.''' &lt;br /&gt;
&lt;br /&gt;
*'''Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the sun]], [[Rite of spring]], [[Holy crop]], or [[Rite of death]]) is ready to &lt;br /&gt;
be performed.'''&lt;br /&gt;
&lt;br /&gt;
==Cooldown==&lt;br /&gt;
There is a cooldown of 30 minutes between sermons. '''Note: it is always good measure to wait 31 minutes between sermons, so there are no mishaps.''' &lt;br /&gt;
&lt;br /&gt;
There is a 3 hour cooldown before a [[priest]] can preach again. &lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Without becoming a priest, it is not possible to raise faith above 30.&lt;br /&gt;
&lt;br /&gt;
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. &lt;br /&gt;
&lt;br /&gt;
*Faith is not lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
*Faith can be lost when going Unfaithful and performing actions your deity does not approve of. The faith loss occurs even if the action is cancelled before it is completed.&lt;br /&gt;
&lt;br /&gt;
*Players can receive a map of a [[Holy site]] from giving sermons or by praying, but only on those actions that could possibly give faith.&lt;br /&gt;
&lt;br /&gt;
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
&lt;br /&gt;
==Faith swap==&lt;br /&gt;
Priests may swap their faith to another god by purchasing a Faith swap token from the [[loyalty program|marks shop]]. This bypasses the 7 day cooldown period that generally applies on PVE servers and immediately changes the priest to another faith. If on a PVP server, changing faiths will be subject to the [[Convert#Changing_Kingdom|kingdom change cooldown period]]. &lt;br /&gt;
&lt;br /&gt;
==Holy sites==&lt;br /&gt;
Players can receive a map of a [[Holy site]] from preaching.&lt;br /&gt;
&lt;br /&gt;
The chance to get a map is increased by:&lt;br /&gt;
* Current Faith Bonus&lt;br /&gt;
* Altar rarity&lt;br /&gt;
* The number of valid listeners&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
* Illuminated at 100 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=126078</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=126078"/>
		<updated>2023-06-01T03:24:12Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[keel section]]s&lt;br /&gt;
* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=&lt;br /&gt;
* 4x [[keel section]]s&lt;br /&gt;
* 1x [[large mast]] &lt;br /&gt;
* 1x [[square sail]] &lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 8x [[cordage rope]]s &lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 4x [[iron ribbon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 311x [[hull plank]]s&lt;br /&gt;
* 60x [[deck board]]s&lt;br /&gt;
* 19x [[plank]]s&lt;br /&gt;
* 210x [[tenon]]s&lt;br /&gt;
* 4x [[large tackle]]s&lt;br /&gt;
* 2x [[small tackle]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 420x [[peg]]s&lt;br /&gt;
* Total components: 1119&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=36488/10946  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.''&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crow's nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 22 [[mind logic]] to be able to command it.&lt;br /&gt;
*Passengers: 1 captain + 8 crew.&lt;br /&gt;
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 29 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 6&lt;br /&gt;
*Minimum passable depth: 20 dirt.&lt;br /&gt;
*Size: ~ 5 tiles long and 2 tiles wide&lt;br /&gt;
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*The quality of each of the keel sections affects the chance of being created.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 29&lt;br /&gt;
*[[Small crate]] - 51&lt;br /&gt;
*[[Bulk storage bin]] - 3&lt;br /&gt;
&lt;br /&gt;
''Tested.&lt;br /&gt;
*11 small rafts&lt;br /&gt;
*1 large chest&lt;br /&gt;
*2 forges&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]].&lt;br /&gt;
*cannot fit 1 wagon even when empty.&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=126077</id>
		<title>Rowing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rowing_boat&amp;diff=126077"/>
		<updated>2023-06-01T03:23:42Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=second [[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
|materialbreakdown=&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 1x [[rope]]&lt;br /&gt;
* 10x [[Tar]] &lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 61x [[hull plank]]s&lt;br /&gt;
* 60x [[tenon]]s&lt;br /&gt;
* 70x [[peg]]s&lt;br /&gt;
* Total components: 211&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=6050&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small rowing boat that will accommodate three people.''&lt;br /&gt;
&lt;br /&gt;
The smallest [[boat]] possible to make (excluding the [[raft]], which cannot be boarded).&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
* Passengers: 1 Captain + 2 Crew&lt;br /&gt;
* Hold Capacity: see [[#Loadable Items]] and [[#Useful Quantities]]&lt;br /&gt;
**Cannot hold [[raft]]s&lt;br /&gt;
* Minimum passable depth: 5 dirt.&lt;br /&gt;
* Everybody can drag.&lt;br /&gt;
* Size: 1 by 1 tile&lt;br /&gt;
* Height: 3 dirt from water level to deck&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
The rowing boat is locked with a [[boat lock]] automatically upon creation, and can be moored with a [[mooring anchor]]. See [[Ships#Security|ship security]] for details.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The [[quality]] of the active keel section determines the creation success rate.&lt;br /&gt;
*Higher ql materials are easier to attach than lower ql so you should use the best materials you can.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Bed]] - 1&lt;br /&gt;
*[[Weapons rack]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a Rowboat can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[stone shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
* 100 [[planks]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=126076</id>
		<title>Caravel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Caravel&amp;diff=126076"/>
		<updated>2023-06-01T03:23:21Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 300x [[tenon]]s&lt;br /&gt;
* 1x [[tall square rig]]&lt;br /&gt;
* 1x [[ship helm]]&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 8x [[mooring rope]]s&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 600x [[peg]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 1x [[medium mast]] &lt;br /&gt;
* 2x [[small mast]]s &lt;br /&gt;
* 7x [[square sail]]s&lt;br /&gt;
* 1x [[small square sail]] &lt;br /&gt;
* 1x [[triangular sail]] &lt;br /&gt;
* 24x [[cordage rope]]s&lt;br /&gt;
* 8x [[mooring rope]]s&lt;br /&gt;
* 12x [[thick rope]]s&lt;br /&gt;
* 150x [[tar]]&lt;br /&gt;
* 4x [[Iron ribbon]]s&lt;br /&gt;
* 411x [[hull plank]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 24x [[plank]]s&lt;br /&gt;
* 310x [[tenon]]s&lt;br /&gt;
* 10x [[large tackle]]s&lt;br /&gt;
* 10x [[small tackle]]s&lt;br /&gt;
* 7x [[shaft]]s&lt;br /&gt;
* 10x [[Belaying pin]]s&lt;br /&gt;
* 628x [[peg]]s&lt;br /&gt;
* Total components: 1716&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=220000/66000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An impressive merchant ship.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 24 [[mind logic]] to be able to command it.&lt;br /&gt;
*Passengers: 1 captain + 13 crew.&lt;br /&gt;
*Maximum speed: 30.88km/h (solo, with a [[gale]] in the back).&lt;br /&gt;
*Hold Capacity: 62 large crates. see [[#Loadable Items]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 8&lt;br /&gt;
*Minimum passable depth: 20 dirt.&lt;br /&gt;
*35 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 5 tiles by 3 tiles (?).&lt;br /&gt;
Height: 35 dirt from water level to deck(?).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You do not have to have 35 strength to avoid beaching the boat - so long as it is not moored, you can still push and pull the boat off of a reef.&lt;br /&gt;
* Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*The most difficult ships to build. Higher quality parts improves chance of success.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 62&lt;br /&gt;
*[[Small crate]] - 100&lt;br /&gt;
*[[Bulk storage bin]] - 6&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=126075</id>
		<title>Corbita</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corbita&amp;diff=126075"/>
		<updated>2023-06-01T03:22:51Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[keel section]]s&lt;br /&gt;
* 1x [[stern]] &lt;br /&gt;
* 40x [[deck board]]s&lt;br /&gt;
* 2x [[rudder]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 1x [[square rig]]&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 1x [[spinnaker rig]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 200x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
|materialbreakdown=* 4x [[keel section]]s&lt;br /&gt;
* 40x [[deck board]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
* 50x [[tar]]&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 420x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 211x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 210x [[tenon]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[small mast]]&lt;br /&gt;
* 1x [[small square sail]] &lt;br /&gt;
* 6x [[cordage rope]]&lt;br /&gt;
* 4x [[small tackle]]s&lt;br /&gt;
* 1x [[medium mast]]&lt;br /&gt;
* 1x [[square sail]]&lt;br /&gt;
* 2x [[large tackle]]s&lt;br /&gt;
* Total components: 989&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=62568/18770&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A ship  with square sails steered by two side rudders connected to each other.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 21.05 [[mind logic]] to be able to command it.&lt;br /&gt;
*Passengers: 1 captain + 6 crew.&lt;br /&gt;
*Maximum speed: 28 km/h (in a [[gale]])&lt;br /&gt;
*Hold Capacity: 49 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 5&lt;br /&gt;
*Minimum passable depth: 20 dirt.&lt;br /&gt;
*Weight: 1400kg (20 [[body strength]] minimum to drag).&lt;br /&gt;
*Size: 5 tiles by 2 tiles&lt;br /&gt;
*Height: 25 dirt from water level to deck&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The QL of the keel section that is active is what effects creation chance.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large crate]] - 49&lt;br /&gt;
*[[Small crate]] - 85&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
*[[Bulk storage bin]] - 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*can fit 1 [[wagon]] with 4 [[creature cage|Creature Cages]] and 6 [[large crate|Large Crates]].&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126074</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126074"/>
		<updated>2023-06-01T03:22:25Z</updated>

		<summary type="html">&lt;p&gt;Iohn: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
*Can be dyed with 169600g of dye for the wood and 50880g of dye for the sails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126073</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126073"/>
		<updated>2023-06-01T03:21:56Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
Can be dyed with 169600g of dye for the wood and 50880g of dye for the sails.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=126072</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=126072"/>
		<updated>2023-06-01T03:20:03Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships can not be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
== Security and Permissions==&lt;br /&gt;
&lt;br /&gt;
*Without an attached [[boat lock]] that is appropriately set with permissions, anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can also be pushed away. It is therefore highly recommended that players lock AND moor their ships for ultimate security.&lt;br /&gt;
*The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, &amp;quot;dragging&amp;quot; the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except &amp;quot;manage item&amp;quot;, can also be assigned by group, such as &amp;quot;citizens&amp;quot;, &amp;quot;alliance&amp;quot; or &amp;quot;everyone&amp;quot;. The player listed as the current owner will always have all permissions. &lt;br /&gt;
*To secure a ship from being pushed away, it can be moored by right clicking the ship and using &amp;quot;moor&amp;quot; with a [[mooring anchor]] inside the ships inventory. &lt;br /&gt;
*A ship can be moored by the commander or passengers, but only the commander can raise the anchor.&lt;br /&gt;
*On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]] (except by owner). Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Ships are made using [[ship building]], started by combining two [[keel section]]s.&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner and original signed maker when it is finished. Ownership can then be transferred by the owner, to a new owner, through the vehicle management window.&lt;br /&gt;
*When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]] which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.&lt;br /&gt;
&lt;br /&gt;
== General Sailing, Operation == &lt;br /&gt;
*Most ships require some [[mind logic|Mind logic]] to operate. See [[#Vessel Details|Vessel Details]] for more information on this.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.&lt;br /&gt;
&lt;br /&gt;
==Server-Crossing Mechanics ==&lt;br /&gt;
*On Freedom servers, you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On Epic servers, you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
*When crossing servers from one map to another, the lettered/numbered grid always aligns from one map to the next. For example, if a player crosses a border east/west at the M-letter of the grid, they will end up on the same M-letter gridline on the next map. &lt;br /&gt;
* The server arrangement map found at https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 was originally intended for use with the game before course-plotting was a sailing feature. This means that now, it is only representative of the geographic layout one might expect if sailing across a border without plotting course. By plotting a course, the arrangements on this map become irrelevant as the game directly &amp;quot;wormholes&amp;quot; the vessel to the destination map of choice in the plotting panel. Furthermore, when crossing using the plot feature, the destination map will always align with what would be assumed correct geographically: sailing south from one map, once across the server line, puts the player sailing toward the north shore of the target map, etc, etc.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
* Crossing too near to a map corner can cause game issues and is advised against. If you are too close to a corner, you may get this message: {{event|inline|Suddenly, strong winds and waves throw you overboard!}} &lt;br /&gt;
*If you are approaching a server border without a destination set, you will see this message: {{event|inline| You see dark shadows moving beneath the waves. There is nothing in this direction.}}. &lt;br /&gt;
*If you are too close to a server border without a destination set, you will see this message: {{event|inline|You feel a disturbance in the currents. You are approaching the edge of these lands and should turn back immediately.}}. &lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Plotting a course is possible only when aboard a ship as the commander.&lt;br /&gt;
*Ships can be transported over land using a [[ship_transporter|ship transporter]].&lt;br /&gt;
*The [[small raft]] is not considered a functional ship, as it floats but cannot be boarded or commanded.&lt;br /&gt;
*It is possible to disembark directly onto dry land from a ship by right-clicking a nearby tile of dry land and selecting ''disembark''.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
==Vessel Details Chart==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Vessel &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Mind Logic &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maximum Solo Speed (km/h) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Maximum speed (full crew) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Commander Propulsion (approx. km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Rafts) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Sm Crates) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Hold Capacity (Lg Crates) &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Size &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Height &amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Draft &amp;lt;sup&amp;gt;[[#Note_6|[6]]] &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Minimum Passable Depth &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Creature Cage Capacity&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || 19.5(?) || 3 || 12.05 ||  || 7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || 21.34 || 7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 0 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || 28 || 1.4 ||  || 100 || 85 || 49 || 6x2x5 || 25 Dirt || 20 || 21 || 5 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || 33.22 || 1.43 || 50,685+ || 67 || 51 || 29 || 5x2x7 || 29 Dirt || 20 || 21  || 6 || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 ||  || 6.5 ||  || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 4 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || 34.13 ||  || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || 20 || 21 || 8 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured in tiles and multistory. Length x Width x Height''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.jpg|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.jpg|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.jpg|[[corbita]]&lt;br /&gt;
Image:Cog.jpg|[[cog]]&lt;br /&gt;
Image:Knarr.jpg|[[knarr]]&lt;br /&gt;
Image:Caravel.jpg|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=126071</id>
		<title>Small sailing boat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_sailing_boat&amp;diff=126071"/>
		<updated>2023-06-01T03:19:08Z</updated>

		<summary type="html">&lt;p&gt;Iohn: verified ships are unable to be hauled up ladders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 3x [[keel section]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 50x [[peg]]s&lt;br /&gt;
* 50x [[tenon]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 50x [[hull plank]]s&lt;br /&gt;
* 10x [[tar]]s&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 1x [[triangular rig]]&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 2x [[thick rope]]s&lt;br /&gt;
|materialbreakdown=&lt;br /&gt;
* 3x [[keel section]]s&lt;br /&gt;
* 1x [[small mast]] &lt;br /&gt;
* 1x [[triangular sail]] &lt;br /&gt;
* 2x [[cordage rope]]s&lt;br /&gt;
* 1x [[mooring rope]]&lt;br /&gt;
* 2x [[thick rope]]s&lt;br /&gt;
* 10x [[tar]]&lt;br /&gt;
* 4x [[seat]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 61x [[hull plank]]s&lt;br /&gt;
* 60x [[tenon]]s&lt;br /&gt;
* 2x [[small tackle]]s&lt;br /&gt;
* 4x [[belaying pin]]s&lt;br /&gt;
* 70x [[peg]]s&lt;br /&gt;
* Total components: 223&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=5000/1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small sailing boat that will accommodate up to five people.''&lt;br /&gt;
&lt;br /&gt;
They are very useful as personal ships for normal journeys. They don't have large holds, but can easily carry smaller items like [[fish]] and [[tools]]. [[Small barrel]]s are good for expanding their hold capacity. They can still sustain a speed of about 6-8km/h in low winds, making them &amp;quot;all-round&amp;quot; server travel boats.&lt;br /&gt;
&lt;br /&gt;
== Vessel Details ==&lt;br /&gt;
*Requires 20.10 [[mind logic]] to be able to command it, so having [[premium]] at least once is required.&lt;br /&gt;
*Passengers: 1 captain + 4 crew&lt;br /&gt;
*Maximum speed: 21.34 km/h&lt;br /&gt;
*Hold Capacity: see [[#Loadable Items]] and [[#Useful Quantities]]&lt;br /&gt;
**Cannot hold [[raft]]s&lt;br /&gt;
*Minimum passable depth: 5 dirt.&lt;br /&gt;
*Everybody can drag.&lt;br /&gt;
*Size: 2 tiles by 1 tile.&lt;br /&gt;
*Height: 3 dirt from water level to deck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The second smallest boat possible to make (excluding the [[raft]], which isn't a true ship). &lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*Quality of active keel section affects success chance for creation.&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
== Loadable Containers ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large chest]] - 2&lt;br /&gt;
*[[Bed]] - 1&lt;br /&gt;
*[[Weapons rack]] - 2&lt;br /&gt;
*[[Large barrel]] - 3&lt;br /&gt;
* Bulk storage bins and crates will not fit in the small sailing boat.&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
The following are the maximum hard-coded amounts of certain items a Small sailing boat can hold due to their volume or other factors (weight has no say here).&lt;br /&gt;
* 40 standard units (20 kg) of [[pile of dirt|dirt]], [[heap of sand|sand]], [[stone shards]] or [[:category:ores|ore]].&lt;br /&gt;
* 67 [[pile of peat|peat]]&lt;br /&gt;
* 94 [[stone brick|bricks]]&lt;br /&gt;
* 7 [[slab|slabs]]&lt;br /&gt;
* 9 [[log]]s&lt;br /&gt;
* 2 [[felled tree]]s&lt;br /&gt;
* 100 [[planks]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=126063</id>
		<title>Bulk container unit</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_container_unit&amp;diff=126063"/>
		<updated>2023-05-29T00:55:42Z</updated>

		<summary type="html">&lt;p&gt;Iohn: Updated total materials to include correct nail count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Bulk container unit&lt;br /&gt;
|image=Bulkcontainerunit.PNG&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[wooden beam]]&lt;br /&gt;
|materialbreakdown= * 1x [[large nails]]&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
* 6 x [[plank]]&lt;br /&gt;
* 4 x [[Bulk storage bin]]&lt;br /&gt;
|materials=* 106x [[plank]]s&lt;br /&gt;
* 17x [[large nails]]&lt;br /&gt;
* 4x [[ribbon]]s&lt;br /&gt;
* 3 x [[wooden beam]]s&lt;br /&gt;
|group=Container&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (86.5 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount=38400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rack to store bulk storage bins.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Requires 50 fine carpentry to begin and/or continue creation.&lt;br /&gt;
* The bulk container unit holds 4 bulk storage bins.&lt;br /&gt;
* Can be planted.&lt;br /&gt;
* Cannot be [[mail]]ed.&lt;br /&gt;
* Bulk storage bins in the container unit must be empty in order to pick up the bulk container unit.&lt;br /&gt;
* Acts like a four-times-capacity bulk storage bin with four shelves for sorting.&lt;br /&gt;
* Individual bulk storage bins cannot be added or removed once created.&lt;br /&gt;
* To rename the shelves: after creation, &amp;quot;take&amp;quot; the bulk container unit into your inventory to establish ownership. Then you can plant the unit, and rename the shelves as the owner.&lt;br /&gt;
* Each individual shelf can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
* The minimum allowed quality of items put into each individual shelf can be dictated by the [[Quality lock]] feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=121817</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=121817"/>
		<updated>2021-10-12T02:43:52Z</updated>

		<summary type="html">&lt;p&gt;Iohn: /* Refresh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found near water on flat or flattish grass with flowers around.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low area close to open water and planting flowers on all of the tiles. The rules for a tile to become a special tile are:&lt;br /&gt;
&lt;br /&gt;
* There must be water closer than 20 tiles away. Usually the love tile will appear 5 or more tiles from water.&lt;br /&gt;
* There must be at least 4 tiles with flowers within a radius of 2 tiles around the special tile (forming a 5 x 5 area).&lt;br /&gt;
* The special tile must not be 10 dirts steeper than surrounding tiles.&lt;br /&gt;
* Grass (with or without flowers) must be predominant within a radius of 2 tiles around the special tile.&lt;br /&gt;
&lt;br /&gt;
Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center of the area. If flowers or grass tiles are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Be aware that sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'. The refresh ability does not work on animals.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. This cooldown is lowered by 1 hour for every level past 12. It only works if you have been part of the village for more than 24 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Love Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Rock&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Splendid&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Respectful&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Saint&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Deva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Iohn</name></author>
		
	</entry>
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