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	<updated>2026-06-04T07:10:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130313</id>
		<title>Stone bench</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130313"/>
		<updated>2025-08-23T18:48:03Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bench.png&lt;br /&gt;
|active=[[slab]]&lt;br /&gt;
|passive=[[brick]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 1x [[slab]]&lt;br /&gt;
* 2x [[brick]]&lt;br /&gt;
* 2x [[clay]] (4.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone slab on two bricks. It looks very inviting.''&lt;br /&gt;
&lt;br /&gt;
A [[bench]] is a decorative [[item]] made out of [[stone brick]]s, [[clay]], and a [[slab]]. Can be created using [[stone brick]], [[marble brick]], [[sandstone brick]], or [[slate brick]]. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The [[quality]] of the brick affects your success chance.&lt;br /&gt;
* The stone slab affects the initial quality of the resulting bench.&lt;br /&gt;
* On failure, the stone brick and the stone slab each take 1.00 damage.&lt;br /&gt;
* Clay can be combined into larger lumps and it will only add 2kg per continue.&lt;br /&gt;
* Must be on the floor to continue building.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be loaded.&lt;br /&gt;
* Cannot be picked up after completing, but can be pushed/pulled and rotated.&lt;br /&gt;
* Cannot have items placed on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130312</id>
		<title>Stone bench</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130312"/>
		<updated>2025-08-23T18:47:14Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bench.png&lt;br /&gt;
|active=[[slab]]&lt;br /&gt;
|passive=[[brick]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 1x [[slab]]&lt;br /&gt;
* 2x [[brick]]&lt;br /&gt;
* 2x [[clay]] (4.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone slab on two bricks. It looks very inviting.''&lt;br /&gt;
&lt;br /&gt;
A [[bench]] is a decorative [[item]] made out of [[stone brick]]s, [[clay]], and a [[slab]]. Can be created using [[stone brick]], [[marble brick]], [[sandstone brick]], or [[slate brick]]. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The [[quality]] of the brick affects your success chance.&lt;br /&gt;
* The stone slab affects the initial quality of the resulting bench.&lt;br /&gt;
* On failure, the stone brick and the stone slab each take 1.00 damage.&lt;br /&gt;
* Clay can be combined into larger lumps and it will only add 2kg per continue.&lt;br /&gt;
* Must be on the floor to continue building.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be loaded.&lt;br /&gt;
* Cannot be picked up after completing, but can be pushed/pulled and rotated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130311</id>
		<title>Stone bench</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_bench&amp;diff=130311"/>
		<updated>2025-08-23T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;Jarby: moved creation information to creation section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bench.png&lt;br /&gt;
|active=[[slab]]&lt;br /&gt;
|passive=[[brick]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 1x [[slab]]&lt;br /&gt;
* 2x [[brick]]&lt;br /&gt;
* 2x [[clay]] (4.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A stone slab on two bricks. It looks very inviting.''&lt;br /&gt;
&lt;br /&gt;
A [[bench]] is a decorative [[item]] made out of [[stone brick]]s, [[clay]], and a [[slab]]. Can be created using [[stone brick]], [[marble brick]], [[sandstone brick]], or [[slate brick]]. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The [[quality]] of the brick affects your success chance.&lt;br /&gt;
* The stone slab affects the initial quality of the resulting bench.&lt;br /&gt;
* On failure, the stone brick and the stone slab are damaged.&lt;br /&gt;
* [[Clay]] can be combined into larger lumps and it will only add 2kg per continue.&lt;br /&gt;
* When creating the bench will be placed vertically on the floor in front of you.&lt;br /&gt;
* Must be on the floor to continue building.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be loaded.&lt;br /&gt;
* Cannot be picked up after completing, but can be pushed/pulled and rotated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Resource_nodes&amp;diff=130308</id>
		<title>Resource nodes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Resource_nodes&amp;diff=130308"/>
		<updated>2025-08-22T16:49:08Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Dropping dirt or sand on a tile with a resource node will destroy the resource node&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Resource nodes]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The previous foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.&lt;br /&gt;
Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.&lt;br /&gt;
All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products. Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.&lt;br /&gt;
&lt;br /&gt;
=== Node Spawning Conditions ===&lt;br /&gt;
*Resource nodes spawn above and below ground, and disappear randomly over time or when items are collected from them. Only one node can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel. &lt;br /&gt;
*The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water. Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill. All tile types can spawn at least one type of resource node. &lt;br /&gt;
*''Note'': “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.&lt;br /&gt;
*Nodes cannot spawn inside buildings but they can spawn on deed. A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. &lt;br /&gt;
&lt;br /&gt;
'''Modifiers'''&lt;br /&gt;
Various conditions can modify how likely a resource node is to spawn, how likely an item is to be chosen when gathering from one, and how many items you can gather from one resource node. All current modifiers are taken into account when “Lore” is used on tiles and resource nodes. These modifiers include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
    Season (most plant-based resource nodes and items are more common in some seasons than others, and less common in winter, but there are exceptions)&lt;br /&gt;
    Altitude&lt;br /&gt;
    Slope (most resource nodes are less common on steeper slopes)&lt;br /&gt;
    Above or below ground&lt;br /&gt;
    Tile type&lt;br /&gt;
    Above or below water&lt;br /&gt;
    Above or below the snow line&lt;br /&gt;
    Grass length&lt;br /&gt;
    Mycelium-infected, enchanted, or neither&lt;br /&gt;
    Your current skill level (especially for less common items and items with a minimum skill level)&lt;br /&gt;
    Your current wounds (as in the old system, being injured makes you more likely to find items that can bandage wounds)&lt;br /&gt;
    Tree/Bush age&lt;br /&gt;
    Existence of a bridge over the tile&lt;br /&gt;
&lt;br /&gt;
=== Collecting resources from the Nodes ===&lt;br /&gt;
*Right clicking a resource node will allow you to examine it for a general description, and gather resources from it (“Forage”, “Botanize”, or “Collect” depending on the type).&lt;br /&gt;
*Using “Lore” on a '''resource node''' will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Which items you find from a specific type of resource node, and how likely they are, can depend on similar factors. For example, as in the current system, [[woad]] is more common on steppe, but this also extends to certain plants being more common in certain seasons, near water, or several other factors. &lt;br /&gt;
&lt;br /&gt;
*Using “Lore” on a '''tile''' will tell you what resource nodes might spawn there, also in order of likelihood.&lt;br /&gt;
&lt;br /&gt;
*Quality of gathered items is directly related to skill, but the difficulty of foraging or botanizing is determined by the type of resource node, the type of tile, and the specific item gathered from it. Some special items may also require a certain amount of skill to gather at all, or may become more likely at higher skill. &lt;br /&gt;
&lt;br /&gt;
*The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:&lt;br /&gt;
&lt;br /&gt;
    20-50 skill: +1&lt;br /&gt;
    50-70 skill: +2&lt;br /&gt;
    70-90 skill: +3&lt;br /&gt;
    90+ skill: +4&lt;br /&gt;
&lt;br /&gt;
Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:&lt;br /&gt;
&lt;br /&gt;
    Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.&lt;br /&gt;
    The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.&lt;br /&gt;
    Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.&lt;br /&gt;
&lt;br /&gt;
== Resource types ==&lt;br /&gt;
There are currently 29 known types of resource nodes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Node!!Location !!Action  !!Possible Resources !! Image&lt;br /&gt;
|-				&lt;br /&gt;
|[[Alpine brush]]||High Altitudes||Botanize||&lt;br /&gt;
Onions, sassafras, lingonberries, potatoes, cabbages, carrots, sugar beets, green apples, low quality cotton, green tea leaves, and honey nuts.&lt;br /&gt;
|[[File:Alpine brush.jpg|center|200px|Alpine brush]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Animal burrow]]||Everywhere (except Lava)||Forage||&lt;br /&gt;
Nuts, berries, crop seeds, carrots, potatoes, cabbages, low quality wool, low quality cotton, grubs, and very low quality gems.&lt;br /&gt;
|[[File:Animal burrow.jpg|center|200px|Animal burrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bog muck]]|| Tar / Peat ||Forage||&lt;br /&gt;
Tar, horns, hooves, blueberries, low quality iron rocks, goblin skulls, and lost footwear. &lt;br /&gt;
|[[File:Bog muck.png|center|200px|Bog muck]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Briar patch]]|| Woodland / Steppe / Peat / Tundra||Botanize||&lt;br /&gt;
Blueberries, handfuls of raspberries, rose flowers, branches, bush sprouts, and starberries.&lt;br /&gt;
|[[File:Briar patch.jpg|center|200px|Briar patch]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carrion]]||Mycelium||Forage||&lt;br /&gt;
Hooves, horns, low quality skins, low quality offal, teeth, low quality meat, low quality wool, twisted horns, goblin skulls and Ink sacs.&lt;br /&gt;
|[[File:Carrion.png|center|200px|Carrion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Critter nest]]||Woodland / Marsh||Forage||&lt;br /&gt;
Nuts, eggs, acorns, berries, feathers, crop seeds, low quality wool, low quality cotton, and low quality jewelry.&lt;br /&gt;
|[[File:Critter nest.jpg|center|200px|Critter nest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert weeds]]||Sandy area||Botanize||&lt;br /&gt;
Cumin, fennel plant, low quality sage, low quality oregano, low quality bunches of mixed grass, cotton, and golden pepper.&lt;br /&gt;
|[[File:Desert weeds.jpg|center|200px|Desert weeds]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dune grass]]||Sand||Botanize||&lt;br /&gt;
Rice, pea pods, fennel plant, low quality grains, reed plants, cotton, and bunches of mixed grass.&lt;br /&gt;
|[[File:Dune grass.jpg|center|200px|Dune grass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairy garden]]||Enchanted grass||Botanize||&lt;br /&gt;
Herbs, berries, fruits, spices, nuts, exceptional quality herbs, exceptional quality berries, exceptional quality fruits, exceptional quality spices, exceptional quality nuts, exceptional quality tropical fruits, and holy plants. &lt;br /&gt;
|[[File:Fairy garden.png|center|200px|Fairy garden]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flotsam]]||Water near Shore||Forage||&lt;br /&gt;
Low quality wood scrap, low quality square pieces of cloth, wemp fibre, low quality shafts, low quality logs, low quality ropes, spice jars, very low quality nails, low quality wooden ship parts, low quality sailing ropes, low quality liquor bottles, and liquor barrels.&lt;br /&gt;
|[[File:Flotsam.jpg|center|200px|Flotsam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus]]||Underground||Forage||Brown mushrooms, green mushrooms, yellow mushrooms, black mushrooms, red mushrooms, and blue mushrooms.&lt;br /&gt;
|[[File:Fungus.jpg|center|200px|Fungus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lichen]]||Rock / paving / Dirt||Forage||&lt;br /&gt;
Moss, green mushrooms, low quality stone shards, and very low quality iron rocks.&lt;br /&gt;
|[[File:Lichen.jpg|center|200px|Lichen]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Low brush]]||Steppe ||Botanize||&lt;br /&gt;
Woad, strawberries, wemp plants, cotton, thyme, basil, nutmeg, cacao beans, and coffee cherries.&lt;br /&gt;
|[[File:Low brush.jpg|center|200px|Low brush]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mineral debris]]||Everywhere (except Lava) including Lawn||Forage||&lt;br /&gt;
Low quality stone shards, very low quality clay, very low quality iron rocks, low quality salt, and low quality gold and silver lumps.&lt;br /&gt;
|[[File:Mineral debris.jpg|center|200px|Mineral debris]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mints]]||Woodland / Moss / Marsh / Peat||Botanize||&lt;br /&gt;
Mint, rosemary, sage, thyme, oregano, basil, and lavender flowers.&lt;br /&gt;
|[[File:Mints.jpg|center|200px|Mints]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightshades]]|| Woodland / Steppe / Marsh / Peat / Moss||Botanize||&lt;br /&gt;
Bouquets of purple flowers, potatoes, belladonna, tomatoes, paprika, and worgsbane.&lt;br /&gt;
|[[File:Nightshades.jpg|center|200px|Nightshades]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Roots and bulbs]]||Woodland / Steppe / Tundra / ||Botanize||&lt;br /&gt;
Onions, garlic, potatoes, carrots, ginger, turmeric, and sugar beets.&lt;br /&gt;
|[[File:Roots and bulbs.jpg|center|200px|Roots and bulbs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting wood]]|| Woodland / Moss / Marsh / Peat / Tundra||Forage||&lt;br /&gt;
Nettles, brown mushrooms, red mushrooms, blue mushrooms, low quality branches, low quality tree sprouts, low quality seedlings, moss, and very low quality logs.&lt;br /&gt;
|[[File:Rotting wood.jpg|center|200px|Rotting wood]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubble]]||Rock / Gravel / Underground / Lava||Forage||Stone shards, sandstone shards, slate shards, vlq iron rocks, marble shards, lq ore, lq flints, lq gems, lq rock salts, and ash.&lt;br /&gt;
|[[File:Rubble.jpg|center|200px|Rubble]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seaweed]]||Shoreline / Shallow waters||Forage||&lt;br /&gt;
Rice, reed plants, bunches of kelp, low quality small freshwater fish, fishing hooks, clams, and pearls.&lt;br /&gt;
|[[File:Seaweed.jpg|center|200px|Seaweed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow pile]]||Everywhere in Winter / Higher Alts in other seasons||Collect||Snowballs&lt;br /&gt;
|[[File:Snow pile.jpg|center|200px|Snow pile]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampy puddle]]||Clay / Moss / Marsh / Peat||Botanize||&lt;br /&gt;
Brown mushrooms, red mushrooms, reed plants, low quality rice, mint, low quality handfuls of raspberries, moss, and low quality blueberries.&lt;br /&gt;
|[[File:Swampy puddle.jpg|center|200px|Swampy puddle]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Thicket]]|| Woodland ||Botanize||&lt;br /&gt;
Bush sprouts, fruit tree sprouts, berries, sassafras, hazelnuts, grapes, green apples, olives, red cherries, cotton, pineapples, and coconuts.&lt;br /&gt;
|[[File:Thicket.jpg|center|200px|Thicket]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical foliage]]||Grassland / Woodland at Lower alts||Botanize||Paprika, turmeric, nutmeg, coffee cherries, cacao beans, green tea leaves, pineapples, and coconuts.&lt;br /&gt;
|[[File:Tropical foliage.jpg|center|200px|Tropical foliage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbellifers]]||Grassland / Woodland / Tundra / Marsh / Moss||Botanize||&lt;br /&gt;
Carrots, parsley, fennel plant, lovage, and cumin.&lt;br /&gt;
|[[File:Umbellifers.jpg|center|200px|Umbellifers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Undergrowth]]||Woodland ||Forage||&lt;br /&gt;
Branches, nettles, sprouts, acorns, nuts, low quality logs, wemp plants, and cotton.&lt;br /&gt;
|[[File:Undergrowth.jpg|center|200px|Undergrowth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Vines]]|| Woodland / Steppe / Marsh||Botanize||&lt;br /&gt;
Grapes, pea pods, cucumbers, pumpkins, tomatoes, seedlings, hops, and drakemelons.&lt;br /&gt;
|[[File:Vines.jpg|center|200px|Vines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild grasses]]|| Woodland / Steppe / Shoreline || Botanize||&lt;br /&gt;
Barley, wheat, oats, rye, bunches of mixed grass, reed plants, corn, rice, and source seeds.&lt;br /&gt;
|[[File:Wild grasses.jpg|center|200px|Wild grasses]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildflowers]]||Grassland / Woodland / Steppe||Botanize||&lt;br /&gt;
Bouquets of common flowers, lavender flowers, camellia flowers, parsley, oleander, rosemary, lovage, belladonna, woad, rose flowers, and bouquets of dotted flowers.&lt;br /&gt;
|[[File:Wildflowers.jpg|center|200px|Wildflowers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monster camp]] || Everywhere || Forage || Meat, wool, furs, low quality strips of leather, teeth, ash, low quality charcoal, low quality planks, low quality nails, exceptional quality common monster cuisine, very low quality human clothing, exceptional quality rare monster cuisine, exceptional quality supreme monster cuisine, low quality human jewelry, and exceptional quality fantastic monster cuisine. &lt;br /&gt;
|[[File:Monster camp.png|center|200px|Monster camp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
* Using “Lore” on tiles and resource nodes may not show some resource node types or items until you meet a minimum skill requirement. For tiles, this requirement is the base difficulty of the resource node type, plus 15. For items, this requirement is the minimum skill required to gather the item, minus 15. The Lore command will tell you if your low skill is preventing you from seeing anything.&lt;br /&gt;
*Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.&lt;br /&gt;
* Dropping dirt or sand on a tile with a resource node will destroy the resource node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Node resources]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Botanizing]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130307</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130307"/>
		<updated>2025-08-22T05:56:22Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Hunting Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Well done! You can use that puzzle box contraption to make a copy of your house's blueprints and summon a copy of the house once you move on from these lands. Oh, and you might be able to build a bed that's a bit more restful than straw, but you'd need to find the materials yourself.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 30 QL [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
* There is no way to get rid of the [[Ornate puzzle box]] other than using it, so it is recommended to do so to avoid having a permanent 1 kg item in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
Catch a fish, find some wild fruit, and cook a fish casserole with those ingredients.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Eating nothing but raw meat and vegetables won't keep you full very long, and it's pretty bad for your nutrition. Let me show you how to cook a basic fish casserole to get you started, and you can come back to me after you've cooked it. It's for your own good.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Upon accepting the quest, you receive a 20 QL [[Fishing net]].&lt;br /&gt;
* [[Cheesecake]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
Find a wild vegetable, plant its seeds in dirt, tend to the farm over time, and harvest the new vegetables.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': I've been trying to teach you locals how to farm your food and other plant goods instead of just collecting them in the wild. So how about it? Go gather some wild vegetable seeds, plant them, tend to them, and come back after the harvest. I'll give you something for your trouble.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Scythe]]&lt;br /&gt;
* [[Seeds|Cotton seeds]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* The crop you plant, tend, and harvest need not be the same plant. At time of writing, there is a community garden to the west of New Dawn.&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
Kill and butcher a pelt from a creature that has one, and return with some of its meat.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Howdy! You look like you could use a few pointers, and I'm hungry, so let's make a deal: Take this butchering knife, then get out there and slay something that has a pelt you could use. You can keep the pelt, but if you return some meat to me, I'll give you something for your trouble. Deal?&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Upon accepting the quest, you receive a 20 QL [[Butchering knife]], iron.&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* This quest is probably worth skipping after accepting. It can take a ''very'' long time to find a mountain lion or large rat.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130306</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130306"/>
		<updated>2025-08-22T05:55:15Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Quest offer text from hunter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Well done! You can use that puzzle box contraption to make a copy of your house's blueprints and summon a copy of the house once you move on from these lands. Oh, and you might be able to build a bed that's a bit more restful than straw, but you'd need to find the materials yourself.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 30 QL [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
* There is no way to get rid of the [[Ornate puzzle box]] other than using it, so it is recommended to do so to avoid having a permanent 1 kg item in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
Catch a fish, find some wild fruit, and cook a fish casserole with those ingredients.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Eating nothing but raw meat and vegetables won't keep you full very long, and it's pretty bad for your nutrition. Let me show you how to cook a basic fish casserole to get you started, and you can come back to me after you've cooked it. It's for your own good.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Upon accepting the quest, you receive a 20 QL [[Fishing net]].&lt;br /&gt;
* [[Cheesecake]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
Find a wild vegetable, plant its seeds in dirt, tend to the farm over time, and harvest the new vegetables.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': I've been trying to teach you locals how to farm your food and other plant goods instead of just collecting them in the wild. So how about it? Go gather some wild vegetable seeds, plant them, tend to them, and come back after the harvest. I'll give you something for your trouble.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Scythe]]&lt;br /&gt;
* [[Seeds|Cotton seeds]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* The crop you plant, tend, and harvest need not be the same plant. At time of writing, there is a community garden to the west of New Dawn.&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
Kill and butcher a pelt from a create that has one, and return with some of its meat.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Howdy! You look like you could use a few pointers, and I'm hungry, so let's make a deal: Take this butchering knife, then get out there and slay something that has a pelt you could use. You can keep the pelt, but if you return some meat to me, I'll give you something for your trouble. Deal?&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Upon accepting the quest, you receive a 20 QL [[Butchering knife]], iron.&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* This quest is probably worth skipping after accepting. It can take a ''very'' long time to find a mountain lion or large rat.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130305</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130305"/>
		<updated>2025-08-22T05:30:50Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Completion Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Well done! You can use that puzzle box contraption to make a copy of your house's blueprints and summon a copy of the house once you move on from these lands. Oh, and you might be able to build a bed that's a bit more restful than straw, but you'd need to find the materials yourself.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 30 QL [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
* There is no way to get rid of the [[Ornate puzzle box]] other than using it, so it is recommended to do so to avoid having a permanent 1 kg item in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130304</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130304"/>
		<updated>2025-08-22T05:04:07Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Ornatepuzzlebox.jpeg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
The ornate puzzle box can only be used once.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* The ornate puzzle box is an item that is awarded for the successful completion of the quest [[Quests#A_Place_to_Call_Home|A Place to Call Home]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* It cannot be destroyed, dropped, traded, or stored in token bank or any container; once you accept it as a quest reward it will take up one inventory slot and add 1kg weight to your load until used.&lt;br /&gt;
* It can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different [[PvE]] server.&lt;br /&gt;
* It will pack only the structure and materials of the building itself, destroying it (plus any fencing around the building's yard) in the process.  It will not store any of the contents of the house.&lt;br /&gt;
* Using it when preparing to leave Guidance for another server helps other new players by freeing the location for immediate reuse, and it helps you by making it easier to avoid the burden of carrying it around indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Flavor Text ==&lt;br /&gt;
Using the puzzle box puts the following text into the event log:&lt;br /&gt;
* [00:00:00] You hold the ornate puzzle box up to the wall.&lt;br /&gt;
* [00:00:00] Doing this will destroy the building!&lt;br /&gt;
* [00:00:00] Items inside the building will not be copied, and will remain where they are.&lt;br /&gt;
* [00:00:00] To cancel this process, click the red &amp;quot;X&amp;quot; button in the action queue.&lt;br /&gt;
* [00:00:15] A panel on one side of the ornate puzzle box slides open!&lt;br /&gt;
* [00:00:25] You feel faint clicking and shuffling inside the ornate puzzle box.&lt;br /&gt;
* [00:00:55] The ornate puzzle box shakes and clatters as it rearranges itself internally!&lt;br /&gt;
* [00:01:00] &amp;lt;House Name&amp;gt; shrinks and vanishes into the ornate puzzle box!&lt;br /&gt;
* [00:01:00] You may now use it to build the structure instantly on another server.&lt;br /&gt;
&lt;br /&gt;
The puzzle box becomes [[Heat|warm]] after use and then cools down as usual.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/O]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130303</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130303"/>
		<updated>2025-08-22T04:43:34Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* A Place to Call Home */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Well done! You can use that puzzle box contraption to make a copy of your house's blueprints and summon a copy of the house once you move on from these lands. Oh, and you might be able to build a bed that's a bit more restful than straw, but you'd need to find the materials yourself.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 30 QL [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130302</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130302"/>
		<updated>2025-08-22T04:42:38Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Quest Text */ completion text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Well done! You can use that puzzle box contraption to make a copy of your house's blueprints and summon a copy of the house once you move on from these lands. Oh, and you might be able to build a bed that's a bit more restful than straw, but you'd need to find the materials yourself.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130301</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130301"/>
		<updated>2025-08-22T03:25:58Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, 0.5 kg [[Gold lump]]&lt;br /&gt;
* QL 18.13, 0.5 kg [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130300</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130300"/>
		<updated>2025-08-22T03:12:06Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Completion Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, WT 0.5 [[Gold lump]]&lt;br /&gt;
* QL 18.13, WT 0.5 [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Each wall of a wooden house, regardless if it be window, wall, or door, requires 20 planks and 1 large nails. The other option is a timber frame house. All other wall types require 30 masonry. &lt;br /&gt;
* You are not required to build a floor, roof, or ceiling.&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130299</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130299"/>
		<updated>2025-08-22T02:51:34Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Ornatepuzzlebox.jpeg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
The ornate puzzle box can only be used once.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* The ornate puzzle box is an item that is awarded for the successful completion of the quest [[Quests#A_Place_to_Call_Home|A Place to Call Home]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* It cannot be destroyed, dropped, traded, or stored in token bank or any container; once you accept it as a quest reward it will take up one inventory slot and add 1kg weight to your load until used.&lt;br /&gt;
* It can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different [[PvE]] server.&lt;br /&gt;
* It will pack only the structure and materials of the building itself, destroying it (plus any fencing around the building's yard) in the process.  It will not store any of the contents of the house.&lt;br /&gt;
* Using it when preparing to leave Guidance for another server helps other new players by freeing the location for immediate reuse, and it helps you by making it easier to avoid the burden of carrying it around indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/O]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130298</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130298"/>
		<updated>2025-08-22T02:46:04Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* A Place to Call Home */ quest text and objectives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, WT 0.5 [[Gold lump]]&lt;br /&gt;
* QL 18.13, WT 0.5 [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
Plan a building's size and location, finalize the plan, and construct the building.&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Greetings. I'd hate to see you spend your nights out here in the cold, and you could use a proper place to keep your valuables. If you plan and finish your own house, I'd be glad to give you something interesting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Good luck! I suggest starting with a simple wooden house. For that, you'll need plenty of wooden planks and some large nails.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Building a proper house provides many benefits, such as protecting your belongings and giving you a place to sleep and earn Sleep Bonus. You've been told that if you can finish a house of your own, you'll be given something special as a reward.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Straw bed]]&lt;br /&gt;
* [[Ornate puzzle box]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finalize a Building Plan&lt;br /&gt;
* Planning a House&lt;br /&gt;
** Finishing Your House&lt;br /&gt;
* Housewarming&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=130297</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=130297"/>
		<updated>2025-08-22T01:12:03Z</updated>

		<summary type="html">&lt;p&gt;Jarby: use concrete on ceiling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[lye]] (1.50 kg)&lt;br /&gt;
|passive=[[mortar]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Concrete, for instance used to raise cave floors.''&lt;br /&gt;
&lt;br /&gt;
Concrete is used to [[slope|raise]] a [[cave floor]] or the [[rock tile|rock surface layer]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Right click a cave floor tile or exterior rock tile with the [[concrete]] and select &amp;gt; raise corner - this raises the corner the equivalent of 1 dirt.&lt;br /&gt;
* The corner closest to where you are standing will be the one that is raised, just like when dropping dirt.&lt;br /&gt;
* Concrete can be used to raise an underwater cave tile as long as the tile is 25 dirts deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
* Can be used to raise a corner to a maximum of 25 slope on PvP servers or 40 slope on PvE servers.&lt;br /&gt;
* Cannot be used on any corner of a cliff tile regardless of slope.&lt;br /&gt;
* If used to raise the corner of a surface rock tile, the surrounding area must also be rock.&lt;br /&gt;
* The actual application of concrete and raising corners gives masonry skill.&lt;br /&gt;
* The quality of the concrete and your masonry skill affects the speed of which the concrete is applied.&lt;br /&gt;
* You cannot raise reinforced cave floors.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The [[quality]] of the [[lye]] used to create the [[concrete]] affects your success chance.&lt;br /&gt;
* On failure, 0.05 kg of lye and 0.30 kg of mortar are wasted.&lt;br /&gt;
* To utilize [[Circle of cunning]] or [[Wind of ages]] when creating, it must be cast on the lye.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Using &amp;quot;Raise Corner&amp;quot; on a cave ceiling tile will raise the floor below with no effect on the ceiling.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=130296</id>
		<title>Concrete</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Concrete&amp;diff=130296"/>
		<updated>2025-08-22T01:03:24Z</updated>

		<summary type="html">&lt;p&gt;Jarby: separated &amp;quot;notes&amp;quot; into &amp;quot;creation&amp;quot; and &amp;quot;use&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[lye]] (1.50 kg)&lt;br /&gt;
|passive=[[mortar]] (1.50 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Concrete, for instance used to raise cave floors.''&lt;br /&gt;
&lt;br /&gt;
Concrete is used to [[slope|raise]] a [[cave floor]] or the [[rock tile|rock surface layer]].&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
* Right click a cave floor tile or exterior rock tile with the [[concrete]] and select &amp;gt; raise corner - this raises the corner the equivalent of 1 dirt.&lt;br /&gt;
* The corner closest to where you are standing will be the one that is raised, just like when dropping dirt.&lt;br /&gt;
* Concrete can be used to raise an underwater cave tile as long as the tile is 25 dirts deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
* Can be used to raise a corner to a maximum of 25 slope on PvP servers or 40 slope on PvE servers.&lt;br /&gt;
* Cannot be used on any corner of a cliff tile regardless of slope.&lt;br /&gt;
* If used to raise the corner of a surface rock tile, the surrounding area must also be rock.&lt;br /&gt;
* The actual application of concrete and raising corners gives masonry skill.&lt;br /&gt;
* The quality of the concrete and your masonry skill affects the speed of which the concrete is applied.&lt;br /&gt;
* You cannot raise reinforced cave floors.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The [[quality]] of the [[lye]] used to create the [[concrete]] affects your success chance.&lt;br /&gt;
* On failure, 0.05 kg of lye and 0.30 kg of mortar are wasted.&lt;br /&gt;
* To utilize [[Circle of cunning]] or [[Wind of ages]] when creating, it must be cast on the lye.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=130295</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=130295"/>
		<updated>2025-08-22T00:55:38Z</updated>

		<summary type="html">&lt;p&gt;Jarby: expanded description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Mortar.png&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown mortar, perfect for [[masonry]].'' &lt;br /&gt;
&lt;br /&gt;
Commonly used as a masonry material, required to build [[house|stone housing]], [[fireplace]]s, and [[bridge]]s. Used in the creation of [[concrete]]&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* The [[quality]] of the [[clay]] used to create the mortar affects your success chance.&lt;br /&gt;
* The maximum quality of the resulting mortar is equal to the [[heap of sand|sand]]'s quality.&lt;br /&gt;
* If you fail to create the mortar, 0.20kg will be consumed from each of the clay and sand.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Can also be used in the creation of [[concrete]] when combined with [[lye]].&lt;br /&gt;
* Mortar can be combined and still used in house building. After each [[Stone brick|brick]] is added, 2kgs of mortar will simply be removed from the combined lump.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mortar is a bulk item and may be stored in crates and BSBs in default units of 2.0 Kgs&lt;br /&gt;
* Mortar, like clay, takes [[damage]] after a couple of hours. To increase its lifetime, put it into a [[container]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_powder&amp;diff=130294</id>
		<title>Sleep powder</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_powder&amp;diff=130294"/>
		<updated>2025-08-22T00:39:21Z</updated>

		<summary type="html">&lt;p&gt;Jarby: article rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Shop items|Shop items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Sleep_powder.png&lt;br /&gt;
|creation=Cannot be created by players&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (.03 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This greyish powder, when consumed, will give 1 hour sleep bonus. This has a good nutritional bonus.''&lt;br /&gt;
&lt;br /&gt;
When consumed gives the player 1 hour of [[sleep bonus]]. &lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
* It is available in the [[Silver shop]] for 3 [[silver coin]]s and in the [[Loyalty program|Marks shop]] for 3000 Marks.&lt;br /&gt;
* It is also given to players who buy premium on the Wurmonline shop at a rate of one powder per month. It is not included if you purchase premium through the token. &lt;br /&gt;
* Sleep powder is a potential reward from [[Treasure hunt]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This item cannot be [[nodrop|dropped]] and must be traded directly; although it can be destroyed if consumed while drunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Shop items]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lye&amp;diff=130293</id>
		<title>Lye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lye&amp;diff=130293"/>
		<updated>2025-08-22T00:22:59Z</updated>

		<summary type="html">&lt;p&gt;Jarby: article rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Lye&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[ash]] (0.1 kg)&lt;br /&gt;
|passive=[[water]] (1.0 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Made from ash and water, this is used when preparing leather. This has very low nutritional value.''&lt;br /&gt;
&lt;br /&gt;
A mixture made through [[alchemy]], used in the creation of [[leather]], [[concrete]], [[corrosive trap]]s, and [[stamp eraser]]s.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
*Creating lye will consume all the [[water]] in the container, regardless of the amount of lye being made. [[Ash]] will be consumed at a ratio of 0.10 kg for every 1.00 kg of water.&lt;br /&gt;
*[[Quality]] of the lye is capped by the quality of the ash used and affected by your skill check success in [[natural substances]].&lt;br /&gt;
*Failing to create lye wastes 0.10 kg of water and 0.10 kg of ash.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Lye is not edible. If you try to drink it, you get the message &amp;quot;Eww.. the lye tastes funny and won't quench your thirst at all!&amp;quot;&lt;br /&gt;
*Rare lye adds +1 to the QL of leather produced. Additional applications of rare lye need further research.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130292</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130292"/>
		<updated>2025-08-20T19:28:33Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Quests */ completion tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
* You'll need quite a bit more material than the required 3 iron, likely around 20 kg. 10 kg is required to make the large anvil and you lose 1 kg for every failed attempt.&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, WT 0.5 [[Gold lump]]&lt;br /&gt;
* QL 18.13, WT 0.5 [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
* You are required to mine one ore before creating the lantern, but you do not need to use that ore to create the lantern.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130291</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130291"/>
		<updated>2025-08-20T19:23:10Z</updated>

		<summary type="html">&lt;p&gt;Jarby: layout for remaining quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, WT 0.5 [[Gold lump]]&lt;br /&gt;
* QL 18.13, WT 0.5 [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;br /&gt;
&lt;br /&gt;
== A Place to Call Home ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Casserole for One ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
== Sowing &amp;amp; Reaping ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Season ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Journal Text''':&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
=== Objectives === &lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130290</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130290"/>
		<updated>2025-08-20T19:16:45Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Lighting Your Way */ quest completion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': That should help you out nicely in dark places. Remember, you can also fuel lamps and lanterns using olive oil or cooking oil, if that's more convenient.&lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* QL 20.28, WT 0.5 [[Gold lump]]&lt;br /&gt;
* QL 18.13, WT 0.5 [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;br /&gt;
* Prospecting is done on outdoor rock tiles, not in caves.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130289</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130289"/>
		<updated>2025-08-20T18:58:27Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Description */ restarting quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
Quests may be cancelled from the Journal while they are unfinished, but there is no way to redo a completed quest. A cancelled quest can be re-obtained from the appropriate quest NPC.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Gold lump]]&lt;br /&gt;
* [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130288</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130288"/>
		<updated>2025-08-20T18:54:53Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Lighting Your Way objectives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* [[Gold lump]]&lt;br /&gt;
* [[Silver lump]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prospecting Around&lt;br /&gt;
** Prospect for Ore&lt;br /&gt;
* Mining Ore&lt;br /&gt;
** Mine Any Metal Ore&lt;br /&gt;
* Forging &amp;amp; Digging&lt;br /&gt;
** Create a Lantern&lt;br /&gt;
** Dig some Tar&lt;br /&gt;
* Fuelling &amp;amp; Lighting&lt;br /&gt;
** Fill Your Lantern with Tar&lt;br /&gt;
** Light Your Lantern&lt;br /&gt;
* There's Gold in Them Hills, Probably&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Tar can be found southeast of New Dawn, near the community mine.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130287</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130287"/>
		<updated>2025-08-20T16:57:13Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such as which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130286</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130286"/>
		<updated>2025-08-20T04:20:27Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Mallets &amp;amp; Sickles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130285</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130285"/>
		<updated>2025-08-20T04:20:04Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Lighting Your Way */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
=== Journal Text ===&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': So, there are a couple ways to find ore veins: Prospecting on the surface covers a wide area, but analyzing shards and ore that you've mined can give you a more specific idea of where things are, especially as your skill improves.&lt;br /&gt;
&lt;br /&gt;
You'll figure out how to analyze after your prospecting skills get a bit of training, so for now, stick to surface prospecting.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;br /&gt;
&lt;br /&gt;
'''Journal Text''': Finding ore veins and other natural resources will be important when setting out on your own. You'll also need a light source and fuel for it, which you can create using those resources.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130284</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130284"/>
		<updated>2025-08-20T04:15:46Z</updated>

		<summary type="html">&lt;p&gt;Jarby: one less layer of headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
== Mallets &amp;amp; Sickles ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
=== Journal Text ===&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
=== Completion Tips ===&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
== Lighting Your Way ==&lt;br /&gt;
=== Quest Text ===&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130283</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130283"/>
		<updated>2025-08-20T04:12:00Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Lighting your way initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;br /&gt;
&lt;br /&gt;
=== Lighting Your Way ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': Welcome back! You're collecting a good set of tools, but you'll also need to learn how to prospect for raw materials yourself. While you're at it, you can use some of them to make and fuel a lantern you can use at night and underground. You know, where it's dark? Head back here after you're done and I'll give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': &lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': &lt;br /&gt;
&lt;br /&gt;
'''Prospect for mineral veins on the surface, mine and smelt some ore, create a lantern, dig up some tar, and fill the lantern with the tar.'''&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130282</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130282"/>
		<updated>2025-08-20T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu. This tooltip will also include specific requirements for completing the objective, such as smelting iron in a campfire (a forge will not count towards the objective).&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130281</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130281"/>
		<updated>2025-08-20T02:48:20Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Completion Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;br /&gt;
* Once you have smelted at least 1 iron in a campfire, the rest can be more quickly smelted and reheated in one of the many [[Forge|forges]].&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130280</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130280"/>
		<updated>2025-08-20T02:45:15Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Potential Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
* Unlocks Lighting Your Way and A Place to Call Home quests from the Artisan.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130279</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130279"/>
		<updated>2025-08-20T02:44:18Z</updated>

		<summary type="html">&lt;p&gt;Jarby: quest completion text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Quest Completed''': Are you still here? Go out and pick some fruit or build a house or something! I'm busy. Okay, not really. But I'd like to be.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130278</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130278"/>
		<updated>2025-08-20T02:42:42Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Potential Rewards */ quest rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* 20 QL [[Sickle]], steel&lt;br /&gt;
* 20 QL [[Mallet]], oakenwood&lt;br /&gt;
* 20 QL [[Hammer]], iron&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130277</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130277"/>
		<updated>2025-08-19T21:07:23Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action, such has which items must be dragged into the crafting menu.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. Performing objectives early will not count towards progress.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130276</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130276"/>
		<updated>2025-08-19T21:05:29Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
Accepted quests will show up in the Journal. Each quest has a summary and a list of objectives. Each objective line can be moused over for how to specifically perform each action.&lt;br /&gt;
&lt;br /&gt;
Quests must be completed in the order presented in the journal. &lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130275</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130275"/>
		<updated>2025-08-19T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Completion Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
Accepted quests will show up in the Journal. Each quest has a summary and a list of objectives. Each objective line can be moused over for more details.&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;br /&gt;
* There is a community mine southwest of New Dawn (under the obelisk) where iron veins can be found.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130274</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130274"/>
		<updated>2025-08-19T20:34:17Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Mallets &amp;amp; Sickles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
Accepted quests will show up in the Journal. Each quest has a summary and a list of objectives. Each objective line can be moused over for more details.&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Potential Rewards ====&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* 60 minutes of [[Sleep bonus]]&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130273</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130273"/>
		<updated>2025-08-19T20:32:27Z</updated>

		<summary type="html">&lt;p&gt;Jarby: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
Accepted quests will show up in the Journal. Each quest has a summary and a list of objectives. Each objective line can be moused over for more details.&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;br /&gt;
&lt;br /&gt;
==== Completion Tips ====&lt;br /&gt;
* Despite the existence of a &amp;quot;Tree Chopping Area&amp;quot;, players cannot chop trees inside New Dawn.&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130272</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quests&amp;diff=130272"/>
		<updated>2025-08-19T19:41:54Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Working on a comprehensive guide to quests, to help new players and for archival purposes. Please contribute!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
There are 6 quests available on the [[Guidance]] server. They can only be viewed, accepted, progressed, and turned in for rewards on that server. The journal (J key by default) will show your active and completed quests under the Quests tab.&lt;br /&gt;
&lt;br /&gt;
== Quest NPCS ==&lt;br /&gt;
The Artisan and Survivalist are in the center of New Dawn, near the server portal crystal. Talking with them will open the Conversation interface that allows accepting and turning in quests.&lt;br /&gt;
&lt;br /&gt;
= Quests =&lt;br /&gt;
Accepted quests will show up in the Journal. Each quest has a summary and a list of objectives. Each objective line can be moused over for more details.&lt;br /&gt;
== Artisan ==&lt;br /&gt;
=== Mallets &amp;amp; Sickles ===&lt;br /&gt;
==== Quest Text ====&lt;br /&gt;
'''Quest Offer''': &lt;br /&gt;
Hey there, stranger. If you want to do much of anything around here, you'll need more tools than you came here with. Tell you what: Go out and make yourself a mallet and a sickle from scratch, then get back to me. I might even give you something nice.&lt;br /&gt;
&lt;br /&gt;
'''Quest Accepted''': Before we even get started, you'll need to learn how to use your toolbelt. Keeping the tools you use most often in your belt will make your life a lot more convenient. Oh, right, you'll also need to be wearing the toolbelt. That part's important.&lt;br /&gt;
&lt;br /&gt;
'''Cut down a tree and chop it into logs, create a mallet, find and smelt some iron, create an anvil, and create a sickle.'''&lt;br /&gt;
&lt;br /&gt;
==== Journal Text ====&lt;br /&gt;
You'll need plenty of tools throughout your adventures, and you've been advised to start with the basics: A mallet, an anvil, and a sickle.&lt;br /&gt;
&lt;br /&gt;
You'll need to use several tools throughout this quest. Tools can be used by double-clicking the item in your inventory to activate it, or by having the appropriate tool in your toolbelt by opening the toolbelt from the quickbar and dragging the item inside.&lt;br /&gt;
&lt;br /&gt;
==== Objectives ====&lt;br /&gt;
* Prepare your Toolbelt and Hatchet&lt;br /&gt;
** Put a Hatchet in Your Toolbelt&lt;br /&gt;
** Equip Your Toolbelt&lt;br /&gt;
* Timber!&lt;br /&gt;
** Cut Down a Tree&lt;br /&gt;
* Chopping Up&lt;br /&gt;
** Chop Up Three Logs&lt;br /&gt;
* Mallet Time&lt;br /&gt;
** Create Two Shafts&lt;br /&gt;
** Create a Mallet Head&lt;br /&gt;
** Create a Mallet&lt;br /&gt;
* Ironing Things Out&lt;br /&gt;
** Find a Source of Iron&lt;br /&gt;
** Create Kindling&lt;br /&gt;
* Melting Things Down&lt;br /&gt;
** Create a Campfire&lt;br /&gt;
** Smelt Iron Lumps&lt;br /&gt;
* Anvilling Things Up&lt;br /&gt;
** Create a Small Anvil&lt;br /&gt;
* Another, Bigger Anvil&lt;br /&gt;
** Create a Large Anvil&lt;br /&gt;
* Piecing It All Together&lt;br /&gt;
** Create a Sickle Blade&lt;br /&gt;
** Create a Wooden Handle&lt;br /&gt;
** Create a Sickle&lt;br /&gt;
* Claim Your Reward&lt;br /&gt;
** Claim Your Reward&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130271</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130271"/>
		<updated>2025-08-19T04:19:49Z</updated>

		<summary type="html">&lt;p&gt;Jarby: more yoyo facts- character visuals and sequence text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|image=Yoyo.jpg&lt;br /&gt;
|active=[[string of cloth]] (0.2 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Toys&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
* 1 [[wood scrap]] (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small spool of wood with a string rolled up in the centre.''&lt;br /&gt;
&lt;br /&gt;
Yo-yo is an entertaining toy.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right-click the yoyo and choose '''Spin'''. Using yoyo improves yoyo skill. Failing a trick damages the yoyo. Using a yoyo takes the same amount of time regardless of [[Stamina]] level.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Maximum [[quality]] (QL) is capped by the quality of the [[shaft]] used.  On failure, the shaft's quality is reduced.&lt;br /&gt;
&lt;br /&gt;
*An entire shaft is now required in the process.  If larger than 0.2kg of string is used, only 0.2kg of the string of cloth is used.&lt;br /&gt;
&lt;br /&gt;
*It is possible to move around while spinning a yoyo. Taking damage (such as from falling) will cancel the action.&lt;br /&gt;
&lt;br /&gt;
*It is necessary to move to a different location occasionally, as skill-gain will stop if standing on the same tile too long.&lt;br /&gt;
&lt;br /&gt;
*Sacrificing yoyos gives double favor to followers of Vynora.&lt;br /&gt;
&lt;br /&gt;
* While using a yoyo, your character visually holds whatever item is currently active. You will be unable to drop the active item during this time.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move !! Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sun || 1&lt;br /&gt;
|-&lt;br /&gt;
| Grind|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Cradle || 1&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Basilisk || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whip || 10(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit || 20(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Over Back || 40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Knot || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A successful sequence===&lt;br /&gt;
[21:35:18] You start to spin your yoyo.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a Yoyo&lt;br /&gt;
* [[Toys]] &amp;gt; Yoyo&lt;br /&gt;
&lt;br /&gt;
When creating a yoyo&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Toy making]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
* Wild One at 90 skill&lt;br /&gt;
* Legendary Woodspinner at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Toys]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=130270</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=130270"/>
		<updated>2025-08-19T04:10:01Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Leveling */ information about getting slope&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine (Tunnel) ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.&lt;br /&gt;
*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*When tuneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
*Tunel from outside will ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without changing the ground level.&lt;br /&gt;
*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
** It is not possible to create an opening next to an opening that has a mine door attached.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. &lt;br /&gt;
&lt;br /&gt;
15 mining is required to find the slope of a tile or edge. The information will show on the mouse tooltip with a [[pickaxe]] or [[trowel]] active, but can also be found by examining the section of floor and reading the event log.&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls.&lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=130269</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pickaxe&amp;diff=130269"/>
		<updated>2025-08-19T04:06:55Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Usage */ removed duplicate info, slope identification info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Pickaxe&lt;br /&gt;
|image=Pickaxe.png&lt;br /&gt;
|active=[[pickaxe head]] (1.0 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool for mining.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* The pickaxe is used primarily for [[mining]], [[prospect|prospecting]], and [[analyse]].&lt;br /&gt;
* The mouse tooltip will show the slope of cave floors while [[active]] and with at least 15 [[mining]] skill. This information can still be found by examining the cave floor/edge without a pickaxe active.&lt;br /&gt;
* Used to remove reinforcement of [[Support beams]].&lt;br /&gt;
* It is rather effective as a [[weapon]] compared to other tools in the absence of a real weapon.&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Jackal|Adorned Pickaxe]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is no penalty for failure in creation of an iron pickaxe.&lt;br /&gt;
* Note that there are 3 versions of the pickaxe:&lt;br /&gt;
:- A normal version which can be improved. It can be made from any [[Metal_lumps|metal type]].&lt;br /&gt;
:- A wooden starter pickaxe which cannot be [[improve]]d but does [[nodrop|not drop]] upon [[death]].&lt;br /&gt;
:- A [[crude pickaxe]] which can be created with a pickaxe head [[Pickaxe head (stone)|made of stone]].&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a pickaxe&lt;br /&gt;
* [[Miscellaneous items]] &amp;gt; Pickaxe&lt;br /&gt;
When creating a pickaxe&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Rockbreaker at 50 skill&lt;br /&gt;
* Tunneller at 70 skill&lt;br /&gt;
* Vein Destroyer at 90 skill&lt;br /&gt;
* Mountain Eater at 100 skill&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pendulum&amp;diff=130268</id>
		<title>Pendulum</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pendulum&amp;diff=130268"/>
		<updated>2025-08-18T03:33:48Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Notes */ removed duplicate info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Pendulum.png&lt;br /&gt;
|active=[[chain (jewelry)]]&lt;br /&gt;
|passive=[[ball]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pendulum with a fine chain and a well-polished ball.''&lt;br /&gt;
&lt;br /&gt;
A hanging weight which can be used for [[Water divining|divination]] to find a water source which can be tapped by building a [[fountain]] or [[well]] on the indicated spot. There is no skill involved in doing this but the quality of the pendulum affects your divination chances.&lt;br /&gt;
&lt;br /&gt;
== Pendulum Spells ==&lt;br /&gt;
A pendulum can also have other functions if the appropriate spell has been cast upon it. These are:&lt;br /&gt;
*[[Lurker in the woods]] - Locates champion animals&lt;br /&gt;
*[[Lurker in the deep]] - Locates rare fishes&lt;br /&gt;
*[[Lurker in the dark]] - Locates nearby enemies&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*The [[QL]] of the chain affects chance of crafting success.&lt;br /&gt;
*The ball must be glowing hot.&lt;br /&gt;
*The material the ball is made from determines what type of material the pendulum is made of, and therefore determines what it can be improved with.&lt;br /&gt;
*[[Wind of ages]] is effective to decrease the action timer.&lt;br /&gt;
*In regards to [[Dispel]] enchanting practices, [[WOA]] is listed first and then Lurker effects.&lt;br /&gt;
*In regards to [[Lurker in the deep]], The [[QL]] of the pendulum seems to affect the chance of getting a reading and the power level of the spell seems to affect the range at which [[fish]] are detected.&lt;br /&gt;
*Enchanting a pendulum with any lurker spell ( [[Lurker in the deep]], [[Lurker in the woods]], and [[Lurker in the dark]] ) will make the pendulum unable to find water.&lt;br /&gt;
*If you get the message &amp;quot;You fail to make sense of the pendulum&amp;quot;, you have failed to get a reading and will need to try again. It may take a few attempts to get a reading, which is dependent on the [[QL]] of the pendulum. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130267</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130267"/>
		<updated>2025-08-18T03:17:17Z</updated>

		<summary type="html">&lt;p&gt;Jarby: /* Usage */ yoyo time/stamina interaction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|image=Yoyo.jpg&lt;br /&gt;
|active=[[string of cloth]] (0.2 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Toys&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
* 1 [[wood scrap]] (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small spool of wood with a string rolled up in the centre.''&lt;br /&gt;
&lt;br /&gt;
Yo-yo is an entertaining toy.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right-click the yoyo and choose '''Spin'''. Using yoyo improves yoyo skill. Failing a trick damages the yoyo. Using a yoyo takes the same amount of time regardless of [[Stamina]] level.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Maximum [[quality]] (QL) is capped by the quality of the [[shaft]] used.  On failure, the shaft's quality is reduced.&lt;br /&gt;
&lt;br /&gt;
*An entire shaft is now required in the process.  If larger than 0.2kg of string is used, only 0.2kg of the string of cloth is used.&lt;br /&gt;
&lt;br /&gt;
*It is possible to move around while spinning a yoyo. Taking damage (such as from falling) will cancel the action.&lt;br /&gt;
&lt;br /&gt;
*It is necessary to move to a different location occasionally, as skill-gain will stop if standing on the same tile too long.&lt;br /&gt;
&lt;br /&gt;
*Sacrificing yoyos gives double favor to followers of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move !! Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sun || 1&lt;br /&gt;
|-&lt;br /&gt;
| Grind|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Cradle || 1&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Basilisk || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whip || 10(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit || 20(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Over Back || 40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Knot || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A successful sequence===&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a Yoyo&lt;br /&gt;
* [[Toys]] &amp;gt; Yoyo&lt;br /&gt;
&lt;br /&gt;
When creating a yoyo&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Toy making]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
* Wild One at 90 skill&lt;br /&gt;
* Legendary Woodspinner at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Toys]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130266</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=130266"/>
		<updated>2025-08-17T22:01:24Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Yoyo facts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|image=Yoyo.jpg&lt;br /&gt;
|active=[[string of cloth]] (0.2 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Toys&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
* 1 [[wood scrap]] (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small spool of wood with a string rolled up in the centre.''&lt;br /&gt;
&lt;br /&gt;
Yo-yo is an entertaining toy.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right-click the yoyo and choose '''Spin'''. Using yoyo improves yoyo skill. Failing a trick damages the yoyo.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Maximum [[quality]] (QL) is capped by the quality of the [[shaft]] used.  On failure, the shaft's quality is reduced.&lt;br /&gt;
&lt;br /&gt;
*An entire shaft is now required in the process.  If larger than 0.2kg of string is used, only 0.2kg of the string of cloth is used.&lt;br /&gt;
&lt;br /&gt;
*It is possible to move around while spinning a yoyo. Taking damage (such as from falling) will cancel the action.&lt;br /&gt;
&lt;br /&gt;
*It is necessary to move to a different location occasionally, as skill-gain will stop if standing on the same tile too long.&lt;br /&gt;
&lt;br /&gt;
*Sacrificing yoyos gives double favor to followers of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move !! Required Skill&lt;br /&gt;
|-&lt;br /&gt;
| Sun || 1&lt;br /&gt;
|-&lt;br /&gt;
| Grind|| 1&lt;br /&gt;
|-&lt;br /&gt;
| Cradle || 1&lt;br /&gt;
|-&lt;br /&gt;
| Suicide Basilisk || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whip || 10(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit || 20(?)&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Over Back || 40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Knot || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A successful sequence===&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a Yoyo&lt;br /&gt;
* [[Toys]] &amp;gt; Yoyo&lt;br /&gt;
&lt;br /&gt;
When creating a yoyo&lt;br /&gt;
* [[Carpentry]] &amp;gt; [[Toy making]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
* Wild One at 90 skill&lt;br /&gt;
* Legendary Woodspinner at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Toys]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branch&amp;diff=130265</id>
		<title>Branch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branch&amp;diff=130265"/>
		<updated>2025-08-17T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;Jarby: Simply not true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBoxMulti&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Branch.jpg&lt;br /&gt;
|creation=forage&lt;br /&gt;
|creation2=botanize&lt;br /&gt;
|creation3=archaeology&lt;br /&gt;
|skill=Foraging&lt;br /&gt;
|skill2=Botanizing&lt;br /&gt;
|skill3=Restoration&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A one step long wooden branch that could be used to create a shaft.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in the creation of [[:Category:Crude Tools|crude tools]] and to create [[shaft]]s. &lt;br /&gt;
* Used in some [[cooking]] recipes.&lt;br /&gt;
* Can be found by [[Foraging]] [[Undergrowth]] and [[Rotting wood]] [[Resource nodes]].&lt;br /&gt;
* Can be found by [[Botanizing]] [[Briar patch]] [[Resource nodes]]. &lt;br /&gt;
* Branches are found most easily by searching Resource nodes on tree tiles.&lt;br /&gt;
* The quality of the branch is based on your foraging skill.&lt;br /&gt;
* Branches can be discarded by right-clicking, and selecting 'Discard'. This will dispose of them immediately.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Wood]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Jarby</name></author>
		
	</entry>
</feed>