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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jarisleif</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jarisleif"/>
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	<updated>2026-06-04T16:50:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99077</id>
		<title>Talk:Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99077"/>
		<updated>2016-06-16T16:55:44Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any comment on the ability to reinforce caverns of multiple mined tiles such as a 2x2 or 3x3 area? --[[User:Maluraq|Maluraq]]&lt;br /&gt;
&lt;br /&gt;
The first Note is confusing and unclear: &amp;quot;A support beam is required on every wall of a cave tile (both sides) to prevent the tile from collapsing.&amp;quot;&lt;br /&gt;
I suggest changing it to: &amp;quot;Support beam applies to a rock tile (Cave Wall), and turns it into a Reinforced Cave Wall, which reduces chance of collapse on open tiles bordering the reinforced one. To minimize chance of collapse on an open tile, reinforce every cave wall around it.&amp;quot; -- [[User:Jarisleif|Jarisleif]]&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99076</id>
		<title>Talk:Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99076"/>
		<updated>2016-06-16T16:55:28Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any comment on the ability to reinforce caverns of multiple mined tiles such as a 2x2 or 3x3 area? --[[User:Maluraq|Maluraq]]&lt;br /&gt;
&lt;br /&gt;
The first Note is confusing and unclear: &amp;quot;A support beam is required on every wall of a cave tile (both sides) to prevent the tile from collapsing.&amp;quot;&lt;br /&gt;
I suggest changing it to: &amp;quot;Support beam applies to a rock tile (Cave Wall), and turns it into a Reinforced Cave Wall, which reduces chance of collapse on open tiles bordering the reinforced one. To minimize chance of collapse on an open tile, reinforce every cave wall around it.&amp;quot; -- [[User:Jarisleif]]&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99075</id>
		<title>Talk:Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Support_beam&amp;diff=99075"/>
		<updated>2016-06-16T16:54:59Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any comment on the ability to reinforce caverns of multiple mined tiles such as a 2x2 or 3x3 area? --[[User:Maluraq|Maluraq]]&lt;br /&gt;
&lt;br /&gt;
The first Note is confusing and unclear: &amp;quot;A support beam is required on every wall of a cave tile (both sides) to prevent the tile from collapsing.&amp;quot;&lt;br /&gt;
I suggest changing it to: &amp;quot;Support beam applies to a rock tile (Cave Wall), and turns it into a Reinforced Cave Wall, which reduces chance of collapse on open tiles bordering the reinforced one. To minimize chance of collapse on an open tile, reinforce every cave wall around it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99036</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99036"/>
		<updated>2016-06-09T15:54:42Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players to use and explore on their own. Deed is under development, new features will be added when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
Deed ''does not accept citizens''. Deed owner is Jarisleif.  Best way to contact him is the [http://forum.wurmonline.com/index.php?/topic/142152-newb-friendly-deed-near-sloping-sands/ Forum post]. &lt;br /&gt;
&lt;br /&gt;
== Tools and resources ==&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] in the vicinity.&lt;br /&gt;
* [[Vynora]] altar (in the mine), for [[Vynora#Vynora_followers_abilities_and_penalties|skilling bonus]] and [[Sacrifice#Refill_of_Stamina.2C_Nutrition.2C_Food_and_Water_and_Skill_gain|food-via-sacrifice]] &lt;br /&gt;
Also, nearby we have:&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market&lt;br /&gt;
* '''[[Tar]]''' a few tiles south of Sloping Sands, for your [[Metal_torch|torch]] or other lamp&lt;br /&gt;
&lt;br /&gt;
== Permissions and Rules ==&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. Same for items left near tents. &lt;br /&gt;
** Do not leave your things unattended. Put them into your tent container if your inventory is getting too heavy.&lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items.&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items around the Rurikheim house were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged '''trees''']] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy '''[[Grass_tiles|grass]]''' through digging or dropping sand. &lt;br /&gt;
*** If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed. &lt;br /&gt;
*** If you do dig up a lot of land, replant grass by planting [[flowers]] or [[sprouts]]. &lt;br /&gt;
** Do not make flat areas impassable. &lt;br /&gt;
&lt;br /&gt;
== Further Advice and Ideas ==&lt;br /&gt;
* Read this [[Main_Page|wiki]], especially the [[guides]].&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* Save the [[QL|highest-QL]] [[logs]] and [[iron lumps]] for improving your tools. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* [[Bash|Bashing]] the spider lair will spawn a [[spider]] somewhere in Local chat radius. While you cannot kill it (alone), you can pull it towards the deed, or sic tower guards on it.&lt;br /&gt;
* If you want to get your own [[fence]] or [[House_(general)|house]], there is empty land W, NW, E, and NE of the deed. If you take over the [[deed]] spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99035</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99035"/>
		<updated>2016-06-09T15:00:11Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players to use and explore on their own. Deed is under development, new features will be added when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
Deed ''does not accept citizens''. Deed owner is Jarisleif.  Best way to contact him is the [http://forum.wurmonline.com/index.php?/topic/142152-newb-friendly-deed-near-sloping-sands/ Forum post]. &lt;br /&gt;
&lt;br /&gt;
== Tools and resources ==&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] in the vicinity.&lt;br /&gt;
* [[Vynora]] altar (in the mine), for [[Vynora#Vynora_followers_abilities_and_penalties|skilling bonus]] and [[Sacrifice#Refill_of_Stamina.2C_Nutrition.2C_Food_and_Water_and_Skill_gain|food-via-sacrifice]] &lt;br /&gt;
Also, nearby we have:&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* [[Tar]] for your [[torch]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market&lt;br /&gt;
&lt;br /&gt;
== Permissions and Rules ==&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. Same for items left near tents. &lt;br /&gt;
** Do not leave your things unattended. Put them into your tent container if your inventory is getting too heavy.&lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items.&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items around the Rurikheim house were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged '''trees''']] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy '''[[Grass_tiles|grass]]''' through digging or dropping sand. &lt;br /&gt;
*** If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed. &lt;br /&gt;
*** If you do dig up a lot of land, replant grass by planting [[flowers]] or [[sprouts]]. &lt;br /&gt;
** Do not make flat areas impassable. &lt;br /&gt;
&lt;br /&gt;
== Further Advice and Ideas ==&lt;br /&gt;
* Read this [[Main_Page|wiki]], especially the [[guides]].&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* Save the [[QL|highest-QL]] [[logs]] and [[iron lumps]] for improving your tools. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* [[Bash|Bashing]] the spider lair will spawn a [[spider]] somewhere in Local chat radius. While you cannot kill it (alone), you can pull it towards the deed, or sic tower guards on it.&lt;br /&gt;
* If you want to get your own [[fence]] or [[House_(general)|house]], there is empty land W, NW, E, and NE of the deed. If you take over the [[deed]] spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99034</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99034"/>
		<updated>2016-06-09T14:32:08Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed ''does not accept citizens''). Deed is under development, new features will be added when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
== Tools and resources ==&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] in the vicinity.&lt;br /&gt;
* [[Vynora]] altar (in the mine), for [[Vynora#Vynora_followers_abilities_and_penalties|skill bonus]] and [[Sacrifice#Refill_of_Stamina.2C_Nutrition.2C_Food_and_Water_and_Skill_gain|sacrificing rares]] &lt;br /&gt;
Also, nearby we have:&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market&lt;br /&gt;
&lt;br /&gt;
== Permissions and Rules ==&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. Same for items left near tents. &lt;br /&gt;
** Do not leave your things unattended. Put them into your tent container if your inventory is getting too heavy.&lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items.&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items around the Rurikheim house were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged '''trees''']] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy '''[[Grass_tiles|grass]]''' through digging or dropping sand. &lt;br /&gt;
*** If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed. &lt;br /&gt;
*** If you do dig a lot, replant grass by planting [[flowers]] or [[sprouts]]. &lt;br /&gt;
** Do not make flat areas impassable. &lt;br /&gt;
&lt;br /&gt;
== Further Advice and Ideas ==&lt;br /&gt;
* Read this [[Main_Page|wiki]], especially the [[guides]].&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* Save the [[QL|highest-QL]] [[logs]] and [[iron lumps]] for improving your tools. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* [[Bash|Bashing]] the spider lair will spawn a [[spider]] somewhere in Local chat radius. While you cannot kill it (alone), you can pull it towards the deed, or sic tower guards on it.&lt;br /&gt;
* If you want to get your own [[fence]] or [[House_(general)|house]], there is empty land W, NW, E, and NE of the deed. If you take over the [[deed]] spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99023</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99023"/>
		<updated>2016-06-08T15:43:58Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed does not accept citizens). Deed is under development, new features will be added when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. &lt;br /&gt;
** Do not leave your things unattended. Put them in your tent if you cannot hold them. &lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other '''suggestions and ideas''':&lt;br /&gt;
* Read this [[Main_Page|wiki]], especially the [[guides]].&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* Save the [[QL|highest-QL]] [[logs]] and [[iron lumps]] for improving your tools. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* [[Bash|Bashing]] the spider lair will spawn a [[spider]] somewhere in Local chat radius. While you cannot kill it (alone), you can pull it towards the deed, or sic tower guards on it.&lt;br /&gt;
* If you want to get your own [[fence]] or [[House_(general)|house]], there is empty land W, NW, E, and NE of the deed. If you take over the [[deed]] spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99018</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99018"/>
		<updated>2016-06-07T02:03:29Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. &lt;br /&gt;
** Do not leave your things unattended. Put them in your tent if you cannot hold them. &lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other '''suggestions and ideas''':&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* Save the [[QL|highest-QL]] [[logs]] and [[iron lumps]] for improving your tools. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* [[Bash|Bashing]] the spider lair will spawn a [[spider]] somewhere in Local chat radius. You cannot kill it though, not without guards' help.&lt;br /&gt;
* If you want to get your own [[fence]] or [[House_(general)|house]], there is empty land W, NW, E, and NE of the deed. If you take over the [[deed]] spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99017</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99017"/>
		<updated>2016-06-07T01:57:21Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. &lt;br /&gt;
** Do not leave your things unattended. Put them in your tent if you cannot hold them. &lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas and suggestions:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;br /&gt;
* Bashing the spider lair will spawn a [[spider]] somewhere in Local chat radius. You cannot kill it though, not without guards' help.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99016</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99016"/>
		<updated>2016-06-07T01:55:15Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''. &lt;br /&gt;
** If there is somebody nearby, ask them before taking anything. &lt;br /&gt;
** Do not leave your things unattended. Put them in your tent if you cannot hold them. &lt;br /&gt;
** If you are sharing an oven or forge with another player, [[rename]] your items&lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
** Items within the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be. &lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas and suggestions:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;br /&gt;
* Bashing the spider lair will spawn a [[spider[[ somewhere in Local chat radius. You cannot kill it though, not without guards' help.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99015</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99015"/>
		<updated>2016-06-07T01:49:56Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas and suggestions:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;br /&gt;
* Bashing the spider lair will spawn a [[spider[[ somewhere in Local chat radius. You cannot kill it though, not without guards' help.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99014</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99014"/>
		<updated>2016-06-07T01:49:41Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here when the owner has time to build them. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. If the templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - a [[Tower_guard]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas and suggestions:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;br /&gt;
* Bashing the spider lair will spawn a [[spider[[ somewhere in Local chat radius. You cannot kill it though, not without guards' help. &lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99013</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99013"/>
		<updated>2016-06-07T01:44:03Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players. Deed is under development, new features will be added here. &lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* '''Sloping Sands''' spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* '''Pickup''' items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* '''Hunt and [[butcher]]'''. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - [[Tower_guard|tower guards]] will attack your target. &lt;br /&gt;
* '''[[Forage]] and [[botanize]]''', to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* '''[[Mining|Mine]]''' [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas for what you can do:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to make a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100, you get 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99012</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99012"/>
		<updated>2016-06-07T01:39:21Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: First version of the deed webpage, complete for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* [[Clay]] just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* Sloping Sands spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* Pickup items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* Hunt and [[butcher]]. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - [[Tower_guard|tower guards]] will attack your target. &lt;br /&gt;
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* [[Mining|Mine]] [[Iron vein|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas for what you can do:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed &amp;amp; perimeter, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to raise a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100 you get you 11 iron. &lt;br /&gt;
* If you want to settle, there is empty land W, NW, E, and NE of the deed. If you take over the deed spot near clay, please leave some clay in public access.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99011</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99011"/>
		<updated>2016-06-07T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* '''Mine''': [[iron vein]] and a [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and supplies]] and [[small nails|supplies]]&lt;br /&gt;
* '''Oven''' for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* [[Clay]] just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* Sloping Sands spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed '''allows''' you to : &lt;br /&gt;
* Pickup items. So you do not have to worry about dropping your stuff.&lt;br /&gt;
* Hunt and [[butcher]]. Lure mobs onto the deed and the [[Spirit_Templar|templar]] will tank them for you. It templar is busy or dead, type &amp;quot;help&amp;quot; in Local chat - [[Tower_guard|tower guards]] will attack your target. &lt;br /&gt;
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* [[Mining|Mine]] [[Ironore|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few '''rules''':&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** Cut only Very Old and Overaged [[Tree_Tile#Tree.2FBush_Ages|trees]] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how.  &lt;br /&gt;
** Do not destroy [[Grass_tiles|grass]] through digging or dropping sand. If you want to practice digging, dig and drop dirt in a single spot.&lt;br /&gt;
&lt;br /&gt;
And a few other ideas for what you can do:&lt;br /&gt;
* You can drop your [[Starter_tent|tent]] outside of the deed, both to securely store your belongings, and respawn. &lt;br /&gt;
* You can [[sell]] unwanted items to the deed [[token]] to raise a bit of money. Common sells are corpses (after you remove the [[butcher]]ed items), since they are QL100 you get you 11 iron. &lt;br /&gt;
* There is empty land W, NW, E, and NE of the deed.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99010</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99010"/>
		<updated>2016-06-07T01:14:38Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a &amp;quot;university&amp;quot;, but rather a collection of services that are helpful to new players&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* Mine: [[iron vein]] and a [[forge]]&lt;br /&gt;
* Oven for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for protection, plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* [[Clay]] just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* Sloping Sands spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed ''allows'' you to : &lt;br /&gt;
* ''Pickup'' dropped items&lt;br /&gt;
* Hunt and butcher, &lt;br /&gt;
* [[Forage]] and [[botanize]], to get [[Guide_To_Cooking|food]] and [[Healing_Guide|healing]]. &lt;br /&gt;
* [[Mining|Mine]] [[Ironore|ore]] (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few rules:&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.  &lt;br /&gt;
** do not destroy grass with digging. If you want to practice digging, do it in single spot.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99009</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99009"/>
		<updated>2016-06-07T01:05:59Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the waypoint for Varengian Vikings travelling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive and strive in the world of Wurm&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* Mine with a forge&lt;br /&gt;
* Oven for [[Guide_To_Cooking|cooking food]]. &lt;br /&gt;
* A [[Spirit_Templar|templar]] for protection, plus a few [[Tower_guard|tower guards]] nearby.&lt;br /&gt;
* [[Clay]] just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]&lt;br /&gt;
* Sloping Sands spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed allows you to : &lt;br /&gt;
* pickup dropped items&lt;br /&gt;
* hunt and butcher, &lt;br /&gt;
* forage and botanize, &lt;br /&gt;
* mine ore (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few rules:&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.  &lt;br /&gt;
** do not destroy grass with digging. If you want to practice digging, do it in single spot.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99008</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99008"/>
		<updated>2016-06-07T00:53:19Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the waypoint for Varengian Vikings travelling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive and strive in the world of Wurm&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
* Mine with a forge&lt;br /&gt;
* Oven for cooking food&lt;br /&gt;
* A templar for protection (plus a few tower guards nearby).&lt;br /&gt;
* Clay just west of it&lt;br /&gt;
* Sloping Sands spawn point and market nearby&lt;br /&gt;
&lt;br /&gt;
Deed allows you to : &lt;br /&gt;
* pickup dropped items&lt;br /&gt;
* hunt and butcher, &lt;br /&gt;
* forage and botanize, &lt;br /&gt;
* mine ore (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few rules:&lt;br /&gt;
* Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
** Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
* Keep area around the deed as it is: &lt;br /&gt;
** cut only Very Old and Overaged trees - they will give you more logs, and more skill. Try to replant trees if you know how.  &lt;br /&gt;
** do not destroy grass with digging. If you want to practice digging, do it in single spot.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99007</id>
		<title>Settlement:Holmgard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Holmgard&amp;diff=99007"/>
		<updated>2016-06-06T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: Newb-friendly deed a bit south of spawn point on Release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just as the historic Holmgard served as the waypoint for Varengian Vikings travelling east through Gardariki and to the riches of Miklagard, the Holmgard deed on Release server aims to help new players learn to survive and strive in the world of Wurm&lt;br /&gt;
&lt;br /&gt;
The deed is located a bit South of Sloping Sands (the starting point), on the south side of the hill with the Kingdom deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway the a well named Troll Yellow Water, and the continue south. &lt;br /&gt;
&lt;br /&gt;
The deed currently has: &lt;br /&gt;
- Mine with a forge&lt;br /&gt;
- Oven&lt;br /&gt;
- A templar for protection (plus a few tower guards nearby).&lt;br /&gt;
- Clay just west of it&lt;br /&gt;
&lt;br /&gt;
Deed allows: &lt;br /&gt;
- pickup&lt;br /&gt;
- hunting and butchering, &lt;br /&gt;
- forage and botanize, &lt;br /&gt;
- mining ore (but not rock)&lt;br /&gt;
&lt;br /&gt;
Here are a few rules:&lt;br /&gt;
- Feel free to take materials, foods, and simple tools if there are left laying around. &lt;br /&gt;
- Do NOT take the Large Anvil from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil&lt;br /&gt;
- Keep area around the deed as it is: cut only Very Old and Overaged trees, do not destroy grass with digging.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jarisleif&amp;diff=96742</id>
		<title>User:Jarisleif</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jarisleif&amp;diff=96742"/>
		<updated>2015-10-14T19:21:33Z</updated>

		<summary type="html">&lt;p&gt;Jarisleif: Created page with &amp;quot;Jarisleif is a new character, and mayor of the Holmgard deed on Release.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jarisleif is a new character, and mayor of the Holmgard deed on Release.&lt;/div&gt;</summary>
		<author><name>Jarisleif</name></author>
		
	</entry>
</feed>