<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaytoo</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaytoo"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Jaytoo"/>
	<updated>2026-06-04T10:22:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129589</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129589"/>
		<updated>2024-12-30T20:05:02Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: /* Bracelet of Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you get an applicable [[MOI]] the bracelet guarantees a successful [[MOI]] during an improve action.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* With the bracelet equipped the [[MOI]] action cannot fail and will always apply the [[MOI]]'s rarity to the item.&lt;br /&gt;
* Improving an item with last bit of rare materials will not trigger the bracelet unless the action would have naturally been an [[MOI]].&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129588</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129588"/>
		<updated>2024-12-30T19:59:56Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you get an applicable [[MOI]] the bracelet guarantees a successful [[MOI]] during an improve action.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* With the bracelet equipped the [[MOI]] action cannot fail and will always apply the [[MOI]]'s rarity to the item.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129587</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129587"/>
		<updated>2024-12-30T19:52:10Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you get an applicable [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129586</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=129586"/>
		<updated>2024-12-30T19:50:11Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': [[MOI]] during improve actions are enhanced while wearing the bracelet. This only applies to improve actions, other moi such as combining, continuing, or other non improving actions will not trigger the bracelet. If you get an improving [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of the effect destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127442</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127442"/>
		<updated>2023-09-21T03:56:51Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the jewelry below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127441</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127441"/>
		<updated>2023-09-21T03:56:07Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the items below at an enchanted mailbox. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127440</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127440"/>
		<updated>2023-09-21T03:06:29Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the items below at an enchanted mailbox Rift jewelry. All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127439</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127439"/>
		<updated>2023-09-21T03:04:33Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: /* Rift Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the items below at an enchanted mailbox Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality.&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. The bonus is based on the quality of the jewelry. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127438</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127438"/>
		<updated>2023-09-21T03:03:21Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Participating in rifts will earn you points, which can be redeemed for any of the items below at an enchanted mailbox Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality.&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127436</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127436"/>
		<updated>2023-09-21T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Rift jewelry is obtained from the rift store. The rift store can be accessed at any enchanted mailbox. Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases.&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127435</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127435"/>
		<updated>2023-09-21T02:48:45Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Rift jewelry is obtained from participation in [[rifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.''&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelet of Inspiration ==&lt;br /&gt;
'''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet. If you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
== Legacy Bracelets No Longer In The Store ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127434</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127434"/>
		<updated>2023-09-21T02:32:34Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Rift jewelry is obtained from participation in [[rifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.''&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - Increased gather ql&lt;br /&gt;
* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - Increase to skill checks&lt;br /&gt;
* '''Opal''' - Increased ql improvement&lt;br /&gt;
* '''Diamond''' - Reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - Increased usage speed&lt;br /&gt;
&lt;br /&gt;
10% is the maximum effect, however ring effect scales on quality. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. The effect will scale proportionally to 10% at 100ql. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it.&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Artisan Ring ==&lt;br /&gt;
When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.&lt;br /&gt;
&lt;br /&gt;
The artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelets ==&lt;br /&gt;
&lt;br /&gt;
'''Important Note:''' Since all bracelets are both charged and stackable, you must have two of the same type equipped for the bonus to apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
! Bracelet of Inspiration&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet if you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
** Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
** [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127433</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127433"/>
		<updated>2023-09-21T02:18:51Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Rift jewelry is obtained from participation in [[rifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.''&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - 10% increased gather ql&lt;br /&gt;
* '''Emerald''' - 10% chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - 10% increase to skill checks&lt;br /&gt;
* '''Opal''' - 10% increased ql improvement&lt;br /&gt;
* '''Diamond''' - 10% reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - 10% increased usage speed&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelets ==&lt;br /&gt;
&lt;br /&gt;
'''Important Note:''' Since all bracelets are both charged and stackable, you must have two of the same type equipped for the bonus to apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
! Bracelet of Inspiration&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet if you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
** Application of any [[MOI]] destroys the bracelet instantly.&lt;br /&gt;
** [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127432</id>
		<title>Rift jewelry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift_jewelry&amp;diff=127432"/>
		<updated>2023-09-21T02:13:36Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Rift jewelry is obtained from participation in [[rifts]]. All jewelry comes at 25, 50, 75, or 100QL with standard chances of rarity. Rift jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.''&lt;br /&gt;
&lt;br /&gt;
== Rift Bonus ==&lt;br /&gt;
&lt;br /&gt;
All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.&lt;br /&gt;
&lt;br /&gt;
== Rift Charge ==&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is charged. This means they lose their power over time while worn. When obtained, the jewelry will have the listed amount of charge based on their rarity:&lt;br /&gt;
&lt;br /&gt;
* '''Common''' - 30 hours&lt;br /&gt;
* '''Rare''' - 50 hours&lt;br /&gt;
* '''Supreme''' - 80 hours&lt;br /&gt;
* '''Fantastic''' - 120 hours&lt;br /&gt;
&lt;br /&gt;
Some rift jewelry is exempt from this, and does not require charge to function. See the tables below to find out which items ignore this restriction.&lt;br /&gt;
&lt;br /&gt;
== Bonus Stacking ==&lt;br /&gt;
&lt;br /&gt;
For some rift jewelry, equipping two of the same jewelry will stack the bonuses. For others, these bonuses will not stack and instead only use the highest power equipped. In the case that a rift equipment is required to be charged and stacked, two of the same type must be equipped and the highest power equipment will be used for the bonus. This mostly applies to bracelets, where you must have two equipped in order for the bonus to function.&lt;br /&gt;
&lt;br /&gt;
== Socketed Seryll Ring ==&lt;br /&gt;
&lt;br /&gt;
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The charge of the bonus is determined by the quality of the gem, with star gems giving a much higher charge. '''Socketed seryll rings are depleted based on use''', and will deplete some charge each time the current bonus is applied to an action. Due to this they can be worn for long periods of time without fear of losing charge.&lt;br /&gt;
&lt;br /&gt;
Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes.&lt;br /&gt;
&lt;br /&gt;
* '''Sapphire''' - 10% increased gather ql&lt;br /&gt;
* '''Emerald''' - 10% chance to increase effect of tend or increase forestry harvest amount&lt;br /&gt;
* '''Ruby''' - 10% increase to skill checks&lt;br /&gt;
* '''Opal''' - 10% increased ql improvement&lt;br /&gt;
* '''Diamond''' - 10% reduced ql loss on repair action&lt;br /&gt;
* '''Pearl''' - 10% increased usage speed&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ruby Socketed ring in combat will deplete the charge very quickly as there are many skill checks in combat.&lt;br /&gt;
&lt;br /&gt;
== Rings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Socketed Seryll Ring&lt;br /&gt;
! Artisan Ring&lt;br /&gt;
! Seal Ring&lt;br /&gt;
! Dark Ring&lt;br /&gt;
! Ring of the Eye&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| ''See above''&lt;br /&gt;
| Skill Gain&lt;br /&gt;
| Swimming&lt;br /&gt;
| Stealth&lt;br /&gt;
| Detection&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bracelets ==&lt;br /&gt;
&lt;br /&gt;
'''Important Note:''' Since all bracelets are both charged and stackable, you must have two of the same type equipped for the bonus to apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Fist Bracelet&lt;br /&gt;
! Huge Sword Bracelet&lt;br /&gt;
! Short Sword Bracelet&lt;br /&gt;
! Spear Bracelet&lt;br /&gt;
! Bracelet of Inspiration&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Crushing Parry&lt;br /&gt;
| Two-Handed Parry&lt;br /&gt;
| Pierce Damage&lt;br /&gt;
| Polearm Damage&lt;br /&gt;
| MOI Enhancement&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! Stackable&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Necklaces ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 1000px; height: 100px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Soul Stealer Necklace&lt;br /&gt;
! Artisan Necklace&lt;br /&gt;
! Necklace of Protection&lt;br /&gt;
! Necklace of Focus&lt;br /&gt;
! Necklace of Replenishment&lt;br /&gt;
|-&lt;br /&gt;
! Bonus&lt;br /&gt;
| Skill Effect&lt;br /&gt;
| Skill Max&lt;br /&gt;
| Hurting&lt;br /&gt;
| Focus&lt;br /&gt;
| Replenish&lt;br /&gt;
|-&lt;br /&gt;
! Charged&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonus Descriptions==&lt;br /&gt;
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.&lt;br /&gt;
* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.&lt;br /&gt;
* '''Focus''': Increased chance to successfully [[focus]] during combat.&lt;br /&gt;
* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.&lt;br /&gt;
* '''MOI Enhancement''': Natural [[MOI]] are enhanced and while wearing the bracelet if you get a natural [[MOI]] you cannot fail the improve action or fail to apply the rarity in any way.&lt;br /&gt;
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.&lt;br /&gt;
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.&lt;br /&gt;
* '''Skill Effect''': Increased [[Fighting]] skill gain.&lt;br /&gt;
** Skill Effect jewelry takes damage whenever your Fighting skill increases.&lt;br /&gt;
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.&lt;br /&gt;
** This only applies to the skill listed when the item is examined.&lt;br /&gt;
** Skill Gain jewelry takes damage whenever the relevant skill increases.&lt;br /&gt;
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).&lt;br /&gt;
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.&lt;br /&gt;
* '''Swimming''': Lowers damage from [[drowning]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=127416</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=127416"/>
		<updated>2023-09-19T22:43:46Z</updated>

		<summary type="html">&lt;p&gt;Jaytoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
&lt;br /&gt;
A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.&lt;br /&gt;
&lt;br /&gt;
== Process of Events, How It Works ==&lt;br /&gt;
&lt;br /&gt;
* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.&lt;br /&gt;
&lt;br /&gt;
* At the same moment the light beacon appears an unfinished colossus for each god will be placed north south east and west of the beacon. Parts can be added to these and each part has a chance reward you with rift points and rift materials. Adding parts to any colossus will give you rift sickness. Rift sickness increases difficulty of working on the colossus, but decreases over time. Within the final 12 hours before a rift opens rift sickness is no longer added. Players can work on colossus of gods they do not follow at an increased difficulty. Completing a colossus will create an additional beam of light and an effect will be applied during battle when the rift opens. The three white light gods give a white beam, where Libila will produce a black beam. The effects are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Vynora || Excel&lt;br /&gt;
|-&lt;br /&gt;
| Magranon || Mass stamina and Frantic Charge&lt;br /&gt;
|-&lt;br /&gt;
| Fo || Healing and Willow Spine&lt;br /&gt;
|-&lt;br /&gt;
| Libila || Rift enemy spawn count is increased and upon death players do not lose skills other than strength and fight skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The rift participation area is a 41x41 square centered around the rift-light.  One can check to see whether one is in the participation area or not by using the /rift command.  If the rift has not yet started, the number of hours until the rift opens will be displayed.&lt;br /&gt;
&lt;br /&gt;
* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.&lt;br /&gt;
&lt;br /&gt;
* After the first wave of rift creatures is defeated, three more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.&lt;br /&gt;
&lt;br /&gt;
* The third and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.&lt;br /&gt;
&lt;br /&gt;
== Ranking, Rewards ==&lt;br /&gt;
&lt;br /&gt;
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from &amp;quot;minimal&amp;quot; (least impact) to &amp;quot;phenomenal&amp;quot; (most impact). The better the rank, the more rewards attributed to that player. &lt;br /&gt;
* Rank rewards are a number of rift points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]]. &lt;br /&gt;
** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.&lt;br /&gt;
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list. &lt;br /&gt;
&lt;br /&gt;
* Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness. &lt;br /&gt;
&lt;br /&gt;
* Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.&lt;br /&gt;
&lt;br /&gt;
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.&lt;br /&gt;
&lt;br /&gt;
* Players must be online and on the server when the Rift closes to receive rewards as well as credit for participation (per &amp;quot;Destination Unknown&amp;quot; [[Journal]] requirements).&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
&lt;br /&gt;
In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:&lt;br /&gt;
&lt;br /&gt;
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s. &lt;br /&gt;
* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.&lt;br /&gt;
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]].  &lt;br /&gt;
&lt;br /&gt;
Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest. &lt;br /&gt;
&lt;br /&gt;
Rift materials are primarily utilized for the creation of [[rune|runes]].&lt;br /&gt;
==Rift creatures==&lt;br /&gt;
Certain creatures only appear at rifts or on the moon [[Jackal]]. &lt;br /&gt;
* [[Rift beast]]&lt;br /&gt;
* [[Rift caster]]&lt;br /&gt;
* [[Rift jackal]]&lt;br /&gt;
* [[Rift summoner]]&lt;br /&gt;
* [[Rift ogre]]&lt;br /&gt;
* [[Rift ogre mage]]&lt;br /&gt;
* [[Warmaster]]&lt;br /&gt;
&lt;br /&gt;
== Rift Scout Camps ==&lt;br /&gt;
Besides the regular recurring rifts, small scout camps can randomly spawn.  A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.&lt;br /&gt;
A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes == &lt;br /&gt;
&lt;br /&gt;
* The no-drop zone for tents extends out 30 tiles from the rift beacon.&lt;br /&gt;
&lt;br /&gt;
* When a rift beacon appears, a player may walk through it for the &amp;quot;Rift Investigator&amp;quot; [[achievement]]. When the rift is closed, the player will then receive the &amp;quot;Rift Defender&amp;quot; and &amp;quot;Rifter&amp;quot; [[titles]]. &lt;br /&gt;
&lt;br /&gt;
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.&lt;br /&gt;
&lt;br /&gt;
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!&lt;br /&gt;
&lt;br /&gt;
* Players must be premium to receive rift rewards at the close of the rift.&lt;br /&gt;
&lt;br /&gt;
* Rift monsters have a chance to attack mounted animals. Use caution when riding a horse at a rift, Suggested to use barding other defensive options for animals.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:SKuJOaH.jpg|Open Rift&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:rift-afar.png|Rift Beam Ahead!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:riftaltar.jpg|The Rift Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Jaytoo</name></author>
		
	</entry>
</feed>