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	<updated>2026-06-04T08:12:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=107583</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=107583"/>
		<updated>2018-06-21T07:39:29Z</updated>

		<summary type="html">&lt;p&gt;Jberg: -5 alignment when not owner of lock is not true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alignment is a measure of how good you are to your [[god]], 100 alignment being the maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. An alignment of 0 is sufficient to be accepted as a Vynora or Magranon followers, however Fo requires an alignment of at least one or Fo will not accept the person as a follower.  For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much.&lt;br /&gt;
&lt;br /&gt;
==Alignment gain and loss==&lt;br /&gt;
Alignment will automatically go towards 1 over time for [[whitelight]]ers, and -1 for [[blacklight]]ers.&lt;br /&gt;
&lt;br /&gt;
When alignment goes down, for whatever reason, it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.  This loss is halved in local range to the White light for whitelighters.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment points (either positive or negative) has a cool down timer. Once you have gained an alignment tick you must wait 30 minutes before you are able to gain again.  Note that alignment automatically drifting towards zero does not affect this timer.&lt;br /&gt;
&lt;br /&gt;
===Altering your alignment===&lt;br /&gt;
&lt;br /&gt;
These actions can effect your alignment:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=250 |Action&lt;br /&gt;
! width=50 | Direction&lt;br /&gt;
! width=50 | Amount&lt;br /&gt;
! width=200 | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]]ing a human corpse&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Burying a human corpse&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 2&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a [[confession]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Confessing to a priest&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Holding a [[sermon]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a sermon&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 5&lt;br /&gt;
| Depending on preaching success&lt;br /&gt;
|-&lt;br /&gt;
| [[Convert]]ing someone to your religion&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] another player&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Casting [[Bless]] on players&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| Possibly random&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificing items in an [[altar]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| Item must be least 50c ''get'' price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[White Light]] on [[Chaos]]&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 3&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[Black Light]] on Chaos&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 3&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Desecrating an altar&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 2&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a whitelighter&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a blacklighter&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Plant a sprout or a flower&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| [[Fo]] only&lt;br /&gt;
|-&lt;br /&gt;
| Felling trees aged [[Age|old]] to [[Age|overaged]]&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| [[Vynora]] only (sometimes [[mag]])&lt;br /&gt;
|-&lt;br /&gt;
| Working on [[wall]]s&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Vynora]] only&lt;br /&gt;
|-&lt;br /&gt;
| Mine&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Magranon]] only: &lt;br /&gt;
|-&lt;br /&gt;
| Kill a creature&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Magranon]] only&lt;br /&gt;
|-&lt;br /&gt;
| Kill a creature&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Libila]] only&lt;br /&gt;
|}&lt;br /&gt;
Alignment changes with a positive sign (+) indicate a gain for whitelighters and a loss for blacklighters.  A negative sign (-) is the opposite.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=104213</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=104213"/>
		<updated>2017-09-03T19:41:06Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Reverted edits by NeeNee (talk) to last revision by Seedlings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher [[nutrition]]al value, which includes cooking [[casserole]], [[gulasch]], [[meal]], [[porridge]], [[soup]], [[stew]], and [[tea]], baking [[bread]], and making [[wine]].&lt;br /&gt;
&lt;br /&gt;
’’Cooking’’ creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Some creatures have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[10:52:27] Have you tried adding ground any spice? - part of a recipe}}&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[10:52:03] You think this may well work when cooked. - complete recipe}}&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[10:55:45] The items inside do not make any known recipe. - no known recipe for that combination}}&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[10:55:45] The Ingredients in the frying pan would make an omelette when cooked. - valid known recipe}}&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[12:20:57] You think this may well work when cooked in a different cooker. Valid ingredients incorrect cooker}}&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can toggle the visibility of the CCFP on the status bar on and off by typing the command &amp;quot;/toggleccfp&amp;quot; in the chat window.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
*Wrapping has more effect than salt for reducing decay, and overrides salt with decay prevention.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
Wine containers must be sealed for the wine to age.&lt;br /&gt;
Note that oak barrels have a slight bonus over other wood types.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
Tools, containers&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Liquids, meat, vegetables, herbs, spices&lt;br /&gt;
* See [[butchering]] and [[hot food cooking]]&lt;br /&gt;
&lt;br /&gt;
=== Meat Types ===&lt;br /&gt;
Meat types are consolidated into the following categories:&lt;br /&gt;
*Bear - brown and black [[bear]]s&lt;br /&gt;
*Beef - [[bison]], [[cow]], [[bull]], [[calf]]&lt;br /&gt;
*Canine - [[wolf]], [[dog]], [[hell hound]], rift jackal, rift caster, rift summoner, rift beast, rift warmaster&lt;br /&gt;
*Dragon - all [[dragons]] and [[dragon hatchling]]s&lt;br /&gt;
*Feline - [[wild cat]], [[mountain lion]]&lt;br /&gt;
*Fowl - [[chicken]], [[eaglespirit]], [[hen]], [[rooster]]&lt;br /&gt;
*Game - [[crocodile]], [[deer]], [[Easter Bunny|easter bunny]], [[gorilla]], [[pheasant]], [[large rat]]&lt;br /&gt;
*Horse - [[foal]], [[hell horse]], [[horse]], [[unicorn]]&lt;br /&gt;
*Human - [[guard]]s, [[human]]&lt;br /&gt;
*Humanoid - [[kyklops]], [[goblin leader]], [[goblin]], rift ogre, rift ogre mage, [[son of nogump]], [[Spawn of Uttacha|spawn of uttacha]], [[troll king]], [[troll]]&lt;br /&gt;
*Insect - [[cave bug]], [[Fog Spider|fog spider]], [[hell scorpious]], [[lava spider]], [[scorpion]], [[spider]]&lt;br /&gt;
*Lamb - [[lamb]], [[ram]], [[sheep]]&lt;br /&gt;
*Pork - [[wild boar]], [[pig]]&lt;br /&gt;
*Seafood - [[blue whale]], [[crab]], [[dolphin]], [[octopus]], [[seal cub]], [[seal]], [[sea serpent]], [[shark]], [[tortoise]]&lt;br /&gt;
*Snake - [[anaconda]], [[King Cobra|king cobra]]&lt;br /&gt;
*Tough - [[deathcrawler minion]], [[Sol Demon|sol demon]], [[avatars]], [[forest giant]], [[rabid hyena]], [[lava fiend]], [[worg]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a larder&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Subskills ==&lt;br /&gt;
* [[Baking]] - make [[bread]], cakes&lt;br /&gt;
* [[Beverages]] - make [[juice|fruit juice]], [[olive oil]], [[cooking oil]], [[wine]], distilled alcohol, and [[tea]]&lt;br /&gt;
* [[Butchering]] - filet fish, meat and [[butcher]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - create [[cheese]], [[butter]], and [[cream]] from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - create cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]])&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104200</id>
		<title>User:Jberg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104200"/>
		<updated>2017-09-03T13:22:52Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{staff|dev|Jberg|https://forum.wurmonline.com/index.php?/profile/1166-jberg/}}&lt;br /&gt;
&lt;br /&gt;
Jberg. Game Master. Developer.&amp;lt;br&amp;gt;&lt;br /&gt;
Also known as GM Logi.&lt;br /&gt;
&lt;br /&gt;
Lives on Deliverance and putters around doing whatever he feels like.&amp;lt;br&amp;gt;&lt;br /&gt;
Occasionally lives on other servers in other villages, depending on whims.&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104199</id>
		<title>User:Jberg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104199"/>
		<updated>2017-09-03T13:22:17Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{staff|dev|Jberg|https://forum.wurmonline.com/index.php?/profile/1166-jberg/}}&lt;br /&gt;
&lt;br /&gt;
Jberg. Game Master. Developer.&amp;lt;br&amp;gt;&lt;br /&gt;
Also known as GM Logi.&lt;br /&gt;
&lt;br /&gt;
Lives on Deliverance and putters around doing whatever he feels like.&lt;br /&gt;
Occasionally lives on other servers in other villages, depending on whims.&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104198</id>
		<title>User:Jberg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=104198"/>
		<updated>2017-09-03T13:21:25Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{staff|dev|Jberg|https://forum.wurmonline.com/index.php?/profile/1166-jberg/}}&lt;br /&gt;
&lt;br /&gt;
Jberg. Game Master. Developer.&amp;lt;br&amp;gt;&lt;br /&gt;
Also known as GM Logi.&lt;br /&gt;
&lt;br /&gt;
Lives on Chaos in the PMK Empire of Mol Rehan.&amp;lt;br&amp;gt;&lt;br /&gt;
Occasionally lives on other servers in other villages, depending on whims.&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104197</id>
		<title>Metallic liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104197"/>
		<updated>2017-09-03T13:17:28Z</updated>

		<summary type="html">&lt;p&gt;Jberg: how to obtain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metallic Liquid.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.144 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metallic liquid mixed with tiny black flakes. Smear this on an item to protect it once from shattering during enchants. It can not be improved. This has a very low nutrition value.&lt;br /&gt;
&lt;br /&gt;
==How to obtain==&lt;br /&gt;
The Metallic Liquid is obtainable as a random reward from participating in a [[Rift]] event by scoring high enough to be eligible for a reward.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The imbue will start with 100 power, no matter what your actual skill are or the potion QL is as long as the action succeeds.&lt;br /&gt;
* The imbuing action requires a full 'original unit' (0.144 KG) to imbue any item. It can properly consume part of a larger combined fluid weight and leave the leftovers intact.&lt;br /&gt;
* Will protect against items &amp;quot;cracking&amp;quot;, completely negating the damage that would have been dealt, up to five times with each protection lowering the imbue power by 20.&lt;br /&gt;
* Will protect against a SINGLE item shatter event and afterwards completely remove the imbue from the item. As long as the item is imbued, it'll be protected. (IE 20 power imbue will still protect the same as a 100 power imbue)&lt;br /&gt;
* You cannot improve the imbue with a fresh potion, the effect must entirely be gone to reapply the metallic liquid.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
You will get a message each time the metallic liquid takes effect, they are as follows:&lt;br /&gt;
* '''Protecting from a shatter:''' ''(orange text)'' &amp;quot;The (item name) emits a strong deep sound of resonance and starts to shatter, but the Metallic Liquid protects the (item name)! The Metallic Liquid has dissipated.&amp;quot;&lt;br /&gt;
* '''Protecting from damaging:''' ''(normal text)'' &amp;quot;The (item name) emits a deep worrying sound of resonance, and a small crack wants to start forming, but the Metallic Liquid steps in and takes the damage instead!&amp;quot;&lt;br /&gt;
* '''Dissipating after running out of Imbue Power:''' ''(orange text)'' &amp;quot;The Metallic Liquid's strength has been depleted, and its protection has been removed from the (item name)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The liquid also comes in a glass bottle with a custom name (Potion Bottle). Potion bottles will always be 10 QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104184</id>
		<title>Metallic liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104184"/>
		<updated>2017-09-03T00:05:23Z</updated>

		<summary type="html">&lt;p&gt;Jberg: OMG SPELLING IS HARD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metallic Liquid.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.144 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metallic liquid mixed with tiny black flakes. Smear this on an item to protect it once from shattering during enchants. It can not be improved. This has a very low nutrition value.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The imbue will start with 100 power, no matter what your actual skill are or the potion QL is as long as the action succeeds.&lt;br /&gt;
* The imbuing action requires a full 'original unit' (0.144 KG) to imbue any item. It can properly consume part of a larger combined fluid weight and leave the leftovers intact.&lt;br /&gt;
* Will protect against items &amp;quot;cracking&amp;quot;, completely negating the damage that would have been dealt, up to five times with each protection lowering the imbue power by 20.&lt;br /&gt;
* Will protect against a SINGLE item shatter event and afterwards completely remove the imbue from the item. As long as the item is imbued, it'll be protected. (IE 20 power imbue will still protect the same as a 100 power imbue)&lt;br /&gt;
* You cannot improve the imbue with a fresh potion, the effect must entirely be gone to reapply the metallic liquid.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
You will get a message each time the metallic liquid takes effect, they are as follows:&lt;br /&gt;
* '''Protecting from a shatter:''' ''(orange text)'' &amp;quot;The (item name) emits a strong deep sound of resonance and starts to shatter, but the Metallic Liquid protects the (item name)! The Metallic Liquid has dissipated.&amp;quot;&lt;br /&gt;
* '''Protecting from damaging:''' ''(normal text)'' &amp;quot;The (item name) emits a deep worrying sound of resonance, and a small crack wants to start forming, but the Metallic Liquid steps in and takes the damage instead!&amp;quot;&lt;br /&gt;
* '''Dissipating after running out of Imbue Power:''' ''(orange text)'' &amp;quot;The Metallic Liquid's strength has been depleted, and its protection has been removed from the (item name)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The liquid also comes in a glass bottle with a custom name (Potion Bottle). Potion bottles will always be 10 QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104183</id>
		<title>Metallic liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104183"/>
		<updated>2017-09-02T22:07:00Z</updated>

		<summary type="html">&lt;p&gt;Jberg: spelling is hard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metallic Liquid.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.144 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metallic liquid mixed with tiny black flakes. Smear this on an item to protect it once from shattering during enchants. It can not be improved. This has a very low nutrition value.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The imbue will start with 100 power, no matter what your actual skill are or the potion QL is as long as the action succeeds.&lt;br /&gt;
* The imbuing action requires a full 'original unit' (0.144 KG) to imbue any item. It can properly consume part of a larger combined fluid weight and leave the leftovers intact.&lt;br /&gt;
* Will protect against items &amp;quot;cracking&amp;quot;, completely negating the damage that would have been dealt, up to five times with each protection lowering the imbue power by 20.&lt;br /&gt;
* Will protect against a SINGLE item shatter event and afterwards completely remove the imbue from the item. As long as the item is imbued, it'll be protected. (IE 20 power imbue will still protect the same as a 100 power imbue)&lt;br /&gt;
* You cannot improve the imbue with a fresh potion, the effect must entirely be gone to reapply the metallic liquid.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
You will get a message each time the metallic liquid takes effect, they area as follows:&lt;br /&gt;
* '''Protecting from a shatter:''' ''(orange text)'' &amp;quot;The (item name) emits a strong deep sound of resonance and starts to shatter, but the Metallic Liquid protects the (item name)! The Metallic Liquid has dissipated.&amp;quot;&lt;br /&gt;
* '''Protecting from damaging:''' ''(normal text)'' &amp;quot;The (item name) emits a deep worrying sound of resonance, and a small crack wants to start forming, but the Metallic Liquid steps in and takes the damage instead!&amp;quot;&lt;br /&gt;
* '''Dissipating after running out of Imbue Power:''' ''(orange text)'' &amp;quot;The Metallic Liquid's strength has been depleted, and its protection has been removed from the (item name)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The liquid also comes in a glass bottle with a custom name (Potion Bottle). Potion bottles will always be 10 QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104182</id>
		<title>Metallic liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104182"/>
		<updated>2017-09-02T22:06:33Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metallic Liquid.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.144 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metallic liquid mixed with tiny black flakes. Smear this on an item to protect it once from shattering during enchants. It can not be improved. This has a very low nutrition value.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The imbue will start with 100 power, no matter what your actual skill are or the potion QL is as long as the action succeeds.&lt;br /&gt;
* The imbuing action requires a full 'original unit' (0.144 KG) to imbue any item. It can properly consume part of a larger combined fluid weight and leave the leftovers intact.&lt;br /&gt;
* Will protect against items &amp;quot;cracking&amp;quot;, completely negating the damage that would have been dealt, up to five times with each protection lowering the imbue power by 20.&lt;br /&gt;
* Will protect against a SINGLE item shatter event and afterwards completely remove the imbue from the item. As long as the item is imbued, it'll be protected. (IE 20 power imbue will still protect the same as a 100 power imbue)&lt;br /&gt;
* You cannot improve the imbue with a fresh potion, the effect must entirely be gone to reapply the metallic liquid.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
You will get a message each time the metallic liquid takes effect, they area as follows:&lt;br /&gt;
* '''Protecting from a shatter:''' ''(orange text)'' &amp;quot;The (item name) emits a strong deep sound of resonance and starts to shatter, but the Metallic Liquid protects the (item name)! The Metallic Liquid has dissipated.&amp;quot;&lt;br /&gt;
* '''Protecting from damaging:''' ''(normal text)'' &amp;quot;The (item name) emits a deep worrying sound of resonance, and a small crack wants to start forming, but the Metallic Liquid steps in and takes the damage instead!&amp;quot;&lt;br /&gt;
* '''Dissipating after running out of Imbue Power:''' ''(orange text)'' &amp;quot;The Metallic Liquid's strength has been depleted, and its protection has been removed from the (item name)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The liquid also comes in a glass bottle with a custom named (Potion Bottle). Potion bottles will always be 10 QL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104181</id>
		<title>Metallic liquid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallic_liquid&amp;diff=104181"/>
		<updated>2017-09-02T22:04:31Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Additional data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Metallic Liquid.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.144 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A metallic liquid mixed with tiny black flakes. Smear this on an item to protect it once from shattering during enchants. It can not be improved. This has a very low nutrition value.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The imbue will start with 100 power, no matter what your actual skill are or the potion QL is as long as the action succeeds.&lt;br /&gt;
* The imbuing action requires a full 'original unit' (0.144 KG) to imbue any item. It can properly consume part of a larger combined fluid weight and leave the leftovers intact.&lt;br /&gt;
* Will protect against items &amp;quot;cracking&amp;quot;, completely negating the damage that would have been dealt, up to five times with each protection lowering the imbue power by 20.&lt;br /&gt;
* Will protect against a SINGLE item shatter event and afterwards completely remove the imbue from the item. As long as the item is imbued, it'll be protected. (IE 20 power imbue will still protect the same as a 100 power imbue)&lt;br /&gt;
* You cannot improve the imbue with a fresh potion, the effect must entirely be gone to reapply the metallic liquid.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
You will get a message each time the metallic liquid takes effect, they area as follows:&lt;br /&gt;
* '''Protecting from a shatter:''' ''(orange text)'' &amp;quot;The (item name) emits a strong deep sound of resonance and starts to shatter, but the Metallic Liquid protects the (item name)! The Metallic Liquid has dissipated.&amp;quot;&lt;br /&gt;
* '''Protecting from damaging:''' ''(normal text)'' &amp;quot;The (item name) emits a deep worrying sound of resonance, and a small crack wants to start forming, but the Metallic Liquid steps in and takes the damage instead!&amp;quot;&lt;br /&gt;
* '''Dissipating after running out of Imbue Power:''' ''(orange text)'' &amp;quot;The Metallic Liquid's strength has been depleted, and its protection has been removed from the (item name)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=102912</id>
		<title>User:Jberg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jberg&amp;diff=102912"/>
		<updated>2017-06-11T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Jberg: 8)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jberg. Game Master. Developer.&amp;lt;br&amp;gt;&lt;br /&gt;
Also known as GM Logi.&lt;br /&gt;
&lt;br /&gt;
Lives on Chaos in the PMK Empire of Mol Rehan.&amp;lt;br&amp;gt;&lt;br /&gt;
Occasionally lives on other servers in other villages, depending on whims.&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bote&amp;diff=97028</id>
		<title>Bote</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bote&amp;diff=97028"/>
		<updated>2015-12-01T17:36:22Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Redirected page to Ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Dragon_scale_armour&amp;diff=97019</id>
		<title>Category:Dragon scale armour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Dragon_scale_armour&amp;diff=97019"/>
		<updated>2015-11-28T01:59:52Z</updated>

		<summary type="html">&lt;p&gt;Jberg: material requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Dragon scale set.jpg|thumb|right|Dragon scale armour worn by a female Wurmian.]]&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Armour|Armour]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
[[Dragon]] scale armour is a relatively rare and hard to obtain [[armour]] in the game. Made out of the scales of a red dragon, this kind of armour is superior to [[plate armour]], while being extremely light-weight. It is one of the second-best armours available in the game.&lt;br /&gt;
&lt;br /&gt;
Dragon scale armour is created by using dragon scales on a [[large anvil]]. It is [[improve]]d with [[leatherworking]] tools. Creation and improvement uses the [[plate armour smithing]] skill. The scales do not have to be [[temperature|heated]] to create armour pieces.&lt;br /&gt;
&lt;br /&gt;
Dragon scale armour is tough to make, at 90 platesmithing using a 99.00QL large anvil you get:&lt;br /&gt;
*94% on dragon scale jacket&lt;br /&gt;
*98% on dragon scale pants&lt;br /&gt;
*99% on dragon scale boots&lt;br /&gt;
*99% on dragon scale sleeves&lt;br /&gt;
*99% on dragon scale gloves&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* On [[Chaos]] and the [[Freedom Isles]] servers, dragon scale armour is [[improve]]d with regular [[leather]].&lt;br /&gt;
* On the [[Epic]] cluster servers, dragon scale armour is improved with [[dragon scale]].&lt;br /&gt;
* There is no head protection piece made from scale. &lt;br /&gt;
* It takes 6.38kg of Dragon Scale to make a full set, and currently 0.58kg of that turns to leather scraps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Armour]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95030</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95030"/>
		<updated>2015-08-15T01:04:25Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #3D79AB;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #F809FC;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== What exactly does the improvements do? ==&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tools ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare are granted extra damage upon each hit. There have been no numbers published on the exact bonus.&lt;br /&gt;
&lt;br /&gt;
'''TO BE CONTINUED'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95029</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95029"/>
		<updated>2015-08-15T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #3D79AB;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #F809FC;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== What exactly does the improvements do? ==&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tools ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
; Example;&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
'''TO BE CONTINUED'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category&amp;diff=95026</id>
		<title>Category</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category&amp;diff=95026"/>
		<updated>2015-08-15T00:18:51Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Redirected page to Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Titles]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Rarity_system&amp;diff=95024</id>
		<title>Talk:Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Rarity_system&amp;diff=95024"/>
		<updated>2015-08-15T00:12:02Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Created page with &amp;quot;http://forum.wurmonline.com/index.php?/topic/128671-discussion-rarity-system/#entry1324351 --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://forum.wurmonline.com/index.php?/topic/128671-discussion-rarity-system/#entry1324351&lt;br /&gt;
--[[User:Jberg|Jberg]] ([[User talk:Jberg|talk]]) 02:12, 15 August 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95023</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95023"/>
		<updated>2015-08-15T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;Jberg: minor formatting and fancy-fication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== What exactly does the improvements do? ==&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tools ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
; Example;&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
'''TO BE CONTINUED'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95022</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95022"/>
		<updated>2015-08-14T23:13:18Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== What exactly does the improvements do? ==&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tools ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
[_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
[C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
[P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
[S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
'''TO BE CONTINUED'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95021</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95021"/>
		<updated>2015-08-14T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Jberg: /* The Rarity System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== What exactly does the improvements do? ==&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tools ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
[_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
[C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
[P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
[S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
'''TO BE CONTINUED'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95020</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95020"/>
		<updated>2015-08-14T23:06:24Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Rarity System ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
=== What exactly does the improvements do? ===&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
'''Raw materials'''&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
'''Gathering Tools'''&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
'''Boats'''&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
[_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
[C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
[P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
[S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95019</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95019"/>
		<updated>2015-08-14T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Rarity System ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
=== What exactly does the improvements do? ===&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
'''Raw materials'''&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
'''Gathering Tools'''&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
'''Boats'''&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
[ ] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
[C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
[P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
[S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][ ]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95018</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95018"/>
		<updated>2015-08-14T23:05:30Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Rarity System ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
=== What exactly does the improvements do? ===&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
'''Raw materials'''&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
'''Gathering Tools'''&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
'''Boats'''&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
[ ] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
[C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
[P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
[S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][ ]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95017</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95017"/>
		<updated>2015-08-14T23:05:06Z</updated>

		<summary type="html">&lt;p&gt;Jberg: save point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Rarity System ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
=== What exactly does the improvements do? ===&lt;br /&gt;
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.&lt;br /&gt;
&lt;br /&gt;
Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it.&lt;br /&gt;
There are a few rules to the madness, though.&lt;br /&gt;
&lt;br /&gt;
'''Raw materials'''&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.&lt;br /&gt;
&lt;br /&gt;
'''Gathering Tools'''&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining at the writing moment.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
'''Boats'''&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
[ ] = Empty Slot&lt;br /&gt;
[C] = Commander&lt;br /&gt;
[P] = Passenger &lt;br /&gt;
[S] = Shadow passenger&lt;br /&gt;
&lt;br /&gt;
[C][S][S][S][ ]&lt;br /&gt;
&lt;br /&gt;
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
If you pick up two passengers, the situation will look like this;&lt;br /&gt;
&lt;br /&gt;
[C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95015</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95015"/>
		<updated>2015-08-14T22:37:06Z</updated>

		<summary type="html">&lt;p&gt;Jberg: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Gear up!==&lt;br /&gt;
You may find it helpful to stick around the starting [[settlement]] for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
&lt;br /&gt;
===Xanadu Update===&lt;br /&gt;
In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement.  Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement.&lt;br /&gt;
&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down early on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[rake]]&lt;br /&gt;
*[[backpack]]&lt;br /&gt;
*[[toolbelt]]&lt;br /&gt;
*[[birchwood shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===[[Clay Jar]]s===&lt;br /&gt;
Clay Jars can be used to carry drinking water.&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
*fill up the jars with water from a lake or ocean.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty.&lt;br /&gt;
**dont forget kindling if you are using tar or peat&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More options for getting coin!===&lt;br /&gt;
There are two further alternatives for getting coins.&lt;br /&gt;
&lt;br /&gt;
First and foremost, you can &amp;quot;Sell&amp;quot; items to tokens through activating them and right clicking the token. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling (1 + 1 * (QL / 10)).&lt;br /&gt;
&lt;br /&gt;
* Corpses are always 100 QL, and will award you 11 iron each.&lt;br /&gt;
* You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.&lt;br /&gt;
*'''CAUTION''' The item you have active when selling will irreversibly be removed from your person. '''BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING'''.&lt;br /&gt;
&lt;br /&gt;
Secondly, there is also the alternative to [[forage]], [[botanize]] or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.&lt;br /&gt;
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.&lt;br /&gt;
&lt;br /&gt;
* Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.&lt;br /&gt;
* &amp;quot;Domesticated&amp;quot; animals (animals with blue outlines) have a higher chance to grant coins on kill.&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guard]]s by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of:&lt;br /&gt;
*water very close&lt;br /&gt;
*trees very close&lt;br /&gt;
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])&lt;br /&gt;
*clay nearby&lt;br /&gt;
&lt;br /&gt;
The following are not essential, but can be useful after you get settled.&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Copper]]&lt;br /&gt;
*[[Lead]] is important for [[shipbuilding]]&lt;br /&gt;
*[[Tar]] is great for filling [[Lantern]]s&lt;br /&gt;
*[[Peat]] is good for fueling fires.&lt;br /&gt;
&lt;br /&gt;
But, [[Water]], [[Iron]] and [[Trees]] are the most critical. See also: [[Prospect]]&lt;br /&gt;
&lt;br /&gt;
====A quick house====&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a [[mine door]] on it.&lt;br /&gt;
**about 20 planks&lt;br /&gt;
*build 3 fences and the door of an unfinished house.&lt;br /&gt;
**about 26 planks&lt;br /&gt;
*build a [[bsb]] and a [[large chest]] and put locks on them.&lt;br /&gt;
**about 30 planks&lt;br /&gt;
*build a 1 tile house&lt;br /&gt;
**about 80 planks&lt;br /&gt;
Hint: 1 log = 6 planks&lt;br /&gt;
&lt;br /&gt;
Hint: 1 old tree = 4 logs = 24 planks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95014</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=95014"/>
		<updated>2015-08-14T22:33:36Z</updated>

		<summary type="html">&lt;p&gt;Jberg: save point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The Rarity System===&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* Rare&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* Supreme&lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.&lt;br /&gt;
* Fantastic&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
===What exactly does the improvements do?===&lt;br /&gt;
The improvement a rare (or better) status&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95013</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95013"/>
		<updated>2015-08-14T22:20:17Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Gear up!==&lt;br /&gt;
You may find it helpful to stick around the starting [[settlement]] for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
&lt;br /&gt;
===Xanadu Update===&lt;br /&gt;
In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement.  Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement.&lt;br /&gt;
&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down early on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[rake]]&lt;br /&gt;
*[[backpack]]&lt;br /&gt;
*[[toolbelt]]&lt;br /&gt;
*[[birchwood shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===[[Clay Jar]]s===&lt;br /&gt;
Clay Jars can be used to carry drinking water.&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
*fill up the jars with water from a lake or ocean.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty.&lt;br /&gt;
**dont forget kindling if you are using tar or peat&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More options for getting coin!===&lt;br /&gt;
There are two further alternatives for getting coins;&lt;br /&gt;
&lt;br /&gt;
First and foremost, you can &amp;quot;Sell&amp;quot; items to tokens. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling.&lt;br /&gt;
&lt;br /&gt;
*'''NOTE:''' Corpses are always 100ql, and will award you 11 iron each.&lt;br /&gt;
*'''NOTE:''' You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.&lt;br /&gt;
*'''CAUTION:''' The item you have active when selling will irreversibly be removed from your person. '''BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING'''.&lt;br /&gt;
&lt;br /&gt;
Secondly, there is also the alternative to [[forage]], [[botanize]] or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.&lt;br /&gt;
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.&lt;br /&gt;
&lt;br /&gt;
*'''NOTE:''' Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.&lt;br /&gt;
*'''NOTE:''' &amp;quot;Domesticated&amp;quot; animals (animals with blue outlines) have a higher chance to grant coins on kill.&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guard]]s by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of:&lt;br /&gt;
*water very close&lt;br /&gt;
*trees very close&lt;br /&gt;
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])&lt;br /&gt;
*clay nearby&lt;br /&gt;
&lt;br /&gt;
The following are not essential, but can be useful after you get settled.&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Copper]]&lt;br /&gt;
*[[Lead]] is important for [[shipbuilding]]&lt;br /&gt;
*[[Tar]] is great for filling [[Lantern]]s&lt;br /&gt;
*[[Peat]] is good for fueling fires.&lt;br /&gt;
&lt;br /&gt;
But, [[Water]], [[Iron]] and [[Trees]] are the most critical. See also: [[Prospect]]&lt;br /&gt;
&lt;br /&gt;
====A quick house====&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a [[mine door]] on it.&lt;br /&gt;
**about 20 planks&lt;br /&gt;
*build 3 fences and the door of an unfinished house.&lt;br /&gt;
**about 26 planks&lt;br /&gt;
*build a [[bsb]] and a [[large chest]] and put locks on them.&lt;br /&gt;
**about 30 planks&lt;br /&gt;
*build a 1 tile house&lt;br /&gt;
**about 80 planks&lt;br /&gt;
Hint: 1 log = 6 planks&lt;br /&gt;
&lt;br /&gt;
Hint: 1 old tree = 4 logs = 24 planks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95012</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95012"/>
		<updated>2015-08-14T22:14:34Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Gear up!==&lt;br /&gt;
You may find it helpful to stick around the starting [[settlement]] for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
&lt;br /&gt;
===Xanadu Update===&lt;br /&gt;
In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement.  Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement.&lt;br /&gt;
&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down early on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[rake]]&lt;br /&gt;
*[[backpack]]&lt;br /&gt;
*[[toolbelt]]&lt;br /&gt;
*[[birchwood shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===[[Clay Jar]]s===&lt;br /&gt;
Clay Jars can be used to carry drinking water.&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
*fill up the jars with water from a lake or ocean.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty.&lt;br /&gt;
**dont forget kindling if you are using tar or peat&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More options for getting coin!===&lt;br /&gt;
There are two further alternatives for getting coins;&lt;br /&gt;
&lt;br /&gt;
First and foremost, you can &amp;quot;Sell&amp;quot; items to tokens. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling.&lt;br /&gt;
&lt;br /&gt;
*'''NOTE:''' Corpses are always 100ql, and will award you 11 iron each.&lt;br /&gt;
*'''NOTE:''' You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.&lt;br /&gt;
*'''CAUTION:''' The item you have active when selling will irreversibly be removed from your person. '''BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING'''.&lt;br /&gt;
&lt;br /&gt;
Secondly, there is also the alternative to [[forage]], [[botanize]] or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.&lt;br /&gt;
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guard]]s by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of:&lt;br /&gt;
*water very close&lt;br /&gt;
*trees very close&lt;br /&gt;
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])&lt;br /&gt;
*clay nearby&lt;br /&gt;
&lt;br /&gt;
The following are not essential, but can be useful after you get settled.&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Copper]]&lt;br /&gt;
*[[Lead]] is important for [[shipbuilding]]&lt;br /&gt;
*[[Tar]] is great for filling [[Lantern]]s&lt;br /&gt;
*[[Peat]] is good for fueling fires.&lt;br /&gt;
&lt;br /&gt;
But, [[Water]], [[Iron]] and [[Trees]] are the most critical. See also: [[Prospect]]&lt;br /&gt;
&lt;br /&gt;
====A quick house====&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a [[mine door]] on it.&lt;br /&gt;
**about 20 planks&lt;br /&gt;
*build 3 fences and the door of an unfinished house.&lt;br /&gt;
**about 26 planks&lt;br /&gt;
*build a [[bsb]] and a [[large chest]] and put locks on them.&lt;br /&gt;
**about 30 planks&lt;br /&gt;
*build a 1 tile house&lt;br /&gt;
**about 80 planks&lt;br /&gt;
Hint: 1 log = 6 planks&lt;br /&gt;
&lt;br /&gt;
Hint: 1 old tree = 4 logs = 24 planks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95011</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=95011"/>
		<updated>2015-08-14T22:13:26Z</updated>

		<summary type="html">&lt;p&gt;Jberg: More options for getting coin!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Gear up!==&lt;br /&gt;
You may find it helpful to stick around the starting [[settlement]] for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
&lt;br /&gt;
===Xanadu Update===&lt;br /&gt;
In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement.  Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement.&lt;br /&gt;
&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down early on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[rake]]&lt;br /&gt;
*[[backpack]]&lt;br /&gt;
*[[toolbelt]]&lt;br /&gt;
*[[birchwood shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===[[Clay Jar]]s===&lt;br /&gt;
Clay Jars can be used to carry drinking water.&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
*fill up the jars with water from a lake or ocean.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty.&lt;br /&gt;
**dont forget kindling if you are using tar or peat&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[rock shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More options for getting coin!===&lt;br /&gt;
There are two further alternatives for getting coins;&lt;br /&gt;
&lt;br /&gt;
First and foremost, you can &amp;quot;Sell&amp;quot; items to tokens. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Corpses are always 100ql, and will award you 11 iron each.&lt;br /&gt;
'''NOTE:''' You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.&lt;br /&gt;
'''CAUTION:''' The item you have active when selling will irreversibly be removed from your person. BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING.&lt;br /&gt;
&lt;br /&gt;
Secondly, there is also the alternative to [[forage]], [[botanize]] or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.&lt;br /&gt;
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call [[tower guard]]s by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of:&lt;br /&gt;
*water very close&lt;br /&gt;
*trees very close&lt;br /&gt;
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])&lt;br /&gt;
*clay nearby&lt;br /&gt;
&lt;br /&gt;
The following are not essential, but can be useful after you get settled.&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Copper]]&lt;br /&gt;
*[[Lead]] is important for [[shipbuilding]]&lt;br /&gt;
*[[Tar]] is great for filling [[Lantern]]s&lt;br /&gt;
*[[Peat]] is good for fueling fires.&lt;br /&gt;
&lt;br /&gt;
But, [[Water]], [[Iron]] and [[Trees]] are the most critical. See also: [[Prospect]]&lt;br /&gt;
&lt;br /&gt;
====A quick house====&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a [[mine door]] on it.&lt;br /&gt;
**about 20 planks&lt;br /&gt;
*build 3 fences and the door of an unfinished house.&lt;br /&gt;
**about 26 planks&lt;br /&gt;
*build a [[bsb]] and a [[large chest]] and put locks on them.&lt;br /&gt;
**about 30 planks&lt;br /&gt;
*build a 1 tile house&lt;br /&gt;
**about 80 planks&lt;br /&gt;
Hint: 1 log = 6 planks&lt;br /&gt;
&lt;br /&gt;
Hint: 1 old tree = 4 logs = 24 planks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lock_picks&amp;diff=95010</id>
		<title>Lock picks</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lock_picks&amp;diff=95010"/>
		<updated>2015-08-14T21:56:24Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lockpick&lt;br /&gt;
|image=Lockpick.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.05 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A few small and fragile lock picks with various grooves and notches.''&lt;br /&gt;
&lt;br /&gt;
'''Lock picks''' are used to break open locks without a key. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
You need a minimum of 25 skill in locksmithing to make lock picks. The curve is not taken into account on Epic or Challenge, and you must reach the fixed number 25 in skill.&lt;br /&gt;
&lt;br /&gt;
Lock picks can be made of [[iron]], [[copper]] or [[steel]].&lt;br /&gt;
Maximum quality is the lump quality.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
You can pick open a chest once. Its lock will go into your inventory. Doors and gates stay open for 10 minutes real time to allow one to leave the area.&lt;br /&gt;
&lt;br /&gt;
Lock picks have a tendency to break with use.&lt;br /&gt;
&lt;br /&gt;
Using lock picks uses the [[lockpicking]] skill.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Rare lock picks are said to have a lower chance of breaking and to aid picking more than its regular counterpart.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Contrary to size, will not fit in a [[BoK]] or [[bok|MBoK]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Adamantine products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Glimmersteel products]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Seryll products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=95009</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=95009"/>
		<updated>2015-08-14T21:54:58Z</updated>

		<summary type="html">&lt;p&gt;Jberg: it's 5 alignment for sermons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alignment is a measure of how good you are to your [[god]], 100 alignment being the maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. An alignment of 0 is sufficient to be accepted as a Vynora or Magranon followers, however Fo requires an alignment of at least one or Fo will not accept the person as a follower.  For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances. Alignment is also said to affect your fighting ability, but it is unknown by how much.&lt;br /&gt;
&lt;br /&gt;
==Alignment gain and loss==&lt;br /&gt;
Alignment will automatically go towards 1 over time for [[whitelight]]ers, and -1 for [[blacklight]]ers.&lt;br /&gt;
&lt;br /&gt;
When alignment goes down, for whatever reason, it will drop at a value equal to 1-([[Faith]]/200). Thus, at 0 faith one would lose 1.0 alignment and at 100 faith one would lose 0.5 alignment.  This loss is halved in local range to the White light for whitelighters.&lt;br /&gt;
&lt;br /&gt;
Gaining alignment points (either positive or negative) has a cool down timer. Once you have gained an alignment tick you must wait 30 minutes before you are able to gain again.  Note that alignment automatically drifting towards zero does not affect this timer.&lt;br /&gt;
&lt;br /&gt;
===Altering your alignment===&lt;br /&gt;
&lt;br /&gt;
These actions can effect your alignment:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=250 |Action&lt;br /&gt;
! width=50 | Direction&lt;br /&gt;
! width=50 | Amount&lt;br /&gt;
! width=200 | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]]ing a human corpse&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Burying a human corpse&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 2&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a [[confession]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Confessing to a priest&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Holding a [[sermon]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Listening to a sermon&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 5&lt;br /&gt;
| Depending on preaching success&lt;br /&gt;
|-&lt;br /&gt;
| [[Convert]]ing someone to your religion&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]] another player&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Successful [[lockpicking]]&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Casting [[Bless]] on players&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| Possibly random&lt;br /&gt;
|-&lt;br /&gt;
| Sacrificing items in an [[altar]]&lt;br /&gt;
| align=center | +/-&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| Item must be least 50c ''get'' price&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[White Light]] on [[Chaos]]&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 3&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Praying at the [[Black Light]] on Chaos&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 3&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Desecrating an altar&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 2&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a whitelighter&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Killing of a blacklighter&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 5&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
| Plant a sprout or a flower&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| [[Fo]] only&lt;br /&gt;
|-&lt;br /&gt;
| Felling trees older than [[Age|old]]&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| [[Vynora]] only (sometimes [[mag]])&lt;br /&gt;
|-&lt;br /&gt;
| Working on [[wall]]s&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Vynora]] only&lt;br /&gt;
|-&lt;br /&gt;
| Mine&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Magranon]] only: &lt;br /&gt;
|-&lt;br /&gt;
| Kill a creature&lt;br /&gt;
| align=center | +&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Magranon]] only&lt;br /&gt;
|-&lt;br /&gt;
| Kill a creature&lt;br /&gt;
| align=center | -&lt;br /&gt;
| align=center | 0.5&lt;br /&gt;
| [[Libila]] only&lt;br /&gt;
|}&lt;br /&gt;
Alignment changes with a positive sign (+) indicate a gain for whitelighters and a loss for blacklighters.  A negative sign (-) is the opposite.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Helmet&amp;diff=95008</id>
		<title>Helmet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Helmet&amp;diff=95008"/>
		<updated>2015-08-14T21:48:39Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Redirected page to Category:Hats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Helm&amp;diff=95007</id>
		<title>Helm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Helm&amp;diff=95007"/>
		<updated>2015-08-14T21:47:44Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Redirected page to Category:Hats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Jberg&amp;diff=93517</id>
		<title>Player:Jberg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Jberg&amp;diff=93517"/>
		<updated>2015-08-04T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Created page with &amp;quot;GM Logi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GM Logi&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Common_wool_hat&amp;diff=92702</id>
		<title>Common wool hat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Common_wool_hat&amp;diff=92702"/>
		<updated>2015-06-19T15:12:23Z</updated>

		<summary type="html">&lt;p&gt;Jberg: hatzzz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Common wool hat.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of wool cloth]] (0.20kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=* [[square piece of wool cloth]] (0.20kg)&lt;br /&gt;
* [[Yarn]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A common wool hat for all weathers.''&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are six variants of the common wool hat, regular, blue, brown, dark, green and red.  These are all created from the finished base hat and coloured raw dying materials, they may not be coloured by using pre-made dye.&lt;br /&gt;
&lt;br /&gt;
To colour a hat it needs to first be dipped in [[water]]; activate water from a [[container]] in the [[inventory]] and on the base hat '''right click''' &amp;gt; '''create'''.  The table below shows all materials required to create a dyed hat, including the initial water.&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! WIDTH=90 HEIGHT=17  | Colour&lt;br /&gt;
! WIDTH=90  | [[Water]] 1.5kg&lt;br /&gt;
! WIDTH=90  | [[Cochineal]]&lt;br /&gt;
! WIDTH=90  | [[Copper lump]]&lt;br /&gt;
! WIDTH=90  | [[Iron lump]]&lt;br /&gt;
! WIDTH=90  | [[Tannin]]&lt;br /&gt;
! WIDTH=90  | [[Woad]]&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Blue&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Brown&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Dark&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Green&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
| ALIGN=CENTER   | 1&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|- &lt;br /&gt;
| HEIGHT=17  | Red&lt;br /&gt;
| ALIGN=CENTER   | 3&lt;br /&gt;
| ALIGN=CENTER   | 2&lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|  | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hats replace [[armour]] pieces to the head and do not provide any protection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=92689</id>
		<title>Basinet helm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basinet_helm&amp;diff=92689"/>
		<updated>2015-06-17T22:41:09Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] /  [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Plate armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Basinet helm&lt;br /&gt;
|image=Wurmpedia Basinet Helm.jpg&lt;br /&gt;
|active=[[glowing]] [[lump]] (1.78 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.70 kg)&lt;br /&gt;
|skill=plate armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A shining basinet helm with a lift up visor.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Activate glowing lump (1.70kg), right-click large anvil then open submenu &amp;quot;Create &amp;gt; [[Armour]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''basinet helm''' protects the head and eyes. The only other craftable headpiece that protects the eyes is the [[Great Helm]].&lt;br /&gt;
*Does not protect from face burns.&lt;br /&gt;
* Great helms can be created from various metals such as, [[steel lump|steel]], [[glimmersteel]], [[adamantine lump|adamantine]] or [[seryll lump|seryll]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Open helm]]&lt;br /&gt;
*[[Summer hat]]&lt;br /&gt;
*[[Great Helm]]&lt;br /&gt;
*[[:Category:Steel products|List of steel products]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Plate armour]]&lt;br /&gt;
[[Category:Adamantine products]]&lt;br /&gt;
[[Category:Glimmersteel products]]&lt;br /&gt;
[[Category:Seryll products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_coif&amp;diff=92688</id>
		<title>Chain coif</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_coif&amp;diff=92688"/>
		<updated>2015-06-17T22:41:01Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[armour chains]] (0.44 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=Chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heavy chain coif, worn on the head.''&lt;br /&gt;
&lt;br /&gt;
[[:Category:Chain armour|Chain armour]] for your [[Item:head|head]], so you will not get [[wound|injured]] there as often or as severely. It does not protect the [[Item:face|face]]. Chain armour generally provides a [[Armour|middle ground base defense]] with moderate penalties to [[road|walking]] and [[attack]] speed.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Chain armor offers a defense bonus vs. stabbing damage, while the equipment itself receives extra damage from stabbing. &lt;br /&gt;
* The [[quality]] of the large anvil affects your creation chance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Drake_hide_cap&amp;diff=92687</id>
		<title>Drake hide cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Drake_hide_cap&amp;diff=92687"/>
		<updated>2015-06-17T22:40:20Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[drake hide]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
''A drake hide cap with ear flaps and a strap''.&lt;br /&gt;
&lt;br /&gt;
[[Armour]] for your [[Item:head|head]], so you won't get [[wound|injured]] there as severely when [[Combat rating|being hit]] in [[combat]] or otherwise. [[Drake hide]] is the best leatherworking based armour existing in [[Wurm]], and its protection properties are equal to that of [[plate armour]] while being extremely lightweight.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A drake hide cap will not protect the [[Item:face|face]] and eyes, thus is sometimes replaced by a [[steel great helm]].&lt;br /&gt;
* A higher [[quality]] needle will increase your chance of success for creating.&lt;br /&gt;
* [[Failure]] when creating will cause the drake hide to lose some quality.&lt;br /&gt;
* On servers in the [[Freedom]] cluster, it can be improved with regular [[leather]].&lt;br /&gt;
* On servers in the [[Epic]] cluster, it can not be improved with regular leather.&lt;br /&gt;
* The item will have the same colour properties as the drake hide it's created from.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Fighting#Armour_types|Armour types]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Drake hide armour]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soft_cap&amp;diff=92686</id>
		<title>Soft cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soft_cap&amp;diff=92686"/>
		<updated>2015-06-17T22:40:10Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Soft_Hat.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A fine soft cap that has a strange shimmer.''&lt;br /&gt;
&lt;br /&gt;
A wearable red cotton cap that comes at 99 [[quality]].&lt;br /&gt;
== Usage ==&lt;br /&gt;
The soft cap can be [[equip|worn]] in place of other hats or armour in the head slot.&lt;br /&gt;
== History ==&lt;br /&gt;
Soft caps were given to [[premium]] players as a Christmas gift in 2012.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_cap&amp;diff=92685</id>
		<title>Studded leather cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_cap&amp;diff=92685"/>
		<updated>2015-06-17T22:39:47Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[rivets]] (0.10 kg)&lt;br /&gt;
|passive=[[leather cap]] &lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A leather cap strengthened with metal studs.''&lt;br /&gt;
&lt;br /&gt;
[[Armour]] for your [[Item:Head|head]], so you won't get [[wound|injured]] there as severely when being [[Combat rating|hit]] in [[combat]] or otherwise. Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between [[speed|walking]] and [[attack]] speed, and reasonable defence.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Does not protect the [[Item:Face|face]].&lt;br /&gt;
* [[Failure]] during creation damages the cap and consumes 0.04 kg of rivets.&lt;br /&gt;
* Higher rivet [[quality]] will increase your chance of success when creating.&lt;br /&gt;
* The [[metal|material type]] of the rivets currently has no effect on the armour itself.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Cloth armour]]&lt;br /&gt;
* [[Leather armour]]&lt;br /&gt;
* [[Chain armour]]&lt;br /&gt;
* [[Plate armour]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded leather armour]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_cap&amp;diff=92684</id>
		<title>Leather cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_cap&amp;diff=92684"/>
		<updated>2015-06-17T22:39:15Z</updated>

		<summary type="html">&lt;p&gt;Jberg: hats!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Leather cap.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.33 kg)&lt;br /&gt;
|group=Armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
*[[Leather pieces]] (0.03 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A leather cap with ear flaps and a strap''. &lt;br /&gt;
&lt;br /&gt;
[[Armour]] for your [[Item:head|head]], so you won't get [[wound|injured]] there as severely when [[Combat rating|being hit]] in [[combat]] or otherwise. Leather armour generally provides a low amount of base defence. However it also has the smallest penalties to [[walking]] and [[attack]] speed.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A higher [[quality]] needle increases your success chance for creating.&lt;br /&gt;
* [[Failure]] when creating causes the leather to use some quality.&lt;br /&gt;
* Offers a defence bonus against bashing damage.&lt;br /&gt;
* Suffers higher damage from cutting damage.&lt;br /&gt;
* The leather cap does not protect your [[Item:face|face]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armour]]&lt;br /&gt;
* [[Fighting#Armour types|Armour types]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Leather armour]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Squire_wool_cap&amp;diff=92683</id>
		<title>Squire wool cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Squire_wool_cap&amp;diff=92683"/>
		<updated>2015-06-17T22:38:24Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=squire_cap.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=* [[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A more robust wool cap commonly used by squires.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hats replace [[armour]] pieces to the head and do not provide any protection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Peasant_wool_cap&amp;diff=92682</id>
		<title>Peasant wool cap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Peasant_wool_cap&amp;diff=92682"/>
		<updated>2015-06-17T22:37:57Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=peasant_cap.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=* [[square piece of wool cloth]] (0.30kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A shabby wool cap.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hats replace [[armour]] pieces to the head and do not provide any protection.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blue_cloth_hood&amp;diff=92681</id>
		<title>Blue cloth hood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blue_cloth_hood&amp;diff=92681"/>
		<updated>2015-06-17T22:37:37Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Cloth Cloth Hood.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (0.30 kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A hood to shelter you from poor weather, glaring sun and glaring eyes.''&lt;br /&gt;
&lt;br /&gt;
== About Cloth Armour ==&lt;br /&gt;
Cloth armour is the weakest armour in the game. It is weak against every type of attack.&lt;br /&gt;
&lt;br /&gt;
Cloth armour may be advisable though to players who travel often as it will not reduce speed too much but will provide some armour against attacks and so may help you survive if attacked on your travels than when wearing nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cloth armour]]&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather_adventurer_hat&amp;diff=92680</id>
		<title>Leather adventurer hat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather_adventurer_hat&amp;diff=92680"/>
		<updated>2015-06-17T22:36:11Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leather working]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Leather_adventurer_hat.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.40 kg)&lt;br /&gt;
|group=Clothes&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.40 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The leather hat to wear for all of your adventures.''&lt;br /&gt;
&lt;br /&gt;
A hat worn on the head, made of leather and improvable like leather.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hats&amp;diff=92679</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hats&amp;diff=92679"/>
		<updated>2015-06-17T22:35:42Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want a list of hats, please check out [[:Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brown_bear_helm&amp;diff=92678</id>
		<title>Brown bear helm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brown_bear_helm&amp;diff=92678"/>
		<updated>2015-06-17T22:33:47Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Hats|Hats]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Brown bear helm&lt;br /&gt;
|image=brownbearhelm.jpg&lt;br /&gt;
|active=[[Brown bear rug]]&lt;br /&gt;
|passive=[[Square piece of wool cloth]]&lt;br /&gt;
|group=armour&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A gorgeous head gear made from a mighty brown bear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hats&amp;diff=92677</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hats&amp;diff=92677"/>
		<updated>2015-06-17T22:33:02Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want a list of hats, please check out [[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Hats&amp;diff=92676</id>
		<title>Category:Hats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Hats&amp;diff=92676"/>
		<updated>2015-06-17T22:32:22Z</updated>

		<summary type="html">&lt;p&gt;Jberg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HATS!! WE NEED HATS!!&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Hats&amp;diff=92675</id>
		<title>Category:Hats</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Hats&amp;diff=92675"/>
		<updated>2015-06-17T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Jberg: Created page with &amp;quot;HATS!! WE NEED HATS!!  Category:Hats&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HATS!! WE NEED HATS!!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hats]]&lt;/div&gt;</summary>
		<author><name>Jberg</name></author>
		
	</entry>
</feed>