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	<updated>2026-06-04T09:34:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=123362</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=123362"/>
		<updated>2022-07-01T07:48:05Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to lay pavement over dirt to create [[road]]s, floors in your [[House (general)|house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
==Items required==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=200 |Pavement Type !! width=200|Material Used !! width=200|Image !! width=100|Max Flat Speed&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobblestone]] || [[Stone brick]] || [[Image:Cobblestone.png|200px|link=Cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gravel]] || [[Stone shards]] || [[Image:Gravel3.png|200px|link=Gravel]] || 13.34 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble bricks (pavement)]] || [[Marble brick]] || [[Image:Marble_bricks.png|200px|link=Marble_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble slabs]] || [[Marble slab]] || [[Image:Marble_Slabs.png|200px|link=Marble_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery bricks]] || [[Pottery brick]] || [[Image:Pottery_bricks.png|200px|link=Pottery_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rough cobblestone]] || [[Colossus brick]] || [[Image:Rough_cobblestone.png|200px|link=Rough_cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Round cobblestone]] || [[Rounded stone]] || [[Image:Round_cobblestone.png|200px|link=Round_cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone bricks]] || [[Sandstone brick]] || [[Image:Sandstone_bricks.png|200px|link=Sandstone_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone slabs]] || [[Sandstone slab]] || [[Image:Sandstone_slabs.jpg|200px|link=Sandstone_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate bricks]] || [[Slate brick]] || [[Image:Slate_bricks.png|200px|link=Slate_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate slabs]] || [[Slate slab]] || [[Image:Slate_slabs.png|200px|link=Slate_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone slabs]] || [[Slab]] || [[Image:Stone slabs.png|200px|link=Stone_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wooden planks]] || [[Floor boards]] || [[Image:Floor_board.png|200px|link=Floor_board]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wooden planks]] (+Tar) || [[Floor boards]] || [[Image:Floor_board_tarred.png|200px|link=Floor_board]] || 17.3 km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Packing dirt is the first paving action required to add any type of pavement. Paving is then added to this [[packed dirt]], except for floor boards, which may be laid on [[dirt]] or [[marsh]].  Activate the item you want to pave with, then right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
''Note'': You can also right-click a paved tile and select ''Re-pave'' &amp;gt; ''Tile'' or ''Nearest corner''&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving items give a faster completion timer.&lt;br /&gt;
&lt;br /&gt;
===Removing paving===&lt;br /&gt;
* Paved tiles may be cultivated back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'. &lt;br /&gt;
* [[Body strength]] of 20 and a [[digging]] skill of 10 is required for destroying pavement. &lt;br /&gt;
**If you still can not destroy the pavement an injury may be causing the message saying &amp;quot;You need to be stronger to destroy pavement.&amp;quot; &lt;br /&gt;
* Stone slabs can only be removed or terraformed by a player with 21 Body strength. &lt;br /&gt;
* Destroying pavement gives digging skill and the length of time it takes to remove the pavement is also based on this digging. &lt;br /&gt;
* Removing paving from tiles inside tunnels requires a crowbar.&lt;br /&gt;
&lt;br /&gt;
===Diagonal paving===&lt;br /&gt;
* Selecting &amp;quot;Pave nearest corner&amp;quot; will pave half of the tile diagonally depending on the paving type being laid and where the player is standing.&lt;br /&gt;
&lt;br /&gt;
* The entire tile will be considered paved for the purpose of things like walking speed, but the unpaved corners will take on the graphical appearance of the tiles next to them.&lt;br /&gt;
&lt;br /&gt;
===Subterranean paving===&lt;br /&gt;
Paving underground(in mines) can be done by first reinforcing the mine floor. To reinforce, activate a [[support beam]], right-click the floor tile, and choose '''Reinforce'''. After the tile is reinforced, apply 1 mortar to the reinforcement by activating the mortar, right-clicking the tile, and choosing '''Prepare'''. Once the tile is prepared, you're able to perform normal above-ground paving methods (all above options are available underground as well).&lt;br /&gt;
*To remove paving on mine floors use a [[crowbar]] to remove the pavement and then a [[pickaxe]] to remove the reinforcement.&lt;br /&gt;
*To remove prepared floor use a [[chisel]] to remove the mortar.&lt;br /&gt;
&lt;br /&gt;
It should be noted that paving diagonally is not possible underground.&lt;br /&gt;
&lt;br /&gt;
===Bridge paving===&lt;br /&gt;
* Paving the surface of a completed bridge can be done similarly to subterranean paving. &lt;br /&gt;
** After the bridge is completed, you must apply mortar to the bridge's surface. &lt;br /&gt;
** After the roadway is prepared, you can then apply the paving type of your choosing.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|- &lt;br /&gt;
|  0 || [[Wooden plank floor]] (0 paving required, but 5 [[carpentry]] skill required)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]], [[Sandstone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floors at a given level/altitude. The paving skill required in these cases is the same as listed on the table for [[Multi-story housing]].&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Road Engineer at 70 skill&lt;br /&gt;
* Road Warrior at 90 skill&lt;br /&gt;
* World Connector at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* It is possible to pave underwater.&lt;br /&gt;
* Paving can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tar&amp;diff=84548</id>
		<title>Tar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tar&amp;diff=84548"/>
		<updated>2014-02-26T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=tar_blob.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.0 kg)&lt;br /&gt;
|creation=dig&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Black, greasy, sticky tar.''&lt;br /&gt;
&lt;br /&gt;
'''Tar''' is created from [[charcoal pile]]s, can be [[dug]] from [[Tar tile|tar pit]]s or butchered from [[Spawn of Uttacha]].&lt;br /&gt;
&lt;br /&gt;
[[Tar tile]]s can be raised by dropping [[dirt]] or [[sand]]. They can be lowered with the [[level]] command if all corners are higher or level to an adjacent flat tile and your [[digging]] skill is at least 70.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Fuel]] for [[lantern]]s, [[lamp]]s, and [[carved pumpkin]]s&lt;br /&gt;
(You can use tar to fuel [[forge]]s, [[stone oven]]s, or [[campfire]]s too.)&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
* [[Boats]]&lt;br /&gt;
* [[Floor board]]s preservative (via the &amp;quot;Tar&amp;quot; action)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tar&amp;diff=84547</id>
		<title>Tar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tar&amp;diff=84547"/>
		<updated>2014-02-26T19:18:06Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=tar_blob.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.0 kg)&lt;br /&gt;
|creation=dig&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Black, greasy, sticky tar.''&lt;br /&gt;
&lt;br /&gt;
'''Tar''' is created from [[charcoal pile]]s, can be [[dug]] from [[Tar tile|tar pit]]s or butchered from [[Spawn of Uttacha]].&lt;br /&gt;
&lt;br /&gt;
[[Tar tile]]s can be raised by dropping [[dirt]] or [[sand]]. They can be lowered with the [[level]] command if all corners are higher or level to an adjacent flat tile and your [[digging]] skill is at least 70.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* [[Fuel]] for [[lantern]]s, [[lamp]]s, and [[carved pumpkin]]s&lt;br /&gt;
(You can use tar to fuel [[forge]]s [[stone oven]]s, or [[campfire]]s too.)&lt;br /&gt;
* [[Torch]]&lt;br /&gt;
* [[Boats]]&lt;br /&gt;
* [[Floor board]]s preservative (via the &amp;quot;Tar&amp;quot; action)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Death&amp;diff=81111</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Death&amp;diff=81111"/>
		<updated>2013-08-30T05:44:24Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Death penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Basic Knowledge]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
''You are dead.''&lt;br /&gt;
&lt;br /&gt;
You die when your health reaches 0%, or in other words when the sum of all your wounds reaches 100. It is not possible to die (or get hurt) from hunger or thirst, but they do decrease your survivability.&lt;br /&gt;
&lt;br /&gt;
When you die, you leave all your items and equipment on your corpse, except for those that are [[Non-drop]]. This includes the [[Beginners Tools]] you get when you first start, [[deed]]s, [[writ]]s, [[contract]]s, any items you may have in a [[bag of keeping]] (BoK) or [[master bag of keeping]] (MBoK) and more. &lt;br /&gt;
&lt;br /&gt;
== Your corpse ==&lt;br /&gt;
&lt;br /&gt;
Normally, your corpse can only be looted by yourself, your friends, fellow citizens, or allies, or (on Epic) people of an enemy kingdom. You can use the [[chat command]] '''/release corpse''' (with a space) to allow anyone from your kingdom to loot your corpse. If the corpse does not seem lootable after using the command, typing it a second time seems to actually release it.&lt;br /&gt;
&lt;br /&gt;
Generally, your corpse will last around a real-life week.  After that, it will decay and the items that were on it will be a pile of items on the ground where you died, and no longer protected.   If your corpse is on a deed tile that does not allow picking up of items, it is possible that others may not be able to loot your corpse, even if you do release it.  However, you always have the right to loot your own corpse.&lt;br /&gt;
&lt;br /&gt;
==Death penalty==&lt;br /&gt;
&lt;br /&gt;
''You are halted on the way to the netherworld by a dark spirit, demanding knowledge.''&lt;br /&gt;
''The spirit touches you and you feel drained.''&lt;br /&gt;
&lt;br /&gt;
The main death penalty is skill loss, covered below. In addition you also lose 15% food and water.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''5 random''' skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.&lt;br /&gt;
&lt;br /&gt;
If you die with a bad reputation (lower than 0), you will more skill ''amount unknown''. In a 2 year old village, the skill loss is 0.6 from 5 random skills.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''. However getting killed by Son of Nogumps seem to yield this effect as well.&lt;br /&gt;
&lt;br /&gt;
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
&lt;br /&gt;
''You are cast back into the light.''&lt;br /&gt;
&lt;br /&gt;
While dead, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a settlement, you will be able to spawn on or outside that settlement. If that settlement has any allies you will be able to spawn there also if you die within 50 tiles of their center. If the server you died on has a [[white light]] and [[black light]], you are also able to spawn at the light belonging to your kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=81110</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=81110"/>
		<updated>2013-08-30T05:43:36Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Fighting sub-skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
{{:Wounds}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The height of the main fighting skill helps determine your [[Combat rating]], henceforth CR. Skill is generally only gained on the death of an opponent.&lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|&amp;lt;font color=green&amp;gt;Greenish&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;raging&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;angry&amp;lt;/font&amp;gt;, and CHAMPION]] creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fighting skill gain against creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armor); skill is gained when a kick or hit message is received.&lt;br /&gt;
::* [[Aggressive fighting]] - Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.&lt;br /&gt;
::* [[Defensive fighting]] - Reduced offense, but increased defense. Moving CR penalties are reduced. Parry and dodge rate is increased.&lt;br /&gt;
::* [[Normal Fighting]] - Defenses and offenses are weapons' defaults, scaled with skills and body stats.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield-bashing does some damage to the opponent. This results in a [[Stuns|stun]]. Beware that this might take the attention of the enemy to the person doing the shield bashing.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Weapon skill affects the following:&lt;br /&gt;
:* Damage dealt&lt;br /&gt;
:* Swing timer&lt;br /&gt;
:* Stance availability and/or chance&lt;br /&gt;
:* Chance to parry&lt;br /&gt;
:* [[Special move|Special moves]] available&lt;br /&gt;
&lt;br /&gt;
Swing timer is decreased by 1% for every 10 skill levels. Weapon [[QL]] also affects everything listed except swing timer and chance to parry.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weapon skill with [[axes]] and [[swords]] ([[longsword]] and [[huge sword]], respectively) is to cut trees down with [[woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[body]] and woodcutting skill gain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in combat, the player has the option to shift the focus of his blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[Mind logic]]. Aiming for the feet or legs may also slow your opponent, etc.&lt;br /&gt;
&lt;br /&gt;
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.&lt;br /&gt;
&lt;br /&gt;
In addition to changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to become available to the player - usually around 48-50 weapon skill.&lt;br /&gt;
&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys - see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina. &lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
Also see: [[Special moves]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
:* Primary weapon should be equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes rarely parry, but deal the highest amount of base damage.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal maul damage. Mauls have a medium parry rate and do medium-high damage.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armor type has a distinct advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from non-unique components, at the largest expense of mobility. Plate armour has a high damage reduction factor equal to that of [[:Category:Drake hide armour|drake hide armour]].&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armor. Chain armour is commonly used. Chain reduces a fair bit of damage.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour.  Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. Studded leather is very popular, as its mix of moderate mitigation and good mobility make it perfect for archers and light fighters in [[PvP]].&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers minimal protection with high mobility. Cloth armour has the highest evasion rate of any armor type and can be used as an emergency bandage to great effect in dire situations.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is similar to plate. Drake hide armor has a small penalty to walking speed and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a red dragon, this [[plate armour smithing]] based armour suffers only a very small movement penalty. However, this armour damages faster than any other in combat.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]] - Greatest base percentage to block.&lt;br /&gt;
:* [[Small shield]] - Lower base percentage to block, but much lighter.&lt;br /&gt;
:* [[Medium shield]] - Middle ground between large and small.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be equipped on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain. &lt;br /&gt;
:* [[Mind speed]] - The effects of this skill in combat are not well documented. Supposedly affects the chance to land a special move or perhaps change stance.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], and [[milling]]. However, on freedom it is raised by [[woodcutting]], [[Milling]], [[digging]], and [[mining]].&lt;br /&gt;
:* [[Body]] - Hitpoints/damage reduction (which is possibly also [[User:Urman/Wound_studies|affected by other stats]]).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is reduced by using [[defensive fighting]]. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.&lt;br /&gt;
:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Throw]]ing&lt;br /&gt;
&lt;br /&gt;
== Damage messages and Strength of attacks==&lt;br /&gt;
When you encounter an opponent, be it a Venerable Greenish Scorpion or just a young starving dog, a successful strike will give you the following message:&lt;br /&gt;
&lt;br /&gt;
You '''&amp;lt;Type of Damage&amp;gt;''' adolescent starving wolf '''&amp;lt;Strength of your Blow&amp;gt;''' and '''&amp;lt;Result&amp;gt;''' it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Strength of your Blow''''' is how hard the hit itself is. &lt;br /&gt;
The scale is:&lt;br /&gt;
&lt;br /&gt;
1. Very Lightly&lt;br /&gt;
&lt;br /&gt;
2. Lightly&lt;br /&gt;
&lt;br /&gt;
3. Pretty Hard&lt;br /&gt;
&lt;br /&gt;
4. Hard&lt;br /&gt;
&lt;br /&gt;
5. Very Hard&lt;br /&gt;
&lt;br /&gt;
6. Extremely Hard&lt;br /&gt;
&lt;br /&gt;
7. Deadly Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Result''''' is the severity of the resulting wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Guide]]&lt;br /&gt;
*Mongolian [[Hunting guide]]&lt;br /&gt;
*[[PvP (Combat)]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
* Knight at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=81027</id>
		<title>Client Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=81027"/>
		<updated>2013-08-23T02:03:29Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Graphics tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmClient-Settings.png|frameless|border|right|150x177px]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains the configuration options available in the Wurm client launcher. &lt;br /&gt;
&lt;br /&gt;
Click on the ''Settings'' button on the Wurm client launcher to display the configuration options screens.&lt;br /&gt;
&lt;br /&gt;
Read [http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ this Forum thread] for low settings that still look nice&lt;br /&gt;
&lt;br /&gt;
==Game tab==&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmClient-Options-Game-Tab.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
;Display Mode&lt;br /&gt;
:There are four options available:&lt;br /&gt;
*Windowed&lt;br /&gt;
**''Fixed resolution window.  Can be resized in-game using the resize [[console|console command]].''&lt;br /&gt;
*Windowed Resizable&lt;br /&gt;
**''Resizable window (drag borders) that can be maximised.''&lt;br /&gt;
*Windowed Fullscreen&lt;br /&gt;
**''A full screen window with no borders. Uses the current screen resolution.''&lt;br /&gt;
*Fullscreen&lt;br /&gt;
**''Displays full screen and allows to change the screen resolution.''&lt;br /&gt;
&lt;br /&gt;
;Resolution&lt;br /&gt;
:Choose from the resolutions that are supported by your graphics card or mark the Custom check-box and enter a resolution. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settings.&lt;br /&gt;
&lt;br /&gt;
;Refresh Rate&lt;br /&gt;
:Choose a screen refresh rate if available.&lt;br /&gt;
&lt;br /&gt;
;GUI window opacity&lt;br /&gt;
: The opacity of the interface windows. This can make screens like the inventory see-through, completely solid, or something in between.  &lt;br /&gt;
&lt;br /&gt;
;Outline hovered objects&lt;br /&gt;
:Make the outline of objects under the cursor &amp;lt;font color=#4e5095&amp;gt;highlighted&amp;lt;/font&amp;gt;. This can have a huge impact on framerate (since it has to go from '''thick''' to thin for some reason, instead of staying the same thickness--very thin) but depends on the system--have it on so you can see what is actually under the cursor. Recommended setting is ON.&lt;br /&gt;
&lt;br /&gt;
;Censor bad language&lt;br /&gt;
:Will censor bad language in a chat message.&lt;br /&gt;
&lt;br /&gt;
;Invert mouse&lt;br /&gt;
:Inverts the mouse's Y-Axis for looking up and down.&lt;br /&gt;
&lt;br /&gt;
;Prefetch inventory contents&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
'''Note''': The following actions can be bound to keys in the [[console]] and are used to tidy up the context menu. You can examine objects in the world by double-clicking them, too.&lt;br /&gt;
&lt;br /&gt;
;Don't display ''Examine'' in menus&lt;br /&gt;
:Removes the ''[[Examine]]'' item from the [[context menu]] (right-click).&lt;br /&gt;
&lt;br /&gt;
;Don't display ''No target'' in menus&lt;br /&gt;
:Removes the ''No [[target]]'' item from the context menu&lt;br /&gt;
&lt;br /&gt;
;Don't display ''Spam mode'' in menus&lt;br /&gt;
:Removes the ''[[Spam mode]]'' item from the context menu&lt;br /&gt;
&lt;br /&gt;
;Display ''Stop'' in menus&lt;br /&gt;
:Removes the ''Stop'' item from the context menu. If you have ''Stop'' 2 times in the context menu, enable this to display it only once. (bug)&lt;br /&gt;
&lt;br /&gt;
;Outline hovered item in lists&lt;br /&gt;
:Draws white bars above and below inventory items if the mouse is hovering over them.&lt;br /&gt;
&lt;br /&gt;
;Move local player list to event tab&lt;br /&gt;
:Self-explanatory, the list of players in local is normally found on the Local chat tab, this option moves it to the Event tab so you can still see local players when using the other chat tabs.&lt;br /&gt;
&lt;br /&gt;
;Show material after item name in item lists&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Enable shift-drag in GUI&lt;br /&gt;
:Holding down shift whilst dragging piles brings up a selection box allowing you to specify how many items to move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text tab==&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmClient-Options-Fonts-Tab.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
;Default Font Size&lt;br /&gt;
:Changes the default font size used in most of the client.&lt;br /&gt;
&lt;br /&gt;
;Header Font Size&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;HugeHeader Font Size&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
'''Note:'''  If the logging options are enabled (default:  on) then they can be found in the ''Wurm Online/&amp;lt;player&amp;gt;/logs/'' subdirectory.&lt;br /&gt;
&lt;br /&gt;
;Event message logging&lt;br /&gt;
:Logs all messages from the event tab.&lt;br /&gt;
&lt;br /&gt;
;IRC message logging&lt;br /&gt;
:Logs all messages from the [[Setting up IRC in the client|ingame IRC client]].&lt;br /&gt;
&lt;br /&gt;
;Other message logging&lt;br /&gt;
:Logs all other messages such as local chat, kingdom chat and private messages.&lt;br /&gt;
&lt;br /&gt;
;Timestamp messages&lt;br /&gt;
:Adds a time stamp in front of all messages including chat, events, and the combat log for example. It helps to keep track of when someone said something in the chat window or an event occurred. No effect on performance.&lt;br /&gt;
&lt;br /&gt;
;Log obscure error messages&lt;br /&gt;
:Enabling this will log various trivial error messages to the console. No reason to enable unless you plan to monitor your console logs and report them to a developer.&lt;br /&gt;
&lt;br /&gt;
;Save skills on exit&lt;br /&gt;
:When activated, dumps all your skill-values to a text file in the ''Wurm Online/&amp;lt;player&amp;gt;/dumps/'' subdirectory.&lt;br /&gt;
&lt;br /&gt;
;Send client data?&lt;br /&gt;
:Sends anonymized game settings and general system info to the Wurm Online servers to provide the [[Dev|developers]] with important information to aid development.&lt;br /&gt;
&lt;br /&gt;
;Skillgain tab updates&lt;br /&gt;
:Choose how often and whether you wish to receive skill updates in the Skills tab.  Choice offers Never and increasing decimals of detail up to every single increase.&lt;br /&gt;
&lt;br /&gt;
;Hide alignment updates&lt;br /&gt;
:Prevents alignment gains being reported in the Skills tab.&lt;br /&gt;
&lt;br /&gt;
;Hide favor updates&lt;br /&gt;
:Prevents favor gains being reported in the Skills tab.&lt;br /&gt;
&lt;br /&gt;
;IRC tab color notifications&lt;br /&gt;
:Choose what kinds of messages highlight the IRC tabs.&lt;br /&gt;
&lt;br /&gt;
;Windows Only:  Keyboard Layout&lt;br /&gt;
:Choose between Default, Cyrillic and Greek keyboard layouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sound tab==&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmClient-Options-Sound-Tab.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
;Sound engine&lt;br /&gt;
:Choose from none (silent), software or hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference.&lt;br /&gt;
&lt;br /&gt;
;[[Sound settings|OpenAL Volume]]&lt;br /&gt;
:Modifies the volume sounds will be played at.&lt;br /&gt;
&lt;br /&gt;
;Cache decoded sounds&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Activate Doppler effect&lt;br /&gt;
:Enables Wurm Online to make use of the [[Wikipedia:Doppler_effect|Doppler effect]].&lt;br /&gt;
&lt;br /&gt;
;Use ambient sound&lt;br /&gt;
:Plays ambient sounds specific to the current area and time of the day around your avatar (Twittering birds, howling wolves, etc).&lt;br /&gt;
&lt;br /&gt;
;Use background buzz sound&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Buzz level (2 = normal)&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Play combat sounds&lt;br /&gt;
:Plays fighting sounds during combat.&lt;br /&gt;
&lt;br /&gt;
;Play door sounds&lt;br /&gt;
:Plays sounds when doors open and close.&lt;br /&gt;
&lt;br /&gt;
;Play emotes&lt;br /&gt;
:Plays sounds when emotes are used.&lt;br /&gt;
&lt;br /&gt;
;Play footsteps&lt;br /&gt;
:Choose to play footsteps of yourself and others.&lt;br /&gt;
&lt;br /&gt;
;Footsteps level (10 = normal)&lt;br /&gt;
:Adjusts the volume of the footsteps.&lt;br /&gt;
&lt;br /&gt;
;Play music scores&lt;br /&gt;
:Choose to have the client play music on startup and occasionally throughout the game.&lt;br /&gt;
&lt;br /&gt;
;Play weather sounds&lt;br /&gt;
:Plays sounds specific for the current weather around your avatar.&lt;br /&gt;
&lt;br /&gt;
;Play work sounds&lt;br /&gt;
:Plays works related sounds such as hammering and sawing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphics tab==&lt;br /&gt;
[[Image:WurmClient-Options-Graphics-Tab.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Note that setting all the graphics settings on the extreme settings is not recommended. It will result in poor frame rate on even the fastest systems. &lt;br /&gt;
&lt;br /&gt;
;Terrain resolution&lt;br /&gt;
:Choose from low, medium, or high. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Terrain-low.png|Low]] | [[:Image:Terrain-med.png|Medium]] | [[:Image:Terrain-high.png|High]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Water reflections ([[Wikipedia:pixel shader|pixel shader]] effect)&lt;br /&gt;
:Choose from &amp;quot;None&amp;quot;, &amp;quot;Sky only&amp;quot;, &amp;quot;Sky and terrain&amp;quot;, &amp;quot;Sky, terrain, and trees&amp;quot;, &amp;quot;Almost everything&amp;quot;. Have set to '''none''' unless you have a semi-old card (FX5600 or better at least) and a good CPU (AMD Athlon 2000+, 2GHz P4). It has a great effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Reflection-none.png|None]] | [[:Image:Reflection-sky.png|Sky only]] | [[:Image:Reflection-terrain.png|Sky and Terrain]] | [[:Image:Reflection-trees.png|Sky, terrain and trees]] | [[:Image:Reflection-full.png|Almost everything]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Tile decorations&lt;br /&gt;
:Choose from extremely sparse, sparse, normal, dense, or extreme. Have this set to extremely sparse for a performance boost. Using higher settings makes the game much prettier, but you also have a harder time finding anything on the ground, unless it is on/in dirt, road, water, rock or sand. Large performance drop if used. Using the extreme setting is not recommended, it will effect performance greatly. &lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Decoration-extsparse.png|Extremely sparse]] | [[:Image:Decoration-sparse.png|Sparse]] | [[:Image:Decoration-normal.png|Normal]] | [[:Image:Decoration-dense.png|Dense]] | [[:Image:Decoration-extreme.png|Extremely dense]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;TreePosition render distance&lt;br /&gt;
:Choose from very short, short, normal, far, or extreme. The amount of trees you can see. Have set to very short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly. &lt;br /&gt;
&lt;br /&gt;
;StructureData render distance&lt;br /&gt;
:Choose from very short, short, normal, far, or extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to extreme if you want to see towns from quite a distance away. ''The maximum setting of this option is the setting of tree render distance''&lt;br /&gt;
&lt;br /&gt;
;Item/creature render distance&lt;br /&gt;
:Choose from very short, short, normal, far, or extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. ''The maximum setting of this option is the setting of structure render distance''&lt;br /&gt;
&lt;br /&gt;
;Avatar's animations&lt;br /&gt;
:Choose from all, walking only or none.&lt;br /&gt;
&lt;br /&gt;
;Sky detail&lt;br /&gt;
:Choose from low, normal, high. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.&lt;br /&gt;
&lt;br /&gt;
;Cave detail&lt;br /&gt;
:Choose from very low, low, normal, high. Set to normal, the difference in performance from low to normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much. If you find your cave looks to ''spiky'', set it to very low for flat walls. This is useful when looking for dropped items that get lost within those &amp;quot;spikes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Shadows ([[Wikipedia:pixel shader|pixel shader]] effect)&lt;br /&gt;
:Recommended setting: None. Setting this to the highest setting will cause the client to render everything twice, reducing performance greatly. &lt;br /&gt;
&lt;br /&gt;
;Render cloud shadows ([[Wikipedia:pixel shader|pixel shader]] effect)&lt;br /&gt;
:Turn this off for a noticeable performance increase. &lt;br /&gt;
&lt;br /&gt;
;Render distant terrain&lt;br /&gt;
:Have ON unless it really makes the game unplayable. Great effect on performance, but good for spotting things early (like enemies).&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Distant-ON.png|ON]] | [[:Image:Distant-OFF.png|OFF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Render tile transitions&lt;br /&gt;
:ON is prettier but it isn't essential as it only makes the tile border between tiles blend between the tiles. Turn it OFF to increase performance slightly.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Transitions-ON.png|ON]] | [[:Image:Transitions-OFF.png|OFF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Render bloom (&amp;quot;glow&amp;quot;, [[Wikipedia:Bloom (shader effect)|Bloom (shader effect]])&lt;br /&gt;
:Set to OFF for performance. Makes light objects glow.&lt;br /&gt;
 ''The effects of this option depends greatly on your hardware (some users may experience a heavy performance drop, some close to none)''.&lt;br /&gt;
&lt;br /&gt;
;Render sun glare&lt;br /&gt;
: If you have performance problems while looking at trees, turn this off.&lt;br /&gt;
&lt;br /&gt;
==Advanced graphics tab ==&lt;br /&gt;
[[Image:WurmClient-Options-Advanced-Tab.png|thumb]] &lt;br /&gt;
&lt;br /&gt;
;Maximum texture size (normal textures)&lt;br /&gt;
:Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. If you are having serious [[Wikipedia:FPS|FPS]] issues (1 FPS or less), try choosing 256.&lt;br /&gt;
&lt;br /&gt;
;Maximum texture size (megatextures)&lt;br /&gt;
:Choose from 256, 512, 1024, 2048, 4096, 8196 and No Limit. Do not change unless told to. It is currently only used for the loading screen image, and will reduce itself if needed. &lt;br /&gt;
&lt;br /&gt;
;Reflection quality&lt;br /&gt;
:Choose from Low, Medium, High. Effects the quality of the water reflection. Has no effect if that is turned off. Can use quite some video memory. Turn this down for an FPS boost.&lt;br /&gt;
&lt;br /&gt;
;Terrain/shadow resolution&lt;br /&gt;
:Choose from Low, Medium or High. Can use over 200Mb of Video RAM&lt;br /&gt;
&lt;br /&gt;
;Texture scaling hint, when not using large textures&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Bumpy lighting (looks okay without, can be a lot faster)&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Pretty trees (models near player)&lt;br /&gt;
:Always enable. It's actually a performance boost as well as looking better.&lt;br /&gt;
&lt;br /&gt;
;Pretty weather&lt;br /&gt;
:Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather (mostly fog) look nicer (but more annoying), but weather is really nice anyway so it´s up to you.&lt;br /&gt;
&lt;br /&gt;
;Use compressed textures&lt;br /&gt;
:Use ON or OFF. Increases FPS but sacrifices texture quality&lt;br /&gt;
&lt;br /&gt;
;Use S3TC/DXT when using compressed textures&lt;br /&gt;
:Use ON or OFF. Generally looks better then the standard OpenGL compression. &lt;br /&gt;
&lt;br /&gt;
;Screenshot image file format&lt;br /&gt;
:Choose from higher quality and larger filesize PNG or lower quality and smaller filesize JPG image formats.&lt;br /&gt;
&lt;br /&gt;
;High resolution [[spyglass]]&lt;br /&gt;
:Choose from ON or OFF. Set to OFF if you don't have a spyglass. &lt;br /&gt;
&lt;br /&gt;
;Birds, butterflies, fish and falling leaves&lt;br /&gt;
:Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performance.&lt;br /&gt;
&lt;br /&gt;
;Anisotropic Texture Filtering Level&lt;br /&gt;
:More accurate texture filtering than bilinear but slightly slower.&lt;br /&gt;
&lt;br /&gt;
;Smooth points with anti-aliasing&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Smooth lines with anti-aliasing (Can be very slow)&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Smooth polygons with anti-aliasing&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Model loading threads&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Model Loader Thread Priority&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Enable [[Wikipedia:Page_tearing#V-sync|vsync]] (acts as a cap on frame limiter)&lt;br /&gt;
:Choose to sync your frame-rate to your monitors refresh rate.  This prevents ''tearing'' artefacts but can introduce input lag.  A common split decision in computer games, down to individual preferences.&lt;br /&gt;
&lt;br /&gt;
;Enable frame limiter&lt;br /&gt;
:Choose whether to limit your framerate to anywhere from 30 to 120 FPS, this may help your graphics card running at lower temperature and not working full steam ahead.&lt;br /&gt;
&lt;br /&gt;
;Frame limit (while active)&lt;br /&gt;
:Choose the limit while the game window is active.  (30-120)&lt;br /&gt;
&lt;br /&gt;
;Frame limit (in background)&lt;br /&gt;
:A separate limit while the game window is in the background.  (15-60)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility tab ==&lt;br /&gt;
[[Image:WurmClient-Options-Compatibility-Tab.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Do not change these options unless told to. Exceptions are marked in &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;.'''&lt;br /&gt;
&lt;br /&gt;
;MultiDraw support&lt;br /&gt;
:Used for certain Intel workarounds.&lt;br /&gt;
&lt;br /&gt;
;GLSL shader support&lt;br /&gt;
:Used for certain ATI workarounds. If this option is disabled, reflections will not work.&lt;br /&gt;
&lt;br /&gt;
;VBO support&lt;br /&gt;
:Used for certain Intel workarounds. Disabling will reduce performance greatly.&lt;br /&gt;
&lt;br /&gt;
;FBO support&lt;br /&gt;
:Used for certain ATI workarounds. Disabling will reduce performance, and reflections will not work.&lt;br /&gt;
&lt;br /&gt;
;Pbuffer support&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Automatic mipmaps&lt;br /&gt;
:Disabling will crash the game on startup.&lt;br /&gt;
&lt;br /&gt;
;Non-power-of-two textures&lt;br /&gt;
:Used for certain ATI workarounds. Disabling will reduce performance.&lt;br /&gt;
&lt;br /&gt;
;Occlusion queries&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Disable system clock protection&lt;br /&gt;
:Deprecated. May cause your system clock to go too fast or too slow.&lt;br /&gt;
&lt;br /&gt;
;Disable color picking&lt;br /&gt;
:Deprecated. May cause object outlining and selection to become buggy.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Use direct color picking (if enabled)&amp;lt;/span&amp;gt;&lt;br /&gt;
:Direct color picking requires FBO enabled. May increase performance.&lt;br /&gt;
&lt;br /&gt;
;Use nanoTime timer&lt;br /&gt;
:Used for certain Mac workarounds. May cause erratic time in-game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fast yield (May cause mouse and keyboard lag)&amp;lt;/span&amp;gt;&lt;br /&gt;
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.&lt;br /&gt;
&lt;br /&gt;
;Debug mode (used for finding bugs)&lt;br /&gt;
:Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client. Is automatically enabled in test and unstable clients.&lt;br /&gt;
&lt;br /&gt;
;Release openGL context each frame&lt;br /&gt;
:TODO&lt;br /&gt;
;Release opengl context during sleep too&lt;br /&gt;
:TODO&lt;br /&gt;
&lt;br /&gt;
;Enable [[WikiPedia:Nagle's Algorithm | Nagle's Algorithm]] for combining packets&lt;br /&gt;
:Increases latency and reduces bandwidth used. Recommended setting: disabled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plank&amp;diff=81017</id>
		<title>Plank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plank&amp;diff=81017"/>
		<updated>2013-08-22T02:34:09Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Plank&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A three steps long wooden plank that could be used to build something.''&lt;br /&gt;
&lt;br /&gt;
Used to construct the walls of a house, or a fence. Also used in a great many other wooden structures such as [[Floor board|wooden floors]], barrels and chests.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the saw's [[quality]] affects the success chance.&lt;br /&gt;
* Failing to create a plank has no effect on the log and no weight is lost from the log.&lt;br /&gt;
* Scrap is created only when a plank is successfully made.&lt;br /&gt;
* The maximum QL you can create for the plank is based on the QL of the log being used. i.e. You can not create a plank with better QL than what the log had.&lt;br /&gt;
* Planks cannot be stored in a chest or a barrel.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
[[Shaft]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
* [[Armchair]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Round table]]&lt;br /&gt;
* [[Small square table]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
&lt;br /&gt;
[[Large nails]]&lt;br /&gt;
* [[Bed frame]]&lt;br /&gt;
* [[Small raft]]&lt;br /&gt;
* [[Floor board]]&lt;br /&gt;
&lt;br /&gt;
[[Small nails]]&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Small sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small chest]]&lt;br /&gt;
* [[Small wooden shield]]&lt;br /&gt;
* [[Head board]]&lt;br /&gt;
* [[Foot board]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Plank&amp;diff=81016</id>
		<title>Plank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Plank&amp;diff=81016"/>
		<updated>2013-08-22T02:33:59Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Plank&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[log]] (4.00 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (2.00 kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A three steps long wooden plank that could be used to build something.''&lt;br /&gt;
&lt;br /&gt;
Used to construct the walls of a house, or a fence. Also used in a great many other wooden structures such as [[Floor board|wooden floors]], barrels and chests.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the saw's [[quality]] affects the success chance.&lt;br /&gt;
* Failing to create a plank has no effect on the log and no weight is lost from the log.&lt;br /&gt;
* Scrap is created only when a plank is successfully made.&lt;br /&gt;
* The maximum QL you can create for the plank is based on the QL of the log being used. i.e. You can not create a plank with better QL than what the log had.&lt;br /&gt;
* A plank cannot be stored in a chest or a barrel.&lt;br /&gt;
&lt;br /&gt;
==Can be used for==&lt;br /&gt;
[[Shaft]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
* [[Armchair]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Round table]]&lt;br /&gt;
* [[Small square table]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
&lt;br /&gt;
[[Large nails]]&lt;br /&gt;
* [[Bed frame]]&lt;br /&gt;
* [[Small raft]]&lt;br /&gt;
* [[Floor board]]&lt;br /&gt;
&lt;br /&gt;
[[Small nails]]&lt;br /&gt;
* [[Large sign]]&lt;br /&gt;
* [[Small sign]]&lt;br /&gt;
* [[Shop sign]]&lt;br /&gt;
* [[Floor loom]]&lt;br /&gt;
* [[Pointing sign]]&lt;br /&gt;
* [[Altar]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
* [[Small barrel]]&lt;br /&gt;
* [[Small chest]]&lt;br /&gt;
* [[Small wooden shield]]&lt;br /&gt;
* [[Head board]]&lt;br /&gt;
* [[Foot board]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hull plank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=81011</id>
		<title>Huge bell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_bell&amp;diff=81011"/>
		<updated>2013-08-21T21:57:10Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge bell&lt;br /&gt;
|active=[[Large Bell Resonator]]&lt;br /&gt;
|passive=[[Large Clapper]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Huge bell''' (8.30 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge bell that can be put in a cot to ring when celebrating or at a ceremony.''&lt;br /&gt;
&lt;br /&gt;
The large clapper and the resonator must be glowing hot to make it. The QL of the [[Large Clapper]] influences the chance of making it.&lt;br /&gt;
&lt;br /&gt;
If a QL 44 [[Large Bell Resonator]] and a QL 53 [[Large Clapper]] is used, the result will be an unfinished [[Huge bell]] QL 12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Used with a [[Bell cot]] to make a [[Bell tower]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_anvil&amp;diff=81010</id>
		<title>Small anvil</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_anvil&amp;diff=81010"/>
		<updated>2013-08-21T20:51:15Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Using */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small anvil&lt;br /&gt;
|image=Small anvil.png&lt;br /&gt;
|active=[[mallet]] or [[hammer]]&lt;br /&gt;
|passive=[[iron lump]] (2.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small but heavy metal anvil.''&lt;br /&gt;
&lt;br /&gt;
'''Small anvil''' is used in the creation of many small metal crafts. It requires less [[iron lump|iron]] to make than the [[large anvil]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
The [[quality]] of the hammer or mallet used will affect the chance of success. Failure in creation will result in a reduction of 0.20 kg of the weight of the lump.&lt;br /&gt;
&lt;br /&gt;
== Using ==&lt;br /&gt;
Activate a &amp;quot;[[glowing]] from heat&amp;quot; [[lump]], right-click the small anvil in your inventory, and 'Create &amp;gt;'.  Small anvils cannot be used to create items when dropped unlike the large anvil&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Rare anvils have been seen to produce higher quality output than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Smithing Items ==&lt;br /&gt;
=== Decorations ===&lt;br /&gt;
* [[Ball]] - [[brass lump|brass]], [[copper lump|copper]], [[gold lump|gold]], [[lead lump|lead]], [[silver lump|silver]], [[steel lump|steel]]&lt;br /&gt;
* [[Bracelet]] - gold, silver&lt;br /&gt;
* [[Candelabra]] - gold, silver&lt;br /&gt;
* [[Chain]] - gold, silver&lt;br /&gt;
* [[Large anvil]] - iron&lt;br /&gt;
* [[Ring]] - gold, silver&lt;br /&gt;
* [[Statuette]] - gold, silver&lt;br /&gt;
* [[Statuette of Fo]] - gold, silver&lt;br /&gt;
* [[Statuette of Libila]] - gold, silver&lt;br /&gt;
* [[Statuette of Magranon]] - gold, silver&lt;br /&gt;
* [[Statuette of Vynora]] - gold, silver&lt;br /&gt;
=== Locks ===&lt;br /&gt;
* [[Door lock]] - iron&lt;br /&gt;
* [[Large padlock]] - iron&lt;br /&gt;
* [[Lock picks]] - iron, copper, steel&lt;br /&gt;
* [[Small padlock]] - iron&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[Awl blade]] - iron&lt;br /&gt;
* [[Butchering knife blade]] - iron&lt;br /&gt;
* [[Carving knife blade]] - iron&lt;br /&gt;
* [[Chisel blade]] - iron&lt;br /&gt;
* [[File blade]] - iron&lt;br /&gt;
* [[Fork]] - iron&lt;br /&gt;
* [[Hammer head]] - iron&lt;br /&gt;
* [[Hatchet head]] - iron&lt;br /&gt;
* [[Hooks]] - iron, copper, gold, silver, steel&lt;br /&gt;
* [[Hunting arrow head]] - iron, copper, gold, silver, steel&lt;br /&gt;
* [[Iron fishing hook]] - iron&lt;br /&gt;
* [[Knife (cutlery)|Knife]] - iron&lt;br /&gt;
* [[Leather knife blade]] - iron&lt;br /&gt;
* [[Pickaxe head]] - iron&lt;br /&gt;
* [[Rake blade]] - iron&lt;br /&gt;
* [[Rivets]] - iron, [[bronze lump|bronze]], copper, gold, silver, steel&lt;br /&gt;
* [[Scissor blade]] - iron&lt;br /&gt;
* [[Metal sheet|Sheet]] - gold, silver, steel&lt;br /&gt;
* [[Short sword blade]] - iron&lt;br /&gt;
* [[Small axe head]] - iron&lt;br /&gt;
* [[Spoon]] - iron&lt;br /&gt;
* [[Trowel blade]] - iron&lt;br /&gt;
* [[War arrow head]] - iron, copper, gold, silver, steel&lt;br /&gt;
* [[Wires]] - iron, copper, gold, silver, steel&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Large nails]] - iron&lt;br /&gt;
* [[Needle]] - iron, copper&lt;br /&gt;
* [[Pliers]] - iron&lt;br /&gt;
* [[Saw]] - iron&lt;br /&gt;
* [[Small nails]] - iron&lt;br /&gt;
Skills used: [[blacksmithing]], [[blades smithing]], [[jewelry smithing]], [[locksmithing]], [[weapon heads smithing]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=81009</id>
		<title>Fruit press</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=81009"/>
		<updated>2013-08-21T20:01:28Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fruit press&lt;br /&gt;
|image=Fruit press.png&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[plank]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*2 [[sprout]] &lt;br /&gt;
*3 [[plank]] &lt;br /&gt;
*1 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (2.0 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden contraption made from planks with a shaft to press in order to extract juice from fruits and vegetables.''&lt;br /&gt;
&lt;br /&gt;
Can be used to turn [[olives]] into [[olive oil]], and [[lemon]]s or [[apple]]s into fruit [[juice]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[Activate]] the fruit press and right click the fruit. From the menu select &amp;quot;Create &amp;gt; Miscellaneous &amp;gt; Fruit juice&amp;quot;. The juice will be created in the fruit press. &lt;br /&gt;
The fruit press can hold 2.00kg of [[juice]] and any excess produced above this amount will be wasted. Move the juice to another container to make more. &lt;br /&gt;
&lt;br /&gt;
=== Materials and Products ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fruit !! Fruit base weight !! weight used per press !! resulting liquid weight&lt;br /&gt;
|-&lt;br /&gt;
| [[Olives]] || 0.30kg || 0.30kg || 0.18kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Apples]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|- &lt;br /&gt;
| [[Cherries]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 0.05kg || 0.20kg (combine at least 4) || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 0.30kg || 0.30kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Lingonberry]] || 0.30kg || 0.30kg || 0.10kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
&lt;br /&gt;
:* [[Beverages]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* 1 [[fine carpentry]] skill is needed to create a fruit press&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cow&amp;diff=81007</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cow&amp;diff=81007"/>
		<updated>2013-08-20T20:26:02Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Cows.JPG&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, even with less than 20 body control.&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brown docile cow.''&lt;br /&gt;
&lt;br /&gt;
'''Cow''' is a domestic [[animal]] you can find wandering around [[grass]] lands. You can use a [[rope]] to lead it. You cannot lead it into [[water]] though. You can feed cows by placing them in a tile of [[grass]] or a tile of farmed [[field]], but they can stomp the grass into packed dirt and eat your [[crops]].&lt;br /&gt;
&lt;br /&gt;
== General Information == &lt;br /&gt;
A cow, like other animals in Wurm, will not yield [[meat]] when butchering if they are starving. Fat cows, on the other hand, will yield extra meat upon butchering. Cows may wander while grazing for food, so [[fence]] them in a large area with lots of grass or crops. Cows can and usually will destroy crops over time by walking on them, so only put them on your extra fields.&lt;br /&gt;
&lt;br /&gt;
== Milking ==&lt;br /&gt;
Cows can be milked once per Wurm day (every 3 hours).&lt;br /&gt;
&lt;br /&gt;
Activate a portable container like [[small bucket]], [[small barrel]], [[pottery jar]] or [[water skin]], right-click the cow, and select ''Milk''. Drink it, or use a [[cheese drill]] to make it into [[cheese]].&lt;br /&gt;
==Notes==&lt;br /&gt;
*Bashing attack&lt;br /&gt;
*Leadable&lt;br /&gt;
*[[Milk]]able&lt;br /&gt;
*Will eat grass on their own if on a tile of grass&lt;br /&gt;
*Cannot swim&lt;br /&gt;
*Weak&lt;br /&gt;
*This ist the only animal non-premium players can ride&lt;br /&gt;
==Reference==&lt;br /&gt;
[[:wikipedia:cow|Cow]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=80995</id>
		<title>Body strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_strength&amp;diff=80995"/>
		<updated>2013-08-19T23:45:27Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Dragging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
High '''body strength''' allows you to carry or drag heavier loads. It also increases [[damage]] in combat and on [[wall]]s or [[fence]]s.&lt;br /&gt;
&lt;br /&gt;
Skills for improving your body strength include:&lt;br /&gt;
[[mining]], [[farming]], [[digging]], [[smithing]], and [[woodcutting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carrying capacity ==&lt;br /&gt;
The maximum [[weight]] a character can carry is '''7 * body strength'''.&lt;br /&gt;
&lt;br /&gt;
The integer part of body strength (e.g. 25 if 25.62) also determines how much you can carry before starting to move slower.&lt;br /&gt;
&lt;br /&gt;
* Above 2*strength weight, speed drops to 3/4 of normal&lt;br /&gt;
* Above 3.5*strength weight, it drops to 1/4&lt;br /&gt;
* Above 7*strength weight, speed is only 1/20&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Strength !! 3/4 !! 1/4 !! 1/20 !! Max&lt;br /&gt;
|-&lt;br /&gt;
|| 20 || 40kg || 70kg || 140kg || 140kg&lt;br /&gt;
|-&lt;br /&gt;
|| 25.62 || 50kg || 87.5kg || 175kg || 179.34kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dragging ==&lt;br /&gt;
The maximum weight you can drag is limited by your body strength, it's generously much though.&lt;br /&gt;
&lt;br /&gt;
 Maximum weight you can drag = (Body strength * 7 - Weight you're carrying) * 10&lt;br /&gt;
&lt;br /&gt;
To determine how much cargo you can drag in a small cart for example, you must simply subtract the weight of the small cart.&lt;br /&gt;
&lt;br /&gt;
 Maximum cargo = (Body strength * 7 - Weight you're carrying) * 10 - 60 (Cart weight)&lt;br /&gt;
&lt;br /&gt;
The weight you're carrying is anything you're carrying in your [[inventory]] and anything you're [[wearing]] or equipping on your body. To determine how much weight you can carry to drag a specific weight, you can use the following formula.&lt;br /&gt;
&lt;br /&gt;
 Maximum carrying = Body strength * 7 - Weight you want to drag / 10&lt;br /&gt;
&lt;br /&gt;
To determine how much body strength you need to drag a specific amount of weight you can use the following formulas as applicable.&lt;br /&gt;
&lt;br /&gt;
 Body strength required = (Total weight / 10 + Weight you're carrying) / 7&lt;br /&gt;
&lt;br /&gt;
 With an empty inventory:&lt;br /&gt;
 Body strength required = Total weight / 70 (Didn't think it was that easy now huh?)&lt;br /&gt;
 Body strength required = (Cargo weight + Cart weight) / 10 / 7 (See the resemblence?)&lt;br /&gt;
&lt;br /&gt;
For example, someone with 21 body strength carrying 20kg of tools could drag a small cart, which weights 60kg, filled with up to (21BS * 7 - 20kg) * 10 - 60kg = 1210kg, which is 80 [[stone brick]]s. Remember the operator preceedence rules! If you want to drag 1235kg with your 22.90 body strength, you could carry 36.80kg = 22.90BS * 7 - 1235kg / 10 additional weight on your body and inventory.&lt;br /&gt;
&lt;br /&gt;
Here's a small table of required minimum body strength for draggable items without any cargo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Draggable Container&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Weight&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Minimum Strength to Drag&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] || 240kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ''Note: Boats must be floating to be dragged.''&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]] || 60kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowboat]] || ?? || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 140kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 1400kg || &amp;gt;20.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || ~888kg || &amp;lt;20&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 2000kg || 28.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 2450kg || 35.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80994</id>
		<title>Tall mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80994"/>
		<updated>2013-08-19T23:40:55Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tall mast&lt;br /&gt;
|image=Tall mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (144.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (24.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tall mast for a [[rig]].''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can wrap a tall mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* To create the tall mast an overaged tree must be used as they create a 160kg [[felled tree]]&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square yard rig]]&lt;br /&gt;
*[[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crude_shovel&amp;diff=80993</id>
		<title>Crude shovel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crude_shovel&amp;diff=80993"/>
		<updated>2013-08-19T23:39:34Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Crude shovel&lt;br /&gt;
|image=Crude shovel.jpg&lt;br /&gt;
|active=[[Crude shovel blade]] (0.66 kg)&lt;br /&gt;
|passive=[[Crude shaft]] (2.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=Stone cutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool for digging.''&lt;br /&gt;
&lt;br /&gt;
A '''crude shovel''' can be made from a stone crude shovel blade and a crude shaft, if you have lost your iron [[shovel]].&lt;br /&gt;
&lt;br /&gt;
You can't repair a crude shovel.&amp;lt;br&amp;gt;You can also use it to [[woodcutting|cut down trees]] but you won't be able to chop up [[felled tree]]s with it (you will need to cut a mature tree to get a log).&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* A normal chopped wood [[shaft]] can be used besides a crude shaft.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be improved.&lt;br /&gt;
* Cannot be used for burying corpses&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Crude knife]]&lt;br /&gt;
* [[Crude pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crude Tools]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=80992</id>
		<title>Historical:Meal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=80992"/>
		<updated>2013-08-19T23:28:49Z</updated>

		<summary type="html">&lt;p&gt;Joko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Hot food cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|creation=cooking&lt;br /&gt;
|container=[[frying pan]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=hot food cooking&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
The most nutritious type of food. When eaten hot it gives more [[nutrition]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
A basic meal consists of [[meat]] / [[fish]] and [[potato]] / [[corn]] / [[onion]] / [[pumpkin]] (commonly referred to as [[vegetables]]) that you heat up in a [[frying pan]]. Do not use fish and meat at the same time as that will only make a [[stew]].&lt;br /&gt;
&lt;br /&gt;
If there are no vegetables available, they can be substituted by [[bread]]. Adding [[salt]] halves the meal's decay rate.&lt;br /&gt;
&lt;br /&gt;
Examine the frying pan before cooking to determine the difficulty and whether or not it will become a meal. [[Herb]]s, [[cheese]], and some other [[foraged]] and [[Forestry|harvested]] items can be added for additional difficulty. Typically the more ingredients a meal has the more difficult it will be to cook.&lt;br /&gt;
[[Berries]] added to the frypan will produce [[stew]] instead of a meal.&lt;br /&gt;
&lt;br /&gt;
Meals have higher base difficulty than other dishes, so at low HFC skill it is recommended to use [[stone oven]]s when cooking them. If difficulty isn't an issue, any fire source can be used. Experienced cooks will sometimes use [[campfire]]s or [[stone forge]]s to intentionally increase the difficulty and therefore their skill gain.&lt;br /&gt;
Added difficulty:&lt;br /&gt;
* [[Oven]] 0&lt;br /&gt;
* [[Campfire]] 5&lt;br /&gt;
* [[Forge]] 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The base [[QL]] of a meal is your [[hot food cooking]] skill, and at lower skill it will match this most of the time. As [[hot food cooking]] becomes higher, it also becomes harder and harder to maintain maximum quality. When it exceeds 70, the meal [[QL]] will drop and become more dependent on the ql of the items and the difficulty of making it (the easier the meal, the higher [[QL]] meal made).&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
; Fire source&lt;br /&gt;
: [[Campfire]], [[Stone forge]], [[Stone oven]]&lt;br /&gt;
; Cooking implement&lt;br /&gt;
: [[Frying pan]]&lt;br /&gt;
; Meaty part&lt;br /&gt;
: Either [[meat]] or [[fish]] (regular or fillet)&lt;br /&gt;
; Vegetable part&lt;br /&gt;
: [[Potato]], [[corn]], [[onion]] or [[pumpkin]].&lt;br /&gt;
: Alternatively: [[bread]] or [[grain]].&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
* 1x '''meal'''&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
* [[Hot food cooking]]&lt;br /&gt;
&lt;br /&gt;
== Some Recipes and Difficulty (2011 Feb 19) ==&lt;br /&gt;
* Meat + Onion = 22 difficulty&lt;br /&gt;
* Meat + Onion + Corn = 25 difficulty&lt;br /&gt;
* Meat + Onion + Potato = 25 difficulty&lt;br /&gt;
* Meat + Corn = 27 difficulty&lt;br /&gt;
* Meat + Potato = 27 difficulty&lt;br /&gt;
* Meat + Onion + Pumpkin = 28 difficulty&lt;br /&gt;
* Meat + Pumpkin = 30 difficulty&lt;br /&gt;
* Meat + Bread = 30 difficulty&lt;br /&gt;
* Meat + Corn + Onion + Cheese = 32 difficulty&lt;br /&gt;
* Meat + Pumpkin + Potato = 33 difficulty&lt;br /&gt;
* Meat + Pumpkin + Corn = 33 difficulty&lt;br /&gt;
* Meat + Pumpkin + [[Grain]] = 33 difficulty&lt;br /&gt;
* Meat + Pumpkin + Corn + Potato + Onion = 39 difficulty&lt;br /&gt;
* Meat + Corn + Onion + Cheese + Grain = 39 difficulty&lt;br /&gt;
* Meat + Pumpkin + Corn + Potato = 40 difficulty&lt;br /&gt;
&lt;br /&gt;
== Additional notes ==&lt;br /&gt;
* Meals decay very fast in inventories. You're better off storing them in a barrel.&lt;br /&gt;
* They do take damage in your inventory even if you are logged off.&lt;br /&gt;
* A common myth is that water, salt, or water plus salt will decrease the decay rate of meals in a barrel, but this has been proven to be false.&lt;br /&gt;
* [[Salt]] cooked into meals halves the damage of a decay tick on the meal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot food cooking items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kelp&amp;diff=80991</id>
		<title>Kelp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kelp&amp;diff=80991"/>
		<updated>2013-08-19T23:27:27Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Farming]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Kelp.jpg&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation=farm&lt;br /&gt;
|result=* '''Kelp''' (0.50 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brown algae long and slimy with air bladders clearly visible.''&lt;br /&gt;
&lt;br /&gt;
'''Kelp''' is a [[farming]] product gathered from [[kelp tile|kelp tiles]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Kelp can be used to raise the difficulty of a [[meal]] by 10.&lt;br /&gt;
&lt;br /&gt;
It can also be used to make stews with just meat or veggies.&lt;br /&gt;
&lt;br /&gt;
No other known uses at this time.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
===Kelp tiles===&lt;br /&gt;
Medium, long and wild natural [[kelp tile|kelp tiles]] can be harvested to produce kelp. Medium kelp produces 1 plant, tall produces 2 plants and wild produces 3 plants. The quality of the harvest is random.&lt;br /&gt;
&lt;br /&gt;
The length of the kelp can be [[examine]]d:&lt;br /&gt;
 You see a patch of kelp. The kelp is short and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is medium and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is tall and seem to like it here.&lt;br /&gt;
 You see a patch of kelp. The kelp is wild and seem to like it here.&lt;br /&gt;
&lt;br /&gt;
Kelp tiles can be harvested with a&lt;br /&gt;
* [[Sickle]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Scythe]]&lt;br /&gt;
* [[Butchering knife]]&lt;br /&gt;
* [[Carving knife]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Farming items]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=80989</id>
		<title>Long spear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=80989"/>
		<updated>2013-08-19T16:51:07Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Long spear.jpg&lt;br /&gt;
|active=[[staff]] (2.00 kg)&lt;br /&gt;
|passive=[[spear tip]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.70 kg)&lt;br /&gt;
|skill=Weapon smithing&lt;br /&gt;
|improve=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long well-polished shaft with a heavy sharp blade attached at one end.''&lt;br /&gt;
&lt;br /&gt;
The long spear is wielded in two hands, so you cannot wield a [[shield]] with it. It does piercing damage&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The spear tip quality determines success chances.&lt;br /&gt;
* Failing attaching, will lower staff quality and damage spear tip.&lt;br /&gt;
* You wield a long spear in your two hands.&lt;br /&gt;
* Heating the spear in a [[forge]] will destroy the spear.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=80987</id>
		<title>PvP (Combat)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=PvP_(Combat)&amp;diff=80987"/>
		<updated>2013-08-19T03:45:43Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article gives detailed information about how to play when PvP'ing.  For a general overview of PvP in Wurm, see the [[PvP]] page.''&lt;br /&gt;
&lt;br /&gt;
== PvP (Player vs Player) ==&lt;br /&gt;
&lt;br /&gt;
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, [[Epic cluster|Epic]] is the only server with free PvP. [[Server types|Chaos]] limits players to PvP with warring towns and to the area designated for the Hunt of the Ancients.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, Jen-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / Jen-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PvP Related Skills ==&lt;br /&gt;
&lt;br /&gt;
Many factors can be considered when one enter PvP in Wurm. All combat skills are used while PvPing, and these including your shield skill, weapon skill, fight skill, fighting stance skill, bow skill, archery skill, and player characteristics. Having higher in any of these can attribute to your success, however it is generally advised to be trained in at least one shield skill, weapon skill, and fighting stance of your choice. Overall fight skill is considered to be the most important skill in PvP, as it adds greatly to your overall combat rating. Having higher fight skill will allow the player to hit more, but so will having greater weapon and fighting sub skills. Having a higher shield skill is important to block both blows in up close pvp, and arrows for long ranged. Fighting stances are another choice the player must make. Currently, they can choose between Defensive, Aggressive, and Normal fighting modes, which all have their specific advantages and disadvantages. In long ranged combat, both bow and archery skill are considered important. Most frequently players use Long Bows, although Medium and Short Bows are considered to have their tactical advantages and lower ranges. &lt;br /&gt;
&lt;br /&gt;
Beyond skills the other major character attribute that effects PvP are the player characteristics. Body Strength, Body Stamina, Body Control, Mind Speed, Soul Strength, and Soul Depth all have some effect on PvP. Having higher body strength will allow you to hit harder, while having higher body stamina will both increase your effective health and stamina. The over all body skill is thought to increase a player &amp;quot;toughness&amp;quot;, and therefor is also considered important, although it levels on its own with your other skills. Body control is believed to increase the players chance to hit, as well as dodge and perform critical strikes. While the effects of Mind Speed are not entirely documented, it is considered to make focusing easier, and perhaps increase chance to hit, aim, and perform special moves. Soul Strength and Soul Depth factor into spell resistance and ability to cast spells. For priest, having a high Soul Depth and Soul Strength means the ability to cast stronger spells, while for normal players it will improve their resistance to said spells, as well as to the effects of the Orb of Doom. Because of characteristics important roll in PvP, crafters who decide to fight have a notable advantage in combat, assuming they train their skills to certain standards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Death ==&lt;br /&gt;
&lt;br /&gt;
If you die in PvP you do not lose skills as you usually would. Instead, you take a .25 hit to your fight skill, as well as a small loss in body strength. If a resurrection stone is not active, or the player is not a 70+ faith Magranon priest, all items are dropped on death, and can be picked up by the opposing faction and looted. PvP can be very high risk, because losing all of your items, including valuable scale and drake, is a possibility. Players also lose their affinity on death, and it is transferred to whoever got the last hit. If you kill a player on PvP, or are apart of a kill, you can gain a few possible things. All kills on players with above 10~ fight skill will give fight skill gains. A seventy fight skill player will give roughly .25 at 70 fs. This scales as you or the enemy gains or loses in fight skill. If you get the last hit on an enemy, you will also receive their affinity. There is no limit to the number of affinities a player can have, and all players receive one upon start up, and if they lose their last one, another after a set period of time. Finally, upon killing a player or dying, a player gains or loses rank. All players start with 1000 rank, and give progressively less as they died. Contrarily, if a player with very high rank dies to one with a very low rank, the amount lost from the player is increased greatly. While you may find yourself gaining only one rank from a group kill, when you die you may lose twenty or more, as your rank has been spread across all of the players that killed you. Likewise, killing an opponent in solo combat will increase the amount of rank you gain, as there are no other players to spread the rank to. The same can be applied to fight skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
The most common armor in PvP is a set of chain armor with enchants of either AOSP or Web Armor. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages. &lt;br /&gt;
&lt;br /&gt;
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE. &lt;br /&gt;
&lt;br /&gt;
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor. &lt;br /&gt;
&lt;br /&gt;
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed.  &lt;br /&gt;
&lt;br /&gt;
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.&lt;br /&gt;
&lt;br /&gt;
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.&lt;br /&gt;
&lt;br /&gt;
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form the hides of dragons. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced. &lt;br /&gt;
&lt;br /&gt;
'''Scale:''' Scale is the stronger armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.&lt;br /&gt;
&lt;br /&gt;
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Like armor, weapons are also a matter of preference in PvP. Some are very rarely used, while others are much more common. It is rare to see duel wielding in PvP.&lt;br /&gt;
&lt;br /&gt;
'''Short Sword:''' The short sword is rarely seen in PvP. It is does low amounts of damage, but has a high swing rate and is very accurate. It is one handed, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Longsword:''' The longsword is one of the more commonly seen weapons in PvP. It has a high parry rate, a four second swing timer, and is fairly accurate. It is considered to be the most standard of all weapons, and used to be one of the only ones used in combat. A longsword is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Two Handed Sword:''' The two handed sword is occasionally seen in PvP. It hits very hard, but is slower and less accurate than the longsword. It is two handed, and cannot be used with a shield. Because it has a fair parry rate, it is considered to be the moderate version of the heavier weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Mauls:''' Small mauls do slightly less damage than long swords, but hit faster and are more accurate. They also benefit from a higher parry rate. A small maul is a one handed weapon, and thus can be used with a shield.&lt;br /&gt;
&lt;br /&gt;
'''Medium Mauls:''' Medium mauls deal much more damage than long swords, parry marginally less, and are about the same in terms of accuracy. A medium maul is a one handed weapon, and thus can be used with a shield. &lt;br /&gt;
&lt;br /&gt;
'''Large Mauls:''' Large mauls are extremely powerful, and can cause massive damage upon hit. They are not frequently seen in PvP, but some into occasional use. They parry less than two handed swords, but deal considerable damage. They are two handed weapons.&lt;br /&gt;
&lt;br /&gt;
'''Small Axes:''' Rarely used. Low/Medium damage. Low swing timer. One handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
'''Medium Axes:''' Rarely used. Medium/High damage. Average swing timer. One handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
'''Huge Axes:''' Rarely used. Very high damage. High swing timer. Two handed/cannot parry. *Add to this&lt;br /&gt;
&lt;br /&gt;
'''Polearms:''' Rarely used. *Add to this&lt;br /&gt;
&lt;br /&gt;
== Weapon Enchants ==&lt;br /&gt;
&lt;br /&gt;
A high caliber PvP weapon will have around three to four, high power enchants, although they can be quite difficult to obtain. Here are the most commonly used:&lt;br /&gt;
&lt;br /&gt;
'''Humans Demise:''' Increased crit chance against humanoids (players). Most frequently found on PvP weapons. Has no cast power, just passive effect.&lt;br /&gt;
&lt;br /&gt;
'''Wind of Ages/Blessings of the Dark:''' Recent changes have made high power cast of this less necessary. Having over 50 will assure maximum swing timer. Blessing of the Dark also gives increase to weapon skill gained, although this itself is not necessary for PvP. &lt;br /&gt;
&lt;br /&gt;
'''Flaming Aura:''' Deals additional damage to players equal to (power/3)% of the hit. (99/3 = 33%) (30 damage gives +10 damage burn wound).&lt;br /&gt;
&lt;br /&gt;
'''Frost Brand:''' The Vynora equivalent of Flaming Aura.&lt;br /&gt;
&lt;br /&gt;
'''Rotting Touch:''' Causes infection wounds that get worse over time, and need special care to be healed. Higher power generates increasingly dire wounds. &lt;br /&gt;
&lt;br /&gt;
'''Life Transfer:''' Used some time in PvP. Does no extra damage, but heals the player when they strike another player.&lt;br /&gt;
&lt;br /&gt;
'''Venom:''' Causes poison wounds that can only be healed with farmer's salves. Ignoring these wounds can result in instant death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Tactics are the core of PvP. Different sides will develop their own tactics, and individual players will develop their own fighting styles and preferences. Decision making is a key part of PvP, and weighs heavily on the success of the players involved. There are a few things that are commonly agreed upon, such as taking height advantage, and focusing in one x one encounters. Different parts of the body are often aimed at to cripple or impair the enemy, and opponents are singled out based on their strength and current position in combat. PvP is often a group effort, and so organized tactics are often developed. Below is a list of things that are often considered in one on one combat. &lt;br /&gt;
&lt;br /&gt;
'''Height Advantage:''' Being a significant distance above the player gives you height advantage. This adds to your combat rating, and thus increases your chance to hit and your general effectiveness in combat. Falling into a pit can be deadly, as a player must climb out with the enemy on them, while suffering from decreased combat rating do to moving, poor footing, and being beneath their enemy. Height advantage can also be gained by riding a horse, although engaging an enemy with a horse that is unequipped with barding could prove fatal to the animal.&lt;br /&gt;
&lt;br /&gt;
'''Movement:''' Most likely players will be moving frequently when engaged in one on one combat. They will be seeking height advantage, and attempting to get behind the other player. Moving increases your chance to be hit, so this too must be considered while fighting.&lt;br /&gt;
&lt;br /&gt;
'''Flanking Bonus (for being behind players):''' If you are behind a player, you have a greatly increased chance to hit. If it is possible, it is advised to be behind your enemy as much as possible. This is sometimes too difficult to do however, and can be considered an opportunity more than a tactic. &lt;br /&gt;
&lt;br /&gt;
'''Pets:''' Having a pet in combat (usually a troll or crocodile) will give you what is known as 'gank bonus'. This greatly increases your chance to hit, and the chance of your pet hitting. &lt;br /&gt;
&lt;br /&gt;
'''Aiming:''' Aiming for any spot besides the torso decreases your chance to hit the player, however the torso is also the most resistant of all body parts. While you may land more hits, they will each do considerably less damage than hits to anywhere else on the body. When chasing someone down, people generally aim for the feet/calves, which will cause the greatest slow down in movement speed. If the player is not wearing a great helm, the head is often aimed for, as a single powerful shot may kill them if it hits their unprotected face. When no obvious weak spots are present, players will normally aim for whatever piece of armor they think is weakest. &lt;br /&gt;
&lt;br /&gt;
'''Focusing:''' Each level of focus grants a +1 bonus to CR. This is the equivalent of 5 levels of fight skill in PvP. In one on one combat, it is highly recommended that you focus, in order to gain the upper hand in the fight. If one player gets to high focus, whoever gets the first hit in will often be the victor, as the they will immediately be in a position of power. Focusing takes four seconds, and the player is more vulnerable during this time. If you out focus your enemy, it is arguable that the disadvantage is made up for by the levels of focus already gained.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=80985</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=80985"/>
		<updated>2013-08-18T22:53:31Z</updated>

		<summary type="html">&lt;p&gt;Joko: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note: The more difficult colors can not be made until after having made some of the easier colors or [[healing cover]]s to gain [[natural substances]] skill. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.''&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump&lt;br /&gt;
* Tannin and iron lump&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''. You might want to put the water container in the inventory before creating the dye.&lt;br /&gt;
&lt;br /&gt;
=== Ratio ===&lt;br /&gt;
* &amp;lt;span style=background-color:lightgrey;color:black&amp;gt;Black&amp;lt;/span&amp;gt; - at least 1kg of water per [[acorn]]. Produces 1kg of [[tannin]] per acorn. 1kg of tannin per 1kg of [[iron lump]]. Larger amounts of tannin and iron produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - at least 1kg of water per [[woad]]. Produces 1kg of dye per woad.&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - 1kg of water per 1kg of [[copper lump]]. Larger amounts of water and copper produce larger amounts of dye.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; - at least 1kg of water per [[cochineal]]. Produces 1kg of dye per cochineal.&lt;br /&gt;
* &amp;lt;span style=background-color:black;color:white&amp;gt;White&amp;lt;/span&amp;gt; - 1kg of water per 1kg of [[zinc lump]]. Larger amounts of water and zinc produce larger amounts of dye.&lt;br /&gt;
&lt;br /&gt;
When using more water or tannin than metal the amount of metal determines the amount of dye produced. Sometimes a water to metal ratio that's not exactly 1:1 will only use the same amount of water as metal and leave some water in the container. You will get the message that ''Not all the dye would fit'' and the dye is lost. Therefore it is advised to use an exact 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
Since combining dye results in small loss of quality it is advised to create dye from one larger piece of metal instead of many 1kg pieces.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The dye color shows up as the color of the word &amp;quot;Dye&amp;quot;.&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye's RGB values can be changed using the base material.&lt;br /&gt;
** Lower ql base material lowers RGB values &lt;br /&gt;
** Higher ql base material hightens RGB values &lt;br /&gt;
** To change the &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; value use a [[cochineal]]&lt;br /&gt;
** To change the &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; value use a [[copper lump]]&lt;br /&gt;
** To change the &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; value use [[woad]]&lt;br /&gt;
** Cannot imp all values with [[zinc lump]] (white)&lt;br /&gt;
* The amount of water used does not seem to affect creation chance or resulting QL or RGB value.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye the mass of the copper lump is decreased by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye the quality of the [[cochineal]] is reduced by 0.5 quantity of water is reduced by 0.1.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; the [[woad]] is &amp;lt;s&amp;gt;destroyed&amp;lt;/s&amp;gt; reduced in quality by 0.5&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=black&amp;gt;black&amp;lt;/font&amp;gt; dye the weight of the iron lump is decreased by 0.1 and the volume of tannin is decreased by 0.1&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
* Black dye has little effect on a light source (No black light) and only dims the light a little. And it doesn`t dim light sources around it.&lt;br /&gt;
** Testing reveals ''An excellent black dye (R=12 B=12 G=13) on a 45ql lantern light looks the same as a 40ql no dye lantern and  a little dimmer than a 43ql white dyed lantern.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and boats.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Armchair]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Banner]]&lt;br /&gt;
|  0.041&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Catapult]]&lt;br /&gt;
|  43.20&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
|  0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloth hood]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Great helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[House (general)|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge oil barrel]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|  18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|  24.60&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Open helm]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery bowl]]&lt;br /&gt;
|  0.072&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery jar]]&lt;br /&gt;
|  0.016&lt;br /&gt;
|-&lt;br /&gt;
|[[Round table]]&lt;br /&gt;
|  0.29&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Soft cap]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|  0.14&lt;br /&gt;
|-&lt;br /&gt;
|[[Large metal shield]]&lt;br /&gt;
|  0.128&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wooden shield]]&lt;br /&gt;
|  0.006&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|  5.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small wine barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman]]&lt;br /&gt;
|  1.71&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.002&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolbelt]]&lt;br /&gt;
|  0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are thought to be paintable, but we do not generally have large enough containers to hold the dye required. (Fountain Containers have been used for boats. (no longer creatable))&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|630&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|[[Colossus]]&lt;br /&gt;
|66.67&lt;br /&gt;
|-&lt;br /&gt;
|[[Bulk storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Food storage bin]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Trash heap]]&lt;br /&gt;
|  128.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&lt;br /&gt;
Example of Dyed items.&lt;br /&gt;
&lt;br /&gt;
[[File:Dyed.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zinc products]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Joko</name></author>
		
	</entry>
</feed>