<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Julepalme</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Julepalme"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Julepalme"/>
	<updated>2026-06-04T06:14:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=78556</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=78556"/>
		<updated>2013-03-18T20:50:14Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Order of the... || You have been let into the secret orders || Gold || Receive an Order&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a well. (Does it have to be on a water source?)&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=78301</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=78301"/>
		<updated>2013-02-27T18:15:40Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: added a gold achievement - King's Court&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a well. (Does it have to be on a water source?)&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77671</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=77671"/>
		<updated>2013-02-01T16:19:12Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Added another diamond achievement - Ruler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The achievement system was added May 31st, 2012.&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || Fasting.&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a lava tile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Enter different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achivement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Enter all the different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from  under 50.00ql to above 50.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Stop dragging a cart(?)&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]] (counter seems to go up each 30 mins)&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this.! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Plant a [[sprout]].&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || Yow how to move around || Gold || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a well. (Does it have to be on a water source?)&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear deer|| Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=74892</id>
		<title>Scenarios</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Scenarios&amp;diff=74892"/>
		<updated>2012-08-31T07:32:19Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario description ==&lt;br /&gt;
Scenarios are only active on the [[epic]] servers.&lt;br /&gt;
&lt;br /&gt;
On [[Astrology:Valrei|Valrei]], the [[gods | deities]] compete for a number of rare items. One such competition is a scenario. When a deity has found the number of items required to win the scenario (usually half) and brought them to the target location, the scenario is won and ends.&lt;br /&gt;
The god will then give your side bonuses or the enemy sides penalties. These bonuses and penalties can be terraforming events, volcano's, meteors, skill bonuses etc.&lt;br /&gt;
&lt;br /&gt;
== Valrei maps ==&lt;br /&gt;
&lt;br /&gt;
You can follow the progress of the deities on these (playermade) maps, which are based on data from the xml file (http://jenn001.game.wurmonline.com/battles/entities.xml)&lt;br /&gt;
&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://sample.a-status.ru/z/ Map by fsbkun].&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
Additionally there is a twitter feed reflecting the progress of the gods at [http://twitter.com/#!/valreimoon].&lt;br /&gt;
&lt;br /&gt;
== Deity movement &amp;amp; Missions explanation==&lt;br /&gt;
On a normal hexagon a deity will move once every 3 days if not assisted by players. If the deity receives help, it will move after 6 hours. There are labyrinth hexagons where movement will take longer. When a deity moves a beneficial spell affects it's followers. &lt;br /&gt;
&lt;br /&gt;
A deity will give the players '''mission'''s that they can complete to help the deity. One home server mission and one wild server mission need to be completed for a deity to receive help.&lt;br /&gt;
The missions are designed to be performed by a number of players based on the current active “base kingdom”  (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.&lt;br /&gt;
&lt;br /&gt;
If you participate in such a mission, you will receive 30 minutes of [[sleep bonus]].&lt;br /&gt;
&lt;br /&gt;
When a deity loses a fight against another deity or immortal, it will drop any collectibles in it's possession and respawn at it's home square.&lt;br /&gt;
&lt;br /&gt;
Currently the mission timers are on CET/CEST timezone.&lt;br /&gt;
&lt;br /&gt;
New mission shows up when the god moves on Valrei.&lt;br /&gt;
&lt;br /&gt;
== Spell effect bonuses ==&lt;br /&gt;
Deites will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods.&lt;br /&gt;
&lt;br /&gt;
* Spirit Stamina: Stamina regain is faster&lt;br /&gt;
* Spirit Fervor: Gives 1 CR &lt;br /&gt;
* Spirit Favor: Favour regain is faster&lt;br /&gt;
&lt;br /&gt;
== Deities allegiances ==&lt;br /&gt;
* [[Magranon]] will assist [[MR]] and any [[PMK]]'s using the MR template&lt;br /&gt;
* [[Fo]] and [[Vynora]] will assist [[JK]] and any [[PMK]]'s using the JK template&lt;br /&gt;
* [[Libila]] will assist the [[BL]]&lt;br /&gt;
&lt;br /&gt;
== Immortals ==&lt;br /&gt;
Immortals are other creatures living on Valrei. Some are friendly to the deities.&lt;br /&gt;
&lt;br /&gt;
* Nogump the Dirty, a fairly friendly giant whose stupidity makes him a bit dangerous. Friend of Vynora.&lt;br /&gt;
* Jackal is the ally of Magranon. He’s a trickster and apparently looks quite a bit like a Jackal. Jackal is also a moon you can see from ingame.&lt;br /&gt;
* The Deathcrawler is an undead creature who looks like a giant crayfish with a mummified human-like head.&lt;br /&gt;
* The Dirtmaw Giant is a slobbering, aggressive giant whos main goal in life is to trample things and keep his plains flat.&lt;br /&gt;
* Walnut is also called the Treekeeper. His home holds a cherrytree whose berries give the power of immortality, which is what gives him his nickname.&lt;br /&gt;
* Pharmakos, aka The Expelled, is the ally of Libila. He is a tall, pale creature with parchment-like skin who spends his time with alchemy and mystical experiments.&lt;br /&gt;
* The Scavenger is a black beast who roams the Wintertree Hills, searching for and devouring any sort of living or dead meat that enters the region.&lt;br /&gt;
&lt;br /&gt;
== Source tokens ==&lt;br /&gt;
Source tokens can be collected by the deities to boost their attacks on other deities&lt;br /&gt;
&lt;br /&gt;
== Player demigods ==&lt;br /&gt;
When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal.&lt;br /&gt;
&lt;br /&gt;
First the player becomes a demigod. He will become an ally to his deity and protect a random square.&lt;br /&gt;
&lt;br /&gt;
If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hell_strength&amp;diff=74742</id>
		<title>Hell strength</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hell_strength&amp;diff=74742"/>
		<updated>2012-08-20T14:50:42Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=45&lt;br /&gt;
|favor=60&lt;br /&gt;
|difficulty=40&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
May double strength. Cannot be used on players over 39 strength. Power indicates percentage increase.&lt;br /&gt;
&lt;br /&gt;
Last for Power / 3 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Karma&amp;diff=74232</id>
		<title>Karma</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Karma&amp;diff=74232"/>
		<updated>2012-08-01T08:53:27Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Added missions to &amp;quot;getting karma&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indev}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Getting Karma==&lt;br /&gt;
The following ways are known to give karma:&lt;br /&gt;
*[[Conquer]] a tower on [[epic]]&lt;br /&gt;
*Drink from a [[source spring]].&lt;br /&gt;
*Drink from a [[source fountain]].&lt;br /&gt;
*Eat a [[source salt]].&lt;br /&gt;
*Contribute to missions (1000 Karma per mission, e.g. a mission to sacrifice 500 mallet heads will give 2 karma per mallet head you sacrifice.)&lt;br /&gt;
&lt;br /&gt;
==Using Karma==&lt;br /&gt;
You can check your current level of karma in spell effects, available in the main menu. You use karma by right clicking on your body:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! How to find the karma menu&lt;br /&gt;
! The current options available on the menu&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Karma_Menu.png|250px]]&lt;br /&gt;
| [[Image:Karma_Options.png|250px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The Light up ones mean filling and lighting up lanterns in the radius I think.&lt;br /&gt;
*Summon corpse is apparently bringing back your corpse if it hasn't been looted yet&lt;br /&gt;
*Town Portal is like a twig back home, but like twigs it can't be used when there's an enemy in local&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=74028</id>
		<title>Characteristics</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Characteristics&amp;diff=74028"/>
		<updated>2012-07-20T11:14:43Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: added soul str to digging.. possibly hots/epic only need testing?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Press F2 to see your characteristics. Characteristics help when you perform actions depending on them.  When a new character is created all characteristics start at 19.5.  Like skills they are limited to 20 if you don't have [[premium]] time.  Points in characteristics are gained much more slowly than those in [[skills]].&lt;br /&gt;
&lt;br /&gt;
* Body&lt;br /&gt;
** [[Body strength]] -  High strength allows you to carry more, do more damage in fighting and destroying walls. &lt;br /&gt;
*** 21 strength is needed to get the option to destroy a wall. &lt;br /&gt;
*** 20 strength is needed to unpave or dig on roads.&lt;br /&gt;
*** 21 strength is needed to prevent damage to a [[Bag of Keeping]]/Master Bag of Keeping upon death&lt;br /&gt;
** [[Body stamina]] - Body stamina reflects how much stamina you can have in your stamina bar. &lt;br /&gt;
** [[Body control]] -  20.50 body control is needed to be able to use the steal command, and to ride certain animals. Body control helps with chance to evade hits during fighting.&lt;br /&gt;
* Mind&lt;br /&gt;
** [[Mind logic]] - Primarily used by [[carpentry]] &amp;amp; [[smithing]], and affects how many action queue slots you have. You also need varying levels of Mind logic to command [[Boats]]. Mind Logic is believed to have something to do with Stealth.&lt;br /&gt;
** [[Mind speed]] - Primarily used in [[fighting]]. &lt;br /&gt;
* Soul&lt;br /&gt;
** [[Soul strength]] - Soul strength helps defend against offensive spells cast upon you and casting [[Dominate]] and [[Rebirth]]. [[Priest]]s of [[Libila]] and [[Magranon]] need 25 soul strength to become a [[Champion player|champion]]. &lt;br /&gt;
** [[Soul depth]] - Used by [[nature]] and [[cooking]] skills. [[Priest]]s of [[Vynora]] and [[Fo]] need 25 soul depth to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Skill effect on characteristics ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class=sortable&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Body Strength !! Body Stamina !! Body Control !! Mind Logic !! Mind Speed !! Soul Strength !! Soul Depth&lt;br /&gt;
|-&lt;br /&gt;
|| [[Animal husbandry]] ||  ||  ||  ||  ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Axes]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Taming|Animal Taming]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Baking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|| [[Beverages]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|| [[Botanizing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Butchering]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Carpentry]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Channeling ]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Climbing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Cloth Tailoring]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Coal-making]] ||  || || || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cooking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Destroy pavement|Destroying pavement]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wall|Destroying walls]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Digging]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; Freedom only||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;● epic/hots only?&amp;lt;/span&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Farming]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fighting]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;  || || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Firemaking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[First Aid]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fishing]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fletching]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Foraging]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Forestry]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gardening]] ||  ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Knives]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Leatherworking]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Lockpicking]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Masonry]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mauls]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Meditating]] ||  ||  ||  ||  ||  || || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Milling]] ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Mining]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; Freedom only||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Natural Substances]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Papyrusmaking]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Paving]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Polearms]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Praying]] ||  ||  ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[Prospecting]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Repairing]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ???  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ropemaking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Smithing]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone cutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Swords]] || ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tailoring]] ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tracking]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[War machines]] ||  ||  ||  || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Woodcutting]] || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; || bgcolor=&amp;quot;#CC0000&amp;quot;|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;●&amp;lt;/span&amp;gt; ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics|*]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=73960</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=73960"/>
		<updated>2012-07-16T10:42:07Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: updated amount of steel from an action to 0.4kg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 1.90 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** Info needed&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** 1.00 kg [[Iron]] lump + 0.50 kg [[Charcoal]] = 0.40 kg [[Steel]] lump&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Smelter at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=66898</id>
		<title>Player:Julepalme</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=66898"/>
		<updated>2011-08-18T00:28:01Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
===Background Information===&lt;br /&gt;
I'm 24 as of writing this (may 16th 2011) and I'm from Denmark.&lt;br /&gt;
&lt;br /&gt;
I've played wurm on and off since 2008.&lt;br /&gt;
&lt;br /&gt;
In the past i've stuck with reallife friends when i comes to living in villages, including: Psychedemic, Fuhaglix, Spiritusante, Chinka, Minimerrald &amp;amp; Defensa.&lt;br /&gt;
&lt;br /&gt;
But they've had trouble keeping focus on the game, so i've moved to a village with some ingame friends i've made instead.&lt;br /&gt;
&lt;br /&gt;
After having played for this long i now consider myself a fairly knowledgeable player and have decided to include myself in the Helpful Player list.&lt;br /&gt;
&lt;br /&gt;
==Village History==&lt;br /&gt;
Played since 2008, have always been on Freedom.&lt;br /&gt;
&lt;br /&gt;
Mayor of [[Silverhill]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Citizen of [[Bay View]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Mayor of Boonsquad (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Trusted Citizen of [[Ultimarus]] (Since May 9th 2011)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Blacksmith]], [[Renowned Blacksmith]]&lt;br /&gt;
*[[Chainsmith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Soldier]], [[Mercenary]]&lt;br /&gt;
&lt;br /&gt;
==Upcoming Titles==&lt;br /&gt;
*[[Axeman]] (48 Axes)&lt;br /&gt;
*[[Goldsmith]] (41 Jewelry Smithing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
*[[Player:Piekea | Piekea]] (Vynora priest, 26 soul depth, 44 channeling, 55 faith)&lt;br /&gt;
*[[Player:Magtastic | Magtastic]] (Magranon follower, upcoming priest)&lt;br /&gt;
*[[Player:Fotastic | Fotastic]] (Fo follower, upcoming priest)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=65428</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=65428"/>
		<updated>2011-07-12T20:10:40Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Smasher&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru|| Swami || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| N/A|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
|Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
Players without posts have the forum title of 'Newbie'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
In addition to the above title, moderating staff (such as [[Community Assistant|Community Assistants]] and [[GM|Game Moderators]]) and [[dev|developers]] receive a banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=65383</id>
		<title>Player:Julepalme</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=65383"/>
		<updated>2011-07-10T07:06:11Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: updating titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
===Background Information===&lt;br /&gt;
I'm 24 as of writing this (may 16th 2011) and I'm from Denmark.&lt;br /&gt;
&lt;br /&gt;
I've played wurm on and off since 2008.&lt;br /&gt;
&lt;br /&gt;
In the past i've stuck with reallife friends when i comes to living in villages, including: Psychedemic, Fuhaglix, Spiritusante, Chinka, Minimerrald &amp;amp; Defensa.&lt;br /&gt;
&lt;br /&gt;
But they've had trouble keeping focus on the game, so i've moved to a village with some ingame friends i've made instead.&lt;br /&gt;
&lt;br /&gt;
After having played for this long i now consider myself a fairly knowledgeable player and have decided to include myself in the Helpful Player list.&lt;br /&gt;
&lt;br /&gt;
==Village History==&lt;br /&gt;
Played since 2008, have always been on Freedom.&lt;br /&gt;
&lt;br /&gt;
Mayor of [[Silverhill]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Citizen of [[Bay View]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Mayor of Boonsquad (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Trusted Citizen of [[Ultimarus]] (Since May 9th 2011)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Blacksmith]], [[Renowned Blacksmith]]&lt;br /&gt;
*[[Chainsmith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
*[[Soldier]]&lt;br /&gt;
&lt;br /&gt;
==Upcoming Titles==&lt;br /&gt;
*[[Axeman]] (46 Axes)&lt;br /&gt;
*[[Goldsmith]] (41 Jewelry Smithing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
*[[Player:Piekea | Piekea]] (Vynora priest, 26 soul depth, 44 channeling, 55 faith)&lt;br /&gt;
*[[Player:Magtastic | Magtastic]] (Magranon follower, upcoming priest)&lt;br /&gt;
*[[Player:Fotastic | Fotastic]] (Fo follower, upcoming priest)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=65123</id>
		<title>Player:Julepalme</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=65123"/>
		<updated>2011-06-27T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: updating titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
===Background Information===&lt;br /&gt;
I'm 24 as of writing this (may 16th 2011) and I'm from Denmark.&lt;br /&gt;
&lt;br /&gt;
I've played wurm on and off since 2008.&lt;br /&gt;
&lt;br /&gt;
In the past i've stuck with reallife friends when i comes to living in villages, including: Psychedemic, Fuhaglix, Spiritusante, Chinka, Minimerrald &amp;amp; Defensa.&lt;br /&gt;
&lt;br /&gt;
But they've had trouble keeping focus on the game, so i've moved to a village with some ingame friends i've made instead.&lt;br /&gt;
&lt;br /&gt;
After having played for this long i now consider myself a fairly knowledgeable player and have decided to include myself in the Helpful Player list.&lt;br /&gt;
&lt;br /&gt;
==Village History==&lt;br /&gt;
Played since 2008, have always been on Freedom.&lt;br /&gt;
&lt;br /&gt;
Mayor of [[Silverhill]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Citizen of [[Bay View]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Mayor of Boonsquad (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Trusted Citizen of [[Ultimarus]] (Since May 9th 2011)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Blacksmith]]&lt;br /&gt;
*[[Chainsmith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Farmer]]&lt;br /&gt;
&lt;br /&gt;
==Upcoming Titles==&lt;br /&gt;
*[[Axeman]] (45 Axes)&lt;br /&gt;
*[[Goldsmith]] (39 Jewelry smithing)&lt;br /&gt;
*[[Soldier]] (46 Fighting)&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
*[[Player:Piekea | Piekea]] (Vynora priest, 26 soul depth, 44 channeling, 55 faith)&lt;br /&gt;
*[[Player:Magtastic | Magtastic]] (Magranon follower, upcoming priest)&lt;br /&gt;
*[[Player:Fotastic | Fotastic]] (Fo follower, upcoming priest)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Crystal_Pastures&amp;diff=64403</id>
		<title>Settlement:Crystal Pastures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Crystal_Pastures&amp;diff=64403"/>
		<updated>2011-05-24T10:37:28Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Creating template for crystal pastures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Crystal Pastures&lt;br /&gt;
|motto=Insert Motto here.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=61x27&lt;br /&gt;
|mayor=Rebmac&lt;br /&gt;
|population=10&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Moss Hill]]&lt;br /&gt;
*[[Elarial]]&lt;br /&gt;
*[[Obelisk]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Village information ==&lt;br /&gt;
&lt;br /&gt;
Write stuff here.&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=64238</id>
		<title>Player:Julepalme</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=64238"/>
		<updated>2011-05-16T12:07:47Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Updated information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
===Background Information===&lt;br /&gt;
I'm 24 as of writing this (may 16th 2011) and I'm from Denmark.&lt;br /&gt;
&lt;br /&gt;
I've played wurm on and off since 2008.&lt;br /&gt;
&lt;br /&gt;
In the past i've stuck with reallife friends when i comes to living in villages, including: Psychedemic, Fuhaglix, Spiritusante, Chinka, Minimerrald &amp;amp; Defensa.&lt;br /&gt;
&lt;br /&gt;
But they've had trouble keeping focus on the game, so i've moved to a village with some ingame friends i've made instead.&lt;br /&gt;
&lt;br /&gt;
After having player for this long i now consider myself a fairly knowledgeable player and have decided to include myself in the Helpful Player list.&lt;br /&gt;
&lt;br /&gt;
==Village History==&lt;br /&gt;
Played since 2008, have always been on Freedom.&lt;br /&gt;
&lt;br /&gt;
Mayor of [[Silverhill]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Citizen of [[Bay View]] (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Mayor of Boonsquad (unknown dates)&lt;br /&gt;
&lt;br /&gt;
Trusted Citizen of [[Ultimarus]] (Since May 9th 2011)&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
*[[Digger]], [[Excavator]]&lt;br /&gt;
*[[Handyman]]&lt;br /&gt;
*[[Lumberjack]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Blacksmith]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
&lt;br /&gt;
==Upcoming Titles==&lt;br /&gt;
*[[Axeman]] (44 Axes)&lt;br /&gt;
*[[Goldsmith]] (35 Jewelry smithing)&lt;br /&gt;
*[[Farmer]] (39 farming)&lt;br /&gt;
&lt;br /&gt;
==Alts==&lt;br /&gt;
*[[Player:Piekea | Piekea]] (Vynora priest)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axman&amp;diff=64236</id>
		<title>Axman</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axman&amp;diff=64236"/>
		<updated>2011-05-16T11:51:45Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: making Axman redirect to Titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[titles]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=64233</id>
		<title>Settlement:Silverhill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=64233"/>
		<updated>2011-05-16T11:35:22Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-abandoned}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silverhill&lt;br /&gt;
|motto=Growing big and strong.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Julepalme&lt;br /&gt;
|population=10&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Silverhill Port]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
We're a new village on Freedom we settled during august 2009, ours goals to become a thriving self suffient village with access to as many raw materials and resources as possibly and hopefully trade resources and crafted materials with our neighbours and other people alike.&lt;br /&gt;
&lt;br /&gt;
We're primarily active in european timezones, with a population currently spreading over UK and Scandinavia.&lt;br /&gt;
&lt;br /&gt;
Any questions regarding the village can be directed to either Julepalme or fmrunga via ingame whispers.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Julepalme|Julepalme]] Mayor of Silverhill&lt;br /&gt;
&lt;br /&gt;
===Co-Mayor===&lt;br /&gt;
*[[Player:fmrunga|fmrunga]] Allied &amp;amp; Owner of Silverhill Port &lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:felleanderson|felleanderson]]&lt;br /&gt;
*[[Player:spiritusante|spiritusante]]&lt;br /&gt;
*[[Player:psychedemic|psychedemic]]&lt;br /&gt;
*[[Player:defensa|defensa]]&lt;br /&gt;
*[[Player:deruu|deruu]]&lt;br /&gt;
*[[Player:rarati|rarati]]&lt;br /&gt;
*[[Player:Baeralorn|Baeralorn]]&lt;br /&gt;
*[[Player:Ketamin|Ketamin]]&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
We're a group of friends mostly.. but if you're eager to join we'll consider it, we're open to newcomers and hope to start a thriving village.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
We're located at 21x 43y on the player made map of freedom isles, we've applied to get on the map but its currently not quite there yet. were about 1-1½ hours sail away from samling in average wind conditions in a sailing boat.&lt;br /&gt;
&lt;br /&gt;
==Resources available==&lt;br /&gt;
Clay (200 tiles north of us, either by packed dirt road or by boat at our neighbour apintp)&lt;br /&gt;
&lt;br /&gt;
Tar (On the SE Side of the bay, quick 2 minutes sail across the bay)&lt;br /&gt;
&lt;br /&gt;
Sand (Right next to our harbor)&lt;br /&gt;
&lt;br /&gt;
Wood (Pine, Maple and Cedar in large quantities)&lt;br /&gt;
&lt;br /&gt;
Moss (Currently deep in the woods south of us, but working on making it accessible by road)&lt;br /&gt;
&lt;br /&gt;
Ores (We have copper, tin and iron currently mineable and zinc has been prospected aswell, missing lead, silver &amp;amp; gold so far)&lt;br /&gt;
&lt;br /&gt;
==Wildlife==&lt;br /&gt;
Our current area has 6 known animal lairs: troll, goblin, deer, unicorn, mountain lion and wild cat&lt;br /&gt;
&lt;br /&gt;
We currently have a thriving wild population of unicorn roaming around our general area.&lt;br /&gt;
&lt;br /&gt;
And heres a list of the creatures we see most often: wolves, dogs, deer, cows, lava spiders, huge spiders, unicorn and scorpions&lt;br /&gt;
&lt;br /&gt;
And less often: trolls, goblins, crocs, horses, pigs, pheasant, bears both black and brown.&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
Fields and animal pens (50% done)&lt;br /&gt;
&lt;br /&gt;
Building and deoorating the harbor (90% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming the village stage 1 (55% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming the village stage 2 (0% done)&lt;br /&gt;
&lt;br /&gt;
Internal Roading between harbor, farm, mine and village (95% done)&lt;br /&gt;
&lt;br /&gt;
Citizen housing 2x3 stone houses. (5% done)&lt;br /&gt;
&lt;br /&gt;
Road north up coast to our neighbours, missing pavement and some slopes fixed (80% done) &lt;br /&gt;
&lt;br /&gt;
Road SW over the mountains to the SW bay area is another of our biggest projects to do´as we progress with the village, scouting completed successfully, road construction begun (5% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming and digging a mine with 7x6 smithing/storage area and finding iron (Done)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ring&amp;diff=57696</id>
		<title>Ring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ring&amp;diff=57696"/>
		<updated>2010-08-03T17:05:39Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[silver lump]] or [[gold lump]] (0.1 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|skill=Jewelry Smithing&lt;br /&gt;
}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
''A ring to put on your finger''&lt;br /&gt;
&lt;br /&gt;
Item commonly made to improve your [[jewelry smithing]] as it requires below 0.01kg silver or gold lump to improve per attempt.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Used for [[sacrificing]] at an [[altar]] to boost favor quickly as a priest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ring&amp;diff=57695</id>
		<title>Ring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ring&amp;diff=57695"/>
		<updated>2010-08-03T17:03:12Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Fixed weight and some descripting/usage details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[silver lump]] or [[gold lump]] (0.1 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|skill=Jewelry Smithing&lt;br /&gt;
}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
''A ring to put on your finger''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Item commonly made to improve your jewelry smithing as it requires below 0.01kg silver or gold lump to improve per attempt.&lt;br /&gt;
:*Also used for sacrificing at altars to boost favor quickly as a priest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=57590</id>
		<title>Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=57590"/>
		<updated>2010-07-31T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Added a few casttimes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Vynora'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Vynora is the Goddess of knowledge, creation, water and [[fishing]]. Her [[channeling]] item is a gold or silver [[statuette]] of Vynora.&lt;br /&gt;
&lt;br /&gt;
Roads are connected with Vynora because it is a symbol of civilization and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Converting Speech ===&lt;br /&gt;
&lt;br /&gt;
What is this?&lt;br /&gt;
&lt;br /&gt;
Have you ever asked yourself that question?&lt;br /&gt;
&lt;br /&gt;
Vynora, our goddess and guide, will help you seek the answer to that ancient riddle, just as we help her in her quest to know everything.&lt;br /&gt;
&lt;br /&gt;
Many secrets has she gathered, and we who call ourselves Seekers will be the first ones to learn.&lt;br /&gt;
&lt;br /&gt;
What is a Man? What is a Woman? What lies in darkness of the Void? Questions need answers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekers strive after excellence. We seek the truth in all things. We will go anywhere in our attempts to find it.&lt;br /&gt;
&lt;br /&gt;
True knowledge also brings us power. Power over self, but also power over others.&lt;br /&gt;
&lt;br /&gt;
Our gathered experience tells us that the best for all is to use that knowledge with care.&lt;br /&gt;
&lt;br /&gt;
Therefore most of us are peaceful and strive after a calm and orderly way to gather knowledge.&lt;br /&gt;
&lt;br /&gt;
Welcome to join the followers of Vynora!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Inscription([[Altar of Three]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt; &lt;br /&gt;
Seeker! I am the Water and the Wind. &lt;br /&gt;
&lt;br /&gt;
A bowl is my symbol.Have you ever asked yourself the Questions? I will help you find the answer to the Ancient Riddles, if you help me. &lt;br /&gt;
&lt;br /&gt;
My knowledge is vast, but I need to know the last parts! We all must know! What are you? What lingers in the darkness of the Void? &lt;br /&gt;
&lt;br /&gt;
Seek excellence. Seek the truth in all things. Go anywhere in your attempts to find it. &lt;br /&gt;
&lt;br /&gt;
True knowledge also brings you power. Exercise that power with care, or it will hurt you like the snake who bites its tail. &lt;br /&gt;
&lt;br /&gt;
Too many secrets are hidden by the other gods, and none will they reveal. This cannot be. &lt;br /&gt;
&lt;br /&gt;
Flow with me! &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Vynora. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
&lt;br /&gt;
* Receives Vynora domain bonuses while in Vynora's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
&lt;br /&gt;
* Followers cannot raise Faith above 30&lt;br /&gt;
* Vynora dislikes the destroying of roads and walls. &lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora priests abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with high [[faith]] have slower skill decay. (40 faith, 25% less)&lt;br /&gt;
* Priests of Vynora with high [[faith]] (60-70?) are inspired in their deity's favored terrains, and have less [[stamina]] drain there. Vynora gets this bonus on roads. &lt;br /&gt;
* [[Paving]] (Priests of other Gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Magranon]] and [[Fo]] priests cannot do this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use bows&lt;br /&gt;
* Cannot mine&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot create or use healing covers&lt;br /&gt;
&lt;br /&gt;
=== Vynora champion abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Vynora follower and Vynora priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[Characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* Shorter time for normal healing&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Vynora (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Vynora' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity || Good for low skill channeling grinding, use on blank altars to bless them to Vynora. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Opulence]]&lt;br /&gt;
| 15 || 10 || 10 || 20 || Item || Feeds more || Use on food&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || ? || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 || Item || hurts [[creatures]] hitting you || Use on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Vynora's hand]]&lt;br /&gt;
| 28 || 30 || 30 || ? || Item || counters Vynora's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || 20 || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates [[creatures]] nearby || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal settlements]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates nearby [[settlements]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbleness]]&lt;br /&gt;
| 30 || 80 || 60 || ? || Item || increases chances to hit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom of Vynora]]&lt;br /&gt;
| 30 || 30 || 50 || ? || Creature || Transfers [[fatigue]] to [[sleep bonus]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the deep]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || locates rare [[fish]] || Use on [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tentacles]]&lt;br /&gt;
| 33 || 10 || 20 || 10 || Tile || Summons tentacles from the deep || Area damage spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice pillar]]&lt;br /&gt;
| 35 || 10 || 10 || 10 || Tile, Creature || Lowers temperature drastically || Area damage spell/Attack spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Excel]]&lt;br /&gt;
| 35 || 40 || 30 || ? || Creature || Increases defences || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tornado]]&lt;br /&gt;
| 40 || 50 || 30 || ? || Tile || causes area damage to creatures and environment || can fell trees&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || ? || Item || Causes frost wounds. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || ? || Item || higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Animal's demise]]&lt;br /&gt;
| 43 || 40|| 50 || ? || Item || higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || ? || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || ? || Item || higher crit chance against Fo followers || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || ? || Item || higher crit chance against followers of Magranon|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || hits may transfer higher skills || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || increases speed of use || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Spring]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Followers of Vynora receive a permanent blessing || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || ? || Item || higher crit chance against [[dragons]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle of Cunning]]&lt;br /&gt;
| 51 || 50 || 60 || 30 || Item || increases skill gain || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || ? || Item || higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || ? || Tile || locates hidden [[artifact]]s || N/A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=57513</id>
		<title>Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora&amp;diff=57513"/>
		<updated>2010-07-26T16:55:16Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Rite spring cast time fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Vynora'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Vynora is the Goddess of knowledge, creation, water and [[fishing]]. Her [[channeling]] item is a gold or silver [[statuette]] of Vynora.&lt;br /&gt;
&lt;br /&gt;
Roads are connected with Vynora because it is a symbol of civilization and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Converting Speech ===&lt;br /&gt;
&lt;br /&gt;
What is this?&lt;br /&gt;
&lt;br /&gt;
Have you ever asked yourself that question?&lt;br /&gt;
&lt;br /&gt;
Vynora, our goddess and guide, will help you seek the answer to that ancient riddle, just as we help her in her quest to know everything.&lt;br /&gt;
&lt;br /&gt;
Many secrets has she gathered, and we who call ourselves Seekers will be the first ones to learn.&lt;br /&gt;
&lt;br /&gt;
What is a Man? What is a Woman? What lies in darkness of the Void? Questions need answers!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seekers strive after excellence. We seek the truth in all things. We will go anywhere in our attempts to find it.&lt;br /&gt;
&lt;br /&gt;
True knowledge also brings us power. Power over self, but also power over others.&lt;br /&gt;
&lt;br /&gt;
Our gathered experience tells us that the best for all is to use that knowledge with care.&lt;br /&gt;
&lt;br /&gt;
Therefore most of us are peaceful and strive after a calm and orderly way to gather knowledge.&lt;br /&gt;
&lt;br /&gt;
Welcome to join the followers of Vynora!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora's Inscription([[Altar of Three]])===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt; &lt;br /&gt;
Seeker! I am the Water and the Wind. &lt;br /&gt;
&lt;br /&gt;
A bowl is my symbol.Have you ever asked yourself the Questions? I will help you find the answer to the Ancient Riddles, if you help me. &lt;br /&gt;
&lt;br /&gt;
My knowledge is vast, but I need to know the last parts! We all must know! What are you? What lingers in the darkness of the Void? &lt;br /&gt;
&lt;br /&gt;
Seek excellence. Seek the truth in all things. Go anywhere in your attempts to find it. &lt;br /&gt;
&lt;br /&gt;
True knowledge also brings you power. Exercise that power with care, or it will hurt you like the snake who bites its tail. &lt;br /&gt;
&lt;br /&gt;
Too many secrets are hidden by the other gods, and none will they reveal. This cannot be. &lt;br /&gt;
&lt;br /&gt;
Flow with me! &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Vynora. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
&lt;br /&gt;
* Receives Vynora domain bonuses while in Vynora's domain. See [[religion#Domain of the gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
&lt;br /&gt;
* Followers cannot raise Faith above 30&lt;br /&gt;
* Vynora dislikes the destroying of roads and walls. &lt;br /&gt;
* Vynora also dislikes thievery such as stealing and lockpicking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vynora priests abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with high [[faith]] have slower skill decay. (40 faith, 25% less)&lt;br /&gt;
* Priests of Vynora with high [[faith]] (60-70?) are inspired in their deity's favored terrains, and have less [[stamina]] drain there. Vynora gets this bonus on roads. &lt;br /&gt;
* [[Paving]] (Priests of other Gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Magranon]] and [[Fo]] priests cannot do this)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
&lt;br /&gt;
* Cannot improve items. This includes finishing unfinished items.&lt;br /&gt;
* Cannot continue on walls or structures. They can plan them. &lt;br /&gt;
* Cannot use bows&lt;br /&gt;
* Cannot mine&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot create or use healing covers&lt;br /&gt;
&lt;br /&gt;
=== Vynora champion abilities and penalties ===&lt;br /&gt;
&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Vynora follower and Vynora priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[Characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* Shorter time for normal healing&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Vynora (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Vynora' for example).&lt;br /&gt;
* You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Penalties ====&lt;br /&gt;
&lt;br /&gt;
*[[Permadeath]]. You get 3 lives. If you die more then 3 times, you do ''NOT'' [[respawn]]. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Time (seconds) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || 10 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || 10 || Item, Creature || Adds a holy aura of purity || Good for low skill channeling grinding, use on blank altars to bless them to Vynora. &lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || 5 || Tile, Item, Creature || Tries to dispel an effect on the target.  || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Opulence]]&lt;br /&gt;
| 15 || 10 || 10 || 20 || Item || Feeds more || Use on food&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate soul]]&lt;br /&gt;
| 20 || 20 || 10 || ? || Tile, Item, Creature || Locates a player and corpses || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Aura of Shared Pain]]&lt;br /&gt;
| 25 || 35 || 60 || 20 || Item || hurts [[creatures]] hitting you || Use on armour&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Vynora's hand]]&lt;br /&gt;
| 28 || 30 || 30 || ? || Item || counters Vynora's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mend]]&lt;br /&gt;
| 29 || 29 || 20 || ? || Item || Removes [[damage]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal creatures]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates [[creatures]] nearby || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Reveal settlements]]&lt;br /&gt;
| 30 || 30 || 25 || ? || Tile || locates nearby [[settlements]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nimbleness]]&lt;br /&gt;
| 30 || 80 || 60 || ? || Item || increases chances to hit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom of Vynora]]&lt;br /&gt;
| 30 || 30 || 50 || ? || Creature || Transfers [[fatigue]] to [[sleep bonus]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the deep]]&lt;br /&gt;
| 31 || 30 || 60 || 20 || Item || locates rare [[fish]] || Use on [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tentacles]]&lt;br /&gt;
| 33 || 10 || 20 || ? || Tile || Summons tentacles from the deep || Area damage spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice pillar]]&lt;br /&gt;
| 35 || 10 || 10 || ? || Tile, Creature || Lowers temperature drastically || Area damage spell/Attack spell&lt;br /&gt;
|-&lt;br /&gt;
| [[Excel]]&lt;br /&gt;
| 35 || 40 || 30 || ? || Creature || Increases defences || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || 30 || Item || Stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Tornado]]&lt;br /&gt;
| 40 || 50 || 30 || ? || Tile || causes area damage to creatures and environment || can fell trees&lt;br /&gt;
|-&lt;br /&gt;
| [[Frostbrand]]&lt;br /&gt;
| 40 || 45 || 60 || ? || Item || Causes frost wounds. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || ? || Item || higher crit chance against regenerating creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Animal's demise]]&lt;br /&gt;
| 43 || 40|| 50 || ? || Item || higher crit chance against animals || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || ? || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || ? || Item || higher crit chance against Fo followers || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || ? || Item || higher crit chance against followers of Magranon|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind stealer]]&lt;br /&gt;
| 50 || 120 || 60 || ? || Item || hits may transfer higher skills || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind of Ages]]&lt;br /&gt;
| 50 || 50 || 60 || 30 || Item || increases speed of use || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Spring]]&lt;br /&gt;
| 50 || 300 || 60 || 100 || Item || Followers of Vynora receive a permanent blessing || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || ? || Item || higher crit chance against [[dragons]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Circle of Cunning]]&lt;br /&gt;
| 51 || 50 || 60 || 30 || Item || increases skill gain || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells | Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || ? || Item || higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || ? || Tile || locates hidden [[artifact]]s || N/A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=57139</id>
		<title>Steel and flint</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_and_flint&amp;diff=57139"/>
		<updated>2010-07-01T18:43:35Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: removed outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Steel and Flint&lt;br /&gt;
|active=[[flint]] (0.10kg)&lt;br /&gt;
|passive=[[steel lump]] (0.30kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}''' (0.40kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A piece of sharp flint and a steel handle, which will produce sparks when struck against each other.''&lt;br /&gt;
&lt;br /&gt;
You can light [[campfire]]s, [[candle]]s, [[charcoal pile]]s, [[lamp]]s, [[lantern]]s, [[stone forge]]s, [[stone oven]]s, and [[torch]]es with it.&lt;br /&gt;
&lt;br /&gt;
To light something up, activate the [[steel and flint]], right-click the [[item]] you want to light up and select ''Light''.&lt;br /&gt;
&lt;br /&gt;
To snuff a [[candle]], [[lamp]], [[lantern]], or [[torch]], right-click it, and select ''Snuff''. Everything else you can light but is not in this list, can not be snuffed. The option appears on campfires, ovens, and forges when they are running low on fuel but it has no effect.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The [[quality]] of the [[flint]] affects success chance when creating.&lt;br /&gt;
* The quality of the [[steel lump]] affects the quality of the finished [[steel and flint]].&lt;br /&gt;
* Neither the flint nor the steel lump has to be [[Temperature|glowing hot]] to create a [[steel and flint]].&lt;br /&gt;
* This item is included in the newbie [[tool]] pack at QL50 and the newbie one does not drop to your [[corpse]] on [[death]].&lt;br /&gt;
* A [[lava fiend]] flint weights 0.30kg but is used up completely when you create a [[steel and flint]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48511</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48511"/>
		<updated>2009-09-17T21:34:18Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48507</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48507"/>
		<updated>2009-09-17T17:50:26Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48504</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48504"/>
		<updated>2009-09-17T16:49:16Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48503</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48503"/>
		<updated>2009-09-17T16:40:43Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48499</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48499"/>
		<updated>2009-09-17T16:07:02Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48496</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48496"/>
		<updated>2009-09-17T15:57:29Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. You can only meditate every 12 hours on a special tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Start a Path ===&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48489</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48489"/>
		<updated>2009-09-17T15:38:05Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you let manu things slip?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48485</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48485"/>
		<updated>2009-09-17T15:24:59Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: more messages on path of knowledge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think about your barries for learning and how to remove them.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48484</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48484"/>
		<updated>2009-09-17T15:21:42Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: more messages on path of knowledge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Can something good come from small children fighthing with eachother?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48483</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48483"/>
		<updated>2009-09-17T15:17:07Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48482</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48482"/>
		<updated>2009-09-17T15:14:08Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48481</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48481"/>
		<updated>2009-09-17T15:09:58Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48467</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48467"/>
		<updated>2009-09-17T14:06:13Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: another message&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Path of knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Leaving a path'''&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48466</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=48466"/>
		<updated>2009-09-17T14:04:25Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: more messages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[meditation rug]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Succesfull attempt'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fall into a trance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
&lt;br /&gt;
'''Path of Knowledge tiles'''&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path.&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see below)&lt;br /&gt;
*You still need to let your progress sink in for several hours&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. Looks like you can only meditate x times per day on a specific tile.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
After 1 or more meditations on a special tile a dialog box shows up. This allows you to start a path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Path of knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Message'''&lt;br /&gt;
&lt;br /&gt;
As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someones imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of knowledge? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&lt;br /&gt;
&lt;br /&gt;
'''2nd Message'''&lt;br /&gt;
&lt;br /&gt;
If the path of knowledge contains the truth or simply is the figment of someones imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind:&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Leaving a path'''&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* ?? at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Olives&amp;diff=48386</id>
		<title>Olives</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Olives&amp;diff=48386"/>
		<updated>2009-09-16T02:16:20Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''Olives'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Olives are a seasonal item, harvestable from [[Olive|Olive trees]] only during week 2 of the starfall of Fires. Use together with a [[fruit press]] to create [[Olive Oil]]. Each use of the press uses up 0.09 kg of olive, and creates 0.06 kg of oil.&lt;br /&gt;
&lt;br /&gt;
== Other Uses ==&lt;br /&gt;
Olives can be used to tame animals as a seed, animals such as Deer eat em.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[:WikiPedia:Olive|WikiPedia article on Olives]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=48303</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=48303"/>
		<updated>2009-09-13T00:07:37Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Added spirit castle to list of paint requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dye is used to paint items and walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put substance in inventory.&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate substance.&lt;br /&gt;
#Right click on water in container, select create/misc/dye/colour&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:* [[Jar]]&lt;br /&gt;
:* [[Small bucket]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:* [[Woad]]&lt;br /&gt;
:* [[Zinc lump]]&lt;br /&gt;
:* [[Copper lump]] or [[Metal scrap|copper scrap]]&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Cave bug]] [[cochineal]]&lt;br /&gt;
:* [[Scorpion]] [[cochineal]]&lt;br /&gt;
:* [[Tannin]] and [[iron lump]] or [[iron scrap]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting Colors ===&lt;br /&gt;
:*Blue - [[Woad]]&lt;br /&gt;
:*White - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
:*Green - [[Copper lump]] or [[metal scrap|copper scrap]] minimum 0.80 kg&lt;br /&gt;
:*Black - [[Tannin]] and [[iron lump]]/[[iron scrap|scrap]] Difficulty 40 (Hardest dye to make)&lt;br /&gt;
:*Red -  [[Cave bug]] or [[Scorpion]] [[cochineal]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* Resulting [[dye]] will have three color values, red, green and blue.&lt;br /&gt;
:* R=255 G=255 B=255 is pure white.&lt;br /&gt;
:* You can combine [[dye]] and the values will average out (although they will be about 2 points closer to grey across the board).&lt;br /&gt;
:* The higher the quality is, the brighter and less grey the colour will be.&lt;br /&gt;
:* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
:* The more difficult colours can not be made until after making some of the easier colours. Start with green, or maybe blue.&lt;br /&gt;
:* To get rid of unwanted dye  just right click and select &amp;quot;Pour&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
:* When making dye with metal lumps, there is no need to heat them up first.&lt;br /&gt;
:* The [[quality]] of the [[cochineal]] does not affect the success chance when creating red dye.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
#Activate [[dye]]&lt;br /&gt;
#Right click on item, select Paint&lt;br /&gt;
&lt;br /&gt;
You can paint building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns,  statues and ships. The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Cart]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart|Large Cart]]&lt;br /&gt;
| 47.23 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.4 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Sailing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
You can remove dye from a painted object by using a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=48286</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=48286"/>
		<updated>2009-09-12T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: Info about surface prospecting of salt/flint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Prospecting is the locating of [[ore]] veins in rock. To start prospecting, activate a [[pickaxe]] and right-click a [[rock tile]], select Mining -&amp;gt; Prospect. Note that you can not search for ore veins by means of prospecting when being inside a cave - you have to be on the surface, Surface prospecting of flint and salt is only for the single tile prospected, you cannot prospect for nearby salt or flint tiles.&lt;br /&gt;
&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked.&lt;br /&gt;
&lt;br /&gt;
* At 20 skill you can estimate the quality of a vein or rock tile. &amp;lt;br&amp;gt; You can detect the presence of [[flint]].&lt;br /&gt;
* At 40 skill you can detect the presence of [[salt]].&lt;br /&gt;
* At 60 skill you can estimate the remaining amount of ore in a vein.&lt;br /&gt;
&lt;br /&gt;
Gems appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
&lt;br /&gt;
All ores are slightly regional. Thus, if you locate a vein of ore, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-92&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by Gavin.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot;&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot;&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(Definitely under 5,000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot;'' (Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour (100 left)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'&amp;lt;br&amp;gt;I noticed these numbers on a Silver vein.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prospecting Guide (large rock face) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual. You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well [http://discon.googlepages.com/prospector.html]&lt;br /&gt;
&lt;br /&gt;
==Uzetaab's Guide==&lt;br /&gt;
&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kiro's guide ==&lt;br /&gt;
&lt;br /&gt;
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Tools ==&lt;br /&gt;
&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Mining]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=48184</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=48184"/>
		<updated>2009-09-06T18:55:36Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has three types of server, entry, freedom and wild. A fourth type called epic (scenario lands) is planned. Currently not much information is know about this server type as its still in the planning and implementation phase. There is also a login server and a test server.&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the four server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! Entry servers !! Freedom servers !! Wild servers !! Epic servers&lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| [[JK]], [[MR]] and [[HotS]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Freedom Isles || [[JK]],[[MR]] and [[HOTS]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! Theft&lt;br /&gt;
| Limited || Limited || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| No|| Optional || Needed to claim kingdom land. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| No&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Yes, can be planted anywhere as server is all one kingdom.  || Yes, can only be planted in land claimed by kingdom. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Uniques&lt;br /&gt;
| No|| Yes || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| No|| No || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Gods]]&lt;br /&gt;
| No|| Yes || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| No|| [[White light]] gods only, can be inaugerated at 30 faith by priests with more than 40 faith. || [[White light]] and [[Black light]] gods. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Champion]]s&lt;br /&gt;
| No|| No || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Skill cap&lt;br /&gt;
| Yes (20) || No || No|| No&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Basic only&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;  || Premium only|| Premium only|| Premium only&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| High&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt;  || Medium || Minimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
! Length&lt;br /&gt;
| 4,096m|| 16,384m || 16,384m || Unknown&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only player assistants and game moderators can be in the HotS kingdom on entry servers.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Possible to duel and spar with other players.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; As of 5th of June 2009 you can no longer buy deeds on GV but existing deeds are allowed to remain.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; It is expected that on the epic server there will be unique events and other things that do not occur on other server types.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Premium can be purchased but does not take effect until the player leaves the entry servers to another server type.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; Player assistants are also present on entry servers to help new players.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Entry servers ===&lt;br /&gt;
&lt;br /&gt;
Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server.&lt;br /&gt;
Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the entry servers.&lt;br /&gt;
&lt;br /&gt;
PvP, theft, deeds, and [[guard tower]]s are not allowed on the entry server. On entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed. &lt;br /&gt;
&lt;br /&gt;
'''Currently, travel between wild and freedom server is impossible'''&lt;br /&gt;
&lt;br /&gt;
See the freedom FAQ for more details.&lt;br /&gt;
&lt;br /&gt;
=== Wild servers ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. &lt;br /&gt;
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is more harsh.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
&lt;br /&gt;
=== Test servers ===&lt;br /&gt;
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Login || Login&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Golden Valley || Entry&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Wild || Wild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48170</id>
		<title>Lore:Millenium Impalong</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48170"/>
		<updated>2009-09-05T22:49:17Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Idea==&lt;br /&gt;
The Millenium Impalong was a crafting and imping event that occured around the year 1000 on Freedom (September 1st - September 6th 2009). Featuring an expansive imping house with players of all trades, as well as an Inn, Vynora altar, dock and mine, it is a popular community site.&lt;br /&gt;
&lt;br /&gt;
The general idea was to hold a festival of sorts during the Freedom Millenium, We'd come together from around the freedom isles and work together helping each other.&lt;br /&gt;
&lt;br /&gt;
This in turn lead to a number of fun little projects to improve the site we'd chosen for the impalong.&lt;br /&gt;
&lt;br /&gt;
During the impalong around 30-50 different people came by to work and/or have fun.&lt;br /&gt;
&lt;br /&gt;
==Post-Impalong==&lt;br /&gt;
The idea is for the site to continue as a public site, community maintained.&lt;br /&gt;
&lt;br /&gt;
The inn and workshop and the general site is free to be used by anyone, aslong as they keep it in a generally decent order.&lt;br /&gt;
&lt;br /&gt;
Possible ideas for the future:&lt;br /&gt;
*Connect the site with the roads all the way up from samling to allow it as a newbie pickup spot or make the site available to new players on freedom isles.&lt;br /&gt;
&lt;br /&gt;
*Use the site as a general trading hub&lt;br /&gt;
&lt;br /&gt;
*Use the site as a reststop for those sailing long distances, stop over for the night maybe take advantage of the iron veins or forges to imp some of your tools.&lt;br /&gt;
&lt;br /&gt;
===Future Impalong===&lt;br /&gt;
Ols and Elwood is deeding up near the impalong site and is thusly considered caretakers untill we can hold another impalong, and will hold the writs of the workshop and inn untill next impalong.&lt;br /&gt;
&lt;br /&gt;
Ideas for a future Impalong is to hold one at the next newyear (1001), roughly 1½ month after this first impalong, so mid/end of October possibly.&lt;br /&gt;
&lt;br /&gt;
==The Projects==&lt;br /&gt;
&lt;br /&gt;
*Impalong Workshop - a 3x5 stone house, containing 70ql forges, oven and loom&lt;br /&gt;
&lt;br /&gt;
*Impalong Inn - a 3x4 stone house, containing 8 beds of free usage to workers and people alike at the impalong.&lt;br /&gt;
&lt;br /&gt;
*Altar Hill - a small hill adjecent to the workshop with a Vynora Altar, road spiraling up.&lt;br /&gt;
&lt;br /&gt;
*Impalong Mine - a public mine connected via ~50-60 tiles of cobblestone to the impalong workshop. details below.&lt;br /&gt;
&lt;br /&gt;
*Nothern Harbor - this water was the deepest and chosen as the harbor for ships larger than a sailboat. Dock is level, ~20 tiles long and with a 20 slopes into the water.&lt;br /&gt;
&lt;br /&gt;
*Southern Harbor - Water is quite shallow on this side, might be dredged out to land here (incomplete)&lt;br /&gt;
&lt;br /&gt;
==Location== &lt;br /&gt;
&lt;br /&gt;
North/East of Halcyon&lt;br /&gt;
&lt;br /&gt;
24x 36y on the August 7th community made Map&lt;br /&gt;
&lt;br /&gt;
http://gmapuploader.com/iframe/IgyMbFZy6R&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
A list of the various resources available in and around the impalong site.&lt;br /&gt;
&lt;br /&gt;
====Common Resources====&lt;br /&gt;
*Sand&lt;br /&gt;
*Cedar &amp;amp; Cherry Wood&lt;br /&gt;
*Clay (1 minute by boat along the north/east coast)&lt;br /&gt;
&lt;br /&gt;
====The Impalong Mine====&lt;br /&gt;
The mine is located due east from the workshop about 50-60 tiles away.&lt;br /&gt;
* Iron Vein x 1 (Very Good)&lt;br /&gt;
* Iron Vein x 1 (29ql)&lt;br /&gt;
* Iron Vein x 1 (Normal)&lt;br /&gt;
* Iron Vein x 1 (Good)&lt;br /&gt;
* Copper Vein x 1 (Utmost)&lt;br /&gt;
* Silver Vein x 1 (Normal)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48168</id>
		<title>Lore:Millenium Impalong</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48168"/>
		<updated>2009-09-05T22:34:27Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Idea==&lt;br /&gt;
The Millenium Impalong was a crafting and imping event that occured around the year 1000 on Freedom (September 1st - September 6th 2009). Featuring an expansive imping house with players of all trades, as well as an Inn, Vynora altar, dock and mine, it is a popular community site.&lt;br /&gt;
&lt;br /&gt;
The general idea was to hold a festival of sorts during the Freedom Millenium, We'd come together from around the freedom isles and work together helping each other.&lt;br /&gt;
&lt;br /&gt;
This in turn lead to a number of fun little projects to improve the site we'd chosen for the impalong.&lt;br /&gt;
&lt;br /&gt;
During the impalong around 30-50 different people came by to work and/or have fun.&lt;br /&gt;
&lt;br /&gt;
==Post-Impalong==&lt;br /&gt;
The idea is for the site to continue as a public site, community maintained.&lt;br /&gt;
&lt;br /&gt;
The inn and workshop and the general site is free to be used by anyone, aslong as they keep it in a generally decent order.&lt;br /&gt;
&lt;br /&gt;
Possible ideas for the future:&lt;br /&gt;
*Connect the site with the roads all the way up from samling to allow it as a newbie pickup spot or make the site available to new players on freedom isles.&lt;br /&gt;
&lt;br /&gt;
*Use the site as a general trading hub&lt;br /&gt;
&lt;br /&gt;
*Use the site as a reststop for those sailing long distances, stop over for the night maybe take advantage of the iron veins or forges to imp some of your tools.&lt;br /&gt;
&lt;br /&gt;
===Future Impalong===&lt;br /&gt;
Ols and Elwood is deeding up near the impalong site and is thusly considered caretakers untill we can hold another impalong, and will hold the writs of the workshop and inn untill next impalong.&lt;br /&gt;
&lt;br /&gt;
Ideas for a future Impalong is to hold one at the next newyear (1001), roughly 1½ month after this first impalong, so mid/end of October possibly.&lt;br /&gt;
&lt;br /&gt;
==The Projects==&lt;br /&gt;
&lt;br /&gt;
*Impalong Workshop - a 3x5 stone house, containing 70ql forges, oven and loom&lt;br /&gt;
&lt;br /&gt;
*Impalong Inn - a 3x4 stone house, containing 8 beds of free usage to workers and people alike at the impalong.&lt;br /&gt;
&lt;br /&gt;
*Altar Hill - a small hill adjecent to the workshop with a Vynora Altar, road spiraling up.&lt;br /&gt;
&lt;br /&gt;
*Impalong Mine - a public mine connected via ~50-60 tiles of cobblestone to the impalong workshop. details below.&lt;br /&gt;
&lt;br /&gt;
*Nothern Harbor - this water was the deepest and chosen as the harbor for ships larger than a sailboat. Dock is level, ~20 tiles long and with a 20 slopes into the water.&lt;br /&gt;
&lt;br /&gt;
*Southern Harbor - Water is quite shallow on this side, might be dredged out to land here (incomplete)&lt;br /&gt;
&lt;br /&gt;
==Location== &lt;br /&gt;
&lt;br /&gt;
North/East of Halcyon&lt;br /&gt;
&lt;br /&gt;
24x 36y on the August 7th community made Map&lt;br /&gt;
&lt;br /&gt;
http://gmapuploader.com/iframe/IgyMbFZy6R&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
A list of the various resources available in and around the impalong site.&lt;br /&gt;
&lt;br /&gt;
====Common Resources====&lt;br /&gt;
*Sand&lt;br /&gt;
*Cedar &amp;amp; Cherry Wood&lt;br /&gt;
*Clay (1 minute by boat along the north/east coast)&lt;br /&gt;
&lt;br /&gt;
====The Impalong Mine====&lt;br /&gt;
The mine is located due east from the workshop about 50-60 tiles away.&lt;br /&gt;
* Iron Vein x 1 (Very Good)&lt;br /&gt;
* Iron Vein x 1 (29ql)&lt;br /&gt;
* Iron Vein x 1 (Normal)&lt;br /&gt;
* Copper Vein x 1 (Utmost)&lt;br /&gt;
* Silver Vein x 1 (Normal)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48153</id>
		<title>Lore:Millenium Impalong</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48153"/>
		<updated>2009-09-05T11:27:46Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Idea==&lt;br /&gt;
The Millenium Impalong was a crafting and imping event that occured around the year 1000 on Freedom (September 1st - September 6th 2009). Featuring an expansive imping house with players of all trades, as well as an Inn, Vynora altar, dock and mine, it is a popular community site.&lt;br /&gt;
&lt;br /&gt;
The general idea was to hold a festival of sorts during the Freedom Millenium, We'd come together from around the freedom isles and work together helping each other.&lt;br /&gt;
&lt;br /&gt;
This in turn lead to a number of fun little projects to improve the site we'd chosen for the impalong.&lt;br /&gt;
&lt;br /&gt;
During the impalong around 30-50 different people came by to work and/or have fun.&lt;br /&gt;
&lt;br /&gt;
==Post-Impalong==&lt;br /&gt;
The idea is for the site to continue as a public site, community maintained.&lt;br /&gt;
&lt;br /&gt;
The inn and workshop and the general site is free to be used by anyone, aslong as they keep it in a generally decent order.&lt;br /&gt;
&lt;br /&gt;
Possible ideas for the future:&lt;br /&gt;
*Connect the site with the roads all the way up from samling to allow it as a newbie pickup spot or make the site available to new players on freedom isles.&lt;br /&gt;
&lt;br /&gt;
*Use the site as a general trading hub&lt;br /&gt;
&lt;br /&gt;
*Use the site as a reststop for those sailing long distances, stop over for the night maybe take advantage of the iron veins or forges to imp some of your tools.&lt;br /&gt;
&lt;br /&gt;
===Future Impalong===&lt;br /&gt;
Ols and Elwood is deeding up near the impalong site and is thusly considered caretakers untill we can hold another impalong, and will hold the writs of the workshop and inn untill next impalong.&lt;br /&gt;
&lt;br /&gt;
Ideas for a future Impalong is to hold one at the next newyear (1001), roughly 1½ month after this first impalong, so mid/end of October possibly.&lt;br /&gt;
&lt;br /&gt;
==The Projects==&lt;br /&gt;
&lt;br /&gt;
*Impalong Workshop - a 3x5 stone house, containing 70ql forges, oven and loom&lt;br /&gt;
&lt;br /&gt;
*Impalong Inn - a 3x4 stone house, containing 8 beds of free usage to workers and people alike at the impalong.&lt;br /&gt;
&lt;br /&gt;
*Altar Hill - a small hill adjecent to the workshop with a Vynora Altar, road spiraling up.&lt;br /&gt;
&lt;br /&gt;
*Impalong Mine - a public mine connected via ~50-60 tiles of cobblestone to the impalong workshop. details below.&lt;br /&gt;
&lt;br /&gt;
*Nothern Harbor - this water was the deepest and chosen as the harbor for ships larger than a sailboat. Dock is level, ~20 tiles long and with a 20 slopes into the water.&lt;br /&gt;
&lt;br /&gt;
*Southern Harbor - Water is quite shallow on this side, might be dredged out to land here (incomplete)&lt;br /&gt;
&lt;br /&gt;
==Location== &lt;br /&gt;
&lt;br /&gt;
North/East of Halcyon&lt;br /&gt;
&lt;br /&gt;
24x 36y on the August 7th community made Map&lt;br /&gt;
&lt;br /&gt;
http://gmapuploader.com/iframe/IgyMbFZy6R&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
A list of the various resources available in and around the impalong site.&lt;br /&gt;
&lt;br /&gt;
====Common Resources====&lt;br /&gt;
*Sand&lt;br /&gt;
*Cedar &amp;amp; Cherry Wood&lt;br /&gt;
*Clay (1 minute by boat along the north/east coast)&lt;br /&gt;
&lt;br /&gt;
====The Impalong Mine====&lt;br /&gt;
The mine is located due east from the workshop about 50-60 tiles away.&lt;br /&gt;
* Iron Vein x 1 (Very Good)&lt;br /&gt;
* Iron Vein x 1 (29ql)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48152</id>
		<title>Lore:Millenium Impalong</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Millenium_Impalong&amp;diff=48152"/>
		<updated>2009-09-05T11:17:23Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Idea==&lt;br /&gt;
The Millenium Impalong was a crafting and imping event that occured around the year 1000 on Freedom (September 1st - September 6th 2009). Featuring an expansive imping house with players of all trades, as well as an Inn, Vynora altar, dock and mine, it is a popular community site.&lt;br /&gt;
&lt;br /&gt;
The general idea was to hold a festival of sorts during the Freedom Millenium, We'd come together from around the freedom isles and work together helping each other.&lt;br /&gt;
&lt;br /&gt;
This in turn lead to a number of fun little projects to improve the site we'd chosen for the impalong.&lt;br /&gt;
&lt;br /&gt;
During the impalong around 30-50 different people came by to work and/or have fun.&lt;br /&gt;
&lt;br /&gt;
==Post-Impalong==&lt;br /&gt;
The idea is for the site to continue as a public site, community maintained.&lt;br /&gt;
&lt;br /&gt;
The inn and workshop and the general site is free to be used by anyone, aslong as they keep it in a generally decent order.&lt;br /&gt;
&lt;br /&gt;
Possible ideas for the future:&lt;br /&gt;
*Connect the site with the roads all the way up from samling to allow it as a newbie pickup spot or make the site available to new players on freedom isles.&lt;br /&gt;
&lt;br /&gt;
*Use the site as a general trading hub&lt;br /&gt;
&lt;br /&gt;
*Use the site as a reststop for those sailing long distances, stop over for the night maybe take advantage of the iron veins or forges to imp some of your tools.&lt;br /&gt;
&lt;br /&gt;
==The Projects==&lt;br /&gt;
&lt;br /&gt;
*Impalong Workshop - a 3x5 stone house, containing 70ql forges, oven and loom&lt;br /&gt;
&lt;br /&gt;
*Impalong Inn - a 3x4 stone house, containing 8 beds of free usage to workers and people alike at the impalong.&lt;br /&gt;
&lt;br /&gt;
*Altar Hill - a small hill adjecent to the workshop with a Vynora Altar, road spiraling up.&lt;br /&gt;
&lt;br /&gt;
*Impalong Mine - a public mine connected via ~50-60 tiles of cobblestone to the impalong workshop. details below.&lt;br /&gt;
&lt;br /&gt;
*Nothern Harbor - this water was the deepest and chosen as the harbor for ships larger than a sailboat. Dock is level, ~20 tiles long and with a 20 slopes into the water.&lt;br /&gt;
&lt;br /&gt;
*Southern Harbor - Water is quite shallow on this side, might be dredged out to land here (incomplete)&lt;br /&gt;
&lt;br /&gt;
==Location== &lt;br /&gt;
&lt;br /&gt;
North/East of Halcyon&lt;br /&gt;
&lt;br /&gt;
24x 36y on the August 7th community made Map&lt;br /&gt;
&lt;br /&gt;
http://gmapuploader.com/iframe/IgyMbFZy6R&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
A list of the various resources available in and around the impalong site.&lt;br /&gt;
&lt;br /&gt;
====Common Resources====&lt;br /&gt;
*Sand&lt;br /&gt;
*Cedar &amp;amp; Cherry Wood&lt;br /&gt;
*Clay (1 minute by boat along the north/east coast)&lt;br /&gt;
&lt;br /&gt;
====The Impalong Mine====&lt;br /&gt;
The mine is located due east from the workshop about 50-60 tiles away.&lt;br /&gt;
* Iron Vein x 1 (Very Good)&lt;br /&gt;
* Iron Vein x 1 (29ql)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=48092</id>
		<title>Player:Julepalme</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Julepalme&amp;diff=48092"/>
		<updated>2009-09-01T02:47:47Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: New page: Mayor and Founder of the size 10 village Silverhill  ===Titles===  Trollslayer  Digger (53 Digging)  ===Upcoming titles===  Lumberjack (46 Woodcutting)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayor and Founder of the size 10 village [[Silverhill]]&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
&lt;br /&gt;
Trollslayer&lt;br /&gt;
&lt;br /&gt;
Digger (53 Digging)&lt;br /&gt;
&lt;br /&gt;
===Upcoming titles===&lt;br /&gt;
&lt;br /&gt;
Lumberjack (46 Woodcutting)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=48091</id>
		<title>Settlement:Silverhill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=48091"/>
		<updated>2009-09-01T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silverhill&lt;br /&gt;
|motto=Growing big and strong.&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Julepalme&lt;br /&gt;
|population=10&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Silverhill Port]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
We're a new village on Freedom we settled during august 2009, ours goals to become a thriving self suffient village with access to as many raw materials and resources as possibly and hopefully trade resources and crafted materials with our neighbours and other people alike.&lt;br /&gt;
&lt;br /&gt;
We're primarily active in european timezones, with a population currently spreading over UK and Scandinavia.&lt;br /&gt;
&lt;br /&gt;
Any questions regarding the village can be directed to either Julepalme or fmrunga via ingame whispers.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Julepalme|Julepalme]] Mayor of Silverhill&lt;br /&gt;
&lt;br /&gt;
===Co-Mayor===&lt;br /&gt;
*[[Player:fmrunga|fmrunga]] Allied &amp;amp; Owner of Silverhill Port &lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:felleanderson|felleanderson]]&lt;br /&gt;
*[[Player:spiritusante|spiritusante]]&lt;br /&gt;
*[[Player:psychedemic|psychedemic]]&lt;br /&gt;
*[[Player:defensa|defensa]]&lt;br /&gt;
*[[Player:deruu|deruu]]&lt;br /&gt;
*[[Player:rarati|rarati]]&lt;br /&gt;
*[[Player:Baeralorn|Baeralorn]]&lt;br /&gt;
*[[Player:Ketamin|Ketamin]]&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
We're a group of friends mostly.. but if you're eager to join we'll consider it, we're open to newcomers and hope to start a thriving village.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
We're located at 21x 43y on the player made map of freedom isles, we've applied to get on the map but its currently not quite there yet. were about 1-1½ hours sail away from samling in average wind conditions in a sailing boat.&lt;br /&gt;
&lt;br /&gt;
==Resources available==&lt;br /&gt;
Clay (200 tiles north of us, either by packed dirt road or by boat at our neighbour apintp)&lt;br /&gt;
&lt;br /&gt;
Tar (On the SE Side of the bay, quick 2 minutes sail across the bay)&lt;br /&gt;
&lt;br /&gt;
Sand (Right next to our harbor)&lt;br /&gt;
&lt;br /&gt;
Wood (Pine, Maple and Cedar in large quantities)&lt;br /&gt;
&lt;br /&gt;
Moss (Currently deep in the woods south of us, but working on making it accessible by road)&lt;br /&gt;
&lt;br /&gt;
Ores (We have copper, tin and iron currently mineable and zinc has been prospected aswell, missing lead, silver &amp;amp; gold so far)&lt;br /&gt;
&lt;br /&gt;
==Wildlife==&lt;br /&gt;
Our current area has 6 known animal lairs: troll, goblin, deer, unicorn, mountain lion and wild cat&lt;br /&gt;
&lt;br /&gt;
We currently have a thriving wild population of unicorn roaming around our general area.&lt;br /&gt;
&lt;br /&gt;
And heres a list of the creatures we see most often: wolves, dogs, deer, cows, lava spiders, huge spiders, unicorn and scorpions&lt;br /&gt;
&lt;br /&gt;
And less often: trolls, goblins, crocs, horses, pigs, pheasant, bears both black and brown.&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
Fields and animal pens (50% done)&lt;br /&gt;
&lt;br /&gt;
Building and deoorating the harbor (90% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming the village stage 1 (55% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming the village stage 2 (0% done)&lt;br /&gt;
&lt;br /&gt;
Internal Roading between harbor, farm, mine and village (95% done)&lt;br /&gt;
&lt;br /&gt;
Citizen housing 2x3 stone houses. (5% done)&lt;br /&gt;
&lt;br /&gt;
Road north up coast to our neighbours, missing pavement and some slopes fixed (80% done) &lt;br /&gt;
&lt;br /&gt;
Road SW over the mountains to the SW bay area is another of our biggest projects to do´as we progress with the village, scouting completed successfully, road construction begun (5% done)&lt;br /&gt;
&lt;br /&gt;
Terraforming and digging a mine with 7x6 smithing/storage area and finding iron (Done)&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=47738</id>
		<title>Settlement:Silverhill</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Silverhill&amp;diff=47738"/>
		<updated>2009-08-16T11:55:12Z</updated>

		<summary type="html">&lt;p&gt;Julepalme: New page: {{s-freedom}} {{settlement |name=Silverhill |motto= |type=Village |size=10 |mayor=Julepalme |population=8 |allies= *Silverhill Port |enemies= *Maluraq }}  ==Village ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Silverhill&lt;br /&gt;
|motto=&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=Julepalme&lt;br /&gt;
|population=8&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Silverhill Port]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Maluraq|Maluraq]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
Currently in the process of setting up our mine and harbor area, and terraforming the area for our main village.&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Julepalme|Julepalme]] Mayor of Silverhill (digger, woodcutter, blacksmith, tailor, farmer, figther)&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
*[[Player:fmrunga|fmrunga]] Allied &amp;amp; Owner of Silverhill Port (digger, woodcutter, carpenter, shipbuilder)&lt;br /&gt;
*[[Player:felleanderson|felleanderson]] Citizen (miner, mason, farmer)&lt;br /&gt;
*[[Player:spiritusante|spiritusante]] Citizen (miner, carpenter, shipbuilder)&lt;br /&gt;
*[[Player:psychedemic|psychedemic]] Citizen (digger)&lt;br /&gt;
*[[Player:defensa|defensa]] Citizen (miner, woodcutter)&lt;br /&gt;
*[[Player:deruu|deruu]] Citizen &lt;br /&gt;
*[[Player:rarati|rarati]] Citizen (miner, woodcutter)&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
We're a group of friends mostly.. but if you're eager to join we'll consider it, we're open to newcomers and hope to start a thriving village&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Player:Maluraq|Maluraq]] - we harvested 3-4 randomly planted crops we didnt think belonged to anyone (was planted halfway down a slope with no fence etc and we were noobs :P 2-3 days played time). then maluraq and his friends started bashing us about it.. i was gonna hand back the crops once we found out it belonged to someone.. but he was being a major ass about it.. so i told him to fuck off and now he's on the KoS list. (logs available).&lt;/div&gt;</summary>
		<author><name>Julepalme</name></author>
		
	</entry>
</feed>