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		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128756</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128756"/>
		<updated>2024-03-15T18:14:25Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
* Some Archeology items can be found with one or more runes on the item.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128755</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128755"/>
		<updated>2024-03-15T18:14:15Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128754</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128754"/>
		<updated>2024-03-15T18:13:18Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
* Some Archeology items can be found with one or more runes on the item.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128753</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128753"/>
		<updated>2024-03-15T18:11:57Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
* Some Archeology items can be found with one or more runes on them.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128752</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128752"/>
		<updated>2024-03-15T18:10:41Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
* Some Archeology items can be found with with one or more runes on them.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128751</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=128751"/>
		<updated>2024-03-15T18:09:50Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&lt;br /&gt;
| 1x Random color on item&lt;br /&gt;
| 10% Less enchant decay&lt;br /&gt;
| 10% Vehicle Speed&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&lt;br /&gt;
| 10% enchant success, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 10% more quality when imped&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&lt;br /&gt;
| 10% less damage taken, 10% less weight&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&lt;br /&gt;
| 1x Goat Shape (Spell)&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&lt;br /&gt;
| 1x Locate Soul (Spell)&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance &lt;br /&gt;
| 7.5% Higher improve chance&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&lt;br /&gt;
| 10% usage speed&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis&lt;br /&gt;
| 10% reduced size&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&lt;br /&gt;
| 5% reduced size, 5% less weight&lt;br /&gt;
| 1x reveal creatures (Spell)&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&lt;br /&gt;
| 1x light token (Spell)&lt;br /&gt;
| 1x sunder (spell)&lt;br /&gt;
| 5% less fuel usage, 5% less decay&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&lt;br /&gt;
| 10% less volume&lt;br /&gt;
| 5% reduced volume, 5% usage speed&lt;br /&gt;
| 10% less QL lost when repaired&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&lt;br /&gt;
| 10% reduced volume, 10% usage speed&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&lt;br /&gt;
| 10% shatter resistance&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&lt;br /&gt;
| 10% increased volume&lt;br /&gt;
| 10% less decay on contents&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&lt;br /&gt;
| 10% less decay&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&lt;br /&gt;
| 10% less damage taken&lt;br /&gt;
| 10% less damage taken, 10% less decay&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&lt;br /&gt;
| 1x refresh (Spell)&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&lt;br /&gt;
| 1x mole senses (Spell)&lt;br /&gt;
| 10% increased rarity chance&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&lt;br /&gt;
| 10% less weight&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&lt;br /&gt;
| 1x mend (Spell)&lt;br /&gt;
| 10% less weight , 10% increased size&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
* Some Archeology items can be found with more then 1 rune on them&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=128595</id>
		<title>Essence drain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Essence_drain&amp;diff=128595"/>
		<updated>2024-01-14T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=61&lt;br /&gt;
|favor=100&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Weapon&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Enchant that serves as Libila’s version of [[Life transfer]]. However, the healing done is only 1/3rd of what Fo’s Life transfer grants. To counterbalance, Essence drain also deals a wound at 10% of base damage as internal damage to creature.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This spell will stack with [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], and [[Wind of ages]].&lt;br /&gt;
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Rotting touch]], [[Venom]], or [[Life transfer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]]&lt;br /&gt;
# Right-click an item or person&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Essence Drain''&lt;br /&gt;
&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Healing spells]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128550</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128550"/>
		<updated>2024-01-05T03:22:45Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
*Last wood piece determines final wood type. Example, adding walnut peg as the final piece will complete the Knarr as a walnut boat.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
*can fit 1 [[Smelter]], 1 [[wagon]], and 2 [[creature cage|Creature Cages]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128549</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128549"/>
		<updated>2024-01-05T03:22:05Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
*Last wood piece add determines final wood type. Example, adding walnut peg as the final piece will complete the Knarr as a walnut boat.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
*can fit 1 [[Smelter]], 1 [[wagon]], and 2 [[creature cage|Creature Cages]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128548</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=128548"/>
		<updated>2024-01-05T03:21:02Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
*Last wood piece add determines final wood type. Adding cedarwood peg as the final piece completes the Knarr as cedarwood.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
*can fit 1 [[Smelter]], 1 [[wagon]], and 2 [[creature cage|Creature Cages]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rift&amp;diff=127550</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rift&amp;diff=127550"/>
		<updated>2023-10-07T04:54:44Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / {{PAGENAME}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:Riftbeacon.jpg|200px|thumb|right|Rift Beacon]]&lt;br /&gt;
&lt;br /&gt;
A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.&lt;br /&gt;
&lt;br /&gt;
== Process of Events, How It Works ==&lt;br /&gt;
&lt;br /&gt;
* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.&lt;br /&gt;
&lt;br /&gt;
* At the same moment the light beacon appears an [https://forum.wurmonline.com/index.php?/topic/198721-patch-notes-12-sep-2023/ unfinished colossus] for each god will be placed north south east and west of the beacon. Parts can be added to these and each part has a chance reward you with rift points and rift materials. Adding parts to any colossus will give you rift sickness. Rift sickness increases difficulty of working on the colossus, but decreases over time. Within the final 12 hours before a rift opens rift sickness is no longer added. Players can work on colossus of gods they do not follow at an increased difficulty. Completing a colossus will create an additional beam of light and an effect will be applied during battle when the rift opens. The three white light gods give a white beam, where Libila will produce a black beam. The effects are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! God !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Vynora || [[Excel]]&lt;br /&gt;
|-&lt;br /&gt;
| Magranon || [[Mass stamina]] and [[Frantic charge]]&lt;br /&gt;
|-&lt;br /&gt;
| Fo || Healing and [[Willowspine]]&lt;br /&gt;
|-&lt;br /&gt;
| Libila || Rift enemy spawn count is increased and upon death players do not lose skills other than strength and fight skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The rift participation area is a 41x41 square centered around the rift-light.  One can check to see whether one is in the participation area or not by using the /rift command.  If the rift has not yet started, the number of hours until the rift opens will be displayed.&lt;br /&gt;
&lt;br /&gt;
* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.&lt;br /&gt;
&lt;br /&gt;
* After the first wave of rift creatures is defeated, two more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.&lt;br /&gt;
&lt;br /&gt;
* The third and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued &amp;lt;server name&amp;gt; has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.&lt;br /&gt;
&lt;br /&gt;
== Ranking, Rewards ==&lt;br /&gt;
&lt;br /&gt;
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from &amp;quot;minimal&amp;quot; (least impact) to &amp;quot;phenomenal&amp;quot; (most impact). The better the rank, the more rewards attributed to that player. &lt;br /&gt;
* Rank rewards are a number of rift points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]]. &lt;br /&gt;
** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.&lt;br /&gt;
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list. &lt;br /&gt;
&lt;br /&gt;
* Players with more than 60 participation (phenomenal) rank will tend to receive less random lump quality levels and weights. Instead, they will generally receive lump quantities, qualities, and weights based on that rank with much less swing toward randomness. &lt;br /&gt;
&lt;br /&gt;
* Rare items being rewarded generally tends to occur mainly for participants placing 3rd or better at final rank.&lt;br /&gt;
&lt;br /&gt;
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.&lt;br /&gt;
&lt;br /&gt;
* Players must be online and on the server when the Rift closes to receive rewards as well as credit for participation (per &amp;quot;Destination Unknown&amp;quot; [[Journal]] requirements).&lt;br /&gt;
&lt;br /&gt;
== Rift Materials ==&lt;br /&gt;
&lt;br /&gt;
In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:&lt;br /&gt;
&lt;br /&gt;
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s. &lt;br /&gt;
* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.&lt;br /&gt;
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]].  &lt;br /&gt;
&lt;br /&gt;
Rift materials can be difficult to harvest without adequate skill, with much of the rift plant, stone, or crystal being wasted on any failed attempts to harvest. &lt;br /&gt;
&lt;br /&gt;
Rift materials are primarily utilized for the creation of [[rune|runes]].&lt;br /&gt;
==Rift creatures==&lt;br /&gt;
Certain creatures only appear at rifts or on the moon [[Jackal]]. &lt;br /&gt;
* [[Rift beast]]&lt;br /&gt;
* [[Rift caster]]&lt;br /&gt;
* [[Rift jackal]]&lt;br /&gt;
* [[Rift summoner]]&lt;br /&gt;
* [[Rift ogre]]&lt;br /&gt;
* [[Rift ogre mage]]&lt;br /&gt;
* [[Warmaster]]&lt;br /&gt;
&lt;br /&gt;
== Rift Scout Camps ==&lt;br /&gt;
Besides the regular recurring rifts, small scout camps can randomly spawn.  A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.&lt;br /&gt;
A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to close a rift scout camp.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes == &lt;br /&gt;
&lt;br /&gt;
* The no-drop zone for tents extends out 30 tiles from the rift beacon.&lt;br /&gt;
&lt;br /&gt;
* When a rift beacon appears, a player may walk through it for the &amp;quot;Rift Investigator&amp;quot; [[achievement]]. When the rift is closed, the player will then receive the &amp;quot;Rift Defender&amp;quot; and &amp;quot;Rifter&amp;quot; [[titles]]. &lt;br /&gt;
&lt;br /&gt;
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.&lt;br /&gt;
&lt;br /&gt;
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!&lt;br /&gt;
&lt;br /&gt;
* Players must be premium to receive rift rewards at the close of the rift.&lt;br /&gt;
&lt;br /&gt;
* Rift monsters have a chance to attack mounted animals. Use caution when riding a horse at a rift, Suggested to use barding other defensive options for animals.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:SKuJOaH.jpg|Open Rift&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:rift-afar.png|Rift Beam Ahead!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:riftaltar.jpg|The Rift Altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
* [[Death]]&lt;br /&gt;
* [[Tent]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Rift]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Backpack&amp;diff=127515</id>
		<title>Backpack</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Backpack&amp;diff=127515"/>
		<updated>2023-09-24T22:51:57Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wurmpedia Backpack.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (2.20 kg)&lt;br /&gt;
|group=Bags&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
*[[Leather pieces]] (0.20 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|dyeamount=440&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A backpack made from leather with metal husks.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* By storing items in a backpack players are able to carry more than 100 [[item]]s, which is the normal [[inventory]] limit, however, the weight of the items will still count towards your maximum [[weight]] limit (7 * [[body strength]]).&lt;br /&gt;
* Like other leather items, a backpack will NOT take damage from being heated in a [[forge]]. This makes them useful when smithing (or cooking) in a forge since you can put more than 100 items in the forge plus you can sort the items easier.&lt;br /&gt;
* For cooking, a backpack will hold a maximum of 37 [[frying pan]]s, 29 [[sauce pan]]s or 8 [[pottery bowl]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Satchel]]&lt;br /&gt;
* [[Container]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=127395</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=127395"/>
		<updated>2023-09-16T03:33:58Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Useful Quantities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
*can fit 1 [[Smelter]], 1 [[wagon]], and 2 [[creature cage|Creature Cages]]&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=127394</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=127394"/>
		<updated>2023-09-16T03:31:29Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Loadable Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
''A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.''&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
*[[Smelter]]&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Knarr&amp;diff=127393</id>
		<title>Talk:Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Knarr&amp;diff=127393"/>
		<updated>2023-09-16T01:31:43Z</updated>

		<summary type="html">&lt;p&gt;Kierkegaard: /* Dye */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;unlimited kg?, so this beast can hold anything??&lt;br /&gt;
&lt;br /&gt;
: It is still limited to 100 items. You can extend it by using containers, e.g. 100 rafts would give quite some space.&lt;br /&gt;
&lt;br /&gt;
Is it a safe assumption that it carries 9 people? (see cog and caravel)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Has anyone ever tested:&lt;br /&gt;
*How many people can fit on it?&lt;br /&gt;
*Max speed with gale and full crew?&lt;br /&gt;
&lt;br /&gt;
--[[User:Fabryz|Fabryz]] 04:14, 8 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Drag strength is confirmed to be over 28, but less than 28.77. If someone finds more info about this, please edit as needed! Credit for this find goes to Mrmic!&lt;br /&gt;
&lt;br /&gt;
== Dye ==&lt;br /&gt;
&lt;br /&gt;
Why not show dye information about the boat and the sail? It looks like the dye information keeps getting removed but its not really that complete as-is.&lt;/div&gt;</summary>
		<author><name>Kierkegaard</name></author>
		
	</entry>
</feed>