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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=80044</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=80044"/>
		<updated>2013-06-26T16:29:50Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: /* Description */ Added a better Description for a quick overall recap of what Decay is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the [[wikipedia:erosion|erosion]] of objects over time. The decay rate depends on the item type and where the item is stored. [[Logs]], [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from cedar do NOT protect their content better.&lt;br /&gt;
&lt;br /&gt;
Both Decay and [[Damage]] are combined and displayed in the DMG column. Damage is done to items from being used or failing an improvement attempt.&lt;br /&gt;
&lt;br /&gt;
There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on Lamps, Flags, and Banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, and lanterns.&lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
* Perimeter is treated the same with wilderness, thus do not reduce decay.&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Containers made out of cedar do not reduce the decay of its contents any more than a non-cedar container would. &lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no affect on decay. Its only use is to activate metal altars.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
* It is possible for items to &amp;quot;miss&amp;quot; their decay ticks for some period of time, and then experience &amp;quot;catch up&amp;quot; decay that can result in the destruction of very low ql items.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Healing_Guide&amp;diff=65409</id>
		<title>Guides talk:Healing Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Healing_Guide&amp;diff=65409"/>
		<updated>2011-07-11T23:53:09Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: Created page with '=Suggested changes to 'Wound Severity Information'= ==Wound Severity Information== Wounds take 1 damage per tick for every 3 damage already accumulated.  the following is a break…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Suggested changes to 'Wound Severity Information'=&lt;br /&gt;
==Wound Severity Information==&lt;br /&gt;
Wounds take 1 damage per tick for every 3 damage already accumulated.  the following is a breakdown of the wound severities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(249,197,96)&amp;quot;&amp;gt;Very light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Very light|What's This?]]&amp;lt;/span&amp;gt;: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(248,137,84)&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Light|What's This?]]&amp;lt;/span&amp;gt;: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(247,83,48)&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Medium|What's This?]]&amp;lt;/span&amp;gt;: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Bad|What's This?]]&amp;lt;/span&amp;gt;: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Severe&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Severe|What's This?]]&amp;lt;/span&amp;gt;: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64493</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64493"/>
		<updated>2011-05-28T00:22:24Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: Changed Heading Two (Traits) to have Heading Three (Inbreeding). Then inserted quote from Rolf linked to forums.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope?)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (Slows after traveling long distances. Will eat twice as much as a normal horse?)&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease) &lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed.)&lt;br /&gt;
&lt;br /&gt;
Wether a newborn has a specific trait is determined by chance depending on the parents traits:&lt;br /&gt;
* Both parents have the trait: ~60%&lt;br /&gt;
* One parent has the trait: ~40%&lt;br /&gt;
* Neither parent has the trait: ~12%&lt;br /&gt;
(Those numbers were determined by [[User:Ago|Ago]] from the stats of about 200 horses)&lt;br /&gt;
''Note:'' The 12% chance for a trait to appear even if neither parent had it adds up to about 60% chance that two completly healthy horses have offspring with at least one of the 7 bad traits.&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
The current understand of inbreeding; defined below, currently has the following understanding:&amp;lt;br /&amp;gt;&lt;br /&gt;
Inbreeding between siblings or with a parent does not seem to have any effect on traits. The number of odd breeding results was not much different from regular breeding.&lt;br /&gt;
&lt;br /&gt;
Rolf as of the game update on Friday, 27 May 2011, has made changes to Breeding and commented on inbreeding with a forum post:&lt;br /&gt;
 Allright added those much needed modifications.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;ALSO&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;beware of inbreeding. It adds to negative traits as well but silently and doesn't count against the pool.&amp;lt;br /&amp;gt;Inbreeding is mating with your father/mother or when you have the same mother or father. Basically if you only can find two horses you'll be ok in three generations.&amp;lt;br /&amp;gt;But it my be better to mate with your neighbours horses. ~ [http://wurmonline.com/forum/index.php?topic=55489.msg503824#msg503824 Rolf (via the forums)]&amp;lt;br /&amp;gt;(edited by --[[User:KiwiBird|KiwiBird]] 00:22, 28 May 2011 (UTC) for format purposes) &lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prevent venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
* A player with 5 skill can care for one animal&lt;br /&gt;
* A player with 10 skill can care for two animals&lt;br /&gt;
* A player with 43 skill can care for up to 5 animals&lt;br /&gt;
&lt;br /&gt;
Likely: You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63897</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=63897"/>
		<updated>2011-04-23T03:54:07Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: /* Freedom Server */ added another short url link to Freedom Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated March 1, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo (or http://bit.ly/Wurm_Map) is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/Be05HbJIXv GoogleMap interface] (March 28th, 2011)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61553</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61553"/>
		<updated>2011-01-06T02:47:53Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: /* Freedom Server */ Added the shorturl link to the Mystecore map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated December 4, 2010. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61511</id>
		<title>User:KiwiBird/Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61511"/>
		<updated>2011-01-03T12:59:03Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: /* Introduction */ fixed Wooden House link &amp;gt; House&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note==&lt;br /&gt;
After hearing many players not being able to follow the main digging article, I have taken the information and my limited knowledge on digging to produce the below information. I do not know everything about digging and have only recently tried to understand the mechanics.  If this article helps you, please let me know in game, thanks for reading. --[[User:KiwiBird|KiwiBird]] 12:52, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Digging is the process of digging up or dropping down dirt, to change the dirt levels to the required levels chosen by the player. Key levels used by players are Flat and slopes of 20. Flat is obvious, it allows construction of buildings such as [[house|wooden houses]] and all types of fences. While the slope of 20 is what will allow players to ascend or descend the area without damages resulting from movement.&lt;br /&gt;
&lt;br /&gt;
To remove dirt (and ultimately lower the tile) you require a shovel, both the starting shovel and player made shovels work well, shovels made by players are better because you can improve the QL (quality) and place enchantments on them from a priest.&lt;br /&gt;
&lt;br /&gt;
To add dirt (and raising the tile) you require lose dirt to be dropped on the tile in question. Dirt is obtained from digging other tiles.&lt;br /&gt;
&lt;br /&gt;
==Our digging zone==&lt;br /&gt;
I like using images, here is our image of the area we are going to dig. The photo is taken with the graphic details on high, because it was dark when the images where taken I have also touched up the images as well.&lt;br /&gt;
&lt;br /&gt;
// 000s \\&lt;br /&gt;
&lt;br /&gt;
The image above displays what we will be working on, our goal is to get the two tiles in the upper sections “Flat” with the lower two tiles. We will need to dig in three locations visible on the image, and two locations not fully visible.&lt;br /&gt;
&lt;br /&gt;
 ===The first dig===&lt;br /&gt;
We will dig down between 14 and Flat on the north-east side of the image. This will then create a north-south Flat relationship.&lt;br /&gt;
&lt;br /&gt;
// 001 \\&lt;br /&gt;
&lt;br /&gt;
===The second dig===&lt;br /&gt;
Then dig in the spot off image indicated in the image below.&lt;br /&gt;
&lt;br /&gt;
// 002 \\&lt;br /&gt;
&lt;br /&gt;
===The third and final dig===&lt;br /&gt;
Then we dig fifteen more times in the north point, and will have our 2x2 tile flat land.&lt;br /&gt;
&lt;br /&gt;
// 003 \\&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61510</id>
		<title>User:KiwiBird/Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61510"/>
		<updated>2011-01-03T12:52:50Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: First content added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note==&lt;br /&gt;
After hearing many players not being able to follow the main digging article, I have taken the information and my limited knowledge on digging to produce the below information. I do not know everything about digging and have only recently tried to understand the mechanics.  If this article helps you, please let me know in game, thanks for reading. --[[User:KiwiBird|KiwiBird]] 12:52, 3 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Digging is the process of digging up or dropping down dirt, to change the dirt levels to the required levels chosen by the player. Key levels used by players are Flat and slopes of 20. Flat is obvious, it allows construction of buildings such as [[wooden houses]] and all types of fences. While the slope of 20 is what will allow players to ascend or descend the area without damages resulting from movement.&lt;br /&gt;
&lt;br /&gt;
To remove dirt (and ultimately lower the tile) you require a shovel, both the starting shovel and player made shovels work well, shovels made by players are better because you can improve the QL (quality) and place enchantments on them from a priest.&lt;br /&gt;
&lt;br /&gt;
To add dirt (and raising the tile) you require lose dirt to be dropped on the tile in question. Dirt is obtained from digging other tiles.&lt;br /&gt;
&lt;br /&gt;
==Our digging zone==&lt;br /&gt;
I like using images, here is our image of the area we are going to dig. The photo is taken with the graphic details on high, because it was dark when the images where taken I have also touched up the images as well.&lt;br /&gt;
&lt;br /&gt;
// 000s \\&lt;br /&gt;
&lt;br /&gt;
The image above displays what we will be working on, our goal is to get the two tiles in the upper sections “Flat” with the lower two tiles. We will need to dig in three locations visible on the image, and two locations not fully visible.&lt;br /&gt;
&lt;br /&gt;
 ===The first dig===&lt;br /&gt;
We will dig down between 14 and Flat on the north-east side of the image. This will then create a north-south Flat relationship.&lt;br /&gt;
&lt;br /&gt;
// 001 \\&lt;br /&gt;
&lt;br /&gt;
===The second dig===&lt;br /&gt;
Then dig in the spot off image indicated in the image below.&lt;br /&gt;
&lt;br /&gt;
// 002 \\&lt;br /&gt;
&lt;br /&gt;
===The third and final dig===&lt;br /&gt;
Then we dig fifteen more times in the north point, and will have our 2x2 tile flat land.&lt;br /&gt;
&lt;br /&gt;
// 003 \\&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:KiwiBird&amp;diff=61470</id>
		<title>User:KiwiBird</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:KiwiBird&amp;diff=61470"/>
		<updated>2010-12-31T06:42:36Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: KiwiBirds user page, and scratch pad linkage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A Kiwi is a native bird and emblem too New Zealand. I take great pride in the fact that this bird is ''our'' national emblem and have enjoyed the name KiwiBird for a number of years in games I play. I am not now, nor have ever been a female.&lt;br /&gt;
&lt;br /&gt;
Any questions is best send in game, however if its important and I am needed my email address is '''GAMEFERO ''[at]'' SLINGSHOT ''[dot]'' CO ''[dot]'' NZ'''.&lt;br /&gt;
&lt;br /&gt;
--[[User:KiwiBird|KiwiBird]] 06:42, 31 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KiwiBird's Scratch Pad ==&lt;br /&gt;
*[[User:KiwiBird/Digging|KB's Digging pad]]&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61469</id>
		<title>User:KiwiBird/Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:KiwiBird/Digging&amp;diff=61469"/>
		<updated>2010-12-31T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;KiwiBird: To many players asking for a &amp;quot;Easier&amp;quot; digging guide. Scratch pad to help design a new guide in my own style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scratch pad&lt;/div&gt;</summary>
		<author><name>KiwiBird</name></author>
		
	</entry>
</feed>