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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Runes&amp;diff=130328</id>
		<title>Runes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Runes&amp;diff=130328"/>
		<updated>2025-08-30T19:31:58Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Properties (perks) */ Fix &amp;amp;lt;br&amp;amp;gt; tag missing trailing &amp;amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.&lt;br /&gt;
&lt;br /&gt;
There are 65 different rune effects in Wurm, using combinations of 13 different [[metal]]s and 5 possible [[god]]s available.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
[[File:rune1.jpg|200px|thumb|right|Stone Rune of Vynora, Brass]]&lt;br /&gt;
&lt;br /&gt;
Runes are crafted by using different materials found at [[rift]]s ([[rift crystal]], [[rift stone shard]], and [[rift wood]]) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.&lt;br /&gt;
&lt;br /&gt;
When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:&lt;br /&gt;
*[[Fo]]&lt;br /&gt;
*[[Magranon]]&lt;br /&gt;
*[[Vynora]]&lt;br /&gt;
*[[Libila]]&lt;br /&gt;
*[[Jackal]]&lt;br /&gt;
&lt;br /&gt;
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].&lt;br /&gt;
&lt;br /&gt;
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. However, creating runes of one's own corresponding god-type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
The combination of metal type and god type will determine the effect of a rune.&lt;br /&gt;
&lt;br /&gt;
The rift resource used will determine what the rune can be attached to or used on.&lt;br /&gt;
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.&lt;br /&gt;
*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.&lt;br /&gt;
*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.&lt;br /&gt;
&lt;br /&gt;
== Properties (perks) == &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=7 |  Runes' Properties List &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Metal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Fo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Jackal&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Libila&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Magranon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Vynora&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| The Scavenger**&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Adamantine&lt;br /&gt;
| 5% less enchant decay, 5% Enchant Success&amp;lt;br&amp;gt;RAF&lt;br /&gt;
| 1x Random color on item&amp;lt;br&amp;gt;RAJ&lt;br /&gt;
| 10% Less enchant decay&amp;lt;br&amp;gt;RAL&lt;br /&gt;
| 10% Vehicle Speed&amp;lt;br&amp;gt;RAM&lt;br /&gt;
| 7.5% Vehicle Speed, 5% Less decay&amp;lt;br&amp;gt;RAV&lt;br /&gt;
| 10% enchant success, 10% less decay&amp;lt;br&amp;gt;RAS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Brass&lt;br /&gt;
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrF&lt;br /&gt;
| &amp;quot;Bright&amp;quot; Glow&amp;lt;br&amp;gt;RBrJ&lt;br /&gt;
| &amp;quot;Okay&amp;quot; Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBrL&lt;br /&gt;
| 10% more quality when imped&amp;lt;br&amp;gt;RBrM&lt;br /&gt;
| &amp;quot;Slight&amp;quot; Glow, 7.5% more quality when imped&amp;lt;br&amp;gt;RBrV&lt;br /&gt;
| 10% less damage taken, 10% less weight&amp;lt;br&amp;gt;RBrS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Bronze&lt;br /&gt;
| 10% Wind Speed&amp;lt;br&amp;gt;RBzF&lt;br /&gt;
| 1x Goat Shape (Spell)&amp;lt;br&amp;gt;RBzJ&lt;br /&gt;
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzL&lt;br /&gt;
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')&amp;lt;br&amp;gt;RBzM&lt;br /&gt;
| 7.5% Wind Speed, 5% Vehicle Speed (any item)&amp;lt;br&amp;gt;RBzV&lt;br /&gt;
| 10% more quality when imped, 10% less enchant decay&amp;lt;br&amp;gt;RBzS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Copper&lt;br /&gt;
| 1x Charm Animal (Spell) &amp;lt;br&amp;gt;RCF&lt;br /&gt;
| 5% Higher improve chance, 5% Less Decay on contents&amp;lt;br&amp;gt;RCJ&lt;br /&gt;
| 1x Locate Soul (Spell)&amp;lt;br&amp;gt;RCL&lt;br /&gt;
| 5% Higher improve chance, 5% Increased rarity chance&amp;lt;br&amp;gt;RCM &lt;br /&gt;
| 7.5% Higher improve chance&amp;lt;br&amp;gt;RCV&lt;br /&gt;
| 10% Higher improve chance, 10% less QL loss from repairing&amp;lt;br&amp;gt;RCS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Electrum&lt;br /&gt;
| 1x Reduce creature's age &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;REF&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REJ&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REL&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REM&lt;br /&gt;
| N/A&amp;lt;br&amp;gt;REV&lt;br /&gt;
| ?&amp;lt;br&amp;gt;RES&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Glimmersteel&lt;br /&gt;
| 10% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsF&lt;br /&gt;
| 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;, 5% more quality when imped&amp;lt;br&amp;gt;RGsJ&lt;br /&gt;
| 10% usage speed&amp;lt;br&amp;gt;RGsL&lt;br /&gt;
| 5% usage speed, 5% skill level bonus &amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;RGsM&lt;br /&gt;
| 5% usage speed, 5% more quality when imped&amp;lt;br&amp;gt;RGsV&lt;br /&gt;
| 10% usage speed, 10% shatter resistance&amp;lt;br&amp;gt;RGsS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Gold&lt;br /&gt;
| 10% chance to increase the effect of tending a field or harvesting a tree, bush, or trellis****&amp;lt;br&amp;gt;RGF&lt;br /&gt;
| 10% reduced size&amp;lt;br&amp;gt;RGJ&lt;br /&gt;
| 5% raking/harvesting, 5% less weight (any item)&amp;lt;br&amp;gt;RGL&lt;br /&gt;
| 5% reduced size, 5% less weight&amp;lt;br&amp;gt;RGM&lt;br /&gt;
| 1x reveal creatures (Spell)&amp;lt;br&amp;gt;RGV&lt;br /&gt;
| 10% less QL loss from repairing, 10% less damage taken&amp;lt;br&amp;gt;RGS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Iron&lt;br /&gt;
| 10% less fuel usage&amp;lt;br&amp;gt;RIF&lt;br /&gt;
| 5% raking/harvesting, 5% less decay (any item)&amp;lt;br&amp;gt;RIJ&lt;br /&gt;
| 1x light token (Spell)&amp;lt;br&amp;gt;RIL&lt;br /&gt;
| 1x sunder (spell)&amp;lt;br&amp;gt;RIM&lt;br /&gt;
| 5% less fuel usage, 5% less decay&amp;lt;br&amp;gt;RIV&lt;br /&gt;
| 10% reduced size, 10% less enchant decay&amp;lt;br&amp;gt;RIS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Lead&lt;br /&gt;
| 5% less QL loss from repairing, 5% usage speed&amp;lt;br&amp;gt;RLF&lt;br /&gt;
| 10% less volume&amp;lt;br&amp;gt;RLJ&lt;br /&gt;
| 5% reduced volume, 5% usage speed&amp;lt;br&amp;gt;RLL&lt;br /&gt;
| 10% less QL lost when repaired&amp;lt;br&amp;gt;RLM&lt;br /&gt;
| 5% less QL lost when repaired, 5% increased volume&amp;lt;br&amp;gt;RLV&lt;br /&gt;
| 10% reduced volume, 10% usage speed&amp;lt;br&amp;gt;RLS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Seryll&lt;br /&gt;
| 10% enchant success&amp;lt;br&amp;gt;RSeF&lt;br /&gt;
| 5% enchant success, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeJ&lt;br /&gt;
| 5% shatter resistance, 5% less QL loss from repairing&amp;lt;br&amp;gt;RSeL&lt;br /&gt;
| 10% shatter resistance&amp;lt;br&amp;gt;RSeM&lt;br /&gt;
| 5% shatter resistance, 5% enchant success&amp;lt;br&amp;gt;RSeV&lt;br /&gt;
| 10% enchant success, 10% shatter resistance&amp;lt;br&amp;gt;RseS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Silver&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 5% skill level bonus&amp;lt;br&amp;gt;RSiF&lt;br /&gt;
| &amp;quot;Okay glow&amp;quot;, 7.5% increased volume&amp;lt;br&amp;gt;RSiJ&lt;br /&gt;
| 5% increased volume, 5% less decay on contents&amp;lt;br&amp;gt;RSiL&lt;br /&gt;
| 10% increased volume&amp;lt;br&amp;gt;RSiM&lt;br /&gt;
| 10% less decay on contents&amp;lt;br&amp;gt;RSiV&lt;br /&gt;
| 10% increased volume, 10% less decay on contents&amp;lt;br&amp;gt;RSiS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Steel&lt;br /&gt;
| 5% less decay, 5% less damage taken&amp;lt;br&amp;gt;RStF&lt;br /&gt;
| 10% less decay&amp;lt;br&amp;gt;RStJ&lt;br /&gt;
| 5% less damage taken, 5% wind speed (any item)&amp;lt;br&amp;gt;RStL&lt;br /&gt;
| 5% reduced decay, 5% more wind speed (any item)&amp;lt;br&amp;gt;RStM&lt;br /&gt;
| 10% less damage taken&amp;lt;br&amp;gt;RStV&lt;br /&gt;
| 10% less damage taken, 10% less decay&amp;lt;br&amp;gt;RStS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Tin&lt;br /&gt;
| 5% increased rarity chance, 5% less damage taken&amp;lt;br&amp;gt;RTF&lt;br /&gt;
| 1x Second Wind (Spell)&amp;lt;br&amp;gt;RTJ&lt;br /&gt;
| 5% increased rarity chance, 5% higher improve chance&amp;lt;br&amp;gt;RTL&lt;br /&gt;
| 1x mole senses (Spell)&amp;lt;br&amp;gt;RTM&lt;br /&gt;
| 10% increased rarity chance&amp;lt;br&amp;gt;RTV&lt;br /&gt;
| 10% increased rarity chance,  10% higher improve chance&amp;lt;br&amp;gt;RTS&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Zinc&lt;br /&gt;
| 1x morning fog (Spell)&amp;lt;br&amp;gt;RZF&lt;br /&gt;
| 5% less weight, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZJ&lt;br /&gt;
| 10% less weight&amp;lt;br&amp;gt;RZL&lt;br /&gt;
| 5% increased size, 5% vehicle speed (any item)&amp;lt;br&amp;gt;RZM&lt;br /&gt;
| 1x mend (Spell)&amp;lt;br&amp;gt;RZV&lt;br /&gt;
| 10% less weight , 10% increased size&amp;lt;br&amp;gt;RZS&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; &amp;quot;Skill level bonus&amp;quot; reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt; When milking, harvesting a tree/trellis/wishing tree holy site, or searching for wurms/grubs/other fishing bait: chance for 1 extra action tick, giving you an extra item (or extra volume in the case of milk). When tending a field or large planter: a chance to have an extra effect roughly equivalent to an additional successful tending action on the field. &lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material. &lt;br /&gt;
* Any rune with raking or gathering effects will also effect [[milking]] actions.&lt;br /&gt;
&lt;br /&gt;
===(Spell Runes)===&lt;br /&gt;
* Spell runes will not attach, if successful instead they will cast the listed spell 1 time.&lt;br /&gt;
* Spell runes are created in the same method as all other runes.&lt;br /&gt;
* Spell runes do not require any priest to activate or create.&lt;br /&gt;
&lt;br /&gt;
== Attaching ==&lt;br /&gt;
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.&lt;br /&gt;
* Chance to successfully attach a rune depends on player [[Soul Depth]] and the [[Quality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.&lt;br /&gt;
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].&lt;br /&gt;
* Can only attach them to completed items.&lt;br /&gt;
* Only one rune can be attached to an item.&lt;br /&gt;
** Attaching a new rune will replace the previous rune.&lt;br /&gt;
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
*Creation success will consume 0.2kg of the material, failure consumes 0.01kg.&lt;br /&gt;
*Runes '''decay''' dramatically fast outside of inventory.&lt;br /&gt;
*Runes are '''removed''' by a priest's dispel casting.&lt;br /&gt;
** Runes can also be replaced by attaching a new rune.&lt;br /&gt;
*Rune with &amp;quot;Bright&amp;quot; Glow effect (Crystal Brass Jackal rune) allows to use [[branding iron]] without heating it first.&lt;br /&gt;
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.&lt;br /&gt;
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.&lt;br /&gt;
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.&lt;br /&gt;
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.&lt;br /&gt;
* Some Archeology items can be found with more than one rune on the item (up to 5 runes maximum).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rift]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Rift]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagoneer&amp;diff=128447</id>
		<title>Wagoneer</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagoneer&amp;diff=128447"/>
		<updated>2023-12-23T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;Kohle: added redirect page for the spelling impaired (like me)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wagoner]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=127798</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=127798"/>
		<updated>2023-11-25T13:18:56Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added misc links and a few minor changes for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains (2000 [[Wurm Universe#Measurements|dirts]] above the water table)). However, please note that a Path of Power tile can be on a non-flat tile as well.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own Path of Power tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to [[traps]] for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on [[Rock tile|rock]] and [[cliff]] tiles. The tile is transformed into a [[lava]] tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 [[slope]] after Erupt.&lt;br /&gt;
&lt;br /&gt;
* [[Cave wall]]s that are under the tile that is erupted will change into lava walls. This includes [[Category:Veins|ore veins]]. These lava walls can be changed into regular cave walls with the Freeze ability.&lt;br /&gt;
&lt;br /&gt;
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using Freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using Freeze on the lava wall will not freeze the lava's surface tile.&lt;br /&gt;
&lt;br /&gt;
* You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; is possible on another player's settlement if the player performing the action belongs to that settlement or, if not, has permission to use meditation abilities from a group role. Note that individual roles do not appear to work for this: if the player is alliance, the &amp;quot;ally&amp;quot; role should give them the permission to use meditation abilities, or if not, a Village role should. &amp;quot;Freeze&amp;quot; is possible on another player's settlement only if the player performing the action belongs to that settlement or a settlement allied with it.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Adds a +30 to your [[Body stamina]] level, reducing your stamina usage for actions. For example, if you have 20 Body stamina and Stamina of the Vibrant Light, you effectively have 50 Body stamina. The maximum bonus is at 69 Body stamina, when a player would have 99 effective stamina.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character, any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|You close your eyes and let your spirit fly home.}}&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=127741</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=127741"/>
		<updated>2023-11-12T14:47:03Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Separated two facts that seem unrelated into their own bullet points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=GuardTowers.jpg&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] &lt;br /&gt;
|group=Towers&lt;br /&gt;
|materials=* 501x [[stone brick]]s&lt;br /&gt;
* 501x [[clay]] &lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A high guard tower.''&lt;br /&gt;
&lt;br /&gt;
'''Guard tower''' is used for defensive purposes. It spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* At 25 masonry skill, with 8ql bricks and 18ql clay, the chance to start a guard tower is roughly 44%.&lt;br /&gt;
* Failing to start or continue, the material(s) used will be damaged.&lt;br /&gt;
* You cannot create a guard tower inside a building.&lt;br /&gt;
* Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.&lt;br /&gt;
* When attaching the last piece, make sure you are facing the tile you wish the tower to be created on. Guard towers can be rotated by the creator, so the initial rotation doesn't matter. They cannot be pushed or pulled.&lt;br /&gt;
* Guard towers on Freedom servers can't be constructed in a radius of 50 tiles of another guard tower. &lt;br /&gt;
** Error message when too close: {{event|inline|You can't continue the tower now; another tower is too near.}}&lt;br /&gt;
** Towers on PVP may be built minimum 150 tiles from another kingdom, or 60 tiles if you are within your own kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
&lt;br /&gt;
== Influence on PVP Servers==&lt;br /&gt;
&lt;br /&gt;
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
*Guard towers can  be destroyed with a weapon, only by the builder of the tower or if it is on deed where permissions allow it.&lt;br /&gt;
*'''Warning: The builder has the chance to destroy a tower in one hit.'''&lt;br /&gt;
&lt;br /&gt;
== Guards ==&lt;br /&gt;
*For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards.&lt;br /&gt;
*A [[rarity system|rare]] guard tower over 60 ql will spawn 1 extra tower guard, allowing up to 6 guards.&lt;br /&gt;
*A [[rarity system|supreme]] guard tower over 70 ql will spawn 2 extra tower guards, allowing up to 7 guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Range and Response ==&lt;br /&gt;
*Guards will respond to a help call if the creature is within 20 tiles of the guard tower, ''not'' of the guards. &lt;br /&gt;
**The monster needs to be within 20 tiles of the tower but you can call the guards as long as you are in local range of the tower (80 tiles).&lt;br /&gt;
**This can be done by saying either '''&amp;quot;help&amp;quot;''' or '''&amp;quot;guards!&amp;quot;''' in Local chat within range of a guard tower, after which the guards will attack your current target. &lt;br /&gt;
***The text to call the guards ''MUST'' be typed in all lowercase letters to work.&lt;br /&gt;
***2 guards respond per call, but you can call for more 10 seconds later.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*When created the tower will be assigned a name in the form of &amp;quot;Creator name&amp;quot; &amp;quot;Random number&amp;quot;, the name is not unique so multiple towers can have the same name.&lt;br /&gt;
*Tower guards attack players of an enemy kingdom automatically. &lt;br /&gt;
*A guard tower that is on a deed will also attack [[KoS]] players, assisting any [[Spirit Templar|spirit templars]] that the deed may have.&lt;br /&gt;
*They will not automatically hunt other hostile creatures within their range; rather, they will only do so when ordered to by a player. &lt;br /&gt;
*The guard tower increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower. &lt;br /&gt;
*They do not attack enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).&lt;br /&gt;
*Do not build fences on the tile borders of the center tile of a guard tower. Although the fence may be built, it will eventually be destroyed. House walls will withstand a tower's influence, however.&lt;br /&gt;
*Cannot be constructed inside caves.&lt;br /&gt;
*Guards respawn.&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Towers]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith&amp;diff=121286</id>
		<title>Faith</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith&amp;diff=121286"/>
		<updated>2021-07-07T01:37:39Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added ability to sacrifice at 10 Faith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Faith is the ethereal power of religious belief. In Wurm, it also gives [[priest]]s the ability to cast spells and commit to other unique activities.&lt;br /&gt;
&lt;br /&gt;
==Prayer==&lt;br /&gt;
&lt;br /&gt;
*To gain faith (and also [[favor]]), a player can [[praying|pray]] at an [[altar]]. In order to do this, however, one must first choose and [[convert]] to a [[religion]]. &lt;br /&gt;
&lt;br /&gt;
*Praying may take place in back-to-back sessions, but a 20-minute cool-down period is needed between prayers in order for each subsequent prayer to count toward further faith skill gain, up to five times per day. &lt;br /&gt;
&lt;br /&gt;
*While additional prayer attempts between these cool-down periods will not raise faith, they will increase the player's prayer skill. If faith is not gained from a prayer, the action will not be counted against the five prayer per day limit.  This scenario occurs when praying as non-[[Account types|premium]].&lt;br /&gt;
&lt;br /&gt;
==Faith-Based Abilities==&lt;br /&gt;
&lt;br /&gt;
As a player gains faith along their religious journey, they can expect to also discover new, faith-based abilities. The following are some but not all of those reported abilities: &lt;br /&gt;
&lt;br /&gt;
- At 10 faith, it becomes possible to [[Favor#Sacrificing|sacrifice]] at altars and to [[Exorcism|desecrate]] altars.&lt;br /&gt;
&lt;br /&gt;
- At 20 faith, god-specific bonuses become available. ([[Vynora]]-Small Exp. gain / [[Fo]]-Healing bonus / [[Magranon]]-Fight skill bonus / [[Libila]]--Fight skill bonus)&lt;br /&gt;
&lt;br /&gt;
- At 30 faith, it becomes possible to become a priest of your chosen god. For additional information on the process of achieving such priesthood at this point, see [[priest]].&lt;br /&gt;
&lt;br /&gt;
- At 40 faith, it becomes possible to identify to which god an item was blessed: examining a blessed item will have &amp;quot;It bears an aura of &amp;lt;god&amp;gt;&amp;quot; in its description.&lt;br /&gt;
&lt;br /&gt;
- At 50 faith, one can become a champion of their chosen god. For more detailed information on championhood, see [[champion]]. &lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Without becoming a priest, it is not possible to raise faith above 30.&lt;br /&gt;
&lt;br /&gt;
*Faith-gain is not affected any differently by [[sleep bonus]] or by praying at different altar or tile types; all faith-gain is the same. &lt;br /&gt;
&lt;br /&gt;
*Faith is not lost when a player dies.&lt;br /&gt;
&lt;br /&gt;
*Faith gained on sermon is affected by altar rarity. (+1% for rare, +2% for supreme, +3% for fantastic).&lt;br /&gt;
&lt;br /&gt;
==Sermons==&lt;br /&gt;
&lt;br /&gt;
Holding a sermon is yet one more way in which a player may gain faith-related bonuses. This involves holding a service and preaching to a group of nearby listeners. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Procedure'''&lt;br /&gt;
&lt;br /&gt;
*To hold a sermon, activate a [[statuette]], '''right click''' an altar, and select '''Preach'''.&lt;br /&gt;
*A valid listener is a [[premium]] player of the same [[kingdom]] and of any religion, who is within 4 tiles of the one giving the sermon (being mounted or on foot within this distance does not matter; being embarked on any type of vehicle, cart, however, invalidates the listener). Listeners are allowed to sit. They must also have not gained or lost any [[alignment]] within the past 30 minutes. If the player is already at maximum alignment, the alignment change might not be visible, but will still invalidate the listener. Note that listening to a sermon will always result in an alignment change.&lt;br /&gt;
&lt;br /&gt;
*The minimum number of listeners for faith-gain to take place is 4. At a normal altar the priest successfully holding a sermon gains 0.02 faith per valid listener. Faith bonus for altar rarity is an extra 1% for rare, 2% for supreme, and 3% for fantastic.&lt;br /&gt;
&lt;br /&gt;
*The priest giving the sermon does not count as a listener.&lt;br /&gt;
&lt;br /&gt;
*Sermons have a three-hour cooldown period for the sermon-giver, and within this time, the player cannot give another sermon. Within this cool-down period, however, the same preacher can effectively serve as a listener in another priest's sermon.&lt;br /&gt;
&lt;br /&gt;
*Note: if you did not gain at least 0.12 faith from the sermon itself, there were not enough valid listeners present to reset your prayer counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Listener Benefits'''&lt;br /&gt;
&lt;br /&gt;
*If listeners have less than 100.00 alignment, they may gain up to 4 alignment depending on the number of listeners (+ for [[Whitelighter|WL]], - for [[Blacklighter|BL]])&lt;br /&gt;
&lt;br /&gt;
*Note: sermons given by different priests need to be spaced at least 30 minutes apart in order to continue to benefit the listener.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional Priest Benefits'''&lt;br /&gt;
&lt;br /&gt;
*Sermons reset the prayer counter for the preacher if 6 valid listeners attended. &lt;br /&gt;
&lt;br /&gt;
*Sermons also indicate how much praying is required until the chosen god's ritual ([[Ritual of the sun]], [[Rite of spring]], [[Holy crop]], or [[Rite of death]]) is ready to be performed.&lt;br /&gt;
&lt;br /&gt;
== [[Tools]] ==&lt;br /&gt;
&lt;br /&gt;
''Note : The value returned by the tool below is much too high.  Dividing the answer by 2 will give you an approximate estimate.''&lt;br /&gt;
&amp;lt;br /&amp;gt;[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Online Faith gain Calculator]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Padre/Norn at 50 faith&lt;br /&gt;
* Devout/Mystic at 70 faith&lt;br /&gt;
* Enlightened at 90 faith&lt;br /&gt;
* Illuminated at 100 faith&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=121037</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=121037"/>
		<updated>2021-06-05T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Undo revision 121036 by Kohle (talk) I see. The game calls it 'tedding'. Who am I to argue? :blush:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=Cut grass tile.png&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to make cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
|material2=hay&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP|Not all information is yet known}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for harvesting as well as tending the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tedd grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.&lt;br /&gt;
* (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun.&lt;br /&gt;
* (decay?)&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=250px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Hay wet.png|Hay, wet&lt;br /&gt;
File:Hay damp.png|Hay, damp&lt;br /&gt;
File:Hay drying.png|Hay, drying&lt;br /&gt;
File:Hay halfway dried.png|Hay, halfway dried&lt;br /&gt;
File:Hay almost dried.png|Hay, almost dried&lt;br /&gt;
File:Hay dried.png|Hay, dried&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=121036</id>
		<title>Cut grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cut_grass&amp;diff=121036"/>
		<updated>2021-06-05T20:45:19Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Replaced &amp;quot;tedd&amp;quot; with &amp;quot;tend&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Cut Grass&lt;br /&gt;
|image=Cut grass tile.png&lt;br /&gt;
|speed=12.21 km/h&lt;br /&gt;
|type=[[farming|Farm]]&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Use a [[scythe]] to make cut grass on a [[grass tile|grass tile]]&lt;br /&gt;
|material=mixed grass&lt;br /&gt;
|method=harvest&lt;br /&gt;
|material2=hay&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP|Not all information is yet known}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A farmer's field drying grass to create [[hay]]. Use a [[scythe]] on [[grass tile|grass]] with the Cut Grass option to convert the tile into a Cut Grass tile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Scythe]] - converting a [[grass tile]] into a cut grass tile.&lt;br /&gt;
* [[Rake]] and [[Pitchfork]] - for harvesting as well as tending the grass during the drying process, which increases the final yield of hay.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]].&lt;br /&gt;
* Drying speed is affected by season, and weather conditions.&lt;br /&gt;
* When initially created, and then after each successive drying stage, Cut Grass can be tended with either a [[rake]] or [[pitchfork]] to increase the yield of the tile.&lt;br /&gt;
* Cut grass tiles can be created on and harvest from nearly any slope, however:&lt;br /&gt;
* The [[maximum slope]] on which you can tend grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to tend grass on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Digging or flattening nearby will destroy the field tile, leaving a dirt tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth Stages==&lt;br /&gt;
* (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun. &lt;br /&gt;
* (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.&lt;br /&gt;
* (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.&lt;br /&gt;
* (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun.&lt;br /&gt;
* (decay?)&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=250px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Hay wet.png|Hay, wet&lt;br /&gt;
File:Hay damp.png|Hay, damp&lt;br /&gt;
File:Hay drying.png|Hay, drying&lt;br /&gt;
File:Hay halfway dried.png|Hay, halfway dried&lt;br /&gt;
File:Hay almost dried.png|Hay, almost dried&lt;br /&gt;
File:Hay dried.png|Hay, dried&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meat&amp;diff=121035</id>
		<title>Meat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meat&amp;diff=121035"/>
		<updated>2021-06-05T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;Kohle: butchering a donkey gave me horse meat; added to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|image=meat.jpg&lt;br /&gt;
|creation=Obtained through [[butchering]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=butchering&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Meat]] is an important ingredient in [[hot food cooking]], and also good for [[Animal taming|taming]] and feeding meat-eating [[pet]]s.&lt;br /&gt;
&lt;br /&gt;
Meat is acquired by successfully [[butchering]] [[creatures]]. Starving animals do not give any meat. [[Blacklighters]] can gain meat from [[butchering]] human corpses.&lt;br /&gt;
== Meat Types ==&lt;br /&gt;
Meat is divided into the following categories:&lt;br /&gt;
*Bear - brown and black [[bear]]s&lt;br /&gt;
*Beef - [[bison]], [[cow]], [[bull]], [[calf]]&lt;br /&gt;
*Canine - [[wolf]], [[dog]], [[hell hound]], [[rift jackal]], [[rift caster]], [[rift summoner]], [[rift beast]], [[warmaster]]&lt;br /&gt;
*Crab, seafood - [[crab]]&lt;br /&gt;
*Dragon - all [[dragons]] and [[dragon hatchling]]s&lt;br /&gt;
*Feline - [[wild cat]], [[mountain lion]]&lt;br /&gt;
*Fowl - [[chicken]], [[eaglespirit]], [[hen]], [[rooster]]&lt;br /&gt;
*Game - [[crocodile]], [[deer]], [[Easter Bunny|easter bunny]], [[gorilla]], [[pheasant]], [[large rat]]&lt;br /&gt;
*Horse - [[donkey]], [[foal]], [[hell horse]], [[horse]], [[unicorn]]&lt;br /&gt;
*Human - [[guard]]s, [[players]]&lt;br /&gt;
*Humanoid - [[kyklops]], [[goblin leader]], [[goblin]], [[rift ogre]], [[rift ogre mage]], [[son of nogump]], [[Spawn of Uttacha|spawn of uttacha]], [[troll king]], [[troll]]&lt;br /&gt;
*Insect - [[cave bug]], [[Fog Spider|fog spider]], [[hell scorpious]], [[lava spider]], [[scorpion]], [[spider]]&lt;br /&gt;
*Lamb - [[lamb]], [[ram]], [[sheep]]&lt;br /&gt;
*Pork - [[wild boar]], [[pig]]&lt;br /&gt;
*Seafood - [[blue whale]], [[dolphin]], [[octopus]], [[seal cub]], [[seal]], [[sea serpent]], [[shark]], [[tortoise]]&lt;br /&gt;
*Snake - [[anaconda]], [[Cobra king|cobra king]]&lt;br /&gt;
*Tough - [[deathcrawler minion]], [[Sol Demon|sol demon]], [[avatars]], [[forest giant]], [[rabid hyena]], [[lava fiend]], [[worg]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in [[cooking]]&lt;br /&gt;
&lt;br /&gt;
* Meat dropped on the ground attracts meat-eating animals and monsters. &lt;br /&gt;
&lt;br /&gt;
* Quality of meat affects the [[Animal taming|taming]] timer.&lt;br /&gt;
&lt;br /&gt;
* Can be stored in a food storage bin when uncooked&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Cooking]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lurker_in_the_dark&amp;diff=118261</id>
		<title>Lurker in the dark</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lurker_in_the_dark&amp;diff=118261"/>
		<updated>2021-01-12T01:03:10Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Reworded for clarity; math seemed wrong, corrected; added a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=31&lt;br /&gt;
|favor=30&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Magranon]], [[Libila]] &lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
[[Pendulum]]s enchanted with this spell can be used to locate nearby enemies. Can also be used to find [[mission]] traitors.&lt;br /&gt;
&lt;br /&gt;
Range is (power of cast). For example, the range on a cast of power 50 is 50 tiles.&amp;lt;br/&amp;gt;&lt;br /&gt;
Range may be modified by pendulum [[Metal_lumps#Special|material bonus]], e.g., a 100 power cast on a gold pendulum (+10% Pendulum AoE) = 110 tiles&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] your deity's [[statuette]]&lt;br /&gt;
# Right-click a [[pendulum]].&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''{{PAGENAME}}''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This spell does not track hostile monsters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=117875</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=117875"/>
		<updated>2020-12-30T22:23:26Z</updated>

		<summary type="html">&lt;p&gt;Kohle: &amp;quot;by-product&amp;quot; or &amp;quot;byproduct&amp;quot;; never &amp;quot;by product&amp;quot;; used a non-breaking dash 8209&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
&lt;br /&gt;
'''Mining''' is the skill of excavating [[stone shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several modes of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action). Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
&lt;br /&gt;
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' &amp;gt; '''Tunnel'''.&lt;br /&gt;
&lt;br /&gt;
Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
* The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. &lt;br /&gt;
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
* The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
* You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
** If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
=== Ore and shard mining ===&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt]], and [[sandstone]] veins produce shards. When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes. The exception to this is rock salt, which has about the same amount of shards as a regular rock tile, approximately 50. &lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
&lt;br /&gt;
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not.  The ceiling will take the standard height, so each ceiling tile must be mined individually, if you wish them to be higher. &lt;br /&gt;
* You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
* Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.&lt;br /&gt;
* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.&lt;br /&gt;
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height.  To see if a tile is flat, activate a pickaxe and hover over the tile.&lt;br /&gt;
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
* In order to raise any corners [[concrete]] must be held in the inventory.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -25 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' &amp;gt; '''Mine'''. It may take one or more actions to lower a single dirt level of rock.  Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
&lt;br /&gt;
=== Dropshaft ===&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated.  A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble wall|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
*'''The World is Mine''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Loyalty_program&amp;diff=117308</id>
		<title>Loyalty program</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Loyalty_program&amp;diff=117308"/>
		<updated>2020-11-24T05:32:47Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Fixed a bad link to Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. &lt;br /&gt;
&lt;br /&gt;
==Earning Marks==&lt;br /&gt;
Marks are earned by the purchase of premium time at the following rates:&lt;br /&gt;
*15 days from token (with 5 silver coins): 1000&lt;br /&gt;
*20 days from referral (given when a player first purchases : 1500&lt;br /&gt;
*30 days from token (with 10 silver coins): 3000&lt;br /&gt;
*30 days from shop: 4500&lt;br /&gt;
&lt;br /&gt;
Any single purchase of six months will award 3000 marks as a bonus.&lt;br /&gt;
Any single purchase of twelve months will award 6000 marks as a bonus.&lt;br /&gt;
Purchases of silver coins from the shop will award 20 marks per silver purchased.&lt;br /&gt;
&lt;br /&gt;
==Purchasing with Marks==&lt;br /&gt;
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Marks shop.JPG|The Marks Shop interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.&lt;br /&gt;
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump-3000 marks&lt;br /&gt;
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]-3000 marks&lt;br /&gt;
* [[Sleep powder]]-3000 marks&lt;br /&gt;
* Monthly skin-4500 marks&lt;br /&gt;
* Gift box-4500 marks-a random item is added to your inventory-this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. &lt;br /&gt;
* [[Shaker orb]]- 6000 marks&lt;br /&gt;
* Random [[affinity]]-10000 marks-adds one random affinity. &lt;br /&gt;
* [[Wooden nameplate]]-18000 marks-the player can change the name of one cared for animal (regular Wurm rules about naming apply).&lt;br /&gt;
* Extra [[Animal_husbandry#Caring|care for]] slot-22500 marks-the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.&lt;br /&gt;
* [[Rod of transmutation]]-25000 marks&lt;br /&gt;
* [[Magical ink]]-27000 marks-allows the player to change the name of an item. The player's name will be added to the item as well.&lt;br /&gt;
* [[Religion:Faith|Faith]] swap-27000 marks-Allows a [[priest]] to swap to another [[Gods|faith]]. &lt;br /&gt;
* [[Sleep bonus]]-27000 marks-adds one additional hour to your sleep bonus limit.&lt;br /&gt;
* [[Small magical chest]]-30000 marks&lt;br /&gt;
* [[Golden mirror]]-35000 marks-allows the player to change their character's appearance and gender.&lt;br /&gt;
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change-36000 marks-allows a player to change meditation paths&lt;br /&gt;
* [[Large magical chest]]- 42000 marks&lt;br /&gt;
* [[:Category:Sorcery_items|Magical tomes]]-54000 marks-previously only available as rare drops from [[Unique|uniques]] or as a rewards for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Loyalty_program&amp;diff=117307</id>
		<title>Loyalty program</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Loyalty_program&amp;diff=117307"/>
		<updated>2020-11-24T05:23:38Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added a lot of links to items or skills; revised a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Premium players earn points for buying premium time and to a lesser degree, silver from the [https://shop.wurmonline.com/WurmWeb/index.jsp Wurm shop.] These points are called [[Marks]] and can be redeemed at a token for trader goods, decorative skins, and new novelty items. &lt;br /&gt;
&lt;br /&gt;
==Earning Marks==&lt;br /&gt;
Marks are earned by the purchase of premium time at the following rates:&lt;br /&gt;
*15 days from token (with 5 silver coins): 1000&lt;br /&gt;
*20 days from referral (given when a player first purchases : 1500&lt;br /&gt;
*30 days from token (with 10 silver coins): 3000&lt;br /&gt;
*30 days from shop: 4500&lt;br /&gt;
&lt;br /&gt;
Any single purchase of six months will award 3000 marks as a bonus.&lt;br /&gt;
Any single purchase of twelve months will award 6000 marks as a bonus.&lt;br /&gt;
Purchases of silver coins from the shop will award 20 marks per silver purchased.&lt;br /&gt;
&lt;br /&gt;
==Purchasing with Marks==&lt;br /&gt;
You may only purchase from the shop while you are premium. Go to a token, right-click, and select '''Select Premium Awards'''. A screen will appear with the selections available. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Marks shop.JPG|The Marks Shop interface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some options will give a random item, such as a random [[moon metal]] lump or random [[Jackal#Jackal_points_and_rewards|Jackal skin]]. Additionally, there will be monthly skins for weapons added to the shop, which are only available that month. Several [[Trader#Item_stocks|trader items]] are also available, including the [[Rod of transmutation]], [[Shaker orb]]s, and large and small magical chests. You may also purchase several items which were never available before.&lt;br /&gt;
* Random [[Metal_lumps#Moon_metals|moonmetal]] lump-3000 marks&lt;br /&gt;
* Random [[Jackal#Jackal_points_and_rewards|ancient Jackal skin]]-3000 marks&lt;br /&gt;
* [[Sleep powder]]-3000 marks&lt;br /&gt;
* Monthly skin-4500 marks&lt;br /&gt;
* Gift box-4500 marks-a random item is added to your inventory-this can be anything from a wide range of items, including [[Metal_lumps#Moon_metals|moonmetal]], [[Restoration#Unique_Fragments|statues]], and [[Strange_bone|bones]] though [[sleep powder]] is the most common item rewarded. &lt;br /&gt;
* [[Shaker orb]]- 6000 marks&lt;br /&gt;
* Random [[affinity]]-10000 marks-adds one random affinity. &lt;br /&gt;
* [[Wooden nameplate]]-18000 marks-the player can change the name of one cared for animal (regular Wurm rules about naming apply).&lt;br /&gt;
* Extra [[Animal_husbandry#Caring|care for]] slot-22500 marks-the player now can care for one extra animal above your [[Animal_husbandry|animal husbandry]] skill.&lt;br /&gt;
* [[Rod of transmutation]]-25000 marks&lt;br /&gt;
* [[Magical ink]]-27000 marks-allows the player to change the name of an item. The player's name will be added to the item as well.&lt;br /&gt;
* [[Religion:Faith|Faith]] swap-27000 marks-Allows a [[priest]] to swap to another [[Gods|faith]]. &lt;br /&gt;
* [[Sleep bonus]]-27000 marks-adds one additional hour to your sleep bonus limit.&lt;br /&gt;
* [[Small magical chest]]-30000 marks&lt;br /&gt;
* [[Golden mirror]]-35000 marks-allows the player to change their character's appearance and gender.&lt;br /&gt;
* [[Meditating#Path_Management_and_Advancement|Meditation path]] change-36000 marks-allows a player to change meditation paths&lt;br /&gt;
* [[Large magical chest]]- 42000 marks&lt;br /&gt;
* [[Category:Sorcery_items|Magical tomes]]-54000 marks-previously only available as rare drops from [[Unique|uniques]] or as a rewards for the old [[Historical:Personal_goals|personal goals]] system. One random tome with one [[Sorcery#Usage|charge]] can be purchased.&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Command&amp;diff=117247</id>
		<title>Command</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Command&amp;diff=117247"/>
		<updated>2020-11-22T16:48:53Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Replaced entry for &amp;quot;function keys&amp;quot;. Help (the old link for &amp;quot;function keys&amp;quot;) no longer lists function keys and the commands they execute. The section of the Key bindings article with that information places it near the bottom (most likely off-screen without scrolling). Adding a &amp;quot;span&amp;quot; HTML tag to the specific section of the Key bindings table in order to link directly sloppily mixes Wiki and HTML markup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
'''Command''' may refer to:&lt;br /&gt;
* [[Chat command]] &lt;br /&gt;
* [[Console|Console command]]&lt;br /&gt;
* [[Key bindings|Commands executed when pressing hotkeys]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chicken_coop&amp;diff=117160</id>
		<title>Chicken coop</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chicken_coop&amp;diff=117160"/>
		<updated>2020-11-09T21:39:29Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Making it a little clearer that only one hen at a time may be loaded; added some links; clarified though punctuation and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Chicken coop&lt;br /&gt;
|image=A Chicken Coop.png|200px|right|]]&lt;br /&gt;
|active=[[Plank]]&lt;br /&gt;
|passive=1 [[Large nails]]&lt;br /&gt;
|group=storage&lt;br /&gt;
|materials=*1x [[Small barrel]]&lt;br /&gt;
*5x [[Large nails]]&lt;br /&gt;
*25x [[Plank]]s&lt;br /&gt;
*8x [[Shaft]]&lt;br /&gt;
|improve=Fine carpentry&lt;br /&gt;
|result=Chicken coop&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A small house where female chickens are kept safe and secure''.&lt;br /&gt;
&lt;br /&gt;
Used to store and feed [[Hen|hens]] and collect [[Egg|eggs]].&lt;br /&gt;
&lt;br /&gt;
Coops contain multiple sub items inside.&lt;br /&gt;
&lt;br /&gt;
*Nesting Box, this is where the loaded hens reside.&lt;br /&gt;
*Feeder, this is where you place food.&lt;br /&gt;
*Drinker, this is where you place water.&lt;br /&gt;
*Egg Box, this is where you get the eggs from when they are laid.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* You can only load hens into the coop.&lt;br /&gt;
* The &amp;quot;Load Creature&amp;quot; option will not appear if you are leading more than one hen. &lt;br /&gt;
* To load a hen, lead it, right click the coop and click &amp;quot;Load Creature&amp;quot;.&lt;br /&gt;
* To be able to load the creature, there must be water in the drinker and food in the feeder.&lt;br /&gt;
* Loadable chicken count is QL / 10 + [[Rarity|rarity]] (maximum 13 for a 100 QL Fantastic coop). [[Quality_level|QL]] must be greater than or equal to 10 to load a chicken.&lt;br /&gt;
&lt;br /&gt;
====Feeding and watering====&lt;br /&gt;
* You can only put food that can be planted in the ground into the feeder. Example: [[pumpkin]] seed, or [[corn]]. [[Herb]] seeds and [[Mixed_grass|mixed grass]] cannot be put in the feeder. &lt;br /&gt;
* Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder.&lt;br /&gt;
E.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.&lt;br /&gt;
&lt;br /&gt;
====Egg output====&lt;br /&gt;
&lt;br /&gt;
* Eggs will be created every 12 hours.&lt;br /&gt;
* Egg QL is dictated by the QL of the coop.&lt;br /&gt;
* Egg count is equal to the count of the chickens.&lt;br /&gt;
* If either the feeder or the drinker is empty on egg poll, the chickens will be unloaded on the center of the tile where the coop resides. &lt;br /&gt;
* '''Eggs in the egg box will not hatch when they decay''', even if they are fertile. Fertile eggs must be on the ground in order to hatch.&lt;br /&gt;
&lt;br /&gt;
====Security====&lt;br /&gt;
* Can be placed and planted or secured.&lt;br /&gt;
* Coops are [[Permissions#Containers|lockable]] and spawn on creation with a 1.0 QL [[Small_padlock|small padlock]].&lt;br /&gt;
* Coops have manageable permissions, like any other lockable container. &lt;br /&gt;
&lt;br /&gt;
====Miscellaneous info====&lt;br /&gt;
&lt;br /&gt;
* You cannot [[Load cargo|load]] a coop with chickens in it.&lt;br /&gt;
* On [[Settlement|deed]], chickens in a coop count towards the creature ratio.&lt;br /&gt;
* You cannot [[Bash|bash]] a coop with chickens loaded.&lt;br /&gt;
* The egg box will hold a maximum of 100 eggs.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 50 [[Fine_carpentry|Fine carpentry]] skill is required to start and continue building. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[File: Coop.png|left|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sauce_pan&amp;diff=116865</id>
		<title>Sauce pan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sauce_pan&amp;diff=116865"/>
		<updated>2020-10-17T23:35:42Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Restored the old volume information because the old pans still exist in game and, as stated, the lower volume of old sauce pans makes some recipes impossible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Sauce pan&lt;br /&gt;
|image=Sauce pan.png&lt;br /&gt;
|active=[[glowing]] [[metal lump]] (1.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Cooking utensils&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A deep bowl for cooking casseroles and lots of other recipes.''&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' is used for [[cooking|cooking]] ingredients.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Place ingredients in the sauce pan by dragging and dropping them. The sauce pan acts as a container, holding items inside. To find out if the ingredients will create something, right-click on the sauce pan and select ''Lore''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Holds 7.16 kg of liquid. (Pans crafted before the 1.3 cooking overhaul can only hold 2.54 kg of liquid, making certain recipes impossible.)&lt;br /&gt;
* The higher the quality, the quicker it [[heat]]s up.&lt;br /&gt;
* The [[QL]] also affects the chance to get the maximum quality (capped by hot food cooking skill) of the [[food]] cooked in it.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooking utensils]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Any-metal_products]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Cooking utensils]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_graphs&amp;diff=116745</id>
		<title>Server graphs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_graphs&amp;diff=116745"/>
		<updated>2020-09-20T19:57:17Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added Northern server cluster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Servers|Servers]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! Logon&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Freedom South&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Freedom North&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Golden Valley !! Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Xanadu !! Chaos &lt;br /&gt;
!  Harmony !! Melody !! Cadence !! Defiance &lt;br /&gt;
!  Desertion !! Serenity !! Affliction !! Elevation&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Player banks&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/economy.html All servers]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/economy.html Banks]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server traffic&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/eth0.html Traffic]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Player count&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/wurm.html Players]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Deed count&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/villages.html Deeds]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Total creature count&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://defiance.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/creatures.html Creatures]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Total item count&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/items.html Items]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Lag&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/lag.html Lag]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Logons&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/logons.html Logons]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Unique IP's&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/ips.html UIPs]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Total IP's&lt;br /&gt;
| [http://jenn001.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/totalips.html TIPs]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; | All graphs and the data that used for them can be accessed below.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Raw data&lt;br /&gt;
| &amp;lt;!--[http://jenn001.game.wurmonline.com/mrtg/ Raw]--&amp;gt; N/A&lt;br /&gt;
| [http://freedom001.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://freedom002.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://freedom003.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://freedom004.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://freedom005.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://freedom006.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://xanadu.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://wild001.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://harmony.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://melody.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://cadence.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://defiance.game.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://desertion.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://serenity.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://affliction.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
| [http://elevation.wurmonline.com/mrtg/ Raw]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=116525</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=116525"/>
		<updated>2020-09-13T18:01:36Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Developer comments */ Added link to Rolf quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical system creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** Rare items have a dark blue font color when held in your inventory, and shimmers slightly of white when on the ground.&lt;br /&gt;
** Rare items are, as the name suggests, rare. Only a few items turn rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** Supreme items has a light blue (cyan) font color when in inventory, and shimmers blue when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rarer than rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
''This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. &lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
''This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
''This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement that a rare (or better) status grants varies per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme, and fantastic items over non-premium players. &lt;br /&gt;
* Rare, supreme, and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* Rare items, both materials and finished items, can be protected from damage by keeping them in an inventory, merchant, bank, [[small magical chest]], or [[large magical chest]].&lt;br /&gt;
* All types of item can have 'rarity', but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme, or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
* Any rarity on weapon heads (including blades and spear tips) will transfer over to the completed item.&lt;br /&gt;
* Any rarity on [[fragments]] will transfer over to the completed item.&lt;br /&gt;
* Rarity of [[ore]] will transfer to a [[metal lumps|metal lump]] when smelted.&lt;br /&gt;
* A moment of inspiration while improving has a small chance to turn an item into a rare, supreme or fantastic.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
When you [[sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food, and Water. If you have any wounds, one of them will also be healed completely, regardless of severity.&lt;br /&gt;
*If the item is supreme, you will also get a random skill tick. &lt;br /&gt;
*If the item is fantastic, you will also get a skill tick, but a much larger one than a supreme. &lt;br /&gt;
*'''Note''': [[Unidentified fragment|fragments]] with rarity do not give these bonuses, as they are not completed items.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[shovel]] or [[pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL cap of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, supreme and fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus can and will be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a fantastic [[sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type. It has also been shown to increase the glace rate when compared to normal, non-rare, armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted increased critical strike chance on hit.&lt;br /&gt;
&lt;br /&gt;
* Rare: 10%&lt;br /&gt;
* Supreme: 30%&lt;br /&gt;
* Fantastic: 50%&lt;br /&gt;
&lt;br /&gt;
This is a modifier on the default critical strike chance (usually 0-2%). For example, a huge axe has a 1% critical strike chance. A supreme huge axe will have 1.3% critical strike chance.&lt;br /&gt;
&lt;br /&gt;
Critical strikes only apply in PvP combat. There are no known bonuses for rare weaponry on PvE servers.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* [https://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/&amp;amp;do=findComment&amp;amp;comment=945189|14th January 2014, Rolf]: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=116507</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sacrifice&amp;diff=116507"/>
		<updated>2020-09-11T00:58:04Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added link to list of sacrificial animals based on a question in CA Help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[Sacrifice]]&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Putting an item in an altar and right-clicking the [[altar]] will give the option to &amp;quot;sacrifice&amp;quot;. Items can be sacrificed in an [[altar]] representing the god you are following and has several beneficial effects that depend on what you sacrifice and how much. Sacrificing an item will remove it from the world so apart from sacrificing in order to gain any of the beneficial effects, it's used in order to get rid of unwanted items.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* Follower of a [[gods|god]], with at least 10 faith  &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
Deed Faith bonuses are only increased if your Favor is already full. See [[Faith bonus|Faith bonuses]] for details.&lt;br /&gt;
&lt;br /&gt;
=== Favor ===&lt;br /&gt;
Sacrificing items gives favor with your god. The amount of favor you gain from sacrificing an item depends on what its value is. &lt;br /&gt;
&lt;br /&gt;
'''Double bonus materials'''&lt;br /&gt;
Each god has a specific material or materials they prefer, which give double the usual favor of deed Faith bonus. That means that if you sacrifice an item of a material your god prefers, you'll get twice as much favor or deed Faith bonus as the item normally would. For example: If a Vynora priest sacrifices a door lock it gets x amount of favor but if a Magranon priest sacrifices the same door lock it gets 2x the amount.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: Wood; Pottery&lt;br /&gt;
*[[Fo]]: Cotton; Food&lt;br /&gt;
*[[Magranon]]: Metals&lt;br /&gt;
*[[Libila]]: [[Animal parts]]&lt;br /&gt;
&lt;br /&gt;
Due to high base value and ease of creation, some items are particularly popular and useful for certain gods. For example, yoyos are often used by Vynora priests because a priest can craft them at high quality without need for improvement, and their base value is higher than most other wooden items.&lt;br /&gt;
&lt;br /&gt;
*[[Vynora]]: [[Yoyo]] and [[Torch]]&lt;br /&gt;
*[[Fo]]: [[Square piece of cloth]]&lt;br /&gt;
*[[Magranon]]: [[Door lock]]&lt;br /&gt;
*[[Libila]]: [[Animal parts]]&lt;br /&gt;
&lt;br /&gt;
=== Healing of wounds ===&lt;br /&gt;
When sacrificing items of high value the gods might heal your wounds. How much is healed depends on the value of the sacrificed items.&lt;br /&gt;
&lt;br /&gt;
=== Alignment gain ===&lt;br /&gt;
&amp;lt;!-- (Verify specific value!) Sacrificing items that have a &amp;quot;get price&amp;quot; value of at least 50 copper will increase your alignment. See [[Alignment]] for details. --&amp;gt;&lt;br /&gt;
Sacrificing an item with a high enough value will increase your [[alignment]]. As with deed faith bonus and favor, an item's value counts as double if it is made from a material preferred by your god.&lt;br /&gt;
&lt;br /&gt;
=== Potion ===&lt;br /&gt;
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Refill of Stamina, Nutrition, Food and Water, and Skill gain ===&lt;br /&gt;
Sacrificing a rare item of any kind will refill the stamina, food, and water bars in the same fashion as the Path of Love ability [[Path_of_Love#Refresh|Refresh]] and will heal a wound, usually the first wound received, regardless of severity. Supreme and fantastic abilities will also grant you a tick in a random skill.&lt;br /&gt;
&lt;br /&gt;
The rare items need to be of full weight in order to give the bonus, i.e. a rare log that weighs 24 kg will refill the bars but a log that weighs 17kgs will not.&lt;br /&gt;
&lt;br /&gt;
===Deed faith bonus===&lt;br /&gt;
Sacrificing items will also add to your  [[Faith bonus|deed faith bonuses]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To be able to sacrifice an item it must fit in the altar. If you are sacrificing to get rid of the item, you can try using a [[trash heap]] if it does not fit.&lt;br /&gt;
* Sacrificing creatures is done with a [[sacrificial knife]].&lt;br /&gt;
** This can only be done when there is a current mission for it, or, for a [[Sacrificial_knife#Usage|limited list of animals]], also outside missions.&lt;br /&gt;
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila.&lt;br /&gt;
* For deed enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The healing and war bonuses always use item value, not weight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wire_brush&amp;diff=116324</id>
		<title>Wire brush</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wire_brush&amp;diff=116324"/>
		<updated>2020-09-05T05:22:20Z</updated>

		<summary type="html">&lt;p&gt;Kohle: This item is also commonly called a &amp;quot;wire brush&amp;quot;, so adding a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Metal_brush]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=114828</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=114828"/>
		<updated>2020-05-25T14:25:33Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Fixed a &amp;quot;tree&amp;quot; link, which led to minor edits on a few other links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching [[tile|a tile]] for [[vegetables]], [[berries]], and [[resources]]. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Foraging is also used to find [[branch]]es on [[grass tile|grass]] or [[trees]].&lt;br /&gt;
*&amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[stone shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
*Higher skill reduces the action timer, increase the average QL of the items found, and increase the likelihood of finding more than a single resources in a single tile.&lt;br /&gt;
*Items found when foraging for vegetables are not all considered vegetables for cooking purposes. &lt;br /&gt;
*Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition|nutritional]] when used in [[cooking]].&lt;br /&gt;
* A tile can be foraged every 24 real [[hour|hours]]. It is believed that the timer is triggered by an attempt, and not by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. Tiles not foraged or botanized for a long time can still be empty.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
* Different tiles, player condition, and other possible variables affect the percentage of items that can be foraged.&lt;br /&gt;
* You have a chance to obtain a rare [[coin]] while foraging.&lt;br /&gt;
* Foraging can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Skill !!Unlock !!Comment &lt;br /&gt;
|-&lt;br /&gt;
| 1||forage on [[grass tile|grass]] and [[trees]]||&lt;br /&gt;
|-&lt;br /&gt;
| 20||choose what to forage (Anything, Vegetables, Resources, and Berries)||&lt;br /&gt;
|-&lt;br /&gt;
| 23||forage on [[Steppe_tile|steppe]]||&lt;br /&gt;
|-&lt;br /&gt;
| 26||forage two items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 33||forage on [[Tundra|tundra]]||&lt;br /&gt;
|-&lt;br /&gt;
| 43||forage on [[Marsh|marsh]]||&lt;br /&gt;
|-&lt;br /&gt;
| 53||forage three items on [[grass tile|grass]]||one item on short grass&lt;br /&gt;
|-&lt;br /&gt;
| 80||forage four items on [[grass tile|grass]]||two in medium grass, one on short grass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Cabbage]]&lt;br /&gt;
* [[Carrot]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cucumber]]&lt;br /&gt;
* [[Lettuce]]&lt;br /&gt;
* [[Mushroom]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Pea pod]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rice]] (found mostly on grass near water and on marsh)&lt;br /&gt;
* [[Sugar beet]]&lt;br /&gt;
* [[Tomato]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Raspberries]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Cocoa bean]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Hops seedling]]&lt;br /&gt;
* [[Ivy seedling]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Sprouts]] for: [[blueberry bush]]es, [[hazelnut bush]]es, [[orange tree]]s, and [[raspberry bush]]es&lt;br /&gt;
* [[Stone shards]]&lt;br /&gt;
* [[Wemp plants]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages while foraging ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
; &amp;quot;This area looks picked clean. New plants and herbs will grow over time so check back later&amp;quot; : There is nothing to be found on this tile at the moment.&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*Forager at 50 skill&lt;br /&gt;
*Plant Gatherer at 70 skill&lt;br /&gt;
*Master of Plants at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Forage - botanize.jpg | A player foraging on a grass tile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Firemaking&amp;diff=114814</id>
		<title>Firemaking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Firemaking&amp;diff=114814"/>
		<updated>2020-05-20T03:26:43Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Clarified &amp;quot;If you have lost your steel and flint&amp;quot; per https://forum.wurmonline.com/index.php?/topic/174535-firemaking-page/&amp;amp;do=findComment&amp;amp;comment=1780140&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Firemaking]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''firemaking''' [[skill]] represents your ability to light [[fire]]s using a [[steel and flint]] and [[kindling]]. It is used to light [[campfire]]s, [[oven]]s, [[forge]]s, and other burning vessels. It is also used to create [[torch]]es. &lt;br /&gt;
&lt;br /&gt;
==Tools Required==&lt;br /&gt;
* [[Steel and flint]] or [[wood scrap]]&lt;br /&gt;
* [[Kindling]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To create a [[campfire]], activate a [[steel and flint]] or [[wood scrap]] in your [[inventory]] by double-clicking it. Right-click on a [[kindling]] in your inventory and select ''Create &amp;gt; Containers &amp;gt; Campfire''. The higher the quality of the kindling, the higher the quality level of the resulting fire. Higher [[quality]] fires burn hotter and thus [[cooking|cook]] food and melt [[ore]] faster.&lt;br /&gt;
&lt;br /&gt;
* To light a spent campfire or an unlit forge or oven, equip a steel and flint as above then right-click the campfire, oven, or forge and select ''Light''. You must have at least 1 kindling in your inventory to perform the action. &lt;br /&gt;
&lt;br /&gt;
* If you have lost your steel and flint, light a campfire with a wood scrap &amp;amp; a kindling. Place a wood scrap inside the lit campfire. When the scrap is hot, remove it from the campfire, and right-click on your forge, oven, or other fire container to light it.&lt;br /&gt;
&lt;br /&gt;
* A higher firemaking skill results in a greater chance of success in lighting fires. This skill also helps determine the quality level of the [[ash]] generated from resulting campfires.&lt;br /&gt;
&lt;br /&gt;
* Lighting a fire can be done while moving (except for making campfires), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Pyrotechnic at 50 skill&lt;br /&gt;
* Arsonist at 70 skill&lt;br /&gt;
* Pyromaniac at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fog_spider&amp;diff=114660</id>
		<title>Fog spider</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fog_spider&amp;diff=114660"/>
		<updated>2020-04-21T15:42:31Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added a Notes section about the origins/history of the fog spiders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Fogspider.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9 kg/piece)&lt;br /&gt;
|meattype=Insect&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description == &lt;br /&gt;
''Usually only encountered under foggy conditions, this creature is often considered an Omen.''&lt;br /&gt;
&lt;br /&gt;
'''Fog Spider''' is a dangerous, aggressive [[animals|animal]] with eight legs and an appetite for [[player]]s.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Fog spiders run as fast as a player with no load. Younger and older spiders are slower.&lt;br /&gt;
*All spiders are known to pursue players for quite a distance.&lt;br /&gt;
*Fog spiders can teleport and phase through fences and walls. {{event|inline|[16:46:48] Aged fog spider phases!}}&lt;br /&gt;
*Fog spiders have stun attacks and deal poison wounds. &lt;br /&gt;
*Fog spiders drop 1 kg of water upon death, which has no side effects when drinking. It is found in the [[corpse]].&lt;br /&gt;
&lt;br /&gt;
==Fighting Tips==&lt;br /&gt;
*Fog spiders, like all other animals, become stronger and bigger as they age.&lt;br /&gt;
*A young fog spider is weak, and does not aim well for the head.&lt;br /&gt;
*Older fog spiders are strong, cause a lot of damage per hit, and will aim for the head. (They also focus with more success)&lt;br /&gt;
&lt;br /&gt;
==Phobia==&lt;br /&gt;
Spider graphics can be turned into Blobs for those suffering from arachnophobia.&lt;br /&gt;
To change this enable Phobia Mode in advanced graphics before entering Wurm.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Fog spiders were introduced into the game in late 2015 to honor former Game Master [[Player:Oracle|Oracle]]. He was known for teasing players in kingdom chat with warnings about (then fictional) fog spiders and then setting fog to near blackout levels.[[https://forum.wurmonline.com/index.php?/topic/136026-news-89-watch-out-for-the-foggz]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Venom&amp;diff=114127</id>
		<title>Venom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Venom&amp;diff=114127"/>
		<updated>2020-03-18T02:53:17Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Set Casting Time to 20 seconds. Matches Table_of_spells page and confirmed with Fo priest on Freedom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=62&lt;br /&gt;
|favor=100&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Venom''' is a spell given to priests of Fo at 62 faith. It is a weapon enchantment that deals poison wounds to opponents when struck with it.&lt;br /&gt;
&lt;br /&gt;
Wounds caused by this enchantment bypass the glancing effect of armour.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click on an item&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Venom''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The poison wound caused by Venom is not the same as a wound that has poison status, and will not cause the same chance of instant death.&lt;br /&gt;
* This spell will stack with [[Blessings of the dark]], [[Circle of cunning]], [[Demise spells]], [[Mind stealer]], [[Nimbleness]], [[Web armour]] and [[Wind of ages]].&lt;br /&gt;
* This spell will '''not''' stack with [[Bloodthirst]], [[Flaming aura]], [[Frostbrand]], [[Life transfer]] and [[Rotting touch]].&lt;br /&gt;
* Can be reflected back by [[Aura of shared pain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=114056</id>
		<title>Second Wind</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Second_Wind&amp;diff=114056"/>
		<updated>2020-03-08T04:04:30Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added cooldown time from text, confirmed with Fo priest on Freedom; removed Fo spells category from top of page consistent with Cure Medium and Cure Serious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=15&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Creature, self&lt;br /&gt;
|castingtime=9&lt;br /&gt;
|cooldowntime=180 seconds&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Refresh]] fully restores the [[stamina]] of the target. It has a cooldown of 3 minutes between casts and a range of 3 tiles.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette of Fo]]&lt;br /&gt;
# Right-click on someone&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Refresh''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Path of Love#Refresh|Refresh (ability)]], the ability given to Path of Love followers.&lt;br /&gt;
* [[Mass stamina]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=114055</id>
		<title>Tangleweave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=114055"/>
		<updated>2020-03-08T03:35:25Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Er, it's cooldowntime, not cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=15&lt;br /&gt;
|difficulty=30&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=3&lt;br /&gt;
|cooldowntime=30 seconds&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Desctiption ==&lt;br /&gt;
'''Tangleweave''' is a spell given to all priests at 10 faith. It temporarily increases the target's casting duration, and interrupts any spell currently being cast by the target.  It can be cast on other players or creatures. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an enemy target. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Tangleweave''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=114054</id>
		<title>Tangleweave</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tangleweave&amp;diff=114054"/>
		<updated>2020-03-08T03:34:15Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Tested with my Fo priest on Freedom; 30 second cooldown. Also, spell in list is a single word, Tangleweave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=15&lt;br /&gt;
|difficulty=30&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=3&lt;br /&gt;
|cooldown=30 seconds&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Desctiption ==&lt;br /&gt;
'''Tangleweave''' is a spell given to all priests at 10 faith. It temporarily increases the target's casting duration, and interrupts any spell currently being cast by the target.  It can be cast on other players or creatures. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an enemy target. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Tangleweave''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Buff spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Summon_soul&amp;diff=114053</id>
		<title>Summon soul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Summon_soul&amp;diff=114053"/>
		<updated>2020-03-08T03:18:59Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added to categories for individual deities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=80&lt;br /&gt;
|favor=100&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|cooldowntime=No cooldown&lt;br /&gt;
|god=[[Fo]], [[Vynora]], [[Magranon]], [[Libila]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Summon Soul''' is an spell given to priests at 80 faith but require 100 faith or [[linking]] in order to cast.&lt;br /&gt;
&lt;br /&gt;
It will summon the player of your choice as long as they are on the same [[server]]. Does not work on [[servers]] with [[pvp]] enabled.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] your deity's [[statuette]]&lt;br /&gt;
# Right-click a [[tile]].&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''{{PAGENAME}}''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Demise_spells&amp;diff=114052</id>
		<title>Demise spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Demise_spells&amp;diff=114052"/>
		<updated>2020-03-08T03:10:18Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Fo has no Demise spells. Removing from category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Demise''' spells are weapon enchantments that increase damage against specific types of creatures by 3%.&lt;br /&gt;
&lt;br /&gt;
They cannot shatter the item they are cast upon.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Demise spells can be cast only on a [[weapon]] of a [[QL]] greater than 70. An existing demise enchantment is not affected if the weapon's quality later falls below 70 QL due to damage.&lt;br /&gt;
&lt;br /&gt;
Demise spells require 40 Favor to be cast.&lt;br /&gt;
&lt;br /&gt;
Multiple demise enchantments cannot be stacked with each other on the same weapon.&lt;br /&gt;
&lt;br /&gt;
== Demise spells ==&lt;br /&gt;
&lt;br /&gt;
* '''Animal Demise''': available to priests of Magranon, Vynora, and Libila at 43 faith.&lt;br /&gt;
**+3% damage versus non-[[legendary]] &amp;quot;animal&amp;quot; creatures&lt;br /&gt;
**Examples: [[Wild cat]], [[brown bear]], [[hell horse]], etc.&lt;br /&gt;
* '''Monster Demise''': available to priests of Libila, Magranon, and Vynora at 41 faith.&lt;br /&gt;
**+3% damage versus non-[[legendary]] &amp;quot;monster&amp;quot; creatures&lt;br /&gt;
**Examples: [[Troll]], [[goblin]], [[hell scorpious]], etc.&lt;br /&gt;
* '''Legendary Demise''': available to priests of Libila, Vynora, and Magranon at 51 faith.&lt;br /&gt;
**+3% damage versus [[legendary]] creatures&lt;br /&gt;
**Examples: [[Black dragon]], [[Kyklops]], [[Troll king]], etc.&lt;br /&gt;
* '''Human Demise''': available to priests of Libila and Vynora at 61 faith.&lt;br /&gt;
**+3% damage versus humans&lt;br /&gt;
**Examples: Other [[players]], [[guards]], etc.&lt;br /&gt;
**Does ''not'' affect &amp;quot;humanoid&amp;quot; creatures such as [[Troll|trolls]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=114051</id>
		<title>Cure light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cure_light&amp;diff=114051"/>
		<updated>2020-03-08T01:54:46Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Corrected Fo spells category at bottom of page; removed Fo spells category from top of page consistent with Cure Medium and Cure Serious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=31&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=5&lt;br /&gt;
|target=Creature, Wound&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
At 31 [[faith]], the god [[Fo]] give [[priest]]s the ability to cast '''cure light''' on [[wounds]].&lt;br /&gt;
&lt;br /&gt;
It cures between 15 and 20 damage per cast, depending on the power of the cast. It costs 10 [[favor]] to cast.&lt;br /&gt;
&lt;br /&gt;
It has a range of 3 tiles and will automatically target the most severe wound if cast on a creature.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] your deity's [[statuette]]&lt;br /&gt;
# Right-click a [[wound]]&lt;br /&gt;
# Select ''Spells'' &amp;gt; ''{{PAGENAME}}''&lt;br /&gt;
&lt;br /&gt;
{{Healing resistance}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A [[white light]] priest will receive a faith penalty for using this spell on a [[black light]] follower.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Healing spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=113025</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=113025"/>
		<updated>2019-10-19T16:08:10Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Turned masonry and wagon into links for convenience.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[stone brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*50 [[stone brick]]s&lt;br /&gt;
*50 x 2.00 kg [[clay]] &lt;br /&gt;
*5 x 20.00 kg [[Sand]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A smelter made from bricks and clay, fits more ore than a forge.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To light the smelter, activate a [[steel and flint]] with a [[kindling]] in your inventory. To extend the burn time, fuel the smelter by activating any wooden item in inventory, right-click the smelter, and select '''Burn'''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 50 [[masonry]] skill is required to create and continue building a smelter. &lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time. Adding more fuel is unnecessary until some time has passed. The quality of fuel used here does not affect burning time as does the quality of the smelter itself.&lt;br /&gt;
* A smelter will hold 100 uncombined ore.&lt;br /&gt;
* Loading requires a [[wagon]].&lt;br /&gt;
* Items can be placed onto it, if there is enough room, and will be heated if the smelter is hot. Wooden or otherwise flammable items placed on the smelter will be burned.&lt;br /&gt;
* Does not take damage on a [[settlement]] while the [[upkeep]] is greater than 30 days.&lt;br /&gt;
* A 56 Ql Normal Smelter stays lit for about 10 minutes with [[kindling]] only.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Isopod&amp;diff=112965</id>
		<title>Isopod</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Isopod&amp;diff=112965"/>
		<updated>2019-10-10T00:16:35Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added butchering products and meat type; marked article as stub; noted that creature is aggressive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=Unknown&lt;br /&gt;
|dommable=Unknown&lt;br /&gt;
|groomable=unknown&lt;br /&gt;
|butcheringprod=[[Meat]] (0.30 kg)&lt;br /&gt;
:[[Cochineal]] (0.20 kg)&lt;br /&gt;
|meattype=Insect&lt;br /&gt;
|eats=unknown&lt;br /&gt;
|ridable=unknown&lt;br /&gt;
|swim=unknown&lt;br /&gt;
|lair=unknown&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
An insect that lives on the moon [[Jackal]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Weta&amp;diff=112906</id>
		<title>Weta</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Weta&amp;diff=112906"/>
		<updated>2019-10-05T13:08:24Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Somehow missed changing the Groomable trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=   *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***&lt;br /&gt;
|aggro=&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=Unknown&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=&lt;br /&gt;
|meattype=&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|eats=Anything&lt;br /&gt;
|lair=&lt;br /&gt;
|spawn=&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Weta]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Cricket-like creature that has grown huge in the hostile Jackal environment.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Found only on Jackal.&lt;br /&gt;
* Can be tamed and ridden. Riding requires less than 21 Body Control. Wetas can go up slopes of up to 50. &lt;br /&gt;
* Wetas can not be equipped with gear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Weta&amp;diff=112905</id>
		<title>Weta</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Weta&amp;diff=112905"/>
		<updated>2019-10-05T13:05:35Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added 'Examine' description; moved existing description to Notes; cannot be groomed with grooming brush; 21 Body Control not needed (unlike horses)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=   *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***&lt;br /&gt;
|aggro=&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=Unknown&lt;br /&gt;
|groomable=Unknown&lt;br /&gt;
|butcheringprod=&lt;br /&gt;
|meattype=&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|eats=Anything&lt;br /&gt;
|lair=&lt;br /&gt;
|spawn=&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Weta]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Cricket-like creature that has grown huge in the hostile Jackal environment.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Found only on Jackal.&lt;br /&gt;
* Can be tamed and ridden. Riding requires less than 21 Body Control. Wetas can go up slopes of up to 50. &lt;br /&gt;
* Wetas can not be equipped with gear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=109628</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=109628"/>
		<updated>2018-12-29T16:38:16Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Actions */ Added the commands to start and skip the new tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Chat commmands''' are commands for use in [[chat]]. Do not confuse them with [[IRC]] or [[console]] commands.&lt;br /&gt;
The triangular brackets should not be included in any of these chat commands when you use them. They are here to clarify the different parts of the message only.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
=== Chat ===&lt;br /&gt;
:;/openchat &amp;lt;channel&amp;gt; : Opens the [[chat]] window indicated by the letters [k]ingdom, [g]lobal kingdom or [t]rade.&lt;br /&gt;
:;/ca : Enables or disables messages to the [[Community Assistant|CA Help]] window. May be depreciated in the future, see [[profile]] for all options.&lt;br /&gt;
:;/village &amp;lt;message&amp;gt; : sends a message to the [[village]] chat (/v also works).&lt;br /&gt;
:;/alliance &amp;lt;message&amp;gt; : sends a message to the [[alliance]] chat (/all, /ally also work).&lt;br /&gt;
:;/team &amp;lt;message&amp;gt; : sends a message to the [[team]] chat.&lt;br /&gt;
:;/tell &amp;lt;person&amp;gt; &amp;lt;message&amp;gt; : sends a tell/PM to a player, must be online (/t, /te, /tel also work). See [[profile]] to manage your PM settings.&lt;br /&gt;
:;/shout &amp;lt;message&amp;gt; : sends a message to the [[kingdom]] chat.&lt;br /&gt;
:;/gshout &amp;lt;message&amp;gt; : sends a message to the global kingdom chat.&lt;br /&gt;
:;/me &amp;lt;emote&amp;gt; : replaces '/me ' with your name and your message. Available in all chat windows except for kingdom, global and trade. e.g. /me dances.&lt;br /&gt;
:;/afk &amp;lt;message&amp;gt; : toggles Away-From-Keyboard mode, with optional message. Will pass the message onto anyone who sends you a /tell.&lt;br /&gt;
:;/random &amp;lt;number&amp;gt; : broadcasts a random number up to max &amp;lt;number&amp;gt; into the event window, has a very short range.&lt;br /&gt;
:;/clear : clears the current tab.&lt;br /&gt;
:;/clear &amp;lt;tabName&amp;gt; : clears the specified tab on event side (e.g. /clear combat).&lt;br /&gt;
:;/ignore &amp;lt;player&amp;gt; : makes you unable to hear that player. It also adds to mute vote if used by many people at the same time.&lt;br /&gt;
:;/ignore : shows your ignore list.&lt;br /&gt;
:;/snipe &amp;lt;person&amp;gt; : (premium only) will mute the player if enough people issue this command at roughly the same time. You have only one snipe per time period.&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
:;/help or /? : List available chat commands.&lt;br /&gt;
:;/attackers : shows who you have been [[fighting]] the last five minutes (PvP).&lt;br /&gt;
:;/caringfor : shows list of [[creatures]] you are caring for.&lt;br /&gt;
:;/champs : shows the Champion Eternal Records.&lt;br /&gt;
:;/converts : shows the number of times you can [[convert|change]] kingdom and when it will next be possible.&lt;br /&gt;
:;/fatigue : displays how much time you have left to perform [[fatigue|fatiguing]] tasks.&lt;br /&gt;
:;/fl : shows your current combat [[Focus|focus level]].&lt;br /&gt;
:;/sleep : shows how long you have left of [[sleep bonus]].&lt;br /&gt;
:;/kingdoms : displays kingdom influence on this server.&lt;br /&gt;
:; /lives : Displays how many lives ([[respawn]]s) remain for a [[Champion player|champion]].&lt;br /&gt;
:;/lotime : shows how long until you leave the game if you lose link or log out.&lt;br /&gt;
:;/mission : displays the last [[mission]] instructions received, relevant for tutorials and [[epic]] servers.&lt;br /&gt;
:;/playtime : shows information about the time you have played and [[premium]] purchased.&lt;br /&gt;
:;/poll : In-game poll.&lt;br /&gt;
:;/reputation : shows your current [[reputation]]. Reputation is affected by attacking other players and stealing.&lt;br /&gt;
:;/rank : shows your current [[battle rank]].&lt;br /&gt;
:;/ranks : shows top battle ranks.&lt;br /&gt;
:;/time : shows current game [[time]] and date.&lt;br /&gt;
:;/title : displays the [[title]] you are currently using.&lt;br /&gt;
:;/uptime : shows the time since the last reboot.&lt;br /&gt;
:;/warnings : shows information about your official moderation warnings.&lt;br /&gt;
:;/weather : Gives information about [[wind]] direction and speed.&lt;br /&gt;
:;/who : shows how many accounts are connected and your current server.&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
:; /changeemail &amp;lt;newemail&amp;gt; &amp;lt;password&amp;gt; : Changes the registered e-mail address for this account. Do not include the &amp;lt; or &amp;gt;. The password needs to be for an account already linked to the target e-mail address, to ensure that the owner of that e-mail agrees to the addition of your account. If the new e-mail already owns several accounts, any of their passwords will work. If you want to use an e-mail that is unknown to Wurm, you'll need to register a new account first on the web page to set up the recovery question. See [[#Example_cm|Examples]]&lt;br /&gt;
:;/password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt; : changes your password, do not include the &amp;lt; or &amp;gt;.  See [[#Example_cm2|Examples]]&lt;br /&gt;
:;/support &amp;lt;message&amp;gt; : opens up a [[support]] ticket window so you can add extra details before sending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
:;/addfriend &amp;lt;friendsname&amp;gt; &amp;lt;category&amp;gt; : add someone to your [[friend]]s list remotely.&lt;br /&gt;
:;/remove &amp;lt;person&amp;gt; : removes person from your friends list&lt;br /&gt;
:;/refer : A premium account player may give away free silver coins or playing time once as a [[referral]] to someone who introduced you to the game.&lt;br /&gt;
:;/tinvite : This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
:;/fsleep : freezes or thaws the consumption of [[sleep bonus]]. May be toggled every 5 minutes. This toggle is reset every server restart or you change server.&lt;br /&gt;
:;/invitations : allows you to receive an invitation from another player to join their kingdom or [[religion]].&lt;br /&gt;
:;/release corpse : Makes all [[corpse]]s within your current server [[loot]]able by anyone from your kingdom. Normally, people from same kingdom who aren't [[friend]]s, fellow citizens, or allies cannot loot your corpses.&lt;br /&gt;
:;/respawn : sends a dialogue offering you to [[respawn]] when you are dead.&lt;br /&gt;
:;/revoke &amp;lt;villagename&amp;gt; : removes you as a citizen from the village.&lt;br /&gt;
:;/stopcaring : frees all the [[animal husbandry]] slots for caring.&lt;br /&gt;
:;/stuck : helps you getting out from trees or other terrain that your are stuck in.&lt;br /&gt;
:;/suicide : kills you. You will lose some skill! Presents the [[suicide]] dialogue.&lt;br /&gt;
:;/titles : gives the option to select an active [[title]] among your available titles.&lt;br /&gt;
:;/tutorial : (re)start the new (2018) tutorial&lt;br /&gt;
:;/skiptutorial : exit the tutorial&lt;br /&gt;
&lt;br /&gt;
=== Village ===&lt;br /&gt;
:;/vinvite &amp;lt;name&amp;gt; : Sends a village invite to the named player.&lt;br /&gt;
:;/villageinvite &amp;lt;name&amp;gt; : Sends a village invite to the named player.&lt;br /&gt;
:;/vteleport : Allows you to use your one free village teleport.&lt;br /&gt;
:;/vote &amp;lt;citizen&amp;gt; : vote for a citizen to become mayor in a democracy&lt;br /&gt;
:;/recruit &amp;lt;playername&amp;gt; : Adds a player to your village recruit list.&lt;br /&gt;
:;/unrecruit &amp;lt;playername&amp;gt; : Removes a player from your village recruit list.&lt;br /&gt;
:;/listrecruits : Show your village recruitment list.&lt;br /&gt;
:;/join player &amp;lt;playername&amp;gt; : Attempts to join the village of the player, must be on the village recruitment list.&lt;br /&gt;
:;/join village &amp;lt;villagename&amp;gt; : Attempts to join the village, must be on the village recruitment list.&lt;br /&gt;
:;/tweet : sends your tweet to the village [[twitter]] if enabled.&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span id=&amp;quot;Example_cm&amp;quot;&amp;gt;''Change email''&amp;lt;/span&amp;gt;&lt;br /&gt;
::* Account ADAM wants to change their e-mail to eve@eden.com, and that e-mail is already registered to account EVE and LILITH.  When ADAM issues the /changeemail command, they need to use EVE's or LILITH's logon password.&lt;br /&gt;
::* Account CAIN wants to change their e-mail to able@eden.com, but that e-mail is not already registered to a Wurm account.  CAIN needs to register a new account ABLE using able@eden.com first to set up the e-mail in the database, and then use ABLE's password for the /changeemail command.  They do not need to ever log on to ABLE though, and it will be deleted in a few months.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span id=&amp;quot;Example_cm2&amp;quot;&amp;gt;''Change password''&amp;lt;/span&amp;gt;&lt;br /&gt;
::* Account GOD accidentally told somebody their password. To make sure their account is secure, they change their password by using the command &amp;quot;/password password1 password2&amp;quot;. Sadly, Satan could guess the new password pretty easily once he'd seen the old one! Pick your passwords carefully!&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=107617</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=107617"/>
		<updated>2018-06-24T00:51:00Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Linked from Rolf's comment about &amp;quot;village faith creation bonus&amp;quot; to the Deed Faith Bonus section of &amp;quot;Faith bonus&amp;quot; page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rarer than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. &lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
''...This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
''...This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement a rare (or better) status grants varies extremely per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme and fantastic items over non-premium players. &lt;br /&gt;
* Some items have a chance to retain their rarity when combining with other non-rare items.&lt;br /&gt;
* Rare, supreme and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* All types of item can have 'rarity', but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
When you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If you have any wounds, one of them will also be healed completely, regardless of severity.&lt;br /&gt;
*If the item is Supreme, you will also get a ''random'' skill tick. &lt;br /&gt;
*If the item is Fantastic, the same as Supreme will occur but on a larger scale, being 10x the increase that a supreme item would give.&lt;br /&gt;
*'''Note''': [[Unidentified fragment|fragments]] with rarity do not give these bonuses, as they are not completed items.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type. It has also been shown to increase the glace rate when compared to normal, non-rare, armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* 14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Transmutation_liquid_(Feature)&amp;diff=99606</id>
		<title>Talk:Transmutation liquid (Feature)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Transmutation_liquid_(Feature)&amp;diff=99606"/>
		<updated>2016-09-19T19:58:18Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quoting a post from [http://forum.wurmonline.com/index.php?/profile/58844-pandalet/ Pandalet], Assistant Lead Forum Moderator. on the Wurm Forum, http://forum.wurmonline.com/index.php?/topic/144066-wtb-transmutation-liquid-tile-clay/&amp;amp;do=findComment&amp;amp;comment=1479613&lt;br /&gt;
&amp;lt;blockquote&amp;gt;How much you need depends heavily on the quality of the liquid. At 20 QL, off deed, you'd need about 250kg of liquid per tile; on deed would be around 170kg.  At 50 QL, you're looking at about 100kg/67kg.  The QL of the liquid depends on the QL of the ingredients (beverages and mining skills, plus the QL of the base fruit) plus the Natural Substances skill to mix them.&amp;lt;/blockquote&amp;gt;A later poster, [http://forum.wurmonline.com/index.php?/profile/62175-joeix/ Joeix], agreed, saying&amp;lt;blockquote&amp;gt;As Pandalet said, about 100-150kg of QL 50 liquid is needed.&amp;lt;/blockquote&amp;gt;[[User:Kohle|Kohle]] ([[User talk:Kohle|talk]])&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=93540</id>
		<title>Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=93540"/>
		<updated>2015-08-05T20:07:11Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Stamina Regeneration */ Added wine to the list of stamina-regenerating items per its page's information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Body stamina reflects how much stamina you can have in your stamina bar. It is represented by a green bar in the [[HUD]] and never is higher than your [[health]]. Body Stamina can be gained by woodcutting, digging, mining and milling on the Freedom cluster.  On the Epic cluster, only woodcutting and milling give body stamina.&lt;br /&gt;
&lt;br /&gt;
Having higher stamina means you can do more fatiguing actions before becoming exhausted. Stamina is what you use for almost every action in Wurm. An action started with less than full stamina will take longer than if the stamina bar was filled.&lt;br /&gt;
&lt;br /&gt;
== Stamina Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Some actions take up more stamina than others, but stamina is regained according to your [[water|thirst]] and [[food]] bars. &lt;br /&gt;
&lt;br /&gt;
:* The water bar affects Stamina regen noticeably at 80%&lt;br /&gt;
:* The food bar affects Stamina regen noticeably at 25%&lt;br /&gt;
&lt;br /&gt;
'''One of the most common causes of stamina not regenerating is forgetting to turn off climbing.'''&lt;br /&gt;
&lt;br /&gt;
* Stamina can be regained by eating [[sandwich]]es and/or drinking [[wine]].&lt;br /&gt;
&lt;br /&gt;
== Actions that ignore stamina ==&lt;br /&gt;
&lt;br /&gt;
These actions require the same amount of time to perform at any stamina level. They typically don't reduce your stamina, either. This list is only about timers. '''Doing these actions with no stamina will still reduce your skillgains to almost 0.&lt;br /&gt;
'''&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* Chopping up [[felled tree]]s (drains stamina)&lt;br /&gt;
* [[Meat_filet|Filleting]] meat/fish&lt;br /&gt;
* [[Flattening]] (drains stamina, aborts with no stamina)&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* Mixing [[healing cover]]s&lt;br /&gt;
* [[Praying]] (drains very little stamina)&lt;br /&gt;
* [[Prospecting]] (drains stamina)&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* Sowing (drains very little stamina)&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Channeling]]&lt;br /&gt;
* (more...)&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
If you run out of stamina while in the water, you will start to [[drown]].&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina in combat it becomes very hard to escape.&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina whilst climbing, you will cease climbing and fall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=93539</id>
		<title>Body stamina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_stamina&amp;diff=93539"/>
		<updated>2015-08-05T20:03:02Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Actions that ignore stamina */ Minor grammatical and punctuation corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Body stamina reflects how much stamina you can have in your stamina bar. It is represented by a green bar in the [[HUD]] and never is higher than your [[health]]. Body Stamina can be gained by woodcutting, digging, mining and milling on the Freedom cluster.  On the Epic cluster, only woodcutting and milling give body stamina.&lt;br /&gt;
&lt;br /&gt;
Having higher stamina means you can do more fatiguing actions before becoming exhausted. Stamina is what you use for almost every action in Wurm. An action started with less than full stamina will take longer than if the stamina bar was filled.&lt;br /&gt;
&lt;br /&gt;
== Stamina Regeneration ==&lt;br /&gt;
&lt;br /&gt;
Some actions take up more stamina than others, but stamina is regained according to your [[water|thirst]] and [[food]] bars. &lt;br /&gt;
&lt;br /&gt;
:* The water bar affects Stamina regen noticeably at 80%&lt;br /&gt;
:* The food bar affects Stamina regen noticeably at 25%&lt;br /&gt;
&lt;br /&gt;
'''One of the most common causes for stamina not regenerating is forgetting to turn off climbing.'''&lt;br /&gt;
&lt;br /&gt;
* Stamina can be regained by eating [[sandwich]]es.&lt;br /&gt;
&lt;br /&gt;
== Actions that ignore stamina ==&lt;br /&gt;
&lt;br /&gt;
These actions require the same amount of time to perform at any stamina level. They typically don't reduce your stamina, either. This list is only about timers. '''Doing these actions with no stamina will still reduce your skillgains to almost 0.&lt;br /&gt;
'''&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* Chopping up [[felled tree]]s (drains stamina)&lt;br /&gt;
* [[Meat_filet|Filleting]] meat/fish&lt;br /&gt;
* [[Flattening]] (drains stamina, aborts with no stamina)&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* Mixing [[healing cover]]s&lt;br /&gt;
* [[Praying]] (drains very little stamina)&lt;br /&gt;
* [[Prospecting]] (drains stamina)&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* Sowing (drains very little stamina)&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Channeling]]&lt;br /&gt;
* (more...)&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
If you run out of stamina while in the water, you will start to [[drown]].&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina in combat it becomes very hard to escape.&lt;br /&gt;
&lt;br /&gt;
If you run out of stamina whilst climbing, you will cease climbing and fall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=93537</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=93537"/>
		<updated>2015-08-05T16:42:33Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Conversion by Follower */ Added link to Body skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are two ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god.&lt;br /&gt;
:*It is also possible to convert by visiting the [[Altar of Three]] on the Chaos or [[Elevation]] servers, or the [[Bone Altar]] on the [[Elevation]] server.&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. You can't be converted if you're mounted on something like a [[horse]] or [[cart]].&lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
* Tosiek require -1 alignment&lt;br /&gt;
&lt;br /&gt;
==== Converting by Altar ====&lt;br /&gt;
On the Chaos or Elevation servers, you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar on the Elevation server, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=92260</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=92260"/>
		<updated>2015-06-07T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added link to information about player demi-gods/deities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
 Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
 The decision to do this is dangerous. &lt;br /&gt;
 You will immediately get a boost of power, granted by &amp;lt;god&amp;gt;. &lt;br /&gt;
 You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
 You will be able to withstand a lot more physical damage. &lt;br /&gt;
 Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
 This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
 Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
 But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 0 champion points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 30 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You gain 1 point when you record a kill on an enemy with 50+ fight skill. You may gain point like this 1 time per day from the same player and 10 times from the same player.&lt;br /&gt;
* You also get the champion points worth of any battle points you gain from any kill.&lt;br /&gt;
&lt;br /&gt;
* You lose 1 champion point per week down to 0.&lt;br /&gt;
* You lose 1 champion point per successful item enchant spell.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* Champions have 3 lives. When they lose all 3 they are no longer a champion.&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can only be a champion for a maximum of 6 months&lt;br /&gt;
* You can't become a champion again for the next real life 6 months.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to become a champion.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to become a champion.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions, 3 Vynora or Fo champions, and 3 Libila champions total.&lt;br /&gt;
* Player Made Kingdoms are subject to the same limitations as the above template kingdoms.&lt;br /&gt;
e.g [[Black Legion]], [[Ebonaura]] and the template kingdom Horde of the Summoned can have 3 Libila champions between them.....&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* You will get a new [[title]]: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any [[battle rank]].&lt;br /&gt;
&lt;br /&gt;
==Demi-gods and Deities==&lt;br /&gt;
A Champion may become an immortal demi-god or even a deity. For more information, see '''Player demigods''' under [[Scenarios#Player_demigods|Scenarios]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92259</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92259"/>
		<updated>2015-06-07T02:21:13Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Added link to information about player demi-gods/deities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Gods'''&lt;br /&gt;
&lt;br /&gt;
There are multiple gods you can follow in Wurm:&lt;br /&gt;
&lt;br /&gt;
*'''[[White Light]]/[[Altar of Three]] Gods'''&lt;br /&gt;
**[[Fo]]&lt;br /&gt;
**[[Magranon]]&lt;br /&gt;
**[[Vynora]]&lt;br /&gt;
**[[Nahjo]]&lt;br /&gt;
*'''[[Black Light]]/[[Bone Altar]] Gods'''&lt;br /&gt;
**[[Libila]]&lt;br /&gt;
**[[Tosiek]]&lt;br /&gt;
&lt;br /&gt;
For more information about how players may become a demi-god or even a full deity, see '''Player demigods''' under [[Scenarios#Player_demigods|Scenarios]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92258</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gods&amp;diff=92258"/>
		<updated>2015-06-07T02:18:03Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Changed the actual number of deities to the word &amp;quot;multiple&amp;quot; as player-deities will (presumably) only continue to increase.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Gods'''&lt;br /&gt;
&lt;br /&gt;
There are multiple gods you can follow in Wurm:&lt;br /&gt;
&lt;br /&gt;
*'''[[White Light]]/[[Altar of Three]] Gods'''&lt;br /&gt;
**[[Fo]]&lt;br /&gt;
**[[Magranon]]&lt;br /&gt;
**[[Vynora]]&lt;br /&gt;
**[[Nahjo]]&lt;br /&gt;
*'''[[Black Light]]/[[Bone Altar]] Gods'''&lt;br /&gt;
**[[Libila]]&lt;br /&gt;
**[[Tosiek]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Religion&amp;diff=92257</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Religion&amp;diff=92257"/>
		<updated>2015-06-07T02:13:31Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* See Also */ Link to scenarios on how players can become deities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are five [[Gods]] in the world of Wurm Online: The [[White_light|White Light]] Gods of [[Fo]], [[Vynora]] and [[Magranon]], and the [[Black Light]] Gods of [[Libila]] and [[Tosiek]]. &lt;br /&gt;
&lt;br /&gt;
Advantages of joining a [[:Category:Religion|Religion]] include having the ability to become a [[Priest]] so you can cast [[:Category:Spells|Spells]]. You can also become a [[Champion_player|Champion]] of your God, giving you bonuses to both [[Fighting]] and Religion. As a Priest or Champion, you will have domain bonuses while you are inside your God's or Goddess's domain. Each of the Gods and Goddesses also have their own specific advantages which can be found under their own pages above.&lt;br /&gt;
&lt;br /&gt;
To become a follower of your God's or Goddess's [[Faith]], you must have at least 1.5 over all [[Body]] and 1.0 [[Alignment]]. You can then find a follower of that Faith and ask them to [[Convert]] you. You can also go to the [[Altar of Three]] to join a White Light Faith, or the [[Bone Altar]] if you want to join Libila.&lt;br /&gt;
&lt;br /&gt;
* There is both an Altar of Three and a Bone Altar on the [[Chaos]] server.  It is not possible to be [[Libila]] and Freedom Isle as the same time, therefore it is not possible to be Libila outside of Chaos.&lt;br /&gt;
&lt;br /&gt;
* There is both an Altar of Three and a Bone Altar on the [[Elevation]] server.  You can follow any of the Gods if you are in the Epic cluster.&lt;br /&gt;
&lt;br /&gt;
Note that if you join [[Libila]], you automatically join [[Horde of the Summoned]], and all of the [[White Light]] [[Kingdom|Kingdoms]] will become your enemies.&lt;br /&gt;
&lt;br /&gt;
Historical information: Pre-Chaos (before Wild moved to the Freedom custer) players got 1 free Transfer (/transfer in chat to use) to change gods once without losing any faith. It was intended for Libila followers to choose another god as Libila was removed from Wild when it became Chaos. Other priest/followers could use it too though, and occasionally a Priest avatar is put up for sale with it's Transfer unused. That allows the purchaser to follow only Libila if not a follower of her already, after the usage of the Transfer. There are no penalties to using a Transfer other than the removal of your free Transfer.&lt;br /&gt;
&lt;br /&gt;
==Priest and Spells==&lt;br /&gt;
The ability to cast spells is limited to only [[Priest|Priests]] and [[Champion_player|Champions]].&lt;br /&gt;
&lt;br /&gt;
To cast a spell as a Priest or Champion, you'll need to have a certain [[Faith]] and [[Favor]] with your [[Gods|God]], and have the [[Statuette]] of your God active. Depending on the spell, you can then right click a person, item, tile, or wound to cast a spell on it.&lt;br /&gt;
&lt;br /&gt;
Different Gods give different [[:Category:spells|spells]]. &lt;br /&gt;
&lt;br /&gt;
==Faith and Favor==&lt;br /&gt;
To gain [[Faith]], you will need to [[praying|pray]] at an [[altar]] of your [[Gods|God]]. You can pray 5 times a day with at least 20 minutes apart to gain [[Faith]]. Faith is limited to 30 as a normal follower. In order to gain more, you will have to become a [[Priest]]. Note that all spells and most bonuses require more than 30 faith. &lt;br /&gt;
&lt;br /&gt;
Favor is used up while casting spells, but regains automatically. The maximum of favor you can have is equal to your current Faith level.&lt;br /&gt;
&lt;br /&gt;
==Domain of the Gods==&lt;br /&gt;
Altars create a Domain of a God. When you are in this domain and you are a Priest or Champion of your God, you receive tiny bonuses, including a Fighting bonus. These domain bonuses are not the same for each religion. The amount of the bonus is affected by many things, including your faith, alignment, distance to altars, and quality of the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faith. &lt;br /&gt;
&lt;br /&gt;
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god.&lt;br /&gt;
&lt;br /&gt;
Domain influence is determined by the [[Quality]] of the altar and the material type. See the [[Altar]] page for more information on domains.&lt;br /&gt;
&lt;br /&gt;
== Stamina Drain ==&lt;br /&gt;
Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on Roads, [[Magranon]] on Rock, [[Fo]] on Grass, Dirt and Trees, and [[Libila]] followers on [[Mycelium]].&lt;br /&gt;
&lt;br /&gt;
== Animals of the Gods ==&lt;br /&gt;
* [[Wild boar]]: [[Fo]]&lt;br /&gt;
* [[Mountain Gorilla]]: [[Magranon]]&lt;br /&gt;
* [[Anaconda]]: [[Vynora]]&lt;br /&gt;
* [[Rabid hyena]]: [[Libila]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Gods]] and [[Kingdom]]s&lt;br /&gt;
* [[Faith]] and [[Favor]]&lt;br /&gt;
* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of Three]]&lt;br /&gt;
* [[Priest]]s and [[Champion player|Champion]]s&lt;br /&gt;
* [[Scenarios#Player_demigods|Scenarios]] on how players may become demi-gods or even full deities&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
*Spiritual at 50 skill&lt;br /&gt;
*Theological at 70 skill&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=92181</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=92181"/>
		<updated>2015-06-04T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Additional Information */ Added link to Deed Faith Bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of Templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=92180</id>
		<title>Faith bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Faith_bonus&amp;diff=92180"/>
		<updated>2015-06-04T21:57:16Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Deed Faith Bonuses */ Typo corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
An altar can generate an area of influence for it's god.  While in the past it was possible for the influence from the altars of different gods to overlap, this is no longer the case. Only one can be dominant and when you enter its area you are told you feel the influence of the appropriate god.&lt;br /&gt;
&lt;br /&gt;
   You feel the presence of Vynora.&lt;br /&gt;
   You no longer feel the presence of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
This influence can be visible when you look at your [[Spell effects]], and you will see a faith bonus which is generated from the influence in your area. The amounts vary on distance from the altar and its quality, but normally you can expect the bonus to reach a maximum power of 55. You will only get this high a bonus when your god's influence is dominant in the location you are in.&lt;br /&gt;
&lt;br /&gt;
   '''Example :'''&lt;br /&gt;
   When entering an area, I saw a Power of 28.5.   Going right up to the alter gave me a power of 40.5.  &lt;br /&gt;
   The bonus also seems to depend on your status : My follower has 30.5, while my priests have 40.5&lt;br /&gt;
&lt;br /&gt;
Once your [[faith]] passes 90 the additional faith counts towards your faith bonus. This means a 92.20 faith priest could see a bonus as high as 57.20 (55.0 + (92.20 - 90))&lt;br /&gt;
&lt;br /&gt;
Faith bonus affects the success of your spells so it is a case of the higher the better.&lt;br /&gt;
&lt;br /&gt;
== Deed Faith Bonuses ==&lt;br /&gt;
&lt;br /&gt;
The Settlement Info (aka Settlement Billboard) screen lists faith bonuses. These are rewarded when you sacrifice various items.&lt;br /&gt;
* Your favor needs to be full at the beginning of a sacrifice in order to advance bonuses. To put it another way, if you start a sacrifice with less than full favor, the sacrifice will max out your favor with a portion of the sacrificed goods, which will result in the remaining Get Price value being wasted.&lt;br /&gt;
* One Enchanting point is given for sacrificing goods with a [[Base_Price#Get_Price|Get Price]] approximately equal to twenty silvers. Irons-to-points is 200,000:1 (here, irons is a shortened version for items sacrificed with a total Get Price equal to an iron value).&lt;br /&gt;
* One Enchanting percent is 0.30 of an Enchanting point.&lt;br /&gt;
* Rarity bonus is Enchanting points rounded down. It extends your rare roll window-of-opportunity by up to 10 seconds. The window is 20 seconds without any bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''  &lt;br /&gt;
&lt;br /&gt;
   With 3 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.846877): 0.846877%, &lt;br /&gt;
   Enchanting (5.507088): 5.507088%, Rarity window: 5 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 7 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0.03592) damage: 0.015394% CR: 0.015394%, &lt;br /&gt;
   Healing (0.750496): 0.321641%, &lt;br /&gt;
   Enchanting (1.356854): 0.581509%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
   With 14 Citizens&lt;br /&gt;
   The village is granted the following faith bonuses:&lt;br /&gt;
   War (0) damage: 0% CR: 0%, &lt;br /&gt;
   Healing (0.730496): 0.156535%, &lt;br /&gt;
   Enchanting (1.336854): 0.286469%, Rarity window: 1 bonus seconds&lt;br /&gt;
&lt;br /&gt;
The Values (in parentheses) and % bonus seem to be related as follows.&lt;br /&gt;
&lt;br /&gt;
  Bonus% = (Value)*3 / Citizens : Maximum is 10%&lt;br /&gt;
  The Citizens factor above has a minimum of 3, so for deeds with 1 to 3 members, (Value) = Bonus%&lt;br /&gt;
  Traders that are citizens are included in the above&lt;br /&gt;
  Rarity window = Integer(Enchanting)&lt;br /&gt;
&lt;br /&gt;
The Values can be increased by [[Sacrificing]] at an altar when your Favor is full.  (Followers are good for this, as they never spend their favor.)&lt;br /&gt;
&lt;br /&gt;
There is no known maximum for the Value, but the Bonus% are capped at 10%.&lt;br /&gt;
Also, the Rarity window is capped at 10 seconds.&lt;br /&gt;
&lt;br /&gt;
'''However, the Values decrease over time (15% / real life day), and must be actively maintained if you wish to keep them at full strength.'''&lt;br /&gt;
&lt;br /&gt;
This is a partial list of which items contribute to which category.  ''(Please update if you have additional information.)''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; &amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Bonus type&lt;br /&gt;
! Recommended &lt;br /&gt;
! Other items&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! War Damage&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''unknown'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Weapons&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Healing &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Filets &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Food ingredients &amp;lt;br /&amp;gt; Meals&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Enchanting &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cordage rope &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Other ropes&lt;br /&gt;
|- align=&amp;quot;right&amp;quot; &lt;br /&gt;
! Rarity window &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''See below'' &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''  '' &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Rarity window'' : This seems to be the Integer of the Enchantment value.&lt;br /&gt;
&lt;br /&gt;
  Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds&lt;br /&gt;
  Enchanting (3.606604): 2.404403%, Rarity window: 3 bonus seconds&lt;br /&gt;
  Enchanting (4.556634): 3.037756%, Rarity window: 4 bonus seconds&lt;br /&gt;
  Enchanting (5.059084): 3.372723%, Rarity window: 5 bonus seconds&lt;br /&gt;
  Enchanting (12.353334): 9.265%, Rarity window: 10 bonus seconds   ''(Capped at 10 sec)''&lt;br /&gt;
&lt;br /&gt;
As with sacrificing for Favor, the Get Price value influences how much bonus is rewarded.  So Cordage Rope is a good item to sacrifice if you want to increase your Enchanting bonus for example.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Follower&amp;diff=91951</id>
		<title>Follower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Follower&amp;diff=91951"/>
		<updated>2015-05-26T19:13:05Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Requirements */ Updated alignment requirements to reflect information in Convert page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A follower is an individual who has accepted [[Religion]] into their life and chosen to align themselves with one of the four gods. In doing so they accept some minimal restrictions in return for their gods blessing.&lt;br /&gt;
&lt;br /&gt;
The blessing is specific to each god and achieved when you have acquired twenty faith which you do through [[praying]]. The benefit is passive so you need take no special actions for it to be active. There are also minimal restrictions and the blessing and restrictions can be examined under each god's page, one each for [[Fo]], [[Libila]], [[Magranon]], [[Vynora]].&lt;br /&gt;
&lt;br /&gt;
=== Process ===&lt;br /&gt;
&lt;br /&gt;
To become a follower you can either make a pilgrimage to the [[White Light]] [[Altar of Three]] on Chaos or Elevation, or the [[Black Light]] [[Bone Altar]] on Elevation, or ask an appropriate [[priest]] or follower to convert you to their faith. &lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
To be converted you need at least 1.5 in your overall [[Body]] characteristic. If you wish to follow [[Fo]], you need at least +1.0 in your [[alignment]]. If you wish to follow [[Tosiek]], you need at least -1.0 (negative alignment).&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you also needed at least +1.0 alignment to convert to [[Vynora]] or [[Magranon]] - this has been tested and proven false.&lt;br /&gt;
&lt;br /&gt;
You must stand still on the ground to be converted.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Once you've converted to a god your [[alignment]] can then change. Again read the page for your god to see what actions are relevant, being confessed or preached at by a [[priest]] will also help better your [[alignment]]. You can swap to a different god through the same process, though you have to wait a week after you were last converted. Swapping resets your faith skill to 1.&lt;br /&gt;
&lt;br /&gt;
Once you have reached thirty faith you can then, if you choose to, become a priest yourself with all the restrictions and benefits that ensue. To achieve this on the Epic custer requires a pilgrimage to the either the [[Altar of Three]] or the [[Bone Altar]] on Elevation. On Freedom a [[priest]] with forty faith or higher can raise you from follower to [[priest]] status, or you can visit the [[Altar of Three]] on Chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=91318</id>
		<title>Guides:Panfilling tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=91318"/>
		<updated>2015-04-27T13:25:40Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Filling pans */ Minor edits for clarity and formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Panfilling tips ==&lt;br /&gt;
&lt;br /&gt;
Panfilling refers to the activity of creating food (meals, stews etc) usually in frying pans inside a forge. It is commonly used to skill priests because of skill gains it provides for soul depth. Other non-priest character types also gain skills as well including mind logic, cooking, hot food cooking, and soul. For every 10 mind logic you gain the ability to queue an additional action making this a very attractive option to consider for priests and non-priests alike.&lt;br /&gt;
&lt;br /&gt;
=== Meals vs stews vs ? ===&lt;br /&gt;
&lt;br /&gt;
MamaDarkness completed a very detailed study into meals versus stews for soul depth gain. This information can be found on Wurmpedia. Until very high levels stews are the best approach to gaining soul depth while also being the easiest to dispose of.&lt;br /&gt;
&lt;br /&gt;
=== Filling pans ===&lt;br /&gt;
&lt;br /&gt;
Filling pans does not have to be exceptionally painful. It can be easier to perform than the way most people initially try it.&lt;br /&gt;
&lt;br /&gt;
# Go into [[Client_Configuration|Settings]], check the box for &amp;quot;Enable shift-drag in GUI&amp;quot; and change the &amp;quot;Default shift drag value&amp;quot; to 1&lt;br /&gt;
# Place 100 empty frying pans into a forge&lt;br /&gt;
# Place two satchels, backpacks or cauldrons in your inventory&lt;br /&gt;
# Put 100 of one vegetable (corn in the example) in one backpack (or whichever container you chose in step 3, above) &lt;br /&gt;
# Put 100 of the second vegetable (onions in the example) in the second backpack &lt;br /&gt;
# Expand the backpacks so you can see the summary line for each vegetable (corn 100 and onion 100) &lt;br /&gt;
# Use the ctrl key to select the corn(100) and onion(100) lines in inventory&lt;br /&gt;
# Hold down the SHIFT and ENTER key while left-clicking on the bottom vegetable item – the top menu bar should change from words to dashes&lt;br /&gt;
# While continuing to hold down the shift and enter keys, drag the vegetables across to each frying pan in the forge. Each drag should result in 1 onion and 1 corn being placed into the pan&lt;br /&gt;
# Continue until all 100 frying pans are filled&lt;br /&gt;
# Repeat the steps for all forges&lt;br /&gt;
&lt;br /&gt;
=== Cooking the food ===&lt;br /&gt;
&lt;br /&gt;
When all pans in all forges have been filled then complete the following steps:&lt;br /&gt;
 &lt;br /&gt;
# Place sufficient kindling in your inventory for all forges&lt;br /&gt;
# Right click on the health bar and select &amp;quot;Show SB&amp;quot;. This will result in a new line showing sleep bonus appearing on your stamina/food/water/health bar. When sleep bonus is enabled the line is white. Having this displayed makes it less likely that you will forget to turn off sleep bonus later&lt;br /&gt;
# Go into settings and have it display the skill tracker window&lt;br /&gt;
# Setup the skill tracker window to show cooking, hot food cooking, soul depth and mind logic&lt;br /&gt;
# Turn on sleep bonus&lt;br /&gt;
# Light all forges (no need to add logs or other fuel, kindling should be enough – High ql Steel and Flint with Woa will significantly speed up the process)&lt;br /&gt;
# In about 4 minutes you should see a dramatic change in the skill tracker window and also in the skills tab&lt;br /&gt;
# After no change in skill tracker for 1 minute, turn off sleep bonus (generally this is about 5 – 6 minutes after lighting the last forge)&lt;br /&gt;
&lt;br /&gt;
=== Emptying pans ===&lt;br /&gt;
&lt;br /&gt;
Emptying pans is usually not a wonderfully loved task and part of the reason is due to the way that most people go about it initially. Here is a way that makes it a bit easier:&lt;br /&gt;
&lt;br /&gt;
# Place an empty small barrel or cauldron in your inventory &lt;br /&gt;
# Open the inventory of a forge&lt;br /&gt;
# Right click on the name column and select &amp;quot;Expand all&amp;quot;&lt;br /&gt;
# If you have only frying pans in the forge then the pans will all be open making it easy to see the stews&lt;br /&gt;
# Click on the first stew and while holding down the CTRL key work your way down the entire forge inventory of stews selecting each one&lt;br /&gt;
# Drag the stews to your small barrel or cauldron&lt;br /&gt;
# Expand the barrel or cauldron, right click the stew and select pour on ground&lt;br /&gt;
# Repeat until all forges are empty&lt;br /&gt;
&lt;br /&gt;
=== What if someone else fills the pans for you? ===&lt;br /&gt;
&lt;br /&gt;
If someone else fills the pans for you it is important that you cycle all pans through your own inventory before lighting the forge otherwise they will receive the skill gain instead of you. Here is one way to do this:&lt;br /&gt;
&lt;br /&gt;
# Empty your personal inventory as much as possible&lt;br /&gt;
# Place an extra cauldron or backpack on the ground&lt;br /&gt;
# Open the forge inventory window&lt;br /&gt;
# Drag the items in the forge to your personal inventory &lt;br /&gt;
# Drag all remaining forge pans directly to the empty backpack on the ground &lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Move the pans from the backpack on the ground to your personal inventory&lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Once all pans have been cycled through your personal inventory then it is safe to light the forge&lt;br /&gt;
&lt;br /&gt;
=== Best way to setup the forges? ===&lt;br /&gt;
&lt;br /&gt;
It is possible to use cauldrons and backpacks to fit far more than 100 pans in a forge. As an example you can fit 8 cauldrons each containing 32 pans for a total of 256 pans in a single forge. While this is appealing from a maximum number of pans in a forge viewpoint it actually makes emptying pans more difficult because expand all doesn't open all the pans resulting in alot more clicking as you open the pans.&lt;br /&gt;
&lt;br /&gt;
=== Does pan quality matter for soul depth? ===&lt;br /&gt;
&lt;br /&gt;
Soul depth does not seem to be impacted by the quality of the pan used. Pan quality does impact the ql of the meals/stews produced so if you intend to eat the cooked food then this may be important to you.&lt;br /&gt;
&lt;br /&gt;
=== Maximizing nutrition ===&lt;br /&gt;
&lt;br /&gt;
When you sacrifice a rare or use a refresh it provides you with 99 nutrition which in turn provides maximum skill gain. It is recommended to always have 99 nutrition whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Sleep bonus ===&lt;br /&gt;
&lt;br /&gt;
Sleep bonus provides double skill gains. With the amount of work and cost involved in panfilling it makes sense to always use sleep bonous when cooking the food. Turn it off when cycling, filling and emptying pans.&lt;br /&gt;
&lt;br /&gt;
=== Setting up a cookhouse ===&lt;br /&gt;
&lt;br /&gt;
When setting up a cookhouse a primary consideration should always be reducing the number of clicks required. If you are trying to create 30,000 stews then even one fewer click per forge can make a huge difference.&lt;br /&gt;
&lt;br /&gt;
Here is one possible layout for 20 forges holding 100 pans each for 2,000 pans total. Notice that the width and length is about 2 tiles so you will be squeezing the forges together very closely. The key is to make it so the panfiller can open any of the objects in that diagram without needing to move location. You want to eliminate opening and closing windows more then once.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;-    -&amp;gt;&lt;br /&gt;
 2 tiles&lt;br /&gt;
 XXXXXXXX&lt;br /&gt;
 X      X&lt;br /&gt;
 X   C  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X   P  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X      X&lt;br /&gt;
  B F W&lt;br /&gt;
 AAA&lt;br /&gt;
  &lt;br /&gt;
 P = Panfiller&lt;br /&gt;
 X = Forge&lt;br /&gt;
 C = Cauldrons or backpacks on ground&lt;br /&gt;
 W = Water barrel&lt;br /&gt;
 F = Food storage bin&lt;br /&gt;
 A = Altar(s) for sacrificing rares&lt;br /&gt;
 B = Bulk storage bin holding kindling&lt;br /&gt;
&lt;br /&gt;
=== Hiring a panfiller ===&lt;br /&gt;
&lt;br /&gt;
Some people enjoy panfilling and actually hire themselves out to assist you with your panfilling needs. The safest way to work with them is to keep your account information to yourself and have them fill the pans for you using their own character (or their own alt).&lt;br /&gt;
&lt;br /&gt;
The section &amp;quot;What if someone else fills the pans for you?&amp;quot; is an important section to review in this case. &lt;br /&gt;
&lt;br /&gt;
Another consideration is the cookhouse itself. The more pans you have in your cookhouse the longer the interval is between times when you have to log in to cycle the pans. In this scenario 4,000 pans truly are better then just 2,000 pans.&lt;br /&gt;
&lt;br /&gt;
=== Vegetables ===&lt;br /&gt;
&lt;br /&gt;
Another part of the panfilling job is getting enough vegetables in the first place. While it is certainly possible to farm all the vegetables yourself an alternative is to purchase vegetables from a dedicated farmer. Often these farmers have very high farming skill and 1,000+ tiles of active farmland.&lt;br /&gt;
&lt;br /&gt;
When you have purchased the vegetables a likely requirement will be transporting them from the delivery location to your cookhouse food storage bin.&lt;br /&gt;
&lt;br /&gt;
* Using large crates your wagon can hold about 2700 vegetables. &lt;br /&gt;
* With 100 backpacks the number increases to 10,000 depending on the vegetable type.&lt;br /&gt;
* If you use rafts, backpacks and satchels 80 - 100 k of vegetables can be transported in a single wagon where each item is inside it's predecessor. Adding flasks inside the satchels can bump the number even higher to approximately 500,000 vegetables per load (again depends on vegetable type - usually corn, garlic, onions are good lightweight choices)&lt;br /&gt;
&lt;br /&gt;
Be warned - it can take a long time to load and unload the wagon especially when using the last option!&lt;br /&gt;
&lt;br /&gt;
An alternative approach for those purchasing vegetables is to ask their favourite farmer to build an onsite cookhouse for you to use. This saves a lot of time shipping vegetables however it does require that you travel to their cookhouse.&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=91296</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=91296"/>
		<updated>2015-04-24T19:44:47Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Dropshaft */ Corrected for run-on sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
{{see also|Mining warnings}}&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned.&lt;br /&gt;
Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Opening a mine ===&lt;br /&gt;
The first step is to make a mine entrance on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
&lt;br /&gt;
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of and may even prevent [[cart]]s, [[horse]]s or [[wagon]]s from using the entrance.  The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate.  The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the rock or cliff, select '''Mining''' &amp;gt; '''Tunnel'''.&lt;br /&gt;
&lt;br /&gt;
After 51 tunnelling actions the message ''You will soon create an entrance'' will appear. A few actions later an entrance will be created, the exact number of actions is random; averaging around 5 mining actions after the message first appears.&lt;br /&gt;
&lt;br /&gt;
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].&lt;br /&gt;
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance so you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
* You may not open a mine entrance directly adjacent to another.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message ''The wall will break soon'', after which it takes average of 5 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the cave tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. The idea of &amp;quot;level&amp;quot; is actually between -1 and 1 slope.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one rock shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood,  this often includes items such as [[salt]] and [[gem]]s all of which are found randomly.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunnelling purposes.  Shards may also be produced from [[marble]] and [[slate]] veins.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the ore or shard tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
It is not possible to create an exit from a tunnel from the inside if there is dirt covering the planned exit, this must fully uncovered and bare just as if you were to create an entrance from outside.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below the water level.&lt;br /&gt;
&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the floor or ceiling tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not.  The ceiling will take the standard height.&lt;br /&gt;
* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions &amp;quot;mine up&amp;quot; and &amp;quot;mine down&amp;quot; create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Standing on a flat cave tile will permit the levelling of an adjacent tile so that it will be at the same height.  To see if a tile is flat simply activate a pickaxe and hover over the tile.&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
In order to raise any corners [[concrete]] must be held in the inventory.&lt;br /&gt;
&lt;br /&gt;
=== Surface mining ===&lt;br /&gt;
{{Main|Surface mining}}&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunnelling, adjusting terrain for other uses or simply for aesthetic reasons.  To mine on the surface all adjacent corners of the tile must be clear of dirt.&lt;br /&gt;
: Activate a pickaxe and use the {{key|RMB}} on the rock of cliff tile, select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
After anywhere between 1 and several actions a single dirt level of rock will be removed.  Border slope depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
:Event message with [[slope]] change: ''You mine some rock shards.''&lt;br /&gt;
:Event message without [[slope]] change: ''You chip away at the rock.''&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
{{Main|Mine door}}&lt;br /&gt;
You can limit access to your mine with the use of a mine door. Several types of mine doors are available.  Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
&lt;br /&gt;
=== Dropshaft ===&lt;br /&gt;
Dropshafts are typically unfavourable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  These are very hard, often impossible, to modify once created.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated.  A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
{{see also|Mining guide}}&lt;br /&gt;
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-product.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || 1-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]] || 50-60&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]] || 60-70&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]], [[Zinc vein|Zinc]] or [[Lead vein|Lead]] || 70-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] or [[Marble wall|Marble]] || 90+&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Resource&lt;br /&gt;
! width=100 | Vein / Tile&lt;br /&gt;
! width=100 | Crude&lt;br /&gt;
! width=100 | Refined&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zinc]]||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slate]]||[[Slate wall]]||[[Slate shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Marble]]||[[Marble wall]]||[[Marble shard]]||N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]]||[[Rock tile]]||[[Rock shard]]||[[Stone_cutting|Stone cutting]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
*'''The World is Mine''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining guide]]&lt;br /&gt;
* [[Mining With Mamadarkness]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar&amp;diff=91096</id>
		<title>Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar&amp;diff=91096"/>
		<updated>2015-04-11T13:50:45Z</updated>

		<summary type="html">&lt;p&gt;Kohle: /* Domain */ Minor grammatical changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Altars are primarily used to [[praying|pray]] at to gain [[Faith]].&lt;br /&gt;
&lt;br /&gt;
Another use of altars is [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
=== Domain ===&lt;br /&gt;
&lt;br /&gt;
Altars also create the domain of the gods. You know when you're in such a domain when you get the message &amp;quot;You feel the presence of &amp;lt;god&amp;gt;&amp;quot;. &lt;br /&gt;
When you first build an altar in an area without a domain, you will receive the message: &amp;quot;The domain of &amp;lt;God&amp;gt; now has reached this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Domain with the greatest &amp;quot;power&amp;quot; takes effect, and only 1 domain can be in an area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;power&amp;quot; and size of a domain is controlled by the quality of the altar, for example a 10ql golden altar will have 18 tiles radius, 50ql - 57 tiles, 90ql - about 96 tiles, a stone altar of 21.97ql has 24 tiles radius (30 tiles radius on special tile). The domain seems to get weaker the further it is from the altar and might get overpowered by another god's domain.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that a few altars are still &amp;quot;bugged&amp;quot; as they were made before the recent domain changes. (5 June 2012 - [http://wurmonline.tumblr.com/post/24462560831/faith-zone-changes-achievement-bugfix faith-zone-changes-achievement-bugfix]).&lt;br /&gt;
&lt;br /&gt;
Domains get updated approximately 5 minutes after a server is restarted, so for a small period of time after a restart, there are no domains. A new altar's domain can take around 5 minutes to update, and a domain change can take up to 10 minutes.&lt;br /&gt;
&lt;br /&gt;
When you are in the domain of your [[Gods|God]] and have at least 10 faith, you'll get certain bonuses, including a [[fighting]] bonus. The amount of the bonus is affected by a great number of things, such as faith, [[alignment]], the type of the altar (see below), the distance to the altar, the [[quality]] of the altar, and if you're a [[Champion player|Champion]]. &lt;br /&gt;
&lt;br /&gt;
Priests also get several bonuses from altars, including a bonus of up to 20% to successfully cast a spell, and an increase to the chance of casting a higher strength enchant spell.&lt;br /&gt;
&lt;br /&gt;
You can have 1 domain below ground and 1 other above ground without them affecting each other.&lt;br /&gt;
&lt;br /&gt;
Underground altars will still give their bonuses above ground. For example, underground [[Libila]] altars will spawn mycelium above ground. However, you will not receive the domain message moving through these underground altars.&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
If you are trying to make an altar for a Priest of a different religion, i.e. you are a black lighter and your priest is Vynora, you can build the altar, and have your priest put the last piece of the altar on by unclicking faithful and attaching the last piece. Works for wooden and stone altars.&lt;br /&gt;
&lt;br /&gt;
=== Destroying an altar ===&lt;br /&gt;
If you desecrate an altar of your deity you stop following that god and have your faith and favor reset to 0. [[Exorcism]] xp is gained. The altar is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Before desecrating, it should be noted that mayors and everyone with [[Settlement#Permissions|'destroy' permission]] are able to equip a maul and have a minimum of 10 faith. Right click an altar to select the destroy (or desecrate) option.&lt;br /&gt;
&lt;br /&gt;
Do not desecrate your deity's altar unless you are certain you want to deal with the faith and favor resets.&lt;br /&gt;
There are no known penalties for destroying an altar on deed if you are the mayor.&lt;br /&gt;
&lt;br /&gt;
== Types of altars ==&lt;br /&gt;
There are four types of altars. Wooden altars are the worst type, gold altars are the best type. The metal altars can be created inside each others domain, while the stone and wooden altars cannot. However, you can move a finished stone altar into another domain. Domains do not cross the cave/above-ground layers, so you can have one domain underground and another on the surface. this can be an easy way to get several types of altars in one spot - create them below ground and push them above as you make them (or vice-versa).&lt;br /&gt;
&lt;br /&gt;
Metal altars seem to give gifts and [[potion]] more frequently.&lt;br /&gt;
&lt;br /&gt;
:* [[Wooden altar]]&lt;br /&gt;
:* [[Stone altar]]&lt;br /&gt;
:* [[Silver altar]]&lt;br /&gt;
:* [[Gold altar]]&lt;br /&gt;
&lt;br /&gt;
=== Special altars ===&lt;br /&gt;
:* [[Bone Altar]]&lt;br /&gt;
:* [[Altar of Three]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
:* [[Religion]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
To find a local Altar:&lt;br /&gt;
&lt;br /&gt;
Hit 'escape' key to open up the menu , Click on spell effects.&lt;br /&gt;
&lt;br /&gt;
The power of the faith bonus will go up as you closer to the altar.&lt;br /&gt;
&lt;br /&gt;
Note it goes to the strongest one at all times.&lt;br /&gt;
&lt;br /&gt;
Far from the altar is 12 and at it is 55.&lt;br /&gt;
&lt;br /&gt;
The type, god , type and Quality of the altar does not change these values.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Stone altar.png|stone altar&lt;br /&gt;
Image:Wooden altar.png|wooden altar&lt;br /&gt;
Image:Silver altar.png|silver altar&lt;br /&gt;
Image:Gold altar.png|golden altar&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Item&amp;diff=90848</id>
		<title>Template:Item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Item&amp;diff=90848"/>
		<updated>2015-03-18T22:32:29Z</updated>

		<summary type="html">&lt;p&gt;Kohle: Missing open square bracket on Obtained through farming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:1em; width:250px;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- Check for image.  If pagename.jpg doesn't exist use .png otherwise display &amp;quot;Needs Image&amp;quot; --&amp;gt;&lt;br /&gt;
{{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.jpg}}}&lt;br /&gt;
    | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|120x120px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
    | {{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.png}}}&lt;br /&gt;
        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.png}}}|center|120x120px|A {{{name|{{PAGENAME}}}}}]]&lt;br /&gt;
        | Needs Image&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; | Creation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!-- creation attribute overrides showing creation steps, displaying the text below instead --&amp;gt;&lt;br /&gt;
{{#if:{{{creation|}}}&lt;br /&gt;
    |{{#switch: {{lc:{{{creation}}}}}&lt;br /&gt;
    | no = This item can not be created.&lt;br /&gt;
    | farm = Obtained through [[farming|harvesting]].&lt;br /&gt;
    | forage = Obtained through [[forage|foraging]].&lt;br /&gt;
    | botanize = Obtained through [[botanize|botanizing]].&lt;br /&gt;
    | fish = Obtained through [[fishing]].&lt;br /&gt;
    | mine = Obtained through [[mining]].&lt;br /&gt;
    | wood = Obtained through [[woodcutting]].&lt;br /&gt;
    | dig = Obtained through [[digging]].&lt;br /&gt;
    | butchering = Obtained through [[butchering]].&lt;br /&gt;
    | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.&lt;br /&gt;
* Cook in a [[:Category:Fire_sources|fire]]. &lt;br /&gt;
    | #default = {{{creation}}}&lt;br /&gt;
    }}&lt;br /&gt;
    |&amp;lt;!-- if there is no creation attribute show steps for how to create --&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;[[Activate]] {{{active}}}&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Right-click {{{passive}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;!-- Creation via right-click &amp;gt; group --&amp;gt;&lt;br /&gt;
{{#if:{{{group|}}}&lt;br /&gt;
    | &amp;lt;li&amp;gt;Open submenu &amp;quot;Create &amp;gt; [[{{{group}}}]]&amp;quot;&amp;lt;/li&amp;gt;&lt;br /&gt;
    | {{#if:{{{groupM|}}}&lt;br /&gt;
        | &amp;lt;li&amp;gt;Open submenu &amp;gt; {{{groupM}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
        | {{#if:{{{TopMost|}}}&lt;br /&gt;
            | &amp;lt;li&amp;gt;Open [[Context menu|menu]] &amp;gt; {{{TopMost}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
            | {{#if:{{{assemble|}}}&lt;br /&gt;
                | &amp;lt;li&amp;gt;{{{assemble}}}&amp;lt;/li&amp;gt;&lt;br /&gt;
            }}&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional Materials --&amp;gt;&lt;br /&gt;
&amp;lt;!-- If materials = 0, close the table header --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{materials}}}|no||&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; {{!}} Additional materials&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
{{{materials}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- End of Creation Section --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5&amp;quot; | Result&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
{{{result}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; | Skill and improvement&lt;br /&gt;
|-&lt;br /&gt;
|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]]&lt;br /&gt;
}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]s like [[{{{improve}}}]] items}}&lt;br /&gt;
}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with [[{{{improveItem}}}]]}}}}&lt;br /&gt;
&amp;lt;!--optional properties --&amp;gt;&lt;br /&gt;
{{#if: {{{decoration|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; {{!}} Properties&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|&lt;br /&gt;
{{#if: {{{storage|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; {{!}} Properties&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}|&lt;br /&gt;
{{#ifeq: {{{combinable|no}}}|no||&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; {{!}} Properties&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}}}}&lt;br /&gt;
}}{{#if: {{{decoration|}}}|&lt;br /&gt;
{{#switch: {{lc:{{{decoration}}}}}&lt;br /&gt;
 | yes = * Appears as decoration.[[Category:Decoration]]&lt;br /&gt;
 | no = * Appears as an item pile.&lt;br /&gt;
}}}}{{#switch: {{lc:{{{storage}}}}}&lt;br /&gt;
 | fsb = * Can be stored in a [[Food storage bin]].[[Category:Food storage items]]&lt;br /&gt;
 | bsb = * Can be stored in a [[Bulk storage bin]].[[Category:Bulk storage items]]&lt;br /&gt;
}}{{#if: {{{combinable|}}}|{{#switch: {{lc:{{{combinable}}}}}&lt;br /&gt;
 | hot = * Can be [[Combine|combined]] when glowing hot.&lt;br /&gt;
 | yes = * Can be [[Combine|combined]].&lt;br /&gt;
}}}}{{#if: {{{note|}}}|&lt;br /&gt;
&amp;lt;!-- optional note --&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background-color:#3c5;&amp;quot; {{!}} Notes&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}&lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete item templates --&amp;gt;&lt;br /&gt;
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
General item template. &lt;br /&gt;
&lt;br /&gt;
The template adds a box with an image of the item and the steps to create the item. &lt;br /&gt;
&lt;br /&gt;
If the ''creation'' parameter is set the box will display its contents instead of the creation steps.&lt;br /&gt;
&lt;br /&gt;
Usage examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item&lt;br /&gt;
|name=Hammer         *** defaults to {{PAGENAME}} ***&lt;br /&gt;
|image=hammer.jpg    *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***&lt;br /&gt;
|active=[[hammer head]] (0.4 kg)&lt;br /&gt;
|passive=[[shaft]] (1.0 kg)&lt;br /&gt;
|group=Tools         *** item is in this sub menu in the create list ***&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''hammer''' - 1.4 kg&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=smithing&lt;br /&gt;
|combinable=no        *** empty or no show nothing, other options are yes or hot ***&lt;br /&gt;
|storage=             *** empty shows nothing, other options are bsb or fsb ***&lt;br /&gt;
|decoration=no        *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Item&lt;br /&gt;
|name=Huge shod club         *** defaults to {{PAGENAME}} ***&lt;br /&gt;
|result=1 '''huge shod club''' (15.00 kg)&lt;br /&gt;
|creation=Troll drop         *** 'no' will result in 'The item can not be created', other options include farm, fish, botanize, forage, mine, wood, dig, butchering, cooking  ***&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|name=Iron fence&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Iron &amp;gt; Build iron fence   *** item is in this menu when you right click the passive item (for items like fences where there is no create menu) ***&lt;br /&gt;
|materials=* 9x [[Stone brick]]s&lt;br /&gt;
* 1x [[Iron fence bars]]&lt;br /&gt;
|result=*'''Iron fence'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone bricks    *** for items like fences and walls, improves using and item and not a set of tools ***&lt;br /&gt;
|note=*You must have at least one stone brick in your [[inventory]] to start building it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down   *** Menu option where its on the top most parent menu.***&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''felled tree''' (up to 186.67 kg)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kohle</name></author>
		
	</entry>
</feed>