<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krinos</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Krinos"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Krinos"/>
	<updated>2026-06-04T10:07:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Public_Relations&amp;diff=91914</id>
		<title>Public Relations</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Public_Relations&amp;diff=91914"/>
		<updated>2015-05-23T13:42:29Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is the PR Team? ==&lt;br /&gt;
In Wurm Online, the PR Team are volunteers who offer their knowledge and time to help represent Wurm to our community and to the general public. The PR Team handle Wurm's Twitter and Facebook accounts, as well as making some posts on the development blog. &lt;br /&gt;
&lt;br /&gt;
The Public Relations Manager deals directly with developers in terms of content distribution, while PRAs (first introduced by Wossoo) assist the PRO in a wide variety of tasks. Both roles deal with the public in acquiring feedback.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== The Team ==&lt;br /&gt;
=== Public Relations Officer (PRO) ===&lt;br /&gt;
Creates marketing materials and oversees Wurm's PR. Also does the weekly update posts&lt;br /&gt;
* [[Player:Wossoo|Wossoo]]&lt;br /&gt;
&lt;br /&gt;
=== Deputy Public Relations Officer (DPRO) ===&lt;br /&gt;
Stands in for the PRO whenever they are unavailable&lt;br /&gt;
* [[Player:Docterchese|Docterchese]]&lt;br /&gt;
&lt;br /&gt;
=== Public Relations Assistant (PRA) ===&lt;br /&gt;
* Araninke&lt;br /&gt;
* Atazoth&lt;br /&gt;
* Bibi&lt;br /&gt;
* CanibalCamel&lt;br /&gt;
* Maxthx&lt;br /&gt;
* Retrograde&lt;br /&gt;
* Yldrania&lt;br /&gt;
&lt;br /&gt;
=== Retired members ===&lt;br /&gt;
&lt;br /&gt;
Public Relations Assistant&lt;br /&gt;
* [[Player:Maximusi|MaxC]] - Public Relations Assistant&lt;br /&gt;
* Perryn - Public Relations Assistant&lt;br /&gt;
* RedBaron_Johan - Marketing and Public Relations Officer&lt;br /&gt;
* Stargrace - Public Relations Manager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{WurmStaff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=90530</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=90530"/>
		<updated>2015-02-27T16:44:53Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Honorary citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth&lt;br /&gt;
&lt;br /&gt;
Former Mayor: Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=90529</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=90529"/>
		<updated>2015-02-27T16:44:37Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Elders of DSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth&lt;br /&gt;
&lt;br /&gt;
Former Mayor: Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=89476</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=89476"/>
		<updated>2014-11-07T14:35:02Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Mayors of DSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth&lt;br /&gt;
&lt;br /&gt;
Former Mayor: Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88705</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88705"/>
		<updated>2014-10-02T07:46:25Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth and Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88701</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88701"/>
		<updated>2014-10-01T19:33:24Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth and Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88699</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88699"/>
		<updated>2014-10-01T18:49:51Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth and Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
* [[User:Bloodthirst|Bloodthirst]]&lt;br /&gt;
* [[User:Duyu|Duyu]]&lt;br /&gt;
* [[User:Aflacduck|Aflacduck]](Currently on loan to MR)&lt;br /&gt;
* [[User:Bromolus|Bromolus]]&lt;br /&gt;
* [[User:Julepalme|Julepalme]]&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
* [[User:Celticknight|Celticknight]]&lt;br /&gt;
* [[User:Chev|Chev]]&lt;br /&gt;
* [[User:Versai|Versai]]&lt;br /&gt;
* [[User:Enzius|Enzius]]&lt;br /&gt;
* [[User:Foxfire|Foxfire]] (The real Fox)&lt;br /&gt;
* [[User:Omar|Omar]]&lt;br /&gt;
* [[User:Reisyn|Reisyn]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88698</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88698"/>
		<updated>2014-10-01T18:37:30Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
Atazoth and Ols&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth and co-mayor Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
* [[User:Orlaz|Orlaz]]&lt;br /&gt;
* [[User:Inventor|Inventor]]&lt;br /&gt;
* [[User:Fawkes|Fawkes]]&lt;br /&gt;
* [[User:Manny|Manny]]&lt;br /&gt;
* [[User:Telvanni|Telvanni]&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
Bloodthirst &lt;br /&gt;
Duyu&lt;br /&gt;
Aflacduck (Currently on loan to MR)&lt;br /&gt;
Bromolus&lt;br /&gt;
Julepalme&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
Celticknight&lt;br /&gt;
Chev&lt;br /&gt;
Versai&lt;br /&gt;
Enzius&lt;br /&gt;
Omar&lt;br /&gt;
Foxfire&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88697</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88697"/>
		<updated>2014-10-01T16:58:49Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
[[User:Atazoth|Atazoth]]and[[User:Ols|Ols]]&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth and co-mayor Monokles&lt;br /&gt;
&lt;br /&gt;
=== Elders of DSC ===&lt;br /&gt;
Orlaz&lt;br /&gt;
Inventor&lt;br /&gt;
Fawkes&lt;br /&gt;
Manny&lt;br /&gt;
Telvanni&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Former Elders ===&lt;br /&gt;
Bloodthirst &lt;br /&gt;
Duyu&lt;br /&gt;
Aflacduck (Currently on loan to MR)&lt;br /&gt;
Bromolus&lt;br /&gt;
Julepalme&lt;br /&gt;
&lt;br /&gt;
=== Honorary citizens ===&lt;br /&gt;
Celticknight&lt;br /&gt;
Chev&lt;br /&gt;
Versai&lt;br /&gt;
Enzius&lt;br /&gt;
Omar&lt;br /&gt;
Foxfire&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88696</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88696"/>
		<updated>2014-10-01T16:56:33Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}}&lt;br /&gt;
&lt;br /&gt;
Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
=== Founders of DSC ===&lt;br /&gt;
[[User:Atazoth|Atazoth]]&lt;br /&gt;
[[User:Ols|Ols]]&lt;br /&gt;
&lt;br /&gt;
=== Mayors of DSC ===&lt;br /&gt;
Atazoth&lt;br /&gt;
co-mayor Monokles&lt;br /&gt;
&lt;br /&gt;
Elders of DSC&lt;br /&gt;
Orlaz&lt;br /&gt;
Inventor&lt;br /&gt;
Fawkes&lt;br /&gt;
Manny&lt;br /&gt;
Telvanni&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Former Elders&lt;br /&gt;
Bloodthirst &lt;br /&gt;
Duyu&lt;br /&gt;
Aflacduck (Currently on loan to MR)&lt;br /&gt;
Bromolus&lt;br /&gt;
Julepalme&lt;br /&gt;
&lt;br /&gt;
Honorary citizens&lt;br /&gt;
Celticknight&lt;br /&gt;
Chev&lt;br /&gt;
Versai&lt;br /&gt;
Enzius&lt;br /&gt;
Omar&lt;br /&gt;
Foxfire&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88693</id>
		<title>Settlement:Dragonspine castle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Dragonspine_castle&amp;diff=88693"/>
		<updated>2014-10-01T16:44:17Z</updated>

		<summary type="html">&lt;p&gt;Krinos: Created page with &amp;quot;Dragonspine Castle  Description: Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragonspine Castle&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Dragonspine Castle (or short DSC) has served as the capital of the Horde of the Summoned on Elevation, the centre map on the Epic cluster. It has been assaulted by numberous raids, it has never been fallen and still stands today. It was originally founded  by Atazoth and Ols. It's name comes from the mountain its situated on, shaped like a burried dragon with the same name: Dragonspine mountains.&lt;br /&gt;
&lt;br /&gt;
Distinguising features:&lt;br /&gt;
DSC is rumoured to have 1400slope dirtwalls that have taken up over 1000k dirt to make. It has 2tile wide longhouses that have 5 stories on all sides. Its made like an aztec style city with different tiers, and the chain of deeds surrounding it make it hard to approach. &lt;br /&gt;
People&lt;br /&gt;
Founders of DSC&lt;br /&gt;
Atazoth&lt;br /&gt;
Ols&lt;br /&gt;
Mayors of DSC&lt;br /&gt;
Atazoth&lt;br /&gt;
co-mayor Monokles&lt;br /&gt;
&lt;br /&gt;
Elders of DSC&lt;br /&gt;
Orlaz&lt;br /&gt;
Inventor&lt;br /&gt;
Fawkes&lt;br /&gt;
Manny&lt;br /&gt;
Telvanni&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Former Elders&lt;br /&gt;
Bloodthirst &lt;br /&gt;
Duyu&lt;br /&gt;
Aflacduck (Currently on loan to MR)&lt;br /&gt;
Bromolus&lt;br /&gt;
Julepalme&lt;br /&gt;
&lt;br /&gt;
Honorary citizens&lt;br /&gt;
Celticknight&lt;br /&gt;
Chev&lt;br /&gt;
Versai&lt;br /&gt;
Enzius&lt;br /&gt;
Omar&lt;br /&gt;
Foxfire&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Gloomshade_(BL)&amp;diff=88692</id>
		<title>Settlement:Gloomshade (BL)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Gloomshade_(BL)&amp;diff=88692"/>
		<updated>2014-10-01T16:11:07Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}} &lt;br /&gt;
&lt;br /&gt;
Gloomshade is the BL Spawn Point on Elevation. Located on the South coastal area.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Gloomshade_(BL)&amp;diff=88691</id>
		<title>Settlement:Gloomshade (BL)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Gloomshade_(BL)&amp;diff=88691"/>
		<updated>2014-10-01T16:10:08Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{S-epic-hots}} &lt;br /&gt;
&lt;br /&gt;
Gloomshade is the BL Spawn Point on Elevation. Located on the South coastal area.&lt;br /&gt;
Dragonspine Castle. Elevation deed.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69032</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69032"/>
		<updated>2011-12-11T11:38:08Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know). The best way to describe it is a race, however, we have no way of knowing how far ahead or behind our deity is.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Completing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high quality materials. And can both work or not work if it ends under 30QL, another restriction found in the blogs. This means if you finish a pillar, you can still fail the mission.&lt;br /&gt;
&lt;br /&gt;
Foundation pillar may be sites for future missions. Probably there will be clues given were to find a certain pillar, as there may only be 1 person who knows where to find without clues, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster giving them a greater chance to get tokens.&lt;br /&gt;
&lt;br /&gt;
Your may be rewarded with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals.&lt;br /&gt;
If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.&lt;br /&gt;
&lt;br /&gt;
Current information suggests that as demi-god or god your account will become unplayable. The reward of becoming (demi-) god is a double edged sword as it might be the highest form of reward, u also lose your character. The god status was more favorable when there were plans to reset everyone at the end of a scenario. Now thats no longer the case.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69031</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69031"/>
		<updated>2011-12-11T11:36:07Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know). The best way to describe it is a race, however, we have no way of knowing how far ahead or behind our deity is.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Completing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high quality materials. And can both work or not work if it ends under 30QL, another restriction found in the blogs. This means if you finish a pillar, you can still fail the mission.&lt;br /&gt;
&lt;br /&gt;
Foundation pillar may be sites for future missions. Probably there will be clues given were to find a certain pillar, as there may only be 1 person who knows where to find without clues, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster giving them a greater chance to get tokens.&lt;br /&gt;
&lt;br /&gt;
Your may be rewarded with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals.&lt;br /&gt;
If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.&lt;br /&gt;
&lt;br /&gt;
Current information suggests that as demi-god or god your account will become unplayable. The reward of becoming (demi-) god is a double edged sword as it might be the highest form of reward, u also lose your character. The god status was more favorable when there were plans to reset everyone. Now thats no longer the case.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69030</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69030"/>
		<updated>2011-12-11T11:32:45Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know). The best way to describe it is a race, however, we have no way of knowing how far ahead or behind our deity is.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Completing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high quality materials. And can both work or not work if it ends under 30QL, another restriction found in the blogs. This means if you finish a pillar, you can still fail the mission.&lt;br /&gt;
&lt;br /&gt;
Foundation pillar may be sites for future missions. There may only be 1 person who knows where to find a certain pillar, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster giving them a greater chance to get tokens.&lt;br /&gt;
&lt;br /&gt;
Your may be rewarded with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals.&lt;br /&gt;
If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.&lt;br /&gt;
&lt;br /&gt;
Current information suggests that as demi-god or god your account will become unplayable. The reward of becoming (demi-) god is a double edged sword as it might be the highest form of reward, u also lose your character. The god status was more favorable when there were plans to reset everyone. Now thats no longer the case.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69029</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69029"/>
		<updated>2011-12-11T11:31:46Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point that god wins the power struggle, the scenario ends and the winner receives bonuses and/or may punish the others with some cataclysmic event (the amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know). The best way to describe it is a race, however, we have no way of knowing how far ahead or behind our deity is.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods themselves but a kind of demi-god. Some Immortals are allies of the real gods. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Completing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high quality materials. And can both work or not work if it ends under 30QL, another restriction found in the blogs. This means if you finish a pillar, you can still fail the mission.&lt;br /&gt;
&lt;br /&gt;
Foundation pillar may be sites for future missions. There may only be 1 person who knows where to find a certain pillar, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster giving them a greater chance to get tokens.&lt;br /&gt;
&lt;br /&gt;
Your may be rewarded with demi-god status if you're deity has collected the cherry token from the gameboard. If this happens the player will become an ally of their deity and guard a random area on the gameboard like the existing Immortals.&lt;br /&gt;
If the demi-god survives long enough for their deity to win another scenario with the cherry token, there is the chance that they will be raised to full godhood, becoming a deity in their own right. If this happens, the player-god will have it's own religion enabled for other players to follow, complete with spells. The player-god can also move around the board in the same manner as the existing gods.&lt;br /&gt;
&lt;br /&gt;
Current information suggests that as demi-god or god your account will become unplayable. The reward of getting demi-god and become unplayable is a double edged sword as it might be the highest for of reward u also lose your character. The god status was more favorable when there were plans to reset everyone. Now thats no longer the case.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69012</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69012"/>
		<updated>2011-12-09T18:40:44Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions which make up a [[Scenarios|scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
They are the power struggles of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valrei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exception if they are in a labyrinth.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
[http://hom.creative-realms.net/valrei2/ Here is a map of the latest movement of the gods]&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the power struggle and a scenario ends, the winner receives bonuses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so there's no way you can see their progress, as far as I know.) The best way to describe it is a race, however we have no way in knowing how far ahead or behind our deity is.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonuses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Completing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
So far the descriptions seem to be vague. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so you either have guess or keep mining till you happen to find a flat tile. (Its all doable, but only if you already know how to.) The pillar itself gains very little ql over time, even if you use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if you finish a pillar, you can still fail whatever you do. (Combined with not knowing how good/bad your god is doing in the scenario (are you helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if there's no clue about their whereabouts. There may be only 1 person knowing were to find a certain pillar, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
Anyone who works towards the completion of a mission gets 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster giving them a greater chance to get tokens.&lt;br /&gt;
Your may be rewarded first demi-god status and possibly even god status. Current information suggests that as demi-god or god your account will become unplayable.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69008</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69008"/>
		<updated>2011-12-09T15:20:27Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time, even if u use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if u finish a pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
If u finish a mission u get 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster and has more chance to get tokens.&lt;br /&gt;
U may get rewarded 1st demigod status and even god status. As demi-god your toon will probably become unplayable. As god its not playable.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69007</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69007"/>
		<updated>2011-12-09T14:30:15Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time, even if u use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if u finish a pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;br /&gt;
&lt;br /&gt;
== Mission reward ==&lt;br /&gt;
If u finish a mission u get 30mins of sleep bonus.&lt;br /&gt;
Your god moves faster and has more chance to get tokens.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69006</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69006"/>
		<updated>2011-12-09T14:27:22Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time, even if u use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if u finish a pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69005</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69005"/>
		<updated>2011-12-09T14:26:10Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time, even if u use high ql materials. And can both work or not work if it ends under ql30, another restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69004</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69004"/>
		<updated>2011-12-09T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some missions like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time even if u use high ql materials and can both work or not work if it ends under ql30, a restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69003</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69003"/>
		<updated>2011-12-09T14:22:12Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount of collectables needed seems to be unknown, so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some mission like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time even if u use high ql materials and can both work or not work if it ends under ql30, a restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69002</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69002"/>
		<updated>2011-12-09T14:21:12Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point, that god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some mission like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time even if u use high ql materials and can both work or not work if it ends under ql30, a restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69001</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69001"/>
		<updated>2011-12-09T14:19:50Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the movement of a god seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some mission like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time even if u use high ql materials and can both work or not work if it ends under ql30, a restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69000</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=69000"/>
		<updated>2011-12-09T14:18:14Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons, they are not gods but allies or enemies of them. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Doing missions ==&lt;br /&gt;
&lt;br /&gt;
There are different missions and tasks. The more important the move seems to be, the more difficult the mission. (Not verified)&lt;br /&gt;
&lt;br /&gt;
An example of a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] Buffalo cheeses. An another was for Jenn-Kellon to cut down trees. &lt;br /&gt;
Also lots of time the description seem to be vague and incomplete. For example: the restrictions of some mission like making a foundation pillar seem next to impossible. The cave has to have &amp;quot;enough&amp;quot; height, there are no means to measure a vertical tile edge. And the cave has to be flat, there are no border tiles, so u either have guess or keep mining till u happen to find a flat tile. (Its all doable, but only if u already know how to.) The pillar itself gets very little ql over time even if u use high ql materials and can both work or not work if it ends under ql30, a restriction found in the blogs. Which means if u finish the pillar, u can still fail whatever u do. (Combined with not knowning how good/bad your god is doing in the scenario (are u helping your god indirectly to defeat an immortal by doing the mission or not) add to the fact that the missions are getting less popular.)&lt;br /&gt;
&lt;br /&gt;
Foundation pillar are sites for future missions. But very few will find them to do that mission, if theres no clue about their wereabouts. There may be only 1 person knowning were to find a certain pillar, if he or she made it solo.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68999</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68999"/>
		<updated>2011-12-09T13:54:25Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
== Scenario and missions ==&lt;br /&gt;
Are the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68998</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68998"/>
		<updated>2011-12-09T13:52:40Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario[[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68997</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68997"/>
		<updated>2011-12-09T13:52:21Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st [[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68996</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68996"/>
		<updated>2011-12-09T13:52:05Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st [[ senario http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68995</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68995"/>
		<updated>2011-12-09T13:51:28Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st [[http://www.wurmonline.com/wiki/index.php?title=Scenarios]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68994</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68994"/>
		<updated>2011-12-09T13:49:24Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st [[scenario]]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68993</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68993"/>
		<updated>2011-12-09T13:49:05Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st [scenario]. As scenario and mission go hand in hand, they are both explained here.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68992</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68992"/>
		<updated>2011-12-09T13:42:37Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. The best way i think to describe it is a race, however we have no way in knowning our deity is far ahead or falling behind.&lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68991</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68991"/>
		<updated>2011-12-09T13:34:55Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the latest movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. &lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68990</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68990"/>
		<updated>2011-12-09T13:33:58Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario.&lt;br /&gt;
&lt;br /&gt;
*The scenario,&lt;br /&gt;
Is the powerstruggle of the gods in which players can help. This is done by helping spirits (by doing missions) that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectable tokens&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
The required number of missions in order to help your deity move is one per wild server and one per home server belonging to your kingdom template. Only missions completed on the Epic servers count – missions on Freedom servers are for fun only and don’t contribute.&lt;br /&gt;
&lt;br /&gt;
Here is a map of the currect movement of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
When a deity has &amp;quot;enough&amp;quot; collectables and returns to the starting point a god wins the powerstruggle and a scenario ends, the winner receives bonusses and may punish the others with some cataclysmic event. (The amount seems to be unknown so theres no way u can see their progress, as far as i know.) So the powerstruggle seems very vague and uninspiring. &lt;br /&gt;
&lt;br /&gt;
There are also &amp;quot;source tokens&amp;quot; and &amp;quot;immortals&amp;quot;. Source tokens are not collectibles but items (for example the golden feathers) that give their carrier bonusses in fighting immortals. Immortals are the pawns on the map and are immortal for various reasons. The collectible tokens and source tokens are the vases on the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The can either The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68989</id>
		<title>Epic mission</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Epic_mission&amp;diff=68989"/>
		<updated>2011-12-09T12:59:17Z</updated>

		<summary type="html">&lt;p&gt;Krinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Epic server has missions that are a part of the 1st scenario.&lt;br /&gt;
&lt;br /&gt;
The scenario is the powerstruggle of the gods in which players can help. This is done by helping spirits that can travel between Valei the home of the gods and the game world were the players live. The gods are looking for &amp;quot;collectables&amp;quot; and have a movement of 1 step for every 3 real life days. (With an exeption if are in a labyrith.) Doing missions can speed this up. &lt;br /&gt;
&lt;br /&gt;
Unfortunately theres little known what the collectables do. So the powerstruggle seems very vague and uninspiring. Theres no real fight or something it is more like a race to get the most collectables.&lt;br /&gt;
&lt;br /&gt;
There are also source tokens, they seem to be bonusses. What they do is also unknown to me.&lt;br /&gt;
&lt;br /&gt;
Here is a map of Valei and the last moves of the gods:&lt;br /&gt;
http://hom.creative-realms.net/valrei2/last.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The missions are Kingdom wide and is giving by there faction god.&lt;br /&gt;
&lt;br /&gt;
An example of such a mission is for Mol-Rehan to feed a [[Young avatar of Magranon]] [[Buffalo cheeses]].&lt;br /&gt;
An another was for Jenn-Kellon to cut down trees.&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kyklops&amp;diff=68988</id>
		<title>Kyklops</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kyklops&amp;diff=68988"/>
		<updated>2011-12-09T12:30:17Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=&lt;br /&gt;
|dommable=&lt;br /&gt;
|groomable=&lt;br /&gt;
|butcheringprod=[[eye]], [[meat]].&lt;br /&gt;
|eats=&lt;br /&gt;
|ridable=&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Kyklops''' is a huge tall creature with only one big eye.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Drops a 65ql [[huge club]].&lt;br /&gt;
*Can climb any slope.&lt;br /&gt;
*Mauling and kicking damage.&lt;br /&gt;
*Deals enormously severe [[wounds]].&lt;br /&gt;
*Gives the [[title]] '[[Giantslayer]]' to everyone involved in the battle after it dies.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It has the ability to throw [[player]]s far away.&lt;br /&gt;
*It has the ability to do [[AoE]] attacks that hurt everyone closeby.&lt;br /&gt;
*It has incredible [[healing]] powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sidenote:&lt;br /&gt;
*It doesnt seems to be affected by arrows. Even if u get a hit it seems to glance off. &lt;br /&gt;
Example: &amp;lt;Atazoth&amp;gt; [13:02:04] Your arrow glances off The aged starving kyklops and does no damage.&lt;br /&gt;
So either it needs extremely high ql gear for a succesfull hit, or its simply not possible. But for me a hit is a hit.&lt;br /&gt;
This is not to be confused with armor as that will get notified too: &amp;lt;Atazoth&amp;gt; [13:01:47] Your arrow glances off The aged starving kyklops's armour.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:kyklops|Kyklops]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kyklops&amp;diff=68987</id>
		<title>Kyklops</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kyklops&amp;diff=68987"/>
		<updated>2011-12-09T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=&lt;br /&gt;
|dommable=&lt;br /&gt;
|groomable=&lt;br /&gt;
|butcheringprod=[[eye]], [[meat]].&lt;br /&gt;
|eats=&lt;br /&gt;
|ridable=&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Unique]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''Kyklops''' is a huge tall creature with only one big eye.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Drops a 65ql [[huge club]].&lt;br /&gt;
*Can climb any slope.&lt;br /&gt;
*Mauling and kicking damage.&lt;br /&gt;
*Deals enormously severe [[wounds]].&lt;br /&gt;
*Gives the [[title]] '[[Giantslayer]]' to everyone involved in the battle after it dies.&lt;br /&gt;
*Cannot run out of stamina.&lt;br /&gt;
*It has the ability to throw [[player]]s far away.&lt;br /&gt;
*It has the ability to do [[AoE]] attacks that hurt everyone closeby.&lt;br /&gt;
*It has incredible [[healing]] powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sidenote:&lt;br /&gt;
*It doesnt seems to be affected by arrows. Even if u get a hit it seems to glances off. &lt;br /&gt;
Example: &amp;lt;Atazoth&amp;gt; [13:02:04] Your arrow glances off The aged starving kyklops and does no damage.&lt;br /&gt;
So either it needs extremely high ql gear for a succesfull hit, or its simply not possible. But for me a hit is a hit.&lt;br /&gt;
This is not to be confused with armor as that will get notified too: &amp;lt;Atazoth&amp;gt; [13:01:47] Your arrow glances off The aged starving kyklops's armour.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:kyklops|Kyklops]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=64610</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=64610"/>
		<updated>2011-06-04T20:53:12Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* A Good Guide to Raising Taming Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals. &lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== A Good Guide to Raising Taming Skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[cauldron]]&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x [[pottery flask]]&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask. It only takes 0.25kg of the soup.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask. Once it is tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add 9 grains ([[rye]] or others) and 2 vegetables ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses (may be possible to tame even before?)&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*35-40 Unicorns&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
*50+ Champion Unicorns&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=64461</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=64461"/>
		<updated>2011-05-26T17:53:23Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Container comparison */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a created [[item]] used to store smaller items, and can be used to organize. There are many different kinds of containers and, if used correctly, the type of container can represent what is inside.&lt;br /&gt;
&lt;br /&gt;
For a list of containers, see [[:Category:Containers]].&lt;br /&gt;
&lt;br /&gt;
== Container comparison ==&lt;br /&gt;
Containers have a weight and hold a given volume of items. Some containers will not hold liquids and others only hold liquids. Some are mobile containers, others are stationary, and most can be carried in your inventory. Items are sorted by increasing volume.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!Container&lt;br /&gt;
!Volume&lt;br /&gt;
!Weight (kg)&lt;br /&gt;
!Liquids/dry goods&lt;br /&gt;
!Movement&lt;br /&gt;
!String of cloth&lt;br /&gt;
!Seeds&lt;br /&gt;
!Rags&lt;br /&gt;
!Meat filets&lt;br /&gt;
!Jars&lt;br /&gt;
!Bowls&lt;br /&gt;
!Cotton&lt;br /&gt;
!Small barrels&lt;br /&gt;
!Ore&lt;br /&gt;
!24kg logs&lt;br /&gt;
!felled trees&lt;br /&gt;
!Lumps&lt;br /&gt;
|-style=&amp;quot;display:none;&amp;quot; &amp;lt;!-- This is an invisble row to set sorting for columns as numeric or alphabetical --&amp;gt;&lt;br /&gt;
|!a||-9999||-9999||!a||!a||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999||-9999&lt;br /&gt;
|-&lt;br /&gt;
|[[Bag of keeping]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Pottery flask|Flask]]&lt;br /&gt;
|0.25&lt;br /&gt;
|0.1&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Master bag of keeping]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.25&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory (no drop)&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jar]]&lt;br /&gt;
|2.0&lt;br /&gt;
|0.3&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Frying pan]]&lt;br /&gt;
|2.0&lt;br /&gt;
|2.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|74&lt;br /&gt;
|10&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Water skin]]&lt;br /&gt;
|2.5&lt;br /&gt;
|0.25&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiver]]&lt;br /&gt;
|?&lt;br /&gt;
|0.2&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|60&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Sauce pan]]&lt;br /&gt;
|2.54&lt;br /&gt;
|1.50&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|94&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|9.0&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|45&lt;br /&gt;
|4&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small bucket]]&lt;br /&gt;
|12&lt;br /&gt;
|1.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|60&lt;br /&gt;
|6&lt;br /&gt;
|X&lt;br /&gt;
|1&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Satchel]]&lt;br /&gt;
|18&lt;br /&gt;
|0.5&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|90&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|45&lt;br /&gt;
|2.0&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|45&lt;br /&gt;
|5.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|23&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cauldron]]&lt;br /&gt;
|64&lt;br /&gt;
|5.5&lt;br /&gt;
|both&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|22&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Backpack]]&lt;br /&gt;
|75&lt;br /&gt;
|2.0&lt;br /&gt;
|dry goods&lt;br /&gt;
|inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|38&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|31&lt;br /&gt;
|5&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|300&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|37&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&lt;br /&gt;
|500&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|62&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Campfire]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Oven]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|23&lt;br /&gt;
|4&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Forge]]&lt;br /&gt;
|?&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|65&lt;br /&gt;
|11&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|756&lt;br /&gt;
|60&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/Inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|756&lt;br /&gt;
|NA&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/inventory&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|94&lt;br /&gt;
|16&lt;br /&gt;
|40&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]]&lt;br /&gt;
|1125&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|25&lt;br /&gt;
|?&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
|5904&lt;br /&gt;
|240&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/riding&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|73&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
|2250&lt;br /&gt;
|NA&lt;br /&gt;
|both&lt;br /&gt;
|stationary&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|250&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
|756&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
|756&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Corbita]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|50916&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Knarr]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Caravel]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|dry goods&lt;br /&gt;
|dragging/sailing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|100&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* X = not possible&lt;br /&gt;
* NA = not applicable&lt;br /&gt;
* ? = need data&lt;br /&gt;
* Rags = 0.1kg each&lt;br /&gt;
* Cotton = 1.0kg each&lt;br /&gt;
* Seeds = 0.1kg each&lt;br /&gt;
* Meat filet = 0.3kg each&lt;br /&gt;
&lt;br /&gt;
Jars used to hold 1.94 kg instead of 2.00, but all such jars were destroyed in the cataclysm before Gold 2.&lt;br /&gt;
&lt;br /&gt;
Volume denotes the number of kilograms (kgs) of a liquid--usually water--a container will hold. The weight attribute is the weight of the container itself, not the amount of weight it will hold. Items list their weight although when it comes to storing them inside containers it's their hidden volume attribute that is used. For example, a cart will only hold 94kg of [[cotton]], but that same cart will hold 1,400kg of [[brick]]s because the cotton has significantly greater volume than bricks. Unfortunately the volume of items is not displayed--only their weight.&lt;br /&gt;
&lt;br /&gt;
If a container contains a liquid, it cannot contain other items (solid or liquid). One exception is that water can be mixed with [[cooking]] ingredients, e.g. to make soup.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]: containers reduce this&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64460</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64460"/>
		<updated>2011-05-26T17:50:43Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Vessel details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 31.48 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: 50916 [[Container|volume]] units (69rafts). Weight(kg) has no affect on this. &lt;br /&gt;
*The Hold's item count is limited to 100 in most cases, one exception is ?? rafts. &lt;br /&gt;
*Size: 5 tiles by 2 tiles (?)&lt;br /&gt;
*Height: 40 dirt from water level to deck(?)&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64459</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64459"/>
		<updated>2011-05-26T17:49:37Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Vessel details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 31.48 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: ?? [[Container|volume]] units. Weight(kg) has no affect on this. &lt;br /&gt;
*The Hold's item count is limited to 100 in most cases, one exception is ?? rafts. &lt;br /&gt;
*Size: 5 tiles by 2 tiles (?)&lt;br /&gt;
*Height: 40 dirt from water level to deck(?)&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64458</id>
		<title>Cog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cog&amp;diff=64458"/>
		<updated>2011-05-26T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Vessel details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 300x [[hull plank]]s&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 8x [[thick rope]]&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 1x [[large square rig]]&lt;br /&gt;
* 2x [[keel section]]&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 60x [[deck board]]&lt;br /&gt;
* 50x [[tar]]s&lt;br /&gt;
* 2x [[oar]]s&lt;br /&gt;
* 4x [[mooring rope]]&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])&lt;br /&gt;
&lt;br /&gt;
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.&lt;br /&gt;
&lt;br /&gt;
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Passengers: 1 Captain + 8 crew&lt;br /&gt;
*Maximum speed: 31.48 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Maximum speed: 35(?) km/h (full crew)&lt;br /&gt;
*Hold Capacity: ?? [[Container|volume]] units. Weight(kg) has no affect on this. &lt;br /&gt;
*The Hold's item count is limited to 100 in most cases, one exception is ?? rafts. &lt;br /&gt;
*Size: 5 tiles by 2 tiles (?)&lt;br /&gt;
*Height: 40 dirt from water level to deck(?)&lt;br /&gt;
*819.84 kg of dye is required to paint a cog&lt;br /&gt;
*can hold 67 rafts with 33*8 volume left, which is 50916 volume units&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Boats]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=64109</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=64109"/>
		<updated>2011-05-12T14:08:34Z</updated>

		<summary type="html">&lt;p&gt;Krinos: /* Skillgain tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is a skill which involves an [[:Category:Arrows|arrow]] and a [[:Category:Bows|bow]].&lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Body / [[Body Control]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To shoot you need to equip a bow in your hands and activate it, and then right click on your target. Make sure the bow is strung. &lt;br /&gt;
&lt;br /&gt;
If you have a target selected (player or animal, not [[archery target]]), you can also use the 'ranged' icon if you have the bow equipped. &lt;br /&gt;
&lt;br /&gt;
The arrows shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your inventory, and last are the ones in your inventory. If you have an empty quiver in your inventory, no arrows in your inventory or in other quivers in your inventory will be shot.&lt;br /&gt;
&lt;br /&gt;
If a quiver is found in the inventory but it is empty, no arrow will be shot. This gives you good control over which arrows are shot. Arrows are fired in the following order: 1. War arrows, 2. Hunting arrows, 3. shafts.&lt;br /&gt;
&lt;br /&gt;
*The best bows are made from [[willow]].&lt;br /&gt;
*Arrows made from [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made from [[maple]] take less damage. &lt;br /&gt;
&lt;br /&gt;
*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks.&lt;br /&gt;
*Quality of the arrow affects hit chance and the chance that it breaks.&lt;br /&gt;
&lt;br /&gt;
*Archery has a lower hit chance during the night (from 21:00 to 06:00 wurm time).&lt;br /&gt;
&lt;br /&gt;
*Wearing a [[shield]] can significantly increase the rate at which you block arrows.&lt;br /&gt;
*The effectiveness of arrows against [[animals]] has been disputed. It is of general consensus that it's more deadly in [[PvP]].&lt;br /&gt;
*Bows work best when fired at their best range. If you try to fire closer than their minimum range you will not shoot.&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
!Bow || Minimum Range || Best Range &lt;br /&gt;
|-&lt;br /&gt;
|[[Short Bow]]|| None || 5 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Bow]]|| 5 Tiles || 10 Tiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Long Bow]]|| 10 tiles || 20 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
In general anything that affects speed, accuracy or skill gain works on the bow only. Anything that affects damage works only on arrows.&lt;br /&gt;
* The following enchantments are known to work fully on bows : [[Blessings of the dark|Blessings of the Dark]], [[Bloodthirst]], [[Circle of Cunning]], and [[Nimbleness]].&lt;br /&gt;
* The following enchantments are known to work on arrows: [[demise_spells | Demise spells]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Venom]] and presumably [[Life transfer| Life Transfer]] and [[Mind stealer|Mind Stealer]].&lt;br /&gt;
* [[Wind of Ages]] is believed to only work when practicing on an [[archery target]].&lt;br /&gt;
&lt;br /&gt;
== Skill based options ==&lt;br /&gt;
At various points in your bow skill progression you get the following special shooting options:&lt;br /&gt;
:* When you have 30 skill in a specific bow, you'll get the '''Shoot Quickly''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 35 skill in a specific bow, you'll get the '''Aim at Torso''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 40 skill in a specific bow, you'll get the '''Aim at right arm''' and '''Aim at left arm''' options. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 50 skill in a specific bow, you'll get the '''Aim at Head''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 60 skill in a specific bow, you'll get the '''Aim at Face''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
:* When you have 70 skill in a specific bow, you'll get the '''Aim at Legs''' option. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skillgain tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 main skill is hit, you will no longer be able to gain any skill from archery targets. It is possible to to gain 30 skill in one bow type, then begin a new bow type until your main skill reaches 40.&lt;br /&gt;
* [[Although they give less skill than real arrows, it is best to use arrow shafts when practicing in this way as they are far easier to make and won't damage the target too much.]] Arrows that arent broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficultly, so if you find the skillgain slowing you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill the only way to gain further is by using archery on animals or in player vs. player combat.&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Bows|Bows]] ==&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
''Note: When a bow is unstrung, even if it has not been used and was strung minutes ago, the bowstring will be worse than before strung. Avoid unstringing and re-stringing if you can.''&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Arrows|Arrows]] ==&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]]&lt;br /&gt;
''Note: You can use [[arrow shafts]] as normal arrows, but they have poor accuracy and damage, and will gain you less skill. They are however much easier to replace when broken. ''&lt;br /&gt;
&lt;br /&gt;
== Associated items ==&lt;br /&gt;
*[[Bow string]]&lt;br /&gt;
*[[Archery target]]&lt;br /&gt;
*[[Hunting arrow head]]&lt;br /&gt;
*[[War arrow head]]&lt;br /&gt;
*[[Quiver]]&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Bowman at 70 skill&lt;br /&gt;
* Marksman at 90 skill&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Krinos</name></author>
		
	</entry>
</feed>