<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laiwyn</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Laiwyn"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Laiwyn"/>
	<updated>2026-06-04T10:03:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=93061</id>
		<title>Player:Laiwyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=93061"/>
		<updated>2015-07-11T01:57:54Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Information */ One last update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerInfo&lt;br /&gt;
|name=Laiwyn&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Celebration&lt;br /&gt;
|settlement=Calogero&lt;br /&gt;
|profession=N/A&lt;br /&gt;
|alts=*Lacuna (Priest)&lt;br /&gt;
*Kite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
He currently owns one deed on the Celebration server:&lt;br /&gt;
&lt;br /&gt;
*Calogero (mayor)&lt;br /&gt;
&lt;br /&gt;
Going forward, Laiwyn will no longer be a Wurmpedia editor due to the stripping of editing privileges from all but a select few. He is very disappointed in the Wurmpedia Team for this but Laiwyn will still be around the game for some time to come, toiling away. If you want to find out more about the player Laiwyn or where he currently resides, send him a forum PM on Wurm Online's official forums or meet up with him in-game. If you see him sometime in-game, give him a wave.&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Crab&amp;diff=92672</id>
		<title>Talk:Crab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Crab&amp;diff=92672"/>
		<updated>2015-06-17T21:28:09Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Aggressive like hell horses?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Aggression'''&lt;br /&gt;
&lt;br /&gt;
I've never had a crab attack me while walking around it, which leads me to believe that their aggressive behavior is random like with hell horses. I would test this if I had some crabs still around, unfortunately they're hard to find where I'm at. Could anyone verify this? [[User:Laiwyn|Laiwyn]] ([[User talk:Laiwyn|talk]]) 23:28, 17 June 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=92350</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=92350"/>
		<updated>2015-06-09T21:28:02Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Fixed typo as requested on the forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
Most ships require some [[mind logic|Mind logic]] (see [[#Vessel Details|Vessel Details]])&lt;br /&gt;
&lt;br /&gt;
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
{{infobox|'''Important''' : Without an attached [[boat lock]] anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can be dragged or pushed away.&lt;br /&gt;
Always lock AND moor your ships.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''***The person who finishes the ship becomes the owner. &lt;br /&gt;
'''***To prevent someone from stealing or finishing your unfinished boat make sure no one but you can get access by building it in a small temporary house.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ownership can be transferred by the owner in the vehicle management window.&lt;br /&gt;
&lt;br /&gt;
Server crossing: on '''Freedom servers''' you need to be owner of the boat to sail to another server (friends can cross as passengers provided the driver owns the boat), on '''Epic servers''' you can cross servers as friend too - the ownership transfers to the commander then.&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the ship is locked however.&lt;br /&gt;
&lt;br /&gt;
The owner of the ship can attach a [[boat lock]] to it to enable permissions. The lock can be removed by everyone in posession of the key but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
To secure a ship from drifting or being dragged or pushed away it's important to moor it with a [[mooring anchor]]. A ship can be moored by the commander and any passenger but only the commander can raise the anchor.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The person to attach the last piece to an unfinished ship becomes the owner when it is finished.&lt;br /&gt;
*Currently there are no beneficial speed results from improving the quality of a ship.&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded.&lt;br /&gt;
*Can be transported over land using [[ship_transporter|ship transporter]]s.&lt;br /&gt;
*'''FREEDOM ONLY''' - You cannot cross a server border on a boat that you don't own. &amp;lt;br /&amp;gt; However, the warning message (You may not leave the server with this boat. You need to own it or be friend with the owner.) is somewhat misleading, as it implies friends can cross borders.  That is incorrect at this time - the commander must be the owner.&lt;br /&gt;
*Trying to build a ship in a (large) cart will present the message &amp;quot;[01:06:39] You can't work with the Unfinished small rowing boat in the large cart.&amp;quot;, it is therefore not possible anymore since update to carts back in 2012.&lt;br /&gt;
&lt;br /&gt;
==Vessel Details==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |Vessel || Mind Logic || Total Occupants &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Maximum Solo Speed (km/h) || Maximum speed (full crew) || Commander Propulsion (km/h) &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Volume) &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Hold Capacity (Rafts) || Hold Capacity (Sm Crates) || Hold Capacity (Lg Crates) || Size &amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Height &amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt; || Draft &amp;lt;sup&amp;gt;[[#Note_6|[6]]] || Minimum Passable Depth ||  Weight (Kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing Boat]] || &amp;lt;19.5(?) || 3 || 12.05 || ? || ~7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Small Sailing Boat]] || 20.1 || 5 || 20.7 || 21.34 || ~7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]] || 21.05 || 7 || 28 || 28 || ~1.4 || ?? || 100 || 85 || 49 || 6x2x5 || 25 Dirt || ?? || 20 || 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]] || 22 || 9 || 31.5 || 33.22 || ~1.43 || &amp;gt;=50,685 || 67 || 51 || 29 || 5x2x7 || 29 Dirt || ?? || 20  || 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]] || 23 || 13 || 27 || ? || ~6.5 || ?? || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]] || 24 || 14 || 28.5 || 34.13 || ?? || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || ?? || 20 || 2450&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''This includes the captain.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; ''This is the amount a commander can influence the speed of a boat (in either forward or reverse) when it is otherwise un-crewed.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; ''To calculate how many of something fit inside, divide the ship's volume by the item's [[Bulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; ''Measured in tiles and multistory. Length x Width x Height''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; ''Measured above water level to the main deck.''&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; ''Measured below water level to the keel.''&lt;br /&gt;
&lt;br /&gt;
For details regarding vessel construction you may also want to see the [[Ship building#Ship details overview | Ship Construction Details Table]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel_new.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=89656</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=89656"/>
		<updated>2014-11-27T00:18:30Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* How to hide the email associated with your nick */ Fixed a command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;irc&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /msg NickServ IDENTIFY yourircpasswordhere&amp;lt;/code&amp;gt; (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /join #yourchannel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to register your IRC nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
===How to hide the email associated with your nick===&lt;br /&gt;
&lt;br /&gt;
By default, the email associated with your nick is able to be seen by anyone who runs the INFO command on your nick. For example, run the following command in the Server window (when using the built-in IRC client in Wurm) with your nick in place of &amp;quot;yournickhere&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ INFO yournickhere&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have not hidden your associated email then your email will be displayed. To hide your email from being seen by others run the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ SET HIDE EMAIL on&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
&lt;br /&gt;
Use the following command to see all of the commands available to you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ HELP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=87677</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=87677"/>
		<updated>2014-08-10T03:11:18Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Useful IRC Commands */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;irc&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /msg NickServ IDENTIFY yourircpasswordhere&amp;lt;/code&amp;gt; (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /join #yourchannel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to register your IRC nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
===How to hide the email associated with your nick===&lt;br /&gt;
&lt;br /&gt;
By default, the email associated with your nick is able to be seen by anyone who runs the INFO command on your nick. For example, run the following command in the Server window (when using the built-in IRC client in Wurm) with your nick in place of &amp;quot;yournickhere&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ INFO yournickhere all&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have not hidden your associated email then your email will be displayed. To hide your email from being seen by others run the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ SET HIDE EMAIL on&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
&lt;br /&gt;
Use the following command to see all of the commands available to you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ HELP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=87676</id>
		<title>Internet Relay Chat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Internet_Relay_Chat&amp;diff=87676"/>
		<updated>2014-08-10T03:08:13Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Useful IRC Commands */ Info on hiding your email&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The official IRC channels are on irc.rizon.net port:6667.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;#wurm - For general chat&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[irc://irc.rizon.net/wurm Connect Now (IRC)]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://www.rizon.net/chat IRC Web client]&lt;br /&gt;
&lt;br /&gt;
''Note: You are welcome to come to the IRC channel for help but as to solve many problems we need to see the full crash log it is recommended you use the [http://forum.wurmonline.com/ wurm forums] instead.  Also, do not expect an immediate response in the IRC channel, unless people are actively conversing it will likely take several minutes to get a response.  Finally, although game masters are sometimes present in the IRC channel, it is not intended to function as a game assistance channel.''&lt;br /&gt;
&lt;br /&gt;
==Ingame IRC==&lt;br /&gt;
&lt;br /&gt;
To use IRC from within the client, simply open up the console window by pressing F1 and type in ''irc''. This will spawn a new set of tabs in the chat window that are connected to the Rizon network, and it auto joins the official #wurm channel.&lt;br /&gt;
&lt;br /&gt;
Note: You can configure your client to automatically connect to IRC by editing your autorun.txt file in your wurm client folder. (The location of this file can be changed in the wurm client to be character specific.)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;irc&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /msg NickServ IDENTIFY yourircpasswordhere&amp;lt;/code&amp;gt; (Skip this line if you haven't registered with IRC)&lt;br /&gt;
* &amp;lt;code&amp;gt;ircsay /join #yourchannel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IRC Clients==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mirc.com/ Mirc]&lt;br /&gt;
* [http://www.xchat.org/ Xchat]&lt;br /&gt;
* [http://www.hacksrus.com/~ginda/chatzilla/ ChatZilla extension] for Firefox.&lt;br /&gt;
* [http://www.opera.com/ Opera] has IRC built-in.&lt;br /&gt;
* [http://pidgin.im/pidgin/home/ Pidgin Irc Protocol] Has IRC Plugin.&lt;br /&gt;
The Wurm client also includes basic IRC support (as of version [[Wurm_Client_Release_History#2.1.10|2.1.10]]). (see [[Setting up IRC in the client]])&lt;br /&gt;
&lt;br /&gt;
==Useful IRC Commands==&lt;br /&gt;
&lt;br /&gt;
===How to register your IRC nickname===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter the following &amp;lt;code&amp;gt;/msg nickserv REGISTER password email@email.com&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to identify yourself===&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg NickServ IDENTIFY name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or just enter the password in your IRC client.&lt;br /&gt;
&lt;br /&gt;
===How to close a former session===&lt;br /&gt;
&lt;br /&gt;
When your client crahes, your previous session may remain open, preventing you from accessing that nick. You can close the session manually though.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv GHOST name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to reclaim your name===&lt;br /&gt;
&lt;br /&gt;
Nickserv doesn't reserve names, so someone might be using you registered name and you may want to reclaim it.&lt;br /&gt;
&lt;br /&gt;
In IRC, not in an actual channel, enter &amp;lt;code&amp;gt;/msg nickserv RECOVER name password&amp;lt;/code&amp;gt; followed by &amp;lt;code&amp;gt;/msg nickserv RELEASE name password&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The Ghost and Release commands may not be necessary as they time out automatically.&lt;br /&gt;
&lt;br /&gt;
===How to hide the email associated with your nick===&lt;br /&gt;
&lt;br /&gt;
By default, the email associated with your nick is able to be see by anyone who runs the INFO command on your nick. For example, run the following command in the Server window (when using the built-in IRC client in Wurm) with your nick in place of &amp;quot;yournickhere&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ INFO yournickhere all&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have not hidden your associated email then your email will be displayed. To hide your email from being seen by others run the following command:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ SET HIDE EMAIL on&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other commands===&lt;br /&gt;
&lt;br /&gt;
Use the following command to see all of the commands available to you:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/msg NickServ HELP&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:WikiPedia:Internet Relay Chat|WikiPedia article on IRC]]&lt;br /&gt;
*[[:WikiPedia:list of IRC clients|WikiPedia list of IRC clients]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Iron_fence.jpg&amp;diff=86951</id>
		<title>File:Iron fence.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Iron_fence.jpg&amp;diff=86951"/>
		<updated>2014-07-06T21:27:45Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Laiwyn uploaded a new version of &amp;amp;quot;File:Iron fence.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of an iron fence&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Iron_fence_gate.jpg&amp;diff=86950</id>
		<title>File:Iron fence gate.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Iron_fence_gate.jpg&amp;diff=86950"/>
		<updated>2014-07-06T21:26:26Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Laiwyn uploaded a new version of &amp;amp;quot;File:Iron fence gate.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of an iron fence gate&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86704</id>
		<title>Blood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blood&amp;diff=86704"/>
		<updated>2014-06-25T02:20:38Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Corrected some incorrect info, cleaned up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''Blood from special creatures is said to have magic enchanting powers.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Combine with [[source salt]] to make various potions which can be used to enhance [[tools]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*0.10 kg of blood is given to all [[premium]] characters in [[local]] when a [[:Category:Unique creatures|unique]] is slain. It is not treated as a liquid by the game so it does not have to be held within a [[container]].&lt;br /&gt;
*The blood of each unique creates a potion particular to that unique.&lt;br /&gt;
*Examine line of enhanced tools says: ''It has been imbued with special abilities, and it improves'' (one of the following depending on type: [leather working, carpentry, mining, etc]) ''max ql [0-xxx]''&lt;br /&gt;
*The effect gradually wears off. The greater the strength of imbuement, the longer the effects will last.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86637</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86637"/>
		<updated>2014-06-20T06:58:40Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: verbiage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog. If you have sufficient funds in your bank an 11x11 tile deed is selected (with no other choices).&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automticly leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost for upkeep.&lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86636</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=86636"/>
		<updated>2014-06-20T06:56:56Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added note on productivity bonus decreasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Staying above one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog. If you have sufficient funds in your bank an 11x11 tile deed is selected (with no other choices).&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automticly leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*'''Free players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When a village disbands, all its [[gate]]s are unlocked. NOTE: This no longer appears to be true, disbanded a deed in May of 2011 and gates remained locked.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost for upkeep.&lt;br /&gt;
&lt;br /&gt;
'''only 10% of the upkeep money can be used to pay for deed expansion.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86432</id>
		<title>Potion of carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86432"/>
		<updated>2014-06-04T04:37:22Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[source salt]] (0.03 kg)&lt;br /&gt;
|passive=[[blood]] (0.10 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
''A small flask containing an [sic] brown smoky fluid.''&lt;br /&gt;
&lt;br /&gt;
The potion of carpentry can be created by mixing [[blood]] with a [[source salt]]. To see the type of potion that would be made, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill). To make the potion of carpentry, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Mixing this potion has a difficulty of 20. Skill level in [[alchemy]] determines the chance of successfully creating the potion.&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with the effects of the potion of carpentry you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;. An example of event window text while imbuing:&lt;br /&gt;
&lt;br /&gt;
''[18:01:39] You start to smear the potion of carpentry on the carving knife.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] You imbue a carving knife with a potion of carpentry.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] The carving knife will now be more effective when used for the specific purpose.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, this text was listed upon examination of the carving knife:&lt;br /&gt;
&lt;br /&gt;
''[18:05:31] It has been imbued with special abilities, and it improves carpentry max ql [9]''&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality appears to affect the strength of the potion's imbuement, not skill in [[natural substances]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Potions obtainable by mixing [[unique]]'s blood and a [[source salt]] were introduced to the game on the second of June, 2014 coinciding with the respawning of unique creatures across all servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86431</id>
		<title>Potion of carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86431"/>
		<updated>2014-06-04T02:39:39Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Took out the bit about dragon blood until more is known about exactly which uniques' blood can be used to make the potion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[source salt]] (0.03 kg)&lt;br /&gt;
|passive=[[blood]] (0.10 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
''A small flask containing an [sic] brown smoky fluid.''&lt;br /&gt;
&lt;br /&gt;
The Portion of Carpentry can be created by mixing [[blood]] with a [[source salt]]. To see the type of potion that would be made, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill). To make the potion of carpentry, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Mixing this potion has a difficulty of 20. Skill level in [[alchemy]] determines the chance of successfully creating the potion.&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with the effects of the potion of carpentry you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;. An example of event window text while imbuing:&lt;br /&gt;
&lt;br /&gt;
''[18:01:39] You start to smear the potion of carpentry on the carving knife.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] You imbue a carving knife with a potion of carpentry.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] The carving knife will now be more effective when used for the specific purpose.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, this text was listed upon examination of the carving knife:&lt;br /&gt;
&lt;br /&gt;
''[18:05:31] It has been imbued with special abilities, and it improves carpentry max ql [9]''&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality appears to affect the strength of the potion's imbuement, not skill in [[natural substances]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Potions obtainable by mixing [[unique]]'s blood and a [[source salt]] were introduced to the game on the second of June, 2014 coinciding with the respawning of unique creatures across all servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86430</id>
		<title>Potion of carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86430"/>
		<updated>2014-06-04T02:16:17Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added more information based on a potion thread in the wiki forum.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[source salt]] (0.03 kg)&lt;br /&gt;
|passive=[[blood]] (0.10 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
''A small flask containing an [sic] brown smoky fluid.''&lt;br /&gt;
&lt;br /&gt;
The Portion of Carpentry is created by mixing a red [[dragon]]'s [[blood]] with a [[source salt]]. To see the type of potion that would be made, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill). To make the potion of carpentry, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Mixing this potion has a difficulty of 20. Skill level in [[alchemy]] determines the chance of successfully creating the potion.&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with the effects of the potion of carpentry you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;. An example of event window text while imbuing:&lt;br /&gt;
&lt;br /&gt;
''[18:01:39] You start to smear the potion of carpentry on the carving knife.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] You imbue a carving knife with a potion of carpentry.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] The carving knife will now be more effective when used for the specific purpose.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, this text was listed upon examination of the carving knife:&lt;br /&gt;
&lt;br /&gt;
''[18:05:31] It has been imbued with special abilities, and it improves carpentry max ql [9]''&lt;br /&gt;
&lt;br /&gt;
*The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
*Potion quality appears to affect the strength of the potion's imbuement, not skill in [[natural substances]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Potions obtainable by mixing [[unique]]'s blood and a [[source salt]] were introduced to the game on the second of June, 2014 coinciding with the respawning of unique creatures across all servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86429</id>
		<title>Potion of carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86429"/>
		<updated>2014-06-03T22:11:16Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added detail about using up all of the potion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[source salt]] (0.03 kg)&lt;br /&gt;
|passive=[[blood]] (0.10 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
''A small flask containing an [sic] brown smoky fluid.''&lt;br /&gt;
&lt;br /&gt;
The Portion of Carpentry is created by mixing a red [[dragon]]'s [[blood]] with a [[source salt]]. To see the type of potion that would be made, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill). To make the potion of carpentry, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;. Mixing this potion has a difficulty of 20.&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with the effects of the potion of carpentry you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;. An example of event window text while imbuing:&lt;br /&gt;
&lt;br /&gt;
''[18:01:39] You start to smear the potion of carpentry on the carving knife.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] You imbue a carving knife with a potion of carpentry.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] The carving knife will now be more effective when used for the specific purpose.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, this text was listed upon examination of the carving knife:&lt;br /&gt;
&lt;br /&gt;
''[18:05:31] It has been imbued with special abilities, and it improves carpentry max ql [9]''&lt;br /&gt;
&lt;br /&gt;
The entire potion is consumed upon imbuement of an item.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Potions obtainable by mixing [[unique]]'s blood and a [[source salt]] were introduced to the game on the second of June, 2014 coinciding with the respawning of unique creatures across all servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86428</id>
		<title>Potion of carpentry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Potion_of_carpentry&amp;diff=86428"/>
		<updated>2014-06-03T22:08:22Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added information on how to create the potion, examine texts, and history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[source salt]] (0.03 kg)&lt;br /&gt;
|passive=[[blood]] (0.10 kg)&lt;br /&gt;
|group=Alchemy&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
''A small flask containing an [sic] brown smoky fluid.''&lt;br /&gt;
&lt;br /&gt;
The Portion of Carpentry is created by mixing a red [[dragon]]'s [[blood]] with a [[source salt]]. To see the type of potion that would be made, choose &amp;quot;Alchemy &amp;gt; Lore&amp;quot; (requires at least 10 natural substances skill). To make the potion of carpentry, choose &amp;quot;Alchemy &amp;gt; Mix&amp;quot;. Mixing this potion has a difficulty of 20.&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
&lt;br /&gt;
In order to imbue an item with the effects of the potion of carpentry you must activate the potion, right click the item, and choose &amp;quot;Alchemy &amp;gt; Imbue&amp;quot;. An example of event window text while imbuing:&lt;br /&gt;
&lt;br /&gt;
''[18:01:39] You start to smear the potion of carpentry on the carving knife.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] You imbue a carving knife with a potion of carpentry.'' &amp;lt;br&amp;gt;&lt;br /&gt;
''[18:01:58] The carving knife will now be more effective when used for the specific purpose.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, this text was listed upon examination of the carving knife:&lt;br /&gt;
&lt;br /&gt;
''[18:05:31] It has been imbued with special abilities, and it improves carpentry max ql [9]''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Potions obtainable by mixing [[unique]]'s blood and a [[source salt]] were introduced to the game on the second of June, 2014 coinciding with the respawning of unique creatures across all servers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=86242</id>
		<title>Player:Laiwyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=86242"/>
		<updated>2014-05-21T03:37:21Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerInfo&lt;br /&gt;
|name=Laiwyn&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Celebration&lt;br /&gt;
|settlement=Calogero&lt;br /&gt;
|profession=N/A&lt;br /&gt;
|alts=*Lacuna (Priest)&lt;br /&gt;
*Kite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This page is indefinitely under construction. If you want to find out more about the player Laiwyn then send him a forum PM on Wurm Online's official forums or meet up with him in-game.&lt;br /&gt;
&lt;br /&gt;
He currently owns one deed on the Celebration server:&lt;br /&gt;
&lt;br /&gt;
*Calogero (mayor)&lt;br /&gt;
*&amp;lt;s&amp;gt;Calogero Vineyard (Kite, alt mayor)&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Thistlinde (Lacuna, alt mayor)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two deeds under his alliance of The Writhing Thicket were disbanded due to increases in playing costs that were effective the second of May 2013. They will not be reinstated.&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=79883</id>
		<title>Player:Laiwyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=79883"/>
		<updated>2013-06-22T05:40:14Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerInfo&lt;br /&gt;
|name=Laiwyn&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Celebration&lt;br /&gt;
|settlement=Calogero&lt;br /&gt;
|profession=N/A&lt;br /&gt;
|alts=*Lacuna (Priest)&lt;br /&gt;
*Kite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
'''Laiwyn is currently on hiatus from Wurm Online.'''&lt;br /&gt;
&lt;br /&gt;
This page is currently under construction. If you want to find out more about the player Laiwyn then send him a forum PM on Wurm Online's official forums or meet up with him in-game.&lt;br /&gt;
&lt;br /&gt;
He currently owns one deed on the Celebration server:&lt;br /&gt;
&lt;br /&gt;
*Calogero (mayor)&lt;br /&gt;
*&amp;lt;s&amp;gt;Calogero Vineyard (Kite, alt mayor)&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;Thistlinde (Lacuna, alt mayor)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two deeds under his alliance of The Writhing Thicket were disbanded due to increases in playing costs that were effective the second of May 2013. They will not be reinstated.&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79882</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=79882"/>
		<updated>2013-06-22T05:22:28Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* How to use */ Faint Traces update via forum request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[rock shards]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance from that tile.  The action is first unlocked at prospecting skill level 20.  To Analyse, activate a [[pickaxe]], right-click a rock shards, and select &amp;quot;Analyse.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;You are unable to work out how to analyse the shard.&amp;quot; - You are below prospecting skill level 20.&lt;br /&gt;
*&amp;quot;It looks like someone has tampered with the rock shards and therefore you decide not to analyse it.&amp;quot; - The shard has already been analysed.  Also appears if part of the shards have been used to make something or used in improving.  Trying a second time should allow you to analyse or re-analyse it.&lt;br /&gt;
*&amp;quot;The rock shards looks too old for a decent analysis and therefore you decide not to analyse it.&amp;quot; - Appears if you try to analyse a shard from a [[bulk storage bin]]. (Also may be given if the shard really is too old? - Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The four different strengths:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; - Shows for ore that is 4 tiles away. Unlocked at prospecting level 40. (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; - Shows for ore that is 5 tiles away. Unlocked at prospecting level 70. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed rock shard/tile is a square of radius equivalent to the distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 20&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 60 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 70 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 80 (Needs confirmation)&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
*You start to analyse the shard.&lt;br /&gt;
*Lots of different sized rock shards.&lt;br /&gt;
*You notice a trace of silver ore.&lt;br /&gt;
*You take a closer look.&lt;br /&gt;
*You notice a slight trace of iron ore.&lt;br /&gt;
*You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This indicates that the [[silver ore]] is within one tile of the analysed rock shard/tile. So it could be one tile North, South, East, West, Northwest, Southwest, Southeast, or Northeast of the analysed tile.  It is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Facts===&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*You get more prospecting skill gain when you have lower stamina.&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed, each on separate lines.&lt;br /&gt;
&lt;br /&gt;
===Uncertain knowledge===&lt;br /&gt;
*Rare rock shards do not appear to give any more information than normal rock shards. (Needs confirmation)&lt;br /&gt;
*Rock shard QL may play a part in how much information is given. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
===Speculation===&lt;br /&gt;
*[[Flint]] and [[salt]] detection may be possible (if not now, in the future.)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Paved_Dirt_Tile&amp;diff=78696</id>
		<title>Historical:Paved Dirt Tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Paved_Dirt_Tile&amp;diff=78696"/>
		<updated>2013-03-27T05:34:58Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Changed to removed template to preserve for historical purposes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Removed}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Paved dirt was the best road in beta. It has now been replaced with cobblestone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frostbrand&amp;diff=78686</id>
		<title>Frostbrand</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frostbrand&amp;diff=78686"/>
		<updated>2013-03-25T02:14:32Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added description heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=40&lt;br /&gt;
|favor=45&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A weapon enchanted with Frostbrand causes additional frost wounds when it damages an opponent.&lt;br /&gt;
&lt;br /&gt;
This spell will stack with [[Nimbleness]], [[Wind of Ages]], [[Circle of Cunning]] and [[demise_spells | Demise spells]].&lt;br /&gt;
&lt;br /&gt;
This spell will '''not''' stack with: [[Rotting Touch]], [[Venom]], [[Flaming Aura]] or [[Life transfer]]&lt;br /&gt;
&lt;br /&gt;
Can be reflected back by [[Aura of Shared Pain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of a hit with an Frostbrand enchanted maul:&lt;br /&gt;
&lt;br /&gt;
    ''You maul Young champion crocodile deadly hard in the chest and harm it.''&lt;br /&gt;
&lt;br /&gt;
    ''Your weapon freezes Young champion crocodile.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=78685</id>
		<title>Strongwall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strongwall&amp;diff=78685"/>
		<updated>2013-03-25T02:10:22Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Fixed formatting / Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=70&lt;br /&gt;
|favor=70&lt;br /&gt;
|difficulty=70 (0)&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=180&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Changes open cave tiles to [[cave wall]]s or [[support beam|reinforce]]s existing cave walls. This spell always succeeds, even though it has a difficulty of 70.&lt;br /&gt;
&lt;br /&gt;
The spell can be cast on mine entrances to close them, including from outside. Attached mine doors must be destroyed before Strongwall can be cast on the entrance.&lt;br /&gt;
A [[shaker orb]] is an item with a similar effect.&lt;br /&gt;
&lt;br /&gt;
Casting it on a cave wall will reinforce it.&lt;br /&gt;
&lt;br /&gt;
The tile will keep its original quality, regardless of if it was a Rock or Vein tile before being mined out (i.e. mining a wall into a passage does not affect the tile's quality).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Be careful as a reinforced tile can only be removed by the mayor of the deed the tile is within.&lt;br /&gt;
*Contrary to popular belief casting Strongwall does give channeling skill, but low amounts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=78637</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=78637"/>
		<updated>2013-03-20T21:55:04Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed redundant images for the time being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small barrel.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wooden barrel.''&lt;br /&gt;
&lt;br /&gt;
'''Small barrel''' is a portable container that can hold up to 45 kg of [[water]] or [[item]]s. Slows decay.&lt;br /&gt;
&lt;br /&gt;
Note: The small barrel will only hold 12 [[gift box]]es.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 0.36 kg of [[dye]] is needed to paint a small barrel.&lt;br /&gt;
* It is the quality of the small nails that determines the success rate.&lt;br /&gt;
* If the initial creation fails, the nails and the plank are damaged.&lt;br /&gt;
* The barrel's wood type is dictated by the type of plank you attach last.&lt;br /&gt;
* Adding [[fish]] to a barrel of water slows the decay rate of the fish. Adding [[salt]] to the barrel helps to slow the decay rate further.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|500px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Laiwyn&amp;diff=78477</id>
		<title>User:Laiwyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Laiwyn&amp;diff=78477"/>
		<updated>2013-03-12T03:35:19Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added redirect to my player page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[player:Laiwyn]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=78476</id>
		<title>Player:Laiwyn</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Laiwyn&amp;diff=78476"/>
		<updated>2013-03-12T03:34:08Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Created page with &amp;quot;{{PlayerInfo |name=Laiwyn |kingdom=Freedom |server=Celebration |settlement=Calogero |profession=N/A |alts=*Lacuna (Priest) *Kite }}  == Information == This page is currently u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerInfo&lt;br /&gt;
|name=Laiwyn&lt;br /&gt;
|kingdom=Freedom&lt;br /&gt;
|server=Celebration&lt;br /&gt;
|settlement=Calogero&lt;br /&gt;
|profession=N/A&lt;br /&gt;
|alts=*Lacuna (Priest)&lt;br /&gt;
*Kite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
This page is currently under construction. If you want to find out more about the player Laiwyn then send him a forum PM on Wurm Online's official forums or meet up with him in-game.&lt;br /&gt;
&lt;br /&gt;
He currently owns three deeds on the Celebration server:&lt;br /&gt;
&lt;br /&gt;
*Calogero (Laiwyn, mayor)&lt;br /&gt;
*Calogero Vineyard (Kite, alt mayor)&lt;br /&gt;
*Thistlinde (Lacuna, alt mayor)&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=78466</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=78466"/>
		<updated>2013-03-11T05:57:58Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Table */ Added leveling keybind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press {{key|F1}} (by default). You can also press {{key|ESC}} and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The {{key|Alt Gr}} key is treated as {{key|Alt}} (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is also possible to bind an action to the middle mouse button, Mouse2.&lt;br /&gt;
&lt;br /&gt;
NB: It's reported that mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
This table lists actions only. For commands check the [[console]] and [[chat commands]] pages.&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_UP&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_DOWN&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEVEL&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || Works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind {{key|H}} to the wiki search, you would open your console and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;minus&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;mouse2&amp;lt;/tt&amp;gt; || ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For examples of how key bindings can help you, see [[quickswitch hotkeys]] and this [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ forum thread].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78363</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78363"/>
		<updated>2013-03-03T21:35:28Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Notes */ You can catch rare fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools may work slightly faster, as if they were enchanted with [[Wind of Ages]]. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality.&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage.&lt;br /&gt;
*Rare [[Small anvil]] and [[Large Anvil]] both increase the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
*[[Saw]]s increases the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed, a rare horse shoe gives 0.01km.h extra gain (only tested at 70ql)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spy_protection&amp;diff=78324</id>
		<title>Spy protection</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spy_protection&amp;diff=78324"/>
		<updated>2013-02-28T19:46:25Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added spy protection for Chaos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spy protection is enabled on [[Chaos]] and [[Epic]] servers.&lt;br /&gt;
&lt;br /&gt;
Spy protection prevents a player from playing multiple accounts in different kingdoms at the same time from the same IP address. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=78323</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=78323"/>
		<updated>2013-02-28T19:42:24Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Server type summary */ Added spy protection/artifacts to Chaos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has the following types of servers that players can access: &lt;br /&gt;
:*Tutorial (Also known as Golden Valley)&lt;br /&gt;
:*Freedom cluster 1 [[PvE]] (Independence, Deliverance, Exodus, and Celebration)&lt;br /&gt;
:*Freedom cluster 2 [[PvE]] (Pristine and Release)&lt;br /&gt;
:*Freedom cluster 1 [[PvP]] (Chaos, which used to be called Wild)&lt;br /&gt;
:*Epic [[PvP]] (Elevation, Desertion, Affliction, and Serenity)&lt;br /&gt;
&lt;br /&gt;
'''Other servers'''&lt;br /&gt;
&lt;br /&gt;
There is a [[test server]] which allows testing of new game content.&lt;br /&gt;
&lt;br /&gt;
[[Astrology:Valrei|Valrei]], a moon of Wurm, has a special server on which battles between the gods take place.  We mere-mortals can not visit the moon with our avatars, but we can follow these events remotely via a twitter feed and maps. Avatars on the Epic servers can assist their god by completing missions, and can potentially be rewarded for their efforts. ''See [[Scenarios]] for more information.''&lt;br /&gt;
&lt;br /&gt;
Finally there is a logon server which is part of the Wurm infrastructure used to manage accounts.  If this server is down, no accounts can logon to any of the other servers.&lt;br /&gt;
&lt;br /&gt;
== Server travel map ==&lt;br /&gt;
You can sail across some server borders, depending on which cluster it belongs to. This will leave your skills and items intact. Animals cannot cross server borders.&lt;br /&gt;
&lt;br /&gt;
You can use an [[Epic portal]] to travel between a Freedom cluster and the [[Epic cluster]]. Please read [[Epic portal|here]] what happens to your skills and items!&lt;br /&gt;
&lt;br /&gt;
''Notes: ''&lt;br /&gt;
*''At this moment it is not possible to travel between Freedom cluster 1 and Freedom cluster 2. A character on Epic who has once chosen to travel to Freedom cluster 1 cannot use the Epic portal to go to Freedom cluster 2, and vice versa.''&lt;br /&gt;
*''Currently Pristine and Release are inaccessible by any other means than traveling to them from the tutorial.''&lt;br /&gt;
&lt;br /&gt;
For an overview see the [http://wurmmapsearch.net84.net/Overmap.html Travel map].&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the player servers.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server type&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Freedom!! colspan=&amp;quot;4&amp;quot; | Epic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server name&lt;br /&gt;
!  Independence !! Deliverance !! Exodus !! Celebration !! Pristine !! Release !! Chaos !! Elevation !! Desertion !! Affliction !! Serenity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Server size in tiles&lt;br /&gt;
| 4096x4096 || 2048x2048 || 2048 x2048 || 2048x2048 || 2048x2048 || 2048x2048 || 4096x4096 || 2048x2048 || 2048 x2048 || 1024 x1024 || 2048 x2048&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! Starter town&lt;br /&gt;
| [[The Howl]] || [[Greendog]] || [[Esert]] || [[Tap Dance]] || [[Blossom]] || [[Sloping Sands]] || [[Hunters Lodge]]&amp;lt;br&amp;gt;[[The Landing]]&amp;lt;br&amp;gt;[[Gold Coast]]&amp;lt;br&amp;gt;[[The Shroud]] || ? || ? || ? || Strongbox&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | Freedom || Freedom&amp;lt;br&amp;gt;and [[Player Made Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]], [[Horde of the Summoned|HOTS]]&amp;lt;br&amp;gt; and [[Player Made Kingdom]]s&lt;br /&gt;
| MR &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| HOTS &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| JK &amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Limited. [[Dueling]] and [[Sparring]] with other players if both parties consent.&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes &amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Enemy kingdoms receive&amp;lt;br&amp;gt;a [[combat rating]] penalty.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No &amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| cplspan=&amp;quot;7&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Optional&lt;br /&gt;
| Needed to claim kingdom land.&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Optional&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Yes. Can only be planted in&amp;lt;br&amp;gt;land claimed by kingdom.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Yes. Can be planted anywhere&amp;lt;br&amp;gt;as server is all one kingdom.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | [[White Light]] gods only. Vynora, Fo, and Magranon&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | All [[gods]]. Vynora, Fo, Magranon, and Libila&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | No&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Premium and Basic&lt;br /&gt;
| Premium only&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Premium and Basic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | High&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Minimal&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Scenarios]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[The Curve]]&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Double skillgain&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! [[Spy protection]]&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | No&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | Yes&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 50ql ore cap&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | No&lt;br /&gt;
| No&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Yes. Iron ore is not capped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_1&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Enemy kingdoms can still be on this server, but they cannot create towers or deeds. &lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_2&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Possible to attack other players, but you will become an outlaw. In PvP zones however you can attack all players.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_3&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt; Theft is no longer possible on Freedom.  However, taking anything that is not secured correctly (e.g. Unlocked boats) is not considered Theft.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorial server ===&lt;br /&gt;
&lt;br /&gt;
The Tutorial server (Golden Valley) is where all new accounts are created. The aim of the tutorial is to introduce the player to the game mechanics.  Players may then move on from the tutorial area to any of the player servers using [[portal]]s. (Premium must be purchased to be able to move to the Elevation server.) &lt;br /&gt;
&lt;br /&gt;
Premium time has no effect till the player leaves the server, as the Tutorial server only allows basic accounts. Thus skills are limited to a maximum of 20 and resource quality is also limited to 20. There are no gods or altars present on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
The tutorial was built on the Golden Valley server.  New players are spawned in the tutorial area and cannot leave other than through the portals to the Epic and Freedom servers.  However accounts that were active before the tutorial was created are currently able to stay outside the tutorial area.  These accounts are able to transfer to the other servers, but some have chosen to remain.  PvP, theft, deeds, and [[guard tower]]s are not allowed on the Tutorial server.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 1 ===&lt;br /&gt;
&lt;br /&gt;
The entire area of each server is automatically claimed as Freedom kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
&lt;br /&gt;
Grieving is frowned upon, and is a potentially bannable offense. [[GMs]] will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
The original Freedom server was Independence. The second one was Deliverance, which is situated to the South border of Independence.  This was followed by Exodus, to the South border of Deliverance.&lt;br /&gt;
&lt;br /&gt;
The old Wild server became the fourth server to join Freedom. It is now known as the Chaos server and can be accessed by sailing across the west border of any of the three servers above. However, sailing back east across the border from Chaos will only take you to Deliverance.&lt;br /&gt;
&lt;br /&gt;
Most recently, Celebration [http://wurmonline.tumblr.com/post/24127944261/celebration-opened/ release note] was added to the South border of Exodus.  At this time, it is not connected to Chaos.&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers cluster 2 ===&lt;br /&gt;
&lt;br /&gt;
Follows Freedom servers rule set (see above). This is a new cluster starting with Pristine at the official release of Wurm Online 1.0 which won’t be connected to freedom cluster 1 for an undetermined amount of time in order to provide that total newbie feeling. The second one was Release, which is situated to the South border of Pristine.&lt;br /&gt;
&lt;br /&gt;
=== Chaos server ===&lt;br /&gt;
&lt;br /&gt;
The Chaos server is a pvp enabled freedom cluster server. It can be access by sailing west from any other freedom server. Upon arriving here you are automatically in the Freedom Isles kingdom and can join other Player Made Kingdoms. Sailing back to the other servers will put you back in the Freedom Isles kingdom and coming back will put you back to whatever kingdom you were in when you left. &lt;br /&gt;
Full PvP is enabled here between the Freedom Isles and Player Made Kingdoms. You can fully raid deeds, pick locks and bash things on deed.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Please refer to [[Epic Cluster]] for more information on these servers.&lt;br /&gt;
&lt;br /&gt;
=== Test server ===&lt;br /&gt;
The [[test server]] exists to test large game updates before they are added to the main servers.&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type !! Twitter !! Status !! Battles&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Login || Login || n/a || n/a || n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; || Golden Valley || Tutorial || n/a || [http://jenn001.game.wurmonline.com/battles/stats.html GV]|| [http://jenn001.game.wurmonline.com/battles GV]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom || [http://twitter.com/freeserv1 freeserv1] || [http://freedom001.game.wurmonline.com/battles/stats.html Indi] || [http://freedom001.game.wurmonline.com/battles Indi]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom002]] || Deliverance || Freedom || [http://twitter.com/freedom0002 freedom0002] || [http://freedom002.game.wurmonline.com/battles/stats.html Deli] || [http://freedom002.game.wurmonline.com/battles Deli]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom003]] || Exodus || Freedom || [http://twitter.com/freedom003 freedom003] || [http://freedom003.game.wurmonline.com/battles/stats.html Exo] || [http://freedom003.game.wurmonline.com/battles Exo]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom004]] || Celebration || Freedom || [http://twitter.com/freedom0004 freedom0004] || [http://freedom004.game.wurmonline.com/battles/stats.html Cele] || [http://freedom004.game.wurmonline.com/battles Cele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom005]] || Pristine || Freedom || n/a || [http://freedom002.game.wurmonline.com:8081/battles/stats.html Pris] || [http://freedom002.game.wurmonline.com:8081/battles Pris]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom006]] || Release || Freedom || n/a || [http://freedom002.game.wurmonline.com:8082/battles/stats.html Rel] || [http://freedom002.game.wurmonline.com:8082/battles Rel]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild001]] || Chaos || Freedom || [http://twitter.com/wildserv1 wildserv1] || [http://wild001.game.wurmonline.com/battles/stats.html Chaos] || [http://wild001.game.wurmonline.com/battles Chaos]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic001]] || Elevation || Epic Wild || [http://twitter.com/epicserv1 epicserv1] || [http://wild001.game.wurmonline.com:8080/battles/stats.html Ele] || [http://wild001.game.wurmonline.com:8080/battles Ele]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic002]] || Affliction || Epic [[HOTS]] home server || [http://twitter.com/epicserv2 epicserv2] || [http://freedom003.game.wurmonline.com:8080/battles/stats.html Aff] || [http://freedom003.game.wurmonline.com:8080/battles Aff]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic003]] || Desertion || Epic [[Mol-Rehan]] home server || [http://twitter.com/epicserv3 epicserv3] || [http://freedom002.game.wurmonline.com:8080/battles/stats.html Des] || [http://freedom002.game.wurmonline.com:8080/battles Des]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic004]] || Serenity || Epic [[Jenn-Kellon]] home server || [http://twitter.com/epicserv4 epicserv4] || [http://freedom001.game.wurmonline.com:8080/battles/stats.html Ser] || [http://freedom001.game.wurmonline.com:8080/battles Ser]&lt;br /&gt;
|-&lt;br /&gt;
| [[Astrology:Valrei|Valrei]]  || Valrei || Home of the gods || [http://twitter.com/valreimoon valreimoon] || n/a || n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Ranks and Max Ranks (if applicable) can be found at the bottom of the lists.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=78259</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=78259"/>
		<updated>2013-02-26T07:56:27Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Notes */ Colossi can be dyed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Colossus.png&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a huge statue twice the height of a [[guard tower]] and 3 [[tile]]s long and wide.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A colossus can be dyed using a fountain container and 66.67kg of dye.&lt;br /&gt;
* A colossus is considerably harder to create than guard tower.&lt;br /&gt;
&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Server types|Independence]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
* Failossus - ''[[PCG Freedom Village]]''&lt;br /&gt;
* Colossus of Foreverskyz - ''[[Exile's Gate]]''&lt;br /&gt;
* Colossus of the Southern bear - located south-east of  ''[[Free_Bears|Freebears]]''&lt;br /&gt;
* Colossus of Hillside hideout&lt;br /&gt;
* Colossus of Home Sweet Home&lt;br /&gt;
* [[Halcyon]] Colossus&lt;br /&gt;
* Colossus of Liberty - [[Freedom Harbor]]&lt;br /&gt;
* Colossus of Atrestos&lt;br /&gt;
* Colossus of Shadow - [[Shadow's Reach]]&lt;br /&gt;
* Colossus of Fifteen Men And A Bottle Of Rum - [[Fifteen Men And A Bottle Of Rum]]&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Wild]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
* Colossus of the Innkeeper - ''[[Kyara]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Exodus]] ===&lt;br /&gt;
* Colossus of Calenduleae - Boppingtonville&lt;br /&gt;
* Colossus of Pineview Dominion - New Pineview Waterfront&lt;br /&gt;
* Colossus of Harbour Hideout - Jackals Cove&lt;br /&gt;
* Colossus of The outlanders - Jackals Cove&lt;br /&gt;
* Colossus - Port in the Storm&lt;br /&gt;
* Colossus - The Preatorian Guard&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Serenity]] ===&lt;br /&gt;
*Coolosus of Shoehorn Cove&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Affliction]] ===&lt;br /&gt;
* Brolossus of Africa&lt;br /&gt;
&lt;br /&gt;
=== [[Server types|Pristine]] ===&lt;br /&gt;
*(First?) Colossus - [[Wandering Hill]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frying_pan&amp;diff=78254</id>
		<title>Frying pan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frying_pan&amp;diff=78254"/>
		<updated>2013-02-26T06:22:15Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Note about pan ql on creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Frying pan&lt;br /&gt;
|image=Frying pan.png&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (2.5 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.5 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A round metal plate with a shaft.''&lt;br /&gt;
&lt;br /&gt;
An iron '''frying pan''' used in the [[cooking]] of a [[meal]]. The higher the [[quality]], the quicker the pan [[heat]]s up.&lt;br /&gt;
&lt;br /&gt;
The [[quality]] of the pan also affects the chance to get the maximum QL (capped by [[Hot food cooking]] skill of the player) of the meal cooked in it.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Max quality possible of the pan on creation is equal to 1/5 of your blacksmithing skill.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78246</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78246"/>
		<updated>2013-02-25T05:15:46Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Other */ Rare ore always turns into a rare lump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools may work slightly faster, as if they were enchanted with [[Wind of Ages]]. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality.&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage.&lt;br /&gt;
*Rare [[Small anvil]] and [[Large Anvil]] both increase the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
*[[Saw]]s increases the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed, a rare horse shoe gives 0.01km.h extra gain (only tested at 70ql)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
*Fishing appears to be one of the only item generating action which does not have a rare association; meaning rare fish cannot be created. {{citation needed}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78245</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=78245"/>
		<updated>2013-02-25T05:13:45Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Tools */ Removed rare rug line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools may work slightly faster, as if they were enchanted with [[Wind of Ages]]. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality.&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage.&lt;br /&gt;
*Rare [[Small anvil]] and [[Large Anvil]] both increase the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
*[[Saw]]s increases the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed, a rare horse shoe gives 0.01km.h extra gain (only tested at 70ql)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores may turn out to produce rare lumps.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
*Fishing appears to be one of the only item generating action which does not have a rare association; meaning rare fish cannot be created. {{citation needed}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditation_rug&amp;diff=78243</id>
		<title>Talk:Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditation_rug&amp;diff=78243"/>
		<updated>2013-02-24T21:26:32Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Rare rugs */ Forgot my timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page should be used to contain a list with links to all the rugs --[[User:Fabryz|Fabryz]] 17:07, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Go ahead, i had no idea how to ;P--[[User:KaiH|KaiH]] 17:12, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or better like the fishing rod stuff: http://wurmonline.com/wiki/index.php?title=Fishing_rod_%28disambiguation%29&lt;br /&gt;
&lt;br /&gt;
4x rugs total, right?&lt;br /&gt;
&lt;br /&gt;
*Meditation rug&lt;br /&gt;
*Fine meditation rug&lt;br /&gt;
*Beautiful meditation rug&lt;br /&gt;
*Exquisite meditation rug&lt;br /&gt;
--[[User:Fabryz|Fabryz]] 18:51, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://wurmonline.com/wiki/index.php?title=Meditation_rug_%28disambiguation%29 uhm, maybe it was better before, as it obiously links directly to the normal metitation rug when searching for it.&lt;br /&gt;
A solution could be putting the list under a &amp;quot;See also:&amp;quot; heading on every rug page? :) --[[User:Fabryz|Fabryz]] 04:28, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope this fits now: http://wurmonline.com/wiki/index.php?title=Category:Meditating , sorry for all typos ;) --[[User:KaiH|KaiH]] 06:07, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, it looks better :) --[[User:Fabryz|Fabryz]] 07:02, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rare rugs ==&lt;br /&gt;
&lt;br /&gt;
There is no evidence to support rare rugs giving 10-20% extra skillgain. Rare items do not give more skill per action than a regular counterpart. See [http://forum.wurmonline.com/index.php?/topic/69981-small-test-on-meditation-skill-gain/ here]. [[User:Laiwyn|Laiwyn]] ([[User talk:Laiwyn|talk]]) 15:26, 24 February 2013 (CST)&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditation_rug&amp;diff=78242</id>
		<title>Talk:Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditation_rug&amp;diff=78242"/>
		<updated>2013-02-24T21:26:01Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Rare rug talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this page should be used to contain a list with links to all the rugs --[[User:Fabryz|Fabryz]] 17:07, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Go ahead, i had no idea how to ;P--[[User:KaiH|KaiH]] 17:12, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Or better like the fishing rod stuff: http://wurmonline.com/wiki/index.php?title=Fishing_rod_%28disambiguation%29&lt;br /&gt;
&lt;br /&gt;
4x rugs total, right?&lt;br /&gt;
&lt;br /&gt;
*Meditation rug&lt;br /&gt;
*Fine meditation rug&lt;br /&gt;
*Beautiful meditation rug&lt;br /&gt;
*Exquisite meditation rug&lt;br /&gt;
--[[User:Fabryz|Fabryz]] 18:51, 2 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://wurmonline.com/wiki/index.php?title=Meditation_rug_%28disambiguation%29 uhm, maybe it was better before, as it obiously links directly to the normal metitation rug when searching for it.&lt;br /&gt;
A solution could be putting the list under a &amp;quot;See also:&amp;quot; heading on every rug page? :) --[[User:Fabryz|Fabryz]] 04:28, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope this fits now: http://wurmonline.com/wiki/index.php?title=Category:Meditating , sorry for all typos ;) --[[User:KaiH|KaiH]] 06:07, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes, it looks better :) --[[User:Fabryz|Fabryz]] 07:02, 3 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rare rugs ==&lt;br /&gt;
&lt;br /&gt;
There is no evidence to support rare rugs giving 10-20% extra skillgain. Rare items do not give more skill per action than a regular counterpart. See [http://forum.wurmonline.com/index.php?/topic/69981-small-test-on-meditation-skill-gain/ here].&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=78241</id>
		<title>Exquisite meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exquisite_meditation_rug&amp;diff=78241"/>
		<updated>2013-02-24T21:24:13Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed rare rug skill increase, see meditation rug talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Exquisite meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is the rug that is hardest to create:&lt;br /&gt;
** 74 cloth tailoring, 81ql loom = 29% creation chance&lt;br /&gt;
** 90 cloth tailoring, 90ql loom = 46% creation chance&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* Can be placed in a bucket or small box and other containers and used in it, so you don't lose it within the tile. &lt;br /&gt;
* This offers the highest probability of getting meditation questions of any other meditation rug.&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Meditation rug]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Beautiful_meditation_rug&amp;diff=78240</id>
		<title>Beautiful meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Beautiful_meditation_rug&amp;diff=78240"/>
		<updated>2013-02-24T21:23:53Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed rare rug skill increase, see meditation rug talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Beautiful meditation rug.jpg&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Available at 20 skill in cloth tailoring with 6% chance to succeed&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependent on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It is easier to receive a question than the [[Fine meditation rug]] and the [[Meditation rug]]&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=78239</id>
		<title>Fine meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fine_meditation_rug&amp;diff=78239"/>
		<updated>2013-02-24T21:23:31Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed rare rug skill increase, see meditation rug talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Fine meditation rug.jpg&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug is damaged every time it is used; the amount of damage done is dependent on the rug's quality. A 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It is easier to receive a question than the [[meditation rug]] when using this&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=78238</id>
		<title>Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=78238"/>
		<updated>2013-02-24T21:20:30Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed rare rug info, see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* It is the easiest type of rug to make, but the least effective when trying to get a meditation question.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=78237</id>
		<title>Meditation rug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditation_rug&amp;diff=78237"/>
		<updated>2013-02-24T21:04:00Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Removed rare rug skill increase, see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Meditation rug.png&lt;br /&gt;
|active=[[String of cloth]] (1.50kg)&lt;br /&gt;
|passive=[[Floor loom]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.50kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|improve=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This thin, colorful rug provides some comfort as you sit on it but its main purpose is to create a meditation zone where your mind can relax.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To [[meditating|meditate]], drop the rug on the ground. Right click the rug and select ''Nature -&amp;gt; Meditate''&lt;br /&gt;
&lt;br /&gt;
*Rugs may be used while being dragged on a cart/inside a boat.&lt;br /&gt;
&lt;br /&gt;
*Can be placed in a [[bucket]] or small box and other containers and used in it, so you don't lose it within the tile.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The rug gets damage every time it is used, the damage done is dependant on the rug's quality. An 1 QL rug takes 10.00 damage on one meditation.&lt;br /&gt;
* It cannot be used underwater.&lt;br /&gt;
* It does not carry a signature.&lt;br /&gt;
* It is the easiest type of rug to make, but the least effective when trying to get a meditation question.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fine meditation rug]] &lt;br /&gt;
* [[Beautiful meditation rug]] &lt;br /&gt;
* [[Exquisite meditation rug]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating rugs]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=78226</id>
		<title>Butchering</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Butchering&amp;diff=78226"/>
		<updated>2013-02-23T17:27:15Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: /* Method */ Added note about skillgain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Butchering''' is the [[skill]] used to butcher [[corpse]]s to get [[item]]s like [[pelt]]s, [[meat]] and other [[animal parts]]. Butchering skill is also used when fileting meat or [[fish]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Examine the corpse first to see if it has already been butchered.&lt;br /&gt;
* Activate a [[butchering knife]]&lt;br /&gt;
* Right-click a [[corpse]]&lt;br /&gt;
* Select '''Butcher'''&lt;br /&gt;
* Open the corpse and drag the desired butchering products to your inventory. Or if you [[bury]] the butchered corpse, the items will stay on ground.&lt;br /&gt;
&lt;br /&gt;
You can also butcher with other sharp-edged tools like [[carving knife]], [[hatchet]], [[pickaxe]], [[shovel]], [[sickle]], [[stone chisel]] or [[sword]], but using a butchering knife gives more items. &lt;br /&gt;
&lt;br /&gt;
For optimal skillgain butcher an animal corpse with a high quality butchering knife initially so that you have a higher chance at getting a full butcher or more butchering products. Then, use a low quality butchering knife with a high [[CoC]] to filet the creature's meat.&lt;br /&gt;
&lt;br /&gt;
Note: Butchering human corpses makes your [[alignment]] drop by 1 and does not give any butchering skill.&lt;br /&gt;
&lt;br /&gt;
== Butchering Products ==&lt;br /&gt;
See [[Animals#Table|Animals table]] for which animals give which butchering products:&lt;br /&gt;
&lt;br /&gt;
* [[Animal fat]]&lt;br /&gt;
* [[Bladder]]&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Dragon scale]]&lt;br /&gt;
* [[Drake hide]]&lt;br /&gt;
* [[Eye]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Fur]]&lt;br /&gt;
* [[Gland]]&lt;br /&gt;
* [[Heart]]&lt;br /&gt;
* [[Hide]]&lt;br /&gt;
* [[Hoof]]&lt;br /&gt;
* [[Ink sac]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Paw]]&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Tail]]&lt;br /&gt;
* [[Tooth]]&lt;br /&gt;
* [[Twisted unicorn horn]]&lt;br /&gt;
&lt;br /&gt;
== Fileting ==&lt;br /&gt;
Fileting cuts up meat or fish in 0.3 kg [[meat filet]] or [[fish filet]] portions. Fish or meat piece smaller than 0.3 kg will be discarded, so a 0.8 kg fish will give only two 0.3 kg fish filets.&lt;br /&gt;
&lt;br /&gt;
# Activate a butchering knife or [[carving knife]] &lt;br /&gt;
# Right-click a piece of meat or fish&lt;br /&gt;
# Select '''Filet'''&lt;br /&gt;
# The filets will go in your inventory.&lt;br /&gt;
&lt;br /&gt;
Resultant filet [[quality]] depends on your butchering skill, the quality of the meat or fish, the quality of the knife, and how well you can use your knife ([[Skills:Butchering knife|butchering knife skill]] or [[Skills:Carving knife|carving knife skill]]). Fileting never fails as such, but you may get some 1 ql filets.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Butchering and fileting raise these [[characteristics]]:&lt;br /&gt;
*[[Body control]] (Only with a knife or sword)&lt;br /&gt;
*[[Body strength]]&lt;br /&gt;
*[[Mind logic]]&lt;br /&gt;
*[[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Butcher at 50 skill&lt;br /&gt;
* Der Metzgermeister / Skinner at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_torch_lamp&amp;diff=78212</id>
		<title>Iron torch lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_torch_lamp&amp;diff=78212"/>
		<updated>2013-02-22T06:50:02Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Iron torch lamp.jpg&lt;br /&gt;
|active=[[log]] (17.0 kg)&lt;br /&gt;
|passive=[[Metal torch]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Imperial_street_lamp&amp;diff=78211</id>
		<title>Imperial street lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Imperial_street_lamp&amp;diff=78211"/>
		<updated>2013-02-22T06:49:02Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Iron imperial street lamp.jpg&lt;br /&gt;
|active=[[Iron lump]] (~25 kg)&lt;br /&gt;
|passive=[[Iron imperial lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp|pole=lump}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gold_hanging_lamp&amp;diff=78210</id>
		<title>Gold hanging lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gold_hanging_lamp&amp;diff=78210"/>
		<updated>2013-02-22T06:48:02Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Gold hanging lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[{{PAGENAME}} head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_hanging_lamp&amp;diff=78209</id>
		<title>Brass hanging lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_hanging_lamp&amp;diff=78209"/>
		<updated>2013-02-22T06:46:48Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Brass hanging lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[Brass hanging lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=78208</id>
		<title>Brass oil lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_oil_lamp&amp;diff=78208"/>
		<updated>2013-02-22T06:46:05Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Brass oil lamp.png&lt;br /&gt;
|active=[[brass lump]] (0.30 kg)&lt;br /&gt;
|passive=[[large anvil]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=Blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brass lamp with a wicker.''&lt;br /&gt;
&lt;br /&gt;
* Is used as a personal light source.&lt;br /&gt;
* Fill it with 0.13 kg of [[olive oil]] or [[tar]], then light it with a [[steel and flint]].&lt;br /&gt;
* Oil is rumored to produce light for longer than tar.&lt;br /&gt;
* When full it will burn for almost 24 hours depending on [[quality]] (further studies are needed to determine more precise burn times).&lt;br /&gt;
* The lamp quality determines how far it can illuminate.&lt;br /&gt;
*Brass oil lamps have been shown to be marginally more fuel efficient compared to iron lanterns, and also decay through general use much, much slower. The only drawback is that they require [[brass lump|brass]] to improve instead of [[iron lump|iron]].&lt;br /&gt;
*Brass products apparently can not be dyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Personal lights]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=78207</id>
		<title>Candelabra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candelabra&amp;diff=78207"/>
		<updated>2013-02-22T06:43:18Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Candelabra.png&lt;br /&gt;
|active=[[glowing]] [[iron lump|iron]], [[copper lump|copper]], [[silver lump|silver]] or [[gold lump]] (2.50 kg)&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
|improve=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A beautiful candelabra with four arms.''&lt;br /&gt;
&lt;br /&gt;
A decorative '''candelabra''' made out of [[iron lump|iron]], [[copper lump|copper]], [[silver lump|silver]] or [[gold lump|gold]]. Worth quite some [[Bank of Wurm|money]] to a [[trader]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be used as a lamp by filling it with [[candle]]s.&lt;br /&gt;
* No matter how many candles the model holds, you only need one candle to fill it.&lt;br /&gt;
* Will not stay lit indefinitely on deed.&lt;br /&gt;
* Cannot be planted or painted.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Candelabra.png|500px|Four candelabras, made from each available metal type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_lamp&amp;diff=78206</id>
		<title>Brass lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_lamp&amp;diff=78206"/>
		<updated>2013-02-22T06:41:28Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Brass lamp.jpg&lt;br /&gt;
|active=[[log]] (17.0 kg)&lt;br /&gt;
|passive=[[{{PAGENAME}} head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bronze_hanging_lamp&amp;diff=78205</id>
		<title>Bronze hanging lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bronze_hanging_lamp&amp;diff=78205"/>
		<updated>2013-02-22T06:40:53Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added improvement text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Bronze hanging lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[{{PAGENAME}} head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp&amp;diff=78204</id>
		<title>Copper hanging lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp&amp;diff=78204"/>
		<updated>2013-02-22T06:40:14Z</updated>

		<summary type="html">&lt;p&gt;Laiwyn: Added bullet...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|image=Copper hanging lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[{{PAGENAME}} head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Streetlamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Copper products]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Laiwyn</name></author>
		
	</entry>
</feed>