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	<updated>2026-06-04T09:23:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Forge&amp;diff=38271</id>
		<title>Talk:Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Forge&amp;diff=38271"/>
		<updated>2008-10-06T00:04:08Z</updated>

		<summary type="html">&lt;p&gt;Lara: New page: minor edit to change 'might depend' to definetly depends on ql of lumps regarding heating time to glowing --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;minor edit to change 'might depend' to definetly depends on ql of lumps regarding heating time to glowing --[[User:Lara|Lara]] 19:04, 5 October 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=38270</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=38270"/>
		<updated>2008-10-06T00:01:27Z</updated>

		<summary type="html">&lt;p&gt;Lara: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Forge&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*10 [[stone brick]]s&lt;br /&gt;
*10 x 2kg [[clay]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
To improve a forge, you must first right click, and examine the |forge. In the [[Event window]] you will see what you need to work on the forge to improve its [[quality]].&lt;br /&gt;
&lt;br /&gt;
In all cases it will either require a [[stone chisel]] to chip away irregularities or [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
To improve with [[stone chisel]]:&lt;br /&gt;
#Equip a stone chisel from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Chip'''&lt;br /&gt;
&lt;br /&gt;
To improve with rock shards:&lt;br /&gt;
#Equip a [[rock shards]] from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Improve'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Smelting [[:Category:Ores | metal ore]] into lumps.&lt;br /&gt;
:*Heating up items.&lt;br /&gt;
:*[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
Cooking in a [[forge]] is not recommended because there is a larger chance of burning your food. For [[cooking]] it would be better to use a [[stone oven]]. However, because of the increased difficulty of cooking, many people do cook in forges for the increased skill gain.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
:* The first lump of clay you use (when starting the forge) will be completely consumed even if it is a 20kg lump.&lt;br /&gt;
:* Subsequent use of clay can be taken from a single 20kg lump, however that is inefficient since the lump will become progressively more damaged.&lt;br /&gt;
:* The [[quality]] level of a forge is a factor in both how long it stays lit for and how long it takes to heat up items. Example: a 40[[QL]] forge will take 20 minutes to get iron lumps glowing (also depends on quality of lumps).&lt;br /&gt;
:* A 70 [[quality]] level forge burns for 115 minutes with 20kg of 44q [[peat]] set to burn in it. &lt;br /&gt;
:* If using [[wood scrap]] as [[fuel]] only burn 20[[kg]] at a time. A 40QL forge will last for approximately 40 minutes before it needs refueling (more than 20kg does not seem to effect how long the forge lasts at any QL).&lt;br /&gt;
:* A forge will hold 28 [[ore]] at most. However, using a [[cauldron]] allows the forge to hold more things.&lt;br /&gt;
:* [[Tar]] and other fuel sorces can also be used; some burn better than others. See [[fuel]] for more info.&lt;br /&gt;
:* Metal scraps will cool much faster than usually in an unlit forge regardless of the forge ql.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=37392</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=37392"/>
		<updated>2008-09-14T12:26:37Z</updated>

		<summary type="html">&lt;p&gt;Lara: /* Fo priests abilities and penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is the tree [[sprout]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See domain of the gods for more details about this.&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* No known penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
''Note that the combination of the normal wildlife ignoring you at 60 faith and the inability to attack will seriously hinder fighting skill training. ''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] normal [[animals]] will ignore you. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[huge spider]]s.&lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
&lt;br /&gt;
* Priests of Fo cannot attack.&lt;br /&gt;
* Generic priest penalties- see [[Priest]] page&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
(See the [[champion]] page for details on champion-hood)&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*[[Break altar]] spell&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
*You can never loose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Champion penalties ====&lt;br /&gt;
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
'' Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest''&lt;br /&gt;
{| border=1&lt;br /&gt;
!30 Faith&lt;br /&gt;
!40 Faith&lt;br /&gt;
!50 Faith&lt;br /&gt;
|----&lt;br /&gt;
|[[Fo's Hand]]&lt;br /&gt;
|[[Vessel]]&lt;br /&gt;
|[[Libila's Demise]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Bless]]&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Morning Fog]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure Light]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure medium]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure Serious]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Courier]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=37391</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=37391"/>
		<updated>2008-09-14T12:25:16Z</updated>

		<summary type="html">&lt;p&gt;Lara: /* Priest penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is the tree [[sprout]].&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See domain of the gods for more details about this.&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* No known penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
''Note that the combination of the normal wildlife ignoring you at 60 faith and the inability to attack will seriously hinder fighting skill training. ''&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] normal [[animals]] will ignore you. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[huge spider]]s.&lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
&lt;br /&gt;
* Priests of Fo cannot attack.&lt;br /&gt;
* Generic priest penalties- see Priest page&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
(See the [[champion]] page for details on champion-hood)&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*[[Break altar]] spell&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
*You can never loose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Champion penalties ====&lt;br /&gt;
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
'' Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest''&lt;br /&gt;
{| border=1&lt;br /&gt;
!30 Faith&lt;br /&gt;
!40 Faith&lt;br /&gt;
!50 Faith&lt;br /&gt;
|----&lt;br /&gt;
|[[Fo's Hand]]&lt;br /&gt;
|[[Vessel]]&lt;br /&gt;
|[[Libila's Demise]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Bless]]&lt;br /&gt;
|[[Heal]]&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Morning Fog]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Refresh]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure Light]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure medium]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Cure Serious]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Courier]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Wurm_mapping&amp;diff=36644</id>
		<title>Guides talk:Wurm mapping</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Wurm_mapping&amp;diff=36644"/>
		<updated>2008-08-08T11:03:15Z</updated>

		<summary type="html">&lt;p&gt;Lara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift(or lower actually) tiles at intersections? [[User:Stika 1|Stika 1]] 01:20, 4 August 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
I don't have very good guides for caves really, but it shouldn't be to hard. Mine tiles are basicly the same as on the outside, make the floorplan of it and then add lines straight up for the ceiling and connect them all, or you could draw the line up and use the follow me tool and drag the floor up to the top of the line up. - [[player:beastenator|Beastenator]] August 8th 2008. 15:53 (GMT)&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
could you expand on how to make the slopes please, from doing exactly what you said nothing happens, on furthur trials and errors it will move the corner but only in 2d space- ie wont raise or lower along blue axis- I'll work something out but from your guide - it won't work as written - perhaps there is another move tool you mean or your missing a step somewhere, ty for making guide anyway the grid worked well but I see there is a sandbox tool to make grid a bit more automatically but I think that would mean alot of editing of the guide :)&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Alchemist_Bay&amp;diff=36636</id>
		<title>Settlement:Alchemist Bay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Alchemist_Bay&amp;diff=36636"/>
		<updated>2008-08-08T02:45:51Z</updated>

		<summary type="html">&lt;p&gt;Lara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-mr}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|motto=&lt;br /&gt;
|type=v&lt;br /&gt;
|size=50&lt;br /&gt;
|mayor=Nifrokel, The Bartender&lt;br /&gt;
|population=33 light guards(spirit guards) and Nifrokel&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[settlement token]] of Alchemist Bay is the starting point of new players that start the game on the [[Server Types|MR homeserver]]. There is a [[guide]] for the free tools and a bartender for the free food nearby.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=36492</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=36492"/>
		<updated>2008-08-04T11:04:19Z</updated>

		<summary type="html">&lt;p&gt;Lara: /* Warning messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
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Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations.  You may not  mine upward out of rock and into the dirt that is covering it.  You can mine downward until you reach the water table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  This can be useful when done intentionally.  It can also ruin your mine if unplanned.  Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
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=== Surface excavation ===&lt;br /&gt;
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The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
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Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
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NOTE: Mining on a shallow slope is dangerous since you are basically mining straight down and so are probably gonna dig yourself into a pit. A slope of 10+ is probably safe (estimate).&lt;br /&gt;
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=== Mine doors ===&lt;br /&gt;
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You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
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=== Tunnel Excavation ===&lt;br /&gt;
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Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
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Tunnel excavation produces [[rock shards]] on every action.&lt;br /&gt;
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==== Dropshaft ====&lt;br /&gt;
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To create a dropshaft, you need to mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
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Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
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For example, if you dig down to water level to get a source of water, you can create a water filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
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There is no falling damage inside mines.&lt;br /&gt;
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=== Tunnel Exits ===&lt;br /&gt;
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*You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
*You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
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''Thanks, Kediec, for that info.''&lt;br /&gt;
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=== Ore mining ===&lt;br /&gt;
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Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
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Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
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=== Floor and ceiling mining ===&lt;br /&gt;
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Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward approximately 40-50 times before it is too high to reach.  A floor tile can be mined downward a maximum of ?? times.  Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels.  The new tile will be standard hight with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
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== Cave-ins ==&lt;br /&gt;
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Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
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Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
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== Skill and difficulty ==&lt;br /&gt;
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Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
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Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
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== Other considerations ==&lt;br /&gt;
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You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take.&lt;br /&gt;
Mining up or down represents the equivalent of a 20 dirt slope.&lt;br /&gt;
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There are slight deviation in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. so &amp;quot;level&amp;quot; is actually 0 slope, 1 or -1.&lt;br /&gt;
Note that when connecting two mine shafts, the direction of the mining is irrelevant. one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
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== Warning messages ==&lt;br /&gt;
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'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
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Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
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[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
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; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. The cave shudders from some imbalance. : Think it is caused by undermining previous tile mined above. No fix though mining another wall and therefore changing tunnel direction, on same tile worked.&lt;br /&gt;
; ? The cave wall sounds hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; ? A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Exact cause unknown, it happens when mining close to the top of the rock layer, and can sometimes be avoided by mining downwards.&lt;br /&gt;
; You hear falling rocks on the other side of the wall.  A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; There's also a message for attempting to mine underwater, text unknown.&lt;br /&gt;
; There is no space to mine here. Please clear the area before continuing. :  Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
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== Ore veins ==&lt;br /&gt;
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There are several types of ore which can be found while mining.&lt;br /&gt;
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* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
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For details about ore location, see [[prospecting]].&lt;br /&gt;
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== See also ==&lt;br /&gt;
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* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
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[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Lara</name></author>
		
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