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	<updated>2026-06-04T07:47:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=81348</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=81348"/>
		<updated>2013-09-12T00:36:33Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, so if you have a pet and tame another, your first pet will become untamed. Pets that become untamed will return to their normal hostile or non-hostile stance; ie. if the animal is normally hostile then it will begin attacking guards and players.  Food eaten while taming does go towards their hunger level.&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul strength]], [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can tame an animal by activating an item that it will eat, then right-click the animal and choose '''Tame'''. For some animals the item is [[seeds]], for others it is [[meat]] or [[fish]] (also [[Butchering#Fileting|filet]]ed).&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action, for about 1 second per 20 QL.&lt;br /&gt;
&lt;br /&gt;
==Taming Skill and Status of Animal==&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. When you tame an animal numerous times, then at a 42 taming skill, for example, your animal will have a maximum &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]]. Examining the animal to check its status can tell you on average how high this level is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit than weaker animals.&lt;br /&gt;
&lt;br /&gt;
==Handling Pet==&lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals or people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it is your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go offline/online.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person: right-click on the person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;. They may need to type &amp;lt;tt&amp;gt;/[[Chat commands|invitations]]&amp;lt;/tt&amp;gt; command first. They must not have a pet before. Their own taming skill must be high enough to keep the animal.&lt;br /&gt;
&lt;br /&gt;
Hitcheable animals as horses and so, while tammed, can still being hitched to a cart, but they will not move, nor move the cart, if they are ordered to go somewhere. Instead, they will stay on the place, and a message will say they cannot perform that action.&lt;br /&gt;
Anyway, the cart with the tammed animal hitched can be moved in the normal way (being mounted and driven by a commanding player).&lt;br /&gt;
&lt;br /&gt;
==Pets and Combat==&lt;br /&gt;
Bringing a pet into combat can be desirable, if it is strong enough it can give you a combination bonus and can more easily survive the fight. Against other players it may be enough to tip a fight your way. Against players however only champion or greenish pets are recommended and then only the stronger animals like crocodiles. Having your mount tamed means that it will enter combat with you too but often this means that in PvE whatever creature you fight will probably target your mount and not you. It is not recommended that you tame your mount for combat, this is an easy way to get it killed.&lt;br /&gt;
&lt;br /&gt;
When in combat the taming level of your pet is very important. If it takes a melee hit then this can reduce its taming level. If it takes enough hits without dying it can go un-tame. This cannot be achieved with archery however, it must be a melee weapon. Thus when entering combat with a pet its important that the pet has the highest loyalty level you can achieve.&lt;br /&gt;
&lt;br /&gt;
Having said that only the champion or greenish are preferred it should be pointed out that while a pet is alive and targeting an enemy it is stopping them from regaining stamina. If you can break off combat long enough to recover some yourself this also may be enough to put the fight in your favour.&lt;br /&gt;
&lt;br /&gt;
==Notice about Taming Difficulty==&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, taming was made much harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. All animals also had their taming difficulty severely raised, making it very hard to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If you want to stop attacking a pet that has gone aggressive, move a few tiles away, right-click on ground and choose No target (if you have &amp;quot;Display 'no target' in menus&amp;quot; option checked in Settings). &lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. An upset status dog can remain tame for a day or two. However, be aware that a crocodile at upset or nervous level could go untamed any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
; [The animal] sniffs the air and looks too nervous to focus.: Move the animal to another spot or off deed before taming.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Here's a compilation of guide pages for taming.&lt;br /&gt;
* [[Food for taming]]&lt;br /&gt;
* [[Taming skillgain]]&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
*00 [[Pig]]s, [[Dog]]s, [[Rats]], [[Deer]], [[Mountain Lion]], [[Wildcat]]&lt;br /&gt;
*05 [[Wolf|Wolves]], [[Cow]]s/[[Bull]]s&lt;br /&gt;
*07 [[Horse]]s&lt;br /&gt;
*15 [[Brown Bear]]s&lt;br /&gt;
*15 [[Wolf|Young Champion Wolves]]&lt;br /&gt;
*20 [[Black Bear]]s&lt;br /&gt;
*35 [[Cavebug]]s&lt;br /&gt;
*35-40 [[Unicorn]]s&lt;br /&gt;
*40 [[Crocodile]]s&lt;br /&gt;
*50+ [[unicorn|Champion Unicorns]]&lt;br /&gt;
*70 [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
Beware: These levels are recommendations, not hard requirements.  It is to your advantage to wait, however, as trying to tame at too low a level can result in your death or the loss of potentially hundreds of food items in the attempt.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Sparring&amp;diff=81158</id>
		<title>Talk:Sparring</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Sparring&amp;diff=81158"/>
		<updated>2013-09-03T00:23:24Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gate&amp;diff=81113</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gate&amp;diff=81113"/>
		<updated>2013-08-30T05:47:55Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gate''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
* [[High Iron Fence Gate]]&lt;br /&gt;
* [[Crude fence gate]]&lt;br /&gt;
* [[Roundpole Fence Gate]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gate&amp;diff=81112</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gate&amp;diff=81112"/>
		<updated>2013-08-30T05:47:22Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gate''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
* [[High Iron Fence Gate]]&lt;br /&gt;
* [[Crude Fence Gate]]&lt;br /&gt;
* [[Roundpole Fence Gate]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Ship_Building_Guide&amp;diff=81045</id>
		<title>Guides talk:Ship Building Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Ship_Building_Guide&amp;diff=81045"/>
		<updated>2013-08-25T03:04:19Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Masts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When skill grinding shipbuilding by imping items oars can be replaced by large or small tacle's when you reach higher skill has they have higher create difficulty than oars and seats.&lt;br /&gt;
&lt;br /&gt;
At 44 SB skill i have &lt;br /&gt;
Large tacle 65% &lt;br /&gt;
Small tacle 51%&lt;br /&gt;
&lt;br /&gt;
Deathlemming&lt;br /&gt;
&lt;br /&gt;
== Masts ==&lt;br /&gt;
&lt;br /&gt;
Are there other ship parts that can be substituted at higher SB levels that you can improve for good skill gain?  Masts, sterns, etc?&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Ship_Building_Guide&amp;diff=81044</id>
		<title>Guides talk:Ship Building Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Ship_Building_Guide&amp;diff=81044"/>
		<updated>2013-08-25T03:02:36Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Masts */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When skill grinding shipbuilding by imping items oars can be replaced by large or small tacle's when you reach higher skill has they have higher create difficulty than oars and seats.&lt;br /&gt;
&lt;br /&gt;
At 44 SB skill i have &lt;br /&gt;
Large tacle 65% &lt;br /&gt;
Small tacle 51%&lt;br /&gt;
&lt;br /&gt;
Deathlemming&lt;br /&gt;
&lt;br /&gt;
== Masts ==&lt;br /&gt;
&lt;br /&gt;
Are there other ship parts that can be substituted at higher SB levels that you can improve for good skill gain?  Masts, etc?&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=81021</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=81021"/>
		<updated>2013-08-22T10:59:42Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Scenarios]] / [[Epic mission]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pylon&lt;br /&gt;
|image=PylonDay.jpg&lt;br /&gt;
|active=[[Clay]] (1.0 kg)&lt;br /&gt;
|passive=[[Slab]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1000 [[Stone bricks]]&lt;br /&gt;
* 1999 [[Clay]]&lt;br /&gt;
* 1000 [[Brass lump]]&lt;br /&gt;
* 149 [[Stone slab]]s (49 slabs used for the area)&lt;br /&gt;
* 4150 total pieces&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (?.? kg)&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
&lt;br /&gt;
* 1000 [[Stone bricks]]&lt;br /&gt;
* 2000 [[Clay]]&lt;br /&gt;
* 1000 [[Brass lump]]&lt;br /&gt;
* 150 [[Stone slabs]] (49 slabs used for the area)&lt;br /&gt;
* 4150 total pieces&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* A Pylon gives off a Holy Aura that is 11x11 tiles.  This Holy Aura does not allow deeds or perimeters to overlap it.&lt;br /&gt;
&lt;br /&gt;
== Pylon Chronology ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of recorded completed Pylons.&lt;br /&gt;
&lt;br /&gt;
=== Windamere ===&lt;br /&gt;
25th September 2012: Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
A plaque on the Pylon shows the names of the players who helped build it.&lt;br /&gt;
[[File:PylonDay.jpg|thumb|alt=Windamere Pylon|Windamere Pylon|200px|none|Windamere Pylon]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Header text1 !! Header text2&lt;br /&gt;
|-&lt;br /&gt;
| Thorsen&lt;br /&gt;
| 146 || (0.04549704%)&lt;br /&gt;
|-&lt;br /&gt;
| Nuingaer&lt;br /&gt;
| 297 || (0.0925522%)&lt;br /&gt;
|-&lt;br /&gt;
| Switchy&lt;br /&gt;
| 281 || (0.08756622%)&lt;br /&gt;
|-&lt;br /&gt;
| Thursen&lt;br /&gt;
| 110 || (0.03427859%)&lt;br /&gt;
|-&lt;br /&gt;
| Mela&lt;br /&gt;
| 71 || (0.022125272%)&lt;br /&gt;
|-&lt;br /&gt;
| Brockram&lt;br /&gt;
| 212 || (0.066064194%) &lt;br /&gt;
|-&lt;br /&gt;
| Angelkusse&lt;br /&gt;
| 48 || (0.014957931%)&lt;br /&gt;
|-&lt;br /&gt;
| Fugly&lt;br /&gt;
| 86 || (0.026799627%)&lt;br /&gt;
|-&lt;br /&gt;
| Cornchips&lt;br /&gt;
| 95 || (0.029604238%)&lt;br /&gt;
|-&lt;br /&gt;
| Windamere&lt;br /&gt;
| 1379 || (0.4297289%)&lt;br /&gt;
|-&lt;br /&gt;
| Anck&lt;br /&gt;
| 328 || (0.102212526%)&lt;br /&gt;
|-&lt;br /&gt;
| Bumbles&lt;br /&gt;
| 36 || (0.011218448%)&lt;br /&gt;
|-&lt;br /&gt;
| Deathlessangel&lt;br /&gt;
| 63 || (0.019632284%)&lt;br /&gt;
|-&lt;br /&gt;
| Ianrose&lt;br /&gt;
| 57 || (0.017762544%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Epic Missions]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=81020</id>
		<title>Pylon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pylon&amp;diff=81020"/>
		<updated>2013-08-22T10:57:19Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Scenarios]] / [[Epic mission]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pylon&lt;br /&gt;
|image=PylonDay.jpg&lt;br /&gt;
|active=[[Clay]] (1.0 kg)&lt;br /&gt;
|passive=[[Slab]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1000 [[Stone bricks]]&lt;br /&gt;
* 1999 [[Clay]]&lt;br /&gt;
* 1000 [[Brass lump]]&lt;br /&gt;
* 149 [[Stone slab]]s (49 slabs used for the area)&lt;br /&gt;
* 4150 total pieces&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (?.? kg)&lt;br /&gt;
|skill=masonry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This monumental structure is said to represent two hills between which the sun rises and sets. It is commonly associated with recreation and birth.&lt;br /&gt;
&lt;br /&gt;
[Deity name] request that you build &amp;quot;Pylon&amp;quot; on a Flat, 7x7 slabbed area near the water in [Named map location].&lt;br /&gt;
&lt;br /&gt;
== Total Materials ==&lt;br /&gt;
&lt;br /&gt;
* 1000 [[Stone bricks]]&lt;br /&gt;
* 2000 [[Clay]]&lt;br /&gt;
* 1000 [[Brass lump]]&lt;br /&gt;
* 150 [[Stone slabs]] (49 slabs used for the area)&lt;br /&gt;
* 4150 total pieces&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A campfire may hold up to 18 ore.&lt;br /&gt;
&lt;br /&gt;
== Pylon Chronology ==&lt;br /&gt;
&lt;br /&gt;
Below is a list of recorded completed Pylons.&lt;br /&gt;
&lt;br /&gt;
=== Windamere ===&lt;br /&gt;
25th September 2012: Completed on Serenity Server on Luck day in week 2 of the Bear's starfall in the year of 1026.&lt;br /&gt;
A plaque on the Pylon shows the names of the players who helped build it.&lt;br /&gt;
[[File:PylonDay.jpg|thumb|alt=Windamere Pylon|Windamere Pylon|200px|none|Windamere Pylon]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Header text1 !! Header text2&lt;br /&gt;
|-&lt;br /&gt;
| Thorsen&lt;br /&gt;
| 146 || (0.04549704%)&lt;br /&gt;
|-&lt;br /&gt;
| Nuingaer&lt;br /&gt;
| 297 || (0.0925522%)&lt;br /&gt;
|-&lt;br /&gt;
| Switchy&lt;br /&gt;
| 281 || (0.08756622%)&lt;br /&gt;
|-&lt;br /&gt;
| Thursen&lt;br /&gt;
| 110 || (0.03427859%)&lt;br /&gt;
|-&lt;br /&gt;
| Mela&lt;br /&gt;
| 71 || (0.022125272%)&lt;br /&gt;
|-&lt;br /&gt;
| Brockram&lt;br /&gt;
| 212 || (0.066064194%) &lt;br /&gt;
|-&lt;br /&gt;
| Angelkusse&lt;br /&gt;
| 48 || (0.014957931%)&lt;br /&gt;
|-&lt;br /&gt;
| Fugly&lt;br /&gt;
| 86 || (0.026799627%)&lt;br /&gt;
|-&lt;br /&gt;
| Cornchips&lt;br /&gt;
| 95 || (0.029604238%)&lt;br /&gt;
|-&lt;br /&gt;
| Windamere&lt;br /&gt;
| 1379 || (0.4297289%)&lt;br /&gt;
|-&lt;br /&gt;
| Anck&lt;br /&gt;
| 328 || (0.102212526%)&lt;br /&gt;
|-&lt;br /&gt;
| Bumbles&lt;br /&gt;
| 36 || (0.011218448%)&lt;br /&gt;
|-&lt;br /&gt;
| Deathlessangel&lt;br /&gt;
| 63 || (0.019632284%)&lt;br /&gt;
|-&lt;br /&gt;
| Ianrose&lt;br /&gt;
| 57 || (0.017762544%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Epic Missions]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=81013</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=81013"/>
		<updated>2013-08-21T23:16:43Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Can be sent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo or Libila with the spells [[Courier]] or [[Dark Messenger]] respectively.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''Fine Carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''Masonry''&lt;br /&gt;
*[[Spirit castle]] - ''Masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  There are two dialogs that you will to control how the items are sent.  The first allows you to specify the name of the recipient, and what items should be send using C.O.D. (Cash on delivery).  It also allows to skip the second dialog.  The second dialog allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
=== Same server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
=== Cross server ===&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 10 [[Bank of Wurm|copper]] per item if the receiver is on the same server, or 20 copper per item if on another server. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], and [[Chaos]]). An exception to this is the postage fee for inscribed [[papyrus sheet]]s is 40 [[Bank of Wurm|iron]], even for cross-server deliveries.&lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 10 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  Also, combing items (e.g. Lumps) does not decrease the mailing cost, so a 4kg lump costs the same as 4x 1kg lumps. &lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (Estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (Estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (Estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (Estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*Backpack (and everything that can fit in one)&lt;br /&gt;
*Small Barrel (and everything that can fit in one)&lt;br /&gt;
*Cauldron (and everything that can fit in one)&lt;br /&gt;
*Metal [[Lump]] (sendable only in a container)&lt;br /&gt;
*Carving knife&lt;br /&gt;
*Hatchet&lt;br /&gt;
*Short sword&lt;br /&gt;
*Armor pieces&lt;br /&gt;
*Saw&lt;br /&gt;
*Mallet&lt;br /&gt;
*File&lt;br /&gt;
*Sickle&lt;br /&gt;
*Knives&lt;br /&gt;
*Needle&lt;br /&gt;
*Lantern&lt;br /&gt;
*Pickaxe&lt;br /&gt;
*Spindle&lt;br /&gt;
*Chisel&lt;br /&gt;
*Steel and flint&lt;br /&gt;
*Large anvil&lt;br /&gt;
*Small Anvil&lt;br /&gt;
*Hammer&lt;br /&gt;
*Trowel&lt;br /&gt;
*Small axe&lt;br /&gt;
*Pelt&lt;br /&gt;
*Dredge&lt;br /&gt;
*Shields (all of them are mailable)&lt;br /&gt;
*Triangular sail (and all smaller than it, like square piece of cloth)&lt;br /&gt;
*Candelabra&lt;br /&gt;
*Whetstone&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*Two-handed sword&lt;br /&gt;
*Longsword&lt;br /&gt;
*Huge axe&lt;br /&gt;
*Longbow&lt;br /&gt;
*Bow&lt;br /&gt;
*Shovel&lt;br /&gt;
*Scythe&lt;br /&gt;
*Rake&lt;br /&gt;
*Rock shards&lt;br /&gt;
*Fishing Rod&lt;br /&gt;
*Lamp&lt;br /&gt;
*[[Ore]] (any kind)&lt;br /&gt;
*Horse shoes&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=80478</id>
		<title>Hedges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hedges&amp;diff=80478"/>
		<updated>2013-07-24T17:47:07Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|name=Hedge&lt;br /&gt;
|image=Hedge.jpg&lt;br /&gt;
|active=[[Sprout]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Plant&lt;br /&gt;
|materials=*4x [[Sprout]]&lt;br /&gt;
|result=*'''Hedge'''&lt;br /&gt;
|skill=Gardening&lt;br /&gt;
|note=All sprouts will be consumed in one action}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A natural fence made from planting sprouts. All but the lowest hedge sizes block movement.&lt;br /&gt;
&lt;br /&gt;
It appears that different hedges will grow to different possible heights.&lt;br /&gt;
&lt;br /&gt;
== Hedge Materials ==&lt;br /&gt;
Confirmed types of hedge are: [[Camellia]], [[Oleander]], [[Rose]], [[Thorn]], [[Cedar]], [[Maple]] and [[Lavender]].&lt;br /&gt;
&lt;br /&gt;
Types that are not available are: [[Grape]], [[Apple]], [[Cherry]], [[Lemon]], [[Olive]], [[Birch]], [[Pine]], [[Oak]], [[Willow]]&lt;br /&gt;
(''Nobody has managed to grow those in hedges yet.'')&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
A total of 5 sprouts of the same type are needed to plant a hedge. Unlike actual fences, there is no skill requirement based on the tile border's slope.&lt;br /&gt;
&lt;br /&gt;
''You need to have at least 5 sprouts of the same kind in your inventory.''&lt;br /&gt;
&lt;br /&gt;
Note that failure is possible - ''Sadly, the sprout does not survive despite your best efforts.''  You lose one sprout if you fail.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
Can't be improved.&lt;br /&gt;
&lt;br /&gt;
== Destroying ==&lt;br /&gt;
Can be destroyed just as any other fence using a bashing tool. [[Catapult]]s are confirmed to work on them. A [[Body Strength]] of 21 is required for both methods.  &lt;br /&gt;
&lt;br /&gt;
* Unsure at this time if damage done can be repaired, or if a growth would reset it.&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
Takes 2 to 3 days to grow from low to medium.&lt;br /&gt;
&lt;br /&gt;
[[Wild growth]] advances a hedge 1 growth-stage (makes low medium, and medium high, if the hedge type grows that tall).&lt;br /&gt;
&lt;br /&gt;
Prune with a [[sickle]] (or other bladed tools) to make them 1 growth shorter. &lt;br /&gt;
(On deed the manage option 'can cut old trees' must be enabled).&lt;br /&gt;
&lt;br /&gt;
A sickle can also be used to destroy a low hedge.&lt;br /&gt;
&lt;br /&gt;
== Height ==&lt;br /&gt;
All hedges start at low height, which does not impede movement. They will then grow to medium height upon which they become impassable and eventually reach peak height (tall as a house wall). The two exceptions to this are:&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] hedges stay at the lowest height and therefore remain passable.&lt;br /&gt;
* [[Camellia]] hedges stop growing upon reaching medium height, which permits seeing over the hedge while blocking movement.&lt;br /&gt;
&lt;br /&gt;
Hedges can be temporarily trimmed shorter by pruning but will regrow again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; style=&amp;quot;background-color:#474340;&amp;quot;&lt;br /&gt;
|+ Different Heights&lt;br /&gt;
|- style=&amp;quot;background-color:#a6a290;&amp;quot; |&lt;br /&gt;
! Short :&lt;br /&gt;
! Medium :&lt;br /&gt;
! Prime :&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Low-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Meduim-Hedge.png|250px]]&lt;br /&gt;
| [[Image:Peak-Hedge.png|250px]]&lt;br /&gt;
|-&lt;br /&gt;
| This low hedge is growing steadily.&lt;br /&gt;
| This medium sized hedge is growing steadily.&lt;br /&gt;
| This hedge seems to be at peak height.&lt;br /&gt;
|}&lt;br /&gt;
''Click on image for larger view''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
As a [[priest]] can't attach parts, this is the only [[fence]] type they can build.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=80346</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=80346"/>
		<updated>2013-07-21T01:59:48Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|image=Yoyo.png&lt;br /&gt;
|active=[[string of cloth]] (0.2 kg)&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small spool of wood with a string rolled up in the centre.''&lt;br /&gt;
&lt;br /&gt;
Yo-yo is an entertaining toy.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Right-click the yoyo and choose '''Spin'''. Using yoyo improves [[skills:yoyo|yoyo skill]].&lt;br /&gt;
It appears that the yoyo skill now requires you to move in order to gain a new skill-tick (Needs more research)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Maximum [[quality]] (QL) is capped by the quality of the [[shaft]] used.  On failure, the shaft's quality is reduced.&lt;br /&gt;
&lt;br /&gt;
*Using a shaft or string of cloth of more than 0.1kg is possible, but the entire shaft is used in the process.  Only 0.1kg of the string of cloth is used.&lt;br /&gt;
&lt;br /&gt;
*It is possible to move around while spinning a yoyo. Taking damage (such as from falling) will cancel the action.&lt;br /&gt;
&lt;br /&gt;
*It is necessary to move to a different location occasionally, as skill-gain will stop if standing on the same tile too long.&lt;br /&gt;
&lt;br /&gt;
*Sacrificing yoyos gives double favor to followers of Vynora.&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
* Sun&lt;br /&gt;
* Grind&lt;br /&gt;
* Cradle&lt;br /&gt;
* Suicide Basilisk&lt;br /&gt;
* Whip (with over 10 skill?)&lt;br /&gt;
* Orbit (with over 20 skill?)&lt;br /&gt;
* Orbit Over Back (with over 40 skill)&lt;br /&gt;
* Dragon Knot&lt;br /&gt;
&lt;br /&gt;
===A successful sequence===&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=80285</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=80285"/>
		<updated>2013-07-18T07:23:09Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press {{key|F1}} (by default). You can also press {{key|ESC}} and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The {{key|Alt Gr}} key is treated as {{key|Alt}} (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is also possible to bind an action to the middle mouse button, Mouse2.&lt;br /&gt;
&lt;br /&gt;
NB: It's reported that mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
This table lists actions only. For commands check the [[console]] and [[chat commands]] pages.&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_UP&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_DOWN&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIRSTAID &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;quot;TOGGLE INVENTORY&amp;quot;&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;COMBINE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls, house floors or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEVEL&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BURY&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]] || also works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_VEG&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for vegetables&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_RESOURCE&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_BERRIES&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for berries&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_SEEDS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for seeds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_HERBS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for herbs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_RESOURCE&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind {{key|H}} to the wiki search, you would open your console and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;minus&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;mouse2&amp;lt;/tt&amp;gt; || ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For examples of how key bindings can help you, see [[quickswitch hotkeys]] and this [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ forum thread].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80274</id>
		<title>Small mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80274"/>
		<updated>2013-07-16T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small mast&lt;br /&gt;
|image=Small mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (72.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (12.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rather small mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hatchet [[quality]] considerably affects success chance when creating.&lt;br /&gt;
*Can't be crafted with regular [[:Category:Axes|axes]], albeit you can chop up [[tree]]s.&lt;br /&gt;
* You can wrap a small mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Triangular rig]]&lt;br /&gt;
*[[Spinnaker rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80273</id>
		<title>Small mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80273"/>
		<updated>2013-07-16T23:35:12Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small mast&lt;br /&gt;
|image=Small mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (72.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (12.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rather small mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hatchet [[quality]] considerably affects success chance when creating.&lt;br /&gt;
*Can't be crafted with regular [[:Category:Axes|axes]], albeit you can chop up [[tree]]s.&lt;br /&gt;
* You can wrap a medium mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Triangular rig]]&lt;br /&gt;
*[[Spinnaker rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80272</id>
		<title>Small mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_mast&amp;diff=80272"/>
		<updated>2013-07-16T23:35:00Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Small mast&lt;br /&gt;
|image=Small mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (72.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (12.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A rather small mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Hatchet [[quality]] considerably affects success chance when creating.&lt;br /&gt;
*&amp;lt;br&amp;gt;Can't be crafted with regular [[:Category:Axes|axes]], albeit you can chop up [[tree]]s.&lt;br /&gt;
* You can wrap a medium mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Triangular rig]]&lt;br /&gt;
*[[Spinnaker rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80271</id>
		<title>Tall mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tall_mast&amp;diff=80271"/>
		<updated>2013-07-16T23:27:32Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Tall mast&lt;br /&gt;
|image=Tall mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (144.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (24.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tall mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can wrap a tall mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* To create the tall mast an overaged tree must be used as they create a 160kg [[felled tree]]&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square yard rig]]&lt;br /&gt;
*[[Tall square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_mast&amp;diff=80270</id>
		<title>Large mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_mast&amp;diff=80270"/>
		<updated>2013-07-16T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large mast&lt;br /&gt;
|image=Large mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (120.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (100.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (20.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A larger type of mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can wrap a large mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Large square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Medium_mast&amp;diff=80269</id>
		<title>Medium mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Medium_mast&amp;diff=80269"/>
		<updated>2013-07-16T23:25:27Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Medium mast&lt;br /&gt;
|image=Medium mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (96.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (16.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A standard mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can wrap a medium mast with a [[wood scrap]] to turn it into a [[gift box]] which will fit in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_mast&amp;diff=80268</id>
		<title>Large mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_mast&amp;diff=80268"/>
		<updated>2013-07-16T23:23:27Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large mast&lt;br /&gt;
|image=Large mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (120.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (100.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (20.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A larger type of mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A large mast can be wrapped which allows you to put it in a raft or cart.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Large square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Medium_mast&amp;diff=80267</id>
		<title>Medium mast</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Medium_mast&amp;diff=80267"/>
		<updated>2013-07-16T23:16:53Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Medium mast&lt;br /&gt;
|image=Medium mast.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] (96.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (16.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A standard mast for a rig.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can wrap a medium mast to put it in rafts and carts.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
*[[Square rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Keel_section&amp;diff=80266</id>
		<title>Keel section</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Keel_section&amp;diff=80266"/>
		<updated>2013-07-16T23:15:32Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] /  '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Keel section.png&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[felled tree]] '''in inventory''' (90.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (30.00 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is part of a keel. Put together several of these and you will have the keel of a [[ship]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the passive [[keel section]] affects the initial quality of the ship.&lt;br /&gt;
* The quality of the active [[keel section]] affects the success chance when creating a ship.&lt;br /&gt;
* The active keel section is damaged when you fail creating a ship.&lt;br /&gt;
* Requires some [[ship building]] skill to build. If you don't have the option, make a few [[tenon]]s first.&lt;br /&gt;
* The [[felled tree]] must be in your inventory. [[Woodcutting|Chop]] some [[log]]s off it if it is too heavy to pick up.&lt;br /&gt;
* Keel sections do not fit into a cart, but felled trees can.  &lt;br /&gt;
* Two keel sections joined together as the hull of a boat will fit into a cart.&lt;br /&gt;
* You can wrap a keel to fit it into a cart or raft.&lt;br /&gt;
&lt;br /&gt;
== Creation Success Rate ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Shipbuilding skill !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Keel QL !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Rowing boat|Small Rowing Boat]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Small Sailing Boat]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Corbita]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Cog]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Knarr]] !! style=&amp;quot;background: #f2f2f2;&amp;quot;|[[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 25 || 49% || 32% || 19% || 9% || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 25 || 62% || 44% || 30% || 18% || 9% || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 42 || 80% || 64% || 50% || 35% || 21% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40 || 85% || 71% || 57% || 42% || 27% || 14%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 42 || 86% || 72% || 59% || 44% || 28% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 50 || 89% || 77% || 64% || 49% || 34% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 42 || 90% || 79% || 66% || 51% || 35% || 21%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 60 || 95% || 88% || 78% || 65% || 50% || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 42 || 92% || 81% || 68% || 54% || 39% || 24%&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| 60 || 96% || 90% || 81% || 68% || 53% || 37%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 42 || 93% || 85% || 73% || 59% || 42% || 27%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 60 || 97% || 92% || 84% || 72% || 58% || 41%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 60 || 99% || 97% || 93% || 85% || 74% || 58%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 82 || 99% || 99% || 97% || 94% || 88% || 77%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Settlement_form&amp;diff=80258</id>
		<title>Historical:Settlement form</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Settlement_form&amp;diff=80258"/>
		<updated>2013-07-16T17:53:04Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A paper giving the possessor the right to found a settlement. A form to fill out for renting land and creating a settlement.''&lt;br /&gt;
&lt;br /&gt;
'''Settlement form''' is used to found a [[settlement]] (deed).&lt;br /&gt;
It can be bought from an NPC [[trader]] for 10 silver coins.&lt;br /&gt;
It is one-use, non-craftable and [[nodrop|no-drop]].&lt;br /&gt;
&lt;br /&gt;
You can have an active settlement form and an unused settlement form in your inventory at the same time.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement form in your inventory, and choose 'Village' &amp;gt; 'Found village'.&lt;br /&gt;
&lt;br /&gt;
For more information regarding founding a village, please refer to the page [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Settlement_form&amp;diff=80257</id>
		<title>Historical:Settlement form</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Settlement_form&amp;diff=80257"/>
		<updated>2013-07-16T17:52:52Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A paper giving the possessor the right to found a settlement. A form to fill out for renting land and creating a settlement.''&lt;br /&gt;
&lt;br /&gt;
'''Settlement form''' is used to found a [[settlement]] (deed).&lt;br /&gt;
It can be bought from an NPC [[trader]] for 10 silver coins.&lt;br /&gt;
It is one-use, non-craftable and [[nodrop|no-drop]].&lt;br /&gt;
You can have an active settlement form and an unused settlement form in your inventory at the same time.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement form in your inventory, and choose 'Village' &amp;gt; 'Found village'.&lt;br /&gt;
&lt;br /&gt;
For more information regarding founding a village, please refer to the page [[Settlements]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=80238</id>
		<title>Rare item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rare_item&amp;diff=80238"/>
		<updated>2013-07-14T21:50:22Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. Tools may be faster, weapons may do more damage, and armour could protect the wearer a bit better. These special items may also be made as you improve on regular items and those rare items may again turn into a supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises.  The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.&lt;br /&gt;
&lt;br /&gt;
When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Effects==&lt;br /&gt;
[[Sacrificing]] rare items at an [[altar]] has a high chance to provide 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
*Rare tools may work slightly faster, as if they were enchanted with [[Wind of Ages]]. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.&lt;br /&gt;
*[[Lockpick]]s break less often and aid picking.&lt;br /&gt;
*[[Fishing rod]]s receive less damage and have better odds at catching rare fish.&lt;br /&gt;
*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality.&lt;br /&gt;
*Rare [[grooming brush]]es take 12.5% less damage.&lt;br /&gt;
*Rare [[Small anvil]] and [[Large Anvil]] both increase the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
*[[Saw]]s increases the quality cap (normally limited by the material quality) by 1.&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armor===&lt;br /&gt;
*Rare [[weapon]]s hit harder.&lt;br /&gt;
*Rare [[armor]] protects more.&lt;br /&gt;
*[[Arrow]]s hit harder and miss less.&lt;br /&gt;
*[[Bow]]s hit harder and miss less.&lt;br /&gt;
*[[War machines]] do more damage.&lt;br /&gt;
&lt;br /&gt;
===Vehicles, Mounts and Containers===&lt;br /&gt;
*[[Container]]s (including boats) are harder to pick.&lt;br /&gt;
*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board.&lt;br /&gt;
*[[Cart]]s move faster.&lt;br /&gt;
*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h (?) extra gain.&lt;br /&gt;
*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Lock]]s are harder to pick.&lt;br /&gt;
*[[Yoyo]]s and [[Puppet]]s succeed more.&lt;br /&gt;
*Fires heat up faster and stay lit longer.&lt;br /&gt;
*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.&lt;br /&gt;
*[[Food]] provides more nutrition.&lt;br /&gt;
*[[Beverages|Drinks]] are more potent.&lt;br /&gt;
*[[Gem]]s store more [[favor]].&lt;br /&gt;
*[[Healing]] items give stronger effects.&lt;br /&gt;
*[[Sign]]s allow for a few more letters to be carved.&lt;br /&gt;
*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.&lt;br /&gt;
*A rare [[toolbelt]] has 1 more slot than the regular equivalent.&lt;br /&gt;
*Rare [[lye]] can create leather 1 quality higher than the hide.&lt;br /&gt;
*Rare ores smelt into rare lumps.&lt;br /&gt;
*Rare [[charcoal pile]]s will produce a random number of rare [[tar]], [[ash]] and [[charcoal]].&lt;br /&gt;
*Combining two rare [[clay]]s yields still rare clay.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Items have a subtle pulsating graphical effect.&lt;br /&gt;
*Items sometimes create their own item tree in inventory lists.  Keep an eye out for those which don't!&lt;br /&gt;
*Some items have a chance to retain their rarity when [[Combine|combining]] with other non-rare items.&lt;br /&gt;
*Materials may not be put in a [[bulk storage bin]] or [[food storage bin]].&lt;br /&gt;
*All types of item can become 'rare', but not all of them have advantages coded for them.&lt;br /&gt;
*Using rare small iron nails does not create a rare wooden fence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=80237</id>
		<title>Charcoal pile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Charcoal_pile&amp;diff=80237"/>
		<updated>2013-07-14T21:47:58Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Coal-making]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Charcoal pile.png&lt;br /&gt;
|active=[[kindling]] (1.50 kg)&lt;br /&gt;
|passive=[[log]] (24.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[kindling]] (see Usage)&lt;br /&gt;
* 20x [[log]] (17.00 kg)&lt;br /&gt;
* 2x [[pile of dirt]] (20.00 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Coal-making&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''&lt;br /&gt;
&lt;br /&gt;
'''Charcoal pile''' is a large structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burns, it slowly creates [[charcoal]], [[tar]] and [[ash]]. They are mainly used to create charcoal in order to make [[steel lump]]s.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.&lt;br /&gt;
* The log and dirt affect the rate of increase in quality of the pile when building, according to your [[coal-making]] skill. The quality level is not limited by skill, it is limited by the quality of the components added. A quality 20 pile will yield approximately 14 tar, charcoal and ash.&lt;br /&gt;
* It uses 1 Kindling and 1 Log to create. Using combined kindling will use the entire combined amount.&lt;br /&gt;
* Pile cannot be created or continued inside a [[House (general)|house]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After finished, light the pile with your [[steel and flint]], with a kindling in your inventory. The pile will slowly damage and create charcoal, tar and ash. A pile will burn for one to two real life days, accumulating the products over time. The higher the quality, the longer the pile will burn. The pile products can be removed at any time without harm to further production.&lt;br /&gt;
&lt;br /&gt;
Light as soon as possible. Unlit piles will soon start to take &amp;quot;invisible&amp;quot; damage till lit, which is when the damage becomes apparent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cedarwood piles burn slower. Oakenwood piles burn slower and produce more charcoal.&lt;br /&gt;
* The last log added determines the wood type of the pile. So you could add 20 pine logs, but have the final one added be an oak log, and you would get an oak charcoal pile.&lt;br /&gt;
* Ash decays fast, even inside the pile as it burns.&lt;br /&gt;
* Making 31 piles from discovery without sleep bonus will net around 24 Coal-making Skill.&lt;br /&gt;
* It is possible to get a [[Rare item|rarity drumroll]] while continuing a [[charcoal pile]] which will produce a random number of rare [[charcoal]], [[ash]] and [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gravestone&amp;diff=80179</id>
		<title>Gravestone</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gravestone&amp;diff=80179"/>
		<updated>2013-07-09T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (20.00kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A gravestone to mark the final resting place of someone important.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[gravestone]] is a decorative item that can be used to [[bury]] a [[corpse]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You need to have a shovel in inventory to bury with gravestone.&lt;br /&gt;
* Once planted by burying a corpse, it can not be picked up or [[improve]]d.&lt;br /&gt;
* Can only be moved and turned with the ''Move'' right-click options.&lt;br /&gt;
* When dropped, lays flat on the ground. Stays upright after burying a corpse with it.&lt;br /&gt;
* Use a [[stone chisel]] on the grave to inscribe a message.&lt;br /&gt;
* Default text for rename of gravestone is the corpse's name. Can rename gravestone with nothing activated.&lt;br /&gt;
* Message length is 2 characters for every 1 quality.&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80147</id>
		<title>Marble slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80147"/>
		<updated>2013-07-03T21:53:37Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or roads from [[marble slabs]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80146</id>
		<title>Marble slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80146"/>
		<updated>2013-07-03T21:49:54Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or roads [[marble slabs]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80145</id>
		<title>Marble slab road</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80145"/>
		<updated>2013-07-03T21:49:07Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80144</id>
		<title>Marble shards</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80144"/>
		<updated>2013-07-03T21:48:37Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|image=Marble_shards.jpg&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Marble shards''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized marble shards.''&lt;br /&gt;
&lt;br /&gt;
Marble shards are a [[:Category:Resources | resource]] found from [[mining]] [[marble wall]]s. The maximum quality of the mined shards depends on the [[quality]] of the marble wall and the [[mining]] skill of the miner. The quality of the [[pickaxe]] used also helps to determine how often you get shards of higher quality.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate a [[pickaxe]]&lt;br /&gt;
# Right-click a marble wall and select [[mining|mine]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Marble shards currently only have use in creating [[marble slab|marble slabs]] for building [[marble slab floor]]s for houses or roads from [[marble slabs]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Rock shards]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=80143</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=80143"/>
		<updated>2013-07-03T21:48:05Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to pave dirt, e.g. for faster travel on [[road]]s, covering your yard to prevent nature taking it over, laying the floor of your [[House (general)|house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
It is possible to pave under water; for example to ease the exiting of the vessel onto dry land in a ship dock/harbour, and for aesthetics purposes.  With Body strength higher than 21, you are able to pave a tile, then dig it into water to completely submerge it.&lt;br /&gt;
&lt;br /&gt;
Paving skill is increased as of December 24th 2012 by packing dirt.&lt;br /&gt;
==Items required==&lt;br /&gt;
&lt;br /&gt;
* [[Rock Shards]] for making [[Gravel]]&lt;br /&gt;
* [[Stone Brick]] for making [[Cobblestone]]&lt;br /&gt;
* [[Slab]] for making [[Stone slabs]]&lt;br /&gt;
* [[Floor boards]] for making [[Wooden planks]]&lt;br /&gt;
* [[Pottery brick]] for making [[Pottery brick floor]]&lt;br /&gt;
* [[marble slab]] for making [[Marble slabs]]&lt;br /&gt;
* [[slate slab]] for making [[Slate slabs]]&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
&lt;br /&gt;
Paving is done on [[packed dirt]], except floor boards on [[dirt]] or [[marsh]]. Activate the item you want to pave with, right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving item give a faster timer.&lt;br /&gt;
&lt;br /&gt;
===Unpaving===&lt;br /&gt;
Paved tiles can be converted back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'. [[Body strength]] of 20 and [[digging]] skill of 10 is needed for destroying pavement. Destroying pavement gives digging skill, not paving skill.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving skill is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floor at a given height. For example, 50 paving is enough for the sixth floor (counting the ground floor as first floor), but not the seventh, in either Marble or Stone Slab (others not tested).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Brunel wannabe at 70 skill&lt;br /&gt;
* ?? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80142</id>
		<title>Marble shards</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80142"/>
		<updated>2013-07-03T21:43:28Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|image=Marble_shards.jpg&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Marble shards''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized marble shards.''&lt;br /&gt;
&lt;br /&gt;
Marble shards are a [[:Category:Resources | resource]] found from [[mining]] [[marble wall]]s. The maximum quality of the mined shards depends on the [[quality]] of the marble wall and the [[mining]] skill of the miner. The quality of the [[pickaxe]] used also helps to determine how often you get shards of higher quality.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate a [[pickaxe]]&lt;br /&gt;
# Right-click a marble wall and select [[mining|mine]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Marble shards currently only have use in creating [[marble slab|marble slabs]] for building [[marble slab floor]]s for houses or [[marble slab road]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Rock shards]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80141</id>
		<title>Marble shards</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_shards&amp;diff=80141"/>
		<updated>2013-07-03T21:42:44Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|image=Marble_shards.jpg&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Marble shards''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized marble shards.''&lt;br /&gt;
&lt;br /&gt;
Marble shards are a [[:Category:Resources | resource]] found from [[mining]] [[marble wall]]s. The maximum quality of the mined shards depends on the [[quality]] of the marble wall and the [[mining]] skill of the miner. The quality of the [[pickaxe]] used also helps to determine how often you get shards of higher quality.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate a [[pickaxe]]&lt;br /&gt;
# Right-click a marble wall and select [[mining|mine]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Marble shards currently only have use in creating [[marble slab|marble slabs]] for building [[marble slab floor]]s for houses or [[marble slabs|marble slab road]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Rock shards]]&lt;br /&gt;
&lt;br /&gt;
[[Slate shards]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=80140</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=80140"/>
		<updated>2013-07-03T21:41:47Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to pave dirt, e.g. for faster travel on [[road]]s, covering your yard to prevent nature taking it over, laying the floor of your [[House (general)|house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
It is possible to pave under water; for example to ease the exiting of the vessel onto dry land in a ship dock/harbour, and for aesthetics purposes.  With Body strength higher than 21, you are able to pave a tile, then dig it into water to completely submerge it.&lt;br /&gt;
&lt;br /&gt;
Paving skill is increased as of December 24th 2012 by packing dirt.&lt;br /&gt;
==Items required==&lt;br /&gt;
&lt;br /&gt;
* [[Rock Shards]] for making [[Gravel]]&lt;br /&gt;
* [[Stone Brick]] for making [[Cobblestone]]&lt;br /&gt;
* [[Slab]] for making [[Stone slabs]]&lt;br /&gt;
* [[Floor boards]] for making [[Wooden planks]]&lt;br /&gt;
* [[Pottery brick]] for making [[Pottery brick floor]]&lt;br /&gt;
* [[marble slab]] for making [[Marble slab road]]&lt;br /&gt;
* [[slate slab]] for making [[Slate slabs]]&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
&lt;br /&gt;
Paving is done on [[packed dirt]], except floor boards on [[dirt]] or [[marsh]]. Activate the item you want to pave with, right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving item give a faster timer.&lt;br /&gt;
&lt;br /&gt;
===Unpaving===&lt;br /&gt;
Paved tiles can be converted back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'. [[Body strength]] of 20 and [[digging]] skill of 10 is needed for destroying pavement. Destroying pavement gives digging skill, not paving skill.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving skill is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floor at a given height. For example, 50 paving is enough for the sixth floor (counting the ground floor as first floor), but not the seventh, in either Marble or Stone Slab (others not tested).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Brunel wannabe at 70 skill&lt;br /&gt;
* ?? at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80139</id>
		<title>Marble slab road</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80139"/>
		<updated>2013-07-03T21:39:35Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Marble Slabs&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[marble slab|marble slab]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walking on Marble slabs is the fastest way of travelling (up to 17.3Km/h). Marble slabs can only be removed or terraformed by a player with 21 [[Body strength]]. Marble slabs are usually very flat, much more so than normal grass tiles or even that of cobblestone. Paving with marble slabs is fairly difficult compared to other pavements due to the simple fact that it requires [[marble slab]].&lt;br /&gt;
&lt;br /&gt;
== Making Marble slabs ==&lt;br /&gt;
# Activate a [[marble slab]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]]''.&lt;br /&gt;
&lt;br /&gt;
== Destroying Marble slabs ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of marble slabs and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 21 body strength is needed to destroy marble slabs.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
Alternative pavements include [[gravel]], [[stone slabs]], [[slate slabs]] and [[cobblestone]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80138</id>
		<title>Marble slab road</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab_road&amp;diff=80138"/>
		<updated>2013-07-03T21:38:21Z</updated>

		<summary type="html">&lt;p&gt;Leaf: Created page with &amp;quot;Main / Skills / Masonry / Stone cutting / '''{{PAGENAME}}'''   {{item |name={{PAGENAME}} |image=Marble_slab.png |active=stone chisel |passive=[[marble ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or [[marble slab roads]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80137</id>
		<title>Marble slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80137"/>
		<updated>2013-07-03T21:38:14Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or a [[marble slab road]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80136</id>
		<title>Marble slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80136"/>
		<updated>2013-07-03T21:38:06Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or a[[marble slab road]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80135</id>
		<title>Marble slab</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slab&amp;diff=80135"/>
		<updated>2013-07-03T21:37:24Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_slab.png&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[marble shards]] (88.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (80.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A flat and square marble slab.  It is about your length and width. Marble slabs are used in building [[marble slab floor]]s for houses or [[marble slab roads]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Upon failure 8 kg of [[marble shards]] is consumed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Marble products]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slabs&amp;diff=80134</id>
		<title>Marble slabs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slabs&amp;diff=80134"/>
		<updated>2013-07-03T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Marble Slabs&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[marble slab|marble slab]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walking on Marble slabs is the fastest way of travelling (up to 17.3Km/h). Marble slabs can only be removed or terraformed by a player with 21 [[Body strength]]. Marble slabs are usually very flat, much more so than normal grass tiles or even that of cobblestone. Paving with marble slabs is fairly difficult compared to other pavements due to the simple fact that it requires [[marble slab]].&lt;br /&gt;
&lt;br /&gt;
== Making Marble slabs ==&lt;br /&gt;
# Activate a [[marble slab]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]]''.&lt;br /&gt;
&lt;br /&gt;
== Destroying Marble slabs ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of marble slabs and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 21 body strength is needed to destroy marble slabs.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
Alternative pavements include [[gravel]], [[stone slabs]], [[slate slabs]] and [[cobblestone]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Marble_slabs&amp;diff=80133</id>
		<title>Marble slabs</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Marble_slabs&amp;diff=80133"/>
		<updated>2013-07-03T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Marble Slab Pavement&lt;br /&gt;
|speed=17.3 km/h&lt;br /&gt;
|type=[[Pave]]ment&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Player made by paving [[packed dirt]] with [[marble slab|marble slab]]&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Walking on Marble slabs is the fastest way of travelling (up to 17.3Km/h). Marble slabs can only be removed or terraformed by a player with 21 [[Body strength]]. Marble slabs are usually very flat, much more so than normal grass tiles or even that of cobblestone. Paving with marble slabs is fairly difficult compared to other pavements due to the simple fact that it requires [[marble slab]].&lt;br /&gt;
&lt;br /&gt;
== Making Marble slabs ==&lt;br /&gt;
# Activate a [[marble slab]]&lt;br /&gt;
# Right-click a tile of [[packed dirt]] and select ''[[paving|Pave]]''.&lt;br /&gt;
&lt;br /&gt;
== Destroying Marble slabs ==&lt;br /&gt;
# Activate a [[shovel]]&lt;br /&gt;
# Right-click a tile of marble slabs and select ''Destroy Pavement''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' 21 body strength is needed to destroy marble slabs.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
Alternative pavements include [[gravel]], [[stone slabs]], [[slate slabs]] and [[cobblestone]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=80132</id>
		<title>Catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Catapult&amp;diff=80132"/>
		<updated>2013-07-03T01:04:55Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 6x [[log]] (17.00kg)&lt;br /&gt;
* 5x [[rope]] (0.50kg)&lt;br /&gt;
* 2x [[small wheel axle]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A war machine designed to launch projectiles at walls and buildings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
&lt;br /&gt;
Needs 21 strength to use. Can be dragged. Cannot be fired inside caves. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load. &lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.&lt;br /&gt;
This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;It is very important to remember that a catapult will only hit the fences on the north or west sides of a tile. Don't target the tile where the fences is on the south side, target the tile where the fence is on the north side.  Even with very low skill you will hit most of the time or get a message saying you just missed the fence.&amp;lt;/s&amp;gt;&lt;br /&gt;
'''As of update 27/11/12 catapults now hit &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; tile borders!'''&lt;br /&gt;
&lt;br /&gt;
As of 27/03/13 catapults now shoot further if target is down slope and shorter if target is up a slope. Down slope the minimum winch is still 10 but target is hit 2 tiles further away (slope 20). Up slope you need to winch extra 2 times  (slope 20) since minimum is still 10 tiles distance.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage then rock shards, however, are also more accurate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt]] || Deals little to no dmg, collects in piles on ground.  Possible use is using to adjust aim or warning shots.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it can't be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional notes==&lt;br /&gt;
* A catapult will hit every wall of a tile with a house on it, &amp;lt;s&amp;gt;but will only hit the west and north walls of a tile with fences on it. Because of this it may be a better idea to use dual layers of fences, rather than a one tile wide house, to defend against them.&amp;lt;/s&amp;gt; '''As of update 27/11/12 catapults now hit &amp;lt;u&amp;gt;all&amp;lt;/u&amp;gt; tile borders!'''&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at. &lt;br /&gt;
* Catapults can fire over buildings and walls&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* A brass [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
* [[Quality]] not only affects damage as previously stated, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* Outside deeds (including perimeters) can destroy any walls (including hedges) but not buildings (regardless if owned or not); &lt;br /&gt;
* On deeds, can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.&lt;br /&gt;
&lt;br /&gt;
== Multi-story Assault ==&lt;br /&gt;
Testing in progress; but it would appear that firing a catapult at a multi-story building will randomly damage at least one wall, window, floor, opening etc.  Not yet tested on fences which have been built on buildings.  ALL planned walls are damaged by the impact, however floors appear untouched - this could also apply to openings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* &amp;lt;s&amp;gt;Weight does not have a negligible effect on damage caused. A 20kg rock shard will do the same amount of damage as an 80kg shard.&amp;lt;/s&amp;gt; There is a noticable difference.  Using 80kg shot vs 20kg shot yields better chances at obtaining maximum damage per hit (20dmg).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80064</id>
		<title>Source crystal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_crystal&amp;diff=80064"/>
		<updated>2013-06-27T10:18:42Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a translucent pink, glittering crystal containing the Source - the essense of the future.''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.01 kg)&lt;br /&gt;
|creation=Mining and praying&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A source crystal can also be crushed with a hammer into [[source salt]], which provides 30 [[karma]] when eaten. The source crystal is described as a pink crystal in event, but is named source crystal in the inventory.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=80051</id>
		<title>Natural substances</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Natural_substances&amp;diff=80051"/>
		<updated>2013-06-27T00:07:34Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Items required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Natural substances''' is an alchemy subskill used in the creation of [[dye]], [[lye]], [[tannin]], [[healing cover]]s and [[concrete]]. Having this skill at 10 gains the ability to use &amp;quot;Lore&amp;quot; on a combination, predicting the effects. &lt;br /&gt;
&lt;br /&gt;
==== Characteristic gained ====&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Acorns]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Copper lump]]&lt;br /&gt;
* [[Mortar]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At beginning levels try making Lye or Farmer's Salve.  Once around 25 skill try making Barley and Garlic healing covers.  Concrete once you reach about 40-45 skill.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Alchemist at 50 skill&lt;br /&gt;
* Transmutator at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=79923</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=79923"/>
		<updated>2013-06-24T19:15:16Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
To access the console, press {{key|F1}} (by default). You can also press {{key|ESC}} and then click on &amp;quot;Console.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;lt;[[Console#Commands|console command]]&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;key&amp;gt;''' is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The {{key|Alt Gr}} key is treated as {{key|Alt}} (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
It is also possible to bind an action to the middle mouse button, Mouse2.&lt;br /&gt;
&lt;br /&gt;
NB: It's reported that mouse3 and mouse4 work for the &amp;quot;forward/back&amp;quot; buttons on a 5 button mouse.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;action&amp;gt;''' is a bindable action as listed in the table below. &lt;br /&gt;
&lt;br /&gt;
 bind M MINE_FORWARD&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;console command&amp;gt;''' can be any console command. The console command has to be in quotes.&lt;br /&gt;
&lt;br /&gt;
 bind F2 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To see the current key bind you can issue the command with only the key name&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To remove a key bind assign an empty command&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can bind keys to say things, in local chat and in other available chats.&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /vil Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /t &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may also choose to change certain chat-function-based bindings like /sleep to different keys&lt;br /&gt;
&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can view a list of most &amp;quot;say&amp;quot; bindings by saying /help in game.&lt;br /&gt;
&lt;br /&gt;
To list all key binds use the console command&lt;br /&gt;
 &lt;br /&gt;
 dump binds&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
This table lists actions only. For commands check the [[console]] and [[chat commands]] pages.&lt;br /&gt;
&amp;lt;table width=95%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
|+ Bindable actions&lt;br /&gt;
!Bind !!Category !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_UP&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLIMB_DOWN&amp;lt;/tt&amp;gt; || [[Player]] movement || For ladders in multi-floor houses&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHARACTER_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL6&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL7&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL8&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL9&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL10&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item manipulation || This also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;COMBINE&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item manipulation || Used when 'imping' items. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item manipulation || Used when finishing 'unfinished' hammers, spindles, minedoors, etc. Activate relevant tool, then use this command.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item manipulation || Used when attaching additional items to i.e. unfinished bsb's, ships, etc. Activate the needed item, then use this command. Does not work with house walls, house floors or fences where the item to be attached isn't activated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEVEL&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BURY&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SOW&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]] || Also works for cutting [[grass]], [[reed]], and [[kelp]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]] || Also works for MINE_SURFACE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]] || This also works for PICK_FLOWERS&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]] || also works for [[Rummaging]] on [[rock]] tiles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_VEG&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for vegetables&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_RESOURCE&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE_BERRIES&amp;lt;/tt&amp;gt; || [[Foraging]] || foraging filter for berries&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]] || &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_SEEDS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for seeds&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_HERBS&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for herbs&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE_RESOURCE&amp;lt;/tt&amp;gt; || [[Botanizing]] || botanizing filter for resource items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]] || This also works for PICK_SPROUT&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP&amp;lt;/tt&amp;gt; || Actions || Much more effective at stopping certain actions than STOP_OR_MAIN_MENU&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRAY &amp;lt;/tt&amp;gt; || [[Praying]] &lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; || [[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A note specifically about the in-game wiki.  This command is bound by default to the H key.  If you've managed to unbind it, you can put it back by using the bind command in your console with &amp;quot;toggle wikisearch&amp;quot; as your bound action.  So if you wanted to bind {{key|H}} to the wiki search, you would open your console and type in exactly as below:&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Key names ===&lt;br /&gt;
In case you want to bind more keys than the regular keys&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=3 class=sortable&lt;br /&gt;
!&amp;lt;key&amp;gt; Name !!standard !!german keyboard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;slash&amp;lt;/tt&amp;gt; || / || #&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;apostrophe&amp;lt;/tt&amp;gt; || ' || ä&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;period&amp;lt;/tt&amp;gt; || . || .&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;semicolon&amp;lt;/tt&amp;gt; || ; || ü&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;equals&amp;lt;/tt&amp;gt; || = || *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;comma&amp;lt;/tt&amp;gt; || , || ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;minus&amp;lt;/tt&amp;gt; || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;plus&amp;lt;/tt&amp;gt; || + || ; (or numpad +)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;grave&amp;lt;/tt&amp;gt; || ` || ö&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;RBRACKET&amp;lt;/tt&amp;gt; || ] || ´&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LBRACKET&amp;lt;/tt&amp;gt; || [ || ß&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;backslash&amp;lt;/tt&amp;gt; || \ || ^&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;decimal&amp;lt;/tt&amp;gt; || (numpad) , || (numpad) ,&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;divide&amp;lt;/tt&amp;gt; || (numpad) / || (numpad) /&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;multiply&amp;lt;/tt&amp;gt; || (numpad) * || (numpad) *&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;mouse2&amp;lt;/tt&amp;gt; || ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;at&amp;lt;/tt&amp;gt; || @ ||&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;colon&amp;lt;/tt&amp;gt; || : || &lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;circumflex&amp;lt;/tt&amp;gt; || ^ ||  &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For examples of how key bindings can help you, see [[quickswitch hotkeys]] and this [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ forum thread].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defaults ==&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=79822</id>
		<title>Flowerbed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flowerbed&amp;diff=79822"/>
		<updated>2013-06-21T05:37:02Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Gardening]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[flower]]&lt;br /&gt;
|passive=[[tile border]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 5x [[flower]]s of the same kind&lt;br /&gt;
* 3x [[plank]]&lt;br /&gt;
* 1x [[small nails]]&lt;br /&gt;
* 1x [[dirt]] (20.00kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=gardening&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''A flowerbed filled with long-stemmed orange-red flowers with thick, pointy leaves.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[flowerbed]] is a decorative structure that can be built on [[tile border]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* To create a flowerbed, you need to have all materials in your inventory.&lt;br /&gt;
* Activate a flower, right-click a tile border and select &amp;quot;''Plant flowerbed''&amp;quot;.&lt;br /&gt;
* All materials will be consumed at once. The flowerbed &lt;br /&gt;
* The flowerbed can not be improved, use materials as high quality as possible to make it last.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=79506</id>
		<title>Historical:Enclosure</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Enclosure&amp;diff=79506"/>
		<updated>2013-06-12T09:21:57Z</updated>

		<summary type="html">&lt;p&gt;Leaf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An enclosure is defined as a completely enclosed secured area, composed of fences (excluding hedges and woven fences), gates or walls, and attached to or surrounding a house with at least completed bottom level walls. The bottom level walls of any such house/s being part of the enclosure must be visible from all parts of the fencing encompassing the enclosure area. Note that a deed overrides the enclosure rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current rules for an enclosure are found and updated on the forums, at this link&lt;br /&gt;
&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/7-game-rules/ Game Rules]&lt;br /&gt;
&lt;br /&gt;
You will want to scroll down to the part that says Freedom Isles ( Excluding Chaos ) &amp;amp; GV Server Specific Rules&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Death&amp;diff=79404</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Death&amp;diff=79404"/>
		<updated>2013-05-31T14:46:23Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Your corpse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Basic Knowledge]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
''You are dead.''&lt;br /&gt;
&lt;br /&gt;
You die when your health reaches 0%, or in other words when the sum of all your wounds reaches 100. It is not possible to die (or get hurt) from hunger or thirst, but they do decrease your survivability.&lt;br /&gt;
&lt;br /&gt;
When you die, you leave all your items and equipment on your corpse, except for those that are [[Non-drop]]. This includes the [[Beginners Tools]] you get when you first start, [[deed]]s, [[writ]]s, [[contract]]s, any items you may have in a [[bag of keeping]] (BoK) or [[master bag of keeping]] (MBoK) and more. &lt;br /&gt;
&lt;br /&gt;
== Your corpse ==&lt;br /&gt;
&lt;br /&gt;
Normally, your corpse can only be looted by yourself, your friends, fellow citizens, or allies, or (on Epic) people of an enemy kingdom. You can use the [[chat command]] '''/release corpse''' (with a space) to allow anyone from your kingdom to loot your corpse. If the corpse does not seem lootable after using the command, typing it a second time seems to actually release it.&lt;br /&gt;
&lt;br /&gt;
Generally, your corpse will last around a real-life week.  After that, it will decay and the items that were on it will be a pile of items on the ground where you died, and no longer protected.   If your corpse is on a deed tile that does not allow picking up of items, it is possible that others may not be able to loot your corpse, even if you do release it.  However, you always have the right to loot your own corpse.&lt;br /&gt;
&lt;br /&gt;
==Death penalty==&lt;br /&gt;
&lt;br /&gt;
''You are halted on the way to the netherworld by a dark spirit, demanding knowledge.''&lt;br /&gt;
''The spirit touches you and you feel drained.''&lt;br /&gt;
&lt;br /&gt;
The main death penalty is skill loss, covered below. In addition you also lose 15% food and water.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''5 random''' skills, 0.25 fighting skill, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.&lt;br /&gt;
&lt;br /&gt;
If you die with a bad reputation (lower than 0), you will more skill ''amount unknown''. In a 2 year old village, the skill loss is 0.6 from 5 random skills.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''.&lt;br /&gt;
&lt;br /&gt;
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
&lt;br /&gt;
''You are cast back into the light.''&lt;br /&gt;
&lt;br /&gt;
While dead, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a settlement, you will be able to spawn on or outside that settlement. If that settlement has any allies you will be able to spawn there also if you die within 50 tiles of their center. If the server you died on has a [[white light]] and [[black light]], you are also able to spawn at the light belonging to your kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fish&amp;diff=79401</id>
		<title>Fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fish&amp;diff=79401"/>
		<updated>2013-05-31T13:22:10Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Fishing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== The aquatic life of Wurm ==&lt;br /&gt;
''Yum!'' Fish make a tasty treat when [[Cooking|cooked]]! They can also be eaten raw.&lt;br /&gt;
&lt;br /&gt;
'''Note: Fish can`t be cooked on its own'''&lt;br /&gt;
&lt;br /&gt;
===Known species===&lt;br /&gt;
Fishweight is based on its [[QL]].&lt;br /&gt;
For each fish species there is a multiplier for this formula: QL * multiplier&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! fish !! weight at 10.00ql !! multiplier !! rod damage* &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:brook trout|Brook trout]] || 0.30kg || 0.03 || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:carp|Carp]] || 2.50kg || 0.25 || 3  &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:catfish|Catfish]] || 1.60kg || 0.16 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:herring|Herring]] || 0.03kg || 0.003 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:perch|Perch]] || 0.05kg || 0.005 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:pike|Pike]] || 0.60kg || 0.06 || 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:roach|Roach]] || 0.02kg || 0.002 || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:smallmouth_bass|Smallmouth bass]] || 0.40kg || 0.04 || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:snook|Snook]] || 2.00kg || 0.2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | '''Special fish'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:blue shark|Blue Shark]] || 4.00kg || 0.4 || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Item:dorado|Dorado]] || 3.00kg || 0.3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:marlin|Marlin]] || 20.00kg || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:octopus|Octopus]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:sailfish|Sailfish]] || 1.00kg || 0.1 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:tuna|Tuna]] || 6.00kg || 0.6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Item:white shark|White Shark]] || 20.00kg || 2 || 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; = damage on the [[fishing rod]] is based on the fish weight.&lt;br /&gt;
&lt;br /&gt;
Formula: weight divided by 3 and multiplied with the shown damage multiplier, then rounded down to one decimal.&lt;br /&gt;
&lt;br /&gt;
Your skill in [[fishing]] reduces the rod damage and the chance to break.&lt;br /&gt;
&lt;br /&gt;
[http://www.mediafire.com/file/cycoegl5zjtmo25/Fish%20calc.xls Fish Calculator excel] and [https://spreadsheets.google.com/spreadsheet/ccc?key=0Ap6FPstOZmfTdGxhbWlQZXhrUHNFcmt5cWFuVmZvTHc&amp;amp;hl=en_US Fish Calculator on google docs] is a calculator to aid you in working out min fish fillets for a larger amount of fish.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
*Fish decay extremely rapidly after a few hours in your inventory and out of water. To slow the decay of Fish, store in a [[barrel]] with [[water]].  **&amp;lt;Tich&amp;gt; i know it makes no difference&lt;br /&gt;
*Look for fish swimming in deeper [[water]] for better and bigger fish. &lt;br /&gt;
*A boat is necessary to fish in the middle of an ocean or lake. &lt;br /&gt;
*If you plan a longer fishing run, choose [[satchel]]s or [[backpack]]s to store the fish, higher ql fish have exponential rising volumes - a 66ql carp doesnt fit in a [[small barrel]], but 94 white sharks at 10.9ql fit in a satchel.&lt;br /&gt;
*Smaller fish are excellent to use as [[taming]] meat, as they are usually very high [[quality]]. &lt;br /&gt;
See [[fishing]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Blue shark.png | Blue shark&lt;br /&gt;
Image:Brook trout.png | Brook trout&lt;br /&gt;
Image:Carp.png | Carp&lt;br /&gt;
Image:Catfish.png | Catfish&lt;br /&gt;
Image:Dorado.png | Dorado&lt;br /&gt;
Image:Herring.png | Herring&lt;br /&gt;
Image:Marlin.png | Marlin&lt;br /&gt;
Image:Octopus.png | Octopus&lt;br /&gt;
Image:Perch.png | Perch&lt;br /&gt;
Image:Pike.png | Pike&lt;br /&gt;
Image:Roach.png | Roach&lt;br /&gt;
Image:Sailfish.png | Sailfish&lt;br /&gt;
Image:Smallmouth bass.png | Smallmouth bass&lt;br /&gt;
Image:Snook.png | Snook&lt;br /&gt;
Image:Tuna.png | Tuna&lt;br /&gt;
Image:White shark.png | White shark&lt;br /&gt;
Image:94shark.png | 94 White sharks fit in a satchel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=78887</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=78887"/>
		<updated>2013-04-06T02:50:30Z</updated>

		<summary type="html">&lt;p&gt;Leaf: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Large cart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart can have a commander and up to three additional passengers.  A large cart must be at least 10 quality for passengers to ride it.&lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts.&lt;br /&gt;
&lt;br /&gt;
When deciding wood type, you can choose which piece goes on last so it doesn't matter which piece is of you chosen wood type.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* 20.10 [[mind logic]] is needed to hitch animals.&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.&lt;br /&gt;
* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[Brown Bear]]s)&lt;br /&gt;
* Carts do not gain a speed advantage from traveling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
&lt;br /&gt;
=== Animals that can be hitched ===&lt;br /&gt;
* [[Horse]] (adult, not foal)&lt;br /&gt;
* [[Bull]] (not cows)&lt;br /&gt;
* [[Bison]]&lt;br /&gt;
* [[Hell horse]] (young and adolescent, fastest known)&lt;br /&gt;
* [[Brown bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Black bear]] when tamed (young and adolescent)&lt;br /&gt;
* [[Troll]] when dominated (young and adolescent)&lt;br /&gt;
&lt;br /&gt;
Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; affect their strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. ''*The no owner bug has been fixed.''&lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful capacity quantities ==&lt;br /&gt;
&lt;br /&gt;
The capacity of a large cart can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.  Up to 7 rafts can be added to a large cart.  Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; |&lt;br /&gt;
! Item !! No containers !! With 6 rafts !! With 7 rafts&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
| 100 || 312 || 312&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts&amp;lt;sup&amp;gt;[[#Note_tree|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]]&amp;lt;sup&amp;gt;[[#Note_log|[2]]]&amp;lt;/sup&amp;gt; || 73? || 71 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Hull plank]]&lt;br /&gt;
| 100 || 600+? (100 per raft) || 700+?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 100 || 564+? (94 per raft) || 658+?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_tree&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Reducing the tree in size by chopping will allow trees to fit in rafts.  The exact size of tree that will fit needs to be tested further.&lt;br /&gt;
: &amp;lt;span id=&amp;quot;Note_log&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;Large carts lose capacity for storing logs when rafts are used.  Do not use rafts in this case.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The type of wood currently does not effect the texture or color of the cart.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 24.60 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*'''As of 1.0 it is no longer known if the following is true. Use caution when building in carts:''' Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Leaf</name></author>
		
	</entry>
</feed>