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	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T13:16:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Staff_(metal)&amp;diff=129393</id>
		<title>Staff (metal)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Staff_(metal)&amp;diff=129393"/>
		<updated>2024-10-27T17:12:12Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: It doesn't say it's steel anymore and apparently hasn't for quite a while.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Staff&lt;br /&gt;
|image=Iron-staff.png&lt;br /&gt;
|active=[[glowing]] [[metal lump]] (3.30 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
* 1 '''[[metal lump]]''' (0.30 kg)&lt;br /&gt;
|skill=weapon smithing&lt;br /&gt;
|improve=smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A shiny metal staff etched with decorations that works as a weapon itself but which may be fitted with a blade for that little extra punch.''&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Skills: [[Polearms]] -&amp;gt; Staff&lt;br /&gt;
*Strength: 0.40 (Similar to the medium Maul)&lt;br /&gt;
*Attack Speed: 4 seconds (3 in aggressive mode)&lt;br /&gt;
*Damage Type: Mauling&lt;br /&gt;
*Parry Rate: Rate uncertain, but capable of parrying.&lt;br /&gt;
*Wielding: Two-hander (can't use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Skins applicable ==&lt;br /&gt;
* [[Item skin token|Staff of the Dragon]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Used to create metal [[spear]]s.&lt;br /&gt;
* For [[Gem staff]]s use the  [[Staff (wooden)]] to craft not this metal version.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a staff&lt;br /&gt;
* [[Polearms]] &amp;gt; Staff&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
When creating a staff&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Disciple at 50 skill 	 	&lt;br /&gt;
* Monk at 70 skill&lt;br /&gt;
* Sensei at 90 skill&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Priest&amp;diff=123132</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Priest&amp;diff=123132"/>
		<updated>2022-05-19T14:30:04Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Be explicit that the generic priest limitations are that you can't improve things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Priests''' are [[player]]s who have completely devoted themselves to their chosen [[god]] (or [[deity]]). The priest is rewarded for their devotion by the ability to cast [[spells]] and the chance to become a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
== Converting ==&lt;br /&gt;
{{main|Convert}}&lt;br /&gt;
To become a priest a [[follower]] can either make a pilgrimage to the [[white light]]'s '''[[Altar of Three]]''' or the [[black light]]'s '''[[Bone Altar]]''' on [[Chaos]], [[Elevation]] or [[Defiance]], depending on the god they follow or be converted by Another [[priest]] of the same religion if the requirements are right (PvE Servers only).&lt;br /&gt;
&lt;br /&gt;
* The follower requires a minimum of 30 [[faith]] when to be converted by a priest, and the priest must have at least 40.&lt;br /&gt;
* On pvp servers [[Chaos]], [[Elevation]] and [[Defiance]] a follower with 30 faith may visit the [[Altar of Three]] or [[Bone Altar]] to become a priest.&lt;br /&gt;
* On Northern freedom isles (Harmony, Melody, Cadence) a follower with 30 faith can visit a religious advisor npc at a starter town to become a priest.&lt;br /&gt;
;* Any character wishing to become a priest must have active [[premium]] time.&lt;br /&gt;
&lt;br /&gt;
; Altar Text&lt;br /&gt;
{{event|inline|You may chose to become a priest of &amp;lt;your god&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you answer yes, you will receive special powers from your deity, such as the ability to cast spells.&amp;lt;br&amp;gt;&lt;br /&gt;
You must also walk this path if you strive to become a Champion of &amp;lt;your god&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
You will however by very limited in what you can do.&amp;lt;br&amp;gt;&lt;br /&gt;
You will for instance not be able to do such things as dig, mine, improve items, or use alchemy.&amp;lt;br&amp;gt;&lt;br /&gt;
You will also not be able to steal, pick locks or destroy structures to mention just a few other limitations.&amp;lt;br&amp;gt;&lt;br /&gt;
If you later decide to become a Champion of &amp;lt;your god&amp;gt; these restrictions will be lifted.&amp;lt;br&amp;gt;&lt;br /&gt;
As a Champion, you may only escape death a few times though.&amp;lt;br&amp;gt;&lt;br /&gt;
If your faith ever fails you, you will lose your priesthood.&amp;lt;br&amp;gt;&lt;br /&gt;
Do you want to become a priest of &amp;lt;your god&amp;gt; despite the severe limitations it will have on your actions?}}&lt;br /&gt;
&lt;br /&gt;
=== Changing faith ===&lt;br /&gt;
If a priest ever feels the need to begin worshiping a different god, they may be converted by a follower of that faith. Doing so will reduce the faith of the converted to 20% of the preaching skill of the converter, meaning they will no longer be a priest. As above, either of the special altars may also be used, but this will result in faith being set to 1.&lt;br /&gt;
&lt;br /&gt;
== Fo priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* Priests of Fo with 35 faith may pass through thorns unhindered.&lt;br /&gt;
* Priests of Fo with 60 faith and 30 favor are ignored by hostile creatures that are considered [[Creatures|animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] or 'monsters' like [[dragon|dragons]], [[troll|trolls]],  [[Lava fiend|lava fiends]], [[goblin|goblins]] or [[scorpion|scorpions]]. &lt;br /&gt;
* Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo with 70 faith gain +1 offensive and defensive [[combat rating]] while fighting on natural ground such as; [[grass]], [[dirt tile|dirt]], [[tree|trees]], [[field|fields]], [[steppe|steppe]], and [[tundra]].&lt;br /&gt;
* Priests of Fo receive double favor gains from [[sacrifice|sacrificing]] [[Cloth tailoring|cloth]], and [[food]] items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[Woodcutting|cut wood]].&lt;br /&gt;
* Cannot pave.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
&lt;br /&gt;
== Libila priest abilities and penalties ==&lt;br /&gt;
===Abilities===&lt;br /&gt;
* All Libila follower abilities except the bonus to improving leather, as priests can not improve items.&lt;br /&gt;
* Ability to cast Libila spells (see below).&lt;br /&gt;
* Priests of Libila with 30 favor receive 10% increased [[favor]] regeneration.&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.). &lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are inspired in their deity's favored terrain and suffer less stamina drain on [[mycelium]].&lt;br /&gt;
* Priests of Libila with 60 faith and 30 favor are protected by Libila, giving them a 75% chance to receive 50% skill loss on death.&lt;br /&gt;
* Priests of Libila receive bonus favor gains from [[sacrifice|sacrificing]] [[corpse|corpses]].&lt;br /&gt;
*Priests of Libila receive favor bonus for sacrificing animal parts.&lt;br /&gt;
*Priests of Libila receive slightly more [[favor]] than other gods from sacrificing butchered products.&lt;br /&gt;
* [[Mining|Mine]] ([[Vynora]] priests cannot do this).&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this).&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
* All Libila follower penalties except for the faith limit.&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
&lt;br /&gt;
== Magranon priests abilities and penalties ==&lt;br /&gt;
=== Priest abilities ===&lt;br /&gt;
* All abilities of Magranon followers.&lt;br /&gt;
* Ability to cast [[Magranon#Spells|Magranon spells]] (see below)&lt;br /&gt;
* Priests of Magranon with 35 faith can walk on [[lava]] without taking damage.&lt;br /&gt;
* Priests of Magranon with 40 faith and 20 favor receive a 15% bonus to damage dealt in combat.&lt;br /&gt;
* Priests of Magranon with 60 faith and 30 favor are inspired in their deity's favored terrains and have less [[stamina]] drain there. Magranon priests get the bonus on [[rock tile|rock]], and priests belonging to [[Mol-Rehan]] get the bonus on [[sand]] as well.&lt;br /&gt;
* Priests of Magranon with 60 [[faith]] and 30 favor have a 50% chance to retain half of skill levels lost on death. Excludes [[Fighting]] skill.&lt;br /&gt;
**[14:23:28] Magranon is with you and keeps you safe from the spirit's touch.&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] and 35 [[favor]] have a 35% chance to keep items at death. ([[Resurrection stone]] overrides this passive and apply 50% instead)&lt;br /&gt;
**[08:07:32] Magranon is with you and keeps your items safe!&lt;br /&gt;
* Priests of Magranon with 70 [[faith]] gain +2 offensive [[combat rating]].&lt;br /&gt;
* Priests of Magranon receive double favor gains from [[sacrifice|sacrificing]] metal items.&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
=== Priest penalties ===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot dig.&lt;br /&gt;
* Cannot pave or destroy roads.&lt;br /&gt;
* Cannot [[stealing|steal]].&lt;br /&gt;
&lt;br /&gt;
== Vynora priest abilities and penalties ==&lt;br /&gt;
===Priest abilities===&lt;br /&gt;
* All Vynora follower abilities and penalties.&lt;br /&gt;
* Ability to cast Vynora spells (see below)&lt;br /&gt;
* Priests of Vynora with 60 faith and 30 favor are inspired in their deity's favored terrain and have less [[stamina]] drain there. Vynora priests get this bonus on [[road|roads]].&lt;br /&gt;
* Priests of Vynora receive double favor gains from [[sacrifice|sacrificing]] wooden items, and pottery items.&lt;br /&gt;
* Priests of Vynora gain +2 defensive [[combat rating]] while fighting on pavement or at sea (boat/swimming)&lt;br /&gt;
* [[Paving]] (Priests of other gods cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] priests cannot do this)&lt;br /&gt;
* Can use [[bows]].&lt;br /&gt;
&lt;br /&gt;
===Priest penalties===&lt;br /&gt;
* Cannot [[improving|improve]] items, walls or structures.&lt;br /&gt;
* Cannot mine.&lt;br /&gt;
* Cannot destroy pavement.&lt;br /&gt;
* Cannot [[stealing|steal]] or destroy structures.&lt;br /&gt;
== Restrictions table==&lt;br /&gt;
With great power comes restriction; priests forbidden by their gods from undertaking a multitude of activities. Although it's possible to go unfaithful and ignore your god, the repercussions are not accepted well. Faith will be removed if the actions are noticed by the gods.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
! width=80 &amp;quot;text-align=center&amp;quot;| [[Digging]]&lt;br /&gt;
! width=80| [[Woodcutting]]&lt;br /&gt;
! width=80| [[Mining]]&lt;br /&gt;
! width=80|  [[Paving]]&lt;br /&gt;
! width=80| [[Steal]]&lt;br /&gt;
|- &lt;br /&gt;
! [[Fo]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! [[Libila]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]](on PVP)&lt;br /&gt;
|- &lt;br /&gt;
!  [[Magranon]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
!  [[Vynora]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:green-check.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No priest can [[improving|improve]] items, walls or structures. Priests can however still create, continue and plan items and structures.&lt;br /&gt;
&lt;br /&gt;
== Losing faith ==&lt;br /&gt;
Going against the will of a god will anger them and as a result the priest will lose faith, the amount lost depends entirely on the action taken. If a priest is to ever drop below 30 faith they will be stripped of their priesthood and re-join the ranks of the followers with an added 10 point loss in faith, leaving them at 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|&amp;lt;God&amp;gt; no longer accepts you as a priest!}}&lt;br /&gt;
&lt;br /&gt;
=== Premium ===&lt;br /&gt;
Once a player runs out of [[premium]] time their faith and favor will be limited to 30 and they will temporarily lose priesthood. Once premium time is renewed all skills and priesthood will revert back. Priests who are no longer premium become followers and are therefore not under the strict limitations described in the table above, meaning there will be no severe faith loss for going unfaithful while non-premium.  However sometimes the gods will punish followers for disobedience, so it may be wise not to test the will of the gods.&lt;br /&gt;
;Faith gain beyond 30 is not possible for non-premium accounts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=123102</id>
		<title>Archaeology journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=123102"/>
		<updated>2022-05-11T10:35:08Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Archaeology Journal&lt;br /&gt;
|image=archaeology journal.jpg&lt;br /&gt;
|active=[[book]]&lt;br /&gt;
|passive=[[strip of leather]] (0.01 kg)&lt;br /&gt;
|materials=* 1x [[Book]]&lt;br /&gt;
* 3x [[strip of leather|strips of leather]] &lt;br /&gt;
|group=Writing&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|combinable=no&lt;br /&gt;
|improve=leatherworking}}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
''A journal to safely keep reports of archaeological discoveries you have made.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Use a [[Book]] and 3 leather strips to make an Archaeology Journal. An unfinished journal will be created at 1/5 of your leatherworking skill with each following leather strip improving its quality until the journal is finished. &lt;br /&gt;
*The book's quality and also the finished journal can be improved but note that the book will use cloth tailoring tools but give papyrus skill and the journal will use leatherworking tools and also give leatherworking skill.&lt;br /&gt;
*Journals will now hold a number of reports up to the ql of the journal, with a minimum of 22. &lt;br /&gt;
*Placing a piece of [[paper sheet|paper]] or [[papyrus]] greater than 30ql inside the journal will automatically turn it into a blank report&lt;br /&gt;
&lt;br /&gt;
== Using the Journal to Locate Hidden Caches and Old Deeds ==&lt;br /&gt;
&lt;br /&gt;
Data will automatically record to reports/pages as it is found via the archaeological investigation process. This is only if the journal is in the inventory, not inside of a backpack or other container in the inventory. With sufficient information in a report, you will get the message: ''[21:27:06] You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called *name of deed*. You feel confident you know exactly where *name of deed* once lay, and complete the location details in the report.''&lt;br /&gt;
&lt;br /&gt;
The option to &amp;quot;Get Direction&amp;quot; will appear on that report from the right-click menu. &amp;quot;Get Direction&amp;quot; will show the player exactly where the center tile of that deed once stood. A player can then stand on that tile, once located, and utilize the same &amp;quot;Get Direction&amp;quot; command to then unearth a special cache from that prior deed. Simply follow the directions given while trying &amp;quot;Get Direction&amp;quot; on different tiles. Once located, this cache will hold a variety of unidentified archaeology fragments with a higher chance at statue fragments in addition to a [[small token]] attributed to that old deed. Once this cache is unearthed, the report used to find it will be consumed. The amount of fragments a player may find is determined by their archaeology skill and the report's quality with a minimum of 10 [[fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
''[18:44:30] You spot something glinting in the ground and start pulling it free...''&lt;br /&gt;
''[18:44:44] As you discover a Rocky Coast hidden cache the report is crumpled up and ruined.''&lt;br /&gt;
''[18:45:02] A small chest that rattles with the sound of some item fragments inside. It is made from birchwood. Ql: 37.456696, Dam: 0.0.''&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
&lt;br /&gt;
* You do not need a pen, ink, or dye for any part of the use or making of an archaeology journal.&lt;br /&gt;
* Reports can also now be moved in and out of journals via drag and drop.&lt;br /&gt;
* Reports can only be read on the server that they were created on. On any other server you will get the message ''The report seems to be written in some foreign language. Perhaps it is meant for a village from some distant lands''.&lt;br /&gt;
* Report quality dictates statue fragment count and the quality levels and numbers of the items found within the cache.&lt;br /&gt;
* A report can be traded and the other player will be able to find directions to the cache.&lt;br /&gt;
* Reports can be renamed. This allows you to tag a report with, for example, the server and location it came from.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Fragment|Fragments]]&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
* [[Statues]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=114824</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=114824"/>
		<updated>2020-05-24T10:42:12Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: The cooldown for Genesis is 30 seconds, so 0.5 of a minute.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table is a work in progress, and is open to suggestions.&lt;br /&gt;
&lt;br /&gt;
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.&lt;br /&gt;
&lt;br /&gt;
The goal is to create a unified, sortable location for spell statistics&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]]&lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br /&amp;gt; Time &amp;lt;br /&amp;gt; (seconds) &amp;lt;br /&amp;gt; !![[Fo]] !![[Libila]] !![[Magranon]] !! [[Vynora]] !! Cooldown &amp;lt;br /&amp;gt; (minutes) &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Acid protection]] || 32 || 30 || 30 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Animal demise]] || 43 || 40 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Aura of shared pain]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bearpaws]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blaze]] || 46 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bless]] || 8 || 10 || 10 || creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blessings of the dark]] || 51 || 70 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bloodthirst]] || 31 || 50 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Break altar]] || 40 || 20/80 || 50 || altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Charm animal]] || 30 || 40 || 35 || creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Circle of Cunning]] || 51 || 50 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cleanse]] || 33 || 26 || 30 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrosion]] || 44 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrupt]] || 33 || 26 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Courier]] || 30 || 30 || 20 || item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure light]] || 31 || 10 || 5 || creature, wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure medium]] || 32 || 13 || 10 || creature, wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure serious]] || 35 || 17 || 15 || creature, wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dark Messenger]] || 30 || 30 || 40 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dirt_(spell) | Dirt]] || 40 || 20 || 50 || tile, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Disintegrate]] || 70 || 80|| 70 || tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dispel]] || 10 || 10 || 20 || tile, creature, item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dominate]] || 39 || 40 || 35 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain Health]] || 19 || 15 || 20 || creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain stamina]] || 10 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Essence Drain]] || 61 || 100 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Excel]] || 35 || 20 || 30 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire pillar]] || 37 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire protection]] || 28 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fireheart]] || 35 || 20 || 20 || creature || 5 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Flaming aura]] || 39 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Focused Will]] || 31 || 10 || 5 || creature, wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Forest giant strength]] || 55 || 50 || 49 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frantic charge]] || 30 || 20 || 30 || creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frost protection]] || 30 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frostbrand]] || 40 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fungus Trap]] || 33 || 23 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Genesis]] || 70 || 30 || 40 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Glacial]] || 47 || 40 || 50 || jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Goat shape]] || 25 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Heal]] || 40 || 40 || 30 || creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hell strength]] || 45 || 60 || 40 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Human demise]] || 61 || 60 || 80 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hypothermia]] || 70 || 50 || 30 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Holy Crop]] || 50 || 300 || 60 || item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Humid drizzle]] || 21 || 30 || 20 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ice pillar]] || 35 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Inferno]] || 65 || 40 || 50 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Land of the dead]] || 70 || 300 || 70 || tile, item || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Legendary demise]] || 51 || 50 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Life transfer]] || 61 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light of Fo]] || 33 || 60 || 40 || tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light token]] || 20 || 5 || 10 || tile, item, creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate Artifact]] || 80 || 70 || 70 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate soul]] || 20 || 20 || 10 || tile, creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the dark]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the deep]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the woods]] || 31 || 30 || 60 || pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mass stamina]] || 40 || 50 || 20 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Magranon's Fire]] || 40 || 10 || 10 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mend]] || 29 || 29 || 20 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mind stealer]] || 50 || 100 || 60 || weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mole senses]] || 65 || 60 || 40 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Monster demise]] || 41 || 40 || 40 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Morning fog]] || 7 || 5 || 10 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nimbleness]] || 30 || 60 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nolocate]] || 22 || 60 || 10 || jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Oakshell]] || 35 || 20 || 19 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Opulence]] || 15 || 10 || 10 || item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Pain rain]] || 40 || 40 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Phantasms]] || 20 || 10 || 10 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Poison protection]] || 27 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Purge]] || 45 || 35|| 30 || creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rebirth]] || 40 || 40 || 40 || item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Refresh_(spell) | Refresh]] || 20 || 15 || 20 || creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal creatures]] || 30 || 30 || 25 || tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal settlements]] || 30 || 30 || 25 || tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Death]] || 50 || 300 || 60 || item || 140 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Spring]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ritual of the Sun]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting Touch]] || 33 || 40 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting gut]] || 35 || 10 || 10 || creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Scorn of Libila]] || 40 || 40 || 50 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Shard of Ice]] || 35 || 20 || 30 || creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sixth sense]] || 6 || 15 || 20 || creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Smite]] || 70 || 50 || 70|| tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Stone strike]] || 75 || 50 || 60 || ? || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Summon soul]] || 80 || 100 || 10 || items, creature, tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Strongwall]] || 70 || 70 || 70 || tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sunder]] || 60 || 50 || 30 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tangleweave|Tangleweave]] || 10 || 30 || 30 || creature || 7 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tentacles]] || 33 || 30 || 20 || tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tornado]] || 40 || 50 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Toxin]] || 45 || 40 || 20 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Truehit]] || 30 || 10 || 15 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Venom]] || 62 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ward]] || 43 || 20 || 20 || tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Weakness]] || 40 || 50 || 40 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Web armour]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wild growth]] || 41 || 40 || 40 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Willowspine]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wind of Ages]] || 50 || 50 || 60 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wisdom of Vynora]] || 30 || 30 || 50 || creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Worm Brains]] || 51 || 40 || 40 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] ||  0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wrath of Magranon]] || 50 || 50 || 50 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Zombie infestation]] || 50 || 120 || 50|| tile || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Easter_egg&amp;diff=114234</id>
		<title>Easter egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Easter_egg&amp;diff=114234"/>
		<updated>2020-04-12T16:15:13Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: You can just open eggs now, no need to have them decay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[Easter egg]]&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Easter_egg.png&lt;br /&gt;
|creation=forage&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description==&lt;br /&gt;
''A large funny-coloured egg.''&lt;br /&gt;
&lt;br /&gt;
'''Easter eggs''' can be found around Easter by [[forage|foraging]] on valid tiles. Eggs may only be found by accounts with premium status and will appear directly in the player inventory once located.&lt;br /&gt;
&lt;br /&gt;
To obtain the contents of an egg, right click it and select Open.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Easter 2006 - The eggs were dropped by [[Easter Bunny]]. When decayed, they dropped [[gem]]s, either a Crystal Diamond, or a Crystal Sapphire. &lt;br /&gt;
* Easter 2007 - No eggs had been added.&lt;br /&gt;
* Easter 2008 - The eggs dropped by the bunny decayed into high-quality [[cheese]] of various types, including buffalo and feta and also, more rarely, dropped gems.&lt;br /&gt;
* Easter 2009 - Eggs were [[forage]]d from grass tiles and turned into gems.  Other eggs were dropped by the Easter bunny; some were cheese or gems like the year before.&lt;br /&gt;
* Easter 2010 - No eggs had been added.&lt;br /&gt;
* Easter 2011 - Eggs are found by foraging and rummaging.&lt;br /&gt;
* Easter 2012 - Eggs are found by foraging.&lt;br /&gt;
* Easter 2013 - No eggs added (?)&lt;br /&gt;
* Easter 2014 onwards - Eggs are found by foraging.&lt;br /&gt;
* Easter 2017 - Eggs can be redeemed with a key, still good for once per premium character&lt;br /&gt;
/redeemkey 9VMY486QSC8D-QH84F6O8UMSN (2017)&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skull&amp;diff=114132</id>
		<title>Skull</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skull&amp;diff=114132"/>
		<updated>2020-03-20T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Add note about goblin skulls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|creation=Obtained through [[butchering]] a unique creature.&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''The skull of a special animal can be a great trophy.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* They have no use other than decoration.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Skulls are an item that is obtained when butchering a unique creature. Currently all unique skulls have the same model. &lt;br /&gt;
*Table of creatures that yield skulls of different weight below.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; |[[Animal]] ||[[Weight]] (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Dragon]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Dragon]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[White Dragon]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Dragon]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyklops]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll King]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Giant]] || 12.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin Leader]] || 9.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Regular goblins also frequently produce skulls. For that item, see [[Goblin skull]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moon_metal&amp;diff=113883</id>
		<title>Moon metal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moon_metal&amp;diff=113883"/>
		<updated>2020-02-01T12:29:06Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Redirected page to Metal lumps#Moon metals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Metal_lumps#Moon_metals]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metal_lumps&amp;diff=113882</id>
		<title>Metal lumps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metal_lumps&amp;diff=113882"/>
		<updated>2020-02-01T12:26:36Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: The game refers to them as moon metals, see for example the marks rewards list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A '''metal lump''' is the melted form of a metal resource usually made by melting the [[ore]] form but, in the case of [[metallurgy]], resources from the combined form of two materials.&lt;br /&gt;
&lt;br /&gt;
==Base metals==&lt;br /&gt;
* [[Iron lump]] ([[:Category:Iron products|list of products]])&lt;br /&gt;
* [[Copper lump]] ([[:Category:Copper products|list of products]])&lt;br /&gt;
* [[Silver lump]] ([[:Category:Silver products|list of products]])&lt;br /&gt;
* [[Gold lump]] ([[:Category:Gold products|list of products]])&lt;br /&gt;
* [[Tin lump]] ([[:Category:Tin products|list of products]])&lt;br /&gt;
* [[Zinc lump]] ([[:Category:Zinc products|list of products]])&lt;br /&gt;
* [[Lead lump]] ([[:Category:Lead products|list of products]])&lt;br /&gt;
&lt;br /&gt;
==[[metallurgy|Metallurgy]] metals (Alloys)==&lt;br /&gt;
* [[Steel lump]] ([[:Category:Steel products|list of products]])&lt;br /&gt;
* [[Brass lump]] ([[:Category:Brass products|list of products]])&lt;br /&gt;
* [[Bronze lump]] ([[:Category:Bronze products|list of products]])&lt;br /&gt;
* [[Electrum lump]] ([[:Category:Electrum_products|list of products]])&lt;br /&gt;
&lt;br /&gt;
== Moon metals ==&lt;br /&gt;
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])&lt;br /&gt;
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])&lt;br /&gt;
*[[Seryll lump]] ([[:Category:Seryll products|list of products]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.&lt;br /&gt;
&lt;br /&gt;
* Regardless of metal type, lump ql affects how long it takes for a lump to heat to a glowing hot temperature as well as how long it actually holds that temperature.&lt;br /&gt;
&lt;br /&gt;
== Table of properties ==&lt;br /&gt;
=== Armour ===&lt;br /&gt;
{{Metal armour properties}}&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
{{Metal weapon properties}}&lt;br /&gt;
=== General ===&lt;br /&gt;
{{Metal general properties}}&lt;br /&gt;
=== Special ===&lt;br /&gt;
{{Metal special properties}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metallurgy items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Metal]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=113089</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=113089"/>
		<updated>2019-10-31T18:21:40Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: More info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[wooden beam]] &lt;br /&gt;
|passive=[[wooden beam]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[large nails]]&lt;br /&gt;
* 8x [[plank]]s&lt;br /&gt;
* 2x [[iron ribbon]]s&lt;br /&gt;
* 8x [[small nails]]&lt;br /&gt;
* 3x [[wooden beam]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A post to hitch creatures.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post.&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.&lt;br /&gt;
* Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze / eat from pile.&lt;br /&gt;
* A hitching post cannot be picked up it can only be transported.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions, Manage and Use.&lt;br /&gt;
* A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals &amp;gt; Unhitch (All of em).&lt;br /&gt;
* Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=113088</id>
		<title>Enchanted grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=113088"/>
		<updated>2019-10-31T12:51:23Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Per https://forum.wurmonline.com/index.php?/topic/172236-patch-notes-31oct19/&amp;amp;do=findComment&amp;amp;comment=1756615&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Enchanted grass&lt;br /&gt;
|speed=12.20km/h&lt;br /&gt;
|type=Enchanted&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=[[Path of Love]] ability.&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
'''Enchanted grass''' is a special type of [[tile]] that can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. Herbivorous animals like [[horse|horses]] can graze on it without causing typical degradation, and it provides a healing bonus to all wounds when stood upon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Acts as a potency 4 [[healing cover]] when stood on.&lt;br /&gt;
* [[Sprout|Sprouts]] and [[Flower|flowers]] cannot be planted on enchanted grass.&lt;br /&gt;
* Cannot be [[foraging|foraged]] or [[botanizing|botanized]].&lt;br /&gt;
* Does not amass collectable snow during the Wurm winter.&lt;br /&gt;
* Does not spread or otherwise occur naturally.&lt;br /&gt;
* Can be [[trap|trapped]].&lt;br /&gt;
* The enchant ability used to create enchanted grass tiles has an 18-hour cooldown period between uses.&lt;br /&gt;
* Enchanted grass has a 1 in 240 chance to revert to grass on deeds with a good ratio when an animal grazes on it. If the deed has a bad ratio (less than 15 tiles per animal), the enchanted grass tile then has a 1 in 120 chance of reverting to grass when grazed upon. Off-deed, enchanted grass has a 1 in 80 chance to revert to grass when grazed upon. &lt;br /&gt;
&lt;br /&gt;
== Removal ==&lt;br /&gt;
&lt;br /&gt;
Enchanted grass is not destroyed by digging or dropping dirt, but it can be removed by packing it with a shovel, or cultivating it (turning it into dirt). [[Fire pillar]], [[Ice pillar]], and [[Corrupt]] spells can also be used to remove it and turn it to sand, marsh, or mycelium. It cannot be [[Dispel|dispelled]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=113087</id>
		<title>Hitching post</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hitching_post&amp;diff=113087"/>
		<updated>2019-10-31T12:42:10Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Created page with &amp;quot;{{stub}}  * Any creature that can be hitched to a large cart can be hitched to a hitching post. * Hell Horses can be “Tied Off” to a hitching post at any age that is not a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
* Any creature that can be hitched to a large cart can be hitched to a hitching post.&lt;br /&gt;
* Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.&lt;br /&gt;
* A hitching post can hold 3 creatures.&lt;br /&gt;
* Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.&lt;br /&gt;
* Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.&lt;br /&gt;
* A creature will eat from a trough at the same rate as they would normally graze / eat from pile.&lt;br /&gt;
* A hitching post cannot be picked up it can only be transported.&lt;br /&gt;
* Hitching posts are lockable and spawn with a 1ql lock on creation.&lt;br /&gt;
* You cannot load or move a hitching post with creatures hitched to it.&lt;br /&gt;
* Hitching posts have 2 main permissions, Manage and Use.&lt;br /&gt;
* A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals &amp;gt; Unhitch (All of em).&lt;br /&gt;
* Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=112976</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=112976"/>
		<updated>2019-10-12T18:42:03Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: A way to skip the tutorial from the very beginning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Chat commmands''' are commands for use in [[chat]]. Do not confuse them with [[IRC]] or [[console]] commands.&lt;br /&gt;
The triangular brackets should not be included in any of these chat commands when you use them. They are here to clarify the different parts of the message only.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
=== Chat ===&lt;br /&gt;
:;/openchat &amp;lt;channel&amp;gt; : Opens the [[chat]] window indicated by the letters [k]ingdom, [g]lobal kingdom or [t]rade.&lt;br /&gt;
:;/ca : Enables or disables messages to the [[Community Assistant|CA Help]] window. May be depreciated in the future, see [[profile]] for all options.&lt;br /&gt;
:;/village &amp;lt;message&amp;gt; : sends a message to the [[village]] chat (/v also works).&lt;br /&gt;
:;/alliance &amp;lt;message&amp;gt; : sends a message to the [[alliance]] chat (/all, /ally also work).&lt;br /&gt;
:;/team &amp;lt;message&amp;gt; : sends a message to the [[team]] chat.&lt;br /&gt;
:;/tell &amp;lt;person&amp;gt; &amp;lt;message&amp;gt; : sends a tell/PM to a player, must be online (/t, /te, /tel also work). See [[profile]] to manage your PM settings.&lt;br /&gt;
:;/shout &amp;lt;message&amp;gt; : sends a message to the [[kingdom]] chat.&lt;br /&gt;
:;/gshout &amp;lt;message&amp;gt; : sends a message to the global kingdom chat.&lt;br /&gt;
:;/me &amp;lt;emote&amp;gt; : replaces '/me ' with your name and your message. Available in all chat windows except for kingdom, global and trade. e.g. /me dances.&lt;br /&gt;
:;/afk &amp;lt;message&amp;gt; : toggles Away-From-Keyboard mode, with optional message. Will pass the message onto anyone who sends you a /tell.&lt;br /&gt;
:;/random &amp;lt;number&amp;gt; : broadcasts a random number up to max &amp;lt;number&amp;gt; into the event window, has a very short range.&lt;br /&gt;
:;/clear : clears the current tab.&lt;br /&gt;
:;/clear &amp;lt;tabName&amp;gt; : clears the specified tab on event side (e.g. /clear combat).&lt;br /&gt;
:;/ignore &amp;lt;player&amp;gt; : makes you unable to hear that player. It also adds to mute vote if used by many people at the same time.&lt;br /&gt;
:;/ignore : shows your ignore list.&lt;br /&gt;
:;/snipe &amp;lt;person&amp;gt; : (premium only) will mute the player if enough people issue this command at roughly the same time. You have only one snipe per time period.&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
:;/help or /? : List available chat commands.&lt;br /&gt;
:;/attackers : shows who you have been [[fighting]] the last five minutes (PvP).&lt;br /&gt;
:;/caringfor : shows list of [[creatures]] you are caring for.&lt;br /&gt;
:;/champs : shows the Champion Eternal Records.&lt;br /&gt;
:;/converts : shows the number of times you can [[convert|change]] kingdom and when it will next be possible.&lt;br /&gt;
:;/fatigue : displays how much time you have left to perform [[fatigue|fatiguing]] tasks.&lt;br /&gt;
:;/fl : shows your current combat [[Focus|focus level]].&lt;br /&gt;
:;/sleep : shows how long you have left of [[sleep bonus]].&lt;br /&gt;
:;/kingdoms : displays kingdom influence on this server.&lt;br /&gt;
:; /lives : Displays how many lives ([[respawn]]s) remain for a [[Champion player|champion]].&lt;br /&gt;
:;/lotime : shows how long until you leave the game if you lose link or log out.&lt;br /&gt;
:;/mission : displays the last [[mission]] instructions received, relevant for tutorials and [[epic]] servers.&lt;br /&gt;
:;/playtime : shows information about the time you have played and [[premium]] purchased.&lt;br /&gt;
:;/poll : In-game poll.&lt;br /&gt;
:;/reputation : shows your current [[reputation]]. Reputation is affected by attacking other players and stealing.&lt;br /&gt;
:;/rank : shows your current [[battle rank]].&lt;br /&gt;
:;/ranks : shows top battle ranks.&lt;br /&gt;
:;/time : shows current game [[time]] and date.&lt;br /&gt;
:;/title : displays the [[title]] you are currently using.&lt;br /&gt;
:;/uptime : shows the time since the last reboot.&lt;br /&gt;
:;/warnings : shows information about your official moderation warnings.&lt;br /&gt;
:;/weather : Gives information about [[wind]] direction and speed.&lt;br /&gt;
:;/who : shows how many accounts are connected and your current server.&lt;br /&gt;
&lt;br /&gt;
=== Account ===&lt;br /&gt;
:; /changeemail &amp;lt;newemail&amp;gt; &amp;lt;password&amp;gt; : Changes the registered e-mail address for this account. Do not include the &amp;lt; or &amp;gt;. The password needs to be for an account already linked to the target e-mail address, to ensure that the owner of that e-mail agrees to the addition of your account. If the new e-mail already owns several accounts, any of their passwords will work. If you want to use an e-mail that is unknown to Wurm, you'll need to register a new account first on the web page to set up the recovery question. See [[#Example_cm|Examples]]&lt;br /&gt;
:;/password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt; : changes your password, do not include the &amp;lt; or &amp;gt;.  See [[#Example_cm2|Examples]]&lt;br /&gt;
:;/support &amp;lt;message&amp;gt; : opens up a [[support]] ticket window so you can add extra details before sending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Social ===&lt;br /&gt;
:;/addfriend &amp;lt;friendsname&amp;gt; &amp;lt;category&amp;gt; : add someone to your [[friend]]s list remotely.&lt;br /&gt;
:;/remove &amp;lt;person&amp;gt; : removes person from your friends list&lt;br /&gt;
:;/refer : A premium account player may give away free silver coins or playing time once as a [[referral]] to someone who introduced you to the game.&lt;br /&gt;
:;/tinvite : This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
:;/fsleep : freezes or thaws the consumption of [[sleep bonus]]. May be toggled every 5 minutes. This toggle is reset every server restart or you change server.&lt;br /&gt;
:;/invitations : allows you to receive an invitation from another player to join their kingdom or [[religion]].&lt;br /&gt;
:;/release corpse : Makes all [[corpse]]s within your current server [[loot]]able by anyone from your kingdom. Normally, people from same kingdom who aren't [[friend]]s, fellow citizens, or allies cannot loot your corpses.&lt;br /&gt;
:;/respawn : sends a dialogue offering you to [[respawn]] when you are dead.&lt;br /&gt;
:;/revoke &amp;lt;villagename&amp;gt; : removes you as a citizen from the village.&lt;br /&gt;
:;/stopcaring : frees all the [[animal husbandry]] slots for caring.&lt;br /&gt;
:;/stuck : helps you getting out from trees or other terrain that your are stuck in.&lt;br /&gt;
:;/suicide : kills you. You will lose some skill! Presents the [[suicide]] dialogue.&lt;br /&gt;
:;/titles : gives the option to select an active [[title]] among your available titles.&lt;br /&gt;
:;/tutorial : (re)start the new (2018) tutorial&lt;br /&gt;
:;/skiptutorial : Exits the tutorial. If you want to do this before you get access to the chat window, hit &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt; to bring up the [[console]] and enter &amp;lt;code&amp;gt;say /skiptutorial&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Village ===&lt;br /&gt;
:;/vinvite &amp;lt;name&amp;gt; : Sends a village invite to the named player.&lt;br /&gt;
:;/villageinvite &amp;lt;name&amp;gt; : Sends a village invite to the named player.&lt;br /&gt;
:;/vteleport : Allows you to use your one free village teleport.&lt;br /&gt;
:;/vote &amp;lt;citizen&amp;gt; : vote for a citizen to become mayor in a democracy&lt;br /&gt;
:;/recruit &amp;lt;playername&amp;gt; : Adds a player to your village recruit list.&lt;br /&gt;
:;/unrecruit &amp;lt;playername&amp;gt; : Removes a player from your village recruit list.&lt;br /&gt;
:;/listrecruits : Show your village recruitment list.&lt;br /&gt;
:;/join player &amp;lt;playername&amp;gt; : Attempts to join the village of the player, must be on the village recruitment list.&lt;br /&gt;
:;/join village &amp;lt;villagename&amp;gt; : Attempts to join the village, must be on the village recruitment list.&lt;br /&gt;
:;/tweet : sends your tweet to the village [[twitter]] if enabled.&lt;br /&gt;
&lt;br /&gt;
'''Examples :'''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span id=&amp;quot;Example_cm&amp;quot;&amp;gt;''Change email''&amp;lt;/span&amp;gt;&lt;br /&gt;
::* Account ADAM wants to change their e-mail to eve@eden.com, and that e-mail is already registered to account EVE and LILITH.  When ADAM issues the /changeemail command, they need to use EVE's or LILITH's logon password.&lt;br /&gt;
::* Account CAIN wants to change their e-mail to able@eden.com, but that e-mail is not already registered to a Wurm account.  CAIN needs to register a new account ABLE using able@eden.com first to set up the e-mail in the database, and then use ABLE's password for the /changeemail command.  They do not need to ever log on to ABLE though, and it will be deleted in a few months.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span id=&amp;quot;Example_cm2&amp;quot;&amp;gt;''Change password''&amp;lt;/span&amp;gt;&lt;br /&gt;
::* Account GOD accidentally told somebody their password. To make sure their account is secure, they change their password by using the command &amp;quot;/password password1 password2&amp;quot;. Sadly, Satan could guess the new password pretty easily once he'd seen the old one! Pick your passwords carefully!&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_status_effect&amp;diff=84054</id>
		<title>Player status effect</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_status_effect&amp;diff=84054"/>
		<updated>2014-02-18T12:17:00Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: New icon window and no skill loss effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''player status effect''' is the individual condition a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to [[Category:Buff spells|buffs]] from potions or trinkets, to debuffs from [[wound]]s sustained by [[fighting]] or recent activities. These statuses show on the bottom of the [[event window]], and since the 1.2 patch, as icons in a new window at the top right of the screen. The known statuses are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Defensive || When player is in [[defensive fighting]] mode. Increases parry and dodge rate but lowers hit damage.&lt;br /&gt;
|-&lt;br /&gt;
| Aggressive || When player is in [[aggressive fighting]] mode. Increases damage but lowers dodge and parry rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Diseased]] || Can occur after contact with diseased animals or players. Its effect is not known, but will go away with time.&lt;br /&gt;
|-&lt;br /&gt;
| Dry || Below 7.5% [[water]]. Thirst greatly reduces [[stamina]] regeneration rate.&lt;br /&gt;
|-&lt;br /&gt;
| Energetic || Appears when player has more than 90% stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted || 0% stamina. Movement slows to a crawl below 2% stamina. Greatly reduced hit/parry/evasion chance if fighting with this condition.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faithful]] || While player is faithful unable to perform actions player's [[god]] does not like. Can be toggled with the &amp;quot;Faithful&amp;quot; button on the event window.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lawful]] || While lawful player unable to perform any illegal acts such as [[theft]]. Can be toggled with the &amp;quot;Lawful&amp;quot; button on the event window.&lt;br /&gt;
|-&lt;br /&gt;
| Full || Above 85% food. Having this status will slowly increase player's [[fat]] level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunger|Hungry]] || Below 30% food. Slowed stamina regeneration rate.&lt;br /&gt;
|- &lt;br /&gt;
| Hurting || Triggered when player takes [[damage]] through fighting, falling, or some other [[injury]]. Lowers walking speed and is suspected to give a slight attack speed debuff.&lt;br /&gt;
|- &lt;br /&gt;
| Parched || 0% water. Thirst greatly reduces stamina regeneration rate.&lt;br /&gt;
|-&lt;br /&gt;
| Sharp || Triggered from drinking a [[potion]]. Increases [[combat rating]] for 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thirst|Thirsty]] || Below 30% water. Thirst greatly reduces stamina regeneration rate.&lt;br /&gt;
|-&lt;br /&gt;
| Tired || Below 30% stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable || Triggered from using a [[Farwalker amulet]] or sometimes [[praying]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.&lt;br /&gt;
|-&lt;br /&gt;
| Weak || Below 15% stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Faith Bonus* || Increases when in your god or god types domain. Max at 55 when near an altar of your god. Give better casts.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Favor* || Increased favor gain (unconfirmed). Gained from Completion of epic missions. Effects all followers of the Affected god. (see [[Talk:Player_status_effect]])&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Speed* || &amp;quot;Spirit Speed is a beneficial effect caused by religion&amp;quot; - Unknown effect&lt;br /&gt;
|-&lt;br /&gt;
| No skill loss || &amp;quot;You will not lose any skill in non-combat skills when dying&amp;quot; - [[Path of Knowledge#No skill loss|Path of Knowledge level 9 perk]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'* these are spell or religion effects&lt;br /&gt;
&lt;br /&gt;
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. Temporary status effects from gained from spells cast upon you will appear in the Spell Effects section of the skill window.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[User:Dashiva/Hunger]], effects of hunger, thirst, and stamina&lt;br /&gt;
* [[Spell effects]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84053</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84053"/>
		<updated>2014-02-18T12:04:49Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: 40 fine carpentry note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Wagon&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Wagons can hold 50 felled trees.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;br /&gt;
*You need 40 fine carpentry to continue building a wagon. [http://forum.wurmonline.com/index.php?/topic/96224-selling-wagons-40corder-now-and-get-it-in-your-mailbox-today/ Forum thread]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84052</id>
		<title>Wagon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wagon&amp;diff=84052"/>
		<updated>2014-02-18T11:57:18Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: It's on the live servers now. The materials list is the same as the crafting recipes window lists on live so that checks out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Wagon&lt;br /&gt;
|image=Freedom Isles wagon.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[Small wheel axle]]&lt;br /&gt;
|group=Wagon&lt;br /&gt;
|materials=* 2 [[sheets]]&lt;br /&gt;
* 20 [[plank]] (2.00 kg)&lt;br /&gt;
* 10 [[small nails]]&lt;br /&gt;
* 4 [[shaft]]&lt;br /&gt;
* 1 [[small wheel axle]]&lt;br /&gt;
* 2 [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fairly large wagon designed to be dragged by four animals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*40 fine carpentry to create&lt;br /&gt;
*Wagons can hold 16 small crates or 9 large crates.&lt;br /&gt;
*Wagons can hold 50 felled trees.&lt;br /&gt;
*Bisons have a speedbonus when dragging wagons&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=62156</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=62156"/>
		<updated>2011-02-02T20:36:16Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default&lt;br /&gt;
&lt;br /&gt;
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
== Key binds ==&lt;br /&gt;
Key binds allow quick &amp;quot;hotkey&amp;quot; access to common [[command]]s and [[action]]s. The bind command requires special values as input.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;key&amp;gt; is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. &amp;lt;tt&amp;gt;shift-tab&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;ctrl-alt-w&amp;lt;/tt&amp;gt;. Available meta keys are Ctrl, Shift, and Alt. The &amp;quot;Alt Gr&amp;quot; key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.&lt;br /&gt;
&lt;br /&gt;
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)&lt;br /&gt;
&lt;br /&gt;
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the &amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.&lt;br /&gt;
&lt;br /&gt;
===Table===&lt;br /&gt;
&amp;lt;table width=50%&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=top&amp;gt;&amp;lt;td width=50%&amp;gt;&lt;br /&gt;
{| cellpadding=2 cellspacing=4 class=sortable&lt;br /&gt;
!Bind !!Category&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CENTER_VIEW&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_LEFT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GLANCE_RIGHT&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_DOWN&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_UP&amp;lt;/tt&amp;gt; || Camera&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AUTORUN&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_FORWARD&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_BACK&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_LEFT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MOVE_RIGHT&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STRAFE&amp;lt;/tt&amp;gt; || [[Player]] movement&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_DEFENSIVE&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_NORMAL&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FIGHT_AGGRESSIVELY&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NO_TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TARGET&amp;lt;/tt&amp;gt; || [[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LOWER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_MIDDLE &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;AIM_UPPER_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FOCUS &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;SHIELD_BASH &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LEFT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_UPPER&amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_LOWER &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DEFEND_RIGHT &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move1 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move2 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move3 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move4 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;special_move5 &amp;lt;/tt&amp;gt; ||[[Fighting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_TAB&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;NEXT_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PREVIOUS_WINDOW&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CHAT&amp;lt;/tt&amp;gt; || [[Interface]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_CLIMB&amp;lt;/tt&amp;gt; || [[Climbing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FAITHFUL&amp;lt;/tt&amp;gt; || [[Religion]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_LAWFUL&amp;lt;/tt&amp;gt; || Morality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL1&amp;lt;/tt&amp;gt; || [[Toolbelt]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL2&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL3&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL4&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE_TOOL5&amp;lt;/tt&amp;gt; || Toolbelt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TOGGLE_FIGHT_SPAM&amp;lt;/tt&amp;gt; || [[Spam mode]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;EXAMINE&amp;lt;/tt&amp;gt; || Item movement/manipulation &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ACTIVATE&amp;lt;/tt&amp;gt; || [[Item]] manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAKE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DROP&amp;lt;/tt&amp;gt; || Item movement/manipulation - Note: this also pours liquids.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DRAG&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_DRAGGING&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PUSH&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;REPAIR&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_CLOCKWISE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TURN_COUNTERCLOCKWISE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PULL&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;IMPROVE&amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FINISH &amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE &amp;lt;/tt&amp;gt; || Item movement/manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DIG&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;DREDGE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FLATTEN&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PACK&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CULTIVATE&amp;lt;/tt&amp;gt; || [[Digging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;HARVEST&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FARM&amp;lt;/tt&amp;gt; || [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_UP&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_DOWN&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_SURFACE&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;MINE_TUNNEL&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PROSPECT&amp;lt;/tt&amp;gt; || [[Mining]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_SPROUT&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PRUNE&amp;lt;/tt&amp;gt; || [[Forestry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CUT_DOWN&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CHOP_UP&amp;lt;/tt&amp;gt; || [[Woodcutting]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TAME&amp;lt;/tt&amp;gt; || [[Animal taming]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;LEAD&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_LEADING&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FEED&amp;lt;/tt&amp;gt; || [[Animals]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;ABSORB&amp;lt;/tt&amp;gt; || [[Mycelium]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BREED&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;GROOM&amp;lt;/tt&amp;gt; || [[Animal husbandry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FORAGE&amp;lt;/tt&amp;gt; || [[Foraging]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BOTANIZE&amp;lt;/tt&amp;gt; || [[Botanizing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;PICK_FLOWERS&amp;lt;/tt&amp;gt; || [[Gardening]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;FISH&amp;lt;/tt&amp;gt; || [[Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;TRACK&amp;lt;/tt&amp;gt; || [[Tracking]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;OPEN &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CLOSE &amp;lt;/tt&amp;gt; ||[[Container]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;STOP_OR_MAIN_MENU &amp;lt;/tt&amp;gt; || Actions&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Disabled commands&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WALL &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_WINDOW &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_HOUSE_DOOR &amp;lt;/tt&amp;gt; || [[House]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_TALL_STONE_WALL &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_PALISADE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;BUILD_FENCE_GATE &amp;lt;/tt&amp;gt; || [[Fence]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;CONTINUE_BUILDING &amp;lt;/tt&amp;gt; ||[[Fence]]s &lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
For an example of how key bindings can help you, see [[quickswitch hotkeys]].&lt;br /&gt;
&lt;br /&gt;
== Additional autorun.txt uses ==&lt;br /&gt;
&lt;br /&gt;
''autorun.txt'' can be used in several other useful ways.&lt;br /&gt;
&lt;br /&gt;
The following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You could add this to know how long the server has been up. This works best at the bottom of the file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /uptime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defaults ===&lt;br /&gt;
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Bless&amp;diff=61263</id>
		<title>Talk:Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Bless&amp;diff=61263"/>
		<updated>2010-12-21T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: Created page with 'The alignment gain bit doesn't cover the whole story yet. Today I didn't get alignment for blessing another player. He was a priest though, possibly it only works on non-priests.…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The alignment gain bit doesn't cover the whole story yet. Today I didn't get alignment for blessing another player. He was a priest though, possibly it only works on non-priests. I did gain alignment by blessing a young horse. --[[User:Lisimba|Lisimba]] 18:51, 21 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bless&amp;diff=61247</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bless&amp;diff=61247"/>
		<updated>2010-12-21T02:35:56Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Description */ I get alignment when casting it on players, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=8&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Item, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
All [[Gods]] give [[priest]]s the spell [[Bless]] at 30 [[Faith]]. Currently Bless is only used on Altars.  Rolf's comment from IRC on 6/29/2007 regarding bless: &amp;quot;bless does nothing to items as it is now except altars.&amp;quot;  This is contrary to the longstanding belief that it had other uses.  It does, however, improve channeling skill from use and can be cast on a variety of items. It costs 10 favor to cast.&lt;br /&gt;
&lt;br /&gt;
You will '''not''' shatter up the item if you fail to cast this spell.&lt;br /&gt;
&lt;br /&gt;
Priests can gain 1 point of [[Alignment]] by casting [[Bless]] on a [[Tower Guard]], [[Spirit Guard]] or fellow player.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item, and right-click an item or person. Select Spells/[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=61166</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=61166"/>
		<updated>2010-12-18T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Creating */ Clarification on furs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]] (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|sheet]]s (1.50 kg)&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
'''Bed''' is a furniture structure inside a [[house]] that lets you sleep in it, to gain [[sleep bonus]] for double [[skill]] gain.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[head board]] and [[bed frame]] used to create the bed are both [[damage]]d if you fail..&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* You can build only one bed per [[tile]]. A bed cannot occupy the same tile as a [[storage bin]]; however, it can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will take one kilo and give you back the rest.&lt;br /&gt;
&lt;br /&gt;
== Sleeping ==&lt;br /&gt;
You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
&lt;br /&gt;
*A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: ''&amp;quot;The house is too windy to provide protection.&amp;quot;''&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: ''Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;''.&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
&lt;br /&gt;
== Renting ==&lt;br /&gt;
If you are the [[writ|owner]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]]. Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' [coins], 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent', which makes sleeping free for anybody who can enter the house.&lt;br /&gt;
&lt;br /&gt;
If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== Total materials required ==&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 2x [[sheet]]s (1.50 kg)&lt;br /&gt;
* 3.00kg [[fur]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Confession&amp;diff=61078</id>
		<title>Talk:Confession</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Confession&amp;diff=61078"/>
		<updated>2010-12-14T11:01:59Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Freedom server I couldn't get 2 priests to be able to confess to each other, can anyone else confirm? ~ Polan&lt;br /&gt;
&lt;br /&gt;
Looks like only followers can confess, or at least i couldn't bring any priest to confess. I would like this to be confirmed too. [[User:KaiH|KaiH]] 07:37, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've experienced the same, and several people in the IRC channel confirmed. I think that pretty much settles it. --[[User:Lisimba|Lisimba]] 11:01, 14 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Article looks pretty complete all in all...does it warrant the &amp;quot;stub&amp;quot; marker being removed? [[User:Othobrithol|Othobrithol]] 02:18, 9 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Confession&amp;diff=61077</id>
		<title>Confession</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Confession&amp;diff=61077"/>
		<updated>2010-12-14T10:59:37Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Confession'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
A priest or champion can listen to a confession of a [[Religion|follower]], [[priest]] or [[champion player|champion]] of the same deity.&lt;br /&gt;
&lt;br /&gt;
Note: a priest can not confess to another priest.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
Activate your [[Channeling item]], right-click on another player of the same religion and choose 'Listen'.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
A player can only confess once in 24h real life time.&lt;br /&gt;
&lt;br /&gt;
The listener can gain 1 point, the confessor 5 points to [[alignment]] (-1/-5 for Libila)&lt;br /&gt;
&lt;br /&gt;
===Event messages===&lt;br /&gt;
====[[Libila]]====&lt;br /&gt;
*Listener&lt;br /&gt;
You start to listen to the confession of Eir.&lt;br /&gt;
&lt;br /&gt;
You nod and think of ways to humiliate Eir.&lt;br /&gt;
&lt;br /&gt;
Aha! The foolish Eir shows weakness!&lt;br /&gt;
&lt;br /&gt;
Hold it! Eir tries to hide something!&lt;br /&gt;
&lt;br /&gt;
Eir whimpers beneath the might of Libila!&lt;br /&gt;
&lt;br /&gt;
You decide that you can probably fool Eir to give you 10 copper pieces and say that it is the penance she has to pay.&lt;br /&gt;
&lt;br /&gt;
*Confessor&lt;br /&gt;
Wwiiol focuses on you and awaits your confession.&lt;br /&gt;
&lt;br /&gt;
You open up with something fairly harmless.&lt;br /&gt;
&lt;br /&gt;
You try to distract by sounding very worried that you may not do enough in her service.&lt;br /&gt;
&lt;br /&gt;
You try to hide your weakness in a subordinate clause but alas! Wwiiol stabs at it like a snake!&lt;br /&gt;
&lt;br /&gt;
You apologize sincerely, practically begging for your life!&lt;br /&gt;
&lt;br /&gt;
Wwiiol scorns you and tells you to give her 10 copper coins for Libila to forgive you.&lt;br /&gt;
&lt;br /&gt;
====[[Vynora]]====&lt;br /&gt;
*Listener&lt;br /&gt;
You start to listen to the confession of Kaih.&lt;br /&gt;
&lt;br /&gt;
You nod and hope that Kaih hasn't done too many bad things.&lt;br /&gt;
&lt;br /&gt;
Kaih plays over. Surely he can't be that remorseful. This is a sin if anything!&lt;br /&gt;
&lt;br /&gt;
Kaih tells you a story, the length of which only upsets you more. You have to reprimand him sternly. This has gone too far!&lt;br /&gt;
&lt;br /&gt;
Kaih asks what he should do for absolution.&lt;br /&gt;
&lt;br /&gt;
You decide that a good penance is for Kaih to sacrifice a wheat. That will surely please Vynora.&lt;br /&gt;
*Confessor&lt;br /&gt;
Binky focuses on you and awaits your confession.&lt;br /&gt;
&lt;br /&gt;
You open up with something fairly harmless.&lt;br /&gt;
&lt;br /&gt;
You show ridiculous amounts of grief over the trifle you just told.&lt;br /&gt;
&lt;br /&gt;
Elaborately you tell about a recent failure of yours, trying to smear out the importance with many words. It doesn't work at all and Binky reprimands you.&lt;br /&gt;
&lt;br /&gt;
You regret your ways and ask Binky what you can do to repent.&lt;br /&gt;
&lt;br /&gt;
Binky thinks for a while and asks you to sacrifice a wheat.&lt;br /&gt;
&lt;br /&gt;
*Watcher&lt;br /&gt;
&lt;br /&gt;
Elamor starts to hear the confessions of Kicks.&lt;br /&gt;
&lt;br /&gt;
Elamor nods and mumbles something as Kicks confesses.&lt;br /&gt;
&lt;br /&gt;
Elamor sits silent and listens sincerely while Kicks looks very worried.&lt;br /&gt;
&lt;br /&gt;
Elamor suddenly asks a stern question, and Kicks goes bleak.&lt;br /&gt;
&lt;br /&gt;
Through tearfilled eyes, Kicks asks Elamor a question.&lt;br /&gt;
&lt;br /&gt;
Kicks finishes his confession and Elamor seems to tell him what to do.&lt;br /&gt;
&lt;br /&gt;
====[[Magranon]]====&lt;br /&gt;
*Listener&lt;br /&gt;
You start to listen to the confession of Kylebooze.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You nod and hope that Kylebooze hasn't done too many bad things.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kylebooze plays over. Surely he can't be that remorseful. This is a sin if anything!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kylebooze tells you a story, the length of which only upsets you more. You have to reprimand him sternly. This has gone too far!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kylebooze asks what he should do for absolution.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You decide that a good penance is for Kylebooze to sacrifice a charcoal. That will surely please Magranon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Confessor&lt;br /&gt;
Shadowkyle focuses on you and awaits your confession.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You open up with something fairly harmless.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You show ridiculous amounts of grief over the trifle you just told.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elaborately you tell about a recent failure of yours, trying to smear out the importance with many words. It doesn't work at all and Shadowkyle reprimands you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You regret your ways and ask Shadowkyle what you can do to repent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shadowkyle thinks for a while and asks you to sacrifice a charcoal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Fo]]====&lt;br /&gt;
*Listener&lt;br /&gt;
&lt;br /&gt;
You nod and hope that Jotz hasn't done too many bad things.&lt;br /&gt;
&lt;br /&gt;
Jotz plays over. Surely he can't be that remorseful. This is a sin if anything!&lt;br /&gt;
&lt;br /&gt;
Jotz tells you a story, the length of which only upsets you more. You have to reprimand him sternly. This has gone too far!&lt;br /&gt;
&lt;br /&gt;
Jotz asks what he should do for absolution.&lt;br /&gt;
&lt;br /&gt;
You decide that a good penance is for Jotz to sacrifice an acorns. That will surely please Fo.&lt;br /&gt;
&lt;br /&gt;
*Confessor&lt;br /&gt;
&lt;br /&gt;
Kaihmr focuses on you and awaits your confession.&lt;br /&gt;
&lt;br /&gt;
You open up with something fairly harmless.&lt;br /&gt;
&lt;br /&gt;
You show ridiculous amounts of grief over the trifle you just told.&lt;br /&gt;
&lt;br /&gt;
Elaborately you tell about a recent failure of yours, trying to smear out the importance with many words. It doesn't work at all and Kaihmr reprimands you.&lt;br /&gt;
&lt;br /&gt;
You regret your ways and ask Kaihmr what you can do to repent.&lt;br /&gt;
&lt;br /&gt;
Kaihmr thinks for a while and asks you to sacrifice an acorns.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=61069</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=61069"/>
		<updated>2010-12-13T18:13:06Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Vein depletion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-93&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
If your prospecting skill is over 60, prospecting an ore vein will give you an estimate of how much ore is left there.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(less than 100)''&lt;br /&gt;
&lt;br /&gt;
It's not yet clear what the messages are for the boundary values. For example, is exactly 100 ore &amp;quot;run out soon&amp;quot; or &amp;quot;run out any hour&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=61068</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=61068"/>
		<updated>2010-12-13T18:10:04Z</updated>

		<summary type="html">&lt;p&gt;Lisimba: /* Vein depletion */ I've mined out several veins for a canal project and this seems to be correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-93&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(between 3000 and 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot; ''(between 1000 and 3000)''&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(between 100 and 1000)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(less than 100)''&lt;br /&gt;
&lt;br /&gt;
It's not yet clear what the messages are for the boundary values. For example, is exactly 100 ore &amp;quot;run out soon&amp;quot; or &amp;quot;run out any hour&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Lisimba</name></author>
		
	</entry>
</feed>