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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordcrusher</id>
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	<updated>2026-06-04T07:49:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46359</id>
		<title>Guard tower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guard_tower&amp;diff=46359"/>
		<updated>2009-07-09T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 499x [[stone brick]]&lt;br /&gt;
* 499x [[clay]] (998.00 kg)&lt;br /&gt;
* 100x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high guard tower, used for defensive purposes. They also increase [[kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[kingdom]]) of the player who started building the tower. You can see the founder of the tower by examining it. The tower spawns [[Tower guard]]s which are hostile to enemy kingdoms and aggressive animals. For each 10ql of the tower, it will spawn 1 guard, up to 5 guards.&lt;br /&gt;
&lt;br /&gt;
{{Infobox|Guard towers must be situated at least 50 tiles apart.}}&lt;br /&gt;
{{Infobox|Guard towers must be built within your [[Kingdom|kingdom's]] influence.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]&lt;br /&gt;
[[Image:Freedomtower2.png|thumb|right|Freedom Isles tower from a distance.]]&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as &amp;quot;hidden zones.&amp;quot; Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
Towers can be destroyed with a weapon, such as a [[large maul]]. Catapults currently have no effect on towers. You may only destroy your own kingdoms guard towers if they are made by you, or are located on your settlement.&lt;br /&gt;
&lt;br /&gt;
== Calling Guards ==&lt;br /&gt;
Tower guards will not automatically hunt hostile creatures within their range, rather they will only do so when ordered to by a player. This can be done by saying either &amp;quot;help&amp;quot; or &amp;quot;guards!&amp;quot; within range of a guard tower, after which the guards will attack your current target. They will however still automatically attack players of an enemy kingdom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=46202</id>
		<title>Boat lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=46202"/>
		<updated>2009-07-06T17:59:46Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.8 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
* 1 key (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ornate and intricate metal [[lock]] used to lock a [[ship]] or boat. A recommended device to prevent your [[mooring anchor]] and boat from being stolen.&lt;br /&gt;
&lt;br /&gt;
== Boat locks 101 ==&lt;br /&gt;
* The boat's inventory window must be closed to attach or remove a boat lock, otherwise the option to ''Lock'' or ''Unlock'' won't appear.&lt;br /&gt;
* To attach a boat lock, activate the lock, right-click the boat, and select ''Lock''.&lt;br /&gt;
* To remove a boat lock, activate the correct key, right-click the boat, and select ''Unlock''.&lt;br /&gt;
* You do not need the key to access the cargohold, permissions are managed in the ''Manage vehicle'' dialogue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only with a boat lock, the permissions in the management dialog will take effect.&lt;br /&gt;
* The [[quality]] of the large anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump determines the maximum quality of the resulting lock.&lt;br /&gt;
* You will want a quality of 80 or higher to effectively protect your boat on [[server types|servers]] with [[lockpick]]ing and [[stealing]] enabled.&lt;br /&gt;
* You might also want to moor your boat with a [[mooring anchor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=46201</id>
		<title>Boat lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Boat_lock&amp;diff=46201"/>
		<updated>2009-07-06T17:59:27Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[glowing]] [[iron lump]] (0.6 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
* 1 key (0.05 kg)&lt;br /&gt;
|skill=locksmithing&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ornate and intricate metal [[lock]] used to lock a [[ship]] or boat. A recommended device to prevent your [[mooring anchor]] and boat from being stolen.&lt;br /&gt;
&lt;br /&gt;
== Boat locks 101 ==&lt;br /&gt;
* The boat's inventory window must be closed to attach or remove a boat lock, otherwise the option to ''Lock'' or ''Unlock'' won't appear.&lt;br /&gt;
* To attach a boat lock, activate the lock, right-click the boat, and select ''Lock''.&lt;br /&gt;
* To remove a boat lock, activate the correct key, right-click the boat, and select ''Unlock''.&lt;br /&gt;
* You do not need the key to access the cargohold, permissions are managed in the ''Manage vehicle'' dialogue.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only with a boat lock, the permissions in the management dialog will take effect.&lt;br /&gt;
* The [[quality]] of the large anvil affects your success chance when creating.&lt;br /&gt;
* The quality of the iron lump determines the maximum quality of the resulting lock.&lt;br /&gt;
* You will want a quality of 80 or higher to effectively protect your boat on [[server types|servers]] with [[lockpick]]ing and [[stealing]] enabled.&lt;br /&gt;
* You might also want to moor your boat with a [[mooring anchor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_fountain&amp;diff=45652</id>
		<title>Ornate fountain</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_fountain&amp;diff=45652"/>
		<updated>2009-06-27T16:07:04Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: New page: Main / Skills / Masonry / Stone Cutting / '''{{PAGENAME}}'''  {{item |name={{PAGENAME}} |active=stone chisel |passive=rock shards (132.00 kg) |group=Containers ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / [[Stone Cutting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[stone chisel]]&lt;br /&gt;
|passive=[[rock shards]] (132.00 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (120.00 kg)&lt;br /&gt;
|skill=stone cutting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A low stone fountain with a basin wide enough to sit in. It can hold 1125 liters of [[water]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
Fountains will fill automatically when placed above underground water sources which can be found by [[Water_Divining|divining]] for water.&lt;br /&gt;
&lt;br /&gt;
See also: [[fountain (container)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fountain_(disambiguation)&amp;diff=45651</id>
		<title>Fountain (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fountain_(disambiguation)&amp;diff=45651"/>
		<updated>2009-06-27T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
One of&lt;br /&gt;
&lt;br /&gt;
* [[Fountain (container)]]&lt;br /&gt;
* [[Fountain (decoration)]]&lt;br /&gt;
* [[Ornate fountain]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44878</id>
		<title>Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=44878"/>
		<updated>2009-06-10T17:16:12Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Nutritive food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Nutrition is a measure of how healthy you are; or how much nutrition is in your body. Not to be mistaken for [[health]] or [[food]]. Your current nutrition level can be seen by hovering over the thirst/hunger bar. It is also reflected by the color of the hunger bar.&lt;br /&gt;
&lt;br /&gt;
'''Note''': this change was added on [[Wurm_Server_Release_History#090508|8th May 2009]] and there is still a lot to learn about this feature. Please help by contributing any findings.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Your nutrition level affects how soon you will become hungry (the speed at which your food bar drops). High nutrition will give you a maximum skill gain bonus of 5%, while low nutrition gives you a maximum skill gain penalty of 5%. Nutrition between 40 and 60 will not give any bonus or penalty. [[cooking|cooked]] food will nourish you to about 50%. Nutrition also has a currently unknown effect on wound healing time.&lt;br /&gt;
&lt;br /&gt;
== Nutritive food ==&lt;br /&gt;
Any food has a nutrient value, eating it will make your body's '''nutrition''' level go towards the food's nutrient value. Raw vegetables, cheese, and raw meat have the lowest nutrient values.&lt;br /&gt;
&lt;br /&gt;
For best '''nutrition''', cook the dishes with more than just the necessary ingredients and try to add herbs and such. Cooked dishes are best eaten while still hot.&lt;br /&gt;
&lt;br /&gt;
* [[Meat]] may nurish you to 11%.&lt;br /&gt;
* [[Cooked meat]] may nurish you to 17%.&lt;br /&gt;
* [[Fish]] may nourish you up to 32% for low ql.&lt;br /&gt;
* [[Gulasch]] and [[casserole]]s may nourish you to 40-70%.&lt;br /&gt;
* [[Meal|Meals]] may nourish you to 90-100%.&lt;br /&gt;
&lt;br /&gt;
(need information on [[porridge]], [[soup]], [[stew]], [[casserole]]s, [[gulasch]], [[bread]], and [[sandwich]]es nutrient values and decay rate)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Metal_scrap&amp;diff=44864</id>
		<title>Historical:Metal scrap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Metal_scrap&amp;diff=44864"/>
		<updated>2009-06-09T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Created from failing to make a metal item. &lt;br /&gt;
&lt;br /&gt;
Cool it down to searing hot or cooler and re-heat it to [[glowing]] hot to melt it back into metal lumps. The [[quality]] of the scrap is 1/10th quality of the original lump.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Metal_scrap&amp;diff=44863</id>
		<title>Historical:Metal scrap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Metal_scrap&amp;diff=44863"/>
		<updated>2009-06-09T16:38:31Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Created from failing to make a metal item. &lt;br /&gt;
&lt;br /&gt;
Cool it down to searing hot or less and re-heat it to [[glowing]] hot to melt it back into metal lumps. The [[quality]] of the scrap is 1/10th quality of the original lump.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Smithing items]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=44778</id>
		<title>Starvation</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starvation&amp;diff=44778"/>
		<updated>2009-06-06T01:30:38Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starvation is the state entered into after losing all of your fat reserves.&lt;br /&gt;
&lt;br /&gt;
As you become able to feed yourself to 100% food bar in game, you will become &amp;quot;[[Player_status_effect|full]]&amp;quot;, which means your food bar is over 84%. Over time, being &amp;quot;full&amp;quot; generates fat reserves on your character which, currently, can be only be observed by having a fellow player right click and examine you. It will state how much fat you have, which can be one of the following:&lt;br /&gt;
*normal build&lt;br /&gt;
*good reserves of fat&lt;br /&gt;
*extremely well nourished&lt;br /&gt;
&lt;br /&gt;
As of 2/13/2009, at 0% food bar you fast, using up one of your fat reserve levels. This instantly fills your food bar to 100%, and gives the following message in your event log: &amp;quot;Your hunger goes away as you fast.&amp;quot; To reverse this loss of fat, stay above 84% food bar for awhile by eating more [[meal]]. (It is known that you must eat *something* to regain fat, not just let the 100% bar sit, but how this works is unconfirmed.)&lt;br /&gt;
&lt;br /&gt;
It has been confirmed that starvation *will not kill you* as of yet, but this could be changed at a later date.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=44777</id>
		<title>Door lock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Door_lock&amp;diff=44777"/>
		<updated>2009-06-06T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Door lock&lt;br /&gt;
|active=[[iron lump]] (0.6 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Locks&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (0.5 kg)&lt;br /&gt;
|skill=locksmithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A metal lock, ready to fit in a door.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Door locks are different than other locks, you don't need a key to use them. Instead, you attach them to a house door as you would a normal lock, and you use the house [[writ]] to manage who has access.&lt;br /&gt;
&lt;br /&gt;
When you examine a door with a lock on it, you will receive a description rather than the lock's [[QL]]:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improving ===&lt;br /&gt;
&lt;br /&gt;
Please note that door locks like any other lock can not be improved.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44747</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44747"/>
		<updated>2009-06-03T15:46:19Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|active=[[string of cloth]] (0.1 kg)&lt;br /&gt;
|passive=[[shaft]] (0.1 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small spool of wood with a string rolled up in the center. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Yoyos '''cannot''' be improved. [[Quality]] depends largely on the quality of the shaft used.&lt;br /&gt;
Using a shaft of more than 0.1kg is possible but the entire shaft is used in the process.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Usage improves [[skills:Yoyo|Yoyo skill]].&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
*Sun&lt;br /&gt;
*Grind&lt;br /&gt;
*Cradle&lt;br /&gt;
*Suicide Basilisk&lt;br /&gt;
*Whip&lt;br /&gt;
*Orbit&lt;br /&gt;
*Orbit Over Back&lt;br /&gt;
*Dragon Knot&lt;br /&gt;
&lt;br /&gt;
== A successful Sequence ==&lt;br /&gt;
(Times are Perth Time on 24/Apr/2007)&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44746</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44746"/>
		<updated>2009-06-03T15:45:07Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|active=[[string of cloth]] (0.1 kg)&lt;br /&gt;
|passive=[[shaft]] (?? kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small spool of wood with a string rolled up in the center. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Yoyos '''cannot''' be improved. [[Quality]] depends largely on the quality of the shaft used.&lt;br /&gt;
Using a shaft of 0.1kg is possible.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Usage improves [[skills:Yoyo|Yoyo skill]].&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
*Sun&lt;br /&gt;
*Grind&lt;br /&gt;
*Cradle&lt;br /&gt;
*Suicide Basilisk&lt;br /&gt;
*Whip&lt;br /&gt;
*Orbit&lt;br /&gt;
*Orbit Over Back&lt;br /&gt;
*Dragon Knot&lt;br /&gt;
&lt;br /&gt;
== A successful Sequence ==&lt;br /&gt;
(Times are Perth Time on 24/Apr/2007)&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44745</id>
		<title>Yoyo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yoyo&amp;diff=44745"/>
		<updated>2009-06-03T15:44:54Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Yoyo&lt;br /&gt;
|active=[[string of cloth]] (0.1 kg)&lt;br /&gt;
|passive=[[shaft]] (?? kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A small spool of wood with a string rolled up in the center. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Yoyos '''cannot''' be improved. [[Quality]] depends largely on the quality of the shaft used.&lt;br /&gt;
Using a shaft of 0.10kg is possible.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Usage improves [[skills:Yoyo|Yoyo skill]].&lt;br /&gt;
&lt;br /&gt;
=== Moves ===&lt;br /&gt;
*Sun&lt;br /&gt;
*Grind&lt;br /&gt;
*Cradle&lt;br /&gt;
*Suicide Basilisk&lt;br /&gt;
*Whip&lt;br /&gt;
*Orbit&lt;br /&gt;
*Orbit Over Back&lt;br /&gt;
*Dragon Knot&lt;br /&gt;
&lt;br /&gt;
== A successful Sequence ==&lt;br /&gt;
(Times are Perth Time on 24/Apr/2007)&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:22] The yoyo has good speed now.&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:27] You try the 'sun' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:37] You try the 'grind' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:47] You try the 'cradle' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:35:57] You try the 'suicide basilisk' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:07] You try the 'whip' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:17] You try the 'orbit' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:27] You try the 'orbit over back' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You try the 'dragon knot' and succeed!&amp;lt;br&amp;gt;&lt;br /&gt;
[21:36:37] You reel the yoyo in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Trickster at 50 skill&lt;br /&gt;
* Freestyler at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Babel/Y]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44317</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44317"/>
		<updated>2009-05-24T00:49:59Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked/crushed to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in a bad crop. Level 15 farmers can determine the optimal height by examining a field with a rake or scythe activated. It is also possible to use a [[small barrel]]. When a field reaches optimal height it will be the same height as the small barrel, or a little taller. The color of the field is also possible marker, as it changes to a yellowish-green when ripe. Not recommended in the dark. {{smiley}}&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. The slope does not appear to effect growth speed or crop quality.&lt;br /&gt;
&lt;br /&gt;
Sowing on a sloped tile takes into account it's compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* [[Small barrel]] to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.&lt;br /&gt;
&lt;br /&gt;
== Farming Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Tritus's Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new player can be extremely time consuming.&lt;br /&gt;
But, since most people build their first house with at least some surrounding land fenced off ...&lt;br /&gt;
&lt;br /&gt;
[[Forage]] and [[Botanise]] a few times every time you log on. Every time you get a seed, plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* to prepare the ground for planting you may need to [[Flatten]] and then [[Cultivate]] it.&lt;br /&gt;
* initially you should start with an easier crop such as [[Corn]], [[Cotton]], [[Potato]] or [[Wemp]]. Otherwise you may get zero skill gain.&lt;br /&gt;
* [[Onion]] and [[Garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to Farm the tile at least once every real day.&lt;br /&gt;
&lt;br /&gt;
You will raise your skill more quickly if you Farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about two days later at the same time as you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually in 2-3 days.&lt;br /&gt;
&lt;br /&gt;
Your crops will be ripe when the top of the crop (when groomed) is exactly level with the top of a Small Barrel placed in the tile.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 8 hours of becoming ripe. If you Harvest early you will get reduced yield and if you Harvest late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should Sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for Sowing. You get most skill from Farming and maybe a little less than that for Harvesting.&lt;br /&gt;
&lt;br /&gt;
Your best bet is to assume that you will not be making any real crop gain from your Farming until your skill is at 15. In other words, up to that point all your Farming will be very much sowing one seed get one seed back.&lt;br /&gt;
&lt;br /&gt;
With a 50 tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day. Takes about 20 mins to tend 50 tiles with a QL 10 Rake. As your skill level improves yield increases from 1 through 3 and 4 to 6.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always Sow, Farm and Harvest at the same time just before you go to bed. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic Farming Cycle ===&lt;br /&gt;
&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day)&lt;br /&gt;
# Harvest (when your crop is level with the top of a [[Small Barrel]])&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yield Borders (approximated) ===&lt;br /&gt;
&lt;br /&gt;
{|   class=sortable&lt;br /&gt;
!  Crop  !!  Yield 3  !!  Yield 4  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Corn ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton ||  [10] 15 || [30]  ||&lt;br /&gt;
|-&lt;br /&gt;
| Garlic || [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Onion ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Potato ||  [10] 15  || [30]   ||&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || [10?] 15? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Wemp ||  [15.6] 20  ||    ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44092</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44092"/>
		<updated>2009-05-16T17:41:20Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked/crushed to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in a bad crop. Level 15 farmers can determine the optimal height by examining a field. It is also possible to use a [[small barrel]]. When a field reaches optimal height it will be the same height as the small barrel, or a little taller. The color of the field is also possible marker, as it changes to a yellowish-green when ripe. Not recommended in the dark. {{smiley}}&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. The slope does not appear to effect growth speed or crop quality.&lt;br /&gt;
&lt;br /&gt;
Sowing on a sloped tile takes into account it's compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* [[Small barrel]] to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.&lt;br /&gt;
&lt;br /&gt;
== Farming Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Tritus's Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new player can be extremely time consuming.&lt;br /&gt;
But, since most people build their first house with at least some surrounding land fenced off ...&lt;br /&gt;
&lt;br /&gt;
[[Forage]] and [[Botanise]] a few times every time you log on. Every time you get a seed, plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* to prepare the ground for planting you may need to [[Flatten]] and then [[Cultivate]] it.&lt;br /&gt;
* initially you should start with an easier crop such as [[Corn]], [[Cotton]], [[Potato]] or [[Wemp]]. Otherwise you may get zero skill gain.&lt;br /&gt;
* [[Onion]] and [[Garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to Farm the tile at least once every real day.&lt;br /&gt;
&lt;br /&gt;
You will raise your skill more quickly if you Farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about two days later at the same time as you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually in 2-3 days.&lt;br /&gt;
&lt;br /&gt;
Your crops will be ripe when the top of the crop (when groomed) is exactly level with the top of a Small Barrel placed in the tile.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 8 hours of becoming ripe. If you Harvest early you will get reduced yield and if you Harvest late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should Sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for Sowing. You get most skill from Farming and maybe a little less than that for Harvesting.&lt;br /&gt;
&lt;br /&gt;
Your best bet is to assume that you will not be making any real crop gain from your Farming until your skill is at 15. In other words, up to that point all your Farming will be very much sowing one seed get one seed back.&lt;br /&gt;
&lt;br /&gt;
With a 50 tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day. Takes about 20 mins to tend 50 tiles with a QL 10 Rake. As your skill level improves yield increases from 1 through 3 and 4 to 6.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always Sow, Farm and Harvest at the same time just before you go to bed. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic Farming Cycle ===&lt;br /&gt;
&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day)&lt;br /&gt;
# Harvest (when your crop is level with the top of a [[Small Barrel]])&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yield Borders (approximated) ===&lt;br /&gt;
&lt;br /&gt;
{|   class=sortable&lt;br /&gt;
!  Crop  !!  Yield 3  !!  Yield 4  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Corn ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton ||  [10] 15 || [30]  ||&lt;br /&gt;
|-&lt;br /&gt;
| Garlic || [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Onion ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Potato ||  [10] 15  || [30]   ||&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || [10?] 15? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Wemp ||  [15.6] 20  ||    ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44091</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=44091"/>
		<updated>2009-05-16T17:34:57Z</updated>

		<summary type="html">&lt;p&gt;Lordcrusher: /* Yield Borders (approximated) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers tending [[field]]s, sowing and [[harvest]]ing the crops. Crops can take several [[day]]s to grow, during which a farmer should farm the field [[tile]]s to remove weeds. This will improve the harvest. [[Quality]] and amount of the harvest increases when you have a high farming skill. Quality of the [[seed]] also effects the growth time of the fields.&lt;br /&gt;
&lt;br /&gt;
The seeds needed to start farming can be found while [[botanizing]] or from harvesting the crops. Harvested [[cotton]], [[wemp]] and [[pumpkin]] must be picked/crushed to recover seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in a bad crop. Level 20 farmers can determine the optimal height by examining a field. It is also possible to use a [[small barrel]]. When a field reaches optimal height it will be the same height as the small barrel, or a little taller. The color of the field is also possible marker, as it changes to a yellowish-green when ripe. Not recommended in the dark. {{smiley}}&lt;br /&gt;
&lt;br /&gt;
The [[maximum slope]] on which you can sow seeds is 8; attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. The slope does not appear to effect growth speed or crop quality.&lt;br /&gt;
&lt;br /&gt;
Sowing on a sloped tile takes into account it's compound slope, however. That is, it's slope both North-South (NS) and East-West (EW). For example, the slope can be level EW and 8-steep NS. Or 4-steep EW, 4-steep NS etc.&lt;br /&gt;
&lt;br /&gt;
== Examine details ==&lt;br /&gt;
&lt;br /&gt;
Anyone can verify if a field needs tending. &amp;quot;The crops grow steadily&amp;quot; means the field is in order, while &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; means it must be tidied with a [[rake]]. If the description mentions &amp;quot;rotting old weeds&amp;quot;, the field is overgrown and can no longer be harvested.&lt;br /&gt;
&lt;br /&gt;
Level 10 farmers can determine which type of crop is growing in a field, except at the lowest growth level (&amp;quot;freshly sown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Level 20 farmers can determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# '''The field is at full height and ready to harvest!''' (Used to be: The field is overaged, and some crop has been ruined.)&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
Level 60 farmers can determine the number of items they will get after a harvest when they examine the field. It should be noticed however that the number it shows it not very accurate but more of a minimum since luck and other factors change the final number.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] for farming&lt;br /&gt;
* [[Scythe]] for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* [[Small barrel]] to indicate perfect harvesting time; the crops will be the same height, or slightly higher than a small barrel when ready to harvest.&lt;br /&gt;
&lt;br /&gt;
== Farming Products ==&lt;br /&gt;
&lt;br /&gt;
* [[Barley]]&lt;br /&gt;
* [[Corn]]&lt;br /&gt;
* [[Cotton]]&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Oat]]&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
* [[Potato]]&lt;br /&gt;
* [[Pumpkin]]&lt;br /&gt;
* [[Rye]]&lt;br /&gt;
* [[Wemp]]&lt;br /&gt;
* [[Wheat]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Tritus's Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
Farming can be a difficult skill to start, in the sense that getting your hands on the seeds as a new player can be extremely time consuming.&lt;br /&gt;
But, since most people build their first house with at least some surrounding land fenced off ...&lt;br /&gt;
&lt;br /&gt;
[[Forage]] and [[Botanise]] a few times every time you log on. Every time you get a seed, plant it in the grounds of your house.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* to prepare the ground for planting you may need to [[Flatten]] and then [[Cultivate]] it.&lt;br /&gt;
* initially you should start with an easier crop such as [[Corn]], [[Cotton]], [[Potato]] or [[Wemp]]. Otherwise you may get zero skill gain.&lt;br /&gt;
* [[Onion]] and [[Garlic]] definitely give zero skill gain with up to 22 in farming. They give some skill gain near 30.&lt;br /&gt;
&lt;br /&gt;
Once you have sown your seeds, you want to Farm the tile at least once every real day.&lt;br /&gt;
&lt;br /&gt;
You will raise your skill more quickly if you Farm more often, although once every 6 hours is about the most often you will be able to.&lt;br /&gt;
&lt;br /&gt;
Your crops should begin to ripen about two days later at the same time as you planted them but this is not precise. Each tile will grow at a different rate and if you sow 10 seeds at the same time then those ten tiles may ripen individually in 2-3 days.&lt;br /&gt;
&lt;br /&gt;
Your crops will be ripe when the top of the crop (when groomed) is exactly level with the top of a Small Barrel placed in the tile.&lt;br /&gt;
&lt;br /&gt;
Your crops need to be harvested within about 8 hours of becoming ripe. If you Harvest early you will get reduced yield and if you Harvest late you will get reduced yield. If you are only getting one potato, or whatever, anyway then you will get nothing from early or late harvesting.&lt;br /&gt;
&lt;br /&gt;
At higher skill levels you should be able to harvest early or late without losing all of your crop.&lt;br /&gt;
&lt;br /&gt;
After you harvest you should Sow one seed right back into the tile. &lt;br /&gt;
&lt;br /&gt;
You get almost no skill for Sowing. You get most skill from Farming and maybe a little less than that for Harvesting.&lt;br /&gt;
&lt;br /&gt;
Your best bet is to assume that you will not be making any real crop gain from your Farming until your skill is at 15. In other words, up to that point all your Farming will be very much sowing one seed get one seed back.&lt;br /&gt;
&lt;br /&gt;
With a 50 tile farm you will get roughly 1 point of farming per day if you tend your fields twice a day. Takes about 20 mins to tend 50 tiles with a QL 10 Rake. As your skill level improves yield increases from 1 through 3 and 4 to 6.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''': If possible always Sow, Farm and Harvest at the same time just before you go to bed. That way, if you can check again first thing after you wake up, you should almost never lose any crop.&lt;br /&gt;
&lt;br /&gt;
Alternatively, do all your farming immediately after you login, at the same time every day.&lt;br /&gt;
&lt;br /&gt;
=== Basic Farming Cycle ===&lt;br /&gt;
&lt;br /&gt;
# Sow&lt;br /&gt;
# Farm (at least once per day)&lt;br /&gt;
# Harvest (when your crop is level with the top of a [[Small Barrel]])&lt;br /&gt;
# Sow (always replant at least one seed from your harvest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Yield Borders (approximated) ===&lt;br /&gt;
&lt;br /&gt;
{|   class=sortable&lt;br /&gt;
!  Crop  !!  Yield 3  !!  Yield 4  !!  Yield 6  &lt;br /&gt;
|-&lt;br /&gt;
| Corn ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Cotton ||  [10] 15 || [30]  ||&lt;br /&gt;
|-&lt;br /&gt;
| Garlic || [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Onion ||  [18] 20 ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Potato ||  [10] 15  || [30]   ||&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || [10?] 15? ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| Wemp ||  [15.6] 20  ||    ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Numbers in brackets indicate the earliest that I got a yield of that amount.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Dairy farming]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Lordcrusher</name></author>
		
	</entry>
</feed>