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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madnath</id>
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	<updated>2026-06-04T05:05:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=111611</id>
		<title>Farmer's salve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=111611"/>
		<updated>2019-06-24T17:42:24Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Changed amount of fat used to be correct (was .10kg, is now .05kg)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Farmers salve.jpg&lt;br /&gt;
|active=[[garlic]] (0.05 kg)&lt;br /&gt;
|passive=[[animal fat]] (0.05 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This faintly healing salve will cure swelling and bruises. It has a pretty vibrant smell of garlic.''&lt;br /&gt;
&lt;br /&gt;
'''Farmer's salve''' is a low [[weight]] [[healing]] item used for healing [[bruise]]s, and poison and internal [[wound]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Farmer's salve will not work on any wound above a medium. It acts the same as bandaging would, and thus will not work if a wound is already bandaged.&lt;br /&gt;
&lt;br /&gt;
Light or very light wounds take 0.01 of the weight of the farmer's salve, and medium wounds take 0.02. Use of a farmer's salve gives [[First aid]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Wound type must be a bruise, poison wound, or internal wound to use a farmer's salve. A farmer's salve will not work on bite, burn, cut or hole type wounds.'''&lt;br /&gt;
&lt;br /&gt;
When using a farmer's salve to heal a bruise, the text next to the wound reads &amp;quot;bandaged&amp;quot; but when healing a poison wound or internal wound it gives the special text &amp;quot;applied&amp;quot;. Farmer's salve is currently only one of very few possible ways to heal a poison or internal wound, the other ways being tied specifically to religion.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Garlic]] QL determines success rate.&lt;br /&gt;
*[[Animal fat]] QL determines maximum QL.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
* [[Healing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=111470</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=111470"/>
		<updated>2019-04-25T15:42:48Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Added new crafter jounral goals *25/04/19*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various premade goals.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The journal is in no way related to the separate item, the archaeology journal.&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in several rewards. One known reward is an increase in the player's maximum sleep bonus capacity.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
'''Crafter journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
Reward: Apprentice title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
Reward: Learned title and 1 hour of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two storey building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL&lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
Reward: Experienced title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
Reward: Skilled title and 2 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''On the Highway'''&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
Reward: Accomplished title. [[glimmersteel]] or [[adamantine]] lump, and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Picking up Speed'''&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
Reward: Proficient title, a choice of [[affinity]], and 3 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''The Winding Road'''&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an armour piece to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
Reward: Talented title, increased maximum sleep bonus, and 6 hours of sleep bonus (on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Going the Distance'''&lt;br /&gt;
#Learn 250 cooking recipes&lt;br /&gt;
#Get 2000 total skill points&lt;br /&gt;
#Create 5 items from every metal&lt;br /&gt;
#Help with 50 missions&lt;br /&gt;
#Slay 50 champion creatures&lt;br /&gt;
#Use 50 runes&lt;br /&gt;
#Complete a colossus&lt;br /&gt;
#Dye 100 things&lt;br /&gt;
#Bandage 1000 wounds&lt;br /&gt;
#Discover 10 archaeology caches&lt;br /&gt;
#Get 70 fighting skill&lt;br /&gt;
#Get 70 in a sub-fighting skill&lt;br /&gt;
Reward: Professional title, 2.5% bonus skillgain, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''The Road Less Traveled'''&lt;br /&gt;
#Travel 7500km&lt;br /&gt;
#Complete 20 buildings&lt;br /&gt;
#Catch a 75KG fish&lt;br /&gt;
#Get 90 titles&lt;br /&gt;
#Slay 10 legendary creatures&lt;br /&gt;
#Destroy 25 veins via mining&lt;br /&gt;
#Reach level 11 meditation path&lt;br /&gt;
#Get 10 skills to 70&lt;br /&gt;
#Restore 250 items from fragments&lt;br /&gt;
#Plant 2500 trees&lt;br /&gt;
#Equip a complete set of Drake armour&lt;br /&gt;
#Get 80 fighting skill&lt;br /&gt;
Rewards: Expert title, 10% more rarity windows, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
'''Destinations Unknown'''&lt;br /&gt;
#Build a 10 story building &lt;br /&gt;
#Get a skill to 99&lt;br /&gt;
#Get 5000 total skill points&lt;br /&gt;
#Learn 500 cooking recipes&lt;br /&gt;
#Help with 250 missions&lt;br /&gt;
#Get 120 titles&lt;br /&gt;
#Slay 20000 creatures&lt;br /&gt;
#Improve items 100000 times&lt;br /&gt;
#Close 100 rifts&lt;br /&gt;
#Perform 500000 actions&lt;br /&gt;
#Equip a complete set of enchanted scale armour&lt;br /&gt;
#Get 90 fighting skill&lt;br /&gt;
Rewards: Master title, 10% more affinity windows, Master Cape, and 6 hours of sleep bonus(on cluster of completion).&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Priest Journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''Dedication'''&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
Reward: Blessed title, 2h of sleep bonus (on cluster of completion)&lt;br /&gt;
&lt;br /&gt;
'''Approbation'''&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 40 favor&lt;br /&gt;
Reward: Angelic title, increased max faith gains per day and 3hr sleep bonus (on cluster of completion)&lt;br /&gt;
&lt;br /&gt;
'''Benediction'''&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
Reward: Divine title, +5 power to spell casts and 5hr sleep bonus (on cluster of completion)&lt;br /&gt;
&lt;br /&gt;
Note: the goals of hold 10 sermons and hold 100 sermons only require 1 premium listener to count for the journal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journalpanel.png|The Open Journal Panel&lt;br /&gt;
File:priest_journal.png|Priest Journal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Archaeology journal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/J]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=111001</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=111001"/>
		<updated>2019-03-12T10:15:49Z</updated>

		<summary type="html">&lt;p&gt;Madnath: /* Journal Goals */ - Added priest rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various doings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The journal is in no way related to the separate item, the archaeology journal.&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in several rewards. One known reward is an increase in the player's maximum sleep bonus capacity.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
'''Crafter journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two storey building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL&lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
&lt;br /&gt;
'''On the Highway'''&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
&lt;br /&gt;
'''Picking up Speed'''&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
&lt;br /&gt;
'''The Winding Road'''&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an armour piece to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Priest Journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''Dedication'''&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
Reward: Blessed title, 2h of sleep bonus (on cluster of completion)&lt;br /&gt;
&lt;br /&gt;
'''Approbation'''&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 40 favor&lt;br /&gt;
Reward: Angelic title, increased max faith gains per day and 3hr sleep bonus (on cluster of completion)&lt;br /&gt;
&lt;br /&gt;
'''Benediction'''&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
Reward: Divine title, +5 power to spell casts and 5hr sleep bonus (on cluster of completion)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journalpanel.png|The Open Journal Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Archaeology journal]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=110975</id>
		<title>First aid</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=First_aid&amp;diff=110975"/>
		<updated>2019-03-08T11:52:09Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Corrected 90 skill title. Was previously &amp;quot;Surgeon&amp;quot; which is actually the 90 skill title for Healing. Titles are all correct on the main Titles page already.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Healing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
'''First aid''' is the [[skill]] used when applying a [[bandage]], [[farmer's salve]], [[cotton]], or [[healing cover]] to a [[wound]]. A high skill increases the success chance.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate one of the above-listed first aid items&lt;br /&gt;
# Right-click a wound&lt;br /&gt;
# Select &amp;quot;First aid&amp;quot; or &amp;quot;Treat&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Quacksalver at 50 skill&lt;br /&gt;
* Medic at 70 skill&lt;br /&gt;
* Paramedic at 90 skill&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Healing]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110736</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110736"/>
		<updated>2019-02-24T15:10:36Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Changed journal names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various doings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The journal is in no way related to the separate item, the archaeology journal.&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in several rewards. One known reward is an increase in the player's maximum sleep bonus capacity.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
'''Crafter journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two storey building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL&lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
&lt;br /&gt;
'''On the Highway'''&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
&lt;br /&gt;
'''Picking up Speed'''&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
&lt;br /&gt;
'''The Winding Road'''&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an armour piece to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Priest Journal'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''Dedication'''&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
&lt;br /&gt;
'''Approbation'''&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 40 favor&lt;br /&gt;
&lt;br /&gt;
'''Benediction'''&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journalpanel.png|The Open Journal Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Archaeology journal]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110733</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110733"/>
		<updated>2019-02-24T14:43:12Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Added priest journal goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various doings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The journal is in no way related to the separate item, the archaeology journal.&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in several rewards. One known reward is an increase in the player's maximum sleep bonus capacity.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
'''Non-priest'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two storey building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL&lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
&lt;br /&gt;
'''On the Highway'''&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
&lt;br /&gt;
'''Picking up Speed'''&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
&lt;br /&gt;
'''The Winding Road'''&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an armour piece to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Priest'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''Dedication'''&lt;br /&gt;
#Become a priest&lt;br /&gt;
#Enchant an item&lt;br /&gt;
#Receive an item via prayer&lt;br /&gt;
#Reach 40 faith&lt;br /&gt;
#Store favor in a gem&lt;br /&gt;
#Link with another priest&lt;br /&gt;
#Reach 20 channeling&lt;br /&gt;
#Sacrifice a creature&lt;br /&gt;
#Listen to a sermon&lt;br /&gt;
#Spend 1K favor&lt;br /&gt;
&lt;br /&gt;
'''Approbation'''&lt;br /&gt;
#Reach 50 channeling&lt;br /&gt;
#Cast a spell worth 50 favor&lt;br /&gt;
#Shatter an item&lt;br /&gt;
#Create an electrum statuette&lt;br /&gt;
#Recover 50 favor from a vesseled gem&lt;br /&gt;
#Hold 10 sermons&lt;br /&gt;
#Receive a gem via prayer&lt;br /&gt;
#Convert a player&lt;br /&gt;
#Fully align with your deity&lt;br /&gt;
#Reach 70 faith&lt;br /&gt;
#Sacrifice 1K items&lt;br /&gt;
#Sacrifice an item worth 40 favor&lt;br /&gt;
&lt;br /&gt;
'''Benediction'''&lt;br /&gt;
#Create a gold altar &lt;br /&gt;
#Reach 90 faith&lt;br /&gt;
#Cast a global spell&lt;br /&gt;
#Sacrifice a champion creature&lt;br /&gt;
#Spend 100K favor&lt;br /&gt;
#Hold 100 sermons&lt;br /&gt;
#Reach 70 prayer&lt;br /&gt;
#Sacrifice 10K items&lt;br /&gt;
#Receive 100 gems by prayer&lt;br /&gt;
#Cast a 95 power spell&lt;br /&gt;
}}&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journalpanel.png|The Open Journal Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Archaeology journal]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110730</id>
		<title>Journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Journal&amp;diff=110730"/>
		<updated>2019-02-24T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Added non-priest journal goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Every player has a journal with which to track various doings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The journal is in no way related to the separate item, the archaeology journal.&lt;br /&gt;
* The journal is not craftable and cannot be lost. Every player has one from the very first moment of character creation.&lt;br /&gt;
* Successful completion of journal goals results in several rewards. One known reward is an increase in the player's maximum sleep bonus capacity.&lt;br /&gt;
* Sections in the journal written in green text indicate completed sections.&lt;br /&gt;
&lt;br /&gt;
== Journal Goals ==&lt;br /&gt;
&lt;br /&gt;
'''Non-priest'''&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
'''First Steps:'''&lt;br /&gt;
#Chop down some trees&lt;br /&gt;
#Flatten a tile&lt;br /&gt;
#Create a mallet&lt;br /&gt;
#Mine iron&lt;br /&gt;
#Create some nails&lt;br /&gt;
#Plan a house&lt;br /&gt;
#Complete a house&lt;br /&gt;
#Improve a metal tool to 15ql&lt;br /&gt;
#Ride a cow&lt;br /&gt;
#Kill a creature&lt;br /&gt;
#Plant a crop&lt;br /&gt;
#Find a route&lt;br /&gt;
&lt;br /&gt;
'''Finding the Path:'''&lt;br /&gt;
#Build a stone house wall&lt;br /&gt;
#Tame a creature&lt;br /&gt;
#Mine copper and tin&lt;br /&gt;
#Create a bronze lump&lt;br /&gt;
#Breed a creature&lt;br /&gt;
#Create a small cart&lt;br /&gt;
#Create a forge or oven&lt;br /&gt;
#Cook a breakfast&lt;br /&gt;
#Ride a horse&lt;br /&gt;
#Bandage a wound&lt;br /&gt;
#Plant a tree&lt;br /&gt;
&lt;br /&gt;
'''Gathering Stride'''&lt;br /&gt;
#Create a large cart&lt;br /&gt;
#Build a two storey building&lt;br /&gt;
#Create a boat&lt;br /&gt;
#Cook a meal&lt;br /&gt;
#Catch a large fish&lt;br /&gt;
#Kill a spider&lt;br /&gt;
#Improve a tool to 50QL&lt;br /&gt;
#Harvest 5 cotton&lt;br /&gt;
#Ride a bear or bull&lt;br /&gt;
#Create a healing cover&lt;br /&gt;
#Make a rare item&lt;br /&gt;
#Sleep in a bed&lt;br /&gt;
#Join a meditation path&lt;br /&gt;
#Get to focus level 3&lt;br /&gt;
&lt;br /&gt;
'''Paved With Stone'''&lt;br /&gt;
#Restore an item from fragments&lt;br /&gt;
#Slay a troll&lt;br /&gt;
#Open a wild beehive without being stung&lt;br /&gt;
#Study a tree or bush&lt;br /&gt;
#Improve a weapon to 50QL&lt;br /&gt;
#Get a skill to 50&lt;br /&gt;
#Become a follower of a deity &lt;br /&gt;
#Plan a bridge&lt;br /&gt;
#Pilot a Knarr&lt;br /&gt;
#Spear a fish&lt;br /&gt;
#Make some wine&lt;br /&gt;
#Create a halter rope&lt;br /&gt;
#Get to focus level 5&lt;br /&gt;
#Taunt a creature&lt;br /&gt;
&lt;br /&gt;
'''On the Highway'''&lt;br /&gt;
#Get a skill to 70&lt;br /&gt;
#Improve a tool to 70QL&lt;br /&gt;
#Slay a greenish creature&lt;br /&gt;
#Get drunk&lt;br /&gt;
#Catch a disease&lt;br /&gt;
#Reach 30 faith&lt;br /&gt;
#Reach meditation path level 4&lt;br /&gt;
#Build an underground house&lt;br /&gt;
#Obtain 15 titles&lt;br /&gt;
#Kill a creature with a catapult&lt;br /&gt;
#Build a guard tower&lt;br /&gt;
#Complete an almanac&lt;br /&gt;
&lt;br /&gt;
'''Picking up Speed'''&lt;br /&gt;
#Use a rune&lt;br /&gt;
#Slay each rift creature&lt;br /&gt;
#Reach meditation path level 7&lt;br /&gt;
#Equip an enchanted weapon&lt;br /&gt;
#Discover an archaeology cache&lt;br /&gt;
#obtain 30 titles&lt;br /&gt;
#Ride a horse over 30km/h&lt;br /&gt;
#Create a wagon&lt;br /&gt;
#Harvest 50 herbs&lt;br /&gt;
#Help complete 10 missions&lt;br /&gt;
#Catch a huge fish&lt;br /&gt;
#Slay a champion creature&lt;br /&gt;
&lt;br /&gt;
'''The Winding Road'''&lt;br /&gt;
#Get a skill to 90&lt;br /&gt;
#Obtain 60 titles&lt;br /&gt;
#Ride a Unicorn&lt;br /&gt;
#Slay a legendary creature&lt;br /&gt;
#Restore a statue from fragments&lt;br /&gt;
#Cook Billy Sheep Gruff Stew&lt;br /&gt;
#Improve an armour piece to 80QL&lt;br /&gt;
#Win 10 spars&lt;br /&gt;
#Reach meditation path level 9&lt;br /&gt;
#Mine a tonne of high quality ore&lt;br /&gt;
#Create 10 Runes&lt;br /&gt;
#Get 10 skills to 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:journalpanel.png|The Open Journal Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Archaeology journal]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Clam&amp;diff=109961</id>
		<title>Clam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Clam&amp;diff=109961"/>
		<updated>2019-01-21T14:42:22Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Corrected items found within the clam.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
''A clam that may have something useful in it.''&lt;br /&gt;
&lt;br /&gt;
''You will need to pry open the clam with a knife.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Clams are harvested by using a [[fishing net]] in shallow water.&lt;br /&gt;
* Unopened, clams weigh .39kg.&lt;br /&gt;
* Activate any kind of knife to pry the clam open. Inside the clam you can find seafood meat, lumps of metal or pearls which can be used to create the pearl necklace.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:clam.jpg|A Common Clam&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109960</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109960"/>
		<updated>2019-01-21T14:37:27Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Improved description for the fishing hook wood types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel   &lt;br /&gt;
    Medium fishing reel&lt;br /&gt;
    [[Deep water fishing reel]]&lt;br /&gt;
    Professional fishing reel&lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Handles]]'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''[[Fishing Line]]'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feather|Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees, with an awl equipped.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time. They will auto-replace from the same float type in the tackle box at the end of a fish action.&lt;br /&gt;
Rare floats will take less damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Fine fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    [[Bone fishing hook]] - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used. They will be auto-replaced using the same hook type from the tackle box at the end of fish action if necessary; if a hook is replaced, the bait will not be auto-replaced.&lt;br /&gt;
Rare hooks are better at keeping a fish on the hook.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up. The default is a modifier of 1, and is additive to the default modifier, so creating the right hook can nearly halve the time for a fish to turn up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Wood Type !! Modifier&lt;br /&gt;
|-&lt;br /&gt;
| Cedar || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Fir || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| Pine || 0.95&lt;br /&gt;
|-&lt;br /&gt;
| Lemon and Orange || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Apple || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Oleander || 0.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''[[Bait]]'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
    [[Fly]] - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    [[Cheese piece]] - Cheese Broken into smaller pieces.&lt;br /&gt;
    [[Dough ball]] - a small ball of dough.&lt;br /&gt;
    [[Wurm]] - Found on dirt and mycelium tiles.&lt;br /&gt;
    [[Sardine|Sardines]] - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    [[Minnow]] - Caught in caves.&lt;br /&gt;
    [[Bit of fish]] - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    [[Grain of wheat]] - from wheat!&lt;br /&gt;
    [[Corn kernel]] - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Cave Fish===&lt;br /&gt;
*[[Minnow]]               ? kg/ql&lt;br /&gt;
*[[Loach]]             0.02 kg/ql&lt;br /&gt;
*[[Wurmfish]]          0.05 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Sardine|Sardine]]              ?  kg/ql&lt;br /&gt;
*[[Roach]]            0.002  kg/ql&lt;br /&gt;
*[[Perch]]            0.005  kg/ql&lt;br /&gt;
*[[clam|Clam]]         0.02  kg/ql&lt;br /&gt;
*[[Brook trout]]       0.03  kg/ql&lt;br /&gt;
*[[Pike]]              0.06  kg/ql&lt;br /&gt;
*[[Carp]]              0.16  kg/ql&lt;br /&gt;
*[[Catfish]]           0.25  kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]           0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]]    0.04 kg/ql&lt;br /&gt;
*[[Snook]]               0.2 kg/ql&lt;br /&gt;
*[[Salmon]]                ? kg/ql&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=109733</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=109733"/>
		<updated>2019-01-07T19:18:38Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Grammar correction, added information relating to immediate disbanding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to access your [[bank]] account&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size (east, west, north, and south)&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 28 days.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=109721</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=109721"/>
		<updated>2019-01-06T12:44:42Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Updated Wrath of Magranon to link to the spell page, rather than the Notch coded game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table is a work in progress, and is open to suggestions.&lt;br /&gt;
&lt;br /&gt;
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.&lt;br /&gt;
&lt;br /&gt;
The goal is to create a unified, sortable location for spell statistics&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]]&lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br /&amp;gt; Time &amp;lt;br /&amp;gt; (seconds) &amp;lt;br /&amp;gt; !![[Fo]] !![[Libila]] !![[Magranon]] !![[Nahjo]] !![[Nathan]] !![[Tosiek]] !![[Vynora]] !![[Paaweelr]] !![[Smeagain]] !![[Gary]] !!Cooldown &amp;lt;br /&amp;gt; (minutes) &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Acid protection]] || 32 || 30 || 30 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Aura of shared pain]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bearpaws]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blaze]] || 46 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bless]] || 8 || 10 || 10 || creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Blessings of the dark]] || 51 || 70 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Bloodthirst]] || 31 || 50 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Break altar]] || 40 || 20/80 || 50 || altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Charm animal]] || 30 || 40 || 35 || creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Circle of Cunning]] || 51 || 50 || 60 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cleanse]] || 33 || 26 || 30 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrosion]] || 44 || 40 || 50 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Corrupt]] || 33 || 26 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Courier]] || 30 || 30 || 20 || item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure light]] || 31 || 10 || 5 || creature, wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure medium]] || 32 || 13 || 10 || creature, wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Cure serious]] || 35 || 17 || 15 || creature, wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dark Messenger]] || 30 || 30 || 40 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Animal demise]] || 43 || 40 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Monster demise]] || 41 || 40 || 40 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Legendary demise]] || 51 || 50 || 50 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Demise spells | Human demise]] || 61 || 60 || 80 || weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dirt_(spell) | Dirt]] || 40 || 20 || 50 || tile, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Disintegrate]] || 70 || 10|| 70 || tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dispel]] || 10 || 10 || 20 || tile, creature, item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Dominate]] || 39 || 40 || 35 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain Health]] || 19 || 15 || 20 || creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Drain stamina]] || 10 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Essence drain]] || 61 || 100 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Excel]] || 35 || 20 || 30 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire pillar]] || 37 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fire protection]] || 28 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fireheart]] || 35 || 20 || 20 || creature || 5 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Flaming aura]] || 39 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]]  || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Focused Will]] || 31 || 10 || 5 || creature, wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Forest giant strength]] || 55 || 50 || 49 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frantic charge]] || 30 || 20 || 30 || creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frost protection]] || 30 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Frostbrand]] || 40 || 45 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Fungus Trap]] || 33 || 23 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Genesis]] || 70 || 30 || 40 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Glacial]] || 47 || 40 || 50 || jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Goat shape]] || 25 || 20 || 20 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Heal]] || 40 || 40 || 30 || creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hell strength]] || 45 || 60 || 40 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Hypothermia]] || 70 || 50 || 30 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Holy Crop]] || 50 || 300 || 60 || item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Humid drizzle]] || 21 || 30 || 20 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ice pillar]] || 35 || 30 || 10 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Inferno]] || 65 || 40 || 50 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Land of the dead]] || 70 || 300 || 70 || tile, item || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Life transfer]] || 61 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light of Fo]] || 33 || 60 || 40 || tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Light token]] || 20 || 5 || 10 || tile, item, creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate Artifact]] || 80 || 70 || 70 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Locate soul]] || 20 || 20 || 10 || tile, creature, item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the dark]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the deep]] || 31 || 30 || 60 || pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Lurker in the woods]] || 31 || 30 || 60 || pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mass stamina]] || 40 || 50 || 20 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mend]] || 29 || 29 || 20 || item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mind stealer]] || 50 || 100 || 60 || weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Mole senses]] || 65 || 60 || 40 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Morning fog]] || 7 || 5 || 10 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nimbleness]] || 30 || 60 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Nolocate]] || 22 || 60 || 10 || jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Oakshell]] || 35 || 20 || 19 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Opulence]] || 15 || 10 || 10 || item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Pain rain]] || 40 || 40 || 20 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Phantasms]] || 20 || 10 || 10 || creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Poison protection]] || 27 || 30 || 30 || jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Purge]] || 45 || 35|| 30 || creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rebirth]] || 40 || 40 || 40 || item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Refresh_(spell) | Refresh]] || 20 || 15 || 20 || creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal creatures]] || 30 || 30 || 25 || tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Reveal settlements]] || 30 || 30 || 25 || tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Death]] || 50 || 300 || 60 || item || 140 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rite of Spring]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ritual of the Sun]] || 50 || 300 || 60 || item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ??&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting Touch]] || 33 || 40 || 60 || weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Rotting gut]] || 35 || 10 || 10 || creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Scorn of Libila]] || 40 || 40 || 50 || tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Shard of Ice]] || 35 || 20 || 30 || creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sixth sense]] || 6 || 15 || 20 || creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Smite]] || 70 || 50 || 70|| tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Summon soul]] || 80 || 100 || 10 || items, creature, tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Strongwall]] || 70 || 70 || 70 || tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Sunder]] || 60 || 50 || 30 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tangleweave|Tangle Weave]] || 10 || 15|| 30 || creature || 6 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tentacles]] || 33 || 30 || 20 || tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Tornado]] || 40 || 50 || 30 || tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Toxin]] || 45 || 40 || 20 || jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Truehit]] || 30 || 10 || 15 || creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Venom]] || 62 || 100 || 60 || weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Ward]] || 43 || 20 || 20 || tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Weakness]] || 40 || 50 || 40 || creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Web armour]] || 25 || 35 || 60 || armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wild growth]] || 41 || 40 || 40 || tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Willowspine]] || 35 || 20 || 29 || creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wind of Ages]] || 50 || 50 || 60 || item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wisdom of Vynora]] || 30 || 30 || 50 || creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Worm Brains]] || 51 || 40 || 40 || creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Wrath of Magranon (spell)]] || 50 || 50 || 50 || tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20pxspacer.png|20px]] [[Zombie infestation]] || 50 || 120 || 50|| tile || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=109695</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=109695"/>
		<updated>2019-01-03T11:33:53Z</updated>

		<summary type="html">&lt;p&gt;Madnath: /* Enchanting */ updated MS to be a bow enchant rather than an arrow enchant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[bow]], move within range, then right-click on your target to engage.  (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 21:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short Bow]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Long Bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the better chance you have to hit your target.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in your backpack&lt;br /&gt;
#Arrows in an equipped quiver&lt;br /&gt;
#Arrows in a quiver in your inventory&lt;br /&gt;
#Arrows in your inventory not in a quiver&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
If you have an empty [[quiver]] in your inventory, the bow will not shoot any arrows from any other quiver in your inventory, nor from any arrows in your inventory. &lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in Body Strength increases archery damage by 1%.&lt;br /&gt;
*Biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*The first level of [[focus]] increases archery damage by 20%.&lt;br /&gt;
*The fourth level of [[focus]] increases archery damage by another 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armor is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage. &lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of Cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of Ages]] will increase attack speed, but only until 55 archery skill, at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind Stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotten Touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* You may gain up to 30 skill in a bow type by practicing on an [[archery target]]. The main archery skill is also limited to 40 while practicing on an archery target. When 40 archery skill is achieved, you will no longer be able to gain any skill from archery targets. It is possible to gain 30 skill in one bow type, then begin a new bow type until your main archery skill reaches 40.&lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice when it's dark instead.&lt;br /&gt;
* Beyond 40 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Priests of Vynora and Fo '''Can''' use bows.&lt;br /&gt;
&lt;br /&gt;
== Associated skills ==&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Bowyery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109672</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109672"/>
		<updated>2018-12-31T19:48:54Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Included credit to Malena for the horse colour image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|meattype=Horse&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 13 colour types: black, white, grey, brown, gold, blood bay, ebony black (also known as &amp;quot;jet black&amp;quot;), piebald pinto, chestnut, blanket appaloosa, gold buckskin, skewbald pinto, and black silver.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse_colors.jpg|thumb|250px|Horse colours, image provided by Malena]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph when riding it. Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed by the tamer, or when branded by whoever has [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
==Speed Boosting==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center; cellpadding=&amp;quot;3&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: green;&amp;quot; | 50ql boost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: #c5c503;&amp;quot; | 70ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: red;&amp;quot; | 90 ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Horse_shoe]] set of 4&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Saddle]]&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Wind of Ages]] &lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|cast on shoes or saddle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:blue&amp;quot; | rare versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:teal&amp;quot; | supreme versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1.44km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment speeds aren't determined at 50, 70 or 90 quality thresholds, it's linear and scales according to quality.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
*Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
*Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
*Color of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different color at birth.&lt;br /&gt;
*Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design.&lt;br /&gt;
&lt;br /&gt;
Traits that increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''' - Bonus to maintaining top speed.&lt;br /&gt;
&lt;br /&gt;
Some traits can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed or branded horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*They can be [[Animals#Leading|led]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]].&lt;br /&gt;
*Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attacks tamed horses/mounts.&lt;br /&gt;
*Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40. While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
*One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
*Have 20 Body Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109671</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109671"/>
		<updated>2018-12-31T19:27:37Z</updated>

		<summary type="html">&lt;p&gt;Madnath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|meattype=Horse&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 13 colour types: black, white, grey, brown, gold, blood bay, ebony black (also known as &amp;quot;jet black&amp;quot;), piebald pinto, chestnut, blanket appaloosa, gold buckskin, skewbald pinto, and black silver.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse_colors.jpg|thumb|250px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph when riding it. Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed by the tamer, or when branded by whoever has [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
==Speed Boosting==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center; cellpadding=&amp;quot;3&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: green;&amp;quot; | 50ql boost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: #c5c503;&amp;quot; | 70ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: red;&amp;quot; | 90 ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Horse_shoe]] set of 4&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Saddle]]&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Wind of Ages]] &lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|cast on shoes or saddle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:blue&amp;quot; | rare versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:teal&amp;quot; | supreme versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1.44km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment speeds aren't determined at 50, 70 or 90 quality thresholds, it's linear and scales according to quality.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
*Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
*Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
*Color of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different color at birth.&lt;br /&gt;
*Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design.&lt;br /&gt;
&lt;br /&gt;
Traits that increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''' - Bonus to maintaining top speed.&lt;br /&gt;
&lt;br /&gt;
Some traits can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed or branded horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*They can be [[Animals#Leading|led]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]].&lt;br /&gt;
*Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attacks tamed horses/mounts.&lt;br /&gt;
*Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40. While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
*One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
*Have 20 Body Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109670</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse&amp;diff=109670"/>
		<updated>2018-12-31T19:26:43Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Horse colour update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Horse.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|meattype=Horse&lt;br /&gt;
|eats=Grain, seeds and vegetables; grazer&lt;br /&gt;
|ridable=Yes, with 21 [[body control]]&lt;br /&gt;
|swim=Yes&lt;br /&gt;
|lair=Steppe and grass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Horse]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Horses like this one have many uses.''&lt;br /&gt;
&lt;br /&gt;
'''Horse''' is a rideable [[animal]] primarily found on [[Terrain:Steppe|steppe]] or [[Grass tiles|grass]] land. Horses come in one of 13 colour types: black, white, grey, brown, gold, blood bay, ebony black (also known as &amp;quot;jet black&amp;quot;), piebald pinto, chestnut, blanket appaloosa, gold buckskin, skewbald pinto, and black silver.&lt;br /&gt;
&lt;br /&gt;
Being mounted provides a very substantial advantage in combat. It is usually much easier to kill a strong opponent when riding. In addition, mounts are unaffected by the rider's [[stamina]] and [[health]], which makes it possible to retreat from combat even with low stamina or critical wounds. Riding a fast mount is often the only way of successfully escaping some of the faster mobs (like aged [[troll]]s or [[crocodile]]s). This is especially true when carrying loads above a bare minimum, because horses are not slowed as much as players are when carrying heavy loads.&lt;br /&gt;
&lt;br /&gt;
[[Image:Horse_colors.jpg|thumb|750px|Horse colours]]&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
A horse without speed affecting traits or equipment will have a max speed of ~18 kph when riding it. Riding speed is completely unaffected by [[terrain]] type. It is the same everywhere on and off-road. [[Saddle]]s and [[horse shoe]]s will raise the maximum speed. A horse's gear can only be accessed or changed when tamed by the tamer, or when branded by whoever has [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Any [[Animal husbandry|traits]], the horse's [[hunger]], [[terrain]] steepness and the rider's [[inventory]] [[weight]] can affect the speed of the horse when riding. If the speed of a horse slows suddenly and without a weight or terrain increase, then the horse is most likely hungry.  Feed it something, or get off and lead the horse to [[grass]] tiles.  After eating or grazing the speed should be back to normal.&lt;br /&gt;
&lt;br /&gt;
==Speed Boosting==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;text-align: center; cellpadding=&amp;quot;3&amp;quot;;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: green;&amp;quot; | 50ql boost &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: #c5c503;&amp;quot; | 70ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color: red;&amp;quot; | 90 ql boost&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Horse_shoe]] set of 4&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Saddle]]&lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; | [[Wind of Ages]] &lt;br /&gt;
|0.24km/h&lt;br /&gt;
|0.48km/h&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|cast on shoes or saddle&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:blue&amp;quot; | rare versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.72km/h&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; style=&amp;quot;color:teal&amp;quot; | supreme versions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1.44km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Equipment speeds aren't determined at 50, 70 or 90 quality thresholds, it's linear and scales according to quality.&lt;br /&gt;
&lt;br /&gt;
== Bred Horses ==&lt;br /&gt;
*Bred horses have individual (but not unique) [[horse names|names]] randomly chosen at birth. They can have traits affecting their speed and other [[animal conditions|characteristics]]. &lt;br /&gt;
*Bred horses have 2 [[foal]] stages (young foal and adolescent foal) before they grow to young horses. All foals are bred, not wild.&lt;br /&gt;
*Color of bred horses will be inherited from their parents, with a very small chance of becoming an entirely different color at birth.&lt;br /&gt;
*Traits have a chance to be inherited from the parents. Both parents having a trait will help but does not guarantee that trait will be passed on.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Speed related traits will turn on and off at random intervals by design.&lt;br /&gt;
&lt;br /&gt;
Traits that increase speed:&lt;br /&gt;
*'''&amp;quot;It has fleeter movement than normal.&amp;quot;''' - This trait is known to create a small speed boost.&lt;br /&gt;
*'''&amp;quot;It has lightning movement.&amp;quot;''' - This causes a much higher speed boost.&lt;br /&gt;
*'''&amp;quot;It can carry more than average.&amp;quot; ''' - The rider's inventory will affect the horse's speed less.&lt;br /&gt;
*'''&amp;quot;It has very strong leg muscles.&amp;quot; ''' - Slopes affect the horses speed less.&lt;br /&gt;
*'''&amp;quot;It has a strong body.&amp;quot; ''' - Bonus to maintaining top speed.&lt;br /&gt;
&lt;br /&gt;
Some traits can decrease speed:&lt;br /&gt;
*'''&amp;quot;The legs are of different length.&amp;quot; ''' - This causes a very severe speed penalty.&lt;br /&gt;
&lt;br /&gt;
See [[Animal husbandry#Traits|animal husbandry]] for a full list.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Equipment that can be equipped on tamed or branded horses:&lt;br /&gt;
*[[Bridle]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Cloth barding|Cloth]], [[Leather barding|Leather]] and [[Chain barding]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*They can be [[Animals#Leading|led]] with a rope by anybody without being tamed, but they are [[mounts|ride-able]] only with 21 [[body control]].&lt;br /&gt;
*Horses can be [[tame]]d with [[seeds]] and some [[vegetable]]s. Be aware though that aggressive mobs occasionally attacks tamed horses/mounts.&lt;br /&gt;
*Horses can be ridden up and down a straight 40 slope ramp or anywhere the sum of two neighbouring sides of a tile do not exceed 40. While only turning, your horse will move forward a little. A horse will move much slower when ridden backwards or up a hill, it moves faster when riding down a hill.&lt;br /&gt;
*One or two horses can be used to pull a [[large cart]] or a [[ship transporter]], up to four horses can be hitched to a [[wagon]].&lt;br /&gt;
*Have 20 Body Strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109587</id>
		<title>Small moss</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109587"/>
		<updated>2018-12-28T23:04:47Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Added creation recipe, added description,  corrected information on obtaining moss, added note relating to how much can be made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Fishing update}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Small moss&lt;br /&gt;
|active=Carving knife&lt;br /&gt;
|passive=Moss&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*10x Small piece of moss&lt;br /&gt;
|skill=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small bit of moss, looks like it would float well.''&lt;br /&gt;
&lt;br /&gt;
Can be created after collecting [[moss]] in inventory after digging on a moss tile.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Is a [[float]] when used in [[fishing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Each 0.30kg weight piece of moss can be used to create 15 pieces of small moss total. &lt;br /&gt;
* Cannot be stored in a [[Bulk storage bin]]&lt;br /&gt;
* Commonly stored in a [[tackle box]]&lt;br /&gt;
* Used for [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Forestry items]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109586</id>
		<title>Small moss</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109586"/>
		<updated>2018-12-28T22:59:04Z</updated>

		<summary type="html">&lt;p&gt;Madnath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Fishing update}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Small moss&lt;br /&gt;
|active=Carving knife&lt;br /&gt;
|passive=Moss&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*10x Small piece of moss&lt;br /&gt;
|skill=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Need Description&lt;br /&gt;
&lt;br /&gt;
Found on bush tiles.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Is a [[float]] when used in [[fishing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be stored in a [[Bulk storage bin]]&lt;br /&gt;
* Commonly stored in a [[tackle box]]&lt;br /&gt;
* Used for [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Forestry items]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109583</id>
		<title>Small moss</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_moss&amp;diff=109583"/>
		<updated>2018-12-28T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Fixed bsb to &amp;quot;Bulk storage bin&amp;quot; and fixed redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|Fishing update}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Small moss&lt;br /&gt;
|image=&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|creation=Forestry&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Need Description&lt;br /&gt;
&lt;br /&gt;
Found on bush tiles.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Is a [[float]] when used in [[fishing]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Cannot be stored in a [[Bulk storage bin]]&lt;br /&gt;
* Commonly stored in a [[tackle box]]&lt;br /&gt;
* Used for [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Forestry items]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109460</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109460"/>
		<updated>2018-12-26T05:36:45Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Fixed formatting of reels to be in line with rest of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel   &lt;br /&gt;
    Medium fishing reel&lt;br /&gt;
    [[Deep water fishing reel]]&lt;br /&gt;
    Professional fishing reel&lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Fine fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109459</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109459"/>
		<updated>2018-12-26T05:34:51Z</updated>

		<summary type="html">&lt;p&gt;Madnath: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    [[Wooden fishing hook]] - same as current item, better for fly fishing&lt;br /&gt;
    [[Fine fishing hook]] - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109458</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109458"/>
		<updated>2018-12-26T05:27:49Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Formatted bait title and text to fit with page theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    Wood - same as current item, better for fly fishing&lt;br /&gt;
    Metal - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109457</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109457"/>
		<updated>2018-12-26T05:24:23Z</updated>

		<summary type="html">&lt;p&gt;Madnath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''[[Hook]]s'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    Wood - same as current item, better for fly fishing&lt;br /&gt;
    Metal - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109456</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109456"/>
		<updated>2018-12-26T05:13:39Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Amended handle/reel info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage.&lt;br /&gt;
&lt;br /&gt;
Rare reels also make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Different handles are used when making certain reels, they are:&lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    [[Leather wound handle]] -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''Hooks'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    Wood - same as current item, better for fly fishing&lt;br /&gt;
    Metal - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109454</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109454"/>
		<updated>2018-12-26T04:15:45Z</updated>

		<summary type="html">&lt;p&gt;Madnath: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessories organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage and less likely to break rod.&lt;br /&gt;
&lt;br /&gt;
Rare reels make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Various types of handles can be added to poles, including: &lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    Wrapped handle -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''Hooks'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    Wood - same as current item, better for fly fishing&lt;br /&gt;
    Metal - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109453</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=109453"/>
		<updated>2018-12-26T04:13:44Z</updated>

		<summary type="html">&lt;p&gt;Madnath: Grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish.&lt;br /&gt;
&lt;br /&gt;
You will need a fishing pole or rod, equipped with a fishing reel, fishing line, float and hook. &lt;br /&gt;
You can also catch small fish using a [[fishing net]]. &lt;br /&gt;
&lt;br /&gt;
A [[Tackle box]] can help keep your accessory organized.&lt;br /&gt;
&lt;br /&gt;
In order to catch fish you must &amp;quot;click&amp;quot; the water once your event tab says &amp;quot;You feel something nibble on the line&amp;quot;. You are then skillchecked and proceed to reel in the fish or miss the fish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fishing Reels'''&lt;br /&gt;
There are four types of fishing reels, which are used for catching different types of fish: &lt;br /&gt;
    Light fishing reel, medium fishing reel, [[Deep water fishing reel]], and Professional fishing reel.  &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
Fishing Reels are added to rods so that they can be used for fishing.  A fishing reel holds up to 1 line (which in turn may contain other things), and may be placed in a rod.  Fishing Reels will take damage from use, with rare fishing reels taking less damage and less likely to break rod.&lt;br /&gt;
&lt;br /&gt;
Rare reels make it easier to reel the fish in. ﻿&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Handles'''&lt;br /&gt;
Various types of handles can be added to poles, including: &lt;br /&gt;
    [[Handle]] -  same item as current in-game version.&lt;br /&gt;
    Wrapped handle -  same item as current in-game version&lt;br /&gt;
    [[Reinforced handle]]&lt;br /&gt;
    Padded handle&lt;br /&gt;
&lt;br /&gt;
'''Fishing Line'''&lt;br /&gt;
    [[Basic fishing line]] - used on pole, may only contain a (wood or metal) hook&lt;br /&gt;
    [[Light fishing line]] - used on basic fishing reel, used to catch smaller fish&lt;br /&gt;
    [[Medium fishing line]] - used on fine fishing reel, used to catch medium fish&lt;br /&gt;
    [[Heavy fishing line]] - used on deep water fishing reel, used to catch large fish&lt;br /&gt;
    [[Braided fishing line]] - used on professional fishing reel, used to catch ‘special’ fish&lt;br /&gt;
&lt;br /&gt;
'''[[Float]]s'''&lt;br /&gt;
Floats can be added to lines which affects which fish are more likely to be caught. There are 4 types of float: &lt;br /&gt;
&lt;br /&gt;
    [[Feathers]] - part of butchered loot from rooster, pheasant and hen.&lt;br /&gt;
    [[Twig]] - found on bush tiles.&lt;br /&gt;
    [[Small moss]] - taken from moss. Cut a piece of moss with a carving knife.&lt;br /&gt;
    [[Bark]] - found on overaged birch trees.&lt;br /&gt;
&lt;br /&gt;
Floats will take damage over time when used, and will need replacing from time to time.&lt;br /&gt;
&lt;br /&gt;
'''Hooks'''&lt;br /&gt;
Hooks are added to lines to catch fish.  There are 3 types of hook:&lt;br /&gt;
    Wood - same as current item, better for fly fishing&lt;br /&gt;
    Metal - same as current item, better for deep water / sea fishing&lt;br /&gt;
    Bone - made from goblin skulls&lt;br /&gt;
&lt;br /&gt;
Hooks behave as a container, which may contain bait, and will take damage over time as they are used.&lt;br /&gt;
&lt;br /&gt;
Wood type will affect how fast a fish turns up.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Bait'''&lt;br /&gt;
When used on a hook, baits increase the chance of catching a particular fish. There are 12 types of bait: &lt;br /&gt;
     Fly - You catch these using a pottery jar with a bit of honey in it, on animals that require grooming.&lt;br /&gt;
    Cheese Piece - Cheese Broken into smaller pieces.&lt;br /&gt;
    Dough Ball - a small ball of dough.&lt;br /&gt;
    Wurm - Found on dirt and mycelium tiles.&lt;br /&gt;
    Sardines - Caught using fishing nets in shallows.&lt;br /&gt;
    [[Roach]] - Caught in shallow waters.&lt;br /&gt;
    [[Perch]] - Caught in shallow waters.&lt;br /&gt;
    Minnow - Caught in caves.&lt;br /&gt;
    Fish Bait - Small fish chopped up.&lt;br /&gt;
    [[Grub]] - Found in shrivelled trees, prised out using an awl.&lt;br /&gt;
    Wheat Grain - from wheat!&lt;br /&gt;
    Corn Kernel - from corn.&lt;br /&gt;
&lt;br /&gt;
Each time a fish bites on a baited line, the bait will take damage (e.g. the fish eats a bit of it).  Bait is not required to catch fish (i.e. you can catch fish without bait), but the chances are a lot lower. Different fish prefer different bait. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing pole]], [[fishing rod]], or [[fishing net]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing pole or fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
* A [[fish keep net]] can be attached to a boat to help reduce decay on fish, also can be planted next to a player (in water) for same affect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Attributes of Fish Types:'''&lt;br /&gt;
All fish now have a set of attributes which determine where and when they are more likely to be caught: &lt;br /&gt;
&lt;br /&gt;
    Preferred water type (lake, sea, etc)&lt;br /&gt;
    Minimum and maximum depth.&lt;br /&gt;
    Feeding height.&lt;br /&gt;
    Rod types.&lt;br /&gt;
    Time of day - some fish like to feed in the morning, afternoon, evening or even at night&lt;br /&gt;
    Baits - each fish has a favorite bait, some baits it likes, others it is less likely to eat, and some it will never touch.&lt;br /&gt;
    Outside or in caves - some fish are only found underground&lt;br /&gt;
    Rare fish can only be caught on special tiles (which are out at sea). ﻿&lt;br /&gt;
&lt;br /&gt;
== Types of Fish Harvestable Through Fishing==&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
*[[Clams]]            0.02 kg/ql&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
'''Note''' - Not all marine life in Wurm is catchable with a fishing rod. Marine life falling into this category must be killed in combat or die on its own somehow in order to be harvested from the sea.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Wurm Universe|season change]].&lt;br /&gt;
* Non-special fish types may be caught on special tiles, but special fish can only be caught on special tiles, and a lesser chance if close to a center spot.&lt;br /&gt;
* These areas can overlap, so its possible to find places where two special fish can be caught. &lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* rods and poles can be stored in a [[fishing rod rack]]&lt;br /&gt;
&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
* The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Madnath</name></author>
		
	</entry>
</feed>