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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maluraq</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-05T11:19:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=61911</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=61911"/>
		<updated>2011-01-22T18:56:01Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Major clean-up.  Much excess commentary belongs elsewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 15 [[plank]]&lt;br /&gt;
* 2 [[shaft]] (1.00 kg)&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
|result=1 large cart&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
A '''large cart''' is a mobile [[container]] used to transport cargo or [[player]]. It has a larger capacity than its smaller counterpart [[small cart]], it can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. &lt;br /&gt;
&lt;br /&gt;
== Subcomponents ==&lt;br /&gt;
* 2x [[small wheel]]&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
* 7 [[shaft]]&lt;br /&gt;
* 22 [[plank|planks]]&lt;br /&gt;
* 4 [[small nails]]&lt;br /&gt;
* 1 [[yoke]]&lt;br /&gt;
&lt;br /&gt;
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill, so it is a good idea to make a few extra parts. The first plank is lost if the initial attachment is failed.&lt;br /&gt;
&lt;br /&gt;
== Hitching ==&lt;br /&gt;
*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select &amp;quot;Hitch&amp;quot;.&lt;br /&gt;
*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
*To unhitch both animals from the cart, right-click the cart and select &amp;quot;Unhitch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Hitching Notes ===&lt;br /&gt;
* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.&lt;br /&gt;
* For better speed, hitch two animals.&lt;br /&gt;
* [[Brown bear]]s are the fastest hitched animals yet discovered&lt;br /&gt;
* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.&lt;br /&gt;
* The [[Tile types|Terrain type]] does not affect speed.&lt;br /&gt;
* Animals cannot drag a cart over tiles that have a [[slope]] of 30 or higher at any edge; move back a little and go around it.&lt;br /&gt;
* Driver [[stamina]] is drained while driving the cart.  Running out of stamina has no effect on the speed.&lt;br /&gt;
* Maximum [[weight]] animals can drag is currently unlimited.&lt;br /&gt;
* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. &lt;br /&gt;
&lt;br /&gt;
The owner and any person with the ''Manage'' right can manage the usage permissions through a window available via the ''Manage vehicle'' menu option. &lt;br /&gt;
&lt;br /&gt;
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the cart and ''managing the settings''. &lt;br /&gt;
Each of these rights can be granted or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. The settings only take affect if the cart is locked, however.&lt;br /&gt;
&lt;br /&gt;
The owner of the large cart can attach a [[large padlock]] to it to enable permissions. The lock can be removed by everyone in possession of the key, but only the owner can attach it again.&lt;br /&gt;
&lt;br /&gt;
Another player can drag a locked cart regardless of what [[large padlock]] enabled management settings are used. Since server restarts unhitch animals, its possible another could drag your locked cart away. Two simple solutions are 1) to put heavy things in your cart or 2) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management option will prevent these others from accessing the inventory or using animals to drive the cart away.&lt;br /&gt;
&lt;br /&gt;
On [[Freedom]] carts can not be [[Lockpicking|lockpicked]]. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The quality of the cart affects its [[decay]] rate.&lt;br /&gt;
* The volume of items will affect what fits in the cart. See the [[Container]] page for a item volume list.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.&lt;br /&gt;
* 47.23 kg of [[dye]] is needed to paint a large cart. The only portable container that can hold that much dye is the [[cauldron]].&lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|Body Strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
*Items can be stowed in large carts during construction, but will drop out when too heavy and will encumber the cart during construction. If the item becomes too heavy to remove and too heavy to finish, the cart will be useless and the item cannot be removed. If boats are being made in it, then it is advisable to take the cart to the water before finishing the boat.&lt;br /&gt;
&lt;br /&gt;
=== Useful capacity quantities ===&lt;br /&gt;
*0 [[keel section]], they do no fit in large carts.&lt;br /&gt;
*7 [[raft]]s or finished [[support beams]].&lt;br /&gt;
*18 [[felled tree]]s&lt;br /&gt;
*59 [[slab]]s&lt;br /&gt;
*73 [[log]]s&lt;br /&gt;
*100 [[dirt]]s, [[heap of sand]], [[peat]]s, [[ore]]s or [[Rock shards]]. This can be increased to 312 if 6 or 7 rafts are used.&lt;br /&gt;
*100 [[hull plank]]s&lt;br /&gt;
&lt;br /&gt;
The capacity can be adjusted by stacking other [[container]]s, such as [[raft]]s, inside.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Artist&amp;diff=61110</id>
		<title>Artist</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Artist&amp;diff=61110"/>
		<updated>2010-12-15T06:38:10Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Titles]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=61109</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=61109"/>
		<updated>2010-12-15T06:37:34Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and [[Insanity Hills]].  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to [[Freedom]], I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
*'''[[Repairman]]'''&lt;br /&gt;
**Received 2010-07-02 at 01:44 EST&lt;br /&gt;
*'''[[Renowned Blacksmith]]'''&lt;br /&gt;
**Received 2010-07-17 at 01:40 EST&lt;br /&gt;
*'''[[Prime Minester]]'''&lt;br /&gt;
**Received 2010-09-28 at 21:45 EST&lt;br /&gt;
*'''[[Tailor]]'''&lt;br /&gt;
**Received 2010-11-17 at 19:56 EST&lt;br /&gt;
*'''[[Artist]]'''&lt;br /&gt;
**Received 2010-11-28 at 16:02 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=61108</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=61108"/>
		<updated>2010-12-15T06:11:37Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Add detail to erupting and path of power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Sometimes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
* Lava is the most dangerous tile in [[Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
* [[Animals]] will avoid walking over lava, but they can be led onto a lava tile--but will not receive any damage. This can be used to an advantage if a player is being chased by an aggressive animal.&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Lava dries up over time and changes back into rock, raising its [[slope]] by a tiny amount.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
http://img147.imageshack.us/img147/996/lava2od5.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=61107</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=61107"/>
		<updated>2010-12-15T06:08:03Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Edit player-made status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Sometimes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare events and happen only on [[rock tile]]s. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
* Lava is the most dangerous tile in [[Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
* [[Animals]] will avoid walking over lava, but they can be led onto a lava tile--but will not receive any damage. This can be used to an advantage if a player is being chased by an aggressive animal.&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Lava dries up over time and changes back into rock, raising its [[slope]] by a tiny amount.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
http://img147.imageshack.us/img147/996/lava2od5.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=60364</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=60364"/>
		<updated>2010-11-18T01:25:24Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and [[Insanity Hills]].  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to [[Freedom]], I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
*'''[[Repairman]]'''&lt;br /&gt;
**Received 2010-07-02 at 01:44 EST&lt;br /&gt;
*'''[[Renowned Blacksmith]]'''&lt;br /&gt;
**Received 2010-07-17 at 01:40 EST&lt;br /&gt;
*'''[[Prime Minester]]'''&lt;br /&gt;
**Received 2010-09-28 at 21:45 EST&lt;br /&gt;
*'''[[Tailor]]'''&lt;br /&gt;
**Received 2010-11-17 at 19:56 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=60363</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=60363"/>
		<updated>2010-11-18T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and [[Insanity Hills]].  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to [[Freedom]], I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
*'''[[Repairman]]'''&lt;br /&gt;
**Received 2010-07-02 at 01:44 EST&lt;br /&gt;
*'''[[Tailor]]'''&lt;br /&gt;
**Received 2010-11-17 at 19:56 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Thaleia&amp;diff=59974</id>
		<title>Player:Thaleia</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Thaleia&amp;diff=59974"/>
		<updated>2010-10-27T22:37:40Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Created page with 'A player on the Freedom Isles'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player on the Freedom Isles&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Bay_Hill_Estates&amp;diff=59775</id>
		<title>Settlement:Bay Hill Estates</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Bay_Hill_Estates&amp;diff=59775"/>
		<updated>2010-10-12T17:59:40Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: size update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Bay Hill Estates&lt;br /&gt;
|motto=Peace and Serenity with a view&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=16x25&lt;br /&gt;
|mayor=Maluraq&lt;br /&gt;
|population=varies&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Berrisville]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Darkenstone]]&lt;br /&gt;
*[[Eve]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Tapirs Nose]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Beanbag|Beanbag]]&lt;br /&gt;
*[[Player:Deruu|Deruu]]&lt;br /&gt;
*[[Player:Fmrunga|Fmrunga]]&lt;br /&gt;
*[[Player:Julepalme|Julepalme]]&lt;br /&gt;
*[[Player:Spiritusante|Spiritusante]]&lt;br /&gt;
*[[Player:Psychedemic|Psychedemic]]&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
A plateau rising out of the hillside west of Darkenstone along the highway from it to Insanity.  We have a beautiful view of the lakes in the middle of the map, and the various mountains of Freedom.  Please feel free to check in on our Merchant for any supplies you need in your travels, or just stop in at our public fountain and mailbox and enjoy the view.&lt;br /&gt;
&lt;br /&gt;
Originally a solo effort by [[Player:Maluraq|Maluraq]], since finishing the basic teraforming of the deed and creating the highway up from the bay, new members were invited to join and work independently on their skills or whims while helping wherever possible with the needs of the deed.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
:Single-lane ramp up the mountain to the peak&lt;br /&gt;
:Docking area for ships&lt;br /&gt;
:Development of [[Copper Cliffs]] at mountain's peak&lt;br /&gt;
:Guard towers at the four corners of the mountain's peak&lt;br /&gt;
:Planting steppe on mountainside&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
:Flat-raising of deed on hillside&lt;br /&gt;
:Two-lane highway from the water at the bay to the deed&lt;br /&gt;
:Guard towers along highway for visitor safety&lt;br /&gt;
:Cave canal for easy passage from [[Samling]] to IHSH and [[Oreo]] regions&lt;br /&gt;
&lt;br /&gt;
==Local Mapping==&lt;br /&gt;
Some local mapping of the roads and deed location, please ignore grass/water, they're not accurate.&lt;br /&gt;
&lt;br /&gt;
http://mikebabcock.ca/gaming/wurmonline/freedom/bhe_roadmap.png&lt;br /&gt;
&lt;br /&gt;
==The View==&lt;br /&gt;
http://mikebabcock.ca/gaming/wurmonline/freedom/BHE_view_panorama_tn.jpg&lt;br /&gt;
&lt;br /&gt;
==Exports and Productivity==&lt;br /&gt;
*Blacksmithing products up to 75ql, specializing in lamps&lt;br /&gt;
*Cotton products such as sheets, sails and even cloth armour on request&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Maluraq|Maluraq]] Teraforming guru and benevolent dictator&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
If you are a crafter or worker interested in joining a peaceful village, please message Maluraq on the forums or in-game.&lt;br /&gt;
There is no forced labour or required hours, it is simply required that you try to get along with your fellow villagers.&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Bay_Hill_Estates&amp;diff=59773</id>
		<title>Settlement:Bay Hill Estates</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Bay_Hill_Estates&amp;diff=59773"/>
		<updated>2010-10-12T16:25:05Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Bay Hill Estates&lt;br /&gt;
|motto=Peace and Serenity with a view&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=5&lt;br /&gt;
|mayor=Maluraq&lt;br /&gt;
|population=varies&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Berrisville]]&lt;br /&gt;
*[[Dannyiron's Academy]]&lt;br /&gt;
*[[Darkenstone]]&lt;br /&gt;
*[[Eve]]&lt;br /&gt;
*[[Insanity Hills]]&lt;br /&gt;
*[[Oreo]]&lt;br /&gt;
*[[Tapirs Nose]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Player:Beanbag|Beanbag]]&lt;br /&gt;
*[[Player:Deruu|Deruu]]&lt;br /&gt;
*[[Player:Fmrunga|Fmrunga]]&lt;br /&gt;
*[[Player:Julepalme|Julepalme]]&lt;br /&gt;
*[[Player:Spiritusante|Spiritusante]]&lt;br /&gt;
*[[Player:Psychedemic|Psychedemic]]&lt;br /&gt;
*[[Player:Stika|Stika]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Village Description==&lt;br /&gt;
A plateau rising out of the hillside west of Darkenstone along the highway from it to Insanity.  We have a beautiful view of the lakes in the middle of the map, and the various mountains of Freedom.  Please feel free to check in on our Merchant for any supplies you need in your travels, or just stop in at our public fountain and mailbox and enjoy the view.&lt;br /&gt;
&lt;br /&gt;
Originally a solo effort by [[Player:Maluraq|Maluraq]], since finishing the basic teraforming of the deed and creating the highway up from the bay, new members were invited to join and work independently on their skills or whims while helping wherever possible with the needs of the deed.&lt;br /&gt;
&lt;br /&gt;
==Projects==&lt;br /&gt;
:Single-lane ramp up the mountain to the peak&lt;br /&gt;
:Docking area for ships&lt;br /&gt;
:Development of [[Copper Cliffs]] at mountain's peak&lt;br /&gt;
:Guard towers at the four corners of the mountain's peak&lt;br /&gt;
:Planting steppe on mountainside&lt;br /&gt;
&lt;br /&gt;
===Completed===&lt;br /&gt;
:Flat-raising of deed on hillside&lt;br /&gt;
:Two-lane highway from the water at the bay to the deed&lt;br /&gt;
:Guard towers along highway for visitor safety&lt;br /&gt;
:Cave canal for easy passage from [[Samling]] to IHSH and [[Oreo]] regions&lt;br /&gt;
&lt;br /&gt;
==Local Mapping==&lt;br /&gt;
Some local mapping of the roads and deed location, please ignore grass/water, they're not accurate.&lt;br /&gt;
&lt;br /&gt;
http://mikebabcock.ca/gaming/wurmonline/freedom/bhe_roadmap.png&lt;br /&gt;
&lt;br /&gt;
==The View==&lt;br /&gt;
http://mikebabcock.ca/gaming/wurmonline/freedom/BHE_view_panorama_tn.jpg&lt;br /&gt;
&lt;br /&gt;
==Exports and Productivity==&lt;br /&gt;
*Blacksmithing products up to 75ql, specializing in lamps&lt;br /&gt;
*Cotton products such as sheets, sails and even cloth armour on request&lt;br /&gt;
&lt;br /&gt;
==Village Members==&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Maluraq|Maluraq]] Teraforming guru and benevolent dictator&lt;br /&gt;
&lt;br /&gt;
==Recruiting==&lt;br /&gt;
If you are a crafter or worker interested in joining a peaceful village, please message Maluraq on the forums or in-game.&lt;br /&gt;
There is no forced labour or required hours, it is simply required that you try to get along with your fellow villagers.&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=59772</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=59772"/>
		<updated>2010-10-12T16:18:12Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Wikification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and [[Insanity Hills]].  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to [[Freedom]], I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
*'''[[Repairman]]'''&lt;br /&gt;
**Received 2010-07-02 at 01:44 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=59355</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=59355"/>
		<updated>2010-09-22T04:16:03Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Order of Removal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile, Creature, Item&lt;br /&gt;
|castingtime=4&lt;br /&gt;
|god=[[Fo]], [[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Removes any spell from an area, creature/player, or item enchant. Has no effect on [[demise spells]] or their protection spells.&lt;br /&gt;
Also has no effect on [[Enchanted tree|enchanted trees]] or [[Enchanted grass|enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
==Order of Removal==&lt;br /&gt;
When cast on items, [[Wind of Ages]] comes off first, followed by [[Frostbrand]], then [[Circle of Cunning]].&lt;br /&gt;
&lt;br /&gt;
Some speculate that a number is assigned and enchants on the item under that value are removed.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
If you are casting on an item you have to have the item in your inventory to dispel it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=59354</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dispel&amp;diff=59354"/>
		<updated>2010-09-22T04:13:29Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added removal order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=10&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=20&lt;br /&gt;
|target=Tile, Creature, Item&lt;br /&gt;
|castingtime=4&lt;br /&gt;
|god=[[Fo]], [[Vynora]], [[Magranon]], [[Libila]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description ==&lt;br /&gt;
Removes any spell from an area, creature/player, or item enchant. Has no effect on [[demise spells]] or their protection spells.&lt;br /&gt;
Also has no effect on [[Enchanted tree|enchanted trees]] or [[Enchanted grass|enchanted grass]]&lt;br /&gt;
&lt;br /&gt;
==Order of Removal==&lt;br /&gt;
When cast on items, [[Wind of Ages]] comes off first, followed by [[Frost Brand]], then [[Circle of Cunning]].&lt;br /&gt;
&lt;br /&gt;
Some speculate that a number is assigned and enchants on the item under that value are removed.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
If you are casting on an item you have to have the item in your inventory to dispel it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=57142</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=57142"/>
		<updated>2010-07-02T06:01:26Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and Insanity.  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to Freedom, I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
*'''[[Repairman]]'''&lt;br /&gt;
**Received 2010-07-02 at 01:44 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57053</id>
		<title>User:Jaybudd</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57053"/>
		<updated>2010-06-24T22:04:16Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Currently plays on Freedom server on both his characters Jaybudd and Jay.&lt;br /&gt;
&lt;br /&gt;
== Jaybudd ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/search.php?Search=Jaybudd&amp;amp;Id=414 Skills]&lt;br /&gt;
&lt;br /&gt;
Owns [[Nist Akath]] in the southwest of Freedom.&lt;br /&gt;
&lt;br /&gt;
Currently holds the following titles:&lt;br /&gt;
*[[Carpenter]]&lt;br /&gt;
*[[Digger]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Miner]] (17:12, 14 April 2009 (CDT))&lt;br /&gt;
*[[Handyman]] (15:19, 19 June 2009 (CDT))&lt;br /&gt;
*[[Excavator]] (10:58, 1 August 2009 (CDT))&lt;br /&gt;
*[[Farmer]] (12:06, 14 August 2009 (CDT))&lt;br /&gt;
*[[Mason]] (20:14, 30 September 2009 (CDT))&lt;br /&gt;
*[[Blacksmith]] (16:06, 7 June 2010 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Jay ==&lt;br /&gt;
&lt;br /&gt;
[[Fo]] [[Priest]].&lt;br /&gt;
&lt;br /&gt;
Premium is currently expired with no plans to renew in the near future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/J]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57052</id>
		<title>User:Jaybudd</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57052"/>
		<updated>2010-06-24T22:03:06Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Taggings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Currently plays on Freedom server on both his characters Jaybudd and Jay.&lt;br /&gt;
&lt;br /&gt;
== Jaybudd ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/search.php?Search=Jaybudd&amp;amp;Id=414 Skills]&lt;br /&gt;
&lt;br /&gt;
Owns [[Nist Akath]] in the southwest of Freedom.&lt;br /&gt;
&lt;br /&gt;
Currently holds the following titles:&lt;br /&gt;
*[[Carpenter]]&lt;br /&gt;
*[[Digger]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Miner]] (17:12, 14 April 2009 (CDT))&lt;br /&gt;
*[[Handyman]] (15:19, 19 June 2009 (CDT))&lt;br /&gt;
*[[Excavator]] (10:58, 1 August 2009 (CDT))&lt;br /&gt;
*[[Farmer]] (12:06, 14 August 2009 (CDT))&lt;br /&gt;
*[[Mason]] (20:14, 30 September 2009 (CDT))&lt;br /&gt;
*[[Blacksmith]] (16:06, 7 June 2010 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Jay ==&lt;br /&gt;
&lt;br /&gt;
[[Fo]] [[Priest]].&lt;br /&gt;
&lt;br /&gt;
Premium is currently expired with no plans to renew in the near future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57051</id>
		<title>User:Jaybudd</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Jaybudd&amp;diff=57051"/>
		<updated>2010-06-24T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Currently plays on Freedom server on both his characters Jaybudd and Jay.&lt;br /&gt;
&lt;br /&gt;
== Jaybudd ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/search.php?Search=Jaybudd&amp;amp;Id=414 Skills]&lt;br /&gt;
&lt;br /&gt;
Owns [[Nist Akath]] in the southwest of Freedom.&lt;br /&gt;
&lt;br /&gt;
Currently holds the following titles:&lt;br /&gt;
*[[Carpenter]]&lt;br /&gt;
*[[Digger]]&lt;br /&gt;
*[[Trollslayer]]&lt;br /&gt;
*[[Miner]] (17:12, 14 April 2009 (CDT))&lt;br /&gt;
*[[Handyman]] (15:19, 19 June 2009 (CDT))&lt;br /&gt;
*[[Excavator]] (10:58, 1 August 2009 (CDT))&lt;br /&gt;
*[[Farmer]] (12:06, 14 August 2009 (CDT))&lt;br /&gt;
*[[Mason]] (20:14, 30 September 2009 (CDT))&lt;br /&gt;
*[[Blacksmith]] (16:06, 7 June 2010 (CDT))&lt;br /&gt;
&lt;br /&gt;
== Jay ==&lt;br /&gt;
&lt;br /&gt;
[[Fo]] [[Priest]].&lt;br /&gt;
&lt;br /&gt;
Premium is currently expired with no plans to renew in the near future.&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Divining&amp;diff=57050</id>
		<title>Divining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Divining&amp;diff=57050"/>
		<updated>2010-06-24T21:58:19Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Easier redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Water_divining]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=57049</id>
		<title>Water divining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water_divining&amp;diff=57049"/>
		<updated>2010-06-24T21:55:36Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: False negative comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Divining for water allows the detection of water sources beneath the surface using a [[pendulum]].  No skills seem to be required. Tiles with water sources will automatically fill up [[well]]s, [[fountain (container)|fountain]]s and [[ornate fountain]]s placed on them.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
Stand on a tile and right-click the pendulum in your inventory, then select use.  One of the outcomes below will result depending on how far you are from water.  Placing a [[fountain (container)|fountain]] or a [[well]] on the spot where water is detected will result in the fountain/well being filled automatically.  With a low quality pendulum, the pendulum will &amp;quot;seem dead&amp;quot; frequently on tiles where it should detect the presence of water nearby.  Pendulums will never give false positives, so if the result is anything other than dead it is accurate.  Higher quality pendulums give fewer false negatives when detecting water, but with any ql its worth double-checking a tile that claims there is nothing found just in case.&lt;br /&gt;
&lt;br /&gt;
== Outcomes ==&lt;br /&gt;
&lt;br /&gt;
The outcomes are in order of rising magnitude.  Those at the end of the list indicate water is closer than those at the beginning.  Please note that with a lower quality pendulum, the chance that a false negative reading will occur can be as often as 25%.&lt;br /&gt;
&lt;br /&gt;
; The pendulum seems dead. : There is no water nearby (or a false-negative)&lt;br /&gt;
; You think you detect some faint tugs in the pendulum. : There is water nearby (5 to ~10)&lt;br /&gt;
; The pendulum is starting to move, indicating a flow of energy somewhere near. : There is water closer (3 to 4)&lt;br /&gt;
; The pendulum is swinging in a circle, there is probably a water source in the ground nearby. : There is water very close (2)&lt;br /&gt;
; The pendulum swings rapidly back and forth! You are close to a water source! : You are within approximately one tile of water (1)&lt;br /&gt;
; The pendulum now swings frantically! There is something here! : You are standing on a water source (0)&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Quality_level&amp;diff=57047</id>
		<title>Quality level</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Quality_level&amp;diff=57047"/>
		<updated>2010-06-24T20:06:43Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Quality level'' (or just ''quality''), ''QL'', is one of the most important statistics in [[Wurm]]. It is shown in various [[inventory|inventories]] and also when [[examine|examining]] an item.&lt;br /&gt;
&lt;br /&gt;
QL decides how good something is and how well it works. &lt;br /&gt;
&lt;br /&gt;
A 1 QL [[item]] would be considered extremely low, 50 QL would be average, and 99 QL would be extremely good. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
'''Higher quality decreases:'''&lt;br /&gt;
* The rate at which items are [[damage]]d by use, [[attack]], and [[decay]].&lt;br /&gt;
* The [[time]] it takes to use or to create something.&lt;br /&gt;
* The time it takes to heat up an item.&lt;br /&gt;
&lt;br /&gt;
'''And increases:'''&lt;br /&gt;
* The general performance of the item.&lt;br /&gt;
* The quality of the items they produce.&lt;br /&gt;
* Chance of success when creating something with them.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
* The legibility of the [[signature]] displayed on the item, starting at 20 QL. Note that not all items have signatures.&lt;br /&gt;
&lt;br /&gt;
== Unique cases ==&lt;br /&gt;
'''Higher quality increases:'''&lt;br /&gt;
* The number of guards in a [[guard tower]]. There is one guard every 10 QL, so a 24 QL tower has 2 guards while a 41 QL tower has 4 guards. A tower will always have 1 guard but it will not get a second until it passes 20 QL.&lt;br /&gt;
* The range and strength of a god's presence around an [[altar]].&lt;br /&gt;
* The amount [[food]] will fill up the hunger and [[nutrition]] bars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/Q]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57046</id>
		<title>Ship</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship&amp;diff=57046"/>
		<updated>2010-06-24T16:32:27Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Removed falsehood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ship is used to sail the seven seas.&lt;br /&gt;
&lt;br /&gt;
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.&lt;br /&gt;
&lt;br /&gt;
== Known ships ==&lt;br /&gt;
&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]] - 20.10 mind logic required to command&lt;br /&gt;
* [[Corbita]] - 21.05 mind logic required to command&lt;br /&gt;
* [[Cog]] - 22 mind logic required to command&lt;br /&gt;
* [[Knarr]] - 23 mind logic required to command&lt;br /&gt;
* [[Caravel]] - 24 mind logic required to command&lt;br /&gt;
&lt;br /&gt;
The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*You can moor a ship with a [[Mooring anchor]] to keep it from drifting away and taking damage.&lt;br /&gt;
&lt;br /&gt;
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.&lt;br /&gt;
&lt;br /&gt;
*The last person to pick up and drop an unfinished ship becomes the owner when it is finished.  Dragging the container it is in is not sufficient.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rowing boat.png|[[rowing boat]]&lt;br /&gt;
Image:Small sailing boat.png|[[small sailing boat]]&lt;br /&gt;
Image:Cog.png|[[cog]]&lt;br /&gt;
Image:Corbita.png|[[corbita]]&lt;br /&gt;
Image:Knarr.png|[[knarr]]&lt;br /&gt;
Image:Caravel.png|[[caravel]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=57042</id>
		<title>Ship building</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ship_building&amp;diff=57042"/>
		<updated>2010-06-24T04:02:09Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added ownership issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Ship building consists of making ships and the parts needed to construct them.&lt;br /&gt;
&lt;br /&gt;
Ship building is a sub-skill of [[carpentry]]. &lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
See also ''[[:Category:Ship building items]]''&lt;br /&gt;
&lt;br /&gt;
See also [[ship]] for information about using ships. All ships are started by using a [[keel section]] on a [[keel section]].&lt;br /&gt;
&lt;br /&gt;
* [[Small raft]] (cannot be boarded but can be dragged)&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
=== Ownership ===&lt;br /&gt;
&lt;br /&gt;
* The last person to pick up and drop a boat while under construction will be marked as the owner of that boat upon completion.&lt;br /&gt;
* Boats can be managed by the owner to have various permissions, like allowing all friends to command the boat, or to transfer ownership to another player.&lt;br /&gt;
* Ownership can be taken from another player on the [[Wild]] server, but not on [[Freedom]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
Some ship building items are impossible to create with 0 skill, but at least [[seat]] and [[hull plank]] should be available to get the initial 1 skill.&lt;br /&gt;
&lt;br /&gt;
If you're making your first ever boat it is recommended to not make the keels as the first item. You should start by making [[hull plank]], [[tenon]], [[peg]], and [[belaying pin]]. Then you make some of the more complicated pieces like [[oar]] or [[seat]], and you improve those as far as you can to get your [[ship building]] skill up. Once your skill has reached 10-15, you may create the [[keel section|keel sections]] with decent success rate.&lt;br /&gt;
&lt;br /&gt;
'''Weight in parentheses is raw material weight required to create.'''&lt;br /&gt;
&lt;br /&gt;
'''Hatchet on Felled Tree'''&lt;br /&gt;
* [[Keel section]] (90.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small mast]] (72.00kg)&lt;br /&gt;
* [[Medium mast]] (96.00kg)&lt;br /&gt;
* [[Large mast]] (120.00kg)&lt;br /&gt;
* [[Tall mast]] (148.00kg)&lt;br /&gt;
&lt;br /&gt;
'''Saw on Log'''&lt;br /&gt;
* [[Seat]] (24.00kg, sometimes unfinished)&lt;br /&gt;
* [[Hull plank]] (8.80kg)&lt;br /&gt;
* [[Oar]] (8.00kg)&lt;br /&gt;
* [[Deck board]] (5.60kg)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Log'''&lt;br /&gt;
* [[Tenon]] (1.40kg)&lt;br /&gt;
* [[Large tackle]] (13.00kg, sometimes unfinished)&lt;br /&gt;
* [[Small tackle]] (6.50kg, sometimes unfinished)&lt;br /&gt;
&lt;br /&gt;
'''Carving Knife on Shaft'''&lt;br /&gt;
* [[Belaying pin]] (0.65kg)&lt;br /&gt;
* [[Peg]]s (0.10kg) are a vital part of ship building, but count as regular [[carpentry]] items. &lt;br /&gt;
&lt;br /&gt;
'''Multiple Parts'''&lt;br /&gt;
* [[Rudder]]&lt;br /&gt;
* [[Ship helm]]&lt;br /&gt;
* [[Stern]]&lt;br /&gt;
* [[Crows nest]]&lt;br /&gt;
* [[Rig]]&lt;br /&gt;
&lt;br /&gt;
== Ship details overview ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=sortable&lt;br /&gt;
! Component&lt;br /&gt;
! Weight || Imp || [[Small cart|S. Cart]] || [[Large cart|L. Cart]]&lt;br /&gt;
! [[Rowing boat]] || [[Small sailing boat]] || [[Corbita]] || [[Cog]] || [[Knarr]] || [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
| Skill to Start&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 1 || 5 || 7 || 15 || 23 || 36&lt;br /&gt;
|-&lt;br /&gt;
| Occupants&lt;br /&gt;
| NA || NA || NA || NA&lt;br /&gt;
| 3 || 5 || 7 || 9 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Cargo Volume (kg) || NA || NA || 760 || ?&lt;br /&gt;
| 760 || 760 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000 || &amp;gt;20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 60 || yes || no || yes&lt;br /&gt;
| 3 || 3 || 4 || 4 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Stern]] || 120 || yes || unfinished || unfinished&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudder]] || 13 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship helm]] || 20 || yes || unfinished || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 8 || no || no || yes&lt;br /&gt;
| 50 || 50 || 200 || 300 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Seat]] || 20 || yes || no || yes&lt;br /&gt;
| 4 || 4 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 4 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 40 || 60 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 5 || yes || no || yes&lt;br /&gt;
| 2 || 2 || 2 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.5 || no || yes || yes&lt;br /&gt;
| 0 || 4 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 200 || 200 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.1 || no || yes || yes&lt;br /&gt;
| 50 || 50 || 400 || 400 || 400 || 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.2 || no || yes || yes&lt;br /&gt;
| 0 || 0 || 0 || 0 || 200  || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 2 || no || yes || yes&lt;br /&gt;
| 10 || 10 || 50 || 50 || 100 || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 0.5 || no || yes || yes&lt;br /&gt;
| 1 || 1 || 4 || 4 || 4 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 5.5 || no || yes || yes&lt;br /&gt;
| 0 || 2 || 8 || 8 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Triangular rig]] || 0 || no || unfinished || ?&lt;br /&gt;
| 0 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square rig]] || 86 || no || unfinished || ?&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinnaker rig]] || 66 || no || unfinished || ?&lt;br /&gt;
| 0 || 0 || 1 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Square yard rig]] || 106 || no || unfinished || ?&lt;br /&gt;
| 0 || 0 || 0 || 0 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large square rig]] || 106 || no || unfinished || ?&lt;br /&gt;
| 0 || 0 || 0 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Tall square rig]] || 166 || no || unfinished || unfinished&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Harbormaster at 50 skill&lt;br /&gt;
* Shipwright at 70 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
[[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Empirical_Evaluation_of_Fences&amp;diff=56889</id>
		<title>Talk:Empirical Evaluation of Fences</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Empirical_Evaluation_of_Fences&amp;diff=56889"/>
		<updated>2010-06-12T01:40:39Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Q for author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this a chart of damage the fences took over time?  If so it should be labelled as such.  --[[User:Maluraq|Maluraq]] 01:40, 12 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:The_Reward_Tool&amp;diff=56851</id>
		<title>Historical:The Reward Tool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:The_Reward_Tool&amp;diff=56851"/>
		<updated>2010-06-09T17:05:28Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: History and credits are maintained automatically by the wiki system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Started==&lt;br /&gt;
The reward tool is a new way for players to earn in-game [[Bank_of_Wurm|coin]] without having to earn it in-game or purchase it with real money. &lt;br /&gt;
&lt;br /&gt;
Before you start using the reward tool, you should make sure you have an in-game [[bank]] account ready.  This is where your coins will be deposited.  Remember that coins can be retrieved from any token at any time once your bank account is created.&lt;br /&gt;
&lt;br /&gt;
==Using the Reward Tool==&lt;br /&gt;
The reward tool is located on the Wurm Shop page near the bottom. You will need to type in your characters name and click in the picture directly below the textbox. This will take you to a new page, which will display quite a bit of information you should read before continuing.&lt;br /&gt;
&lt;br /&gt;
[[Image:shop.jpg|Reward Tool Link]]&lt;br /&gt;
&lt;br /&gt;
Once you have read the materials, towards the bottom of the page will be a red box with a line of pictures. These pictures are all different ways you can get some coin. Each one has different requirements to complete in order to acquire the coin that is listed above the picture. You can find what the requirements are by looking in the bottom left hand corner, above where it shows the amount of coin you have earned. When you click on one of the offers, it will open in a new window. Once you enter the required information and submit the data, your in game bank will automatically be updated with the corresponding amount of coins.&lt;br /&gt;
&lt;br /&gt;
[[Image:offers.jpg|Reward Tool]]&lt;br /&gt;
&lt;br /&gt;
==The In Game Coin==&lt;br /&gt;
Once you have done a few offers, you can see that the amount of coins earned have increased on the reward tool page. Now if we head back into the game and go to the Settlement token(view picture above), right click on it, select Bank-&amp;gt;Withdraw Money, it will open a new window, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[Image:bank.jpg|Bank]]&lt;br /&gt;
&lt;br /&gt;
From this point, you can go ahead and withdraw the desired amount of money from the bank. Keep in mind that if you die, you have a chance of losing this money unless you recover your corpse, so keep as little on you as possible.&lt;br /&gt;
&lt;br /&gt;
==What To Do Next==&lt;br /&gt;
Now that we have some money to use, we can get necessary things. Things like a sickle, or materials, or payments to someone for help offered. You can also use the money to pay for a Premium membership, which is 10 silver(100,000 iron coins). The Premium membership is a monthly fee, so dont forget you will need to keep 10 silver on you around the end of the cycle to pay for the next month.&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical_talk:The_Reward_Tool&amp;diff=56850</id>
		<title>Historical talk:The Reward Tool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical_talk:The_Reward_Tool&amp;diff=56850"/>
		<updated>2010-06-09T17:04:59Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't understand the purpose of complicating the guide with the unnecessary bits.  I've lightened it up a lot.  Feel free to revert if there's a goal in mind.   Also not a big fan of the guidelines at the bottom of the page, nor the credits list.  Its a wiki, credits are implicit. --[[User:Maluraq|Maluraq]] 17:02, 9 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:The_Reward_Tool&amp;diff=56849</id>
		<title>Historical:The Reward Tool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:The_Reward_Tool&amp;diff=56849"/>
		<updated>2010-06-09T17:03:20Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Rephrasing and simplification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting Started==&lt;br /&gt;
The reward tool is a new way for players to earn in-game [[Bank_of_Wurm|coin]] without having to earn it in-game or purchase it with real money. &lt;br /&gt;
&lt;br /&gt;
Before you start using the reward tool, you should make sure you have an in-game [[bank]] account ready.  This is where your coins will be deposited.  Remember that coins can be retrieved from any token at any time once your bank account is created.&lt;br /&gt;
&lt;br /&gt;
==Using the Reward Tool==&lt;br /&gt;
The reward tool is located on the Wurm Shop page near the bottom. You will need to type in your characters name and click in the picture directly below the textbox. This will take you to a new page, which will display quite a bit of information you should read before continuing.&lt;br /&gt;
&lt;br /&gt;
[[Image:shop.jpg|Reward Tool Link]]&lt;br /&gt;
&lt;br /&gt;
Once you have read the materials, towards the bottom of the page will be a red box with a line of pictures. These pictures are all different ways you can get some coin. Each one has different requirements to complete in order to acquire the coin that is listed above the picture. You can find what the requirements are by looking in the bottom left hand corner, above where it shows the amount of coin you have earned. When you click on one of the offers, it will open in a new window. Once you enter the required information and submit the data, your in game bank will automatically be updated with the corresponding amount of coins.&lt;br /&gt;
&lt;br /&gt;
[[Image:offers.jpg|Reward Tool]]&lt;br /&gt;
&lt;br /&gt;
==The In Game Coin==&lt;br /&gt;
Once you have done a few offers, you can see that the amount of coins earned have increased on the reward tool page. Now if we head back into the game and go to the Settlement token(view picture above), right click on it, select Bank-&amp;gt;Withdraw Money, it will open a new window, as shown below:&lt;br /&gt;
&lt;br /&gt;
[[Image:bank.jpg|Bank]]&lt;br /&gt;
&lt;br /&gt;
From this point, you can go ahead and withdraw the desired amount of money from the bank. Keep in mind that if you die, you have a chance of losing this money unless you recover your corpse, so keep as little on you as possible.&lt;br /&gt;
&lt;br /&gt;
==What To Do Next==&lt;br /&gt;
Now that we have some money to use, we can get necessary things. Things like a sickle, or materials, or payments to someone for help offered. You can also use the money to pay for a Premium membership, which is 10 silver(100,000 iron coins). The Premium membership is a monthly fee, so dont forget you will need to keep 10 silver on you around the end of the cycle to pay for the next month.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
*Rekar - Original Article Writer&lt;br /&gt;
&lt;br /&gt;
If you edit this page, add your name to the list above. Please do not delete information, if you find something that needs to be changed, put a strike-through line in the incorrect text and then add the new text after it. Thank you.&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical_talk:The_Reward_Tool&amp;diff=56848</id>
		<title>Historical talk:The Reward Tool</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical_talk:The_Reward_Tool&amp;diff=56848"/>
		<updated>2010-06-09T17:02:17Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Created page with 'I don't understand the purpose of complicating the guide with the unnecessary bits.  I've lightened it up a lot.  Feel free to revert if there's a goal in mind. --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't understand the purpose of complicating the guide with the unnecessary bits.  I've lightened it up a lot.  Feel free to revert if there's a goal in mind. --[[User:Maluraq|Maluraq]] 17:02, 9 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Ruka&amp;diff=56834</id>
		<title>Player:Ruka</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Ruka&amp;diff=56834"/>
		<updated>2010-06-09T05:41:55Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Created page with 'Is a player on the Freedom server'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is a player on the [[Freedom]] server&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=56350</id>
		<title>Game master</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Game_master&amp;diff=56350"/>
		<updated>2010-05-15T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Moved Urman to retired section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=What are Game Masters=&lt;br /&gt;
In Wurm GM's serve several purposes, some pertaining more to certain server types. They mediate player conflicts that may result in grief, examine bugs, investigate exploits and a handful of other less colorful things. GM's are responsible for enforcing rules throughout the game and handle the penalties given to players that refuse to follow them.&lt;br /&gt;
&lt;br /&gt;
''As a quirky side note Wurm actually refers to its head gm as game master while the rest of the GMs are referred to as game moderators.''&lt;br /&gt;
&lt;br /&gt;
=Who are Game Masters=&lt;br /&gt;
The original GM's were chosen by the founding developers from the playerbase. Since then that tradition has continued with new GM's being selected by the Head GM and the current team. This means that all GM's are players just like you! Typically a GM is someone that has long term game experience, shown a willingness to help and contribute to the community, and may have spent time as a CM. &lt;br /&gt;
&lt;br /&gt;
===The Team===&lt;br /&gt;
GM name followed by regular character name.&lt;br /&gt;
*''' [[User:Oracle|Oracle]] a.k.a. [[User:Barakus|Barakus]] - Head GM'''&lt;br /&gt;
* [[User:Bianca|Bianca]] a.k.a. [[User:Niobe|Niobe]] - GM&lt;br /&gt;
* [[User:Blackout|Blackout]] a.k.a. [[User:Fathertime|Fathertime]] - GM&lt;br /&gt;
* [[User:Diana|Diana]] a.k.a. [[User:Lex|Lex]] - GM&lt;br /&gt;
* [[User:Eir|Qualia]] a.k.a. [[User:Eir|Eir]] - GM&lt;br /&gt;
* [[User:Enki|Enki]] a.k.a. [[User:Dreammaster|Dreammaster]] - GM&lt;br /&gt;
* Epona - GM&lt;br /&gt;
* [[User:Kilean|Kilean]] a.k.a [[User:Haraldstern|Haraldstern]] - GM&lt;br /&gt;
* [[User:LeveDara|LeveDara]] a.k.a. [[User:LeveDara|Mithika]] - GM&lt;br /&gt;
* [[User:Sentinel|Sentinel]] a.k.a. [[User:Inacron|Inacron]] - GM&lt;br /&gt;
* [[User:Whos|Whos]] a.k.a. [[User:Horton|Horton]] - GM&lt;br /&gt;
* Bodi a.k.a [[player:pacer|pacer]] - GM&lt;br /&gt;
&lt;br /&gt;
===Retired GM's, Thanks guys!===&lt;br /&gt;
* [[User:Bahamut|Bahamut]] a.k.a. [[User:Commcd|Commcd]] - GM &lt;br /&gt;
* [[User:Chloe|Chloe]] a.k.a. Pinkdaisy - GM&lt;br /&gt;
* [[User:Fission|Fission]] a.k.a. [[User:Zerobyte|Zerobyte]] - GM&lt;br /&gt;
* [[User:Gibbogm|Gibbogm]] a.k.a [[User:Gibbo|Gibbo]] - GM&lt;br /&gt;
* [[User:Liphos|Liphos]] - Head GM, website developer and client helper&lt;br /&gt;
* [[User:Morph|Morph]] - GM&lt;br /&gt;
* [[User:Unforgiven|Unforgiven]] - Head GM&lt;br /&gt;
* [[User:Wolfram|Wolfram]] a.k.a [[User:Uzetaab|Uzetaab]] - GM&lt;br /&gt;
* Escher a.k.a Urman - GM&lt;br /&gt;
&lt;br /&gt;
=GM Myths=&lt;br /&gt;
There are a lot of idea's about what a gm can and cannot do. In a lot of cases they are happy to surprise you! However here is a short list of some things they can't help you with.&lt;br /&gt;
* Locating corpses - There are no tools to do this.&lt;br /&gt;
* Destroying abandoned structures/objects - GM's are under very specific guidelines for item destruction. Generally 'only in the event of a bug or exploit' is a good guideline to expect.&lt;br /&gt;
* Spawning animals - Unfortunately if your pet gets stuck somehow the only thing a gm can do is put it out of it's misery. Spawn rights are reserved for Devs and the Head GM and are very rarely used in game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=56056</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Moderator&amp;diff=56056"/>
		<updated>2010-05-11T01:16:25Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
=== Who are Chat Moderators ===&lt;br /&gt;
A CM is a player that has taken on responsibilities in addition to playing the game. While there is no formal application process players that are being considered go under review by the GM's and if the consensus is positive the player may be offered the position if the server they play on could use more support. Players can express their interest in the position to GMs though most are recommended by current team members. The Head GM makes the final decision. Ideally CM's are experienced players that have no history of chat infractions or game violations. &lt;br /&gt;
&lt;br /&gt;
=== What do CM's do? ===&lt;br /&gt;
CM's fill two important roles. What most people are aware of is that they moderate the kingdom chat channels and enforce the chat rules. Behind the scene CM's also take /dev calls to assist players when GM's are unavailable and resolve calls that can be fixed without GM intervention. They are also able to reach GM's across multiple servers if necessary. &lt;br /&gt;
&lt;br /&gt;
=== The Chat Rules ===&lt;br /&gt;
If you do not follow the rules you can find yourself muted. If you receive an unofficial warning in one of the chat channels do not argue! If you strongly disagree send the cm a private message about it as starting an argument in kchat is likely to get you muted as well. Receiving an offical warning is also something you should take up in private with the cm in question, or if you feel uncomfortable with that, any other cm or gm. Warnings are on record, as are mutes, and it's not a good idea to collect these! &lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;This is a non-exhaustive list of reasons you may be muted:&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px; border:1px solid #ffffff; margin-bottom: 1em; padding: .5em 1em; background: #e8f1ff; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #0e0e0e; font-size: 100%; width:600px; display: block; margin-left: auto; margin-right: auto&amp;quot;&amp;gt;&lt;br /&gt;
* Talk of/about illicit drug use, possession, or sale.&lt;br /&gt;
* Use of vulgar language. &lt;br /&gt;
* Discuss R rated themes, please keep chat PG, many players are very young. &lt;br /&gt;
* Any discriminatory remarks about someone's race, creed, sexuality, or lifestyle.&lt;br /&gt;
* If you say something that is offensive to a large group of people and are asked to shut up, please do.&lt;br /&gt;
* Discussion of macros.&lt;br /&gt;
* Spamming chat.&lt;br /&gt;
* Flaming.&lt;br /&gt;
* If you are excessively combative or argumentative when warned or asked to change the subject.&lt;br /&gt;
* Attempting to pose as someone working for the game. (e.g. CM, GM, DEV).&lt;br /&gt;
* [[:wikipedia:Troll (Internet)|Trolling]].&lt;br /&gt;
* Argumentative or abusive behavior towards cm's/gm's about warnings - do this in private if you must!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Procedure(s) for mutes:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You the player have said something from the list above. &lt;br /&gt;
* Moderator tells you that is unacceptable. ([[Devs and GMs|GMs]] can skip this step if they feel the need) &lt;br /&gt;
* You continue&lt;br /&gt;
* An official mute warning is given, this will appear in that scary orange color in your event window. &lt;br /&gt;
* You keep continuing&lt;br /&gt;
* Mute. Length of mute determined by moderator. (not to exceed 24 hours)&lt;br /&gt;
* Post a log of the incident where it can be reviewed by the GMs, both to determine proper action was taken, and that further action is not needed.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;ins&amp;gt;Things they may not do:&amp;lt;/ins&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Vendetta mutes. They don't like you, so they mute you. &lt;br /&gt;
* Mutes for things they find personally offensive. &lt;br /&gt;
* Casual muting (just for the hell of it) &lt;br /&gt;
* Mute a GM, or attempt to, or even think about it.&lt;br /&gt;
* Mute you because you PKd them and they are angry.&lt;br /&gt;
* Mute you because of something you said in local. &lt;br /&gt;
* Mute you permanently, I'd ask them to refer any cases where they feel an extended mute is needed to a GM.&lt;br /&gt;
* Mute you in a manner inconsistent with the procedure posted above.&lt;br /&gt;
* Abuse their position, or pose as a GM.&lt;br /&gt;
&lt;br /&gt;
''Note: mutes are limited in time and lifted by the server when the time elapsed or a moderator lifts the mute.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devs and GMs|Developers and Game Masters]]&lt;br /&gt;
&lt;br /&gt;
=== Current Moderators ===&lt;br /&gt;
&lt;br /&gt;
====Golden Valley====&lt;br /&gt;
* Ivangv&lt;br /&gt;
* [[Player:Zephyr|Zephyr]]&lt;br /&gt;
* Asumi&lt;br /&gt;
* [[Player:Wossoo|Educator]]&lt;br /&gt;
&lt;br /&gt;
====Freedom Server====&lt;br /&gt;
*[[User:Kinoss|Kinoss]]&lt;br /&gt;
*Lex&lt;br /&gt;
*[[User:Oracle|Barakus]]&lt;br /&gt;
*Urman&lt;br /&gt;
*[[User:LeveDara|Mithika]]&lt;br /&gt;
*Gaffeek&lt;br /&gt;
*Riotz&lt;br /&gt;
*Idara / Caliphae&lt;br /&gt;
*Emoo&lt;br /&gt;
*Artashes&lt;br /&gt;
*[[Player:Wossoo|Arthurio]]&lt;br /&gt;
*Spellcast&lt;br /&gt;
*[[Player:Maluraq|Maluraq]]&lt;br /&gt;
&lt;br /&gt;
====Jenn-Kellon Wild====&lt;br /&gt;
*[[User:Inacron|Inacron]] &lt;br /&gt;
*Annalise&lt;br /&gt;
*DreamMaster&lt;br /&gt;
*[[User:Manny|Manny]]&lt;br /&gt;
*[[Player:Wossoo|Wossoo]]&lt;br /&gt;
*[[Player:Pacer|Pacer]]&lt;br /&gt;
*[[Player:Niobe|Niobe]]&lt;br /&gt;
&lt;br /&gt;
====Mol-Rehan Wild====&lt;br /&gt;
*[[User:Whos|Horton]]&lt;br /&gt;
*[[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[User:Kilean|Haraldstern]]&lt;br /&gt;
&lt;br /&gt;
====Horde of the Summoned====&lt;br /&gt;
*[[User:Eir| Eir]]&lt;br /&gt;
*Chasone&lt;br /&gt;
*Zerobyte&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:50%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;'''''[[Image:Information_icon.png|left|25px]] Some of these moderators can also create Wiki accounts, send them a private message via the forums or in-game for an account.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=56055</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=56055"/>
		<updated>2010-05-11T01:11:33Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added a few recent titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and Insanity.  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to Freedom, I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
*'''[[Tim the Toolman]]'''&lt;br /&gt;
**Received 2010-04-03 at 13:59 EST&lt;br /&gt;
*'''[[Farmer]]'''&lt;br /&gt;
**Received 2010-04-28 at 10:53 EST&lt;br /&gt;
*'''[[Timberman]]'''&lt;br /&gt;
**Received 2010-04-29 at 19:37 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=55686</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=55686"/>
		<updated>2010-04-28T01:32:45Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
==What is Wurm Online?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Download==&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install Java from http://www.java.com/.&amp;lt;br/&amp;gt; If you have a problem with getting the Wurm client working try looking at the [[Common bugs and solutions]] page, manual downloads are also located through this link.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register (it's free). You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his/her Username and Password. Enter your username and password, then click on the play button.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a start village on [[Golden Valley (server)|Golden Valley]]. Your start village depends on what kingdom you have chosen to be in. You spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
&lt;br /&gt;
Do not steal in and around the start town. The guards will quickly make swiss cheese of your body. On the freedom server it is against the game rules to steal but on the wild server you are allowed.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
== Movement and windows ==&lt;br /&gt;
See the page [[Interface and controls]] for an explanation of the various windows, bars and keys.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
A) There are 3 things that are considered essential to getting started:&lt;br /&gt;
# You need to find a source of water and find a way to carry some water with you. Go here and read this guide [[Guide To Cooking]]. It teaches you how to make a bowl but making a jar is very similar. If you run out of water you stamina bar will recharge extremely slowly and your actions will be limited&lt;br /&gt;
# You need to build a house, go here: [[Build House|The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
# You need a chest with a lock for secure storage, go here: [[Secure storage]]&lt;br /&gt;
&lt;br /&gt;
* It is strongly recommended that you form or join a [[settlement]], as cooperation is a key part of succeeding in any task.&lt;br /&gt;
* Try to stay close to your start town until you get the hang of the game.&lt;br /&gt;
* You are given a set of [[Beginners Tools]], they will stay with you when you die and re-spawn.  Other items will not.&lt;br /&gt;
&lt;br /&gt;
== Death and dying ==&lt;br /&gt;
''See the [[death]] article for full details.''&lt;br /&gt;
&lt;br /&gt;
When you die you will lose 0.25 points from each skill, and 0.01 body strength, or if you die in pvp you lose only fight skill. Note that the body strength currently only updates every 2nd death or with a client restart. With the exception of the newbie items you get when you first start, deeds, writs, and any items you may have in a [[Bag of keeping|Bag of Keeping]] (BoK) or Master Bag of Keeping (MBoK) your items will be on your corpse. As long as your items are in your corpse they are safe from other players. You'll need to find it to get them back. If the corpse has decayed, usually 24 hours, the items that were on it will be a pile of items on the ground where you died.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Settlement#Allies and wars|allies]] you will be able to [[Spawning|spawn]] there also if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
== Servers and accounts ==&lt;br /&gt;
See [[Account Types]] for an explanation of the various accounts&lt;br /&gt;
See [[Server types]] for an explanation of the two server types.&lt;br /&gt;
&lt;br /&gt;
== Common problems of new players ==&lt;br /&gt;
=== What's the difference between equip and activate?===&lt;br /&gt;
An active item can be used to interact with the world around you, like cut a [[tree]] down with your [[hatchet]] active. You equip a weapon which is then used automatically while in [[Fighting|combat]].&lt;br /&gt;
&lt;br /&gt;
=== How do I activate an item?===&lt;br /&gt;
Double-click on it. It will show up at the bottom of the [[inventory]] next to '''Active:''' This means that you can use the item for the tasks it is designed for.&lt;br /&gt;
&lt;br /&gt;
=== How do I equip a weapon?===&lt;br /&gt;
Put it in your [[inventory|right hand]]. A second [[:Category:Weapons|weapon]] can go in the [[inventory|left hand]], but it is used less often, so put your main weapon in your right hand. When you do so, you will get an [[Basic Knowledge|event message]]: 'You equip a [[short sword]] in your right hand'. You may also want to put a shield on your left arm (the left hand won't be used if you do), or armor on other bodyparts.&lt;br /&gt;
&lt;br /&gt;
=== Where do I get a pelt?===&lt;br /&gt;
A [[pelt]] is a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s, and [[dog]]s. In order to get one, first try asking if someone in the area already has one, as they can be very common (and usually [[decay]] if stored and not in the [[player]]'s inventory). You may be lucky enough to find one for sale at a [[trader]]. Alternatively, find and kill one of these animals and use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt, [[meat]], and other animal parts.&lt;br /&gt;
&lt;br /&gt;
===Can I starve to death or die of thirst?===&lt;br /&gt;
No. If those bars are empty, you won't be able to perform some [[Body stamina|stamina]]-draining actions (like [[mining]]) and your stamina will recharge very slowly. For more information, see [[Basic Knowledge]].&lt;br /&gt;
&lt;br /&gt;
=== Why wont my [[Body stamina|stamina]] regenerate?===&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[climbing]] switch is activated. If you are being attacked your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
=== How do I make money?===&lt;br /&gt;
Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters, but rather from the sale of items you have crafted to other players and [[traders]]. You could also convert real-life &amp;lt;strong&amp;gt;&amp;amp;euro;&amp;lt;/strong&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Euros)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; into Silver&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Wurm currency)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; using the [http://store.wurmonline.com/ Wurm store]...&lt;br /&gt;
&lt;br /&gt;
=== Why is it so dark? I can't see===&lt;br /&gt;
* The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.&lt;br /&gt;
* The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.&lt;br /&gt;
&lt;br /&gt;
=== How do I use a large anvil?===&lt;br /&gt;
The [[large anvil]] can only be used when dropped on the [[Tile|ground]] and making an [[iron lump]] active.&lt;br /&gt;
&lt;br /&gt;
=== How do I change game options/settings? How do I get better frame rates===&lt;br /&gt;
On the log-in screen, there is a &amp;quot;Settings&amp;quot; button. More information on those settings can be found [[Client Configuration|here]].&lt;br /&gt;
&lt;br /&gt;
=== What weapon should I create first?===&lt;br /&gt;
A 10 [[Quality level|quality]] [[short sword]] is good for killing [[Large rat|rat]]s and such.&lt;br /&gt;
&lt;br /&gt;
=== Why am I moving so slowly?===&lt;br /&gt;
There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
&lt;br /&gt;
Also, make sure the &amp;quot;[[climbing]]&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
=== What are percentages on creating items?===&lt;br /&gt;
The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Death&amp;diff=55685</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Death&amp;diff=55685"/>
		<updated>2010-04-28T01:32:27Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added beginners tools link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Basic Knowledge]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
You die when your health reaches 0%, or in other words when the sum of all your wounds reaches 100. It is not possible to die (or get hurt) from hunger or thirst, but they do decrease your survivability.&lt;br /&gt;
&lt;br /&gt;
When you die, you leave all your items and equipment on your corpse, except for those that are [[Non-drop]]. This includes the [[Beginners Tools]] you get when you first start, [[deed]]s, [[writ]]s, [[contract]]s, any items you may have in a [[bag of keeping]] (BoK) or [[master bag of keeping]] (MBoK) and more. &lt;br /&gt;
&lt;br /&gt;
Your corpse can only be looted by yourself, people of enemy kingdoms, and your friends. You can use the [[chat command]] '''/release corpse''' (with a space) to allow anyone to loot your corpse. If the corpse has decayed (usually takes 24 real-life hours) the items that were on it will be a pile of items on the ground where you died, and no longer protected.  If the corpse does not seem lootable after using the command, typing it a second time seems to actually release it.&lt;br /&gt;
&lt;br /&gt;
== Death penalty ==&lt;br /&gt;
&lt;br /&gt;
The main death penalty is skill loss, covered below. In addition you also lose 15% food and water.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''a random 5''' skill, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.&lt;br /&gt;
&lt;br /&gt;
If you die with a bad reputation (lower than 0), you will more skill ''amount unknown''. In a 2 year old village, the skill loss is 0.6 from 5 random skills.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''.&lt;br /&gt;
&lt;br /&gt;
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.&lt;br /&gt;
&lt;br /&gt;
== Respawning ==&lt;br /&gt;
&lt;br /&gt;
While dead, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a settlement, you will be able to spawn on or outside that settlement. If that settlement has any allies you will be able to spawn there also if you die within 50 tiles of their center. If the server you died on has a [[white light]] and [[black light]], you are also able to spawn at the light belonging to your kingdom.'&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]].&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=55684</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=55684"/>
		<updated>2010-04-28T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: /* Getting started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
==What is Wurm Online?==&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to Download==&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install Java from http://www.java.com/.&amp;lt;br/&amp;gt; If you have a problem with getting the Wurm client working try looking at the [[Common bugs and solutions]] page, manual downloads are also located through this link.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register (it's free). You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his/her Username and Password. Enter your username and password, then click on the play button.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a start village on [[Golden Valley (server)|Golden Valley]]. Your start village depends on what kingdom you have chosen to be in. You spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
&lt;br /&gt;
Do not steal in and around the start town. The guards will quickly make swiss cheese of your body. On the freedom server it is against the game rules to steal but on the wild server you are allowed.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
== Movement and windows ==&lt;br /&gt;
See the page [[Interface and controls]] for an explanation of the various windows, bars and keys.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
A) There are 3 things that are considered essential to getting started:&lt;br /&gt;
# You need to find a source of water and find a way to carry some water with you. Go here and read this guide [[Guide To Cooking]]. It teaches you how to make a bowl but making a jar is very similar. If you run out of water you stamina bar will recharge extremely slowly and your actions will be limited&lt;br /&gt;
# You need to build a house, go here: [[Build House|The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
# You need a chest with a lock for secure storage, go here: [[Secure storage]]&lt;br /&gt;
&lt;br /&gt;
* It is strongly recommended that you form or join a [[settlement]], as cooperation is a key part of succeeding in any task.&lt;br /&gt;
* Try to stay close to your start town until you get the hang of the game.&lt;br /&gt;
* You are given a set of [[beginners tools]], they will stay with you when you die and re-spawn.  Other items will not.&lt;br /&gt;
&lt;br /&gt;
== Death and dying ==&lt;br /&gt;
''See the [[death]] article for full details.''&lt;br /&gt;
&lt;br /&gt;
When you die you will lose 0.25 points from each skill, and 0.01 body strength, or if you die in pvp you lose only fight skill. Note that the body strength currently only updates every 2nd death or with a client restart. With the exception of the newbie items you get when you first start, deeds, writs, and any items you may have in a [[Bag of keeping|Bag of Keeping]] (BoK) or Master Bag of Keeping (MBoK) your items will be on your corpse. As long as your items are in your corpse they are safe from other players. You'll need to find it to get them back. If the corpse has decayed, usually 24 hours, the items that were on it will be a pile of items on the ground where you died.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Settlement#Allies and wars|allies]] you will be able to [[Spawning|spawn]] there also if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
== Servers and accounts ==&lt;br /&gt;
See [[Account Types]] for an explanation of the various accounts&lt;br /&gt;
See [[Server types]] for an explanation of the two server types.&lt;br /&gt;
&lt;br /&gt;
== Common problems of new players ==&lt;br /&gt;
=== What's the difference between equip and activate?===&lt;br /&gt;
An active item can be used to interact with the world around you, like cut a [[tree]] down with your [[hatchet]] active. You equip a weapon which is then used automatically while in [[Fighting|combat]].&lt;br /&gt;
&lt;br /&gt;
=== How do I activate an item?===&lt;br /&gt;
Double-click on it. It will show up at the bottom of the [[inventory]] next to '''Active:''' This means that you can use the item for the tasks it is designed for.&lt;br /&gt;
&lt;br /&gt;
=== How do I equip a weapon?===&lt;br /&gt;
Put it in your [[inventory|right hand]]. A second [[:Category:Weapons|weapon]] can go in the [[inventory|left hand]], but it is used less often, so put your main weapon in your right hand. When you do so, you will get an [[Basic Knowledge|event message]]: 'You equip a [[short sword]] in your right hand'. You may also want to put a shield on your left arm (the left hand won't be used if you do), or armor on other bodyparts.&lt;br /&gt;
&lt;br /&gt;
=== Where do I get a pelt?===&lt;br /&gt;
A [[pelt]] is a product from [[large rat]]s, [[wild cat]]s, [[mountain lion]]s, and [[dog]]s. In order to get one, first try asking if someone in the area already has one, as they can be very common (and usually [[decay]] if stored and not in the [[player]]'s inventory). You may be lucky enough to find one for sale at a [[trader]]. Alternatively, find and kill one of these animals and use a [[butchering knife]] to butcher the corpse. If you are successful, you may get a pelt, [[meat]], and other animal parts.&lt;br /&gt;
&lt;br /&gt;
===Can I starve to death or die of thirst?===&lt;br /&gt;
No. If those bars are empty, you won't be able to perform some [[Body stamina|stamina]]-draining actions (like [[mining]]) and your stamina will recharge very slowly. For more information, see [[Basic Knowledge]].&lt;br /&gt;
&lt;br /&gt;
=== Why wont my [[Body stamina|stamina]] regenerate?===&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[climbing]] switch is activated. If you are being attacked your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
=== How do I make money?===&lt;br /&gt;
Unlike other games you may have played, [[Bank of Wurm|money]] is not gained from killing monsters, but rather from the sale of items you have crafted to other players and [[traders]]. You could also convert real-life &amp;lt;strong&amp;gt;&amp;amp;euro;&amp;lt;/strong&amp;gt;'s&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Euros)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; into Silver&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;(Wurm currency)&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; using the [http://store.wurmonline.com/ Wurm store]...&lt;br /&gt;
&lt;br /&gt;
=== Why is it so dark? I can't see===&lt;br /&gt;
* The problem may lie with your graphics card. Check to see if it features a gamma adjustment setting. If so turn it up very high.&lt;br /&gt;
* The game features full day/night cycles and nighttimes are fairly dark. Time in Wurm is 8x real time so the darkness should only last 1 to 1.5 hours.&lt;br /&gt;
&lt;br /&gt;
=== How do I use a large anvil?===&lt;br /&gt;
The [[large anvil]] can only be used when dropped on the [[Tile|ground]] and making an [[iron lump]] active.&lt;br /&gt;
&lt;br /&gt;
=== How do I change game options/settings? How do I get better frame rates===&lt;br /&gt;
On the log-in screen, there is a &amp;quot;Settings&amp;quot; button. More information on those settings can be found [[Client Configuration|here]].&lt;br /&gt;
&lt;br /&gt;
=== What weapon should I create first?===&lt;br /&gt;
A 10 [[Quality level|quality]] [[short sword]] is good for killing [[Large rat|rat]]s and such.&lt;br /&gt;
&lt;br /&gt;
=== Why am I moving so slowly?===&lt;br /&gt;
There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
&lt;br /&gt;
Also, make sure the &amp;quot;[[climbing]]&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
=== What are percentages on creating items?===&lt;br /&gt;
The percentage listed on the create menu is the chance that you will succeed, all modifiers taken into account. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Beginners_Tools&amp;diff=55683</id>
		<title>Beginners Tools</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Beginners_Tools&amp;diff=55683"/>
		<updated>2010-04-28T01:27:10Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Creating summary page of noob tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Babel/B]]&lt;br /&gt;
&lt;br /&gt;
New players are granted a set of starter tools.  These tools are not droppable but are also unimprovable.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
:*[[Hatchet]]&lt;br /&gt;
:*[[Steel and flint]]&lt;br /&gt;
:*[[Carving knife]]&lt;br /&gt;
:*[[Shovel]]&lt;br /&gt;
:*[[Saw]]&lt;br /&gt;
:*[[Pickaxe]]&lt;br /&gt;
:*[[Rake]]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
:*[[Short sword]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
:*[[Backpack]]&lt;br /&gt;
:*[[Shield]]&lt;br /&gt;
:*[[Pottery Bowl]]&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Beginners Tools'''&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pig&amp;diff=55137</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pig&amp;diff=55137"/>
		<updated>2010-03-30T20:18:43Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: No longer packs tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[gland]], [[tooth]]&lt;br /&gt;
|eats=Almost anything&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Pig]]&lt;br /&gt;
&lt;br /&gt;
A '''pig''' is an non-aggressive [[animal]] that wanders around constantly looking for something to eat. A pig is easily [[tame]]d and doesn't really hit very hard in a [[fight]], so it's a good hunting animal for [[meat]] and [[healing cover]] ingredients.&lt;br /&gt;
&lt;br /&gt;
* Leadable&lt;br /&gt;
* Automatically butchers any [[corpse]]s that are near it&lt;br /&gt;
* Kick and bite attack&lt;br /&gt;
* Eats any food laying on the ground near it (but not in &amp;quot;open&amp;quot; [[container]]s like [[bucket]]s)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Pig.jpg|thumb|left|200px|Pig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=CoC&amp;diff=54928</id>
		<title>CoC</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=CoC&amp;diff=54928"/>
		<updated>2010-03-19T04:58:49Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Add short-form redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Circle_of_Cunning]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woa&amp;diff=54927</id>
		<title>Woa</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woa&amp;diff=54927"/>
		<updated>2010-03-19T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Create short-form redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Wind_of_Ages]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp_head&amp;diff=54766</id>
		<title>Copper hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp_head&amp;diff=54766"/>
		<updated>2010-03-05T02:38:14Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Copper lump]] (0.8 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.8 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is used in the creation of [[Copper hanging lamp]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=54645</id>
		<title>Player:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Maluraq&amp;diff=54645"/>
		<updated>2010-02-27T04:58:16Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added blacksmith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-freedom}}&lt;br /&gt;
&lt;br /&gt;
Presently the mayor of the [[Bay Hill Estates]] on a mountain just west of [[Darkenstone]], along the highway between it and Insanity.  If you're looking for a place to crash or to get some help working on your skills, feel free to stop in and use the facilities.&lt;br /&gt;
&lt;br /&gt;
Before moving to Freedom, I was homesteading north of [[Newtown|NT]], between two lakes, east of a large [[Steppe_Tile|steppe]] area I call the [[Cedar Hills Monastery]].&lt;br /&gt;
&lt;br /&gt;
I am in the Eastern time zone, GMT-5 and am usually online in the evening for me.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
*'''[[Keeper of Faith]]'''&lt;br /&gt;
**Received with Gold 2&lt;br /&gt;
*'''[[Digger]]'''&lt;br /&gt;
**Received 2008-09-09 at 29:10 EST &lt;br /&gt;
*'''[[Lumberjack]]'''&lt;br /&gt;
**Received 2009-03-13 at 15:12 EST&lt;br /&gt;
*'''[[Excavator]]'''&lt;br /&gt;
**Received 2009-03-26 at 15:42 EST&lt;br /&gt;
*'''[[Mason]]'''&lt;br /&gt;
*'''[[Miner]]'''&lt;br /&gt;
**Received 2009-04-30 at 16:29 EST&lt;br /&gt;
*'''[[Handyman]]'''&lt;br /&gt;
**Received 2009-06-20 at 11:31 EST&lt;br /&gt;
*'''[[Carpenter]]'''&lt;br /&gt;
**Received 2009-09-05 at 12:09 EST&lt;br /&gt;
*'''[[Sculptor]]'''&lt;br /&gt;
**Received 2009-06-28 at 16:38 EST&lt;br /&gt;
*'''[[Landshaper]]'''&lt;br /&gt;
**Received 2009-08-22 at 00:19 EST&lt;br /&gt;
*'''[[Trollslayer]]'''&lt;br /&gt;
**Received 2009-09-19 at 21:33 EST&lt;br /&gt;
*'''[[Prospector]]'''&lt;br /&gt;
**Received 2009-10-27 at 01:10 EST&lt;br /&gt;
*'''[[High Mason]]'''&lt;br /&gt;
**Received 2009-11-01 at 14:26 EST&lt;br /&gt;
*'''[[Blacksmith]]'''&lt;br /&gt;
**Received 2010-02-26 at 23:55 EST&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
I was away from Wurm for over a year, since the last Christmas of Gold 1 and the introduction of brass telescopes.&lt;br /&gt;
&lt;br /&gt;
After a few months' hiatus, I've returned once more in the early months of 2009 and am rebuilding.  I'm also [http://maluraqwurming.blogspot.com/ blogging] the experience.&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
I have a few things I'd love to accomplish some day in Wurm.&lt;br /&gt;
# Convince many more people to join and enjoy the Wurmian life&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smithing&amp;diff=54632</id>
		<title>Smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smithing&amp;diff=54632"/>
		<updated>2010-02-26T06:17:24Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Removing the old water container ql myth unless someone has proof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Smithing is everything related to the creation of metal items, usually created using [[metal lumps]] on a [[small anvil]] or [[large anvil]].&lt;br /&gt;
&lt;br /&gt;
Metal lumps and items need to be [[glowing]] hot to be smithed. You can do this in any fire, but the [[forge]] is most effective. &lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
The following tools are needed for improving and finishing smithing items:&lt;br /&gt;
&lt;br /&gt;
* [[Hammer]]&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Whetstone]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Metal lumps]]&lt;br /&gt;
&lt;br /&gt;
== Sub-Skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Blacksmithing]] - Used such as nails or pots and pans.&lt;br /&gt;
* [[Weapon smithing]] - Used in the creation of [[:Category:Weapons|weapons]] such as [[:Category:Swords|swords]] and [[:Category:Axes|axes]] used in fighting.&lt;br /&gt;
* [[Armour smithing]] - Used in the creation of [[:Category:Armour|armour]] for added protection against attacks.&lt;br /&gt;
* [[Locksmithing]] - Used in the creation of [[:Category:Locksmithing items|locks]] and [[lockpick]]s&lt;br /&gt;
* [[Metallurgy]] - Used in the creation of alloys like [[steel lump|steel]], [[bronze lump|bronze]] and [[brass lump|brass]]&lt;br /&gt;
* [[Jewelry smithing]] - Used to make jewelry.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
There are no items created directly by the smithing skill.&lt;br /&gt;
&lt;br /&gt;
See [[:Category:smithing items|smithing items]] for a complete list of smithing items.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Smith at 50 skill&lt;br /&gt;
* Tinker at 70 skill&lt;br /&gt;
* Master Smith at 90 skill&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Smithing items|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54384</id>
		<title>Reveal creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54384"/>
		<updated>2010-02-14T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Update distances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Vynora]] spell available to [[Priest/Priestess]] at 30 [[Faith]]. It is cast on a [[tile]], uses 30 [[Favor]] and has a difficulty of 25.&lt;br /&gt;
&lt;br /&gt;
The spell returns a list of all the [[creatures]] in your local area with approximate direction and distance. Results are printed in your event log in the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The &amp;lt;creature name&amp;gt; is &amp;lt;distance&amp;gt; away &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. The Mature starving dog is some distance away behind you to the left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Spirit guards are included in the list.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item, and right-click a tile. Select Spells/Reveal creatures&lt;br /&gt;
&lt;br /&gt;
===Distances===&lt;br /&gt;
*Quite some distance refers to creatures over 50 tiles away&lt;br /&gt;
*Some distance refers to creatures less than 50 tiles away&lt;br /&gt;
*Pretty close by?&lt;br /&gt;
*A stone's throw away for creatures less than 5 tiles away&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Death&amp;diff=54377</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Death&amp;diff=54377"/>
		<updated>2010-02-14T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Release corpse fix and notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Basic Knowledge]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
You die when your health reaches 0%, or in other words when the sum of all your wounds reaches 100. It is not possible to die (or get hurt) from hunger or thirst, but they do decrease your survivability.&lt;br /&gt;
&lt;br /&gt;
When you die, you leave all your items and equipment on your corpse, except for those that are [[Non-drop]]. This includes the newbie items you get when you first start, [[deed]]s, [[writ]]s, [[contract]]s, any items you may have in a [[bag of keeping]] (BoK) or [[master bag of keeping]] (MBoK) and more. &lt;br /&gt;
&lt;br /&gt;
Your corpse can only be looted by yourself, people of enemy kingdoms, and your friends. You can use the [[chat command]] '''/release corpse''' (with a space) to allow anyone to loot your corpse. If the corpse has decayed (usually takes 24 real-life hours) the items that were on it will be a pile of items on the ground where you died, and no longer protected.  If the corpse does not seem lootable after using the command, typing it a second time seems to actually release it.&lt;br /&gt;
&lt;br /&gt;
== Death penalty ==&lt;br /&gt;
&lt;br /&gt;
The main death penalty is skill loss, covered below. In addition you also lose 15% food and water.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''a guard or creature''' (also known as PvE death) you will lose 0.25 points from '''every''' skill, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead.&lt;br /&gt;
&lt;br /&gt;
When you die fighting '''another player''' (also known as PvP death) you will lose 0.25 points from the main [[fighting]] skill '''only'''.&lt;br /&gt;
&lt;br /&gt;
Suicide counts as a PvE death, but you do not get the penalty reduction for being at home.&lt;br /&gt;
&lt;br /&gt;
== Respawning ==&lt;br /&gt;
&lt;br /&gt;
While dead, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at your start town. When you are the owner or citizen of a settlement, you will be able to spawn on or outside that settlement. If that settlement has any allies you will be able to spawn there also if you die within 50 tiles of their center. If the server you died on has a [[white light]] and [[black light]], you are also able to spawn at the light belonging to your kingdom.'&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]].&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54373</id>
		<title>Reveal creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54373"/>
		<updated>2010-02-13T22:32:08Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Vynora]] spell available to [[Priest/Priestess]] at 30 [[Faith]]. It is cast on a [[tile]], uses 30 [[Favor]] and has a difficulty of 25.&lt;br /&gt;
&lt;br /&gt;
The spell returns a list of all the [[creatures]] in your local area with approximate direction and distance. Results are printed in your event log in the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The &amp;lt;creature name&amp;gt; is &amp;lt;distance&amp;gt; away &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. The Mature starving dog is some distance away behind you to the left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Spirit guards are included in the list.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item, and right-click a tile. Select Spells/Reveal creatures&lt;br /&gt;
&lt;br /&gt;
===Distances===&lt;br /&gt;
*Quite some distance refers to creatures over 50 tiles away&lt;br /&gt;
*Some distance refers to creatures less than 50 tiles away&lt;br /&gt;
*Pretty close by?&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54372</id>
		<title>Reveal creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reveal_creatures&amp;diff=54372"/>
		<updated>2010-02-13T22:27:23Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Added distances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Vynora]] spell available to [[Priest/Priestess]] at 30 [[Faith]]. It is cast on a [[tile]], uses 30 [[Favor]] and has a difficulty of 25.&lt;br /&gt;
&lt;br /&gt;
The spell returns a list of all the [[creatures]] in your local area with approximate direction and distance. Results are printed in your event log in the following format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;The &amp;lt;creature name&amp;gt; is &amp;lt;distance&amp;gt; away &amp;lt;direction&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
e.g. The Mature starving dog is some distance away behind you to the left.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Spirit guards are included in the list.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate your [[Gods]] [[channeling]] item, and right-click a tile. Select Spells/Reveal creatures&lt;br /&gt;
&lt;br /&gt;
===Distances===&lt;br /&gt;
*Quite some distance refers to creatures over 50 tiles away&lt;br /&gt;
*Some distance refers to creatures less than 50 tiles away&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54310</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54310"/>
		<updated>2010-02-10T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: Updated tile pricing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion player|Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a settlement form. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], settlement forms must be purchased from a [[NPC]] trader. The price of a [[form]] is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each token must be placed a certain distance from tiles submersed in water. In the case of a size 5 deed, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.&lt;br /&gt;
&lt;br /&gt;
== Deed resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 hours.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically acquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
The maximum number of guards you can have is 1 guard per 7x7 tiles area. Example: Guard amount of a 31x31 deed is 19.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. Hiring each new guard will cost 1 silver summoning cost. This is deducted immediately from the settlement upkeep, before they spawn. Each guard also adds 30 copper to the monthly settlement upkeep. &lt;br /&gt;
&lt;br /&gt;
Anyone can donate money to the upkeep fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal dsibands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Cut old trees: is required for cutting down old trees&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine rock and ore: [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; Fish : Allows fishing&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Perimeter ==&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== Pricing ==&lt;br /&gt;
* Deed tile cost: 2c&lt;br /&gt;
* Deed tile upkeep: 50i&lt;br /&gt;
* Extended perimeter tile cost: 50i&lt;br /&gt;
* Extended perimeter tile upkeep: 5i&lt;br /&gt;
* Guard summoning cost: 1 silver&lt;br /&gt;
* Guard upkeep cost: 30c&lt;br /&gt;
* Minimum deed upkeep: 1 silver&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=54309</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=54309"/>
		<updated>2010-02-10T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: New trader rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]], but stay functional if the building disappears. Traders cannot be moved after they have been placed. If the village is disbanded, the trader disappears as well.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always have every village and homestead [[deed]], a [[personal merchant]] contract and some [[steel and flint]]s and [[item:resurrection stone|resurrection stone]]s for sale. Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to all traders. (The main source of these funds is [[settlement]] upkeep.) The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Trader_contract&amp;diff=54306</id>
		<title>Historical:Trader contract</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Trader_contract&amp;diff=54306"/>
		<updated>2010-02-10T16:54:55Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: New trader rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
A trader contract allows you to place a [[trader]].   Originally only available to size 10 or larger village [[deed]]s, trader contracts can now be purchased from any other trader for 50s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Maluraq&amp;diff=54286</id>
		<title>User:Maluraq</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Maluraq&amp;diff=54286"/>
		<updated>2010-02-08T21:20:51Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave any messages on my discussion page, thanks.&lt;br /&gt;
&lt;br /&gt;
My [[Special:Contributions/Maluraq|contributions to the Wiki]]&lt;br /&gt;
&lt;br /&gt;
See also my [[Player:Maluraq|player page]].&lt;br /&gt;
&lt;br /&gt;
== Random Thoughts ==&lt;br /&gt;
&lt;br /&gt;
* An auctioneer NPC available to larger [[settlements]] for placement would be nice -- would hold items on behalf of players like merchants, optional reserve price for members of the village owning the auctioneer.  A percentage of sale price would go to the local upkeep.  Items would be listed for various increments of time (one day, one week, etc.) and bidding would be done by visiting the auctioneer to place a maximum bid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Babel/M]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54217</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=54217"/>
		<updated>2010-02-04T00:19:59Z</updated>

		<summary type="html">&lt;p&gt;Maluraq: New info and calculator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|Please note that the system for deeds is currently being redesigned and the sale of deeds has been removed from Traders}}&lt;br /&gt;
&lt;br /&gt;
[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== New Settlements ==&lt;br /&gt;
New Settlements are arriving soon.  The locked forum topic at [http://wurmonline.com/forum/index.php?topic=29838.0] is still the best source of information.  A calculator for the new costs is available in Open Document format at [http://www.mediafire.com/?wxzkmxnjm1j].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A [[settlement]] is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Reduced [[decay]] on [[structure]]s&lt;br /&gt;
* Village chat (not for homesteads)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at allied settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* Setting reputations to keep out unwanted people&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* [[Champion player|Champion]]s suiciding on a deed get a 50% chance of not counting as a [[real death]]&lt;br /&gt;
* Less skill decay (see the token for how much)&lt;br /&gt;
* Size 10 village deeds and above receive a [[trader]] (homesteads do not)&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
To found a settlement you must first obtain a deed. Unlike [[Writ of Ownership|writs]], which are created by building a [[house]], deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free trader. The price of a [[village deed]] starts at 25 [[silver coin|silver]] for a size 5, while [[homestead deed]]s start at 5 [[silver coin|silver]].&lt;br /&gt;
&lt;br /&gt;
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homestead. Villages may never be any closer than the 100 tile limit to another village, regardless of settings.&lt;br /&gt;
&lt;br /&gt;
Homesteads must be placed at least 20 tiles away from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homestead, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the token. &lt;br /&gt;
&lt;br /&gt;
Settlements can only be founded within your [[kingdom]]. On the [[wild server]], this might require building [[guard tower]]s.&lt;br /&gt;
&lt;br /&gt;
The settlement is usually centered on the settlement token, and covers its size in tiles in every direction. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10). This area includes the tile borders' &amp;quot;outside&amp;quot; the outermost tiles.&lt;br /&gt;
&lt;br /&gt;
If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it.&lt;br /&gt;
&lt;br /&gt;
Founding a settlement too close to water will fail. Each homestead's token must be placed a certain distance from tiles submersed in water. In the case of a size 5 Homestead, there must be no water tiles in a radius of 2 tiles from the center of the deed. This means that a 5x5 square should be at the center of where you plan to deed.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. If the box that allows you to set the deed's name pops up, then you are in a deedable spot and can safely cancel the box without using up the deed. If you are too close to another deed, you will get an error message in the event window.&lt;br /&gt;
&lt;br /&gt;
== Deed resizing ==&lt;br /&gt;
An existing settlement may be resized by using an unplanted deed on the settlement token. Resizing a deed gives half the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep. Resizing can make a settlement both smaller and larger, but villages can only be resized with village deeds and homesteads with homestead deeds.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
* A deed may be disbanded. The owner receives half of the cost of the deed, and half of the remaining [[upkeep]] if manually disbanded. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (reasonable since deed money goes to direct to the King).&lt;br /&gt;
* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a village takes 24 hours. Disbanding a homestead takes 1 hour.&lt;br /&gt;
* When villages disband, all the [[gate]]s are unlocked.&lt;br /&gt;
* Size 5 homesteads may not be disbanded in the first week after having been planted.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A homestead can only have one citizen. A village can have many, with the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permission. If the village is a dictatorship, the mayor can also remove citizens. Citizens can also leave on their own volition using ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passed.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Voting ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.''&lt;br /&gt;
&lt;br /&gt;
== Guards and upkeep ==&lt;br /&gt;
Settlements are automatically protected by [[deed guards]]. Guards can be light, medium, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level is decreased, it cannot be increased again until a [[week]] has passed.&lt;br /&gt;
&lt;br /&gt;
Guards will attack aggressive [[creature]]s that enter the settlement area, as well as any character with -30 or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with the '''manage roles''' permission can also set reputations manually.&lt;br /&gt;
&lt;br /&gt;
Guards demand payment. This payment is calculated as a percentage of the deed price. One [[month]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%, and heavy guards 50%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.&lt;br /&gt;
&lt;br /&gt;
Two months with medium guards on a size 10 village costs 2 * (1g * 30%) = 60 silver. Note: the payment happens continuously in small increments, not one big payment once a month. &lt;br /&gt;
&lt;br /&gt;
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep there is no decay at all.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild server, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours.&lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
=== Permission Roles ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences &amp;lt;br&amp;gt; Also allows [[lockpicking]]&lt;br /&gt;
; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Only works on citizens, not allies. &amp;lt;br&amp;gt; Also allows lockpicking&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]]&lt;br /&gt;
; Hire guards : Changing guard level&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations &amp;lt;br&amp;gt; Also allows disbanding the settlement&lt;br /&gt;
; Mine : [[Mining]]&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten&lt;br /&gt;
; Expand : Expand the settlement with a larger deed&lt;br /&gt;
; Pass fences : Passing through all fences, even locked ones&lt;br /&gt;
; Lock fences : Locking fences&lt;br /&gt;
; Attack citizen : Attacking citizens&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace&lt;br /&gt;
; DELETE : This permission will delete the role if set&lt;br /&gt;
&lt;br /&gt;
There are two additional permissions, which are not linked to roles&lt;br /&gt;
&lt;br /&gt;
; Other settlements: Normally, settlements are not allowed within 100 tiles from a village, or within 50 tiles from a homestead. Setting this option allows homesteads within those limits, with a minimum distance of 20 tiles. &lt;br /&gt;
&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to do this, unchecked or not.&lt;br /&gt;
&lt;br /&gt;
=== Perimeter Control ===&lt;br /&gt;
&lt;br /&gt;
On the [[freedom server]], perimeter control allows deed holders to specify which activities can be carried out in said deed's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls can be found on the table below. The following are the perimeter options.&lt;br /&gt;
;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.&lt;br /&gt;
;Destroy fences : Allows non-citizens to bash or [[Catapults (item)|catapult]] fences.&lt;br /&gt;
;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.&lt;br /&gt;
;Build roads and floorboards : Allows non-citizens to [[pave]].&lt;br /&gt;
;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.&lt;br /&gt;
;Allow allies to do all of the above : Allows [[Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Rows with one citizen are homesteads. The other rows are villages.&lt;br /&gt;
&lt;br /&gt;
''Monthly upkeep'' is actually for 28 days. Note: size 5 homestead upkeep deviates from the usual rates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Deed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Citizens&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Perimeter control&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Monthly upkeep&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number of guards&lt;br /&gt;
|-&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Size !! Area&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
! Light !! Medium !! Heavy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 11x11&lt;br /&gt;
| 10 || +50 || 111x111 || 25s&lt;br /&gt;
| 2s 50c  || 7s 50c || 12s 50c&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | 3 || rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +5 || 21x21 || 5s&lt;br /&gt;
| style=&amp;quot;color:red&amp;quot; | 1s 50c  || style=&amp;quot;color:red&amp;quot; | 4s 50c || style=&amp;quot;color:red&amp;quot; | 7s 50c&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | 21x21&lt;br /&gt;
| 40 || +50 || 121x121 || 1g&lt;br /&gt;
| 10s || 30s || 50s&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 5 || rowspan=&amp;quot;2&amp;quot; | 7 || rowspan=&amp;quot;2&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +10 || 41x41 || 75s&lt;br /&gt;
| 7s 50c || 22s 50c || &amp;lt;tt&amp;gt;37s 50c&amp;lt;/tt&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 31x31&lt;br /&gt;
| 90 || +50 || 131x131 || 2g25s&lt;br /&gt;
| 22s 50c || 67s 50c || 1g 12s 50c&lt;br /&gt;
| 7 || ?? || 15&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | 41x41&lt;br /&gt;
| 160 || +50 || 141x141 || 4g&lt;br /&gt;
| 40s || 1g 20s || 2g&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | ?? || rowspan=&amp;quot;2&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20 || 81x81 || 2g&lt;br /&gt;
| 20s || 60s || 1g&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 101x101&lt;br /&gt;
| 1,000 || +50 || 201x201 || 20g&lt;br /&gt;
| 2g || 6g || 10g&lt;br /&gt;
| 33 || ?? || 66&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 201x201&lt;br /&gt;
| 4,000 || +50 || 301x301 || 40g&lt;br /&gt;
| 4g || 12g || 20g&lt;br /&gt;
| ?? || ?? ||133&lt;br /&gt;
|-&lt;br /&gt;
| 200 || 401x401&lt;br /&gt;
| 16,000 || +50 || 501x501 || 55g&lt;br /&gt;
| 5g 50s || 16g 50s || 22g 50s&lt;br /&gt;
| ?? || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Maluraq</name></author>
		
	</entry>
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