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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malvado</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T05:16:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Valley_Of_The_Cursed_Souls&amp;diff=57970</id>
		<title>Settlement:Valley Of The Cursed Souls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Valley_Of_The_Cursed_Souls&amp;diff=57970"/>
		<updated>2010-08-12T14:19:44Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Valley Of The Cursed Souls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
== Valley Of The Cursed Souls ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oderint Dum Metuant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://img402.imageshack.us/img402/9246/vcs1uy1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Valley Of The Cursed Souls is a long standing [[Black Light]] town, loyal only to the goddess [[Libila]] and the combined effort to spread the control of the [[Horde of the Summoned]] over the [[wild]]. VCS established itself in the last map of beta with original founders Bismark And Malvado (a), some of its notable members were: [[Player:Kai|Kai]], [[Player:Inacron|Inacron]], Erry, [[Player:MalusSciurus|MalusSciurus]], [[Player:Fusspawn|Fusspawn]], [[Player:Heven|Heven]], [[Player:Zeno|Zeno]] and [[Player:Riotz|Riotz]]. The town has made the transition into gold with a few of the older core members still present.&lt;br /&gt;
&lt;br /&gt;
VCS was settled on the [[wild]] on the day of Sleep in week 1 of the starfall of Diamonds in the year 1000 by Arioch ([[Player:Fusspawn|Fusspawn]]) and [[Player:Zeno|Zeno]]. Since then [[Player:Zeno|Zeno]] has become full time patriarch and the town has continued to prosper well into gold.&lt;br /&gt;
&lt;br /&gt;
Any formal alliances or requests can be made to [[Player:Zeno|Zeno]] or any of the Elders, contact us in-game or on our IRC channel #VCS on irc.heavenlyplace.net (6667)&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Patriach ===&lt;br /&gt;
*[[Player:Zeno|Zeno]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
*[[Player:Riotz|Riotz]]&lt;br /&gt;
*[[Player:At0m|At0m]]&lt;br /&gt;
*[[Player:Levedara|Leve`Dara]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
*[[Player:Benj|Benj]]&lt;br /&gt;
*[[Player:Eddy|Eddy]]&lt;br /&gt;
*[[Player:NetEcho|NetEcho]]&lt;br /&gt;
*[[Player:Arioch|Arioch]]&lt;br /&gt;
&lt;br /&gt;
=== Inactive Citizens ===&lt;br /&gt;
*[[Player:Fusspawn|Fusspawn]]&lt;br /&gt;
*[[Player:Rapty|Rapty]]&lt;br /&gt;
*[[Player:Opensource|Opensource]]&lt;br /&gt;
*[[Player:Yarrick|Yarrick]]&lt;br /&gt;
*[[Player:Heven|Heven]]&lt;br /&gt;
&lt;br /&gt;
== Formal Alliances ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Cruorem]]&lt;br /&gt;
*[[Plaguewind Spire]]&lt;br /&gt;
*Candy Mountain Outpost&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=38623</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=38623"/>
		<updated>2008-10-15T12:28:59Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Mol Rehan Home server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Gold 2 maps (11th World, Current) ==&lt;br /&gt;
&lt;br /&gt;
==== Jenn-Kellon Home server ====&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/JHhIgAHM3e  with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/jenn002-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*[[Gold 2 Village Roadmap]] (27/07/2008) (Google Maps Version (27/07/2008)[http://gmapuploader.com/iframe/DBgl4MFOuC *])&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17)&lt;br /&gt;
*[[New World Mapping Project]]&lt;br /&gt;
*[[Dramen's Map]]&lt;br /&gt;
*[[Adamirs Map]] (December 23th)&lt;br /&gt;
*[[Greenside Map]] (05/17/08)&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
*[[MR Home by Prometheus]] Map dump.&lt;br /&gt;
&lt;br /&gt;
==== Wild server ====&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta / Gold 1 maps ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=36820</id>
		<title>Player:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=36820"/>
		<updated>2008-08-16T17:37:02Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Character: Gavin'''&lt;br /&gt;
&lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a consul of Kyara (Elder)&lt;br /&gt;
* Is a Jenn-Kellon&lt;br /&gt;
* Is a battle master as displayed in /ranks, Ranked 1st in the ranks with 1541 points.&lt;br /&gt;
* It is a well known fact that Gavin continues to cheat even today and as such he has been awarded 2 new titles.&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Permabanned] ''Recieved  16 August 2008''&lt;br /&gt;
* [Exploiter] ''Recieved  16 August 2008''&lt;br /&gt;
* [Keeper Of Faith] ''Recieved  10th May 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Digger] ''Recieved on 16th May 2007'' &amp;lt;br&amp;gt;&lt;br /&gt;
* [Excavator] ''Recieved June 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Handyman] ''Recieved on July 24th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Goldsmith] ''Recieved on July 25th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Lumberjack] ''Recieved on august 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Trollslayer] ''Recieved on august 13th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Miner] ''Recieved on August 24th 2007''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Warrior] ''Recieved on September 1st 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Renowned Goldsmith] ''Recieved on September 16th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Giantslayer] ''Recieved on September 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Repairman] ''Recieved on October 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [ShieldSmith] ''Recieved on November 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Smith] ''Recieved on December 5th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Dragonslayer] ''Recieved on January 5th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Blacksmith] ''Recieved on January 18th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Fearless] ''Recieved on January 24th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Prime Minester] ''Recieved on February 22nd 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Timberman] ''Recieved on March 9th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mason] ''Recieved on March 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on April 8th 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Battlemaster] ''Recieved on June 8th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Kingslayer] ''Recieved on June 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mastermine] ''Recieved on July 19th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Chainsmith] ''Recieved on July 20th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Master Shieldsmith] ''Recieved on August 9th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Character: Elamor'''&lt;br /&gt;
 &lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a citizen of Kyara&lt;br /&gt;
* Is a Champion of Vynora&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Caterer] ''Recieved on 15th November 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Reverent] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Channeler] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Excorcist] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Champion of Vynora] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Shieldsmith] ''Recieved on on 7th June 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on on 4th July 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Trollslayer] ''Recieved on on 41th August 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Australian Dates&lt;br /&gt;
&lt;br /&gt;
== Last Map (Gold v1) Info ==&lt;br /&gt;
Was mayor of cliffside, Moved to wild joining silron, Then moved to IS and became a elder later on&lt;br /&gt;
&lt;br /&gt;
Titles i had were [Trollslayer], [Digger] (51 skill), [Carpenter] (62 skill), [Lumberjack] (55 skill), &lt;br /&gt;
I had 68 Hot Food Cooking, 50+ Fighting with 50+ Longsword skill,&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=36050</id>
		<title>Player talk:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=36050"/>
		<updated>2008-07-26T23:53:12Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;And is a rather high up member of the White light side.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is outdated. Jenn-Kellon would be more appropriate than &amp;quot;White light side&amp;quot; seeing as Mol-Rehan is also WL.&amp;lt;br&amp;gt;&lt;br /&gt;
I wont change it for you as it is rude to touch other's pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~ &amp;lt;/nowiki&amp;gt;[[User:Chromega|Chromega]] 14:26, 20 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Gavin would be brave enough to post his Ingame time of Both characters?&lt;br /&gt;
Anyway it's a very impressive list that he has, although it's a pitty he got battlemaster the cheap way.&lt;br /&gt;
--[[User:Malvado|Malvado]] 19:11, 9 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just noticed this existed. Thanks for that chromega. To malvado ill list them below. Not sure if your genuinely interested but meh below&amp;lt;br&amp;gt;&lt;br /&gt;
Gavin: 166d 5h 6m&amp;lt;br&amp;gt;&lt;br /&gt;
Elamor: 37d13h&amp;lt;br&amp;gt;&lt;br /&gt;
As to the battlemaster comment: meh&amp;lt;br&amp;gt;&lt;br /&gt;
--[[Player:Gavin|Gavin]] 10 June 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, I was genuinly interested, so thank you for posting that part.&lt;br /&gt;
And honestly, the comment about battlemaster should not be taken personally, I was just commenting on the tactics used to get the rank, Ie staying behind and&lt;br /&gt;
letting the others &amp;quot;soften up&amp;quot; the targets before you move inn for the kill, a totally acceptable and inteligent tactics if one is going to command a battlefield but of course&lt;br /&gt;
not as brave as charging up ahead of your troops (but meh, that tactic is suicide now anyway with archery). So anyway, well done.--[[User:Malvado|Malvado]] 03:51, 10 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Removed reference to Balmore as he won't be displayed in Ranks (ask rolf to remove him from ranks since he has been banned, same was done with mastercheif) and it looks less like bragging, but feel free to add those references if bragging is intended, just found it to be more in line with the rest of the page to have it clean.&lt;br /&gt;
&lt;br /&gt;
--[[User:Malvado|Malvado]] 18:53, 26 July 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=36049</id>
		<title>Player:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Gavin&amp;diff=36049"/>
		<updated>2008-07-26T23:50:03Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Character: Gavin'''&lt;br /&gt;
&lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a consul of Kyara (Elder)&lt;br /&gt;
* Is a Jenn-Kellon&lt;br /&gt;
* Is the Royal Avenger of Jenn-Kellon under Prince Pedro's rulership&lt;br /&gt;
* Is a battle master as displayed in /ranks, Ranked 1st in the ranks with 1532 points.&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Keeper Of Faith] ''Recieved  10th May 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Digger] ''Recieved on 16th May 2007'' &amp;lt;br&amp;gt;&lt;br /&gt;
* [Excavator] ''Recieved June 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Handyman] ''Recieved on July 24th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Goldsmith] ''Recieved on July 25th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Lumberjack] ''Recieved on august 10th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Trollslayer] ''Recieved on august 13th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Miner] ''Recieved on August 24th 2007''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Warrior] ''Recieved on September 1st 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Renowned Goldsmith] ''Recieved on September 16th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Giantslayer] ''Recieved on September 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Repairman] ''Recieved on October 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [ShieldSmith] ''Recieved on November 26th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Smith] ''Recieved on December 5th 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Dragonslayer] ''Recieved on January 5th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Blacksmith] ''Recieved on January 18th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Fearless] ''Recieved on January 24th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Prime Minester] ''Recieved on February 22nd 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Timberman] ''Recieved on March 9th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mason] ''Recieved on March 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on April 8th 2008''*&amp;lt;br&amp;gt;&lt;br /&gt;
* [Battlemaster] ''Recieved on June 8th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Kingslayer] ''Recieved on June 21st 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Mastermine] ''Recieved on July 19th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Chainsmith] ''Recieved on July 20th 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Character: Elamor'''&lt;br /&gt;
 &lt;br /&gt;
'''Info'''&lt;br /&gt;
* Is a citizen of Kyara&lt;br /&gt;
* Is a Champion of Vynora&lt;br /&gt;
&lt;br /&gt;
'''Titles'''&lt;br /&gt;
* [Caterer] ''Recieved on 15th November 2007''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Reverent] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Channeler] ''Recieved on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Excorcist] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Champion of Vynora] ''Recieved on on 4th February 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Shieldsmith] ''Recieved on on 7th June 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
* [Able Shieldsmith] ''Recieved on on 4th July 2008''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Australian Dates&lt;br /&gt;
&lt;br /&gt;
== Last Map (Gold v1) Info ==&lt;br /&gt;
Was mayor of cliffside, Moved to wild joining silron, Then moved to IS and became a elder later on&lt;br /&gt;
&lt;br /&gt;
Titles i had were [Trollslayer], [Digger] (51 skill), [Carpenter] (62 skill), [Lumberjack] (55 skill), &lt;br /&gt;
I had 68 Hot Food Cooking, 50+ Fighting with 50+ Longsword skill,&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34119</id>
		<title>Player talk:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34119"/>
		<updated>2008-06-10T08:51:08Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;And is a rather high up member of the White light side.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is outdated. Jenn-Kellon would be more appropriate than &amp;quot;White light side&amp;quot; seeing as Mol-Rehan is also WL.&amp;lt;br&amp;gt;&lt;br /&gt;
I wont change it for you as it is rude to touch other's pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~ &amp;lt;/nowiki&amp;gt;[[User:Chromega|Chromega]] 14:26, 20 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Gavin would be brave enough to post his Ingame time of Both characters?&lt;br /&gt;
Anyway it's a very impressive list that he has, although it's a pitty he got battlemaster the cheap way.&lt;br /&gt;
--[[User:Malvado|Malvado]] 19:11, 9 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just noticed this existed. Thanks for that chromega. To malvado ill list them below. Not sure if your genuinely interested but meh below&amp;lt;br&amp;gt;&lt;br /&gt;
Gavin: 166d 5h 6m&amp;lt;br&amp;gt;&lt;br /&gt;
Elamor: 37d13h&amp;lt;br&amp;gt;&lt;br /&gt;
As to the battlemaster comment: meh&amp;lt;br&amp;gt;&lt;br /&gt;
--[[Player:Gavin|Gavin]] 10 June 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, I was genuinly interested, so thank you for posting that part.&lt;br /&gt;
And honestly, the comment about battlemaster should not be taken personally, I was just commenting on the tactics used to get the rank, Ie staying behind and&lt;br /&gt;
letting the others &amp;quot;soften up&amp;quot; the targets before you move inn for the kill, a totally acceptable and inteligent tactics if one is going to command a battlefield but of course&lt;br /&gt;
not as brave as charging up ahead of your troops (but meh, that tactic is suicide now anyway with archery). So anyway, well done.--[[User:Malvado|Malvado]] 03:51, 10 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34118</id>
		<title>Player talk:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34118"/>
		<updated>2008-06-10T08:50:57Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;And is a rather high up member of the White light side.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is outdated. Jenn-Kellon would be more appropriate than &amp;quot;White light side&amp;quot; seeing as Mol-Rehan is also WL.&amp;lt;br&amp;gt;&lt;br /&gt;
I wont change it for you as it is rude to touch other's pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~ &amp;lt;/nowiki&amp;gt;[[User:Chromega|Chromega]] 14:26, 20 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Gavin would be brave enough to post his Ingame time of Both characters?&lt;br /&gt;
Anyway it's a very impressive list that he has, although it's a pitty he got battlemaster the cheap way.&lt;br /&gt;
--[[User:Malvado|Malvado]] 19:11, 9 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just noticed this existed. Thanks for that chromega. To malvado ill list them below. Not sure if your genuinely interested but meh below&amp;lt;br&amp;gt;&lt;br /&gt;
Gavin: 166d 5h 6m&amp;lt;br&amp;gt;&lt;br /&gt;
Elamor: 37d13h&amp;lt;br&amp;gt;&lt;br /&gt;
As to the battlemaster comment: meh&amp;lt;br&amp;gt;&lt;br /&gt;
--[[Player:Gavin|Gavin]] 10 June 2008&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, I was genuinly interested, so thank you for posting that part.&lt;br /&gt;
And honestly, the comment about battlemaster should not be taken personally, I was just commenting on the tactics used to get the rank, Ie staying behind and&lt;br /&gt;
letting the others &amp;quot;soften up&amp;quot; the targets before you move inn for the kill, a totally acceptable and inteligent tactics if one is going to command a battlefield but of course&lt;br /&gt;
not as brave as charging up ahead of your troops (but meh, that tactic is suicide now anyway with archery). So anyway, well done.&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34109</id>
		<title>Player talk:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34109"/>
		<updated>2008-06-10T00:11:10Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;And is a rather high up member of the White light side.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is outdated. Jenn-Kellon would be more appropriate than &amp;quot;White light side&amp;quot; seeing as Mol-Rehan is also WL.&amp;lt;br&amp;gt;&lt;br /&gt;
I wont change it for you as it is rude to touch other's pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~ &amp;lt;/nowiki&amp;gt;[[User:Chromega|Chromega]] 14:26, 20 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Gavin would be brave enough to post his Ingame time of Both characters?&lt;br /&gt;
Anyway it's a very impressive list that he has, although it's a pitty he got battlemaster the cheap way.&lt;br /&gt;
--[[User:Malvado|Malvado]] 19:11, 9 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34108</id>
		<title>Player talk:Gavin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_talk:Gavin&amp;diff=34108"/>
		<updated>2008-06-10T00:10:51Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;And is a rather high up member of the White light side.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is outdated. Jenn-Kellon would be more appropriate than &amp;quot;White light side&amp;quot; seeing as Mol-Rehan is also WL.&amp;lt;br&amp;gt;&lt;br /&gt;
I wont change it for you as it is rude to touch other's pages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;~ &amp;lt;/nowiki&amp;gt;[[User:Chromega|Chromega]] 14:26, 20 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I wonder if Gavin would be brave enough to post his Ingame time of Both characters?&lt;br /&gt;
Anyway it's a very impressive list that he has, although it's a pitty he got battlemaster the cheap way.&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Battle_for_the_White_Light&amp;diff=33908</id>
		<title>Battle for the White Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Battle_for_the_White_Light&amp;diff=33908"/>
		<updated>2008-06-03T16:20:40Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle|date=End of Beta Map 9&lt;br /&gt;
|place=[[Altar of Three|The White Light]]&lt;br /&gt;
|result= Stalemate, [[Altar of Three]] not destroyed.&lt;br /&gt;
|kingdom1=[[HOTS]]&lt;br /&gt;
|kingdom2=[[Jenn-Kellon]]&lt;br /&gt;
|towns1=[[The_Valley_of_Cursed_Souls|VOCS]]&amp;lt;br&amp;gt;[[Libilian Outlawz]]&amp;lt;br&amp;gt;[[Libilaz Rebels]]&lt;br /&gt;
|towns2=???&lt;br /&gt;
|strength1=?? Warriors&lt;br /&gt;
|strength2=Heavy Guards&amp;lt;br&amp;gt;?? Warriors (Outnumbering)&amp;lt;br&amp;gt;Spawn Point&lt;br /&gt;
}}&lt;br /&gt;
==Story==&lt;br /&gt;
[[Image:Altarof3.JPG|left|thumb|300px|The White Light]]&lt;br /&gt;
While the Archives lack any specific details of this battle. What is known&lt;br /&gt;
is the Horde of the Summoned was led by [[User:Malvada|Malvada]], who supposedly was appointed&lt;br /&gt;
to the post by none other than [[Libila]] herself. The objective was simple: Take&lt;br /&gt;
the infamous [[Steel Sceptre of Ascension|Steel Sceptre of Ascension]] to the [[Altar of Three]] and destroy it. Rendering the&lt;br /&gt;
forces of Jenn-Kellon effectively useless without their beloved White Light. &lt;br /&gt;
&lt;br /&gt;
Now the records do not say as to how or why the plan was discovered. But a&lt;br /&gt;
defense force was quickly rallied up and camped a mere half-kilometer from&lt;br /&gt;
the White Light. When the Horde discovered that the element of surprise was&lt;br /&gt;
gone, they attacked with a fury not seen for many a starfall. The battle could&lt;br /&gt;
be easily compared with the Battle of Armageddon that so many beliefs refer to&lt;br /&gt;
in their texts.&lt;br /&gt;
&lt;br /&gt;
But for some reason unknown now, the Jenn-Kellon army was able to beat back&lt;br /&gt;
the rampaging Hordes and claimed victory. However, it isn't known of what became&lt;br /&gt;
of the Steel Sceptre of Ascension. Either it stills lies somewhere buried under the blood of&lt;br /&gt;
many a fighter. Or worse, could've been spirited away to await perhaps the fabled&lt;br /&gt;
Armageddon War that may be yet to come....&lt;br /&gt;
&lt;br /&gt;
==Review ''(WLers Point of View)''==&lt;br /&gt;
The initial plan by the BLers was to take out the White Light by using a artifact (Steel Sceptre of Ascension). While this is risky, success would mean the storyline would move forward.&lt;br /&gt;
&lt;br /&gt;
Once Malvada advertised the attack, the WLers ran towards the WL. First they planted a Homestead about 500m from the White Light (a rule of Wurm is no deeds shall be planted on the Lights themselves), this did three things: One it shifted the focus of the battle to the deed, and it forced the BLers into having to attack the deed because it acted like a castle. It could not be ignored, and lastly, gave the WLers an unfair advantage as they already outnumbered the BLers, but now they could respawn when they died, as their towns were allied with this deed.&lt;br /&gt;
&lt;br /&gt;
Once the deed was there, it spawned guards which gave the WLers even more of an advantage and spawned fighters to annoy the attackers. After a while the BLers broke onto the deed, drained it, killed everyone and took the final lives from Champions, leaving the BLers to skip merrily back to their land, while being pursued by the last Champion, who wanted a 1 on 1 fight with Malvada. Malvada won, which finalised the victory for the BLers.&lt;br /&gt;
&lt;br /&gt;
==Review ''(BLers Point of View)''==&lt;br /&gt;
The majority of the warriors were from VCS, LO and FT and during this battle many champions fell, however more WLer than BLe&lt;br /&gt;
The force met at VCS, and went through NT towards the Light. Once they got close many WLers appeared. &lt;br /&gt;
&lt;br /&gt;
The BLers noticed the newly planted deed and ran towards it, then followed the hunting down of many of the WLers that were not on the deed, Hyenas were used to kill WLers on the deed and they quickly fell. However, they soon respawned on the deed and collected new weapons. They continued to kill the WLers as they respawned and then procceeded to take there weapons until eventually they would not have any. &lt;br /&gt;
&lt;br /&gt;
The BLers then moved towards the Whitelight, easily getting past the incomplete walls surrounding it, any WLers that tryed to get closed were killed quickly. However, the destruction of the WL was not going well, descrating the Altar was not doing as much damage as everyone had hoped. The BLers moved back towards the deed and, although many WL champions had fallen they we still outnumbered, howver winning the battle. Once all the WL Champions were down, and they were running out of weapons, the BLers pressed onto the deed. The Spirit Templars were dealt with. The deed was looted and the BLers returned to there homes.&lt;br /&gt;
&lt;br /&gt;
The BLers had won, however they had not managed to destroy the WL as planned. They did however come out better off as the WLers had lost lots of items and champions. &lt;br /&gt;
[[Category:Battles]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23015</id>
		<title>Settlement:Minas Mortis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23015"/>
		<updated>2007-06-18T08:56:05Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;ins&amp;gt;Minas&amp;lt;/ins&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;color: #666666&amp;quot;&amp;gt;&amp;lt;ins&amp;gt;Mortis&amp;lt;/ins&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt; ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Mine to Death...&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Part of the [[Ghost Alliance]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#f00 1px solid;background-color:#666666;margin-right:32%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
==Members== &amp;lt;small&amp;gt;(List may be out of date)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;&lt;br /&gt;
*1 :[[User:Malvado|Malvada]]- &amp;lt;em&amp;gt; [[Mayor|Mayor]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*2 :[[User:Amnesia|Amnesia]]- &amp;lt;em&amp;gt; [[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*3 :[[User:Roady|Roady]] - &amp;lt;em&amp;gt; [[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*4 :[[User:Lainiwakura|Lainiwakura]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*5 :[[User:Ellor|Ellor]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*6 :[[User:Fusspawn|Fusspawn]] - &amp;lt;em&amp;gt;[[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*7 :Dresan. - &amp;lt;em&amp;gt;Village Chef&amp;lt;/em&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*8 :Elra.&amp;lt;br&amp;gt;&lt;br /&gt;
*9 :Valdikaldi.&amp;lt;br&amp;gt;&lt;br /&gt;
*10 :Sajmon.&lt;br /&gt;
*11 :Rolios. &lt;br /&gt;
*12 :Kinote.&lt;br /&gt;
*13 :Heven - Carpenter&lt;br /&gt;
&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Village has now been abandoned.&lt;br /&gt;
&lt;br /&gt;
==Alliances==&lt;br /&gt;
&amp;lt;strong&amp;gt;Proud to be allied with:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon Fell]] &amp;amp; [[Mirage|Mirage: City of Mists]].&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23014</id>
		<title>Settlement:Minas Mortis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23014"/>
		<updated>2007-06-18T08:55:25Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;ins&amp;gt;Minas&amp;lt;/ins&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;color: #666666&amp;quot;&amp;gt;&amp;lt;ins&amp;gt;Mortis&amp;lt;/ins&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt; ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Mine to Death...&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Part of the [[Ghost Alliance]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#f00 1px solid;background-color:#666666;margin-right:32%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
==Members== &amp;lt;small&amp;gt;(List may be out of date)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;&lt;br /&gt;
*1 :[[User:Malvado|Malvada]]- &amp;lt;em&amp;gt; [[Mayor|Mayor]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*2 :[[User:Amnesia|Amnesia]]- &amp;lt;em&amp;gt; [[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*3 :[[User:Roady|Roady]] - &amp;lt;em&amp;gt; [[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*4 :[[User:Lainiwakura|Lainiwakura]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*5 :[[User:Ellor|Ellor]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*6 :[[User:Fusspawn|Fusspawn]] - &amp;lt;em&amp;gt;[[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*7 :Dresan. - &amp;lt;em&amp;gt;Village Chef&amp;lt;/em&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*8 :Elra.&amp;lt;br&amp;gt;&lt;br /&gt;
*9 :Valdikaldi.&amp;lt;br&amp;gt;&lt;br /&gt;
*10 :Sajmon.&lt;br /&gt;
*11 :Rolios. &lt;br /&gt;
*12 :Kinote.&lt;br /&gt;
&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Village has now been abandoned.&lt;br /&gt;
&lt;br /&gt;
==Alliances==&lt;br /&gt;
&amp;lt;strong&amp;gt;Proud to be allied with:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon Fell]] &amp;amp; [[Mirage|Mirage: City of Mists]].&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23013</id>
		<title>Settlement:Minas Mortis</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Minas_Mortis&amp;diff=23013"/>
		<updated>2007-06-18T08:53:22Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;ins&amp;gt;Minas&amp;lt;/ins&amp;gt; &amp;lt;i&amp;gt;&amp;lt;span style=&amp;quot;color: #666666&amp;quot;&amp;gt;&amp;lt;ins&amp;gt;Mortis&amp;lt;/ins&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt; ===&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Mine to Death...&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Part of the [[Ghost Alliance]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#f00 1px solid;background-color:#666666;margin-right:32%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
==Members== &amp;lt;small&amp;gt;(List may be out of date)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;&lt;br /&gt;
*1 :[[User:Malvado|Malvada]]- &amp;lt;em&amp;gt;[[Mayor|Mayor]]&lt;br /&gt;
*2 :[[User:Amnesia|Amnesia]]- &amp;lt;em&amp;gt;[[Elder|Elder]]&lt;br /&gt;
*3 :[[User:Roady|Roady]]- &amp;lt;em&amp;gt;[[Elder|Elder]]&lt;br /&gt;
*4 :[[User:Lainiwakura|Lainiwakura]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*5 :[[User:Ellor|Ellor]] - &amp;lt;em&amp;gt;Elder.&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*6 :[[User:Fusspawn|Fusspawn]] - &amp;lt;em&amp;gt;[[Elder|Elder]]&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*7 :Dresan. - &amp;lt;em&amp;gt;Village Chef&amp;lt;/em&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*8 :Elra.&amp;lt;br&amp;gt;&lt;br /&gt;
*9 :Valdikaldi.&amp;lt;br&amp;gt;&lt;br /&gt;
*10 :Sajmon.&lt;br /&gt;
*11 :Rolios. &lt;br /&gt;
*12 :Kinote.&lt;br /&gt;
&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Village has now been abandoned.&lt;br /&gt;
&lt;br /&gt;
==Alliances==&lt;br /&gt;
&amp;lt;strong&amp;gt;Proud to be allied with:&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dragon Fell]] &amp;amp; [[Mirage|Mirage: City of Mists]].&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22720</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22720"/>
		<updated>2007-06-11T03:39:19Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The best strategy to gain good weapon and fight skill is to find zones which has a high count of spawn with the desired animal type and keep training on them with your weapon and left hand empty of any weapon or shield. The goblin spawn point is a good idea for example.&lt;br /&gt;
Another thing to keep in mind is that you can gain skill from a certain animal up to a certain skill level, from that one you get diminished returns, that is training will start to get slower and slower. The skill level seems to vary a bit but is generally a range of -5 (skill levels under the animals skill level) to about +10 ~ 15 above it. There's also an exception to the skill gain rule and those are tower guards and your own deed guards from which you gain no skill.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[pheasant]], [[deer]] , [[cow]] , [[bull]] , [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave bug]] ,  [[Black_Wolf|Wolves]], [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn]]s , [[Deed guards|light deed guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown bear]] , [[black bear]]  , [[tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[wild boar]] , [[Mountain_gorilla|gorilla]] , [[Deed guards|medium deed guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge spider]] , [[rabid hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22673</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22673"/>
		<updated>2007-06-10T21:24:52Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The best strategy to gain good weapon and fight skill is to find zones which has a high count of spawn with the desired animal type and keep training on them with your weapon and left hand empty of any weapon or shield. The goblin spawn point is a good idea for example.&lt;br /&gt;
Another thing to keep in mind is that you can gain skill from a certain animal up to a certain skill level, from that one you get diminished returns, that is training will start to get slower and slower. The skill level seems to vary a bit but is generally a range of -5 (skill levels under the animals skill level) to about +10 ~ 15 above it.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[pheasant]], [[deer]] , [[cow]] , [[bull]] , [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave bug]] ,  [[Black_Wolf|Wolves]], [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn]]s , [[Deed guards|light deed guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown bear]] , [[black bear]]  , [[tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[wild boar]] , [[Mountain_gorilla|gorilla]] , [[Deed guards|medium deed guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge spider]] , [[rabid hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Fighting&amp;diff=22643</id>
		<title>Talk:Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Fighting&amp;diff=22643"/>
		<updated>2007-06-10T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Malvado: New page: I've done a few updates based on my experience, hopefully the rewamped fight table will help newcomers. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've done a few updates based on my experience, hopefully the rewamped fight table will help newcomers.&lt;br /&gt;
--[[User:Malvado|Malvado]] 13:11, 10 June 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22642</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22642"/>
		<updated>2007-06-10T18:11:14Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The Best strategy to gain good weapon and fight skill is to find zones which has a high count of spawn with the desired animal type and keep training on them with your weapon and left hand empty of any weapon or shield. The goblin spawn point is a good idea for example.&lt;br /&gt;
Another thing to keep in mind is that you can gain skill from a certain animal up to a certain skill level, from that one you get diminished returns, that is training will start to get slower and slower. The skill level seems to vary a bit but is generally a range of -5 (skill levels under the animals skill level) to about +10 ~ 15 above it.&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[Pheasant]], [[Deer]] , [[Cow]] , [[Bull]] , [[Wild_cat|Wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave_Bug|Cave Bug]] ,  [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn|Unicorns]] , [[Light_Guard|Light Town guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown Bear]] , [[Black_Bear|Black Bear]]  , [[Tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[Wild_boar|Wild Boar]] , [[Mountain_gorilla|Gorilla]] , [[Medium Town Guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge_Spider|Huge Spider]] , [[Rabid Hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22641</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22641"/>
		<updated>2007-06-10T18:06:46Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[Pheasant]], [[Deer]] , [[Cow]] , [[Bull]] , [[Wild_cat|Wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave_Bug|Cave Bug]] ,  [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn|Unicorns]] , [[Light_Guard|Light Town guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown Bear]] , [[Black_Bear|Black Bear]]  , [[Tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[Wild_boar|Wild Boar]] , [[Mountain_gorilla|Gorilla]] , [[Medium Town Guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge_Spider|Huge Spider]] , [[Rabid Hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22640</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22640"/>
		<updated>2007-06-10T18:06:20Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[Pheasant]], [[Deer]] , [[Cow]] , [[Bull]] , [[Wild_cat|Wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave_Bug|Cave Bug]] ,  [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn|Unicorns]] , [[Light_Guard|Light Town guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown Bear]] , [[Black_Bear|Black Bear]]  , [[Tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[Wild_boar|Wild Boar]] , [[Mountain_gorilla|Gorilla]] , [[Medium Town Guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge_Spider|Huge Spider]] , [[Hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=22639</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=22639"/>
		<updated>2007-06-10T18:05:54Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Tower guards spawn at [[guard tower]]s.&lt;br /&gt;
* They are aggressive against those from the other kingdoms. &lt;br /&gt;
* They are stronger than the weakest town guards and stronger than [[brown bear]]s. &lt;br /&gt;
* If you butcher them you can get human meat and loose alignement.&lt;br /&gt;
* They have 35~40 fighting skill&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard! Even if the [[quality]] is below 10 you will still get a single guard.&lt;br /&gt;
Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strenght of guards. &lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
Tower guards can gain or loose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=22638</id>
		<title>Tower guard</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tower_guard&amp;diff=22638"/>
		<updated>2007-06-10T18:05:39Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* Tower guards spawn at [[guard tower]]s.&lt;br /&gt;
* They are aggressive against those from the other kingdoms. &lt;br /&gt;
* They are stronger than the weakest town guards and stronger than [[brown bear]]s. &lt;br /&gt;
* If you butcher them you can get human meat and loose alignement.&lt;br /&gt;
* They have 40 fighting skill&lt;br /&gt;
&lt;br /&gt;
For every 10 [[quality]] of the tower you will get '''one''' guard! Even if the [[quality]] is below 10 you will still get a single guard.&lt;br /&gt;
Theres a max of 5 Tower Guards pr tower, any increase in QL above 50 has no impact on numbers and strenght of guards. &lt;br /&gt;
You can equip tower guards with weapons, shields and other items. They will loose these on death. Anyone from the same kingdom can remove these items.&lt;br /&gt;
&lt;br /&gt;
* [[Jenn-Kellon]] guards have skill in [[longsword]]s&lt;br /&gt;
* [[Mol-Rehan]] guards have skill in [[axe]]s&lt;br /&gt;
* [[Horde of the Summoned]] guards have skill in [[maul]]s&lt;br /&gt;
* All kingdom guards have skill in [[medium shield]]s&lt;br /&gt;
&lt;br /&gt;
Tower guards can gain or loose fighting skill.&lt;br /&gt;
The limit is either twice or half the initial skill, whether they kill or get killed a lot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]][[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22637</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22637"/>
		<updated>2007-06-10T18:03:22Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[Pheasant]], [[Deer]] , [[Cow]] , [[Bull]] , [[Wild_cat|Wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave_Bug|Cave Bug]] ,  [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn|Unicorns]] [[Light_Guard|Light Town guard]]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown Bear]] , [[Black_Bear|Black Bear]] [[Tower_guard]]&lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[Wild_boar|Wild Boar]] , [[Mountain_gorilla|Gorilla]] [[Medium Town Guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge_Spider|Huge Spider]] , [[Hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22636</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22636"/>
		<updated>2007-06-10T18:02:44Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training fight skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-10|| [[Large_Rat|Rats]], [[Pheasant]], [[Deer]] , [[Cow]] , [[Bull]] , [[Wild_cat|Wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
||10-15|| [[Mountain_Lion|Lions]] , [[Cave_Bug|Cave Bug]] ,  [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||15-20|| [[Goblin]].&lt;br /&gt;
|-&lt;br /&gt;
||20-30|| [[Unicorn|Unicorns]] [[Light_Guard|Light Town guard]&lt;br /&gt;
|-&lt;br /&gt;
||30-40|| [[Brown Bear]] , [[Black_Bear|Black Bear]] &lt;br /&gt;
|-&lt;br /&gt;
||45-50|| [[Troll]] , [[Wild_boar|Wild Boar]] , [[Mountain_gorilla|Gorilla]] [[Medium Town Guard]]&lt;br /&gt;
|-&lt;br /&gt;
||50-55|| [[Huge_Spider|Huge Spider]] , [[Hyena]].&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22635</id>
		<title>Weaponless fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22635"/>
		<updated>2007-06-10T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / [[Fighting]] / [[Weaponless fighting]]&lt;br /&gt;
&lt;br /&gt;
Weaponless fighting controls your ability to hit an opponent using your fists and feet, so naturally the more hands and feet you have free the more skill you gain. However since Weaponless skill increase is dependant on you actually hitting your opponent and doing some damage I'd advice the following setup to maximize it's skill gain :&lt;br /&gt;
&lt;br /&gt;
:* Left hand : Sickle. Armor.&lt;br /&gt;
:* Right hand : Empty. Armor.&lt;br /&gt;
:* Legs : No armor on.&lt;br /&gt;
:* Feet : Armor.&lt;br /&gt;
&lt;br /&gt;
Weaponless is only usefull damage wise (for fighting that is) once you reach 55 to 65 Strenght and even then you'd probably be better off to not challenge an bear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22634</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22634"/>
		<updated>2007-06-10T17:44:41Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Fighting rules/tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-5||[[Large_Rat|Rats]], [[Pheasant]], [[Deer]].&lt;br /&gt;
|-&lt;br /&gt;
||6-10||[[Wild_Cat|Cats]].&lt;br /&gt;
|-&lt;br /&gt;
||11-20||[[Mountain_Lion|Lions]], [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||21-30||[[Unicorn|Unicorns]], [[Brown_Bear|Bears]], and [[Black_Wolf|Wolves]]. (Assuming you have a set of studded for the bears and unicorns.)&lt;br /&gt;
|-&lt;br /&gt;
||31-40||[[Brown_Bear|Bears]], [[Unicorn|Unicorns]], Home server [[Huge_Spider|Spiders]], [[Crocodile|Crocs]] (For the spider and crocs, you'll probably need some decent chain.)&lt;br /&gt;
|-&lt;br /&gt;
||50+||Well, here you can basically take any animal except maybe a wild spider.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22633</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22633"/>
		<updated>2007-06-10T17:41:42Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally Shields are effective against arrows.&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-5||[[Large_Rat|Rats]], [[Pheasant]], [[Deer]].&lt;br /&gt;
|-&lt;br /&gt;
||6-10||[[Wild_Cat|Cats]].&lt;br /&gt;
|-&lt;br /&gt;
||11-20||[[Mountain_Lion|Lions]], [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||21-30||[[Unicorn|Unicorns]], [[Brown_Bear|Bears]], and [[Black_Wolf|Wolves]]. (Assuming you have a set of studded for the bears and unicorns.)&lt;br /&gt;
|-&lt;br /&gt;
||31-40||[[Brown_Bear|Bears]], [[Unicorn|Unicorns]], Home server [[Huge_Spider|Spiders]], [[Crocodile|Crocs]] (For the spider and crocs, you'll probably need some decent chain.)&lt;br /&gt;
|-&lt;br /&gt;
||50+||Well, here you can basically take any animal except maybe a wild spider.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22632</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=22632"/>
		<updated>2007-06-10T17:41:08Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Armour types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&amp;lt;br/&amp;gt; Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armour offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather armour has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class.  Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.&lt;br /&gt;
&lt;br /&gt;
== Special armour types ==&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight. &lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour. &lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. &lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting key attributes ==&lt;br /&gt;
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by mining, digging, and woodcutting.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. There is a bonus for having others fighting with you against an opponent. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.&lt;br /&gt;
:* There is a bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out. Higher stamina determines how much damage you can take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.&lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)&lt;br /&gt;
&lt;br /&gt;
== Attacking with bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short bow]]s are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long bow]]s are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[bow string]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with catapults ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training fight skill ==&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
The below chart is what animal will be good for gaining optimal skill at your level. (Feel free to edit.)&lt;br /&gt;
(This chart is assuming that you have decent weapons and a decent set of armor.)&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
||Fight-Skill||Animal&lt;br /&gt;
|-&lt;br /&gt;
||1-5||[[Large_Rat|Rats]], [[Pheasant]], [[Deer]].&lt;br /&gt;
|-&lt;br /&gt;
||6-10||[[Wild_Cat|Cats]].&lt;br /&gt;
|-&lt;br /&gt;
||11-20||[[Mountain_Lion|Lions]], [[Black_Wolf|Wolves]], and [[Dog|Dogs]].&lt;br /&gt;
|-&lt;br /&gt;
||21-30||[[Unicorn|Unicorns]], [[Brown_Bear|Bears]], and [[Black_Wolf|Wolves]]. (Assuming you have a set of studded for the bears and unicorns.)&lt;br /&gt;
|-&lt;br /&gt;
||31-40||[[Brown_Bear|Bears]], [[Unicorn|Unicorns]], Home server [[Huge_Spider|Spiders]], [[Crocodile|Crocs]] (For the spider and crocs, you'll probably need some decent chain.)&lt;br /&gt;
|-&lt;br /&gt;
||50+||Well, here you can basically take any animal except maybe a wild spider.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard.&lt;br /&gt;
&lt;br /&gt;
NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I will add to the training part over the next few days until this part of the article is complete, until then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I added what i think the 'skill range' for animals are, if you think something is wrong with it, please feel free too change it. --Extrusion 1:13, 22 March 2007 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22631</id>
		<title>Weaponless fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22631"/>
		<updated>2007-06-10T17:34:16Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / [[Fighting]] / [[Weaponless fighting]]&lt;br /&gt;
&lt;br /&gt;
Weaponless fighting controls your ability to hit an opponent using your fists and feet, so naturally the more hands and feet you have free the more skill you gain. However since Weaponless skill increase is dependant on you actually hitting your opponent and doing some damage I'd advice the following setup to maximize it's skill gain :&lt;br /&gt;
&lt;br /&gt;
Left hand : Sickle. Armor.&lt;br /&gt;
&lt;br /&gt;
Right hand : Empty. Armor.&lt;br /&gt;
&lt;br /&gt;
Legs : No armor on.&lt;br /&gt;
&lt;br /&gt;
Feet : Armor.&lt;br /&gt;
&lt;br /&gt;
Weaponless is only usefull damage wise (for fighting that is) once you reach 55 to 65 Strenght and even then you'd probably be better off to not challenge an bear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22630</id>
		<title>Weaponless fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Weaponless_fighting&amp;diff=22630"/>
		<updated>2007-06-10T17:33:59Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / [[Fighting]] / [[Weaponless fighting]]&lt;br /&gt;
&lt;br /&gt;
Weaponless fighting controls your ability to hit an opponent using your fists and feet, so naturally the more hands and feet you have free the more skill you gain. However since Weaponless skill increase is dependant on you actually hitting your opponent and doing some damage I'd advice the following setup to maximize it's skill gain :&lt;br /&gt;
&lt;br /&gt;
Left hand : Sickle. Armor.&lt;br /&gt;
Right hand : Empty. Armor.&lt;br /&gt;
Legs : No armor on.&lt;br /&gt;
Feet : Armor.&lt;br /&gt;
&lt;br /&gt;
Weaponless is only usefull damage wise (for fighting that is) once you reach 55 to 65 Strenght and even then you'd probably be better off to not challenge an bear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=22622</id>
		<title>Jewelry smithing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Jewelry_smithing&amp;diff=22622"/>
		<updated>2007-06-10T13:17:15Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s.&lt;br /&gt;
Increasing your skill will allow you to get more jewel smithing options such as altars.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
See also ''[[:Category:Jewelry smithing items]]''&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
:*[[Altar]]&lt;br /&gt;
:*[[Armring]]&lt;br /&gt;
:*[[Bowl]]&lt;br /&gt;
:*[[Ball]]&lt;br /&gt;
:*[[Candelabra]]&lt;br /&gt;
:*[[Chain]]&lt;br /&gt;
:*[[Necklace]]&lt;br /&gt;
:*[[Pendulum]]&lt;br /&gt;
:*[[Ring]]&lt;br /&gt;
:*[[Statuette]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Jewelry smithing items|*]]&lt;br /&gt;
[[Category:Babel/J]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mycelium&amp;diff=20830</id>
		<title>Mycelium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mycelium&amp;diff=20830"/>
		<updated>2007-04-21T01:50:37Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Mycelium is the taint of [[Libila]] manifesting on the land.&lt;br /&gt;
&lt;br /&gt;
== Growth ==&lt;br /&gt;
&lt;br /&gt;
Mycelium grows in two ways.&lt;br /&gt;
&lt;br /&gt;
# An [[altar]] of Libila will create mycelium on randomly chosen tiles within its influence. This way is needed to start a mycelium patch, but drops in efficiency as more and more tiles picked already are infected.&lt;br /&gt;
# Existing mycelium spreads to nearby tiles much the same way grass and flowers spread.&lt;br /&gt;
&lt;br /&gt;
Mycelium requires Libila or [[HOTS]] influence to grow and survive. If both are missing, the mycelium will start disappearing fairly quickly.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
[[Blacklighter]]s can absorb mycelium by right-clicking it and selecting the option ''absorb''. This action takes about 10 seconds. By doing this they are able to cure a random [[wound]] for 20 [[damage]]. They then need to wait 30 seconds for the next wound to be healed. The mycelium tile is destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
Due to the way mycelium grows, consuming tiles in a checkerboard pattern provides optimal regrowth.&lt;br /&gt;
&lt;br /&gt;
Mycelium also restores the food bar of followers of Libila over time while they're standing on it. The increase is approximately the same as the normal decrease from hunger.&lt;br /&gt;
&lt;br /&gt;
A follower of Libila with high enough faith gets a reduced stamina drain while travelling on mycelium tiles. This is believed to happen at 30 faith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&amp;diff=20327</id>
		<title>Settlement:Libilian Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Libilian_Outlaws&amp;diff=20327"/>
		<updated>2007-04-01T16:26:17Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Outlaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-wild-hots}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill first, questions later&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Outlaws ==&lt;br /&gt;
&lt;br /&gt;
'''Elders'''&lt;br /&gt;
*Atom&lt;br /&gt;
*Azzu&lt;br /&gt;
*Benj&lt;br /&gt;
*Bier&lt;br /&gt;
*Mikeyaya&lt;br /&gt;
*OneSickPuppy&lt;br /&gt;
*Sunn&lt;br /&gt;
*Tigga&lt;br /&gt;
*Zerobyte&lt;br /&gt;
&lt;br /&gt;
'''Citizens'''&lt;br /&gt;
&lt;br /&gt;
*Balmore&lt;br /&gt;
*Eddy&lt;br /&gt;
*Ghost&lt;br /&gt;
*Swedishphoenix&lt;br /&gt;
*Taya&lt;br /&gt;
*Tdekker&lt;br /&gt;
*Thunderstruck&lt;br /&gt;
*Fathertime&lt;br /&gt;
*Michiel&lt;br /&gt;
*Thenis&lt;br /&gt;
*Mazarinkid&lt;br /&gt;
*Malvado&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
*[[Dark Citadel]]&lt;br /&gt;
*[[VCS]]&lt;br /&gt;
*Plaguewind Spire&lt;br /&gt;
*Black Water&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=19652</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=19652"/>
		<updated>2007-03-19T16:40:02Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Libila'''&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
==Description==&lt;br /&gt;
If you have chosen to follow the evil, dark goddess  [[Libila]] you can cast [[:category:spells|spells]] at a certain [[Faith]] level. Her channeling item is a [[Scythe]].&lt;br /&gt;
&lt;br /&gt;
== Faith Abilities ==&lt;br /&gt;
:* Followers with high faith are inspired in their deities favored terrains, and suffer less stamina drain there.&amp;lt;br/&amp;gt; Libila worshippers get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
:* Libila followers are generally less succesful when [[Taming]] animals.&lt;br /&gt;
&lt;br /&gt;
== Priest Limitations ==&lt;br /&gt;
&lt;br /&gt;
Known Restrictions :&lt;br /&gt;
*Mining.&lt;br /&gt;
*Woodcutting.&lt;br /&gt;
*Smithing.&lt;br /&gt;
*Digging.&lt;br /&gt;
*Farming.&lt;br /&gt;
*Gardening.&lt;br /&gt;
*Taming.&lt;br /&gt;
*Finishing unfinished items.&lt;br /&gt;
*Continuing.&lt;br /&gt;
*Improving Items.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
'' Spells are only available to priests. You cannot raise your faith above 30 without being a priest.''&lt;br /&gt;
{| border=1&lt;br /&gt;
!30 Faith&lt;br /&gt;
!40 Faith&lt;br /&gt;
!50 Faith&lt;br /&gt;
!61 Faith&lt;br /&gt;
!75 Faith&lt;br /&gt;
|----&lt;br /&gt;
|[[Drain stamina]]&lt;br /&gt;
|[[Self Healers Demise]]&lt;br /&gt;
|[[Animals Demise]]&lt;br /&gt;
|[[Human's Demise]]&lt;br /&gt;
|[[Locate Artifact]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Bless]]&lt;br /&gt;
|[[Rotten Touch]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|[[Dragon's Demise]]&lt;br /&gt;
|----&lt;br /&gt;
|[[Drain Health]]&lt;br /&gt;
|[[Rebirth]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|----&lt;br /&gt;
|[[Libila`s Scale]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Libila's Converting Speech==&lt;br /&gt;
Look at you. Pitiful creature.&amp;lt;br&amp;gt;&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&amp;lt;br&amp;gt;&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&amp;lt;br&amp;gt;&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&amp;lt;br&amp;gt;&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&amp;lt;br&amp;gt;&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&amp;lt;br&amp;gt;&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&amp;lt;br&amp;gt;&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&amp;lt;br&amp;gt;&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&amp;lt;br&amp;gt;&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inscription([[Bone Altar]])==&lt;br /&gt;
Look at you. Pitiful creature. You seek the powers of the Whisperer? They may be available. I am the Hate and the Deceit, but know that I will help you much. Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. Together, let us enter the Forbidden Lands. We are all in our right to do so! Let us grow together, and throw our enemies into the void! Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&lt;br /&gt;
== Champion of Libila==&lt;br /&gt;
Once you achieve 60 [[Faith]] and 25 [[Characteristics | Soul Strength]] as a follower of Libila, you may go to the [[Bone Altar]] and choose to become a Champion of Libila.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bonuses===&lt;br /&gt;
:*+5 to all [[Characteristics]] skills. &lt;br /&gt;
:*[[Faith]] set to 100.&lt;br /&gt;
:*Prayer, Channeling, Exorcism +50 (Max 80 if not already over).&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[Dark Chronicles]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bronze_Hammer_of_Magranon&amp;diff=17179</id>
		<title>Bronze Hammer of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bronze_Hammer_of_Magranon&amp;diff=17179"/>
		<updated>2007-01-25T20:27:08Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This is a mysterious powerful item hidden in the ground somewhere. See [[Locate Artifact]].&lt;br /&gt;
It's rumored to be a very powerfull weapon, it might even be powerfull enough to damage Libila.&lt;br /&gt;
[[Category:Artifact]][[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17010</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17010"/>
		<updated>2007-01-23T00:22:26Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Stone Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Often, one of the first questions a new player asks in [[Jenn-Kellon]] chat is 'How do I build a house?'. The answer is quite long and so has been documented here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer]].&lt;br /&gt;
* 20 [[planks]] per wall.&lt;br /&gt;
* 1 [[Large Nails]] per wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The maximum size of your house is determined by your [[Carpentry]] skill. The formula seems to be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A helpful tool to use in planning buildings is [http://www.vxart.de/wurmonline/housecalc.jnlp HouseCalc 2] by [[User:Liphos|Liphos]].&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vein.  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious iron vein, it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. Next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership|Writ]] will appear in your [[inventory]] the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&lt;br /&gt;
&lt;br /&gt;
Writs also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stone Houses ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above, however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[iron trowel]] and start building the walls.&lt;br /&gt;
[[Main Page]] / [[Useful links for beginners]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17009</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17009"/>
		<updated>2007-01-23T00:20:37Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Stone Houses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Often, one of the first questions a new player asks in [[Jenn-Kellon]] chat is 'How do I build a house?'. The answer is quite long and so has been documented here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer]].&lt;br /&gt;
* 20 [[planks]] per wall.&lt;br /&gt;
* 1 [[Large Nails]] per wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The maximum size of your house is determined by your [[Carpentry]] skill. The formula seems to be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A helpful tool to use in planning buildings is [http://www.vxart.de/wurmonline/housecalc.jnlp HouseCalc 2] by [[User:Liphos|Liphos]].&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vein.  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious iron vein, it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. Next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership|Writ]] will appear in your [[inventory]] the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&lt;br /&gt;
&lt;br /&gt;
Writs also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stone Houses ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above, however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Iron trowel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[iron trowel]] and start building the walls.&lt;br /&gt;
[[Main Page]] / [[Useful links for beginners]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17008</id>
		<title>The &quot;how do I build a house?&quot; guide.</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_%22how_do_I_build_a_house%3F%22_guide.&amp;diff=17008"/>
		<updated>2007-01-23T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Often, one of the first questions a new player asks in [[Jenn-Kellon]] chat is 'How do I build a house?'. The answer is quite long and so has been documented here. This guide should provide the information you need to construct a house.&lt;br /&gt;
&lt;br /&gt;
To plan and build a house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer]].&lt;br /&gt;
* 20 [[planks]] per wall.&lt;br /&gt;
* 1 [[Large Nails]] per wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The maximum size of your house is determined by your [[Carpentry]] skill. The formula seems to be:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A helpful tool to use in planning buildings is [http://www.vxart.de/wurmonline/housecalc.jnlp HouseCalc 2] by [[User:Liphos|Liphos]].&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and then hand over the [[writ]].&lt;br /&gt;
&lt;br /&gt;
== Finding a Location ==&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
== Flattening the ground ==&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be relatively flat. In order to flatten the ground &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it. Then right click on the ground where you want the house. This should display a menu with a Flatten option. Select flatten and you will do just that. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
For the [[planks]] and [[mallet]] you'll need to get some lumber - this is easy - activate your [[:Category:axes | axe]] and go to the nearest [[:Category:Trees|tree]]. It's a good idea to right click the tree and &amp;quot;examine&amp;quot; it before you decide to chop it down, as only very old trees will provide a good amount of lumber. When you have found a tree that you are happy with simply right click it while your axe is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 25kg). Next you will need to cut up your felled tree in smaller pieces and thus create logs. Right click on the felled tree while you have your axe activated and select &amp;quot;chop up&amp;quot;, now pick up the log and we will go on to planking and creating the mallet.&lt;br /&gt;
&lt;br /&gt;
== Creating planks ==&lt;br /&gt;
Planking is just as simple as any other action in Wurm, which is lucky since you will need&lt;br /&gt;
alot of planks to build your house, 20 for every wall actually. To make planks you activate &lt;br /&gt;
your saw (starting to see the logic yet?) and right click on your log, choose &amp;quot;create&amp;quot; and then &amp;quot;weapons&amp;quot; and &amp;quot;plank&amp;quot; in the sub-menu of create (plank being in the sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen a lot - it's completely normal. Repeat the&lt;br /&gt;
log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
&lt;br /&gt;
== Creating the mallet == &lt;br /&gt;
If you fail in any of the following steps and create a wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[shaft]] in your [[inventory]] and select Create/Miscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one. &lt;br /&gt;
&lt;br /&gt;
== Iron ==&lt;br /&gt;
Next up is [[iron]], this is the hardest part. &lt;br /&gt;
&lt;br /&gt;
To find iron activate your pickaxe, right click on a tile that says &amp;quot;rock&amp;quot; and choose &amp;quot;prospect&amp;quot; from the &amp;quot;mining&amp;quot; sub-menu. Finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basically complete luck.&lt;br /&gt;
&lt;br /&gt;
[[Prospecting]] for Iron.  When you prospect a rock tile it show all ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron Vein.  Once you get the message there is iron nearby you can start to tunnel for it.  The first rock tile will break after mining it approx 60 times, all further tiles inside the cave take around 50.  After your two tiles in you can start mining at different angles, well up or down anyway.  Once you receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level.  There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
&lt;br /&gt;
Well, when you have found your precious iron vein, it's time to start mining it to get to the ore. The &amp;quot;mine&amp;quot; options is also found in the &amp;quot;mining&amp;quot; sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your axe &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your camp-fire its time to get smelting! Right click on your camp-fire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the camp-fires inventory. Next there's waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches &amp;quot;glowing hot&amp;quot; you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the camp-fire, you will need at least 2kg for the next step.&lt;br /&gt;
&lt;br /&gt;
== Iron Anvil ==&lt;br /&gt;
The [[Small Anvil]] is a crucial tool in Wurm and this is what you will create now. Get your 2 1.0kg [[Iron Lump]] from the camp-fire, (they have to be glowing hot for this to work) and activate one of them, right click on the other and choose combine. Activate the mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremely lucky you will pull this off at the first try, if you don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat until you have your anvil.&lt;br /&gt;
&lt;br /&gt;
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting them back into the fire, the best time is when they cool down to searing hot (the one below glowing).&lt;br /&gt;
&lt;br /&gt;
== Nails == &lt;br /&gt;
Nails! This is what you need to keep your house together, large iron nails. Pick up a [[Iron Lump]] of at least 0.3kg and activate it, right click on your anvil and create, tools, large iron nails. When you succeed with this you will get a handful of [[Large Nails]], you'll need one of these handfuls per wall of your house.&lt;br /&gt;
&lt;br /&gt;
== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select 'Plan building'. You can plan&lt;br /&gt;
additional (adjacent) tiles in the same way. When you're satisfied with your building shape, right click on it and select 'Finalize building'. &lt;br /&gt;
&lt;br /&gt;
== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right click on a side of your house and select build, pick door, wall or window after your choice (remember that you need a door to be able to enter the house though) repeat this on all the walls. Next you will have to pick up&lt;br /&gt;
more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
&lt;br /&gt;
When this is done so is your house, w00t!&lt;br /&gt;
&lt;br /&gt;
== Repairing your house ==&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house. To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''. Success rate depends on your [[repairing]] skill. Failure results in losing the plank. &lt;br /&gt;
&lt;br /&gt;
== Improving your house ==&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall. &amp;lt;strong&amp;gt;Tip:&amp;lt;/strong&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To improve your house walls, activate a [[Plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your Writ/Securing your Home ==&lt;br /&gt;
&lt;br /&gt;
A [[Writ of Ownership|Writ]] will appear in your [[inventory]] the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building.  Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)&lt;br /&gt;
&lt;br /&gt;
Writs also act as keys for any [[Door Lock|Door]]s on your home/building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stone Houses ==&lt;br /&gt;
&lt;br /&gt;
It's possible to build a house made of stone following the guide above, however the material requirements are different :&lt;br /&gt;
&lt;br /&gt;
*Skill requirement : 30 Masonry.&lt;br /&gt;
*[[Iron Throwel]] for building the stone walls.&lt;br /&gt;
*20 x [[Stone Brick]] for each segment of wall.&lt;br /&gt;
*20 x [[mortar]]&lt;br /&gt;
&lt;br /&gt;
Basically once you have planned the layout of your structure you activate the [[iron throwel]] and start building the walls.&lt;br /&gt;
[[Main Page]] / [[Useful links for beginners]] / [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=16504</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=16504"/>
		<updated>2007-01-12T17:20:06Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Training Fight Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour Types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate Armour|Plate Armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Chain Armour|Chain Armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing. &amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Leather Armour|Leather Armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather Armor has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded Leather Armour|Studded Leather Armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded Leather Armor represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Cloth Armour|Cloth Armour]] - Offers little to no protection from any weapon class.  This should not be used as armor vs any opponent.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. &lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. while small the lowest however speed penalties are inverse. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting Key attributes ==&lt;br /&gt;
:* [[Body Control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind Speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body Strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. Gang up on people.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand attacks and parrys less often. &lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed.&lt;br /&gt;
&lt;br /&gt;
== Attacking with Bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[Quiver|quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short Bow|Short Bows]] are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long Bow|Long Bows]] are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[Bow String]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[Archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with Catapults/Siege Weapons ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[Catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training Fight Skill ==&lt;br /&gt;
&lt;br /&gt;
The best way to train figt skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
I will add to the training part over the next few days untill this part of the article is complete, untill then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=16503</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=16503"/>
		<updated>2007-01-12T17:18:25Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills | Skills]] / '''Fighting'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
== Sub-skills ==&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.&lt;br /&gt;
::* [[Aggressive fighting]] - Increases attack speed while sacrificing parry percentage and dodge rate.&lt;br /&gt;
::* [[Defensive fighting]] - Increases dodge and parry rates while sacrificing attack speed&lt;br /&gt;
::* [[Normal Fighting]] - A middle road fighting style with no boosts or penalties to dodge, parry or attack speed.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.&amp;lt;br/&amp;gt; A combination of shield skill and shield bash skill calculate chance to hit.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with Aggressive fighting. Axes are the fastest weapon in its class and do the least damage before armor modifiers.  &lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls recently have done the highest base damage of any weapon in its class before armor modifiers.  In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour Types ==&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate Armour|Plate Armour]] - Generally provides the highest base defense with large penalties to speed. Wearing plate you will see a lower attack speed and a lower walking speed. It is also important to realize that the weight of the plate suit further will limit your usefulness in combat. A plate suit adds nearly 50kgs of weight. Plate also has a defense bonus vs cutting. The equipment also has a penalty vs mauls causing higher damage to the equipment when attacked with a maul.&amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Chain Armour|Chain Armour]] - Generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing. &amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Leather Armour|Leather Armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed.  Leather Armor has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting. &lt;br /&gt;
:* [[:Category:Studded Leather Armour|Studded Leather Armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded Leather Armor represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&amp;lt;br&amp;gt;&lt;br /&gt;
:* [[:Category:Cloth Armour|Cloth Armour]] - Offers little to no protection from any weapon class.  This should not be used as armor vs any opponent.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. &lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. while small the lowest however speed penalties are inverse. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting Key attributes ==&lt;br /&gt;
:* [[Body Control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however smithing, woodcutting and carpentry all offer good skill gain.&lt;br /&gt;
:* [[Mind Speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.&lt;br /&gt;
:* [[Body Strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is Mining however coal making, farming, digging and woodcutting all provide good skill gain.&lt;br /&gt;
&lt;br /&gt;
== Fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower.&lt;br /&gt;
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.&lt;br /&gt;
:* Bigger numbers matter. Gang up on people.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds. &lt;br /&gt;
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.&lt;br /&gt;
&lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Try not to fight while climbing.&lt;br /&gt;
:* Higher levels of strength are a factor in how much damage you can deal out.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand attacks and parrys less often. &lt;br /&gt;
:* Wielding a shield and weapon on the same arm causes the weapon not to be used. &lt;br /&gt;
:* Certain Weapons are two-handed.&lt;br /&gt;
&lt;br /&gt;
== Attacking with Bows ==&lt;br /&gt;
&lt;br /&gt;
:* To shoot you need to activate your bow (No need to put it in your hands) and right click on your target.&lt;br /&gt;
:*The [[:Category:Arrows|Arrows]] shot first are the ones in your [[Quiver|quiver]] on your body, next are the ones in your quiver in your [[inventory]], next is ones in your hand, and last is the ones in your inventory.&lt;br /&gt;
&lt;br /&gt;
:*Best bows are made from [[Willow]].&lt;br /&gt;
:*Best arrows are made from [[Cedar]].&lt;br /&gt;
&lt;br /&gt;
:*[[Short Bow|Short Bows]] are best shot from 5 tiles.&lt;br /&gt;
:*[[Bow|Bows]] are best shot from 10 tiles.&lt;br /&gt;
:*[[Long Bow|Long Bows]] are best shot from 20 tiles.&lt;br /&gt;
&lt;br /&gt;
:*[[Quality]] of the [[Bow String]] affects hit chance and the chance that it breaks. &lt;br /&gt;
:*Quality of the arrow affects hit chance and the chance that it breaks. &lt;br /&gt;
:* See [[Archery]]&lt;br /&gt;
&lt;br /&gt;
== Attacking with Catapults/Siege Weapons ==&lt;br /&gt;
&lt;br /&gt;
:* Fires 1 tile per winch.&lt;br /&gt;
:* Can not be any closer than 10 tiles from the target object to hit.&lt;br /&gt;
:* Does not always hit.&lt;br /&gt;
:* Need 21 strength to use.&lt;br /&gt;
:* See [[Catapult]]&lt;br /&gt;
&lt;br /&gt;
== Damage messages ==&lt;br /&gt;
&lt;br /&gt;
* Tickle - 0 to 4 wound&lt;br /&gt;
* Slap - 4 to 12 wound&lt;br /&gt;
* Irritate - 12 to 24 wound&lt;br /&gt;
* Hurt - 24 to 36 wound&lt;br /&gt;
* Harm - 36 - 48 wound&lt;br /&gt;
* Damage - 48+ wound&lt;br /&gt;
&lt;br /&gt;
Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted.&lt;br /&gt;
&lt;br /&gt;
== Training Fight Skill ==&lt;br /&gt;
&lt;br /&gt;
The best way to train figt skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply but a real easy match.&lt;br /&gt;
&lt;br /&gt;
A lot of players tends to train on weak animals with weapons or tools that do low damage, however by doing so you will lose out on gaining weapon skill so it's rather a trade off for playing it safe.&lt;br /&gt;
&lt;br /&gt;
I will add to the training part over the next few days untill this part of the article is complete, untill then I will update frequently. --[[User:Malvado|Malvado]] 11:18, 12 January 2007 (CST)&lt;br /&gt;
[[Category:Skills]][[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dreammaster&amp;diff=16502</id>
		<title>User:Dreammaster</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dreammaster&amp;diff=16502"/>
		<updated>2007-01-12T16:51:02Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayor of Kyara.&lt;br /&gt;
Plays mostly on wild but has also a town on home for Kyara players.&lt;br /&gt;
A veteran player that goes several maps back.&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=13152</id>
		<title>Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=13152"/>
		<updated>2006-10-06T18:16:42Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Item Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / [[Steel Sword of Magranon]]&lt;br /&gt;
== Description ==&lt;br /&gt;
A 99ql Steel Sword of Magranon.&lt;br /&gt;
A heavy two-handed sword of incredible quality made from steel and with a comfortable hilt of leatherbound silver filigran. It is enchanted with Libila's demise, and has an agressive aura towards libila.&lt;br /&gt;
&lt;br /&gt;
== Item Use ==&lt;br /&gt;
A Fighter can wield the sword in his two hands, it is effectively a 2 Handed sword and makes use of the related skill. It is however painfull slow and innefective at 32 Skill level, at the end of Beta it was found to be inferior to properly enchanted swords.&lt;br /&gt;
&lt;br /&gt;
Using the item gives the following message :&lt;br /&gt;
You feel how the light of libila shines on you.&lt;br /&gt;
I guess a WL will get his deity instead of Libila in the message, as for effects its unknown if its a bless or a bonus to fight skills.&lt;br /&gt;
&lt;br /&gt;
'''Some Clarifications follows :'''&lt;br /&gt;
&lt;br /&gt;
Can't be enchanted.&lt;br /&gt;
&lt;br /&gt;
Can be wielded by Black lights as a Two handed Sword(unknown if it just works as a 20QL 2H in hands of BL).&lt;br /&gt;
&lt;br /&gt;
Does not decay.&lt;br /&gt;
&lt;br /&gt;
Gives bonus to hit vs Libila followers.&lt;br /&gt;
--[[User:Malvado|Malvado]] 13:15, 6 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]][[Category:Artifact]][[Category:Swords]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=13151</id>
		<title>Steel Sword of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steel_Sword_of_Magranon&amp;diff=13151"/>
		<updated>2006-10-06T18:15:45Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / [[Steel Sword of Magranon]]&lt;br /&gt;
== Description ==&lt;br /&gt;
A 99ql Steel Sword of Magranon.&lt;br /&gt;
A heavy two-handed sword of incredible quality made from steel and with a comfortable hilt of leatherbound silver filigran. It is enchanted with Libila's demise, and has an agressive aura towards libila.&lt;br /&gt;
&lt;br /&gt;
== Item Use ==&lt;br /&gt;
A Fighter can wield the sword in his two hands, it is effectively a 2 Handed sword and makes use of the related skill. It is however painfull slow and innefective at 32 Skill level, at the end of Beta it was found to be inferior to properly enchanted swords.&lt;br /&gt;
&lt;br /&gt;
Using the item gives the following message :&lt;br /&gt;
You feel how the light of libila shines on you.&lt;br /&gt;
I guess a WL will get his deity instead of Libila in the message, as for effects its unknown if its a bless or a bonus to fight skills.&lt;br /&gt;
&lt;br /&gt;
Some Clarifications follows :&lt;br /&gt;
&lt;br /&gt;
Can't be enchanted.&lt;br /&gt;
Can be wielded by Black lights as a Two handed Sword(unknown if it just works as a 20QL 2H in hands of BL).&lt;br /&gt;
Does not decay.&lt;br /&gt;
Gives bonus to hit vs Libila followers.&lt;br /&gt;
--[[User:Malvado|Malvado]] 13:15, 6 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]][[Category:Artifact]][[Category:Swords]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Tutorial2&amp;diff=12889</id>
		<title>Talk:Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Tutorial2&amp;diff=12889"/>
		<updated>2006-09-30T12:42:22Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New tutorial in progress..&amp;lt;br&amp;gt;&lt;br /&gt;
Please do not edit it. --[[User:ReaperSWE|ReaperSWE]] 07:46, 29 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
If there's anything you'd like to add, say it here in the description.&lt;br /&gt;
&lt;br /&gt;
Eh hangon, why does this cover the same material that was in the beginners tutorial? I just updated the original to be more clear, concise, and easier to read. If you want to overhaul a tutorial you don't make a new page, you update the existing one. Some of the new info you've placed here like a description of each status bar is better than the original tutorial... --[[User:Foo|Foo]] 09:37, 29 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Don't worry.. still lots to add. It's not done yet.&lt;br /&gt;
&lt;br /&gt;
That's not what I meant. If this tutorial covers the same material as the other tutorial, what do you propose happen to the other tutorial when this one is completed? --[[User:Foo|Foo]] 14:26, 29 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Keep it and let players decide which tutorial they want to read?&lt;br /&gt;
&lt;br /&gt;
I can understand the need to start a new page off scratch and so far its starting to look very good, sometimes doing so is much better than fixing an outlay your not fond off.&lt;br /&gt;
--[[User:Malvado|Malvado]] 07:42, 30 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Auras&amp;diff=12886</id>
		<title>Player:Auras</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Auras&amp;diff=12886"/>
		<updated>2006-09-30T12:24:01Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;Here A short Description of the player should go&amp;gt;&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=BattleRank&amp;diff=10256</id>
		<title>BattleRank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=BattleRank&amp;diff=10256"/>
		<updated>2006-07-13T20:06:36Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A number that indicates how successful you have been in battle; a higher number means you have have been succesfull in combat (player vs player) and killed without being killed, a lower number means you have been defeated more often. &lt;br /&gt;
Your Battle Rank starts out at 1000.&lt;br /&gt;
&lt;br /&gt;
Battlerank will only increase when fighting a player from an enemy kingdom, at first it will increase pretty well but as you reach higher ranks you will start to gain only 3 points if you kill an inferior enemy (lower BR) also if you are killed by a relatively weak player you will lose a lot of battlerank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Misc]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions_(beta)&amp;diff=10095</id>
		<title>Lore:Hall of champions (beta)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions_(beta)&amp;diff=10095"/>
		<updated>2006-07-07T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;Malvado: Fixed old hall of champions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as Champions of their chosen [[Gods|Deity]].&lt;br /&gt;
&lt;br /&gt;
==Champion Of Fo==&lt;br /&gt;
:*[[user:Haraldstern|Haraldstern]] (final Beta) - ''Dec 29, 2005 21:06:54 Haraldstern is now a Champion of Fo!''&lt;br /&gt;
:*[[user:barakus|Barakus]] (final Beta) - ''Mar 18, 2006 6:37:50 PM Barakus is now a Champion of Fo'' - '''Mar 23, 2006 9:38:57 PM Barakus has fallen R.I.P.'''&lt;br /&gt;
:*[[user:eaglef|Eaglef]] (final Beta) - ''Mar 30, 2006 3:13:28 PM Eaglef is now a Champion of Fo''&lt;br /&gt;
:*[[user:uzetaab|Uzetaab]] (final Beta) - ''Apr 22, 2006 10:28:54 AM Uzetaab is now a Champion of Fo''&lt;br /&gt;
:*[[user:Milk|Milk]] (final Beta) - ''May 3, 2006 3:00:29 AM Milk is now a Champion of Fo''&lt;br /&gt;
:*[[user:Brukspatron|Brukspatron]] (final Beta) - ''May 4, 2006 7:25:15 AM Brukspatron is now a Champion of Fo''&lt;br /&gt;
:*[[user:Silveron|Silveron]] (final Beta) - ''May 10, 2006 10:41:27 PM Silveron is now a Champion of Fo''&lt;br /&gt;
:*[[user:Lex|Lex]] (final Beta) - ''May 11, 2006 11:08:27 PM Lex is now a Champion of Fo''&lt;br /&gt;
:*[[user:Manny|Manny]] (final Beta) - ''May 12, 2006 8:45:01 AM Manny is now a Champion of Fo''&lt;br /&gt;
:*[[user:Herme|Herme]] (final Beta) - ''May 12, 2006 4:25:13 PM Herme is now a Champion of Fo''&lt;br /&gt;
:*[[user:Dreammaster|Dreammaster]] (final Beta) - ''May 12, 2006 4:25:46 Dreammaster is now a Champion of Fo''&lt;br /&gt;
:*[[user:Hawky|Hawky]] (Final Beta) - ''May 21, 2006 5:00:12 PM Hawky is now a Champion of Fo'' '''Jun 2, 2006 2:59:14 PM Hawky has fallen R.I.P'''&lt;br /&gt;
:*[[user:Helpeless|Junket]] (Final Beta) - ''May 18, 2006 9:45:32 PM Junket is now a Champion of Fo'' '''May 24, 2006 6:52:01 PM Junket has fallen R.I.P.'''&lt;br /&gt;
:*[[user:Amnesia|Amnesia]] (Final Beta) - ''May 15, 2006 7:19:56 AM Amnesia is now a Champion of Fo''&lt;br /&gt;
:*[[user:Queenie|Queenie]] (Final Beta) - ''May 21, 2006 5:55:57 AM Queenie is now a Champion of Fo''&lt;br /&gt;
:*[[user:Jaryd|Jaryd]] (Final Beta) - ''May 27, 2006 5:01:55 PM Jaryd is now a Champion of Fo''&lt;br /&gt;
:*[[user:tich|Tich]] (Final Beta) - ''May 29, 2006 8:15:21 AM Tich is now a Champion of Fo''&lt;br /&gt;
:*[[user:Shortys|Shortys]] (Final Beta) - ''Jun 1, 2006 5:06:29 AM Shortys is now a Champion of Fo''&lt;br /&gt;
:*[[user:Topdog|Topdog]] (Final Beta) - ''Jun 1, 2006 10:02:38 AM Topdog is now a Champion of Fo''&lt;br /&gt;
:*[[user:Mikeyyaya|Mikeyyaya]] (Final Beta) - '' Jun 1, 2006 5:19:33 PM Mikeyyaya is now a Champion of Fo'' &lt;br /&gt;
:*[[user:Sal|Sal]] (Final Beta) - ''Jun 3, 2006 8:21:14 AM Sal is now a Champion of Fo''&lt;br /&gt;
&lt;br /&gt;
==Champion Of Magranon==&lt;br /&gt;
:*[[user:gorm|Gorm]] (final Beta) - ''Apr 22, 2006 4:32:06 PM Gorm is now a Champion of Magranon''&lt;br /&gt;
:*[[user:Tpo|Tpo]] (final Beta) - ''May 14, 2006 11:13.53 AM Tpo is now a Champion of Magranon''&lt;br /&gt;
&lt;br /&gt;
==Champion Of Vynora==&lt;br /&gt;
:*[[user:wolfdog|Wolfdog]] (final Beta) - ''Apr 11, 2006 4:36:01 PM Wolfdog is now a Champion of Vynora''&lt;br /&gt;
:*[[user:Thon|Thon]] (final Beta) - ''May 19, 2006 3:18:15 PM Thon is now a Champion of Vynora''&lt;br /&gt;
:*[[user:Artibaton|Varethian]] (final Beta) - ''May 22, 2006 10:34:26 PM Varethian is now a Champion of Vynora''&lt;br /&gt;
:*[[user:bradow|Bradow]] (final Beta) - ''May 25, 2006 8:16:52 AM Bradow is now a Champion of Vynora''&lt;br /&gt;
:*[[user:karr|Karr]] (Final Beta) - ''May 28, 2006 7:59:13 AM Karr is now a Champion of Vynora''&lt;br /&gt;
:*[[user:ethylenekeen|Ethylenekeen]] (Final Beta) - ''May 29, 2006 4:00:53 AM Ethylenekeen is now a Champion of Vynora''&lt;br /&gt;
&lt;br /&gt;
==Champions Of Libila==&lt;br /&gt;
:*[[user:Eir|Eir]] (final Beta) - ''Apr 22, 2006 2:55:45 PM Eir is now a Champion of Libila''&lt;br /&gt;
:*[[user:malussciurus|Malussciurus]] (final Beta) - ''Apr 25, 2006 9:03:37 PM Malussciurus is now a Champion of Libila''&lt;br /&gt;
:*[[user:erwtje|Erwtje]] (final Beta) - ''Apr 29, 2006 10:14:54 PM Erwtje is now a Champion of Libila'' - '''Jun 2, 2006 3:21:04 PM Erwtje has fallen R.I.P'''&lt;br /&gt;
:*[[user:kai|Kai]] (final Beta) - ''Apr 30, 2006 6:28:09 AM Kai is now a Champion of Libila''&lt;br /&gt;
:*[[user:deathchic|Deathchic]] (final Beta) - ''Apr 30, 2006 12:37:56 PM Deathchic is now a Champion of Libila''&lt;br /&gt;
:*[[user:malvada |malvada]] (final Beta) - ''May 12, 2006 10:51:48 PM Malvada is now a Champion of Libila'' - '''May 25, 2006 7:01:42 PM Malvada has fallen R.I.P.'''&lt;br /&gt;
:*[[user:swisscheese |swisscheese]] (final Beta) - ''May 12, 2006 10:52:04 PM Swisscheese is now a Champion of Libila''   - '''May 22, 2006 2:48:48 AM Swisscheese has fallen R.I.P.'''&lt;br /&gt;
:*[[user:Benjo|Benjo]] (final Beta) - ''May 13, 2006 3:26:17 AM Benjo is now a Champion of Libila''&lt;br /&gt;
:*[[user:Zerobyte|Zerobyte]] (final Beta) - ''May 13, 2006 6:18:32 AM Zerobyte is now a Champion of Libila''&lt;br /&gt;
:*[[user:Sharp|Sharp]] (final Beta) - ''May 20, 2006 11:16:57 AM Sharp is now a Champion of Libila''&lt;br /&gt;
:*[[user:Pedro|Pedro]] (final Beta) - ''May 21, 2006 2:27:26 PM Pedro is now a Champion of Libila''&lt;br /&gt;
:*[[user:barakus|Gelu]] (final Beta - ''May 24, 2006 4:39:32 AM Gelu is now a Champion of Libila''&lt;br /&gt;
:*[[user:atom|Atom]] (final Beta) - ''May 23, 2006 4:42:53 AM Atom is now a Champion of Libila'' - '''May 30, 2006 1:10:00 PM Atom has fallen R.I.P'''&lt;br /&gt;
:*[[user:Sunn|Sunn]] (Final Beta) - ''May 27, 2006 12:39:49 PM Sunn is now a Champion of Libila''&lt;br /&gt;
:*[[user:Klusek|Klusek]] (Final Beta) ''May 28, 2006 3:08:32 PM Klusek is now a Champion of Libila''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10094</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10094"/>
		<updated>2006-07-07T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as Champions of their chosen [[Gods|Deity]].&lt;br /&gt;
&lt;br /&gt;
==Champion of Fo==&lt;br /&gt;
&lt;br /&gt;
==Champion of Magranon==&lt;br /&gt;
&lt;br /&gt;
==Champion of Vynora==&lt;br /&gt;
&lt;br /&gt;
==Champions of Libila==&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10093</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10093"/>
		<updated>2006-07-07T16:54:37Z</updated>

		<summary type="html">&lt;p&gt;Malvado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as Champions of their chosen [[Gods|Deity]].&lt;br /&gt;
&lt;br /&gt;
==Champion of Fo==&lt;br /&gt;
&lt;br /&gt;
==Champion of Magranon==&lt;br /&gt;
&lt;br /&gt;
==Champion of Vynora==&lt;br /&gt;
&lt;br /&gt;
==Champions of Libila==&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10092</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10092"/>
		<updated>2006-07-07T16:54:24Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Champion Of Magranon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as Champions of their chosen [[Gods|Deity]].&lt;br /&gt;
&lt;br /&gt;
==Champion of Fo==&lt;br /&gt;
&lt;br /&gt;
==Champion of Magranon==&lt;br /&gt;
&lt;br /&gt;
==Champion Of Vynora==&lt;br /&gt;
&lt;br /&gt;
==Champions Of Libila==&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10091</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=10091"/>
		<updated>2006-07-07T16:54:12Z</updated>

		<summary type="html">&lt;p&gt;Malvado: /* Champions Of Libila */  cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as Champions of their chosen [[Gods|Deity]].&lt;br /&gt;
&lt;br /&gt;
==Champion of Fo==&lt;br /&gt;
&lt;br /&gt;
==Champion Of Magranon==&lt;br /&gt;
&lt;br /&gt;
==Champion Of Vynora==&lt;br /&gt;
&lt;br /&gt;
==Champions Of Libila==&lt;/div&gt;</summary>
		<author><name>Malvado</name></author>
		
	</entry>
</feed>