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		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131510</id>
		<title>Wurm Server Release Notes 2026</title>
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		<updated>2026-06-02T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 02-JUN-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211668-patch-notes-02-jun-2026/ Patch Notes 02-JUN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Floors on top of destroyed/unfinished supports will take more decay damage.&lt;br /&gt;
*Change: Floors on top of supports can now be bashed without first destroying the house on top of them if one exists - if it does the floor will revert to a plan and cannot be removed without first removing the tile from the house.&lt;br /&gt;
*Change: Dock supports can now be bashed without first destroying the floor on top of it - if there is a floor the support will revert to a plan.&lt;br /&gt;
*Change: Affinities will now transfer to/from Defiance. On the first Defiance/NFI transfer after the update, the higher value of the two sets for an Affinity will be saved for each skill.&lt;br /&gt;
*Bugfix: Fixed mining and tunneling failing silently if the action would create a new cave exit too close to an existing cave exit.&lt;br /&gt;
*Bugfix: Removed duplicated &amp;quot;Remove reinforcement&amp;quot; entry in right-click menus on reinforced cave exits.&lt;br /&gt;
*Bugfix: Corrected error message when trying to plan a building on a cave exit tile.&lt;br /&gt;
*Bugfix: Fixed crude wooden rail fence gate animation and description.&lt;br /&gt;
*Bugfix: Telling a pet to &amp;quot;Go here&amp;quot; on an adjacent tile will no longer report they can't reach that location if they also start moving there. &lt;br /&gt;
*Bugfix: Fixed some code issues causing problems with Defiance missions, such as missions being replaced even when in progress and/or not expired yet, or not being replaced at all.&lt;br /&gt;
*Bugfix: Fixed Defiance mission-related event messages sometimes saying &amp;quot;waiting for help&amp;quot; instead of the actual new mission name.&lt;br /&gt;
*Bugfix: Items and creatures will no longer fall through mine doors when dirt or sand is dropped on a nearby tile.&lt;br /&gt;
*Bugfix: Fixed an issue that would prevent the player from being forced to stop dragging an item, such as when embarking on a vehicle while dragging a cart.&lt;br /&gt;
*Bugfix: Line of sight checks involving floors, docks, and bridges as blocking objects have been updated to be more accurate.&lt;br /&gt;
*Bugfix: Siege engine projectile checks for hitting floors, docks, and bridges have been updated to be more accurate.&lt;br /&gt;
*Bugfix: Merchants and traders should no longer sometimes fall down to the ground floor after a server restart.&lt;br /&gt;
*Bugfix: Due to buggy behavior, dishwater has been removed as a possible scrap material when crafting items.&lt;br /&gt;
*Bugfix: Trying to cross by boat to a PvP server while having disabled PvP transfers will now show the correct message explaining that in event chat.&lt;br /&gt;
*Bugfix: Fixed capitalization of tile type names in an error message when placing an item.&lt;br /&gt;
*Bugfix: When checking for existing items that would block dropping or placing an item onto the ground, the correct tile should now be checked more reliably.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: All actions that were converted to the new actions system can now be quickbound to a key directly from the context menu, without requiring the keybind to be added to the client settings first.&lt;br /&gt;
*New: Added a keybind to toggle mute all sound in the game client. The mute does not persist between client restarts. This can be bound to a key by using the settings menu, or by using the MUTE_SOUND keybind name in the &amp;quot;bind&amp;quot; console command.&lt;br /&gt;
*New: Inventory item tooltip will now list the components required to complete the item.&lt;br /&gt;
*New: Added multiple new action keybinds. These can be bound by the settings menu, or by using the console with those keybind names:&lt;br /&gt;
**COLLECT_ASH&lt;br /&gt;
**PAINT1, PAINT2&lt;br /&gt;
**REMOVE_PAINT1, REMOVE_PAINT2&lt;br /&gt;
**LOCKPICK&lt;br /&gt;
*Change: Embark as driver keybind will now also work on animal mounts, activating the Ride action on those instead.&lt;br /&gt;
*Bugfix: Hair and clothing colors in character window and character customization window should no longer differ from how they look in the game world.&lt;br /&gt;
*Bugfix: Roofs in caves will no longer block and disable the third person camera on the surface above them.&lt;br /&gt;
*Bugfix: Player's target (and target bar) will now be cleared when changing servers.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Crude wooden rail fences and gates now have their own models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211388-patch-notes-05-may-2026/ Patch Notes 05-MAY-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Fixed Epic home server portals not working after the latest transfer updates.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Fixed back of the head sticking through leather cap during some animations.&lt;br /&gt;
*Bugfix: Fixed glass jugs, chestnuts and walnuts forming a generic pile of items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211298-patch-notes-28-apr-2026/ Patch Notes 28-APR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new fence and gate type, &amp;quot;crude wooden rail fence&amp;quot;, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:&lt;br /&gt;
**They will now be used inside goblin camps instead of other fence types.&lt;br /&gt;
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.&lt;br /&gt;
**They cannot be built inside buildings.&lt;br /&gt;
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.&lt;br /&gt;
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.&lt;br /&gt;
**Ritual of the Sun will not repair them unless they are inside a village.&lt;br /&gt;
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: &amp;quot;Wooden fence&amp;quot; is now &amp;quot;Wooden post fence&amp;quot;, and &amp;quot;Crude wooden fence&amp;quot; is now &amp;quot;Wooden plank fence&amp;quot;.&lt;br /&gt;
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.&lt;br /&gt;
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.&lt;br /&gt;
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.&lt;br /&gt;
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.&lt;br /&gt;
*Change: Rune colors now use a different method of selecting the color to make the results more varied.&lt;br /&gt;
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.&lt;br /&gt;
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.&lt;br /&gt;
*Change: Players can now queue surface mining actions on tile borders.&lt;br /&gt;
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.&lt;br /&gt;
*Bugfix: Select Bar Fixes:&lt;br /&gt;
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.&lt;br /&gt;
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.&lt;br /&gt;
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.&lt;br /&gt;
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.&lt;br /&gt;
*Bugfix: Removed duplicate &amp;quot;continue wall&amp;quot; action in right-click menus.&lt;br /&gt;
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.&lt;br /&gt;
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.&lt;br /&gt;
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.&lt;br /&gt;
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.&lt;br /&gt;
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.&lt;br /&gt;
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.&lt;br /&gt;
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.&lt;br /&gt;
*Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.&lt;br /&gt;
*Bugfix:  &amp;quot;Dredge&amp;quot; will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.&lt;br /&gt;
*Bugfix: Fixed some floors blocking tunneling.&lt;br /&gt;
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.&lt;br /&gt;
*Bugfix: Fixed locked containers from losing their lock when crossing servers.&lt;br /&gt;
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.&lt;br /&gt;
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.&lt;br /&gt;
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.&lt;br /&gt;
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.&lt;br /&gt;
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.&lt;br /&gt;
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.&lt;br /&gt;
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.&lt;br /&gt;
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.&lt;br /&gt;
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Rendering of light glow effects should now be more performant.&lt;br /&gt;
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.&lt;br /&gt;
*Bugfix: Fixed &amp;quot;Toggle selection outlines&amp;quot; button not playing UI sounds.&lt;br /&gt;
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.&lt;br /&gt;
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.&lt;br /&gt;
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.&lt;br /&gt;
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.&lt;br /&gt;
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.&lt;br /&gt;
*Change: Increased huge epic portal texture resolution.&lt;br /&gt;
*Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. &lt;br /&gt;
*Bugfix: Fixed broken normal map on epic player portals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.&lt;br /&gt;
*Change: Witch's hats now function as armour equivalent to cloth armour.&lt;br /&gt;
*Change: Several non-craftable items may now be improved with the following skills.&lt;br /&gt;
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.&lt;br /&gt;
**Weapon smithing: Staff of land.&lt;br /&gt;
**Cloth tailoring: Soft cap.&lt;br /&gt;
**Plate armour smithing: Horned helmet of gold.&lt;br /&gt;
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.&lt;br /&gt;
*Change: The following rift items have been enabled on PVP servers:&lt;br /&gt;
**bracelet of inspiration&lt;br /&gt;
**soul stealer necklace&lt;br /&gt;
**artisan necklace&lt;br /&gt;
**necklace of replenishment&lt;br /&gt;
**socketed ring&lt;br /&gt;
**artisan ring&lt;br /&gt;
**seal ring&lt;br /&gt;
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.&lt;br /&gt;
*Change: Trimmed extra &amp;quot;.0&amp;quot; from skill milestone messages.&lt;br /&gt;
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.&lt;br /&gt;
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.&lt;br /&gt;
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.&lt;br /&gt;
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.&lt;br /&gt;
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.&lt;br /&gt;
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.&lt;br /&gt;
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.&lt;br /&gt;
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.&lt;br /&gt;
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added a turning animation to the player body while running, visible while using the third person perspective.&lt;br /&gt;
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.&lt;br /&gt;
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.&lt;br /&gt;
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.&lt;br /&gt;
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.&lt;br /&gt;
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.&lt;br /&gt;
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.&lt;br /&gt;
*Bugfix: Fog should no longer affect the character preview shown in the Character window&lt;br /&gt;
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer&lt;br /&gt;
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.&lt;br /&gt;
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.&lt;br /&gt;
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Added corpse mappings for camp guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hunter_mob&amp;diff=131457</id>
		<title>Hunter mob</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hunter_mob&amp;diff=131457"/>
		<updated>2026-05-11T04:33:25Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add additional metals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Hunter mobs are mobs that will hunt other creatures when starving, they consist of:&lt;br /&gt;
*[[Avatars]]&lt;br /&gt;
*[[Avenger of the light]]&lt;br /&gt;
*[[Black bear]]&lt;br /&gt;
*[[Black wolf]]&lt;br /&gt;
*[[Brown bear]]&lt;br /&gt;
*[[Cave bug]]&lt;br /&gt;
*[[Crab]]&lt;br /&gt;
*[[Crocodile]]&lt;br /&gt;
*[[Deathcrawler minion]]&lt;br /&gt;
*[[Dog]]&lt;br /&gt;
*[[Dolphin]]&lt;br /&gt;
*[[Dragon]]s &amp;amp; Dragon hatchlings&lt;br /&gt;
*[[Drakespirit]]&lt;br /&gt;
*[[Eaglespirit]]&lt;br /&gt;
*[[Fog spider]]&lt;br /&gt;
*[[Forest giant]]&lt;br /&gt;
*[[Goblin]]&lt;br /&gt;
*[[Goblin leader]]&lt;br /&gt;
*[[Gorilla]]&lt;br /&gt;
*[[Hell hound]]&lt;br /&gt;
*[[Hell scorpious]]&lt;br /&gt;
*[[Huge spider]]&lt;br /&gt;
*[[Rabid hyena]]&lt;br /&gt;
*[[Lava fiend]]&lt;br /&gt;
*[[Lava spider]]&lt;br /&gt;
*[[Mountain lion]]&lt;br /&gt;
*[[Son of Nogump]]&lt;br /&gt;
*[[Octopus]]&lt;br /&gt;
*[[Rats]]&lt;br /&gt;
*[[Rift creature]]&lt;br /&gt;
*[[Scorpion]]&lt;br /&gt;
*[[Shark (creature)|Shark]]&lt;br /&gt;
*[[Skeleton]]&lt;br /&gt;
*[[Sol demon]]&lt;br /&gt;
*[[Troll king]]&lt;br /&gt;
*[[Troll]]&lt;br /&gt;
*[[Spawn of Uttacha]]&lt;br /&gt;
*[[Blue whale]]&lt;br /&gt;
*[[Wild boar]]&lt;br /&gt;
*[[Worg]]&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
*Silver weapons deal an additional 10% damage to these mobs.&lt;br /&gt;
*Empyrean weapons deal an additional 7.5% damage to these mobs.&lt;br /&gt;
*Electrum weapons deal an additional 5% damage to these mobs.&lt;br /&gt;
*Even some carnivores who are not &amp;quot;hunters&amp;quot;, such as [[seal|seals]], may kill prey animals (such as [[cow|cows]]) when sufficiently hungry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle_sacks&amp;diff=131385</id>
		<title>Saddle sacks</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle_sacks&amp;diff=131385"/>
		<updated>2026-05-09T00:46:44Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add dyeable property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (3.50 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|image=Saddle Sacks.jpg&lt;br /&gt;
|dyeable=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A pair of sacks that look like they may fit on a saddle. A special gift from Santa.''&lt;br /&gt;
&lt;br /&gt;
Given to [[premium]] players as a Christmas gift in 2017. They are all provided with a [[quality]] of 99.&lt;br /&gt;
&lt;br /&gt;
==  Usage ==&lt;br /&gt;
Used for storing items within an animal's [[saddle]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Saddle sacks have a volume of 121&lt;br /&gt;
* [[Saddle bags]] are the craftable version of saddle sacks.&lt;br /&gt;
* Saddle sacks do decay when left outside of inventory - even in containers. They do not decay while equipped to an animal.&lt;br /&gt;
* Saddle sacks now provide little decay protection, if any, to their contents.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131384</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131384"/>
		<updated>2026-05-05T22:34:27Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 05-MAY-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211388-patch-notes-05-may-2026/ Patch Notes 05-MAY-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Fixed Epic home server portals not working after the latest transfer updates.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Fixed back of the head sticking through leather cap during some animations.&lt;br /&gt;
*Bugfix: Fixed glass jugs, chestnuts and walnuts forming a generic pile of items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211298-patch-notes-28-apr-2026/ Patch Notes 28-APR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new fence and gate type, &amp;quot;crude wooden rail fence&amp;quot;, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:&lt;br /&gt;
**They will now be used inside goblin camps instead of other fence types.&lt;br /&gt;
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.&lt;br /&gt;
**They cannot be built inside buildings.&lt;br /&gt;
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.&lt;br /&gt;
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.&lt;br /&gt;
**Ritual of the Sun will not repair them unless they are inside a village.&lt;br /&gt;
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: &amp;quot;Wooden fence&amp;quot; is now &amp;quot;Wooden post fence&amp;quot;, and &amp;quot;Crude wooden fence&amp;quot; is now &amp;quot;Wooden plank fence&amp;quot;.&lt;br /&gt;
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.&lt;br /&gt;
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.&lt;br /&gt;
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.&lt;br /&gt;
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.&lt;br /&gt;
*Change: Rune colors now use a different method of selecting the color to make the results more varied.&lt;br /&gt;
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.&lt;br /&gt;
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.&lt;br /&gt;
*Change: Players can now queue surface mining actions on tile borders.&lt;br /&gt;
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.&lt;br /&gt;
*Bugfix: Select Bar Fixes:&lt;br /&gt;
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.&lt;br /&gt;
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.&lt;br /&gt;
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.&lt;br /&gt;
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.&lt;br /&gt;
*Bugfix: Removed duplicate &amp;quot;continue wall&amp;quot; action in right-click menus.&lt;br /&gt;
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.&lt;br /&gt;
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.&lt;br /&gt;
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.&lt;br /&gt;
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.&lt;br /&gt;
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.&lt;br /&gt;
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.&lt;br /&gt;
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.&lt;br /&gt;
*Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.&lt;br /&gt;
*Bugfix:  &amp;quot;Dredge&amp;quot; will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.&lt;br /&gt;
*Bugfix: Fixed some floors blocking tunneling.&lt;br /&gt;
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.&lt;br /&gt;
*Bugfix: Fixed locked containers from losing their lock when crossing servers.&lt;br /&gt;
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.&lt;br /&gt;
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.&lt;br /&gt;
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.&lt;br /&gt;
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.&lt;br /&gt;
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.&lt;br /&gt;
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.&lt;br /&gt;
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.&lt;br /&gt;
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.&lt;br /&gt;
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Rendering of light glow effects should now be more performant.&lt;br /&gt;
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.&lt;br /&gt;
*Bugfix: Fixed &amp;quot;Toggle selection outlines&amp;quot; button not playing UI sounds.&lt;br /&gt;
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.&lt;br /&gt;
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.&lt;br /&gt;
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.&lt;br /&gt;
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.&lt;br /&gt;
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.&lt;br /&gt;
*Change: Increased huge epic portal texture resolution.&lt;br /&gt;
*Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. &lt;br /&gt;
*Bugfix: Fixed broken normal map on epic player portals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.&lt;br /&gt;
*Change: Witch's hats now function as armour equivalent to cloth armour.&lt;br /&gt;
*Change: Several non-craftable items may now be improved with the following skills.&lt;br /&gt;
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.&lt;br /&gt;
**Weapon smithing: Staff of land.&lt;br /&gt;
**Cloth tailoring: Soft cap.&lt;br /&gt;
**Plate armour smithing: Horned helmet of gold.&lt;br /&gt;
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.&lt;br /&gt;
*Change: The following rift items have been enabled on PVP servers:&lt;br /&gt;
**bracelet of inspiration&lt;br /&gt;
**soul stealer necklace&lt;br /&gt;
**artisan necklace&lt;br /&gt;
**necklace of replenishment&lt;br /&gt;
**socketed ring&lt;br /&gt;
**artisan ring&lt;br /&gt;
**seal ring&lt;br /&gt;
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.&lt;br /&gt;
*Change: Trimmed extra &amp;quot;.0&amp;quot; from skill milestone messages.&lt;br /&gt;
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.&lt;br /&gt;
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.&lt;br /&gt;
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.&lt;br /&gt;
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.&lt;br /&gt;
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.&lt;br /&gt;
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.&lt;br /&gt;
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.&lt;br /&gt;
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.&lt;br /&gt;
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added a turning animation to the player body while running, visible while using the third person perspective.&lt;br /&gt;
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.&lt;br /&gt;
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.&lt;br /&gt;
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.&lt;br /&gt;
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.&lt;br /&gt;
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.&lt;br /&gt;
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.&lt;br /&gt;
*Bugfix: Fog should no longer affect the character preview shown in the Character window&lt;br /&gt;
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer&lt;br /&gt;
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.&lt;br /&gt;
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.&lt;br /&gt;
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Added corpse mappings for camp guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131370</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131370"/>
		<updated>2026-04-29T16:19:08Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Month typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211298-patch-notes-28-apr-2026/ Patch Notes 28-APR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new fence and gate type, &amp;quot;crude wooden rail fence&amp;quot;, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:&lt;br /&gt;
**They will now be used inside goblin camps instead of other fence types.&lt;br /&gt;
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.&lt;br /&gt;
**They cannot be built inside buildings.&lt;br /&gt;
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.&lt;br /&gt;
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.&lt;br /&gt;
**Ritual of the Sun will not repair them unless they are inside a village.&lt;br /&gt;
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: &amp;quot;Wooden fence&amp;quot; is now &amp;quot;Wooden post fence&amp;quot;, and &amp;quot;Crude wooden fence&amp;quot; is now &amp;quot;Wooden plank fence&amp;quot;.&lt;br /&gt;
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.&lt;br /&gt;
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.&lt;br /&gt;
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.&lt;br /&gt;
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.&lt;br /&gt;
*Change: Rune colors now use a different method of selecting the color to make the results more varied.&lt;br /&gt;
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.&lt;br /&gt;
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.&lt;br /&gt;
*Change: Players can now queue surface mining actions on tile borders.&lt;br /&gt;
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.&lt;br /&gt;
*Bugfix: Select Bar Fixes:&lt;br /&gt;
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.&lt;br /&gt;
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.&lt;br /&gt;
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.&lt;br /&gt;
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.&lt;br /&gt;
*Bugfix: Removed duplicate &amp;quot;continue wall&amp;quot; action in right-click menus.&lt;br /&gt;
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.&lt;br /&gt;
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.&lt;br /&gt;
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.&lt;br /&gt;
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.&lt;br /&gt;
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.&lt;br /&gt;
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.&lt;br /&gt;
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.&lt;br /&gt;
*Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.&lt;br /&gt;
*Bugfix:  &amp;quot;Dredge&amp;quot; will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.&lt;br /&gt;
*Bugfix: Fixed some floors blocking tunneling.&lt;br /&gt;
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.&lt;br /&gt;
*Bugfix: Fixed locked containers from losing their lock when crossing servers.&lt;br /&gt;
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.&lt;br /&gt;
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.&lt;br /&gt;
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.&lt;br /&gt;
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.&lt;br /&gt;
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.&lt;br /&gt;
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.&lt;br /&gt;
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.&lt;br /&gt;
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.&lt;br /&gt;
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Rendering of light glow effects should now be more performant.&lt;br /&gt;
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.&lt;br /&gt;
*Bugfix: Fixed &amp;quot;Toggle selection outlines&amp;quot; button not playing UI sounds.&lt;br /&gt;
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.&lt;br /&gt;
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.&lt;br /&gt;
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.&lt;br /&gt;
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.&lt;br /&gt;
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.&lt;br /&gt;
*Change: Increased huge epic portal texture resolution.&lt;br /&gt;
*Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. &lt;br /&gt;
*Bugfix: Fixed broken normal map on epic player portals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.&lt;br /&gt;
*Change: Witch's hats now function as armour equivalent to cloth armour.&lt;br /&gt;
*Change: Several non-craftable items may now be improved with the following skills.&lt;br /&gt;
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.&lt;br /&gt;
**Weapon smithing: Staff of land.&lt;br /&gt;
**Cloth tailoring: Soft cap.&lt;br /&gt;
**Plate armour smithing: Horned helmet of gold.&lt;br /&gt;
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.&lt;br /&gt;
*Change: The following rift items have been enabled on PVP servers:&lt;br /&gt;
**bracelet of inspiration&lt;br /&gt;
**soul stealer necklace&lt;br /&gt;
**artisan necklace&lt;br /&gt;
**necklace of replenishment&lt;br /&gt;
**socketed ring&lt;br /&gt;
**artisan ring&lt;br /&gt;
**seal ring&lt;br /&gt;
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.&lt;br /&gt;
*Change: Trimmed extra &amp;quot;.0&amp;quot; from skill milestone messages.&lt;br /&gt;
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.&lt;br /&gt;
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.&lt;br /&gt;
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.&lt;br /&gt;
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.&lt;br /&gt;
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.&lt;br /&gt;
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.&lt;br /&gt;
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.&lt;br /&gt;
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.&lt;br /&gt;
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added a turning animation to the player body while running, visible while using the third person perspective.&lt;br /&gt;
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.&lt;br /&gt;
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.&lt;br /&gt;
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.&lt;br /&gt;
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.&lt;br /&gt;
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.&lt;br /&gt;
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.&lt;br /&gt;
*Bugfix: Fog should no longer affect the character preview shown in the Character window&lt;br /&gt;
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer&lt;br /&gt;
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.&lt;br /&gt;
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.&lt;br /&gt;
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Added corpse mappings for camp guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131369</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131369"/>
		<updated>2026-04-29T16:18:22Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 28-APR-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/211298-patch-notes-28-apr-2026/ Patch Notes 28-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new fence and gate type, &amp;quot;crude wooden rail fence&amp;quot;, has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:&lt;br /&gt;
**They will now be used inside goblin camps instead of other fence types.&lt;br /&gt;
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.&lt;br /&gt;
**They cannot be built inside buildings.&lt;br /&gt;
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.&lt;br /&gt;
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.&lt;br /&gt;
**Ritual of the Sun will not repair them unless they are inside a village.&lt;br /&gt;
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: &amp;quot;Wooden fence&amp;quot; is now &amp;quot;Wooden post fence&amp;quot;, and &amp;quot;Crude wooden fence&amp;quot; is now &amp;quot;Wooden plank fence&amp;quot;.&lt;br /&gt;
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.&lt;br /&gt;
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.&lt;br /&gt;
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.&lt;br /&gt;
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.&lt;br /&gt;
*Change: Rune colors now use a different method of selecting the color to make the results more varied.&lt;br /&gt;
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.&lt;br /&gt;
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.&lt;br /&gt;
*Change: Players can now queue surface mining actions on tile borders.&lt;br /&gt;
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.&lt;br /&gt;
*Bugfix: Select Bar Fixes:&lt;br /&gt;
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.&lt;br /&gt;
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.&lt;br /&gt;
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.&lt;br /&gt;
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.&lt;br /&gt;
*Bugfix: Removed duplicate &amp;quot;continue wall&amp;quot; action in right-click menus.&lt;br /&gt;
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.&lt;br /&gt;
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.&lt;br /&gt;
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.&lt;br /&gt;
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.&lt;br /&gt;
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.&lt;br /&gt;
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.&lt;br /&gt;
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.&lt;br /&gt;
*Bugfix:  Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.&lt;br /&gt;
*Bugfix:  &amp;quot;Dredge&amp;quot; will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.&lt;br /&gt;
*Bugfix: Fixed some floors blocking tunneling.&lt;br /&gt;
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.&lt;br /&gt;
*Bugfix: Fixed locked containers from losing their lock when crossing servers.&lt;br /&gt;
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.&lt;br /&gt;
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.&lt;br /&gt;
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.&lt;br /&gt;
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.&lt;br /&gt;
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.&lt;br /&gt;
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.&lt;br /&gt;
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.&lt;br /&gt;
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.&lt;br /&gt;
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Rendering of light glow effects should now be more performant.&lt;br /&gt;
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.&lt;br /&gt;
*Bugfix: Fixed &amp;quot;Toggle selection outlines&amp;quot; button not playing UI sounds.&lt;br /&gt;
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.&lt;br /&gt;
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.&lt;br /&gt;
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.&lt;br /&gt;
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.&lt;br /&gt;
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.&lt;br /&gt;
*Change: Increased huge epic portal texture resolution.&lt;br /&gt;
*Change: Modified tables, crates, bulk storage bins and benches so as to prevent z-fighting when they are pushed into each other. &lt;br /&gt;
*Bugfix: Fixed broken normal map on epic player portals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.&lt;br /&gt;
*Change: Witch's hats now function as armour equivalent to cloth armour.&lt;br /&gt;
*Change: Several non-craftable items may now be improved with the following skills.&lt;br /&gt;
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.&lt;br /&gt;
**Weapon smithing: Staff of land.&lt;br /&gt;
**Cloth tailoring: Soft cap.&lt;br /&gt;
**Plate armour smithing: Horned helmet of gold.&lt;br /&gt;
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.&lt;br /&gt;
*Change: The following rift items have been enabled on PVP servers:&lt;br /&gt;
**bracelet of inspiration&lt;br /&gt;
**soul stealer necklace&lt;br /&gt;
**artisan necklace&lt;br /&gt;
**necklace of replenishment&lt;br /&gt;
**socketed ring&lt;br /&gt;
**artisan ring&lt;br /&gt;
**seal ring&lt;br /&gt;
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.&lt;br /&gt;
*Change: Trimmed extra &amp;quot;.0&amp;quot; from skill milestone messages.&lt;br /&gt;
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.&lt;br /&gt;
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.&lt;br /&gt;
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.&lt;br /&gt;
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.&lt;br /&gt;
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.&lt;br /&gt;
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.&lt;br /&gt;
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.&lt;br /&gt;
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.&lt;br /&gt;
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added a turning animation to the player body while running, visible while using the third person perspective.&lt;br /&gt;
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.&lt;br /&gt;
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.&lt;br /&gt;
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.&lt;br /&gt;
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.&lt;br /&gt;
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.&lt;br /&gt;
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.&lt;br /&gt;
*Bugfix: Fog should no longer affect the character preview shown in the Character window&lt;br /&gt;
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer&lt;br /&gt;
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.&lt;br /&gt;
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.&lt;br /&gt;
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Added corpse mappings for camp guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=131357</id>
		<title>Large cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_cart&amp;diff=131357"/>
		<updated>2026-04-21T22:50:23Z</updated>

		<summary type="html">&lt;p&gt;Manachan: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Large cart&lt;br /&gt;
|image=Largecart.jpg&lt;br /&gt;
|active=[[plank]] (2.00 kg)&lt;br /&gt;
|passive=[[small wheel axle]]&lt;br /&gt;
|group=Carts&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[small wheel axle]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|materialbreakdown=* 22x [[plank]]s&lt;br /&gt;
* 7x [[shaft]]s&lt;br /&gt;
* 4x [[small nails]]&lt;br /&gt;
* 1x [[yoke]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|dyeamount= 15000&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
''A fairly large two wheel cart designed to be dragged by an animal.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s. &lt;br /&gt;
*It has a larger capacity than the [[small cart]]. &lt;br /&gt;
*It can be [[drag]]ged by a player or led by up to two [[animals]].  &lt;br /&gt;
*It can have a commander and up to three passengers.&lt;br /&gt;
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased. &lt;br /&gt;
*A player must have 20.1 [[mind logic]] to command the large cart.&lt;br /&gt;
*All carts need to be of at least 10 [[quality]] to be functional. &lt;br /&gt;
*Quality affect decay rates. See Additional Notes below for more.&lt;br /&gt;
*Carts slow down as the load increases. The quality of the cart helps offset the weight. The effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.&lt;br /&gt;
&lt;br /&gt;
== Hitchable Creatures ==&lt;br /&gt;
Many of Wurm's creatures may be harnessed, or &amp;quot;hitched&amp;quot;, to pull a cart or wagon.  Below is a complete list, in no particular order.&lt;br /&gt;
{{Hitchable}}&lt;br /&gt;
&lt;br /&gt;
Note - the strength of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as &amp;quot;greenish&amp;quot; can also affect strength.&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click &amp;gt; Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.&lt;br /&gt;
&lt;br /&gt;
*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.&lt;br /&gt;
&lt;br /&gt;
*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and owner can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.&lt;br /&gt;
&lt;br /&gt;
*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside.  Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates &amp;amp; raft  !! 3 large crates&lt;br /&gt;
|-&lt;br /&gt;
| Any of:&lt;br /&gt;
*[[Clay]]&lt;br /&gt;
*[[Dirt]]&lt;br /&gt;
*[[Heap of sand]]&lt;br /&gt;
*[[Peat]]&lt;br /&gt;
*[[Ore]]s&lt;br /&gt;
*[[Stone shards]]&lt;br /&gt;
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38&lt;br /&gt;
|-&lt;br /&gt;
| Finished [[support beam]] || 7&lt;br /&gt;
| bgcolor=&amp;quot;#FF8888&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Does not fit in rafts?&lt;br /&gt;
|-&lt;br /&gt;
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || 59 || 42+13 (7 per) || 49+6 || 0+7(1 raft)+1 || 0 + 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 100 || 600+94 (100 per) || 700+93&lt;br /&gt;
|- &lt;br /&gt;
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || 3||&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]] || 78||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quantities ending in a question mark are estimated or otherwise unconfirmed.  Quantities denoted as &amp;quot;??&amp;quot; are unknown and need to be tested.&lt;br /&gt;
&lt;br /&gt;
== Crate and raft combinations ==&lt;br /&gt;
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! Large crates !! Small crates !! Rafts&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
|0 || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|0 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|0 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|0 || 0 || 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loadable items ==&lt;br /&gt;
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.&lt;br /&gt;
&lt;br /&gt;
* [[Small crate]]&lt;br /&gt;
* [[Large crate]]&lt;br /&gt;
* [[Large chest]]&lt;br /&gt;
* [[Small cart]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Bow rack]]&lt;br /&gt;
* [[Weapons rack]]&lt;br /&gt;
* [[Coffin]]&lt;br /&gt;
* [[Bench]]&lt;br /&gt;
* [[Large dining table]]&lt;br /&gt;
* [[Archery target]]&lt;br /&gt;
* [[Forge]] (The large cart needs to be runed with Zinc [[rune]] of mag).&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.&lt;br /&gt;
* The [[quality]] of the cart affects its [[decay]] rate.&lt;br /&gt;
* A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.&lt;br /&gt;
* Although carts cannot be dragged in [[water tile]]s, they can be pushed.  They can be dragged through tiles with 5 slope of water or less.&lt;br /&gt;
* 15 kg of [[dye]] is needed to paint a large cart. &lt;br /&gt;
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.&lt;br /&gt;
* {{haul|hitch=yes}}&lt;br /&gt;
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. &lt;br /&gt;
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.&lt;br /&gt;
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.&lt;br /&gt;
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.&lt;br /&gt;
* Animals remain hitched to carts during server restarts.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Wagon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Carts]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131299</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131299"/>
		<updated>2026-03-24T19:29:19Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 24-MAR-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210852-patch-notes-24-mar-2026/ Patch Notes 24-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.&lt;br /&gt;
*Change: Witch's hats now function as armour equivalent to cloth armour.&lt;br /&gt;
*Change: Several non-craftable items may now be improved with the following skills.&lt;br /&gt;
**Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.&lt;br /&gt;
**Weapon smithing: Staff of land.&lt;br /&gt;
**Cloth tailoring: Soft cap.&lt;br /&gt;
**Plate armour smithing: Horned helmet of gold.&lt;br /&gt;
*Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.&lt;br /&gt;
*Change: The following rift items have been enabled on PVP servers:&lt;br /&gt;
**bracelet of inspiration&lt;br /&gt;
**soul stealer necklace&lt;br /&gt;
**artisan necklace&lt;br /&gt;
**necklace of replenishment&lt;br /&gt;
**socketed ring&lt;br /&gt;
**artisan ring&lt;br /&gt;
**seal ring&lt;br /&gt;
*Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.&lt;br /&gt;
*Change: Trimmed extra &amp;quot;.0&amp;quot; from skill milestone messages.&lt;br /&gt;
*Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.&lt;br /&gt;
*Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.&lt;br /&gt;
*Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.&lt;br /&gt;
*Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.&lt;br /&gt;
*Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.&lt;br /&gt;
*Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.&lt;br /&gt;
*Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.&lt;br /&gt;
*Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.&lt;br /&gt;
*Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added a turning animation to the player body while running, visible while using the third person perspective.&lt;br /&gt;
*Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.&lt;br /&gt;
*Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.&lt;br /&gt;
*Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.&lt;br /&gt;
*Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.&lt;br /&gt;
*Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.&lt;br /&gt;
*Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.&lt;br /&gt;
*Bugfix: Fog should no longer affect the character preview shown in the Character window&lt;br /&gt;
*Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer&lt;br /&gt;
*Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.&lt;br /&gt;
*Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.&lt;br /&gt;
*Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Added corpse mappings for camp guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131277</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131277"/>
		<updated>2026-03-11T02:32:47Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 10-MAR-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210695-patch-notes-10-mar-2026/ Patch Notes 10-MAR-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Automated Messages for level up milestones in Village and Alliance chat.&lt;br /&gt;
**When reaching certain skill milestones, a message will be posted in both Village and Alliance chat.&lt;br /&gt;
**There are 4 new options in the profile to configure this feature (right click body in character window -&amp;gt; Manage -&amp;gt; Profile)&lt;br /&gt;
***Hear Skill Milestone Messages in Village Chat&lt;br /&gt;
***Send Skill Milestone Messages in Village Chat&lt;br /&gt;
***Hear Skill Milestone Messages in Alliance Chat&lt;br /&gt;
***Send Skill Milestone Messages in Alliance Chat&lt;br /&gt;
**Following milestones trigger these messages: 10, 20, 30, 40, 50, 60, 70, 75, 80, 85, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99.9, 99.99, 99.999, 99.9999, 99.99999, 100&lt;br /&gt;
*New: Bulk deposit of upkeep chips&lt;br /&gt;
**It is now possible to add multiple upkeep chips at one time by using a container with upkeep chips inside it. All chips inside the container will be deposited at once. Only chips directly inside the container will be used, not inside containers stored within that container.&lt;br /&gt;
**Note: For chips carried directly in your inventory, you can use your inventory itself to deposit them by double-clicking the inventory to activate it.&lt;br /&gt;
*Change: Changes to Rifts&lt;br /&gt;
**Fixed Rifts causing some mycelium spots&lt;br /&gt;
**Free build time extended from 12 to 24 hours before the rift begins&lt;br /&gt;
**Rift Sickness no longer carries over into the free build time. Any Sickness built up should be dispelled 24h prior to the rift opening.&lt;br /&gt;
*Change: Changes to lava.&lt;br /&gt;
**Many changes have been made to the mechanics of lava spreading, the Erupt and Freeze meditation abilities, and the &amp;quot;Raise corner&amp;quot; action using concrete. These changes are intended to reintroduce natural lava spreading in a more controlled manner, while fixing several bugs and increasing the usefulness of related actions.&lt;br /&gt;
**Lava flow:&lt;br /&gt;
***Lava again flows and spreads naturally, but only when both the existing tile and the tile it is spreading to are within a settlement that has a new village setting toggled on. This setting is off by default for both new and existing villages, and can be found by clicking &amp;quot;Settlement -&amp;gt; Manage settlement -&amp;gt; Settlement settings&amp;quot; on the settlement token or your body.&lt;br /&gt;
***If lava tile is not located within a settlement allowing lava flow, it will retain the reduced change to naturally freeze introduced on February 10. Tiles that are allowed to spread using this setting will use the old, higher chance to freeze prior to those changes.&lt;br /&gt;
***Lava will still only flow downhill, but the logic for this has changed. Lava will spread to an adjacent tile if at least one of the two borders leading to the new tile is downhill. For example, if the new tile is south of the original lava tile, at least one of the two borders leading south from the south edge of the original tile would need to be downhill..&lt;br /&gt;
***When lava flows to a new tile, the height of the two new corners it spreads to will be raised by 2. Previously, it would raise the height of the northwest corner of the new tile by 4. This results in the same total amount of terrain change as before, but spread across two corners instead of one.&lt;br /&gt;
***Lava is now blocked blocked from flowing to a tile if all four corners of the new tile are underwater. Previously, lava flow would be blocked if the original lava tile's northwest corner was below water. This should still allow the spreading of lava to raise the submerged corners of partially-submerged tiles.&lt;br /&gt;
***Lava is now blocked from flowing to any tile with buildings, bridges, dock floors, protected tiles, highway tiles, or any tile next to a cave exit.&lt;br /&gt;
Some existing checks related to lava flow have been made more reliable and consistent, and lava flow should no longer favor certain compass directions.&lt;br /&gt;
**Erupt (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Some causes of Erupt failing have been moved to the beginning of the action instead of the end, resulting in less wasted time trying to Erupt tiles you cannot.&lt;br /&gt;
***Deity domain restrictions have been removed. Presence of Magranon influence (or alternatively, no influence) is no longer required. This ability can now be used regardless of which deity has influence, or none.&lt;br /&gt;
***Height of the tile will change by 4 on the corner you are standing closest to, instead of always changing the northwest corner.&lt;br /&gt;
***Error messages will be more specific in some cases where the action is blocked.&lt;br /&gt;
***Erupt is now blocked if a cave exit exists within 1 tile of a cave exit, instead of the previous range of 2 tiles. This change will not take effect on servers with the new terraforming restrictions enabled (Elevation and Defiance).&lt;br /&gt;
**Freeze (Path of Power ability):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***Freeze will fail at the beginning of the action instead of the end now, if attempting to use it on a volcano tile that cannot be frozen.&lt;br /&gt;
**Raise corner (concrete action):&lt;br /&gt;
***This action has been rewritten as part of the new action system.&lt;br /&gt;
***It is now possible to bind this action to a key in the Hotkeys window or through quick binding, and is now available on the select bar.&lt;br /&gt;
***Maximum slope when using concrete now increases with Masonry skill, and is equivalent to surface mining limits at the same Mining skill level (300 at 100 skill on most servers).&lt;br /&gt;
***Maximum depth when using concrete underwater now also increases with Masonry, using the same formula used for dredging.&lt;br /&gt;
***The old limitations for slope and depth are now used as a minimum, so even at low skill, you can still use concrete as deep as 25 dirts of height below sea level and on slopes as high as 40 (25 on PVP).&lt;br /&gt;
***Various bugs have been fixed which allowed the use of concrete where it should not have been allowed, such as underneath fences or the ground of reinforced cave exits.&lt;br /&gt;
***Difficulty of the Masonry skill check now scales with the steepest slow down from the tile. This only affects chance of skill gain, not the result of the action.&lt;br /&gt;
**Mining:&lt;br /&gt;
***Creating a cave exit (from mining a cave wall or tunneling the surface) is no longer possible next to a surface lava tile, for consistency with Erupt and lava flow mechanics.&lt;br /&gt;
***Error messages when trying to open a tunnel at or near a surface lava tile have been improved.&lt;br /&gt;
***Fixed certain mining actions appearing in the right-click menu inappropriately on tiles they cannot be performed on. For example, old &amp;quot;Mining&amp;quot; actions will now long appear on reinforced cave walls, and &amp;quot;Prospect&amp;quot; will no longer appear on lava walls.&lt;br /&gt;
**General changes:&lt;br /&gt;
***When lava spreads or a tile is erupted, tile corners will not be raised in height under certain conditions, such as the tile being under GM protection, within a holy site, or the nearby presence of a floor, wall, or fence. If a bridge exists, enough clearance is needed to raise the ground (the same amount required to drop dirt). If the Erupt action is used and height increase is blocked, the reason will be sent to the event tab. This allows, for example, creation of lava near walls and fences while still preventing the ground underneath them from being raised inappropriately.&lt;br /&gt;
***Whenever lava spreading, Erupt, or Freeze alter the height of the rock layer, all surrounding tiles are now checked to see if they should change to rock, and changed if needed, similarly to hitting rock when digging.&lt;br /&gt;
*Change: Improvements to open fireplaces:&lt;br /&gt;
**Fireplaces now consume much less fuel over time, and higher quality level now makes fuel last longer once quality level is over 30.&lt;br /&gt;
**Fuel given to fireplaces when lit using kindling has been increased slightly.&lt;br /&gt;
**Fireplace temperature now scales with fuel remaining, but still never gets quite as hot as a fully-fueled forge or oven.&lt;br /&gt;
**Fuel time estimates are now given when examining fireplaces, similar to forges and other fires.&lt;br /&gt;
**Burning fuel in a fireplace now adds significantly more fuel to the fire.&lt;br /&gt;
**Examining a fireplace now gives its own descriptive text regarding how hot the fire is. The text previously used was somewhat misleading in terms of how long the fire may last.&lt;br /&gt;
*Change: Some changes to how creatures with saddles and the stationary trait handle finding food:&lt;br /&gt;
**They will not look for food for a few minutes after being led, ridden, or hitched.&lt;br /&gt;
**They will now prefer grazing if possible, before looking for items or bowls to eat from on other tiles.&lt;br /&gt;
**If they do move off their tile to eat, they will return to the exact position and rotation they had before, instead of just getting back to their starting tile.&lt;br /&gt;
**They will no longer consider food on the other side of a deed border from where they're standing.&lt;br /&gt;
**Fixed another couple of issues related to when they will find food.&lt;br /&gt;
*Change: Embarking a vehicle and riding a creature are now prevented if the vehicle or creature is in deeper water than it can be ridden in, or on steeper slopes than it can traverse.&lt;br /&gt;
*Change: There has been a slight rebalance to some outlier creature vision and hunting ranges to bring them more in line with normal values that other creatures have.&lt;br /&gt;
*Change: After getting bored of chasing a target, a creature will remember that target and instead of immediately re-targeting them when they move again, will only re-target them if they move closer.&lt;br /&gt;
*Bugfix: Fuel usage runes now have their intended effect on fireplaces, reducing fuel usage instead of increasing it.&lt;br /&gt;
*Bugfix: Fixed an issue causing some creatures to endlessly chase their target and never getting bored.&lt;br /&gt;
*Bugfix: Creatures should no longer sometimes fall down to ground floor after exiting bridges.&lt;br /&gt;
*Bugfix: Fixed grammar in some failure messages when trying to equip or unequip animals.&lt;br /&gt;
*Bugfix: Fixed typo in rift ring description&lt;br /&gt;
*Bugfix: Fixed keep nets and pumpkin lanterns returning to a vehicle they were detached from on another server.&lt;br /&gt;
*Bugfix: Fixed horse shoes not taking material into account when taking damage from usage.&lt;br /&gt;
*Bugfix: Fixed animations not playing on actions for building floors, walls, and ceilings.&lt;br /&gt;
*Bugfix: Fixed a cause of creatures eating from types of containers they should not be eating from.&lt;br /&gt;
*Bugfix: Fixed floors and roofs destroying instantly if they had a planned ceiling on them.&lt;br /&gt;
*Bugfix: Fixed HoTA spawned battlecamps not being properly removed when completed.&lt;br /&gt;
*Bugfix: Fixed a couple of potential causes of disembarking into solid rock. You can no longer disembark from inside a cave onto the surface (or surface to cave), nor target cave ceilings or walls to disembark.&lt;br /&gt;
*Bugfix: Traitor missions where the traitor gets deleted somehow without being killed will now cause the mission to fail properly.&lt;br /&gt;
*Bugfix: Fixed some issues with rift creatures getting stuck cycling through targets instead of chasing their current target.&lt;br /&gt;
*Bugfix: Fixed unique creatures not pathing correctly back to their home area after no longer having a target to chase.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: Added an outline to selected item if you have the standalone select bar open or the select bar part of the quickbar expanded.&lt;br /&gt;
**Note: This is only available on the Modern renderer setting&lt;br /&gt;
*New: Added a button to the select bar to clear the selected item.&lt;br /&gt;
*Change: Camera mode and distance will now be saved to the settings file, so it should no longer default to first person perspective after a client restart.&lt;br /&gt;
*Change: Maximized state of the game window (when running in Windowed Resizable mode) will be saved to settings, and so persist between client restarts.&lt;br /&gt;
*Change: Resizing the game window will save the new resolution to the settings, instead of defaulting to the value you last set in the settings on each client start.&lt;br /&gt;
*Change: Improved the FPS limiter to be more precise, leading to more consistent frame times.&lt;br /&gt;
*Change: Fog on the Modern renderer has been revamped, improving the visuals.&lt;br /&gt;
*Change: Terrain rendering on the modern renderer has been improved in quality and significantly optimized.&lt;br /&gt;
*Bugfix: Fog rendering should no longer cause a horizontal screen-wide line to show in some situations.&lt;br /&gt;
*Bugfix: Inventory and Skill windows should no longer hide after minimizing and bringing back the game window.&lt;br /&gt;
*Bugfix: Switching window modes when the game is running should now work properly.&lt;br /&gt;
*Bugfix: Tile transitions near cave entrances should no longer render odd tile textures, as if the cave entrance was of another tile type.&lt;br /&gt;
*Bugfix: Detached action queue should now properly save its position and size between client runs.&lt;br /&gt;
*Bugfix: You should no longer be able to mouseover planets under the ocean.&lt;br /&gt;
*Bugfix: Character inventory window (paper doll) should no longer get cut in half when resizing the game window.&lt;br /&gt;
*Bugfix: Unequipping armour should now again show instantly for other players.&lt;br /&gt;
*Bugfix: You should no longer see distant terrain textures flashing as you move around.&lt;br /&gt;
*Bugfix: Terrain visible only in reflections will now show the proper texture.&lt;br /&gt;
*Bugfix: Fixed small flickering dots sometimes appearing on terrain.&lt;br /&gt;
*Bugfix: Many tweaks improving the performance of the game when using the Modern renderer.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added Unfinished Small Tortoise Shield model.&lt;br /&gt;
*New: Added select bar icon for &amp;quot;Raise ground&amp;quot; (concrete) action.&lt;br /&gt;
*New: Added pile models for: Clams, Loaches, Minnows, Sardines, Tuna, Wurmfish, Pine nuts, Buffalo Cheese, Camellia flower pile, Bone/Metal fishing hook, Rose flower, Lavender flower, Snowman head pile, and the Feather pile.&lt;br /&gt;
*New: Added generic model for kingdom tabard item.&lt;br /&gt;
*Change: Another round of modifying house walls and other building elements so as to prevent z-fighting.&lt;br /&gt;
*Change: Added material shader for Metal sheets.&lt;br /&gt;
*Bugfix: Fireplace smoke will no longer be affected by wind indoors.&lt;br /&gt;
*Bugfix: Improved Regal bed head board normals.&lt;br /&gt;
*Bugfix: Fixed Chain (jewelry) showing as Armour chains.&lt;br /&gt;
*Bugfix: Made parapets play nice with outside walls again while ensuring that they don't stick through ceilings.&lt;br /&gt;
*Bugfix: Fixed white fringes on iron/steel chain jacket sleeves due to broken transparency, and fixed empyrean/silver chain jacket sleeves not displaying at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131270</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131270"/>
		<updated>2026-03-05T06:54:31Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 24-FEB-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210567-patch-notes-24-feb-2026/ Patch Notes 24-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Butchering actions should once again properly contribute to quest progress.&lt;br /&gt;
*Bugfix: Creatures that can eat corpses will no longer attempt to do so even if the corpse is butchered already.&lt;br /&gt;
*Bugfix: Measuring jugs stored in too small containers will now be moved outside of them, as announced in Patch Notes 10-FEB-2026&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131203</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131203"/>
		<updated>2026-02-10T19:59:45Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 10-FEB-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210360-patch-notes-10-feb-2026/ Patch Notes 10-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Enclosure calculations have been changed to mirror the recent pathfinding changes. This will have a slight effect on how creatures find food within penned areas, more accurately skip penned areas when spawning events and treasure hunts, and a few other small things.&lt;br /&gt;
**Because of this, some more unconventional enclosures will work for allowing creatures to find food, including across bridges and floors/docks.&lt;br /&gt;
**Examine messages on creatures now give more information about whether they consider themselves inside an enclosure, and what food the creature can see and will prioritise depending on distance. Food in pet bowls will have a higher priority, followed by items in containers, items on the ground, then grazing tiles (if the creature can graze).&lt;br /&gt;
**Stationary and saddled creatures should once again travel to food they can see and back to the location they started from after eating.&lt;br /&gt;
**Note: There are slight differences to old enclosure calculations, and in some larger pens the creature might not see itself as enclosed anymore. If their examine message says they can't sense any food nearby this will usually be because they're too far away from the food source - try moving the food closer.&lt;br /&gt;
*Change: Converted all actions in the &amp;quot;Pet &amp;gt;&amp;quot; menu to new actions with some minor changes to old functionality.&lt;br /&gt;
**&amp;quot;Go here&amp;quot;: This now provides more information about when movement will fail. It also no longer queues moves, instead the pet will just have one target location, wherever the last 'go here' was set. If used when the pet is fighting, they'll drop their target and move to the given location, also dropping their lead if you're leading them.&lt;br /&gt;
**&amp;quot;Stop moving&amp;quot;: Replaces &amp;quot;Clear orders&amp;quot;. Will only do something if the pet is currently moving.&lt;br /&gt;
**&amp;quot;Attack&amp;quot;: More information will be given about when a pet can target another creature, and reasons why it cannot. &amp;quot;Stop attacking&amp;quot; will be available when targeting the pet or the pet's target if they're in combat, though if they are currently fighting they may immediately re-target the opponent.&lt;br /&gt;
*Change: Updated messages for building/planning walls that are blocked by skill. &lt;br /&gt;
*Change: Flattening and dropping dirt on paved tiles now only requires 20+ Body Strength to be more consistent with digging and pavement destruction.&lt;br /&gt;
*Change: New player buffs are no longer shown when examining a player.&lt;br /&gt;
*Change: To prevent unwanted damage and other unpredictable behavior, lava no longer spreads on its own. To compensate for this, lava now freezes on its own 1/4 as often as it used to, on average, so lava created through meditation abilities should stay around longer.&lt;br /&gt;
*Change: When out of range of a Rift or Rift Scout Camp, Rift creatures will now attempt to find a new target within the area instead of immediately pathing back to the center of the area.&lt;br /&gt;
*Change: Corrupt creatures can now graze on enchanted grass and steppe.&lt;br /&gt;
*Bugfix: Fixed an issue with Rift creatures (at both Rifts and Rift Scout Camps) getting stuck when trying to path back to the center of their area.&lt;br /&gt;
*Bugfix: Normal Colossi will no longer be removed when in a rift area.&lt;br /&gt;
*Bugfix: Fixed newly placed merchants and creatures unloaded from cages falling off docks.&lt;br /&gt;
*Bugfix: Mail returned due to being unclaimed too long will no longer lose any contents of the mailed items. All items inside the item being mailed should now be returned along with it.&lt;br /&gt;
*Bugfix: Summoning players onto floors and bridges should no longer place them on ground below.&lt;br /&gt;
*Bugfix: Disembarking in a buildings should no longer place you on the ground level below if you don't have enter permissions on the building.&lt;br /&gt;
*Bugfix: The check for greater than 90 cave entrance slope when installing a mine door should now occur consistently, not just when the cave entrance is facing certain directions.&lt;br /&gt;
*Bugfix: Fixed inconsistent spelling of &amp;quot;filet&amp;quot;/&amp;quot;fillet&amp;quot; in fillleting actions. For consistency, it is now always spelled &amp;quot;fillet&amp;quot;, like the item.&lt;br /&gt;
*Bugfix: Fixed a spelling error on the Colossus of Vynora.&lt;br /&gt;
*Bugfix: Throwing snowballs at creatures will no longer cause the thrown items to accumulate in that creature's inventory, and will be destroyed instead. Relevant messages have also been made more diverse and cleaned up for the sake of both grammar and reasonableness. For example, horses will no longer laugh or curse at you.&lt;br /&gt;
*Bugfix: Fixed some settlement options showing on body when the player isn't in a settlement.&lt;br /&gt;
*Bugfix: Creature pathfinding under bridges should be more reliable, and should no longer let them walk through a bridge end from below.&lt;br /&gt;
*Bugfix: Fixed an issue that could let some creatures get on top of roofs when they shouldn't be able to.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floating items such as boats will no longer sway on docks above water.&lt;br /&gt;
*Bugfix: Fixed certain ceilings causing walls above to render the wrong model variant, which then stuck out of the ceiling.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Fixed pile of Blueberries showing as generic pile of items.&lt;br /&gt;
*New: Fixed pile of Lingonberries showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Medallions.&lt;br /&gt;
*New: Many fences now have an upper floor model variant, meaning they won't stick through the ceiling below.&lt;br /&gt;
*Change: Modified many house walls and other building elements so as to prevent z-fighting (flickering between two textures when they display on the same plane)&lt;br /&gt;
If you encounter this again, please report this on the forum with more details so that we can fix any other instances of the issue.&lt;br /&gt;
*Bugfix: Some wall types will no longer stick out through ceilings below.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Upcoming measuring jug bugfix notice===&lt;br /&gt;
In the past, a bug allowed measuring jugs to have their volumes set even when the jug was contained inside another item. This allowed for measuring jugs, or sets of jugs, containing hundreds or thousands of times more volume than the items the jugs were contained in, allowing for easy storage of vast quantities of liquid inside containers where they should not fit. This bug was fixed, but many such bugged measuring jugs still exist inside containers that shouldn't fit them. These items will be fixed in the near future:&lt;br /&gt;
&lt;br /&gt;
*This change is not occurring immediately. This is an advance notice that this fix will be made on the usual server restart two weeks after this update, on February 24.&lt;br /&gt;
*Measuring jugs that should not fit in their current container will be moved up one level to the next container, checking all possible containers until finding one the measuring jug should fit in. For example, a 1-liter measuring jug stored in a flask inside a backpack inside your inventory will attempt to move to the backpack instead, and if it will not fit in the backpack, it will attempt to move to the inventory.&lt;br /&gt;
*If the measuring jug cannot fit in any of the containers it is currently inside as described above, it will drop to the ground.&lt;br /&gt;
*For measuring jugs held by players, this will occur when logging on. For other items, this will occur immediately once the fix is put into place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131184</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131184"/>
		<updated>2026-02-03T18:08:59Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 03-FEB-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210274-patch-notes-03-feb-2026/ Patch Notes 03-FEB-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Explorer tents, military tents, and pavilions can now be repaired and improved. They are now created and improved using Cloth Tailoring skill instead of Fine Carpentry, since they are made of cotton.&lt;br /&gt;
**Note: Explorer and military tents must be carried in order to improve or repair them.&lt;br /&gt;
*Change: Starter tents and explorer tents can now be colored using 750 grams of dye. A special white base texture is now applied to them when colored, to allow the color of the dye to be more apparent.&lt;br /&gt;
*Change: KoS mechanics have been changed due to abuse of the feature. These changes are limited to PvE servers.&lt;br /&gt;
**Tower guards will no longer enforce KoS, as they also sometimes used to attack the player in perimeter.&lt;br /&gt;
**Spirit templars will only enforce KoS on deed area, rather than sometimes chasing the player in perimeter.&lt;br /&gt;
**Event messages sent to the player on a KoS list have been clarified to reflect these changes.&lt;br /&gt;
*Change: Quality of artifacts on Defiance has been changed to 90.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Added missing model for plain white cloth pants.&lt;br /&gt;
*New: Fixed pile of pea pods showing as generic pile of items.&lt;br /&gt;
*New: Added missing model for Crisps&lt;br /&gt;
*Change: Fix washed out appearance of marble brick terrain textures under certain lighting conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131156</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131156"/>
		<updated>2026-01-21T06:59:54Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 20-JAN-2026 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/210093-patch-notes-20-jan-2026/ Patch Notes 20-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Silver chalices are now treated as decorations, no longer forming item piles or decaying on deed. All damage on existing silver chalices has been removed.&lt;br /&gt;
*Change: The &amp;quot;drop&amp;quot; permission is no longer checked when moving an item to a trash heap, altar, or mailbox that is on the ground.&lt;br /&gt;
*Change: Plumed Helm is now impable, using the Plate armour smithing skill.&lt;br /&gt;
*Bugfix: It is no longer possible to drink quicksilver tonics from the ground or containers when you would not have permission to pick them up, or from corpses you are not allowed to loot.&lt;br /&gt;
*Bugfix: The Inspect Animal window now shows who is caring for the creature even if that player is offline.&lt;br /&gt;
*Bugfix: Bridges and other structures will no longer block collecting from resource nodes when they aren't actually in the way.&lt;br /&gt;
*Bugfix: Fixed being able to take items from behind a fence using world dragging.&lt;br /&gt;
*Bugfix: Attempting to use the &amp;quot;Fill&amp;quot; action to fill a Julmust bottle with anything other than Julmust will now fail with an appropriate error message.&lt;br /&gt;
*Bugfix: Julmust will now remain decay-free inside Julmust bottles, as advertised. All damage on existing Julmust has been removed.&lt;br /&gt;
*Bugfix: Dragging piles of items to bulk storage should no longer sometimes cause some items left behind to be buggy or invisible.&lt;br /&gt;
*Bugfix: Dragging items to item piles should no longer sometimes cause the item to remain visible on its old tile.&lt;br /&gt;
*Bugfix: Fixed grammar error in village discord settings window.&lt;br /&gt;
*Bugfix: The &amp;quot;You cannot build walls under the bottom floor of an existing building&amp;quot; error should no longer erroneously appear on lower levels of an existing building.&lt;br /&gt;
*Bugfix: Fixed some issues related to planning adjacent floors near cave entrances.&lt;br /&gt;
*Bugfix: Players should no longer get visually thrown off their boats after changing servers, requiring re-embarking.&lt;br /&gt;
**Note: This is not a fix for the infamous transfer bug, that requires GM help to reunite with the boat. We are looking into that issue separately.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Disembarking onto floors now works using key bindings.&lt;br /&gt;
*Bugfix: Fixed mount movement becoming laggy after a creature is refreshed, such as when untaming it as you are riding on it.&lt;br /&gt;
*Bugfix: Fixed shadows in legacy renderer being rendered only in front of player's body while in third person.&lt;br /&gt;
*Bugfix: Fixed some incomplete fence and wall types acting as colliders and blocking movement.&lt;br /&gt;
*Bugfix: Fixed treasure map images being loaded into memory when they're on the ground, taking up more memory than they need to.&lt;br /&gt;
*Bugfix: Fixed the player sitting up in the air above the actual seats while embarking ships in third person.&lt;br /&gt;
*Bugfix: Fixed the player sometimes appearing high up in the air for a split second when embarking vehicles as passenger.&lt;br /&gt;
 &lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Butchered hell horses will now show the correct butchered corpse model.&lt;br /&gt;
*Bugfix: Added missing distance textures for log walls.&lt;br /&gt;
*Bugfix: Fixed holy site divine vision orb showing as generic paper map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=131135</id>
		<title>Template:Update-header</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Update-header&amp;diff=131135"/>
		<updated>2026-01-13T20:19:46Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add link to 2026 updates page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Boxstyle/styles.css /&amp;gt; &amp;lt;templatestyles src=&amp;quot;Update-header/styles.css /&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:WurmLogoLarge.png]]&amp;lt;/center&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxstyle updateheaderbox&amp;quot; &amp;gt;'''Release notes by year:'''&amp;lt;br&amp;gt; &lt;br /&gt;
[[Wurm_Server_Release_Notes_2026|2026]] - [[Wurm_Server_Release_Notes_2025|2025]] - [[Wurm_Server_Release_Notes_2024|2024]] - [[Wurm_Server_Release_Notes_2023|2023]] - [[Wurm Server Release Notes 2022|2022]] - [[Wurm Server Release Notes 2021|2021]] - [[Wurm Server Release Notes 2020|2020]] - [[Wurm Server Release Notes 2019|2019]]- [[Wurm Server Release Notes 2018|2018]] - [[Wurm Server Release Notes 2017|2017]] - [[Wurm Server Release Notes 2016|2016]] - [[Wurm Server Release Notes 2015|2015]] - [[Wurm Server Release Notes 2014|2014]] - [[Wurm Server Release Notes 2013|2013]] - [[Wurm Server Release Notes 2012|2012]] - [[Wurm Server Release Notes 2011|2011]] - [[Wurm Server Release Notes 2010|2010]] - [[Wurm Server Release Notes 2009|2009]] - [[Wurm Server Release Notes 2008|2008]] - [[Wurm Server Release Notes 2007|2007]] - [[Wurm Server Release Notes 2006|2006]] - [[Wurm Server Release Notes 2005|2005]] - [[Wurm Server Release Notes 2004|2004]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131134</id>
		<title>Wurm Server Release Notes 2026</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2026&amp;diff=131134"/>
		<updated>2026-01-13T20:11:15Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Create 2026 page and add 1-13-26 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209975-patch-notes-13-jan-2026/ Patch Notes 13-JAN-2026]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added a tree regrowth zone around the starter town on Guidance, increasing rate of tree spread and allowing trees to replace bushes.&lt;br /&gt;
*New: New title has been added for 100 skill in Toymaking. Congrats Hailiah!&lt;br /&gt;
*New: New title has been added for 100 skill in Axes. Congrats Rocklobster!&lt;br /&gt;
*Change: Portalling away from Defiance/Epic will no longer cause a 10 minute cooldown for portalling to other non-Defiance/Epic servers.&lt;br /&gt;
*Change: The Inspect Animal window now shows the same information regarding branding village, caretaker name, and taming loyalty that is shown when examining the creature.&lt;br /&gt;
*Change: Placing items now has the minimum 5-second timer regardless of item weight on-deed. This has the same requirements as the 1-second timer for Push and Pull: You must be within a village where you have Load permissions.&lt;br /&gt;
*Change: Goblin skulls, beer steins, skull cups, chess pieces, and bone fishing hooks will now decay. Goblin skulls, beer steins, chess pieces and skull cups have been made decorations, so they will not decay within settlements with at least 30 days of upkeep.&lt;br /&gt;
*Change: Cross-kingdom mail is now enabled on PvP servers.&lt;br /&gt;
*Bugfix: Fixed height clearance requirements for placing, pushing, and pulling items underneath bridges. You should now be able to move items underneath bridges as long as there is a reasonable amount of clearance *between the item and the bridge.&lt;br /&gt;
*Bugfix: Fixed a cause of the &amp;quot;Could not find height to stop at&amp;quot; error when placing or pushing items to the north or south.&lt;br /&gt;
*Bugfix: Fixed the Tunnel action sometimes not warning that there is an open caves diagonal to the new cave exit, or warning when it shouldn't.&lt;br /&gt;
*Bugfix: Dirt dug to a pile will now have normal pickup permissions applied as if the digging player were the one to drop it to the ground.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause uniques to not die when killed.&lt;br /&gt;
*Bugfix: Deities should no longer block Destroy Roof actions.&lt;br /&gt;
*Bugfix: Caring for a caged creature now checks for things in the way between you and the cage, not between you and wherever the creature was prior to being caged.&lt;br /&gt;
*Bugfix: Fixed grammar of message received when calling guards through chat.&lt;br /&gt;
*Bugfix: Lighting bee smokers now takes the appropriate amount of time and gives skill, and once again requires it to be fueled.&lt;br /&gt;
*Bugfix: Vynora priests are no longer warned against destroying floors, walls, or fences, and will no longer suffer any Faith loss from performing these actions, as intended by the 2018 priest update.&lt;br /&gt;
*Bugfix: Planting a hedge or flower bed from inside a cave will no longer result in a bugged hedge or flower bed that cannot be interacted with properly. Existing bugged hedges and flower beds have been removed.&lt;br /&gt;
*Bugfix: Fixed not being able to take over enemy vehicles on PvP after the vehicle owner has changed kingdoms.&lt;br /&gt;
*Bugfix: Can no longer dominate hidden creatures&lt;br /&gt;
*Bugfix: Village role &amp;quot;Drop&amp;quot; permission is now checked when dragging items to containers on the ground. This is not applied to locked containers or vehicles, or containers inside them, since those have their own permissions.&lt;br /&gt;
*Bugfix: Fixed items being impossible to place along the ground if there is an item between the cursor and the target floor or bridge.&lt;br /&gt;
*Bugfix: Location required for structure-building missions should now be much more randomized, instead of frequently requiring the same location many times in a row. A message is now sent on PVE servers when starting to build an Epic mission structure that would not qualify for any current mission. The message is only informative, and does not prevent creating the item.&lt;br /&gt;
*Bugfix: Fixed items not updating their models when contents are added or removed, when the container is placed on another item or the Take action is used on contents.&lt;br /&gt;
*Bugfix: Corrected &amp;quot;does not extend onto that tile&amp;quot; bug when placing an item on walls or fences.&lt;br /&gt;
*Bugfix: Removed the ability to plan buggy walls underneath the bottom level of a house built on top of a dock. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Third person perspective will now cause the player to face the same direction the camera is facing, when the player is in combat.&lt;br /&gt;
*Change: Only movement related key presses will now quit out of board games, instead of just pressing any key. This should allow you to interact with the UI better while playing games, such as opening the chat by pressing a key.&lt;br /&gt;
*Bugfix: Fixed some particle effects attached to items scaling incorrectly, usually only visible when size runes are applied to the item.&lt;br /&gt;
*Bugfix: Fixed the camera spinning when entering board games in certain situations.&lt;br /&gt;
*Bugfix: Fixed player facing not updating in third person while mounted.&lt;br /&gt;
*Bugfix: Fixed mount movement being blocked when moving off surface floors onto cave entrances.&lt;br /&gt;
*Bugfix: Fixed some more instances of mount movement being blocked on floors incorrectly.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130964</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130964"/>
		<updated>2025-12-03T03:32:42Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 02-DEC-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209476-patch-notes-02-dec-2025/ Patch Notes 02-DEC-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed an issue causing treasure maps to sometimes have their map image deleted when leaving a server.&lt;br /&gt;
*Bugfix: Fixed an issue preventing catseyes being planted on the transition between a dock and a bridge.&lt;br /&gt;
*Bugfix: New actions should no longer appear in the right click menu for items that shouldn't have them.&lt;br /&gt;
*Bugfix: Fixed an issue where tunneling could create item piles above the intended limit on the tile a player was standing on.&lt;br /&gt;
*Bugfix: Place, push and pull action fixes.&lt;br /&gt;
**Placing items is now properly blocked by walls and fences, and by being too far away from the item.&lt;br /&gt;
**Placing an item now rotates it the minimum amount required to achieve the selected rotation, instead of occasionally spinning it an additional 360 degrees, and will rotate it in whichever direction gets it there with the smallest degree of change.&lt;br /&gt;
**When the Place action is interrupted while you are still deciding where to place the item, the item placement silhouette is now properly removed in the client.&lt;br /&gt;
**Catapults and rafts are now placed at the rotation selected, instead of 180 degrees off from that.&lt;br /&gt;
**An appropriate message is now sent when stopping the Place action in the middle of the action.&lt;br /&gt;
**Non-blocking fences, such as low rope fences or curbs, no longer get in the way of item movement.&lt;br /&gt;
*Bugfix: Pumpkin Lantern will now be visible on carts that have the new Fancy Large Cart skin applied to them.&lt;br /&gt;
*Bugfix: Fixed the position of the driver on the new cart skin overlapping with a passenger. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209291-patch-notes-19-nov-2025/ Patch Notes 19-NOV-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.&lt;br /&gt;
*Change: The Place, Push, and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:&lt;br /&gt;
**These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.&lt;br /&gt;
**Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.&lt;br /&gt;
**When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirts) in order to move on and off floors. This should allow for movement of items even between dock floors that don't quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.&lt;br /&gt;
**If the item can't actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.&lt;br /&gt;
**Error messages are now much clearer about what is preventing the action and why.&lt;br /&gt;
**Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.&lt;br /&gt;
**Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.&lt;br /&gt;
*Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.&lt;br /&gt;
*Bugfix: Tamed creatures can no longer be led while the tamer is offline.&lt;br /&gt;
*Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you're building the wall from.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.&lt;br /&gt;
*Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.&lt;br /&gt;
**Note: If you've previously crossed server border and cannot see/access the attached lantern, you'll need to cross back to the server you attached the lantern on to fix it.&lt;br /&gt;
*Bugfix: Fixed the issue where you were not able to sacrifice creatures.&lt;br /&gt;
*Bugfix: Fixed tool skills not increasing when building house walls.&lt;br /&gt;
*Bugfix: Creatures that are immune to lava will no longer avoid walking through it.&lt;br /&gt;
*Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.&lt;br /&gt;
*Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.&lt;br /&gt;
*Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.&lt;br /&gt;
*Bugfix: Fixed an issue where some walls weren't being flagged as an outer wall properly.&lt;br /&gt;
*Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.&lt;br /&gt;
*Bugfix: Halloween event items should now be actually improvable.&lt;br /&gt;
*Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn't swim.&lt;br /&gt;
*Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can't stand on&lt;br /&gt;
*Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly. &lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209116-patch-notes-4-nov-2025/ Patch Notes 04-NOV-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!&lt;br /&gt;
*Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.&lt;br /&gt;
*Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.&lt;br /&gt;
*Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.&lt;br /&gt;
*Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.&lt;br /&gt;
*Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.&lt;br /&gt;
*Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.&lt;br /&gt;
*Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.&lt;br /&gt;
*Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.&lt;br /&gt;
*Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.&lt;br /&gt;
*Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.&lt;br /&gt;
*Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.&lt;br /&gt;
*Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.&lt;br /&gt;
*Bugfix: Standing up from a chair no longer teleports you to the tile you target.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Added fallback fonts to improve game chat support for a wider range of characters.&lt;br /&gt;
*Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.&lt;br /&gt;
*Bugfix: Fixed an issue where placed items were sometimes going invisible.&lt;br /&gt;
*Bugfix: Implemented various fixes to the fishing animation:&lt;br /&gt;
**Fishing animations should no longer be applied to other players in local incorrectly.&lt;br /&gt;
**Fishing will now show the correct animation for others before you cast.&lt;br /&gt;
**Spear fishing will now show animations for observers.&lt;br /&gt;
*Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.&lt;br /&gt;
*Bugfix: Resolved several engine issues that were causing &amp;quot;OpenGL errors&amp;quot; to appear in the game console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208998-patch-notes-28-oct-2025/ Patch Notes 28-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.&lt;br /&gt;
**Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item.  Please hold off with creating these support tickets until the end of the Halloween event.&lt;br /&gt;
*Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.&lt;br /&gt;
*Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base &amp;quot;metal&amp;quot; or &amp;quot;wood&amp;quot; material type as they should be.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed flame and other effects no longer being attached to some items.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208890-patch-notes-21-oct-2025/ Patch Notes 21-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.&lt;br /&gt;
*Change: Led creatures will now follow at a shorter distance while you are on foot.&lt;br /&gt;
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.&lt;br /&gt;
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.&lt;br /&gt;
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.&lt;br /&gt;
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.&lt;br /&gt;
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.&lt;br /&gt;
*Bugfix: Fixed some minor typographical errors when destroying floors.&lt;br /&gt;
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.&lt;br /&gt;
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.&lt;br /&gt;
*Bugfix: Fixed some default actions not applying properly when set with &amp;quot;When using anything -&amp;gt; on any &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130912</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130912"/>
		<updated>2025-11-19T23:09:00Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 19-NOV-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209291-patch-notes-19-nov-2025/ Patch Notes 19-NOV-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Improved the clarity of some messages related to binding and unbinding arrows. You may now also see how many war and/or hunting arrows are in an arrow bundle by examining it.&lt;br /&gt;
*Change: The Place, Push, and Pull actions have been significantly rewritten, with various fixes and quality of life improvements:&lt;br /&gt;
**These actions can now move items across cave entrances, into or out of buildings, and through doors and fence gates that you have permission to open.&lt;br /&gt;
**Anything that would cause these actions to fail, such as permissions or something getting in the way, will cause the action to fail no matter when during the action it would happen. In other words, if using Place to move an item across three tiles, a problem that would prevent it from moving to the third tile will prevent it from wasting time moving at all.&lt;br /&gt;
**When these actions move an item from one tile to another, the item will automatically move up or down by up to 5 height (in dirts) in order to move on and off floors. This should allow for movement of items even between dock floors that don't quite match in height. In the case of Push or Pull, it may move down an unlimited distance, allowing you to, for example, push a crate off a building to the ground below.&lt;br /&gt;
**If the item can't actually move from its old location to the new location in a straight line, the action will be stopped. For example, this would include trying to use Place to move a crate from directly underneath a bridge to the top of that bridge, or directly from the ground to the second floor of a building, since it has no way to get there.&lt;br /&gt;
**Error messages are now much clearer about what is preventing the action and why.&lt;br /&gt;
**Various bugs related to these actions and docks have been fixed, such as being unable to push items onto dock floors.&lt;br /&gt;
**Fixed permission checks and other checks not consistently being checked on every tile the item would move across during these actions.&lt;br /&gt;
*Bugfix: Items on a tunnel entrance now fall into the cave when the tunnel is opened.&lt;br /&gt;
*Bugfix: Tamed creatures can no longer be led while the tamer is offline.&lt;br /&gt;
*Bugfix: Fixed distance checks for building walls to be consistent regardless of the direction you're building the wall from.&lt;br /&gt;
*Bugfix: Fixed an issue that could cause shaker orbs to not detect a creature in the way.&lt;br /&gt;
*Bugfix: Vehicles with pumpkin lanterns attached loaded onto boats will now travel across server borders with the lantern still attached properly.&lt;br /&gt;
**Note: If you've previously crossed server border and cannot see/access the attached lantern, you'll need to cross back to the server you attached the lantern on to fix it.&lt;br /&gt;
*Bugfix: Fixed the issue where you were not able to sacrifice creatures.&lt;br /&gt;
*Bugfix: Fixed tool skills not increasing when building house walls.&lt;br /&gt;
*Bugfix: Creatures that are immune to lava will no longer avoid walking through it.&lt;br /&gt;
*Bugfix: Adding and removing arrows from bundles now takes damage of the arrow or bundle into account when calculating quality.&lt;br /&gt;
*Bugfix: You must be commanding a vehicle to detach a lantern from it, instead of just being a passenger.&lt;br /&gt;
*Bugfix: Fixed an issue with new wall plans sometimes not appearing when a tile is added to a building.&lt;br /&gt;
*Bugfix: Fixed an issue where some walls weren't being flagged as an outer wall properly.&lt;br /&gt;
*Bugfix: Planning an adjacent floor onto a flat tile with no supports now properly checks the tile type and highway status as would happen if you planned the floor directly on the tile.&lt;br /&gt;
*Bugfix: Halloween event items should now be actually improvable.&lt;br /&gt;
*Bugfix: Fixed creature pathing and movement issues when they were too close to water and couldn't swim.&lt;br /&gt;
*Bugfix: A hostile creature will still attempt to get close to you even if it the tile you are standing on is one that it is blocked from reaching or can't stand on&lt;br /&gt;
*Bugfix: Enemies firing a warmachine at a village structure should now alert the guards properly. &lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209116-patch-notes-4-nov-2025/ Patch Notes 04-NOV-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!&lt;br /&gt;
*Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.&lt;br /&gt;
*Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.&lt;br /&gt;
*Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.&lt;br /&gt;
*Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.&lt;br /&gt;
*Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.&lt;br /&gt;
*Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.&lt;br /&gt;
*Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.&lt;br /&gt;
*Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.&lt;br /&gt;
*Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.&lt;br /&gt;
*Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.&lt;br /&gt;
*Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.&lt;br /&gt;
*Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.&lt;br /&gt;
*Bugfix: Standing up from a chair no longer teleports you to the tile you target.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Added fallback fonts to improve game chat support for a wider range of characters.&lt;br /&gt;
*Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.&lt;br /&gt;
*Bugfix: Fixed an issue where placed items were sometimes going invisible.&lt;br /&gt;
*Bugfix: Implemented various fixes to the fishing animation:&lt;br /&gt;
**Fishing animations should no longer be applied to other players in local incorrectly.&lt;br /&gt;
**Fishing will now show the correct animation for others before you cast.&lt;br /&gt;
**Spear fishing will now show animations for observers.&lt;br /&gt;
*Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.&lt;br /&gt;
*Bugfix: Resolved several engine issues that were causing &amp;quot;OpenGL errors&amp;quot; to appear in the game console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208998-patch-notes-28-oct-2025/ Patch Notes 28-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.&lt;br /&gt;
**Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item.  Please hold off with creating these support tickets until the end of the Halloween event.&lt;br /&gt;
*Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.&lt;br /&gt;
*Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base &amp;quot;metal&amp;quot; or &amp;quot;wood&amp;quot; material type as they should be.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed flame and other effects no longer being attached to some items.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208890-patch-notes-21-oct-2025/ Patch Notes 21-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.&lt;br /&gt;
*Change: Led creatures will now follow at a shorter distance while you are on foot.&lt;br /&gt;
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.&lt;br /&gt;
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.&lt;br /&gt;
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.&lt;br /&gt;
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.&lt;br /&gt;
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.&lt;br /&gt;
*Bugfix: Fixed some minor typographical errors when destroying floors.&lt;br /&gt;
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.&lt;br /&gt;
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.&lt;br /&gt;
*Bugfix: Fixed some default actions not applying properly when set with &amp;quot;When using anything -&amp;gt; on any &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130892</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130892"/>
		<updated>2025-11-04T18:51:26Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 04-NOV-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/209116-patch-notes-4-nov-2025/ Patch Notes 04-NOV-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!&lt;br /&gt;
*Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.&lt;br /&gt;
*Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.&lt;br /&gt;
*Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.&lt;br /&gt;
*Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.&lt;br /&gt;
*Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.&lt;br /&gt;
*Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.&lt;br /&gt;
*Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.&lt;br /&gt;
*Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.&lt;br /&gt;
*Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.&lt;br /&gt;
*Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.&lt;br /&gt;
*Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.&lt;br /&gt;
*Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.&lt;br /&gt;
*Bugfix: Standing up from a chair no longer teleports you to the tile you target.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Added fallback fonts to improve game chat support for a wider range of characters.&lt;br /&gt;
*Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.&lt;br /&gt;
*Bugfix: Fixed an issue where placed items were sometimes going invisible.&lt;br /&gt;
*Bugfix: Implemented various fixes to the fishing animation:&lt;br /&gt;
**Fishing animations should no longer be applied to other players in local incorrectly.&lt;br /&gt;
**Fishing will now show the correct animation for others before you cast.&lt;br /&gt;
**Spear fishing will now show animations for observers.&lt;br /&gt;
*Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.&lt;br /&gt;
*Bugfix: Resolved several engine issues that were causing &amp;quot;OpenGL errors&amp;quot; to appear in the game console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208998-patch-notes-28-oct-2025/ Patch Notes 28-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.&lt;br /&gt;
**Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item.  Please hold off with creating these support tickets until the end of the Halloween event.&lt;br /&gt;
*Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.&lt;br /&gt;
*Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base &amp;quot;metal&amp;quot; or &amp;quot;wood&amp;quot; material type as they should be.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed flame and other effects no longer being attached to some items.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208890-patch-notes-21-oct-2025/ Patch Notes 21-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.&lt;br /&gt;
*Change: Led creatures will now follow at a shorter distance while you are on foot.&lt;br /&gt;
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.&lt;br /&gt;
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.&lt;br /&gt;
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.&lt;br /&gt;
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.&lt;br /&gt;
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.&lt;br /&gt;
*Bugfix: Fixed some minor typographical errors when destroying floors.&lt;br /&gt;
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.&lt;br /&gt;
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.&lt;br /&gt;
*Bugfix: Fixed some default actions not applying properly when set with &amp;quot;When using anything -&amp;gt; on any &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130870</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130870"/>
		<updated>2025-10-28T21:44:42Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 28-OCT-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208998-patch-notes-28-oct-2025/ Patch Notes 28-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed an issue with Grimbleat rewards sometimes not resetting properly when running away from him in combat.&lt;br /&gt;
**Note: If you lose out on the new rewards due to this bug, and are not able to gain them another way during the event: please place a support ticket so that we can look into it and grant you that item.  Please hold off with creating these support tickets until the end of the Halloween event.&lt;br /&gt;
*Bugfix: Grimbleat will now properly give fragments in the metal or wood material type.&lt;br /&gt;
*Bugfix: Attempting to combine fragments of specific materials will change that fragment back to the base &amp;quot;metal&amp;quot; or &amp;quot;wood&amp;quot; material type as they should be.&lt;br /&gt;
 &lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed flame and other effects no longer being attached to some items.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208890-patch-notes-21-oct-2025/ Patch Notes 21-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.&lt;br /&gt;
*Change: Led creatures will now follow at a shorter distance while you are on foot.&lt;br /&gt;
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.&lt;br /&gt;
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.&lt;br /&gt;
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.&lt;br /&gt;
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.&lt;br /&gt;
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.&lt;br /&gt;
*Bugfix: Fixed some minor typographical errors when destroying floors.&lt;br /&gt;
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.&lt;br /&gt;
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.&lt;br /&gt;
*Bugfix: Fixed some default actions not applying properly when set with &amp;quot;When using anything -&amp;gt; on any &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130840</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130840"/>
		<updated>2025-10-22T02:22:42Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 21-OCT-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208890-patch-notes-21-oct-2025/ Patch Notes 21-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: It is now possible to use the Take and Open actions on equipment held or worn by creatures, such as horses and tower guards, when permissions allow.&lt;br /&gt;
*Change: Led creatures will now follow at a shorter distance while you are on foot.&lt;br /&gt;
**This can be changed back to using the old distance by right clicking the 3 dots beside the Lead action in the right click menu.&lt;br /&gt;
*Bugfix: Led creatures will now stop being led at the edge of a dock if their movement would make them fall off the dock or if the next dock floor is too high to walk onto.&lt;br /&gt;
*Bugfix: Jagged spikes will no longer pierce players even after being destroyed and removed from the tile sometimes.&lt;br /&gt;
*Bugfix: Wall plans for buildings on docks above water, built exactly at sea level, should no longer sink to the ocean floor.&lt;br /&gt;
*Bugfix: Fixed floor level calculations for docks above water, built exactly at sea level, and things built or placed on those docks. They will now be considered a minimum of one floor level above the ground, as they are in other cases.&lt;br /&gt;
*Bugfix: Fixed some minor typographical errors when destroying floors.&lt;br /&gt;
*Bugfix: Clarified messages when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
*Bugfix: Items will now drop down to the next floor properly when destroying a floor causes it to revert to a floor plan.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Optimized particle rendering which was causing a slowdown in the client, mostly at nighttime.&lt;br /&gt;
*Bugfix: Fixed hitched creatures visually glitching down to terrain for a split second when traversing bridges.&lt;br /&gt;
*Bugfix: Fixed some default actions not applying properly when set with &amp;quot;When using anything -&amp;gt; on any &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130782</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130782"/>
		<updated>2025-10-14T15:36:46Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 14-OCT-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208760-patch-notes-14-oct-2025/ Patch Notes 14-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: New title has been added for 100 skill in Small Axe. Rocklobster has achieved this before the buff to Small Axe skill gain! Congrats to Rocklobster!&lt;br /&gt;
*New: New title has been added for 100 skill in Lock picking. Congrats to Sadsack!&lt;br /&gt;
*Change: The decay rates have been increased for crude huts, goblin watchtowers and jagged spikes.&lt;br /&gt;
*Change: The decay rates have been reduced for eating stumps, skull poles, bone piles and bone shrines.&lt;br /&gt;
*Change: Alchemy imbues will now work on items placed on the ground (such as tools, weapons and decorations) where the imbue would normally be permitted if the item were in a player’s inventory.&lt;br /&gt;
*Bugfix: Fixed a grammar issue when another player picks a sprout.&lt;br /&gt;
*Bugfix: Quicksilver tonics will no longer decay.&lt;br /&gt;
*Bugfix: There is now a longer delay between the Goblin Camp being defeated and the associated items (loot and chest contents) starting to take decay damage.&lt;br /&gt;
*Bugfix: Fixed fences incorrectly taking decay damage on some village borders.&lt;br /&gt;
*Bugfix: Fixed an issue where players would fall off bridges when attempting to move onto adjacent floor tiles.&lt;br /&gt;
*Bugfix: Fixed an issue that was causing creatures to get stuck on cave entrances when trying to path inside them.&lt;br /&gt;
*Bugfix: Fixed some issues with planning highways over docks.&lt;br /&gt;
*Bugfix: Fixed and incorrect error message when a highway was being connected onto or between docks at different heights.&lt;br /&gt;
*Bugfix: Examine text fixes:&lt;br /&gt;
**Added proper examine text for double windows.&lt;br /&gt;
**Added a missing period to examine text for wide windows.&lt;br /&gt;
**Fixed missing onscreen text when examining doors and fence gates.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130775</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130775"/>
		<updated>2025-10-08T23:22:42Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 08-DEC-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208684-patch-notes-8-oct-2025/ Patch Notes 08-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added monthly skin for October 2025, see details here&lt;br /&gt;
*Bugfix: Stamina should now regen properly when embarked on a vehicle and on a floor or bridge above a steep slope.&lt;br /&gt;
*Bugfix: Fixed crafting window not using the correct skill level for building floors on top of supports to determine if it's possible or not for a character.&lt;br /&gt;
*Bugfix: Fixed wall plans being added on another floor level when removing a tile from a building.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Floors should no longer block movement to and from bridges in some directions.&lt;br /&gt;
*Bugfix: Fixed movement slowing down massively for a second when entering a bridge.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130744</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130744"/>
		<updated>2025-10-07T17:05:29Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 07-OCT-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208663-patch-notes-7-oct-2025/ Patch Notes 07-OCT-2025]==&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Small axe skill gain will now function as other weapon skills do, instead of how tool skills do.&lt;br /&gt;
*Change: Planning bridges now properly check for dock floors and planning a bridge over/under them is blocked.&lt;br /&gt;
*Change: Issues with skill checks on docks and floors:&lt;br /&gt;
**Bugfix: Fixed an issue where planning a supported floor over a slope wasn't properly checking skill versus the height off the ground of the planned floor.&lt;br /&gt;
**Bugfix: Fixed skill checks for wall and floor plans using carpentry instead of the skill related to the type of wall/floor being built.&lt;br /&gt;
**Change: Building a floor directly on a support will now have a lower skill requirement than it usually would for building at that height.&lt;br /&gt;
**Some more info on this to clear up any confusion:&lt;br /&gt;
***Skill requirements for planning supports over slopes is the same requirement as if you were building a house that tall - total height being calculated from the lowest corner on the tile.&lt;br /&gt;
***Because building a support uses masonry or carpentry depending on the support material, and floors use paving or carpentry, this lets you build a support that you don't have the skill to build a floor on.&lt;br /&gt;
***Skill requirement for floors on supports will now be effectively the same as building a house half the height of the support. This skill mismatch scenario can still occur, but should be easier to overcome.&lt;br /&gt;
***Houses extending upwards from a support will still have skill requirements the same as building a house the full height to the ground (lowest corner on the tile).&lt;br /&gt;
**Change: Error messages for needing skill to build at a certain height will now tell you the skill required.&lt;br /&gt;
*Change: Goblin Camp Tweaks:&lt;br /&gt;
**Bugfix: Founding or expanding a village now requires at least one tile in between the planned village perimeter and any Goblin Camp.&lt;br /&gt;
**Bugfix: Goblin Camps will no longer spawn over tiles that already have Goblin Camp items that have not been looted. This prevents scenarios where a new Goblin Camp, along with its spikes and watchtowers and other items, would spawn over existing spikes, watchtowers, etc., leading to confusion.&lt;br /&gt;
**Change: Founding or expanding a village requires that none of the planned village tiles have Goblin Camp items on them which have not been looted. This prevents deeding over the remains of a Goblin Camp in order to claim the items.&lt;br /&gt;
**Change: Goblin Camp items that have not been looted now have significantly increased decay, to help clear the land faster after the camp is defeated.&lt;br /&gt;
*Bugfix: Fixed ctrl-dragging an empty bulk storage bin or food storage bin into your inventory being blocked even though the ‘take’ action would work.&lt;br /&gt;
*Bugfix: Fixed some cases of ctrl-dragging a non-empty item, allowing you to move it into your inventory when the ‘take’ action would block it, such as a filled pantry cupboard.&lt;br /&gt;
*Bugfix: Fixed an issue with some new cave entrances not updating the surface height of the tile properly.&lt;br /&gt;
*Bugfix: Fixed some cases of being able to drop multiple one-per-tile items on the same tile.&lt;br /&gt;
*Bugfix: Fixed some staircases requiring a trowel instead of a mallet/hammer.&lt;br /&gt;
*Bugfix: Fixed an issue where the ‘plan ceiling’ action wasn't correctly seeing walls that would support the ceiling.&lt;br /&gt;
*Bugfix: Fixed some cases where a bridge consisting of only a single tile may linger in the client even after being destroyed.&lt;br /&gt;
*Bugfix: You can no longer pick up crude tents from Goblin Camps or hitch animals to them, before picking their original locks. This also fixes a problem where picking up a crude tent was possible with animals hitched to it.&lt;br /&gt;
*Bugfix: While spear fishing, fish will no longer swim underground, instead preferring to swim closer to the surface of the water.&lt;br /&gt;
*Bugfix: Fixed some guards getting stuck when trying to path to a target very far away.&lt;br /&gt;
*Bugfix: Items created when mining should now appear on the floor or bridge you are standing on, instead of dropping to the ground and potentially creating piles with over 100 items.&lt;br /&gt;
*Bugfix: You can no longer mine cave ceilings which are already close to maximum height.&lt;br /&gt;
*Bugfix: Fixed disembark action not working on dock floors inside caves.&lt;br /&gt;
*Bugfix: Opening a map in the atlas via clicking a link from another map will no longer visually duplicate stamps on that map.&lt;br /&gt;
*Bugfix: You can no longer stamp a cartography map with an opal stamp linking to itself. Existing maps with stamps linked to themselves will no longer show those stamps.&lt;br /&gt;
*Bugfix: Improved grammar when blocking a goblin projectile with a shield.&lt;br /&gt;
*Bugfix: It is no longer possible to lockpick inside a Goblin Camp while the camp is awake on PvP servers.&lt;br /&gt;
*Bugfix: Attempting to lockpick Goblin Camp items will no longer be blocked in situations where you have village permissions to pick locks, or anywhere outside a village, as long as the item has the original lock and it has not been replaced by a player yet.&lt;br /&gt;
*Bugfix: Water depth and tile slope no longer block the construction of fences when building the fence on a floor connected directly to land.&lt;br /&gt;
*Bugfix: Fences no longer block players erroneously when built on a floor connected directly to land.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Players should no longer see a phantom fishing line when another player is spear fishing.&lt;br /&gt;
*Bugfix: Fixed fences sometimes displaying as being aligned to terrain, instead of the floor they were built on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130721</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130721"/>
		<updated>2025-10-03T16:41:51Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 03-OCT-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208588-patch-notes-03-oct-2025/ Patch Notes 03-OCT-2025]==&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed a performance issue causing slow loading of items and structures and increased memory usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130716</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130716"/>
		<updated>2025-09-30T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 30-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208532-patch-notes-30-sep-2025/ Patch Notes 30-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Mining, digging, dropping dirt and using concrete below brace support floors has been disabled.&lt;br /&gt;
*Change: Bridges connecting to docks can now only be planned to stone supports.&lt;br /&gt;
*Change: Chess boards have learned how to castle (en passant still eludes them).&lt;br /&gt;
*Bugfix: Fixed some issues where bridge planning was checking walls and floors at wrong heights for supports.&lt;br /&gt;
*Bugfix: 1 tile long bridges can now connect to a dock floor without needing a building on top of the floor.&lt;br /&gt;
*Bugfix: Goblin camp decorations will no longer become impossible to move in certain ways after a server restart. Please file a support ticket using /support in-game to get assistance fixing items already affected by this bug.&lt;br /&gt;
*Bugfix: It is no longer possible to enter melee combat with goblins in watchtowers.&lt;br /&gt;
*Bugfix: You can no longer raise the ground with concrete underneath any floor that is too close to the ground or has a support reaching the ground.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Fixed mining a cave ceiling causing floors on nearby tiles to rise into the air.&lt;br /&gt;
*Bugfix: Mining a cave floor is now prevented if any of the surrounding tiles has a floor or dock support too close to the ground.&lt;br /&gt;
*Bugfix: It is no longer possible to open a tunnel from the inside of a cave if the tunnel entrance would be within 1 tile of a floor on the surface.&lt;br /&gt;
*Bugfix: Fixed receiving metal lumps made of incorrect material from resource nodes.&lt;br /&gt;
*Bugfix: Fixed some more cases of being unable to build a fence on a dock tile connecting directly to land over deep water.&lt;br /&gt;
*Bugfix: Fixed starting positions of kings/queens on chess boards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130538</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130538"/>
		<updated>2025-09-26T15:43:38Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 26-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208443-patch-notes-26-sep-2025/ Patch Notes 26-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: The goblin camp spawn chance and rate have been temporarily upped, returning to normal in 1 month. We'll continue to tweak these value after the increased spawn event is over.&lt;br /&gt;
*Change: Fish should now move closer to the surface of the water when approaching their target, making them more visible.&lt;br /&gt;
*Bugfix: Fixed creatures teleporting to bridges above them, if the terrain below the bridge was close to water level.&lt;br /&gt;
*Bugfix: Fixed floors and wall plans not being removable in some cases where fences were involved.&lt;br /&gt;
*Bugfix: Fixed some issues with supported floor plans not being removable in some cases when a wall plan was on them.&lt;br /&gt;
*Bugfix: Fixed an issue with planning some supported floors being blocked.&lt;br /&gt;
*Bugfix: Plan floor action will now show an error in the right click menu if floors/roofs cannot be planned because the outer walls of a house aren't completed.&lt;br /&gt;
*Bugfix: Fixed an issue that was blocking fishing from docks over deeper water.&lt;br /&gt;
*Bugfix: Fish will no longer dive underground when moving to a new tile.&lt;br /&gt;
*Bugfix: Fixed king regalia always being replaced even if all of the items still exist. All will now be replaced if one is missing.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Possible fix for more performance issues.&lt;br /&gt;
&lt;br /&gt;
If you're still having performance issues, such as low framerate or stuttering, after this update, please try disabling the in-game Wurmpedia, in the Gameplay tab of the launcher settings.&lt;br /&gt;
We're still investigating the possibility of the in-game web browser that we use for Wurmpedia causing issues on some systems.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130517</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130517"/>
		<updated>2025-09-23T18:12:50Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 23-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208377-patch-notes-23-sep-2025/ Patch Notes 23-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Water springs can now be planted inside houses and on pavement.&lt;br /&gt;
*Bugfix: Fixed various issues with creature pathfinding.&lt;br /&gt;
*Bugfix: Fixed rift scout camps sometimes leaving rift plants and similar items in the world long after the camp is no longer active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130516</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130516"/>
		<updated>2025-09-23T18:07:38Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 22-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208360-patch-notes-22-sep-2025/ Patch Notes 22-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Planning floors above fences is now only possible on deed.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed being able to plan floors under and over bridges&lt;br /&gt;
*Bugfix: Removed non-functioning &amp;quot;Disembark&amp;quot; action showing in the menu when riding a creature or vehicle and right-clicking a completely different creature or vehicle. As an exception to this for the sake of convenience, *you can still target a creature hitched to your current vehicle, which will act identically to using Disembark on the vehicle itself.&lt;br /&gt;
*Bugfix: &amp;quot;Rubble&amp;quot; walls are no longer a construction option. Any existing rubble walls should decay fairly quickly on their own over time.&lt;br /&gt;
*Bugfix: Fixed issues with creatures not being able to path out of a cave entrance.&lt;br /&gt;
*Bugfix: Fixed rare issues with not being able to rotate floor supports&lt;br /&gt;
*Bugfix: Log door types no longer show their type as &amp;quot;wall plan&amp;quot; in management windows.&lt;br /&gt;
*Bugfix: Sealed log door types now have different names from their unsealed variants.&lt;br /&gt;
*Bugfix: Fixed some issues in structure support code blocking some floors/plans from being removed.&lt;br /&gt;
*Bugfix: Fixed roofs wanting the wrong materials for their first building action.&lt;br /&gt;
*Bugfix: Disembarking on floors in caves should no longer put you on the cave floor&lt;br /&gt;
*Bugfix: Fixed some issues preventing bridges from being planned connecting to docks in certain directions.&lt;br /&gt;
*Bugfix: Moving large items with the Place command behaves much more consistently, especially when moving between floors or bridges, including dock floors.&lt;br /&gt;
*Bugfix: Tunneling out will be blocked when a floor exists on the exit tile.&lt;br /&gt;
*Bugfix: Fixed an issue where other players could see you drop below a dock when you were driving a vehicle or riding a mount on it.&lt;br /&gt;
*Bugfix: Fixed some issues where a fence above would block planning of a supported floor.&lt;br /&gt;
*Bugfix: Planning adjacent floors now properly checks if the support would block doors on any side of the support.&lt;br /&gt;
*Bugfix: Fixed permissions checks for planning floors adjacent to houses.&lt;br /&gt;
*Bugfix: Fixed an issue where expanding existing buildings wasn't using the correct building size cap.&lt;br /&gt;
*Bugfix: Potential fix for some spirit guards failing to path to their target and spamming local chat.&lt;br /&gt;
*Bugfix: Fixed building walls not consuming items properly on the first build action.&lt;br /&gt;
*Bugfix: Fixed some walls appearing in the wrong material list when building a new wall.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed hitched creatures sometimes appearing on the ground under a floor&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground for when they should be on a floor above instead &lt;br /&gt;
*Bugfix: Fixed enchanted grass sticking through floors&lt;br /&gt;
*Bugfix: Unfinished floor supports no longer have collisions&lt;br /&gt;
*Bugfix: Fixed some more issues of being unable to move between floors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130494</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130494"/>
		<updated>2025-09-20T16:25:49Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 20-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208289-patch-notes-20-sep-2025/ Patch Notes 20-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed cave mining text erroneously saying you are mining &amp;quot;upwards&amp;quot; instead of &amp;quot;forwards&amp;quot; when using the select bar.&lt;br /&gt;
*Bugfix: Corrected the amount of materials required to build house walls and displayed in examine text and crafting window.&lt;br /&gt;
*Bugfix: Fixed roofs requiring odd materials to complete.&lt;br /&gt;
*Bugfix: Log walls now require logs to repair and improve.&lt;br /&gt;
*Bugfix: Log walls can now be destroyed.&lt;br /&gt;
*Bugfix: Log wall details should now update correctly in the crafting window.&lt;br /&gt;
*Bugfix: Cleaned up some text when building house walls.&lt;br /&gt;
*Bugfix: Planning floors under and over bridges should no longer be possible.&lt;br /&gt;
*Bugfix: Fixed various issues with disembarking from a boat onto land bridges and docks.&lt;br /&gt;
*Bugfix: Fixed creatures and vehicles showing on ground when they should be on a floor above instead.&lt;br /&gt;
*Bugfix: Fixed embarking a mount on a floor sometimes putting you partially under the floor.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Fixed an isssue causing a massive drop in performance when the client was loading in buildings.&lt;br /&gt;
*Bugfix: Fixed creatures not detaching from vehicles in the client when they become unhitched due to running into jagged spikes in goblin camps.&lt;br /&gt;
*Bugfix: Fixed being able to ride mounts on top of unfinished floors.&lt;br /&gt;
*Bugfix: Fixed relogging on a bridge dropping you down to the ground below the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130360</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130360"/>
		<updated>2025-09-18T18:04:05Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 18-SEP-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/208231-patch-notes-18-sep-2025/ Patch Notes 18-SEP-2025]==&lt;br /&gt;
&lt;br /&gt;
===New Feature: Docks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[File:https://s3.eu-central-1.amazonaws.com/assets.wurmonline.com/wp-content/uploads/WurmLauncher64_K65oYh5tUn.jpg|options|New Feature: Docks]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The docks feature allows you to build floors outside of houses and plan floors from an adjacent floor border into open air or sloped tiles. Each planned floor over a sloped tile or open air (outside of a house) will have either a stone or wooden support extend to the ground below, or a wooden brace that will allow the floor to be supported by an adjacent wall or grounded support. Once a support has been built, a floor can be built on top of the support - which then allows you to plan another floor adjacent to that.&lt;br /&gt;
&lt;br /&gt;
Fences and houses can be built on top of a floor built this way (including on top of supports), and once built the supported floor(s) will become a part of the structure. When the structure is destroyed, floors with supports will not be destroyed with the rest of the house, and will have to be destroyed separately. Highways and bridges also work with floors (including supported) outside of houses.&lt;br /&gt;
&lt;br /&gt;
*New: Floors can now be built on flat tiles outside of houses.&lt;br /&gt;
*New: From the tile border of a floor, you can now plan a new supported floor on an adjacent tile, which will be planned at the same height as the existing floor.&lt;br /&gt;
**Supports for these floors can be made from wood, stone, rounded stone, sandstone, slate, marble or pottery.&lt;br /&gt;
**Any floor type can then be built on top of a completed support.&lt;br /&gt;
*New: Buildings can now be planned and built on completed floors.&lt;br /&gt;
*Change: Building planning actions have been converted to the new action system.&lt;br /&gt;
*Change: Floor and wall building actions have been converted to the new action system.&lt;br /&gt;
*Change: Creature movement and pathfinding has been updated to support docks and supports.&lt;br /&gt;
**'''Important Note:''' As a result of this change, creature pathfinding and movement has been optimized and made more reliable. Creatures should no longer have as many delays between changing pathfinding locations (e.g. the run-stop-run cycle they would do when chasing a target), and may become harder to shake when running away from them. A balancing pass has been made across all creature movement speeds (mount speeds remain unchanged) generally lowering their overall speeds depending on the difficulty of the creature. Some creatures may still be very hard to shake, especially on foot, so be aware. We'll be monitoring this change and making future tweaks to creature speeds as needed.&lt;br /&gt;
**Creatures should now be able to more reliably enter/exit bridges and caves without getting stuck at the edges.&lt;br /&gt;
*Change: Building support calculations (used to determine when a wall or floor can be built/destroyed) have been updated to account for supported floors and will now run a lot faster in general.&lt;br /&gt;
&lt;br /&gt;
===New Feature: Goblin Camps===&lt;br /&gt;
&lt;br /&gt;
Goblin Camps are enemy-filled zones that spawn randomly, like holy sites or rifts. They present a more dynamic and challenging combat opportunity, featuring several types of goblin enemies, each with their own role and set of combat abilities.&lt;br /&gt;
&lt;br /&gt;
*Camps consist of a perimeter of damaging wooden spikes, goblins on the ground and in watchtowers, chests full of loot and various decorative items players can take.&lt;br /&gt;
*Items can be taken from the camp once all of the camp's goblins have been defeated.&lt;br /&gt;
*Players can attempt to walk into the camp at night, looting items and picking locks while the goblins are asleep, but this has a chance of waking up the goblins and initiating combat.&lt;br /&gt;
*Goblins will not leave the camps, and will only fight players who have entered the camp or recently acted with hostility toward the goblins inside.&lt;br /&gt;
*Camps spawn away from villages, highways and other special zones, such as rifts, and will not spawn on areas that are too steep to effectively walk on. They spawn randomly over time, in greater numbers than features like Rifts or Holy Sites. If not defeated for a long time, the camp will disappear, including all loot and other items.&lt;br /&gt;
*Seven new creature types have been added, all using their own creature AI and special abilities.&lt;br /&gt;
*When defeating camp goblins, the penalty for Fighting skill gain over 70 skill is greatly reduced, resulting in much higher PvE skill gain at high levels compared to fighting other creatures.&lt;br /&gt;
*New item types have been added as Goblin Camp loot:&lt;br /&gt;
**'''Spell gems''', each enchanted with a specific spell, allowing the player to cast that spell one time, even if they are not a priest. The list of possible spells has been curated to avoid anything that might negatively affect the in-game economy.&lt;br /&gt;
**'''Quicksilver tonics''', which highlight different types of objects in your field of vision even if they are far away or behind other objects. Each tonic has a specific type, and depending on its type, can highlight animals, monsters or resource nodes. The highlight effect only shows that something is there, but does not give away what type of creature or resource node it is.&lt;br /&gt;
**'''New item skins''' will be applied to equipment found in loot chests, modelled after the goblins' own equipment.&lt;br /&gt;
**'''Several new decorative items''' found around the camp may be taken and used by the player, including a new type of tent, barrel, chest, and torch lamp.&lt;br /&gt;
For more details, see the original public testing thread: https://forum.wurmonline.com/index.php?/topic/207949-goblin-camps-public-testing/&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: '''Log Walls''' have been added.&lt;br /&gt;
**Four types of log walls are available: Log, Hardwood Log, Bark Log, and Rustic Log.&lt;br /&gt;
**They are built with logs and wooden pegs, with arched log walls also requiring a wooden beam.&lt;br /&gt;
**Any log material can be used to make any of the four log wall types.&lt;br /&gt;
**Each log wall can optionally be sealed with clay for a different look.&lt;br /&gt;
*New: '''Water Spring''' item has been added to the Silver Shop, allowing you to make a selected tile a water source for one year.&lt;br /&gt;
*New: Wagon, large cart and metal brush fragments can now be found using archaeology.&lt;br /&gt;
**Fragments will complete into an unfinished cart/wagon which must then be nailed together.&lt;br /&gt;
**Runes will be applied when the unfinished cart/wagon is completed.&lt;br /&gt;
**On rare occasions wagons from other kingdoms can be found.&lt;br /&gt;
*Change: Some inconsistencies in how the Weakness, Forest Giant Strength and Hell Strength effects are applied have now been resolved.&lt;br /&gt;
**Under rare circumstances, the formulae for Forest Giant Strength and Hell Strength were not being used in calculations. &lt;br /&gt;
**Under rare circumstances, some of these spell effects were either not applying to the skills they should, or were applied to skills they should not have.&lt;br /&gt;
**To clarify, Hell Strength and Weakness affect both Body Strength and Soul Strength, while Forest Giant Strength only affects Body Strength to a greater degree than Hell Strength. Forest Giant Strength is not applied if a player also has Hell Strength active.&lt;br /&gt;
*Change: PMK kings will no longer be automatically abdicated due to inactivity. Template kings will now be abdicated after 90 days of inactivity.&lt;br /&gt;
*Change: Rift creatures will now have a 20% poison resistance.&lt;br /&gt;
*Change: Rift participation points gained from casting Light of Fo have been changed to better match other healing spells.&lt;br /&gt;
**Before: One participation point per creature in range, regardless of healing done, up to a max of 10 points.&lt;br /&gt;
**After: Chance of gaining one participation point per creature healed, up to a max of 7 points. The chance depends on the total amount healed on the creature compared to the max amount the spell could've healed (so the more healing done, the higher the chance will be to gain a participation point for healing that creature).&lt;br /&gt;
*Bugfix: You can now rename Trebuchets.&lt;br /&gt;
*Bugfix: Runes and enchantments on gloves now properly reduce action timers when improving pottery items, foraging and botanizing.&lt;br /&gt;
*Bugfix: Resource nodes should no longer give metal items with no material set.&lt;br /&gt;
*Bugfix: Harvesting a field now checks the correct village permission.&lt;br /&gt;
*Bugfix: You can no longer cast Fireheart on deed guards, which gave negative reputation on PvE servers.&lt;br /&gt;
*Bugfix: You will now see the correct error message when trying to lead creatures that cannot be led using the default key.&lt;br /&gt;
*Bugfix: Fo Priests will again be prevented from chopping up trees.&lt;br /&gt;
*Bugfix: Receiving a village upkeep warning email will no longer prevent a premium expiration warning email.&lt;br /&gt;
*Bugfix: The visual size of logs that appear when you create an item from a felled tree is now properly reset.&lt;br /&gt;
*Bugfix: Lava tiles no longer burn items or creatures after naturally cooling down.&lt;br /&gt;
*Bugfix: Characters from old Epic kingdoms can now use the portal to return.&lt;br /&gt;
*Bugfix: Golden Valley players can again buy Premium time via the shop.&lt;br /&gt;
*Bugfix: Non-empty starter containers are now excluded from cross-cluster transfers.&lt;br /&gt;
*Bugfix: You can no longer continue to repair an item after walking away from it.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*New: The Steam client now shows your full character list.&lt;br /&gt;
*Change: Skill Tracker and Skill windows now show green for very small skill ticks.&lt;br /&gt;
*Change: The toolbelt related console commands (loadtoolbelt, prevtoolbelt, nexttoolbelt) will now also work for the quickbar. New dedicated commands (loadquickbar, prevquickbar and nextquickbar) have also been added.&lt;br /&gt;
*Change: The silver shop will now show a loading screen instead of not showing until it has finished loading in the background.&lt;br /&gt;
*Change: The silver shop will pre-load after login, which should make it load much faster.&lt;br /&gt;
*Bugfix: Fixed the &amp;quot;Save&amp;quot; button hitbox in the village permissions management window when using a high UI scale.&lt;br /&gt;
*Bugfix: The client will no longer crash due to network connection issues. You will now be returned to the login screen instead, allowing you to reconnect.&lt;br /&gt;
*Bugfix: Fixed terrain textures sometimes not updating or showing dirt.&lt;br /&gt;
*Bugfix: Fixed distant terrain showing flickering textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130254</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130254"/>
		<updated>2025-08-05T16:01:35Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 5-AUG-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207789-patch-notes-5-aug-2025/ Patch Notes 5-AUG-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: It is no longer possible to unbrand a creature belonging to a village other than your own.&lt;br /&gt;
*Bugfix: Players with permission to access branded animal corpses and their contents are now able to access them regardless of their permissions in the village where the corpse is located.&lt;br /&gt;
*Bugfix: Hell horses that become unhitched from hidden vehicles due to age will now become visible again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130104</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130104"/>
		<updated>2025-06-03T22:01:19Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 3-JUN-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207239-patch-notes-3-jun-2025/ Patch Notes 3-JUN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Guard towers can no longer be bashed when moving into a cave.&lt;br /&gt;
*Bugfix: Fences can no longer be bashed on the outside of a mine from the inside, or vice versa, if fences are not on the exit tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=130102</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=130102"/>
		<updated>2025-06-03T05:29:20Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add shield smithing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Characteristics]] / [[Body]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
'''Body control''' is a [[characteristic]] that helps with weapon accuracy and [[stealth]]ing, and determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[Smithing]], [[carpentry]], [[tailoring]], and [[archaeology]] skills all offer decent Body Control skill, as do [[archery]], [[shield]] skills, and some weapon skills.&lt;br /&gt;
&lt;br /&gt;
Chopping trees with a [[longsword]] and [[two handed sword]] also offers good Body Control gains.  Note: this only works until 20 skill, or 20 effective skill on Epic.&lt;br /&gt;
&lt;br /&gt;
Archery on an [[archery target]] is excellent until about skill level 30.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;19.5 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
|19.5 || [[Donkey]]/[[Mule]]&lt;br /&gt;
|-&lt;br /&gt;
|20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 24 || zombie [[rabid hyena]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Hell horse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currently Cows, Donkeys and Mules are the only animals non-premum characters can ride.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
**[[Restoration]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short bow]]&lt;br /&gt;
**[[Reflex bow|Reflex bow]]&lt;br /&gt;
**[[Long bow|Long bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Ship building|Ship building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
**[[Shield smithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
**[[Metallurgy]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Longsword]]&lt;br /&gt;
**[[Shortsword]]&lt;br /&gt;
**[[Two handed sword|Two Handed Sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Medium metal shield]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
''You now feel confident enough to steal things.''&lt;br /&gt;
* When body control rises to 20.5. Stealing is only allowed on [[PVP]] servers. &lt;br /&gt;
&lt;br /&gt;
[[Category:Characteristics]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=130083</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=130083"/>
		<updated>2025-05-21T00:22:33Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Remove old 'Metal Scrap' item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If empty and not planted, it can be picked up.&lt;br /&gt;
* The last plank added to the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished empty bulk storage bins can be stored in a [[rack for empty bsbs]].&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* They cannot be loaded into a wagon, even if the wagon is empty, unless the wagon is runed with the zinc rune of Magranon.&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move it.&lt;br /&gt;
:* Can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* Bulk storage bins can be bashed off-deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more than half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin. They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* The minimum allowed quality of items put into the bin can be dictated by the [[quality lock]] feature.&lt;br /&gt;
* Four bulk storage bins can fit in a [[Bulk container unit]], making for easier organization.&lt;br /&gt;
* When bashing a BSB, the items inside are destroyed. &lt;br /&gt;
* {{haul}}&lt;br /&gt;
&lt;br /&gt;
==Bonuses of BSBs==&lt;br /&gt;
:* You can store more than 100 objects in them, depending on volume. &lt;br /&gt;
:* They stop all decay of objects put into them, if kept on a deed with more than 30 days upkeep. &lt;br /&gt;
:* They will average the quality of similar items.&lt;br /&gt;
:* They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
:* It allows players to remove damage from unrepairable items without the [[mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
==Downsides of Using BSBs==&lt;br /&gt;
:* Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
:* 5% of each of the stored items are lost every 30 days, if not kept on a deed with more than 30 days upkeep. &lt;br /&gt;
:* Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost. Items with enchants can generally not be placed into a BSB. Rare items cannot be put into a BSB.&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
* If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in its location (deed, house, wilderness). &lt;br /&gt;
* If a BSB is planted it is &amp;quot;fully&amp;quot; owned. Only the player who planted it can move or pick it up.&lt;br /&gt;
* When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
* Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
* A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
* '''Note that on PVP servers, items that have proximity ownership can be stolen.'''&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Armour chains]] || 0.100 || 0.500 || 5.000 || 160,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrow heads ([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrows ([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beeswax]] || 0.200 || 0.100 || 0.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blind catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Camellia]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay]] || 1.000 || 2.000 || 2.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay brick]] || 8.000 || 5.000 || 0.625 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay shingle]] || 4.500 || 2.000 || 0.444 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton seeds]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pile of dirt|Dirt (pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Floor boards]] || 75.600 || 10.300 || 0.136 || 211&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gland]] || 0.075 || 0.010 || 0.133 || 213,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]] (bison, ram) || 0.250 || 0.300 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]] (unicorn) || 0.750 || 0.300 || 0.400 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Long horn|Horn, long]] (bull) || 0.500 || 0.300 || 0.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kelp]], bunches of || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lavender flowers]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump ([[Bronze lump|Bronze]], [[Brass lump|Brass]], [[Electrum lump|Electrum]]) || 1.000 || 0.100 || 0.100 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gold lump|Lump (Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump ([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]], [[Zinc lump|Zinc]]) || 1.000 || 1.000 || 1.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Silver lump|Lump (Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Steel lump|Lump (Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tin lump|Lump (Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal sheet]] (all) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paper sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Papyrus sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery brick]] || 8.000 || 5.000 || 0.625 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery shingle]]  || 4.500 || 2.000 || 0.444 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rift#Rift_Materials|Rift materials]] (wood, crystal, stone) || 0.250 || 0.200 || 0.800 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rock salt]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rose flowers]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[heap of sand|Sand (heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Seedlings]] (hops, rose, grape, ivy) || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shards]] (all) || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slab]] (any) || 100.000 || 80.000 || 0.800 || 159&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slate shingle]] || 2.500 || 7.500 || 3.000 || 6,400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather_strip|Strip of leather]] || 0.1 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Torch]] (wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp seeds]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood pulp]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood shingle]] || 2.700 || 0.250 || 0.093 || 5925&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wooden beam]] || 58.320 || 15.000 || 0.257 || 274&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wool]] || 8.000 || 0.100 || 0.125 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Rack for empty bsbs]]&lt;br /&gt;
*[[Bulk container unit]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
*[[Container]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130080</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=130080"/>
		<updated>2025-05-13T19:54:34Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 13-MAY-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/207010-patch-notes-13-may-2025/ Patch Notes 13-MAY-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Easter egg exchange. Add 100 Easter eggs to the Delightful Easter Basket and opt to exchange them for a Draconic or Serpentine Egg selected at random. The egg will be the same size as one of the exchanged eggs.  &lt;br /&gt;
*New: A new title has been added for 100 skill in Shortsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Longsword. Congrats Llawnroc!&lt;br /&gt;
*New: A new title has been added for 100 skill in Swords. Congrats Llawnroc!&lt;br /&gt;
*Bugfix: Draconic and Serpentine Eggs will now fit inside the Delightful Easter Baskets.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Bugfix: Light glare effects will again be less intensive. This does not affect light range or intensity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bee_smoker&amp;diff=130066</id>
		<title>Bee smoker</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bee_smoker&amp;diff=130066"/>
		<updated>2025-05-06T04:35:17Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add creation note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Bee smoker&lt;br /&gt;
|image=Beesmoker.jpg&lt;br /&gt;
|active=[[Ribbon]]&lt;br /&gt;
|passive=[[Iron lump]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=*1x [[Leather]] (3.00 kg)&lt;br /&gt;
*2x [[Ribbon]] &lt;br /&gt;
*1x [[Iron lump]] (1.00 kg)&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.10 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
[[File:Litbeesmoker.jpg|280px|thumb|right|Lit bee smoker]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A device used in beekeeping to calm honey bees. It is designed to generate smoke from the smouldering of various fuels, hence the name.''&lt;br /&gt;
&lt;br /&gt;
A '''bee smoker''' is used to prevent bees stinging a player when opening a [[bee hive]] or a [[wild bee hive]].&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* Requires 30 [[blacksmithing]] to create.&lt;br /&gt;
* Lump must be glowing hot to attempt creation&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
To use a '''bee smoker''', it must be lit.&lt;br /&gt;
*To light a smoker, you need to activate a [[steel and flint]] then ''right-click'' on the bee smoker and select ''light''.&lt;br /&gt;
**A ''bee smoker'' needs to be fueled to be and stay lit, and can be fueled with [[tar]] or [[olive oil]], or even [[wood scrap]], which is unlike other fueled items.&lt;br /&gt;
**To fuel the smoker, activate either tar or olive oil, then ''right click'' on the smoker and select ''fuel''.&lt;br /&gt;
** {{event|inline|There are wisps of smoke steadily coming out of the nozzle.}}&lt;br /&gt;
*While the bee smoker is in a player's inventory and is lit, the player is protected against bee stings, which cause poison wounds. The bee smoker does not have to be activated to work.&lt;br /&gt;
*To snuff the bee smoker, another item must first be activated. &lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]] [[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shovel_blade_(metal)&amp;diff=130061</id>
		<title>Shovel blade (metal)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shovel_blade_(metal)&amp;diff=130061"/>
		<updated>2025-05-01T19:22:02Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Correct skill / Add improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Blades smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Shovel blade&lt;br /&gt;
|image=Shovel blade.jpg&lt;br /&gt;
|active=[[metal lump]] (1.0 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Tool parts&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (1.0 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A blade used to make a [[shovel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Any-metal_products]]&lt;br /&gt;
[[Category:Tool parts]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Decay&amp;diff=130053</id>
		<title>Decay</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Decay&amp;diff=130053"/>
		<updated>2025-04-27T19:03:32Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Remove incorrect statement re cedar container protection. Add bulk storage info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Decay''' is the erosion of objects over time in the form of gradually increasing [[damage]]. The decay rate depends on the item type, where the item is stored, the item's [[quality]], and sometimes the item's material. [[Log]]s, [[stone shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]]wood decay slower.&lt;br /&gt;
&lt;br /&gt;
[[Damage]] from decay and other sources is displayed in the DMG column. Damage is also done to items from being used or failing an improvement attempt.&lt;br /&gt;
&lt;br /&gt;
There are various ways to reduce decay.&lt;br /&gt;
&lt;br /&gt;
== Item decay modifiers == &lt;br /&gt;
=== Kingdom ===&lt;br /&gt;
* [[Kingdom]]s reduce wall decay by 2x.&lt;br /&gt;
* Non-kingdom zones have no reduced decay.&lt;br /&gt;
&lt;br /&gt;
=== Deeds ===&lt;br /&gt;
* [[Deed]]s decrease decay on [[wall]]s of any kind by 10x, if the [[upkeep]] is higher than 7 [[day]]s. &lt;br /&gt;
* Deeds stop the decay on walls of any kind if the upkeep is higher than 30 days.&lt;br /&gt;
* Deeds also stop decay on lamps, flags, and banners&lt;br /&gt;
&lt;br /&gt;
=== Houses ===&lt;br /&gt;
* Houses reduce item decay by 2x? Possibly 3x?.   ''Some evidence that wood is 2x, and stone is 3x ... more testing needed.''&lt;br /&gt;
&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Container]]s will reduce decay by 2x.&lt;br /&gt;
* Containers in houses might get both bonus. (Testing required)&lt;br /&gt;
&lt;br /&gt;
=== Bulk Storage Containers ===&lt;br /&gt;
&lt;br /&gt;
* Bulk storage containers like Small and Large [[Crate]]s, [[Bulk storage bin]]s, [[Food storage bin]]s, [[Bulk container unit]]s and [[Large pantry cupboard]]s will prevent decay entirely, however, if they are not stored on a deed with at least 30 days of upkeep remaining then they will lose 5% of their contents every 28 days.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Items made out of [[cedar]] wood decay slower (they have reduced decay tick frequency).&lt;br /&gt;
* Items with normal QL based decay that are made out of [[Oak]] or [[Steel]] will suffer 20% reduced damage per decay tick.&lt;br /&gt;
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[stone shards]],[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)&lt;br /&gt;
* There is a 2-day period of no decay after a wall is finished.&lt;br /&gt;
* Items do not decay in inventories or on merchants (note that merchants can be threatened on [[Elevation|Elevation]]), with the exception of food items, lanterns, construction markers, torches, and huge shod clubs. &lt;br /&gt;
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the owner does not log in to the same server for more than 3 months (real life). An abandoned house within a perimeter will sustain an additional damage bonus. The decay rates for abandoned houses are currently unknown.&lt;br /&gt;
:: '''Note:''' This calculation is server specific. If you have a building on a server that you do not visit for more than 3 months it will be treated as abandoned.&lt;br /&gt;
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.&lt;br /&gt;
* A [[House|stone house]]'s walls/windows/doors perish-ability is 3, making its average decay per tick (3/wall QL).&lt;br /&gt;
* A [[House|wooden house]]'s walls/windows/doors perish-ability is 10, making its average decay per tick (10/wall QL).&lt;br /&gt;
* Perimeter is treated the same with wilderness, thus do not reduce decay.&lt;br /&gt;
** Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.&lt;br /&gt;
&lt;br /&gt;
==Myths==&lt;br /&gt;
* Stacking a container inside another container does NOT improve the bonus&lt;br /&gt;
* Containers in the [[inventory]] do not modify the decay rate of their contents at all.&lt;br /&gt;
* [[Bless]] has no effect on decay. Its only use is to activate metal altars and to enchant planted [[lamp]]s to stay lit on paved tiles.&lt;br /&gt;
* Wooden fences do not decay faster than stone fences (see: [http://www.wurmpedia.com/index.php/Empirical_Evaluation_of_Fences]).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* An item in a container, in a house, in kingdom territory probably multiplies the bonus, but this needs verifying.&lt;br /&gt;
* It is possible for items to &amp;quot;miss&amp;quot; their decay ticks for some period of time, and then experience &amp;quot;catch up&amp;quot; decay that can result in the destruction of very low ql items.&lt;br /&gt;
* Some items will actually give a local event notice when they completely decay to loss. ''[17:52:34] A stone shards crumbles to dust.''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Easter_nest&amp;diff=129995</id>
		<title>Easter nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Easter_nest&amp;diff=129995"/>
		<updated>2025-04-18T22:19:49Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add Premium only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thatching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[branch]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[mixed grass]]&lt;br /&gt;
* 2x [[branch]]s&lt;br /&gt;
* 1 [[thatch]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=thatching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''[12:51:34] A nest big enough to fit a bunny, hopefully it's comfortable enough.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Craftable by players for the 2025 Easter Event. &lt;br /&gt;
* Able to hold one [[carrot]].&lt;br /&gt;
* Easter nests containing a carrot will be visited by the Easter Bunny who will exchange your thoughtful offering for a beautiful decorative egg. And if fortune smiles upon you, he might even bestow an eggs-tra special egg, or a mysterious treasure map. &lt;br /&gt;
* The Easter bunny will visit only 1 nest per premium player to exchange gifts.&lt;br /&gt;
* Has a wood type but appearance does not differ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Easter_nest&amp;diff=129994</id>
		<title>Easter nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Easter_nest&amp;diff=129994"/>
		<updated>2025-04-18T20:01:16Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Easter nest item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thatching]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[branch]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 4x [[mixed grass]]&lt;br /&gt;
* 2x [[branch]]s&lt;br /&gt;
* 1 [[thatch]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (1.5 kg)&lt;br /&gt;
|skill=thatching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''[12:51:34] A nest big enough to fit a bunny, hopefully it's comfortable enough.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Craftable by players for the 2025 Easter Event. &lt;br /&gt;
* Able to hold one [[carrot]].&lt;br /&gt;
* Easter nests containing a carrot will be visited by the Easter Bunny who will exchange your thoughtful offering for a beautiful decorative egg. And if fortune smiles upon you, he might even bestow an eggs-tra special egg, or a mysterious treasure map. &lt;br /&gt;
* Has a wood type but appearance does not differ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129992</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129992"/>
		<updated>2025-04-17T16:11:58Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 17-APR-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206684-patch-notes-17-apr-2025/ Patch Notes 17-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Stable master NPCs will now have the exclamation point indicator over their heads if they have a creature or vehicle you can reclaim from them.&lt;br /&gt;
*Bugfix: Creatures that should have been hidden at starter deeds as of the last update but were not will now be hidden.&lt;br /&gt;
*Bugfix: Creatures hidden by the local stable master will no longer try to target players or other creatures in combat.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: The beam pointing to New Dawn on Guidance was adjusted for improved visibility.&lt;br /&gt;
*Bugfix: Fixed an issue causing poor performance in areas with a high density of mountable creatures.&lt;br /&gt;
*Bugfix: Pickaxes renamed with magical ink will now properly show slopes on mouseover.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*Bugfix: Bouquet of Easter Flowers will now face the correct way up when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=129974</id>
		<title>Wood shingle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=129974"/>
		<updated>2025-04-11T22:33:55Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Additional usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wood_shingle.jpg&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[plank]] (0.25 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
|skill=Woodcutting&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Wood carved into a flat shingle.''&lt;br /&gt;
&lt;br /&gt;
Carved from a [[plank]] into a shingle.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used for making a [[Wood shingle roof]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Also used in constructing a [[Tackle box]], a [[Stamp box]], and a [[Squared wood ceiling]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lair&amp;diff=129973</id>
		<title>Lair</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lair&amp;diff=129973"/>
		<updated>2025-04-10T16:42:31Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add Smouldering Spider lair description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lair spawns [[creatures]]. It can be bashed and destroyed (there is no body strength requirement to bash it). Animals spawn randomly around the lair within 50 (100?) tiles. Animals can leave the area as they move around and also be lured away by a player. The name on the lair object shows you what type of creature will spawn around that location.&lt;br /&gt;
&lt;br /&gt;
== Known lair names ==&lt;br /&gt;
* Bear cave spawns [[brown bear]]s and [[black bear]]s&lt;br /&gt;
* Cave bug mound spawns [[cave bug]]s&lt;br /&gt;
* Crocodile lair spawns [[crocodile]]s&lt;br /&gt;
* Deer yard spawns [[deer]] (discontinued, there are no more deer yard lairs)&lt;br /&gt;
* Dog hole spawns [[dog]]s (discontinued, there are no more dog hole lairs)&lt;br /&gt;
* Garbage pile spawns [[rat]]s&lt;br /&gt;
* Goblin hut spawns [[goblin]]s&lt;br /&gt;
* Mountain lion hideout spawns [[mountain lion]]s&lt;br /&gt;
* Scorpion stone spawns [[scorpion]]s&lt;br /&gt;
* Spider lair spawns [[huge spider]]s &lt;br /&gt;
* Smouldering Spider lair spawns [[lava spider]]s&lt;br /&gt;
* Troll mound spawns [[troll]]s&lt;br /&gt;
* Unicorn rustle spawns [[unicorn]]s&lt;br /&gt;
* Wild cat hideout spawns [[wild cat]]s&lt;br /&gt;
* Wolf den spawns [[wolf|wolves]] &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Lairs sometimes spawn creatures with special [[animal_conditions|characteristics]].&lt;br /&gt;
&lt;br /&gt;
== Lair images ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[Image:Goblin Hut.jpg|thumb|left]]&lt;br /&gt;
|[[Image:Cave bug mound.jpg|thumb|left]]&lt;br /&gt;
|[[Image:Lair.png|thumb|left]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129971</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129971"/>
		<updated>2025-04-10T16:27:14Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 10-APR-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206637-patch-notes-10-apr-2025/ Patch Notes 10-APR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: Players will now receive a notification reminding them about quest-giving NPCs when logging in on Guidance if they haven't started any quests yet.&lt;br /&gt;
*New: A vertical beam of light has been added at New Dawn on Guidance, to make finding the way back there easier. The beam is visible in the sky at a distance, but fades out as you approach its location.&lt;br /&gt;
*Change: Vehicles will now decay on starter deeds.&lt;br /&gt;
*Change: Vehicles will now decay faster on Guidance.&lt;br /&gt;
*Change: To help alleviate clutter, vehicles and animals within PvE starter deeds will now be hidden under the following circumstances:&lt;br /&gt;
**Branded animals will be hidden if the last player to lead, ride or unhitch that animal is offline or on another server and the animal is saddled or otherwise incapable of moving on its own.&lt;br /&gt;
**Non-boat vehicles, including small carts, will be hidden if the owner has been offline or on another server for more than one hour and the vehicle is not currently occupied or being dragged. Animals hitched to the vehicle will also be hidden and will remain hitched. Vehicles hidden in this manner will also decay over time.&lt;br /&gt;
**Animals and vehicles will not be hidden if any nearby online players would be able to use them.&lt;br /&gt;
**To reclaim a hidden animal or vehicle, find the nearby ‘Stable Master’ NPC, right click on them, and click on ‘Vehicles’ or ‘Animals’ in the ‘Reclaim’ menu. This will give you a list of all animals or vehicles hidden there that you have the appropriate permission to reclaim. You may reclaim any vehicle you own, can drag or can drive, and any animal you can lead or ride. The creature or vehicle will then appear next to the NPC for you to use.&lt;br /&gt;
*Change: Fences on Guidance:&lt;br /&gt;
**Fences may only be built within buildings or their designated yard tiles.&lt;br /&gt;
**Fences outside of buildings or their valid, fully enclosed yards may not be repaired and will take accelerated decay damage over time.&lt;br /&gt;
**Hedges planted outside of buildings or their valid, fully enclosed yards will not grow past the shortest growth stage and will shrink back to that level over time if taller than that already. Examining the hedge will tell you whether this is happening.&lt;br /&gt;
**As a reminder, you can right-click your building and click ‘View Protection’ to see which yard tiles are currently valid and which still need to be enclosed properly.&lt;br /&gt;
*Change: ‘Spider lairs’ that spawn lava spiders have been renamed to ‘Smoldering spider lairs’ in order to differentiate them from ‘Spider lairs’ that spawn huge spiders.&lt;br /&gt;
*Bugfix: Fixed issue causing players to get stuck in a 'refreshing' state when logging into very busy areas.&lt;br /&gt;
*Bugfix: Creature lairs on Guidance will no longer spawn creatures when bashed if those creatures are blocked from spawning on Guidance in the first place. These creature lairs will remove themselves over time.&lt;br /&gt;
*Bugfix: Planning or building a ceiling now uses the correct building floor when checking skill, instead of one floor above it.&lt;br /&gt;
&lt;br /&gt;
===Art Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: Monthly skin - Dragon Helm.&lt;br /&gt;
*Bugfix: Fixed wrong material mask used on unfinished wagons, and creature and ship transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129910</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129910"/>
		<updated>2025-03-18T18:09:32Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 18-MAR-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206407-patch-notes-18-mar-2025/ Patch Notes 18-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*Bugfix: Fixed the weight of some inventory items, which were being doubled when calculating movement speed limits.&lt;br /&gt;
*Bugfix: Fixed an error causing the ‘Preview building’ and ‘Deploy building’ puzzle box actions to fail if the building was copied to the puzzle box prior to the addition of ceilings to the game.&lt;br /&gt;
*Bugfix: Bashing deeds outside of a raid window on Defiance is now fixed.&lt;br /&gt;
*Bugfix: Reduced server lag caused by certain player actions.&lt;br /&gt;
*Bugfix: Some management windows may now prepare themselves in the background for a moment, instead of appearing immediately. In most cases, this should not take more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
===Client Changelog===&lt;br /&gt;
&lt;br /&gt;
*Change: Animated models should use up less client memory.&lt;br /&gt;
*Bugfix: Fixed distant trees flickering in certain circumstances.&lt;br /&gt;
*Bugfix: Fixed the client occasionally freezing during combat.&lt;br /&gt;
*Bugfix: Ceilings are now rendered properly when previewing a building with an ornate puzzle box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129895</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129895"/>
		<updated>2025-03-06T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 04-MAR-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206247-patch-notes-04-mar-2025/ Patch Notes 04-MAR-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
&lt;br /&gt;
*New: Added title for 100 Halberd. Congrats Melissablueflame!&lt;br /&gt;
*Change: The quality level of forges, ovens, and other fires now affects total burn time more smoothly. In other words, every increase in QL will now make a difference instead of a very large difference being applied at specific QL intervals. As before, forges, ovens, kilns, smelters, stills, and campfires below 30QL are treated as if they are 30QL for the purpose of fuel, so you will only see benefits beyond that point.&lt;br /&gt;
*Change: Discord alerts for alarm raising will only be sent if they are older than 5 minutes.&lt;br /&gt;
*Bugfix: Fixed typo in message when someone nearby quenches an item.&lt;br /&gt;
*Bugfix: Stills, lamp heads, and enchanted turrets will no longer decay when held inside an inventory or a worn item (such as a backpack), including merchant inventories.&lt;br /&gt;
*Bugfix: Fixed alignment not being set properly when using Faith Swap to swap to/from Libila on PvE servers.&lt;br /&gt;
*Bugfix: Containers destroyed while held by players will no longer spill items to the ground that could not normally be dropped.&lt;br /&gt;
*Bugfix: Bashing containers held by players is now prevented if they contain any items that cannot be dropped.&lt;br /&gt;
*Bugfix: Fixed an issue where transferring off a server might fail.&lt;br /&gt;
*Bugfix: Blocked planting an item on a tile corner on an upper floor of a building, if doing so would cause it to fall through to a lower floor and appear there instead.&lt;br /&gt;
*Bugfix: Wagoner and highway tweaks and bug fixes:&lt;br /&gt;
**Fixed a potential case of new wagoners being created on the wrong bridge or map layer.&lt;br /&gt;
**Fixed cases of wagoners standing up from their chairs, wagons, or beds in slightly wrong locations or elevations (such as standing up on their chairs before moving away from them).&lt;br /&gt;
**Fixed wagoner camps not working or spawning properly on the upper floors of buildings.&lt;br /&gt;
**Fixed wagoner creation being blocked due to uneven ground if they're being created on a bridge anyway.&lt;br /&gt;
**Wagoners can no longer be created in buildings if the top or bottom of a staircase tile exists on any of the four tiles around the waystone, since those would get in the wagoner's way.&lt;br /&gt;
**Highway markers can no longer be planted at the top of staircase tiles, since they may interfere with highway function.&lt;br /&gt;
**Revised highway marker planting error message to better represent the types of tiles you can use for a highway. In the message &amp;quot;Highway markers must be planted on corners between paved tiles&amp;quot;, &amp;quot;paved tiles&amp;quot; has been changed to &amp;quot;tiles with pavement, bridges, or solid floors&amp;quot;.&lt;br /&gt;
*Bugfix: Fixed being able to expand a deed over tiles with enemy kingdom influence in certain circumstances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brazier_pillar&amp;diff=129851</id>
		<title>Brazier pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brazier_pillar&amp;diff=129851"/>
		<updated>2025-02-23T00:10:55Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Color runes have no effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Marble_brazier_pillar.png&lt;br /&gt;
|active=[[brick]] &lt;br /&gt;
|passive=[[mortar]] &lt;br /&gt;
|group=Lights and lamps&lt;br /&gt;
|materials=* 50x [[mortar]]&lt;br /&gt;
* 1x [[large brazier bowl]]&lt;br /&gt;
* 50x [[brick]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improve=Masonry&lt;br /&gt;
|dyeable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A pillar with a golden brazier on the top.''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*Decorative lamps are stationary light sources that often require higher skill and more materials than street lamps. They can be planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only. &lt;br /&gt;
*You need 10 digging skill to plant a lamp, and the lamp must have at least 10 [[effective quality]].&lt;br /&gt;
*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.&lt;br /&gt;
*There's no limit to how many decorative lamps you can plant.&lt;br /&gt;
*When planted on a [[deed]], lamps will be automatically lit during night and unlit during the day. They respond to manual control though, and when snuffed, will stay dark at night. This is also true after planting, so you need fuel to light them the first time.&lt;br /&gt;
*Lamps within 24 tiles of a deed that has one or more [[Spirit Templars]], and a source of olive oil within a [[huge oil barrel]], will be kept filled, and so stay lit indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Braziers may be powered by [[olive oil]] or [[tar]].&lt;br /&gt;
* The lamp quality determines how far the lamp will illuminate.&lt;br /&gt;
* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.&lt;br /&gt;
* Minimum [[masonry]] skill required is 30, but creation success is affected by the brick ql.&lt;br /&gt;
* Using visibility setting of Extreme, braziers are visible from approximately 80 tiles away.&lt;br /&gt;
* Uses 0.13kg oil or tar to fill.&lt;br /&gt;
* Loading requires a wagon.&lt;br /&gt;
* Can be created using [[stone brick]], [[marble brick]], rendered, [[pottery brick]], [[rounded stone]], [[sandstone brick]], or [[slate brick]].&lt;br /&gt;
* The rendered material also requires one clay (additional material) to create.&lt;br /&gt;
* Color runes can be attached but will have no effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Brazier_Pillars.png|600px|thumb|center|Brazier pillar material types]]&lt;br /&gt;
&lt;br /&gt;
==Decorative lamp types==&lt;br /&gt;
* [[Brazier pillar]]&lt;br /&gt;
* [[Candelabra]]&lt;br /&gt;
* [[Small brazier]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Decorative lamps]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Marble items]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=129828</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=129828"/>
		<updated>2025-02-18T18:34:21Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add First to 100 players for Clubs/Archery/Reflex Bow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known Skilling Titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
==100 Level Skill Titles==&lt;br /&gt;
The first player to reach 100 in a skill gets to name the 100 title (within Wurm chat rules). These have been added to the titles table, though quite a few high achievers do not want to be mentioned by name, which the Wurmpedia respects. &lt;br /&gt;
&lt;br /&gt;
=== Characteristic Titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title !! width=&amp;quot;150&amp;quot; | First Player to 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || Acrobat || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || Indefatigable || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || Philosopher || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || Witty || Prodigy || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || Maverick || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
| Resolute || Deepwalker || Stormwalker || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || Spirited || Runemaster  || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill Titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title !! width=&amp;quot;150&amp;quot;  | First player to 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher || Zoologist ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster || Who let the dogs out || Moogien&lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator || Witness to Decay || Plaguer&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  || Wiluss&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]] &amp;lt;ref name=&amp;quot;imping&amp;quot;&amp;gt;Using a title of the appropriate skill while improving items that count as human or horse armour gives a bonus to imping&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || Breaking Bread || Finn &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears || Hailene&lt;br /&gt;
|- &lt;br /&gt;
| [[Blades smithing]]&lt;br /&gt;
| Bladesmith || Renowned Bladesmith || Master Bladesmith || Cutting Edge || Nineol&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  || Muse&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker || Bow Down || Toriyo&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Slicer || Master Butcher || Jack the Ripper || Sleepys&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering knife]]&lt;br /&gt;
| Dissector || Skinner || Cleaver ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cartography]]&lt;br /&gt;
| Surveyor  || Geographer || Cartographer ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]] &amp;lt;ref name=&amp;quot;imping&amp;quot;/&amp;gt;&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time || KyleBooze&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || Shattered || Stanlee&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]] &amp;lt;ref name=&amp;quot;imping&amp;quot;/&amp;gt;&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  Fateweaver ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher ||  || Jakerivers&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  || Welmari&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef || Chef de Cuisine || Shydow&lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast || Guardian ||  Unyielding  || Silakka &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm  || BaldeagleOG&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon || Swift Death ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter || Mighty Fine Splinter ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  || Muse&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac || Lorax ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji || Flower Power || Richtje&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Man/Woman At Arms ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || Absolutely Hammered || Nineol&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]] &amp;lt;ref name=&amp;quot;hammers&amp;quot;&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  Slayer of Trees || Trash&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef || Hellroth&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner || Legendary Decapitator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch || Rumpelstiltskin﻿ ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Large axe]]&lt;br /&gt;
| Large Axeman/woman || Battleaxe || Viking || Rip and Tear || Rocklobster &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  God/Goddess of Thunder || Subie&lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark || Held the Line || Neowyn&lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion || Nimble Heavy Bulwark || Immovable Object || Silakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]] &amp;lt;ref name=&amp;quot;imping&amp;quot;/&amp;gt;&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  || Willow&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan || Frykt Meg  || Subie &lt;br /&gt;
|-&lt;br /&gt;
| [[Long sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason || Another Brick In The Wall  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker || Bloody || Emoo &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark || Aegis || Silakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
| Nimble Defender || Nimble Bastion || Nimble Bulwark || Aspis  || Silakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist || Metal Fatigue || Hvergi&lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||   || Trash&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  Supernatural || Sidereal&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin || Grape Nuts || Sgtscum&lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker || Bookwurm || Pingpong&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior || World Connector ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  Mountain Eater || Pingpong&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]] &amp;lt;ref name=&amp;quot;imping&amp;quot;/&amp;gt;&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror || Next of Kiln || Deppen&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  || Kgorski&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  We are farmers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Reflex bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger || Eros || Wiluss&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer || Damage Control  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Restoration]]&lt;br /&gt;
| Restorer|| Fragmented || Conservator || Ancient Fraggle || VelvetSun&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || Tom Sawyer ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper || Hand of Libila || Reaper of Souls || Ehizellbob&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner || Juggernaut ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith || Forge of the Shieldwall ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker || Ace Of Spades ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  Invincible Wall || Neowyn&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright || Ancient Mariner || Wiluss&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender || Sturdy Light Bastion || Sturdy Light Bulwark || Ogleshield  || Silakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
| Nimble Light Defender || Nimble Light Bastion || Nimble Light Bulwark || Bin lid wielder || Silakka&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  Ill-Tempered || Nineol&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Disciple || Monk || Sensei ||  Speak Softly || Ehizellbob&lt;br /&gt;
|-&lt;br /&gt;
| [[Stealing]]&lt;br /&gt;
| Pickpocket || Burglar || Robber || Criminal Mastermind ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  || Rocklobstar&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo || Chiseled to perfection || Pingpong&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder || Bloodhound of Wurm ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Trebuchet|Trebuchets]]&lt;br /&gt;
| Bombardier || Gravel Chucker || Siege Lord ||  || Zekezor&lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin || Savagely Striking || Llawnroc&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||   ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Weapon heads smithing]]&lt;br /&gt;
| Hard Head || Metal Head || Head Smith || Head Full of Dreams  || Aetherwalker&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  Accessory to Murder || Nineol&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
| Lightweight || Middleweight  || Heavyweight ||   ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || Wurmian Termite ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One || Legendary Woodspinner ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meditating Titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]]. ''* New bonus available at this level.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information and proof of implementation used to be tracked on the [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| forum thread ], but it seems to be stale now and cannot be relied on.&lt;br /&gt;
&lt;br /&gt;
== Journal Titles==&lt;br /&gt;
Title given from completion of levels in the ingame skill and priest [[journal]]s. &lt;br /&gt;
&lt;br /&gt;
=== Crafter journal titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Step&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| First Steps&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Finding the Path&lt;br /&gt;
| Learned &lt;br /&gt;
|-&lt;br /&gt;
| Gathering Stride&lt;br /&gt;
| Experienced&lt;br /&gt;
|-&lt;br /&gt;
| Paved With Stone&lt;br /&gt;
| Skilled&lt;br /&gt;
|-&lt;br /&gt;
| On the Highway&lt;br /&gt;
| Accomplished &lt;br /&gt;
|-&lt;br /&gt;
| Picking up Speed&lt;br /&gt;
| Proficient&lt;br /&gt;
|-&lt;br /&gt;
| The Winding Road&lt;br /&gt;
| Talented&lt;br /&gt;
|-&lt;br /&gt;
| Going the Distance&lt;br /&gt;
| Professional &lt;br /&gt;
|-&lt;br /&gt;
| The Road Less Traveled&lt;br /&gt;
| Expert&lt;br /&gt;
|-&lt;br /&gt;
| Destinations Unknown&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Carpentry&lt;br /&gt;
| Novice Woodworker&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Smithing&lt;br /&gt;
| Novice Metalworker&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Tailor&lt;br /&gt;
| Novice Clothier&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Masonry&lt;br /&gt;
| Novice Bricklayer&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Pottery&lt;br /&gt;
| Novice Ceramist&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Terraforming&lt;br /&gt;
| Novice Landscaper&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Cooking&lt;br /&gt;
|Novice Provisioner&lt;br /&gt;
|-&lt;br /&gt;
|Basic Training: Nature&lt;br /&gt;
|Novice Naturalist&lt;br /&gt;
|-&lt;br /&gt;
|Hunting for Clues&lt;br /&gt;
|Scavenger&lt;br /&gt;
|-&lt;br /&gt;
|Hunting for Treasure&lt;br /&gt;
|Treasure Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Introduction: Cartography&lt;br /&gt;
|Mapmaker&lt;br /&gt;
|-&lt;br /&gt;
|Introduction: Stamps&lt;br /&gt;
|Philatelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest Journal Titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Step&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| Dedication&lt;br /&gt;
| Blessed&lt;br /&gt;
|-&lt;br /&gt;
| Approbation&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
| Benediction&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special &amp;amp; Event Titles ==&lt;br /&gt;
===PVP Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]].&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]].&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]].&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]].&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status.&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character. &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies.&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners).&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player.&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|}&lt;br /&gt;
===Event Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account types|premium account]] in the first week of Gold release.&lt;br /&gt;
|-&lt;br /&gt;
| Keepers of Truth&lt;br /&gt;
| Pay a [[Account types|premium account]] for a year in the first week of Gold release.&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007.&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007.&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[goblin leader]] before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death).&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the tutorial (previously on [[Golden Valley]], now on [[Haven]]).&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs.&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|-&lt;br /&gt;
| Marker&lt;br /&gt;
| Redeem marks in the loyalty shop.&lt;br /&gt;
|-&lt;br /&gt;
|Pointer&lt;br /&gt;
| Redeem 50k marks in the loyalty shop. &lt;br /&gt;
|}&lt;br /&gt;
===Premium Reward Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Marquis/Marchioness of Lomaner&lt;br /&gt;
| You have been premium a total of 40 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 54 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| ViceRoy of Lomaner&lt;br /&gt;
| You have been premium a total of 70 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Prince/Princess of Lomaner&lt;br /&gt;
| You have been premium a total of 100 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;The first [[sorcery]] item you use sets your title until you meet a condition for a new title after using more sorcery items&amp;lt;/ref&amp;gt; !! width=&amp;quot;200&amp;quot; | Spell !! width=&amp;quot;300&amp;quot; | Spell Description !! width=&amp;quot;150&amp;quot; | Resistance !! width=&amp;quot;150&amp;quot; | Weakness !! width=&amp;quot;150&amp;quot; | &lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Smoke from Sol]]&lt;br /&gt;
| Occultist(m)/Crone(f) || Karma Disease || Causes 19dmg infected wound || Physical || Poison || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[Black tome of magic]]&lt;br /&gt;
| Necromancer(m)/Witch(f) || Summon Skeletons/Wraith|| Summons 1-9 Skeletons/ 1 Wraith || Disease || Water || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[Libram of the night]]&lt;br /&gt;
| Inquisitor(m)/Hag(f) || Karma Missile || Causes 4 acid wounds on the target || Pierce || Bite || Black&lt;br /&gt;
|-&lt;br /&gt;
| [[White cherry]]&lt;br /&gt;
| Enchanter(m)/Norn(f) || Rust Monster || Attacker's weapon takes more damage (doubles damage) || Water || Disease || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Red tome of magic]]&lt;br /&gt;
| Sorcerer(m)/Sorceress(f) || Fireball || AoE Fireball ||Fire || Internal || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Red cherry]]&lt;br /&gt;
|  Evocator(m)/Fortune Teller(f) || Karma Bolt / Forecast || Causes 19dmg head wound / Places traps around the enemy  || Poison || Physical || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Tome of incineration]]&lt;br /&gt;
| Incinerator (m/f) || Incinerate || DoT fire spell || Fire || Bite || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood of the angels]]&lt;br /&gt;
|  Conjurer(m)/Mesmerizer(f) || Continuum / Mirrored Self|| 20% Damage reduction for duration / Creates 3 illusions only enemies can see || Acid || Cold || Red&lt;br /&gt;
|-&lt;br /&gt;
| [[Green cherry]]&lt;br /&gt;
| Berserker(m)/Valkyrie(f) || Stoneskin || Ignore next 3 instances of damage || Internal || Fire || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant walnut]]&lt;br /&gt;
| Druid (m/f) || Lightning || AoE Head wounds || Internal || Fire || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Green tome of magic]]&lt;br /&gt;
| Worgmaster (m/f) || Summon Worg || Summons a [[Worg]] || Internal || Fire || Other &lt;br /&gt;
|-&lt;br /&gt;
| [[Blue tome of magic]]&lt;br /&gt;
| Illusionist(m)/Diviner(f) || Stone Wall / Ice wall || Click tile border to create a wall of stone / Ice || Cold || Acid || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Scroll of binding]]&lt;br /&gt;
| Spellbinder(m)/Siren(f) || Karma Slow ||Slows attack speed || Crush || Slash || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime of Uttacha]]&lt;br /&gt;
| Witch Hunter(m)/Soothsayer(f) || True Strike || Next hit is 100% crit || Slash || Crush  || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[White tome of magic]]&lt;br /&gt;
| Summoner(m)/Medium(f) || Fire Wall / Ice Wall || Summons a wall of fire on tile border || Bite || Pierce || Other&lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the heavens]]&lt;br /&gt;
| Ascended &amp;lt;ref name=&amp;quot;ascended&amp;quot;&amp;gt;No longer obtainable with the removal of Player Gods&amp;lt;/ref&amp;gt;|| || 0-3 random abilities || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Key to the heavens]]&lt;br /&gt;
| Planeswalker &amp;lt;ref name=&amp;quot;planes&amp;quot;&amp;gt;You need more than 9 abilities upon using the Key to the heavens.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ascended&amp;quot; /&amp;gt; || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcery Combination Titles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Requirement &amp;lt;ref name=&amp;quot;requiredtitle&amp;quot;&amp;gt;You will always need more of the desired type than other types. (e.g. for 'Night Hag' you need more 'black' than 'red' or 'other'.&amp;lt;/ref&amp;gt; !! Gender&lt;br /&gt;
|-&lt;br /&gt;
| Nighthag|| Two Black abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Witch Doctor|| Two Black abilities|| Male&lt;br /&gt;
|-&lt;br /&gt;
| Demon Queen || Three Black abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Death Knight || Three Black abilities || Male&lt;br /&gt;
|-&lt;br /&gt;
| Diabolist || Four Black abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Shadowmage|| Five Black abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Thaumaturg || Two Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Warlock || Three Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Magus || More than three Red abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Enchantress || Two Other abilities || Female&lt;br /&gt;
|-&lt;br /&gt;
| Wizard || Two Other abilities || Male&lt;br /&gt;
|-&lt;br /&gt;
| Mage || Three Other abilities || Both&lt;br /&gt;
|-&lt;br /&gt;
| Hypnotist || One of each type || Both&lt;br /&gt;
|-&lt;br /&gt;
| Magician|| Six or more abilities, with Red or Other having more than Black || Both&lt;br /&gt;
|-&lt;br /&gt;
| Arch Mage|| Nine or more abilities || Both&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PVP Titles==&lt;br /&gt;
On the Chaos and Epic servers the leaders of each [[kingdom]] can appoint several '''offices''' to players of their choosing, some of which grant the holder special abilities or items, as well as a title. The number of titles a kingdom leader can grant is dependent on the kingdom's size (method of determination unknown) though there is a guaranteed minimum number.&lt;br /&gt;
&lt;br /&gt;
=== Offices ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! JK Office name&lt;br /&gt;
! MR Office name&lt;br /&gt;
! HOTS office name&lt;br /&gt;
! Function&lt;br /&gt;
! Abilities/Items granted&lt;br /&gt;
|-&lt;br /&gt;
! Grand Prince/Grand Princess&lt;br /&gt;
! Chancellor&lt;br /&gt;
! Emperor/Empress&lt;br /&gt;
| Kingdom leader || Fighting bonus(+3CR), ability to grant offices&lt;br /&gt;
|-&lt;br /&gt;
! Information Minister&lt;br /&gt;
! Head of the secret police	&lt;br /&gt;
! Bloodwhisperer&lt;br /&gt;
| Info on enemy || Allows you to see who of the enemy offices are online&lt;br /&gt;
|-&lt;br /&gt;
! Court magus&lt;br /&gt;
! Court magus&lt;br /&gt;
! Shaman/Shamaness &lt;br /&gt;
| -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Earl Marshal&lt;br /&gt;
! Defense advisor&lt;br /&gt;
! Chief of the Cabal&lt;br /&gt;
| Kingdom defense || Ability to know when your kingdom's guard towers are under attack, as well as the Tower location relative to your own position on the map.&lt;br /&gt;
|-&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Painwringer&lt;br /&gt;
| Kingdom smith || Higher % when creating metal items&lt;br /&gt;
|-&lt;br /&gt;
! Court Jester&lt;br /&gt;
! Court Harlequin&lt;br /&gt;
! Dancer&lt;br /&gt;
| -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Chief of economy&lt;br /&gt;
! Economic advisor&lt;br /&gt;
! Main thug &lt;br /&gt;
| Kingdom economics || Ability to see the amount of money in the King's coffers. &lt;br /&gt;
|-&lt;br /&gt;
! Royal priest&lt;br /&gt;
! Religious advisor&lt;br /&gt;
! Seer&lt;br /&gt;
| Less favor || Allows priests/champions to cast spells only costing them 1/2 the normal favor&lt;br /&gt;
|-&lt;br /&gt;
! Royal mistress&lt;br /&gt;
! Betrothed&lt;br /&gt;
! Lover/Mistress&lt;br /&gt;
| -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Royal avenger&lt;br /&gt;
! Executioner&lt;br /&gt;
! Assassin/Nightingale&lt;br /&gt;
| Fighter || Fighting bonus (+2CR) and stealth bonus&lt;br /&gt;
|-&lt;br /&gt;
! Royal cook&lt;br /&gt;
! Court chef&lt;br /&gt;
! Party Fixer/Party Hostess&lt;br /&gt;
| Cook || Minimum food quality is 30&lt;br /&gt;
|-&lt;br /&gt;
! Royal herald&lt;br /&gt;
! Court announcer&lt;br /&gt;
! Harbinger&lt;br /&gt;
| Announcer || Ability to write messages to area history and announce players in local event windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom Titles===&lt;br /&gt;
	&lt;br /&gt;
The great (and not so great) kings of Wurm are ranked within the Kingdom History, which can be viewed on any [[settlement token]]. Titles that appear after kingdom leaders' names in a settlement [[token]]'s [[Kingdom history]]. There are two known sets of titles, which combine to form the displayed title. One is gained from having a high/low kingdom expansion. The other is gained from a high/low success percentage, which is simply the number of levels ([[Offices]]) killed by said kingdom divided by the number of its offices killed by opposing kingdoms. Due to differences in scores, it is possible to have a title such as &amp;quot;''_____ the Stupid Savior''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Expansion Titles'''&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Subtitle&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Rate&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Traitor&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
|Failed&lt;br /&gt;
| -30%&lt;br /&gt;
|-&lt;br /&gt;
|Stupid&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|Acceptable&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conquering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strong&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
|Impressive&lt;br /&gt;
| +40%&lt;br /&gt;
|-&lt;br /&gt;
|Great&lt;br /&gt;
| +50%&lt;br /&gt;
|-&lt;br /&gt;
|Fantastic&lt;br /&gt;
| +80%&lt;br /&gt;
|-&lt;br /&gt;
|Magnificent&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
'''Success Titles'''&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Subtitle&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Rate&lt;br /&gt;
|-&lt;br /&gt;
|Savior&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Holiness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff &amp;amp; Volunteer Titles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Wurm staff|Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Wurm staff|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
=== Staff &amp;amp; Volunteer Banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum Titles==&lt;br /&gt;
&lt;br /&gt;
Users with 0 posts have the forum title of 'Settler'&lt;br /&gt;
&lt;br /&gt;
Users with 10 posts have the forum title of 'Villager'&lt;br /&gt;
&lt;br /&gt;
Users with 1,000 posts have the forum title of 'Mayor'&lt;br /&gt;
&lt;br /&gt;
Users with 5,000 posts have the forum title of 'Elder'&lt;br /&gt;
&lt;br /&gt;
Users with 10,000 posts have the forum title of 'Ancient'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129827</id>
		<title>Wurm Server Release Notes 2025</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_Notes_2025&amp;diff=129827"/>
		<updated>2025-02-18T18:29:55Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add 18-FEB-2025 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{update-header}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/206088-patch-notes-18-feb-2025// Patch Notes 18-FEB-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*New: Added title for 100 Clubs. Congrats Jakerivers!&lt;br /&gt;
*New: Added title for 100 Archery. Congrats Wiluss!&lt;br /&gt;
*New: Added title for 100 Reflex Bow. Congrats Wiluss!&lt;br /&gt;
*Change: The Ring of Unity can be improved now.&lt;br /&gt;
*Change: Server lag caused by server transfers should be reduced now.&lt;br /&gt;
*Bugfix: Remove the reinforcement from a cave floor or wall no longer fails if the tile is too deep underwater, or if the player is standing on a tile with too many items.&lt;br /&gt;
*Bugfix: Fixed an issue where catseyes and waystones could be placed when they shouldn't be.&lt;br /&gt;
*Bugfix: Fixed examine action doing nothing for some skin tokens.&lt;br /&gt;
*Bugfix: Clarified the names of item skin tokens by adding &amp;quot;skin&amp;quot; to the end of the name when spawned, and made capitalization of skin names more consistent.&lt;br /&gt;
*Bugfix: Fixed a bug where a normal rope could be used to lead multiple creatures at once.&lt;br /&gt;
*Bugfix: Fixed faith swap issues when on PvP servers and swapping to Libila/HotS from another kingdom.&lt;br /&gt;
*Bugfix: Fixed creatures sometimes ignoring fences and walls in caves when attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[https://forum.wurmonline.com/index.php?/topic/205378-patch-notes-07-jan-2025/ Patch Notes 07-JAN-2025]==&lt;br /&gt;
&lt;br /&gt;
===Server Changelog===&lt;br /&gt;
*Change: Drinking champagne on PvP servers now takes 30 seconds, and cannot be drank while in combat.&lt;br /&gt;
*Bugfix: Fixed an issue where a player would get stuck in an infinite world loading state (“Refreshing…”) in areas extremely populated with items and creatures, upon logging in or walking on certain tiles.&lt;br /&gt;
*Bugfix: Fixed an issue with floors/ceilings not saving when changed, their rotation should no longer revert after a restart.&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=129791</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Defiance&amp;diff=129791"/>
		<updated>2025-02-16T20:08:28Z</updated>

		<summary type="html">&lt;p&gt;Manachan: Add missed word 'except' before faith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{server&lt;br /&gt;
|abbr=Def&lt;br /&gt;
|type=pvp&lt;br /&gt;
|image=Defiance_v4_2.jpg&lt;br /&gt;
|cluster=northern&lt;br /&gt;
|date=July 24, 2020&lt;br /&gt;
|size=4096x4096&lt;br /&gt;
|twitter=WO_Defiance&lt;br /&gt;
|mrtg-name=Defiance&lt;br /&gt;
|forum-url=https://forum.wurmonline.com/index.php?/forum/382-defiance/&lt;br /&gt;
|start-towns=Frontier, Rotten Hollow, Rumble&lt;br /&gt;
|faiths= Fo, Magranon, Vynora, Libila&lt;br /&gt;
|kingdoms=[[Mol-Rehan]], [[Jenn-Kellon]], [[Horde of the Summoned]]&lt;br /&gt;
|theft = yes&lt;br /&gt;
|guard-towers = yes&lt;br /&gt;
|deeds = influence&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Defiance is a PVP server located in the Northern Freedom Isles cluster. &lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
Each kingdom has its own starter town.&lt;br /&gt;
* [[Mol-Rehan]]: Rumble&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jenn-Kellon]]: Frontier&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Horde of the Summoned]]: Rotten Hollow&lt;br /&gt;
==Travel==&lt;br /&gt;
The only servers Defiance residents can reach are the [[Harmony]], [[Cadence]], and [[Melody]] PVE servers, via portals. Players may not take items, animals, or vehicles to PVE servers. All skills except [[faith]] will transfer between servers. Meditation skill will transfer but Path choice does not.  Player [[affinities]] are also independent between the PvE maps and Defiance. [[Marks]] will transfer between Northern cluster servers, but [[Sorcery|tomes]] and their powers will not.&lt;br /&gt;
&lt;br /&gt;
==[[Maps]]==&lt;br /&gt;
* [[:File:Defiance_v4_2.jpg| In-game map]]&lt;br /&gt;
* [https://drive.google.com/drive/folders/1RV1Z19R-WyJ1-ufhYXUNDYx4xNJYl4xS Map dumps]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defiance PVP Ruleset==&lt;br /&gt;
Defiance has a different rule set from other servers, in addition to normal [[PVP]] rules, as follows:&lt;br /&gt;
&lt;br /&gt;
Similar to the Elevation server:&lt;br /&gt;
&lt;br /&gt;
* Maximum digging slope has been reduced to 150.&lt;br /&gt;
* Maximum surface mining / tunneling slope has been reduced to 60.&lt;br /&gt;
* There now needs to be a minimum of 3 tiles between mine doors.&lt;br /&gt;
* A deed will disband automatically after five chained deed drains.&lt;br /&gt;
* Meditation abilities over level 9 have been disabled.&lt;br /&gt;
* Hate damage bonus now increases lockpicking chance.&lt;br /&gt;
* Element immunity now only lasts 5 minutes down from 30.&lt;br /&gt;
* Removed rare bonus from boats(No replacement for now).&lt;br /&gt;
* Rare horse gear now takes less damage instead of granting a speed bonus.&lt;br /&gt;
* Horses give birth faster.&lt;br /&gt;
* Border crossing will be disabled, travel only available via portal.&lt;br /&gt;
* Increased cooldowns on Truestrike, Stoneskin and Continuum.&lt;br /&gt;
* Physical damage resistance and penalty effects from sorcery items changed to fall damage.&lt;br /&gt;
* Karma home teleport has been disabled.&lt;br /&gt;
* Hell horses and unicorns cannot be hitched or ridden.&lt;br /&gt;
&lt;br /&gt;
Defiance only rules:&lt;br /&gt;
 &lt;br /&gt;
* Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except Faith will transfer, and meditation paths do not cross, and items do not cross.&lt;br /&gt;
* Starting areas have a zone around them providing some extra benefits and restrictions.&lt;br /&gt;
** Much stronger tower guard spawns inside this zone instead of the normal ones.&lt;br /&gt;
** Reduced damage from siege weapons.&lt;br /&gt;
** Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.&lt;br /&gt;
** Shorter raid windows than outside the starting islands.&lt;br /&gt;
** Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.&lt;br /&gt;
** Capitals cannot be located inside this safe zone. &lt;br /&gt;
** Artifacts in the safe zone will lose charges every hour even when on players.&lt;br /&gt;
** Battle camp towers cannot spawn inside or within 100 tiles of safe areas.&lt;br /&gt;
* Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.&lt;br /&gt;
** Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.&lt;br /&gt;
** Lockpicking will always work even outside raid windows.&lt;br /&gt;
** If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.&lt;br /&gt;
* There will be a few karma spells castable by anyone with a gem staff/karma to use them:&lt;br /&gt;
** Summon skeletons/Wraith/Worg&lt;br /&gt;
** Mirrored self&lt;br /&gt;
** Stone/Ice/Fire walls&lt;br /&gt;
* Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.&lt;br /&gt;
* Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.&lt;br /&gt;
* Increased shield/shield bashing skill outside of the safe zones.&lt;br /&gt;
* Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.&lt;br /&gt;
* Locate souls will have a reduced range; this will also include locating corpses.&lt;br /&gt;
* Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.&lt;br /&gt;
* Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.&lt;br /&gt;
* You can not drop or use tents and bedrolls in enemy influence.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats|address=defiance.game.wurmonline.com}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/D]]&lt;br /&gt;
[[Category:PVP]]&lt;/div&gt;</summary>
		<author><name>Manachan</name></author>
		
	</entry>
</feed>