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	<updated>2026-06-04T05:15:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=111837</id>
		<title>Wood shingle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wood_shingle&amp;diff=111837"/>
		<updated>2019-08-14T13:22:41Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Note about shingle creation quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Wood_shingle.jpg&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[plank]] (0.25 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
|skill=Woodcutting&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Wood carved into a flat shingle.''&lt;br /&gt;
&lt;br /&gt;
Carved from a [[plank]] into a shingle.&lt;br /&gt;
Shingles seemingly inherit the quality of the plank they are cut from.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Used for making a [[Wood shingle roof]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=111836</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=111836"/>
		<updated>2019-08-14T07:08:36Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Adding note for Quality Lock + general grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They will average the quality of similar items.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSBs. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* BSBs can be dyed/painted using 3kg of dye.&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* However, they cannot be loaded into a wagon, even if the wagon is empty. (can be loaded on a wagon, if wagon has attached zinc rune of Magranon)&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
:* Can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off-deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more than half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
* The minimum allowed quality of items put into the bin can be dictated by the Quality Lock feature.&lt;br /&gt;
*Quality Averaging:&lt;br /&gt;
** Any item placed in a BSB will alter the quality as follows:&lt;br /&gt;
***If item added would lower BSB average, then a 10% quality boost is given to the amount of change.&lt;br /&gt;
***If item added would raise BSB average, then a 10% quality penalty is given to the amount of change.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Armour chains]] || 0.100 || 0.500 || 5.000 || 160,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Beeswax]] || 0.200 || 0.100 || 0.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Blind catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Camellia]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Catseye]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay]] || 1.000 || 2.000 || 2.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Clay Shingle]] || 8.000 || 2.000 || 2.000 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Floor boards]] || 75.600 || 10.300 || 0.136 || 211&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gland]] || 0.075 || 0.010 || 0.133 || 213,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](bison, ram) || 0.250 || 0.300 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Horn]](unicorn) || 0.750 || 0.300 || 0.400 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Long horn|Horn, long]](bull) || 0.500 || 0.300 || 0.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hook]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kelp]], bunches of || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]], [[Zinc lump|Zinc]]) || 1.000 || 1.000 || 1.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Metal sheet]](all) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paper sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Papyrus sheet]] || 0.500 || 0.010 || 0.020 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery brick]] || 8.000 || 5.000 || 0.625 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rift#Rift_Materials|Rift materials]](wood, crystal, stone) || 0.250 || 0.200 || 0.800 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rock salt]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Seedlings]](hops, rose, grape, ivy) || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Shards]](all) || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slab]](any) || 100.000 || 80.000 || 0.800 || 159&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Slate shingle]] || 2.500 || 7.500 || 3.000 || 6,400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Leather_strip|Strip of Leather]] || 0.1 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood pulp]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wood shingle]] || 2.700 || 0.250 || 0.093 || 5925&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wooden beam]] || 58.320 || 15.000 || 0.257 || 274&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[Wool]] || 8.000 || 0.100 || 0.125 || 2,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Rack for empty bsb]]&lt;br /&gt;
*[[Bulk container unit]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
*[[Container]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bless&amp;diff=111812</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bless&amp;diff=111812"/>
		<updated>2019-08-12T12:48:36Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Create link to Altar page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=10&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Item, Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]], [[Nahjo]], [[Tosiek]], [[Nathan]], [[Paaweelr]], [[Smeagain]], [[Gary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[gods]] give [[priest]]s the spell Bless at 30 [[faith]]. Bless is mainly used to convert a blank metal [[altar]] to the faith of the casting priest. This is currently the only way to create an altar within the [[religion|domain]] of another faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# [[Activate]] a [[statuette]] of your god&lt;br /&gt;
# Right-click an item or person. &lt;br /&gt;
# Select ''Spells'' &amp;gt; ''Bless''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*   Priests can gain 1 point of [[alignment]] by casting Bless on players.&lt;br /&gt;
*   Bless cannot shatter an item upon failure when casting.&lt;br /&gt;
*   [[Lamp|Lamps]] planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit before enchanting. This function is similar to the way lamps work on deeded land.&lt;br /&gt;
* Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest.&lt;br /&gt;
* If a [[Libila]], [[Tosiek]], or [[Nathan]] priest casts Bless on a grazing [[animal]], it will become &amp;quot;corrupted&amp;quot; and eat [[mycelium]] instead of [[grass]]. This can be reversed if the animal is then blessed by a [[White Light]] priest. You can see if an animal has been corrupted by [[examining]] it.&lt;br /&gt;
** A creature corrupted in this way will no longer be able to be tamed by a [[White Light]] priest or follower, until the corruption is removed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fo spells]]&lt;br /&gt;
[[Category:Libila spells]]&lt;br /&gt;
[[Category:Magranon spells]]&lt;br /&gt;
[[Category:Nahjo spells]]&lt;br /&gt;
[[Category:Nathan spells]]&lt;br /&gt;
[[Category:Paaweelr spells]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Tosiek spells]]&lt;br /&gt;
[[Category:Gary spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Smeagain spells]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111801</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111801"/>
		<updated>2019-08-06T08:36:37Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Deprecate the forum link that tracked legendary titles. It is not used anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
| N/A || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher || Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears&lt;br /&gt;
|- &lt;br /&gt;
| [[Blades smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker || Bow Down&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || Master Butcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering Knife]]&lt;br /&gt;
| Dissector || Skinner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect &lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast || Guardian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon || Swift Death &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing &lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac ||  Lorax&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Woman At Arms ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch || Rumpelstiltskin﻿&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Large Axe]]&lt;br /&gt;
| Large Axewoman || Battleaxe || Viking ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion || Nimble Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason || Another Brick In The Wall  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
| Nimble Defender || Nimble Bastion || Nimble Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness &lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior || World Connector&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  Mountain Eater&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  &lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm &lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology|Restoration]]&lt;br /&gt;
|       Restorer|| Fragmented || Conservator || Ancient Fraggle&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[skills:saw|Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || Tom Sawyer&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper || Hand of Libila ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner || Juggernaut ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith || Forge of the Shieldwall&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker || Ace Of Spades&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender || Sturdy Light Bastion || Sturdy Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
| Nimble Light Defender || Nimble Light Bastion || Nimble Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Disciple || Monk || Sensei ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealing]]&lt;br /&gt;
| Pickpocket || Burglar || Robber || Criminal Mastermind&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder || Bloodhound of Wurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Weapon heads smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
| Lightweight || Middleweight  || Heavyweight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || Wurmian Termite&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One || Legendary Woodspinner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information and proof of implementation used to be tracked on the [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| forum thread ], but it seems to be stale now and cannot be relied on.&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| Keepers of Truth&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium reward titles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Marquis/Marchioness of Lomaner&lt;br /&gt;
| You have been premium a total of 40 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Duke of Lomaner&lt;br /&gt;
| You have been premium a total of 54 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; Volunteer titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Moderator|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Users with 0 posts have the forum title of 'Settler'&lt;br /&gt;
&lt;br /&gt;
Users with 10 posts have the forum title of 'Villager'&lt;br /&gt;
&lt;br /&gt;
Users with 1,000 posts have the forum title of 'Mayor'&lt;br /&gt;
&lt;br /&gt;
Users with 5,000 posts have the forum title of 'Elder'&lt;br /&gt;
&lt;br /&gt;
Users with 10,000 posts have the forum title of 'Ancient'&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; volunteer banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111800</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=111800"/>
		<updated>2019-08-06T08:22:43Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Add Jewellery Smithing 100 Title as reported by EliasTheCrimson and achieved by Aeris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'''Titles''' are earned when a [[player]] reaches certain [[skill]] milestones. When a title is used players of the same [[kingdom]] can see the title in use by that player when hovering the mouse over the player.  For a player to see their own title they should hover over their [[healthbar]].&lt;br /&gt;
&lt;br /&gt;
*Players can equip two titles in whichever order they desire.&lt;br /&gt;
**When a title has an effect on improving (for example, improving armour), only the first title has an effect.&lt;br /&gt;
&lt;br /&gt;
*[[Chat command]]s:&lt;br /&gt;
** &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: displays the title currently in use&lt;br /&gt;
** &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: gives the option to select an active title from those available&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
There are no titles for Favor nor Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Athlete || Body Builder || Olympian&lt;br /&gt;
|-&lt;br /&gt;
| [[Body control]]&lt;br /&gt;
| Controlled || Disciplined || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body stamina]]&lt;br /&gt;
| Enduring || Perseverent || &lt;br /&gt;
|-&lt;br /&gt;
| [[Body strength]]&lt;br /&gt;
| Robust || Strongman || Atlas&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
|  Thinker || Scholar || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mind logic]]&lt;br /&gt;
| Logician || Genius || Smarty Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind speed]]&lt;br /&gt;
| Quick || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| Spiritualist || Visionary || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul strength]]&lt;br /&gt;
| N/A || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | 50 Title !! width=&amp;quot;150&amp;quot; | 70 Title !! width=&amp;quot;150&amp;quot; | 90 Title !! width=&amp;quot;150&amp;quot; | 100 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive fighting]]&lt;br /&gt;
| Feisty || Belligerent || Barbarian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemy]]&lt;br /&gt;
| Alchemist || Chemist || Shaman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher || Zoologist&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology]]&lt;br /&gt;
|  Investigator|| Archaeologist || Curator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Hawk Eye || Eagle Eye ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || Master Armourer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || Fleshrender ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || Bakesale || Confissier || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier || Cocktail Shaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith || Anvil of Tears&lt;br /&gt;
|- &lt;br /&gt;
| [[Blades smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || Loremaster ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker || Bow Down&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || Master Butcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering Knife]]&lt;br /&gt;
| Dissector || Skinner ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter || Legendary Architect &lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || Wall Breaker || Eradicator ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith || Chains of Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || Sherpa || Cliffhanger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Seamster/Seamstress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Clubs]]&lt;br /&gt;
| Clubber || Thumper || Smasher || &lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || Master Coaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Dairy food making]]&lt;br /&gt;
| Cheesemaker || Artisan Cheesemaker || Master Cheesemaker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive fighting]]&lt;br /&gt;
| Defensive || Steadfast || Guardian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper || Earthwurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || Terrorwringer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened || Illuminated&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer || Pumpkin King&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Amazon || Swift Death &lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Renowned Fine Carpenter || Mighty Fine Carpenter ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Pyromaniac ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Medic || Paramedic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher || Hooked on Fishing &lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher || Quivering with Excitement &lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| Forager || Plant Gatherer || Master of Plants ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac ||  Lorax&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Gardener || Jiko Enkai Zenji ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| Pikeman || Halberdier || Woman At Arms ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]&lt;br /&gt;
| Tapper || Knocker || Pounder || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hammers]]&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Hammerer|| Assaulter || Thor || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]&lt;br /&gt;
| Woodsman || Hewer || Tomahawk ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Healer|| Doctor || Surgeon || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier || Legendary Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Axe]]&lt;br /&gt;
| Huge Axeman || Headsman || Axecutioner ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Huge Club]]&lt;br /&gt;
| Troll|| Forest Giant || Kyklops ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch || Rumpelstiltskin﻿&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || Knife Specialist || &lt;br /&gt;
|-&lt;br /&gt;
| [[Large Axe]]&lt;br /&gt;
| Large Axewoman || Battleaxe || Viking ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]&lt;br /&gt;
| Large Mauler || Siegebreaker || Hand of Magranon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large metal shield]]&lt;br /&gt;
| Sturdy Heavy Defender || Sturdy Heavy Bastion || Sturdy Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Large wooden shield]]&lt;br /&gt;
| Nimble Heavy Defender || Nimble Heavy Bastion || Nimble Heavy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner ||Master/Mistress of the Hide  &lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safe Smith || Master Locksmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Bow]]&lt;br /&gt;
| Longbowman || Marksman || Robin Hood ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]&lt;br /&gt;
| Spearman || Hussar || Spartan ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Long Sword]]&lt;br /&gt;
| Long Swordsman || Fighter || Myrmidon ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason || Another Brick In The Wall  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || Crusher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium Bow]]&lt;br /&gt;
| Bowman || Skirmisher || Ranger ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium maul]]&lt;br /&gt;
| Medium Mauler || Whacker || Cracker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium metal shield]]&lt;br /&gt;
| Sturdy Defender || Sturdy Bastion || Sturdy Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Medium wooden shield]]&lt;br /&gt;
| Nimble Defender || Nimble Bastion || Nimble Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || Master Metallurgist ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || Milking Machine || Cow Whisperer || Udder Madness &lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || Grain Expert || Master Miller ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine || The World is Mine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Apothecarist || Transmutator || Rainbow Maker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Ecologist|| Treehugger || Druidkin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Normal fighting]]&lt;br /&gt;
| Infantry || Sergeant || Captain ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrusmaking]]&lt;br /&gt;
| Papermaker || Pulp-beater || Book Maker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Road Engineer || Road Warrior || World Connector&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]&lt;br /&gt;
| Rockbreaker || Tunneller || Vein Destroyer ||  Mountain Eater&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith || Imperial Dragonsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| Lancer || Phalanx || Impaler ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || Pious || Ascetic ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Preaching]]&lt;br /&gt;
| Preacher || Orator || Soothsayer || &lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer || I am so Vein  &lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster || First Jester of Wurm &lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]&lt;br /&gt;
| Cultivator || Furrower || Harrower ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Spiritual || Theological || Zealous ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || Master Fixer ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Archaeology|Restoration]]&lt;br /&gt;
|       Restorer|| Fragmented || Conservator || Ancient Fraggle&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Renowned Ropemaker || Hangman/woman ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[skills:saw|Saw]]&lt;br /&gt;
| I'm Sawry || Chainsaw || Jigsaw || Tom Sawyer&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]&lt;br /&gt;
| Harvester || Reaper || Hand of Libila ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield bashing]]&lt;br /&gt;
| Basher || Stunner || Juggernaut ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith || Forge of the Shieldwall&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]&lt;br /&gt;
| Shoveler || Packer || Undertaker || Ace Of Spades&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || Protector ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| Shortbowman || Bowhunter || Point Blank ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| Short Swordsman || Gladiator || Assassin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]&lt;br /&gt;
| Pruner || Gatherer || Fully Sickle ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]&lt;br /&gt;
| Small Axeman || Hacker|| Ripper||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]&lt;br /&gt;
| Small Mauler || Banger || Masher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small metal shield]]&lt;br /&gt;
| Sturdy Light Defender || Sturdy Light Bastion || Sturdy Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Small wooden shield]]&lt;br /&gt;
| Nimble Light Defender || Nimble Light Bastion || Nimble Light Bulwark ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Staff]]&lt;br /&gt;
| Disciple || Monk || Sensei ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stealing]]&lt;br /&gt;
| Pickpocket || Burglar || Robber || Criminal Mastermind&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Chisel]]&lt;br /&gt;
| Brickmaker || Chipper || One More Brick ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman/woman || Duelist || Swordsmaster/Swordsmistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend ||Velcro Fly ||   &lt;br /&gt;
|-&lt;br /&gt;
| [[Taunting]]&lt;br /&gt;
| Annoying || Repulsive || Loathsome ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| Thatcher || Roofer || Master Thatcher ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Toys]]&lt;br /&gt;
| Performer || Manipulator || Thespian ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder || Bloodhound of Wurm&lt;br /&gt;
|-&lt;br /&gt;
| [[Traps]]&lt;br /&gt;
| It's a Trap! || Trapper || Snare Artist ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]&lt;br /&gt;
| Twohanded Swordsman || Templar || Paladin ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || Demolisher || Siege Master/Mistress ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| Sledgehammer || Dwarf || Stag King ||  &lt;br /&gt;
|- &lt;br /&gt;
| [[Weapon heads smithing]]&lt;br /&gt;
| N/A ||  ||  ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Weaponless fighting]]&lt;br /&gt;
| Lightweight || Middleweight  || Heavyweight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester || Wurmian Termite&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || Wild One || Legendary Woodspinner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This &amp;quot;Hammers&amp;quot; refers to the parent skill of Hammers, with the child skill of Warhammer.  It does not refer to Misc. Item's Hammer skill.&lt;br /&gt;
&lt;br /&gt;
100 Skill(s) are known as legendary titles. Information, and proof of implementation can be found in this [http://forum.wurmonline.com/index.php?/topic/92326-legendary-titles/|| thread.]&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| Keepers of Truth&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]] or the [[Bone Altar]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaiden&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500 as a female character&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a male character.&lt;br /&gt;
|-&lt;br /&gt;
| Valkyrie&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900 as a female character.&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| [[Educated]]&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Rift Defender&lt;br /&gt;
| Attack one of the rift monsters before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Rifter&lt;br /&gt;
| Successfully close a rift. Title is awarded to all players involved.&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|-&lt;br /&gt;
| Cavalier&lt;br /&gt;
| Kill ten different aggressive creatures, enter enemy land and gain 80 skill points.&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Cavalier&lt;br /&gt;
| Lose Cavalier status by becoming Hunted. (This title removes Cavalier title)&lt;br /&gt;
|-&lt;br /&gt;
| Winner&lt;br /&gt;
| Win the game by completing all of your personal achievements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Premium reward titles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;820&amp;quot; | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| Rider of Lomaner &lt;br /&gt;
| You have been premium a total of 4 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Chieftain of Lomaner&lt;br /&gt;
| You have been premium a total of 7 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Ambassador of Lomaner&lt;br /&gt;
| You have been premium a total of 10 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Baron/Baroness of Lomaner&lt;br /&gt;
| You have been premium a total of 14 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Jarl/Countess of Lomaner&lt;br /&gt;
| You have been premium a total of 18 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Duke/Duchess of Lomaner&lt;br /&gt;
| You have been premium a total of 23 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Provost of Lomaner&lt;br /&gt;
| You have been premium a total of 30 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Marquis/Marchioness of Lomaner&lt;br /&gt;
| You have been premium a total of 40 months since Dec 2013.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Duke of Lomaner&lt;br /&gt;
| You have been premium a total of 54 months since Dec 2013.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Skill !! width=&amp;quot;150&amp;quot; | [[Path of Knowledge]] !! width=&amp;quot;150&amp;quot; | [[Path of Insanity]] !! width=&amp;quot;150&amp;quot; | [[Path of Power]] !! width=&amp;quot;150&amp;quot; | [[Path of Love]] !! width=&amp;quot;150&amp;quot; | [[Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
! 15 &lt;br /&gt;
| Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
! 15&lt;br /&gt;
| Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
! 15&lt;br /&gt;
| Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
! 15&lt;br /&gt;
| Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
! 4*&lt;br /&gt;
! 15&lt;br /&gt;
| Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
! 15&lt;br /&gt;
| Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
! 20&lt;br /&gt;
| Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
! 7*&lt;br /&gt;
! 30&lt;br /&gt;
| Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
! 40&lt;br /&gt;
| Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
! 9*&lt;br /&gt;
! 50&lt;br /&gt;
| Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
! 60&lt;br /&gt;
| Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
! 11*&lt;br /&gt;
! 70&lt;br /&gt;
| Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
! 12*&lt;br /&gt;
! 80&lt;br /&gt;
| 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 13*&lt;br /&gt;
! 90&lt;br /&gt;
| 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
! 90&lt;br /&gt;
| 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
! 90&lt;br /&gt;
| 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; Volunteer titles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot; | Role&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
|-&lt;br /&gt;
| CA&lt;br /&gt;
| [[Community Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
| CM&lt;br /&gt;
| [[Moderator|Chat Moderator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Users with 0 posts have the forum title of 'Settler'&lt;br /&gt;
&lt;br /&gt;
Users with 10 posts have the forum title of 'Villager'&lt;br /&gt;
&lt;br /&gt;
Users with 1,000 posts have the forum title of 'Mayor'&lt;br /&gt;
&lt;br /&gt;
Users with 5,000 posts have the forum title of 'Elder'&lt;br /&gt;
&lt;br /&gt;
Users with 10,000 posts have the forum title of 'Ancient'&lt;br /&gt;
&lt;br /&gt;
=== Staff &amp;amp; volunteer banners===&lt;br /&gt;
&lt;br /&gt;
All staff and volunteers receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Creator1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Dev1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:SA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:Pro1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:DPRO.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:PRA.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:HGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AHGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:AGM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:GM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LCM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:CA1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:LFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ALFM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:FM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:BM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WM1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:WA1.png]]&lt;br /&gt;
| width=&amp;quot;105&amp;quot; | [[File:ClientDev.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111777</id>
		<title>Settlement:Klipstapel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111777"/>
		<updated>2019-07-30T09:43:37Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Internal linking to existing entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Klipstapel&lt;br /&gt;
|motto=Sole Mandate&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Haskell|Haskell]]&lt;br /&gt;
|comayors=Angora&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is a rehabilitation settlement [[Founder|founded]] by [[Player:Haskell|Haskell]] in 2019/07. After leaving Freedom Isles for several years, previously as player Marlon, Haskell returns to [[Independence]] once again.&lt;br /&gt;
The word &amp;quot;Klipstapel&amp;quot; means &amp;quot;Rockpile&amp;quot; in Afrikaans. This pattern of naming follows this player around most of the Wurm [[Astronomy_and_geography|universe]].&lt;br /&gt;
&lt;br /&gt;
== Land Use &amp;amp; Ownership ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is an already [[terraform|terraformed]] piece of land, situated just off the coast of Bearshark Bay. The closest neighbouring settlement is Avanlea. It was previously inhabited by Muricazam, which is only known by the signatures on [[Decay|decaying]] items and vehicles in the vicinity. The land has its own mine and Spirit Castle and will be used for residential, workshop and mining use.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
* Structure rebuilding - [[House_(general)|Housing]].&lt;br /&gt;
* Cleanup operations of decaying and leftover furniture and vehicles&lt;br /&gt;
* [[Fences|Fencing]]&lt;br /&gt;
* Land rehabilitation of [[Paving|paved]] to unpaved/bio areas&lt;br /&gt;
&lt;br /&gt;
== Villagers ==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Haskell|Haskell]] (Founder and Mayor)&lt;br /&gt;
* [[Player:Minnasaulus|Minnasaulus]]&lt;br /&gt;
* [[Player:Angora|Angora]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111776</id>
		<title>Settlement:Klipstapel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111776"/>
		<updated>2019-07-30T09:36:21Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Amend villagers list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Klipstapel&lt;br /&gt;
|motto=Sole Mandate&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Haskell|Haskell]]&lt;br /&gt;
|comayors=Angora&lt;br /&gt;
|population=3&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is a rehabilitation settlement founded by [[Player:Haskell|Haskell]] in 2019/07. After leaving Freedom Isles for several years, previously as player Marlon, Haskell returns to Independence once again.&lt;br /&gt;
The word &amp;quot;Klipstapel&amp;quot; means &amp;quot;Rockpile&amp;quot; in Afrikaans. This pattern of naming follows this player around most of the Wurm universe.&lt;br /&gt;
&lt;br /&gt;
== Land Use &amp;amp; Ownership ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is an already terraformed piece of land, situated just off the coast of Bearshark Bay. The closest neighbouring settlement is Avanlea. It was previously inhabited by Muricazam, which is only known by the signatures on decaying items and vehicles in the vicinity. The land has its own mine and Spirit Castle and will be used for residential, workshop and mining use.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
* Structure rebuilding&lt;br /&gt;
* Cleanup operations of decaying and leftover furniture and vehicles&lt;br /&gt;
* Fencing&lt;br /&gt;
* Land rehabilitation of paved to unpaved/bio areas&lt;br /&gt;
&lt;br /&gt;
== Villagers ==&lt;br /&gt;
&lt;br /&gt;
* [[Player:Haskell|Haskell]] (Founder and Mayor)&lt;br /&gt;
* [[Player:Minnasaulus|Minnasaulus]]&lt;br /&gt;
* [[Player:Angora|Angora]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Angora&amp;diff=111775</id>
		<title>Player:Angora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Angora&amp;diff=111775"/>
		<updated>2019-07-30T09:34:28Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Add new toon page for Angora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Angora&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|settlement=[[Settlement:Klipstapel|Klipstapel]]&lt;br /&gt;
|profession=Digger&lt;br /&gt;
|alts=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Angora is a living, loving and passionate digger and carpenter, with great paving skills. Known for building many, many roads and working on larger projects.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111774</id>
		<title>Player:Haskell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111774"/>
		<updated>2019-07-30T07:21:16Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Addition of alt character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Haskell&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|settlement=[[Settlement:Klipstapel|Klipstapel]]&lt;br /&gt;
|profession=Hermit&lt;br /&gt;
|alts=*Angora&lt;br /&gt;
*Minnasaulus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Haskell is a fresh, but returning player to the Online realm. Having played with the character Marlon, since its creation in 2012, Haskell is no newcomer to Wurm Online. In 2016 the character Marlon was sold, followed by disbands and a move to Unlimited with Zidon and Angora. In 2019, Haskell returns to enjoy what is undeniably a favourite way to experience the Wurm universe. Klipstapel was settled for easing the re-entry back into a low-skilled toon, with the possibility of resettling Plattekloof (the original and first settlement made by Marlon).&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111770</id>
		<title>Settlement:Klipstapel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111770"/>
		<updated>2019-07-29T12:43:52Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Trivial clarification edit. Minor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Klipstapel&lt;br /&gt;
|motto=Sole Mandate&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Haskell|Haskell]]&lt;br /&gt;
|comayors=Angora&lt;br /&gt;
|population=2&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is a rehabilitation settlement founded by [[Player:Haskell|Haskell]] in 2019/07. After leaving Freedom Isles for several years, previously as player Marlon, Haskell returns to Independence once again.&lt;br /&gt;
The word &amp;quot;Klipstapel&amp;quot; means &amp;quot;Rockpile&amp;quot; in Afrikaans. This pattern of naming follows this player around most of the Wurm universe.&lt;br /&gt;
&lt;br /&gt;
== Land Use &amp;amp; Ownership ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is an already terraformed piece of land, situated just off the coast of Bearshark Bay. The closest neighbouring settlement is Avanlea. It was previously inhabited by Muricazam, which is only known by the signatures on decaying items and vehicles in the vicinity. The land has its own mine and Spirit Castle and will be used for residential, workshop and mining use.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
* Structure rebuilding&lt;br /&gt;
* Cleanup operations of decaying and leftover furniture and vehicles&lt;br /&gt;
* Fencing&lt;br /&gt;
* Land rehabilitation of paved to unpaved/bio areas&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111769</id>
		<title>Player:Haskell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111769"/>
		<updated>2019-07-29T12:32:38Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Update settlement links on player page (for uniformity)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Haskell&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|settlement=[[Settlement:Klipstapel|Klipstapel]]&lt;br /&gt;
|profession=Hermit&lt;br /&gt;
|alts=*Angora&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Haskell is a fresh, but returning player to the Online realm. Having played with the character Marlon, since its creation in 2012, Haskell is no newcomer to Wurm Online. In 2016 the character Marlon was sold, followed by disbands and a move to Unlimited with Zidon and Angora. In 2019, Haskell returns to enjoy what is undeniably a favourite way to experience the Wurm universe. Klipstapel was settled for easing the re-entry back into a low-skilled toon, with the possibility of resettling Plattekloof (the original and first settlement made by Marlon).&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111768</id>
		<title>Player:Haskell</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Haskell&amp;diff=111768"/>
		<updated>2019-07-29T12:31:18Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Adding new page for a returning player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Haskell&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|settlement=[[Settlement:Klipstapel]]&lt;br /&gt;
|profession=[[Hermit]]&lt;br /&gt;
|alts=*Angora&lt;br /&gt;
*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
Haskell is a fresh, but returning player to the Online realm. Having played with the character Marlon, since its creation in 2012, Haskell is no newcomer to Wurm Online. In 2016 the character Marlon was sold, followed by disbands and a move to Unlimited with Zidon and Angora. In 2019, Haskell returns to enjoy what is undeniably a favourite way to experience the Wurm universe. Klipstapel was settled for easing the re-entry back into a low-skilled toon, with the possibility of resettling Plattekloof (the original and first settlement made by Marlon).&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111767</id>
		<title>Settlement:Klipstapel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Klipstapel&amp;diff=111767"/>
		<updated>2019-07-29T12:25:21Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Settlement page added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{settlement&lt;br /&gt;
|name=Klipstapel&lt;br /&gt;
|motto=Sole Mandate&lt;br /&gt;
|type=hs&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Haskell|Haskell]]&lt;br /&gt;
|comayors=Angora&lt;br /&gt;
|population=2&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is a rehabilitation settlement founded by [[Player:Haskell|Haskell]] in 2019/07. After leaving Freedom Isles for several years, previously as player Marlon, Haskell returns to Independence once again.&lt;br /&gt;
The word &amp;quot;Klipstapel&amp;quot; means &amp;quot;Rockpile&amp;quot; in Afrikaans. This pattern of naming follows this player around most of the Wurm universe.&lt;br /&gt;
&lt;br /&gt;
== Land Use &amp;amp; Ownership ==&lt;br /&gt;
&lt;br /&gt;
Klipstapel is an already terraformed piece of land, situated just off the coast of Bearshark Bay. It was previously inhabited by Muricazam, which is only known by the signatures on decaying items and vehicles in the vicinity. The land has its own mine and Spirit Castle and will be used for residential, workshop and mining use.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
* Structure rebuilding&lt;br /&gt;
* Cleanup operations of decaying and leftover furniture and vehicles&lt;br /&gt;
* Fencing&lt;br /&gt;
* Land rehabilitation of paved to unpaved/bio areas&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=111766</id>
		<title>Settlement:Plattekloof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=111766"/>
		<updated>2019-07-29T11:48:38Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Settlement update information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plattekloof, Independence ==&lt;br /&gt;
{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Plattekloof&lt;br /&gt;
|motto=Of Iron, Wood and Toil&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=45 by 53&lt;br /&gt;
|mayor=Marlon&lt;br /&gt;
|population=7&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== New Ownership ==&lt;br /&gt;
Plattekloof is now under direct control of Deathlyghost, and was renamed to Deathly Hallows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information About This Land ==&lt;br /&gt;
Plattekloof is a village formed by Meerkatjie and [[Player:Marlon|Marlon]](now [[Player:Haskell|Haskell]]), against the slopes of The Great South Mountain Road area on Independence. While being a very dynamic and friendly village, it is not known for being open to newcomers. Plattekloof villagers do however and usually, go out of their way to assist those in need. The village itself is governed by the two founding members, and produces its own food, raw materials and other basics. Currently, mining, forestry and horse breeding is being focussed on. &amp;lt;br&amp;gt;&lt;br /&gt;
Plattekloof is very friendly towards the settlement of Greenwood, and thus granted special access to Kasumi.&lt;br /&gt;
&lt;br /&gt;
== Roles==&lt;br /&gt;
&lt;br /&gt;
=== Keeper ===&lt;br /&gt;
* [[Player:Marlon|Marlon]]&lt;br /&gt;
&lt;br /&gt;
=== Deputy Mayor &amp;amp; Sheriff ===&lt;br /&gt;
* [[Player:Meerkatjie|Meerkatjie]]&lt;br /&gt;
&lt;br /&gt;
=== Gentry ===&lt;br /&gt;
* [[Player:Xardus|Xardus]]&lt;br /&gt;
&lt;br /&gt;
=== Marquis ===&lt;br /&gt;
* [[Player:Kanenia|Kanenia]]&lt;br /&gt;
* [[Player:Schrodinger|Schrodinger]]&lt;br /&gt;
&lt;br /&gt;
=== Villager ===&lt;br /&gt;
* [[Player:Thys|Thys]] - Inhabiting the southern border hills&lt;br /&gt;
&lt;br /&gt;
=== Peasant ===&lt;br /&gt;
* [[Player:Mitsuki|Mitsuki]] - Living off deed, but finding her way in the community.&lt;br /&gt;
&lt;br /&gt;
=== Guards ===&lt;br /&gt;
* Woodhouse - Spirit Templar&lt;br /&gt;
&lt;br /&gt;
== Grey Listed Travellers ==&lt;br /&gt;
* [[Player:jamieiiv|jamieiiv]] (Revoked - 03/01/2014) - Took off, AWOL'd after assistance. Left writ on deed.&lt;br /&gt;
&lt;br /&gt;
== History, Background, Vision ==&lt;br /&gt;
When Plattekloof was founded on the slippery, steep and dangerous side of the Great South Mountain Road, the vision was simple. A token amongst the trees, a shed for food and tool storage and later a house to live and sleep in. Over time, the luxuries were added slowly, Meerkatjie worked hard making many bricks and a lot of mortar. Paving was added, a stone house was added, walls erected and before we knew it, stable areas started forming. Plattekloof had to grow a little bit, but our neighbours (then Grace Manor) was preventing this. One fateful day, they disbanded, moved on and we took the chance. &lt;br /&gt;
Later, much later, Kanenia joined us, a very home-bound, dedicated villager. He dumped some upkeep on the token, and took a piece of land that used to be Grace Manor, and turned the ruins into his thriving land. Now that his father and brother have joined him, they are constantly working hard on projects like the Inn and the new road joining the Great South Mountain road with the Freedom Docks and Inner Sea coast.&lt;br /&gt;
Even though all villagers of Plattekloof co-exist in harmony, we do not interact much. Busy days, busy projects, and different goals keep things going without us having to co-operate too much. Things drive themselves, and the settlement shows it. The rules are simple enough to aid everyone in achieving what they want without hassles and tie-downs. Every section is basically open to everyone, but we do not take or use other villagers resources or equipment. Trust is number one, and new villagers who break this trust soon find this out. &lt;br /&gt;
&lt;br /&gt;
The current sections of open land are planned to become some more usable buildings, like warehouses and crafting areas, but much of it will remain natural.&lt;br /&gt;
&lt;br /&gt;
Plattekloof is, as always, strong and ever-growing, self-sufficient and our favourite homestead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Town Crier ==&lt;br /&gt;
We have settlement alarms and general notices going [[https://twitter.com/snucudz | here, to a twitter feed]].&lt;br /&gt;
&lt;br /&gt;
== Joining/Refuge ==&lt;br /&gt;
Our land is currently being used completely. Until we can afford to buy more land, we regret that there is no more space for new villagers until further notice.&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
We do not like imposing rules on villagers, but some points are worth standing for. Apart from the different roles that a villagers may belong to, there are also separate permissions. For instance you may not have access to pass fences, but you may have building access. This does not mean that you are allowed to build anywhere, please check with the mayor, deputy or Gentry about this. &lt;br /&gt;
&lt;br /&gt;
Other than that, follow common sense and etiquette to ensure friendly relations.&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
* Digging &amp;amp; Terraforming - this could damage or ruin someone elses plans.&lt;br /&gt;
* Mining (check with the mine owner about the mine plan/direction etc, to avoid unstable mine shafts)&lt;br /&gt;
* Picking up stuff, (particularly when it is from personal yards, storage containers, carts and animals)&lt;br /&gt;
* Cutting down or harvesting 'organised' trees or farm fields. The owners might have their own intentions or goals.&lt;br /&gt;
&lt;br /&gt;
Rule 0: Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
This means you, and everyone else gets the same privileges. The mayor or deputy or gentry won't interfere with your personal space either, unless it is necessary for daily upkeep in your absence (ie, unlocking a gate to free a dying animal etc)&lt;br /&gt;
&lt;br /&gt;
Please contact the Keeper if you have any questions or issues :-)&lt;br /&gt;
&lt;br /&gt;
== Current Possible Positions (May/June 2014) ==&lt;br /&gt;
* None. Upcoming mid 2019&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Marlon&amp;diff=111765</id>
		<title>Player:Marlon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Marlon&amp;diff=111765"/>
		<updated>2019-07-29T11:28:00Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Tense updates for historic reasons, updating latest known details as the previous owner of the toon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=Independence&lt;br /&gt;
|settlement=[[Pendelton Derby]]&lt;br /&gt;
|profession=TBA&lt;br /&gt;
|alts=}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Marlon registered the first Wurm Online account on its launch, got lost somewhere outside of Newtown, and then went inactive for several years.&lt;br /&gt;
The founding of the settlement Plattekloof means that things started all over, from scratch. History continues, now back on Independence.&lt;br /&gt;
As of 2017, this toon was sold by the original who now plays with the main character [[Player:Haskell|Haskell]].&lt;br /&gt;
&lt;br /&gt;
== Weapons, Tools, Affinities ==&lt;br /&gt;
* Affinity -&amp;gt; Hatchet&lt;br /&gt;
* Weapon -&amp;gt; Huge Axe&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
Undisclosed&lt;br /&gt;
&lt;br /&gt;
== Settlement Involvement ==&lt;br /&gt;
==== Boemelaars Baai ====&lt;br /&gt;
Meaning &amp;quot;Hobo's Bay&amp;quot;, situated in Xanadu. The current home of Marlon and Meerkatjie, where a simpler way of life is lived, isolated and pure.&lt;br /&gt;
B-Bay was given away when Marlon and Meerkat returned to Independence. Its status is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Plattekloof ====&lt;br /&gt;
Co-Founder and Keeper, [[Plattekloof]] was a lowly populated, yet busy and successful settlement.&lt;br /&gt;
&lt;br /&gt;
==== Smog's End ====&lt;br /&gt;
This alliance has been broken after the sale of this settlement.&lt;br /&gt;
&lt;br /&gt;
==== Windthrow Reserve ====&lt;br /&gt;
Independence Central&lt;br /&gt;
&lt;br /&gt;
==== Order of the Mare's Nest ====&lt;br /&gt;
Independence Central. Last known land-owner was Sintra.&lt;br /&gt;
&lt;br /&gt;
==== Malign Marina ====&lt;br /&gt;
Settled on the Independence East Coast and owned by Marlon &amp;amp; Angora. The great highway was carved up the mountain by Angora.&lt;br /&gt;
&lt;br /&gt;
==== Moddergraaf Reserve ====&lt;br /&gt;
Natural reserve and residence that was owned by Marlon &amp;amp; Angora, on Xanadu F24. Angora's brother, Zidon was a villager and respected resident.&lt;br /&gt;
&lt;br /&gt;
==== Pendelton Derby ====&lt;br /&gt;
This settlement was created by Marlon in July of 2017. This area was once occupied by Lunnella. Located at T21 on Deliverance&lt;br /&gt;
&lt;br /&gt;
====Wyrmwood Dale====&lt;br /&gt;
Located on Release&lt;br /&gt;
&lt;br /&gt;
== Allies And Relationships ==&lt;br /&gt;
=== Special ===&lt;br /&gt;
Meerkatjie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
Kasumi&amp;lt;br&amp;gt;&lt;br /&gt;
Kanenia (inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Xardus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=111764</id>
		<title>Settlement:MalignMarina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=111764"/>
		<updated>2019-07-29T11:21:42Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Malign Marina&lt;br /&gt;
|motto= East Independence Area Resettlement by means of remote isolation.&lt;br /&gt;
|type= V&lt;br /&gt;
|size= 34x31&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 2&lt;br /&gt;
|allies= none&lt;br /&gt;
|enemies= Suggestors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Inactive as of 2017&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Land Owner&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Animal Handler&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Associate&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Angora&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=104277</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=104277"/>
		<updated>2017-09-17T09:20:42Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Fix typographic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bsb.jpg&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 25x [[plank]]s&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They will average the quality of similar items.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSBs. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
BSBs generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first or if a player is listed on its [[permissions]].&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Partial items that cannot be combined are kept in the bin when you use &amp;quot;As many as I can carry.&amp;quot;&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, and can be moved (pushed, pulled, and turned) whether empty or not.&lt;br /&gt;
:* However, they cannot be loaded into a wagon, even if the wagon is empty. (can be loaded on wagon, if wagon has attached zinc rune of Magranon)&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
:* Can be locked with a [[large padlock]] or [[small padlock]], which prevents use until unlocked unless [[permissions]] are set.&lt;br /&gt;
:* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions.&lt;br /&gt;
:* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
:* Bulk storage bins can be bashed off deed and picked up if they are 70+ damage and or 10 quality and below.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
:* The bulk storage bin will visually change when more than half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
:* Volume and weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  &lt;br /&gt;
:* When taking items out, they must be moved into your inventory.&lt;br /&gt;
* {{haul}}&lt;br /&gt;
*Quality Averaging:&lt;br /&gt;
** Any item placed in a BSB will alter the quality as follows:&lt;br /&gt;
***If item added would lower BSB average, then a 10% quality boost is given to the amount of change.&lt;br /&gt;
***If item added would raise BSB average, then a 10% quality penalty is given to the amount of change.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]] || 0.400 || 0.020 || 0.050 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Concrete]] || 1.000 || 3.000 || 3.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Fur]] || 9.000 || 1.000 || 0.111 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal hide|Hide]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron rock]] || 0.250 || 3.000 || 12.000 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 199&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Bronze lump|Bronze]], [[Brass lump|Brass]]) || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 15,999&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Papyrus sheet]] || 0.24 || 0.5 || 2.083 || 66,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery shingle]] || 8.000 || 2.000 || 0.250 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Slab]] || ? || ? || ? || 159&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]] || 0.060 || 0.200 || 3.333 || 266,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]] || 0.030 || 0.100 || 3.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Teeth]] || 0.010 || 0.010 || 1.000 || 1,600,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden beam]] || 58.320 || 15.00 || 0.257 || 274&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rock_shards&amp;diff=99555</id>
		<title>Rock shards</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rock_shards&amp;diff=99555"/>
		<updated>2016-09-05T20:36:54Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Phrasing. Reword discard line, as 'now' makes it come across as recent, or an announcement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Rock_shards.jpg&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Rock shards''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized rock shards.''&lt;br /&gt;
&lt;br /&gt;
Rock shards are a [[:Category:Resources | resource]] found from [[mining]] or [[rummaging]] [[Rock Tile | rock tiles]]. The maximum quality of the mined shards depends on the [[quality]] of the [[Rock Tile | rock tile]] and the [[mining]] skill of the miner. The quality of the [[pickaxe]] used also helps to determine how often you get shards of higher quality.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
# Activate a [[pickaxe]]&lt;br /&gt;
# Right-click a [[Rock Tile | rock tile]] and select [[mining|mine]], or&lt;br /&gt;
# Right-click a [[Rock Tile | rock tile]] and select [[rummaging|rummage]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Rock shards are mostly used in [[masonry]] items and can also be used for [[paving]].&lt;br /&gt;
&lt;br /&gt;
They are used as the only material necessary for building and repairing [[stone wall]]s, but can also be used in the creation of [[:Category:Crude Tools|crude tools]].&lt;br /&gt;
&lt;br /&gt;
Shards can be discarded by right-clicking, and selecting 'Discard'. This will dispose of them immediately.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
*[[wikipedia:rock (geology)|Rock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Triangular_sail&amp;diff=99554</id>
		<title>Triangular sail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Triangular_sail&amp;diff=99554"/>
		<updated>2016-09-05T20:02:17Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Additional create chance at lower skill noted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (&amp;gt;4.30 kg) &lt;br /&gt;
|group=Sails&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.30 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''When examined, this sails seems to be of triangular shape.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Triangular rig]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Needle [[QL]] affects chance to make this item.&lt;br /&gt;
* Upon failure .43 kg of a [[square piece of cloth]] is consumed.&lt;br /&gt;
* Shows up under [[Miscellaneous]] with a 9% chance to create, at 12 [[Cloth Tailoring]] and with an 80 QL [[needle]], however:&lt;br /&gt;
* Player [[Zidon]] confirmed create chance of 6% with 65ql [[needle]] and 10.x [[Cloth Tailoring]]. &lt;br /&gt;
* See [[sail]] for quality and chance details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=99548</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=99548"/>
		<updated>2016-09-04T10:22:13Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Updating link to new Independence map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: Many of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt. The official map dumps and in-game map are the only ones provided by Code Club.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: Many of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt. The official map dumps and in-game map are the only ones provided by Code Club.&lt;br /&gt;
&lt;br /&gt;
See [[World map|this article]] if you are seeking information on the in-game World map.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
=== Epic Server Cluster ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
==== Affliction ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/vqordm6uvuryrfn/Affliction.png Official map dump release] (Nov 2011) '''OUT OF DATE - Map changed in 2014, please update if you have a link!'''&lt;br /&gt;
*[https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Affliction_01.png In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Desertion ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/qbwndobhyf52p50/Desertion.png Official map dump release] (Nov 2011) &lt;br /&gt;
*[https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Desertion_01.png In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elevation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''New Server (2015):'''&lt;br /&gt;
*[http://ewild001.game.wurmonline.com/map.jpg Official map dump release] (Apr 2015)&lt;br /&gt;
&lt;br /&gt;
'''Old Server (2011):'''&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upkm6uk0mnmc0hw/Elevation.png Official map dump release] (Nov 2011) &lt;br /&gt;
*[https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Elevation_01.png In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Serenity ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[http://img37.imageshack.us/img37/6681/publicseren.png Public Serenity Map] (Apr 2012)&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/upfhe54nhi1wmxv/Serenity.png Official map dump release] (Nov 2011) &lt;br /&gt;
*[https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Serenity_01.png In-game map]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Freedom Server Cluster ===&lt;br /&gt;
&lt;br /&gt;
====  Freedom cluster travel map ==== &lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/52817423/ClusterMap.png Updated freedom servers connections Guide]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/freedom.png In-game freedom servers connections Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
==== Independence ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&amp;amp;pli=1 Albia Roads Map Of Independence] Independence roads and settlements map, superseding the Independence Community Map [http://forum.wurmonline.com/index.php?/topic/140493-albia-roads-map-of-indy/ Forum Thread]&lt;br /&gt;
* [http://wurm.dhcd.co.uk/map/ Independence Community Map] &amp;lt;strike&amp;gt;Darkmalice map now continued by Archaed.&amp;lt;/strike&amp;gt; Superseded by the Albia Roads Map [http://forum.wurmonline.com/index.php?/topic/92102-independence-community-map/ Forum Thread]&lt;br /&gt;
* [http://tinyurl.com/mqu6268 Freedom Market Merchant Map] By MamaDarkness - Updated by Akaryd&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Independence/ Official map dump release] (Apr 2015)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/srtm065c3sjpcag/independence.png Official map dump release] (Jan 2012) &lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Independence_01.png In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Independence Maps, no longer updated:'''&lt;br /&gt;
:* [http://wurm.dhcd.co.uk/map/ Independence Community Map (v4)] Darkmalice map continued by Wraithglow (Last update: Dec 2013) [http://forum.wurmonline.com/index.php?/topic/68451-independence-community-map/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/Independence.png Independence Community Map (v3)] Darkmalice map continued by MamaDarkness (Last update: May 2012) [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum Thread]&lt;br /&gt;
:* [http://map.pheonix-enterprises.com/IndyPDF.pdf PDF Map] By Mamadarkness. A Multi-Layered PDF including map-dump and community map with view options, search deed names, show mayor name for towns, recruitment layer, etc.  [http://forum.wurmonline.com/index.php?/topic/54866-independence-community-map-project-v20/ Forum thread]&lt;br /&gt;
:* [[Project FRAM]] (Last update: Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Deliverance ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/cdwkxpq85bf3uqa/deliverance%20map.png Current Deliverance Community Map] Updated by Nicrolis [http://forum.wurmonline.com/index.php?/topic/125117-deliverance-community-map/ Forum Thread]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/lpoy9o580u3hfgf/deliverance%20map.png Older Deliverance Community Map] By Tpikol updated by Akaryd. [http://forum.wurmonline.com/index.php?/topic/106016-deliverance-community-map/ Forum Thread]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Deliverance/ Official map dump release] (Apr 2015)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/h8xchi35lk6gw41/Deliverance.png Official map dump release]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Deliverance.png In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Deliverance Maps, no longer updated.'''&lt;br /&gt;
:* [http://dl.dropboxusercontent.com/sh/nq6rphf21ibk255/AAAR1r_NPiyGO2rfiGeUFYt2a/Delimap.jpg Deliverance map] By Tpikol&lt;br /&gt;
:*[http://minersahoy.com/Wurm%20Maps/Recent%20Map.png Deliverance Updated Map] By Trencal. Created from the server map dump and combined with the deed information and key from Darkmalice's discontinued project below. [http://forum.wurmonline.com/index.php?/topic/54396-deliverance-updated-map/ Forum Thread] is where updates are posted.&lt;br /&gt;
:*[http://searchdelimap.comyr.com/Map.html Searchable Deli Map] By Axeblade - Updated by Seara. it is a searchable version of Trencal's map. The map's Image is fetched directly from Trencal's site.&lt;br /&gt;
:*[http://map.pheonix-enterprises.com/Deliverance.png Deliverance] By MamaDarkness.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Exodus ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Interactive Exodus Map.'''&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Exodus/ Exodus Interactive Map] Newer low bandwidth pan and zoom map dump.&lt;br /&gt;
&lt;br /&gt;
:'''Exodus Maps.'''&lt;br /&gt;
* [http://www.wurmonline.info/exodus.jpg Exodus Deed Map] Lobber map continued by Eject. [http://forum.wurmonline.com/index.php?/topic/85299-exodus-deed-map/ Forum Thread].&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/pjoqnsjikbyo2q8/Exodus%20Dump.jpg Older map dump release]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Exodus_01.png In-game map]&lt;br /&gt;
&lt;br /&gt;
:'''Old Exodus Maps, no longer updated.'''&lt;br /&gt;
:* [http://imgur.com/a/VdByP#0 Leslie's Continuation of Lobbers Mapping Project] Lobber Map continued by Leslie (Last update: May 2013). [http://forum.wurmonline.com/index.php?/topic/56568-the-new-new-map-for-exodus/ Forum Thread]&lt;br /&gt;
:* [http://img823.imageshack.us/img823/8581/exodusmap201211044.png Lobber's Map of Exodus] By Lobber. [http://wurmonline.com/forum/index.php?topic=66380.0 Forum Thread]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Celebration ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*[http://dl.dropboxusercontent.com/s/yjracuee2r5aj18/Celebration%20map.png?dl=0 Celebration Map] Tpikol Map continued by Akaryd. [http://forum.wurmonline.com/index.php?/topic/121936-celebration-map/?p=1251958 Forum Thread]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Celebration/] Official map dump release (May 2015)&lt;br /&gt;
*[https://dl.dropboxusercontent.com/s/tlrpbfbzddd7sms/Celebration.png Official map dump release] (Jul 2012) &lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Celebration_01.png In-game map]&lt;br /&gt;
:'''Old Celebration Maps, no longer updated.'''&lt;br /&gt;
:*[https://dl.dropboxusercontent.com/sh/1wpwh8zwqnx628z/OKkIlCaRz1/celebtpikols1.jpg Celebration Map] Tpikol Map continued by validate (Last updated: April 2015). [http://forum.wurmonline.com/index.php?/topic/91583-celebration-map-nov-25-2013-to-current/ Forum Thread]&lt;br /&gt;
:*[https://www.dropbox.com/sh/q2j4u4gqu0upv3x/-8OPtTSiCI?lst Celebration Map] Tpikol map continued by Nectarine (Last updated: Jul 2013). [http://forum.wurmonline.com/index.php?/topic/83430-celebration-map/ Forum Thread]&lt;br /&gt;
:*[http://dl.dropboxusercontent.com/u/58265747/celebration%20map.jpg Celebration Map] Tpikol map continued by princeofperiabyte (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/81017-celebration-map/ Forum Thread]&lt;br /&gt;
:*By Tpikol (Last updated: May 2013). [http://forum.wurmonline.com/index.php?/topic/67070-dump-based-celebration-mapdiscontinued/ Forum Thread]&lt;br /&gt;
:*[http://noizeviolation.com/wurm/CelebH.png Celebration Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/62892-celebration-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pristine ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [http://pristine.wurmonline.info/ Pristine Community Map] By Acaos and Karthannar. [http://forum.wurmonline.com/index.php?/topic/130500-pristine-community-map-091715/ Forum Thread]&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Pristine_01.png In-game map]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Pristine/ Official map dump] (Apr 2015)&lt;br /&gt;
&lt;br /&gt;
:'''Old Pristine Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/s/kdwn6jkl97u0j4l/Pristine.png Official map dump release] (Jan 2013) &lt;br /&gt;
:* [http://dl.dropboxusercontent.com/u/13689934/Wurm/Pristine%20community%20map%20HR.png Pristine Community Map] By Acaos. [http://forum.wurmonline.com/index.php?/topic/76157-new-community-map-project-301013/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/pris.png Pristine Community Map] By Darkmalice (Last updated: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71199-pristine-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Release ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png Release Community Map] Tpikol´s Map continued by Akaryd. [http://forum.wurmonline.com/index.php?/topic/92036-release-community-map-new/ Forum Thread]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Release/] Official map dump release(May 2015)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/7bp5xjvlhe3e69d/Release.png Official map dump release] (Jan 2013)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Release_01.png In-game map]&lt;br /&gt;
* [http://admc.com/projectdocs/wurm/glenwood-map.png Glenwood Cove map] Map of Glenwood Cove settlement, by Blaine Simpson (Apr 2014)&lt;br /&gt;
:'''Old Release Maps, no longer updated.'''&lt;br /&gt;
:* [https://dl.dropboxusercontent.com/u/4715727/releaseatram.png Release Community Map] By Atram (Last updated: Oct 2013). [http://forum.wurmonline.com/index.php?/topic/80680-release-community-map-updated-20131010/ Forum Thread]&lt;br /&gt;
:* [http://noizeviolation.com/wurm/rel.png Release Community Map] By Darkmalice (Last update: Feb 2013). [http://forum.wurmonline.com/index.php?/topic/71775-release-community-map-project-discontinued-close/ Forum Thread]&lt;br /&gt;
:* [http://umap.fluv.io/en/map/wurm-release_1203#3/44.90/-31.99 Tajin's Online Map] By Tajin.&lt;br /&gt;
:* [http://mashupforge.com/map/release/ OGHardCoreVG's Online Map] By OGHardCoreVG.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xanadu ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [http://xanadu-wurm.rhcloud.com/ Xanadu Community Map] by MamaDarkness&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/106704-xanadu-map/ Forum Thread]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Xanadu/ Official map dump release] (Apr 2015)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/xanadu_01_zoom.png In-game map]&lt;br /&gt;
:'''Old Xanadu Maps, no longer updated.'''&lt;br /&gt;
:* [http://www.irissimulations.com.au/mamad/map/xan.pdf Xanadu Community Map] by MamaDarkness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Chaos ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/67758055/Wurm/Maps/Chaos_02.png In-game map]&lt;br /&gt;
* [http://maps.mvcomputing.co.uk/Chaos/ Current Map Dump] (Apr 2015)&lt;br /&gt;
* [http://dl.dropbox.com/u/61321719/CHAOS_PUBLIC_MAP.png Modified Jan 2012 Map Dump] by Dskaggsgv (Sep 29, 2013)&lt;br /&gt;
* [https://dl.dropboxusercontent.com/s/azwcjmsvkhwjsp6/Chaos.png January 2012 Map Dump]&lt;br /&gt;
* [http://www.nickersonm.com/wurm/mapping/wild001-map.png Dec 17 2007 Map Dump]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Valrei ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
Valrei is the setting for the Gods scenarios, relating to Epic missions.&lt;br /&gt;
&lt;br /&gt;
* [http://strikelimit.co.uk/Valrei/ Valrei map by Jekev and Mthec]&lt;br /&gt;
* [http://hom.creative-realms.net/valrei2/ Map by Gaeron].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Server Transfer Map ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[http://overmap.blackburrow.net Wurm Server Travel Map] By Ingmar. Shows all servers and links to available maps.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
''The Golden Valley lives on as the tutorial server, but travel to these lands is no longer possible.&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:center&amp;quot;&amp;gt;&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[Wurm Universe]], Metrics and Astro Research, Last Updated 15/04/15&lt;br /&gt;
*[[AstroResearch 1]], 14/09 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/07 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
*See [[World map|this article]] if you are seeking information on the in-game World map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=99540</id>
		<title>Settlement:MalignMarina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=99540"/>
		<updated>2016-08-30T23:13:16Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Malign Marina&lt;br /&gt;
|motto= East Independence Area Resettlement by means of remote isolation.&lt;br /&gt;
|type= V&lt;br /&gt;
|size= 34x31&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 2&lt;br /&gt;
|allies= Lords of the Steppe&lt;br /&gt;
|enemies= Suggestors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Active. Settled and land rehabilitation and preparation will be priority. More updates later.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Land Owner&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Animal Handler&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Associate&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Angora&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=99539</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=99539"/>
		<updated>2016-08-30T23:12:58Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Disbanded. Marlon has moved to [[Settlement:MalignMarina|MalignMarina]] for an area rehabilitation project away from civilisation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided by the land-owners. Mare's Nest have the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=99538</id>
		<title>Settlement:Windthrow Reserve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=99538"/>
		<updated>2016-08-30T23:12:26Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Marlon&amp;diff=99537</id>
		<title>Player:Marlon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Marlon&amp;diff=99537"/>
		<updated>2016-08-30T23:11:43Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Marlon&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=xanadu&lt;br /&gt;
|settlement=[[Moddergraaf_Reserve]]&lt;br /&gt;
|profession=TBA&lt;br /&gt;
|alts=*&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Marlon registered the first wurm account on it's launch, got lost somewhere outside of Newtown, and then went inactive for several years.&lt;br /&gt;
The founding of the settlement Plattekloof, means that things started all over, from scratch. History continues, now on Xanadu.&lt;br /&gt;
&lt;br /&gt;
== Weapons, Tools, Affinities ==&lt;br /&gt;
* Affinity -&amp;gt; Hatchet&lt;br /&gt;
* Weapon -&amp;gt; Huge Axe&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
Undisclosed&lt;br /&gt;
&lt;br /&gt;
== Settlement Involvement ==&lt;br /&gt;
==== Boemelaars Baai ====&lt;br /&gt;
Meaning &amp;quot;Hobo's Bay&amp;quot;, situated in Xanadu. The current home of Marlon and Meerkatjie, where a simpler way of life is lived, isolated and pure.&lt;br /&gt;
B-Bay was given away when Marlon and Meerkat returned to Independence. It's status is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Plattekloof ====&lt;br /&gt;
Co-Founder and Keeper of the village - [[Plattekloof]] was a lowly populated, but busy and successful settlement.&lt;br /&gt;
&lt;br /&gt;
==== Smog's End ====&lt;br /&gt;
This alliance has been broken after the sale of this settlement.&lt;br /&gt;
&lt;br /&gt;
==== Windthrow Reserve ====&lt;br /&gt;
Independence Central&lt;br /&gt;
&lt;br /&gt;
==== Order of the Mare's Nest ====&lt;br /&gt;
Independence Central. Now an area owned by Sintra.&lt;br /&gt;
&lt;br /&gt;
==== Malign Marina ====&lt;br /&gt;
Independence East Coast. Owned by Marlon &amp;amp; Angora. The great highway was carved up the mountain by Angora.&lt;br /&gt;
&lt;br /&gt;
==== Moddergraaf Reserve ====&lt;br /&gt;
Natural reserve and residence owned by Marlon &amp;amp; Angora, on Xanadu F24. Angora's brother, Zidon is a villager and respected resident.&lt;br /&gt;
&lt;br /&gt;
== Allies And Relationships ==&lt;br /&gt;
=== Special ===&lt;br /&gt;
Meerkatjie&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
Kasumi&amp;lt;br&amp;gt;&lt;br /&gt;
Kanenia (inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Xardus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Acquaintances &amp;amp; Business ===&lt;br /&gt;
Boobaby/Sassypants(inactive)&amp;lt;br&amp;gt;&lt;br /&gt;
Cruxdaca (missing in action, bounty still standing)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=99536</id>
		<title>Settlement:Plattekloof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=99536"/>
		<updated>2016-08-30T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plattekloof, Independence ==&lt;br /&gt;
{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Plattekloof&lt;br /&gt;
|motto=Of Iron, Wood and Toil&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=45 by 53&lt;br /&gt;
|mayor=Marlon&lt;br /&gt;
|population=7&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== New Ownership ==&lt;br /&gt;
Plattekloof is now under direct control of Deathlyghost, and was renamed to Deathly Hallows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information About This Land ==&lt;br /&gt;
Plattekloof is a village formed by Meerkatjie and [[Player:Marlon|Marlon]], against the slopes of The Great South Mountain Road area on Independence. While being a very dynamic and friendly village, it is not known for being open to newcomers. Plattekloof villagers do however and usually, go out of their way to assist those in need. The village itself is governed by the two founding members, and produces its own food, raw materials and other basics. Currently, mining, forestry and horse breeding is being focussed on. &amp;lt;br&amp;gt;&lt;br /&gt;
Plattekloof is very friendly towards the settlement of Greenwood, and thus granted special access to Kasumi.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Dear villagers and travellers...&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep is expensive, and ongoing, and while we don't mind paying for new land to expand, we appreciate any kind donations dumped into the settlement token. In exchange for this, we will gladly give you a meal or some cotton. &lt;br /&gt;
&lt;br /&gt;
== Roles==&lt;br /&gt;
&lt;br /&gt;
=== Keeper ===&lt;br /&gt;
* [[Player:Marlon|Marlon]]&lt;br /&gt;
&lt;br /&gt;
=== Deputy Mayor &amp;amp; Sheriff ===&lt;br /&gt;
* [[Player:Meerkatjie|Meerkatjie]]&lt;br /&gt;
&lt;br /&gt;
=== Gentry ===&lt;br /&gt;
* [[Player:Xardus|Xardus]]&lt;br /&gt;
&lt;br /&gt;
=== Marquis ===&lt;br /&gt;
* [[Player:Kanenia|Kanenia]]&lt;br /&gt;
* [[Player:Schrodinger|Schrodinger]]&lt;br /&gt;
&lt;br /&gt;
=== Villager ===&lt;br /&gt;
* [[Player:Thys|Thys]] - Inhabiting the southern border hills&lt;br /&gt;
&lt;br /&gt;
=== Peasant ===&lt;br /&gt;
* [[Player:Mitsuki|Mitsuki]] - Living off deed, but finding her way in the community.&lt;br /&gt;
&lt;br /&gt;
=== Guards ===&lt;br /&gt;
* Woodhouse - Spirit Templar&lt;br /&gt;
&lt;br /&gt;
== Grey Listed Travellers ==&lt;br /&gt;
* [[Player:jamieiiv|jamieiiv]] (Revoked - 03/01/2014) - Took off, AWOL'd after assistance. Left writ on deed.&lt;br /&gt;
&lt;br /&gt;
== History, Background, Vision ==&lt;br /&gt;
When Plattekloof was founded on the slippery, steep and dangerous side of the Great South Mountain Road, the vision was simple. A token amongst the trees, a shed for food and tool storage and later a house to live and sleep in. Over time, the luxuries were added slowly, Meerkatjie worked hard making many bricks and a lot of mortar. Paving was added, a stone house was added, walls erected and before we knew it, stable areas started forming. Plattekloof had to grow a little bit, but our neighbours (then Grace Manor) was preventing this. One fateful day, they disbanded, moved on and we took the chance. &lt;br /&gt;
Later, much later, Kanenia joined us, a very home-bound, dedicated villager. He dumped some upkeep on the token, and took a piece of land that used to be Grace Manor, and turned the ruins into his thriving land. Now that his father and brother has joined him, they are constantly working hard on projects like the Inn and the new road joining the Great South Mountain road with the Freedom Docks and Inner Sea coast.&lt;br /&gt;
Even though all villagers of Plattekloof co-exist in harmony, we do not interact much. Busy days, busy projects, and different goals keep things going without us having to co-operate too much. Things drive themselves, and the settlement shows it. The rules are simple enough to aid everyone in achieving what they want without hassles and tie-downs. Every section is basically open to everyone, but we do not take or use other villagers resources or equipment. Trust is number one, and new villagers who break this trust soon finds this out. &lt;br /&gt;
&lt;br /&gt;
The current sections of open land is planned to become some more usable buildings, like warehouses and crafting areas, but much of it will remain natural.&lt;br /&gt;
&lt;br /&gt;
Plattekloof is, as always, strong and ever growing, self sufficient and our favourite homestead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Town Crier ==&lt;br /&gt;
We have settlement alarms and general notices going [[https://twitter.com/snucudz | here, to a twitter feed]].&lt;br /&gt;
&lt;br /&gt;
== Projects/Achievements ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Joining/Refuge ==&lt;br /&gt;
Our land is currently being used completely. Until we can afford to buy more land, we regret that there is no more space for new villagers until further notice.&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
We do not like imposing rules on villagers, but some points are worth standing for. Apart from the different roles that a villagers may belong to, there are also separate permissions. For instance you may not have access to pass fences, but you may have building access. This does not mean that you are allowed to build anywhere, please check with the mayor, deputy or Gentry about this. &lt;br /&gt;
&lt;br /&gt;
Other than that, follow common sense and etiquette to ensure friendly relations.&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
* Digging &amp;amp; Terraforming - this could damage or ruin someone elses plans.&lt;br /&gt;
* Mining (check with the mine owner about the mine plan/direction etc, to avoid unstable mine shafts)&lt;br /&gt;
* Picking up stuff, (particularly when it is from personal yards, storage containers, carts and animals)&lt;br /&gt;
* Cutting down or harvesting 'organised' trees or farm fields. The owners might have their own intentions or goals.&lt;br /&gt;
&lt;br /&gt;
Rule 0: Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
This means you, and everyone else gets the same privileges. The mayor or deputy or gentry won't interfere with your personal space either, unless it is necessary for daily upkeep in your absence (ie, unlocking a gate to free a dying animal etc)&lt;br /&gt;
&lt;br /&gt;
Please contact the Keeper if you have any questions or issues :-)&lt;br /&gt;
&lt;br /&gt;
== Current Possible Positions (May/June 2014) ==&lt;br /&gt;
* None. Current landspace for new people are filled by Mitsuki(East) and Thys(South)&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Armchair&amp;diff=99535</id>
		<title>Armchair</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Armchair&amp;diff=99535"/>
		<updated>2016-08-30T23:03:54Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Arm chairs can be sat on, confirmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 3x [[plank]]s&lt;br /&gt;
* 3x [[shaft]]s (1.00 kg)&lt;br /&gt;
* 1x [[square piece of cloth]] (0.30 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
''A comfortable armchair with a seat padded with cloth.''&lt;br /&gt;
&lt;br /&gt;
[[Armchair]]s are purely decorative, however it can be sat on.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A higher [[quality]] shaft increases your chance for creating.&lt;br /&gt;
* Failure to create will damage both the shaft and plank.&lt;br /&gt;
* It can be picked up.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chair]]&lt;br /&gt;
* [[Seat]]&lt;br /&gt;
* [[Stool]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=99534</id>
		<title>Dioptra</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dioptra&amp;diff=99534"/>
		<updated>2016-08-29T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Fix typographical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Dioptra&lt;br /&gt;
|active=[[protractor]]&lt;br /&gt;
|passive=[[sight]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1x [[Protractor]]&lt;br /&gt;
* 1x [[Sight]]&lt;br /&gt;
* 1x [[Compass]]&lt;br /&gt;
* 3x [[Shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|note=* Improve with a [[bronze lump]].&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
''An astronomical and surveying instrument, mounted on a tripod.''&lt;br /&gt;
&lt;br /&gt;
The [[dioptra]] is a tool used in [[bridge]] planning, along with a [[range pole]]. It may also be used to get a general idea of your location.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
==== Surveying ====&lt;br /&gt;
:A dioptra is utilized by activating it and right-clicking another player holding a range pole. There will be a '''Survey''' option with automatic event log messages as follows:&lt;br /&gt;
&lt;br /&gt;
:{{event|inline|You carefully place the dioptra on its tripod in front of you.&amp;lt;br /&amp;gt;You make sure the dioptra is level.&amp;lt;br /&amp;gt;You point the dioptra at &amp;lt;Player&amp;gt;.&amp;lt;br /&amp;gt;You wave at &amp;lt;Player&amp;gt;.&amp;lt;br /&amp;gt;You line up the dioptra with &amp;lt;Player&amp;gt;.&amp;lt;br /&amp;gt;You look through the dioptra.&amp;lt;br /&amp;gt;You focus on the range pole.&amp;lt;br /&amp;gt;You read the graduations on the range pole and work out the height difference.&amp;lt;br /&amp;gt;&amp;lt;Player&amp;gt; is &amp;lt;xx&amp;gt; tiles &amp;lt;North/South&amp;gt; and &amp;lt;xx&amp;gt; tiles &amp;lt;East/West&amp;gt; of you. Also you appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&amp;lt;br /&amp;gt;You stop surveying.&amp;lt;br /&amp;gt;You pack up the dioptra.}}&lt;br /&gt;
&lt;br /&gt;
:If your helper is standing in water, you also get the height you are above water.&lt;br /&gt;
:*'''Note:''' Your helper's stamina is drained while they are holding the range pole, which may result in drowning when holding the pole in water.&lt;br /&gt;
&lt;br /&gt;
:{{event|inline|As your helper is stood in water, you work out how high you are above the water, and it is &amp;lt;xx&amp;gt;.}}&lt;br /&gt;
==== Navigation ====&lt;br /&gt;
:Activate the dioptra and right-click any of Wurm's [[moons]] and select '''Use'''. Your general geographical location will be displayed in the event window.&lt;br /&gt;
&lt;br /&gt;
:{{event|inline|You carefully place the dioptra on its tripod in front of you.&amp;lt;br&amp;gt;You make sure the dioptra is level.&amp;lt;br&amp;gt;You line up the dioptra with &amp;lt;moon&amp;gt;.&amp;lt;br&amp;gt;You work out you are in the &amp;lt;location&amp;gt; regions.&amp;lt;br&amp;gt;You pack up the dioptra.}}&lt;br /&gt;
==== Bridge planning ====&lt;br /&gt;
:A dioptra is utilized by activating it and right-clicking another player holding a [[range pole]]. There will be a '''Plan Bridge''' option which will proceed to plan the bridge with automatic event log messages as follows:&lt;br /&gt;
&lt;br /&gt;
:{{event|inline|You carefully place the dioptra on its tripod in front of you.&amp;lt;br&amp;gt;You make sure the dioptra is level.&amp;lt;br&amp;gt;You point the dioptra at &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;You wave at &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;You line up the dioptra with &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;You look through the dioptra.&amp;lt;br&amp;gt;You focus on the range pole.&amp;lt;br&amp;gt;You read the graduations on the range pole and work out the height difference.&amp;lt;br&amp;gt;You check the heights of the plan ends.&amp;lt;br&amp;gt;You appear to be &amp;lt;xx&amp;gt; dirt &amp;lt;Higher/lower&amp;gt; than &amp;lt;Player&amp;gt;.&amp;lt;br&amp;gt;You work out the orientation and width for the bridge.&amp;lt;br&amp;gt;You check for clearance between the bridge ends.&amp;lt;br&amp;gt;You check for protruding foliage.&amp;lt;br&amp;gt;You check for nearby cave entrances.&amp;lt;br&amp;gt;You check for any items in the way.&amp;lt;br&amp;gt;You check that you have permissions to build the bridge.&amp;lt;br&amp;gt;You check for any bridges that may interfere with this bridge.&amp;lt;br&amp;gt;You check there would be no buildings under this bridge.&amp;lt;br&amp;gt;You work out the styles of bridges that would fit.&amp;lt;br&amp;gt;You start working out the bridge components required.&amp;lt;br&amp;gt;Planned bridge area is &amp;lt;x&amp;gt; tile(s) long and &amp;lt;x&amp;gt; tile(s) wide.&amp;lt;br&amp;gt;You stop surveying.&amp;lt;br&amp;gt;You pack up the dioptra.}}&lt;br /&gt;
&lt;br /&gt;
:Should there be any reason why the bridge can not be planned, it will interrupt the sequence with the appropriate message.&lt;br /&gt;
&lt;br /&gt;
=== Creation ===&lt;br /&gt;
A dioptra is a somewhat difficult item to make. Assuming you use a [[protractor]] of about equal quality to your blacksmithing skill it can be created with as low as 30 skill in blacksmithing. It is recommended to improve the protractor first before you try to create it in order to increase the success rate. The quality of protractor affects creation chance.&lt;br /&gt;
&lt;br /&gt;
* The dioptra uses 0.025 kgs of [[bronze lump]] to improve.&lt;br /&gt;
* A starter [[compass]] may be be used in the creation.&lt;br /&gt;
*90 blacksmithing skill, 14ql protractor gives 29% chance&lt;br /&gt;
*66 blacksmithing skill, 14ql protractor gives 16% chance&lt;br /&gt;
*42 blacksmithing skill, 42ql protractor gives 25% chance&lt;br /&gt;
*31.9 blacksmithing skill, 18ql protractor gives 6% chance&lt;br /&gt;
=== Notes ===&lt;br /&gt;
*Although brass is used to create the [[protractor]], and bronze is used to create the [[sight]], the finished dioptra tool is bronze and is therefore improved with [[bronze lump]].&lt;br /&gt;
*Quality of dioptra affects how long the planned bridge may be.&lt;br /&gt;
*The maximum distance in metres between planner and helper is quality x 1.6, as an approximation for the number of tiles it is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality&lt;br /&gt;
*The dioptra has a relatively high value and is worth the same as, for example, mooring ropes and door locks of equal quality. [[Get price]] = QL^2 * 0.50.&lt;br /&gt;
&lt;br /&gt;
===See also===&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Sight]]&lt;br /&gt;
* [[Protractor]]&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
Rarity on dioptra affects the distance of the bridge that is being planned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=98842</id>
		<title>Settlement:MalignMarina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=98842"/>
		<updated>2016-05-08T09:41:28Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Malign Marina&lt;br /&gt;
|motto= East Independence Area Resettlement by means of remote isolation.&lt;br /&gt;
|type= V&lt;br /&gt;
|size= 34x31&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 2&lt;br /&gt;
|allies= Lords of the Steppe&lt;br /&gt;
|enemies= Suggestors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Active. Settled and land rehabilitation and preparation will be priority. More updates later.&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Land Owner&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Animal Handler&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Associate&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Angora&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=98841</id>
		<title>Settlement:Plattekloof</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Plattekloof&amp;diff=98841"/>
		<updated>2016-05-08T09:35:54Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plattekloof, Independence ==&lt;br /&gt;
{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Plattekloof&lt;br /&gt;
|motto=Of Iron, Wood and Toil&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=45 by 53&lt;br /&gt;
|mayor=Marlon&lt;br /&gt;
|population=7&lt;br /&gt;
|allies=None&lt;br /&gt;
|enemies=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== New Ownership ==&lt;br /&gt;
Plattekloof is now under direct control of Deathlyghost, and was renamed to Deathly Hallows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information About This Land ==&lt;br /&gt;
Plattekloof is a village formed by Meerkatjie and [[Player:Marlon|Marlon]], against the slopes of The Great South Mountain Road area on Independence. While being a very dynamic and friendly village, it is not known for being open to newcomers. Plattekloof villagers do however and usually, go out of their way to assist those in need. The village itself is governed by the two founding members, and produces its own food, raw materials and other basics. Currently, mining, forestry and horse breeding is being focussed on. &amp;lt;br&amp;gt;&lt;br /&gt;
Plattekloof is very friendly towards the settlement of Greenwood, and thus granted special access to Kasumi.&lt;br /&gt;
&lt;br /&gt;
== Upkeep ==&lt;br /&gt;
Dear villagers and travellers...&amp;lt;br&amp;gt;&lt;br /&gt;
Upkeep is expensive, and ongoing, and while we don't mind paying for new land to expand, we appreciate any kind donations dumped into the settlement token. In exchange for this, we will gladly give you a meal or some cotton. &lt;br /&gt;
&lt;br /&gt;
== Roles==&lt;br /&gt;
&lt;br /&gt;
=== Keeper ===&lt;br /&gt;
* [[Player:Marlon|Marlon]]&lt;br /&gt;
&lt;br /&gt;
=== Deputy Mayor &amp;amp; Sheriff ===&lt;br /&gt;
* [[Player:Meerkatjie|Meerkatjie]]&lt;br /&gt;
&lt;br /&gt;
=== Gentry ===&lt;br /&gt;
* [[Player:Xardus|Xardus]]&lt;br /&gt;
&lt;br /&gt;
=== Marquis ===&lt;br /&gt;
* [[Player:Kanenia|Kanenia]]&lt;br /&gt;
* [[Player:Schrodinger|Schrodinger]]&lt;br /&gt;
&lt;br /&gt;
=== Villager ===&lt;br /&gt;
* [[Player:Thys|Thys]] - Inhabiting the southern border hills&lt;br /&gt;
* Fumewort - General village bum and observer/ghost.&lt;br /&gt;
* -&lt;br /&gt;
&lt;br /&gt;
=== Peasant ===&lt;br /&gt;
* [[Player:Mitsuki|Mitsuki]] - Living off deed, but finding her way in the community.&lt;br /&gt;
&lt;br /&gt;
=== Guards ===&lt;br /&gt;
* Woodhouse - Spirit Templar&lt;br /&gt;
&lt;br /&gt;
== Grey Listed Travellers ==&lt;br /&gt;
* [[Player:jamieiiv|jamieiiv]] (Revoked - 03/01/2014) - Took off, AWOL'd after assistance. Left writ on deed.&lt;br /&gt;
&lt;br /&gt;
== History, Background, Vision ==&lt;br /&gt;
When Plattekloof was founded on the slippery, steep and dangerous side of the Great South Mountain Road, the vision was simple. A token amongst the trees, a shed for food and tool storage and later a house to live and sleep in. Over time, the luxuries were added slowly, Meerkatjie worked hard making many bricks and a lot of mortar. Paving was added, a stone house was added, walls erected and before we knew it, stable areas started forming. Plattekloof had to grow a little bit, but our neighbours (then Grace Manor) was preventing this. One fateful day, they disbanded, moved on and we took the chance. &lt;br /&gt;
Later, much later, Kanenia joined us, a very home-bound, dedicated villager. He dumped some upkeep on the token, and took a piece of land that used to be Grace Manor, and turned the ruins into his thriving land. Now that his father and brother has joined him, they are constantly working hard on projects like the Inn and the new road joining the Great South Mountain road with the Freedom Docks and Inner Sea coast.&lt;br /&gt;
Even though all villagers of Plattekloof co-exist in harmony, we do not interact much. Busy days, busy projects, and different goals keep things going without us having to co-operate too much. Things drive themselves, and the settlement shows it. The rules are simple enough to aid everyone in achieving what they want without hassles and tie-downs. Every section is basically open to everyone, but we do not take or use other villagers resources or equipment. Trust is number one, and new villagers who break this trust soon finds this out. &lt;br /&gt;
&lt;br /&gt;
The current sections of open land is planned to become some more usable buildings, like warehouses and crafting areas, but much of it will remain natural.&lt;br /&gt;
&lt;br /&gt;
Plattekloof is, as always, strong and ever growing, self sufficient and our favourite homestead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Town Crier ==&lt;br /&gt;
We have settlement alarms and general notices going [[https://twitter.com/snucudz | here, to a twitter feed]].&lt;br /&gt;
&lt;br /&gt;
== Projects/Achievements ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Joining/Refuge ==&lt;br /&gt;
Our land is currently being used completely. Until we can afford to buy more land, we regret that there is no more space for new villagers until further notice.&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
We do not like imposing rules on villagers, but some points are worth standing for. Apart from the different roles that a villagers may belong to, there are also separate permissions. For instance you may not have access to pass fences, but you may have building access. This does not mean that you are allowed to build anywhere, please check with the mayor, deputy or Gentry about this. &lt;br /&gt;
&lt;br /&gt;
Other than that, follow common sense and etiquette to ensure friendly relations.&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
* Digging &amp;amp; Terraforming - this could damage or ruin someone elses plans.&lt;br /&gt;
* Mining (check with the mine owner about the mine plan/direction etc, to avoid unstable mine shafts)&lt;br /&gt;
* Picking up stuff, (particularly when it is from personal yards, storage containers, carts and animals)&lt;br /&gt;
* Cutting down or harvesting 'organised' trees or farm fields. The owners might have their own intentions or goals.&lt;br /&gt;
&lt;br /&gt;
Rule 0: Enjoy your stay.&lt;br /&gt;
&lt;br /&gt;
This means you, and everyone else gets the same privileges. The mayor or deputy or gentry won't interfere with your personal space either, unless it is necessary for daily upkeep in your absence (ie, unlocking a gate to free a dying animal etc)&lt;br /&gt;
&lt;br /&gt;
Please contact the Keeper if you have any questions or issues :-)&lt;br /&gt;
&lt;br /&gt;
== Current Possible Positions (May/June 2014) ==&lt;br /&gt;
* None. Current landspace for new people are filled by Mitsuki(East) and Thys(South)&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=98840</id>
		<title>Horse shoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=98840"/>
		<updated>2016-05-08T09:21:59Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Fix trivial typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Horse shoe&lt;br /&gt;
|image=Horse shoe.png&lt;br /&gt;
|active=[[lump]] (0.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Horse shoe''' (0.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These are said to bring luck! Apart from improving horse speed and safety, of course.''&lt;br /&gt;
&lt;br /&gt;
'''Horse shoes''' are U-shaped [[metal]] [[item]]s which can be equipped on a [[horse]]'s hooves to help it move somewhat faster.&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* Horse&lt;br /&gt;
* Hell horse&lt;br /&gt;
&lt;br /&gt;
== Equiping ==&lt;br /&gt;
* [[Tame]] or [[branding|brand]] the animal you want to put the Horseshoe(s) on to&lt;br /&gt;
* Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
* Open the Torso, Legs, and Forelegs&lt;br /&gt;
* Drag and drop a individual Horseshoe to each hoof.&lt;br /&gt;
Note: Horse shoes MUST be cold before putting them on!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*4 horse shoes are needed per horse. (tested with one horse shoe and still got a speed bonus)&lt;br /&gt;
*Horse shoes are damaged with every step the horse takes while mounted. Horse shoes are not damaged on horses being led.&lt;br /&gt;
*The speed enhancement depends on the quality of the equipped horseshoes. 50 QL is required for any bonus {New information suggest that this is no longer the case, more research needed, see http://forum.wurmonline.com/index.php?/topic/77108-horse-gearspeed-test/ for more info}. A bonus of .24 km/hr is gained for each shoe at QL50, another .24 km/hr at QL70, and a final .24 km/hr at QL90.  &lt;br /&gt;
*Enchantment with [[Wind of Ages|WoA]] will increase the efficiency of the horse shoes. The same bonus is added as for the QL: a bonus of .24 km/hr at 50 WoA, another bonus of .24 km/hr at 70 WoA, and a bonus of .24 km/hr at 90 WoA.&lt;br /&gt;
*Speed bonuses are only at each threshhold. For example, a QL70 horse shoe will give the same bonus as the same shoe improved to QL89, and a horse shoe with 50 WoA will give the same bonus as the same shoe with 69 WoA.&lt;br /&gt;
&lt;br /&gt;
== Speed Testing  ==&lt;br /&gt;
* The following speed results were done using a wild horse - no traits of any kind on March 04, 2015. &lt;br /&gt;
* The rider weighted 85.6 kg. &lt;br /&gt;
* The base speed of this horse, with no shoes  was 13.69 kph on a '''flat cobbled road'''.  &lt;br /&gt;
* The testing was a continuous non-stop process and did not afford the horse a chance to graze. During testing at the 140 Total Shoe Quality level, the horse became hungry, resulting in a prompt speed reduction, from 15.11 kph to 12.2 kph. Feeding the horse restored its speed performance.&lt;br /&gt;
* It was found that the '''sum of the qualities''' of the shoes had an effect on the speed of the horse as seen below.&lt;br /&gt;
* Shoes of various qualities were mixed in order to provide quality sums in increments of 10 - for example, 70 QL total = 1 shoe at 30 QL and 1 shoe at 40 QL. &lt;br /&gt;
* Testing for total shoe quality above 200 was not possible due to lack of higher quality shoes for testing at this time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Total Shoe Quality&lt;br /&gt;
&lt;br /&gt;
! Speed of the Horse&lt;br /&gt;
|-&lt;br /&gt;
| Unshoed&lt;br /&gt;
| 13.69 kph&lt;br /&gt;
|-&lt;br /&gt;
| 1 - 60 QL&lt;br /&gt;
| 13.69 kph&lt;br /&gt;
|-&lt;br /&gt;
|70 - 130 QL&lt;br /&gt;
| 14.40 kph&lt;br /&gt;
|-&lt;br /&gt;
| 140 - 190 QL&lt;br /&gt;
| 15.11 kph&lt;br /&gt;
|-&lt;br /&gt;
| 200 QL&lt;br /&gt;
| 15.82 kph &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
==See also==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron products]]&lt;br /&gt;
[[Category:Steel products]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=98741</id>
		<title>Settlement:MalignMarina</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:MalignMarina&amp;diff=98741"/>
		<updated>2016-04-18T09:20:15Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Created page with &amp;quot;{{s-freedom}} {{settlement |name= Malign Marina |motto= East Independence Area Recovery and distance from Humans |type= V |size= |mayor =Marlon |population= 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Malign Marina&lt;br /&gt;
|motto= East Independence Area Recovery and distance from Humans&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 2&lt;br /&gt;
|allies= House Of Lords&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Active. Settled and land rehabilitation and preparation will be priority. More updates later.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=98740</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=98740"/>
		<updated>2016-04-18T09:12:30Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Marked as disbanded, link to upcoming page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==STATUS==&lt;br /&gt;
Disbanded. Marlon has moved to [[Settlement:MalignMarina|MalignMarina]] for an area rehabilitation project away from civilisation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided by the land-owners. Mare's Nest have the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=96322</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=96322"/>
		<updated>2015-09-17T15:28:03Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Amend data with rockshards tested. More conclusive and relevant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four [[Rock Shards]] did 8.0374664 dmg on a bridge of QL = 48.90988.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=96321</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=96321"/>
		<updated>2015-09-17T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Add bridge damage test data by a player in CA Help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). For a single brick fired: dam=1.5181876. - Bridge QL = 48.90988 &lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95636</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95636"/>
		<updated>2015-08-30T10:02:58Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95635</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95635"/>
		<updated>2015-08-30T10:01:24Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 11x [[shaft]]s&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95634</id>
		<title>Small catapult</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_catapult&amp;diff=95634"/>
		<updated>2015-08-30T09:32:18Z</updated>

		<summary type="html">&lt;p&gt;Marlon: /* Ammunition */ - Correction of grammar/spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Catapult.jpg&lt;br /&gt;
|active=[[log]] (24.00kg)&lt;br /&gt;
|passive=[[shaft]] (1.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 7x [[log]]s (17kg)&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 5x [[rope]]s (0.5kg)&lt;br /&gt;
* 2x [[small wheel axle]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|improve=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
=== Overall materials required ===&lt;br /&gt;
A list of all base materials required to create a {{PAGENAME}}.&lt;br /&gt;
* 7 [[log]]s&lt;br /&gt;
* 11 [[shaft]]s&lt;br /&gt;
* 5 [[rope]]s&lt;br /&gt;
* 12 [[plank]]s&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's ''very'' difficult.&lt;br /&gt;
&lt;br /&gt;
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -&amp;gt; Load.&lt;br /&gt;
&lt;br /&gt;
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.  This distance is calculated including both the tiles that the catapult and the target are standing on.&lt;br /&gt;
&lt;br /&gt;
To aim the catapult, simply drag it so that it points to the target.&lt;br /&gt;
&lt;br /&gt;
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.&lt;br /&gt;
&lt;br /&gt;
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=100 | Item&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Shards]] || Combined rock shards will do more damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Brick]] || Less damage than rock shards&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.&lt;br /&gt;
|-&lt;br /&gt;
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* The [[skill]] used when operating a catapult is [[Catapults]].&lt;br /&gt;
* Needs 21.0 body strength to use.&lt;br /&gt;
* Can be dragged.&lt;br /&gt;
* Although the description implies it can be dragged by an animal, it cannot.&lt;br /&gt;
* Cannot be fired inside caves.&lt;br /&gt;
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.&lt;br /&gt;
* Catapults can fire over buildings and walls.&lt;br /&gt;
* Catapults cannot hit [[guard tower]]s.&lt;br /&gt;
* Catapults cannot damage mine doors.&lt;br /&gt;
* You can do a maximum of 20 damage to your target in one successful hit.&lt;br /&gt;
&lt;br /&gt;
== Freedom servers==&lt;br /&gt;
It is possible to use catapults on Freedom servers, with following limitations: &lt;br /&gt;
* '''On deed''': can destroy anything (including owned houses) if given destroy building permission.  Applies to ally and non-citizens as well.&lt;br /&gt;
* '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* When attacking with a catapult during a raid, a good strategy is to use ore as ammunition. Ore does the same damage as equivalent quality rock, but unlike rock cannot be used by the defenders to repair or rebuild their walls.&lt;br /&gt;
* Combine ammunition into 80kg shards in order to maximize damage.&lt;br /&gt;
* [[Quality]] of ammunition not only affects the damage, but keeping quality 25+ generally yields a chance your ammo is not destroyed.  This allows you in demolition situations to collect spent ammo for using again.&lt;br /&gt;
* A [[spyglass]] is an excellent tool for measuring distance when winching&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:WikiPedia:Catapult|WikiPedia article on Catapult]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:War machines]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lamb&amp;diff=95216</id>
		<title>Lamb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lamb&amp;diff=95216"/>
		<updated>2015-08-20T07:36:39Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Minor grammar amendment and linking to age related page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Lamb.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[eye]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds and vegetables&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Offspring of adult sheep&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Lamb]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small cuddly ball of fluff.''&lt;br /&gt;
&lt;br /&gt;
A '''lamb''' is a baby [[sheep]], which is the result of [[breeding]] adult sheep. A young lamb will grow into an [[Adolescent]] lamb in about one week (real time), and then into a full-grown sheep after about one more week.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=180px mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Black and White Lamb.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
[[wikipedia:lamb|Lamb]]&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=95122</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=95122"/>
		<updated>2015-08-17T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Marlon: /* Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided by the land-owners. Mare's Nest have the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=95121</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=95121"/>
		<updated>2015-08-17T16:22:36Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Amend confusing wording about diagonal cobblestone paving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to pave dirt, e.g. for creating [[road]]s, paving, laying the floor of your [[House (general)|house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
It is possible to pave under water; for example to ease the exiting of a [[ship]] onto dry land, and again for aesthetic purposes.  With [[Body strength]] higher than 21 you are able to pave a tile then dig it into water to completely submerge it.&lt;br /&gt;
&lt;br /&gt;
==Items required==&lt;br /&gt;
* [[Rock Shards]] for making [[Gravel]]&lt;br /&gt;
* [[Stone Brick]] for making [[Cobblestone]]&lt;br /&gt;
* [[Slab]] for making [[Stone slabs]]&lt;br /&gt;
* [[Floor boards]] for making [[Wooden planks]]&lt;br /&gt;
* [[Pottery brick]] for making [[Pottery brick floor]]&lt;br /&gt;
* [[Marble slab]] for making [[Marble slabs]]&lt;br /&gt;
* [[Slate Slab]] for making [[Slate slabs]]&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Packing dirt is the first paving action required to add any type of pavement.  Paving is then added to this [[packed dirt]], except for floor boards, which may be laid on [[dirt]] or [[marsh]].  Activate the item you want to pave with then right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving items give a faster completion timer.&lt;br /&gt;
&lt;br /&gt;
===Removing paving===&lt;br /&gt;
Paved tiles may be cultivated back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'.  [[Body strength]] of 20 and a [[digging]] skill of 10 is required for destroying pavement. Destroying pavement gives digging skill and the length of time it takes to remove the pavement is also based on this digging.&lt;br /&gt;
&lt;br /&gt;
===Diagonal paving===&lt;br /&gt;
Selecting &amp;quot;Pave nearest corner&amp;quot; will pave half of the tile diagonally depending on the paving type being laid.&lt;br /&gt;
This, however, only applies to normal cobblestone, you cannot pave diagonally with slabs, rough or round cobblestone at this time.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floor at a given height. The skill required is the same as listed on the table for [[Multi-story housing]] for the same floors... so 70 skill for 8th floor etc.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Road Engineer at 70 skill&lt;br /&gt;
* Road Warrior at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94988</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94988"/>
		<updated>2015-08-14T07:43:56Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided by the land-owners. Mare's Nest have the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94987</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94987"/>
		<updated>2015-08-14T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;Marlon: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided by the land-owners. Mare's Nest have the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood (under rule of Kasumi)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94986</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94986"/>
		<updated>2015-08-14T07:37:52Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Amend roles, use table instead of list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided upon the land-owners. Mare's Nest has the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Rank !! Name&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | King Rolf of Freedom Isles&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marquess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Marlon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Viscountess&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Meerkatjie&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Vassal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Fumewort&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Knight&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Gentleman&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Serf&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relation ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Relations !! Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Allied&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Non-Allied Diplomatic&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Greenwood (under rule of Kasumi)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars and tower guards. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to set-up and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94985</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94985"/>
		<updated>2015-08-14T07:21:44Z</updated>

		<summary type="html">&lt;p&gt;Marlon: /* Roles */ Added Vassal role for alts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided upon the land-owners. Mare's Nest has the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Vassal - Reserved for alts. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*King - King of Freedom Isles&lt;br /&gt;
*Marquess - Marlon&lt;br /&gt;
*Viscountess - Meerkatjie&lt;br /&gt;
*Vassal - Fumewort&lt;br /&gt;
*Knight - ?&lt;br /&gt;
*Knight - ?&lt;br /&gt;
*Gentleman - ?&lt;br /&gt;
*Gentleman - ?&lt;br /&gt;
*Serf - ?&lt;br /&gt;
*Serf - ?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Ally - ?&lt;br /&gt;
*Ally - ?&lt;br /&gt;
*Non-Ally Diplomat - Kasumi&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to setup and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94922</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94922"/>
		<updated>2015-08-13T07:04:23Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
&lt;br /&gt;
As it is, the king of Freedom Isles reigns over all of the [[Freedom]] islands. The rest of the titles of nobility (or whatever the case may be) is decided upon the land-owners. Mare's Nest has the following ranks defined:&lt;br /&gt;
*Marquess - As a land/frontier owner&lt;br /&gt;
*Vicount/Viscountess - Hereditary title of deputy rank, with or without private jurisdiction of a section of land. &lt;br /&gt;
*Knight - A non-hereditary title by the sovereign in recognition of merit. Some jurisdiction over some land.&lt;br /&gt;
*Gentleman - No claim to rankings or nobility, but independent and self-sustaining.&lt;br /&gt;
*Serf - A poorer, land worker. Owns no land, but provided with housing. Has the oppertunity to work up the ranks to become a gentleman.&lt;br /&gt;
*Travellers - No rights to the Order of the Mare's Nest. Strangers, worthy only of a chance to redeem their characters.&lt;br /&gt;
*Allies - Diplomatic talks in the ranks will determine allied relations on a case by case basis.&lt;br /&gt;
*Non-Allied Diplomats - Outside land owners that the Order of the Mare's Nest deems respected, trustworthy and friendly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*King - King of Freedom Isles&lt;br /&gt;
*Marquess - Marlon&lt;br /&gt;
*Viscountess - Meerkatjie&lt;br /&gt;
*Knight - ?&lt;br /&gt;
*Knight - ?&lt;br /&gt;
*Gentleman - ?&lt;br /&gt;
*Gentleman - ?&lt;br /&gt;
*Serf - ?&lt;br /&gt;
*Serf - ?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Ally - ?&lt;br /&gt;
*Ally - ?&lt;br /&gt;
*Non-Ally Diplomat - Kasumi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to setup and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94905</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94905"/>
		<updated>2015-08-12T06:54:26Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*Marlon: Proprietor&lt;br /&gt;
*Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
Different roles with varying permissions are being created, and in talks with the silent partner Meerkatjie. All members will fall within this structure of roles once they are finalised.&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme, hopefully avoidable cases, death by [[Kos]] will be applied by our templars. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
''The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to setup and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.''&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94904</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94904"/>
		<updated>2015-08-12T06:04:40Z</updated>

		<summary type="html">&lt;p&gt;Marlon: Adding local laws and more information to Mares Nest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Sovereignty, Loyalty and Knowledge.&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Marlon: Proprietor&lt;br /&gt;
Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
Different roles with varying permissions are being created, and in talks with the silent partner Meerkatjie. All members will fall within this structure of roles once they are finalised.&lt;br /&gt;
&lt;br /&gt;
== Local Laws ==&lt;br /&gt;
&lt;br /&gt;
First and foremost, we start with, and inherit the laws of the King of the Freedom isles.&lt;br /&gt;
&lt;br /&gt;
After this, we expand on local laws as needed. Local laws are enforced on the settlement in our own manner. In extreme cases, which we always strive to avoid, death by [[Kos]] will be applied by our templars. For the love of the King, we hope to never have to do this.&lt;br /&gt;
&lt;br /&gt;
The Order does not believe in imposing rules on members, but some points cannot be avoided. A member is trusted with the role he is endowed with, and this could easily be abused (sometimes by accident). For example, a member will receive building rights, to setup and register his writ in his section. This permission could be abused by building structures outside of the allotted area for example.&lt;br /&gt;
&lt;br /&gt;
'''Common laws that apply:'''&lt;br /&gt;
&lt;br /&gt;
Feel free to do as you please in your assigned section/lot, but check in with others when doing things outside of these areas, especially:&lt;br /&gt;
&lt;br /&gt;
* Digging &amp;amp; Terra forming - this could detail or ravage another member or the order's planning. Check with necessary parties before making changing to the land that may extend beyond your personal area.&lt;br /&gt;
* Mining - Check with the proprietor or other members about the direction and plan of the mine. Mining often aims to get somewhere while obtaining resources.&lt;br /&gt;
* Warnings - Adhere strictly to warnings when terra-forming, mining, etc. Drop shafts, dangerous slopes and broken roads are not acceptable.&lt;br /&gt;
* Picking up, leading, moving items and animals - If it's not yours or on your area, don't lead it, don't move it, don't turn it. If you want it, ask.&lt;br /&gt;
* Cutting of trees - Unless pre-arranged, do not cut trees (especially in organised areas). If you do cut the occasional rogue tree, store unused raw materials in a bin.&lt;br /&gt;
* Writs(and boats) - If you plan to leave, please hand over your writs. It is impolite and unacceptable to leave destruction of unused buildings to other members. Furthermore, a new member might benefit from your writ if you don't want it any more.&lt;br /&gt;
* Animals - Keep the creature to tile ratio in mind, it affects everyone.&lt;br /&gt;
* Common sense prevails for anything else. Communication resolves all doubt.&lt;br /&gt;
* The proprietor will never invade your personal area, unless absolutely needed (dying animals, etc)&lt;br /&gt;
&lt;br /&gt;
Rule 0: Have a fantastic time.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94903</id>
		<title>Settlement:The Order Of The Mares Nest</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Order_Of_The_Mares_Nest&amp;diff=94903"/>
		<updated>2015-08-12T05:37:42Z</updated>

		<summary type="html">&lt;p&gt;Marlon: The creation of a page for the new settlement of the order of the mare's nest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= The Order of the Mare's Nest&lt;br /&gt;
|motto= Preserve, Research, Minimalism&lt;br /&gt;
|type= V&lt;br /&gt;
|size=&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the time of abandonment of the large two-year-old settlement of [[Plattekloof]], The Order of the Mare's Nest was already being planned. A settlement that consisted of enough land and resources to sustain it's proprietor with wealth and abundant creative freedoms. Time, silver and suitable land was difficult to procure, and phases of exploration and deed crawling had to happen. While Plattekloof is still in existence, albeit much smaller than it used to be, [[Marlon]] set out to find this land. A temporary midway deed was found north of Dragon Fang mountain, called [[Windthrow_Reserve]]. From here, Marlon had access to land in close vicinity, waiting for the right time and place. About 2 starfalls later, the veil was lifted, and The Order could proceed. A section of land, matching the ideal plan, became available, and Marlon leapt at the opportunity to survey and finally, plant a stake in it. The Order of the Mare's Nest came into existence.&lt;br /&gt;
&lt;br /&gt;
==The Name==&lt;br /&gt;
While other settlements founded by Marlon and his conspirators were named after geological matches or places, or based on their purposes, Mare's Nest was named for what the plan had written for it, for so long. The order refers to the placement and arrangement of the land and it's resources, but more importantly the disposition of the people that will be a part of it's existence. &lt;br /&gt;
&lt;br /&gt;
The Mare's Nest is a reference to the illusory and misleading start of the settlement. A Mare's Nest is sometimes used to label something that is a muddle, and that is exactly what the land is at the beginning of it's time. Overwhelming amounts of change is needed, and even when this has happened, the name will forever carry the initial spirit in which all of this came to be. &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Marlon: Proprietor&lt;br /&gt;
Fumewort: Vassal&lt;br /&gt;
&lt;br /&gt;
==Funding==&lt;br /&gt;
Mare's Nest land was purchased with the proceeds of disbanding Windthrow Reserve, and any remaining funds were sourced from the personal account of [[Marlon]].&lt;br /&gt;
Upkeep-funding will be a continuously evolving thought-process, but will also be funded by the proprietor until a suitable scheme is set in place.&lt;br /&gt;
Recruitment of willing to assist members will be funded from the land itself, ie: not monetary but in natural resources (see below).&lt;br /&gt;
Upkeep donations, or deals in return for resources (prepared or raw), are extremely welcome.&lt;br /&gt;
&lt;br /&gt;
==Resources &amp;amp; Services==&lt;br /&gt;
Please check back here later for information.&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
A section of the land is currently scattered with the decayed remains of fallen estate, fences and personal items are abundant. Plant and tree growth have taken over, and fair section of mine collapsed. Rock face areas are common on the upper-parts of the hill, and need to be cleared eventually. A lot of work is needed, wanted or imminent, but not necessarily the only way to become a recruit.&lt;br /&gt;
&lt;br /&gt;
Members will be accepted with the rules set out below, in mind. A member will receive a fair part of land, with which he or she will be free to arrange and lay out as needed. This means utter freedom, in that section of land. Mare's Nest will gain structure and land-reform from this process, and the member will gain a place to call his own, a safe home eliminating the need to find a village to join or to expensively found their own deeds.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=94902</id>
		<title>Settlement:Windthrow Reserve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=94902"/>
		<updated>2015-08-12T05:07:49Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{s-abandoned}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Windthrow Reserve&lt;br /&gt;
|motto= Preserve, Research, Minimalism&lt;br /&gt;
|type= V&lt;br /&gt;
|size=288&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Windthrow Reserve==&lt;br /&gt;
&lt;br /&gt;
Windthrow Reserve is now abandoned, in favour of The Order of the Mare's Nest&lt;br /&gt;
&lt;br /&gt;
Windthrow Reserve was a live-in, conservational settlement on the coast north of Dragon Fang mountain.&lt;br /&gt;
&lt;br /&gt;
http://photos.kbye.co.za/CG3d/Wurm-Online/Windthrow-Reserve/i-Gqds6bf/0/M/wurm.20150806.22sss4-M.jpg&lt;br /&gt;
&lt;br /&gt;
At the time of writing of this article, the founder said &amp;quot;There is a lot going on in this area, there &lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Marlon: Keeper&lt;br /&gt;
Fumewort: Conspirator And Assistant&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
As this settlement no longer exists, recruitment is off the table.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=94823</id>
		<title>Settlement:Windthrow Reserve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Windthrow_Reserve&amp;diff=94823"/>
		<updated>2015-08-09T17:22:56Z</updated>

		<summary type="html">&lt;p&gt;Marlon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name= Windthrow Reserve&lt;br /&gt;
|motto= Preserve, Research, Minimalism&lt;br /&gt;
|type= V&lt;br /&gt;
|size=288&lt;br /&gt;
|mayor =[[User:Marlon|Marlon]]&lt;br /&gt;
|population= 1&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Windthrow Reserve==&lt;br /&gt;
&lt;br /&gt;
Windthrow Reserve is a live-in, conservational settlement on the coast north of Dragon Fang mountain.&lt;br /&gt;
Founding member, Marlon, originates from the still existing and very old [[Plattekloof]] settlement south of Freedom Market.&lt;br /&gt;
While Plattekloof still has much nostalgic and valuable use, Windthrow Reserve will serve as a residential settlement, lodge and depot for the fulfillment of certain interests.&lt;br /&gt;
&lt;br /&gt;
http://photos.kbye.co.za/CG3d/Wurm-Online/Windthrow-Reserve/i-Gqds6bf/0/M/wurm.20150806.22sss4-M.jpg&lt;br /&gt;
&lt;br /&gt;
At the time of writing of this article, the founder said &amp;quot;There is a lot going on in this area, there is a lot riding on this. Not much can be said, as this will influence the neighboring settlement, but changes will come&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Current projects==&lt;br /&gt;
* Undisclosed interests under investigation and research in the surrounding areas.&lt;br /&gt;
* Increasing land surface with moderate dredging, and mine optimisation.&lt;br /&gt;
* Restoring feasible and self-sustaining tree and shrub growth (especially of fuel and construction worthy woodtypes)&lt;br /&gt;
* Transportation over water (purchase or construction of a newer water vessel)&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
Marlon: Keeper&lt;br /&gt;
Fumewort: Conspirator And Assistant&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[https://drive.google.com/open?id=0ByGuWNyuHa2YQXRPS1ZoSlhjaEE Map]&lt;br /&gt;
&lt;br /&gt;
==Recruitment==&lt;br /&gt;
While still small, the potential for this settlement to grow to the size of Plattekloof, and certain types of villagers will be welcome!&lt;br /&gt;
&lt;br /&gt;
At this time, one person can join. This person should have some skill to assist with sprouting, cooking or mining, but will not be considered a worker for the village.&lt;br /&gt;
It will be a home, with the chance to assist and grow into the underlying business at a later stage.&lt;/div&gt;</summary>
		<author><name>Marlon</name></author>
		
	</entry>
</feed>