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	<updated>2026-06-04T04:14:42Z</updated>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=81074</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=81074"/>
		<updated>2013-08-28T03:47:38Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Bulk storage bin.png&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can store more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items. This is not normally possible other way.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
*If empty, they can be picked up.&lt;br /&gt;
&lt;br /&gt;
There are some downsides to using BSB's. &lt;br /&gt;
*Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. &lt;br /&gt;
*5% of each of the stored items are lost every 30 days. &lt;br /&gt;
*Any [[enchant]]s, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&lt;br /&gt;
BSB's generally work very much like any other container, such as a large chest, with some differences.&lt;br /&gt;
&lt;br /&gt;
*If a BSB is simply dropped it is &amp;quot;proximity&amp;quot; owned. Anyone can pick it up if the person who dropped it is not close by, and they have pickup rights in it's location (Deed, House, Wilderness). &lt;br /&gt;
*If a BSB is planted it is &amp;quot;fully&amp;quot; owned.  Only the player who planted it can move or pick it up.&lt;br /&gt;
&lt;br /&gt;
*When someone puts an item into a BSB that it does not already store, they are the &amp;quot;proximity&amp;quot; owner of that consolidated item.&lt;br /&gt;
*Others may add additional items to that consolidated item, but the ownership remains with the initial player.&lt;br /&gt;
&lt;br /&gt;
*A locked BSB prevents anyone from using the BSB unless they unlock it first.&lt;br /&gt;
*It's been reported that empty, locked, planted BSB can be picked up also.&lt;br /&gt;
&lt;br /&gt;
Note that on PVP servers, items that have proximity ownership can be stolen.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Rare items cannot be put into a BSB.&lt;br /&gt;
* The last plank built onto the bin determines the type (cedar, pinewood, etc.).&lt;br /&gt;
* Finished bulk storage bins can be picked up if they are empty, but can be moved (pushed, pulled, and turned).&lt;br /&gt;
* They can be planted to prevent pickup by other people. If planted, only the owner can move them.&lt;br /&gt;
* Can be locked with a [[large padlock]], which prevents use until unlocked.&lt;br /&gt;
* A BSB can hold 16000 units of volume.&lt;br /&gt;
* The bulk storage bin will visually change when more then half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from any container to the storage bin.  They do not need to be moved into your inventory first.  However, when taking items out, they must be moved into your inventory.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
&lt;br /&gt;
{{Out of Date}}&lt;br /&gt;
''Note: Due to updates on 6/7 Feb 2013 this list is now outdated, We are waiting on stability on the BSB and FSB update before we expand this list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay Shingle]] || 8.00 || 2.00 || 2.00 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed fibre]] || 0.040 || 0.100 || 2.500 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed plants]] || 0.500 || 0.500 || 1.000 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed seeds]] || 0.020 || 0.100 || 5.000 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 1,999&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatch]] || 0.040 || 0.050 || 1.250 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood shingle]] || 8.000 || 0.300 || 0.037 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=80200</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=80200"/>
		<updated>2013-07-12T02:57:14Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Skill titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Religion titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
There are no titles for either Favor or Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Tank Girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Doctor || Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || Piercer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safesmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || N/A || Master Miller&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || Druidkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || Swordsmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || Master Thief&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Community Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Players without posts have the forum title of 'Settler'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
=== Staff banners===&lt;br /&gt;
&lt;br /&gt;
All staff receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[File:Crt.png]]&lt;br /&gt;
[[File:Dev.png]]&lt;br /&gt;
[[File:Cd.png]]&lt;br /&gt;
[[File:Gad.png]]&lt;br /&gt;
[[File:Art.png]]&lt;br /&gt;
[[File:Pr.png]]&lt;br /&gt;
[[File:Pra.png]]&lt;br /&gt;
[[File:Gma.png]]&lt;br /&gt;
[[File:Lgm.png]]&lt;br /&gt;
[[File:Gm.png]]&lt;br /&gt;
[[File:Cm.png]]&lt;br /&gt;
[[File:Ca.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79571</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79571"/>
		<updated>2013-06-15T03:04:32Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest or a boat, you will receive the lock in your inventory (not the key) and it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a slight difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 [[The Curve|effective]] skill in [[locksmithing]].&lt;br /&gt;
* Lockpicking timers will become shorter as you level and will be 24 seconds at full stamina minimum.&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that you do not own. '''&lt;br /&gt;
  '''However, none of these rules or limitation are applicable to Chaos'''&lt;br /&gt;
&lt;br /&gt;
You cannot lock pick house doors under any circumstance.&lt;br /&gt;
&lt;br /&gt;
You can lock pick boats and large carts if you are the owner of them (i.e. Your name is listed when you Examine it).&lt;br /&gt;
&lt;br /&gt;
Off-deed gates, chests, [[bulk storage bin]]s, and [[food storage bin]]s can be lock picked, unless they are inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock picking these containers inside is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed gates, chests, and bins can only be lock picked if you have the Destroy permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pillar&amp;diff=79489</id>
		<title>Pillar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pillar&amp;diff=79489"/>
		<updated>2013-06-08T23:19:40Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Pillar.jpg&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] &lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 50x [[clay]] (100.00kg)&lt;br /&gt;
* 50x [[brick]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A nice Greek looking pillar. The pillar is of the Ionic type.''&lt;br /&gt;
&lt;br /&gt;
The brick quality level (QL) determines the success rate.&lt;br /&gt;
&lt;br /&gt;
Note that this item is not a [[foundation pillar]] as found on [[epic cluster|Epic]].&lt;br /&gt;
&lt;br /&gt;
Sometimes used in missions, the player will be asked to create a pillar in a mine with differing details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Decoration]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79482</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79482"/>
		<updated>2013-06-07T02:49:24Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest or a boat, you will receive the lock in your inventory (not the key) and it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a slight difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]].&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that you do not own. '''&lt;br /&gt;
  '''However, none of these rules or limitation are applicable to Chaos'''&lt;br /&gt;
&lt;br /&gt;
You cannot lock pick house doors under any circumstance.&lt;br /&gt;
&lt;br /&gt;
You can lock pick boats and large carts if you are the owner of them (i.e. Your name is listed when you Examine it).&lt;br /&gt;
&lt;br /&gt;
Off-deed gates, chests, [[bulk storage bin]]s, and [[food storage bin]]s can be lock picked, unless they are inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock picking these containers inside is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed gates, chests, and bins can only be lock picked if you have the Destroy permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79481</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=79481"/>
		<updated>2013-06-07T02:47:50Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest or a boat, you will receive the lock in your inventory (not the key) and it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a huge difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]].&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that you do not own. '''&lt;br /&gt;
  '''However, none of these rules or limitation are applicable to Chaos'''&lt;br /&gt;
&lt;br /&gt;
You cannot lock pick house doors under any circumstance.&lt;br /&gt;
&lt;br /&gt;
You can lock pick boats and large carts if you are the owner of them (i.e. Your name is listed when you Examine it).&lt;br /&gt;
&lt;br /&gt;
Off-deed gates, chests, [[bulk storage bin]]s, and [[food storage bin]]s can be lock picked, unless they are inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock picking these containers inside is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed gates, chests, and bins can only be lock picked if you have the Destroy permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bronze_Hammer_of_Magranon&amp;diff=79479</id>
		<title>Bronze Hammer of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bronze_Hammer_of_Magranon&amp;diff=79479"/>
		<updated>2013-06-07T02:45:39Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''&lt;br /&gt;
[[Image:Hammer of Magranon.png|right|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A huge brutal warhammer made totally from bronze.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Artifact|altar=[[White Light]]}}&lt;br /&gt;
* Extremely powerful weapon, allthough heavy and slow to use.&lt;br /&gt;
* Activation gives the message &amp;quot;You feel the light of *your [[deity]]* shine upon you.&amp;quot; &lt;br /&gt;
* [[Flaming Aura]] effect.&lt;br /&gt;
* Followers of Magranon get bonuses when using this weapon.&lt;br /&gt;
* Uses it's own skill called Warhammer which is under the Hammer subsection (only unlockable by using the hammer).&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Glass_Orb_of_Doom&amp;diff=79478</id>
		<title>Glass Orb of Doom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Glass_Orb_of_Doom&amp;diff=79478"/>
		<updated>2013-06-07T02:44:28Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Orb of Doom.png|right|thumb|200px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A round crystal ball the size of your hand, with a treacherous red glow dancing amidst dark vapors inside. It bears an aura of Libila. It emits a sense of power.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The glass orb itself is 99QL and is worth a lords ransom : 2.5 Gold.&lt;br /&gt;
* Activation (use) starts a 20 second countdown, at the end of which a 50 damage infected [[wound]] is dealt to all enemies within a radius of 5 (?) tiles.&lt;br /&gt;
* There's a 10% chance it backfires immediately and kills everyone including the user and allies nearby.&lt;br /&gt;
* Has a 1 hour cooldown between uses.&lt;br /&gt;
&lt;br /&gt;
== Examples of use ==&lt;br /&gt;
The Orb of Doom was used twice in Early April 2012 during a battle on the Elevation Server of the Epic cluster in which The Mongol Empire killed (approximately) 44 players from all other kingdoms. At this point it  had a cooldown of only 10 minutes. &lt;br /&gt;
&lt;br /&gt;
[20:06:07] A pulse surges through the air. Moirai activates the Orb of Doom!  (Sending end)&lt;br /&gt;
&lt;br /&gt;
[20:06:27] A deadly field surges through the air from the location of Moirai and the Orb of Doom!   (Receiving end)&lt;br /&gt;
&lt;br /&gt;
[20:50:59] A pulse surges through the air. Moirai activates the Orb of Doom!  (Sending end)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This artifact was first revealed on Wild (now [[Chaos]]) by Jotz 7-15-2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifact]][[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=79477</id>
		<title>Player made kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player_made_kingdom&amp;diff=79477"/>
		<updated>2013-06-07T02:40:24Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Founding PMK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Made kingdom is a feature introduced with the release of the [[Epic Server Cluster]] on Friday, October 28th, 2011. To create a player made kingdom, you need to&lt;br /&gt;
purchase a [[ Declaration of independence ]].&lt;br /&gt;
&lt;br /&gt;
== Founding PMK == &lt;br /&gt;
Founding a PMK requires the following things&lt;br /&gt;
* Be a mayor of a settlement, and stand inside your settlement&lt;br /&gt;
* Have 50 players in your deed or perimeter that are neither moving nor fighting. They don't need to be of one kingdom.&lt;br /&gt;
* None of the players are mayors&lt;br /&gt;
* Own a declaration of independence. These can be bought from a trader (price 1 gold)&lt;br /&gt;
&lt;br /&gt;
Once you have these, you can found a PMK with the declaration. The declaration is an item similar to a settlement deed, or a trader contract.&lt;br /&gt;
&lt;br /&gt;
The template kingdom is currently either JK or MR. The PMK inherits all specifics and models of the template kingdom. You will be at war with all kingdoms, including your template kingdom. The king has the option to ally with all kingdoms, except HOTS. The game also supports custom PMK models. So you can submit your own flags etc to the art team.&lt;br /&gt;
&lt;br /&gt;
On founding, all the players are converted to your new kingdom, your settlement is converted, and any tower in your settlement is converted to the new kingdom. You will become the king and your settlement automatically becomes the capital, and the spawn point of your kingdom.&lt;br /&gt;
&lt;br /&gt;
You need to control 2% of the wild server map to gain the bonuses of the kingdom offices. Other than that, the PMK works similar to the other kingdoms.&lt;br /&gt;
&lt;br /&gt;
== New king ==&lt;br /&gt;
You can trade your crown to another player of your kingdom. If he puts it on his head, he'll become the new king. The other royal items are transferred automatically.&lt;br /&gt;
&lt;br /&gt;
== Disband PMK ==&lt;br /&gt;
When all the settlements of a PMK have disbanded, the PMK kingdom will automatically disband, and all of it's members will be converted to the template kingdom. &lt;br /&gt;
&lt;br /&gt;
== List of PMKs == &lt;br /&gt;
&lt;br /&gt;
=== Current ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Fallen ===&lt;br /&gt;
* League of Pirates&lt;br /&gt;
* Teutonic Knights&lt;br /&gt;
* [[ Lómaner ]] was founded on Epic Cluster on Wurm day, Week 2 of the white shark starfall in the year of 1018.&lt;br /&gt;
* Nation of Asgard&lt;br /&gt;
* The Mongol Empire&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
* Info taken from post http://wurmonline.com/forum/index.php?topic=62457.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=79476</id>
		<title>Kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom&amp;diff=79476"/>
		<updated>2013-06-07T02:38:03Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Player Made Kingdoms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Four main kingdoms exist in the story of Wurm, of which 3 are on the Epic cluster as well as 1 on the [[Freedom]] cluster. Also, there are player-made kingdoms ([[PMK]]) on the [[Elevation]] server in the Epic cluster.&lt;br /&gt;
&lt;br /&gt;
To see the kingdom influence on your current server, use the &amp;lt;code&amp;gt;/kingdoms&amp;lt;/code&amp;gt; [[chat command]].&lt;br /&gt;
&lt;br /&gt;
== Epic Server Kingdoms ==&lt;br /&gt;
* Desertion : Home to the [[Whitelighter]] (WL) [[Mol-Rehan|Kingdom of Mol-Rehan]] aka MR&lt;br /&gt;
* Serenity : Home to the [[Whitelighter]] (WL) [[Jenn-Kellon|Kingdom of Jenn-Kellon]] aka JK&lt;br /&gt;
* Affliction : Home to the [[Blacklighter]] (BL) [[Horde of the Summoned]] aka HOTS&lt;br /&gt;
&lt;br /&gt;
All kingdoms on the Epic servers are at war with each other by default. While all kingdoms are in conflict over land and power, the blacklight kingdom HotS fights the other whitelight kingdoms over [[religion]].&lt;br /&gt;
&lt;br /&gt;
On the [[Elevation]] server, land must be claimed for the kingdom by building [[guard tower]]s. When a guard tower is created, it claims the land around it for the kingdom and it is then possible to build a settlement there. On Affliction, Desertion and Serenity, land is already claimed for the default kingdom on the server and guard towers are not required to place a deed. No enemy kingdom can claim land or place deeds on these three servers.&lt;br /&gt;
&lt;br /&gt;
If a player wishes to change their kingdom, they must be invited to join by a member of that kingdom, or go to the [[Altar of Three]] for MR or JK, and the [[Bone Altar]] for HOTS.&lt;br /&gt;
&lt;br /&gt;
== Freedom Isles Kingdom ==&lt;br /&gt;
&lt;br /&gt;
''This section is outdated due to Kingdom changes introduced on Feb 2nd, 2013. Changes need to be documented.''&lt;br /&gt;
&lt;br /&gt;
On the Freedom servers there is only one kingdom, thus, no inter-kingdom conflicts of any sort occur. There is no need to claim land for your kingdom. It is, however, still possible to build guard towers, though they are not required to build settlements.&lt;br /&gt;
&lt;br /&gt;
==Player Made Kingdoms==&lt;br /&gt;
In addition to the normal preset Kingdoms, players can create their own [[Player Made Kingdom]] on the Elevation or Chaos servers. PMK's are independent Kingdoms, created by declaring independence with a specific item on their settlement token.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* On the Golden Valley server all players are Freedom Isles and new players may not venture onto the main server, though players before the tutorial may remain as Freedom Isles kingdom there.&lt;br /&gt;
* Previously it was possible to be Mol-Rehan or Jenn-Kellon on Golden Valley, as well as being converted to Horde of the Summoned.&lt;br /&gt;
* Kingdoms used to exist on the Chaos server in the Freedom cluster, but this was removed in favour of a different PvP system when the Epic cluster was released.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Convert]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Offices&amp;diff=79397</id>
		<title>Offices</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Offices&amp;diff=79397"/>
		<updated>2013-05-30T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Offices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the wild and epic servers the leaders of each [[kingdom]] can appoint several '''offices''' to players of their choosing, some of which grant the holder special abilities or items, as well as a title. The number of titles a kingdom leader can grant is dependent on the kingdom's size (method of determination unknown) though there is a guaranteed minimum number.&lt;br /&gt;
&lt;br /&gt;
=== Offices ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! JK Office name&lt;br /&gt;
! MR Office name&lt;br /&gt;
! HOTS office name&lt;br /&gt;
! Function&lt;br /&gt;
! Abilities/Items granted&lt;br /&gt;
|-&lt;br /&gt;
! Grand Prince&lt;br /&gt;
! Chancellor&lt;br /&gt;
! Emperor/Empress&lt;br /&gt;
| Kingdom leader || Fighting bonus(+3CR), ability to grant offices&lt;br /&gt;
|-&lt;br /&gt;
! Information Minister&lt;br /&gt;
! Head of the secret police	&lt;br /&gt;
! Bloodwhisperer&lt;br /&gt;
| Info on enemy || Allows you to see who of the enemy offices are online&lt;br /&gt;
|-&lt;br /&gt;
! Court magus&lt;br /&gt;
! Court magus&lt;br /&gt;
! Shaman/Shamaness &lt;br /&gt;
| Faster favor regeneration || Favor regenerates twice(?) as fast.&lt;br /&gt;
|-&lt;br /&gt;
! Earl Marshal&lt;br /&gt;
! Defense advisor&lt;br /&gt;
! Chief of the Cabal&lt;br /&gt;
| Kingdom defense || Ability to know when your kingdom's guard towers are under attack&lt;br /&gt;
|-&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Painwringer&lt;br /&gt;
| Kingdom smith || Higher % when creating items&lt;br /&gt;
|-&lt;br /&gt;
! Court Jester&lt;br /&gt;
! Court Harlequin&lt;br /&gt;
! Dancer&lt;br /&gt;
| -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Chief of economy&lt;br /&gt;
! Economic advisor&lt;br /&gt;
! Main thug &lt;br /&gt;
| Kingdom economics || Ability to see the amount of money in the King's coffers and the amount possesed by traders, as well as the ratios for each trader in the kingdom. &lt;br /&gt;
|-&lt;br /&gt;
! Royal priest&lt;br /&gt;
! Religious advisor&lt;br /&gt;
! Seer&lt;br /&gt;
| Less favor || Allows priests/champions to cast spells only costing them 1/2 the normal favor&lt;br /&gt;
|-&lt;br /&gt;
! Royal mistress&lt;br /&gt;
! Betrothed&lt;br /&gt;
! Lover/Mistress&lt;br /&gt;
| -- || +1CR fighting bonus(reportedly)&lt;br /&gt;
|-&lt;br /&gt;
! Royal avenger&lt;br /&gt;
! Executioner&lt;br /&gt;
! Assassin/Nightingale&lt;br /&gt;
| Fighter || Fighting bonus(+2CR)&lt;br /&gt;
|-&lt;br /&gt;
! Royal cook&lt;br /&gt;
! Court chef&lt;br /&gt;
! Party Fixer/Party Hostess&lt;br /&gt;
| Cook || Makes meals higher quality&lt;br /&gt;
|-&lt;br /&gt;
! Royal herald&lt;br /&gt;
! Court announcer&lt;br /&gt;
! Harbinger&lt;br /&gt;
| Announcer || Ability to write messages to area history and announce players/items in local event windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt; [[Category:Babel/O]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Morning_fog&amp;diff=79363</id>
		<title>Morning fog</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Morning_fog&amp;diff=79363"/>
		<updated>2013-05-25T11:10:47Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|faith=30&lt;br /&gt;
|favor=5&lt;br /&gt;
|difficulty=10&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Fo]]}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Fo Spells|Fo spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Morning Fog''' is a spell which grants some protection from [[thorn]]s. The protection is not permanent like a [[bless]]ing; it is temporary. How good a protection one receives from the spell can be seen under &amp;quot;Settings &amp;gt; Spell Effects&amp;quot;. This spell is great for grinding your [[channeling]] skill due to the very low favor cost.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
# Activate a statuette of [[Fo]] and right-click a creature or person. Select &amp;quot;Spells &amp;gt; [[Morning Fog]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Event Window===&lt;br /&gt;
Start: &amp;quot;You start to cast 'Morning Fog' on yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Success:&amp;quot;You cast 'Morning Fog' on Klabam.&amp;quot; &amp;quot;Klabam now has protection from thorns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Better power recast: &amp;quot;You will now receive improved protection from thorns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Fail: [20:31:21] You fail to channel the 'Morning Fog'.&lt;br /&gt;
&lt;br /&gt;
Combat window message when not facing Creature you casting upon : [20:31:21] You must turn towards Fosnake in order to see it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Fo Spells]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Buff spells]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar_of_Three&amp;diff=79233</id>
		<title>Altar of Three</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar_of_Three&amp;diff=79233"/>
		<updated>2013-05-17T11:11:38Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Epic cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:Altar_Of_Three.png|right|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
The Altar of Three can only be found only on the [[Chaos]] and [[Elevation ]] servers, and is the home of [[Fo]], [[Magranon]] and [[Vynora]]. Its evil counterpart is the [[Bone Altar]].&lt;br /&gt;
&lt;br /&gt;
A large white light shines upon it, which is visible from most of the server.&lt;br /&gt;
&lt;br /&gt;
The [[Religion#Domain_of_the_gods|domain]] generated is for [[Fo]].&lt;br /&gt;
&lt;br /&gt;
The Altar of Three can be used for converting between religions and the white light kingdoms, becoming a [[priest]], and becoming a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
=== Epic cluster ===&lt;br /&gt;
On Epic, the destruction of the Altar of Three is one of the goals in the war between the whitelight kingdoms of [[Jenn-Kellon]] and [[Mol-Rehan]] and the blacklight kingdom of [[Horde of the Summoned]]. The [[break altar]] spell or the [[Gold Sceptre of Ascension]] can be used to destroy an altar. &lt;br /&gt;
&lt;br /&gt;
The effects of destroying the Altar of Three are as documented on September, 21st 2009. These were learned from the results of a bug, and may be subject to future changes:&lt;br /&gt;
&lt;br /&gt;
* A server-wide event message : '''The Altar of Three has fallen! A new era begins!'''&lt;br /&gt;
* Removal of the ability to become a WL priest or champion by using the White Light.&lt;br /&gt;
** The Freedom method of using a priest with high faith (40+) to convert a follower with 30 faith to a priest was still possible.&lt;br /&gt;
* All WL priests, champions, and followers with faith had their faith halved. This effectively removes all current WL champions.&lt;br /&gt;
* Destruction of all WL altars currently on the map.&lt;br /&gt;
** Stone and wood altars could be rebuilt, gold and silver could be blessed and were functional after the WL destruction. Faith could be regained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Destruction on Epic cluster ===&lt;br /&gt;
&lt;br /&gt;
The destruction  of the Altar of Three on the Elevation server occurred and the result of it was the Altar relocating to the northeastern side of the map. Whitelight players also reported getting a medium wound on their heads from it too. Nothing else happened.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
You cannot place a [[deed]] or [[guard tower]] within 100 tiles of the [[Altar of Three]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Swords&amp;diff=79199</id>
		<title>Swords</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Swords&amp;diff=79199"/>
		<updated>2013-05-12T12:51:12Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Swords deal both cutting and piercing damage. They attack relatively fast, and have a good chance to parry. Higher skill in swords increases both hit chances and parry chances. Swords skill helps with all types of swords, but the sub-skills for each sword type only help when using that type of sword.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
There are 3 types of [[:Category:Swords|Swords]], each has its own sub-skill.&lt;br /&gt;
:*[[Short sword]] - 3s attack speed, weak damage&lt;br /&gt;
:*[[Long sword]] - 4s attack speed, medium damage&lt;br /&gt;
:*[[Two handed sword]] - Slow speed, high damage&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Swordsman at 50 skill&lt;br /&gt;
* Duelist at 70 skill&lt;br /&gt;
* Swordsmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Swords|*]][[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=79198</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=79198"/>
		<updated>2013-05-12T12:44:48Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Skill titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Religion titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
There are no titles for either Favor or Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || Botanist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Tank Girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Doctor || Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safesmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || Druidkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || Swordsmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Community Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Players without posts have the forum title of 'Settler'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
=== Staff banners===&lt;br /&gt;
&lt;br /&gt;
All staff receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[File:Crt.png]]&lt;br /&gt;
[[File:Dev.png]]&lt;br /&gt;
[[File:Cd.png]]&lt;br /&gt;
[[File:Gad.png]]&lt;br /&gt;
[[File:Art.png]]&lt;br /&gt;
[[File:Pr.png]]&lt;br /&gt;
[[File:Pra.png]]&lt;br /&gt;
[[File:Gma.png]]&lt;br /&gt;
[[File:Lgm.png]]&lt;br /&gt;
[[File:Gm.png]]&lt;br /&gt;
[[File:Cm.png]]&lt;br /&gt;
[[File:Ca.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Glimmersteel&amp;diff=79151</id>
		<title>Glimmersteel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Glimmersteel&amp;diff=79151"/>
		<updated>2013-05-02T13:12:30Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation=Reward from HotA or Terraform event&lt;br /&gt;
|result=* '''Glimmersteel lump''' (0.40 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy lump of faintly sparkling white metal.''&lt;br /&gt;
&lt;br /&gt;
Adamantine and Glimmersteel lumps are obtained as rewards from the [[Hunt of the ancients]]. &lt;br /&gt;
&lt;br /&gt;
Also, at the end of Epic scenarios, the winning God will sometimes inflict terraforming events upon the territories of opposing kingdoms, such as large trenches, towers of dirt and volcanos. Around these changes, boulders appear which can be mined for Glimmersteel and Ademantine.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Glimmersteel plate has the same movement speed as [[steel]] plate and [[adamantine]] plate. Having glimmersteel armour is also stronger than normal steel plate.&lt;br /&gt;
&lt;br /&gt;
Glimmersteel weapons have a 10% faster swing timer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Glimmersteel products|Glimmersteel products]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Glimmersteel&amp;diff=79150</id>
		<title>Glimmersteel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Glimmersteel&amp;diff=79150"/>
		<updated>2013-05-02T13:11:03Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation=Reward from HotA or Terraform event&lt;br /&gt;
|result=* '''Glimmersteel lump''' (0.40 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=hot&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A heavy lump of faintly sparkling white metal.''&lt;br /&gt;
&lt;br /&gt;
Adamantine and Glimmersteel lumps are obtained as rewards from the [[Hunt of the ancients]]. &lt;br /&gt;
&lt;br /&gt;
Also, at the end of Epic scenarios, the winning God will sometimes inflict terraforming events upon the territories of opposing kingdoms, such as large trenches, towers of dirt and volcanos. Around these changes, boulders appear which can be mined for Glimmersteel and Ademantine.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Glimmersteel plate has the same movement speed as [[steel]] plate and [[adamantine]] plate. Having glimmersteel armour is also stronger than normal steel plate.&lt;br /&gt;
Glimmersteel weapons have a 10% faster swing timer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Glimmersteel products|Glimmersteel products]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lumps]]&lt;br /&gt;
[[Category:Metal]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=78823</id>
		<title>User:Mattown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=78823"/>
		<updated>2013-03-31T12:41:59Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mattown&lt;br /&gt;
&lt;br /&gt;
Currently owns&lt;br /&gt;
&lt;br /&gt;
Mattowns - Epic account&lt;br /&gt;
&lt;br /&gt;
Kunibert - Freedom&lt;br /&gt;
&lt;br /&gt;
I live on Serenity in a nice little house.&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The account mattown was sold a while back.&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78822</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78822"/>
		<updated>2013-03-31T12:40:43Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Stealing''' is the skill used when trying to pick up or drag items in houses or on deeds where you do not have the proper permissions to do so. In these cases instead of the usual 'take' command in the menu, you'll see a 'steal' command. You may need to toggle off the 'Lawful' as well as 'Faithful' states in order to be able to perform the action. Higher stealing skill reduces the risk of [[guards]] noticing you.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
Non-premium players may not use the steal skill, as it requires at least 20.50 [[body control]].&lt;br /&gt;
&lt;br /&gt;
In [[Freedom]] stealing is disabled and instead gives the message: ''That would be very bad for your karma and is disallowed on this server.''&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
When Body Control rises over 20.50, you'll see the message &amp;quot;You now feel confident enough to steal things&amp;quot; in the Event window.&lt;br /&gt;
&lt;br /&gt;
When stealing, any players in local range will get the message [08:37:12] You notice Mattowns trying to do something fishy!&lt;br /&gt;
&lt;br /&gt;
== Skill Loss ==&lt;br /&gt;
&lt;br /&gt;
'''For White Lighters'''&lt;br /&gt;
&lt;br /&gt;
It lowers [[Faith]], [[Alignment]] and [[Reputation]] when guards notice you.&lt;br /&gt;
&lt;br /&gt;
''[12:46:41] Faith decreased by 0.250 to 24.269,[12:46:41] Alignment decreased by 5.00 to 24.231''&lt;br /&gt;
&lt;br /&gt;
If you steal and don't get noticed it only lowers [[Reputation]] '''''-- More Citation needed'''''&lt;br /&gt;
&lt;br /&gt;
'''For Black Lighters'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
-When attempting to level thievery, there are a few things to notice. You must be right clicking and selecting the steal option.&lt;br /&gt;
&lt;br /&gt;
-You can only get a stealing skill tick every 10 minutes&lt;br /&gt;
&lt;br /&gt;
-You will gain thievery skill gains until you get a stealing skill gain&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78821</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78821"/>
		<updated>2013-03-31T12:19:38Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Stealing''' is the skill used when trying to pick up or drag items in houses or on deeds where you do not have the proper permissions to do so. In these cases instead of the usual 'take' command in the menu, you'll see a 'steal' command. You may need to toggle off the 'Lawful' as well as 'Faithful' states in order to be able to perform the action. Higher stealing skill reduces the risk of [[guards]] noticing you.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
Non-premium players may not use the steal skill, as it requires at least 20.50 [[body control]].&lt;br /&gt;
&lt;br /&gt;
In [[Freedom]] stealing is disabled and instead gives the message: ''That would be very bad for your karma and is disallowed on this server.''&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
When Body Control rises over 20.50, you'll see the message &amp;quot;You now feel confident enough to steal things&amp;quot; in the Event window.&lt;br /&gt;
&lt;br /&gt;
== Skill Loss ==&lt;br /&gt;
&lt;br /&gt;
'''For White Lighters'''&lt;br /&gt;
&lt;br /&gt;
It lowers [[Faith]], [[Alignment]] and [[Reputation]] when guards notice you.&lt;br /&gt;
&lt;br /&gt;
''[12:46:41] Faith decreased by 0.250 to 24.269,[12:46:41] Alignment decreased by 5.00 to 24.231''&lt;br /&gt;
&lt;br /&gt;
If you steal and don't get noticed it only lowers [[Reputation]] '''''-- More Citation needed'''''&lt;br /&gt;
&lt;br /&gt;
'''For Black Lighters'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
-When attempting to level thievery, there are a few things to notice. You must be right clicking and selecting the steal option.&lt;br /&gt;
&lt;br /&gt;
-You can only get a stealing skill tick every 10 minutes&lt;br /&gt;
&lt;br /&gt;
-You will gain thievery skill gains until you get a stealing skill gain&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78820</id>
		<title>Stealing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stealing&amp;diff=78820"/>
		<updated>2013-03-31T12:18:53Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Stealing''' is the skill used when trying to pick up or drag items in houses or on deeds where you do not have the proper permissions to do so. In these cases instead of the usual 'take' command in the menu, you'll see a 'steal' command. You may need to toggle off the 'Lawful' as well as 'Faithful' states in order to be able to perform the action. Higher stealing skill reduces the risk of [[guards]] noticing you.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
Non-premium players may not use the steal skill, as it requires at least 20.50 [[body control]].&lt;br /&gt;
&lt;br /&gt;
In [[Freedom]] stealing is disabled and instead gives the message: ''That would be very bad for your karma and is disallowed on this server.''&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
When Body Control rises over 20.50, you'll see the message &amp;quot;You now feel confident enough to steal things&amp;quot; in the Event window.&lt;br /&gt;
&lt;br /&gt;
== Skill Loss ==&lt;br /&gt;
&lt;br /&gt;
'''For White Lighters'''&lt;br /&gt;
&lt;br /&gt;
It lowers [[Faith]], [[Alignment]] and [[Reputation]] when guards notice you.&lt;br /&gt;
&lt;br /&gt;
''[12:46:41] Faith decreased by 0.250 to 24.269,[12:46:41] Alignment decreased by 5.00 to 24.231''&lt;br /&gt;
&lt;br /&gt;
If you steal and don't get noticed it only lowers [[Reputation]] '''''-- More Citation needed'''''&lt;br /&gt;
&lt;br /&gt;
'''For Black Lighters'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
-When attempting to level thievery, there are a few things to notice. You must be right clicking and selecting the steal option.&lt;br /&gt;
-You can only get a stealing skill tick every 10 minutes&lt;br /&gt;
-You will gain thievery skill gains until you get a stealing skill gain&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wrath_of_Magranon&amp;diff=78784</id>
		<title>Wrath of Magranon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wrath_of_Magranon&amp;diff=78784"/>
		<updated>2013-03-28T15:00:42Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Magranon Spells|Magranon spells]] / '''Wrath of Magranon'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=50&lt;br /&gt;
|target=Tile&lt;br /&gt;
|castingtime=10&lt;br /&gt;
|god=[[Magranon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Destroys fences and walls &amp;lt;s&amp;gt;in the area&amp;lt;/s&amp;gt; on the tile casted on (due to a update on March 8th, 2013). Only affects enemy structures, does not affect animal spawns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You slam down the fist of Magranon, which crushes enemy structures in the area!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magranon Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=78674</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=78674"/>
		<updated>2013-03-23T19:27:45Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Skill titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul depth]]&lt;br /&gt;
| Soulman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Religion titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
There are no titles for either Favor or Alignment.&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || Rancher&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || Renowned Armorer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/woman|| Berserker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Beverages]]&lt;br /&gt;
| Bartender || Party Animal || Sommelier&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister/Skinner || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || Carver || Whittler&lt;br /&gt;
|-&lt;br /&gt;
| [[Catapults]]&lt;br /&gt;
| Rock Hurler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || Master tailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || Renowned Coaler || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || Master Chef&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout/Mystic || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || Knight/Tank Girl&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || Doctor || Surgeon&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/woman|| Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Foraging]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || Arbophiliac&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || Constant Gardener || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Knives]]&lt;br /&gt;
| Knifer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockpicking]]&lt;br /&gt;
| Lock Breaker || Safe Cracker || Vault Shadow&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || Safesmith || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru || Swami || Rama&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| Smelter|| Metallurgist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milking]]&lt;br /&gt;
| Milkman/Milkmaid || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous items]]&lt;br /&gt;
| Handyman/woman|| Tim the Toolman/woman || Fixer&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || Druidkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || Brunel wannabe || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Master Potter/Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || Puppetmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/woman|| Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman/woman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman/woman || Defender/Defendress || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || Master Shipwright&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || Needlefriend || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beastspeaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Thatching]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Thievery]]&lt;br /&gt;
| Pilferer || Thief || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || Gepetto || Master Toymaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[War machines]]&lt;br /&gt;
| Destroyer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/woman|| Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keepers of Truth|Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion Emeritus&lt;br /&gt;
| Lose [[Champion player|champion]] status&lt;br /&gt;
|-&lt;br /&gt;
| Dawn of Glory&lt;br /&gt;
| Destroy the [[Altar of Three]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Land a blow to a [[troll]] prior to its death (Title awarded upon death)&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Warlord&lt;br /&gt;
| Obtain a [[Battlerank|battle rank]] of 1900&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor/Chief before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|-&lt;br /&gt;
| Participant of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event&lt;br /&gt;
|-&lt;br /&gt;
| Bloodhound of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 3 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Leader of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 5 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Master of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 10 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| King of the Hunt&lt;br /&gt;
| Be part of the winning alliance of a Hunt of the Ancients event 20 separate times.&lt;br /&gt;
|-&lt;br /&gt;
| Educated&lt;br /&gt;
|Finish the Tutorial on [[Golden Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| Clairvoyant&lt;br /&gt;
| Report several bugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Path_Levels|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant  || ? || 15th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
*''* New bonus available at this level''&lt;br /&gt;
&lt;br /&gt;
=== Staff titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title&lt;br /&gt;
|-&lt;br /&gt;
| Community Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Forum titles==&lt;br /&gt;
&lt;br /&gt;
=== Forum members ===&lt;br /&gt;
Players without posts have the forum title of 'Settler'. After 2 posts this changes to 'Villager'.&lt;br /&gt;
&lt;br /&gt;
=== Staff banners===&lt;br /&gt;
&lt;br /&gt;
All staff receive a forum banner denoting their position. &lt;br /&gt;
&lt;br /&gt;
[[File:Crt.png]]&lt;br /&gt;
[[File:Dev.png]]&lt;br /&gt;
[[File:Cd.png]]&lt;br /&gt;
[[File:Gad.png]]&lt;br /&gt;
[[File:Art.png]]&lt;br /&gt;
[[File:Pr.png]]&lt;br /&gt;
[[File:Pra.png]]&lt;br /&gt;
[[File:Gma.png]]&lt;br /&gt;
[[File:Lgm.png]]&lt;br /&gt;
[[File:Gm.png]]&lt;br /&gt;
[[File:Cm.png]]&lt;br /&gt;
[[File:Ca.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78667</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78667"/>
		<updated>2013-03-23T01:34:01Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest or a boat, you will receive the lock in your inventory (not the key) and it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a huge difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]].&lt;br /&gt;
* The higher your skill, the shorter the timer becomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The effective skill can differ depending on anvil ql and the skill curve on Epic servers.&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that is you do not own. '''&lt;br /&gt;
  '''However, none of these rules or limitation are applicable to Chaos'''&lt;br /&gt;
&lt;br /&gt;
You cannot lock pick house doors under any circumstance.&lt;br /&gt;
&lt;br /&gt;
You can lock pick boats and large carts if you are the owner of them (i.e. Your name is listed when you Examine it).&lt;br /&gt;
&lt;br /&gt;
Off-deed gates, chests, [[bulk storage bin]]s, and [[food storage bin]]s can be lock picked, unless they are inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock picking these containers inside is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed gates, chests, and bins can only be lock picked if you have the Destroy permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Offices&amp;diff=78560</id>
		<title>Offices</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Offices&amp;diff=78560"/>
		<updated>2013-03-19T01:11:38Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the wild and epic servers the leaders of each [[kingdom]] can appoint several '''offices''' to players of their choosing, some of which grant the holder special abilities or items, as well as a title. The number of titles a kingdom leader can grant is dependent on the kingdom's size (method of determination unknown) though there is a guaranteed minimum number.&lt;br /&gt;
&lt;br /&gt;
=== Offices ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
! JK Office name&lt;br /&gt;
! MR Office name&lt;br /&gt;
! HOTS office name&lt;br /&gt;
! Function&lt;br /&gt;
! Abilities/Items granted&lt;br /&gt;
|-&lt;br /&gt;
! Grand Prince&lt;br /&gt;
! Chancellor&lt;br /&gt;
! Emperor/Empress&lt;br /&gt;
| Kingdom leader || Fighting bonus(+3CR), ability to grant offices&lt;br /&gt;
|-&lt;br /&gt;
! Information Minister&lt;br /&gt;
! Head of the secret police	&lt;br /&gt;
! Bloodwhisperer&lt;br /&gt;
| Info on enemy || Allows you to see who of the enemy offices are online&lt;br /&gt;
|-&lt;br /&gt;
! Court magus&lt;br /&gt;
! Court magus&lt;br /&gt;
! Shaman/Shamaness &lt;br /&gt;
| Faster favor regeneration || Favor regenerates twice(?) as fast.&lt;br /&gt;
|-&lt;br /&gt;
! Earl Marshal&lt;br /&gt;
! Defense advisor&lt;br /&gt;
! Chief of the Cabal&lt;br /&gt;
| Kingdom defense || Ability to know when your kingdom's guard towers are under attack&lt;br /&gt;
|-&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Court Smith&lt;br /&gt;
! Painwringer&lt;br /&gt;
| Kingdom smith || Higher % when creating items&lt;br /&gt;
|-&lt;br /&gt;
! Court Jester&lt;br /&gt;
! Court Harlequin&lt;br /&gt;
! Dancer&lt;br /&gt;
| -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Chief of economy&lt;br /&gt;
! Economic advisor&lt;br /&gt;
! Main thug &lt;br /&gt;
| Kingdom economics || Ability to see the amount of money in the King's coffers and the amount possesed by traders, as well as the ratios for each trader in the kingdom. &lt;br /&gt;
|-&lt;br /&gt;
! Royal priest&lt;br /&gt;
! Religious advisor&lt;br /&gt;
! Seer&lt;br /&gt;
| Less favor || Allows priests/champions to cast spells only costing them 1/2 the normal favor&lt;br /&gt;
|-&lt;br /&gt;
! Royal mistress&lt;br /&gt;
! Betrothed&lt;br /&gt;
! Mistress&lt;br /&gt;
| -- || +1CR fighting bonus(reportedly)&lt;br /&gt;
|-&lt;br /&gt;
! Royal avenger&lt;br /&gt;
! Executioner&lt;br /&gt;
! Assassin/Nightingale&lt;br /&gt;
| Fighter || Fighting bonus(+2CR)&lt;br /&gt;
|-&lt;br /&gt;
! Royal cook&lt;br /&gt;
! Court chef&lt;br /&gt;
! Party Fixer/Party Hostess&lt;br /&gt;
| Cook || Makes meals higher quality&lt;br /&gt;
|-&lt;br /&gt;
! Royal herald&lt;br /&gt;
! Court announcer&lt;br /&gt;
! Harbinger&lt;br /&gt;
| Announcer || Ability to write messages to area history and announce players/items in local event windows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt; [[Category:Babel/O]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hell_horse&amp;diff=78492</id>
		<title>Hell horse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hell_horse&amp;diff=78492"/>
		<updated>2013-03-12T21:56:36Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=hellhorse.png&lt;br /&gt;
|aggro=see notes&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[fat]], [[tail]], [[hoof]], [[eye]], [[hide]], [[bladder]]&lt;br /&gt;
|eats=Grain, seeds, vegetables, and meat; grazes&lt;br /&gt;
|ridable=Yes&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Steppe&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''This fiery creature is rumoured to be the mounts of the demons of Sol.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Counts as aggressive to [[Tower guard]]s and [[Spirit templar]]s.&lt;br /&gt;
**Even though they are red outlined they don't attack automatic, but they may attack unpredictably when not tamed.&lt;br /&gt;
*Can be led, bred and mounted without being tamed.&lt;br /&gt;
*Rideable at 31 [[body control]].&lt;br /&gt;
*As a [[Mounts|mount]] ~5kmh faster than normal [[horse]]s.&lt;br /&gt;
*Breedable (not with normal [[horse]]s) and offsprings get [[Animal husbandry#traits|traits]] and names like normal horses.&lt;br /&gt;
**Offsprings do not have a 'foal' stage like normal horses have.&lt;br /&gt;
*When [[Taming|tamed]]/[[Charm animal|charmed]]:&lt;br /&gt;
**Can be [[Animal husbandry#caring|cared for]].&lt;br /&gt;
**Can be equipped like horses with [[Saddle]], [[Bridle]], [[Horse shoe]]s and [[Barding]].&lt;br /&gt;
*Riding a hell horse can cause burn wounds randomly, even while wearing high quality drake armor.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Hell horses deal burn damage with these attacks&lt;br /&gt;
*Kick.&lt;br /&gt;
*Bite&lt;br /&gt;
*[[Fire breath]], 4 tile cone (Does not hurt rider.)&lt;br /&gt;
&lt;br /&gt;
Hell horses are not very strong anymore, they have the same armour as normal horses now due to a recent update.&lt;br /&gt;
&lt;br /&gt;
It is highly advisable to have them tamed, otherwise you will be fighting your mount more than anything else.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78458</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78458"/>
		<updated>2013-03-10T21:43:39Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest or a boat, you will receive the lock in your inventory (not the key) and it will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a huge difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]] or 13 on Epic.&lt;br /&gt;
* The higher your skill, the shorter the timer becomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The effective skill can differ depending on anvil ql and the skill curve on Epic servers.&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that is you do not own. (Not applicable to Chaos)'''&lt;br /&gt;
&lt;br /&gt;
On the [[Freedom001|Freedom]] servers, you cannot pick house doors, boats nor large carts.&lt;br /&gt;
&lt;br /&gt;
Off-deed, gates, chests, [[bulk storage bin]]s and [[food storage bin]]s can be picked, unless inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock-picking is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed, gates, chests and bins can be picked with Destroy buildings permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78452</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78452"/>
		<updated>2013-03-10T00:00:14Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The decision to do this is extremely dangerous. &lt;br /&gt;
You will immediately get a boost of power, granted by Magranon. &lt;br /&gt;
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
You will be able to withstand a lot more physical damage. &lt;br /&gt;
Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 15 champion points.&lt;br /&gt;
* 1 point is removed every day.&lt;br /&gt;
* You can have max 30 points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 5 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You lose 10 points if you die for whatever reason.&lt;br /&gt;
* You gain 1 point when you are involved in a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player and 10 times from the same player.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can't become a champion again for the next real life year.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* Increased skill gain (factor isn't known).&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any [[battle rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78451</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78451"/>
		<updated>2013-03-09T23:59:56Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The decision to do this is extremely dangerous. &lt;br /&gt;
You will immediately get a boost of power, granted by Magranon. &lt;br /&gt;
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
You will be able to withstand a lot more physical damage. &lt;br /&gt;
Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 15 champion points.&lt;br /&gt;
* 1 point is removed every day.&lt;br /&gt;
* You can have max 30 points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 5 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You lose 10 points if you die for whatever reason.&lt;br /&gt;
* You gain 1 point when you are involved in a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player and 10 times from the same player.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can't become a champion again for the next real life year.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* Increased skill gain (factor isn't known).&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any [[Battle rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78450</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78450"/>
		<updated>2013-03-09T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The decision to do this is extremely dangerous. &lt;br /&gt;
You will immediately get a boost of power, granted by Magranon. &lt;br /&gt;
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
You will be able to withstand a lot more physical damage. &lt;br /&gt;
Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 15 champion points.&lt;br /&gt;
* 1 point is removed every day.&lt;br /&gt;
* You can have max 30 points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 5 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You lose 10 points if you die for whatever reason.&lt;br /&gt;
* You gain 1 point when you are involved in a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player and 10 times from the same player.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can't become a champion again for the next real life year.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* Increased skill gain (factor isn't known).&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any [[Battle_Rank]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78449</id>
		<title>Historical:Champion player</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Champion_player&amp;diff=78449"/>
		<updated>2013-03-09T23:58:49Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The [[Altar of Three]] text ==&lt;br /&gt;
Your faith and soul are strong enough to become a Champion of &amp;lt;god&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
The decision to do this is extremely dangerous. &lt;br /&gt;
You will immediately get a boost of power, granted by Magranon. &lt;br /&gt;
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills. &lt;br /&gt;
You will be able to withstand a lot more physical damage. &lt;br /&gt;
Champions are expected to face dangers and assault the enemy. &lt;br /&gt;
This means that unless they enter enemy territory now and then they will lose certain powers. &lt;br /&gt;
&lt;br /&gt;
Your faith and favor will be set to max, and you may not lose or change deity.&lt;br /&gt;
But first and foremost, your name will live in the history of Wurm forever!&lt;br /&gt;
&lt;br /&gt;
==Champion points==&lt;br /&gt;
* You start out with 15 champion points.&lt;br /&gt;
* 1 point is removed every day.&lt;br /&gt;
* You can have max 30 points.&lt;br /&gt;
* You gain 3 points for draining an enemy deed with 5+ guards.&lt;br /&gt;
* You gain 5 points for being involved in a kill on an enemy champion.&lt;br /&gt;
* You lose 10 points if you die for whatever reason.&lt;br /&gt;
* You gain 1 point when you are involved in a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player and 10 times from the same player.&lt;br /&gt;
&lt;br /&gt;
===Losing champion status===&lt;br /&gt;
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.&lt;br /&gt;
* Your channeling is reset to what it was before.&lt;br /&gt;
* Faith is set to 50.&lt;br /&gt;
* You can't become a champion again for the next real life year.&lt;br /&gt;
&lt;br /&gt;
==Becoming a champion==&lt;br /&gt;
* To become a champion, you will need to be a [[priest]] with 50+ [[faith]]. &lt;br /&gt;
* If you are a follower of [[Fo]] or [[Vynora]], you will need to have 25 [[soul depth]].&lt;br /&gt;
* If you are a follower of [[Magranon]] or [[Libila]], you will need to have 25 [[soul strength]].&lt;br /&gt;
* Followers of the [[White Light]] [[gods]] have to visit the [[Altar of Three]] to trigger champion hood.&lt;br /&gt;
* Followers of [[Libila]] have to visit the [[Bone Altar]] to trigger champion hood.&lt;br /&gt;
* Once you trigger championhood, a server wide event message is spread informing everybody on the server that you are now a champion.&lt;br /&gt;
e.g ''&amp;lt;Player name&amp;gt; is now a Champion of &amp;lt;God name&amp;gt;!''&lt;br /&gt;
* Maximum 3 Magranon champions for Mol Rehan, 3 Vynora or Fo champions for Jenn Kellon, and 6 Libila champions for Horde of the Summoned.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
* +5 to all [[characteristics]] skills.&lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010).&lt;br /&gt;
* 50 is added to all of the skills [[Praying]], [[Channeling]] and [[exorcism]], up to a maximum of 80.&lt;br /&gt;
* You receive a 60% damage reduction bonus which stacks with armour, so you will take lower damage wounds from hits compared to a normal player.&lt;br /&gt;
* Shorter time for normal [[healing]].&lt;br /&gt;
* Increased skill gain (factor isn't known).&lt;br /&gt;
* You will get a new title: Champion of &amp;lt;your god&amp;gt;(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
* You can't lose your deity.&lt;br /&gt;
*On death, you will not lose any rank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78434</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78434"/>
		<updated>2013-03-09T10:12:23Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a huge difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]] or 13 on Epic.&lt;br /&gt;
* The higher your skill, the shorter the timer becomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The effective skill can differ depending on anvil ql and the skill curve on Epic servers.&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that is you do not own. (Not applicable to Chaos)'''&lt;br /&gt;
&lt;br /&gt;
On the [[Freedom001|Freedom]] servers, you cannot pick house doors, boats nor large carts.&lt;br /&gt;
&lt;br /&gt;
Off-deed, gates, chests, [[bulk storage bin]]s and [[food storage bin]]s can be picked, unless inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock-picking is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed, gates, chests and bins can be picked with Destroy buildings permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78433</id>
		<title>Lockpicking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lockpicking&amp;diff=78433"/>
		<updated>2013-03-09T10:08:59Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Thievery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Lockpicking''' is the skill used when picking locks, such as [[door lock]]s, [[gate lock]]s, and [[large padlock]]s and [[small padlock]]s on [[large chest]]s, with [[lock picks]], in order to open them without a key.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When you pick open a chest, you will receive the lock in your inventory (not the key) and the chest will be unlocked. When you pick open a house door lock or gate lock, the lock stays attached and will remain unlocked for 10 minutes real time. Examining the door will reveal how much time remains.&lt;br /&gt;
&lt;br /&gt;
On each attempt, regardless of fail or success, you will either break or damage the lock picks. &lt;br /&gt;
&lt;br /&gt;
The success rate of lockpicking is effected by the quality of the lock picks, the lockpicking skill, the lock ql, the wall or container ql, and for a minor degree its parent skill [[Thievery]]. The quality of the lock picks also affects the chances of them just outright breaking.&lt;br /&gt;
&lt;br /&gt;
High quality locks will prevent any lockpicking attempt with lock picks that are approximately more than 20 QL lower.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* There is a 10-minute cooldown between skillgains.&lt;br /&gt;
* Approximately 30 lockpicking is needed to be considered capable.&lt;br /&gt;
* The quality of the container or wall makes a huge difference.&lt;br /&gt;
* Not all lock types and the stuff they secure are equal in difficulty. As an example larger ships are more difficult than smaller.&lt;br /&gt;
* To gain lockpicking skill you need lock picks.&lt;br /&gt;
* To make lock picks you need a minimum of 25 effective* skill in [[locksmithing]] or 13.04 on Epic.&lt;br /&gt;
* The higher your skill, the shorter the timer becomes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The effective skill can differ depending on anvil ql and the skill curve on Epic servers.&lt;br /&gt;
&lt;br /&gt;
== Lockpicking on Freedom ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  '''Note : It is expressly against the Freedom rules to pick the lock of anything that is you do not own. (Not applicable to Chaos)'''&lt;br /&gt;
&lt;br /&gt;
On the [[Freedom001|Freedom]] servers, you cannot pick house doors, boats nor large carts.&lt;br /&gt;
&lt;br /&gt;
Off-deed, gates, chests, [[bulk storage bin]]s and [[food storage bin]]s can be picked, unless inside a complete house.&lt;br /&gt;
If the house has one or more walls decayed away, then lock-picking is possible.&lt;br /&gt;
&lt;br /&gt;
On-deed, gates, chests and bins can be picked with Destroy buildings permission.&lt;br /&gt;
&lt;br /&gt;
== Lock quality ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Lock Description !! QL range&lt;br /&gt;
|-&lt;br /&gt;
| Very poor || 1 - 9.99&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 10 - 19.99&lt;br /&gt;
|-&lt;br /&gt;
| Below average || 20 - 29.99&lt;br /&gt;
|-&lt;br /&gt;
| Okay || 30 - 39.99&lt;br /&gt;
|-&lt;br /&gt;
| Above average || 40 - 49.99&lt;br /&gt;
|-&lt;br /&gt;
| Pretty good || 50 - 59.99&lt;br /&gt;
|-&lt;br /&gt;
| Good || 60 - 69.99&lt;br /&gt;
|-&lt;br /&gt;
| Very good || 70 - 79.99&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional || 80 - 89.99&lt;br /&gt;
|-&lt;br /&gt;
| Fantastic || 90 - 99.99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Lock Breaker at 50 skill&lt;br /&gt;
* Safe Cracker at 70 skill&lt;br /&gt;
* Vault Shadow at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=78432</id>
		<title>The Curve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=The_Curve&amp;diff=78432"/>
		<updated>2013-03-09T10:07:28Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Exceptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''The Curve'''&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Description==&lt;br /&gt;
Skills on the [[Epic|Epic servers]] do not work as they do on the Classic servers.  They follow a 'curve' where skill gain is faster at lower levels, and drops off the higher skills get.  The result is that players reach a certain level of skill more quickly, allowing new players to reach competitive levels more quickly, whilst retaining some benefit for more experienced players.&lt;br /&gt;
&lt;br /&gt;
Skills in the [[Interface_and_controls#Skills|skill window]] are still listed at their non-curve level however.&lt;br /&gt;
&lt;br /&gt;
Due to The Curve the creation of certain items will unlock at a lower skill than listed on this wiki. (e.g. Lockpicks will unlock at 13.04, not 25.)&lt;br /&gt;
&lt;br /&gt;
[[Account_Types#Basic|Free accounts]] do not follow the curve on the Epic servers.  Once premium time has been bought the skills will follow The Curve, with no change to the listed skill.&lt;br /&gt;
&lt;br /&gt;
Skill gain is also faster at lower levels due to this curve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
The Curve's formula is ''y'' = 2''x''-(''x''/10)^2, where ''y'' is the &amp;quot;effective skill&amp;quot; and ''x'' is the raw skill number.  For example, at 50 raw skill in mining, one can get 75 max. ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.&lt;br /&gt;
&lt;br /&gt;
The reverse of the formula is ''x'' = -10*(-10+(100-''y'')^2), using the same x/y values as before.  However this is not a full curve so it only works for the numbers 0-100.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
The following is an incomplete list of skills and abilities that '''do not''' follow the curve on the Epic servers:&lt;br /&gt;
&lt;br /&gt;
*Main [[Fighting]] skill&lt;br /&gt;
*[[Combat rating]]&lt;br /&gt;
*Maximum house size&lt;br /&gt;
*30 Masonry requirement to build [[stone house]]s&lt;br /&gt;
*[[Faith]]&lt;br /&gt;
*[[Lockpicking]]&lt;br /&gt;
*[[Farming]] yields (harvest ql follows the curve)&lt;br /&gt;
*[[Digging]] slope&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Paving]] requirements for slate, marble, etc.&lt;br /&gt;
*Bow skill requirements for aiming at certain body parts&lt;br /&gt;
&lt;br /&gt;
==Helpful Tools==&lt;br /&gt;
*[http://dl.dropbox.com/u/24651593/Wurm/Curve%20Calculator/curve.html Curve Calculator]&lt;br /&gt;
*[http://www.wolframalpha.com/input/?i=2x+-+%28x%2F10%29^2 WolframAlpha] (Add &amp;quot;if x is&amp;quot; followed by skill to calculate a single value.)&lt;br /&gt;
*A Google search can show a graph of The Curve's formula [http://www.google.com/search?q=2x-%28x%2F10%29^2+from+0+to+100 as a graph].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=77926</id>
		<title>User:Mattown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=77926"/>
		<updated>2013-02-14T22:40:28Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mattown&lt;br /&gt;
&lt;br /&gt;
Currently owns&lt;br /&gt;
&lt;br /&gt;
Mattowns - Epic account&lt;br /&gt;
&lt;br /&gt;
Kunibert/Snug - Freedom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The account mattown was sold a while back.&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=77925</id>
		<title>Two handed sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=77925"/>
		<updated>2013-02-14T22:39:24Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Two handed sword&lt;br /&gt;
|image=Two handed sword.png&lt;br /&gt;
|active=[[huge sword blade]]&lt;br /&gt;
|passive=wooden [[handle]] (0.10 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large heavy sword almost as tall as a ten year old child.''&lt;br /&gt;
&lt;br /&gt;
The iron '''two handed sword''' is the largest type of [[:Category:Swords|sword]]. This huge sword attacks very slowly, but when you hit, it will deal quite some damage.&lt;br /&gt;
&lt;br /&gt;
It is wielded in two hands, so you cannot wield a [[:Category:Shields|shield]] with it. Fortunately, it is better at parrying than other types of weapons, such as mauls and axes.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The quality of the wooden [[handle]] affects the success chance.&lt;br /&gt;
* If you fail creating, the handle is lost and you create a metal scrap.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Previously, wielding this sword was not feasible when compared to the [[longsword]] and [[large shield]] alternative which offered superior defense and similar damage. However, due to changes to both weapon damage and body control, two handed weapons are now much more viable, sporting a fairly high parry rate and absolutely colossal damage at even low skill levels. However, weapon quality is of key importance with this weapon - as the damage and accuracy fallout on huge weapons is indeed, huge at lower quality grades.&lt;br /&gt;
&lt;br /&gt;
The large strikes make [[Flaming Aura]] much more effective than normal, with 90+ potency enchantments adding up to 10 damage on a normal strike.&lt;br /&gt;
&lt;br /&gt;
Two handed weapon skill can be raised by [[Woodcutting]] until level 20 on the classic servers. On the Epic Cluster, this is curved to approximately 11.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Glass_Mouth_of_Vynora&amp;diff=77673</id>
		<title>Glass Mouth of Vynora</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Glass_Mouth_of_Vynora&amp;diff=77673"/>
		<updated>2013-02-01T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Artifact|Artifact]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Item Use ==&lt;br /&gt;
* Gives 1 hour of sleep bonus.&lt;br /&gt;
* Refreshes the player&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Artifact|altar=[[White Light]]}}&lt;br /&gt;
* Cooldown is 12 hours (the fact it was 1 hour was apparently a bug Rolf wasn't aware of)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75773</id>
		<title>Hota Battlecamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75773"/>
		<updated>2012-11-20T23:28:16Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle camps are towers that have a radius placed around elevation that kingdoms can capture. It takes 1 minute, 30 seconds to capture a battle camp. They're model image is a guard tower named Birchwood battle camp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Capturing a battle camp gives you 1 champion point&lt;br /&gt;
*The guards will attack other players in a different kingdom&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75772</id>
		<title>Hota Battlecamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75772"/>
		<updated>2012-11-20T22:58:54Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle camps are towers that have a radius placed around elevation that kingdoms can capture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*Capturing a battle camp gives you 1 champion point&lt;br /&gt;
*The guards will attack other players in a different kingdom&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75771</id>
		<title>Hota Battlecamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75771"/>
		<updated>2012-11-20T22:48:10Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle camps are towers that have a radius placed around elevation that kingdoms can capture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Facts ==&lt;br /&gt;
&lt;br /&gt;
*Capturing a battle camp gives you 1 champion point&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75770</id>
		<title>Hota Battlecamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hota_Battlecamp&amp;diff=75770"/>
		<updated>2012-11-20T22:46:40Z</updated>

		<summary type="html">&lt;p&gt;Mattown: Created page with &amp;quot;battlecamp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;battlecamp&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75728</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75728"/>
		<updated>2012-11-17T19:09:54Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]]&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75727</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=75727"/>
		<updated>2012-11-17T19:09:01Z</updated>

		<summary type="html">&lt;p&gt;Mattown: /* Hallucinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are usually found on flat tiles inside mines.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own insanity path tile by flattening tiles in a mine, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher', another named 'Rotten Blood', another named 'Pus'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
*A colossal brown dragon, towering even the red dragon, named 'The Wurm'.&lt;br /&gt;
&lt;br /&gt;
[[Image:watcher.png|thumb|left|A troll named Watcher up close.]]&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75726</id>
		<title>File:Watcher.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75726"/>
		<updated>2012-11-17T18:59:53Z</updated>

		<summary type="html">&lt;p&gt;Mattown: Mattown uploaded a new version of &amp;amp;quot;File:Watcher.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75725</id>
		<title>File:Watcher.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75725"/>
		<updated>2012-11-17T18:58:51Z</updated>

		<summary type="html">&lt;p&gt;Mattown: Mattown uploaded a new version of &amp;amp;quot;File:Watcher.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75724</id>
		<title>File:Watcher.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Watcher.png&amp;diff=75724"/>
		<updated>2012-11-17T18:58:26Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75721</id>
		<title>User:Mattown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75721"/>
		<updated>2012-11-16T22:47:26Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mattown&lt;br /&gt;
&lt;br /&gt;
Currently owns&lt;br /&gt;
&lt;br /&gt;
Banano - Freedom account&lt;br /&gt;
&lt;br /&gt;
Jackburton - Epic account&lt;br /&gt;
&lt;br /&gt;
Naturerunner - Epic account bl priest alt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The account mattown was sold a while back.&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75720</id>
		<title>User:Mattown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75720"/>
		<updated>2012-11-16T22:47:04Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mattown&lt;br /&gt;
&lt;br /&gt;
Currently owns&lt;br /&gt;
&lt;br /&gt;
Banano - Freedom account&lt;br /&gt;
&lt;br /&gt;
Jackburton - Epic account&lt;br /&gt;
&lt;br /&gt;
Naturerunner - Epic account bl priest alt&lt;br /&gt;
&lt;br /&gt;
The account mattown was sold a while back.&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75689</id>
		<title>User:Mattown</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mattown&amp;diff=75689"/>
		<updated>2012-11-14T21:52:38Z</updated>

		<summary type="html">&lt;p&gt;Mattown: Created page with &amp;quot;Mattown  Currently owns  Banano - Freedom account Jackburton - Epic account Naturerunner - Epic account bl priest alt  The account mattown was sold a while back.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mattown&lt;br /&gt;
&lt;br /&gt;
Currently owns&lt;br /&gt;
&lt;br /&gt;
Banano - Freedom account&lt;br /&gt;
Jackburton - Epic account&lt;br /&gt;
Naturerunner - Epic account bl priest alt&lt;br /&gt;
&lt;br /&gt;
The account mattown was sold a while back.&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=75688</id>
		<title>Affinity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Affinity&amp;diff=75688"/>
		<updated>2012-11-14T21:50:44Z</updated>

		<summary type="html">&lt;p&gt;Mattown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''affinity''' is a bonus to skillgain in a given [[skill]] or [[characteristic]].&lt;br /&gt;
&lt;br /&gt;
Each character is created with one random affinity.&lt;br /&gt;
&lt;br /&gt;
Additional affinities may be gained by killing other players in combat, provided the opponent is premium, has an affinity, and is of an enemy kingdom on epic or of opposing alliances on Choas. It is possible to gain up to five affinities in each skill this way.  This is the only way to gain more than one affinity.&lt;br /&gt;
&lt;br /&gt;
Skills for which you have an affinity can be seen by an asterisk symbol (*) next to their name in the skills window. Note that if you have not unlocked that particular skill yet, by using it, it will not show up even if you have an affinity for it.&lt;br /&gt;
&lt;br /&gt;
The effect on experience gain is 10% per affinity, stacking up to 5 times. It would be reasonable to assume that the maximum possible skillgain accrued from affinities (at the maximum stack) would be in the range of 50%.&lt;br /&gt;
&lt;br /&gt;
An affinity in main [[Fighting]] skill does not seem to have any effect, except when skilling up to 20 with a practice doll.&lt;br /&gt;
&lt;br /&gt;
If you lose your affinity, you will get a new one in a random skill in around a weeks time. (This only occurs if you have a single affinity which has been lost).&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mattown</name></author>
		
	</entry>
</feed>