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	<updated>2026-06-04T04:14:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=62957</id>
		<title>Toolkits</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toolkits&amp;diff=62957"/>
		<updated>2011-03-09T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Is Tree remover allowed, sounds like a hack?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Toolkits|Online tools and calculators]]&lt;br /&gt;
&lt;br /&gt;
== Highscores ==&lt;br /&gt;
&lt;br /&gt;
[http://wurm.riceri.se/ Wurm Online Skillcompare (WOS)]&lt;br /&gt;
&lt;br /&gt;
== Planning Tools ==&lt;br /&gt;
&lt;br /&gt;
[http://jenn001.game.wurmonline.com/mapper/ Mapper] (By Discon)&lt;br /&gt;
&lt;br /&gt;
[http://discon.googlepages.com/prospector.html Prospector] (Used for finding the location of ores)&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Housecalc] (Used to calculate the required [[carpentry]] skill for [[wall plan]]s and resources for [[house]]s)&lt;br /&gt;
&lt;br /&gt;
[http://sketchup.google.com/ Google Sketchup] (Very popular and useful planner, and easy to learn. Helps aid builders visually with it's 3D detail. You can download tiles and house models [http://sketchup.google.com/3dwarehouse/cldetails?mid=2be414a114815b9ef9d5388d05b6f880 Here], which all credit is due to Tich.)&lt;br /&gt;
&lt;br /&gt;
== Calculators ==&lt;br /&gt;
&lt;br /&gt;
[http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator Official deed price calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/timecalc.php Time calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/faithcalc.php Faith/Pray calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/favorcalc.php Favor calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/seasoncalc.php Season calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/slopecalc.php Slope calculator]&lt;br /&gt;
&lt;br /&gt;
[http://webdepp.sense-net.at/~toni/wurm/compasscalc.php Compass Quality Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://orjans.se/wurmis/woacoc WoA &amp;amp; CoC Price Calculator]&lt;br /&gt;
&lt;br /&gt;
[http://imperialsoft.co.cc/wurm/healingcovers.php Healing Cover Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=House&amp;diff=62956</id>
		<title>House</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=House&amp;diff=62956"/>
		<updated>2011-03-09T21:03:46Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* External Tools */ Removed dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''house''' is a structure meant for living, storage, gateway or similar, built of [[wooden house|wood]] or [[stone house|stone]], on relatively flat [[ground]]: house tiles can be [[building plan|planned]] on maximum [[slope]]s of 8 dirts. The maximum length of a house is 19 tiles.&lt;br /&gt;
&lt;br /&gt;
Newer players may want to have a look at the '''[[Build House]]''' guide for more direction.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
A house preserves your possessions by reducing [[decay]], and to a degree, protects them from [[Stealing|theft]]. If the doors are equipped with a [[door lock]], no one may enter your house except the [[friend]]s you give [[writ|permission]] to, unless the door is [[lockpicking|lockpick]]ed.&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s, which are useful for gaining [[sleep bonus]], only work when inside a house.&lt;br /&gt;
&lt;br /&gt;
If the owner of a house has not logged in for 1.5 months, the house is marked as abandoned, and takes much higher decay damage.&lt;br /&gt;
&lt;br /&gt;
:On the Freedom server, a locked house is the single best protection against theft.  Whether on deed or off, houses there '''cannot''' be bashed down or lockpicked, though anyone can enter if you do not put [[door lock]]s on all doors.  ''Since a house's locks cannot be picked on Freedom, the door lock's quality isn't really very important there.''&lt;br /&gt;
&lt;br /&gt;
== House examples ==&lt;br /&gt;
Numbers listed above each plan is the minimum [[carpentry]] skill required.&lt;br /&gt;
&lt;br /&gt;
=== 1-4 tiles ===&lt;br /&gt;
 5    8     11         12    14       &lt;br /&gt;
 X    XX    XX  XXX    XX    XXXX  XXX  XXX&lt;br /&gt;
            X          XX          X     X &lt;br /&gt;
&lt;br /&gt;
=== 5 tiles ===&lt;br /&gt;
 15     17&lt;br /&gt;
 XXX    XXXXX  XXXX  XXXX  XXX  XXX  X      X   X&lt;br /&gt;
 XX            X      X    X X  X    XXX  XXX  XXX&lt;br /&gt;
                                X    X    X     X&lt;br /&gt;
&lt;br /&gt;
=== 6 tiles ===&lt;br /&gt;
 16     18&lt;br /&gt;
 XXX    XXXX  XXXX  XXX   XXX  XXX&lt;br /&gt;
 XXX    XX     XX    XXX   XX   XX&lt;br /&gt;
                            X   X&lt;br /&gt;
 20                                                     &lt;br /&gt;
 XXXXXX  XXXXX  XXXXX  XXXXX  XXXX  XXXX   XXXX   XXX&lt;br /&gt;
         X       X       X    X  X  X X   XX     XX X&lt;br /&gt;
 &lt;br /&gt;
  XXXX  XXXX  X      X      X      X  XXX&lt;br /&gt;
  X      X    XXXX  XXXX  XXXX  XXXX  XXX &lt;br /&gt;
  X      X    X     X     X     X      XX&lt;br /&gt;
&lt;br /&gt;
=== Larger examples ===&lt;br /&gt;
 21   32    45     60      77       96&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
 XXX  XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
      XXXX  XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
            XXXXX  XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                   XXXXXX  XXXXXXX  XXXXXXXX&lt;br /&gt;
                           XXXXXXX  XXXXXXXX&lt;br /&gt;
                                    XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
== External Tools ==&lt;br /&gt;
&lt;br /&gt;
*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=62909</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dragon&amp;diff=62909"/>
		<updated>2011-03-06T20:41:07Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Types */ Hatchling description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / [[Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Dragons''' are unique [[creatures]] that do not normally [[spawn]]. There is usually only 1 dragon of each type per [[map]], unless they are hatched from [[huge egg]]s. On the wild server, they are on the endangered species list with only one hatchling left alive. On the freedom server, only the black dragon is dead.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
* Red: strongest&lt;br /&gt;
* Black: middle (hatchling)&lt;br /&gt;
* White: weak (hatchling)&lt;br /&gt;
* Green: weakest (hatchling)&lt;br /&gt;
&lt;br /&gt;
''The dragon hatchling is not as large as a full-grown dragon and unable to fly.''&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* Can swim &lt;br /&gt;
* Can climb everything&lt;br /&gt;
* Cannot fly&lt;br /&gt;
* The aggro range of the dragon depends on what type. It is highly unpredictable and will change every time you run from it.&lt;br /&gt;
* Can not be [[Taming|tamed]]&lt;br /&gt;
* Can be [[dominate]]d. However without use of an [[artifact]] it is near impossible.&lt;br /&gt;
* Female dragons rarely lay huge eggs (when very well fed and fat) which should hatch&lt;br /&gt;
* [[Butchering]] products: [[meat]], [[Dragon Scale|scales]] (for red dragons), [[Drake hide|drake hide]] (for white, green and black dragons), a [[tooth]] and an [[eye]]&lt;br /&gt;
* Bashing, slashing, biting and hitting attack and tail whip attack; hits very fast&lt;br /&gt;
* Can bash down or damage [[wall]]s or [[fence]]s. - ''Note: Dragons can instantly bash down any walls at any QL. They are not known to bash house walls but have been known to 'walk through' them.''&lt;br /&gt;
* Can not run out of [[stamina]]&lt;br /&gt;
* Moves quite fast, but can be outrun by a player running on [[cobblestone]]&lt;br /&gt;
* When killed, gives every attacker the title [[Dragonslayer]]&lt;br /&gt;
* Black dragons are known to throw players. This can be in any direction and varies from about 5 to 20 tiles. - ''Note: Players can be thrown over walls. If you are thrown while inside a cave, then you are teleported to the surface.''&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Red dragon1.png|thumb|250px|A Red Dragon]]&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Green Dragon.jpg|thumb|150px|A Green Dragon]]&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:White Dragon.jpg|thumb|136px|A White Dragon]]&lt;br /&gt;
&amp;lt;td&amp;gt;[[Image:Black Dragon.jpg|thumb|170px|A Black Dragon]]&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Unique creatures]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Freedom_Market&amp;diff=62887</id>
		<title>Settlement:Freedom Market</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Freedom_Market&amp;diff=62887"/>
		<updated>2011-03-05T19:24:34Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Freedom Market&lt;br /&gt;
|motto=Freedom Market, a market for all&lt;br /&gt;
|type=village&lt;br /&gt;
|size=30&lt;br /&gt;
|mayor=Epona&lt;br /&gt;
|population=unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Freedom Market''' (FM) a [[settlement]] on the [[Independence]] land of the [[Freedom Isles]].&lt;br /&gt;
It is located north of the starting point [[The Howl]], above the [[Cave Canal]], and a short way south of the prominently pointed [[Dragon's Fang]] mountain.&lt;br /&gt;
&lt;br /&gt;
The Market is accessible by a road to the coast leading south from it, and a road from [[Rockcliff]] to its north.&lt;br /&gt;
&lt;br /&gt;
Freedom Market provides an array of [[Freedom Market Stalls|stalls]] for the retail of products through the medium of a [[merchant]]. The merchant stalls at Freedom Market are free for use, and are a hub of trade in Freedom. &lt;br /&gt;
FM also has a [[trader]] called Flame, who may buy your items. You can access your [[bank account]] from the [[token]] in the middle.&lt;br /&gt;
&lt;br /&gt;
Phil Muggs the [[bartender]] gives new players free food in their first 24 hours of playtime. There is also a water [[well]] for everybody.&lt;br /&gt;
&lt;br /&gt;
There are [[portal]]s to the [[Wild]] Server right outside the western border of FM.&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:The_Howl&amp;diff=62884</id>
		<title>Settlement:The Howl</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:The_Howl&amp;diff=62884"/>
		<updated>2011-03-05T18:07:36Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=The Howl&lt;br /&gt;
|motto=Where the journey starts&lt;br /&gt;
|type=village&lt;br /&gt;
|size=26x20&lt;br /&gt;
|mayor=Howler&lt;br /&gt;
|population=unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The Howl''' is the starter [[town]] of the [[Independence]] land of the [[Freedom Isles]].&lt;br /&gt;
It is located south of [[Freedom Market]] (FM), or coordinates 32x 39y on the [http://noizeviolation.com/wurm/Freedom_map.png Community Map].&lt;br /&gt;
&lt;br /&gt;
The Howl has a [[token]] to access your [[bank account]].&lt;br /&gt;
&lt;br /&gt;
If you die, The Howl is one of the places you can choose to spawn at.&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62857</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62857"/>
		<updated>2011-03-04T17:17:45Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated March 1, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img407.imageshack.us/img407/2149/newgoldenvalleyfreedomb.png Golden Valley by Xsamuraizx] - Updated: 4/20/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=62842</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=62842"/>
		<updated>2011-03-03T21:20:46Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Skill list */ Polearms links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina affects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.&lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
There is no [[skill decay]]. Skill gained can only be lost by [[death|dying]].&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==='Opening' Skills===&lt;br /&gt;
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1.  You can open a skill by practicing it for the first time.  This often means attempting to create an object that uses the skill.  Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.&lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal husbandry]], [[Meditating]]&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; [[Polearms]]: [[Halberd]], [[Long spear]], [[Staff]]&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Two handed sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]], [[Puppeteering]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Skills Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Polearms&amp;diff=62841</id>
		<title>Polearms</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Polearms&amp;diff=62841"/>
		<updated>2011-03-03T21:15:39Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Created page with ' Main /  Skills / '''{{PAGENAME}}'''  == Description == '''Polearms''' is the skill for using polearm weapons. Polearms give…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Polearms''' is the skill for using [[:Category:Polearms|polearm]] weapons. Polearms give double damage against [[Mounts|mounted]] moving creatures. They are two-handed, so cannot be used with a shield.&lt;br /&gt;
&lt;br /&gt;
== Skill effects ==&lt;br /&gt;
Higher skill in polearms increases both hit chances and parry chances. The main Polearms skill helps with all types of polearms, but the sub-skills for each polearm type only help when using those types of polearms.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
There are 4 types of polearms, with 3 sub-skills:&lt;br /&gt;
:*[[Halberd]]: Halberd sub-skill. Cutting damage.&lt;br /&gt;
:*[[Long spear]]: Long spear sub-skill. Piercing damage.&lt;br /&gt;
:*[[Spear]]: Long spear sub-skill also. Piercing damage.&lt;br /&gt;
:*[[Staff]]: Staff sub-skill. Mauling damage.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* ? at 50 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Polearms|*]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=62799</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=62799"/>
		<updated>2011-03-02T21:40:35Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Skill list */ Polearms - not sure what steel spear skill is called?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action.&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina affects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.&lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
There is no [[skill decay]]. Skill gained can only be lost by [[death|dying]].&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==='Opening' Skills===&lt;br /&gt;
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1.  You can open a skill by practicing it for the first time.  This often means attempting to create an object that uses the skill.  Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.&lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
; [[Alchemy]] : [[Natural substances]]&lt;br /&gt;
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]&lt;br /&gt;
; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]]&lt;br /&gt;
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]&lt;br /&gt;
; [[Climbing]]&lt;br /&gt;
; [[Clubs]] : [[Huge club]]&lt;br /&gt;
; [[Coal-making]]&lt;br /&gt;
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]&lt;br /&gt;
; [[Digging]]&lt;br /&gt;
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]&lt;br /&gt;
; [[Firemaking]]&lt;br /&gt;
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
; [[Healing]] : [[First aid]]&lt;br /&gt;
; [[Knives]] : [[Carving knife]], [[Butchering knife]]&lt;br /&gt;
; [[Masonry]] : [[Stone cutting]]&lt;br /&gt;
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]&lt;br /&gt;
; [[Milling]]&lt;br /&gt;
; [[Mining]]&lt;br /&gt;
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]&lt;br /&gt;
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal husbandry]], [[Meditating]]&lt;br /&gt;
; [[Paving]]&lt;br /&gt;
; Polearms: Halberd, Long spear, Spear&lt;br /&gt;
; [[Pottery]]&lt;br /&gt;
; [[Prospecting]]&lt;br /&gt;
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]&lt;br /&gt;
; [[Ropemaking]]&lt;br /&gt;
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]&lt;br /&gt;
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]&lt;br /&gt;
; [[Swords]] : [[Short sword]], [[Long sword]], [[Two handed sword]]&lt;br /&gt;
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]&lt;br /&gt;
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]&lt;br /&gt;
; [[Toys]] : [[Yoyo]], [[Puppeteering]]&lt;br /&gt;
; [[Tracking]]&lt;br /&gt;
; [[War machines]] : [[Catapults]]&lt;br /&gt;
; [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Skills Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=62798</id>
		<title>Long spear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=62798"/>
		<updated>2011-03-02T21:33:06Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Notes */ failure wood scrap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[staff]] (2.00 kg)&lt;br /&gt;
|passive=[[spear tip]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.70 kg)&lt;br /&gt;
|skill=Weapon smithing&lt;br /&gt;
|improve=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long well-polished shaft with a heavy sharp blade attached at one end.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Failing attaching, you create a wood scrap.&lt;br /&gt;
* You wield a long spear in your two hands.&lt;br /&gt;
* Heating the spear in a [[forge]] will destroy the spear.&lt;br /&gt;
* Has no model as of yet.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_halberd_head&amp;diff=62797</id>
		<title>Huge halberd head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_halberd_head&amp;diff=62797"/>
		<updated>2011-03-02T21:27:39Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / [[Weapon heads smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Huge halberd head&lt;br /&gt;
|active=glowing [[iron lump]] (2.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon heads smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge halberd head. It looks like an axe but is also a spear at the top.''&lt;br /&gt;
&lt;br /&gt;
An iron '''huge halberd head''' is used for creating a [[Halberd]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Halberd&amp;diff=62796</id>
		<title>Halberd</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Halberd&amp;diff=62796"/>
		<updated>2011-03-02T21:25:40Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Notes */ two-handed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[Staff]] (2.00 kg)&lt;br /&gt;
|passive=[[Huge halberd head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=Weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long polearm with an head looking both like an axe and a spear at the same time. Excellent against charging attackers.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You wield a halberd in your two hands.&lt;br /&gt;
* Has no model as of yet.&lt;br /&gt;
* Currently bugged, will not fit in anything.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=62795</id>
		<title>Long spear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=62795"/>
		<updated>2011-03-02T21:24:19Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Notes */ two-handed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{needsimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[staff]] (2.00 kg)&lt;br /&gt;
|passive=[[spear tip]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.70 kg)&lt;br /&gt;
|skill=Weapon smithing&lt;br /&gt;
|improve=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long well-polished shaft with a heavy sharp blade attached at one end.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You wield a long spear in your two hands.&lt;br /&gt;
* Heating the spear in a [[forge]] will destroy the spear.&lt;br /&gt;
* Has no model as of yet.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=62458</id>
		<title>Chat commands</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chat_commands&amp;diff=62458"/>
		<updated>2011-02-18T20:39:10Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Commands */ converts changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Chat commands]]&lt;br /&gt;
&lt;br /&gt;
'''Chat commmands''' are commands for use in [[chat]]. Do not confuse them with [[IRC]] or [[console]] commands.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
&lt;br /&gt;
; /? : Same as /help&lt;br /&gt;
; /attackers : Shows who you have been [[fighting]] the last five minutes.&lt;br /&gt;
; /ca : Toggles the [[Community Assistant]] help chat window, available on the [[Freedom001|Freedom]] and [[Golden Valley (server)| Golden Valley]] servers&lt;br /&gt;
; /changeemail &amp;lt;newemail&amp;gt; &amp;lt;password&amp;gt; : Changes your email.&lt;br /&gt;
; /converts : Shows how many times you have changed [[kingdom]] and when you can [[convert]] again.&lt;br /&gt;
; /dev &amp;lt;message&amp;gt; : Broadcasts the message to logged-in developers, game masters, and chat moderators.&lt;br /&gt;
; /fatigue : displays how much time you have left to perform [[fatigue|fatiguing]] tasks.&lt;br /&gt;
; /fl : Shows your current [[focus]] level.&lt;br /&gt;
; /fsleep : Toggles sleep bonus on and off. Toggles on automatically after a server restart&lt;br /&gt;
; /help or /? : Lists most of these chat commands.&lt;br /&gt;
; /ignore : Displays ignore list.&lt;br /&gt;
; /ignore &amp;lt;player&amp;gt; : Add [[player]] to ignore list (remove if already ignored).&lt;br /&gt;
; /info : Display basic game info.&lt;br /&gt;
; /invitations : Toggles whether you allow people to invite you to join their kingdom or [[religion]].&lt;br /&gt;
; /kchat : Toggles kingdom chat.&lt;br /&gt;
; /kingdoms : Displays kingdom influence on the [[server]].&lt;br /&gt;
; /lives: Displays how many lives ([[respawn]]s) remain for a [[Champion player|champion]] .&lt;br /&gt;
; /lotime : Shows logout time--how long until you leave game if you lose link. This includes logging out.&lt;br /&gt;
; /me &amp;lt;text&amp;gt; : Chat message without &amp;lt;&amp;gt; around your [[name]]. Works in all chats but the kchat. (Example: '/me dances' produces 'Bob dances' when Bob types it.)&lt;br /&gt;
; /mission : Last [[guide]] instructions received&lt;br /&gt;
; /news : Showed latest news. These news are nowadays displayed on the [http://wurmonline.com/newsmenu website] and in the client startup window.&lt;br /&gt;
; /password &amp;lt;oldpassword&amp;gt; &amp;lt;newpassword&amp;gt; : Changes your password.&lt;br /&gt;
; /rank : Shows your current [[battle rank]].&lt;br /&gt;
; /ranks : Shows top battle ranks on the server.&lt;br /&gt;
; /refer : Displays window allowing you to award your [[referral]], and use the ones you have received yourself.&lt;br /&gt;
; /release corpse : Makes all your current [[corpse]]s [[loot]]able by anyone from your kingdom. Normally, people from same kingdom who aren't [[friend]]s, fellow citizens, or allies cannot loot your corpses.&lt;br /&gt;
; /remove &amp;lt;person&amp;gt; : Removes the person from your [[friend]]s list.&lt;br /&gt;
; /reputation : Displays your current [[reputation]].&lt;br /&gt;
; /respawn : Displays the [[respawn]] dialog. For use when you are dead.&lt;br /&gt;
; /revoke &amp;lt;village name&amp;gt; : Revokes your citizenship of the specified village (i.e. allows you to leave without being kicked out by the [[mayor]]).&lt;br /&gt;
; /shout &amp;lt;message&amp;gt; : Sends message to kingdom chat.&lt;br /&gt;
; /sleep : Displays your current remaining [[sleep bonus]].&lt;br /&gt;
; /stuck : Helps you getting out from trees and such that you are stuck in.&lt;br /&gt;
; /suicide : Presents a [[suicide]] dialog.&lt;br /&gt;
; /support &amp;lt;message&amp;gt; : Broadcast to the chat moderators and game masters (replacement for /dev).&lt;br /&gt;
; /team &amp;lt;message&amp;gt; : Team chat&lt;br /&gt;
; /tell &amp;lt;person&amp;gt; &amp;lt;message&amp;gt; : Sends a private message to the person.&lt;br /&gt;
; /time : Shows current game [[time]] and date, as well as your total playing time and remaining [[premium]] time.&lt;br /&gt;
; /title : Displays your current [[title]].&lt;br /&gt;
; /titles : Displays all your achieved titles and lets you choose which to display.&lt;br /&gt;
; /transfer: Brings a very old player from Wild to Freedom for free with all its items intact.&lt;br /&gt;
; /tweet : Sends your twit to the village [[twitter]] if enabled.&lt;br /&gt;
; /uptime : Shows the time since the last server reboot.&lt;br /&gt;
; /village &amp;lt;message&amp;gt; : Sends message to village chat.&lt;br /&gt;
; /vote &amp;lt;citizen&amp;gt; : Vote for citizen as village mayor.&lt;br /&gt;
; /warnings : Shows information about your official moderation warnings.&lt;br /&gt;
; /weather : [[Wind]] direction and speed&lt;br /&gt;
; /who : Shows the amount of players currently logged in.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Console]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=62435</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=62435"/>
		<updated>2011-02-16T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Description headline and trade link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. You can also [[trade]] items for items with it.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears. Trader cannot be moved after it has been placed. If you own the writ to the building the trader is in and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlement.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 1 [[personal merchant contract]]&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation|Rods of Transmutation]]&lt;br /&gt;
* 1 [[settlement form]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[sleep powder]]s&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]s&lt;br /&gt;
* 1 [[trader contract]]&lt;br /&gt;
* 3 [[tuning fork of metal detection|tuning forks of metal detection]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
=== A Cash Flow Fix ===&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50   &lt;br /&gt;
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least .10 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Traders will not disappear for not having any activity for a while.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62394</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62394"/>
		<updated>2011-02-14T21:54:57Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated February 14, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=62344</id>
		<title>Woven fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woven_fence&amp;diff=62344"/>
		<updated>2011-02-10T16:12:36Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Description, Headlines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Carpentry items|Carpentry items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemM&lt;br /&gt;
|image=Woven Fence.jpg&lt;br /&gt;
|name=Woven Fence&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Tile Border]]&lt;br /&gt;
|groupM=Fence &amp;gt; Wooden &amp;gt; Build woven fence&lt;br /&gt;
|materials=*10x [[Wood scrap]] (min. 1.50 kg)&lt;br /&gt;
|result=*'''Woven Fence'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Wood scrap&lt;br /&gt;
|note=*You must have at least one [[Wood scrap]] in your [[inventory]] to start building it.&lt;br /&gt;
*Repair with a wood scrap.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''This woven fence is purely a decoration and stops neither creature nor man.''&lt;br /&gt;
&lt;br /&gt;
'''Woven fence''' will stop players from crossing but not animals. You can open containers and take items from behind a woven fence. It is easy to destroy.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
A woven fence takes longer to construct than a [[wooden fence]], but the necessary materials, [[wood scrap]]s, are much easier to obtain. That said, building even a mediocre quality woven fence is difficult, because higher quality wood scrap is hard to find: as a byproduct of construction, wood scrap has only 10% of the original material quality. The only way to obtain high quality wood scrap is to cut down young or shriveled fruit trees. &lt;br /&gt;
&lt;br /&gt;
== Repairing ==&lt;br /&gt;
&lt;br /&gt;
Repairing woven fence requires 1.5 kg wood scraps. Every action repairs 10 damage and uses 1.5 kg from a larger lump of wood scraps.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
&lt;br /&gt;
Woven fences can be improved with wood scraps. The maximum quality seems to depend on [[carpentry]] skill and wood scrap quality:&lt;br /&gt;
&lt;br /&gt;
* (Carpentry skill + Wood scrap QL) / 2  (tested with 80 carpentry skill, and 4-8 carpentry skill on test)&lt;br /&gt;
&lt;br /&gt;
A few 1.5QL wood scraps for example allow improving to about 40QL with 80 carpentry. &lt;br /&gt;
&lt;br /&gt;
There have been reports, however, that it is possible to improve a 30QL fence at 20 carpentry skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Fences]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62335</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62335"/>
		<updated>2011-02-09T21:13:55Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated February 9, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[http://wurmwalker.110mb.com/ WurmWalker] by [http://wurmonline.com/forum/index.php?action=profile;u=8183 briwin] - updated February 4, 2011. Based off of the Community Map this map adds more locations as well as an index that is search-able via a browser find and takes you to the exact map location of an indexed site, it also has many other features.  For more information or if you want to help see the [http://wurmonline.com/forum/index.php?topic=48167.0 forum thread].&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mauz&amp;diff=62318</id>
		<title>User:Mauz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mauz&amp;diff=62318"/>
		<updated>2011-02-07T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Mauz&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|alts=&lt;br /&gt;
*Mauze&lt;br /&gt;
*Mauzz ([[Golden_Valley_(server)|GV]])&lt;br /&gt;
}}&lt;br /&gt;
Mauz is a dweller of [[Mouse Hole]] on the west coast of [[Freedom001|Freedom Isles Independence]] and a devout [[Wurmian]] since October 22nd, 2007. &lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole.jpg&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 2008-02 Carpenter&lt;br /&gt;
* 2008-04 Mason&lt;br /&gt;
* 2008-05 Repair(wo)man&lt;br /&gt;
* 2008-05 Handy(wo)man&lt;br /&gt;
* 2008-07 Digger&lt;br /&gt;
* 2008-09 Forester&lt;br /&gt;
* 2008-09 Fine Carpenter&lt;br /&gt;
* 2008-09 Gardener&lt;br /&gt;
* 2008-10 Excavator&lt;br /&gt;
* 2008-10 Renowned Carpenter&lt;br /&gt;
* 2008-11 Farmer&lt;br /&gt;
* 2008-12 Blacksmith&lt;br /&gt;
* 2008-12 Miner&lt;br /&gt;
* 2009-01 Lumberjack&lt;br /&gt;
* 2009-01 Trollslayer&lt;br /&gt;
* 2009-02 Tracker&lt;br /&gt;
* 2009-04 Tanner&lt;br /&gt;
* 2009-05 Potter&lt;br /&gt;
* 2009-08 Tim the toolwoman&lt;br /&gt;
* 2009-08 Land Shaper&lt;br /&gt;
* 2009-09 Prospector&lt;br /&gt;
* 2009-09 Materia Tamer&lt;br /&gt;
* 2009-11 Tailor&lt;br /&gt;
* 2009-11 Puppeteer&lt;br /&gt;
* 2009-11 Smith&lt;br /&gt;
* 2009-11 Shieldsmith&lt;br /&gt;
* 2009-12 Axewoman&lt;br /&gt;
* 2010-01 Entertainer&lt;br /&gt;
* 2010-01 Soldier&lt;br /&gt;
* 2010-03 Caterer&lt;br /&gt;
* 2010-03 Weaponsmith&lt;br /&gt;
* 2010-03 Renowned Blacksmith&lt;br /&gt;
* 2010-04 Body Builder&lt;br /&gt;
* 2010-05 Greenthumbs&lt;br /&gt;
* 2010-05 Timberwoman&lt;br /&gt;
* 2010-08 Guru&lt;br /&gt;
* 2010-09 Goldsmith&lt;br /&gt;
* 2010-09 Drover&lt;br /&gt;
* 2010-09 Tinker&lt;br /&gt;
* 2010-11 Trickster&lt;br /&gt;
* 2011-02 Able Shieldsmith&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Heart&amp;diff=62308</id>
		<title>Heart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Heart&amp;diff=62308"/>
		<updated>2011-02-06T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Cooking items then?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Butchering]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A heart.''&lt;br /&gt;
&lt;br /&gt;
'''Heart''' can be gained by [[butcher]]ing a [[lava fiend]].&lt;br /&gt;
[[GM]]s and [[blacklighter]]s can also butcher it from humans.&lt;br /&gt;
&lt;br /&gt;
Can be used in making [[healing cover]]s, with power of 5. Heart also counts as meat for cooking, which makes it edible and allows it to be used in [[meal]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Butchering items]]&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Corpse&amp;diff=62302</id>
		<title>Corpse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Corpse&amp;diff=62302"/>
		<updated>2011-02-06T19:48:55Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Weight */ Some are just too heavy to weigh?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''corpse''' is the result of killing [[NPC]]s ([[animals]], [[tower guard]]s, etc), and other [[player]]s. A corpse is used for (and left after) [[butchering]]. Burying a corpse gives a small amount of [[digging]] skill. If the corpse is a human then burying it can increase [[alignment]] by 1.&lt;br /&gt;
&lt;br /&gt;
Corpses [[decay]] relatively fast unless inside a [[Terrain:Cave|cave]]. Once it is decayed, the [[item]]s on the corpse will end up in a [[pile of items]].&lt;br /&gt;
&lt;br /&gt;
If a player is a [[Mol-Rehan]] or [[Jenn-Kellon]], type [[chat commands|&amp;lt;tt&amp;gt;/release corpse&amp;lt;/tt&amp;gt;]] (including the space) to allow other players of the same [[kingdom]] to [[loot]] a player's corpse. [[Blacklighter]]s can loot any corpse.&lt;br /&gt;
&lt;br /&gt;
It is believed that burying a corpse may affect creature [[spawn]] rates, but this is unlikely because corpses can be picked up. This means corpses are classified as items by the [[server]] and their creature slot on the server is now freed up for a new spawn to be created.&lt;br /&gt;
&lt;br /&gt;
==Weight==&lt;br /&gt;
Corpses vary greatly in [[weight]], and many are too heavy to be lifted by regular players. The [[age]] and [[Food|hunger]] state of the creature does not affect corpse weight. Oddly enough, butchering a corpse does not affect its weight either.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! [[Creature]] !! [[Weight]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]] || 128.57&lt;br /&gt;
|-&lt;br /&gt;
| [[Black wolf]] || 257.14&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown bear]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Black bear]] || 285.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Calf]], [[Cow]], [[Bull]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave bug]] || 19.28&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] || 205.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Dog]] || 205.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Foal]], [[Horse]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 55.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Hen]], [[Rooster]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || 90~&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rat]] || 7.14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lava fiend]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain lion]] || 115.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Pheasant]] || 15.00&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig]] || 267.86&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]] || 55.71&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]] || Too heavy to carry?&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild cat]] || 7.14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=62290</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=62290"/>
		<updated>2011-02-06T15:05:07Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Horse Names */ Mack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Horse Names ==&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s when they are born. All horse names appear to be any two of the following words combined in any order.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
:Abbas&lt;br /&gt;
:Abia&lt;br /&gt;
:Ace&lt;br /&gt;
:Adriana&lt;br /&gt;
:Agnes&lt;br /&gt;
:Aisha&lt;br /&gt;
:Ann&lt;br /&gt;
:Anna&lt;br /&gt;
:Babe&lt;br /&gt;
:Ballet&lt;br /&gt;
:Baron&lt;br /&gt;
:Bart&lt;br /&gt;
:Bashira&lt;br /&gt;
:Baxter&lt;br /&gt;
:Bear&lt;br /&gt;
:Bella&lt;br /&gt;
:Ben&lt;br /&gt;
:Benny&lt;br /&gt;
:Billy&lt;br /&gt;
:Blood&lt;br /&gt;
:Bom&lt;br /&gt;
:Bouncer&lt;br /&gt;
:Brisk&lt;br /&gt;
:Cactus&lt;br /&gt;
:Cage&lt;br /&gt;
:Call&lt;br /&gt;
:Cesar&lt;br /&gt;
:Chaser&lt;br /&gt;
:Cliff&lt;br /&gt;
:Clip&lt;br /&gt;
:Cloud&lt;br /&gt;
:Copper&lt;br /&gt;
:Daisy&lt;br /&gt;
:Dale&lt;br /&gt;
:Dalia&lt;br /&gt;
:Dance&lt;br /&gt;
:Dog&lt;br /&gt;
:Dom&lt;br /&gt;
:Dream&lt;br /&gt;
:Duke&lt;br /&gt;
:Eagle&lt;br /&gt;
:East&lt;br /&gt;
:Eben&lt;br /&gt;
:Ebony&lt;br /&gt;
:Echo&lt;br /&gt;
:Ecker&lt;br /&gt;
:Ed&lt;br /&gt;
:Faith&lt;br /&gt;
:Falcon&lt;br /&gt;
:Fancy&lt;br /&gt;
:Fantasy&lt;br /&gt;
:Fast&lt;br /&gt;
:Flash&lt;br /&gt;
:Flea&lt;br /&gt;
:Gala&lt;br /&gt;
:Gallant&lt;br /&gt;
:Gold&lt;br /&gt;
:Golden&lt;br /&gt;
:Grey&lt;br /&gt;
:Hall&lt;br /&gt;
:Halt&lt;br /&gt;
:Happy&lt;br /&gt;
:Hard&lt;br /&gt;
:Heart&lt;br /&gt;
:Hill&lt;br /&gt;
:Honey&lt;br /&gt;
:Hop&lt;br /&gt;
:Hopper&lt;br /&gt;
:Hunting&lt;br /&gt;
:Ibn&lt;br /&gt;
:Ida&lt;br /&gt;
:Iron&lt;br /&gt;
:Ita&lt;br /&gt;
:Jack&lt;br /&gt;
:Jade&lt;br /&gt;
:Jolly&lt;br /&gt;
:Kaden&lt;br /&gt;
:Kalil&lt;br /&gt;
:Kalypso&lt;br /&gt;
:Kia&lt;br /&gt;
:Kiss&lt;br /&gt;
:Lace&lt;br /&gt;
:Lad&lt;br /&gt;
:Lars&lt;br /&gt;
:Lei&lt;br /&gt;
:Li&lt;br /&gt;
:Lightning&lt;br /&gt;
:Lily&lt;br /&gt;
:Mack&lt;br /&gt;
:Madia&lt;br /&gt;
:Maestro&lt;br /&gt;
:Man&lt;br /&gt;
:Mark&lt;br /&gt;
:Master&lt;br /&gt;
:Max&lt;br /&gt;
:Minsc&lt;br /&gt;
:Molly&lt;br /&gt;
:Mountain&lt;br /&gt;
:Nafa&lt;br /&gt;
:Nafar&lt;br /&gt;
:Nana&lt;br /&gt;
:Nanook&lt;br /&gt;
:Napa&lt;br /&gt;
:North&lt;br /&gt;
:Notch&lt;br /&gt;
:Oak&lt;br /&gt;
:Oblivion&lt;br /&gt;
:Ocean&lt;br /&gt;
:Ocho&lt;br /&gt;
:Osio&lt;br /&gt;
:Paint&lt;br /&gt;
:Pearl&lt;br /&gt;
:Pick&lt;br /&gt;
:Pot&lt;br /&gt;
:Prancer&lt;br /&gt;
:Quail&lt;br /&gt;
:Queen&lt;br /&gt;
:Raffle&lt;br /&gt;
:Rage&lt;br /&gt;
:Rags&lt;br /&gt;
:Raid&lt;br /&gt;
:Rain&lt;br /&gt;
:Rock&lt;br /&gt;
:Rolf&lt;br /&gt;
:Rose&lt;br /&gt;
:Run&lt;br /&gt;
:Sad&lt;br /&gt;
:Sadie&lt;br /&gt;
:Sage&lt;br /&gt;
:Sahar&lt;br /&gt;
:Silver&lt;br /&gt;
:South&lt;br /&gt;
:Stark&lt;br /&gt;
:Strong&lt;br /&gt;
:Sweet&lt;br /&gt;
:Swift&lt;br /&gt;
:Taffy&lt;br /&gt;
:Tahu&lt;br /&gt;
:Tails&lt;br /&gt;
:Tammy&lt;br /&gt;
:Tear&lt;br /&gt;
:Tess&lt;br /&gt;
:Thunder&lt;br /&gt;
:Ula&lt;br /&gt;
:Uma&lt;br /&gt;
:Umbra&lt;br /&gt;
:Unity&lt;br /&gt;
:Vanessa&lt;br /&gt;
:Venture&lt;br /&gt;
:Vigor&lt;br /&gt;
:Waldo&lt;br /&gt;
:Walking&lt;br /&gt;
:Walt&lt;br /&gt;
:War&lt;br /&gt;
:Warrior&lt;br /&gt;
:Wart&lt;br /&gt;
:West&lt;br /&gt;
:Wild&lt;br /&gt;
:Wind&lt;br /&gt;
:Wing&lt;br /&gt;
:Xena&lt;br /&gt;
:Xo&lt;br /&gt;
:Yahya&lt;br /&gt;
:Yasin&lt;br /&gt;
:Yazmeen&lt;br /&gt;
:Yoana&lt;br /&gt;
:Zafir&lt;br /&gt;
:Zara&lt;br /&gt;
:Zoe&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Mouse_Hole&amp;diff=62274</id>
		<title>Settlement:Mouse Hole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Mouse_Hole&amp;diff=62274"/>
		<updated>2011-02-05T20:17:36Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|motto=&amp;quot;No place like hole.&amp;quot;&lt;br /&gt;
|type=v&lt;br /&gt;
|size=41x31&lt;br /&gt;
|mayor=[[User:Mauz|Mauz]]&lt;br /&gt;
|population=1&lt;br /&gt;
|allies=&lt;br /&gt;
*None&lt;br /&gt;
|enemies=&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
'''Mouse Hole''' is a dwelling located at the bottom of the bay in the middle of the west coast of [[Freedom001|Freedom Isles Independence]] (7x 32y).&lt;br /&gt;
&amp;lt;br&amp;gt;It was founded on the first day of Freedom: June 17, 2009. It is inhabited by Mauz and her alter ego Mauze.&lt;br /&gt;
&amp;lt;br&amp;gt;There is a [[Spirit cottage|mailbox]], [[trader]] and [[merchant]] available (no enchanted tools).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole_map.jpg&lt;br /&gt;
http://wurmwalker.110mb.com/map.php?x=453&amp;amp;y=1989&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mauz&amp;diff=62269</id>
		<title>User:Mauz</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mauz&amp;diff=62269"/>
		<updated>2011-02-05T17:35:42Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player&lt;br /&gt;
|name=Mauz&lt;br /&gt;
|kingdom=freedom&lt;br /&gt;
|server=independence&lt;br /&gt;
|alts=&lt;br /&gt;
*Mauze&lt;br /&gt;
*Mauzz ([[Golden_Valley_(server)|GV]])&lt;br /&gt;
}}&lt;br /&gt;
Mauz is a dweller of [[Mouse Hole]] on the west coast of [[Freedom001|Freedom Isles Independence]] and a devout [[Wurmian]] since October 22nd, 2007. &lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole.jpg&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 2008-02 Carpenter&lt;br /&gt;
* 2008-04 Mason&lt;br /&gt;
* 2008-05 Repair(wo)man&lt;br /&gt;
* 2008-05 Handy(wo)man&lt;br /&gt;
* 2008-07 Digger&lt;br /&gt;
* 2008-09 Forester&lt;br /&gt;
* 2008-09 Fine Carpenter&lt;br /&gt;
* 2008-09 Gardener&lt;br /&gt;
* 2008-10 Excavator&lt;br /&gt;
* 2008-10 Renowned Carpenter&lt;br /&gt;
* 2008-11 Farmer&lt;br /&gt;
* 2008-12 Blacksmith&lt;br /&gt;
* 2008-12 Miner&lt;br /&gt;
* 2009-01 Lumberjack&lt;br /&gt;
* 2009-01 Trollslayer&lt;br /&gt;
* 2009-02 Tracker&lt;br /&gt;
* 2009-04 Tanner&lt;br /&gt;
* 2009-05 Potter&lt;br /&gt;
* 2009-08 Tim the toolwoman&lt;br /&gt;
* 2009-08 Land Shaper&lt;br /&gt;
* 2009-09 Prospector&lt;br /&gt;
* 2009-09 Materia Tamer&lt;br /&gt;
* 2009-11 Tailor&lt;br /&gt;
* 2009-11 Puppeteer&lt;br /&gt;
* 2009-11 Smith&lt;br /&gt;
* 2009-11 Shieldsmith&lt;br /&gt;
* 2009-12 Axewoman&lt;br /&gt;
* 2010-01 Entertainer&lt;br /&gt;
* 2010-01 Soldier&lt;br /&gt;
* 2010-03 Caterer&lt;br /&gt;
* 2010-03 Weaponsmith&lt;br /&gt;
* 2010-03 Renowned Blacksmith&lt;br /&gt;
* 2010-04 Body Builder&lt;br /&gt;
* 2010-05 Greenthumbs&lt;br /&gt;
* 2010-05 Timberwoman&lt;br /&gt;
* 2010-08 Guru&lt;br /&gt;
* 2010-09 Goldsmith&lt;br /&gt;
* 2010-09 Drover&lt;br /&gt;
* 2010-09 Tinker&lt;br /&gt;
* 2010-11 Trickster&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Mouse_Hole&amp;diff=62268</id>
		<title>Settlement:Mouse Hole</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Mouse_Hole&amp;diff=62268"/>
		<updated>2011-02-05T17:26:31Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|motto=&amp;quot;No place like hole.&amp;quot;&lt;br /&gt;
|type=v&lt;br /&gt;
|size=41x31&lt;br /&gt;
|mayor=[[User:Mauz|Mauz]]&lt;br /&gt;
|population=1&lt;br /&gt;
|allies=&lt;br /&gt;
*None&lt;br /&gt;
|enemies=&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
'''Mouse Hole''' is a dwelling located at the bottom of the bay in the middle of the west coast of [[Freedom001|Freedom Isles Independence]] (7x 32y).&lt;br /&gt;
&amp;lt;br&amp;gt;It was founded on the first day of Freedom: June 17, 2009. It is inhabited by Mauz and her alter ego Mauze.&lt;br /&gt;
&amp;lt;br&amp;gt;There is a [[Spirit cottage|mailbox]], [[trader]] and [[merchant]] available (no enchanted tools).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole_map.jpg&lt;br /&gt;
&lt;br /&gt;
http://mauz.info/wurm/wiki_Mouse_Hole.jpg&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flour&amp;diff=62182</id>
		<title>Flour</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flour&amp;diff=62182"/>
		<updated>2011-02-03T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Can be stored in FSB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Flour&lt;br /&gt;
|active=[[Grindstone]]&lt;br /&gt;
|passive=[[Grain]] (0.30 kg)&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
|skill=milling}}&lt;br /&gt;
&lt;br /&gt;
''Ground cereals.''&lt;br /&gt;
&lt;br /&gt;
'''Flour''' is made by [[milling]] [[grain]] like [[barley]], [[oat]], [[rye]] or [[wheat]] with a [[grindstone]].&lt;br /&gt;
&lt;br /&gt;
It can be mixed with [[water]] to turn it into [[dough]] for baking into a [[bread]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Focus&amp;diff=62099</id>
		<title>Focus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Focus&amp;diff=62099"/>
		<updated>2011-02-01T21:10:13Z</updated>

		<summary type="html">&lt;p&gt;Mauz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raising your focus give you advantages and also means taking less damage. How high you can focus is dependent on your [[fighting|fight skill]]. Overall fightskill/15 determines the level of focus that is easiest for you to reach.&lt;br /&gt;
&lt;br /&gt;
You can focus by turning off auto fight and clicking on the eye surrounded by the red box, in the image.&lt;br /&gt;
&lt;br /&gt;
http://i18.tinypic.com/6ooc3mt.jpg&lt;br /&gt;
&lt;br /&gt;
It goes in the order as follows:&lt;br /&gt;
&lt;br /&gt;
# You balance your feet and your soul.&lt;br /&gt;
# You are now focused on the enemy and its every move.&lt;br /&gt;
# You feel lightning inside, quickening your reflexes.&lt;br /&gt;
# Your consciousness is lifted to a higher level, making you very attentive.&lt;br /&gt;
# You feel supernatural. Invincible! ''(max focus level)''&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
:* You can check your current focus level by typing the &amp;lt;code&amp;gt;/fl&amp;lt;/code&amp;gt; command in the chat window.&lt;br /&gt;
:* It is believed that focus raises your [[combat rating]] by a little bit.&lt;br /&gt;
:* Focus helps you parry more with your weapon.&lt;br /&gt;
:* Focus helps you hit more.&lt;br /&gt;
:* Focus helps you get a better footing.&lt;br /&gt;
:* In [[PvE]], focus can turn a fight around completely.&lt;br /&gt;
:* Whilst the focus action timer is in progress, you are a lot more open to attack.&lt;br /&gt;
:* There are various ways to lose focus, including switching targets.&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62098</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=62098"/>
		<updated>2011-02-01T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated February 1, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=62067</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=62067"/>
		<updated>2011-01-31T15:22:29Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Contract */ Merchants now trade ownership when the contract is traded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Merchant_&amp;lt;name&amp;gt; is here selling items on behalf of &amp;lt;player&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
A '''personal merchant''' is an NPC that tries to sell anything you give him to other players. Then you can come back and collect the money.&lt;br /&gt;
&lt;br /&gt;
Unlike [[trader]]s, personal merchants will not buy anything, they only sell items that the owner gives them, and the owner sets the prices.&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant.png|left|thumb|200px|A merchant]]&lt;br /&gt;
&lt;br /&gt;
== Contract ==&lt;br /&gt;
You can buy a [[personal merchant contract]] from a trader for 10 [[silver coin]]s. &lt;br /&gt;
&lt;br /&gt;
You can sell or give the contract to another player, either before placing the merchant or after dismissing it.&lt;br /&gt;
Merchants trade ownership when the contract is traded.&lt;br /&gt;
&lt;br /&gt;
If you change [[kingdom]], you will lose the contract, since the merchant stays in the old kingdom.&lt;br /&gt;
&lt;br /&gt;
== Placing ==&lt;br /&gt;
Merchant can be placed either inside a finished [[house]] or on a tile that has a [[market stall]]. Go on the desired tile, and make sure no other creatures than you are on it. Right-click the Personal merchant contract in your inventory and select 'Manage traders'. Name your merchant, select the gender and click 'Send'. If the name is too long, a random name will be picked for you. &lt;br /&gt;
&lt;br /&gt;
If you want to place a merchant on a [[deed]] as a non-villager, you need to be on the [[writ]] of the building. It is not possible to place a merchant in a market stall on a deed if you are not a villager. &lt;br /&gt;
&lt;br /&gt;
If the building the merchant is in rots away, he will still be able to trade and be managed. &lt;br /&gt;
&lt;br /&gt;
== Stocking ==&lt;br /&gt;
&lt;br /&gt;
To add items to the merchant, right-click him and select '[[Trade]]'. Drag items from your inventory into the Your offer -window, and the merchant will drag them down to his Demand window. Note that the Prices shown there are his evaluations; if you have set the prices manually, the selling prices will be those. (To set the price yourself, right-click the item in your inventory, select Prices &amp;gt; Set price, and set the desired amount of Gold, Silver, Copper and Iron coins you want for the item.) Once finished, check 'You accept'.&lt;br /&gt;
&lt;br /&gt;
You cannot put containers with items in them nor items inside containers onto a merchant, the container must be emptied first.&lt;br /&gt;
&lt;br /&gt;
The inventory limit for a merchant seems to be about 50 - 55 items.&lt;br /&gt;
&lt;br /&gt;
You can remove items from sale by dragging them from merchant's Offer window down to your Demand window and checking 'You accept'. You do not need to pay for them. If the merchant has gained money, he will give that to you as well.&lt;br /&gt;
&lt;br /&gt;
== Managing ==&lt;br /&gt;
&lt;br /&gt;
After placing the merchant, you can manage it by right-clicking the Personal merchant contract in your inventory and selecting 'Manage traders'.&lt;br /&gt;
&lt;br /&gt;
'''Use local price''' means that the merchant will use his local supply when determining price for items. This is the default. Otherwise the price used will be the standard base value for the item.&lt;br /&gt;
'''Price modifier''' is the value he will apply to the price; default is 1.4 times the Get Price.&lt;br /&gt;
If you set specific prices on items, those prices will be used regardless of these settings.&lt;br /&gt;
&lt;br /&gt;
If you see that the amount of money has increased in the ''Sold'' columns, remember to go to your merchant to collect the money. Note that merchant takes a 10% cut of the sales. Also keep an eye on the ''Last sold'' time: if the merchant has not sold anything for weeks, he may disband.&lt;br /&gt;
&lt;br /&gt;
=== Changing Prices ===&lt;br /&gt;
To change prices of the items in stock, check '''Manage prices''' and click 'Send'. A window with all the items and their price fields comes up. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to &amp;quot;lock&amp;quot; the merchant until you have set all your prices.  &lt;br /&gt;
&lt;br /&gt;
=== Dismissing ===&lt;br /&gt;
To dismiss a merchant, for instance to move it somewhere else, check the '''Dismiss''' box and click 'Send'. A dismissed merchant's items and money disappear, so make sure to take them all out beforehand.  &lt;br /&gt;
&lt;br /&gt;
==== Forced Dismissing ====&lt;br /&gt;
* If the merchant has not sold anything for over 28 days, he may disband, leaving just a sign behind.&lt;br /&gt;
* If you are away for several months, the merchant may leave or be forced to leave with all the items and coins in his inventory. &lt;br /&gt;
* Mayors can dismiss merchants for long gone villagers. &lt;br /&gt;
* If the merchant is wizkilled, he is dismissed, but he can still be placed again as usual. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set. &lt;br /&gt;
* Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
* Putting large numbers of low-value items on a Merchant is hardly worth the effort, as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=62066</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=62066"/>
		<updated>2011-01-31T15:19:44Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Horse Names */ Vigor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Horse Names ==&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s when they are born. All horse names appear to be any two of the following words combined in any order.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
:Abbas&lt;br /&gt;
:Abia&lt;br /&gt;
:Ace&lt;br /&gt;
:Adriana&lt;br /&gt;
:Agnes&lt;br /&gt;
:Aisha&lt;br /&gt;
:Ann&lt;br /&gt;
:Anna&lt;br /&gt;
:Babe&lt;br /&gt;
:Ballet&lt;br /&gt;
:Baron&lt;br /&gt;
:Bart&lt;br /&gt;
:Bashira&lt;br /&gt;
:Baxter&lt;br /&gt;
:Bear&lt;br /&gt;
:Bella&lt;br /&gt;
:Ben&lt;br /&gt;
:Benny&lt;br /&gt;
:Billy&lt;br /&gt;
:Blood&lt;br /&gt;
:Bom&lt;br /&gt;
:Bouncer&lt;br /&gt;
:Brisk&lt;br /&gt;
:Cactus&lt;br /&gt;
:Cage&lt;br /&gt;
:Call&lt;br /&gt;
:Cesar&lt;br /&gt;
:Chaser&lt;br /&gt;
:Cliff&lt;br /&gt;
:Clip&lt;br /&gt;
:Cloud&lt;br /&gt;
:Copper&lt;br /&gt;
:Daisy&lt;br /&gt;
:Dale&lt;br /&gt;
:Dalia&lt;br /&gt;
:Dance&lt;br /&gt;
:Dog&lt;br /&gt;
:Dom&lt;br /&gt;
:Dream&lt;br /&gt;
:Duke&lt;br /&gt;
:Eagle&lt;br /&gt;
:East&lt;br /&gt;
:Eben&lt;br /&gt;
:Ebony&lt;br /&gt;
:Echo&lt;br /&gt;
:Ecker&lt;br /&gt;
:Ed&lt;br /&gt;
:Faith&lt;br /&gt;
:Falcon&lt;br /&gt;
:Fancy&lt;br /&gt;
:Fantasy&lt;br /&gt;
:Fast&lt;br /&gt;
:Flash&lt;br /&gt;
:Flea&lt;br /&gt;
:Gala&lt;br /&gt;
:Gallant&lt;br /&gt;
:Gold&lt;br /&gt;
:Golden&lt;br /&gt;
:Grey&lt;br /&gt;
:Hall&lt;br /&gt;
:Halt&lt;br /&gt;
:Happy&lt;br /&gt;
:Hard&lt;br /&gt;
:Heart&lt;br /&gt;
:Hill&lt;br /&gt;
:Honey&lt;br /&gt;
:Hop&lt;br /&gt;
:Hopper&lt;br /&gt;
:Hunting&lt;br /&gt;
:Ibn&lt;br /&gt;
:Ida&lt;br /&gt;
:Iron&lt;br /&gt;
:Ita&lt;br /&gt;
:Jack&lt;br /&gt;
:Jade&lt;br /&gt;
:Jolly&lt;br /&gt;
:Kaden&lt;br /&gt;
:Kalil&lt;br /&gt;
:Kalypso&lt;br /&gt;
:Kia&lt;br /&gt;
:Kiss&lt;br /&gt;
:Lace&lt;br /&gt;
:Lad&lt;br /&gt;
:Lars&lt;br /&gt;
:Lei&lt;br /&gt;
:Li&lt;br /&gt;
:Lightning&lt;br /&gt;
:Lily&lt;br /&gt;
:Madia&lt;br /&gt;
:Maestro&lt;br /&gt;
:Man&lt;br /&gt;
:Mark&lt;br /&gt;
:Master&lt;br /&gt;
:Max&lt;br /&gt;
:Minsc&lt;br /&gt;
:Molly&lt;br /&gt;
:Mountain&lt;br /&gt;
:Nafa&lt;br /&gt;
:Nafar&lt;br /&gt;
:Nana&lt;br /&gt;
:Nanook&lt;br /&gt;
:Napa&lt;br /&gt;
:North&lt;br /&gt;
:Notch&lt;br /&gt;
:Oak&lt;br /&gt;
:Oblivion&lt;br /&gt;
:Ocean&lt;br /&gt;
:Ocho&lt;br /&gt;
:Osio&lt;br /&gt;
:Paint&lt;br /&gt;
:Pearl&lt;br /&gt;
:Pick&lt;br /&gt;
:Pot&lt;br /&gt;
:Prancer&lt;br /&gt;
:Quail&lt;br /&gt;
:Queen&lt;br /&gt;
:Raffle&lt;br /&gt;
:Rage&lt;br /&gt;
:Rags&lt;br /&gt;
:Raid&lt;br /&gt;
:Rain&lt;br /&gt;
:Rock&lt;br /&gt;
:Rolf&lt;br /&gt;
:Rose&lt;br /&gt;
:Run&lt;br /&gt;
:Sad&lt;br /&gt;
:Sadie&lt;br /&gt;
:Sage&lt;br /&gt;
:Sahar&lt;br /&gt;
:Silver&lt;br /&gt;
:South&lt;br /&gt;
:Stark&lt;br /&gt;
:Strong&lt;br /&gt;
:Sweet&lt;br /&gt;
:Swift&lt;br /&gt;
:Taffy&lt;br /&gt;
:Tahu&lt;br /&gt;
:Tails&lt;br /&gt;
:Tammy&lt;br /&gt;
:Tear&lt;br /&gt;
:Tess&lt;br /&gt;
:Thunder&lt;br /&gt;
:Ula&lt;br /&gt;
:Uma&lt;br /&gt;
:Umbra&lt;br /&gt;
:Unity&lt;br /&gt;
:Vanessa&lt;br /&gt;
:Venture&lt;br /&gt;
:Vigor&lt;br /&gt;
:Waldo&lt;br /&gt;
:Walking&lt;br /&gt;
:Walt&lt;br /&gt;
:War&lt;br /&gt;
:Warrior&lt;br /&gt;
:Wart&lt;br /&gt;
:West&lt;br /&gt;
:Wild&lt;br /&gt;
:Wind&lt;br /&gt;
:Wing&lt;br /&gt;
:Xena&lt;br /&gt;
:Xo&lt;br /&gt;
:Yahya&lt;br /&gt;
:Yasin&lt;br /&gt;
:Yazmeen&lt;br /&gt;
:Yoana&lt;br /&gt;
:Zafir&lt;br /&gt;
:Zara&lt;br /&gt;
:Zoe&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bronze_hanging_lamp_head&amp;diff=62047</id>
		<title>Bronze hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bronze_hanging_lamp_head&amp;diff=62047"/>
		<updated>2011-01-30T19:01:31Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Bronze lump]] (0.80 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lamp heads|Bronze hanging lamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Brass_hanging_lamp_head&amp;diff=62046</id>
		<title>Brass hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Brass_hanging_lamp_head&amp;diff=62046"/>
		<updated>2011-01-30T18:49:50Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Brass lump]] (0.80 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lamp heads|Brass hanging lamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brass products]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gold_hanging_lamp_head&amp;diff=62045</id>
		<title>Gold hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gold_hanging_lamp_head&amp;diff=62045"/>
		<updated>2011-01-30T18:48:52Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Gold lump]] (0.80 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lamp heads|Gold hanging lamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Silver_hanging_lamp_head&amp;diff=62044</id>
		<title>Silver hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Silver_hanging_lamp_head&amp;diff=62044"/>
		<updated>2011-01-30T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Silver lump]] (0.80 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lamp heads|Silver hanging lamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp_head&amp;diff=62043</id>
		<title>Copper hanging lamp head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Copper_hanging_lamp_head&amp;diff=62043"/>
		<updated>2011-01-30T18:43:15Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Group&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Copper lump]] (0.80 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.80 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Lamp heads|Copper hanging lamp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Portal&amp;diff=62027</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Portal&amp;diff=62027"/>
		<updated>2011-01-30T00:16:28Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Golden Valley */ Freedom does not need premium anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''portal''' is a gateway to another land, which can be used to instantly teleport you to another server in Wurm.&lt;br /&gt;
&lt;br /&gt;
== Golden Valley ==&lt;br /&gt;
On [[Golden Valley]] the portals can be found at the end of the tutorial or at [[New Dawn]]. Portals are one-way, so be sure of your decision before you choose to enter one. You must have a [[Account_Types#Premium|premium]] account to go to the [[Wild server]].&lt;br /&gt;
&lt;br /&gt;
The portals are:&lt;br /&gt;
* Flame portal: Takes you to the starter town [[Gold Coast]] of Mol-Rehan on the Wild server.&lt;br /&gt;
* Stone portal: Takes you to the starter town [[The Landing]] of Jenn-Kellon on the Wild server.&lt;br /&gt;
* Stone desolate portal: Takes you to the starter town [[The Shroud]] of Horde of the Summoned on the Wild server.&lt;br /&gt;
* Stone freedom stones: Takes you to the starter town [[The Howl]] of Freedom Isles on the [[Freedom]] server.&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
On Wild server, the portals are at the starter towns Gold coast, The Landing and The Shroud.&lt;br /&gt;
If you use the portal, it will reduce your fighting and archery skills by 5% if they are above 50.&lt;br /&gt;
Any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. &lt;br /&gt;
&lt;br /&gt;
The portal is:&lt;br /&gt;
* Stone freedom stones: Takes you to the starter town [[The Howl]] of Freedom Isles on the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Freedom ==&lt;br /&gt;
On Freedom server, the portals are in Samling and [[Freedom Market]].&lt;br /&gt;
If you use the portal, it will reduce your fighting and archery skills by 5% if they are above 50.&lt;br /&gt;
The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit.&lt;br /&gt;
&lt;br /&gt;
The portals are:&lt;br /&gt;
* Flame portal: Takes you to the starter town Gold Coast of Mol-Rehan on the Wild server.&lt;br /&gt;
* Stone portal: Takes you to the starter town The Landing of Jenn-Kellon on the Wild server.&lt;br /&gt;
* Stone desolate portal: Takes you to the starter town The Shroud of Horde of the Summoned on the Wild server.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Convert]]&lt;br /&gt;
*[[Kingdom]]s&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Freedom_Market&amp;diff=62026</id>
		<title>Settlement:Freedom Market</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Freedom_Market&amp;diff=62026"/>
		<updated>2011-01-30T00:08:42Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Portals link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Freedom Market&lt;br /&gt;
|motto=motto unknown&lt;br /&gt;
|type=village&lt;br /&gt;
|size=unknown&lt;br /&gt;
|mayor=unknown&lt;br /&gt;
|population=unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Freedom Market''' (FM) a [[settlement]] on the [[Independence]] land of the [[Freedom Isles]].&lt;br /&gt;
It is located north of [[The Howl]], above the [[Cave Canal]], and a short way south of the prominently pointed [[Dragon's Fang]] mountain.&lt;br /&gt;
&lt;br /&gt;
Freedom Market provides an array of stalls for the retail of products through the medium of a merchant, and has a trader, well and [[portal]]s to the [[Wild]] Server. The Merchant Stalls at Freedom Market are free for use, and are a hub of trade in Freedom. The Market is accessible by a road to the coast leading south from it, and a road from [[Rockcliff]] to its north.&lt;br /&gt;
&lt;br /&gt;
FM has a [[token]] to access your [[bank account]], and Phil Muggs the [[bartender]] who gives new players free food in their first 24 hours of total playtime.&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Portal&amp;diff=62025</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Portal&amp;diff=62025"/>
		<updated>2011-01-30T00:06:49Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom */ They added HoTS portal?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
A '''portal''' is a gateway to another land, which can be used to instantly teleport you to another server in Wurm.&lt;br /&gt;
&lt;br /&gt;
== Golden Valley ==&lt;br /&gt;
On [[Golden Valley]] the portals can be found at [[New Dawn]]. Portals are one-way, so be sure of your decision if you choose to enter one. You must have a [[Account_Types#Premium|premium]] account to use the portal.&lt;br /&gt;
&lt;br /&gt;
The portals are:&lt;br /&gt;
* Flame portal: Takes you to the starter town [[Gold Coast]] of Mol-Rehan on the [[Wild server]].&lt;br /&gt;
* Stone portal: Takes you to the starter town [[The Landing]] of Jenn-Kellon on the Wild server.&lt;br /&gt;
* Stone desolate portal: Takes you to the starter town [[The Shroud]] of Horde of the Summoned on the Wild server.&lt;br /&gt;
* Stone freedom stones: Takes you to the starter town [[The Howl]] of Freedom Isles on the [[Freedom]] server.&lt;br /&gt;
&lt;br /&gt;
== Wild ==&lt;br /&gt;
On Wild server, the portals are at the starter towns Gold coast, The Landing and The Shroud.&lt;br /&gt;
If you use the portal, it will reduce your fighting and archery skills by 5% if they are above 50.&lt;br /&gt;
Any items in your inventory or on your body will stay when you leave the server. They will return to your inventory when you return though. &lt;br /&gt;
&lt;br /&gt;
The portal is:&lt;br /&gt;
* Stone freedom stones: Takes you to the starter town [[The Howl]] of Freedom Isles on the Freedom server.&lt;br /&gt;
&lt;br /&gt;
== Freedom ==&lt;br /&gt;
On Freedom server, the portals are in Samling and [[Freedom Market]].&lt;br /&gt;
If you use the portal, it will reduce your fighting and archery skills by 5% if they are above 50.&lt;br /&gt;
The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit.&lt;br /&gt;
&lt;br /&gt;
The portals are:&lt;br /&gt;
* Flame portal: Takes you to the starter town Gold Coast of Mol-Rehan on the Wild server.&lt;br /&gt;
* Stone portal: Takes you to the starter town The Landing of Jenn-Kellon on the Wild server.&lt;br /&gt;
* Stone desolate portal: Takes you to the starter town The Shroud of Horde of the Summoned on the Wild server.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Convert]]&lt;br /&gt;
*[[Kingdom]]s&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61982</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61982"/>
		<updated>2011-01-26T20:34:45Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated January 26, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_rock&amp;diff=61981</id>
		<title>Iron rock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_rock&amp;diff=61981"/>
		<updated>2011-01-26T15:30:25Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Iron lump link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small vaguely reddish rock containing a few cavities lined with dark, metallic crystals.''&lt;br /&gt;
&lt;br /&gt;
'''Iron rock''' is a [[:Category:Resources | resource]] item found from [[foraging|rummaging]] on [[Rock Tile | rock tiles]]. The quality of the iron rocks is low and randomized.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Iron rocks are used in the creation of [[:Category:Crude Tools|crude tools]]. They can also be smelted into [[iron lump]]s like [[iron ore]]. Iron rocks can be combined.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61964</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61964"/>
		<updated>2011-01-25T20:31:43Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated January 21, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trash_heap&amp;diff=61961</id>
		<title>Trash heap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trash_heap&amp;diff=61961"/>
		<updated>2011-01-25T15:06:04Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Paint option might just be a bug?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[ribbon]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 10x [[plank]]&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A simple trash heap with a base made from planks. Things sure rot away quickly in there.''&lt;br /&gt;
&lt;br /&gt;
'''Trash heap''' or trash bin is a large wooden structure to dispose of unwanted items.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
It is not possible to pick up a trash heap once finished, but they can be push/pulled.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Holds up to 100 items.&lt;br /&gt;
* Speeds decay of the items held within. It must be a decayable item; for instance gems, locks and original keys do not decay.&lt;br /&gt;
* Damaged items placed in the heap will decay within an hour. Undamaged items will receive 0.10 damage in the first hour, then decay completely in the second hour.&lt;br /&gt;
* Fluids in containers do not get decay damage at all, but are gone when the container is lost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=61947</id>
		<title>Talk:Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Meditating&amp;diff=61947"/>
		<updated>2011-01-24T20:49:36Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* light the path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the recent meditation changes, is it possible to tabulate the skill needed to advance in the path? for example with 20 meditation skill and a 60ql exquisite rug i am unable to get the level 7 love path question, prompting me to skill up further before reattempting to advance. [[User:Funkapus|Funkapus]] 15:33, 6 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Data about skill:  after starting to meditate, there is a check at the 4-second mark.  If you fail, the meditating fails: &amp;quot;you fail to relax&amp;quot;.  If you succeed, you get one of the meditation messages, a small amount of skill and the meditation continues.  At the end of the meditation timer you sometimes get skill; this is about 10x the amount that you get for passing the relaxation check.  I currently (skill~5) get skill every time for the relaxation check, and only some of the time at end-of-timer.  [I think most of the information regarding this skill should be here, in the skill page, not the item page] [[User:Urman|Urman]] 21:17, 15 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Rolf mentioned in IRC that you can increase skill to 20 without following a path. He also said skillgain is higher when following a path. [[Player:Mulhadrian|Mulhadrian]] 14:26, September 17th 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
A couple of things I am wondering about:&lt;br /&gt;
&lt;br /&gt;
Does the skill make success at meditating easier? do you have to be a certain skill to progress along the path? Then there is the big question of course, what does meditating achieve? can you be asked more than one question on the same tile? What happens if you pray at a special place for another path?--[[User:Uzetaab|Uzetaab]] 10:20, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
As it currently stands, you have to scroll past a huge list of fluff to get to the good stuff. I'm sure somebody would get upset if we deleted the fluff, but maybe we can put it at the end? [[User:Othobrithol|Othobrithol]] 12:23, 23 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are we basing the meditating skill requirement using the regular rug? I think the meditating skill requirement is 20 up to level 8. A friend in Golden Valley is in path level 8 in love, using a 20ql fine meditation rug and have 20 meditating skill. He's aiming for 9 right now, so far no luck getting the question. Oh I will be doing the missing wrong messages for hate path and either power or insanity path.--[[User:Xsamuraizx|Xsamuraizx]] 22:34, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not a special tile message==&lt;br /&gt;
I got the message &amp;quot;May your mere appearance change the course of events?&amp;quot; but it is not a knowledge tile, but is listed as such.  I logged an alt in, went to the same tile and got a generic message. [[player:pentaxpilot|PentaxPilot]] 14:17, 18 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I was about to say the same thing about this message: &amp;quot;Should children really be allowed to sort out their indifferences themselves?&amp;quot; I suspect that these questions are just random and the only valuable questions are ones that you have to answer. Both question types probably come from the same database of questions too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Heh figured they are either for filler, or to give you something to ponder before facing the actual question. --[[User:Klaa|Klaa]] 19:48, 18 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Same thing with &amp;quot;Are there people who are soulless?&amp;quot;. No special message, next attempt gets a message from the other list. I say Fluff and Filler. [[User:Othobrithol|Othobrithol]] 11:19, 21 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I removed the knowledge special tiles section. I had almost every single one of those messages on insanity tiles.  --[[User:Manny|Manny]] 06:23, 22 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Putting all the answers here?==&lt;br /&gt;
&lt;br /&gt;
Do we actaully want to put the answers on this wiki? Or shall we leave it for people to work out? [[User:Drega|Drega]] 12:09, 20 September 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
I say we should, Drega. Maybe we can choose another path once we finished one (just a guess). --[[User:KaiH|KaiH]] 07:18, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
The people in k chat on freedom seem to be having a lot of fun working it all out &amp;amp; updating the wiki. My vote is to put all the info in the wiki too. --[[User:Uzetaab|Uzetaab]] 09:42, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
We absolutely should put the answers up here. If somebody wants to figure them out for themselves, they can choose not to look. --[[User:Thorgot|thorgot]] 10:44, 20 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
I do not think the answers should be on the wiki, it's the only interesting part of the skill and doing so would take all the fun out of it.&lt;br /&gt;
&lt;br /&gt;
:Maybe put a spoiler warning at the top of the page or section so people can choose. [[User:Robert|Jup]] 08:24, 23 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed to spoiler, but I'd just have a separate page for Meditation_Paths or something like that.  That way people can look up what Meditation is without seeing the additional data. --[[User:Maluraq|Maluraq]] 12:18, 23 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Great Idea. A small list of liks on this page to one for each path (with a warning about spoilers) and then each path could get their own, very explicit cheat sheet. Everybody wins. [[User:Othobrithol|Othobrithol]] 13:47, 25 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
Moved answers to [[Meditating answers]] --[[User:KaiH|KaiH]] 06:56, 26 September 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks KaiH, but I'd really like to get rid of all the questions from this page as well.  Meditating's a little different from the other skills but it still seems like this page is unnecessarily long and conflates the Meditating skill with the on-going process of meditating.  The Smithing page doesn't give detail on how to create each possible type of iron tool, for example. --[[User:Maluraq|Maluraq]] 08:55, 26 November 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
::: Thought of separating the paths already. I think i do that next. Cheers! --[[User:KaiH|KaiH]] 12:42, 26 November 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
Moved the paths to [[Path of Love]], [[Path of Knowledge]], [[Path of Insanity]] and [[Path of Power]] --[[User:KaiH|KaiH]] 13:45, 26 November 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
==Where to find the ''special'' tiles?==&lt;br /&gt;
Can we say that knowledgde tiles generally are close to deeds?  And where are love tiles to be found? --KaiH 11:06, 23 October 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== light the path ==&lt;br /&gt;
&lt;br /&gt;
I tried to &amp;quot;light the path&amp;quot; for a Goodhearted with 18.5 skill and was told in Event that she needs to meditate more. ---[[User:Arvid]]&lt;br /&gt;
&lt;br /&gt;
Strange. I advanced Jekev from Mental to Psycho, and he said he had less than 20 skill (let alone 30). This is especially strange because both cases are from 6 to 7, and both recipients had less than 20 skill. ---[[User:Thorgot|thorgot]] 15:43, 21 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And just now we tried again (on a hunch) and found that it worked (without increasing her skill). Go figure. [[User:Arvid|Arvid]] 15:56, 21 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was trying to advance somebody, and they got that &amp;quot;Mauz asks you a very confusing question. You do not understand it and need to contemplate more.&amp;quot; But then I tried again with a better quality rug, and then they got the question. --- [[User:Mauz|Mauz]] 20:49, 24 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=61943</id>
		<title>Horse names</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_names&amp;diff=61943"/>
		<updated>2011-01-24T17:41:10Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Horse Names */ Agnes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Horse Names ==&lt;br /&gt;
This page is a compilation of the known root words that are combined randomly to name [[horse]]s when they are born. All horse names appear to be any two of the following words combined in any order.&lt;br /&gt;
''(The list is still incomplete)''&lt;br /&gt;
:Abbas&lt;br /&gt;
:Abia&lt;br /&gt;
:Ace&lt;br /&gt;
:Adriana&lt;br /&gt;
:Agnes&lt;br /&gt;
:Aisha&lt;br /&gt;
:Ann&lt;br /&gt;
:Anna&lt;br /&gt;
:Babe&lt;br /&gt;
:Ballet&lt;br /&gt;
:Baron&lt;br /&gt;
:Bart&lt;br /&gt;
:Bashira&lt;br /&gt;
:Baxter&lt;br /&gt;
:Bear&lt;br /&gt;
:Bella&lt;br /&gt;
:Ben&lt;br /&gt;
:Benny&lt;br /&gt;
:Billy&lt;br /&gt;
:Blood&lt;br /&gt;
:Bom&lt;br /&gt;
:Bouncer&lt;br /&gt;
:Brisk&lt;br /&gt;
:Cactus&lt;br /&gt;
:Cage&lt;br /&gt;
:Call&lt;br /&gt;
:Cesar&lt;br /&gt;
:Chaser&lt;br /&gt;
:Cliff&lt;br /&gt;
:Clip&lt;br /&gt;
:Cloud&lt;br /&gt;
:Copper&lt;br /&gt;
:Daisy&lt;br /&gt;
:Dale&lt;br /&gt;
:Dalia&lt;br /&gt;
:Dance&lt;br /&gt;
:Dog&lt;br /&gt;
:Dom&lt;br /&gt;
:Dream&lt;br /&gt;
:Duke&lt;br /&gt;
:Eagle&lt;br /&gt;
:East&lt;br /&gt;
:Eben&lt;br /&gt;
:Ebony&lt;br /&gt;
:Echo&lt;br /&gt;
:Ecker&lt;br /&gt;
:Ed&lt;br /&gt;
:Faith&lt;br /&gt;
:Falcon&lt;br /&gt;
:Fancy&lt;br /&gt;
:Fantasy&lt;br /&gt;
:Fast&lt;br /&gt;
:Flash&lt;br /&gt;
:Flea&lt;br /&gt;
:Gala&lt;br /&gt;
:Gallant&lt;br /&gt;
:Gold&lt;br /&gt;
:Golden&lt;br /&gt;
:Grey&lt;br /&gt;
:Hall&lt;br /&gt;
:Halt&lt;br /&gt;
:Happy&lt;br /&gt;
:Hard&lt;br /&gt;
:Heart&lt;br /&gt;
:Hill&lt;br /&gt;
:Honey&lt;br /&gt;
:Hop&lt;br /&gt;
:Hopper&lt;br /&gt;
:Hunting&lt;br /&gt;
:Ibn&lt;br /&gt;
:Ida&lt;br /&gt;
:Iron&lt;br /&gt;
:Ita&lt;br /&gt;
:Jack&lt;br /&gt;
:Jolly&lt;br /&gt;
:Kaden&lt;br /&gt;
:Kalil&lt;br /&gt;
:Kalypso&lt;br /&gt;
:Kia&lt;br /&gt;
:Kiss&lt;br /&gt;
:Lace&lt;br /&gt;
:Lad&lt;br /&gt;
:Lars&lt;br /&gt;
:Lei&lt;br /&gt;
:Li&lt;br /&gt;
:Lightning&lt;br /&gt;
:Lily&lt;br /&gt;
:Madia&lt;br /&gt;
:Maestro&lt;br /&gt;
:Man&lt;br /&gt;
:Mark&lt;br /&gt;
:Master&lt;br /&gt;
:Max&lt;br /&gt;
:Minsc&lt;br /&gt;
:Molly&lt;br /&gt;
:Mountain&lt;br /&gt;
:Nafa&lt;br /&gt;
:Nafar&lt;br /&gt;
:Nana&lt;br /&gt;
:Nanook&lt;br /&gt;
:Napa&lt;br /&gt;
:North&lt;br /&gt;
:Notch&lt;br /&gt;
:Oak&lt;br /&gt;
:Oblivion&lt;br /&gt;
:Ocean&lt;br /&gt;
:Ocho&lt;br /&gt;
:Osio&lt;br /&gt;
:Paint&lt;br /&gt;
:Pearl&lt;br /&gt;
:Pick&lt;br /&gt;
:Pot&lt;br /&gt;
:Prancer&lt;br /&gt;
:Quail&lt;br /&gt;
:Queen&lt;br /&gt;
:Raffle&lt;br /&gt;
:Rage&lt;br /&gt;
:Rags&lt;br /&gt;
:Raid&lt;br /&gt;
:Rain&lt;br /&gt;
:Rock&lt;br /&gt;
:Rolf&lt;br /&gt;
:Rose&lt;br /&gt;
:Run&lt;br /&gt;
:Sad&lt;br /&gt;
:Sadie&lt;br /&gt;
:Sage&lt;br /&gt;
:Sahar&lt;br /&gt;
:Silver&lt;br /&gt;
:South&lt;br /&gt;
:Stark&lt;br /&gt;
:Strong&lt;br /&gt;
:Sweet&lt;br /&gt;
:Swift&lt;br /&gt;
:Taffy&lt;br /&gt;
:Tahu&lt;br /&gt;
:Tails&lt;br /&gt;
:Tammy&lt;br /&gt;
:Tear&lt;br /&gt;
:Tess&lt;br /&gt;
:Thunder&lt;br /&gt;
:Ula&lt;br /&gt;
:Uma&lt;br /&gt;
:Umbra&lt;br /&gt;
:Unity&lt;br /&gt;
:Vanessa&lt;br /&gt;
:Venture&lt;br /&gt;
:Waldo&lt;br /&gt;
:Walking&lt;br /&gt;
:Walt&lt;br /&gt;
:War&lt;br /&gt;
:Warrior&lt;br /&gt;
:Wart&lt;br /&gt;
:West&lt;br /&gt;
:Wild&lt;br /&gt;
:Wind&lt;br /&gt;
:Wing&lt;br /&gt;
:Xena&lt;br /&gt;
:Xo&lt;br /&gt;
:Yahya&lt;br /&gt;
:Yasin&lt;br /&gt;
:Yazmeen&lt;br /&gt;
:Yoana&lt;br /&gt;
:Zafir&lt;br /&gt;
:Zara&lt;br /&gt;
:Zoe&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61932</id>
		<title>Branding iron</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Branding_iron&amp;diff=61932"/>
		<updated>2011-01-23T17:31:39Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Branding Iron&lt;br /&gt;
|active=[[iron lump]] (0.30 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.30 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
* [[Iron scrap]]&lt;br /&gt;
|skill=Blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A metal brand on a sturdy metal shaft.''&lt;br /&gt;
&lt;br /&gt;
'''Branding iron''' is a tool for [[branding]] animals to belong to a certain [[settlement]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Heat the branding iron to searing or glowing hot.&lt;br /&gt;
* Make sure you and the animal are within the deed you are a member of.&lt;br /&gt;
* Activate the branding iron, right-click the animal, and select ''Brand''.&lt;br /&gt;
&lt;br /&gt;
Messages given when branding:&lt;br /&gt;
: ''You prepare to brand [animal, e.g. Young fat horse].''&lt;br /&gt;
: ''Determined, you raise your branding iron.''&lt;br /&gt;
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''&lt;br /&gt;
&lt;br /&gt;
When examining the animal after branding, it will say: &amp;quot;It has been been branded by and belongs to the settlement of [Settlement].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Once branded, members of that village can lead the animal, no matter where it is. &lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
* Can only be used on animals that are leadable.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=61905</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=61905"/>
		<updated>2011-01-22T15:56:54Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Usage */ Cheese drill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] or [[iron scrap]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] or [[metal scrap|copper scrap]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump or copper scrap&lt;br /&gt;
* Tannin and iron lump or iron scrap&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select ''Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye''.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The more difficult colors can not be made until after making some of the easier colors. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye:&lt;br /&gt;
** A copper scrap of the same mass as the lump is created.&lt;br /&gt;
** The scrap is destroyed.&lt;br /&gt;
* If you fail to make blue or red dye, you create [[pig food]].&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select ''Pour'' - don't worry, it won't leave a stain.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select 'Paint'.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and ships.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount, kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheese drill]]&lt;br /&gt;
| 0.09&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
|819.84&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
| 18.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart]]&lt;br /&gt;
| 47.23&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.40&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing boat]]&lt;br /&gt;
| 12.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small cart]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sailing boat]]&lt;br /&gt;
| 12.10&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2.00&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.16 to 3.33&lt;br /&gt;
|-&lt;br /&gt;
|[[Statuette]]&lt;br /&gt;
|  0.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61873</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=61873"/>
		<updated>2011-01-20T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Freedom Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.&lt;br /&gt;
&amp;quot;The map is not the territory&amp;quot; ~ Alfred Korzybski&lt;br /&gt;
To use the following maps, open the given links in your browser (Internet Explorer or Mozilla Firefox for example).&lt;br /&gt;
&lt;br /&gt;
Golden Valley&lt;br /&gt;
Worldmap: tinyurl.com/map00 ~ Created by Xsamuraizx (from 24/4/2010)&lt;br /&gt;
Glitterdale: tinyurl.com/GDmap0 ~ Created by Hordern&lt;br /&gt;
First Light: tinyurl.com/FLmap00 ~ Created by Xsamuraizx&lt;br /&gt;
New Dawn: tinyurl.com/NDmap00 ~ Created by Xsamuraizx&lt;br /&gt;
&lt;br /&gt;
All maps without date were taken from this article's &amp;quot;normal version&amp;quot; on 15/08/2010.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div {{boxstyle|width=500px|bgcolor=#EE8|bordercolor=#000|align=center}} &amp;gt;&lt;br /&gt;
'''Please note: All of these maps are player-made, and may be subject to player or kingdom bias. Take them with a grain of salt.'''&lt;br /&gt;
''The map is not the territory ~  Alfred Korzybski&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== '''Current Maps''' ==&lt;br /&gt;
&lt;br /&gt;
==== Freedom Server ====&lt;br /&gt;
*[http://noizeviolation.com/wurm/Freedom_map.png Community Map] by Mystecore - Updated January 19, 2011. [http://wurmonline.com/forum/index.php?topic=38765.0 This forum thread] is where the updates are happening. - Less accurate than the Project FRAM map, but up to date and mostly complete. http://tinyurl.com/36lfgeo is also a gametypable link to the map.&lt;br /&gt;
*[[Project FRAM]] (last update - 12th Feb 2010) - Highly accurate but out of date and incomplete.&lt;br /&gt;
&lt;br /&gt;
==== Golden Valley Server ====&lt;br /&gt;
*[[Golden Valley by Kinoss]]&lt;br /&gt;
&lt;br /&gt;
*[http://img227.imageshack.us/img227/6961/goldenvalleyfreedombyxs.png Golden Valley by Xsamuraizx] - Updated: 4/24/2010&lt;br /&gt;
&lt;br /&gt;
*[[Road_Map_GV|Golden Valley Road map]] - kitamin + Ripsipiirakka's map&lt;br /&gt;
&lt;br /&gt;
*[http://i127.photobucket.com/albums/p131/Nomaki/GlitterdaleMapv05.png Glitterdale Local Map] - Work in progress. (Created by Nomaki)&lt;br /&gt;
&lt;br /&gt;
*[[Glitterdale Map]] - Show's an accurate representation of the Glitterdale deed with a few key features close by. Created by Hordern.&lt;br /&gt;
&lt;br /&gt;
*[[First Light Map]] - Show's an accurate representation of the First Light deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[New Dawn Map]] - Show's an accurate representation of the New Dawn deed with a few key features close by. Created by Xsamuraizx.&lt;br /&gt;
&lt;br /&gt;
*[[http://wurmonline.com/wiki/index.php?title=File:Mp1_West_New_Dawn.png]] - West New Dawn; *[[http://wurmonline.com/wiki/index.php?title=File:Mp2a_East_New_Dawn.png]] - East New Dawn.  (Maps by Notchmand)&lt;br /&gt;
&lt;br /&gt;
==== Wild Server ====&lt;br /&gt;
&lt;br /&gt;
*[[Wild Village Roadmap]] or [http://gmapuploader.com/iframe/BTt7EfLFjR GoogleMap interface] (February 03, 2010)&lt;br /&gt;
*[[The Bushmanla Map]]&lt;br /&gt;
*[[Wildroadmap]]&lt;br /&gt;
*Official map dump [http://gmapuploader.com/iframe/qVEbTx4juO with GoogleMap interface] or [http://www.nickersonm.com/wurm/mapping/wild001-map.png as a png] (December 17th, 2007)&lt;br /&gt;
*Influence map [http://wurmonline.com/wiki/index.php?title=Wild_Influence_Map] (October 2008)&lt;br /&gt;
&lt;br /&gt;
== '''Redundant Maps (Offline Servers)''' ==&lt;br /&gt;
''Note: The lands these maps depict no longer exist, see above for current maps.''&lt;br /&gt;
&lt;br /&gt;
==== Mol Rehan Home Server ====&lt;br /&gt;
*[[MR Home by Kinoss]] (September 28)&lt;br /&gt;
&lt;br /&gt;
==== Jenn Kellon Home Server ====&lt;br /&gt;
*[[Gold 2 Village Roadmap]] or [http://gmapuploader.com/iframe/OKjNJtVIIU Google Maps Interface] (March 9th, 2009)&lt;br /&gt;
*[http://www.nickersonm.com/wurm/mapping/jenn002-map.png Official map dump] or [http://gmapuploader.com/iframe/LN1731n1sm Google Maps Interface] (December 2007)&lt;br /&gt;
*[[Kinoss' + NWMP]] (December 17th)&lt;br /&gt;
&lt;br /&gt;
=== Gold 1 ===&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump], 10th world - Mapdump made by [[User:Notch|Notch]] of home server captured a few months before the [[Wurmageddon]].&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server], 10th world : Mapdump made by [[User:Notch|Notch]] after the end of Gold-1.&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Wild server panorama], 10th world - Made by [[User:Jbobj|Jbobj]]&lt;br /&gt;
*[[Newtown Map]], 10th world, homeserver.&lt;br /&gt;
*[[Newtown Roadmap]], 10th world, homeserver.&lt;br /&gt;
*[[Roadmap]] - 10th world, homeserver. Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap (Gold 1)]] - 10th world, homeserver. Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2 (Gold 1)]] - 10th world, homeserver. Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3 (Gold 1)]] - 10th world, homeserver. Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4 (Gold 1)]] - 10th world, homeserver. Loganmom's map with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - 10th world, homeserver. Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
=== Alpha / Beta maps ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
*[[WPS]]: Sketches of an old (abandoned), quite unknown positioning system from the 4th world. Never finished, but used by a few players.&lt;br /&gt;
*[http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*[[Annotating googlemaps]] - A simple guide to adding your own markers/roads&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=61854</id>
		<title>Foraging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Foraging&amp;diff=61854"/>
		<updated>2011-01-19T19:06:41Z</updated>

		<summary type="html">&lt;p&gt;Mauz: More about crude tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / [[Foraging]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Foraging''' is the [[skill]] used when searching a [[grass tile]] for [[berries]] and some [[herbs]], [[vegetables]] and [[nut]]s. &lt;br /&gt;
&lt;br /&gt;
Foraging is also used to find [[branch]]es on grass tiles and &amp;quot;Rummage&amp;quot; on [[Rock tile|rock]] or [[cliff]] tiles to find low quality [[iron rock]]s or [[rock shards]], which can be used to create low quality [[crude tools]].&lt;br /&gt;
&lt;br /&gt;
It is believed that a higher foraging skill increases the likelihood of finding something.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
* Right-click a grass tile and select ''Nature &amp;gt; Forage'', or&lt;br /&gt;
* Right-click a rock or cliff tile and select ''Rummage''.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
===[[Berries]]===&lt;br /&gt;
* [[Blueberry]]&lt;br /&gt;
* [[Lingonberry]]&lt;br /&gt;
* [[Strawberries]]&lt;br /&gt;
||&lt;br /&gt;
===[[Herb]]s===&lt;br /&gt;
* [[Garlic]]&lt;br /&gt;
* [[Nettles]]&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===[[Nut]]s===&lt;br /&gt;
* [[Hazelnuts]]&lt;br /&gt;
||&lt;br /&gt;
===[[Vegetable]]s===&lt;br /&gt;
* [[Onion]]&lt;br /&gt;
||&lt;br /&gt;
===[[:Category:Resources|Resources]]===&lt;br /&gt;
* [[Branch]]&lt;br /&gt;
* [[Iron Rock]]&lt;br /&gt;
* [[Rock Shards]]&lt;br /&gt;
|}&lt;br /&gt;
Sometimes you may get a [[botanizing]] item even when foraging.&lt;br /&gt;
&lt;br /&gt;
Eating foraged [[food]] directly, raw and uncooked, will solve [[starvation]], but they are more [[nutrition]]al when used in [[cooking]]. &lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
; &amp;quot;This area looks picked clean.&amp;quot; : There is nothing to be found on the tile.&lt;br /&gt;
; &amp;quot;You find nothing edible.&amp;quot; : There is nothing to be foraged, but you will find something botanizing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A grass tile can be foraged every 24 real [[hour]]s. It is believed that the timer is triggered by an ''attempt'', and '''not''' by an actual item being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one.&lt;br /&gt;
* Tiles that are not foraged for long periods of time (a week or longer) have a higher chance of giving something than tiles that are checked 24 to 36 hours apart.&lt;br /&gt;
* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.&lt;br /&gt;
* Higher skill reduces the action timer and increases the average QL of the items found.&lt;br /&gt;
* [[Tree]] and bush tiles cannot be foraged or botanized on. &lt;br /&gt;
* It is possible to both forage and botanize on the same tile as these actions are on separate timers.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=61780</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=61780"/>
		<updated>2011-01-16T18:09:09Z</updated>

		<summary type="html">&lt;p&gt;Mauz: /* Warning messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining''' is the skill of excavating [[rock shards]] and [[ore]] veins. &lt;br /&gt;
&lt;br /&gt;
==== Characteristics gained ====&lt;br /&gt;
Body / [[Body strength]], [[Body stamina]]&lt;br /&gt;
&lt;br /&gt;
Mind / [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
Soul / [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the [[dirt]] that is covering it. You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level. It is also  not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally.  It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the &amp;quot;Tunnel&amp;quot; option. After 51 tunneling actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after the message appears.&lt;br /&gt;
&lt;br /&gt;
Tunneling on a shallow [[slope]] is dangerous since you are basically mining straight down and may dig yourself into a steep slope or a pit. A slope of 10+ is probably safe (estimate). The good news is that a poor tunnel slopes can be fixed. The bad news is that it is a lot of work!&lt;br /&gt;
&lt;br /&gt;
A [[sculpting wand]], if you have access to one, is the fastest way to shape rock.&lt;br /&gt;
&lt;br /&gt;
The slope of surface rock can be changed with a mining pick. It is time consuming, but possible. Here's a step-by-step on how to do this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
1) Clear a square of four tiles all the way down to rock in order to lower the rock at the point where those four tiles intersect. To clear all the dirt off a single rock tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rock. Example:&lt;br /&gt;
&lt;br /&gt;
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A/B/E/D will clear the top left square, B/C/F/E will clear the top right, etc, etc.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C&lt;br /&gt;
  |  |  |&lt;br /&gt;
  D--E--F&lt;br /&gt;
  |  |  |&lt;br /&gt;
  G--H--I&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) Activate your mining pick and stand at the intersection of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet).&lt;br /&gt;
&lt;br /&gt;
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be a cumulative chance. Sometimes you will drop the rock level very quickly for a short spurt, other times you might mine 25 times and not drop the level. In other words, many failures in a row does not make future success more likely.&lt;br /&gt;
&lt;br /&gt;
4) Attempting to lower surface rock below the ceiling of a mine below results in the message &amp;quot;The rock sounds hollow, you will need to tunnel to continue&amp;quot;. At this point, you cannot lower the surface rock any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=top&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidence.&lt;br /&gt;
&lt;br /&gt;
Note that the example above is only for one point. To lower the face of a tile to make a nice mine entry tunnel, here's a more complex example:&lt;br /&gt;
&lt;br /&gt;
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.&lt;br /&gt;
* Drop corners F and G to make a nice slope for the mine entrance.&lt;br /&gt;
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.&lt;br /&gt;
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
  A--B--C--D&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  E--F--G--H&lt;br /&gt;
  |  |  |  |&lt;br /&gt;
  I--J--K--L&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Mine doors ===&lt;br /&gt;
You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel Excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation does not produce Rock shards on every action.&lt;br /&gt;
&lt;br /&gt;
==== Dropshaft ====&lt;br /&gt;
To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.&lt;br /&gt;
&lt;br /&gt;
Primary uses of dropshafts are fast travel from one level of a mine to a lower level.&lt;br /&gt;
&lt;br /&gt;
For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.&lt;br /&gt;
&lt;br /&gt;
There is no falling [[damage]] inside mines.&lt;br /&gt;
&lt;br /&gt;
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel exits ===&lt;br /&gt;
* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.&lt;br /&gt;
* You '''can''' mine out from a tunnel if the tile outside is bare rock.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.  A ceiling tile can be mined upward around 31 times before it is too high to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard height with the the ceiling and floor sloping as appropriate.&lt;br /&gt;
&lt;br /&gt;
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. Ore veins may appear in cave-ins. &lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.&lt;br /&gt;
For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get ore-QL &amp;gt; 1/2 skill.''&lt;br /&gt;
&lt;br /&gt;
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part, 20-30QL pickaxe will work for skill gain.''&lt;br /&gt;
&lt;br /&gt;
== Other considerations ==&lt;br /&gt;
You can either mine &amp;quot;up&amp;quot;, &amp;quot;down&amp;quot; or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a 20 dirt [[slope]].&lt;br /&gt;
&lt;br /&gt;
There are slight deviations in slope (up to 1 &amp;quot;dirt&amp;quot;) when a mine shaft progresses. So, &amp;quot;level&amp;quot; is actually 0 slope, 1, or -1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.] : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.&lt;br /&gt;
; Another tunnel is too close. It would collapse. : Occurs when opening a new tunnel from the surface. Caused when there is already a mine underneath the tile you are trying to tunnel into.&lt;br /&gt;
; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.&lt;br /&gt;
; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.&lt;br /&gt;
; ? The cave walls sound hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.&lt;br /&gt;
; The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down.  The cause is unknown.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.&lt;br /&gt;
; There is no space to mine here. Clear the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.&lt;br /&gt;
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.  You can also get this message when mining a floor tile but the exact cause is unknown.&lt;br /&gt;
; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine.  Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.&lt;br /&gt;
; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a tunnel directly onto a vein.&lt;br /&gt;
&lt;br /&gt;
There is also a message for attempting to mine underwater; wording unknown.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
There are several types of ore which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
* [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mycelium&amp;diff=61740</id>
		<title>Mycelium</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mycelium&amp;diff=61740"/>
		<updated>2011-01-15T10:42:33Z</updated>

		<summary type="html">&lt;p&gt;Mauz: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Mycelium&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Can be&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=influence or spell&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You see large entwined fungus roots on rotten grass.''&lt;br /&gt;
&lt;br /&gt;
Mycelium is the taint of [[Libila]] manifesting on the land.&lt;br /&gt;
&lt;br /&gt;
== Growth ==&lt;br /&gt;
&lt;br /&gt;
Mycelium grows in three ways.&lt;br /&gt;
&lt;br /&gt;
# An [[altar]] of Libila will create mycelium on randomly chosen tiles within its influence. This way is needed to start a mycelium patch, but drops in efficiency as more and more tiles picked already are infected.&lt;br /&gt;
# Existing mycelium spreads to nearby tiles much the same way grass and flowers spread.&lt;br /&gt;
# A priest/champion of Libila can cast [[Fungus]] to spawn mycelium.&lt;br /&gt;
Mycelium requires Libila or [[Horde of the Summoned|HotS]] influence to grow and survive. If both are missing, the mycelium will start disappearing extremely slowly.&lt;br /&gt;
&lt;br /&gt;
Mycelium can grow on these [[tile]]s:&lt;br /&gt;
* [[Grass tile|Grass]]&lt;br /&gt;
* [[Tree]]s&lt;br /&gt;
* [[Dirt tile|Dirt]]&lt;br /&gt;
* [[Packed dirt tile|Packed Dirt]] ''(It is best to pack dirt tiles to slow growth.)''&lt;br /&gt;
&lt;br /&gt;
Mycelium turns to dirt if you dig on it.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
[[Blacklighter]]s can absorb mycelium by right-clicking it and selecting the option ''absorb''. This action takes about 10 seconds. By doing this they are able to cure a random [[wound]] for 20 [[damage]]. They then need to wait 30 seconds for the next wound to be healed. The mycelium tile is destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
Due to the way mycelium grows, consuming tiles in a checkerboard pattern provides optimal regrowth.&lt;br /&gt;
&lt;br /&gt;
Mycelium also restores the food bar of followers of Libila over time while they're standing on it. The increase is approximately the same as the normal decrease from hunger.&lt;br /&gt;
&lt;br /&gt;
A follower of Libila with high enough faith gets a reduced stamina drain while travelling on mycelium tiles. This is believed to happen at 30 faith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mauz</name></author>
		
	</entry>
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