<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mesharette</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mesharette"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Mesharette"/>
	<updated>2026-06-04T08:08:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129965</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129965"/>
		<updated>2025-04-08T16:49:01Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Creatures Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || lava pools or caves || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129964</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129964"/>
		<updated>2025-04-08T16:45:26Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Creatures Table */  added lava pool as a spawn point for the lava fiend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || lava pool || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_travel&amp;diff=129962</id>
		<title>Server travel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_travel&amp;diff=129962"/>
		<updated>2025-04-07T01:08:32Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Jackal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are two ways to move between servers--by boat or by portal. Which option depends on the server cluster. &lt;br /&gt;
&lt;br /&gt;
==Sailing==&lt;br /&gt;
&lt;br /&gt;
You can sail across some server borders using any boat you are the owner of or as a passenger on of a boat. This will leave your skills and items intact. Animals cannot cross server borders unless by the means of [[creature cage|creature cages]]. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are traveling across server borders, make sure all passengers are logged into the ship prior to crossing the border. Players logged off when a ship crosses the border may be left at their last log-in position on the previous server.&lt;br /&gt;
&lt;br /&gt;
Player can use the Plot Course option when right-clicking on their boat to go to any server from any other server. A player will end up on the opposite side of the island from the one they left. If a player sails to the northern edge of a server, they will arrive at the southern border of the new server. &lt;br /&gt;
&lt;br /&gt;
Note that Plot Course can not be used on the Epic cluster.&lt;br /&gt;
&lt;br /&gt;
[[File:PlotCourse.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Some server crossings require [[portal]]s. Your items and vehicles will not cross to the new server. This may or many not mean your skills are left behind, depending on which servers you are traveling to and from. Some portal are one way, but most allow travel back and forth.&lt;br /&gt;
&lt;br /&gt;
Starter towns on '''PVE servers and Chaos''' have a [[Server portal]], allowing you to select another starter town on your current server or on another server to teleport to.&lt;br /&gt;
&lt;br /&gt;
Starter towns on '''Epic servers''' have a [[Flame portal|yellow crystal portal]], allowing you to travel between the starter town on [Elevation] and your home server.&lt;br /&gt;
&lt;br /&gt;
Existing transfer rules between Northern Freedom Isles and Defiance are unchanged, use the PvP portal like before to travel between these servers&lt;br /&gt;
&lt;br /&gt;
Existing transfer rules between Southern Freedom Isles and Epic are unchanged, use an Epic portal like before to travel between these servers&lt;br /&gt;
&lt;br /&gt;
Your current server and the destination server combination will determine what will transfer together with you&lt;br /&gt;
* Travelling between Southern Freedom Isles (SFI) and Nothern Freedom Isles (NFI) transfers everything but items&lt;br /&gt;
* Travelling to a server which is also reachable with a boat transfers everything that would also transfer when you would be travelling with a boat&lt;br /&gt;
&lt;br /&gt;
All servers (PVE and Chaos) have a direct link to Guidance, where everything except items will transfer to&lt;br /&gt;
* When leaving Guidance, all items you have will transfer together with you (away from Guidance)&lt;br /&gt;
* When travelling to Guidance from another server, you must return to that server first before you can continue travelling to another server&lt;br /&gt;
&lt;br /&gt;
The master cape is exempt from item transfer rules and will always follow you to any server&lt;br /&gt;
&lt;br /&gt;
There is a 10 minute cooldown for using the portals&lt;br /&gt;
&lt;br /&gt;
==Starting at Guidance==&lt;br /&gt;
Players on the [[Guidance]] can travel to Southern Freedom Islands  and the Northern Freedom Islands by the blue portals in the starter town. Your items will transfer.&lt;br /&gt;
&lt;br /&gt;
==Starting at Southern Freedom Islands==&lt;br /&gt;
Players can sail between any of the Southern Islands by boat. Travel to Chaos may be disabled in your profile settings-Block PVP Crossing. &lt;br /&gt;
&lt;br /&gt;
Players may also travel to Epic servers via an [[Epic portal]] in the starter towns or created by players for their own deeds. You will not keep your items, but you will share your bank balance. &lt;br /&gt;
Skills transfers from Southern Islands to Epic, except for Faith, Favour, and Alignment and except any skill that shows a 3X on Epic.&lt;br /&gt;
&lt;br /&gt;
Players on the Southern Freedom Islands can travel to the Northern Freedom Islands by the blue portals in the starter towns. Your items will not transfer, but skills will.&lt;br /&gt;
&lt;br /&gt;
The ingame world map shows the standard connections between servers on the Southern Freedom Islands cluster, which includes [[Independence]] [[Deliverance]] [[Exodus]] [[Celebration]] [[Pristine]] [[Release]] [[Xanadu]] and [[Chaos]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Freedom.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Starting at Northern Freedom Isles==&lt;br /&gt;
Players on the Northern Freedom Islands have several options. Players may travel between Cadence, Harmony and Melody by boat. &lt;br /&gt;
&lt;br /&gt;
To travel to the Defiance server, players can take a [[Pvp portal]] in the starter towns or one built by players. Your items will not transfer, but all skills except [[Fighting]], [[Faith]], and [[Meditation]] will transfer back and forth. &lt;br /&gt;
&lt;br /&gt;
Players on the Northern Freedom Islands can travel to the Southern Freedom Islands by the blue portals in the starter towns. Your items will not transfer, but skills will.&lt;br /&gt;
&lt;br /&gt;
Map of the server that includes [[Harmony]] [[Melody]] [[Cadence]] and [[Defiance]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Northernisles.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Starting at Epic Islands==&lt;br /&gt;
Players can sail between the four Epic islands by boat. They may also travel to the Southern Freedom Islands via Epic portal. Items and skills will not transfer, but bank balance will. &lt;br /&gt;
&lt;br /&gt;
They may not travel directly to the Northern Freedom Islands, but will have to travel to Southern Freedom Islands via an Epic portal, and then from a starter town at the Southern Freedom Islands use another portal to travel to Northern Freedom Islands.&lt;br /&gt;
&lt;br /&gt;
Map of the cluster which includes [[Desertion]] [[Affliction]] [[Serenity]] and [[Elevation]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Epicmap.JPG|500px]]&lt;br /&gt;
&lt;br /&gt;
==Jackal==&lt;br /&gt;
When it is open, [[Jackal]] is only accessible by a [[Jackal lodestone|lodestone]]. Items and skills do not transfer, but skills transfer when you return to Freedom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maple_sap&amp;diff=129941</id>
		<title>Maple sap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maple_sap&amp;diff=129941"/>
		<updated>2025-04-01T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added storage information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Maple sap&lt;br /&gt;
|image=Liquid.jpg&lt;br /&gt;
|active=[[Bucket]]&lt;br /&gt;
|passive=[[maple tree]]&lt;br /&gt;
*Select ''Nature'' &amp;gt; ''Harvest''&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Forestry&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clear liquid with a slightly sweet taste.''&lt;br /&gt;
&lt;br /&gt;
Harvested from a [[maple tree]] with a [[bucket]] during the appropriate [[season]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''{{PAGENAME}}''' is turned into maple syrup by cooking it.&lt;br /&gt;
It may be cooked in a [[sauce pan]] or [[cauldron]] heated in a [[oven]] or [[campfire]]. &lt;br /&gt;
&lt;br /&gt;
== Harvest ==&lt;br /&gt;
Higher [[forestry]] will yield more maple sap and increase the quality that the collected sap will be.&lt;br /&gt;
* 1 kg below 26 skill (maximum amount from Mature trees)&lt;br /&gt;
* 2 kg at 26 skill (maximum amount from younger stages of Old trees)&lt;br /&gt;
* 3 kg at 53 skill&lt;br /&gt;
* 4 kg at 80 skill&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
Maple sap can be stowed in a small barrel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129940</id>
		<title>Small wheel axle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129940"/>
		<updated>2025-03-26T04:21:55Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SmallWheelAxle.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Cart parts&lt;br /&gt;
|materials=* 2x [[small wheel]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (11.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Two small wheels fitted on a sturdy shaft.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
* Shafts are damaged if you fail creating.&lt;br /&gt;
&lt;br /&gt;
* 1 small wheel axle is needed to create [[small cart|small]] and [[large cart]]s.&lt;br /&gt;
&lt;br /&gt;
* 2 small wheel axles are needed to create [[catapult]]s and [[wagon]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
* Will fit into a mailbox.&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129939</id>
		<title>Small wheel axle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129939"/>
		<updated>2025-03-26T04:21:18Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: moved some notations up into the Creation category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SmallWheelAxle.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Cart parts&lt;br /&gt;
|materials=* 2x [[small wheel]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (11.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Two small wheels fitted on a sturdy shaft.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
*You can start creating a wagon at 20 Fine Carpentry but it is very difficult. It is recommended that you have 50 Fine Carpentry or better before making a wagon.&lt;br /&gt;
&lt;br /&gt;
* Shafts are damaged if you fail creating.&lt;br /&gt;
&lt;br /&gt;
* 1 small wheel axle is needed to create [[small cart|small]] and [[large cart]]s.&lt;br /&gt;
&lt;br /&gt;
* 2 small wheel axles are needed to create [[catapult]]s and [[wagon]]s.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
* Will fit into a mailbox.&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129938</id>
		<title>Small wheel axle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129938"/>
		<updated>2025-03-26T04:20:14Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SmallWheelAxle.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Cart parts&lt;br /&gt;
|materials=* 2x [[small wheel]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (11.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Two small wheels fitted on a sturdy shaft.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
*You can start creating a wagon at 20 Fine Carpentry but it is very difficult. It is recommended that you have 50 Fine Carpentry or better before making a wagon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Shafts are damaged if you fail creating.&lt;br /&gt;
&lt;br /&gt;
* 1 small wheel axle is needed to create [[small cart|small]] and [[large cart]]s.&lt;br /&gt;
&lt;br /&gt;
* 2 small wheel axles are needed to create [[catapult]]s and [[wagon]]s.&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
* Will fit into a mailbox.&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129937</id>
		<title>Small wheel axle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_wheel_axle&amp;diff=129937"/>
		<updated>2025-03-26T04:19:48Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added wagon creation details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SmallWheelAxle.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] &lt;br /&gt;
|group=Cart parts&lt;br /&gt;
|materials=* 2x [[small wheel]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (11.00 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Two small wheels fitted on a sturdy shaft.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
*You can start creating a wagon at 20 Fine Carpentry but it is very difficult. It is recommended that you have 50 fine Carpentry or better before making a wagon.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Shafts are damaged if you fail creating.&lt;br /&gt;
&lt;br /&gt;
* 1 small wheel axle is needed to create [[small cart|small]] and [[large cart]]s.&lt;br /&gt;
&lt;br /&gt;
* 2 small wheel axles are needed to create [[catapult]]s and [[wagon]]s.&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
* Will fit into a mailbox.&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_travel&amp;diff=129936</id>
		<title>Server travel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_travel&amp;diff=129936"/>
		<updated>2025-03-26T00:28:51Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Starting a Guidance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are two ways to move between servers--by boat or by portal. Which option depends on the server cluster. &lt;br /&gt;
&lt;br /&gt;
==Sailing==&lt;br /&gt;
&lt;br /&gt;
You can sail across some server borders using any boat you are the owner of or as a passenger on of a boat. This will leave your skills and items intact. Animals cannot cross server borders unless by the means of [[creature cage|creature cages]]. &lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''  If you are traveling across server borders, make sure all passengers are logged into the ship prior to crossing the border. Players logged off when a ship crosses the border may be left at their last log-in position on the previous server.&lt;br /&gt;
&lt;br /&gt;
Player can use the Plot Course option when right-clicking on their boat to go to any server from any other server. A player will end up on the opposite side of the island from the one they left. If a player sails to the northern edge of a server, they will arrive at the southern border of the new server. &lt;br /&gt;
&lt;br /&gt;
Note that Plot Course can not be used on the Epic cluster.&lt;br /&gt;
&lt;br /&gt;
[[File:PlotCourse.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Some server crossings require [[portal]]s. Your items and vehicles will not cross to the new server. This may or many not mean your skills are left behind, depending on which servers you are traveling to and from. Some portal are one way, but most allow travel back and forth.&lt;br /&gt;
&lt;br /&gt;
Starter towns on '''PVE servers and Chaos''' have a [[Server portal]], allowing you to select another starter town on your current server or on another server to teleport to.&lt;br /&gt;
&lt;br /&gt;
Starter towns on '''Epic servers''' have a [[Flame portal|yellow crystal portal]], allowing you to travel between the starter town on [Elevation] and your home server.&lt;br /&gt;
&lt;br /&gt;
Existing transfer rules between Northern Freedom Isles and Defiance are unchanged, use the PvP portal like before to travel between these servers&lt;br /&gt;
&lt;br /&gt;
Existing transfer rules between Southern Freedom Isles and Epic are unchanged, use an Epic portal like before to travel between these servers&lt;br /&gt;
&lt;br /&gt;
Your current server and the destination server combination will determine what will transfer together with you&lt;br /&gt;
* Travelling between Southern Freedom Isles (SFI) and Nothern Freedom Isles (NFI) transfers everything but items&lt;br /&gt;
* Travelling to a server which is also reachable with a boat transfers everything that would also transfer when you would be travelling with a boat&lt;br /&gt;
&lt;br /&gt;
All servers (PVE and Chaos) have a direct link to Guidance, where everything except items will transfer to&lt;br /&gt;
* When leaving Guidance, all items you have will transfer together with you (away from Guidance)&lt;br /&gt;
* When travelling to Guidance from another server, you must return to that server first before you can continue travelling to another server&lt;br /&gt;
&lt;br /&gt;
The master cape is exempt from item transfer rules and will always follow you to any server&lt;br /&gt;
&lt;br /&gt;
There is a 10 minute cooldown for using the portals&lt;br /&gt;
&lt;br /&gt;
==Starting at Guidance==&lt;br /&gt;
Players on the [[Guidance]] can travel to Southern Freedom Islands  and the Northern Freedom Islands by the blue portals in the starter town. Your items will transfer.&lt;br /&gt;
&lt;br /&gt;
==Starting at Southern Freedom Islands==&lt;br /&gt;
Players can sail between any of the Southern Islands by boat. Travel to Chaos may be disabled in your profile settings-Block PVP Crossing. &lt;br /&gt;
&lt;br /&gt;
Players may also travel to Epic servers via an [[Epic portal]] in the starter towns or created by players for their own deeds. You will not keep your items, but you will share your bank balance. &lt;br /&gt;
Skills transfers from Southern Islands to Epic, except for Faith, Favour, and Alignment and except any skill that shows a 3X on Epic.&lt;br /&gt;
&lt;br /&gt;
Players on the Southern Freedom Islands can travel to the Northern Freedom Islands by the blue portals in the starter towns. Your items will not transfer, but skills will.&lt;br /&gt;
&lt;br /&gt;
The ingame world map shows the standard connections between servers on the Southern Freedom Islands cluster, which includes [[Independence]] [[Deliverance]] [[Exodus]] [[Celebration]] [[Pristine]] [[Release]] [[Xanadu]] and [[Chaos]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Freedom.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Starting at Northern Freedom Isles==&lt;br /&gt;
Players on the Northern Freedom Islands have several options. Players may travel between Cadence, Harmony and Melody by boat. &lt;br /&gt;
&lt;br /&gt;
To travel to the Defiance server, players can take a [[Pvp portal]] in the starter towns or one built by players. Your items will not transfer, but all skills except [[Fighting]], [[Faith]], and [[Meditation]] will transfer back and forth. &lt;br /&gt;
&lt;br /&gt;
Players on the Northern Freedom Islands can travel to the Southern Freedom Islands by the blue portals in the starter towns. Your items will not transfer, but skills will.&lt;br /&gt;
&lt;br /&gt;
Map of the server that includes [[Harmony]] [[Melody]] [[Cadence]] and [[Defiance]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Northernisles.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==Starting at Epic Islands==&lt;br /&gt;
Players can sail between the four Epic islands by boat. They may also travel to the Southern Freedom Islands via Epic portal. Items and skills will not transfer, but bank balance will. &lt;br /&gt;
&lt;br /&gt;
They may not travel directly to the Northern Freedom Islands, but will have to travel to Southern Freedom Islands via an Epic portal, and then from a starter town at the Southern Freedom Islands use another portal to travel to Northern Freedom Islands.&lt;br /&gt;
&lt;br /&gt;
Map of the cluster which includes [[Desertion]] [[Affliction]] [[Serenity]] and [[Elevation]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Epicmap.JPG|500px]]&lt;br /&gt;
&lt;br /&gt;
==Jackal==&lt;br /&gt;
When it is open, Jackal is only accessible by a [[Jackal lodestone|lodestone]]. Items and skills do not transfer, but skills transfer when you return to Freedom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129934</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129934"/>
		<updated>2025-03-24T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Corrected Cobra King's Tamable status to No&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129933</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129933"/>
		<updated>2025-03-24T21:16:39Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Corrected Cobra King's Tamable status to No&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || No || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129932</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129932"/>
		<updated>2025-03-24T21:15:02Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: changed Cobra King swimming status to &amp;quot;No&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129931</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creatures&amp;diff=129931"/>
		<updated>2025-03-24T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: changed Cobra King swimming status to &amp;quot;No&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Basic Knowledge|Wurm]] is full of creatures: some harmless and others quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Spawning and behavior ==&lt;br /&gt;
* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d. &lt;br /&gt;
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.&lt;br /&gt;
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.&lt;br /&gt;
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.&lt;br /&gt;
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.&lt;br /&gt;
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.&lt;br /&gt;
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.&lt;br /&gt;
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.&lt;br /&gt;
** Carnivorous animals or mobs will attack certain non-hostile animals in the wild when hungry.&lt;br /&gt;
&lt;br /&gt;
==Leading==&lt;br /&gt;
* Using a [[rope]] or [[halter rope]] on some animals will let you lead it around behind you. To do this you activate the rope, open the [[context menu]] on the animal, and choose &amp;quot;Lead&amp;quot;. On PVE servers a player may lead up to four animals at one time with separate ropes, or a halter rope.&lt;br /&gt;
* You can lead many types of creatures without taming the creature. Leadable creatures include all [[Animal taming|tamed animals]] as well as those listed in the table below. &lt;br /&gt;
* Only the commander of a [[Ship|boat]] or [[Carts|cart]] can lead animals. Passengers are not able to lead animals.&lt;br /&gt;
* You cannot attack an animal that you are leading.&lt;br /&gt;
* Attempts to lead animals across a server line will result in them becoming disconnected from the leading player and left at the crossing point as that player successfully crosses to the next server. It is therefore recommended that players use [[creature cage|creature cages]] for the purpose of moving animals across server lines.&lt;br /&gt;
* Some animals, after being lead and/or tamed, can be used as [[mounts]] on land or on water. Use of animal mounts is dependent on [[body control]] and taming or dominating skill.&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
Creatures have different nutritional needs and habits. Some animals eat anything, others will only eat certain items. Animal food can be dropped on the ground in a pile, fed by hand, or put in a [[feeding trough]] or [[pet bowl]]. Exceptions have been noted below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Food Type&lt;br /&gt;
! [[Herbivore]]&lt;br /&gt;
! [[Carnivore]]&lt;br /&gt;
! [[Omnivore]]&lt;br /&gt;
! [[Grazer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]]/[[Fish]]/Corpses&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Vegetables]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit]]/[[Berries]]/[[Nuts]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Herbs]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Seeds]] (edible only, includes cereals)&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spices]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking|Prepared recipes]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| Grazing on grass/steppe&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
| All food items&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Creatures can be [[examine]]d to determine their [[wound]]s, if any. Look at their [[Inventory#Body|equipment]] to see the body with wounds.&lt;br /&gt;
* Some unique creatures will drop items when killed, some of which are highly valuable. &lt;br /&gt;
* All corpses (except humans) maximum weight is 50.00 kg.&lt;br /&gt;
* For more rare creatures see: [[Uniques]], [[Valrei creatures]], [[Rift creatures]]&lt;br /&gt;
&lt;br /&gt;
== Creatures Table ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class= &amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
!Creature Name!!Hostile!!Animal or Monster!!Food Type!! data-sort-type=number |Fight Skill!!Tame / Dominate!! data-sort-type=number |Taming Skill!!Can Swim!!Lead w/o Taming!!Spawn Tile or Lair!!Can be Bred&lt;br /&gt;
|-&lt;br /&gt;
|| [[Anaconda]] || Hostile || Animal || Carnivore || 50 || No || N/A || Yes || N/A || In Vynora's domain || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bison]] || Not hostile ||Animal || Herbivore, Grazer || 20 || Tame || 15 || No || Yes || Steppe tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 20 || No || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Black wolf]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 5 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Blue whale]] || Not hostile || Animal || Carnivore || 65 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Brown bear]] || Hostile || Animal, Hunter || Carnivore || 25 || Tame || 15 || Yes || No || Bear cave || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Bull]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 5 || No || Yes || ? || Yes, with a cow&lt;br /&gt;
|-&lt;br /&gt;
|| [[Calf]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cave bug]] || Hostile || Animal, Hunter || Omnivore || 10 || Tame || 35 || No || No || Cave bug mound/Cave tiles || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chicken]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobra king]] &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;Only found on PVP servers.&amp;lt;/ref&amp;gt; || Hostile || Animal || Carnivore || No || No || N/A || ? || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cow]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 5 || No || Yes || ? || Yes, with a bull&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crab]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;Will only attack players that are not mounted or in a vehicle. Swim or walk with caution.&amp;lt;/ref&amp;gt; || Animal, Hunter || Omnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Crocodile]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 45 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Deer]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dog]] || Not hostile || Animal, Hunter || Omnivore || 5 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Dolphin]] || Not hostile || Monster, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Donkey]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Foal]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || 15 || Yes || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Fog spider]] || Hostile || Animal, Hunter  || Carnivore || ? || No || N/A || No || N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Giant crab]] &amp;lt;ref name=&amp;quot;jackal&amp;quot;&amp;gt;Only found on Jackal server.&amp;lt;/ref&amp;gt; || Hostile || Unknown || ? || ? || ? || ? || ? || No || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Goblin]] || Hostile || Monster, Hunter || Carnivore || 15 || Dominate || N/A || No || No || Goblin hut || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell horse]]|| Not hostile &amp;lt;ref name=&amp;quot;redoutline&amp;quot;&amp;gt;Has a red outline, but will generally not attack players unless provoked. Will attack tamed pets.&amp;lt;/ref&amp;gt; || Animal || Omnivore, Grazer || 10 || Tame || 70 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell hound]] || Hostile || Animal, Hunter || Carnivore || 40 || Tame || 40 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hell scorpious]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Hen]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Horse]] || Not hostile || Animal || Herbivore, Grazer || 5 || Tame || 7 || Yes || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Huge spider]] || Hostile || Animal, Hunter || Carnivore || 25 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Isopod]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| Hostile || Unknown  || ?|| ? || ? || ? || No || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lamb]] || Not hostile ||Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Not until adult&lt;br /&gt;
|-&lt;br /&gt;
|| [[Large rat]] || Hostile || Animal || Omnivore || 20 || Tame || 15 || Yes || No || Trash heap || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava fiend]] || Hostile || Monster, Hunter || Carnivore || 40 || Dominate || N/A || No || No || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lava spider]] || Hostile || Animal, Hunter || Carnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain gorilla]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt; Kingdom animal, only aggressive to members of enemy kingdoms, on PVP servers. Non-hostile on PVE servers.&amp;lt;/ref&amp;gt; || Unknown || Omnivore || 40 || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mountain lion]] || Hostile || Animal, Hunter || Carnivore || 15 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mule]] || Not hostile || Animal || Herbivore, Grazer || 1 || Tame || 1 || Yes || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Octopus]] || Not hostile || Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pheasant]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pig]] || Not hostile || Animal || Omnivore || 1 || Tame || 1 || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rabid hyena]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Unknown, Hunter || Carnivore || 40 || No || No || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ram]] || Not hostile || Animal || Herbivore, Grazer || ? || Tame || ? || No || Yes || ? || Yes, with a sheep&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rooster]] || Not hostile || Animal || Herbivore || 1 || Tame || 1 || No || Yes || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Scorpion]] || Hostile || Monster, Hunter || Carnivore || 30 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sea serpent]] || Hostile || Unknown || Carnivore || 60 || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Seal]] || Not hostile || Animal || Carnivore || ? || Tame || ? || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Shark (creature)|Shark]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown, Hunter || Carnivore || ? || No || N/A || Yes || N/A || Ocean || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sheep]] || Not hostile || Animal || Herbivore, Grazer ||? || Tame || 1 || No || Yes || ? || Yes, with a ram&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tortoise]] || Mixed &amp;lt;ref name=&amp;quot;vehicle&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; || Animal || Herbivore || 65 || Tame || 25 || Yes || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Troll]] || Hostile || Monster, Hunter || Carnivore || 60 || Dominate || N/A || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Unicorn]] || Not hostile || Animal || Herbivore, Grazer || 25 || Tame || 35 || No || No || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Weta]] &amp;lt;ref name=&amp;quot;jackal&amp;quot; /&amp;gt;|| No || Animal || Unknown || ? || Tame || ? || No || Yes || ? || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild boar]] || Mixed &amp;lt;ref name=&amp;quot;kingdom&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;|| Unknown || Omnivore || ? || No || N/A || No || N/A || ? || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wild cat]] || Hostile || Animal || Carnivore || 1 || Tame || 1 || No || No || Wild cat hideout || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[Worg]] || Mixed &amp;lt;ref name=&amp;quot;sorcery&amp;quot;&amp;gt;Hostile when found in the wild on Jackal. When spawned by sorcery, it is hostile but tamed. If untamed, it will attack players around it. &amp;lt;/ref&amp;gt; || Animal, Hunter || Carnivore || ? || Tame || ? || No || No || Sorcery or Jackal server|| No &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
* Hostile animals have a red outline and will attack any player, unless otherwise noted.&lt;br /&gt;
* [[Fo]] priests with high faith are ignored by hostile animals. The [[Demise spells|Animal demise]] spell gives an extra 3% damage to creatures characterized as animals. &lt;br /&gt;
* [[Libila]] priests with high faith are ignored by hostile monsters. The [[Demise spells|Monster demise]] spell gives an extra 3% damage to creatures characterized as monsters.&lt;br /&gt;
* [[Fighting | Fight skill ]] (FS) ranking estimated; proceed with caution. The amount of skill required to kill an animal will also vary greatly depending on the player's equipped [[weapons]] and their [[quality]] levels.&lt;br /&gt;
* [[Taming]] skill is recommended. Animals may be more or less difficult to tame depending on conditions, age, taming food, and RNG. &lt;br /&gt;
* [[Hunter mob| Hunter]] indicates an animal that will hunt other animals for food. Silver weapons give 10% increased damages when fighting these animals.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Age]]&lt;br /&gt;
* [[Animal conditions]]&lt;br /&gt;
* [[Animal husbandry]] (covers the &amp;quot;care-for&amp;quot; mechanic)&lt;br /&gt;
* [[:Category:Bestiary|Bestiary]]&lt;br /&gt;
* [[Hunter mob]]&lt;br /&gt;
* [[Lair]]&lt;br /&gt;
* [[Mounts]]&lt;br /&gt;
* [[Rift creature]]&lt;br /&gt;
* [[Pet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129675</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=129675"/>
		<updated>2025-01-30T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added Nutrition to the See Also section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls, goblins, and rift ogres have their own special foods, and therefore give a chance to find a recipe on the corpse. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
&lt;br /&gt;
=== Decay Prevention ===&lt;br /&gt;
There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.&lt;br /&gt;
*[[Containers]] in a building on a deed should be the minimum level of storage.&lt;br /&gt;
*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.&lt;br /&gt;
*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.&lt;br /&gt;
*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.&lt;br /&gt;
*[[Salt]] can be added to most meals when they are cooked.&lt;br /&gt;
*[[Waxed_paper|Waxed paper]] can be used to wrap food.&lt;br /&gt;
*The [[Quality_level|quality]] of the food seems to have some effect on decay, but the quality of the container does not.&lt;br /&gt;
*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and larders.&lt;br /&gt;
*Some [[Runes]] lower the decay of a container's contents&lt;br /&gt;
*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with different affinities.&lt;br /&gt;
*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
Wine, and distilled spirits, increase in quality when it takes decay ticks, representing drinks aging. Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
Wine containers must be sealed for the wine to age.&lt;br /&gt;
Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
Note that for beverages which need to be fermented you must be online and on the same server when it completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit Cooking Update Guide]&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
* [[Nutrition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=129674</id>
		<title>Nutrition</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Nutrition&amp;diff=129674"/>
		<updated>2025-01-30T20:22:17Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Made it easier to find reheating food explanation which was hidden in the Nutrition description. + added a cooking link at bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Nutrition''' is a measure of how well fed you are, or how much nutrition is in your body; not to be mistaken for [[health]] or [[food]] level. Your current nutrition level can be seen by hovering mouse over the thirst/hunger bar. It is also reflected by the color of the hunger bar: darker green is better.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* Your nutrition level affects how soon you will become hungry, or the speed at which your food bar drops.&lt;br /&gt;
* High nutrition will give you a skill gain bonus. For every increase of 10% nutrition over 50%, there is an increase of 1% skill gain.&lt;br /&gt;
** For example, at 70% nutrition, your skill gains will be increased by 2%, and at 85% nutrition, your skill gains will be increased by 3.5%.&lt;br /&gt;
** The maximum possible nutrition is 99%, giving a bonus of 4.9% skill gain.&lt;br /&gt;
** Nutrition under 50% has no effect on skill gain, positive or negative.&lt;br /&gt;
* Nutrition over 60% gives a minor bonus to natural healing rate.&lt;br /&gt;
&lt;br /&gt;
== Nutritive food ==&lt;br /&gt;
All food has a nutrient value that contributes to your character's nutrition level. Consuming food will move your nutrition level closer to the food's nutrient value. Raw vegetables, cheese, and raw meat have the lowest nutrient values.&lt;br /&gt;
&lt;br /&gt;
=== Reheating ===&lt;br /&gt;
For maximum nutrition, it's best to eat dishes while they are still hot. Cold dishes will nourish you less, but you can reheat them later to regain their full nutritional benefit. When reheated, the food provides the same nutrition as when it was originally hot. You will notice the action timer will change to ''eating hot meal'' instead of ''eating meal,'' indicating it’s heated.&lt;br /&gt;
&lt;br /&gt;
=== Nutritional Breakdown ===&lt;br /&gt;
* Raw [[meat]] may nourish you to about 11%.&lt;br /&gt;
* [[Cooked meat]] may nourish you to about 17%.&lt;br /&gt;
* [[Heart]] from a lava fiend may nourish you to 30-31%.&lt;br /&gt;
* [[Fish]] of low [[quality]] may nourish you up to 32%.&lt;br /&gt;
* [[Sacrifice]] a rare item of full weight at an [[altar]] to gain an easy 99% nutrition.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=129574</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=129574"/>
		<updated>2024-12-26T02:23:11Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added links to related pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 1 [[small wheel]]&lt;br /&gt;
* 2 [[small nails]]&lt;br /&gt;
* 2 [[tar]]&lt;br /&gt;
* 3 [[plank]]s&lt;br /&gt;
* 2 [[shaft]]s&lt;br /&gt;
|materialbreakdown=* 6x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 2x [[small nails]]&lt;br /&gt;
* 2x [[tar]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''An ingenious device which turns rough wool into yarn.''&lt;br /&gt;
&lt;br /&gt;
The '''Spinning wheel''' is a tool used to create [[Yarn|yarn]] from [[Wool|wool]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Activate the wool, right-click on the wheel and select '''create''' &amp;gt; '''resources'''.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 30 [[fine carpentry]] skill is required to start a spinning wheel.&lt;br /&gt;
* The [[quality]] of the [[small wheel]] affects the success chance when creating.&lt;br /&gt;
* The unfinished version must be on the floor in order to be continued.&lt;br /&gt;
* The last wooden piece determines the wood type.&lt;br /&gt;
* They cannot be mailed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Camellia_flower&amp;diff=129420</id>
		<title>Camellia flower</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Camellia_flower&amp;diff=129420"/>
		<updated>2024-11-04T21:30:46Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added height detail in Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Forestry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=[[Harvest]] with a [[sickle]] when in [[season]]&lt;br /&gt;
|image=Camellia_item.png&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A bright, long-blooming camellia flower.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can be [[botanize]]d on [[Wildflowers]] nodes.&lt;br /&gt;
* Used to make [[tea]].&lt;br /&gt;
* Can be used in [[alchemy]] to make [[healing cover|healing covers]] (healing potency 3).&lt;br /&gt;
* Grows to a medium height&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
* [[Herbs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Forestry items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129411</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129411"/>
		<updated>2024-10-31T20:50:49Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to &lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Reminder: Hostile creatures wondering onto your deed will attack [[Tame|'''tame''']] animals.''&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129410</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129410"/>
		<updated>2024-10-31T20:50:17Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to &lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Reminder: Hostile creatures wondering onto your deed will attack [[Tame|'''tame''']] animals.)''&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129409</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129409"/>
		<updated>2024-10-31T20:47:20Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to &amp;lt;sup&amp;gt;''(Reminder: Hostile creatures wondering onto your deed will attack '''tame''' animals.)''&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129408</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129408"/>
		<updated>2024-10-31T20:46:43Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to &lt;br /&gt;
&amp;lt;sup&amp;gt;''(Reminder: Hostile creatures wondering onto your deed will attack '''tame''' animals.)''&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129407</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129407"/>
		<updated>2024-10-31T20:44:49Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to&lt;br /&gt;
*** ''Reminder:'' Hostile creatures wondering onto your deed will attack '''tame''' animals.&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129406</id>
		<title>Saddle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Saddle&amp;diff=129406"/>
		<updated>2024-10-31T20:44:19Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added a reminder / helpful note that tame animals can be attacked on deed by wondering creatures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name=Saddle&lt;br /&gt;
|image=Saddle.jpg&lt;br /&gt;
|active=[[girth]]&lt;br /&gt;
|passive=[[saddle seat]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* 1x [[girth]]&lt;br /&gt;
* 1x [[saddle seat]]&lt;br /&gt;
* 1x [[stirrups]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=leatherworking&lt;br /&gt;
|dyeamount=376&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A leather saddle complete with a girth and stirrups.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Equipped on the torso of a mount, a saddle will provide a slight speed bonus to movement and also prevent the animal from roaming.&lt;br /&gt;
* Can be worn by:&lt;br /&gt;
** [[Horse]]s&lt;br /&gt;
** [[Hell horse]]s&lt;br /&gt;
** [[Unicorn]]s&lt;br /&gt;
** [[Donkey]]s&lt;br /&gt;
** [[Mule]]s&lt;br /&gt;
*To equip:&lt;br /&gt;
** [[Tame]] or [[branding|brand]] the animal you want to put the saddle on to&lt;br /&gt;
*** Reminder: Hostile creatures wondering onto your deed will attack '''tame''' animals.&lt;br /&gt;
** Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
** Drag and drop the saddle to the torso&lt;br /&gt;
* [[Saddle bags]] or [[saddle sacks]] can be put in the saddle.&lt;br /&gt;
* Saddles only increase the speed of mounted horses. A horse hitched to a vehicle will gain no benefit from wearing a saddle.&lt;br /&gt;
* The speed enhancement depends on quality, with a higher speed bonus at higher quality.&lt;br /&gt;
* Enchantment with [[Wind of ages]] or [[Blessings of the dark]] will also add a speed enhancement, with a higher speed bonus at higher enchantment power.&lt;br /&gt;
* Speed bonuses increase smoothly with increasing quality and enchantment power. &lt;br /&gt;
* [[Girth]] quality affects the chance of creating. In case of failure, the girth can be destroyed and the saddle seat is damaged.&lt;br /&gt;
* On creation failure, both components are damaged.&lt;br /&gt;
* Riding an equipped horse will cause decay to the saddle.&lt;br /&gt;
* Can be sorted in:&lt;br /&gt;
** [[Large chest]]-5&lt;br /&gt;
** [[Saddle rack]] -15&lt;br /&gt;
** [[Large storage unit]] -21&lt;br /&gt;
** [[Huge tub]] -37&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Horse shoe]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
* [[Large saddle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=129249</id>
		<title>Horse shoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Horse_shoe&amp;diff=129249"/>
		<updated>2024-08-25T04:43:45Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Horse shoe&lt;br /&gt;
|image=Horse Shoe.jpg&lt;br /&gt;
|active=[[lump]] (0.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Horse shoe''' (0.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''These are said to bring luck! Apart from improving mounted animals speed and safety, of course.''&lt;br /&gt;
&lt;br /&gt;
'''Horse shoes''' are U-shaped [[metal]] [[item]]s which can be equipped on an animal's hooves to help it move faster.&lt;br /&gt;
&lt;br /&gt;
Can be made of any [[Metal lump|metal]].&lt;br /&gt;
&lt;br /&gt;
Can be stowed in a [[Large chest|large chest]].&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Hell horse]]&lt;br /&gt;
* [[Donkey]]&lt;br /&gt;
* [[Mule]]&lt;br /&gt;
* [[Unicorn]] ''(can only wear gold, silver, or electrum horse shoes)''&lt;br /&gt;
&lt;br /&gt;
== Equipping ==&lt;br /&gt;
* [[Tame]] or [[branding|brand]] the animal you want to put the horseshoe(s) on to.&lt;br /&gt;
* Right click the animal and choose ''look&amp;gt;equipment''.&lt;br /&gt;
* Open the Torso, Legs, and Forelegs.&lt;br /&gt;
* Drag and drop a individual horseshoe to each hoof.&lt;br /&gt;
Note: Horseshoes MUST be cold before putting them on!&lt;br /&gt;
&lt;br /&gt;
== Speed Boost ==&lt;br /&gt;
Horseshoes increase the speed of a horse. How much speed is gained is a factor of:&lt;br /&gt;
* QL of the horseshoe&lt;br /&gt;
* the casted power of [[Wind of ages]] or [[Blessings of the dark]]&lt;br /&gt;
* the rarity of the shoe&lt;br /&gt;
&lt;br /&gt;
The effects of each of these factors is additive.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Horseshoes take damage while the horse is mounted. Horseshoes are not damaged on horses being led.&lt;br /&gt;
*Horseshoes made out of [[gold]], [[silver]], or [[electrum]] use [[jewelry smithing]] skill to improve instead of [[blacksmithing]] skill. Blacksmithing skill is still used to create them, and determines quality level at creation.&lt;br /&gt;
*Horseshoes cannot be worn by horses still in the foal stage.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Saddle]]&lt;br /&gt;
* [[Bridle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Any-metal_products]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=127160</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=127160"/>
		<updated>2023-08-28T19:56:58Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Opening a mine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope is +1.&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height.  To see if a tile is flat, activate a pickaxe and hover over the tile (as long as you have at least 15 mining skill).&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' &lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]] (On PVE servers only)&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121822</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121822"/>
		<updated>2021-10-14T17:48:40Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Digging is the [[skill]] of terraforming or moving [[dirt]] around. It is used either to raise or lower a [[tile]] or the sides of a tile, to change the appearance of the world around you. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a shovel and right-click a tile and select &amp;quot;Dig&amp;quot;. This will lower the [[ground]] and drop the dug material in a collectible pile on that tile or nearby.&lt;br /&gt;
&lt;br /&gt;
*'''Note that the material is dug from the corners of tiles; Where your avatar's feet are (which of the four corners in the tile you stand in) is where the tile will be dug down. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig.''' So, for example, by standing in the northwestern corner of a tile and digging, just that area of the tile and connecting tiles will drop. The other three corners of the tile will remain at their original level. By then hovering the cursor over neighboring tile borders, one can then see the results of their work via slope count (1 slope = 1 dirt = 1 dig action). Dropping dirt on tile corners works the same way but by raising the corner in which the player is standing when dropping the dirt.&lt;br /&gt;
&lt;br /&gt;
*The maximum slope you can dig on, level, or flatten is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining#Surface_mining|mined]] down.&lt;br /&gt;
&lt;br /&gt;
*To lower a whole [[dirt tile|dirt]], [[moss tile|moss]], [[tundra]], [[steppe tile|steppe]], or [[sand tile]], you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Clay tiles will lower every 50-100 actions while digging corners. When on tiles like [[peat]] or [[tar]], digging produces material each dig, but will not lower the corner. You must use [[level]]ing for these tiles. &lt;br /&gt;
&lt;br /&gt;
*To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You need 10 digging and 20 body strength to destroy pavement.&lt;br /&gt;
* You need 20 body strength to dig on roads.&lt;br /&gt;
* Trees will obstruct digging is when there is a tree in the NE, NW, and SW tiles. Cut down that tree and you can continue digging. &lt;br /&gt;
* Digging holds a chance to reward you with [[strange bone]]s &amp;amp; [[emerald]]s. Anybody, even non premium accounts have the chance of finding emeralds. Only premium accounts have the chance of finding rare bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the [[slope]] of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
; The concrete would only flow away.&lt;br /&gt;
: Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders.&lt;br /&gt;
; The frozen soil is too hard to dig effectively.&lt;br /&gt;
: Occurs when there is tundra next to it&lt;br /&gt;
; The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;&lt;br /&gt;
: Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: You cannot dig a highway road to over 20 slope steep.&lt;br /&gt;
; The water is too deep to cultivate here.&lt;br /&gt;
: Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
; The water is too deep to pack the dirt here.&lt;br /&gt;
: Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; The water is too deep to pave here.&lt;br /&gt;
: Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on paved road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You can't flatten at that depth.&lt;br /&gt;
: Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You can't level at that depth.&lt;br /&gt;
: Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles.&lt;br /&gt;
: This message will also occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Find a different spot.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butchering|butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less than 3 dirts deep you will fail and get the message, &amp;quot;The rock is too shallow to bury anything in.&amp;quot; However, it is possible to now bury corpses on a rock tile and or a cave tile with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 7 dirt deep below water level. You can use a dredge to flatten or level while disembarked. &lt;br /&gt;
&lt;br /&gt;
To dredge, drive a boat to the corner you wish to dredge, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging. Dredged dirt/sand/clay will go into the boat's hold if there is space available (note that the dredge should have space in it as well, as the materials will &amp;quot;pass through&amp;quot; the dredge to the boat).&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]] (On PVE servers only)&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]] (On [[Epic]] servers only)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Digger at 50 skill&lt;br /&gt;
* Excavator at 70 skill&lt;br /&gt;
* Land Shaper at 90 skill&lt;br /&gt;
* Earthwurm at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
* [[Slope]]: an explanation on how to read slopes&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121821</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121821"/>
		<updated>2021-10-14T17:46:49Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added slope page to &amp;quot;see Also&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Digging is the [[skill]] of terraforming or moving [[dirt]] around. It is used either to raise or lower a [[tile]] or the sides of a tile, to change the appearance of the world around you. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a shovel and right-click a tile and select &amp;quot;Dig&amp;quot;. This will lower the [[ground]] and drop the dug material in a collectible pile on that tile or nearby.&lt;br /&gt;
&lt;br /&gt;
*'''Note that the material is dug from the corners of tiles; Where your avatar's feet are (which of the four corners in the tile you stand in) is where the tile will be dug down. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig.''' So, for example, by standing in the northwestern corner of a tile and digging, just that area of the tile and connecting tiles will drop. The other three corners of the tile will remain at their original level. By then hovering the cursor over neighboring tile borders, one can then see the results of their work via slope count (1 slope = 1 dirt = 1 dig action). Dropping dirt on tile corners works the same way but by raising the corner in which the player is standing when dropping the dirt.&lt;br /&gt;
&lt;br /&gt;
*The maximum slope you can dig on, level, or flatten is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining#Surface_mining|mined]] down.&lt;br /&gt;
&lt;br /&gt;
*To lower a whole [[dirt tile|dirt]], [[moss tile|moss]], [[tundra]], [[steppe tile|steppe]], or [[sand tile]], you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Clay tiles will lower every 50-100 actions while digging corners. When on tiles like [[peat]] or [[tar]], digging produces material each dig, but will not lower the corner. You must use [[level]]ing for these tiles. &lt;br /&gt;
&lt;br /&gt;
*To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You need 10 digging and 20 body strength to destroy pavement.&lt;br /&gt;
* You need 20 body strength to dig on roads.&lt;br /&gt;
* Trees will obstruct digging is when there is a tree in the NE, NW, and SW tiles. Cut down that tree and you can continue digging. &lt;br /&gt;
* Digging holds a chance to reward you with [[strange bone]]s &amp;amp; [[emerald]]s. Anybody, even non premium accounts have the chance of finding emeralds. Only premium accounts have the chance of finding rare bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the [[slope]] of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
; The concrete would only flow away.&lt;br /&gt;
: Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders.&lt;br /&gt;
; The frozen soil is too hard to dig effectively.&lt;br /&gt;
: Occurs when there is tundra next to it&lt;br /&gt;
; The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;&lt;br /&gt;
: Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: You cannot dig a highway road to over 20 slope steep.&lt;br /&gt;
; The water is too deep to cultivate here.&lt;br /&gt;
: Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
; The water is too deep to pack the dirt here.&lt;br /&gt;
: Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; The water is too deep to pave here.&lt;br /&gt;
: Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on paved road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You can't flatten at that depth.&lt;br /&gt;
: Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You can't level at that depth.&lt;br /&gt;
: Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles.&lt;br /&gt;
: This message will also occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Find a different spot.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butchering|butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less than 3 dirts deep you will fail and get the message, &amp;quot;The rock is too shallow to bury anything in.&amp;quot; However, it is possible to now bury corpses on a rock tile and or a cave tile with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 7 dirt deep below water level. You can use a dredge to flatten or level while disembarked. &lt;br /&gt;
&lt;br /&gt;
To dredge, drive a boat to the corner you wish to dredge, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging. Dredged dirt/sand/clay will go into the boat's hold if there is space available (note that the dredge should have space in it as well, as the materials will &amp;quot;pass through&amp;quot; the dredge to the boat).&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]] (On PVE servers only)&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]] (On [[Epic]] servers only)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Digger at 50 skill&lt;br /&gt;
* Excavator at 70 skill&lt;br /&gt;
* Land Shaper at 90 skill&lt;br /&gt;
* Earthwurm at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
*[[Slope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121820</id>
		<title>Digging</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Digging&amp;diff=121820"/>
		<updated>2021-10-14T17:45:09Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added link to page further explaining slopes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Digging is the [[skill]] of terraforming or moving [[dirt]] around. It is used either to raise or lower a [[tile]] or the sides of a tile, to change the appearance of the world around you. Digging requires a [[shovel]] and increases several [[characteristics]]: [[body strength]], [[body stamina]], and [[mind logic]]. [[Destroy pavement|Destroying pavement]] and cultivating a [[packed dirt]] tile also increases the digging skill.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
*Activate a shovel and right-click a tile and select &amp;quot;Dig&amp;quot;. This will lower the [[ground]] and drop the dug material in a collectible pile on that tile or nearby.&lt;br /&gt;
&lt;br /&gt;
*'''Note that the material is dug from the corners of tiles; Where your avatar's feet are (which of the four corners in the tile you stand in) is where the tile will be dug down. Where you right-click to select the dig command has absolutely no impact whatsoever on where you dig.''' So, for example, by standing in the northwestern corner of a tile and digging, just that area of the tile and connecting tiles will drop. The other three corners of the tile will remain at their original level. By then hovering the cursor over neighboring tile borders, one can then see the results of their work via slope count (1 slope = 1 dirt = 1 dig action). Dropping dirt on tile corners works the same way but by raising the corner in which the player is standing when dropping the dirt.&lt;br /&gt;
&lt;br /&gt;
*The maximum slope you can dig on, level, or flatten is 3 x [your digging skill]. e.g. A skill of 50.25 in digging will mean you can dig on, or adjacent to, a slope of up to 151 dirt.&lt;br /&gt;
&lt;br /&gt;
*It is not possible to dig on [[cliff]] or [[rock tile]]s. Rock tiles can be [[Mining#Surface_mining|mined]] down.&lt;br /&gt;
&lt;br /&gt;
*To lower a whole [[dirt tile|dirt]], [[moss tile|moss]], [[tundra]], [[steppe tile|steppe]], or [[sand tile]], you must stand in each of the four corners and dig. To raise a tile, you must drop dirt on the tile corners. Clay tiles will lower every 50-100 actions while digging corners. When on tiles like [[peat]] or [[tar]], digging produces material each dig, but will not lower the corner. You must use [[level]]ing for these tiles. &lt;br /&gt;
&lt;br /&gt;
*To check if a tile is flat, you can either right-click a tile and select '''[[flattening|Flatten]]''' or examine the tile's borders. If all tile borders say &amp;quot;The [[slope]] is level&amp;quot;, then tile is flat. You can also see the difference in height between tile sides by examining the tile's borders. The reference will be a certain number of units of material either away from you or toward you relative to where you are standing. For example, if the slope is 2 dirt steep ''towards'' you, go to the other end of the tile border you examined and dig twice to level the edge in question. To avoid confusion in the beginning when examining tile borders, stand near, or preferably on, the blank non-highlightable &amp;quot;mini-square&amp;quot; at the corner of a tile.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You need 10 digging and 20 body strength to destroy pavement.&lt;br /&gt;
* You need 20 body strength to dig on roads.&lt;br /&gt;
* Trees will obstruct digging is when there is a tree in the NE, NW, and SW tiles. Cut down that tree and you can continue digging. &lt;br /&gt;
* Digging holds a chance to reward you with [[strange bone]]s &amp;amp; [[emerald]]s. Anybody, even non premium accounts have the chance of finding emeralds. Only premium accounts have the chance of finding rare bones.&lt;br /&gt;
* Having a shovel activated will give a mouse tool indicating the [[slope]] of a tile border when you mouse over it.&lt;br /&gt;
* Digging can be done while moving, so long as you do not move too far (two tiles) from the tile you are currently digging.&lt;br /&gt;
&lt;br /&gt;
== Warning Messages ==&lt;br /&gt;
; The concrete would only flow away.&lt;br /&gt;
: Occurs when trying to raise a rock tile that is greater than 40 slope. It only takes into consideration the 4 adjacent slope borders.&lt;br /&gt;
; The frozen soil is too hard to dig effectively.&lt;br /&gt;
: Occurs when there is tundra next to it&lt;br /&gt;
; The &amp;lt;item&amp;gt; would flow down into a &amp;lt;structure/fence&amp;gt;. You are not allowed to drop &amp;lt;item&amp;gt; on &amp;lt;structures/fences&amp;gt;&lt;br /&gt;
: Occurs when trying to drop a dirt that is adjacent to a structure/fence in which the slope is more than 40.&lt;br /&gt;
; The object nearby prevents digging further down.&lt;br /&gt;
: An object, such as a [[bulk storage bin]] may prevent digging steep slopes.&lt;br /&gt;
; The road would be too steep to traverse.&lt;br /&gt;
: You cannot dig a highway road to over 20 slope steep.&lt;br /&gt;
; The water is too deep to cultivate here.&lt;br /&gt;
: Occurs when trying to cultivate a tile in which the northwest corner is not 0 dirts or more above the water table.&lt;br /&gt;
; The water is too deep or too shallow to dig using that tool&lt;br /&gt;
: You can only dig 7 dirt below water level with a shovel before you have to switch to a [[dredge]].&lt;br /&gt;
; The water is too deep and would only dissolve the concrete.&lt;br /&gt;
: When using [[concrete]] to raise a tile below water the lowest height that the tile can be is 25.&lt;br /&gt;
; The water is too deep to pack the dirt here.&lt;br /&gt;
: Occurs when trying to pack a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; The water is too deep to pave here.&lt;br /&gt;
: Occurs when trying to pave a tile in which the northwest corner is more than 0 dirts below the water table.&lt;br /&gt;
; You are not allowed to drop dirt there.&lt;br /&gt;
: Cannot drop dirt on paved road when the corner is surrounded on all sides by trees or similar tiles.&lt;br /&gt;
; You are not skilled enough to dig in such steep slopes.&lt;br /&gt;
: Slopes become too steep when the dirt slope is greater than 3x your digging skill. This includes any slopes on any tiles bordering the tile you wish to dig on. For example, with 15 digging skill, you can dig on, level, or flatten a slope up to 45 steep.&lt;br /&gt;
; You can't flatten at that depth.&lt;br /&gt;
: Occurs when trying to flatten a tile in which is the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You can't level at that depth.&lt;br /&gt;
: Occurs when trying to level a tile in which the involved tiles are 7 or more dirts below the water table.&lt;br /&gt;
; You cannot dig in such terrain.&lt;br /&gt;
: This message happens when the corner is surrounded by 3 or 4 tree or bush tiles.&lt;br /&gt;
: This message will also occur when trying to lower floorboards through a dig action.&lt;br /&gt;
; You hit rock.&lt;br /&gt;
: All the dirt above the rock layer in this tile corner has been dug away.&lt;br /&gt;
; You suddenly become very weak, and your arm muscles fail you. You just can not dig here it seems.&lt;br /&gt;
: You are trying to dig within a planned house.&lt;br /&gt;
; You can't figure out how to remove the stone. You must become a bit better at digging first.&lt;br /&gt;
: You need 10 digging to remove pavement.&lt;br /&gt;
; You need to be stronger to destroy pavement.&lt;br /&gt;
: Body strength of 20 and a digging skill of 10 is required for destroying pavement.&lt;br /&gt;
; You need to be stronger to dig on roads.&lt;br /&gt;
: You need 20 body strength to dig on roads.&lt;br /&gt;
; Your shovel fails to penetrate the earth no matter what you try. Weird.&lt;br /&gt;
: You are trying to dig in an area protected by the GMs. Find a different spot.&lt;br /&gt;
&lt;br /&gt;
==Burying==&lt;br /&gt;
&lt;br /&gt;
Activate a shovel, right-click the corpse and select '''Bury'''.&lt;br /&gt;
&lt;br /&gt;
*Note: a [[crude shovel]] does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; provide the bury action.&lt;br /&gt;
&lt;br /&gt;
Burying is generally designed for the disposal of a corpse. An unbutchered corpse will attract carnivores so therefore it is a respectful act to bury an animal after you kill it. It is a good idea to [[butchering|butcher]] the animal with a [[butchering knife]] before it is buried. Also, remember to bury your own corpse after you pick up its inventory.&lt;br /&gt;
&lt;br /&gt;
If you try to bury something on a rock tile, cave tile, or a dirt tile where the dirt is less than 3 dirts deep you will fail and get the message, &amp;quot;The rock is too shallow to bury anything in.&amp;quot; However, it is possible to now bury corpses on a rock tile and or a cave tile with a [[pickaxe]].&lt;br /&gt;
&lt;br /&gt;
==Dredging==&lt;br /&gt;
A [[dredge]] is a tool used to dig dirt from under the water level. Maximum depth may be determined by your digging skill. Dredge quality is also known to affect maximum depth. You cannot dredge at a depth greater than 180 dirt below sea level.&lt;br /&gt;
&lt;br /&gt;
You need a boat to dredge. When not in a boat, you can only dredge to the same depth as you could dig with a shovel, which is 7 dirt deep below water level. You can use a dredge to flatten or level while disembarked. &lt;br /&gt;
&lt;br /&gt;
To dredge, drive a boat to the corner you wish to dredge, activate the dredge, right-click the boat and select &amp;quot;Dredge&amp;quot;. Boarding the boat as a passenger may help you stay on top of the tile easier, without drifting. Dredging makes the tile you dredged steeper, just like normal digging. Dredged dirt/sand/clay will go into the boat's hold if there is space available (note that the dredge should have space in it as well, as the materials will &amp;quot;pass through&amp;quot; the dredge to the boat).&lt;br /&gt;
&lt;br /&gt;
==Digging for Rock Guide==&lt;br /&gt;
To set up a mine where there is no exposed rock, you must first reveal the rock layer under the dirt layer. Dig at a reasonable distance above [[water]]. Keep digging in one corner until &amp;quot;You hit rock&amp;quot; or do not have enough skill to continue digging. Once you hit rock in one corner, then you must dig in all other corners until they have hit rock also. When you hit rock in all four corners, then the rock tile will be uncovered. If you lack the skill to dig in &amp;quot;such steep slopes&amp;quot;, you could dig the nearby tiles down further as well, to reduce the slope to the corners you are working on.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]] (On PVE servers only)&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]] (On [[Epic]] servers only)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Digger at 50 skill&lt;br /&gt;
* Excavator at 70 skill&lt;br /&gt;
* Land Shaper at 90 skill&lt;br /&gt;
* Earthwurm at 100 skill&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tile types]]&lt;br /&gt;
* [[Guides/Flattening|Flattening]]&lt;br /&gt;
* [[Leveling]]&lt;br /&gt;
* [[Guides/FlatRaising|Flatraising]]&lt;br /&gt;
* [[Guides/Landbridges|Landbridges]]&lt;br /&gt;
* [[Mining#Surface_excavation|Sculpting rock layer with a pickaxe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120820</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120820"/>
		<updated>2021-05-28T19:11:07Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Straw bed.jpg&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
*It gives 75% of the sleep bonus off a regular [[Bed]].&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* No more than 1 bed can fit on a floor or outside tile. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120803</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120803"/>
		<updated>2021-05-27T22:20:05Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* No more than 1 bed can fit on a floor or outside tile. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120802</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120802"/>
		<updated>2021-05-27T22:18:16Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* No more than 1 bed can fit on a floor or outside tile. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120801</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120801"/>
		<updated>2021-05-27T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. There is no option for setting permissions. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120800</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120800"/>
		<updated>2021-05-27T21:59:28Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. (still needs verified for deed permission requirements)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120799</id>
		<title>Straw bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Straw_bed&amp;diff=120799"/>
		<updated>2021-05-27T21:46:47Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Created page with &amp;quot;{{itemBox |name={{PAGENAME}} |image= |active=plank |passive=mixed grass  |group=Decoration |materials= * 4x plank * 1x mixed grass (3.20 kg) |result=* {{PAGE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[mixed grass]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=&lt;br /&gt;
* 4x [[plank]]&lt;br /&gt;
* 1x [[mixed grass]] (3.20 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=Thatching&lt;br /&gt;
|decoration=yes&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Thatching]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A bed made from some grasses.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful sleep bonus the longer you are offline. Right-click the bed and select 'Sleep'.&lt;br /&gt;
* A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: {{event|block|The house is too windy to provide protection.}}&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum sleep bonus (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Straw beds can be started, finished, and placed outside a building (or brought into a building).&lt;br /&gt;
* Straw beds can also be picked up into inventory providing you are strong enough.&lt;br /&gt;
* It can be pushed, pulled, and rotated.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* Beds that do not have [[permissions]] set may be slept in by anyone who has a '''May Enter''' permission on the building where it's housed. &lt;br /&gt;
* You cannot place items on a straw bed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* Anyone can sleep on a straw bed. (still needs verified)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119272</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119272"/>
		<updated>2021-03-11T02:48:25Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Making farm sloping chart colorblind friendly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing is needed. Seeds can be sown directly on a dirt tile to begin. &lt;br /&gt;
* * The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119258</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119258"/>
		<updated>2021-03-10T09:03:41Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing is needed. Seeds can be sown directly on a dirt tile to begin. &lt;br /&gt;
* * The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
::&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;''TABLE: &amp;lt;b&amp;gt;Black&amp;lt;/b&amp;gt; numbers are good slopes, the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;,&amp;quot;font-size:88%&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;numbers are slopes which need one corner adjusted, and the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;,&amp;quot;font-size:88%&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;numbers are slopes needing adjusted on both corners.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Explaination&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6dcce;&amp;quot; | North !! style=&amp;quot;background:#e6dcce;&amp;quot; | East !! style=&amp;quot;background:#e6dcce;&amp;quot; | South !! style=&amp;quot;background:#e6dcce;&amp;quot; | West&lt;br /&gt;
|-&lt;br /&gt;
| Good (flat) || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 1 Corner Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;  || style=&amp;quot;background:#e9e9e9;&amp;quot; |  &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 2 Corners Bad ||style=&amp;quot;background:#e9e9e9;&amp;quot; |  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The sum for the SE is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 3 Corners Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | All Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119257</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119257"/>
		<updated>2021-03-10T09:01:07Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Notes */ Added a helpful vusual aid (table) to further explain how slope affects farming.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing is needed. Seeds can be sown directly on a dirt tile to begin. &lt;br /&gt;
* * The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;''TABLE: &amp;lt;b&amp;gt;Black&amp;lt;/b&amp;gt; numbers are good slopes, the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;,&amp;quot;font-size:88%&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;numbers are slopes which need one corner adjusted, and the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;,&amp;quot;font-size:88%&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:88%&amp;quot;&amp;gt;numbers are slopes needing adjusted on both corners.''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e6dcce;&amp;quot; | Explaination&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6dcce;&amp;quot; | North !! style=&amp;quot;background:#e6dcce;&amp;quot; | East !! style=&amp;quot;background:#e6dcce;&amp;quot; | South !! style=&amp;quot;background:#e6dcce;&amp;quot; | West&lt;br /&gt;
|-&lt;br /&gt;
| Good (flat) || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
| Good || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 1 Corner Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt;  || style=&amp;quot;background:#e9e9e9;&amp;quot; |  &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 2 Corners Bad ||style=&amp;quot;background:#e9e9e9;&amp;quot; |  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The sum for the SE is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | 3 Corners Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:#ffa000&amp;quot;&amp;gt;&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#e9e9e9;&amp;quot; | All Bad || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || style=&amp;quot;background:#e9e9e9;&amp;quot; | All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119256</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119256"/>
		<updated>2021-03-10T04:21:56Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing or sewing is needed. Seeds can be planted directly on a dirt tile to begin.&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119255</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119255"/>
		<updated>2021-03-10T04:18:17Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing or sewing is needed. Seeds can be planted directly on a dirt tile to begin as long the hight of the tile does not exceed 8 dirt, (i.e. 4/4/4/4 or 0/8/0/8 both work, but 2/8/2/8 or 0/4/4/8 would not work as the the overall hights of these tiles would be 10 and 12 respectively.)&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119254</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119254"/>
		<updated>2021-03-10T04:11:11Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Notes */ added information on how to start planting crops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing or sewing is needed. Seeds can be planted directly on a dirt tile to begin as long as the total sum of all 4 slopes of the tile does not exceed 16, (i.e. 4/4/4/4 or 0/8/0/8 both work, but 2/8/2/8 would not work as the sum of these 4 slopes is 18.)&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119253</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119253"/>
		<updated>2021-03-10T04:06:21Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119252</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=119252"/>
		<updated>2021-03-10T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing seeds, tending the crops, and harvesting the produce. No plowing or sewing is needed. Seeds can be planted directly on a dirt tile to begin.&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
* No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination.  Fields take between 3 and 5 real-life days to ripen. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* It is not possible to produce a rare item from a moment of inspiration (rare roll) while harvesting, sowing, or tending any kind of farm field. It is believed, however, that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The seeds and veggies needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover seeds for replanting.&lt;br /&gt;
* Seeds can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
* The [[maximum slope]] on which you can sow seeds is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow seeds on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field-Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Characteristics trained==&lt;br /&gt;
See: [[Characteristics]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
*'''Pumpkin King''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slope&amp;diff=119181</id>
		<title>Slope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slope&amp;diff=119181"/>
		<updated>2021-02-28T01:58:34Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Added an illustration demonstrating hoe to determine slope. A concept that has been often difficult to understand for new users.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by examining a [[tile border]] (See illustration). Slopes of [[cave floor]]s can be determined the same as with dirt. Slopes inside caves are the same as those outside. &lt;br /&gt;
&lt;br /&gt;
[[File:Slope.png|400px|frameless|right|Slope Example]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* With a [[shovel]] activated and enough [[digging]] skill, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.&lt;br /&gt;
* With a [[pickaxe]] activated and enough [[mining]] skill, the slope of a tile board inside a cave will show by hovering the mouse over it. &lt;br /&gt;
* The slope can also be shows inside a tunnel with [[concrete]] activated.&lt;br /&gt;
* The more digging skill, the more tiles away the slope of tile borders will show by hovering the mouse over them.&lt;br /&gt;
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.&lt;br /&gt;
* At around 30 slope the player will be required to [[climb]] in order to move uphill.&lt;br /&gt;
* [[Horse]]s can scale slopes up to 40 when ridden or pulling [[large cart]]s and [[wagon]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Concrete]]&lt;br /&gt;
* [[Maximum slope]]&lt;br /&gt;
* [[Weight]]&lt;br /&gt;
* [[Diagonal slope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=119180</id>
		<title>Rock salt (shard)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rock_salt_(shard)&amp;diff=119180"/>
		<updated>2021-02-28T01:06:42Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added required mining level to create Rocksalt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Rock_salt.png&lt;br /&gt;
|creation=mine&lt;br /&gt;
|result=* '''Rock salt''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Mining&lt;br /&gt;
|requiredskill=30}}&lt;br /&gt;
==Description==&lt;br /&gt;
''Lots of different sized rock salts.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Milling]] rock salts creates [[salt]].&lt;br /&gt;
* Milling rock salt at very low (under 11) levels is possible, but difficult. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=118833</id>
		<title>Dredge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge&amp;diff=118833"/>
		<updated>2021-02-20T04:41:12Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added max drudging depth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Dredge.png&lt;br /&gt;
|active=[[rope]] &lt;br /&gt;
|passive=[[square piece of cloth]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 1x [[rope]]&lt;br /&gt;
* 1x [[square piece of cloth]]&lt;br /&gt;
* 4x [[dredge scraping lip]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=carpentry&lt;br /&gt;
|dyeable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A dirty sack with four metal blades along its rim. A rope is attached to it. The idea is that you drag it along the bottom and gather mud.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* The [[dredge]]'s main ability is to dig from below water level. Dredge quality and [[digging]] skill affect the maximum depth you can dredge. You cannot dredge at a depth greater than 180 dirt below sea level. &lt;br /&gt;
* A dredge can hold 2 [[pile of dirt|piles of dirt]] or [[heap of sand|heaps of sand]] (40kg), or 36 clay (72kg), before it requires emptying.&lt;br /&gt;
** When dredging, there must be space in the dredge and in the ship for the materials you would acquire.&lt;br /&gt;
* You may not dredge stone.&lt;br /&gt;
*Be careful when dredging while swimming as you will quickly run out of stamina and drown. A rowboat is the best boat to dredge from, as you can see the tiles below you much easier than on other boats. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The [[quality]] of the [[rope]] affects your success chance.&lt;br /&gt;
* The quality of the [[square piece of cloth]] affects the initial quality of the dredge.&lt;br /&gt;
* Failure damages both the [[rope]] and the [[square piece of cloth]].&lt;br /&gt;
* Improvement uses [[Blacksmithing]] skill but [[carpentry]] tools: [[mallet]], [[file]], [[carving knife]], [[pelt]] and [[log]].&lt;br /&gt;
* Dredging works similar to digging, though you can be embarked on a boat or ship to dredge. Move on top of the corner you want to dig at, right-click the boat or ship you are on, and select ''Dredge''. The dredged material appears inside the boat. In order to level a tile to flat, however, one must be over an already-flat tile that is next to the nearby tile that is to be flattened (right-click -&amp;gt; level will appear only on tiles outside of boat and very near).&lt;br /&gt;
*On bigger ships you may have to embark as passenger to get the option to dredge, because as the commander you might technically be too far way from the boat to use it. It is also a good idea to [[mooring anchor|moor]] your ship or boat before dredging.&lt;br /&gt;
*You can dredge all kinds of materials, for instance [[clay]], [[peat]], [[tar]], [[gems]], and [[valrei item|valrei items]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Leather&amp;diff=118832</id>
		<title>Leather</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Leather&amp;diff=118832"/>
		<updated>2021-02-20T01:47:35Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: adding unique property of Leather as an Improving component with non limited QL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[lye]] &lt;br /&gt;
|passive=[[animal hide]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (3.00 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
|combinable=no&lt;br /&gt;
|storage=bsb&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''The prepared hide of an animal.''&lt;br /&gt;
&lt;br /&gt;
'''Leather''' is created from the [[animal hide | hide]] of a [[butchering|butchered]] animal.&lt;br /&gt;
&lt;br /&gt;
0.10kg of [[lye]] is required to turn 3.00kg of hide into 3.00kg of leather. You may use larger quantities of both [[lye]] and [[animal hide | hide]], only the amount required will be used. The quality of the lye affects the creation chance.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Leather is used for creating and improving [[leatherworking]] items. Improving leather items is not limited by leather QL. This item is unique in this way.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Failure to produce leather will use 0.05kg of the lye and 0.30kg of the hide.&lt;br /&gt;
&lt;br /&gt;
* You need a hide with a weight of at least 3.00kg to start.&lt;br /&gt;
&lt;br /&gt;
== Other creation methods ==&lt;br /&gt;
Please see [[Leather pieces]] for an alternative method of making leather.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cocoa_bean&amp;diff=118831</id>
		<title>Cocoa bean</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cocoa_bean&amp;diff=118831"/>
		<updated>2021-02-20T01:36:51Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: added FSB property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Foraging]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=forage&lt;br /&gt;
|image=cocoa_bean.png&lt;br /&gt;
|improve=no&lt;br /&gt;
|storage=fsb&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.20 kg)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''The dried and fully fermented fatty seed of Theobroma cacao. Wonder how it got here.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Used in [[cooking]].&lt;br /&gt;
* Grind up with a [[mortar and pestle]] to make cocoa. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Spices]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=118830</id>
		<title>Wall plan</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wall_plan&amp;diff=118830"/>
		<updated>2021-02-20T00:39:07Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: adding a link to the walls page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[wall plan]] is the frame of an incomplete building, this is the first step to building a [[wooden house]] or [[stone house]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To start planning a structure, activate a [[mallet]] or [[iron hammer]], right-click a [[tile]] and select ''Plan building''. You can extend the wall plan by additional tiles, depending on your [[carpentry]] skill. Each tile and each piece of wall needs 1 point in carpentry.&lt;br /&gt;
&lt;br /&gt;
To remove a wall plan from a tile, right-click the tile and select ''Remove plan here''. A wall plan without any walls attached will generally decay within 24 hours.&lt;br /&gt;
&lt;br /&gt;
House tiles can now only be planned on perfectly flat ground ([[slope]] of 0 dirts). The maximum length of a house is 20 tiles in one direction.&lt;br /&gt;
&lt;br /&gt;
Once you have the desired shape of your house, right-click the wooden frame and select ''Finalize build plan''. This will create a house and it will also be added to your list of manageable buildings. You can manage the name, [[door lock]]s, and [[friend]]s of the house with if you have anyone on your [[friend|friends list]].&lt;br /&gt;
&lt;br /&gt;
You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Toolkits|Planning tools]] for calculating carpentry and material requirements.&lt;br /&gt;
* [[Walls|Walls]] for a list of walls available&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gate&amp;diff=118756</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gate&amp;diff=118756"/>
		<updated>2021-02-12T02:54:57Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Crude wooden fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Marble high iron fence gate]]&lt;br /&gt;
* [[Marble iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Pottery high iron fence gate]]&lt;br /&gt;
* [[Pottery iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Rounded stone high iron fence gate]]&lt;br /&gt;
* [[Rounded stone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Roundpole fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Sandstone high iron fence gate]]&lt;br /&gt;
* [[Sandstone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Slate high iron fence gate]]&lt;br /&gt;
* [[Slate iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gates|Gates Comparison]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gate&amp;diff=118755</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gate&amp;diff=118755"/>
		<updated>2021-02-12T02:53:15Z</updated>

		<summary type="html">&lt;p&gt;Mesharette: Adding link to page with Gates comparisson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Crude wooden fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[High iron fence gate]]&lt;br /&gt;
* [[Iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Marble high iron fence gate]]&lt;br /&gt;
* [[Marble iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Pottery high iron fence gate]]&lt;br /&gt;
* [[Pottery iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Rounded stone high iron fence gate]]&lt;br /&gt;
* [[Rounded stone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Roundpole fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Sandstone high iron fence gate]]&lt;br /&gt;
* [[Sandstone iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Slate high iron fence gate]]&lt;br /&gt;
* [[Slate iron fence gate]]&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence gate]]&lt;br /&gt;
* [[Wooden palisade gate]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Door]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gates|Gates Comparisson]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Mesharette</name></author>
		
	</entry>
</feed>