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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moru</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T09:25:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hammer_head&amp;diff=63135</id>
		<title>Hammer head</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hammer_head&amp;diff=63135"/>
		<updated>2011-03-15T10:13:25Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Description */ Tested today and it can be improved.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to create a [[hammer]]. Can be improved&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Hammer head&lt;br /&gt;
|active=glowing [[iron lump]] (0.4 kg)&lt;br /&gt;
|passive=[[small anvil]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (0.4 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=59962</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Prospecting&amp;diff=59962"/>
		<updated>2010-10-24T17:58:31Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Vein quality */  Ulfpain has observed a &amp;quot;Very good&amp;quot; vein giving 93.02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
'''Prospecting''' is a [[mining]] sub[[skill]] for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]]. To prospect, activate a [[pickaxe]], right-click a [[rock tile]], and select &amp;quot;Mining &amp;gt; Prospect&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected.&lt;br /&gt;
* [[Gem]]s appear randomly during all mining, and cannot be prospected.&lt;br /&gt;
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.&lt;br /&gt;
* You can also use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.&lt;br /&gt;
&lt;br /&gt;
==Skill levels==&lt;br /&gt;
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked:&lt;br /&gt;
&lt;br /&gt;
* 20 (not on [[GV]] anyway): Estimate the [[quality]] of a vein or rock tile and detect flint&lt;br /&gt;
* 40: Detect salt&lt;br /&gt;
* 60: Estimate the remaining amount of ore in a vein&lt;br /&gt;
&lt;br /&gt;
== Vein quality ==&lt;br /&gt;
Rock tiles and ore veins have a maximum quality level.&lt;br /&gt;
&lt;br /&gt;
When prospecting inside a cave, both &amp;quot;poor&amp;quot; and &amp;quot;acceptable&amp;quot; are displayed as &amp;quot;pretty bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Poor: 20-29&lt;br /&gt;
* Acceptable: 30-39&lt;br /&gt;
* Normal: 40-59&lt;br /&gt;
* Good: 60-79&lt;br /&gt;
* Very good: 80-93&lt;br /&gt;
* Utmost: 93-99&lt;br /&gt;
&lt;br /&gt;
== Vein depletion ==&lt;br /&gt;
Ordered by decreasing ore supply. Some estimated values of the message added by [[Player:Gavin|Gavin]].&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Only a few weeks mining remain here&amp;quot; ''(more than 5000)''&lt;br /&gt;
* &amp;quot;The ore is starting to deplete&amp;quot; ''(less than 5000)''&lt;br /&gt;
* &amp;quot;You should start to prospect for another vein of this ore&amp;quot;&lt;br /&gt;
* &amp;quot;The ore will run out soon&amp;quot; ''(Definitely under 2,000. Likely under 1,000.)''&lt;br /&gt;
* &amp;quot;The ore will run out any hour&amp;quot; ''(100 left)''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The estimated values are not to be accepted as 'true', There could be all kinds of factors like it might be a message of total vein capacity, Not just 'whats left'. I noticed these numbers on a [[silver vein]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
===Prospecting guide (large rock face)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+---+ &lt;br /&gt;
|   |   |   | 3 | 2 | 1 |&amp;lt;--| X |&lt;br /&gt;
+---+---+---+---+---+---+---+---+&lt;br /&gt;
&lt;br /&gt;
X = no prospect of that ore&lt;br /&gt;
&amp;lt;-- = last tile you did get a prospect&lt;br /&gt;
3 = I recommend you start mining here&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realize that the world is two-dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.&lt;br /&gt;
&lt;br /&gt;
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.&lt;br /&gt;
&lt;br /&gt;
When you prospect e.g. iron ore on the surface, that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or South edge, and one East or West edge.&lt;br /&gt;
&lt;br /&gt;
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.&lt;br /&gt;
&lt;br /&gt;
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface, you will get the message &amp;lt;b&amp;gt;You fail to produce anything, the rock is stone hard&amp;lt;/b&amp;gt;, or &amp;lt;b&amp;gt;You cannot keep mining here, the rock is unusually hard&amp;lt;/b&amp;gt; (only when you were supposed to get a stone shard, otherwise you'll get &amp;lt;b&amp;gt;You chip away at the rock&amp;lt;/b&amp;gt; as usual). You will have to start tunneling in the tile next to vein.  &lt;br /&gt;
&lt;br /&gt;
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.&lt;br /&gt;
&lt;br /&gt;
Or you can try this program out as well: http://discon.googlepages.com/prospector.html&lt;br /&gt;
&lt;br /&gt;
===[[User:Uzetaab|Uzetaab]]'s Guide===&lt;br /&gt;
Alternative for if you do not have a large rock face to prospect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   |   |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X | X |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 3&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | X |   |   |   | 2&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
| X | X | X | X | X | X |X  | 1&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
|   |   |   | o |   |   |   |&lt;br /&gt;
+---+---+---+---+---+---+---+&lt;br /&gt;
  3   2   1 | # | 1   2   3&lt;br /&gt;
            +---+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will have to reveal all the tiles in a 7x7 area to find the vein.&lt;br /&gt;
&lt;br /&gt;
* ‘O’ the tile you prospected&lt;br /&gt;
* ‘X’ tiles that need to be mined out&lt;br /&gt;
* ‘#’ you&lt;br /&gt;
&lt;br /&gt;
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded to reveal all the tiles in your mine's area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kiro's guide ===&lt;br /&gt;
* [[Kiro%27s_mining_guide|Kiro's mining guide]]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Player-made tools to help find veins.&lt;br /&gt;
&lt;br /&gt;
* [http://discon.googlepages.com/prospector.html Prospector]&lt;br /&gt;
* [http://www.pivari.com/grid-maker.html Grid Maker]&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
* 50 = Prospector&lt;br /&gt;
* 70 = Geologist&lt;br /&gt;
* 90 = Goldsniffer&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Tuning fork of metal detection]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=58858</id>
		<title>Personal merchant</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Personal_merchant&amp;diff=58858"/>
		<updated>2010-09-06T09:34:35Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Additional information */  Rolf confirmed that merchants don't pack up after 28 days any longer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Personal merchants only sell items that the owner gives them. You cannot sell any items to him/her, only buy from them. The owner of the merchant sets the price that the merchant sells it for. The merchant also takes a small cut (10%) of any money taken from a sale. You can buy a personal merchant contract from a trader for 10 [[Bank of Wurm|silver coins]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Merchant.png|left|thumb|200px|A merchant]]&lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
{|&lt;br /&gt;
|To manage your personal merchant locate in your inventory [[personal merchant contract|personal merchant contract]] and right click-&amp;gt;manage. You must, then, name your merchant and select its gender. Now the way the definition for placing is phrased oddly. What it means is that no other creatures may be on the tile you are trying to plant the merchant on, it does not mean that no other creatures can be in the building.&lt;br /&gt;
If you want to place a merchant on a deed as a non-villager, you need to be on the writ of the building. It is not possible to place a merchant in a stall on such deed.&lt;br /&gt;
|-&lt;br /&gt;
|To add items to the merchant simply open a trade window and offer the items and the trader will automatically trade. Same for withdrawing items, if the trader has money he will give that to you as well.&lt;br /&gt;
|-&lt;br /&gt;
|After placing the merchant you can manage it and you will be presented with the following screen. The price modifier will take the ''Get Price'' and multiply it by X number(1.4 by default). '''When dismissing make sure you take all your items out and money before dismissing.'''&lt;br /&gt;
|-&lt;br /&gt;
|To change prices you can either locate the item in your inventory then right click-&amp;gt;Price-&amp;gt;Set Price or you can change it by giving the item to the merchant and then managing the contract. If your merchant is in a very busy place the latter isn't a good idea as it may be bought before you change the price. To be safe simply change the prices through the inventory. Alternatively, begin a Trade session (transfer items to/from the merchant '''beforehand''' if needed) and leave the Trade session open until you have set all your prices.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
*Items held by a Merchant can be Examined, by anyone, via the Trade window. &lt;br /&gt;
*You can also do Get Price etc in the Trade window. This will show you the Set Price of the item, if it was set.&lt;br /&gt;
*Although a Merchant must be placed inside a building, if the building they're in rots away they will still be able to trade and be managed.&lt;br /&gt;
*If the name you pick is too long, a random name will be picked for you.&lt;br /&gt;
*You can use the Trade window to 'lock' the Merchant while you review prices in the Manage Prices window. &lt;br /&gt;
*You cannot put items inside containers on to a Merchant. The container must be emptied before the Merchant will accept it.&lt;br /&gt;
*The inventory limit for a Merchant seems to be about 50-55 items?&lt;br /&gt;
*Putting large numbers of low-value items on a Merchant is hardly worth the effort as you have to set the price on each one individually, even if they are all identical. &lt;br /&gt;
*The &amp;quot;Manage Prices&amp;quot; window is slightly better than Set Price, but not much.&lt;br /&gt;
*Dismissing merchants (to store them or move them around) seems to have no penalty as long as you remove items and money from them first. A dismissed trader's items and money disappear.&lt;br /&gt;
*If the trader is wizkilled, he is dismissed, but he can still be placed again as usual.&lt;br /&gt;
*Selling a merchant contract to another player is not difficult. Just dismiss the merchant and trade the contract to another player. Again, there is no penalty as long as you remember to remove the money and items before dismissing them. &lt;br /&gt;
To Investigate:&lt;br /&gt;
*&amp;quot;Local Prices?&amp;quot;. No idea what this means. In the Release Notes for 20040718 it is contrasted with &amp;quot;global prices&amp;quot; and local is supposedly better. But this was before the major changes implemented in the 200509xx release. Can't find any reference in the forums.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=58508</id>
		<title>Settlement:Northern Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=58508"/>
		<updated>2010-08-22T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=A village like no other&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Ulfpain|Ulfpain]]&lt;br /&gt;
|population=6&lt;br /&gt;
|allies=&lt;br /&gt;
* Aros&lt;br /&gt;
* Jotunheim&lt;br /&gt;
* Mystery Glade&lt;br /&gt;
* Ragnarok&lt;br /&gt;
|enemies=&lt;br /&gt;
'''''Enemy towns'''''&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
''People on this list will automatically be attacked if they enter our deed.''&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ''Info'' ==&lt;br /&gt;
Northern Light is a size 10 [[deed]] on [[Independence]], [[Freedom]]. The name originates from [[Servermap (Gold 1)]] and the members have decided to keep it. Refer to [[Northern Light (Gold1)]] for the [[Servermap_(Gold_1)|Gold 1]] settlement, and [[Northern Light (JK-h)]] for the [[Jenn-Kellon]] home, Gold 2 page.&lt;br /&gt;
&lt;br /&gt;
== ''Citizens'' ==&lt;br /&gt;
(Name - ''Rank'' ['''Title''' - Profession])&lt;br /&gt;
&lt;br /&gt;
* [[Player:Ulfpain|Ulfpain]] - ''Mayor'' ['''Keeper of Faith''' - '''Mason''' - '''Caterer''' - '''Trollslayer''' - '''Handyman''' - '''Repairman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Goldsmith''' - '''Smith''' - '''Blacksmith''' - '''Weaponsmith''' - '''Renowned Blacksmith''' - '''Prime Minester''' - '''High Mason''' - '''Lumberjack''' - '''Renowned Carpenter''' - '''Harbormaster''' - '''Shipwright''' - '''Tim the Toolman''' - '''Timberman''' - '''Stabber''' - '''Tinker''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Aerodynamic|Aerodynamic]] - ''Elder'' ['''Digger''' - '''Miner''' - '''Trollslayer''' - '''Carpenter''' - '''Handyman''' - '''Chainsmith''' - '''Shieldsmith''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Robfox|Robfox]] - ''Elder'' ['''Keeper of Faith''' - '''Excavator''' - '''Lumberjack''' - '''Tanner''' - '''Trollslayer''' - '''Handyman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Blacksmith''' - '''Mason''' - '''Fine Carpenter''' - '''High Tanner''' - '''Renowned Carpenter''' - '''Timberman''' - '''Repairman''' - '''Tailor''' - '''Farmer''' - '''Soldier''' - '''Prime Minester''' - '''Mighty Fine Carpenter''' -'''Stabber''' - '''Deforester''' - '''Sculptor''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Tfugl|Tfugl]] - ''Elder'' ['''Ageless''' - '''Keeper of Faith''' - '''Digger''' - '''Trollslayer''' - '''Excavator''' - '''Mason''' - '''Miner''' - '''Handyman''' - '''Carpenter''' - '''Bowmaker''' - '''Renowned Carpenter''' - '''Able bowmaker''' - '''Master bowmaker''' - '''Stabber''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Burs|Burs]] (Alt of [[Ulfpain]]) - ''Elder'' ['''Trollslayer''' - '''Reverent''' - '''Farmer''' - '''Ropemaker''' - '''Padre''' - '''Devout''' - '''Channeler''' - '''Crofter''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Harru|Harru]] - ''Citizen'' ['''Trollslayer''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Shaka|Shaka]] - ''Citizen'' ['''Keeper of Faith''' - '''Blacksmith''' - '''Miner''' - Animal husbandry]&lt;br /&gt;
&lt;br /&gt;
* [[Player:Moru|Moru]] - ''Citizen'' ['''Keeper of Faith''' - '''Trollslayer''' - '''Farmer''' - Chef - Carpenter]&lt;br /&gt;
&lt;br /&gt;
== ''History and Events'' ==&lt;br /&gt;
&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== ''Map'' ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid #BBB;margin:.2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|http://i971.photobucket.com/albums/ae196/Moru2/NL.png&lt;br /&gt;
|-&lt;br /&gt;
|''Not pixel-perfect but a good estimate of the layout''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''Pictures'' ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid #BBB;margin:.2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|http://i971.photobucket.com/albums/ae196/Moru2/northern_light_dawn.jpg&lt;br /&gt;
|-&lt;br /&gt;
|''Early dawn at Northern Light and the forges are already lit.''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door_(gold)&amp;diff=57468</id>
		<title>Mine door (gold)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door_(gold)&amp;diff=57468"/>
		<updated>2010-07-24T18:05:19Z</updated>

		<summary type="html">&lt;p&gt;Moru: Created page with 'Main / Skills / blacksmithing / '''{{PAGENAME}}''' {{Needsimage}}  {{Item |name={{PAGENAME}} |active=gold sheet (6.00 kg) |passive=door lock  |group=Misce…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[gold sheet]] (6.00 kg)&lt;br /&gt;
|passive=[[door lock]] &lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 50 [[rivets]]&lt;br /&gt;
* 10 [[gold sheet]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (61 kg)&lt;br /&gt;
|skill=blacksmithing}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
An item used to limit access to a mine.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
*Activate the mine door, right click a mine tile border and select ''build door''&lt;br /&gt;
&lt;br /&gt;
==Maintenance==&lt;br /&gt;
&lt;br /&gt;
Once installed the gold mine door slowly loses strength. To keep it from decaying it has to be repaired. To repair the gold mine door activate a glowing [[gold lump]], right click the mine door and select ''Improve''. &lt;br /&gt;
&lt;br /&gt;
Each improvement uses 0.1kg of the gold lump and raises the strength of the mine door.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Right click on the door to manage the permissions.&lt;br /&gt;
*Need door lock.&lt;br /&gt;
*Needs a high blacksmithing skill with a high ql door lock.&lt;br /&gt;
*Very hard to start and continue.&lt;br /&gt;
&lt;br /&gt;
See also [[Mine door (rock)]], [[Mine door (wood)]], [[Mine door (steel)]] and [[Mine door (silver)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_door&amp;diff=57467</id>
		<title>Mine door</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_door&amp;diff=57467"/>
		<updated>2010-07-24T17:44:35Z</updated>

		<summary type="html">&lt;p&gt;Moru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mine door''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Mine door (wood)]]&lt;br /&gt;
* [[Mine door (rock)]]&lt;br /&gt;
* [[Mine door (steel)]]&lt;br /&gt;
* [[Mine door (silver)]]&lt;br /&gt;
* [[Mine door (gold)]]&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=57433</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=57433"/>
		<updated>2010-07-21T21:22:56Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Notes */ The offspring don't always have a trait at all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased [[quality]], without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. (Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature.)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* When breeding fails you will receive a message that the intercourse was interrupted.&lt;br /&gt;
* Each animal may be attempted bred once every 45 minutes (important for males and in case of failure. Females will not breed while they are pregnant).&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope?)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (Slows after traveling long distances. Will eat twice as much as a normal horse?)&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease) &lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57409</id>
		<title>Settlement:Northern Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57409"/>
		<updated>2010-07-19T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;Moru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=A village like no other&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Ulfpain|Ulfpain]]&lt;br /&gt;
|population=6&lt;br /&gt;
|allies=&lt;br /&gt;
* Aros&lt;br /&gt;
* Jotunheim&lt;br /&gt;
* Mystery Glade&lt;br /&gt;
* Ragnarok&lt;br /&gt;
|enemies=&lt;br /&gt;
'''''Enemy towns'''''&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
''People on this list will automatically be attacked if they enter our deed.''&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ''Info'' ==&lt;br /&gt;
Northern Light is a size 10 [[deed]] on [[Independence]], [[Freedom]]. The name originates from [[Servermap (Gold 1)]] and the members have decided to keep it. Refer to [[Northern Light (Gold1)]] for the [[Servermap_(Gold_1)|Gold 1]] settlement, and [[Northern Light (JK-h)]] for the [[Jenn-Kellon]] home, Gold 2 page.&lt;br /&gt;
&lt;br /&gt;
== ''Citizens'' ==&lt;br /&gt;
(Name - ''Rank'' ['''Title''' - Profession])&lt;br /&gt;
&lt;br /&gt;
* [[Player:Ulfpain|Ulfpain]] - ''Mayor'' ['''Keeper of Faith''' - '''Mason''' - '''Caterer''' - '''Trollslayer''' - '''Handyman''' - '''Repairman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Goldsmith''' - '''Smith''' - '''Blacksmith''' - '''Weaponsmith''' - '''Renowned Blacksmith''' - '''Prime Minester''' - '''High Mason''' - '''Lumberjack''' - '''Renowned Carpenter''' - '''Harbormaster''' - '''Shipwright''' - '''Tim the Toolman''' - '''Timberman''' - '''Stabber''' - '''Tinker''']&lt;br /&gt;
* [[Player:Aerodynamic|Aerodynamic]] - ''Elder'' ['''Digger''' - '''Miner''' - '''Trollslayer''' - '''Carpenter''' - '''Handyman''' - '''Chainsmith''' - '''Shieldsmith''']&lt;br /&gt;
* [[Player:Robfox|Robfox]] - ''Elder'' ['''Keeper of Faith''' - '''Excavator''' - '''Lumberjack''' - '''Tanner''' - '''Trollslayer''' - '''Handyman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Blacksmith''' - '''Mason''' - '''Fine Carpenter''' - '''High Tanner''' - '''Renowned Carpenter''' - '''Timberman''' - '''Repairman''' - '''Tailor''' - '''Farmer''' - '''Soldier''' - '''Sculptor''']&lt;br /&gt;
* [[Player:Tfugl|Tfugl]] - ''Elder'' ['''Ageless''' - '''Keeper of Faith''' - '''Digger''' - '''Trollslayer''' - '''Excavator''' - '''Mason''' - '''Miner''' - '''Handyman''' - '''Carpenter''' - '''Bowmaker''' - '''Renowned Carpenter''' - '''Able bowmaker''' - '''Master bowmaker''' - '''Stabber''']&lt;br /&gt;
* [[Player:Burs|Burs]] (Alt of [[Ulfpain]]) - ''Elder'' ['''Trollslayer''' - '''Reverent''' - '''Farmer''' - '''Ropemaker''' - '''Padre''' - '''Devout''' - '''Channeler''' - '''Crofter''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Harru|Harru]] - ''Citizen'' ['''Trollslayer''']&lt;br /&gt;
* [[Player:Playa|Lambert]] - ''Citizen''&lt;br /&gt;
* [[Player:Shaka|Shaka]] - ''Citizen'' ['''Keeper of Faith''' - Blacksmith - Animal husbandry]&lt;br /&gt;
* [[Player:Moru|Moru]] - ''Citizen'' ['''Keeper of Faith''' - '''Trollslayer''' - Chef - Farmer - Carpenter]&lt;br /&gt;
&lt;br /&gt;
== ''History and Events'' ==&lt;br /&gt;
&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== ''Map'' ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid #BBB;margin:.2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|http://i971.photobucket.com/albums/ae196/Moru2/NL.png&lt;br /&gt;
|-&lt;br /&gt;
|''Not pixel-perfect but a good estimate of the layout''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ''Pictures'' ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border:1px solid #BBB;margin:.2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|http://i971.photobucket.com/albums/ae196/Moru2/northern_light_dawn.jpg&lt;br /&gt;
|-&lt;br /&gt;
|''Early dawn at Northern Light and the forges are already lit.''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57408</id>
		<title>Settlement:Northern Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57408"/>
		<updated>2010-07-19T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;Moru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=A village like no other&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Ulfpain|Ulfpain]]&lt;br /&gt;
|population=6&lt;br /&gt;
|allies=&lt;br /&gt;
* Aros&lt;br /&gt;
* Jotunheim&lt;br /&gt;
* Mystery Glade&lt;br /&gt;
* Ragnarok&lt;br /&gt;
|enemies=&lt;br /&gt;
'''''Enemy towns'''''&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
''People on this list will automatically be attacked if they enter our deed.''&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ''Info'' ==&lt;br /&gt;
Northern Light is a size 10 [[deed]] on [[Independence]], [[Freedom]]. The name originates from [[Servermap (Gold 1)]] and the members have decided to keep it. Refer to [[Northern Light (Gold1)]] for the [[Servermap_(Gold_1)|Gold 1]] settlement, and [[Northern Light (JK-h)]] for the [[Jenn-Kellon]] home, Gold 2 page.&lt;br /&gt;
&lt;br /&gt;
== ''Citizens'' ==&lt;br /&gt;
(Name - ''Rank'' ['''Title''' - Profession])&lt;br /&gt;
&lt;br /&gt;
* [[Player:Ulfpain|Ulfpain]] - ''Mayor'' ['''Keeper of Faith''' - '''Mason''' - '''Caterer''' - '''Trollslayer''' - '''Handyman''' - '''Repairman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Goldsmith''' - '''Smith''' - '''Blacksmith''' - '''Weaponsmith''' - '''Renowned Blacksmith''' - '''Prime Minester''' - '''High Mason''' - '''Lumberjack''' - '''Renowned Carpenter''' - '''Harbormaster''' - '''Shipwright''' - '''Tim the Toolman''' - '''Timberman''' - '''Stabber''' - '''Tinker''']&lt;br /&gt;
* [[Player:Aerodynamic|Aerodynamic]] - ''Elder'' ['''Digger''' - '''Miner''' - '''Trollslayer''' - '''Carpenter''' - '''Handyman''' - '''Chainsmith''' - '''Shieldsmith''']&lt;br /&gt;
* [[Player:Robfox|Robfox]] - ''Elder'' ['''Keeper of Faith''' - '''Excavator''' - '''Lumberjack''' - '''Tanner''' - '''Trollslayer''' - '''Handyman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Blacksmith''' - '''Mason''' - '''Fine Carpenter''' - '''High Tanner''' - '''Renowned Carpenter''' - '''Timberman''' - '''Repairman''' - '''Tailor''' - '''Farmer''' - '''Soldier''' - '''Sculptor''']&lt;br /&gt;
* [[Player:Tfugl|Tfugl]] - ''Elder'' ['''Ageless''' - '''Keeper of Faith''' - '''Digger''' - '''Trollslayer''' - '''Excavator''' - '''Mason''' - '''Miner''' - '''Handyman''' - '''Carpenter''' - '''Bowmaker''' - '''Renowned Carpenter''' - '''Able bowmaker''' - '''Master bowmaker''' - '''Stabber''']&lt;br /&gt;
* [[Player:Burs|Burs]] (Alt of [[Ulfpain]]) - ''Elder'' ['''Trollslayer''' - '''Reverent''' - '''Farmer''' - '''Ropemaker''' - '''Padre''' - '''Devout''' - '''Channeler''' - '''Crofter''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Harru|Harru]] - ''Citizen'' ['''Trollslayer''']&lt;br /&gt;
* [[Player:Playa|Lambert]] - ''Citizen''&lt;br /&gt;
* [[Player:Shaka|Shaka]] - ''Citizen'' ['''Keeper of Faith''' - Blacksmith - Animal husbandry]&lt;br /&gt;
* [[Player:Moru|Moru]] - ''Citizen'' ['''Keeper of Faith''' - '''Trollslayer''' - Chef - Farmer - Carpenter]&lt;br /&gt;
&lt;br /&gt;
== ''History and Events'' ==&lt;br /&gt;
&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== ''Map'' ==&lt;br /&gt;
&lt;br /&gt;
To come&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
{|style=&amp;quot;border:1px solid #BBB;margin:.2em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|http://gamecorner.110mb.com/images/nl/northern_light_dawn.jpg&lt;br /&gt;
|-&lt;br /&gt;
|''Early dawn at Northern Light and the forges are already lit.''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=57401</id>
		<title>Colossus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colossus&amp;diff=57401"/>
		<updated>2010-07-19T20:57:45Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Freedom */ Added the colossus for Robfox birthday&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[colossus brick]]&lt;br /&gt;
|passive=[[clay]] (2.00kg)&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=* 1999x [[clay]] (2kg each)&lt;br /&gt;
* 1999x [[colossus brick]]s&lt;br /&gt;
|result='''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''colossus''' is a huge statue twice the height of a [[guard tower]] and 3 [[tile]]s long and wide.&lt;br /&gt;
&lt;br /&gt;
== Known Colossi ==&lt;br /&gt;
=== [[Freedom]] ===&lt;br /&gt;
* Colossus of Bay View - ''[[Bay View]]''&lt;br /&gt;
* Robfox the great - Birthday gift for [[Player:Robfox|Robfox]], located in the water south of ''[[Samling]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Wild]] ===&lt;br /&gt;
* Colossus of Landing - ''[[The Landing]]''&lt;br /&gt;
* Colossus of Mole Hill - ''[[Fort Mole]]''&lt;br /&gt;
* Colossus of The Shroud - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Aab - ''[[The Shroud]]''&lt;br /&gt;
* Colossus of Whosville - ''[[Whosville]]''&lt;br /&gt;
* Colossus of Dark Citadel - ''[[Dark Citadel]]''&lt;br /&gt;
&lt;br /&gt;
=== [[Golden Valley (server)|Golden Valley]] ===&lt;br /&gt;
* Colossus of Zephyr - ''[[Glitterdale]]''&lt;br /&gt;
* Brolossus of Brohalla - ''[[Brohalla]]''&lt;br /&gt;
* Colossus of The Mighty Arcania - ''[[Arcania's Crib]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A colossus can be painted but the amount of [[dye]] needed is unknown.&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Interface_and_controls&amp;diff=57272</id>
		<title>Interface and controls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Interface_and_controls&amp;diff=57272"/>
		<updated>2010-07-16T13:23:49Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Healthbar */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Movement controls ==&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. &amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Auto-run press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no jump key.&lt;br /&gt;
&lt;br /&gt;
===Other keys===&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skill window &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Inventory window &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F10}} : Hides the interface so you can take clean screenshots of any view.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
== The Interface ==&lt;br /&gt;
=== Healthbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&amp;lt;br&amp;gt;''(old version)''&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; Green &amp;lt;/font&amp;gt;: Stamina ''' - Your stamina will decrease while performing actions. It will refill automatically if you don't move. The less food and water you have, the slower it regenerates. If you are low on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red&amp;lt;/font&amp;gt;: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how to heal your wounds. &lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Orange&amp;lt;/font&amp;gt;: Food/Nutrition''' - How hungry you are and your [[nutrition]]al status. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition level, going from orange for low nutrition to a light green color for high.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speed.&lt;br /&gt;
&lt;br /&gt;
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]]&lt;br /&gt;
&lt;br /&gt;
=== Target/selection bar ===&lt;br /&gt;
The target/selection bar shows the current [[target]] and what is selected.&lt;br /&gt;
&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
The statusbar (or &amp;quot;status bar&amp;quot;) is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]&lt;br /&gt;
Hit F2 on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.&lt;br /&gt;
&lt;br /&gt;
Religion skills consist of 3 things, [[faith]], [[favour]] and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
The [[skills|skills window]] is by far the most interesting. It lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills decay over time, as well as when you die, so take good care, your skills are the most valuable thing you have. Due to the skill decay, it is important to specialize if one wants to have high skills, as they will otherwise slowly decay.&lt;br /&gt;
&lt;br /&gt;
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.&lt;br /&gt;
&lt;br /&gt;
See also: [[skills]] | [[characteristics]] | [[religion]]&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]&lt;br /&gt;
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placed, as well as where wounds will be located when you take damage. If you click the + next to your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. &lt;br /&gt;
&lt;br /&gt;
To activate an item, double left-click on it.&lt;br /&gt;
To equip an item, expand the body-category and then just click-n-drag armor, weapons, or other items into the appropriate slots. Note that shields go on the arm, not the hand. &lt;br /&gt;
&lt;br /&gt;
''Note'': If you carry too much in your inventory, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more. &lt;br /&gt;
&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it. &lt;br /&gt;
&lt;br /&gt;
=== Chat and events ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; Event boxes]]&lt;br /&gt;
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.&lt;br /&gt;
&lt;br /&gt;
* See [[chat]]&lt;br /&gt;
&lt;br /&gt;
==== Event window ====&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interacting with the world ==&lt;br /&gt;
Right-click on objects, tiles, players--anything--to interact with it through [[action]]s. A pop-up (context) menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the [[client]] is fetching data from the [[server]] about the specific object the player is trying to interact with. When it's done (which should be near instant unless there is lag), the player is given several options (actions) in the menu of what to do with the object. There are different options for different objects and more actions depending on what item the player has active. For example, the &amp;quot;Cut down&amp;quot; action will appear if the [[hatchet]] is active and a [[tree]] is right-clicked.&lt;br /&gt;
&lt;br /&gt;
Note that if a menu that appears in &amp;lt;span style=color:#999999&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Interface_and_controls&amp;diff=57270</id>
		<title>Interface and controls</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Interface_and_controls&amp;diff=57270"/>
		<updated>2010-07-16T13:21:16Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Other keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Movement controls ==&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. &amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Auto-run press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no jump key.&lt;br /&gt;
&lt;br /&gt;
===Other keys===&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skill window &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Inventory window &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F10}} : Hides the interface so you can take clean screenshots of any view.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
== The Interface ==&lt;br /&gt;
=== Healthbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&amp;lt;br&amp;gt;''(old version)''&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt; Green &amp;lt;/font&amp;gt;: Stamina ''' - Your stamina will decrease while performing actions. It will refill automatically. The less food and water you have, the slower it regenerates. If you are low on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red&amp;lt;/font&amp;gt;: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how to heal your wounds. &lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.&lt;br /&gt;
*'''&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;Orange&amp;lt;/font&amp;gt;: Food/Nutrition''' - How hungry you are and your [[nutrition]]al staus. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition level, going from orange for low nutrition to a light green color for high.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speed.&lt;br /&gt;
&lt;br /&gt;
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]]&lt;br /&gt;
&lt;br /&gt;
=== Target/selection bar ===&lt;br /&gt;
The target/selection bar shows the current [[target]] and what is selected.&lt;br /&gt;
&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
The statusbar (or &amp;quot;status bar&amp;quot;) is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]&lt;br /&gt;
Hit F2 on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.&lt;br /&gt;
&lt;br /&gt;
Religion skills consist of 3 things, [[faith]], [[favour]] and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
The [[skills|skills window]] is by far the most interesting. It lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills decay over time, as well as when you die, so take good care, your skills are the most valuable thing you have. Due to the skill decay, it is important to specialize if one wants to have high skills, as they will otherwise slowly decay.&lt;br /&gt;
&lt;br /&gt;
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.&lt;br /&gt;
&lt;br /&gt;
See also: [[skills]] | [[characteristics]] | [[religion]]&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]&lt;br /&gt;
The inventory menu (F3) contains 2 trees, your body and your [[inventory]]. Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placed, as well as where wounds will be located when you take damage. If you click the + next to your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. &lt;br /&gt;
&lt;br /&gt;
To activate an item, double left-click on it.&lt;br /&gt;
To equip an item, expand the body-category and then just click-n-drag armor, weapons, or other items into the appropriate slots. Note that shields go on the arm, not the hand. &lt;br /&gt;
&lt;br /&gt;
''Note'': If you carry too much in your inventory, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more. &lt;br /&gt;
&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it. &lt;br /&gt;
&lt;br /&gt;
=== Chat and events ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; Event boxes]]&lt;br /&gt;
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you.&lt;br /&gt;
&lt;br /&gt;
* See [[chat]]&lt;br /&gt;
&lt;br /&gt;
==== Event window ====&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
See also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interacting with the world ==&lt;br /&gt;
Right-click on objects, tiles, players--anything--to interact with it through [[action]]s. A pop-up (context) menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the [[client]] is fetching data from the [[server]] about the specific object the player is trying to interact with. When it's done (which should be near instant unless there is lag), the player is given several options (actions) in the menu of what to do with the object. There are different options for different objects and more actions depending on what item the player has active. For example, the &amp;quot;Cut down&amp;quot; action will appear if the [[hatchet]] is active and a [[tree]] is right-clicked.&lt;br /&gt;
&lt;br /&gt;
Note that if a menu that appears in &amp;lt;span style=color:#999999&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57268</id>
		<title>Settlement:Northern Light</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Northern_Light&amp;diff=57268"/>
		<updated>2010-07-16T09:22:49Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Citizens */  Added Shaka &amp;amp; Moru&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-freedom}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name&lt;br /&gt;
|motto=A village like no other&lt;br /&gt;
|type=v&lt;br /&gt;
|size=10&lt;br /&gt;
|mayor=[[Player:Ulfpain|Ulfpain]]&lt;br /&gt;
|population=6&lt;br /&gt;
|allies=&lt;br /&gt;
* Aros&lt;br /&gt;
* Jotunheim&lt;br /&gt;
* Mystery Glade&lt;br /&gt;
* Ragnarok&lt;br /&gt;
|enemies=&lt;br /&gt;
'''''Enemy towns'''''&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
''People on this list will automatically be attacked if they enter our deed.''&lt;br /&gt;
*None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== ''Info'' ==&lt;br /&gt;
Northern Light is a size 10 [[deed]] on [[Independence]], [[Freedom]]. The name originates from [[Servermap (Gold 1)]] and the members have decided to keep it. Refer to [[Northern Light (Gold1)]] for the [[Servermap_(Gold_1)|Gold 1]] settlement, and [[Northern Light (JK-h)]] for the [[Jenn-Kellon]] home, Gold 2 page.&lt;br /&gt;
&lt;br /&gt;
== ''Citizens'' ==&lt;br /&gt;
(Name - ''Rank'' ['''Title''' - Profession])&lt;br /&gt;
&lt;br /&gt;
* [[Player:Ulfpain|Ulfpain]] - ''Mayor'' ['''Keeper of Faith''' - '''Mason''' - '''Caterer''' - '''Trollslayer''' - '''Handyman''' - '''Repairman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Goldsmith''' - '''Smith''' - '''Blacksmith''' - '''Weaponsmith''' - '''Renowned Blacksmith''' - '''Prime Minester''' - '''High Mason''' - '''Lumberjack''' - '''Renowned Carpenter''' - '''Harbormaster''' - '''Shipwright''' - '''Tim the Toolman''' - '''Timberman''' - '''Stabber''' - '''Tinker''']&lt;br /&gt;
* [[Player:Aerodynamic|Aerodynamic]] - ''Elder'' ['''Digger''' - '''Miner''' - '''Trollslayer''' - '''Carpenter''' - '''Handyman''' - '''Chainsmith''' - '''Shieldsmith''']&lt;br /&gt;
* [[Player:Robfox|Robfox]] - ''Elder'' ['''Keeper of Faith''' - '''Excavator''' - '''Lumberjack''' - '''Tanner''' - '''Trollslayer''' - '''Handyman''' - '''Digger''' - '''Carpenter''' - '''Miner''' - '''Blacksmith''' - '''Mason''' - '''Fine Carpenter''' - '''High Tanner''' - '''Renowned Carpenter''' - '''Timberman''' - '''Repairman''' - '''Tailor''' - '''Farmer''' - '''Soldier''' - '''Sculptor''']&lt;br /&gt;
* [[Player:Tfugl|Tfugl]] - ''Elder'' ['''Ageless''' - '''Keeper of Faith''' - '''Digger''' - '''Trollslayer''' - '''Excavator''' - '''Mason''' - '''Miner''' - '''Handyman''' - '''Carpenter''' - '''Bowmaker''' - '''Renowned Carpenter''' - '''Able bowmaker''' - '''Master bowmaker''' - '''Stabber''']&lt;br /&gt;
* [[Player:Burs|Burs]] (Alt of [[Ulfpain]]) - ''Elder'' ['''Trollslayer''' - '''Reverent''' - '''Farmer''' - '''Ropemaker''' - '''Padre''' - '''Devout''' - '''Channeler''' - '''Crofter''']&lt;br /&gt;
&lt;br /&gt;
* [[Player:Harru|Harru]] - ''Citizen'' ['''Trollslayer''']&lt;br /&gt;
* [[Player:Playa|Lambert]] - ''Citizen''&lt;br /&gt;
* [[Player:Shaka|Shaka]] - ''Citizen'' ['''Keeper of Faith''' - Blacksmith - Animal husbandry]&lt;br /&gt;
* [[Player:Moru|Moru]] - ''Citizen'' ['''Keeper of Faith''' - '''Trollslayer''' - Chef - Farmer - Carpenter]&lt;br /&gt;
&lt;br /&gt;
== ''History and Events'' ==&lt;br /&gt;
&lt;br /&gt;
To do&lt;br /&gt;
&lt;br /&gt;
== ''Map'' ==&lt;br /&gt;
&lt;br /&gt;
To come&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=57267</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=57267"/>
		<updated>2010-07-16T07:10:23Z</updated>

		<summary type="html">&lt;p&gt;Moru: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A portable container. Can hold up to 45kg.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 0.36 kg of [[dye]] is needed to paint a [[small barrel]].&lt;br /&gt;
*It is the quality of the small nails that determine the success rate.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|500px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Moru</name></author>
		
	</entry>
</feed>