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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naiani</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T10:02:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_canopy&amp;diff=114131</id>
		<title>Wooden canopy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_canopy&amp;diff=114131"/>
		<updated>2020-03-20T02:41:52Z</updated>

		<summary type="html">&lt;p&gt;Naiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Wooden_canopy.jpg&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Mallet]] or [[Hammer]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 1x [[Large nails]]&lt;br /&gt;
* 20x [[Plank]]s&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|improveItem=Planks&lt;br /&gt;
|note=*You must have 1 [[Large nails]] and 1 [[Plank]] in [[inventory]] to build the door.&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
A wooden wall with a man-sized door and canopy for a [[wooden house]]. Carts and wagons can pass through the door.&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
=== Repairing and Improving ===&lt;br /&gt;
* Any [[damage]] to the wall must be [[Repairing|repair]]ed before the wall can be [[improving|improved]].&lt;br /&gt;
&lt;br /&gt;
* To improve or repair, activate a plank, right-click the wall, and select &amp;quot;Improve&amp;quot; or &amp;quot;Repair&amp;quot;. Any quality plank can be used to repair or improve the wall.&lt;br /&gt;
&lt;br /&gt;
* As for repairs, one plank will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
&lt;br /&gt;
*  As for improvement, each successful improvement action with a plank will improve the wooden canopy by between .04 and 1.5+ QL. Further testing is needed in order to confirm the effects of factors such as plank QL and the player's repair skill on this improvement process.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:House doors]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Woad&amp;diff=111810</id>
		<title>Woad</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Woad&amp;diff=111810"/>
		<updated>2019-08-11T02:42:39Z</updated>

		<summary type="html">&lt;p&gt;Naiani: Reverted edits by Goldfinch (talk) to last revision by Ostentatio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Botanizing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=woad.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.05 kg)&lt;br /&gt;
|creation=botanize&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A yellow-flowered, no-joke, low growing plant with slender green leaves.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be used to create blue [[dye]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* May be planted in a [[pottery planter]].&lt;br /&gt;
* Can be found by [[botanizing]] on a [[grass]] or [[steppe]] tile.&lt;br /&gt;
** Is significantly easier to find on steppe.&lt;br /&gt;
* Cannot be used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Botanized items]]&lt;br /&gt;
[[Category:Gardening items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hen&amp;diff=111726</id>
		<title>Hen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hen&amp;diff=111726"/>
		<updated>2019-07-15T19:03:08Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Description */ changed to hatch eggs, lay one on a tile to lay a fertile egg on a tile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=3Hens.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Yes&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=Yes&lt;br /&gt;
|butcheringprod=[[Meat]] (0.3 kg/piece)&lt;br /&gt;
:[[Fat]]&lt;br /&gt;
:[[Feather]]&lt;br /&gt;
|meattype=Fowl&lt;br /&gt;
|eats=Grain,seeds,vegetables and grass.&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Spawns anywhere&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A fine hen proudly prods around here.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A '''Hen''' is a farm [[animal]] that can be found in the wilderness. They can be white, black or brown in color. They can be lead with a [[rope]] without being [[Taming|tamed]]. Hens do ''not'' graze.  You must feed them by hand or by dropping a pile of seeds, cereals, small vegetables or mixed grass near them.  When eating from a pile, they seem to eat roughly 10 seeds per RL day.  When fed and kept on the appropriate terrain (see Notes section below), they will lay [[egg]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Egg]]s can be used for [[cooking]], eating, or hatching new [[chicken]]s.  To hatch eggs, lay a fertile egg on a tile and allow it to decay.  When it reaches 100 damage, there is a small chance that a chicken will emerge.  ''Due to the low success rate of hatching (at least on Freedom), there is speculation that this function is perhaps bugged or is dependent on how dense the server animal population is.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hens will be hunted down by carnivorous animals or mobs.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*15 kg [[corpse]].&lt;br /&gt;
*Extremely weak, and will die quickly after [[combat]] is initiated.&lt;br /&gt;
*Will only lay eggs on a natural ([[Dirt tile|dirt]], [[Grass tile|grass]], [[farming|crops]]) [[tile]].  Hens will not lay eggs on a [[lawn]] tile, [[rock tile]] or on [[enchanted grass]].&lt;br /&gt;
*Dies at [[Age#Creatures|aged]] stage unless [[Animal husbandry#Caring|cared for]].&lt;br /&gt;
*Can have a few hens loaded into a [[Chicken coop]] for easy access to eggs&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Diseased&amp;diff=108197</id>
		<title>Diseased</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Diseased&amp;diff=108197"/>
		<updated>2018-08-05T00:04:37Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Player */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A ''disease'' can be caught by [[animal]]s being poorly treated and may pass to other animals or [[player]]s.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
A disease arises mainly from two factors: large amounts of animals standing together in small spaces (three or more on one [[tile]]) or by catching it from another animal or player that is diseased. A disease causes an animal to lose [[fat]] faster and eventually die if left untreated. Pregnant animals seem to have a higher chance of miscarriage when diseased (when giving birth).&lt;br /&gt;
&lt;br /&gt;
Diseases can be prevented by grooming an animal regularly. You can tell when a creature needs grooming by [[examining]] it. Animals usually require grooming about every two real life days.&lt;br /&gt;
&lt;br /&gt;
To slowly cure this status, make sure the animal is well-fed, put it in isolation, and use a [[grooming brush]] on it. Another option is to ask a [[Fo]] priest to cast [[Humid drizzle]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free animal in-game when this approach is taken). &lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
* [[animal husbandry|Animal Husbandry]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player ==&lt;br /&gt;
As a player, it is possible to catch a disease after contact with diseased animals. It is also possible to catch a disease from contact with many non-diseased animals or players. When the power of a disease is over 100, skill gain is impaired. It has been suggested that disease also lowers one's [[Combat rating | combat rating]].&lt;br /&gt;
&lt;br /&gt;
You will be notified with the following line in the [[event window]] in &amp;lt;font color=Chocolate&amp;gt;orange&amp;lt;/font&amp;gt; text:&lt;br /&gt;
&lt;br /&gt;
:''&amp;lt;font color=Chocolate&amp;gt;You scratch yourself. What did you catch now?&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
To get rid of a disease, you have to keep your [[food bar]] above 90%. Otherwise, it will continue to decrease by 5 power every 30 minutes. The effects can be seen by looking at [[spell effects]]. Another option here is to have a [[Fo]] priest cast [[Heal]]. This will instantly heal the disease (note that client delay may sometimes delay reporting of a newly disease-free player in-game when this approach is taken)&lt;br /&gt;
&lt;br /&gt;
Once you lose the disease, you will be notified with the following line in the event window:&lt;br /&gt;
&lt;br /&gt;
:''&amp;lt;font color=Chocolate&amp;gt;You feel a lot better now as your disease is gone.&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=108182</id>
		<title>Item ownership</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Item_ownership&amp;diff=108182"/>
		<updated>2018-08-01T18:27:55Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Planting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Useful links for beginners]] / [[{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
All [[item]]s in the game are linked to the [[player]] who last dropped it on the ground, or into a [[container]]. For items that can not be picked up, it is the player who finished creating it. This is called [[item ownership]]. It does however not mean, that you don't have to take care of it, so that it is not taken or stolen by another player.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [http://forum.wurmonline.com/index.php?/topic/101332-good-to-know/ A5 - Securing your items] | [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/ Wurm Online game rules] &lt;br /&gt;
&lt;br /&gt;
== Proximity ownership ==&lt;br /&gt;
Items within 2 [[tile]]s away from you that belong to you, can not be picked up by another player on the [[Freedom Isles]] PvE servers, and are protected as long as you stay within that proximity, and do not log out of the game. You will have to secure your items otherwise.&lt;br /&gt;
&lt;br /&gt;
== Friends list ==&lt;br /&gt;
Players on your [[friends|friends list]] can pick up items that belong to you, though settlement permissions take priority and may disallow you from doing so. Friends can also control, embark, access the inventory, and manage the settings of vehicles you own, if the vehicle permissions permit friends to do so.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when sending or accepting friend requests.&lt;br /&gt;
&lt;br /&gt;
Friends can open your corpse and [[butchering|butcher]] it, but not [[bury]] it, pick it up, or [[loot]] items from it. You will have to be in the same village or alliance for that to work, or use the '''/release corpse''' chat command to enable everybody including your friends to loot items from your corpse. If you fail to recover your corpse and it decays after several days, it will drop all items in it as a [[pile of items]] that can be taken by everybody.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
For collaborative projects, teams are a good way to enable other players to pick up items you have ownership of, they're somewhat like a ''party'' in other MMO games. Settlement rules supersede this.&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Team]] | [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Planting ==&lt;br /&gt;
Some items like [[lamp]]s, [[bulk storage bin]]s, and [[sign]]s can be planted. Once planted, they can only be picked up by the player who planted them. Items that are planted will reflect this in an event message when [[examine]]d with {{event|inline|The &amp;lt;item&amp;gt; has been firmly secured to the ground by &amp;lt;playername&amp;gt;.}}.&lt;br /&gt;
* Planting an item requires 10 [[digging]] skill.&lt;br /&gt;
* Plantable items can also be ''secured'', which is the same mechanic only it is available after dropping or placing the item.&lt;br /&gt;
* If an item goes below 10 effective quality based on damage, or has more than 70 damage, it can be picked up by other players.&lt;br /&gt;
&lt;br /&gt;
== Finishing items ==&lt;br /&gt;
Currently, there is no game mechanic that prevents players from adding parts to [[unfinished item]]s. Houses and settlement roles do not prevent players from adding parts either. If you leave an unfinished item accessible to everybody, a player who attaches the last part to it, will become the owner. This includes, and is not limited to, [[decoration]] items that can not be picked up, [[boat]]s, and [[cart]]s.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind when leaving unfinished items.&lt;br /&gt;
&lt;br /&gt;
== Houses ==&lt;br /&gt;
House ownership and permissions are managed through the ''Manage Buildings'' tab. A house that has no missing [[wall]]s protects items theft on the [[Freedom Isles]], even with unlocked [[door]]s. On [[Chaos]] and the [[Epic]] cluster PvP servers, you will need to [[steal]] items or destroy a wall. You can not use the [[stealing]] skill or destroy house walls on the Freedom Isles servers.&lt;br /&gt;
&lt;br /&gt;
Players can be added to certain permissions to give access to locked doors, or to pick up or otherwise manipulate items like [[load cargo|loading cargo]] or pushing, pulling, and turning.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
[[Cart]]s and [[boat]]s are initially owned by the player who finishes creating it. You can '''right-click''' a vehicle and select '''Manage Vehicle''' to manage the vehicle permissions and transfer [[item ownership]]. For vehicle permissions to be in effect, they must have a [[lock]] attached (note that a vehicle will automatically have a lock attached upon creation).&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Some animals like [[horse]]s can be marked with a [[branding iron]], it will however not stop players from [[attack]]ing or [[leading]] it away if it is not on a [[settlement]], or if a settlement [[settlement#Permissions &amp;amp; Settings|allows such actions]]. Although they can have the '''Manage Vehicle''' option, those permissions are not being applied.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
Items on a [[settlement]] are protected to the extent that the [[settlement#Permissions &amp;amp; Settings|role management]] allows. The settlement itself is owned by the [[settlement#mayor|mayor]] in either a [[settlement#voting|dictatorship or democracy]].&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Alliance]]&lt;br /&gt;
&lt;br /&gt;
== Land ==&lt;br /&gt;
You can own land if you found a [[settlement]] using a [[deed stake]]. You have no ownership rights over land outside of your settlements, though many players follow community etiquette. Enclosures outside of settlements are largely not protected by game mechanics or rules. A good start to solve disputes and conflicts is opening a courteous dialogue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108171</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108171"/>
		<updated>2018-07-31T22:59:06Z</updated>

		<summary type="html">&lt;p&gt;Naiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Tutorial}}&lt;br /&gt;
&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has [[recruitment board]]s that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both [[Account Types|premium]] and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a [[deed stake]] (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A [[Settlement token|deed token]] can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set [[permissions]] on your deed to allow other players access anywhere from full, to none. You can hire [[spirit guards]] to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to respawn at your deed. You can [[branding|brand]] animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them. Mobs will not spawn on deed, so having a deed can make play safer.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. [[Animals|Mobs]] can spawn on undeeded tiles, so one way to protect yourself is to have a [[guard tower]], which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to respawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108170</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108170"/>
		<updated>2018-07-31T22:58:30Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Non deeded settlement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has [[recruitment board]]s that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both [[Account Types|premium]] and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a [[deed stake]] (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A [[Settlement token|deed token]] can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set [[permissions]] on your deed to allow other players access anywhere from full, to none. You can hire [[spirit guards]] to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to respawn at your deed. You can [[branding|brand]] animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them. Mobs will not spawn on deed, so having a deed can make play safer.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. [[Animals|Mobs]] can spawn on undeeded tiles, so one way to protect yourself is to have a [[guard tower]], which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to respawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108169</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108169"/>
		<updated>2018-07-31T22:57:04Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Creating your own deed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has [[recruitment board]]s that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both [[Account Types|premium]] and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a [[deed stake]] (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A [[Settlement token|deed token]] can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set [[permissions]] on your deed to allow other players access anywhere from full, to none. You can hire [[spirit guards]] to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to respawn at your deed. You can [[branding|brand]] animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them. Mobs will not spawn on deed, so having a deed can make play safer.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Mobs can spawn on undeeded tiles, so one way to protect yourself is to have a guard tower, which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108167</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108167"/>
		<updated>2018-07-31T22:52:26Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Joining a village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has [[recruitment board]]s that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both premium and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a deed stake (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A deed token can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set permissions on your deed to allow other players access anywhere from full, to none. You can hire templar guards to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to re-spawn at your deed. You can brand animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them. Mobs will not spawn on deed, so having a deed can make play safer.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Mobs can spawn on undeeded tiles, so one way to protect yourself is to have a guard tower, which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108166</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108166"/>
		<updated>2018-07-31T22:37:24Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Creating your own deed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has recruitment boards that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both premium and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a deed stake (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A deed token can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set permissions on your deed to allow other players access anywhere from full, to none. You can hire templar guards to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to re-spawn at your deed. You can brand animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them. Mobs will not spawn on deed, so having a deed can make play safer.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Mobs can spawn on undeeded tiles, so one way to protect yourself is to have a guard tower, which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108165</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108165"/>
		<updated>2018-07-31T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Non deeded settlement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has recruitment boards that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both premium and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a deed stake (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A deed token can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set permissions on your deed to allow other players access anywhere from full, to none. You can hire templar guards to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to re-spawn at your deed. You can brand animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Mobs can spawn on undeeded tiles, so one way to protect yourself is to have a guard tower, which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108164</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108164"/>
		<updated>2018-07-31T22:33:30Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Creating your own deed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has recruitment boards that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both premium and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a deed stake (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A deed token can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set permissions on your deed to allow other players access anywhere from full, to none. You can hire templar guards to protect your land. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to re-spawn at your deed. You can brand animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed.&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108163</id>
		<title>Guides:Settlements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Settlements&amp;diff=108163"/>
		<updated>2018-07-31T22:22:39Z</updated>

		<summary type="html">&lt;p&gt;Naiani: Created page with &amp;quot; =Settlements: What are they, and which is best for you?=  There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement witho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Settlements: What are they, and which is best for you?=&lt;br /&gt;
&lt;br /&gt;
There are many ways to enjoy life in Wurm. You can join a village, create your own deed, or build a settlement without deeding the land. Each of these ways of playing have advantages and drawbacks, and it is up to each player to find the play-style that works best for them.&lt;br /&gt;
&lt;br /&gt;
==Joining a village==&lt;br /&gt;
&lt;br /&gt;
Joining a village can be a great experience. Village life provides safety, community, and the ability to learn from others with higher skills if you are a new player. There are several ways to find a village to join. Golden Valley has recruitment boards that list villages that are open to taking in players. These boards can also be found in starter towns once you join a server. The forums can also be a good place to look. Each server has a recruitment page where you can read about villages to join, and many have detailed descriptions of each village, along with pictures. Another way to look for a village is to ask in the Freedom channel if there are villages accepting new villagers.&lt;br /&gt;
&lt;br /&gt;
The benefits to joining a village are many. A sense of security, friendships, getting help with projects. Most villages do not charge a fee to live in them, or may ask that you do some work in exchange for living in them, so it can save you some silver. Some villages provide tools, food, and raw materials to their villagers, which can be a big help to newer players. &lt;br /&gt;
&lt;br /&gt;
There can be drawbacks to joining a village. Villages usually have rules that must be followed, some villages have rules about what type of buildings can be built, and often you are given a plot of land that is yours, so you can be limited on what you can do with it. There can sometimes be conflicts living and working closely with other people.&lt;br /&gt;
&lt;br /&gt;
==Creating your own deed==&lt;br /&gt;
&lt;br /&gt;
Making your own deed allows you to choose what size deed you want, and exactly what you want to do with it. You can choose to live alone, or find others to live on your deed with you. Both premium and free to play characters can found a deed, but only a premium character can invite people as villagers to their deed. To found a deed, you can use a deed stake (or make one), choose a non deeded area of land, and place the deed stake. You will need a minimum of 4 silver, 21 copper in your bank to found a minimum sized deed. This will give you an 11 x 11 deed, with a five tile perimeter, and put three months upkeep in the coffers. A deed token can not be placed in a house or a mine. The deed token lets you control permissions, manage your settlement, and acts as a bank. &lt;br /&gt;
&lt;br /&gt;
*Initial cost per tile of a settlement:	100 iron coins&lt;br /&gt;
*Upkeep cost per tile for settlement:	20 iron coins&lt;br /&gt;
*Initial cost per tile for a perimeter:	50 iron coins&lt;br /&gt;
*Upkeep cost per tile for a perimeter:	5 iron coins&lt;br /&gt;
*Initial cost for hiring a guard (per 1):Freedom = 2 silver / Epic = 3 silver coins&lt;br /&gt;
*Guard monthly salary (per 1): Freedom = 1 silver / Epic = 3 silver coins&lt;br /&gt;
&lt;br /&gt;
Benefits of having a deed are many. You can set permissions on your deed to allow other players access anywhere from full, to none. You can hire templar guards to protect your land, or have a guard tower, which will spawn up to 5 guards, depending on the quality of the tower. If the guard tower is rare, you will have 6 guards. If you have at least 30 days upkeep in your coffers, you will be protected from decay on buildings, fences, and decorative items on deed, and you will also be protected from losing items in bulk storage. If your character dies, you will be able to re-spawn at your deed. You can brand animals, which offers protection for them on and off deed. Branded animals can also be named, and equipment can be put on or taken off without having to tame them.&lt;br /&gt;
&lt;br /&gt;
Disadvantages to owning a deed are few. You are responsible for paying the monthly upkeep on a deed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non deeded settlement==&lt;br /&gt;
&lt;br /&gt;
You can make a settlement without founding a deed by building housing and other buildings. This can be a way to start out while deciding if you want to join a village or found a deed. &lt;br /&gt;
&lt;br /&gt;
A benefit of not having a deed is that you save silver by not paying deed upkeep, or the initial cost. &lt;br /&gt;
&lt;br /&gt;
Not having a deed can be dangerous, as although your buildings cannot be destroyed, fences can be. Without a deed, you will be unable to brand your animals, so they are at risk of being taken or killed. Buildings and items that are not on a deed will take regular damage, and bulk containers will lose 5% volume per month. Without a deed, if you die, you will need to re-spawn at a starter village and make your way back to your settlement.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=108160</id>
		<title>Pottery planter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Pottery_planter&amp;diff=108160"/>
		<updated>2018-07-31T19:12:27Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Pottery]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Pottery flowerpot.jpg&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.60 kg)&lt;br /&gt;
|creation=* Heating [[clay planter]]&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A clay planter hardened by fire.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can plant herbs or spices by activating the seed, ''right-clicking'' on the pottery planter &amp;gt; ''plant [herb/spice]''&lt;br /&gt;
** Planting uses the [[gardening]] skill&lt;br /&gt;
* You can harvest from these plants occasionally by ''right-clicking'' on the planter &amp;gt; ''pick''&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
The herbs and spices that can be planted are listed below.&lt;br /&gt;
{| width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
'''Herbs'''&lt;br /&gt;
*[[Basil]]&lt;br /&gt;
*[[Belladonna]]&lt;br /&gt;
*[[Fennel seed|Fennel]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Lovage]]&lt;br /&gt;
*[[Mint]]&lt;br /&gt;
*[[Oregano]]&lt;br /&gt;
*[[Parsley]]&lt;br /&gt;
*[[Rosemary]]&lt;br /&gt;
*[[Sage]]&lt;br /&gt;
*[[Thyme]]&lt;br /&gt;
||&lt;br /&gt;
'''Spices'''&lt;br /&gt;
*[[Cumin]]&lt;br /&gt;
*[[Ginger]]&lt;br /&gt;
*[[Paprika seed|Paprika]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
*[[Turmeric seed|Turmeric]] (you must pick seeds first by ''right-click'' &amp;gt; ''pick seeds'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The herbs or spices planted will die over time.&lt;br /&gt;
** Frequent harvesting helps them last longer.&lt;br /&gt;
* The quality of the picked product is determined by your [[gardening]] skill, but uses the harvester formula.&lt;br /&gt;
* Cannot be watered.&lt;br /&gt;
* Can be planted or secured if the pottery planter is above 10 [[effective quality]].&lt;br /&gt;
&lt;br /&gt;
* Planters have approximately 1 month life span (real time), affected by the following lines:&lt;br /&gt;
** You successfully picked a XXXX, it now looks healthier. (adds a bit to the life span)&lt;br /&gt;
** You broke off more than needed and damaged the plant, but still managed to get a XXXX. (lowers the life span a bit)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Clay planter]]&lt;br /&gt;
* [[Planter rack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava&amp;diff=108155</id>
		<title>Lava</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava&amp;diff=108155"/>
		<updated>2018-07-29T18:36:26Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Erupt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{terrain&lt;br /&gt;
|name=Lava&lt;br /&gt;
|speed=N/A&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Sometimes&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Erupt ([[Path of Power]])&lt;br /&gt;
|material=&lt;br /&gt;
|method=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
A '''lava''' [[tile]] comes from lava eruptions, which are extremely rare natural events and happen only on [[rock tile]]s, or when created by a follower of the [[Path of Power]]. Lava flows downhill, and its path can be changed by [[digging|terraforming]] in front of it.&lt;br /&gt;
&lt;br /&gt;
Lava is the most dangerous tile in [[Wurm]]. It has the potential to [[Death|kill]] in seconds if stood on it. Stay away or expect [[damage]] and potential loss of items and [[corpse]]s!&lt;br /&gt;
&lt;br /&gt;
==Erupt==&lt;br /&gt;
* Follower of [[Path of Power]] level 7 receive the ability to erupt lava tiles and freeze back to rock tiles.&lt;br /&gt;
* Can not erupt on non-allied deed. When trying, you will see the message: {{event|inline|Some psychological issue stops you from spawning lava here.}}&lt;br /&gt;
* Erupt spell cannot be used on a tile next to a cave entrance&lt;br /&gt;
* Erupt spell cannot be used on reinforced tiles.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Lava fiend]]s and [[lava spider]]s spawn on lava tiles.&lt;br /&gt;
* Lava dries up over time and changes back into rock, raising its [[slope]] by a tiny amount.&lt;br /&gt;
* Lava affects the whole 'column' of rock on which it sits, meaning it will appear underground as a 'lava wall' in line with the surface tile. &lt;br /&gt;
* Lava walls in caves are not harmful if touched. They act like a solid wall and you cannot pass through them. Also, if you try to mine the wall it will give the message {{event|inline|The rock is too hard to mine.}}&lt;br /&gt;
* Priests of [[Magranon]] with above 40 [[faith]] and 40 [[favor]] receive the ability to walk on Lava tiles without taking damage.&lt;br /&gt;
* A lava tile cannot be created on tiles adjacent to a settlement token.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=108144</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=108144"/>
		<updated>2018-07-27T19:39:32Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || ? || Gold || Kill a certain (unknown) number of lava spiders.&lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
|If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Patron Of The Net || You have been premium for 60 months || Diamond || &lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigeron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || You've found the gold, now what to do with it? || Silver || Mine gold ore.&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[Sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=108132</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fishing&amp;diff=108132"/>
		<updated>2018-07-26T23:43:40Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Special Fishing Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fishing''' is the skill of catching [[fish]]. It affects the types of fish caught, their weight, and your overall success rate in catching fish. &lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
&lt;br /&gt;
'''Standing on Land:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the [[fishing rod]] or [[fine fishing rod]]&lt;br /&gt;
* Right-click a fully submerged [[water tile]] within 3 tiles of the tile on which you stand.&lt;br /&gt;
* Select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Embarked on Boat:'''&lt;br /&gt;
&lt;br /&gt;
* Activate the fishing rod or fine fishing rod&lt;br /&gt;
* Right-click a fully submerged water tile within 3 tiles of the [[boat]] and select &amp;quot;Fish&amp;quot;. Another option, with the fishing rod activated, is to simply right-click the boat itself and select &amp;quot;Fish&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - When fishing by boat, due to the forces of wind and current, it is often necessary for the captain to either moor the boat with an [[anchor]] or disembark and then re-embark as a passenger. This will secure the boat from further movement and then make fishing possible.&lt;br /&gt;
&lt;br /&gt;
== Types of fish ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shore Fish===&lt;br /&gt;
*[[Roach]]             0.002 kg/ql&lt;br /&gt;
*[[Perch]]             0.005 kg/ql&lt;br /&gt;
*[[Brook trout]] 0.03  kg/ql&lt;br /&gt;
*[[Pike]]               0.06  kg/ql&lt;br /&gt;
*[[Carp]]               0.16  kg/ql&lt;br /&gt;
*[[Catfish]]         0.25  kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ocean Fish===&lt;br /&gt;
*[[Herring]]         0.003 kg/ql&lt;br /&gt;
*[[Smallmouth bass]] 0.04 kg/ql&lt;br /&gt;
*[[Snook]] 0.2 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special tile fish===&lt;br /&gt;
*[[Octopus (fishing)|Octopus]] 0.1 kg/ql&lt;br /&gt;
*[[Sailfish]]       0.1 kg/ql&lt;br /&gt;
::Sailfish have a high chance to snap your fishing line compared to other fish of the same size.&lt;br /&gt;
*[[Dorado]]           0.3 kg/ql&lt;br /&gt;
*[[Blue shark]]   0.4 kg/ql&lt;br /&gt;
*[[Tuna]]               0.6 kg/ql&lt;br /&gt;
*[[Marlin]]           2.0 kg/ql&lt;br /&gt;
*[[White shark]] 2.0 kg/ql&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''' - The higher the quality of the fish, the more weight the fish will have. Each species has a weight-to-quality ratio. For example, a high quality roach will likely never outweigh any quality of catfish.&lt;br /&gt;
&lt;br /&gt;
== Special Fishing Tiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In certain locations, far out at sea, one can find what are known as &amp;quot;special fishing tiles&amp;quot;. These tiles are special because of their relatively low number Wurm-wide as well as the special types of fish which can be found there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Special fishing tiles will move with the seasons and provide different fish. This occurs at the beginning of a [[Time of wurm|season change]].&lt;br /&gt;
* Aside from blind searching and perhaps some luck, a [[Lurker in the deep]] pendulum can be used to locate these special tiles.&lt;br /&gt;
* Special fishing tiles can disappear if the terrain around them is modified.&lt;br /&gt;
&lt;br /&gt;
== Rarity in Fishing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain rarity bonuses have been discovered for both fish and fishing rods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fish'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rare rolls occur at the &amp;quot;Something Bites&amp;quot; event message:  &amp;lt;br /&amp;gt;{{event|inline|You have a moment of inspiration...&amp;lt;br/&amp;gt;Something bites.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
(Upon receiving this message, one of three things will then happen: a rare fish is succesfully caught, the line snaps, or the fish simply gets away.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* At lower skill, you may lose these fish more often than at higher skill levels. These fish are also slightly heavier than a regular fish of the same quality level and species. &lt;br /&gt;
&lt;br /&gt;
* Rare fish can be used in meals, but they will not make the meal rare. &lt;br /&gt;
&lt;br /&gt;
* Butchering rare fish will not give rare fillets. &lt;br /&gt;
&lt;br /&gt;
* They may be [[sacrifice|sacrificed]] at an altar for a basic food/water bar refresh like all other rares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Fine Fishing Rod'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Takes slightly less damage.&lt;br /&gt;
&lt;br /&gt;
* Increases the average weight of fish caught.&lt;br /&gt;
&lt;br /&gt;
* Increases catching frequency.&lt;br /&gt;
&lt;br /&gt;
* Increases the chance at catching unique fish at special fishing spots.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Catching heavier fish comes with a higher chance of line breakage. &lt;br /&gt;
&lt;br /&gt;
* Some shore fish can also be caught out in ocean waters, usually at a higher quality than they would be found closer to shore. &lt;br /&gt;
&lt;br /&gt;
* Typically, lighter fish are much easier to catch at high quality, with q50+ roach and perch not being uncommon for even a beginning fisher. &lt;br /&gt;
&lt;br /&gt;
* You can get better fish in deeper water. This water depth is the same depth that first triggers the &amp;quot;Out to Sea&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
* Larger fish start giving less than 1 fillet per 0.3 kg, and cap at 50 fillets per fish. This max cap tends to occur at around the 15 kg mark, but is also thought to be possibly related to the [[butchering]] skill.&lt;br /&gt;
&lt;br /&gt;
* When catching white or blue sharks, they deal a small [[poison]] damage wound. If left to heal naturally, this has a very small chance to kill you on the healing tick.&lt;br /&gt;
&lt;br /&gt;
* Willow rods take less damage from catching heavy fish.&lt;br /&gt;
&lt;br /&gt;
* The fishing skill itself goes up as you fish (as the fishing action timer runs), not upon individual catches. Fishing will also provide the player with gains in the area of Soul/[[Soul depth]].&lt;br /&gt;
&lt;br /&gt;
* Fishing is close to impossible in small pools (less than 4x4) of water. &lt;br /&gt;
&lt;br /&gt;
* It is possible to fish underground and inside of caves, but the available species of fish found here will be limited.&lt;br /&gt;
&lt;br /&gt;
* Fishing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
&lt;br /&gt;
* Fisherman/Fisherwoman at 50 skill&lt;br /&gt;
* Angler at 70 skill&lt;br /&gt;
* Kingfisher at 90 skill&lt;br /&gt;
*'''Hooked on Fishing''' at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=108054</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=108054"/>
		<updated>2018-07-24T01:38:49Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=Grape [[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Drink&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''Unfermented (white/red) wine'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
* Creating unfermented wine uses an equal amount of grape juice and maple syrup.&lt;br /&gt;
* The unfermented wine must then be placed in a [[wine barrel]], and the barrel sealed with a [[wood scrap]]. The wine will then ferment over time.&lt;br /&gt;
** To seal the barrel, first activate the [[wood scrap]], right click the [[wine barrel]], and select '''Create''' -&amp;gt; '''Drink''' -&amp;gt; '''fermenting (white/red) wine'''&lt;br /&gt;
** Using a fruit tree wood scrap will result in [[vinegar]] instead of wine.&lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed [[small barrel]] or [[wine barrel]], although a wine barrel produces the best results.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine increases [[stamina]] and reduces [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* After fermentation is complete, you may either leave it sealed with the woodscrap, or unseal the fermented wine barrel, and reseal with a peg for the aging process. Wood scrap is only necessary for fermentation.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of the wood scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Alcohol]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=108039</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=108039"/>
		<updated>2018-07-22T22:46:57Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Skill Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be 30 minutes apart at least&lt;br /&gt;
* After your fifth meditation, you will get a message that &amp;quot;you feel it will take you a while before you are ready to meditate again. This means you must wait at least 3 hours to meditate again.&lt;br /&gt;
* You can get 5 skill ticks per real life day. Since you may not get a skill tick with each meditation, the meditations that are 3 hours apart may give you the opportunity to get a skill tick you missed earlier.&lt;br /&gt;
* Every 24 hours after a server restart the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level, or visible wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*May 2013 update - there is now a one minute cool-down for enlightenment&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
&lt;br /&gt;
Rolf: like level you try to achieve *10 or so&lt;br /&gt;
&lt;br /&gt;
Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
Commonly referred to as a &amp;quot;Refresh tick&amp;quot;. Randomly appears at the end of a successful meditation, with meditation skill level and rug quality increasing the chance.&lt;br /&gt;
Your food and water will be filled (Nutrition is unaffected). You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Olives&amp;diff=108011</id>
		<title>Olives</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Olives&amp;diff=108011"/>
		<updated>2018-07-21T00:21:09Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=harvest with a [[sickle]] when in [[season]]&lt;br /&gt;
|result=* '''Olives''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
''Black olives.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Black olives.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Used in many [[hot food cooking|cooking]] recipes. &lt;br /&gt;
&lt;br /&gt;
* Olives are a seasonal item, harvestable from [[olive|olive trees]] during week 1[[starfall]] of Fire. Use together with a [[fruit press]] to create [[olive oil]], for lamp fuel or making a [[compass]].&lt;br /&gt;
&lt;br /&gt;
*Olives can be used to [[taming|tame]] animals that eat seeds, such as [[deer]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Olives&amp;diff=108010</id>
		<title>Olives</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Olives&amp;diff=108010"/>
		<updated>2018-07-21T00:19:18Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation=harvest with a [[sickle]] when in [[season]]&lt;br /&gt;
|result=* '''Olives''' (0.30 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
''Black olives.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Black olives.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Used in many [[hot food cooking|cooking]] recipes. &lt;br /&gt;
&lt;br /&gt;
* Olives are a seasonal item, harvestable from [[olive|olive trees]] during weeks 2, 3, and 4 of the [[starfall]] of Fire and week 2 of the starfall of Leaf. Use together with a [[fruit press]] to create [[olive oil]], for lamp fuel or making a [[compass]].&lt;br /&gt;
&lt;br /&gt;
*Olives can be used to [[taming|tame]] animals that eat seeds, such as [[deer]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Cooking items]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108009</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108009"/>
		<updated>2018-07-20T21:10:50Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Conversion by Follower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are two ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god, and at least 10 faith.&lt;br /&gt;
:*It is also possible to convert by visiting the [[Altar of Three]] on the Chaos or [[Elevation]] servers, or the [[Bone Altar]] on the [[Elevation]] server.&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must have at least 10 faith. They must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
* Tosiek require -1 alignment&lt;br /&gt;
&lt;br /&gt;
==== Converting by Altar ====&lt;br /&gt;
On the Chaos or Elevation servers, you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar on the Elevation server, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108008</id>
		<title>Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Convert&amp;diff=108008"/>
		<updated>2018-07-20T21:09:19Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Changing Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Wurm sports different [[kingdom]]s and different [[religion]]s. A player may, within limits, change between each kingdom and religion. Choosing a new kingdom/religion may be done in different ways.&lt;br /&gt;
&lt;br /&gt;
== Changing Kingdom ==&lt;br /&gt;
You can change Kingdom either by a player converting you, or by converting to Libila, which automatically changes you to the [[Horde of the Summoned]] Kingdom. You must toggle '/invitations' [[chat commands|command]] for this option to be available to whoever is converting you.&lt;br /&gt;
&lt;br /&gt;
Use '/converts' command to see when you can change kingdom. You can only change kingdom once every 14 days unless you are HoTS.  HoTS must wait for 28 days before a change.&lt;br /&gt;
&lt;br /&gt;
== Changing Religion ==&lt;br /&gt;
&lt;br /&gt;
There are two ways of converting to a faith. &lt;br /&gt;
:*Any follower of a [[deity]] can convert other players, provided they have the [[statuette]] of their god, and at least 10 faith.&lt;br /&gt;
:*It is also possible to convert by visiting the [[Altar of Three]] on the Chaos or [[Elevation]] servers, or the [[Bone Altar]] on the [[Elevation]] server.&lt;br /&gt;
Either way, you must satisfy the requirements of the faith.&lt;br /&gt;
&lt;br /&gt;
==== Conversion by Follower ====&lt;br /&gt;
&lt;br /&gt;
The follower or priest must activate the statuette of their God and right click on you, selecting convert under the religion tab. You must have toggled /invitations for this option to be available. You may only be converted once every 7 days, and must have a [[Body]] skill of 1.5 or above to get converted by another player. &lt;br /&gt;
&lt;br /&gt;
*When being converted by a Priest your starting faith will be equal to 1/5th of his preaching.&lt;br /&gt;
&lt;br /&gt;
NOTE: It was previously stated you need 1 alignment to convert - This has been tested and proven false.&lt;br /&gt;
* Vynora does not require +1 alignment. Fo does require a +1 alignment, otherwise in the event window it states Fo would never accept the player as a follower.&lt;br /&gt;
* Tosiek require -1 alignment&lt;br /&gt;
&lt;br /&gt;
==== Converting by Altar ====&lt;br /&gt;
On the Chaos or Elevation servers, you may convert to a religion by approaching one of the great altars and reading an inscription. To convert to a White Light God ([[Vynora]], [[Fo]] or [[Magranon]]) you must go to the Altar of Three and right click on the altar, select Inscriptions, then select Read inscription 1, 2 or 3 respectively. For the Black Light God ([[Libila]]) you must go to the Bone Altar on the Elevation server, right click on the altar and its inscription.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107990</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107990"/>
		<updated>2018-07-20T16:07:05Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=[[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Wine requires combining an equal amount of grape juice/rice and maple syrup, and then ferments in a [[wine barrel]]. &lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed wine barrel.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Wine creation results in unfermented wine. The wine must go through the fermentation process in a wine barrel sealed with a non fruit woodscrap.&lt;br /&gt;
* To ferment wine, activate a non fruit woodscrap, right click the wine barrel, and seal.&lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* After fermentation is complete, you may seal the fermented wine barrel with a peg for the aging process.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107989</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107989"/>
		<updated>2018-07-20T16:05:00Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=[[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Wine requires combining an equal amount of grape juice/rice and maple syrup, and then ferments in a [[wine barrel]]. &lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed wine barrel.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Wine creation results in unfermented wine. The wine must go through the fermentation process in a wine barrel sealed with a non fruit woodscrap.&lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* After fermentation is complete, you may seal the fermented wine barrel with a peg for the aging process.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107988</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107988"/>
		<updated>2018-07-20T15:55:54Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=[[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Wine requires combining an equal amount of grape juice/rice and maple syrup, and then ferments in a [[wine barrel]]. &lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed wine barrel.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Fermentation time is approximately 5-7 real days. Unfermented wine must be sealed with a non fruit woodscrap.&lt;br /&gt;
* After fermentation is complete, you may seal the fermented wine barrel with a peg for the aging process.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107987</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107987"/>
		<updated>2018-07-20T15:51:59Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=[[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Wine requires combining an equal amount of grape juice/rice and maple syrup, and then ferments in a [[wine barrel]]. &lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed wine barrel.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Wine barrels must be sealed with a woodscrap (non fruit woodscrap for wine) for the wine to age.&lt;br /&gt;
* Fermentation time is approximately 5-7 real days. Unfermented wine must be sealed with a woodscrap.&lt;br /&gt;
* Food affinity for the wine will depend on wood type of scrap used to seal. Fruit trees make vinegar.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=107980</id>
		<title>Rarity system</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rarity_system&amp;diff=107980"/>
		<updated>2018-07-18T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality. &lt;br /&gt;
&lt;br /&gt;
There are three classes of item improvements;&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #4299E0;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.&lt;br /&gt;
** The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #00FFFF;&amp;quot;&amp;gt;Supreme&amp;lt;/span&amp;gt;''' &lt;br /&gt;
** The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground&lt;br /&gt;
** This is the intermediate rarity, and while it's rarer than Rare items, it's not unheard of.&lt;br /&gt;
* '''&amp;lt;span style=&amp;quot;color: #FF00FF;&amp;quot;&amp;gt;Fantastic&amp;lt;/span&amp;gt;'''&lt;br /&gt;
** The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.&lt;br /&gt;
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.&lt;br /&gt;
&lt;br /&gt;
== Rare Items ==&lt;br /&gt;
''...This is a very rare and interesting version of the item.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding rare items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second. &lt;br /&gt;
&lt;br /&gt;
[[File:rare_items.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Supreme Items ==&lt;br /&gt;
''...This is a supreme example of the item, with fine details and slick design.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding supreme items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items. &lt;br /&gt;
&lt;br /&gt;
[[File:Supreme_item_.png]]&lt;br /&gt;
&lt;br /&gt;
== Fantastic Items ==&lt;br /&gt;
''...This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.''&lt;br /&gt;
&lt;br /&gt;
Players may occasionally succeed in creating or finding fantastic items. A &amp;quot;drum-roll&amp;quot; and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.&lt;br /&gt;
&lt;br /&gt;
[[File:Fantasitc_Item.png]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The improvement a rare (or better) status grants varies extremely per item type.&lt;br /&gt;
* Items have a subtle pulsating graphical effect. The pulsating graphic effect is also different colors depending on the rarity: rare items are white, supreme are blue, and fantastic items are gold.&lt;br /&gt;
* Premium accounts have an added bonus to the creation of rare, supreme and fantastic items over non-premium players. &lt;br /&gt;
* Some items have a chance to retain their rarity when combining with other non-rare items.&lt;br /&gt;
* Rare, supreme and fantastic materials may not be put in a bulk storage bin or food storage bin.&lt;br /&gt;
* Rare items, both materials and finished items can be protected from damage by keeping them in an inventory, merchant, bank, [[small magical chest]], or [[large magical chest]].&lt;br /&gt;
* All types of item can have 'rarity', but not all of them have advantages.&lt;br /&gt;
* Using a rare, supreme or fantastic bow string to string a bow makes it lose the status and become a normal bow string.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
=== Sacrificing ===&lt;br /&gt;
When you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If you have any wounds, one of them will also be healed completely, regardless of severity.&lt;br /&gt;
*If the item is Supreme, you will also get a ''random'' skill tick. &lt;br /&gt;
*If the item is Fantastic, the same as Supreme will occur but on a larger scale, being 10x the increase that a supreme item would give.&lt;br /&gt;
*'''Note''': [[Unidentified fragment|fragments]] with rarity do not give these bonuses, as they are not completed items.&lt;br /&gt;
&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
&lt;br /&gt;
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.&lt;br /&gt;
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists.&lt;br /&gt;
&lt;br /&gt;
=== Tools and Toolbelts ===&lt;br /&gt;
&lt;br /&gt;
Rare tools typically receive less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]], decrease less over time.  Damage reduction from use stacks with the reduction coming from oakenwood and steel materials.&lt;br /&gt;
&lt;br /&gt;
*Rare: 10% damage reduction from use.  Five times less likely to lose an enchant level on use per [https://forum.wurmonline.com/index.php?/topic/157432-valrei-international-035/ this announcement].&lt;br /&gt;
*Supreme: 19% damage reduction from use.  Ten times less likely to lose an enchant level on use.&lt;br /&gt;
*Fantastic: ??% damage reduction, from use.  Fifteen times less likely to lose an enchant level on use.&lt;br /&gt;
&lt;br /&gt;
[[Toolbelt]]s gain an extra slot per rarity level.&lt;br /&gt;
&lt;br /&gt;
Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings.&lt;br /&gt;
&lt;br /&gt;
=== Gathering Tool Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], get a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors:&lt;br /&gt;
* Your skill. The gains are severely reduced when producing resources over 90 QL&lt;br /&gt;
* The QL CAP of the resource. Only applicable to mining.&lt;br /&gt;
* The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.&lt;br /&gt;
* Note: The additional QL bonus ''can and will'' be above your skill level.&lt;br /&gt;
&lt;br /&gt;
=== Boats ===&lt;br /&gt;
&lt;br /&gt;
Each level of rarity adds another &amp;quot;shadow passenger&amp;quot; to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.&lt;br /&gt;
&lt;br /&gt;
==== Rarity and speed bonus of boats ====&lt;br /&gt;
&lt;br /&gt;
: You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.&lt;br /&gt;
&lt;br /&gt;
:: [_] = Empty Slot&amp;lt;br&amp;gt;&lt;br /&gt;
:: [C] = Commander&amp;lt;br&amp;gt;&lt;br /&gt;
:: [P] = Passenger &amp;lt;br&amp;gt;&lt;br /&gt;
:: [S] = Shadow passenger&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: [C][S][S][S][_]&lt;br /&gt;
&lt;br /&gt;
: So, without any additional players on your boat, you already have 3/4 out of the maximum speed boost you get from passengers.&lt;br /&gt;
: If you pick up two passengers, the situation will look like this:&lt;br /&gt;
&lt;br /&gt;
:: [C][P][P][S][S]&lt;br /&gt;
&lt;br /&gt;
: This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type. It has also been shown to increase the glace rate when compared to normal, non-rare, armor.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus.&lt;br /&gt;
&lt;br /&gt;
=== Horse Shoes ===&lt;br /&gt;
&lt;br /&gt;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.&lt;br /&gt;
&lt;br /&gt;
*Rare: 0.48 km/h speed bonus.&lt;br /&gt;
*Supreme: 0.96 km/h speed bonus.&lt;br /&gt;
*Fantastic: 1.44 km/h speed bonus.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]&lt;br /&gt;
*[http://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/?p=945189 Rolf explains possible rare creation improving with rare materials]&lt;br /&gt;
*[[Talk:Rare_item#Individual_Item_Reports|Talk page]] with more and comprehensive individual item listings.&lt;br /&gt;
&lt;br /&gt;
==Developer comments==&lt;br /&gt;
* When rare items were introduced players were told &amp;quot;You get approximately 1 chance of 50% each hour to create a rare item.&amp;quot;  What this actually means to game play is unknown.  The odds of creating a rare seem to be much higher than improving an item and making it rare.&lt;br /&gt;
* 14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=107818</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=107818"/>
		<updated>2018-07-09T22:33:41Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to access your [[bank]] account&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size (east, west, north, and south)&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 28 days.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=107817</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=107817"/>
		<updated>2018-07-09T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Founding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to access your [[bank]] account&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage&lt;br /&gt;
* No [[decay]] (on structures on settlements with over 30 days upkeep in its coffers)&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size (east, west, north, and south)&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit Templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 28 days.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items from the ground on your deed if the permission is set for allies to do so.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cobra_king&amp;diff=107775</id>
		<title>Cobra king</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cobra_king&amp;diff=107775"/>
		<updated>2018-07-06T21:53:25Z</updated>

		<summary type="html">&lt;p&gt;Naiani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|image=Cobra king.jpg&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=None&lt;br /&gt;
|eats=None&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=None&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''The aged cobra king hisses loudly and the royal regalia is handed to you from above! You are the new Emperor of Horde of the Summoned!''&lt;br /&gt;
&lt;br /&gt;
Cobra king is an NPC that decides of who shall be the next emperor for [[Horde of the Summoned]]. It is immobile and non-aggro but also known to attack [[Avatars]] of [[White_Light|White Light]]. Followers of the [[Black_Light|Black Light]] could take a test for being emperor.&lt;br /&gt;
&lt;br /&gt;
The Cobra king is found on Elevation by the starter deed, and is right north of the Shroud on [[chaos|chaos]]&lt;br /&gt;
&lt;br /&gt;
==Test Mesages==&lt;br /&gt;
[06:09:29] You hesitantly approach the The venerable cobra king.&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:33] The venerable cobra king watches you intensely.&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:38] The venerable cobra king hisses and sways his head back and forth in excitement!&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:43] The venerable cobra king watches you intensely again.&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:48] The venerable cobra king hisses and sways his head back and forth in excitement!&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:53] The venerable cobra king seems to make up his mind about you.&amp;lt;br&amp;gt;&lt;br /&gt;
[06:09:58] For no obvious reason you are rejected. The venerable cobra king ushers you away with some really threatening moves.&lt;br /&gt;
&lt;br /&gt;
==Founding Deeds==&lt;br /&gt;
You cannot found a deed with the Cobra king within the facility, you will get the error:&lt;br /&gt;
&lt;br /&gt;
[20:26:42] You cannot found the settlement here:&lt;br /&gt;
&lt;br /&gt;
[20:26:42] Some settlement nearby requires [Player Name] to be a citizen or ally.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Lady of the lake]] - [[Jenn-Kellon]] equivalent&lt;br /&gt;
*[[Stone of the sword]] - [[Mol-Rehan]] equivalent &lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Kingdom_judges&amp;diff=107774</id>
		<title>Kingdom judges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Kingdom_judges&amp;diff=107774"/>
		<updated>2018-07-06T20:51:10Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
Kingdom Judges serve to choose a member of a Template Kingdom as the new leader of that kingdom. There are three Judges one for each kingdom.&lt;br /&gt;
&lt;br /&gt;
*[[Lady of the lake]] - [[Jenn-Kellon]] equivalent&lt;br /&gt;
*[[Stone of the sword]] - [[Mol-Rehan]] equivalent&lt;br /&gt;
*[[Cobra King]] - [[Horde of the Summoned]] equivalent &lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107762</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107762"/>
		<updated>2018-07-05T20:51:10Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* List of known Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigeron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || You've found the gold, now what to do with it? || Silver || Mine gold ore.&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[Sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107761</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107761"/>
		<updated>2018-07-05T20:41:27Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigeron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || You've found the gold, now what to do with it? || Silver || Mine gold ore.&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[Sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=107660</id>
		<title>Stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=107660"/>
		<updated>2018-07-02T14:33:38Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Stone_house_wall.png&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[Mortar]] (40 kg)&lt;br /&gt;
* 20x [[Stone brick]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone brick&lt;br /&gt;
|note=*You must have 1 [[stone brick]] and 1 [[mortar]] in inventory to build the wall.&lt;br /&gt;
*You need 30 [[masonry]] skill to build stone walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Material stone You see a wall.''&lt;br /&gt;
An wall for a [[stone house]].&lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* [[Pliers]] are used for modifying the Stone wall into its trim-less version the [[Plain stone wall]].&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 3x Bonus Damage dealt when bashed manually. &lt;br /&gt;
* A stone wall with high levels of damage will appear with greenish, mossy coverage along its top.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone door]]&lt;br /&gt;
* [[Stone portcullis]]&lt;br /&gt;
* [[Stone window]]&lt;br /&gt;
* [[Stone oriel]]&lt;br /&gt;
* [[Stone double door]]&lt;br /&gt;
* [[Stone T arch]]&lt;br /&gt;
* [[Stone arch right]]&lt;br /&gt;
* [[Stone arch left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Walls]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=107659</id>
		<title>Stone wall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_wall&amp;diff=107659"/>
		<updated>2018-07-02T14:33:05Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Modifying */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Structures|Structures]] / [[:Category:Walls|Walls]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image=Stone_house_wall.png&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active=[[Trowel]]&lt;br /&gt;
|passive=[[Wall plan]]&lt;br /&gt;
|groupM=Build &amp;gt; '''{{PAGENAME}}'''&lt;br /&gt;
|materials=* 20x [[Mortar]] (40 kg)&lt;br /&gt;
* 20x [[Stone brick]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem=Stone brick&lt;br /&gt;
|note=*You must have 1 [[stone brick]] and 1 [[mortar]] in inventory to build the wall.&lt;br /&gt;
*You need 30 [[masonry]] skill to build stone walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Material stone You see a wall.''&lt;br /&gt;
An wall for a [[stone house]].&lt;br /&gt;
&lt;br /&gt;
== Modifying ==&lt;br /&gt;
* [[Pliers]] are used for modifying the Stone wall into its trim-less version the [[Plain stone wall]].&lt;br /&gt;
* You can turn walls to suit your needs.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* You must [[repairing|repair]] any [[damage]] on the walls with a [[stone brick]] before [[improve|improving]] it.&lt;br /&gt;
* Activate a stone brick, right-click the wall and select ''Repair'' or ''Improve''.&lt;br /&gt;
* The effective [[quality]] of the stone brick is affected by its damage and your [[masonry]] skill, it must be higher than the wall's current quality.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It says it is a door while building.&lt;br /&gt;
*It is possible to build fences in the archway of these walls, but not hedges.&lt;br /&gt;
* 3x Bonus Damage dealt when bashed manually. &lt;br /&gt;
* A stone wall with high levels of damage will appear with greenish, mossy coverage along its top.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Stone door]]&lt;br /&gt;
* [[Stone portcullis]]&lt;br /&gt;
* [[Stone window]]&lt;br /&gt;
* [[Stone oriel]]&lt;br /&gt;
* [[Stone double door]]&lt;br /&gt;
* [[Stone T arch]]&lt;br /&gt;
* [[Stone arch right]]&lt;br /&gt;
* [[Stone arch left]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Walls]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107637</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=107637"/>
		<updated>2018-06-28T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree || Silver || Cut a tree down with something unusual. &lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Amost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed ANY animal.&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile&lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake a [[bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant many [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Be a passenger in a boat&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Debt Collector || You can't possibly carry more || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the Rift Area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission on one of the Epic servers.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission on one of the Epic Servers.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave(with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink many 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]]&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant xxx trees?&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one Month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a Marble Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate 1 masks from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike Barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pie-maker || Make some pies.|| Silver || Make the following pies: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add a friend&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating supreme items&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance on horse.&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[House (general)|house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || Your just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Repair 6250 fences, floors or walls. || Diamond || Repair 6250 fences, floors or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a Stone Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 [[Bread]]&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Succesfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigeron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall&lt;br /&gt;
|-&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]]&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a Wooden Bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill all hell mobs. [[Hell scorpious]],[[hell horse]] and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]]&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]]&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a [[lava fiend]].&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[Troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast &lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[Scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[Troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[Unicorn]] &lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]]&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[Zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://forum.wurmonline.com/index.php?/topic/62522-achievement-reports-for-the-wiki/ Achievement Reports on the Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Player]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=107636</id>
		<title>Historical:Personal goals</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Personal_goals&amp;diff=107636"/>
		<updated>2018-06-28T02:49:22Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* List of Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Each character is given a list of goals upon creation. These goals are randomly chosen from a pool and range from very simple to extremely difficult.&lt;br /&gt;
&lt;br /&gt;
To access personal goals, open the main menu and click on &amp;quot;Hud settings&amp;quot;. From here, click on &amp;quot;Personal Goals Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Winning The Game ==&lt;br /&gt;
Upon completion of all of a player's personal goals, they will receive a special title - '''Winner'''. They will then receive a random special item and will have their achievement announced and recorded in a number of places including on Twitter, Niarja, and in Global.&lt;br /&gt;
&lt;br /&gt;
== List of Goals ==&lt;br /&gt;
This list is a work in progress.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Destroy a structure by catapulting it&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player by using a huge club&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 200 Fish&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bake 20 loaves of bread&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a fantastic item&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Caravel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Try swimming a bit&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Forest Giant&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a supreme item&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Take some falling damage&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Join a settlement&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Wolf&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Finish the tutorial&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Wear a ring, a necklace and a bracelet at the same time&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Help in an Epic mission&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Cave Bug&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Cog&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Deer&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Knarr&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Mountain Lion&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Angry creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Be overly forthcoming&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch 1000 fish&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Get out into the deep sea&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 50 Zombies&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using a crush weapon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Scare then hens to death&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Defeat another player using an axe&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Climb up a really really high mountain&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a Rowboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Crocodile&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Plant 200 hedges or flower beds&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Fierce creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a bison&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 99&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Goblin leader&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Eat some really high quality food&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond your knowledge at quality level 30+&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Catch a cold&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 20 Lava Fiends&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill an Alert creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pick 20 mushrooms&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Greenish creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Slow creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Mine an exquisite gemstone&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Kill the Cyclops&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Raging creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lava Fiend&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Improve an item beyond quality level 50&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Put 100 items in the trash bin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 6250 fences, floors or walls&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Ride 4000 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Troll&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down a tree using a shovel&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Cut down 1000 trees&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Pilot a Rowboat and a Sailboat&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Bury a corpse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Zombie&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Repair 50 fences, floors or walls&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Lurking creature&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay the Troll King&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Plant 5000 trees&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Travel 500 tiles in one session&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Build a well at a suitable spot &lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill a Unicorn&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a goblin&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Smith a sword, a maul, an axe and a shield&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Kill 100 Unicorns&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create a rare item&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay a Hell Horse&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Create 5000 liters of wine&lt;br /&gt;
|  Diamond&lt;br /&gt;
|-&lt;br /&gt;
| Slay a demon&lt;br /&gt;
|  Silver&lt;br /&gt;
|-&lt;br /&gt;
| Slay an incarnation of Libila&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
| Slay an incarnation of Libila&lt;br /&gt;
|  Gold&lt;br /&gt;
|-&lt;br /&gt;
|Pie-maker&lt;br /&gt;
| Silver&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=107619</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=107619"/>
		<updated>2018-06-24T01:32:41Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Crowbar&lt;br /&gt;
|image=Crowbar.png&lt;br /&gt;
|active=[[Steel lump]] (2.00 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool consisting of a steel bar with a single curved end and flattened points.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* A '''crowbar''' is a tool that can turn rendered walls back into their plain stone version. &lt;br /&gt;
* Is also used to remove [[catseye]]s and [[waystone]]s from highways, and cladding from mine walls. Used to remove mine doors, with permissions.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using [[Clay]] will change a plain stone wall back to rendered walls. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=107618</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Crowbar&amp;diff=107618"/>
		<updated>2018-06-24T01:29:43Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name=Crowbar&lt;br /&gt;
|image=Crowbar.png&lt;br /&gt;
|active=[[Steel lump]] (2.00 kg)&lt;br /&gt;
|passive=[[Large anvil]]&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A tool consisting of a steel bar with a single curved end and flattened points.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* A '''crowbar''' is a tool that can turn rendered walls back into their plain stone version. &lt;br /&gt;
* Is also used to remove [[catseye]]s and [[waystone]]s from highways, and cladding from mine walls.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using [[Clay]] will change a plain stone wall back to rendered walls. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=107616</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=107616"/>
		<updated>2018-06-24T00:19:28Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bridge allows for the connection of two land-masses, or even between a house and land or even house to house. A bridge, once complete, will act like any standard terrain, allowing for the crossing of animals, players and land vehicles. A bridge can also be made inside caves and can also be paved (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]) To prepare the bridge tile for paving, use a trowel and 1 [[mortar]] per tile, then pave.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be at water level or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates. '''You may require slightly more skill in practice.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length&lt;br /&gt;
!5 tiles&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!Skill used&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
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|-&lt;br /&gt;
!Rope&lt;br /&gt;
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|99&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
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|-&lt;br /&gt;
!Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
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|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone&lt;br /&gt;
|60&lt;br /&gt;
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|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone bridge|Sandstone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/Marble/Wood/Slate/Sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* Bridges cannot be built over a [[settlement token]] or [[mine door]].&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other. &lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=107615</id>
		<title>Bridges</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridges&amp;diff=107615"/>
		<updated>2018-06-24T00:16:08Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Skill Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A bridge allows for the connection of two land-masses, or even between a house and land or even house to house. A bridge, once complete, will act like any standard terrain, allowing for the crossing of animals, players and land vehicles. A bridge can also be made inside caves and can also be paved (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]) To prepare the bridge tile for paving, use a trowel and 1 [[mortar]] per tile, then pave.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Choices.png]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be at water level or higher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates. '''You may require slightly more skill in practice.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length&lt;br /&gt;
!5 tiles&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
!Skill used&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the Rope Bridge, how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone bridge|Sandstone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/Marble/Wood bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* Bridges cannot be built over a [[settlement token]] or [[mine door]].&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other. &lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* Bridge material calculator located here:  http://forum.wurmonline.com/index.php?/topic/122044-bridge-material-calc/&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Landbridges]]&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mail&amp;diff=107599</id>
		<title>Mail</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mail&amp;diff=107599"/>
		<updated>2018-06-23T01:07:31Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Cannot be sent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Quote from the Sending dialog : ''Use mailboxes with caution and inexpensive items until you rely on the spirits.  They are still learning, and take no responsibility for lost items.''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can send mail to other players in the game via spirit containers which have been enchanted by priests/priestesses of Fo, Nahjo or Libila with the spells [[courier]] or [[Dark Messenger|dark messenger]].&lt;br /&gt;
&lt;br /&gt;
Mailboxes do receive damage and can be destroyed by decay, causing the cast on it to disappear.&lt;br /&gt;
&lt;br /&gt;
== Types of spirit containers ==&lt;br /&gt;
There is no difference in operation between the various spirit containers.&lt;br /&gt;
*[[Spirit house]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit mansion]] - ''fine carpentry''&lt;br /&gt;
*[[Spirit cottage]] - ''masonry''&lt;br /&gt;
*[[Spirit castle]] - ''masonry''&lt;br /&gt;
&lt;br /&gt;
== Sending process ==&lt;br /&gt;
To send the mail, &lt;br /&gt;
# Drop the item(s) into the spirit container, then right-click the container, and select ''Send''.  &lt;br /&gt;
# There are two dialogues that will control how the items are sent.  &lt;br /&gt;
## The first allows you to specify the name of the recipient, and what items should be sent using C.O.D. (cash on delivery).  It also allows to skip the second dialog.  &lt;br /&gt;
## The second dialogue allows you to see how much the delivery charge will be, and to specify the C.O.D. amount you will charge the recipient if applicable. &lt;br /&gt;
&lt;br /&gt;
You cannot send an item to a member of an enemy [[kingdom]] on [[Chaos]]. You get the message: &amp;quot;You may not trade with the enemy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTICE:  Items will be mailed to the server the recipient is currently present on. It can only be retrieved from that server.'''&lt;br /&gt;
&lt;br /&gt;
== Receiving process ==&lt;br /&gt;
&lt;br /&gt;
When you login, you will receive a message if you have any mail. ''You sense imps speaking your name and saying you have 1 mail waiting to be picked up.''&lt;br /&gt;
&lt;br /&gt;
To receive or check for mail, right-click any spirit container and select ''Check''. If an item is sent as ''Cash On Delivery'' you need to have the money in your bank to cover the delivery charge before you can receive the items.  &lt;br /&gt;
&lt;br /&gt;
You also have the option to return the items to the sender.  &lt;br /&gt;
&lt;br /&gt;
== Non-retrieved items ==&lt;br /&gt;
&lt;br /&gt;
If the recipient does not pick up their mail within two weeks, they are automatically returned-to-sender.  &lt;br /&gt;
&lt;br /&gt;
If the original sender does not pick up the returned items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
If the recipient uses return-to-sender and the original sender does not pick up the items within two weeks, they are destroyed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;'''There is no way to extract items from the mail system if you are not the recipient !'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you are sending something valuable, ensure that the recipient is available to pick it up before you send it.  If you return an item to the sender, it would be good manners to contact them to ensure they retrieve it before the two week deadline.'''&lt;br /&gt;
&lt;br /&gt;
== Postage charges ==&lt;br /&gt;
The postage is 1 [[Bank of Wurm|copper]] per item for same or cross-server mailing. Cross-server mailing is currently limited to within the [[Freedom|Freedom Isles]] ([[Independence]], [[Deliverance]], [[Exodus]], [[Celebration]], [[Xanadu]], [[Pristine]], [[Release]], and [[Chaos]]). &lt;br /&gt;
&lt;br /&gt;
The postage fee is taken from the bank account of the sender as the items are sent, unless they are C.O.D., in which case it is taken from the recipient when received.&lt;br /&gt;
&lt;br /&gt;
=== Exceptions ===&lt;br /&gt;
* An inscribed [[papyrus sheet]] is 1 [[Bank of Wurm|iron]] to mail.&lt;br /&gt;
* Combined items (such as metal lumps, wood scraps, liquids, etc) are 1 copper per 5 kg.&lt;br /&gt;
&lt;br /&gt;
== Delivery times ==&lt;br /&gt;
Any items sent via mailbox have a predetermined time for mailing. The strength of the enchant affects this (and appears to be 101 minus the cast strength in minutes).&lt;br /&gt;
&lt;br /&gt;
* 31 - A bit more than one hour (estimate 70 minutes)&lt;br /&gt;
* 48 - A bit less than one hour (estimate 55 minutes)&lt;br /&gt;
* 63 - Less than one hours (estimate 35 to 40 minutes)&lt;br /&gt;
* 78 - Less than 30 minutes (estimate 25 minutes)&lt;br /&gt;
* 90 - Less than ten minutes&lt;br /&gt;
* 99 - Less than ten minutes (2 minutes)&lt;br /&gt;
&lt;br /&gt;
== Can be sent ==&lt;br /&gt;
*[[Backpack]] (and everything that can fit in one)&lt;br /&gt;
*[[Cauldron]] (and everything that can fit in one)&lt;br /&gt;
*[[Small barrel]] (and everything that can fit in one)&lt;br /&gt;
*[[Armour|Armour pieces]] (including [[Barding]])&lt;br /&gt;
*[[Birdcage]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Butchering knife]]&lt;br /&gt;
*[[Candelabra]]&lt;br /&gt;
*[[Carving knife]]&lt;br /&gt;
*[[Stone chisel]]&lt;br /&gt;
*[[Dredge]]&lt;br /&gt;
*[[Explorer tent]]&lt;br /&gt;
*[[File]]&lt;br /&gt;
*[[Hammer]]&lt;br /&gt;
*[[Hatchet]]&lt;br /&gt;
*[[Horse shoe]]&lt;br /&gt;
*[[Huge axe]]&lt;br /&gt;
*[[Lantern]]&lt;br /&gt;
*[[Large anvil]]&lt;br /&gt;
*[[Large maul]]&lt;br /&gt;
*[[Longsword]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Meditation rug]]&lt;br /&gt;
*[[Metal]] [[Lump|lump]] (multiple sent in container, or all as a combined lump postage is still by kilo)&lt;br /&gt;
*[[Needle]]&lt;br /&gt;
*[[Pelt]]&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Practice doll]]&lt;br /&gt;
*[[Rake]]&lt;br /&gt;
*[[Rock shards]]&lt;br /&gt;
*[[Saddle]]&lt;br /&gt;
*[[Saw]]&lt;br /&gt;
*[[Scythe]]&lt;br /&gt;
*[[Shields]] (all of them are mailable)&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Short sword]]&lt;br /&gt;
*[[Shovel]]&lt;br /&gt;
*[[Sickle]]&lt;br /&gt;
*[[Small anvil]]&lt;br /&gt;
*[[Small axe]]&lt;br /&gt;
*[[Small magical chest]]&lt;br /&gt;
*[[Spindle]]&lt;br /&gt;
*[[Steel and flint]]&lt;br /&gt;
*[[Strip of leather]]&lt;br /&gt;
*[[Triangular sail]] (and all smaller than it, like [[square piece of cloth]])&lt;br /&gt;
*[[Trowel]]&lt;br /&gt;
*[[Two handed sword]]&lt;br /&gt;
*[[Whetstone]]&lt;br /&gt;
*[[Waystone]]&lt;br /&gt;
*[[Fireworks]]**&lt;br /&gt;
*[[Crude axe]]**&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Can be sent but were tested with a runed mailbox. Must still be tested with non-runed mailboxes.&lt;br /&gt;
&lt;br /&gt;
==Cannot be sent==&lt;br /&gt;
*[[Deck board]]*&lt;br /&gt;
*[[Fishing rod]]*&lt;br /&gt;
*[[Flag]]*&lt;br /&gt;
*[[Halberd]]*&lt;br /&gt;
*[[Hull plank]]&lt;br /&gt;
*[[Kingdom banner]]*&lt;br /&gt;
*[[Lamp]]*&lt;br /&gt;
*[[Log]]*&lt;br /&gt;
*[[Long spear]]*&lt;br /&gt;
*[[Longbow]]*&lt;br /&gt;
*[[Nodrop]] items (Spyglass, Sleep powder etc)&lt;br /&gt;
*[[Ore]] (any kind)*&lt;br /&gt;
*[[Plank]]*&lt;br /&gt;
*[[Range pole]]*&lt;br /&gt;
*[[Small barrel rack]]&lt;br /&gt;
*[[Spinning wheel]]&lt;br /&gt;
*[[Tall kingdom banner]]&lt;br /&gt;
*[[Tapestry]]*&lt;br /&gt;
*Unfinished items of any kind&lt;br /&gt;
*[[Wine barrel rack]]&lt;br /&gt;
*[[Wooden beam]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Can be sent in mailboxes with a '''[[Runes|zinc rune of Magranon]]''' attached.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Items sent in containers still incur fees. Example : A [[backpack]] with 3 [[wood scrap]]s in it would cost you 4 x 1 copper (1x backpack, 3x wood scrap) to send due to being counted as 4 separate items.  However, combining items (e.g. lumps) does decrease the mailing cost - combined items that are mailed will cost 1 copper per 5 kg, so a 5kg lump costs the same as one 1 kg lump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=107589</id>
		<title>Support beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Support_beam&amp;diff=107589"/>
		<updated>2018-06-21T18:16:02Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Additional Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Support Beam&lt;br /&gt;
|image=Support Beam.png&lt;br /&gt;
|active=[[Shaft]] (1kg)&lt;br /&gt;
|passive=[[Log]] (24kg)&lt;br /&gt;
|group=Mine doors and support beams&lt;br /&gt;
|materials=*4 [[Shaft]]s (1kg) &lt;br /&gt;
*2 [[Iron ribbon]]s&lt;br /&gt;
*2 [[Log]]s (18/24kg)&lt;br /&gt;
|result=*Unfinished support beam&lt;br /&gt;
*'''{{PAGENAME}}''' (60.0kg)&lt;br /&gt;
|skill=carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden construction made from [[log]]s, [[plank]]s and [[ribbon|metal ribbon]]s intended to support walls in [[mine]]s.''&lt;br /&gt;
&lt;br /&gt;
Used to [[terrain:reinforced cave wall|reinforce and support cave walls]] and [[terrain:reinforced cave|floors]] in caves/[[mine]]s/tunnels.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Activate]] a support beam, right-click a [[cave wall]] or [[cave floor]], and select &amp;quot;Reinforce&amp;quot;.&lt;br /&gt;
* The quality of a support beam does not matter; a 9ql and a 90ql support beam will function in exactly the same way.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
* The first log used in creation must be 24kg, however, the second may be 18-24kg.&lt;br /&gt;
* When creating, the [[quality]] of the shaft affects your success chance.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* A support beam is required on ''every'' wall of a cave tile (both sides) to prevent the tile from collapsing.&lt;br /&gt;
* A [[reinforced wall]] can be removed by mining it out if it is on deed, but not excavated for materials.&lt;br /&gt;
* A [[reinforced floor]] can be mined to remove beam reinforcement with 21 [[body strength]]. No shard is produced in this process, and the slope does not change.&lt;br /&gt;
* Finished support beams do not fit into a small cart, rowing boat, or small sailboat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Reinforced_cave_wall.png|thumb|500px|Reinforced cave wall]]&lt;br /&gt;
[[Image:Reinforced_cave_floor.png|thumb|500px|Reinforced cave floor]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Strongwall]] - A spell which can reinforce cave walls.&lt;br /&gt;
&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Mine doors and support beams]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107577</id>
		<title>Wine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wine&amp;diff=107577"/>
		<updated>2018-06-19T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name=Wine&lt;br /&gt;
|image=liquid.jpg&lt;br /&gt;
|active=[[Juice]]&lt;br /&gt;
|passive=[[Maple syrup]]&lt;br /&gt;
|group=Liquid&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=beverages&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Wine is a [[Beverages|beverage]] made from [[maple syrup]] and [[juice|grape juice]]. It is stored in a wine barrel to age over time.&lt;br /&gt;
* Blue [[grapes]] make red wine&lt;br /&gt;
* Green [[grapes]] make white wine. &lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Wine requires combining an equal amount of grape juice/rice and maple syrup, and then ferments in a [[wine barrel]]. &lt;br /&gt;
&lt;br /&gt;
Unlike most other items, wine [[quality]] goes up over time, as long as it stays in a sealed wine barrel.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Wine has been shown to increase [[stamina]] as well as [[thirst]], with the effect multiplying in higher quality wine.&lt;br /&gt;
&lt;br /&gt;
Wine will also give a temporary random skill [[affinity]], with the duration varying depending on quality and amount drank.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Wine is created in the container that the grape juice is in. If the total amount is greater than the container's volume, the extra wine will spill. &lt;br /&gt;
* Wine barrels must be sealed with a peg for the wine to age.&lt;br /&gt;
* Fermentation time is approximately 5-7 real days.&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better). &lt;br /&gt;
* Best aging method known for wine is storing it in a oak wine barrel in a underground building on deed.&lt;br /&gt;
* [[Rice wine]] does not count toward the [[Personal goals|personal goal]] of making wine.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Rice wine]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beverages items]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=107566</id>
		<title>Key bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Key_bindings&amp;diff=107566"/>
		<updated>2018-06-17T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands.  These may be modified via the launcher settings under the '''Keybindings''' tab.  This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile.  See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes.  It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.&lt;br /&gt;
&lt;br /&gt;
==Default keybindings==&lt;br /&gt;
&amp;lt;!---  Editors, I have set this table up to match the keybindings screen in the settings.  I find this order would be best for new players.  I've added the additional ones at the bottom in a new table - Marni ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move forwards&lt;br /&gt;
| ALIGN=CENTER | {{key|W}} / {{key|UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move backwards&lt;br /&gt;
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_BACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move left&lt;br /&gt;
| ALIGN=CENTER | {{key|A}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Move right&lt;br /&gt;
| ALIGN=CENTER | {{key|D}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | MOVE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn left&lt;br /&gt;
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera left&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn right&lt;br /&gt;
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the player and camera right&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn up&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_UP}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera up&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn down&lt;br /&gt;
| ALIGN=CENTER | {{key|PAGE_DOWN}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | TURN_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turn the camera down&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Glance right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | GLANCE_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Autorun&lt;br /&gt;
| ALIGN=CENTER | {{key|X}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | AUTORUN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Automatically walks forward until pressed again&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Strafe&lt;br /&gt;
| ALIGN=CENTER | {{key|INSERT}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | STRAFE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Center view&lt;br /&gt;
| ALIGN=CENTER | {{key|V}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | CENTER_VIEW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Resets the camera vertically&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Freelook Mode&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle freelookmode&amp;quot;&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the ability to look around using the mouse without clicking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle chat&lt;br /&gt;
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHAT&lt;br /&gt;
| ALIGN=CENTER | BindF&lt;br /&gt;
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next tab&lt;br /&gt;
| ALIGN=CENTER | {{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the next tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous tab&lt;br /&gt;
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_TAB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to the previous tab on the focused window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Next window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Previous window&lt;br /&gt;
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | PREVIOUS_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|O}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Open the in-game menu&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop or Main Menu&lt;br /&gt;
| ALIGN=CENTER | {{key|ESCAPE}}&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_OR_MAIN_MENU&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | &amp;lt;div id=&amp;quot;SelectBar&amp;quot;&amp;gt;Select bar slot #&amp;lt;/div&amp;gt;&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Select bar]]&lt;br /&gt;
| ALIGN=LEFT | SELECT_BUTTON_#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Activate toolbelt slot #&lt;br /&gt;
| ALIGN=CENTER | {{key|1}} – {{key|5}}&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE_TOOL#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to [[toolbelt]] configuration of number #&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Load toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads [[toolbelt]] arrangement # into active toolbelt&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save current toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Save toolbelt arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_TOOLBELT#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Next toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous toolbelt arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Toolbelt]]&lt;br /&gt;
| ALIGN=LEFT | PREV_TOOLBELT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous [[toolbelt]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save current skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves active [[skill tracker]] arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Save skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | SAVE_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Saves # skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load skill tracker arrangement #&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_SKILL_TRACKER#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads # skill tracker arrangement&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Next skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | NEXT_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to next skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Previous skill tracker arrangement&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Skill tracker]]&lt;br /&gt;
| ALIGN=LEFT | PREV_SKILL_TRACKER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Switch to previous skill tracker arrangement&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle climb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CLIMB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[climb]]ing mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle faithful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FAITHFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[faith]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle lawful&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Reputation]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_LAWFUL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[lawful]] mode&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle fight spam&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles [[fighting]] spam text&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the the character display&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle character&lt;br /&gt;
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CHARACTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle map&lt;br /&gt;
| ALIGN=CENTER | {{key|M}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_MAP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[world map]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting window&lt;br /&gt;
| ALIGN=CENTER | {{key|B}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle crafting recipes&lt;br /&gt;
| ALIGN=CENTER | {{key|N}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle cookbook window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | TOGGLE_COOKBOOK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Cooking#Cookbook|cooking recipe window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle console&lt;br /&gt;
| ALIGN=CENTER | {{key|F1}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle console&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[console]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle skills&lt;br /&gt;
| ALIGN=CENTER | {{key|F2}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle inventory&lt;br /&gt;
| ALIGN=CENTER | {{key|F3}} / {{key|I}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle stats&lt;br /&gt;
| ALIGN=CENTER | {{key|F4}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the client statistics window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check sleep&lt;br /&gt;
| ALIGN=CENTER | {{key|F5}}&lt;br /&gt;
| ALIGN=CENTER | [[Sleep bonus]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[sleep bonus]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Check time&lt;br /&gt;
| ALIGN=CENTER | {{key|F6}}&lt;br /&gt;
| ALIGN=CENTER | [[Time]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /time&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[time]] information in event window&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Toggle mission&lt;br /&gt;
| ALIGN=CENTER | {{key|F7}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /mission&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle fight&lt;br /&gt;
| ALIGN=CENTER |&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle fightspam&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the fight [[spam mode]] on or off&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle GUI&lt;br /&gt;
| ALIGN=CENTER | {{key|F10}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Screenshot&lt;br /&gt;
| ALIGN=CENTER | {{key|F11}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;screenshot&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Takes a screenshot&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Quit&lt;br /&gt;
| ALIGN=CENTER | {{key|F12}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;quit&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Displays the quit dialogue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Action ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Examine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EXAMINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Equip right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | EQUIP_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Unequip&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNEQUIP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | First aid&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRSTAID&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Treat&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TREAT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Absorb&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ABSORB&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb up ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Climb down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]&lt;br /&gt;
| ALIGN=LEFT | CLIMB_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Climb down ladders&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Track&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Track]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Fish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fish]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Stop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Sell&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SELL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Trade&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TRADE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the [[trade]] window&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Investigate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | INVESTIGATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Investigates]] the highlighted tile for [[Unidentified fragment|fragments]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Identify&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Archaeology]]&lt;br /&gt;
| ALIGN=LEFT | IDENTIFY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Archaeology|Identifies]] the selected unidentified fragments&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Add to crafting window&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Improve&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | IMPROVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Improve]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Repair&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | REPAIR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Repair]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Continue&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | CONTINUE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finish&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINISH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Plan building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | PLAN_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plan a [[building]] on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Finalize building&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Crafting]]&lt;br /&gt;
| ALIGN=LEFT | FINALIZE_BUILDING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Finalizes a [[building]] on the highlighted tile&lt;br /&gt;
|}&lt;br /&gt;
=== Item ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Activate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | ACTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Activate]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Open&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | OPEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Opens the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Close&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | CLOSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Closes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Take&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
&lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAKE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Takes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Drop&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s)&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drop as pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DROP_AS_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drops the highlighted item(s) into a pile.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected items&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Combine fragment&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | COMBINE_FRAGMENT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Combine]]s the selected gragments&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Lock]]s the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unlock&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOCK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Un[[locks]] the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Drag&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | DRAG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Drags the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop dragging&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_DRAGGING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops dragging the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pushes the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pulls the highlighted item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Push Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PUSH_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pushes the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pull Gently&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | PULL_GENTLY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gently pulls the highlighted item, moving it slightly&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn clockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_CLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Turn counterclockwise&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Turns the highlighted item counter-clockwise&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You sit on the targeted sit-able item.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Standup&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You stand up from sitting.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Meditate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MEDITATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | You meditate at the targeted rug.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] once.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 5&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH5&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 5 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Winch 10&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | WINCH10&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 10 times.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unwind&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNWIND&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unwinds the highlighted [[war machines|machine]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Load&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads the selected item into the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Unload&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | UNLOAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Unloads the war machine.&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fire&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FIRE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Fires the highlighted [[war machines|machine]].&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Sit&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SIT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sits your character on the selected item&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Stand up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STAND_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stands your character up from the item your sitting on&lt;br /&gt;
|-&lt;br /&gt;
| ALIGN=LEFT | Load Cargo&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LOAD_CARGO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Loads selected object into mounted vehicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Lead&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | LEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Stop leading&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | STOP_LEADING&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tame&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | TAME&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tame]]s the highlighted creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Feed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | FEED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Feeds the highlighted creature with the activated item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Breed&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BREED&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Breed]]s the highlighted [[creature]] with the led creature&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Groom&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | GROOM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Groom]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Butcher&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BUTCHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Butcher]]s the highlighted [[corpse]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Bury&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | BURY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Bury]]s the highlighted [[creature]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shear&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | SHEAR&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Milk&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Action]]&lt;br /&gt;
| ALIGN=LEFT | MILK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect milk from [[bison]], [[sheep]], or [[cow|cows]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraform ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dig To Pile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DIG_TO_PILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing, drops the dirt to a pile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pack&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | PACK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pack]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pave corner&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Paving]]&lt;br /&gt;
| ALIGN=LEFT | PAVE_CORNER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Dredge&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | DREDGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Level&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | LEVEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Flatten border&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Digging]]&lt;br /&gt;
| ALIGN=LEFT | FLATTEN_BORDER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine surface&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_SURFACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Tunnel&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_TUNNEL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine forward&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_FORWARD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Mine up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | MINE_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prospect&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | PROSPECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prospect]]s the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Analyse&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Mining]]&lt;br /&gt;
| ALIGN=LEFT | ANALYSE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Analyse]]s the highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nature ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick herb/spice&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PICK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[herb]] or [[spice]] from highlighted planter&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] right&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the right of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant [[trellis]] left&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Gardening]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant a trellis to the left of the tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Harvest&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | HARVEST&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Harvest]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Farm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | FARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farm]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Sow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | SOW&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cultivate&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Farming]]&lt;br /&gt;
| ALIGN=LEFT | CULTIVATE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Cultivate]] the highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick sprout&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PICK_SPROUT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Prune&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | PRUNE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Prune]] highlighted tree/plant&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Cut down&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CUT_DOWN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant/[[hedges|hedge]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| ALIGN=LEFT | Chop up&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Forestry]]&lt;br /&gt;
| ALIGN=LEFT | CHOP_UP&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Chop up highlighted [[felled tree]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage vegetable&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_VEG&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Forage berries&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | FORAGE_BERRIES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize seeds&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SEEDS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize herbs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_HERBS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize resource&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_RESOURCE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Botanize spices&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | BOTANIZE_SPICES&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Botanize]] for [[spices]] on highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pick flower&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PICK_FLOWERS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant naturally&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s naturally&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Plant Center&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | PLANT_CENTER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Gather grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | GATHER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Gather [[grass]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Trim grass&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | TRIM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Collect Snow&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Nature]]&lt;br /&gt;
| ALIGN=LEFT | COLLECT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Collect [[Snowballs]] during [[Winter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | No target&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | NO_TARGET&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight defensive&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_DEFENSIVE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] defensively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight normal&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_NORMAL&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] normally&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Fight aggressively&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FIGHT_AGGRESSIVELY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fight]] aggressively&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD7}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim upper right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD9}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_UPPER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD4}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD5}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD6}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower left&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD1}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower middle&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD2}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_MIDDLE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Aim lower right&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD3}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | AIM_LOWER_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend left&lt;br /&gt;
| ALIGN=CENTER | {{key|DIVIDE}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LEFT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend right&lt;br /&gt;
| ALIGN=CENTER | {{key|ADD}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_RIGHT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend upper&lt;br /&gt;
| ALIGN=CENTER | {{key|MULTIPLY}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_UPPER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Defend lower&lt;br /&gt;
| ALIGN=CENTER | {{key|SUBTRACT}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | DEFEND_LOWER&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Focus&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | FOCUS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shield bash&lt;br /&gt;
| ALIGN=CENTER | {{key|DECIMAL}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SHIELD_BASH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Special move #&lt;br /&gt;
| ALIGN=CENTER | {{key|6}} – {{key|0}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | SPECIAL_MOVE#&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Perform [[special move]] number #&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Target Hostile&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | TARGET_HOSTILE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Only allows you to target hostile [[animals]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot &lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at legs&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEGS&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's legs with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at torso&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_TORSO&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's torso with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at face&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_FACE&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's face with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at head&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_HEAD&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's head with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at right arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_RIGHTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's right arm with your [[bow]]&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Shoot at left arm&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Archery]]&lt;br /&gt;
| ALIGN=LEFT | SHOOT_LEFTARM&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | Shoot at the creature/player's left arm with your [[bow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Pray&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PRAY&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Pray]] at highlighted tile or item&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Preach&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | PREACH&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Listen&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LISTEN&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Listen]] to highlighted character&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Link&lt;br /&gt;
| ALIGN=CENTER | &lt;br /&gt;
| ALIGN=CENTER | [[Religion]]&lt;br /&gt;
| ALIGN=LEFT | LINK&lt;br /&gt;
| ALIGN=CENTER | Bind&lt;br /&gt;
| ALIGN=LEFT | [[Link]] to highlighted character&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Priest Spells ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left |Bless&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bless]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dispel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISPEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dispel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dirt (Spell)&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DIRT_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dirt (spell)]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Locate Soul&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_SOUL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate soul]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light Token&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_TOKEN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light token]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nolocate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NOLOCATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nolocate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure light&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_LIGHT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure light]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure medium&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_MEDIUM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure medium]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Cure serious&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CURE_SERIOUS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Cure serious]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Humid drizzle&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMID_DRIZZLE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Humid drizzle]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Ward&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WARD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ward]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wild growth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILD_GROWTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wild growth]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Light of Fo&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIGHT_OF_FO&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Light of Fo]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wrath of Magranon&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WRATH_OF_MAGRANON&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wrath of Magranon]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Disintegrate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DISINTEGRATE &lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Disintegrate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mass Stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MASS_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mass stamina]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Fire Pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIRE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fire pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mole senses&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MOLE_SENSES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mole senses]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Strongwall&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | STRONGWALL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Strongwall]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Locate artifact&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LOCATE_ARTIFACT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Locate Artifact]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Tentacles &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TENTACLES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tentacles]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal creatures&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_CREATURES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal creatures]] on highlighted item&lt;br /&gt;
|- &lt;br /&gt;
|ALIGN=Left | Ice pillar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ICE_PILLAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Ice pillar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Reveal settlements &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REVEAL_SETTLEMENTS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Reveal settlements]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus trap &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_TRAP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus Trap]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fungus &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FUNGUS_SPELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fungus]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Pain rain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PAINRAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Pain rain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Scorn of Libila  &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SCORN_OF_LIBILA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Scorn of Libila]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bearpaws&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BEARPAWS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bearpaws]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Willowspine &lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WILLOWSPINE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Willowspine]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sixth sense&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SIXTH_SENSE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sixth sense]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Morning fog&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MORNING_FOG&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Morning fog]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Charm&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CHARM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Charm]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Refresh&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REFRESH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Refresh_(spell)|Refresh]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Oakshell&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OAKSHELL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Oakshell]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Forest giant strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOREST_GIANT_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Forest giant strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Tangle weave&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TANGLE_WEAVE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Genesis&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GENESIS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Genesis]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Heal&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HEAL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Heal]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frantic Charge&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FRANTIC_CHARGE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frantic charge]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fireheart&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FIREHEART&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fireheart]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dominate&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DOMINATE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dominate]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Smite&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SMITE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Smite]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Goat shape&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | GOAT_SHAPE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Goat shape]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Shard of Ice&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SHARD_OF_ICE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Shard of Ice]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Excel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | EXCEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Excel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wisdom of vynora&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WISDOM_OF_VYNORA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wisdom of vynora]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain Health&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_HEALTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain Health]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Phantasms&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | PHANTASMS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Phantasms]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting gut&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_GUT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting gut]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Weakness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEAKNESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Weakness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Truehit&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | TRUEHIT&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Truehit]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Hell strength&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HELL_STRENGTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Hell strength]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Drain stamina&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAIN_STAMINA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Drain stamina]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Worm Brains&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WORM_BRAINS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Worm Brains]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Libila's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIBILAS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Libila's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the Woods&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_WOODS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the woods]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lifetransfer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIFETRANSFER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lifetransfer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Vessel&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VESSEL&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Vessel]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dark Messenger&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DARK_MESSENGER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Dark Messenger]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Courier&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | COURIER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Courier]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Venom&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VENOM&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Venom]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Break altar&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BREAK_ALTAR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Break altar]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fo's Touch&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOS_TOUCH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Fo's Touch]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Fo's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FOS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Fo's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Dragon' demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | DRAGONS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Dragon's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Vynora's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VYNORAS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Vynora's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Magranon's shield&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MAGRANONS_SHIELD&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Magranon's shield]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Flaming aura&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FLAMING_AURA&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Flaming aura]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Selfhealer's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SELFHEALERS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Selfhealer's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Aura of Shared Pain&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | AURA_OF_SHARED_PAIN&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Aura of shared pain]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Sunder&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | SUNDER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Sunder]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Animal's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ANIMALS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Animal's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Circle of cunning&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | CIRCLE_OF_CUNNING&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Circle of cunning]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Opulence&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | OPULENCE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Opulence]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Frostbrand&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | FROSTBRAND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Frostbrand]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mind stealer&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MIND_STEALER&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mind stealer]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Lurker in the deep&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LURKER_IN_THE_DEEP&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Lurker in the deep]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Vynora's Hand&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | VYNORAS_HAND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Vynora's Hand]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Mend&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MEND&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Mend]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Wind of ages&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WIND_OF_AGES&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Wind of ages]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Nimbleness&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | NIMBLENESS&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Nimbleness]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Human's demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | HUMANS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Human's demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rotting touch&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | ROTTING_TOUCH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rotting touch]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Magranon's Demise&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | MAGRANONS_DEMISE&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Demise spells|Magranon's Demise]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Bloodthirst&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLOOD_THIRST&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Bloodthirst]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Web armour&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | WEB_ARMOUR&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Web armour]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Blessings of the dark&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | BLESSINGS_OF_THE_DARK&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Blessings of the dark]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Libila's shielding&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | LIBILAS_SHIELDING&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Libila's shielding]] on highlighted item&lt;br /&gt;
|-&lt;br /&gt;
|ALIGN=Left | Rebirth&lt;br /&gt;
|ALIGN=CENTER | &lt;br /&gt;
|ALIGN=CENTER | [[Spells]]&lt;br /&gt;
|ALIGN=LEFT | REBIRTH&lt;br /&gt;
|ALIGN=CENTER | Bind&lt;br /&gt;
|ALIGN=LEFT | Cast [[Rebirth]] on highlighted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These keybinds are set as default in the client but cannot be directly modified in the settings.  Read the advanced section below for details on how to modify these.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed sortable&amp;quot;&lt;br /&gt;
! WIDTH=220 | '''Command'''&lt;br /&gt;
! WIDTH=130 | '''Default'''&lt;br /&gt;
! WIDTH=120 | '''Category'''&lt;br /&gt;
! WIDTH=225 | '''Keybind'''&lt;br /&gt;
! WIDTH=90 | '''Type'''&lt;br /&gt;
! WIDTH=450 | '''Description'''&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Check focus level&lt;br /&gt;
| ALIGN=CENTER | {{key|F8}}&lt;br /&gt;
| ALIGN=CENTER | [[Fighting]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;say /fl&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Chat&lt;br /&gt;
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | Toggle Wikisearch&lt;br /&gt;
| ALIGN=CENTER | {{key|H}}&lt;br /&gt;
| ALIGN=CENTER | [[Interface]]&lt;br /&gt;
| ALIGN=LEFT | &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
| ALIGN=CENTER | Console&lt;br /&gt;
| ALIGN=LEFT | Toggles the Wikisearch window&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced key binding==&lt;br /&gt;
There are more advanced methods to changing key binds and this section will attempt to explain these.  Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.&lt;br /&gt;
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.&lt;br /&gt;
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.&lt;br /&gt;
: If in doubt, back-up the &amp;lt;tt&amp;gt;keybindings.txt&amp;lt;/tt&amp;gt; file before making any changes via the console or in the file itself.&lt;br /&gt;
&lt;br /&gt;
=== Console ===&lt;br /&gt;
To access the console press the default keybind of {{key|F1}} to open the window.  From here the &amp;lt;tt&amp;gt;BIND&amp;lt;/tt&amp;gt; command may be used to assign keys to actions, chat or console commands.&lt;br /&gt;
 Usage: bind &amp;lt;key&amp;gt; [&amp;lt;action&amp;gt;|&amp;quot;&amp;lt;command&amp;gt;&amp;quot;]&lt;br /&gt;
There are three types of action or command which can be assigned to a key bind.  '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.&lt;br /&gt;
:Actions are the '''Bind''' type entries listed in the tables above, such as &amp;lt;tt&amp;gt;MINE_FORWARD&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;PRAY&amp;lt;/tt&amp;gt;.  These cannot be used stand-alone and normally reference right-click in-game context menu actions.&lt;br /&gt;
 BIND UP MINE_FORWARD&lt;br /&gt;
:Console commands are '''[[Console]]''' type entries such as &amp;lt;tt&amp;gt;&amp;quot;toggle console&amp;quot;&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;&amp;quot;screenshot&amp;quot;&amp;lt;/tt&amp;gt;.  These must be added to the bind with the double quotes ({{key|&amp;quot;}}) surrounding them.  They may also be used stand-alone in the console without the quotations.&lt;br /&gt;
 BIND F1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
:Chat commands are '''[[Chat]]''' type entries, &amp;lt;tt&amp;gt;&amp;quot;say /time&amp;quot;&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;&amp;quot;say /sleep&amp;quot;&amp;lt;/tt&amp;gt;.  These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix &amp;lt;tt&amp;gt;say&amp;lt;/tt&amp;gt;.&lt;br /&gt;
 BIND F5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''In-game wiki'''&lt;br /&gt;
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound.  Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting.  Now enter the following to have it re-bound to {{key|H}}.&lt;br /&gt;
 bind h &amp;quot;toggle wikisearch&amp;quot;&lt;br /&gt;
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.&lt;br /&gt;
&lt;br /&gt;
===keybindings.txt===&lt;br /&gt;
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed.  They are entered the in the same method as they would be typed into the console.  It's advisable that a backup is taken before any changes are made.&lt;br /&gt;
&lt;br /&gt;
===Console EXEC===&lt;br /&gt;
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.&lt;br /&gt;
&lt;br /&gt;
==Special characters==&lt;br /&gt;
Some keys cannot be entered as typed on a keyboard and must be refereed to by their ''Java'' reference.&lt;br /&gt;
{| CLASS=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | Java name&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTY&lt;br /&gt;
! WIDTH=125 ALIGN=CENTER | On QWERTZ&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|/}}&lt;br /&gt;
| ALIGN=CENTER | {{key|#}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;APOSTROPHE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|'}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ä}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PERIOD&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
| ALIGN=CENTER | {{key|.}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SEMICOLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| ;}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ü}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;EQUALS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|=}}&lt;br /&gt;
| ALIGN=CENTER | {{key|*}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COMMA&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
| ALIGN=CENTER | {{key|,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SUBTRACT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
| ALIGN=CENTER | {{key|-}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;PLUS&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|+}}&lt;br /&gt;
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;GRAVE&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|`}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ö}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;RBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|]}}&lt;br /&gt;
| ALIGN=CENTER | {{key|´}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;LBRACKET&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|[}}&lt;br /&gt;
| ALIGN=CENTER | {{key|ß}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;BACKSLASH&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|\}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;DECIMAL&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD .}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD ,}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;divide&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD /}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MULTIPLY&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
| ALIGN=CENTER | {{key|NUMPAD *}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE2&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MMB}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE3&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB4}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;MOUSE4&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MB5}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLUP&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;SCROLLDOWN&amp;lt;/TT&amp;gt;*&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Down}}&lt;br /&gt;
| ALIGN=CENTER | {{key|MWheel-Up}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;AT&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
| ALIGN=CENTER | {{key|@}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;COLON&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key| :}}&lt;br /&gt;
| ALIGN=CENTER | {{key|:}}&lt;br /&gt;
|- &lt;br /&gt;
| ALIGN=LEFT | &amp;lt;TT&amp;gt;CIRCUMFLEX&amp;lt;/TT&amp;gt;&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
| ALIGN=CENTER | {{key|^}}&lt;br /&gt;
|}&lt;br /&gt;
* Most mouse buttons will be detected by Java and the game may make them all available.  Simply increment the number at the end of &amp;lt;tt&amp;gt;MOUSE&amp;lt;/tt&amp;gt; to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Only available in Preview client.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* To reset  key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings.  This will generate a new file on next load.&lt;br /&gt;
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.&lt;br /&gt;
* Key modifiers may also be specified, e.g. &amp;lt;tt&amp;gt;SHIFT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;CTRL+ALT&amp;lt;/tt&amp;gt;. Add these before the key you with to bind, e.g. &amp;lt;tt&amp;gt;SHIFT+D&amp;lt;/tt&amp;gt;. Available modifiers are:&lt;br /&gt;
:* shift&lt;br /&gt;
:* ctrl, ctrl+alt, ctrl+shift&lt;br /&gt;
:* alt, alt+shift&lt;br /&gt;
:* ctrl+alt+shift&lt;br /&gt;
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.&lt;br /&gt;
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.&lt;br /&gt;
* To see the current assignment via the console type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* To remove a key bind assignment type &amp;lt;tt&amp;gt;bind &amp;lt;key&amp;gt; &amp;quot;&amp;quot;&amp;lt;/tt&amp;gt;&lt;br /&gt;
* Chat messages may also be bound to keys:&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say guards!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /shout Hello kingdom people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /v Hello village people!&amp;quot;&lt;br /&gt;
 bind &amp;lt;key&amp;gt; &amp;quot;say /tell &amp;lt;name&amp;gt; Enemies in local run awayyyy!&amp;quot;&lt;br /&gt;
* All possible chat commands are available by typing &amp;lt;tt&amp;gt;/help&amp;lt;/tt&amp;gt; in a chat box.&lt;br /&gt;
* To list all key binds in the console type &amp;lt;tt&amp;gt;dump binds&amp;lt;/tt&amp;gt; in the console window.&lt;br /&gt;
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action.  Some actions require an activated item to be available.&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
* [[Quickswitch hotkeys]]&lt;br /&gt;
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].&lt;br /&gt;
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=107560</id>
		<title>Archaeology journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=107560"/>
		<updated>2018-06-16T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description == &lt;br /&gt;
&lt;br /&gt;
A journal with which to track archaeological findings and information. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Create a [[Book]] using a string and piece of paper. Add 3 leather strips to the completed book to make an Archaeology Journal (this step uses the leatherworking skill). The initial book's quality does not ultimately matter as the completed journal can be improved.&lt;br /&gt;
*You must add pages of at least 30 ql to the journal before you begin investigating to have a report written. Therefore, it is highly recommended that you fill the journal with all of its 22 pages before starting to use it.&lt;br /&gt;
*To add report pages to the journal, activate a paper or papyrus sheet and right-click on the journal –&amp;gt; Add Report. 22 pages/reports will fit inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Data will automatically record to reports/pages as it is found via the archaeological investigation process. This is only if the journal is in the inventory, not inside of a backpack or other container in the inventory.&lt;br /&gt;
* Once a report includes sufficient information, it can then be used at any time to locate the deed studied therein.&lt;br /&gt;
* You do not need a pen, ink, or dye for any part of the use or making of an archaeology journal.&lt;br /&gt;
* The more you investigate old deeds, the more information will be added to the record.&lt;br /&gt;
* Reports can only be read on the server that they were created on. On any other server you will get the message &amp;quot;The report seems to be written in some foreign language. Perhaps it is meant for a village from some distance lands&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=107559</id>
		<title>Archaeology journal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology_journal&amp;diff=107559"/>
		<updated>2018-06-16T21:29:33Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description == &lt;br /&gt;
&lt;br /&gt;
A journal with which to track archaeological findings and information. &lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
*Create a [[Book]] using a string and piece of paper. Add 3 leather strips to the completed book to make an Archaeology Journal (this step uses the leatherworking skill). The initial book's quality does not ultimately matter as the completed journal can be improved.&lt;br /&gt;
*You must add pages of at least 30 ql to the journal before you begin investigating to have a report written. Therefore, it is highly recommended that you fill the journal with all of its 22 pages before starting to use it.&lt;br /&gt;
*To add report pages to the journal, activate a paper or papyrus sheet and right-click on the journal –&amp;gt; Add Report. 22 pages/reports will fit inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Data will automatically record to reports/pages as it is found via the archaeological investigation process. This is only if the journal is in the inventory, not inside of a backpack or other container in the inventory.&lt;br /&gt;
* Once a report includes sufficient information, it can then be used at any time to locate the deed studied therein.&lt;br /&gt;
* You do not need a pen, ink, or dye for any part of the use or making of an archaeology journal.&lt;br /&gt;
* The more you investigate old deeds, the more information will be added to the record.&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Green_cherry&amp;diff=107553</id>
		<title>Green cherry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Green_cherry&amp;diff=107553"/>
		<updated>2018-06-16T02:10:56Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Green_Cherry.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This giant cherry wasn't mature when it was picked from the tree on Valrei, home of the gods. God food that may contain strange powers!''&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* Requires a 3x3 flat area with at lease one very old (or older) non-fruit tree.&lt;br /&gt;
* Spell granted: Stoneskin (Attacker misses next 3 attacks)&lt;br /&gt;
* Resistance: Internal 15% (Decreases internal damage taken by 15%)&lt;br /&gt;
* Weakness: fire 10% (Increases fire damage taken by 10%)&lt;br /&gt;
* Costs 500 [[karma]] to cast.&lt;br /&gt;
&lt;br /&gt;
==See also== &lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Giant_walnut&amp;diff=107552</id>
		<title>Giant walnut</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Giant_walnut&amp;diff=107552"/>
		<updated>2018-06-16T01:03:10Z</updated>

		<summary type="html">&lt;p&gt;Naiani: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image= Giant walnut.jpg&lt;br /&gt;
|result=1 '''{{PAGENAME}}''' (0.1 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
* Requires a 3x3 flat area with at lease one very old (or older) non-fruit tree&lt;br /&gt;
* Spell granted: Lightning (Causes a Head wound)&lt;br /&gt;
* Resistance: Internal 15% (Decreases internal damage taken by 15%)&lt;br /&gt;
* Weakness: fire 10% (Increases fire damage taken by 10%)&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcery items]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Naiani</name></author>
		
	</entry>
</feed>