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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=65499</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=65499"/>
		<updated>2011-07-16T14:24:09Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Items that fit in: */  Corrected capitalization for working link to iron fence bars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items this is not normally possible for.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any enchants, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Finished bulk storage bins can not be picked up, but can be pushed, pulled, and turned like forges and ovens.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron fence bars]] || 2.000 || 6.000 || 2.000 || ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=65498</id>
		<title>Bulk storage bin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bulk_storage_bin&amp;diff=65498"/>
		<updated>2011-07-16T14:22:06Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Items that fit in: */  Added Iron Fence Bars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 24x [[plank]]&lt;br /&gt;
* 4x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A storage bin made from planks and strengthened with iron ribbons.''&lt;br /&gt;
&lt;br /&gt;
Bulk storage bins are useful for many reasons.&lt;br /&gt;
*You can fit more than 100 objects into them. &lt;br /&gt;
*They stop all decay of objects put into them. &lt;br /&gt;
*They allow players to average the QL for items this is not normally possible for.&lt;br /&gt;
*They allow players to combine items it is not normally possible to combine, such as logs, and split up large combined items into smaller ones, such as lumps, cotton and woodscraps.&lt;br /&gt;
*It allows players to remove damage from unrepairable items without the [[Mend]] spell at the cost of having their quality reduced by a percent equal to the damage.&lt;br /&gt;
&lt;br /&gt;
There are three major downsides. Averaging the quality of the items put in is not always a good thing, such as when high quality materials are required for improving. In addition, 5% of the stored items are lost every 30 days. Finally, any enchants, renames, and other &amp;quot;special&amp;quot; characteristics on items put in are lost.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Finished bulk storage bins can not be picked up, but can be pushed, pulled, and turned like forges and ovens.&lt;br /&gt;
* Can be secured like a [[large chest]] with a [[large padlock]].&lt;br /&gt;
* The 'Weight' column of the bin is actually the volume. A single bin can hold 16000.&lt;br /&gt;
* The model for bins will change when being half full to reflect its contents exceeding 8000 in volume.&lt;br /&gt;
* Items can be dragged directly from a container to the storage bin.&lt;br /&gt;
* Volume and Weight are not in the same proportion for different items, so some items store more efficiently in bulk storage bins than others.&lt;br /&gt;
* When you remove the last whole item, any remaining material of that type is lost.&lt;br /&gt;
* Destruction is possible for the BSB's creator or the holder of the key locking it, absent of deed restrictions. &lt;br /&gt;
* When a BSB is destroyed, all of the items inside of it are destroyed as well.&lt;br /&gt;
&lt;br /&gt;
==Items that fit in:==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Item&lt;br /&gt;
! Volume&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Unit&lt;br /&gt;
! Weight&lt;br /&gt;
per Volume&lt;br /&gt;
! Max Units&lt;br /&gt;
per BSB&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorns]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal fat]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour chains]] || 0.050 || 0.100 || 2.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| Arrow heads([[Hunting arrow head|Hunting]], [[War arrow head|War]]) || 0.030 || 0.040 || 1.333 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| Arrows([[Hunting arrow|Hunting]], [[War arrow|War]], [[Arrow shaft]]) || 0.040 || 0.140 || 3.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]] || 0.300 || 0.500 || 1.667 || 53,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Bow string]] || 0.001 || 0.010 || 10.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]] || 2.100 || 2.000 || 0.952 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal]] || 0.125 || 0.500 || 4.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Clay]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cochineal]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cordage rope]] || 2.000 || 0.500 || 0.250 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 8.000 || 1.000 || 0.125 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton sheet]] || 0.125 || 1.500 || 12.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deck board]] || 1.500 || 4.000 || 2.667 || 10,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Pile of dirt|Dirt(pile of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Dredge scraping lip]] || 0.125 || 1.000 || 8.000 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Flint]] || 0.064 || 0.100 || 1.563 || 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floor boards]] || 756.000 || 42.000 || 0.056 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowers]] || 0.001 || 0.050 || 50.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Handle]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hull plank]] || 6.000 || 8.000 || 1.333 || 2,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Fence Bars]] || 2.000 || 6.000 || 2.000 || ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Keel section]] || 420.000 || 60.000 || 0.143 || 38&lt;br /&gt;
|-&lt;br /&gt;
| [[Kindling]] || 4.000 || 1.500 || 0.375 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large nails]] || 0.040 || 0.300 || 7.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large tackle]] || 4.000 || 10.000 || 2.500 || 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender|Lavender flower]] || 0.050 || 0.050 || 1.000 || 320,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || 9.000 || 3.000 || 0.333 || 1,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather pieces]] || 0.500 || 0.400 || 0.800 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Log]] || 80.000 || 24.000 || 0.300 || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze lump|Lump(Bronze)]] || 1.000 || 0.100 || 0.100 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold lump|Lump(Gold)]] || 0.090 || 0.100 || 1.111 || 177,777&lt;br /&gt;
|-&lt;br /&gt;
| Lump([[Iron lump|Iron]], [[Copper lump|Copper]], [[Lead lump|Lead]]) || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver lump|Lump(Silver)]] || 0.250 || 0.100 || 0.400 || 64,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel lump|Lump(Steel)]] || 0.027 || 0.400 || 14.815 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin lump|Lump(Tin)]] || 1.000 || 0.500 || 0.500 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
|-[[Metal scrap]] || 0.125 || 0.800 || 6.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal sheet]] (steel, silver or gold) || 2.000 || 6.000 || 3.000 || 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine door (wood)]] || 63.000 || 42.000 || 0.667 || 253&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]] || 0.040 || 0.050 || 1.250 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring anchor]] || 42.000 || 20.500 || 0.488 || 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Mooring rope]] || 4.500 || 0.500 || 0.111 || 3,555&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortar]] || 1.000 || 2.000 || 2.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Moss]] || 1.000 || 0.300 || 0.300 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oar]] || 9.500 || 5.000 || 0.526 || 1,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Peat]] || 11.250 || 10.000 || 0.889 || 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Peg]] || 0.040 || 0.100 || 2.500 || 400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]] || 3.000 || 2.000 || 0.667 || 5,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Rags]] || 0.125 || 0.200 || 1.600 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ribbon]] || 0.200 || 3.000 || 15.000 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rivets]] || 0.016 || 0.200 || 12.500 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock shards]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope]] || 0.200 || 0.500 || 2.500 || 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose flower]] || 0.030 || 0.050 || 1.667 || 533,333&lt;br /&gt;
|-&lt;br /&gt;
| [[heap of sand|Sand(heap of)]] || 18.750 || 20.000 || 1.067 || 853&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]] || 2.100 || 1.000 || 0.476 || 7,619&lt;br /&gt;
|-&lt;br /&gt;
| [[Small nails]] || 0.020 || 0.200 || 10.000 || 800,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Small tackle]] || 0.500 || 5.000 || 10.000 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Square piece of cloth]] || 0.125 || 0.300 || 2.400 || 128,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone brick]] || 8.000 || 15.000 || 1.875 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[String of cloth]] || 0.001 || 0.100 || 100.000 || 16,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Support beam]] || 756.000 || 60.000 || 0.079 || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Tar]] || 1.000 || 1.000 || 1.000 || 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tenon]] || 0.150 || 1.000 || 6.667 || 106,666&lt;br /&gt;
|-&lt;br /&gt;
| [[Thick rope]] || 12.000 || 5.500 || 0.458 || 1,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Torch]](wood) || 0.750 || 0.200 || 0.267 || 21,333&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp fibre]] || 0.180 || 0.500 || 2.778 || 88,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]] || 0.500 || 0.700 || 1.400 || 32,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp seed]] || 0.018 || 0.100 || 5.556 || 888,888&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad]] || 0.027 || 0.050 || 1.852 || 592,592&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood scrap]] || 0.120 || 1.500 || 12.500 || 133,333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=65201</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=65201"/>
		<updated>2011-07-02T02:37:18Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Waiting Messages */  removed *Do plans ever work? Do I need a plan? as this is listed later with You think and I missed it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the Enlighten option (should be under Nature)&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
:Note: Trying to be enlightened from level 8 to level 9 with only 35 skill yielded the message &amp;quot;Wurzel asks you a very confusing question. You do not understand it and need to contemplate more.&amp;quot; The skill check may have been added in to enlightenment, or it might kick in at a certain level.&lt;br /&gt;
::I got this message when trying to advance from 6 to 7 (leader was level 9).  On the third attempt, I got the path dialog window.  Didn't have to move or wait or anything...Just needed to try it a few times.  ~Paola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''[Corrax][Love path level 7]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:16] Eleyna needs to type in the command /invitations.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You attempt to light the path for Eleyna.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You ask Eleyna a question. she seems to think hard.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''[Eleyna][Love path level 4]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:24] You will now accept invitations to change kingdom and religion.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] Corrax asks you a question.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] You think 'Sounds about right'&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love! &amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12**&lt;br /&gt;
| 24 Days || 80 || ? || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ? || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You start meditating. :You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. :Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Message you get if you choose yes in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your progress sink in for several hours / days / more than a week / a few weeks. :You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=65200</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=65200"/>
		<updated>2011-07-02T02:35:22Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Waiting Messages */  added waiting message [22:31:06] You fall into a trance. You think 'Do plans ever work? Do I need a plan?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. However if you were eligible to gain skill you will use up a chance no matter if you gained skill or not.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the Enlighten option (should be under Nature)&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
:Note: Trying to be enlightened from level 8 to level 9 with only 35 skill yielded the message &amp;quot;Wurzel asks you a very confusing question. You do not understand it and need to contemplate more.&amp;quot; The skill check may have been added in to enlightenment, or it might kick in at a certain level.&lt;br /&gt;
::I got this message when trying to advance from 6 to 7 (leader was level 9).  On the third attempt, I got the path dialog window.  Didn't have to move or wait or anything...Just needed to try it a few times.  ~Paola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;''[Corrax][Love path level 7]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:16] Eleyna needs to type in the command /invitations.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You attempt to light the path for Eleyna.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] You ask Eleyna a question. she seems to think hard.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''[Eleyna][Love path level 4]''&amp;lt;br&amp;gt;&lt;br /&gt;
Logging started 2010-09-09&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:24] You will now accept invitations to change kingdom and religion.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:27] Corrax asks you a question.&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] You think 'Sounds about right'&amp;lt;br&amp;gt;&lt;br /&gt;
[12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love! &amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement, since there have been questions about this recently:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles* !! [[Path of Insanity]] Titles* !! [[Path of Power]] Titles* !! [[Path of Love]] Titles* !![[Path of Hate]] Titles*&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4**&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7**&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9**&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11**&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12**&lt;br /&gt;
| 24 Days || 80 || ? || 12th Eidolon || 12th Sovereign || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''**New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]' || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| ? || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You start meditating. :You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. :Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Message you get if you choose yes in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your progress sink in for several hours / days / more than a week / a few weeks. :You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
You will get one of the following phrases to ponder upon while waiting for your meditation to finish:&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Do I have responsibility to gain power?&lt;br /&gt;
*Do I want to be famous?&lt;br /&gt;
*Do people grow taller from love?&lt;br /&gt;
*Do plans ever work? Do I need a plan?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does history always repeat itself?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*How come people who ought to know so much often are proven wrong?&lt;br /&gt;
*How long plans can I make and do I wish to?&lt;br /&gt;
*If I give, do I do it for feeling good myself or for others?&lt;br /&gt;
*If I let my loved one be ruined, how could I live with myself?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*If you could become best in the world at anything, what would that be?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to kill for love?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is it right to try to control the one you love?&lt;br /&gt;
*Is letting go good or bad? Can I overcome my fears?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is love a feeling or a need?&lt;br /&gt;
*Is love possible if I constantly fear rejection?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Is this all part of a plan?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*It sure is dark.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems.&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The bliss of rain on a hot summer day.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The image of a sprout growing through hard dirt comes to mind.&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What happens if all the bad people get all the gold?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is love anyway?&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is this smell?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What will happen to me if I never take control of my life?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When I forgive, do I really do it for myself?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Who built the mountains?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who is more worthy of power? You or your neighbour?&lt;br /&gt;
*Who loves the most?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*Why do some people become rich?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*You are beset by thoughts of demons.&lt;br /&gt;
*You consider the speed and effects of lightning.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You consider whether you are supposed to be here.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision a straight path through a forest and a tunnel through a distant mountain.&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel full of energy, like the sun.&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You feel the earth and what walks on it.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You meditate upon the power of the bear.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You recall the smile of a baby.&lt;br /&gt;
*You think 'Do plans ever work? Do I need a plan?'&lt;br /&gt;
*You think about how domination can destroy love and how some people want to be dominated.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about reflections and shadows.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the most perfect person you have met.&lt;br /&gt;
*You think about the next thing you want to learn.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about the worst person you have met.&lt;br /&gt;
*You think about why we use money.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of heroes and whether you want to be one. &lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You think of the way to make your neighbour do as you wish.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to fathom the number of grains of sand in the world.&lt;br /&gt;
*You try to figure out what your moral obligations are.&lt;br /&gt;
*You try to hear the thundering waves of a stormy sea.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if the people in your hometown are like people in other towns.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder if you can punish with love.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=65196</id>
		<title>Dredge scraping lip</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dredge_scraping_lip&amp;diff=65196"/>
		<updated>2011-07-01T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: Added scrap size for failure to  create&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|active=[[large anvil]]&lt;br /&gt;
|passive=[[steel lump]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
* '''or''' [[Metal scrap|Steel scrap]] (1.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Heavy steel blade used to weigh down a [[dredge]] and scrape dirt.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Dredge]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical_talk:Cake&amp;diff=64950</id>
		<title>Historical talk:Cake</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical_talk:Cake&amp;diff=64950"/>
		<updated>2011-06-18T13:10:15Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cake was added with the update today. Need more info, the basic ingredients where given but that's it.&lt;br /&gt;
&lt;br /&gt;
In creation it states &amp;quot;Cook in a fire place.&amp;quot; now shouldn't that be &amp;quot;Cook in any of the fire sources.&amp;quot; since that is actually the name of the category that it links to? [[User:Nardrak|Nardrak]] 13:10, 18 June 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64946</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=64946"/>
		<updated>2011-06-17T20:56:37Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Traits */  Confirmed 41 skill on 2 animals that did not show before and had just reached 41 skill level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
====Characteristics gained====&lt;br /&gt;
Soul / [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
*Both of the [[animals]] you wish to breed must be not hungry. One must be a male and the other one a female. Lead one of them with a [[rope]] (note that some animals must be [[animal taming|tamed]] to be led) and move it close to the other one. Right-click on the animal you are '''not''' leading and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
*Grooming also gives animal husbandry skill gains. Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. You can groom animals once per hour.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Animals must be of the same species.&lt;br /&gt;
* If breeding fails, you will receive a message that the male &amp;quot;shys away and interrupts the action&amp;quot;.&lt;br /&gt;
* If breeding fails or is successful and you attempt to breed again, the male animal will show that he's &amp;quot;not in the mood&amp;quot; until 45 real life minutes pass.&lt;br /&gt;
* Females will not breed while they are pregnant. Once the female gives birth, the animal can breed again.&lt;br /&gt;
* Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
* [[Age]] is not a factor in breeding ([[calves]] or [[foal]]s will not breed though).&lt;br /&gt;
* Breeding increases a player's [[soul depth]].&lt;br /&gt;
* Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species.&lt;br /&gt;
* Animals can have a miscarriage.&lt;br /&gt;
* If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
* Breeding animals with [[animal conditions|characteristics]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two characteristics of the same type together. (Two Champions for example.)&lt;br /&gt;
** The same applies to Traits as well.&lt;br /&gt;
* Longer blood lines will support more traits. (For example: A 4th generation dog can have up to 6 or so traits where a 1st generation dog (the first offspring from wild dogs) usually only have 0-3 traits.)&lt;br /&gt;
* The name is determined at birth, the traits are determined at breeding (noticed on a server revert on 2011-03-01)&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Bred animals have a chance of having traits.(Enhancement/Deformity). Animals can have multiple traits. Examining an animal will show traits, if one has the required skill level:&lt;br /&gt;
&lt;br /&gt;
*  0 skill: Horse's color is considered a trait.&lt;br /&gt;
* 20 skill: &amp;quot;It will fight fiercely.&amp;quot; (High fighting skill?)&lt;br /&gt;
* 21 skill: &amp;quot;It has fleeter movement than normal.&amp;quot; (Minor speed boost)&lt;br /&gt;
* 22 skill: &amp;quot;It is a tough bugger.&amp;quot; (Withstands more damage)&lt;br /&gt;
* 23 skill: &amp;quot;It has a strong body.&amp;quot; (Improved body strength?)&lt;br /&gt;
* 24 skill: &amp;quot;It has lightning movement.&amp;quot; (Randomly increases speed for a short duration)&lt;br /&gt;
* 25 skill: &amp;quot;It can carry more than average.&amp;quot; (Less penalty to speed due to high load)&lt;br /&gt;
* 26 skill: &amp;quot;It has very strong leg muscles.&amp;quot; (Less penalty to speed due to slope? Does not currently do this.)&lt;br /&gt;
* 27 skill: &amp;quot;It has keen senses.&amp;quot; (Increased agro range or possibly harder to tame?)&lt;br /&gt;
* 28 skill: &amp;quot;It has malformed hindlegs.&amp;quot; (Minor speed penalty)*&lt;br /&gt;
* 29 skill: &amp;quot;The legs are of different length.&amp;quot; (Major speed penalty)*&lt;br /&gt;
* 30 skill: &amp;quot;It seems overly aggressive.&amp;quot; (Goes into frenzy when attacked)*&lt;br /&gt;
* 31 skill: &amp;quot;It looks very unmotivated.&amp;quot; (Seldom uses speed boosts?)*&lt;br /&gt;
* 32 skill: &amp;quot;It is unusually strong willed.&amp;quot; (Randomly refuses to follow)*&lt;br /&gt;
* 33 skill: &amp;quot;It has some illness.&amp;quot; (Usually unridable. Penalty to body strength)*&lt;br /&gt;
* 34 skill: &amp;quot;It looks constantly hungry.&amp;quot; (is twice as fast hungry again)*&lt;br /&gt;
* 39 skill: &amp;quot;It looks feeble and unhealthy.&amp;quot; (Prone to disease)*&lt;br /&gt;
* 40 skill: &amp;quot;It looks unusually strong and healthy.&amp;quot; (Has a higher resistance to disease)&lt;br /&gt;
* 41 skill: &amp;quot;It has a certain spark in its eyes.&amp;quot; (Affects breeding? Will not die of old age?)&lt;br /&gt;
(All &amp;quot;?&amp;quot; are unconfirmed, traits with a * are removed by a [[Genesis]] cast)&lt;br /&gt;
&lt;br /&gt;
How traits are passed is explained on the [http://wurmonline.com/forum/index.php?topic=55489.0 forums]&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
&lt;br /&gt;
With a recent change inbreeding is supposed to have a negative effect. It adds extra negative traits that don't count against the regular traits pool.&lt;br /&gt;
&lt;br /&gt;
Inbreeding is mating with the father or mother or when the two animals have the same father or mother. Basically if you only can find two horses you'll be ok in three generations. But it my be better to mate with your neighbours horses. &lt;br /&gt;
&lt;br /&gt;
See [http://wurmonline.com/forum/index.php?topic=55489.msg503824#msg503824 Rolfs forum post] for details.&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
&lt;br /&gt;
To prevent venerable animals from dying of old age you can care for them. To start caring stand next to the animal, right click the animal and select ''Care for''. If you start caring for that animal you'll get the message:&lt;br /&gt;
 You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for 1 more creatures.&lt;br /&gt;
&lt;br /&gt;
The amount of animals you can care for is limited by the animal husbandry skill of the player. If you can't care for more animals you'll get the message&lt;br /&gt;
 You may not care for any more creatures right now. You are already caring for 1 creatures.&lt;br /&gt;
&lt;br /&gt;
You can care for 1 animal and 1 extra animal for every 10 skill in animal husbandry. So at 40 Animal husbandry skill you can care for 5 animals.&lt;br /&gt;
&lt;br /&gt;
To stop caring for all cared animals type the command ''/stopcaring'' in the chat window. You'll get the message&lt;br /&gt;
 You no longer care for the one creature you used to.&lt;br /&gt;
&lt;br /&gt;
To stop caring for a specific animal, you will need to right click the animal and 'care for' again.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=64944</id>
		<title>Talk:Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Animal_husbandry&amp;diff=64944"/>
		<updated>2011-06-17T20:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: Created page with '[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH  Player had…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[16:46:50] &amp;lt;Brashendeavors&amp;gt; if there is anyone with wiki editing priv, the animal husbandry trait &amp;quot;It has a certain spark in its eyes&amp;quot; if definitely unlocked at 41 AH&lt;br /&gt;
&lt;br /&gt;
Player had just got 41 AH and confirmed on 2 animals minimum, first time that indicator had shown up.&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Nardrak&amp;diff=64937</id>
		<title>User talk:Nardrak</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Nardrak&amp;diff=64937"/>
		<updated>2011-06-17T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: Created page with 'This is where talk happens.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is where talk happens.&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Nardrak&amp;diff=64936</id>
		<title>User:Nardrak</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Nardrak&amp;diff=64936"/>
		<updated>2011-06-17T03:27:05Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: Created page with 'Average player trying to update the wiki.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Average player trying to update the wiki.&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=64930</id>
		<title>Large barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_barrel&amp;diff=64930"/>
		<updated>2011-06-16T22:38:16Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Notes */ on if creation fails it stated the ribbon was lost but both items are simply damaged, corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[iron ribbon]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
* 1x [[iron ribbon]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large wooden barrel, strengthened by iron ribbons with a capacity of 250 liters. Large barrels are used to store items in, but are difficult to move as they cannot be picked up. Large barrels slow the decay of the items in them.  Use [[cedar]] wood to prevent the barrel itself from decaying too quickly.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Storage for [[water]] and items. Slows decay.&lt;br /&gt;
*It is the quality of the iron ribbon that determines the success rate.&lt;br /&gt;
*If you fail creating, the ribbon and the plank used are both damaged.&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=64929</id>
		<title>Small barrel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_barrel&amp;diff=64929"/>
		<updated>2011-06-16T22:32:58Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Notes */ said in initial creation if failed nails were destroyed but both nails and plank are just damaged, corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[small nails]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x [[plank]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small wooden barrel.''&lt;br /&gt;
&lt;br /&gt;
'''Small barrel''' is a portable container that can hold up to 45 kg of [[water]] or [[item]]s. Slows decay.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 0.36 kg of [[dye]] is needed to paint a small barrel.&lt;br /&gt;
* It is the quality of the small nails that determines the success rate.&lt;br /&gt;
* If the initial creation fails, the nails and the plank are damaged.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:Smallbarrels.png|500px|Ten small barrels, made from each available tree type as labeled.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=64872</id>
		<title>Fruit press</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fruit_press&amp;diff=64872"/>
		<updated>2011-06-15T15:13:04Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Materials and Products */  added weights for apples, their usage and resulting juice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Fruit press&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[plank]] (2.0 kg)&lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=*2 [[sprout]] &lt;br /&gt;
*3 [[plank]] &lt;br /&gt;
*1 [[small nails]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' - (2.0 kg)&lt;br /&gt;
* Unfinished '''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A wooden contraption made from [[planks]] with a [[shaft]] to press in order to extract [[juice]] from fruits and vegetables, such as [[olives]] to make [[olive oil]], and [[lemon]]s or [[apple]]s to make fruit juice.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
[[Activate]] the fruit press and right click the fruit. From the menu select &amp;quot;Create &amp;gt; Miscellaneous &amp;gt; Fruit juice&amp;quot;. The juice will be created in the fruit press. &lt;br /&gt;
The fruit press can hold 2.00kg of juice and any excess produced above this amount will be wasted. Move the juice to another container to make more. &lt;br /&gt;
&lt;br /&gt;
=== Materials and Products ===&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fruit !! Fruit base weight !! weight used per press !! resulting liquid weight&lt;br /&gt;
|-&lt;br /&gt;
| [[Olives]] || 0.20kg || 0.09kg || 0.06kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Grapes]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Apples]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|- &lt;br /&gt;
| [[Cherries]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]] || 0.20kg || 0.20kg || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || 0.05kg || 0.20kg (combine at least 4) || 0.10kg&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || 0.05kg || 0.20kg (combine at least 4) || 0.10kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
&lt;br /&gt;
:* [[Beverages]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* 1 [[fine carpentry]] skill is needed to create a fruit press&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=43877</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=43877"/>
		<updated>2009-05-08T05:29:52Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Notes */  61 percent chance at 30 masonry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown '''mortar''', perfect for [[masonry]].''&lt;br /&gt;
&lt;br /&gt;
Required to build [[stone houses|stone housing]] walls.&lt;br /&gt;
&lt;br /&gt;
QL of the [[clay]] and your [[masonry]] skill determines the chance to create mortar. QL of the [[sand]] determines the maximum QL of the mortar.&lt;br /&gt;
&lt;br /&gt;
Mortar, like [[clay]], decays quickly and is likely to begin taking damage after only a couple of days if not used up.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Failing to create the mortar will destroy the clay and the sand.&lt;br /&gt;
*A newly dug [[heap of sand]] is always 20[[kg]] and will be reduced by 1kg per creation attempt.&lt;br /&gt;
*Clay will also be reduced by 1kg per creation attempt.&lt;br /&gt;
*61% chance to create at 30 Masonry skill&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=43876</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mortar&amp;diff=43876"/>
		<updated>2009-05-08T05:26:31Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Notes */  destroys clay AND sand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]] (1.00 kg)&lt;br /&gt;
|passive=[[heap of sand]] (1.00 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|skill=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Fine-grained brown '''mortar''', perfect for [[masonry]].''&lt;br /&gt;
&lt;br /&gt;
Required to build [[stone houses|stone housing]] walls.&lt;br /&gt;
&lt;br /&gt;
QL of the [[clay]] and your [[masonry]] skill determines the chance to create mortar. QL of the [[sand]] determines the maximum QL of the mortar.&lt;br /&gt;
&lt;br /&gt;
Mortar, like [[clay]], decays quickly and is likely to begin taking damage after only a couple of days if not used up.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Failing to create the mortar will destroy the clay and the sand.&lt;br /&gt;
*A newly dug [[heap of sand]] is always 20[[kg]] and will be reduced by 1kg per creation attempt.&lt;br /&gt;
*Clay will also be reduced by 1kg per creation attempt.&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hull_plank&amp;diff=43833</id>
		<title>Hull plank</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hull_plank&amp;diff=43833"/>
		<updated>2009-05-05T02:34:48Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Shipbuilding]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[saw]]&lt;br /&gt;
|passive=[[log]] (8.80 kg)&lt;br /&gt;
|group=Misc&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (8.00 kg)&lt;br /&gt;
* 1 [[wood scrap]] (0.80 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A six steps long wooden plank that could be used to build the hull of a boat.'' Used for [[ship building]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* 9% base chance with zero Ship Building skill&lt;br /&gt;
* 75% base chance with 28 in Ship Building skill&lt;br /&gt;
* Carpentry skill makes no difference&lt;br /&gt;
* Hull planks will only fit inside of a Large Cart (Not Small)&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
* [[Rowing boat]]&lt;br /&gt;
* [[Small sailing boat]]&lt;br /&gt;
* [[Corbita]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Knarr]]&lt;br /&gt;
* [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=43752</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=43752"/>
		<updated>2009-05-03T00:52:31Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: Fur 3 kg total can be one piece&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* [[Foot board]]&lt;br /&gt;
* [[Fur]] (3.0 kg Total)&lt;br /&gt;
* 2x [[sheet]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:* Beds give bonuses to skill gain and also your rate of stamina regeneration if you sleep in them for more than one hour.&lt;br /&gt;
:* Sleeping logs you off. You may also rent them out to other players if you own the house (note that only one bed can be placed per tile of a building). You have to pay in cash to hire a bed. Half the amount will end up in the village upkeep if in a village, and half at the house owner.&lt;br /&gt;
:* You may only hire one bed at a time. If you hire more, the previous will be made available to others.&lt;br /&gt;
:* You can check the bonus with the  &amp;lt;span style=&amp;quot;background:#E6FFE6;&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;/sleep&amp;lt;/tt&amp;gt;&amp;lt;/span&amp;gt; command.&lt;br /&gt;
:* While rested, you have 3x stamina regeneration and 2x skill gain. You get 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. &lt;br /&gt;
:* Beds can only be used inside finished buildings.  Buildings with open walls will give the error &amp;quot;This house is too windy to provide protection.&amp;quot;&lt;br /&gt;
:* You may only '''use''' a bed inside a structure.&lt;br /&gt;
:* You can build a structure around a bed and the bed will be useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
&lt;br /&gt;
[[head board]] (Activate)&lt;br /&gt;
* Small nails x1&lt;br /&gt;
* Plank x3&lt;br /&gt;
* Shaft x2&lt;br /&gt;
&lt;br /&gt;
Note: The head board is destroyed if creation attempt fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[bed frame]] (Right-Click | Create &amp;gt; Miscellaneous)&lt;br /&gt;
* Large Nails x1&lt;br /&gt;
* Plank x10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Complete:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[foot board]]&lt;br /&gt;
* Small Nails x1&lt;br /&gt;
* Plank x2&lt;br /&gt;
* Shaft x2&lt;br /&gt;
&lt;br /&gt;
* Fur 3kg&lt;br /&gt;
* Sheets x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Needle x1&lt;br /&gt;
* Square piece of cloth x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
&lt;br /&gt;
(Estimate +9 Plank, +6 shaft, +2 small nails for failed head boards)&lt;br /&gt;
&lt;br /&gt;
* Plank x14 (23)&lt;br /&gt;
* Shaft x4 (10)&lt;br /&gt;
* Small Nails x2 (4)&lt;br /&gt;
* Large Nails x1&lt;br /&gt;
* Fur 3kg&lt;br /&gt;
* Sheet x2&lt;br /&gt;
&lt;br /&gt;
=== Creation Percentages ===&lt;br /&gt;
&lt;br /&gt;
Skill 5.4 (30.05)&lt;br /&gt;
&lt;br /&gt;
Bed frame QL 19.34&lt;br /&gt;
&lt;br /&gt;
* 30% (50%) Head board QL 10.71&lt;br /&gt;
* 30% (56%) Head board QL 20.44&lt;br /&gt;
* 31% (65%) Head board QL 34.47&lt;br /&gt;
&lt;br /&gt;
Possible formula for success chance:&lt;br /&gt;
&lt;br /&gt;
27 + skill/2 + (board ql * skill / 100)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=43746</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=43746"/>
		<updated>2009-05-02T22:07:09Z</updated>

		<summary type="html">&lt;p&gt;Nardrak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Decoration&lt;br /&gt;
|materials=* [[Foot board]]&lt;br /&gt;
* 3x [[Fur]] (3.0 kg total)&lt;br /&gt;
* 2x [[sheet]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:* Beds give bonuses to skill gain and also your rate of stamina regeneration if you sleep in them for more than one hour.&lt;br /&gt;
:* Sleeping logs you off. You may also rent them out to other players if you own the house (note that only one bed can be placed per tile of a building). You have to pay in cash to hire a bed. Half the amount will end up in the village upkeep if in a village, and half at the house owner.&lt;br /&gt;
:* You may only hire one bed at a time. If you hire more, the previous will be made available to others.&lt;br /&gt;
:* You can check the bonus with the  &amp;lt;span style=&amp;quot;background:#E6FFE6;&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;/sleep&amp;lt;/tt&amp;gt;&amp;lt;/span&amp;gt; command.&lt;br /&gt;
:* While rested, you have 3x stamina regeneration and 2x skill gain. You get 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. &lt;br /&gt;
:* Beds can only be used inside finished buildings.  Buildings with open walls will give the error &amp;quot;This house is too windy to provide protection.&amp;quot;&lt;br /&gt;
:* You may only '''use''' a bed inside a structure.&lt;br /&gt;
:* You can build a structure around a bed and the bed will be useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Components ===&lt;br /&gt;
&lt;br /&gt;
[[head board]] (Activate)&lt;br /&gt;
* Small nails x1&lt;br /&gt;
* Plank x3&lt;br /&gt;
* Shaft x2&lt;br /&gt;
&lt;br /&gt;
Note: The head board is destroyed if creation attempt fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[bed frame]] (Right-Click | Create &amp;gt; Miscellaneous)&lt;br /&gt;
* Large Nails x1&lt;br /&gt;
* Plank x10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Complete:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[foot board]]&lt;br /&gt;
* Small Nails x1&lt;br /&gt;
* Plank x2&lt;br /&gt;
* Shaft x2&lt;br /&gt;
&lt;br /&gt;
* Fur 3kg&lt;br /&gt;
* Sheets x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Needle x1&lt;br /&gt;
* Square piece of cloth x1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Total Materials ===&lt;br /&gt;
&lt;br /&gt;
(Estimate +9 Plank, +6 shaft, +2 small nails for failed head boards)&lt;br /&gt;
&lt;br /&gt;
* Plank x14 (23)&lt;br /&gt;
* Shaft x4 (10)&lt;br /&gt;
* Small Nails x2 (4)&lt;br /&gt;
* Large Nails x1&lt;br /&gt;
* Fur 3kg&lt;br /&gt;
* Sheet x2&lt;br /&gt;
&lt;br /&gt;
=== Creation Percentages ===&lt;br /&gt;
&lt;br /&gt;
Skill 5.4 (30.05)&lt;br /&gt;
&lt;br /&gt;
Bed frame QL 19.34&lt;br /&gt;
&lt;br /&gt;
* 30% (50%) Head board QL 10.71&lt;br /&gt;
* 30% (56%) Head board QL 20.44&lt;br /&gt;
* 31% (65%) Head board QL 34.47&lt;br /&gt;
&lt;br /&gt;
Possible formula for success chance:&lt;br /&gt;
&lt;br /&gt;
27 + skill/2 + (board ql * skill / 100)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;/div&gt;</summary>
		<author><name>Nardrak</name></author>
		
	</entry>
</feed>