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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NeeNee</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T07:47:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126536</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126536"/>
		<updated>2023-07-25T13:48:38Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|* A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders. It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|}}&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126535</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126535"/>
		<updated>2023-07-25T13:48:14Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{gate|}}}| Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders. It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|}}&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126534</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126534"/>
		<updated>2023-07-25T13:44:21Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Reverted edits by NeeNee (talk) to last revision by Oluffus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
{{#if:{{{gate|}}}| Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders.&lt;br /&gt;
&lt;br /&gt;
It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126533</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126533"/>
		<updated>2023-07-25T13:43:14Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
{{#if:{{{gate|}}}| * Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|* A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders.&lt;br /&gt;
&lt;br /&gt;
** It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126530</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126530"/>
		<updated>2023-07-25T13:41:30Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Reverted edits by NeeNee (talk) to last revision by Oluffus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
{{#if:{{{gate|}}}| Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders.&lt;br /&gt;
&lt;br /&gt;
It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126529</id>
		<title>Template:Fence</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Template:Fence&amp;diff=126529"/>
		<updated>2023-07-25T13:40:58Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;br /&gt;
Creating a fence page has never been easier! Just copy and paste and fill in the stuff below for all stone or iron fences or gates!&lt;br /&gt;
&lt;br /&gt;
''Note: Still a WIP, some elements may not show up properly yet. Also, only works for stone/iron, not wood/rope''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Template:Fence&lt;br /&gt;
|babel=I&lt;br /&gt;
|image=Iron fence.jpg&lt;br /&gt;
|material=stone brick&lt;br /&gt;
|examine=Description&lt;br /&gt;
|type=(iron, high iron, portcullis, chain, stone, low stone, tall stone, stone parapet)}}&lt;br /&gt;
&lt;br /&gt;
OPTIONAL&lt;br /&gt;
|gate=yes&lt;br /&gt;
|rendered=yes&lt;br /&gt;
|inside=no&lt;br /&gt;
|optionaltext=(any notes you wish to add)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
*Image = image file for page&lt;br /&gt;
*Material = what type of brick is used (singular)&lt;br /&gt;
*Examine = right-click description&lt;br /&gt;
*Gate = include if the page is a gate&lt;br /&gt;
*Rendered = include if the fence is &amp;quot;rendered&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|image={{{image}}}&lt;br /&gt;
|name='''{{PAGENAME}}'''&lt;br /&gt;
|active={{#if:{{{rendered|}}}|[[Clay]]|[[Mallet]], [[Hammer]] or [[Trowel]]}}&lt;br /&gt;
|passive={{#if:{{{rendered|}}}&lt;br /&gt;
|{{#if:{{{gate|}}}|{{#ifeq:{{{type}}}|iron|[[Iron fence gate]]|{{#ifeq:{{{type}}}|high iron|[[High iron fence gate]]|[[Portcullis]]}} }}&lt;br /&gt;
|{{#switch: {{{type}}}&lt;br /&gt;
|iron = [[Iron fence]]&lt;br /&gt;
|high iron = [[High iron fence]]&lt;br /&gt;
|portcullis = [[Portcullis]]&lt;br /&gt;
|chain = [[Chain fence]]&lt;br /&gt;
|stone = [[Stone fence]]&lt;br /&gt;
|low stone = [[Low stone wall]]&lt;br /&gt;
|tall stone = [[Tall stone wall]]&lt;br /&gt;
|stone parapet = [[Stone parapet]]&lt;br /&gt;
}} }} | [[Tile Border]]}}&lt;br /&gt;
|groupM={{#if:{{{rendered|}}}|Render fence|Fence &amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = Iron&lt;br /&gt;
|high iron = Iron&lt;br /&gt;
|portcullis = Stone&lt;br /&gt;
|chain = Iron&lt;br /&gt;
|low stone = Stone&lt;br /&gt;
|tall stone = Stone&lt;br /&gt;
|stone parapet = Stone&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; Build {{PAGENAME}}}}&lt;br /&gt;
|materials={{#if:{{{rendered|}}}|* [[{{{material|Clay}}}]] (5.00 kg)|&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#switch: {{{type}}}&lt;br /&gt;
|iron = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 1x [[Iron fence bar]]&lt;br /&gt;
|portcullis = *15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
* 2x [[Small wheel]]&lt;br /&gt;
* 1x [[Cordage rope]]&lt;br /&gt;
|stone  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|low stone  = * 10x [[{{{material|Rock shard}}}]] (200.00 kg)&lt;br /&gt;
|chain  = * 10x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 6x [[Large chain link]]&lt;br /&gt;
|high iron = * 16x [[{{{material|Stone brick}}}]]&lt;br /&gt;
* 2x [[Iron fence bars]]&lt;br /&gt;
|tall stone = * 20x [[{{{material|Stone brick}}}]]&lt;br /&gt;
|stone parapet = * 15x [[{{{material|Stone brick}}}]]&lt;br /&gt;
}}}}&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
|improveItem={{{material|bricks}}}&lt;br /&gt;
|note={{#if:{{{rendered|}}}|*You may use a [[crowbar]] to return a {{PAGENAME}} back to its original unrendered state.|*You must have at least one [[{{{material|stone brick}}}]] in your [[inventory]] to start building it.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|*Can only be built on building tile borders.}}&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''{{{examine|Description}}} ''&lt;br /&gt;
&lt;br /&gt;
It is not possible to shoot arrows over either a stone parapet or a [[wooden parapet]] while target shooting. However, it works just fine when aiming at a living target.|&lt;br /&gt;
== Skill required ==&lt;br /&gt;
{{Template:Fence skill table}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Repair {{PAGENAME}} with {{{material}}}. Each {{{material}}} will repair up to 10 damage depending on quality and repairing skill.&lt;br /&gt;
* At 60 damage, {{#switch: {{{type}}}&lt;br /&gt;
|iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|high iron = the iron fence bars will turn rusty in color.&lt;br /&gt;
|portcullis = cracks will form on the wall.&lt;br /&gt;
|chain = the iron chains will turn rusty in color.&lt;br /&gt;
|low stone = cracks will form on the wall.&lt;br /&gt;
|stone = cracks will form on the wall.&lt;br /&gt;
|tall stone = cracks will form on the wall.&lt;br /&gt;
|stone parapet = cracks will form on the wall.&lt;br /&gt;
}}&lt;br /&gt;
{{#ifeq:{{{inside}}}|no|* Can not be build inside buildings.}}&lt;br /&gt;
{{#if:{{{gate|}}}|* Intelligent monsters such as [[troll|trolls]] are able to open unlocked gates.}}&lt;br /&gt;
{{#ifeq:{{{type}}}|high iron|* High iron fence gates cannot be built in arched walls, [[iron fence gate]]s can.|}}&lt;br /&gt;
{{#if:{{{gate|}}}| Gates can be locked with a [[gate lock]], then controlled by deed [[permissions]] if applicable, as well as the [[key]].}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|A stone parapet which alternates between the height of a [[small barrel]] and a [[large barrel]].  Can easily be seen over by an avatar.  Can only be built on building borders.&lt;br /&gt;
{{#if:{{{optionaltext|}}}|* {{{optionaltext}}}}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Category:Fences|Fences]]&lt;br /&gt;
* [[:Category:Gates|Fence gates]]&lt;br /&gt;
&lt;br /&gt;
* [[Empirical Evaluation of Fences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{gate|}}}|[[Category:Gates]]|[[Category:Fences]]}}&lt;br /&gt;
{{#ifeq:{{{type}}}|stone parapet|[[Category:Walls]]}}&lt;br /&gt;
{{#if:{{{examine|}}}||[[Category:Missing description]]}}&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/{{{babel}}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yule_reindeer_figurine&amp;diff=126526</id>
		<title>Yule reindeer figurine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yule_reindeer_figurine&amp;diff=126526"/>
		<updated>2023-07-25T13:36:54Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: new redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Straw yule reindeer figurine]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Yule_goat_figurine&amp;diff=126525</id>
		<title>Yule goat figurine</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Yule_goat_figurine&amp;diff=126525"/>
		<updated>2023-07-25T13:36:01Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Straw yule goat figurine]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eggy_easter_egg&amp;diff=126512</id>
		<title>Eggy easter egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eggy_easter_egg&amp;diff=126512"/>
		<updated>2023-07-24T16:30:51Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Easter egg]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Starry_easter_egg&amp;diff=126511</id>
		<title>Starry easter egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Starry_easter_egg&amp;diff=126511"/>
		<updated>2023-07-24T16:30:17Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Easter egg]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flowery_easter_egg&amp;diff=126510</id>
		<title>Flowery easter egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flowery_easter_egg&amp;diff=126510"/>
		<updated>2023-07-24T16:29:48Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Easter egg]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Colorful_easter_egg&amp;diff=126509</id>
		<title>Colorful easter egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Colorful_easter_egg&amp;diff=126509"/>
		<updated>2023-07-24T16:27:10Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Easter egg]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bunny_ears&amp;diff=126491</id>
		<title>Bunny ears</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bunny_ears&amp;diff=126491"/>
		<updated>2023-07-18T14:52:57Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Candy_canes&amp;diff=126490</id>
		<title>Candy canes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Candy_canes&amp;diff=126490"/>
		<updated>2023-07-18T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_fir_tree&amp;diff=126489</id>
		<title>Wooden fir tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_fir_tree&amp;diff=126489"/>
		<updated>2023-07-18T14:50:03Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornamental_baubles&amp;diff=126488</id>
		<title>Ornamental baubles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornamental_baubles&amp;diff=126488"/>
		<updated>2023-07-18T14:49:30Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_snowflake&amp;diff=126487</id>
		<title>Wooden snowflake</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_snowflake&amp;diff=126487"/>
		<updated>2023-07-18T14:48:55Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_star&amp;diff=126486</id>
		<title>Wooden star</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_star&amp;diff=126486"/>
		<updated>2023-07-18T14:48:14Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=126485</id>
		<title>Valrei item</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Valrei_item&amp;diff=126485"/>
		<updated>2023-07-18T13:27:06Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Names of Valrei items (not an exhaustive list) */ Another item name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Black_Crystal.jpg&lt;br /&gt;
|result=1 [[{{PAGENAME}}]] (0.10 kg)&lt;br /&gt;
|creation=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Epic]] / [[:Category:Items|Items]] / [[{{PAGENAME}}]]&lt;br /&gt;
== Description ==&lt;br /&gt;
''A weird item belonging on Valrei.''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are two types of [[Valrei]] items: &lt;br /&gt;
* Valrei mission items - An item used in [[Epic mission]]s (blue item in inventory).&lt;br /&gt;
* Valrei items - An item dropped from or butchered off of Valrei creatures (red icon inventory).&lt;br /&gt;
&lt;br /&gt;
In both cases, the items will have a randomly generated name. '''[[Valrei mission item]]s''' are found on the ground in the wilderness after being spawned by the [[gods]] as part of a [[Scenarios|scenario]] or mission. '''Valrei items''' are found after butchering a Valrei creature and cannot be used in a mission, even if they have the same name. You can tell a normal Valrei item and a mission item apart by dropping them into a container. An item acceptable to use in a mission will say {{event|inline|You drop a valrei mission item.}} while one that you cannot use for a mission will say {{event|inline|You drop a valrei item.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Sacrificing]] a [[Valrei]] item adds 0.2 to your [[village]]'s [[enchanting]] bonus and 2 seconds [[rarity system|rarity]] window bonus.&lt;br /&gt;
* Sacrificing it as part of a mission also grants a small amount of [[Karma]].&lt;br /&gt;
* Sacrificing creates a message in settlement history. (&amp;lt;playername&amp;gt; adds 0.2 to enchant faith bonus)&lt;br /&gt;
* They [[decay]] quickly and can be lit like a [[candle]].&lt;br /&gt;
* Names are generated randomly.&lt;br /&gt;
* They retain their name in [[personal merchant contract|personal merchants]].&lt;br /&gt;
* Mission items are not removed after a mission is done and may remain in the world until they decay. Only the Valrei items generated for the mission satisfy that mission requirement. &lt;br /&gt;
* May be found on the Freedom cluster as well as Epic.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
====Butchered from====&lt;br /&gt;
*[[Sol Demon]]&lt;br /&gt;
*[[Spawn of Uttacha]]&lt;br /&gt;
*[[Son of Nogump]]&lt;br /&gt;
*[[Deathcrawler]]&lt;br /&gt;
====Drop from====&lt;br /&gt;
*[[Avatars]]&lt;br /&gt;
*[[Eaglespirit]]&lt;br /&gt;
*[[Drakespirit]]&lt;br /&gt;
&lt;br /&gt;
===Names of Valrei items (not an exhaustive list)===&lt;br /&gt;
* Black Crystal&lt;br /&gt;
* Black Jewel&lt;br /&gt;
* Black Quill&lt;br /&gt;
* Black Totem&lt;br /&gt;
* Burning Diamond&lt;br /&gt;
* Burning Eye&lt;br /&gt;
* Charming Harp&lt;br /&gt;
* Charming Opal&lt;br /&gt;
* Charming Sceptre&lt;br /&gt;
* Deadly Circlet&lt;br /&gt;
* Deadly Orb&lt;br /&gt;
* Fire Fragment&lt;br /&gt;
* Frozen Token&lt;br /&gt;
* Glowing Band&lt;br /&gt;
* Glowing Jar&lt;br /&gt;
* Golden Circlet&lt;br /&gt;
* Golden Feather&lt;br /&gt;
* Golden Quill&lt;br /&gt;
* Golden Sceptre&lt;br /&gt;
* Holy Orb&lt;br /&gt;
* Holy Totem&lt;br /&gt;
* Lustrous Jewel&lt;br /&gt;
* Lustrous Quill&lt;br /&gt;
* Lustrous Shard&lt;br /&gt;
* Ornamented Band&lt;br /&gt;
* Ornamented Circlet&lt;br /&gt;
* Ornamented Crystal&lt;br /&gt;
* Ornamented Opal&lt;br /&gt;
* Ornamented Token&lt;br /&gt;
* Ornamented Totem&lt;br /&gt;
* Shadow Quill&lt;br /&gt;
* Shiny Shard&lt;br /&gt;
* Shiny Totem&lt;br /&gt;
* Silvery Circlet&lt;br /&gt;
* Silvery Totem&lt;br /&gt;
* Soulstruck Circlet&lt;br /&gt;
* Soulstruck Feather&lt;br /&gt;
* Soulstruck Spirit&lt;br /&gt;
* Soulstruck Strand&lt;br /&gt;
* Wild Opal&lt;br /&gt;
* Wild Quill&lt;br /&gt;
* Wild Sceptre&lt;br /&gt;
&lt;br /&gt;
[[Category: Babel/V]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Empirical_Evaluation_of_Fences&amp;diff=126478</id>
		<title>Empirical Evaluation of Fences</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Empirical_Evaluation_of_Fences&amp;diff=126478"/>
		<updated>2023-07-17T18:29:28Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Removed old info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aim: To answer once and for all the age-old question: which fence type to build?&lt;br /&gt;
&lt;br /&gt;
* [[Wooden fence]]&lt;br /&gt;
* [[Stone wall]]&lt;br /&gt;
* [[Tall stone wall]]&lt;br /&gt;
* [[Palisade]]&lt;br /&gt;
&lt;br /&gt;
Wooden fences and stone walls are easy to build. Palisades, while hard to obtain material for, are not noticably more difficult to build. Tall stone walls take an immediate penalty because even with 20 masonry the success rate for attaching bricks is less than 20%. Past experience shows that they are similarly hard to repair. Bricks aren't exactly easy to make either.&lt;br /&gt;
&lt;br /&gt;
All 4 fences were created on Golden Valley at 20:00 09/06/2010 (UTC+1), using 20QL components and 20 carpentry/masonry skill, resulting in 21QL fences.&lt;br /&gt;
Multiple characters were used for simultaneous construction. Due to the extreme difficulty the tall stone wall was completed last, but still within 10 minutes of the other fences.&lt;br /&gt;
&lt;br /&gt;
Note: [[Golden Valley]] decays 3x faster than other servers.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
We have learned that:&lt;br /&gt;
* The difference in decay between fence types is negligible.&lt;br /&gt;
* Wurm has nonlinear decay. The more damaged an item is, the faster it decays, so repair often.&lt;br /&gt;
&lt;br /&gt;
All times are UTC+1. See below for a graph.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date&lt;br /&gt;
! Fence&lt;br /&gt;
! Stone Wall&lt;br /&gt;
! Tall Stone Wall&lt;br /&gt;
! Palisade&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_09 20:00&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_10 20:20&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.47619048&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_10 23:50&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.47619048&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_11 02:32&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.95465934&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.47619048&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_12 00:15&lt;br /&gt;
| 1.4354396&lt;br /&gt;
| 0.95465934&lt;br /&gt;
| 0.47619048&lt;br /&gt;
| 0.95465934&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_12 14:23&lt;br /&gt;
| 1.4354396&lt;br /&gt;
| 1.4354396&lt;br /&gt;
| 0.95465934&lt;br /&gt;
| 1.4354396&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_13 14:08&lt;br /&gt;
| 2.4040701&lt;br /&gt;
| 1.918565&lt;br /&gt;
| 1.4354396&lt;br /&gt;
| 1.918565&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_13 21:45&lt;br /&gt;
| 2.4040701&lt;br /&gt;
| 2.4040701&lt;br /&gt;
| 1.918565&lt;br /&gt;
| 1.918565&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_14 23:40&lt;br /&gt;
| 2.8919907&lt;br /&gt;
| 2.8919907&lt;br /&gt;
| 2.4040701&lt;br /&gt;
| 2.8919907&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_15 15:00&lt;br /&gt;
| 2.8919907&lt;br /&gt;
| 2.8919907&lt;br /&gt;
| 2.8919907&lt;br /&gt;
| 3.3823626&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_16 13:55&lt;br /&gt;
| 3.3823626&lt;br /&gt;
| 3.8752234&lt;br /&gt;
| 3.3823626&lt;br /&gt;
| 3.8752234&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_17 17:15&lt;br /&gt;
| 3.8752234&lt;br /&gt;
| 4.370611&lt;br /&gt;
| 4.370611&lt;br /&gt;
| 4.370611&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_18 00:01&lt;br /&gt;
| 3.8752234&lt;br /&gt;
| 4.868565&lt;br /&gt;
| 4.370611&lt;br /&gt;
| 4.370611&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_19 00:50&lt;br /&gt;
| 4.370611&lt;br /&gt;
| 5.369126&lt;br /&gt;
| 4.868565&lt;br /&gt;
| 5.369126&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_19 18:04&lt;br /&gt;
| 4.868565&lt;br /&gt;
| 5.872334&lt;br /&gt;
| 5.369126&lt;br /&gt;
| 5.872334&lt;br /&gt;
|-&lt;br /&gt;
| 2010_06_20 21:25&lt;br /&gt;
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|-&lt;br /&gt;
| 2010_07_31 01:30&lt;br /&gt;
| 28.839859&lt;br /&gt;
| 32.954052&lt;br /&gt;
| 30.184574&lt;br /&gt;
| 32.251175&lt;br /&gt;
|-&lt;br /&gt;
| 2010_08_02 00:25&lt;br /&gt;
| 31.555445&lt;br /&gt;
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| 32.954052&lt;br /&gt;
| 35.10785&lt;br /&gt;
|-&lt;br /&gt;
| 2010_08_08 14:10&lt;br /&gt;
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| 39.642796&lt;br /&gt;
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| 2010_08_20 14:40&lt;br /&gt;
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| 2010_08_26 03:10&lt;br /&gt;
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| 2010_09_02 17:50&lt;br /&gt;
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| 86.31562&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://systemparadox.co.uk/~simon/fences/fences.png&lt;br /&gt;
&lt;br /&gt;
== A second experiment ==&lt;br /&gt;
&lt;br /&gt;
About 3 years after this first experiment, a second experiment was set up on Deliverance. 6 different fences of 20ql were built: Woven Fence, Crude Wooden Fence, Wooden Fence, Low Stone Wall, Tall Stone Wall and Iron Fence. The damage was noted each day for 6 months, and here are the results, collected between February and July 2013 by [http://www.wurmpedia.com/index.php/Player:Yaga[Yaga]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:FenceDecayFinal.jpg|link=http://img94.imageshack.us/img94/926/zo6r.jpg|Click here for results]]&lt;br /&gt;
&lt;br /&gt;
The previous results could be confirmed: within statistical limits all fence types show the same rate of decay. (The minor spread at higher damages was mainly due to slight ql differences.)&lt;br /&gt;
[[Category:Fences]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=126454</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=126454"/>
		<updated>2023-07-16T13:28:36Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for players, land vehicles, and creatures to move across. Bridges can be built between land masses and structures alike as well as in caves, over land, and over water. Bridges can be flat as well as built on a slope from one end to the other.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:bridgepane.jpg]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 1 dirt or higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the xx corner of the plan has changed height since the start of the planning phase.'''&lt;br /&gt;
*Possible solution: move any animals away from the tiles where the bridge will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates.''' '''You may require slightly more skill in practice.''' &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length in tiles&lt;br /&gt;
!5 &lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
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!19&lt;br /&gt;
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|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
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!Rope&lt;br /&gt;
|10&lt;br /&gt;
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!Brick&lt;br /&gt;
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|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
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|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
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|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
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|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone/Rounded Stone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the [[rope bridge]], how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile. No diagonal (corner) paving is possible. &lt;br /&gt;
&lt;br /&gt;
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone brick bridge|Sandstone brick bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery brick bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width. &lt;br /&gt;
* Bridges and their components cannot be dyed.&lt;br /&gt;
* Bridge type is somewhat limited by wall type when connected to a building. Rope bridges can be built with any wall type, but a wood building will only give rope and wood options. Building types using masonry (stone, slate, etc) will give the option to build non-wood bridges using masonry components. &lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/marble/wood/slate/sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Bridges max slope is 20 per bridge part.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.&lt;br /&gt;
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).&lt;br /&gt;
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality,  Note that the lowest QL  between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.&lt;br /&gt;
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* GM testing on Bridge Height requirements for ships to pass underneath https://forum.wurmonline.com/index.php?/topic/124030-community-bridge-project-in-southeast-deliverance/page/2/&amp;amp;tab=comments#comment-1279033&lt;br /&gt;
&lt;br /&gt;
== Bridge Types, Required Planning Tools ==&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Pottery brick bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=126453</id>
		<title>Bridge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bridge&amp;diff=126453"/>
		<updated>2023-07-16T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Links */ Removed out of date link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
A bridge is a player-made structure that spans an open space between two static points, allowing movement across said span. Once complete, a bridge allows for players, land vehicles, and creatures to move across. Bridges can be built between land masses and structures alike as well as in caves, over land, and over water. Bridges can be flat as well as built on a slope from one end to the other.&lt;br /&gt;
&lt;br /&gt;
== Survey ==&lt;br /&gt;
&lt;br /&gt;
Survey will give you information on where the other character is standing regarding distance, direction and height difference.&lt;br /&gt;
&lt;br /&gt;
To survey for a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]]. The lowest quality of the two items determines how long a bridge is that you can survey.'&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actual survey. Activate the dioptra, right click the player holding the range pole and select ''Survey'' from the menu. &lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 &amp;lt;other player&amp;gt; is &amp;lt;x&amp;gt; tiles &amp;lt;direction&amp;gt; of you. Also you appear to be &amp;lt;x&amp;gt; dirt higher than &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&lt;br /&gt;
To plan a bridge two characters are needed. One character must carry a [[range pole]], the other a [[dioptra]].&lt;br /&gt;
&lt;br /&gt;
The character with the range pole does not have to do much besides holding the range pole. To do this activate the range pole, click the ground and select ''Hold'' from the menu. When the action timer starts face the character with the dioptra.&lt;br /&gt;
&lt;br /&gt;
The character with the dioptra will do the actuall bridge planning. Activate the dioptra, right click the player holding the range pole and select ''Plan bridge'' from the menu. Standing right in front of the other character will create a 1 tile wide bridge. Standing at an offset will create bridges multiple tiles wide.&lt;br /&gt;
&lt;br /&gt;
The planning process will print messages in the event log&lt;br /&gt;
&lt;br /&gt;
 You carefully place the dioptra on its tripod in front of you.&lt;br /&gt;
 looks like bridge would be &amp;lt;'width'x'length'&amp;gt; (East-West)&lt;br /&gt;
 The tile border to your &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You make sure the dioptra is level.&lt;br /&gt;
 You point the dioptra at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You wave at &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You line up the dioptra with &amp;lt;other player&amp;gt;.&lt;br /&gt;
 You read the graduations on the range pole and work out the height difference.&lt;br /&gt;
 The tile border to your helpers &amp;lt;direction&amp;gt; is level&lt;br /&gt;
 You check the heights of the plan ends.&lt;br /&gt;
 &amp;lt;Height difference&amp;gt;.&lt;br /&gt;
 You work out the orientation and width for the bridge.&lt;br /&gt;
 You check for clearance between the bridge ends.&lt;br /&gt;
 You check for protruding foliage.&lt;br /&gt;
 You check for nearby cave entrances and any lava.&lt;br /&gt;
 You check for any items in the way.&lt;br /&gt;
 You check that you have permissions to build the bridge.&lt;br /&gt;
 You check for any bridges that may interfere with this bridge.&lt;br /&gt;
 You check there would be no buildings under this bridge.&lt;br /&gt;
 You work out the styles of bridges that would fit.&lt;br /&gt;
 You start working out the bridge components required.&lt;br /&gt;
 Planned bridge area is &amp;lt;x&amp;gt; tiles long and &amp;lt;y&amp;gt; tile wide.&lt;br /&gt;
 (23:ESabFFFFFFFFFFFFFFFBASE)&lt;br /&gt;
 You stop surveying.&lt;br /&gt;
 You pack up the dioptra.&lt;br /&gt;
&lt;br /&gt;
When all requirements are met you are presented with list of possible bridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:bridgepane.jpg]]&lt;br /&gt;
&lt;br /&gt;
The selection depends on planned width, length, height difference and clearance below the planned bridge.&lt;br /&gt;
&lt;br /&gt;
If you have choosen a flat bridge that is longer than 5 tiles then you have the possibility to change the schematic of your bridge plan.&lt;br /&gt;
&lt;br /&gt;
When you have choosen a type of bridge you can name the planned bridge and select the steepness of the bridge if you've choosen an arched bridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bridge_Name_Steepness.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking ''Finalize'' a wooden frame for the bridge is constructed.&lt;br /&gt;
&lt;br /&gt;
For each tile of the bridge a bridge segment has to be completed in multiple stages. Those are 'abutments' for the out segments, 'bracing' and 'floating' for stone bridges and 'crown' for rope and wood bridges.&lt;br /&gt;
&lt;br /&gt;
Until the bridge has been completed no other bridge can be started by the character.&lt;br /&gt;
&lt;br /&gt;
'''It is also important to note that, with bridge permissions set accordingly, players other than the original planners of the bridge may work on and complete said bridge.'''&lt;br /&gt;
&lt;br /&gt;
== Bridge Warnings and Possible Solutions ==&lt;br /&gt;
'''Your end of the bridge is too close to the water level!'''&lt;br /&gt;
*Both ends of the bridge need to be 1 dirt or higher than water level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The quality of the [[dioptra]] makes it too hard to work out the distance.&amp;quot; or &amp;quot;You can't read the graduations on the [[range pole]] at this distance&amp;quot;.'''&lt;br /&gt;
*Improve both items. Note that the lowest QL of the two will determine the max length of bridge you can plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that there is not enough clearance for a bridge to be built here.'''&lt;br /&gt;
*Remove trees, houses, fences at both end tiles where the bridge should have enough drop off.&lt;br /&gt;
*For bridges from a building, all walls under the bridge must be a solid wall type. Arched, windowed, barred, and doors will not provide enough support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There are some terrains nearby'''&lt;br /&gt;
*A cave entrance is one factor. Make sure to build the bridge at least 2 tiles away from the opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The (East) tile border in front of you must be level.'''&lt;br /&gt;
*Level the tile borders where the bridge will connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some terrain is in the way!'''&lt;br /&gt;
*Possible solution: lower any tiles that height-wise are near the span of the bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the xx corner of the plan has changed height since the start of the planning phase.'''&lt;br /&gt;
*Possible solution: move any animals away from the tiles where the bridge will be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''You notice that the west bridge end does not butt all to same building all way along.'''&lt;br /&gt;
*Possible solution: In the diagram below try standing on the letter '''B''' for both planners. &lt;br /&gt;
&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
   |A   B|     |     |&lt;br /&gt;
   |  North Building |&lt;br /&gt;
   |C   D|     |     |&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
 W |     |     |     | E&lt;br /&gt;
 e |     |     |     | a&lt;br /&gt;
 s |     |     |     | s&lt;br /&gt;
 t +-----+-----+-----+ t&lt;br /&gt;
   |     |     |D   C|&lt;br /&gt;
   |  South Building |&lt;br /&gt;
   |     |     |B   A|&lt;br /&gt;
   +-----+-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Height difference ==&lt;br /&gt;
Arched bridges have a limit on the maximum height difference between the start and end point, which is between 10 and 11.43 per tile.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Distance !! Start elevation !! Max elevation !! Difference !! Difference per tile&lt;br /&gt;
|-&lt;br /&gt;
|4 || 375 || 415 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 375 || 432 || 57 || 11.4&lt;br /&gt;
|-&lt;br /&gt;
|6 || 375 || 440 || 65 || 10.83&lt;br /&gt;
|-&lt;br /&gt;
|7 || 375 || 455 || 80 || 11.43&lt;br /&gt;
|-&lt;br /&gt;
|8 || 375 || 465 || 90 || 11.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill Requirements ==&lt;br /&gt;
&lt;br /&gt;
'''Here is a table of the estimated required skill to plan bridges (by length and material). The person holding the dioptra requires this skill. These numbers are rough, whole-number estimates.''' '''You may require slightly more skill in practice.''' &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+Required skill by length (tiles) and material&lt;br /&gt;
|-&lt;br /&gt;
!Type/Length in tiles&lt;br /&gt;
!5 &lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
!13&lt;br /&gt;
!14&lt;br /&gt;
!15&lt;br /&gt;
!16&lt;br /&gt;
!17&lt;br /&gt;
!18&lt;br /&gt;
!19&lt;br /&gt;
!20&lt;br /&gt;
!21&lt;br /&gt;
!22&lt;br /&gt;
!23&lt;br /&gt;
!24&lt;br /&gt;
!25&lt;br /&gt;
!26&lt;br /&gt;
!27&lt;br /&gt;
!28&lt;br /&gt;
!29&lt;br /&gt;
!30&lt;br /&gt;
!31&lt;br /&gt;
!32&lt;br /&gt;
!33&lt;br /&gt;
!34&lt;br /&gt;
!35&lt;br /&gt;
!36&lt;br /&gt;
!37&lt;br /&gt;
!38&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
|47&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|55&lt;br /&gt;
|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
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|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
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|88&lt;br /&gt;
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|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Rope&lt;br /&gt;
|10&lt;br /&gt;
|23&lt;br /&gt;
|29&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|44&lt;br /&gt;
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|50&lt;br /&gt;
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|57&lt;br /&gt;
|59&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Brick&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|48&lt;br /&gt;
|51&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|59&lt;br /&gt;
|61&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
|82&lt;br /&gt;
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|85&lt;br /&gt;
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|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Brick&lt;br /&gt;
|50&lt;br /&gt;
|57&lt;br /&gt;
|60&lt;br /&gt;
|63&lt;br /&gt;
|65&lt;br /&gt;
|67&lt;br /&gt;
|69&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|81&lt;br /&gt;
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|88&lt;br /&gt;
|89&lt;br /&gt;
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|91&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
!Arched Marble/Slate/Sandstone&lt;br /&gt;
|60&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|73&lt;br /&gt;
|75&lt;br /&gt;
|76&lt;br /&gt;
|77&lt;br /&gt;
|78&lt;br /&gt;
|79&lt;br /&gt;
|80&lt;br /&gt;
|81&lt;br /&gt;
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|83&lt;br /&gt;
|84&lt;br /&gt;
|85&lt;br /&gt;
|86&lt;br /&gt;
|87&lt;br /&gt;
|88&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|90&lt;br /&gt;
|91&lt;br /&gt;
|92&lt;br /&gt;
|92&lt;br /&gt;
|93&lt;br /&gt;
|94&lt;br /&gt;
|95&lt;br /&gt;
|95&lt;br /&gt;
|96&lt;br /&gt;
|97&lt;br /&gt;
|98&lt;br /&gt;
|99&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note to build any bridge section, the skill requirement is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Required skill by material&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Skill&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|10&lt;br /&gt;
|Carpentry&lt;br /&gt;
|-&lt;br /&gt;
|Rope&lt;br /&gt;
|10&lt;br /&gt;
|Ropemaking&lt;br /&gt;
|-&lt;br /&gt;
|Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Marble/Slate/Sandstone/Rounded Stone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Brick&lt;br /&gt;
|30&lt;br /&gt;
|Masonry&lt;br /&gt;
|-&lt;br /&gt;
|Arched Marble/Slate/Sandstone&lt;br /&gt;
|40&lt;br /&gt;
|Masonry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When making the [[rope bridge]], how much they sag is based on your character strength with options ranging from 3% to 12% sag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Rope Bridge sag (3%-12%)&lt;br /&gt;
!Body Strength||Sag %&lt;br /&gt;
|-&lt;br /&gt;
|1||12&lt;br /&gt;
|-&lt;br /&gt;
|10||11&lt;br /&gt;
|-&lt;br /&gt;
|20||10&lt;br /&gt;
|-&lt;br /&gt;
|30||9&lt;br /&gt;
|-&lt;br /&gt;
|40||8&lt;br /&gt;
|-&lt;br /&gt;
|50||7&lt;br /&gt;
|-&lt;br /&gt;
|60||6&lt;br /&gt;
|-&lt;br /&gt;
|70||5&lt;br /&gt;
|-&lt;br /&gt;
|80||4&lt;br /&gt;
|-&lt;br /&gt;
|90||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paving ==&lt;br /&gt;
&lt;br /&gt;
The surface of a bridge can be [[Paving|paved]] (Excluding [[Rope bridge|rope bridges]] and [[Wood bridge|wooden bridges]]).&lt;br /&gt;
&lt;br /&gt;
As with reinforced cave floors, this is accomplished first by activating [[mortar]] and using it to '''Prepare''' the surface of the bridge, then using the appropriate pavement material to pave the prepared tile. No diagonal (corner) paving is possible. &lt;br /&gt;
&lt;br /&gt;
[[Pavement]] can be removed from [[bridges]] at any time using a [[crowbar]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rope_bridge.jpg|link=Rope bridge|Rope bridge&lt;br /&gt;
File:Wood_bridge.jpg|link=Wood bridge|Wood bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Stone_bridge.jpg|link=Brick bridge|Brick bridge&lt;br /&gt;
File:Rounded_stone_bridge.jpg|link=Rounded stone bridge|Rounded stone bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Rendered_bridge.jpg|link=Rendered bridge|Rendered bridge&lt;br /&gt;
File:Sandstone_bridge.jpg|link=Sandstone brick bridge|Sandstone brick bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Slate_bridge.jpg|link=Slate bridge|Slate bridge&lt;br /&gt;
File:Marble_bridge.jpg|link=Marble bridge|Marble bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Pottery_bridge.jpg|link=Pottery brick bridge|Pottery bridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Bridges can be 1-3 tiles wide, no matter the creator's skill, except for wood bridges which cannot exceed 2 tiles in width and rope bridges which are always 1 tile in width. &lt;br /&gt;
* Bridges and their components cannot be dyed.&lt;br /&gt;
* Bridge type is somewhat limited by wall type when connected to a building. Rope bridges can be built with any wall type, but a wood building will only give rope and wood options. Building types using masonry (stone, slate, etc) will give the option to build non-wood bridges using masonry components. &lt;br /&gt;
* The first level of a house is calculated at 33 dirt. Each additional level adds 30 dirt.&lt;br /&gt;
* Brick/marble/wood/slate/sandstone bridges require solid walls directly below, for at least two stories of the building. Example: 3-story house can have a door on the first floor, but must have solid walls for the next two floors on the side with a connecting bridge.&lt;br /&gt;
* Any bridges connected directly to a structure will disappear upon the structure being destroyed.&lt;br /&gt;
* Bridges will only begin to decay after a week of no use.&lt;br /&gt;
* Bridges max slope is 20 per bridge part.&lt;br /&gt;
* Modifying the terrain after planning a bridge will require re-planning the bridge.&lt;br /&gt;
* You can dig under bridges, with the exception of at the ends or next to supports.&lt;br /&gt;
* On neighboring tiles, bridges and buildings do not generally cause a conflict with one another. This is regardless of the order in which each is built.&lt;br /&gt;
* Bridges cannot be built over any tile that has a [[settlement token]] or any opening into a mine. These obstacles must be located 2 tiles away from any bridge component, at least, in order for successful bridge planning to take place. See image on [[rope bridge]] page for visual example (here the mine entrance is located just outside of the interference range).&lt;br /&gt;
*An approximation for the length of a bridge that can be planned is quality x 0.4, but as its almost impossible to stand on the tile borders its best to add 1-2 quality,  Note that the lowest QL  between the two tools ( [[dioptra]] or [[range pole]] ) will determine the max length of bridge you can plan.&lt;br /&gt;
*Flat Bridges over 5 tiles will require 1 or more support tiles added to the bridge plan&lt;br /&gt;
* '''Building Tip:''' Building 2 or more tile wide bridges can be difficult to plan. As the diagram shows below you must offset your two characters (the A and the B in the diagram) by how many tiles wide you want the bridge to be and make the two characters face each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |A    |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  |     |     | &lt;br /&gt;
  +-----+-----+ &lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |     |&lt;br /&gt;
  |     |    B|&lt;br /&gt;
  +-----+-----+&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* Some Bridge info may be found in the week 43 news post here:  http://forum.wurmonline.com/index.php?/topic/112518-news-update-work-and-progress-week-43/&lt;br /&gt;
* GM testing on Bridge Height requirements for ships to pass underneath https://forum.wurmonline.com/index.php?/topic/124030-community-bridge-project-in-southeast-deliverance/page/2/&amp;amp;tab=comments#comment-1279033&lt;br /&gt;
&lt;br /&gt;
== Bridge Types, Required Planning Tools ==&lt;br /&gt;
* [[Dioptra]]&lt;br /&gt;
* [[Range pole]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Wood bridge]]&lt;br /&gt;
* [[Brick bridge]]&lt;br /&gt;
* [[Marble bridge]]&lt;br /&gt;
* [[Pottery brick bridge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bridges]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=126449</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=126449"/>
		<updated>2023-07-15T16:26:14Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Performing actions with containers */ One more link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a crafted [[item]] used for organizational purposes, the storage of smaller items, and the prevention of decay.&lt;br /&gt;
&lt;br /&gt;
== Comparison table ==&lt;br /&gt;
Every container has weight, depending on the materials used to make it, and can hold a specific volume of items inside. Some containers will not hold liquids, some are mobile, others are stationary, and some may be carried in your inventory.  The following table seeks to list this information for each container found in Wurm. &lt;br /&gt;
&lt;br /&gt;
For additional information on a particular container listed here, including recursive storage info (storing containers inside of other containers), it is advisable to check that container's specific page within the Wikipedia. &lt;br /&gt;
&lt;br /&gt;
'''See Legend below for additional meanings of symbols and terms used herein.'''&lt;br /&gt;
===Small containers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Holds liquid&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[String of cloth]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Fillet]] (0.3kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery Jar]] or [[Frying pan]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery bowl|Pottery]] or [[Bowl|metal bowl]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Cotton]] (1.0kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| Metal [[lumps]] (1.0 kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking stone]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 13.125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer stein]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;Is considered bulk storage and averages the [[ql]] of items placed inside.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 853&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 199&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cake tin]] /&amp;lt;br&amp;gt;[[Pie dish]] /&amp;lt;br&amp;gt;[[Roasting dish]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Campfire]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cauldron]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee pot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cupboard]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 568&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Food storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;fsb&amp;quot;&amp;gt;Only holds unprocessed food items.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 190,476 (?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Frying pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1734.69&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Large pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large storage unit]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | (4032) 1344*3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ~423&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery bowl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery jar]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sauce pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Small barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small bucket]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Small chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Small pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Water skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unusual containers===&lt;br /&gt;
* For the [[Bag of keeping]] or [[Master bag of keeping]] see their individual pages.&lt;br /&gt;
* [[Small magical chest]]s and [[large magical chest]]s hold the same as [[small chest]]s and [[large chest]]s, respectively. &lt;br /&gt;
* [[Small crate]]s and [[Large crate]]s hold 150 and 300 items, respectively, regardless of the volume of those items. Because of this, it can be a better idea to put bulky items, like low quality ore or logs, into crates over [[Bsb]]s. Both crates and BSBs will average the quality of the items inside.&lt;br /&gt;
*[[Quiver]]s generally hold [[arrow]]s but can be used to hold very small items like [[needle]]s. They don't hold liquid at all.&lt;br /&gt;
* Some containers only hold one kind of item. &lt;br /&gt;
**[[Rack for empty bsbs]] - Only holds up to 30 empty [[bulk storage bin]]s.&lt;br /&gt;
**[[Bulk container unit]] - Hold 4 [[bulk storage bin]]s which can be filled. &lt;br /&gt;
**[[Wine barrel rack]] - holds up to 30 empty or full [[wine barrel]]s.&lt;br /&gt;
**[[Small barrel rack]]- holds up to 30 empty or full [[small barrel]]s.&lt;br /&gt;
**[[Planter rack]] - holds up to 30 empty or full [[pottery planter]]s.&lt;br /&gt;
**[[Crate rack]] - holds up to 30 empty or full [[large crate]]s or 51 [[small crate]]s.&lt;br /&gt;
**[[Amphora rack]]- holds up to 30 empty or full [[large pottery amphora|large]] or [[small pottery amphora]]s.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small raft]]s &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Large crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;  | [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 107136&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 85000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75304&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5904&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small sailing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20800&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* Volume = the total amount of physical space a container takes up as well as offers internally for storage purposes. &lt;br /&gt;
* Weight = the total weight of the container without any items inside.&lt;br /&gt;
* Move: D = can be dragged, I = Can be picked up into inventory, L= Can be loaded&lt;br /&gt;
* ? = Data required&lt;br /&gt;
&lt;br /&gt;
==Container features==&lt;br /&gt;
===Performing actions with containers===&lt;br /&gt;
All containers, including the inventory and inventory groups, can be activated like other items. Some actions have special functionality when a container is activated, and will choose the first valid item in the container when performing the action. These actions currently include:&lt;br /&gt;
* Sowing [[seeds]]&lt;br /&gt;
* Planting [[herbs]] and [[spices]] in [[pottery planter]]s&lt;br /&gt;
* Planting [[sprouts]], [[flowers]], and other plants&lt;br /&gt;
* [[Taming]] and feeding [[creatures]]&lt;br /&gt;
For example, if a satchel is activated and it happens to contain seeds, multiple sowing actions can be queued with the satchel activated and each action will automatically use a different seed item.&lt;br /&gt;
&lt;br /&gt;
When a container is on the toolbelt, the number of items inside the container will be shown on its toolbelt icon. By clicking the toolbelt slot again, or pressing the hotkey for that slot, the activated item will toggle between the container itself and the first item inside the container.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*To effectively gauge how much of an item a particular container may hold, simply divide that container's volume, given in the chart above, by the volume that a single unit of that item takes up. The resulting number represents how many of that item will then actually fit in the desired container.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=126448</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=126448"/>
		<updated>2023-07-15T16:25:04Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Container features */ Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a crafted [[item]] used for organizational purposes, the storage of smaller items, and the prevention of decay.&lt;br /&gt;
&lt;br /&gt;
== Comparison table ==&lt;br /&gt;
Every container has weight, depending on the materials used to make it, and can hold a specific volume of items inside. Some containers will not hold liquids, some are mobile, others are stationary, and some may be carried in your inventory.  The following table seeks to list this information for each container found in Wurm. &lt;br /&gt;
&lt;br /&gt;
For additional information on a particular container listed here, including recursive storage info (storing containers inside of other containers), it is advisable to check that container's specific page within the Wikipedia. &lt;br /&gt;
&lt;br /&gt;
'''See Legend below for additional meanings of symbols and terms used herein.'''&lt;br /&gt;
===Small containers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Holds liquid&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[String of cloth]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Fillet]] (0.3kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery Jar]] or [[Frying pan]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery bowl|Pottery]] or [[Bowl|metal bowl]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Cotton]] (1.0kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| Metal [[lumps]] (1.0 kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking stone]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 13.125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer stein]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;Is considered bulk storage and averages the [[ql]] of items placed inside.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 853&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 199&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cake tin]] /&amp;lt;br&amp;gt;[[Pie dish]] /&amp;lt;br&amp;gt;[[Roasting dish]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Campfire]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cauldron]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee pot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cupboard]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 568&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Food storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;fsb&amp;quot;&amp;gt;Only holds unprocessed food items.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 190,476 (?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Frying pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1734.69&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Large pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large storage unit]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | (4032) 1344*3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ~423&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery bowl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery jar]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sauce pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Small barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small bucket]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Small chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Small pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Water skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unusual containers===&lt;br /&gt;
* For the [[Bag of keeping]] or [[Master bag of keeping]] see their individual pages.&lt;br /&gt;
* [[Small magical chest]]s and [[large magical chest]]s hold the same as [[small chest]]s and [[large chest]]s, respectively. &lt;br /&gt;
* [[Small crate]]s and [[Large crate]]s hold 150 and 300 items, respectively, regardless of the volume of those items. Because of this, it can be a better idea to put bulky items, like low quality ore or logs, into crates over [[Bsb]]s. Both crates and BSBs will average the quality of the items inside.&lt;br /&gt;
*[[Quiver]]s generally hold [[arrow]]s but can be used to hold very small items like [[needle]]s. They don't hold liquid at all.&lt;br /&gt;
* Some containers only hold one kind of item. &lt;br /&gt;
**[[Rack for empty bsbs]] - Only holds up to 30 empty [[bulk storage bin]]s.&lt;br /&gt;
**[[Bulk container unit]] - Hold 4 [[bulk storage bin]]s which can be filled. &lt;br /&gt;
**[[Wine barrel rack]] - holds up to 30 empty or full [[wine barrel]]s.&lt;br /&gt;
**[[Small barrel rack]]- holds up to 30 empty or full [[small barrel]]s.&lt;br /&gt;
**[[Planter rack]] - holds up to 30 empty or full [[pottery planter]]s.&lt;br /&gt;
**[[Crate rack]] - holds up to 30 empty or full [[large crate]]s or 51 [[small crate]]s.&lt;br /&gt;
**[[Amphora rack]]- holds up to 30 empty or full [[large pottery amphora|large]] or [[small pottery amphora]]s.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small raft]]s &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Large crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;  | [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 107136&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 85000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75304&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5904&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small sailing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20800&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* Volume = the total amount of physical space a container takes up as well as offers internally for storage purposes. &lt;br /&gt;
* Weight = the total weight of the container without any items inside.&lt;br /&gt;
* Move: D = can be dragged, I = Can be picked up into inventory, L= Can be loaded&lt;br /&gt;
* ? = Data required&lt;br /&gt;
&lt;br /&gt;
==Container features==&lt;br /&gt;
===Performing actions with containers===&lt;br /&gt;
All containers, including the inventory and inventory groups, can be activated like other items. Some actions have special functionality when a container is activated, and will choose the first valid item in the container when performing the action. These actions currently include:&lt;br /&gt;
* Sowing [[seeds]]&lt;br /&gt;
* Planting [[herbs]] and [[spices]] in [[pottery planter]]s&lt;br /&gt;
* Planting [[sprouts]], [[flowers]], and other plants&lt;br /&gt;
* Taming and feeding [[creatures]]&lt;br /&gt;
For example, if a satchel is activated and it happens to contain seeds, multiple sowing actions can be queued with the satchel activated and each action will automatically use a different seed item.&lt;br /&gt;
&lt;br /&gt;
When a container is on the toolbelt, the number of items inside the container will be shown on its toolbelt icon. By clicking the toolbelt slot again, or pressing the hotkey for that slot, the activated item will toggle between the container itself and the first item inside the container.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*To effectively gauge how much of an item a particular container may hold, simply divide that container's volume, given in the chart above, by the volume that a single unit of that item takes up. The resulting number represents how many of that item will then actually fit in the desired container.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water_skin&amp;diff=126445</id>
		<title>Water skin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water_skin&amp;diff=126445"/>
		<updated>2023-07-15T15:45:56Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixes for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Water skin.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.275 kg)&lt;br /&gt;
|group=Bags&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
*[[Leather pieces]] (0.025 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A skin sown from leather with a wooden plug in a strap.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The skin may be used to hold up to 2.50kg of any liquid and varying amounts of smaller volume dry goods. It is lightweight which makes for easy access to water when away from conventional water sources.&lt;br /&gt;
&lt;br /&gt;
=== Useful Quantities ===&lt;br /&gt;
&lt;br /&gt;
The following are the maximum amounts of some example items that a skin may hold. Many item volumes vary, such as vegetables, so these aren't included.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | [[Item]]&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]], [[dye]] etc.&lt;br /&gt;
| align=center | 2.50kg&lt;br /&gt;
|-&lt;br /&gt;
| Most [[seeds]]&lt;br /&gt;
| align=center | 100 &lt;br /&gt;
|-&lt;br /&gt;
| Herbs ([[sage]] etc.)&lt;br /&gt;
| align=center | 100 &lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]], [[thatch]]&lt;br /&gt;
| align=center | 62 &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]]s&lt;br /&gt;
| align=center | 41 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Containers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Water_skin&amp;diff=126444</id>
		<title>Water skin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Water_skin&amp;diff=126444"/>
		<updated>2023-07-15T15:43:13Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Removed misleading info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Water skin.png&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[leather]] (0.275 kg)&lt;br /&gt;
|group=Bags&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.25 kg)&lt;br /&gt;
*[[Leather pieces]] (0.025 kg)&lt;br /&gt;
|skill=leatherworking&lt;br /&gt;
|improve=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''A skin sown from leather with a wooden plug in a strap.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The skin may be used to hold up to 2.50kg of any liquid and varying amounts of smaller volume dry goods. It is lightweight which makes for easy access to water when away from conventional water sources.&lt;br /&gt;
&lt;br /&gt;
=== Useful quantities ===&lt;br /&gt;
&lt;br /&gt;
The following are the maximum amounts of some example items that a skin may hold. Many item volumes vary, such as vegetables, so these aren't included.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Examples&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | [[Item]]&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Measure&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]], [[dye]] etc.&lt;br /&gt;
| align=center | 2.50kg&lt;br /&gt;
|-&lt;br /&gt;
| Most [[seeds]]&lt;br /&gt;
| align=center | 100 #&lt;br /&gt;
|-&lt;br /&gt;
| Herbs ([[sage]] etc.)&lt;br /&gt;
| align=center | 100 #&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed grass]], [[thatch]]&lt;br /&gt;
| align=center | 62 #&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprout]]s&lt;br /&gt;
| align=center | 41 #&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Containers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Uninstall&amp;diff=126442</id>
		<title>Uninstall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Uninstall&amp;diff=126442"/>
		<updated>2023-07-15T15:25:59Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: NeeNee moved page Uninstall to Historical:Uninstall: Outdated page - no longer applicable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Historical:Uninstall]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Uninstall&amp;diff=126441</id>
		<title>Historical:Uninstall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Uninstall&amp;diff=126441"/>
		<updated>2023-07-15T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: NeeNee moved page Uninstall to Historical:Uninstall: Outdated page - no longer applicable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uninstalling the [[client]] is fairly simple.&lt;br /&gt;
&lt;br /&gt;
# Run 'javaws -viewer' (e.g. in windows, from start menu -&amp;gt; run)&lt;br /&gt;
# Delete the wurm client entry you want to uninstall&lt;br /&gt;
* Launch the client from the website (or the sidebar here) to install again.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Files is still located in the install folder&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/U]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Reinstall&amp;diff=126439</id>
		<title>Historical:Reinstall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Reinstall&amp;diff=126439"/>
		<updated>2023-07-15T15:25:34Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: NeeNee moved page Reinstall to Historical:Reinstall: outdated page - no longer applicable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reinstalling the [[client]] is fairly simple.&lt;br /&gt;
&lt;br /&gt;
* Run 'javaws -viewer' (e.g. in windows, from start menu -&amp;gt; run)&lt;br /&gt;
* Delete the wurm client entry you want to [[uninstall]]&lt;br /&gt;
* Launch the client from the website (or the sidebar here) to install again.&lt;br /&gt;
&lt;br /&gt;
'''Things not to do'''&lt;br /&gt;
&lt;br /&gt;
* Don't delete your wurm directory. It only contains profile data.&lt;br /&gt;
* Don't change anything in the registry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reinstall&amp;diff=126440</id>
		<title>Reinstall</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reinstall&amp;diff=126440"/>
		<updated>2023-07-15T15:25:34Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: NeeNee moved page Reinstall to Historical:Reinstall: outdated page - no longer applicable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Historical:Reinstall]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Empyrean_products&amp;diff=126438</id>
		<title>Category:Empyrean products</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Empyrean_products&amp;diff=126438"/>
		<updated>2023-07-15T15:23:56Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixing Babel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
These are the known items that can be created from an [[Empyrean lump]].&lt;br /&gt;
&lt;br /&gt;
Add &amp;lt;nowiki&amp;gt; [[Category:Empyrean products]] &amp;lt;/nowiki&amp;gt; to the bottom of your page to have it listed here. &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
The category [[:Category:Any-metal products]] has everything else that can be made out of [[Empyrean lump|Empyrean]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=126437</id>
		<title>Frame rate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Frame_rate&amp;diff=126437"/>
		<updated>2023-07-15T15:22:55Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
'''Frame rate''' is the number of frames per second (FPS) the [[client]] is able to generate.&lt;br /&gt;
&lt;br /&gt;
The current frame rate can be displayed in [[Basic Knowledge|Wurm]] by double-clicking on the [[HUD#Statusbar|status bar]], right-clicking on the status bar and selecting Toggle FPS, opening the [[console]], and using the command &amp;lt;tt&amp;gt;toggle fps&amp;lt;/tt&amp;gt;. This command can also be added to the autorun.txt file to display the frame rate constantly.&lt;br /&gt;
&lt;br /&gt;
The statistics window can also be used, which is opened by {{key|F9}} ({{key|F4}} in the [[unstable client]]) or &amp;lt;tt&amp;gt;toggle stats&amp;lt;/tt&amp;gt; in the console).&lt;br /&gt;
&lt;br /&gt;
The maximum frame rate the client will render can be limited with a [[client configuration#Advanced tab|frame rate limiter]], which is especially useful if a player runs into heat problems. Tips for improving the frame rate can be found on the [[client configuration]] page as well.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Key bindings]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[Wikipedia:Frame rate#Frame rates in video games|Frame rates in video games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=126436</id>
		<title>Garden gnome</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Garden_gnome&amp;diff=126436"/>
		<updated>2023-07-15T15:22:24Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (20.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small serious gnome stands here ready for christmas.''&lt;br /&gt;
&lt;br /&gt;
=== Song ===&lt;br /&gt;
{{event|inline|How will we know, when wurm gets no snow,&amp;lt;br&amp;gt;&lt;br /&gt;
How will we know, when it's time,&amp;lt;br&amp;gt;&lt;br /&gt;
When warriors put down their swords and cooks make extra food.&amp;lt;br&amp;gt;&lt;br /&gt;
And the little bear just dances in the wood.&amp;lt;br&amp;gt;&lt;br /&gt;
Happy Christmas to all wurmians from Rolf and the entire team!  Ho ho ho!}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Gnomes are small decorative items with brightly coloured hats.&lt;br /&gt;
* A gift from [[Santa Claus]] to [[premium]] players on Christmas 2011.&lt;br /&gt;
* When first introduced, played music when '''used''' on the ground, that would be heard by players in the [[local]] vicinity who had [[Client configuration#Sound tab|music]] enabled. This is currently not available anymore.&lt;br /&gt;
* Holds 4 kg of liquid or small items such as [[gem]]s and [[whetstone]]s.&lt;br /&gt;
* Garden gnomes increase in [[quality]] over time while inside another [[container]] such as a [[large cart]] or [[large chest]]. This is similar to the maturing of [[wine]].&lt;br /&gt;
* The gnome's hat glows brightly in the dark.&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
*[[Green cap garden gnome]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settings&amp;diff=126435</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settings&amp;diff=126435"/>
		<updated>2023-07-15T15:20:57Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Client configuration]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sound_settings&amp;diff=126434</id>
		<title>Sound settings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sound_settings&amp;diff=126434"/>
		<updated>2023-07-15T15:20:41Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sound settings ==&lt;br /&gt;
&lt;br /&gt;
You can easily optimize sound to the volume you would like it to be. &lt;br /&gt;
This can be done by accessing the sound controls within the settings panel or by hitting the F1 key in-game and typing:&lt;br /&gt;
&lt;br /&gt;
 setoption sound_al_gain 0-30&lt;br /&gt;
&lt;br /&gt;
Here, 0-30 is the volume you would like game to be set to. 0 is silent, and 30 is maximum volume.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Client configuration]]&lt;br /&gt;
[[Category:Misc]][[Category:Technical Details]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=126433</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=126433"/>
		<updated>2023-07-15T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixing links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
[[File:wurmLogoLarge.png|center]]&lt;br /&gt;
&amp;lt;div align=center&amp;gt;&lt;br /&gt;
''It's Massively Multiplayer Online Fantasy Simulator (MMOFS), or you could call it a Life Emulator''&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: green&amp;quot;&amp;gt; '''A massive world you can create and shape around you.''' &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This page attempts to cover the most basic things a new player in Wurm Online should learn about.'''&lt;br /&gt;
&lt;br /&gt;
Wurm Online is many things, but first and foremost it is a survival MMO.  In Wurm you must struggle to survive, at least in the beginning.  You must find your own food, your own water (with the exception of the first 24 hours of game play thanks to the  [[bartender]]), and your own shelter.  Joining a settlement is one great way to find all of these things at your fingertips.  Once you have mastered the basics of survival you can go on to build great structures, master a trade, and combat the enemies of your kingdom!&lt;br /&gt;
&lt;br /&gt;
{{quote|: &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;|[[User:Notch|Notch]] and [[User:Rolf|Rolf]] (Founders)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Before you play==&lt;br /&gt;
===Create Your Account===&lt;br /&gt;
You can create your free account from the [http://www.wurmonline.com Wurm Online homepage] or through Steam. &lt;br /&gt;
&lt;br /&gt;
To create an account through wurmonline.com, click '''Register''' at the top and fill out the form. You will be asked for a character name, the gender you wish the character to be, and your email address. You may register up to five characters per email address. Your character name must be 3 to 25 letters in length, may only contain alphabetic letters from A to z, with only the first letter being capitalized. Read the [https://forum.wurmonline.com/index.php?/topic/123123-wurm-online-rules/ Chat Rules] before picking a name as choosing a name that goes against the rules will result in your character being banned without warning. You will see an error after clicking '''submit''' if your character name is taken or if there are any other errors in the form. Once submitted, a message will be sent to the email address that you provided. A link in this message will take you to a page where you can choose a password and a challenge phrase, completing your registration.&lt;br /&gt;
&lt;br /&gt;
To create an account with Steam, download the client through Steam and simply type your chosen name in the character name box at the upper right. A separate password or email is not required as everything goes through your Steam account. Again, read the [https://forum.wurmonline.com/index.php?/topic/123123-wurm-online-rules/ Chat Rules] before choosing a name. &lt;br /&gt;
&lt;br /&gt;
:'''Read more''': [[Account types]] | [[EULA]] &lt;br /&gt;
&lt;br /&gt;
===Starting the Game===&lt;br /&gt;
To use the Wurm launcher, go to https://www.wurmonline.com/wurm-online-downloads/ and download the correct launcher for your OS. If you have a problem with getting the Wurm client working, try looking at the [[Common bugs and solutions]] page. You may also make a post in the [http://forum.wurmonline.com/index.php?/forum/26-technical-issues/ Technical Issues] section of the forum.&lt;br /&gt;
&lt;br /&gt;
Once the game downloads the needed packs, you can enter your character name and password. You must click ''I agree to the EULA'', which refers to the EULA that can be found under the EULA button in the menu above the login boxes. Everytime you log in, you are agreeing to abide by Wurm Online rules. Finally, click '''Play''' to log into Wurm Online. &lt;br /&gt;
&lt;br /&gt;
To log in with Steam, click on Wurm Online though your Steam library. You'll have to click the box to agree to the EULA here as well. A password is not required on this launcher. &lt;br /&gt;
&lt;br /&gt;
You can adjust your game settings on either launcher before logging in. You may want to turn your graphics down to medium if you are on an older computer as Wurm can be very intensive. You can adjust these settings as needed. &lt;br /&gt;
&lt;br /&gt;
:'''Read more''': [[Client]] | [[Client configuration]] | [http://forum.wurmonline.com/index.php?/topic/63471-configuring-the-client-looking-nice-while-running-on-low-settings/ Forum: Settings for slower computers] | [http://forum.wurmonline.com/index.php?/forum/26-technical-issues/ Forum: Technical Issues]&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
===First Steps===&lt;br /&gt;
&lt;br /&gt;
Once you log in, your character will [[Spawning|spawn]] in the tutorial. It is strongly recommended that you complete the tutorial to get a hang of game mechanics before jumping through the portal to a server. There are often staff members in the tutorial or accessible through the Tutorial Help tab, if you have questions. If you need to review the tutorial again, you can find it in the [[Book of Wisdom]] by clicking on the book icon in the lower right of the [[notification]]s window. Click on the Tutorial section to expand and then click on each item to see the information available.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Interface and controls|Interface &amp;amp; Controls]]&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
The lower left of your screen is your [[chat window]]. Tabs at the top indicate different channels and personal messages. You can click on a tab to make it active, press Enter to start typing, and type a message into the window. &lt;br /&gt;
&lt;br /&gt;
CA HELP is watched by [[Wurm staff|Community Assistant]]s and other helpful players. You may ask or answer questions in this tab, but general conversations should take place elsewhere. We also have Russian, German, and Non-English  (all other languages) Help tabs, where players and  staff are available to help. Wurm officially only allows English in all other public channels, but if you are in need, feel free to ask for help in your language in GL or Freedom chat. It is likely a player who speaks your language will message you to help. Wurmians are very friendly and we have players from all over the world. &lt;br /&gt;
&lt;br /&gt;
[[Chat#Freedom|Freedom]] is a chat for players on the same [[server]] as you and [[Chat#Global|GL-Freedom]] is a global chat that can be seen by any player on any [[PvE|Freedom Isles (PVE)]] server, except [[PVP#Chaos|Chaos]]. You can toggle Freedom chat by typing '''/kchat''' and GL-Freedom by typing '''/gchat'''. If the tabs are not open already, you can send a message to Freedom by using '''/shout &amp;lt;message&amp;gt;''' and GL-Freedom by using '''/gshout &amp;lt;message&amp;gt;'''. Freedom is a good place to ask if you are lost or trying to find something on your server. GL-Freedom can be a good place to ask for general conversation. [[Chat#Private Message|Private messages]] may be sent between players on any server by typing '''/tell &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;'''. If the player exists, this will open a new tab with that player’s name. If a player sends you a private message, it will also open a tab in which you can reply to them. [[Chat#Local|Local chat]] can be heard by anyone within 80 tiles of your current location. The list in the right portion of the window shows you players that are currently in your local and able to hear messages sent to local. &lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Chat]] | [[Chat commands]] | [[Wurm staff|Chat Moderator]]&lt;br /&gt;
&lt;br /&gt;
===The First Day===&lt;br /&gt;
After going through the tutorial, use the [[portal]] to go to a server. Each starting city has many important items, such as a [[bartender]], [[token]], [[well]], and [[village recruitment board]]. To start, find the bartender and right-click to ask for refreshments. If you decide to join a [[settlement]], you may use the village recruitment board to help you in your search. Settlements are also known as deeds or villages. The token provides you with access to your [[bank account]], which is a safe place to store your in-game [[currency]] and up to 5 items. &lt;br /&gt;
&lt;br /&gt;
For your first 24 hours of play time in Wurm you will receive the benefits of food from the bartender and a divine light source. You also receive other benefits that you can see by hovering over their icons in the top right of your game window. This is to let you learn the game and give you time to become self-sufficient by finding food and water and creating your own light source. You are given a tent that can be dropped on the ground and used to securely store items. It is also used as a [[respawn]] point if you die. This can be used temporarily until you build your first house as the tent will decay if left on the ground. You can empty the tent and pick it back up again if you wish to move. You need a 2 x 2 tile space that is not on a deed or within the [[perimeter]] of a deed, that is clear of obstructions and other structures, and that is not at or below water level, in order to drop your tent. &lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Beginners Tools]] | [[Inventory]] | [[Settlement]] | [[Death]] | [[Secure Storage]] | [[Starter tent]]&lt;br /&gt;
&lt;br /&gt;
===Using Items===&lt;br /&gt;
;Activate: Most tools must be '''activated''' to be used. To do this, '''double-click''' on the tool. The name of the tool should change from white to green if it is activated. &lt;br /&gt;
&lt;br /&gt;
;Using: Once activated, you can use an item on another item by '''right-clicking''' the item the tool should be used on. For example, find a tree and activate your hatchet. Right-click the tree and you will see the option to cut down.&lt;br /&gt;
&lt;br /&gt;
;Equip: Equipment must be equipped in order to receive any benefits from it. Press {{key|C}} to open your character window and drag an item onto your character, or '''right-click''' an item and select '''equip'''. Try this with your shield, sword, and toolbelt.&lt;br /&gt;
&lt;br /&gt;
;Toolbelt: After you equip your toolbelt, you may drag the tools you will use often to the empty squares on the belt. Right-click the toolbelt to save or load slots and use the up and down arrows to cycle through your slots. You can then activate the items in your toolbelt by clicking on the item in your toolbelt. You can also use the number keys {{key|1}} through {{key|5}} to select a toolbelt slot. These are the keys above the letters, not the number pad.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Examine]] | [[Rename]] | [[Quality]] | [[Repair]] | [[Toolbelt]] | [[Improving]] | [[Damage]] | [[Key bindings]]&lt;br /&gt;
&lt;br /&gt;
===What Do I Look Like?===&lt;br /&gt;
You can see what your character looks like by pressing {{key|Esc}} for the menu, and clicking on '''Interface''' and then '''Character''', which is the third item down. You may also press {{key|C}} to open your character and click on the body icon in the upper left corner. You can use the Brightly glowing golden mirror you received when you started to change your appearance. '''Right-click''' the mirror and select '''use'''. This will display a customization window. You can change your gender and appearance once. The mirror is consumed when you save your character’s appearance.&lt;br /&gt;
&lt;br /&gt;
===Basic Needs===&lt;br /&gt;
Your food and water indicators are at the top left of the screen, as well as your [[nutrition]] indicator. Running low on water will make your actions take longer and make you regenerate [[stamina]] slower. Food also has a similar effect when it gets low, and if you have any nutrition left, you will fast when your food drops to 8%. [[Fasting]] refills your food indicator, but removes a percentage of your nutrition. &lt;br /&gt;
&lt;br /&gt;
Starting cities have wells that you may use to obtain water. You may also find fountains and larger bodies of water in your travels, any of which may be used for drinking or filling a [[container]] with water to take with you. Some containers useful for storing water include a [[pottery jar]], a [[waterskin]], and a [[small bucket]]. To fill, '''activate''' the container and then '''right-click''' on the water in a fountain or on a tile that is partially submerged in water and select '''fill'''.&lt;br /&gt;
&lt;br /&gt;
For food, you can '''right-click''' a grass tile and select '''Nature &amp;gt; Forage'''. It may take some time to find items you can eat and you may need to move around to find an area that hasn’t been picked over yet. You can also use your carving knife or a butchering knife to butcher meat from animals you have killed or corpses of animals that you are allowed to butcher. '''Activate''' the knife and '''right-click''' the corpse, then select '''butcher'''. Once you are done, '''right-click''' the butchered corpse and select '''open''' to see the contents. To eat food, '''right-click''' the food and select '''eat'''. The quality and type of food determines how much nutrition you gain or lose when eating, and hot food restores more nutrition than cold food.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Campfire]] | [[Cooking]] | [[Firemaking]] | [[Food]] | [[Water]] | [[Woodcutting]] | [[Leatherworking]] | [[Pottery]]&lt;br /&gt;
&lt;br /&gt;
===Next Steps===&lt;br /&gt;
You may want activate your pickaxe and seek out an [[iron vein]] inside a [[mine]] for some [[iron ore]], or '''right-click''' on a stone tile and select '''rummage''' to get [[iron rock]]s. You can smelt these down into [[iron lumps]] in a furnace, such as a [[forge]] or campfire. With the iron, you can begin to make a [[lantern]] and start to upgrade and replace your starting tools as well as make [[large nails]] to use for a house.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Mining]] | [[Blacksmithing]] | [[Guides:Build House|Building a house]] | [[Light sources]] | [[Ship]]s | [[Settlement|Found a settlement]]&lt;br /&gt;
&lt;br /&gt;
==Exploring==&lt;br /&gt;
&lt;br /&gt;
There are in-game maps in Wurm Online ({{key|m}}), however, you will still have to rely on your [[compass]], navigational skills, and wits. To open up the in-game map click the 'map button' on your quickbar (the icon resembles a globe). Luckily, there are player made [[maps]] that will help you get a general idea of where you are. When you enter or leave a [[Settlement|settlement]] you will get a message in the [[Interface and controls#Event window|event window]] telling you the name of the settlement (&amp;quot;You leave Blossom&amp;quot;). [[Examine|Examining]] the ground tiles in and around a settlement can tell you information like &amp;quot;This is within the village of Blossom&amp;quot; or &amp;quot;This is within the [[Settlement#Perimeter|perimeter]] of Blossom&amp;quot;. The [[settlement token]] of a [[Settlement|settlement (deed)]] has a compass on top. Asking for directions in local chat might help you on your way as well.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
'''Why am I moving so slowly?'''&lt;br /&gt;
&lt;br /&gt;
There are many factors that can reduce your speed:&lt;br /&gt;
* Rough terrain ([[Moss]], [[Clay]], [[Sand]], [[Peat]], [[Tar]])&lt;br /&gt;
* Carrying heavy loads&lt;br /&gt;
* Wearing armour&lt;br /&gt;
* Having low stamina&lt;br /&gt;
* The &amp;quot;Hurting&amp;quot; status&lt;br /&gt;
Also, make sure the &amp;quot;[[Climbing]]&amp;quot; toggle is switched off.&lt;br /&gt;
&lt;br /&gt;
'''Why can't I get out or move at all?'''&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave, first try the [[Climbing]] toggle or &amp;lt;code&amp;gt;/stuck&amp;lt;/code&amp;gt; command. If you definitely cannot get out, or if you find a bug or glitch etc, then type &amp;lt;code&amp;gt;/support&amp;lt;/code&amp;gt; to contact any of the GM's if they are online. Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
'''Why won't my [[Body stamina|stamina]] regenerate?'''&lt;br /&gt;
&lt;br /&gt;
This may be caused by lag, having &amp;quot;Hungry&amp;quot; and/or &amp;quot;Thirsty&amp;quot; in the [[Interface and controls#Statusbar|status bar]], swimming, or your [[Climbing]] toggle is activated. If you are being attacked, your stamina bar also will not regenerate and you may not be able to move away fast enough to get away in order to regain stamina which leaves you in a very dangerous situation.&lt;br /&gt;
&lt;br /&gt;
'''I think I've chosen a wrong server! Can I travel to another one?'''&lt;br /&gt;
&lt;br /&gt;
It is possible to sail across some server borders, depending on which cluster it belongs to. Read [[Server types#Server travel map|here]] for more information. It is however not easy for a starter account to get a boat (unless you buy one from another player), so choose the server you want to play on wisely. If you are joining friends already playing: check and double check with them which server they are on. &lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
''Friend or foe?''&lt;br /&gt;
&lt;br /&gt;
Creatures are abundant in Wurm Online; from [[sheep]] to [[dragons]], [[crocodile]]s to [[rooster]]s.  You can normally tell if you're about to be eaten by one by looking at their hover outline - red for aggressive and blue for passive.  Some creatures may even be [[mount|ridden]] or [[tame]]d as [[pet]]s, some may be slaughtered for their [[hide]] and [[meat]].  As a new player you probably want to start small though, no picking fights with [[troll]]s or [[bear]]s. Stick with smaller passive animals like [[hen]]s or [[dog]]s until you feel confident and obtain some reasonable [[armour]].  Local guards may be called to help your battle by shouting '''guards!''' in the local chat window - just make sure you're in range!&lt;br /&gt;
 &lt;br /&gt;
:'''Read More''': [[Creatures]] | [[Cooking]] | [[Taming]] | [[Fighting]] | [[Mounts]] | [[Guard Tower]]&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
[[Death]] is inevitable in Wurm. Most players find that the game is much more fun if you get out and explore, hunt, and fight. While there are ways to help reduce the chances that you’ll die during your adventures, it is also important to know what to do when Death comes knocking. You’ll find the game less frustrating if you understand what happens when you die, how and where you respawn, and how to find your [[Death#Your_corpse|corpse]] full of loot.&lt;br /&gt;
 &lt;br /&gt;
When you die, there is a good chance you will want to find your corpse to retrieve any valuables you had in your inventory. One option is to look at your event tab or logs to see the last settlement you passed through. If you still can’t find the corpse but you do have enough [[karma]], you can use [[Karma|Summon corpse]]. When you don’t have the karma needed, another option is to find a friendly priest who can cast [[Locate soul]] for you.&lt;br /&gt;
&lt;br /&gt;
Death will also have a [[Death#Death_penalty|negative impact]] on your skills depending on the circumstances, often losing random points from 5 skills.&lt;br /&gt;
&lt;br /&gt;
You cannot die from thirst or [[starvation|hunger]], however your stamina will be affected, meaning you cannot perform some [[Body stamina|stamina]]-draining actions like [[mining]] or [[climbing]], and your stamina will regenerate very slowly. If you have enough [[fat]] reserves and your food bar drops to 6-8%, you will [[Starvation|fast]]. A message in the [[event window]] will say {{event|inline|Your hunger goes away as you fast}}  and your hunger bar will be filled again, but at lower [[nutrition]].  Water is not replenished when you fast, so be sure to always have a source or [[container]] of it nearby.&lt;br /&gt;
&lt;br /&gt;
:'''Read More''': [[Death]] | [[Suicide]] | [[Locate soul]] | [[Karma]] | [[Spawning]] | [[Food]] | [[Death#Your_corpse|Corpse]]&lt;br /&gt;
&lt;br /&gt;
==Item creation==&lt;br /&gt;
''Craft and use thousands of unique items.''&lt;br /&gt;
&lt;br /&gt;
The [[item]]s found in Wurm are all [[crafting|player created]], with the exception of [[:Category:Gifts|gifts]], [[nodrop|non-drop]] items bought from [[trader]]s and [[mission]] specific objects.&lt;br /&gt;
&lt;br /&gt;
To get crafting your very own items you will need to get your hands on some basic or [[crude]] items, [[raw materials]] and quite often a [[fire|heat source]].  Many of these items may be created or extracted with your [[Beginners_Tools|starting items]] or [[trade|bought]] from other players or [[merchant]]s.&lt;br /&gt;
&lt;br /&gt;
Creating an item nearly always starts with [[activate|activating]] one item and '''right-clicking''' another.  The intuitive [[crafting window]] can take away much of the context menu requirements, and also provides a recipe list for all player-craftable items.  Each player made tool has a skill, or crafting category, such as [[blacksmithing]] or [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
* [[Pelt]]s are a byproduct of [[butchering items]] from creatures such as [[large rat]]s and [[wild cat]]s.&lt;br /&gt;
* [[Large anvil]]s can be crafted once you create a [[small anvil]], and may be used when dropped on the [[Tile|ground]].  To add to the crafting window, use the right-click context menu.&lt;br /&gt;
* [[Mallet]]s and [[hammer]]s are great tools to begin making when you first arrive in Wurm.  They are cross functional to an extent, but at some point having both is required.&lt;br /&gt;
&lt;br /&gt;
The percentages listed on the create menus is the chance that you will succeed, taking into account tool and material quality, and your skill. However, unlucky streaks can and will happen. Failing ten times in a row with 95% success rate is very bad luck, not a bug.  Any items in red cannot be crafted with your current skill level.&lt;br /&gt;
&lt;br /&gt;
The 25 [[Quality level|quality]] [[long sword]] you get at the beginning is barely good enough for killing [[Large rat|rat]]s, so you may want to consider creating yourself a new weapon that may be [[improve]]d, or even go for a new [[shield]]. Bows allow you to deal ranged damage without receiving any yourself, [[long bow]]s have such a range that most creatures are unable to see '''or''' attack you.&lt;br /&gt;
&lt;br /&gt;
:'''Read more''': [[Crafting]] | [[Skills]] | [[Improve]] | [[Mining]] | [[Weapons]] | [[Armour]]&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
''There are people who have money and people who are rich.''&lt;br /&gt;
 &lt;br /&gt;
The Wurm [[Bank of Wurm|currency]] is split into coins of different types of metal, in different [[Bank_of_Wurm#Denominations|denominations]]; iron, copper, silver and gold. You may find money by slaying [[creatures]], [[Bury|burying corpses]], [[foraging]] or [[botanizing]], or you can purchase it as silver from the [http://shop.wurmonline.com/WurmWeb/index.jsp/ Wurm Shop]. The amount of money that can be found randomly in game depends on the amount of money available in the [[kingdom]]'s coffers.&lt;br /&gt;
 &lt;br /&gt;
Another way of making money in Wurm is through trade with other players. You can use the [[chat]] in-game or the [http://forum.wurmonline.com/ forums] to offer goods and services to other players, who ultimately reward you with money.&lt;br /&gt;
 &lt;br /&gt;
:'''Read More''': [[Foraging]] | [[Botanizing]] | [http://shop.wurmonline.com/WurmWeb/index.jsp/ Wurm Shop] | [[Trade]] | [[Bank of Wurm]]&lt;br /&gt;
&lt;br /&gt;
==Servers and accounts==&lt;br /&gt;
See [[Account types]] for an explanation of the various accounts.&amp;lt;br&amp;gt;&lt;br /&gt;
See [[Server types]] for an explanation of the various server types.&lt;br /&gt;
&lt;br /&gt;
=Further reading=&lt;br /&gt;
&lt;br /&gt;
:[[Your first days in Wurm Online]]&lt;br /&gt;
:[[Wurmians_starter_guide|Wurmians Starter Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[What_Do_I_Do|What do I do?]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_configuration&amp;diff=126431</id>
		<title>Client configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_configuration&amp;diff=126431"/>
		<updated>2023-07-15T15:19:14Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Removed redirect to Client Configuration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains the configuration options available in the Wurm client launcher. &lt;br /&gt;
&lt;br /&gt;
Click on the ''Settings'' button on the Wurm client launcher to display the configuration options screens.&lt;br /&gt;
&lt;br /&gt;
==Game tab==&lt;br /&gt;
&lt;br /&gt;
;Chat Censor&lt;br /&gt;
:Will censor bad language in a chat message. The words that are censored are in the '''words.dat''' file in your game configuration.&lt;br /&gt;
&lt;br /&gt;
;Inverse Mouse&lt;br /&gt;
:Inverts the mouse's Y-Axis for looking up and down.&lt;br /&gt;
&lt;br /&gt;
;Free look mode mouse sensitivity&lt;br /&gt;
:Adjusts mouse sensitivity when in free look (AKA mouselook) mode.&lt;br /&gt;
&lt;br /&gt;
;Disable free look mode on open component&lt;br /&gt;
&lt;br /&gt;
;Disable free look mode on close component&lt;br /&gt;
&lt;br /&gt;
;Disable free look mode on combat&lt;br /&gt;
:Exits free look mode when entering combat.&lt;br /&gt;
&lt;br /&gt;
;Pre-fetch Inventory&lt;br /&gt;
:Loads the contents of your inventory during game start. Can increase load time somewhat when turned on, especially when you have a bad connection. When turned off, you need to open your inventory manually to have items such as compasses or toolbelts to work properly. Recommended setting is ON.&lt;br /&gt;
&lt;br /&gt;
;Show damage on items&lt;br /&gt;
:Shows color coding on damaged items in inventory.&lt;br /&gt;
&lt;br /&gt;
;Hide info on screen messages&lt;br /&gt;
:Prevents onscreen messages related to miscellaneous information, such as a villager being added to your settlement.&lt;br /&gt;
&lt;br /&gt;
;Hide fail on screen messages&lt;br /&gt;
:Prevents onscreen messages when something causes you to abort an action.&lt;br /&gt;
&lt;br /&gt;
;Hide hostile on screen messages&lt;br /&gt;
:Prevents onscreen messages related to enemy actions, such as a tower being conquered.&lt;br /&gt;
&lt;br /&gt;
'''Note''': The following actions can be bound to keys in the [[console]] and are used to tidy up the context menu. You can examine objects in the world by double-clicking them, too.&lt;br /&gt;
&lt;br /&gt;
;Show 'Examine' in Menus&lt;br /&gt;
:Displays the '[[Examine]]' item in the [[context menu]] (right-click).&lt;br /&gt;
&lt;br /&gt;
;Show  'No target' in Menus&lt;br /&gt;
:Displays the 'No [[target]]' item in the context menu&lt;br /&gt;
&lt;br /&gt;
;Show  'Spam mode' in Menus&lt;br /&gt;
:Displays the '[[Spam mode]]' item in the context menu&lt;br /&gt;
&lt;br /&gt;
;Show  'Stop' in Menus&lt;br /&gt;
:Displays the 'Stop' item in the context menu.&lt;br /&gt;
&lt;br /&gt;
;Show Body in Inventory&lt;br /&gt;
:Adds your Body and body parts to your inventory.&lt;br /&gt;
&lt;br /&gt;
;Show Old Quickbar&lt;br /&gt;
:Adds the older version of the quickbar to your event window.&lt;br /&gt;
&lt;br /&gt;
;Outline Hovered Item in Lists&lt;br /&gt;
:Draws white bars above and below inventory items if the mouse is hovering over them.&lt;br /&gt;
&lt;br /&gt;
;Show Local in Event&lt;br /&gt;
:Moves the list of local players from the Local chat tab to the Event tab.&lt;br /&gt;
&lt;br /&gt;
;Hide Inactive Friends&lt;br /&gt;
:Prevents displaying friends who have been inactive for at least one year.&lt;br /&gt;
&lt;br /&gt;
;Show Material Suffix on Items&lt;br /&gt;
:If checked, the material an item was made from will be appended to the end of the name. For example, a pickaxe made from iron will show as 'Pickaxe, iron'.&lt;br /&gt;
&lt;br /&gt;
;Enable Shift-Drag in GUI&lt;br /&gt;
:Holding down shift whilst dragging piles brings up a selection box allowing you to specify how many items to move.&lt;br /&gt;
&lt;br /&gt;
;Default shift drag value&lt;br /&gt;
:Sets the default value used in the shift-drag dialog.&lt;br /&gt;
&lt;br /&gt;
;GUI Skin&lt;br /&gt;
:Sets the graphical skin used by the in-game interface. Note that only Ironwood supports all current features.&lt;br /&gt;
&lt;br /&gt;
;GUI Opacity&lt;br /&gt;
:Sets how opaque or transparent in-game interface windows appear.&lt;br /&gt;
&lt;br /&gt;
;Neutral Outline&lt;br /&gt;
:Sets the color used when outlining neutral creatures and players.&lt;br /&gt;
&lt;br /&gt;
;Allied Outline&lt;br /&gt;
:Sets the color used when outlining allied creatures and players.&lt;br /&gt;
&lt;br /&gt;
;Friend Outline&lt;br /&gt;
:Sets the color used when outlining players on your Friends list.&lt;br /&gt;
&lt;br /&gt;
;Hostile Outline&lt;br /&gt;
:Sets the color used when outlining hostile creatures and players.&lt;br /&gt;
&lt;br /&gt;
==Graphics tab==&lt;br /&gt;
&lt;br /&gt;
;Display Options&lt;br /&gt;
:Allows you to change resolution, refresh rate, and display mode.&lt;br /&gt;
:There are four display modes available:&lt;br /&gt;
*Windowed&lt;br /&gt;
**''Fixed resolution window.  Can be resized in-game using the resize [[console|console command]].''&lt;br /&gt;
*Windowed Resizable&lt;br /&gt;
**''Resizable window (drag borders) that can be maximised.''&lt;br /&gt;
*Windowed Fullscreen&lt;br /&gt;
**''A full screen window with no borders. Uses the current screen resolution.''&lt;br /&gt;
*Fullscreen&lt;br /&gt;
**''Displays full screen and allows to change the screen resolution.''&lt;br /&gt;
&lt;br /&gt;
;Display Brightness&lt;br /&gt;
:Alters the visual brightness of the game.&lt;br /&gt;
&lt;br /&gt;
;Renderer&lt;br /&gt;
:Changes the graphical rendering engine. There are currently two options available:&lt;br /&gt;
*'''Legacy''': The older rendering engine, recommended if the Modern rendering engine is not compatible with your PC.&lt;br /&gt;
*'''Modern''': The most up to date rendering engine, supporting better lighting and all current graphical features.&lt;br /&gt;
&lt;br /&gt;
;Terrain Detail&lt;br /&gt;
:Choose from Low, Medium, or High. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.&lt;br /&gt;
&lt;br /&gt;
;Tile Detail&lt;br /&gt;
:Choose from Very Sparse, Sparse, Medium, Dense, or Extreme. Have this set to Very Sparse for a performance boost. Using higher settings makes the game much prettier, but you also have a harder time finding anything on the ground, unless it is on/in dirt, road, water, rock or sand. Large performance drop if used. Using the Extreme setting is not recommended, it will affect performance greatly.&lt;br /&gt;
&lt;br /&gt;
;Sky Detail&lt;br /&gt;
:Choose from Low, Medium, or High. Set to high for more detailed clouds. Set to low for simpler clouds, but improved performance.&lt;br /&gt;
&lt;br /&gt;
;Cave Detail&lt;br /&gt;
:Choose from Low, Medium, or High. Affects how detailed and rough cave surfaces appear.&lt;br /&gt;
&lt;br /&gt;
;Shadow Detail&lt;br /&gt;
:Choose from Disabled, Simple Objects, Objects, Objects &amp;amp; Structures, or Everything. Determines what types of in-game objects cast shadows.&lt;br /&gt;
&lt;br /&gt;
;Shadowmap Size&lt;br /&gt;
:Choose from Small, Medium, Large, or Huge. Determines how detailed shadows will appear in-game.&lt;br /&gt;
&lt;br /&gt;
;Water Detail&lt;br /&gt;
:Choose from Low, Medium, or High. Determines how detailed water will appear. Only the High setting allows reflections.&lt;br /&gt;
&lt;br /&gt;
;Water Reflections&lt;br /&gt;
:Choose from Disabled, Sky, Sky &amp;amp; Terrain, Sky, Terrain &amp;amp; Trees, or Almost Everything. Determines what in-game objects show reflections in water.&lt;br /&gt;
&lt;br /&gt;
;Distant Terrain&lt;br /&gt;
:Determines whether or not distant land is rendered (displayed) in-game.&lt;br /&gt;
&lt;br /&gt;
;Tree Render Dist.&lt;br /&gt;
:Choose from Very Short, Short, Medium, Far, or Extreme. Determines how far away trees can be and still be rendered (displayed).&lt;br /&gt;
&lt;br /&gt;
;Item &amp;amp; Creature Render Dist.&lt;br /&gt;
:Choose from Very Short, Short, Medium, Far, or Extreme. Determines how far away items and creatures can be and still be rendered (displayed).&lt;br /&gt;
&lt;br /&gt;
;Structure Render Dist.&lt;br /&gt;
:Choose from Very Short, Short, Medium, Far, or Extreme. Determines how far away buildings and bridges can be and still be rendered (displayed).&lt;br /&gt;
&lt;br /&gt;
;Animation Quality&lt;br /&gt;
:Choose from None, Low, Medium, High, or Extreme. Determines how detailed &amp;amp; smooth animations appear.&lt;br /&gt;
&lt;br /&gt;
;Player Animations&lt;br /&gt;
:Choose from All, Walking Only, or None. Determines whether or not to display animations when player characters perform actions.&lt;br /&gt;
&lt;br /&gt;
;Rotate Player w/Mount&lt;br /&gt;
:Rotates the player's view when riding an animal and turning.&lt;br /&gt;
&lt;br /&gt;
;Enable Head Bob&lt;br /&gt;
:Camera follows the animations. Camera acts as the eyes of the player, following all action movement&lt;br /&gt;
&lt;br /&gt;
;Sun Glare&lt;br /&gt;
:Enables glare effect on [[Sol|the sun]].&lt;br /&gt;
&lt;br /&gt;
;Outline Hovered Objects&lt;br /&gt;
:Enables outline on creatures and objects when hovering over them with the mouse.&lt;br /&gt;
&lt;br /&gt;
==Advanced Graphics tab ==&lt;br /&gt;
&lt;br /&gt;
;VSync&lt;br /&gt;
:Choose to synchronize your frame-rate to your monitor's refresh rate. This prevents &amp;quot;tearing&amp;quot; artefacts but can greatly affect performance.&lt;br /&gt;
&lt;br /&gt;
;FPS Limit&lt;br /&gt;
:Enable to limit the FPS (frames per second) of the game to a specified value.&lt;br /&gt;
&lt;br /&gt;
;FPS Limit (Background)&lt;br /&gt;
:If FPS Limit is enabled, this limits the FPS of the game to the specified value when the game is in the background.&lt;br /&gt;
&lt;br /&gt;
;Texture Quality&lt;br /&gt;
:Choose from Low, Medium, High, or Very High. Determines overall detail of textures.&lt;br /&gt;
&lt;br /&gt;
;Use normal mapping&lt;br /&gt;
:Adds a sense of depth to textures.&lt;br /&gt;
&lt;br /&gt;
;Reflection Detail&lt;br /&gt;
:Choose from Low, Medium, or High. Determines the detail and quality of water reflections.&lt;br /&gt;
&lt;br /&gt;
;Terrain/shadow resolution&lt;br /&gt;
:Choose from Low, Medium, High, or Very high. Determines the detail and quality of terrain and some shadows.&lt;br /&gt;
&lt;br /&gt;
;Phobia Mode&lt;br /&gt;
:Changes spider creature models to appear as small blobs instead.&lt;br /&gt;
&lt;br /&gt;
;Detailed Weather&lt;br /&gt;
:Improves weather effects.&lt;br /&gt;
&lt;br /&gt;
;Ambient Environment&lt;br /&gt;
:Enables ambient graphical effects, such as butterflies and falling leaves.&lt;br /&gt;
&lt;br /&gt;
;Particles &amp;amp; Effects&lt;br /&gt;
:Enables particle effects and similar visuals, such as fire and smoke.&lt;br /&gt;
&lt;br /&gt;
;Pretty Trees&lt;br /&gt;
:Enables higher-quality tree models when near the player.&lt;br /&gt;
&lt;br /&gt;
;Anisotropic Filtering&lt;br /&gt;
:Higher values improve the appearance of textures when viewed from shallow angles, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
;Antialiasing&lt;br /&gt;
:Higher values result in smoother object details and edges, at significant performance cost.&lt;br /&gt;
*This setting only applies to the '''Legacy''' renderer.&lt;br /&gt;
&lt;br /&gt;
;LoD (Level of Detail)&lt;br /&gt;
:If enabled, improves performance by drawing objects far from the player using simpler models. Choose from Short, Normal, or Far distance at which this takes effect.&lt;br /&gt;
&lt;br /&gt;
;Enable Contribution Culling&lt;br /&gt;
:Culls, or hides textures that are too far away (would be too small to significantly contribute to) the visuals. The objects are discarded if they fit the setting, and should improve performance.&lt;br /&gt;
&lt;br /&gt;
;Limit Max Dynamic Lights&lt;br /&gt;
:If enabled, limits the number of dynamic light sources displayed at one time to the selected value.&lt;br /&gt;
*This setting only applies to the '''Legacy''' renderer. The '''Modern''' renderer does not limit the number of dynamic lights.&lt;br /&gt;
&lt;br /&gt;
;Contribution Culling&lt;br /&gt;
:If enabled, disables rendering (displaying) objects that would be shown at a very small size, starting at the distance selected.&lt;br /&gt;
&lt;br /&gt;
;Screenshot image file format&lt;br /&gt;
:Choose from higher quality and larger filesize PNG or lower quality and smaller filesize JPG image formats.&lt;br /&gt;
&lt;br /&gt;
;Field of View&lt;br /&gt;
:Determines how wide, in degrees, the player's field of vision is.&lt;br /&gt;
&lt;br /&gt;
;Detailed [[Spyglass]]&lt;br /&gt;
:Uses higher resolution graphics when looking through a spyglass. &lt;br /&gt;
&lt;br /&gt;
;Model Loading Threads&lt;br /&gt;
:Determines the amount of models loaded simultaneously. Do not set higher then the amount of cores of your CPU.&lt;br /&gt;
&lt;br /&gt;
;Model Loading Priority&lt;br /&gt;
:Determines priority of model loading. Higher priority means faster load times at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
;Screenshot File Format&lt;br /&gt;
:Determines file type of saved screenshots. PNG provides higher quality and JPEG has smaller file size.&lt;br /&gt;
&lt;br /&gt;
==Post-Process tab==&lt;br /&gt;
&lt;br /&gt;
;Antialiasing (FXAA)&lt;br /&gt;
:Enables a fast form of post-processing anti-aliasing, smoothing jagged edges. Currently the only type of anti-aliasing available in the '''Modern''' renderer.&lt;br /&gt;
&lt;br /&gt;
;Bloom&lt;br /&gt;
:Produces light fringes around bright areas.&lt;br /&gt;
&lt;br /&gt;
;Vignette&lt;br /&gt;
:Adds a dark filter around the edges of the screen.&lt;br /&gt;
&lt;br /&gt;
==Sound tab==&lt;br /&gt;
&lt;br /&gt;
;Sound engine&lt;br /&gt;
:Choose from None (silent), Software, or Hardware (OpenAL).&lt;br /&gt;
&lt;br /&gt;
;Master Volume&lt;br /&gt;
:Modifies the volume of all in-game audio.&lt;br /&gt;
&lt;br /&gt;
;Music&lt;br /&gt;
:Enables background music.&lt;br /&gt;
;Music Volume&lt;br /&gt;
:If '''Music''' is checked, determines volume of background music.&lt;br /&gt;
&lt;br /&gt;
;Footsteps&lt;br /&gt;
:Enables footstep sound effects.&lt;br /&gt;
;Footsteps Volume&lt;br /&gt;
:If '''Footsteps''' is checked, determines volume of footstep sounds.&lt;br /&gt;
&lt;br /&gt;
;Background Static&lt;br /&gt;
:Enables a small amount of constant background noise.&lt;br /&gt;
;Background Static Volume&lt;br /&gt;
:If '''Background Static''' is checked, determines volume of background static.&lt;br /&gt;
&lt;br /&gt;
;Ambient Sounds&lt;br /&gt;
:Enables background sound effects specific to the current area and time of the day around your location, such as chirping birds, howling wolves, etc.&lt;br /&gt;
&lt;br /&gt;
;Weather&lt;br /&gt;
:Enables weather-related sound effects.&lt;br /&gt;
&lt;br /&gt;
;Action Sounds&lt;br /&gt;
:Enables sounds caused by player actions, such as hammering and sawing.&lt;br /&gt;
&lt;br /&gt;
;Combat Sounds&lt;br /&gt;
:Enables sounds caused by combat and fighting.&lt;br /&gt;
&lt;br /&gt;
;Door Sounds&lt;br /&gt;
:Enables sounds caused by doors opening and closing.&lt;br /&gt;
&lt;br /&gt;
;Emotes&lt;br /&gt;
:Enables sounds caused by player emotes.&lt;br /&gt;
&lt;br /&gt;
;PM Alert&lt;br /&gt;
:Enables an audio alert when private messages are received in-game.&lt;br /&gt;
&lt;br /&gt;
;Cache Decoded Sounds&lt;br /&gt;
:Keeps decoded sound files in system memory. Reduces CPU load, but at the cost of using more system memory.&lt;br /&gt;
&lt;br /&gt;
;Activate Doppler Effect&lt;br /&gt;
:Enables simulation of the [[Wikipedia:Doppler_effect|Doppler effect]]. Only works when Hardware (OpenAL) sound engine is enabled.&lt;br /&gt;
&lt;br /&gt;
==Text tab==&lt;br /&gt;
&lt;br /&gt;
;Static Font Size&lt;br /&gt;
:Changes the font size for static text, such as tab headers.&lt;br /&gt;
&lt;br /&gt;
;Default Font Size&lt;br /&gt;
:Changes the default font size for most in-game text.&lt;br /&gt;
&lt;br /&gt;
;Header Font Size&lt;br /&gt;
:Changes the font size for in-game headers.&lt;br /&gt;
&lt;br /&gt;
;Text Antialiasing&lt;br /&gt;
:Smooths edges of in-game text.&lt;br /&gt;
&lt;br /&gt;
'''Note:'''  If the logging options are enabled (default:  on) then they can be found in the ''Wurm Online/&amp;lt;player&amp;gt;/logs/'' subdirectory.&lt;br /&gt;
&lt;br /&gt;
;Event Message Logging&lt;br /&gt;
:Logs all messages from the event tab.&lt;br /&gt;
&lt;br /&gt;
;IRC Message Logging&lt;br /&gt;
:Logs all messages from the [[irc|ingame IRC client]].&lt;br /&gt;
&lt;br /&gt;
;Other Message Logging&lt;br /&gt;
:Logs all other messages such as local chat, kingdom chat and private messages.&lt;br /&gt;
&lt;br /&gt;
;Log Obscure Errors&lt;br /&gt;
:Enabling this will log various trivial error messages to the console. There is no reason to enable unless you plan to monitor your console logs and report them to a developer.&lt;br /&gt;
&lt;br /&gt;
;Timestamps&lt;br /&gt;
:Adds a time stamp in front of all messages, including chat, events, and the combat log for example. It helps to keep track of when someone said something in the chat window or an event occurred.&lt;br /&gt;
&lt;br /&gt;
;Mark Text As Read&lt;br /&gt;
:Marks all text in a tab as having been read when switching to another tab.&lt;br /&gt;
&lt;br /&gt;
;Skill Tab Updates&lt;br /&gt;
:Determines how often, in units of skill, to display skill increases in the Skill tab. Setting to '''Always''' displays a message every time a skill increases.&lt;br /&gt;
&lt;br /&gt;
;Hide Alignment Updates&lt;br /&gt;
:Prevents Alignment gains being reported in the Skills tab.&lt;br /&gt;
&lt;br /&gt;
;Hide Favor Updates&lt;br /&gt;
:Prevents Favor gains being reported in the Skills tab.&lt;br /&gt;
&lt;br /&gt;
;Save Skills On Exit&lt;br /&gt;
:Enables logging of all skill values on game exit to a text file in the ''Wurm Online\&amp;lt;player&amp;gt;\dumps\'' subfolder.&lt;br /&gt;
&lt;br /&gt;
;Send Client Data&lt;br /&gt;
:Sends anonymized game settings and general system info to the Wurm Online servers to provide the [[Wurm staff|developers]] with important information to aid development.&lt;br /&gt;
&lt;br /&gt;
;IRC Tab Notifications&lt;br /&gt;
:Selects which kinds of messages will cause the IRC tab to notify the player by blinking.&lt;br /&gt;
&lt;br /&gt;
;Keyboard Layout&lt;br /&gt;
:''(Windows Only)'' Choose between Default, Cyrillic and Greek keyboard layouts.&lt;br /&gt;
&lt;br /&gt;
;''Text Colors''&lt;br /&gt;
: Various text color options allow you to define custom colors used by various in-game text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility tab ==&lt;br /&gt;
&lt;br /&gt;
'''Do not change these options unless you have a specific reason to do so, as they may cause unintended consequences. For the Modern renderer to function, all options must be set to Core.'''&lt;br /&gt;
&lt;br /&gt;
;GLSL Support&lt;br /&gt;
:Used for certain ATI workarounds. If this option is set to '''Disabled''', many in-game shader effects will not work properly.&lt;br /&gt;
&lt;br /&gt;
;VBO Support&lt;br /&gt;
:Used for certain Intel workarounds. Disabling will reduce performance greatly.&lt;br /&gt;
&lt;br /&gt;
;FBO Support&lt;br /&gt;
:Used for certain ATI workarounds. Disabling will reduce performance, and reflections will not work.&lt;br /&gt;
&lt;br /&gt;
;Disable Clock Protection&lt;br /&gt;
:Deprecated. Disables system clock protection. May cause your system clock to go too fast or too slow.&lt;br /&gt;
&lt;br /&gt;
;NanoTime Support&lt;br /&gt;
:Used for certain Mac workarounds. May cause erratic time in-game.&lt;br /&gt;
&lt;br /&gt;
;Debug Mode&lt;br /&gt;
:Enabling this option will crash the game when certain error conditions are detected, making it easier for the developers to diagnose the problem. Only use if you're trying to reproduce a bug, or testing a new client. Is automatically enabled in Test and Preview clients.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keybinds tab ==&lt;br /&gt;
&lt;br /&gt;
;Allows various [[Key bindings]] to be set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=126430</id>
		<title>Client Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=126430"/>
		<updated>2023-07-15T15:19:07Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Redirect to better link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Client configuration]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_weapons&amp;diff=126429</id>
		<title>Table of weapons</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_weapons&amp;diff=126429"/>
		<updated>2023-07-15T15:12:01Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Table of Weapons */ Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This table contains the statistics of all weapons in the game.&lt;br /&gt;
&lt;br /&gt;
If an item is not listed here, it will not be used as a weapon, even if equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Table of Weapons==&lt;br /&gt;
===Legend===&lt;br /&gt;
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.&lt;br /&gt;
*'''Name''': Name of item&lt;br /&gt;
*'''Skills''': Parent [[skill]] category to which the weapon belongs.&lt;br /&gt;
*'''Damage Type''': The type of damage the weapon deals by default.&lt;br /&gt;
*'''Wielding''': Whether the weapon is held in one or both hands.&lt;br /&gt;
*'''Weight''': How much the weapon weighs by default.&lt;br /&gt;
*'''Strength''': How much damage the weapon deals per hit.&lt;br /&gt;
*'''Attack Speed''': How much time, in seconds, it takes to swing the weapon.&lt;br /&gt;
*'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed''').&lt;br /&gt;
*'''Critical Chance''': Modifies chance to perform a critical hit with the weapon.&lt;br /&gt;
*'''Reach''': How far away the wielder can be from the opponent and still be within optimal range.&lt;br /&gt;
*'''Parry Percent''': Modifies chance to parry with the weapon.&lt;br /&gt;
*'''Skill Penalty''': Penalty to [[Combat Rating]], normally applied to weapons primarily used as tools, such as pickaxes and sickles.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !!Skills !!Damage Type !!Wielding !!Weight !!Strength !!Attack Speed !!Strength/ Second !!Critical Chance !!Reach !!Parry Percent !!Skill Penalty&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]|| [[Swords]] &amp;gt; [[Shortsword]] ||Slashing/Piercing||One-handed||2.0kg||4.0||3.0s||1.333||10%||2||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Long sword]]|| [[Swords]] &amp;gt; [[Longsword]] ||Slashing/Piercing||One-handed||3.0kg||5.5||4.0s||1.375||1%||3||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Two handed sword]]|| [[Swords]] &amp;gt; [[Two handed sword]] ||Slashing/Piercing||Two-handed||4.0kg||9.0||5.0s||1.800||5%||4||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword of Magranon]]||[[Swords]]||Slashing/Piercing||Two-handed||5.0kg||15.0||5.0s||3.000||8%||4||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Small maul]]|| [[Mauls]]||Crushing|| One-handed||3.0kg||4.5||3.0s||1.500||1%||2||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| [[Mauls]] ||Crushing|| One-handed||4.0kg||8.0||5.0s||1.600||3%||3||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large maul]]|| [[Mauls]] ||Crushing|| Two-handed||5.0kg||11.0||6.0s||1.833||3%||4||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Magranon]]||[[Hammers]]||Crushing|| One-handed||7.0kg||18.0||6.0s||3.000||8%||4||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre of ascension]]||[[Mauls]]||Crushing||One-handed||5.0kg||17.0||6.0s||2.833||8%||3||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge shod club]]|| [[Clubs]] ||Crushing|| Two-handed||15.0kg||7.0||6.0s||1.167||1%||4||100%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small axe]]|| [[Axes]] ||Slashing||One-handed||1.5kg||5.0||3.0s||1.667||0%||2||30%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Large axe]]|| [[Axes]] ||Slashing||One-handed||2.0kg||6.5||4.0s||1.625||3%||4||30%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge axe]]|| [[Axes]] ||Slashing||Two-handed||2.5kg||12.0||6.0s||2.000||5%||5||20%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Long spear]]|| [[Polearms]] ||Piercing||Two-handed||2.7kg||8.0||5.0s||1.600||6%||7||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| [[Polearms]] ||Piercing||Two-handed||3.7kg||9.0||5.0s||1.800||6%||7||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]|| [[Polearms]] ||Slashing||Two-handed||4.5kg||9.0||5.0s||1.800||6%||6||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff (metal)]]|| [[Polearms]] ||Crushing||Two-handed||3.0kg||8.0||4.0s||2.000||0%||3||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff (wooden)]]|| [[Polearms]] ||Crushing||Two-handed||2.0kg||2.0||3.0s||0.667||0%||2||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff of land]]|| ||Crushing||Two-handed||3.0kg||8.0||4.0s||2.000||0%||3||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather knife]]|| ||Piercing||One-handed||0.40kg||0.5||2.0s||0.250||0%||1||0%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]|| Knives &amp;gt; Carving knife (skill)||Piercing||One-handed||0.40kg||1.0||2.0s||0.500||0%||1||100%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering knife]]|| Knives &amp;gt; Butchering knife (skill) ||Piercing||One-handed||1.20kg||1.5||2.0s||0.750||0%||1||100%||1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrificial knife]]|| ||Piercing||One-handed||1.23kg||1.5||2.0s||0.750||3%||1||100%||1&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude knife]]|| ||Piercing||One-handed||0.40kg||1.0||4.0s||0.250||0%||1||0%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude pickaxe]]|| ||Piercing||One-handed||3.00kg||1.0||6.0s||0.167||0%||1||0%||5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude shaft]]|| ||Crushing||One-handed||1.00kg||1.0||3.0s||0.333||0%||1||0%||5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude shovel]]|| ||Crushing||One-handed||2.00kg||1.0||6.0s||0.167||0%||1||0%||5&lt;br /&gt;
|-&lt;br /&gt;
| [[Crude axe]]|| ||Crushing||One-handed||3.00kg||1.0||5.0s||0.200||0%||1||0%||5&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl]]|| ||Piercing||One-handed||0.40kg||1.0||3.0s||0.333||0%||1||0%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Scissors]]|| ||Piercing||One-handed||0.40kg||0.5||2.0s||0.250||0%||1||0%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| ||Piercing||One-handed||2.0kg||1.5||5.0s||0.300||0%||3||10%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Hatchet]]|| ||Slashing||One-handed||2.5kg||1.0||5.0s||0.200||0%||2||10%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shovel]]|| ||Slashing||One-handed||2.0kg||1.0||5.0s||0.200||0%||4||100%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Rake]]|| ||Slashing||One-handed||1.2kg||0.5||5.0s||0.100||0%||5||100%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Saw]]|| ||Slashing||One-handed||1.2kg||0.5||5.0s||0.100||1%||2||0%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| ||Slashing||One-handed||0.5kg||6.0||3.0s||2.000||2%||2||20%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Scythe]]|| ||Slashing||Two-handed||1.2kg||9.0||5.0s||1.800||8%||5||20%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer]]|| ||Crushing|| One-handed||1.4kg||0.5||3.0s||0.167||0%||1||10%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mallet]]|| ||Crushing|| One-handed||1.2kg||0.3||3.0s||0.100||0%||1||10%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbar]]|| [[Clubs]] ||Crushing||One-handed||2.0kg||4.5||3.0s||1.500||1%||2||100%||0&lt;br /&gt;
|-&lt;br /&gt;
| [[Belaying pin]]|| ||Crushing|| One-handed||0.5kg||2.0||3.0s||0.667||0%||1||100%||2&lt;br /&gt;
|-&lt;br /&gt;
| [[Plank]]|| ||Crushing|| ||2.0kg||0.5||4.0s||0.125||0%||2||100%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaft]]|| ||Crushing|| One-handed||1.0kg||0.5||4.0s||0.125||0%||2||100%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Branch]]|| ||Crushing||One-handed||2.00kg||1.0||6.0s||0.167||0%||1||0%||3&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effective ql curve ==&lt;br /&gt;
Weapons up to quality 70 have an effective ql curve. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
!Actual QL&lt;br /&gt;
!Effective QL&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 34.7&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 43.6&lt;br /&gt;
|- &lt;br /&gt;
| 30 || 50.4&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 56.1&lt;br /&gt;
|- &lt;br /&gt;
|50 || 61.2&lt;br /&gt;
|- &lt;br /&gt;
| 60 || 65.8&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 80&lt;br /&gt;
|- &lt;br /&gt;
| 90 || 90&lt;br /&gt;
|- &lt;br /&gt;
| 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* *Weapon statistics for bows are those used when wielding the bow in melee combat, not when using it for actual [[archery]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=126427</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=126427"/>
		<updated>2023-07-15T15:08:12Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Reverted edits by NeeNee (talk) to last revision by Oluffus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and players. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The value of the main fighting skill helps determine your [[combat rating]], henceforth CR. Skill is generally only gained on the death of an opponent.&lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|Greenish, raging, angry, and champion]] creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fighting skill gain against non-player creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armour); skill is gained when a kick or hit message is received.&lt;br /&gt;
::* [[Aggressive fighting]] - Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.&lt;br /&gt;
::* [[Defensive fighting]] - Reduced offense, but increased defense. Moving CR penalties are reduced. Parry and dodge rate is increased.&lt;br /&gt;
::* [[Normal fighting]] - Defenses and offenses are weapons' defaults, scaled with skills and body stats.&lt;br /&gt;
::* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield bashing does some damage to the opponent. This results in a [[Stuns|stun]]. Beware that this might take the attention of the enemy to the person doing the shield bashing.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Weapon skill affects the following:&lt;br /&gt;
:* Damage dealt&lt;br /&gt;
:* Swing timer&lt;br /&gt;
:* Stance availability and/or chance&lt;br /&gt;
:* Chance to parry&lt;br /&gt;
:* [[Special move|Special moves]] available&lt;br /&gt;
&lt;br /&gt;
Swing timer is decreased by 1% for every 10 skill levels. Weapon [[QL]] also affects everything listed except swing timer and chance to parry.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weapon skill with [[axes]] and [[swords]] ([[longsword]] and [[huge sword]], respectively) is to cut trees down with [[woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[body]] and woodcutting skill gain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in combat, the player has the option to shift the focus of their blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[mind logic]]. Aiming for the feet or legs may also slow your opponent, etc.&lt;br /&gt;
&lt;br /&gt;
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.&lt;br /&gt;
&lt;br /&gt;
In addition to changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to become available to the player - usually around 48-50 weapon skill.&lt;br /&gt;
&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys - see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform [[special moves]] in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina. &lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
:* Primary weapon should be equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes rarely parry, but deal the highest amount of base damage.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal maul damage. Mauls have a medium parry rate and do medium-high damage.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armour type has a distinct advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers minimal protection with high mobility. Cloth armour has the highest evasion rate of any armour type and can be used as an emergency bandage.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour.  Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. &lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armour.&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from metals, at the largest expense of mobility. Steel plate armour has base damage reduction equal to that of [[:Category:Drake hide armour|drake hide armour]]. Adamantine plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour]]. Glimmersteel and seryll plate has the highest base damage reduction in game. While plate can be made from other metals they all have less damage reduction than steel plate.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is similar to plate. Drake hide armour has a small penalty to walking speed and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a dragon (any color), this [[plate armour smithing]] based armour suffers only a very small movement penalty. However, this armour damages faster than any other in combat.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]] - Greatest base percentage to block.&lt;br /&gt;
:* [[Small shield]] - Lower base percentage to block, but much lighter.&lt;br /&gt;
:* [[Medium shield]] - Middle ground between large and small.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be equipped on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. [[Archery]], [[shields]], [[leatherworking]], [[smithing]], [[tailoring]], [[carpentry]] and subskills of these such as [[fletching]] offer good skill gains. Some weapon skills also offer Body Control gains.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit, and for taking less damage when hit. Good methods to gain Body Strength include [[mining]], [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[butchering]], [[masonry]], and their subskills. [[Papyrusmaking]], [[coal-making]], and some weapon skills also increase Body Strength.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], [[milling]], [[digging]], and [[mining]].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.&lt;br /&gt;
:* When you get hit, you will start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you even if you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is ignored if moving while using [[defensive fighting]]. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.&lt;br /&gt;
:* Standing above an opponent improves your chance to hit and reduces the capacity of them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Throw]]ing&lt;br /&gt;
&lt;br /&gt;
== Damage Messages and Strength of Attacks==&lt;br /&gt;
When you encounter an opponent, be it a venerable greenish scorpion or just a young starving dog, a successful strike will give you the following message:&lt;br /&gt;
&lt;br /&gt;
You '''&amp;lt;Type of Damage&amp;gt;''' adolescent starving wolf '''&amp;lt;Strength of your Blow&amp;gt;''' and '''&amp;lt;Result&amp;gt;''' it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Strength of your Blow''''' is how hard the hit itself is. &lt;br /&gt;
The scale is:&lt;br /&gt;
&lt;br /&gt;
1. Very Lightly&lt;br /&gt;
&lt;br /&gt;
2. Lightly&lt;br /&gt;
&lt;br /&gt;
3. Pretty Hard&lt;br /&gt;
&lt;br /&gt;
4. Hard&lt;br /&gt;
&lt;br /&gt;
5. Very Hard&lt;br /&gt;
&lt;br /&gt;
6. Extremely Hard&lt;br /&gt;
&lt;br /&gt;
7. Deadly Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Result''''' is the severity of the resulting wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[PvP (Combat)]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Fighting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind speed]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* [[Aggressive fighting]]&lt;br /&gt;
* [[Defensive fighting]]&lt;br /&gt;
* [[Normal fighting]]&lt;br /&gt;
* [[Shield bashing]]&lt;br /&gt;
* [[Taunting]]&lt;br /&gt;
* [[Weaponless fighting]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
* Knight/Amazon at 90 skill&lt;br /&gt;
* Swift Death at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=126426</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=126426"/>
		<updated>2023-07-15T15:06:38Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Subskills */ Added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and players. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The value of the main fighting skill helps determine your [[combat rating]], henceforth CR. Skill is generally only gained on the death of an opponent.&lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|Greenish, raging, angry, and champion]] creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fighting skill gain against non-player creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armour); skill is gained when a kick or hit message is received.&lt;br /&gt;
::* [[Aggressive fighting]] - Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.&lt;br /&gt;
::* [[Defensive fighting]] - Reduced offense, but increased defense. Moving CR penalties are reduced. Parry and dodge rate is increased.&lt;br /&gt;
::* [[Normal fighting]] - Defenses and offenses are weapons' defaults, scaled with skills and body stats.&lt;br /&gt;
::* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield bashing does some damage to the opponent. This results in a [[Stuns|stun]]. Beware that this might take the attention of the enemy to the person doing the shield bashing.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Weapon skill affects the following:&lt;br /&gt;
:* Damage dealt&lt;br /&gt;
:* Swing timer&lt;br /&gt;
:* Stance availability and/or chance&lt;br /&gt;
:* Chance to parry&lt;br /&gt;
:* [[Special move|Special moves]] available&lt;br /&gt;
&lt;br /&gt;
Swing timer is decreased by 1% for every 10 skill levels. Weapon [[QL]] also affects everything listed except swing timer and chance to parry.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weapon skill with [[axes]] and [[swords]] ([[longsword]] and [[huge sword]], respectively) is to cut trees down with [[woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[body]] and woodcutting skill gain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in combat, the player has the option to shift the focus of their blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[mind logic]]. Aiming for the feet or legs may also slow your opponent, etc.&lt;br /&gt;
&lt;br /&gt;
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.&lt;br /&gt;
&lt;br /&gt;
In addition to changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to become available to the player - usually around 48-50 weapon skill.&lt;br /&gt;
&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys - see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform [[special moves]] in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina. &lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
:* Primary weapon should be equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes rarely parry, but deal the highest amount of base damage.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal maul damage. Mauls have a medium parry rate and do medium-high damage.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armour type has a distinct advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers minimal protection with high mobility. Cloth armour has the highest evasion rate of any armour type and can be used as an emergency bandage.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour.  Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. &lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armour.&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from metals, at the largest expense of mobility. Steel plate armour has base damage reduction equal to that of [[:Category:Drake hide armour|drake hide armour]]. Adamantine plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour]]. Glimmersteel and seryll plate has the highest base damage reduction in game. While plate can be made from other metals they all have less damage reduction than steel plate.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is similar to plate. Drake hide armour has a small penalty to walking speed and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a dragon (any color), this [[plate armour smithing]] based armour suffers only a very small movement penalty. However, this armour damages faster than any other in combat.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]] - Greatest base percentage to block.&lt;br /&gt;
:* [[Small shield]] - Lower base percentage to block, but much lighter.&lt;br /&gt;
:* [[Medium shield]] - Middle ground between large and small.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be equipped on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. [[Archery]], [[shields]], [[leatherworking]], [[smithing]], [[tailoring]], [[carpentry]] and subskills of these such as [[fletching]] offer good skill gains. Some weapon skills also offer Body Control gains.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit, and for taking less damage when hit. Good methods to gain Body Strength include [[mining]], [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[butchering]], [[masonry]], and their subskills. [[Papyrusmaking]], [[coal-making]], and some weapon skills also increase Body Strength.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], [[milling]], [[digging]], and [[mining]].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.&lt;br /&gt;
:* When you get hit, you will start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you even if you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is ignored if moving while using [[defensive fighting]]. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.&lt;br /&gt;
:* Standing above an opponent improves your chance to hit and reduces the capacity of them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Throw]]ing&lt;br /&gt;
&lt;br /&gt;
== Damage Messages and Strength of Attacks==&lt;br /&gt;
When you encounter an opponent, be it a venerable greenish scorpion or just a young starving dog, a successful strike will give you the following message:&lt;br /&gt;
&lt;br /&gt;
You '''&amp;lt;Type of Damage&amp;gt;''' adolescent starving wolf '''&amp;lt;Strength of your Blow&amp;gt;''' and '''&amp;lt;Result&amp;gt;''' it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Strength of your Blow''''' is how hard the hit itself is. &lt;br /&gt;
The scale is:&lt;br /&gt;
&lt;br /&gt;
1. Very Lightly&lt;br /&gt;
&lt;br /&gt;
2. Lightly&lt;br /&gt;
&lt;br /&gt;
3. Pretty Hard&lt;br /&gt;
&lt;br /&gt;
4. Hard&lt;br /&gt;
&lt;br /&gt;
5. Very Hard&lt;br /&gt;
&lt;br /&gt;
6. Extremely Hard&lt;br /&gt;
&lt;br /&gt;
7. Deadly Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Result''''' is the severity of the resulting wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[PvP (Combat)]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Fighting&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind speed]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Fighting &amp;gt; [[Aggressive fighting]]&lt;br /&gt;
* Fighting &amp;gt; [[Defensive fighting]]&lt;br /&gt;
* Fighting &amp;gt; [[Normal fighting]]&lt;br /&gt;
* Fighting &amp;gt; [[Shield bashing]]&lt;br /&gt;
* Fighting &amp;gt; [[Taunting]]&lt;br /&gt;
* Fighting &amp;gt; [[Weaponless fighting]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
* Knight/Amazon at 90 skill&lt;br /&gt;
* Swift Death at 100 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exorcism&amp;diff=126425</id>
		<title>Exorcism</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exorcism&amp;diff=126425"/>
		<updated>2023-07-15T15:03:24Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Skills &amp;amp; Characteristics */ Added characterstics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete_DB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
Exorcism is the skill used when you attempt to destroy an [[altar]]. &lt;br /&gt;
&lt;br /&gt;
* High skill increases your success rate. Failing to desecrate an altar can result in [[wounds]] with both [[Venom|poison]] and [[Rotting touch]] characteristics.&lt;br /&gt;
* [[Champion player|Champion]]hood will raise this skill by 50 points, to a maximum of 80.&lt;br /&gt;
* Followers of any deity need at least 10 [[faith]] to attempt a desecrate action.&lt;br /&gt;
* Action takes 1 minute and 30 seconds&lt;br /&gt;
* Successfully desecrating an altar of your god makes you lose 5 faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
White light ([[Magranon]], [[Vynora]], [[Fo]]) followers can desecrate [[Libila]] altars without any skill loss while Libila followers can desecrate white light altars without any skill loss.&lt;br /&gt;
&lt;br /&gt;
Followers can desecrate altars of their own god or light if they turn faithful off. It will result in a loss of 2 [[alignment]] and 1 faith per success.&lt;br /&gt;
 [16:31:05] Alignment decreased by 2.00 to 36.835&lt;br /&gt;
 [17:21:15] Faith decreased by 1.00 to 15.080&lt;br /&gt;
 [17:21:15] Alignment decreased by 2.00 to 24.835&lt;br /&gt;
&lt;br /&gt;
Priests can desecrate altars of their own god or light if they turn faithful off. It will result in '''massive''' faith loss,  see [[Break altar]] for a better option.&lt;br /&gt;
&lt;br /&gt;
==Failure text==&lt;br /&gt;
&lt;br /&gt;
 [16:27:45] You start to desecrate the altar of Vynora.&lt;br /&gt;
 [16:27:54] You think of ways to defile the altar of Vynora.&lt;br /&gt;
 [16:28:04] You spit on the altar of Vynora.&lt;br /&gt;
 [16:28:14] You call out to Vynora for strength.&lt;br /&gt;
 [16:28:24] You hit the altar of Vynora hard.&lt;br /&gt;
 [16:28:34] You relieve yourself on the altar of Vynora.&lt;br /&gt;
 [16:28:44] You try to push the altar of Vynora over.&lt;br /&gt;
 [16:28:54] In the name of Vynora you demand the presence of Vynora to leave this place.&lt;br /&gt;
 [16:28:59] You hit the altar of Vynora hard.&lt;br /&gt;
 [16:29:04] You notice a weird silence.&lt;br /&gt;
 [16:29:14] You are hit by a sudden pain!&lt;br /&gt;
 [16:29:14] You stop desecrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
Used 1 skill and a 62.97ql stone altar&lt;br /&gt;
 [16:27:59] A stone altar, with decorations depicting famous religious events. The altar of Vynora has some irregularities that must be removed with a stone chisel. Ql: 62.97945, Dam: 0.0.&lt;br /&gt;
Attempt 1&lt;br /&gt;
: Gave a 28.65 Medium infection&lt;br /&gt;
Attempt 2&lt;br /&gt;
: Gave a 46.14 Severe Poison.&lt;br /&gt;
Attempt 3&lt;br /&gt;
: Gave a 10.14 Light hole.&lt;br /&gt;
Attempt 4&lt;br /&gt;
: Gave a 12.14 Light hole.&lt;br /&gt;
Attempt 5&lt;br /&gt;
: Gave a 22.70 Medium poison.&lt;br /&gt;
&lt;br /&gt;
Used 1 skill and a 9.79ql stone altar&lt;br /&gt;
 [17:17:45] A stone altar, with decorations depicting famous religious events. It could be improved with a stone shards. Ql: 9.798009, Dam: 0.0.&lt;br /&gt;
Attempt 1&lt;br /&gt;
: Gave a 7.84 Light hole&lt;br /&gt;
Attempt 2&lt;br /&gt;
: Gave a 5.69 Light Infection.&lt;br /&gt;
Attempt 3&lt;br /&gt;
: Succeeded.&lt;br /&gt;
&lt;br /&gt;
==Success text==&lt;br /&gt;
&lt;br /&gt;
 [17:19:55] You think of ways to defile the altar of Fo.&lt;br /&gt;
 [17:20:05] You spit on the altar of Fo.&lt;br /&gt;
 [17:20:15] You call out to Vynora for strength.&lt;br /&gt;
 [17:20:21] The poison burning in your veins makes you sweat!&lt;br /&gt;
 [17:20:25] You bang the cotton on the altar of Fo.&lt;br /&gt;
 [17:20:35] You relieve yourself on the altar of Fo.&lt;br /&gt;
 [17:20:45] You try to push the altar of Fo over.&lt;br /&gt;
 [17:20:55] In the name of Vynora you demand the presence of Fo to leave this place.&lt;br /&gt;
 [17:21:00] You bang the cotton on the altar of Fo.&lt;br /&gt;
 [17:21:05] You notice a weird silence.&lt;br /&gt;
 [17:21:15] The altar of Fo crumbles to dust!&lt;br /&gt;
 [17:21:15] Vynora has noticed you and is very upset!&lt;br /&gt;
&lt;br /&gt;
==Success Skillgain==&lt;br /&gt;
&lt;br /&gt;
 [17:21:15] Exorcism increased by 0.216 to 1.216&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Religion]] &amp;gt; Exorcism&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] == &lt;br /&gt;
* Exorcist at 50&lt;br /&gt;
* Zealot at 70&lt;br /&gt;
* Terrorwringer at 90&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=126424</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=126424"/>
		<updated>2023-07-15T15:00:13Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Removed WIP template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal. &lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
* To prevent venerable animals from dying of old age they may be cared for.  To care for an animal, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the &amp;quot;Venerable&amp;quot; stage. &lt;br /&gt;
* If you start caring for that animal this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
* '''Note''' Care for does '''NOT''' stop the animal from dying from another creature killing it if it's tamed, miscarrying or from starving to death.&lt;br /&gt;
* The number of animals you may care for is determined by your Animal husbandry skill level.&lt;br /&gt;
* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.&lt;br /&gt;
* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.&lt;br /&gt;
* Hostile creatures must be tamed first before they can be cared for.&lt;br /&gt;
* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:&lt;br /&gt;
;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.}}&lt;br /&gt;
* Non-premium players can only care for 1 animal.&lt;br /&gt;
* if premium expires, the number of cared for slots stays, you just can't care for any new animals until you re-premium &lt;br /&gt;
* The chat command ''/stopcaring'' will stop the player from caring for all animals.  This message will appear:&lt;br /&gt;
;{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
* To stop caring for a specific animal right click the animal and select 'care for'.&lt;br /&gt;
** You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
** A list of all the animals cared for may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Upkeep_chip&amp;diff=126423</id>
		<title>Upkeep chip</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Upkeep_chip&amp;diff=126423"/>
		<updated>2023-07-15T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Fixed description title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{WIP|}}&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=none.jpg&lt;br /&gt;
|creation=Found from treasure hunting&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small round grey token embossed with an ornate star.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Also called settlement upkeep chip&lt;br /&gt;
* Can be found in treasure chests. They come in several denominations.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
* To use: activate the chip, right click a settlement token, select Settlement --&amp;gt; Deposit Chip.  You can only deposit one chip at a time.&lt;br /&gt;
* If a settlement currently has any upkeep chips in its coffers, their total will be listed in any windows where deed coffer totals are listed.&lt;br /&gt;
* Upkeep chips provide the same value as normal coins when used for upkeep.&lt;br /&gt;
* Upkeep chips in a village's coffers are always spent before normal currency, for both upkeep itself and any other action that takes funds from the coffers, such as deed expansion.&lt;br /&gt;
* (PVP only) Upkeep chips cannot be drained from the settlement, but they also do not protect against draining or disbanding from draining in any way. If a settlement's normal upkeep funds are fully drained but the village still has upkeep chips in its coffers, the settlement will still disband.&lt;br /&gt;
* Upkeep chips are not refunded if the village is disbanded for any reason, and cannot be removed from the village coffers after being deposited.&lt;br /&gt;
* Can be traded to other players.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Settlement]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:No drop]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=126422</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Achievements&amp;diff=126422"/>
		<updated>2023-07-15T13:40:44Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: /* Goals */ Removed &amp;quot;Hidden achievement&amp;quot; line as that number's player dependent!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
To access your achievements, open the main menu and click on &amp;quot;Hud settings&amp;quot;, then click on &amp;quot;Achievement Window&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Separate achievement records are kept on each server.  Travelling between servers will change the contents of a player's achievement window.&lt;br /&gt;
&lt;br /&gt;
==List of known Achievements==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Abstinence || You wouldn't mind something to eat. Really really really. || Silver || [[Fasting]].&lt;br /&gt;
|-&lt;br /&gt;
| Adamantine Item || You created an adamantine item. || Silver || Create an item out of [[adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| Adulterator || You like wine || Silver || Make 100 liters of [[wine]] &lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Almost impossible || You've manufactured something really special || Diamond || Create a fantastic item.&lt;br /&gt;
|-&lt;br /&gt;
| Almost as good as an Axe || There's always a way to bring down a tree. || Silver || Cut down a mature or older tree with something other than an axe.&lt;br /&gt;
|-&lt;br /&gt;
| Ambitious || You're not fooling around. You're doing things! || Gold || 100,000 actions performed (in total, not one play session).&lt;br /&gt;
|-&lt;br /&gt;
| Angry Sailor || Beware the Angry Sailor and his Belaying Pin || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Animal Care || How nice of you to feed your pet || Silver || Feed any animal.&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spiders || Silver || Kill lots of spiders (exact number unknown).&lt;br /&gt;
|-&lt;br /&gt;
| Ascetic || You are dying from famine || Silver || Food bar below 7% (no more fasting).&lt;br /&gt;
|-&lt;br /&gt;
| Ashes to Ashes || Most people avoid lava for good reasons || Silver || Die on a [[lava]] tile.&lt;br /&gt;
|-&lt;br /&gt;
| Backstabber || What's with everyone turning towards you all the time? || Silver || Defeat an opponent in combat while they face away from you (requires conformation). &lt;br /&gt;
|-&lt;br /&gt;
| Baker || You should wear a white cap || silver || Bake 100 bread.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Sailor || Look, it floats! || Silver || Embark different types of boats as commander.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;boat type&amp;quot; Maker || You finished the &amp;quot;boat type&amp;quot; || Silver || Complete construction of different types of boats.&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed an angry creature. || Silver|| Kill a angry creature. ||&lt;br /&gt;
|-&lt;br /&gt;
| Be Gentle Please || You won a spar, hooray! || Silver || Win a spar.&lt;br /&gt;
|-&lt;br /&gt;
| Berry Pie || Berry nice! || Silver || Bake a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Gateau || I want to get lost in this forest! || Silver || Make a Black Forest Gateau.&lt;br /&gt;
|-&lt;br /&gt;
| Bodhisattva || Meditating cleans the mind and elevates your soul. || Gold || [[meditating|Meditate]] 2000 times.&lt;br /&gt;
|-&lt;br /&gt;
| Brass Item || You created a brass item || Silver || Craft an item from [[brass]]&lt;br /&gt;
|-&lt;br /&gt;
| Bread Maker || You can bake! || Silver || Bake bread&lt;br /&gt;
|-&lt;br /&gt;
| Brilliant! || You've mined a brilliant gem || Gold || Mine a 90QL gem.&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Item || You created a bronze item. || Silver || Create an item from bronze&lt;br /&gt;
|-&lt;br /&gt;
| Brother In Spars || You're quite popular to spar against. || Silver || Participate in (?) spars.&lt;br /&gt;
|-&lt;br /&gt;
| Bugged Rarity || You were the victim of a weird achievement bug but survived || Silver || Any improving before Rarity achievement was fixed.&lt;br /&gt;
|-&lt;br /&gt;
| Bumble Bee || Are you in it for the honey, Honey? || Gold || Plant 500 [[flowers]]&lt;br /&gt;
|-&lt;br /&gt;
| Burglar || They can't keep you out! || Silver || Pick 5 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Cap'n || Aye aye, Cap'n || Silver || Embark all the different types of [[boat]]s as commander.&lt;br /&gt;
|-&lt;br /&gt;
| Careful Identifier || Care and attention to detail let you identify ancient items. || Silver || Completely clean and identify 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Chief Mate || Yarr Matey || Silver || Embark a boat x times&lt;br /&gt;
|-&lt;br /&gt;
| Citizen || Congratulations! You've joined your first settlement! || Silver || Become a citizen of a settlement &lt;br /&gt;
|-&lt;br /&gt;
| Cleanup Operation || You are recycling things. Good. || Silver || Let 100 items 'decay' in a [[trash heap]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleptomaniac ||Just... one... more... || Silver || Pick 50 [[locks]].&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy || Try to be more gentle when climbing || Silver || Fall down 125 times and take some damage.&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Shoes || You've discovered that swimming requires training || Silver || Death by drowning&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy || Bovine is your thing. || Silver || Lead 3 [[bull]]s while riding a horse.&lt;br /&gt;
|-&lt;br /&gt;
| Cyclops || Ouch! The eye! || Silver || Take a hit to the face?&lt;br /&gt;
|-&lt;br /&gt;
| Dead end || Sometimes it's hard to survive while driving || Silver || Killed while on a cart.&lt;br /&gt;
|-&lt;br /&gt;
| Death from above || Oops!! That must have hurt! || Silver || Hit by flying debris (i.e. from a catapult)&lt;br /&gt;
|- &lt;br /&gt;
| Debt Collector || That's your money! || Silver || Drain a deed&lt;br /&gt;
|-&lt;br /&gt;
| Decay Removal Services || You could do this for a living. Unless you already are. || Gold || Repair 1250 fences, floors or walls. &lt;br /&gt;
|-&lt;br /&gt;
| Deep Pockets || You can't possibly carry more || Silver || Be encumbered and try to pick up something&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || You have destroyed the holy altar || Diamond || Destroy the whitelight&lt;br /&gt;
|-&lt;br /&gt;
| Deforestation || There is something with you and trees || Silver || Cut down 1000 trees&lt;br /&gt;
|- &lt;br /&gt;
| Die by the Rift || You died in the Rift Area || Silver || Die inside the rift area. &lt;br /&gt;
|-&lt;br /&gt;
| Dough Hands || Ignorance and error are necessary to life, like bread and water. || Gold || Bake 500 bread(?)&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Sailor || What shall we do with you? || Silver || Pilot a boat while drunk&lt;br /&gt;
|-&lt;br /&gt;
| Environment Improval Engineer || You take pride in repairing structures || Silver || Repair 250 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Enviromental Hero || You're a hero! You keep the world alive! || Diamond || Put 10000 items into a trash bin.&lt;br /&gt;
|-&lt;br /&gt;
| Epic helper || You did your part in helping the gods advance on their journey on Valrei. || Silver || Contribute towards a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Epic Finalizer || You managed to finish that mission. Good job! || Silver || Complete a mission.&lt;br /&gt;
|-&lt;br /&gt;
| Exceptional craftsmen || You can do really fine things || Silver || Improve an item from under 50.00ql to above 50.00ql&lt;br /&gt;
|- &lt;br /&gt;
| Experienced || You have been premium for 9 months. || Silver || Have a total of 9 months of premium. &lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill a certain (unknown) number of lava spiders.&lt;br /&gt;
|-&lt;br /&gt;
| Flirtatious || Your smiles can melt ice || Silver || [[emote|flirt]] with 10 players. (Must be unique accounts)&lt;br /&gt;
|-&lt;br /&gt;
| Fo's Favorite || You start to become popular with the gods of nature || Silver || Plant 1000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Foundation Pillar || You've been premium for 36 months || Diamond || Be premium for 36 months.&lt;br /&gt;
|-&lt;br /&gt;
| Fragmental || The ancients apparently used these tools too, who knew? || Silver || Recreate a tool from fragments&lt;br /&gt;
|-&lt;br /&gt;
| Founder || There's nothing like home || Silver || Found a deed&lt;br /&gt;
|-&lt;br /&gt;
| Free Hugs || You're the cuddly type || Silver || Use emote [[emote|smile]] on another player&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Giant Fish || You caught the rare one || Gold || Catch a very heavy and high-quality shark &lt;br /&gt;
|-&lt;br /&gt;
| Ghost || Others only notice a slight movement of the air but choose to look the other way || Silver || Successfully stealth 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Ghost of the Rift Warmasters || You're scaring the Rift Warmasters || Gold || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Glittered || You've been premium for 20 months || Gold || Be premium for 20 months&lt;br /&gt;
|-&lt;br /&gt;
| Gold Digger || Found the Gold. Now - what to do with it? || Silver || Mine gold.&lt;br /&gt;
|-&lt;br /&gt;
| Gollum || It came to me, my own, my love... my... preciousss. || Silver || [[Stealth|Stealthing]] in a cave (with an equipped ring?)&lt;br /&gt;
|-&lt;br /&gt;
| Gravedigger || You put the dead to rest. || Silver || [[Digging#Burying|Bury]] a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| Good Work || You excel in improving things || Silver || Succeed improving to a QL above your skill.&lt;br /&gt;
|-&lt;br /&gt;
| Hauler || You've worked hard today. || Silver || Drag a cart 250 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || You are a one for hedges. || Silver || Plant 200 hedges or flowerbeds.&lt;br /&gt;
|-&lt;br /&gt;
| Hexer || Are you addicted to potions? || Silver || Drink 20 potions.&lt;br /&gt;
|-&lt;br /&gt;
| Highly Illuminated || You've been premium for 26 months || Gold || Premium for 26 months.&lt;br /&gt;
|-&lt;br /&gt;
| Hippie || Flower power! || Silver || Plant 100 [[flower]]s&lt;br /&gt;
|-&lt;br /&gt;
| Horse Whisperer || You communicate with them. || Silver || Use the 'wave'-[[emote]] on a [[horse]]&lt;br /&gt;
|-&lt;br /&gt;
| Improve || There! That makes it better. || Silver || Successful improving&lt;br /&gt;
|-&lt;br /&gt;
| In The Name of Magranon || Making those swords pleases certain deities  || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Investigating the Rift || What's up there? || Silver || Cross the center tile of a rift area, before it opens. &lt;br /&gt;
|-&lt;br /&gt;
| If Looks Could Kill || Supposedly if you dye them red, you'll move faster || Silver || Dye a piece of armour.&lt;br /&gt;
|-&lt;br /&gt;
| Irresponsible Driving || Haven't you heard? Don't drink and drive! || Silver || Embark a cart as driver while drunk.&lt;br /&gt;
|-&lt;br /&gt;
| Janitor || You keep the place in good order || Silver || Repair 50 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Just a Cold || Sniffle. You've got a cold. || Silver || Get [[diseased]].&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Appleseed || You have to check your skin for bark complexion. || Gold || Plant 5,000 trees&lt;br /&gt;
|-&lt;br /&gt;
| Joyrider || You had the chance to view the surroundings quite a while there. || Silver || Ride a cart as a passenger 4000 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| Knarr sailor || Look, it floats! || Silver || Command a [[knarr]]&lt;br /&gt;
|-&lt;br /&gt;
| King's court || You have been allowed to join the Inner ranks || Gold || Have a kingdom office.&lt;br /&gt;
|-&lt;br /&gt;
| Landed || You have been premium for 1 month || Silver || Have one month of used premium playtime.&lt;br /&gt;
|-&lt;br /&gt;
| Last Rope || The more the merrier || Silver || Lead 3 animals at same time&lt;br /&gt;
|-&lt;br /&gt;
|Longterm Attachments || ? || Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Marble Bridge Maker || You finished a Marble Bridge || Silver || Complete a marble bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Master Bridgebuilder || People should come to you for bridges || Gold || Complete one bridge of each material type&lt;br /&gt;
|-&lt;br /&gt;
| Master Winemaker || Winemaking is an art, and you're an expert at it! || Diamond || Make 5000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Maskter of Recreation || People really wore these things? || Gold || Recreate a mask from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Master of Recreation || Just like pieces of a puzzle || Gold || Recreate xx items through archaeology?&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Goat || Wow, you can really climb heights || Silver || Go even higher up than the &amp;quot;Went up a Hill&amp;quot; achievement.&lt;br /&gt;
|- &lt;br /&gt;
| Moved a Mountain || You know how to drag a cart || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Miner on Strike || Better not to underestimate a miner and his pickaxe || Silver || Kill another player using a pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
| Myth Or Legend? || You have been premium for 80 months || Diamond || Be premium for 80 months.&lt;br /&gt;
|-&lt;br /&gt;
| Nomad || Are you restless? || Gold || Travel a really long distance (10x 'Wanderer')&lt;br /&gt;
|-&lt;br /&gt;
| Nancy the Tavern Wench || Let's danec! || Silver || [[emote|Dance]] with 10 unique players.&lt;br /&gt;
|-&lt;br /&gt;
| Obsessive Eater || Welp, don't have any space left now. *BURP* || Silver || Eat to 99 % food / Wait for food to decrease from 99% to 98%?&lt;br /&gt;
|-&lt;br /&gt;
| On the Way to the Moon || There's no limit! No, no, no limit! || Silver || Go even higher than &amp;quot;Thin Air&amp;quot; (This is possibly only achieved by climbing to the top of Dragon fang)&lt;br /&gt;
|-&lt;br /&gt;
| On the path to perfection || You are soon at the highest level of creation || Gold || Improve an item from  under 90.00ql to above 90.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Oops, that went wrong || Hope it didn't break. || Silver || Failed improving&lt;br /&gt;
|-&lt;br /&gt;
| Ouch that Hurt || ??? || Silver || Fall from a height?&lt;br /&gt;
|-&lt;br /&gt;
| Out At Sea || Hope you're not out of your depth. || Silver || Sailing in deep waters?&lt;br /&gt;
|-&lt;br /&gt;
| Overdosed on Acupuncture || Those thorns give deadly prickles || Silver || Die from [[thorn]]s. Spike barriers also work.&lt;br /&gt;
|-&lt;br /&gt;
| Own the Rift || You've defeated an insane amount of Rift Creatures || Diamond || Unknown amount of rift creatures&lt;br /&gt;
|-&lt;br /&gt;
| Owning || You've been premium 12 months || Gold || &lt;br /&gt;
|-&lt;br /&gt;
| Patron Of The Net || You have been premium for 60 months || Diamond || &lt;br /&gt;
|-&lt;br /&gt;
| Peace of Mind || You are getting in to not getting in to things. || Silver || Meditate 200 times&lt;br /&gt;
|-&lt;br /&gt;
| Paul Bunyan || You can measure yourself with the greatest of lumberjacks. || Silver || Cut down 5000 trees.&lt;br /&gt;
|-&lt;br /&gt;
| Peasant Winemaker || You really like wine! || Silver || Make 500 liters of [[wine]]&lt;br /&gt;
|-&lt;br /&gt;
| Perfection || Few have mastered item creation like you.  There's little room for improving an item more than this! || Diamond || 99.00Ql Item&lt;br /&gt;
|-&lt;br /&gt;
| Pizza Master || Pizza is amazing; even if you are in the middle of eating a pizza, you wish you were eating pizza. || Silver || Make an unknown (huge) amount of pizza. &lt;br /&gt;
|-&lt;br /&gt;
| Popular Joe || You have many friends! || Silver || Add 50 people to friends&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit of excellence || You manage to improve yourself || Silver || Improve an item from  under 70.00ql to above 70.00ql&lt;br /&gt;
|-&lt;br /&gt;
| Rarity || You crafted something which is better than everything there ever was before || Silver || Improve an item past the previous maximum for an item of that type on the entire server.&lt;br /&gt;
|-&lt;br /&gt;
| Rarity Discovered || You have no trouble finding the best secrets of the past. || Silver || Find a rare fragment.&lt;br /&gt;
|-&lt;br /&gt;
| Really rare || You've manufactured a really rare item || Silver || Creating rare items.&lt;br /&gt;
|-&lt;br /&gt;
| Revered one || You have been premium for 48 months || Diamond || Being premium for 48 consecutive months. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Specialist || You've defeated all sorts of Rift creatures. || Gold || Kill some Rift creatures. &lt;br /&gt;
|-&lt;br /&gt;
| Rift Opener || You sacrificed at the Rift Altar || Silver || Sacrifice a Rift heart at the Rift altar. &lt;br /&gt;
|-&lt;br /&gt;
| Rider of the Apocalypse|| You rode, and rode, and rode. || Silver || Travel a far distance (approx. 16km.) on horse (within 1 hour of logging in - without logouts. Logging out for /lotime fully resets the counter).&lt;br /&gt;
|-&lt;br /&gt;
| Rope Bridge Maker || You finished a Rope Bridge || Silver || Complete a Rope Bridge&lt;br /&gt;
|-&lt;br /&gt;
| Ruler || You made it to the top. || Diamond || Become faction leader on Elevation or Chaos.&lt;br /&gt;
|-&lt;br /&gt;
| Sandwich Maker || As the Sandwich-Islander believes that the strength and valor of the enemy he kills passes into himself, so we gain the strength of the temptations we resist || Silver || Make a [[sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
| Scouted || You have been premium for 6 months. || Silver || You have been premium for 6 months.&lt;br /&gt;
|-&lt;br /&gt;
| Settlement assault || You've killed an enemy spirit guard || Silver ||&lt;br /&gt;
|-&lt;br /&gt;
| Settler || A house is like a heart just bigger. || Silver || Finish a [[house]] (Complete the last [[wall]])&lt;br /&gt;
|-&lt;br /&gt;
| Shadow || Hiding in the shadows is becoming one of your favorite pastimes. || Silver || Successfully [[stealth|sneak]] 50 times.&lt;br /&gt;
|-&lt;br /&gt;
| Shaking the Foundations of the Earth || Shake them orbs! || Silver || Collapse 5 mine entrances using shaker orbs.&lt;br /&gt;
|-&lt;br /&gt;
| Shutting Down || You were there when the Rift was shut || Silver || Participate in a rift and be online when it closes. &lt;br /&gt;
|- &lt;br /&gt;
| Slacker || You're just standing there! || Silver || (?)&lt;br /&gt;
|-&lt;br /&gt;
| Sneaky || Sometimes it is best not to be seen by others. || Silver || Successfully sneak 10 times.&lt;br /&gt;
|-&lt;br /&gt;
| Singing While Eating || Who was that cook? || Silver || Eat high ql food&lt;br /&gt;
|-&lt;br /&gt;
| Sisyphus Says Hello || Is this boring yet? || Diamond || Repair 6250 fences, floors, or walls.&lt;br /&gt;
|-&lt;br /&gt;
| Skilled || Skill points. Can't have too many of them || Silver || Certain amount of skill points? (500 total?)&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || ? || Silver || Kill a greenish creature.&lt;br /&gt;
|-&lt;br /&gt;
| Sore Bottom || Ok that horse got me pretty far, now where's my farmer's salve || Silver || Ride a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Speed Fighter || You've killed an alert creature || Silver || Kill an alert creature.&lt;br /&gt;
|-&lt;br /&gt;
| Statue Bro? || A really big puzzle with a lot of pieces - easy. || Gold || Recreate a statue from fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Stone Bridge Maker || You finished a Stone Bridge || Silver || Complete a stone bridge.&lt;br /&gt;
|-&lt;br /&gt;
| Supreme being || You've created a supreme item || Gold || Create a supreme item.&lt;br /&gt;
|-&lt;br /&gt;
| Survived || You have been premium for 3 months || Silver || Stay premium for 3 months in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Talented Investigator || The ancient world cannot hide any secrets from you! || Silver || Investigate and find 50 fragments.&lt;br /&gt;
|-&lt;br /&gt;
| Tastes Like Chicken || You know how to get crocodile meat || Silver || ? &lt;br /&gt;
|-&lt;br /&gt;
| The First || You're all alone here! || Silver || The first person on a server.&lt;br /&gt;
|-&lt;br /&gt;
| The Lucky One || Wow, that was really, really close. || Silver || Heal from less then 1% health.&lt;br /&gt;
|-&lt;br /&gt;
| The Path of Vynora || You and fishing are one || Gold || Catch 1,000 fish.&lt;br /&gt;
|-&lt;br /&gt;
| The Smell of Freshly Baked Bread || If you have two loaves of bread, sell one and buy a lily. || Silver || Bake 100 Bread&lt;br /&gt;
|-&lt;br /&gt;
| Thin Air || How high can you reach? || Silver || Go higher than &amp;quot;Mountain Goat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Tossed Dwarf || Nobody dares to throw you around and you're hoping nobody watched you fly helplessly through the air this time || Silver || Get thrown&lt;br /&gt;
|-&lt;br /&gt;
| Tower Builder || You finished the guard tower. Will you finally be safe now? || Silver || Build a [[guard_tower|guard tower]]&lt;br /&gt;
|-&lt;br /&gt;
| Tradesman || You're seeing the world! || Silver || Travel between servers (?)&lt;br /&gt;
|-&lt;br /&gt;
| Tree Hugger || You plant trees. || Silver || Successfully plant 200 [[sprout]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Trucker || You drove that cart really far. || Silver || Ride a cart as a commander for a long time.&lt;br /&gt;
|-&lt;br /&gt;
| Truffle Pig || You like them mushies || Silver || Pick 20 [[mushroom]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Undertaker || You keep souls to rest and the world free from rotting corpses. || Silver || [[Digging#Burying|Bury]] 100 corpses.&lt;br /&gt;
|-&lt;br /&gt;
| Under the Influence || You like them potion || Silver || Drink 5 [[potion]].&lt;br /&gt;
|-&lt;br /&gt;
| Up The Drain || You've got expenses like everyone else! || Silver || Drain a deed 2 days in a row.&lt;br /&gt;
|-&lt;br /&gt;
| Vigneron || Creating wine is your thing. || Gold || Make 1000 liters of wine.&lt;br /&gt;
|-&lt;br /&gt;
| Vynora commands you || The fish bring secrets from the deep || Silver || Catch 200 fish.&lt;br /&gt;
|-&lt;br /&gt;
| Waller || You weaved the source and created a wall || Silver || Summon a magical wall.&lt;br /&gt;
|-.&lt;br /&gt;
| Wanderer || You know how to move around || Silver || Travel a far distance.&lt;br /&gt;
|-&lt;br /&gt;
| Warrior || You're getting a reputation for being a successful fighter. || Gold || Reach 1100 [[Battle Rank]].&lt;br /&gt;
|-&lt;br /&gt;
| Well Maker || You found water and brought it to the surface of the world. || Silver || Build a [[well]] on the right spot (a water source).&lt;br /&gt;
|-&lt;br /&gt;
| Went up a Hill || The view is pretty up here || Silver || Going to a high altitude.&lt;br /&gt;
|-&lt;br /&gt;
| Wet Feet || It's cold. It's wet. I don't like it. || Silver || Take a swim.&lt;br /&gt;
|-&lt;br /&gt;
| Won The Game || You achieved all your personal goals in these lands and may feel closure || Diamond || Finish all of your personal goals.&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge Maker || You finished a Wooden Bridge || Silver || Complete a wooden bridge.&lt;br /&gt;
|-&lt;br /&gt;
| You Beauty || You like to dress up. || Silver || Wear a ring, a necklace, and a bracelet at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kill Counters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| All Hell || You've held your ground against the Hell creatures || Gold || Kill one of each hell mob. [[Hell scorpious]],[[hell horse]], and [[Hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Arachnophile || You hate spider || Silver || Kill 100 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Axe Kill || Count of players killed with any type of axe || Silver || Kill a player with any type of axe.&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hunt || You've killed the bear || Silver || Kill a [[bear]].&lt;br /&gt;
|-&lt;br /&gt;
| Becalmer || You've killed a angry creature || Silver || Kill an [[Animal conditions|angry]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Bisons || You've killed the bison || Silver || Kill a [[bison]].&lt;br /&gt;
|-&lt;br /&gt;
| Bovine Master || You slay bovine like none other || Silver || Kill a [[cow]].&lt;br /&gt;
|-&lt;br /&gt;
| Braaains || Zombies stand no chance || Silver || Kill 10 [[Zombie]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile Dundee || It was the croc and not you this time || Gold || Kill a large amount of [[crocodile]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Crocodiles Killed || You need them shoes, belts and bags || Silver || Kill a [[crocodile]].&lt;br /&gt;
|-&lt;br /&gt;
| Dances with Wolves || You know how to kill wolves now || Silver || Kill 100 [[black wolf|wolves]].&lt;br /&gt;
|-&lt;br /&gt;
| Death comes Crawling || You've killed the Deathcrawler || Silver || Kill a [[Deathcrawler minion]]&lt;br /&gt;
|-&lt;br /&gt;
| Debugger || You've killed the bug. Thank you. || Silver || Kill a [[cave bug]].&lt;br /&gt;
|-&lt;br /&gt;
| Deer Killed || You've killed the dear || Silver || Kill a [[deer]].&lt;br /&gt;
|-&lt;br /&gt;
| Demons || You've killed the demon || Silver || Kill a [[Sol Demon]].&lt;br /&gt;
|-&lt;br /&gt;
| Dog Life || You put dogs out of their misery || Silver || Kill a [[dog]].&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer || You've killed the Red Dragon || Gold || Be engaged in combat with the red, green, black, white or blue [[dragon]] when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Drakeslayer || You've killed a Drake || Gold || Be engaged in combat with the black, green, blue, red or white [[dragon]]hatchling when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Drake Spirits || You've killed the Drake Spirit || Silver || Kill a [[Drakespirit]].&lt;br /&gt;
|-&lt;br /&gt;
| Fire Extinguisher || You're the nemesis of Lava creatures || Gold || Kill 5 [[lava spider]]s or 5 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Goblin Slayer || You've killed the goblin || Silver || Kill a [[goblin]].&lt;br /&gt;
|-&lt;br /&gt;
| Hello Goodbye || You've killed the Hell Scorpius || Silver || Kill a [[Hell scorpious]].&lt;br /&gt;
|-&lt;br /&gt;
| Hellova fight || You've killed Hell Horse || Silver || Kill a [[hell horse]].&lt;br /&gt;
|-&lt;br /&gt;
| Honey, guess what's for dinner! || Too many spiders! || Gold || Kill 1000 [[spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| How many Sons? || You've killed the Son of Nogump || Silver || Kill a [[Son of Nogump]].&lt;br /&gt;
|-&lt;br /&gt;
| Hunter Apprentice || Deers are easy to hunt || Silver || Kill 20 [[deer]]s&lt;br /&gt;
|-&lt;br /&gt;
| Incarnated To Hell || You've vanquished the Incarnation of Libila || Gold || Kill an Avatar of Libila.&lt;br /&gt;
|-&lt;br /&gt;
| Kill the pig || You require pork || Silver || Kill a [[pig]].&lt;br /&gt;
|-&lt;br /&gt;
| Kingdom Infiltration || You've killed an enemy kingdom creature || Silver || Kill a creature belonging to an enemy kingdom.&lt;br /&gt;
|-&lt;br /&gt;
| Lava Fiends Killed || You've killed the lava fiend || Silver || Kill a lava fiend.&lt;br /&gt;
|-&lt;br /&gt;
| Lava Spiders Killed || You've killed the lava spider || Silver || Kill a [[lava spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Meoww! || Wild Cats try to put up a fight || Silver || Kill a [[wild cat]].&lt;br /&gt;
|-&lt;br /&gt;
| Mercykiller || You've killed a diseased creature || Silver || Kill a [[Animal conditions|diseased]] animal.&lt;br /&gt;
|-&lt;br /&gt;
| Moby Dick || You've killed the Huge Shark || Silver || Kill a Huge [[Shark]]&lt;br /&gt;
|- &lt;br /&gt;
| My furry eight-legged friends || What's up with these spiders everywhere? || Diamond || Kill 2000 [[Spider]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Fuel for the Flame of Udun || || Gold || Kill 100 [[lava fiend]]s.&lt;br /&gt;
|-&lt;br /&gt;
| No Son of a Troll || You don't fancy trolls || Gold || Kill 1000 [[troll]]s.&lt;br /&gt;
|-&lt;br /&gt;
| Off Horse || You slay horses || Silver || Kill a [[horse]].&lt;br /&gt;
|-&lt;br /&gt;
| One Eyed Snake || You've killed the Kyklops || Gold||  Be engaged in combat with the [[Kyklops]] when it dies.&lt;br /&gt;
|-&lt;br /&gt;
| Out, out, brief candle! || It appears scaring hens to death is your favorite pasttime. || Silver||  Kill ten hens.&lt;br /&gt;
|-&lt;br /&gt;
| Pheasant Hunt || You've killed the pheasant || Silver || Kill a [[pheasant]].&lt;br /&gt;
|-&lt;br /&gt;
| Rat Race || The rat race has begun! || Silver || Kill a [[rat]].&lt;br /&gt;
|-&lt;br /&gt;
| Rift Beasts || You've vanquished a Rift Beast || Silver || Kill a Rift Beast.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Jackals || You've vanquished a Rift Jackal! || Silver || Kill a Rift Jackal.&lt;br /&gt;
|-&lt;br /&gt;
| Rift Ogre || You've vanquished a Rift Ogre || Silver || Kill a Rift Ogre. &lt;br /&gt;
|- &lt;br /&gt;
| Rift Warmaster || You've vanquished a Rift Warmaster || Silver || Kill a Rift Warmaster. &lt;br /&gt;
|- &lt;br /&gt;
| Rrreoww! || Mountain Lions try to put up a fight || Silver || Kill a [[mountain lion]].&lt;br /&gt;
|-&lt;br /&gt;
| Scrapion || Scorpions are at your mercy || Silver || Kill a [[scorpion]].&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mastership || You've killed the Sea Serpent || Silver || Kill a [[sea serpent]].&lt;br /&gt;
|-&lt;br /&gt;
| Settlement Assault || You've killed an enemy spirit guard || Silver || Kill an enemy kingdom [[Spirit templar]].&lt;br /&gt;
|-&lt;br /&gt;
| Silencer || You've killed a raging creature || Silver || Kill a [[Animal conditions|raging]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of Procastination || You've killed a slow creature || Silver || Kill a [[Animal conditions|slow]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Champ || You've killed a champion creature || Silver || Kill a [[Animal conditions|champion]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Fiercity || You've killed a fierce creature || Silver || Kill a [[Animal conditions|fierce]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of The Lurker || You've killed a lurking creature || Silver || Kill a [[Animal conditions|lurking]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Meek || You've killed a scared creature || Silver || Kill a [[Animal conditions|scared]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of the Sly || You've killed a sly creature || Silver || Kill a [[Animal conditions|sly]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Soilent Green || You've killed a greenish creature || Silver || Kill a [[Animal conditions|greenish]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Speedfighter || You've killed an alert creature || Silver || Kill an [[Animal conditions|alert]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Spiders Killed || You've killed a spider || Silver || Kill a [[spider]].&lt;br /&gt;
|-&lt;br /&gt;
| Tastes like Chicken || You know how to get crocodile meat || Silver || Kill 20 [[crocodile]]s&lt;br /&gt;
|-&lt;br /&gt;
| Tears of the Unicorn || You are a slayer of beauty || Silver || Kill 100 [[unicorn]]s&lt;br /&gt;
|-&lt;br /&gt;
| To hell with it || You've killed the Hell Hound || Silver || Kill a [[hell hound]].&lt;br /&gt;
|-&lt;br /&gt;
| Traitor || And that poor guard was just doing his duty || Silver || Kill a [[guard]].&lt;br /&gt;
|-&lt;br /&gt;
| Troll King Assassination || You've killed the Troll King || Gold ||  Be engaged in combat with the [[Troll King]] when it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trolls killed || You've killed the fearsome Troll || Silver || Kill a [[troll]].&lt;br /&gt;
|-&lt;br /&gt;
| Unicorns Killed || You've slain the Unicorn || Silver || Kill a [[unicorn]].&lt;br /&gt;
|-&lt;br /&gt;
| Uttacha Spawn Slayer || You've killed the Uttacha Spawn || Silver || Kill a [[Spawn of Uttacha]].&lt;br /&gt;
|-&lt;br /&gt;
| Willbreaker || You've killed a hardened creature || Silver || Kill a [[Animal conditions|hardened]] creature.&lt;br /&gt;
|-&lt;br /&gt;
| Wolves killed || You're a wolf slayer || Silver || Kill a [[black_wolf|wolf]].&lt;br /&gt;
|-&lt;br /&gt;
| You Cannot Pass || You have defeated many Lava Fiends || Silver || Kill 20 lava fiends.&lt;br /&gt;
|-&lt;br /&gt;
| Zombies killed  || Zombie! Zombie! || Silver || Kill a [[zombie]].&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Hunter || Apparently It's you or zombies || Gold || kill 50 [[zombie]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Event Achievements ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|- &lt;br /&gt;
| Independence Tourist || You've toured the sights of Independence! || Iron || Complete the Independence Sightseeing Race. &lt;br /&gt;
|- &lt;br /&gt;
| Gopher for the Gods || You finished the May 2016 Scavenger hunt... Either that or you're a rodent of some sort. One of the two anyhow || Iron || Complete the Independence May 2016 Treasure Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| Geographer of the Isles || You have successfully pieced together the locations to a treasure map || Iron || Complete the Pristine April 2016 event. &lt;br /&gt;
|- &lt;br /&gt;
| I survived the Labyrinth. || Granted for completing the 2015 Labyrinth on Xanadu || Iron || Complete the famous Xanadu Labyrinth. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Cooking Achievements=== &lt;br /&gt;
(Hidden so it's not ruined for anyone)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! Description&lt;br /&gt;
! Rarity&lt;br /&gt;
! How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| Beer || Homebrew.|| Silver || Brewing some beer.&lt;br /&gt;
|-&lt;br /&gt;
| Berry Pie || Berry nice! || Silver || [[Baking]] a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Gateau || I want to get lost in this forest!  || Silver || [[Baking]] a Black Forest Gateau.&lt;br /&gt;
|-&lt;br /&gt;
| Chocoholic || um, chocolate!  || Silver || [[Baking]] a chocolate cake&lt;br /&gt;
|-&lt;br /&gt;
| Cookies || You say cookie, I say biscuit, lets om-nom-nom  || Silver || [[Baking]] cookies.&lt;br /&gt;
|-&lt;br /&gt;
| Cottage Pie || Just like my grandmother used to make!  || Silver || [[Baking]] a cottage pie.&lt;br /&gt;
|-&lt;br /&gt;
| Custard Creams || When only the cream de la cream will do!  || Silver || [[Baking]] some custard creams.&lt;br /&gt;
|-&lt;br /&gt;
| Custard Pie || Phanton flam flinger  || Silver || [[Baking]] a custard pie.&lt;br /&gt;
|-&lt;br /&gt;
| Fish pie || You made that, sounds a bit fishy to me!|| Silver || Brewing some beer.&lt;br /&gt;
|-&lt;br /&gt;
| Fruit Pie || Berry nice! || Silver || [[Baking]] a berry pie.&lt;br /&gt;
|-&lt;br /&gt;
| Gin || As drunk on fine floating palaces everywhere.  || Silver || Distilling gin.&lt;br /&gt;
|-&lt;br /&gt;
| Gruel || Please sir, can I have some more? || Silver || [[Cooking]] gruel.&lt;br /&gt;
|-&lt;br /&gt;
| Insect Stew || You begin to feel the speed of 6 legs come upon you.  || Silver || [[Cooking]] an insect stew.&lt;br /&gt;
|- &lt;br /&gt;
| Meat pie || Meat and gravy all in a pie!|| Silver || [[Baking]] a meat pie.&lt;br /&gt;
|-&lt;br /&gt;
| Pasta Maker || Life is a combination of magic and pasta || Silver || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Pie-Maker || When you die, if you get a choice between going to regular heaven and pie heaven, choose pie heaven. It might be a trick, but if it's not, mmmmmm, boy. || Silver || Make one of each: Cottage, fish, raspberry, fruit, berry, custard, steak and ale, pork and meat.&lt;br /&gt;
|-&lt;br /&gt;
| Pizza Maker || Making the world a better place, one tomato-laden delight at a time.  || Silver || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Pork pie || Come here, piggy!  || Silver || [[Baking]] a Pork pie. &lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || The code for this was intense!  || Silver || [[Baking]] a Raspberry Pi.&lt;br /&gt;
|-&lt;br /&gt;
| Simple pasta || I make a pasta!  || Silver || [[Cooking]] a Simple pasta.&lt;br /&gt;
|-&lt;br /&gt;
| Steak and ale pie || um, beer!  || Silver || [[Baking]] a Steak and ale pie&lt;br /&gt;
|-&lt;br /&gt;
| Sushi Maker || Teach a man to fish, but not cook, and he'll make sushi.|| Silver || Make some sushi.&lt;br /&gt;
|-&lt;br /&gt;
| Vodka || At least one letter away from water. || Silver || Distill some vodka. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Goals==&lt;br /&gt;
Goals were added with the Steam client.The Goals tab in the [[Interface_and_controls#Main_Menu|main menu]] shows these in game or they can be viewed in Steam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Achievement&lt;br /&gt;
! How to unlock&lt;br /&gt;
|-&lt;br /&gt;
|Wurmian ||Finish the tutorial&lt;br /&gt;
|-&lt;br /&gt;
|Trollslayer ||Slay a troll&lt;br /&gt;
|-&lt;br /&gt;
|Dragonslayer ||Help with slaying a Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Can you dig it? ||Create a tunnel in a rock face&lt;br /&gt;
|-&lt;br /&gt;
|Architect ||Plan a structure&lt;br /&gt;
|-&lt;br /&gt;
|Builder ||Complete a house&lt;br /&gt;
|-&lt;br /&gt;
|Town Planner ||Complete 10 houses&lt;br /&gt;
|-&lt;br /&gt;
|For the greater good ||Slay any creature&lt;br /&gt;
|-&lt;br /&gt;
|Ecological disaster underway ||Slay 100 creatures&lt;br /&gt;
|-&lt;br /&gt;
|Surface scratched ||Raise a skill to 20&lt;br /&gt;
|-&lt;br /&gt;
|Going strong ||Raise a skill to 50&lt;br /&gt;
|-&lt;br /&gt;
|Really getting stuck in ||Raise a skill to 70&lt;br /&gt;
|-&lt;br /&gt;
|Halfway There ||Raise a skill to 90&lt;br /&gt;
|-&lt;br /&gt;
|Wildlife? I've seen some... ||Raise Fighting skill to 70&lt;br /&gt;
|-&lt;br /&gt;
|Bug squisher ||Slay a huge spider&lt;br /&gt;
|-&lt;br /&gt;
|A really slow chase ||Slay a slow creature&lt;br /&gt;
|-&lt;br /&gt;
|You're not so green ||Slay a greenish creature&lt;br /&gt;
|-&lt;br /&gt;
|Champion amongst creatures ||Slay a champion creature&lt;br /&gt;
|-&lt;br /&gt;
|Incoming! ||Slay a creature using a catapult&lt;br /&gt;
|-&lt;br /&gt;
|Man's best friend ||Tame a creature&lt;br /&gt;
|-&lt;br /&gt;
|Blackest heart in the land ||Slay a unicorn&lt;br /&gt;
|-&lt;br /&gt;
|Bringing home the bacon ||Slay a pig&lt;br /&gt;
|-&lt;br /&gt;
|They don't like it up 'em! ||Taunt a creature in combat&lt;br /&gt;
|-&lt;br /&gt;
|Brave knight ||Ride a horse&lt;br /&gt;
|-&lt;br /&gt;
|Faux knight ||Ride a cow&lt;br /&gt;
|-&lt;br /&gt;
|Really brave knight ||Ride a brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Ploughing the ocean waves ||Pilot a boat. Or a ship!&lt;br /&gt;
|-&lt;br /&gt;
|Building communities ||Join a village&lt;br /&gt;
|-&lt;br /&gt;
|Don't make me turn this wagon around! ||Win a spar against another player&lt;br /&gt;
|-&lt;br /&gt;
|I'm not as think as you drunk I am! ||Get really drunk&lt;br /&gt;
|-&lt;br /&gt;
|Forestry department? We don't need no stinking forestry department! ||Cut down 100 trees&lt;br /&gt;
|-&lt;br /&gt;
|Undertaker ||Bury 100 corpses&lt;br /&gt;
|-&lt;br /&gt;
|Forestry department recruit ||Plant 100 trees&lt;br /&gt;
|-&lt;br /&gt;
|...is my hand supposed to glow as well? ||Equip an enchanted weapon&lt;br /&gt;
|-&lt;br /&gt;
|Celestial trash compactor|| Sacrifice 50 items&lt;br /&gt;
|-&lt;br /&gt;
|Burrowing varmint! ||Destroy a cave wall&lt;br /&gt;
|-&lt;br /&gt;
|Charlie Mops ||Brew some beer&lt;br /&gt;
|-&lt;br /&gt;
|Hangover is now in pre-production ||Make some wine&lt;br /&gt;
|-&lt;br /&gt;
|Heard a higher calling ||Become a follower of a deity&lt;br /&gt;
|-&lt;br /&gt;
|Are you sure that's what animal husbandry means? ||Breed a creature&lt;br /&gt;
|-&lt;br /&gt;
|Much bigger pockets ||Create a small cart&lt;br /&gt;
|-&lt;br /&gt;
|Portable handbag ||Create a large cart&lt;br /&gt;
|-&lt;br /&gt;
|Rower with boat, seeks stream for merriness ||Create a rowing boat&lt;br /&gt;
|-&lt;br /&gt;
|All the colours of the rainbow ||Dye any item&lt;br /&gt;
|-&lt;br /&gt;
|If looks could kill ||Dye a piece of armor&lt;br /&gt;
|-&lt;br /&gt;
|Red goes faster ||Paint a vehicle&lt;br /&gt;
|-&lt;br /&gt;
|Siesta ||Sleep in a bed&lt;br /&gt;
|-&lt;br /&gt;
|Waiting game ||Plant a crop&lt;br /&gt;
|-&lt;br /&gt;
|Quick, trouble the waters! ||Plan a bridge&lt;br /&gt;
|-&lt;br /&gt;
|It takes a village ||Participate in a mission&lt;br /&gt;
|-&lt;br /&gt;
|Now we're cooking with tar! ||Learn 250 cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
|Born to rune! ||Use a rune&lt;br /&gt;
|-&lt;br /&gt;
|Every day, in every way... ||Improve items 1000 times&lt;br /&gt;
|-&lt;br /&gt;
|Dude, sweeeeeeet! ||Collect some honey&lt;br /&gt;
|-&lt;br /&gt;
|Eating for at least a day ||Catch a fish&lt;br /&gt;
|-&lt;br /&gt;
|Absolutely divine! ||Find an underground source of water using a pendulum&lt;br /&gt;
|-&lt;br /&gt;
|Pucker up! ||Kiss someone&lt;br /&gt;
|-&lt;br /&gt;
|Bee whisperer ||Open a beehive&lt;br /&gt;
|-&lt;br /&gt;
|Goblin slayer ||Make a skull cup&lt;br /&gt;
|-&lt;br /&gt;
|Puppeteer ||Hold a puppet show&lt;br /&gt;
|-&lt;br /&gt;
|Yo ho ho and a bottle of whatever this is ||Make some rum&lt;br /&gt;
|-&lt;br /&gt;
|World famous author ||Write a book&lt;br /&gt;
|-&lt;br /&gt;
|Beary good! ||Create a bear rug&lt;br /&gt;
|-&lt;br /&gt;
|When life gives you lemons... ||Make some lemonade&lt;br /&gt;
|-&lt;br /&gt;
|No archeologists inside ||Create a larder&lt;br /&gt;
|-&lt;br /&gt;
|Lounge Lizard ||Create a royal lounge chaise&lt;br /&gt;
|-&lt;br /&gt;
|Forest dweller ||Pick a mushroom&lt;br /&gt;
|-&lt;br /&gt;
|Ratalicious! ||Cook a rat-on-a-stick&lt;br /&gt;
|-&lt;br /&gt;
|Treasures of the sea ||Find a pearl&lt;br /&gt;
|-&lt;br /&gt;
|Jaws ||Slay a shark&lt;br /&gt;
|-&lt;br /&gt;
|I scream, you scream ||Make some ice cream&lt;br /&gt;
|-&lt;br /&gt;
|It will only hurt for a little while... ||Brand an animal&lt;br /&gt;
|-&lt;br /&gt;
|Early bird catches the wurm ||Search for a wurm&lt;br /&gt;
|-&lt;br /&gt;
|Snowball fight! ||Throw a snowball&lt;br /&gt;
|-&lt;br /&gt;
|Some Unique Blood ||Get the blood of a unique creature&lt;br /&gt;
|-&lt;br /&gt;
|Rift Master ||Participate in a rift&lt;br /&gt;
|-&lt;br /&gt;
|Ting-A-Ling ||Ring a Bell&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chess_board&amp;diff=126421</id>
		<title>Chess board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chess_board&amp;diff=126421"/>
		<updated>2023-07-15T13:28:06Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Moved some info to notes, added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Chess_board2.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[marble shard]] (20kg)&lt;br /&gt;
|group=Toys&lt;br /&gt;
|materials=* 8x [[small nails]]&lt;br /&gt;
* 2x [[ribbon]] &lt;br /&gt;
* 16x chess pawn&lt;br /&gt;
* 4x chess rook&lt;br /&gt;
* 4x chess bishop&lt;br /&gt;
* 4x chess knight&lt;br /&gt;
* 2x chess queen&lt;br /&gt;
* 2x chess king&lt;br /&gt;
|result=* '''{{PAGENAME}}''' &lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A board for playing chess.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This board is not only decoration but allows the player to make moves and actually play a game of chess in wurm.&lt;br /&gt;
* The chess pieces are not craftable, but are only found through [[Treasure hunt]]s. &lt;br /&gt;
* 30 [[toymaking]] skill is required to start creation.&lt;br /&gt;
* The final piece added determines the wood type; wood colors do show.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Treasure hunt]]&lt;br /&gt;
[[Category:Toys]]&lt;br /&gt;
[[Category:Treasure hunt items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chess_board&amp;diff=126420</id>
		<title>Chess board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chess_board&amp;diff=126420"/>
		<updated>2023-07-15T13:27:15Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Removed dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Toy making]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Chess_board2.png&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[marble shard]] (20kg)&lt;br /&gt;
|group=Toys&lt;br /&gt;
|materials=* 8x [[small nails]]&lt;br /&gt;
* 2x [[ribbon]] &lt;br /&gt;
* 16x chess pawn&lt;br /&gt;
* 4x chess rook&lt;br /&gt;
* 4x chess bishop&lt;br /&gt;
* 4x chess knight&lt;br /&gt;
* 2x chess queen&lt;br /&gt;
* 2x chess king&lt;br /&gt;
|result=* '''{{PAGENAME}}''' &lt;br /&gt;
|skill=toy making&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A board for playing chess.''&lt;br /&gt;
&lt;br /&gt;
This board is not only decoration but allows the player to make moves and actually play a game of chess in wurm.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The chess pieces are not craftable, but are only found through [[Treasure hunt]]s. &lt;br /&gt;
* 30 Toymaking skill is required to start creation.&lt;br /&gt;
* The final piece added determines the wood type; wood colors do show.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Treasure hunt]]&lt;br /&gt;
[[Category:Toys]]&lt;br /&gt;
[[Category:Treasure hunt items]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chess_queen&amp;diff=126419</id>
		<title>Chess queen</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chess_queen&amp;diff=126419"/>
		<updated>2023-07-15T13:26:22Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Redirect to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Chess board]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chess_knight&amp;diff=126418</id>
		<title>Chess knight</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chess_knight&amp;diff=126418"/>
		<updated>2023-07-15T13:25:56Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Redirect to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Chess board]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chess_bishop&amp;diff=126417</id>
		<title>Chess bishop</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chess_bishop&amp;diff=126417"/>
		<updated>2023-07-15T13:25:34Z</updated>

		<summary type="html">&lt;p&gt;NeeNee: Redirect to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect[[Chess board]]&lt;/div&gt;</summary>
		<author><name>NeeNee</name></author>
		
	</entry>
</feed>