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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nume</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nume"/>
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	<updated>2026-06-04T04:50:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=129052</id>
		<title>Reed tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=129052"/>
		<updated>2024-06-06T12:31:52Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Reed&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|speed=unknown&lt;br /&gt;
|creation=Reed tiles can be created by Planting [[reed seeds]] on shallow water tiles.&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reed tiles occur naturally underwater and spread like [[grass tile|grass tiles]].&lt;br /&gt;
&lt;br /&gt;
[[Reed plants]] can be gathered using a [[sickle]] or [[scythe]]. Other sharp tools work too but limit the reed to 20 QL.&lt;br /&gt;
&lt;br /&gt;
If you dig on a reed tile, you create a [[dirt tile]]. All the reed tiles surrounding the digged corner will also turn into dirt tiles.&lt;br /&gt;
&lt;br /&gt;
You can pack reed tiles with a shovel to convert them to packed dirt, e.g. for faster movement or for preparing them to be cultivated into dirt or paved.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Planting [[reed seeds]] underwater creates reed tiles.&lt;br /&gt;
*Sowing [[reed seeds]] underwater creates reed [[field]]s instead of reed tiles.&lt;br /&gt;
*Gathering reed gives [[gardening]] skill.&lt;br /&gt;
*Reed [[field]]s do grow back over time. &lt;br /&gt;
*Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.&lt;br /&gt;
*The following types of [[Resource nodes]] can spawn on Reed tiles: [[Seaweed]], [[Wild grasses]], [[Flotsam]], and [[Mineral debris]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=129051</id>
		<title>Reed tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Reed_tile&amp;diff=129051"/>
		<updated>2024-06-06T12:31:43Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Description */ removing &amp;quot;reed tiles can be botanized&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Reed&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Yes&lt;br /&gt;
|underground=No&lt;br /&gt;
|speed=unknown&lt;br /&gt;
|creation=Reed tiles can be created by Planting [[reed seeds]] on shallow water tiles.&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reed tiles occur naturally underwater and spread like [[grass tile|grass tiles]].&lt;br /&gt;
&lt;br /&gt;
[[Reed plants]] can be gathered using a [[sickle]] or [[scythe]]. Other sharp tools work too but limit the reed to 20 QL.&lt;br /&gt;
If you dig on a reed tile, you create a [[dirt tile]]. All the reed tiles surrounding the digged corner will also turn into dirt tiles.&lt;br /&gt;
You can pack reed tiles with a shovel to convert them to packed dirt, e.g. for faster movement or for preparing them to be cultivated into dirt or paved.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Planting [[reed seeds]] underwater creates reed tiles.&lt;br /&gt;
*Sowing [[reed seeds]] underwater creates reed [[field]]s instead of reed tiles.&lt;br /&gt;
*Gathering reed gives [[gardening]] skill.&lt;br /&gt;
*Reed [[field]]s do grow back over time. &lt;br /&gt;
*Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.&lt;br /&gt;
*The following types of [[Resource nodes]] can spawn on Reed tiles: [[Seaweed]], [[Wild grasses]], [[Flotsam]], and [[Mineral debris]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Hay_bundle&amp;diff=127080</id>
		<title>Talk:Hay bundle</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Hay_bundle&amp;diff=127080"/>
		<updated>2023-08-17T16:26:10Z</updated>

		<summary type="html">&lt;p&gt;Nume: Created page with &amp;quot;==Creation chance examples== *6% chance at 10 thatching skill with 20ql string.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creation chance examples==&lt;br /&gt;
*6% chance at 10 thatching skill with 20ql string.&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=126688</id>
		<title>Net trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Net_trap&amp;diff=126688"/>
		<updated>2023-08-02T22:05:43Z</updated>

		<summary type="html">&lt;p&gt;Nume: removing incorrect info &amp;quot;it doesnt work on pve&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|active=[[rope]] &lt;br /&gt;
|passive=[[rope]] &lt;br /&gt;
|group=Traps&lt;br /&gt;
|materials=* 2x [[rope]]s&lt;br /&gt;
* 5x [[cordage rope]]s&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (10.0 kg)&lt;br /&gt;
|skill=Ropemaking&lt;br /&gt;
|improve=Cloth Tailoring&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A net that should be laid out, entwining anyone who triggers it.''&lt;br /&gt;
&lt;br /&gt;
The cotton '''net trap''' is a [[trap]] used to temporarily reduce its victim's movement speed. &lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* Creation success is influenced by the active rope.&lt;br /&gt;
* Failure in creating will damage both ropes; failure in continuing will damage the item being added.&lt;br /&gt;
* These are difficult to make. It would not be unusual for a low skilled ropemaker to eventually destroy a cordage rope while trying to add it.&lt;br /&gt;
&lt;br /&gt;
== Improving ==&lt;br /&gt;
* Improvement uses [[Ropemaking]] skill but [[cloth tailoring]] tools: [[scissors]], [[needle]], [[water]], and [[string of cloth]]. &lt;br /&gt;
* Using combined [[string of cloth]] bundles for improvement will consume a lot more string compared to an uncombined 0.1 kg string. Although, single strings require more clicking, since the whole string will be used in one improvement.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* A net trap is placed on [[tree]] and bush tiles with traps skill influencing placement success.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The trap's volume is huge; as an example, a single trap is too big to fit in a small cart. &lt;br /&gt;
* Improving these is a very good way to train up Ropemaking. &lt;br /&gt;
* As non-champ priests take [[faith]] reductions from improving, improving these for Ropemaking skill is not option for them. If you plan to [[sacrifice]] ropes and other ropemaking items, do the improvement training before becoming a [[priest]].&lt;br /&gt;
* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
[[Category:Ropemaking items]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Egg&amp;diff=126677</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Egg&amp;diff=126677"/>
		<updated>2023-08-01T22:14:43Z</updated>

		<summary type="html">&lt;p&gt;Nume: fixed &amp;quot;botanize&amp;quot; to forage on the template creation box.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{itemBox&lt;br /&gt;
|creation= Forage on a tile or laid by a hen.&lt;br /&gt;
|image=Egg.png&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|storage=fsb&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A white egg from a bird.''&lt;br /&gt;
&lt;br /&gt;
== Eggs ==&lt;br /&gt;
* Eggs [[decay]] similarly to other food items and can be used in numerous recipes.&lt;br /&gt;
* Eggs found through foraging vary in quality, depending on your foraging skill.&lt;br /&gt;
* Eggs also offer the unusual nondestructive ability to be &amp;quot;sucked&amp;quot;, as right-clicking on an egg gives the option to ''Suck Egg''. It will give you a weird feeling. This option is only available if you have no item active.&lt;br /&gt;
&lt;br /&gt;
== Fertile Eggs ==&lt;br /&gt;
* &amp;quot;Fertile eggs&amp;quot; offer a chance to hatch a baby chick; regular &amp;quot;eggs&amp;quot; do not.&lt;br /&gt;
* Fertile eggs can be found by foraging or can be produced by a hen in a [[chicken coop]] or outside of a chicken coop. Chances of producing fertile eggs are much higher in hens stored in a chicken coop.&lt;br /&gt;
* Roughly 10% - 20% of fertile eggs will hatch into chicks, though this percentage is believed to vary based on creature populations.&lt;br /&gt;
* To attempt to hatch an egg, lay a fertile egg on any tile and allow it to decay. When it eventually reaches 100 damage, the fertile egg will either hatch a baby chick or decay to dust without any hatchling being produced.&lt;br /&gt;
* Fertile eggs can be stored in a [[food storage bin]] but immediately turn to regular eggs which cannot be hatched.&lt;br /&gt;
* Renaming the fertile egg sets the name for the hatched chick if a chick does successfully hatch. However, it does not keep the name when it becomes a [[hen]] or [[rooster]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Cooking]]&lt;br /&gt;
[[Category:Foraged items]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126616</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126616"/>
		<updated>2023-07-31T12:16:25Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 30 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire blazes with great intensity and shows no signs of stopping.}} &lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} &lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}}&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}}&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}}&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} &lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}}&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} &lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126615</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126615"/>
		<updated>2023-07-31T12:16:17Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Messages */ adding new maximum fuel message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 30 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire blazes with great intensity and shows no signs of stopping.}} &lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} &lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}}&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}} ~1-3kg of fuel&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}}&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} &lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}}&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} &lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126614</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126614"/>
		<updated>2023-07-30T23:10:40Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Burn time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11x [[brick]]s&lt;br /&gt;
*11x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any wooden item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of [[fuel]].&lt;br /&gt;
&lt;br /&gt;
A 60 quality forge with burn for about 30 minutes with 1 kindling only and no fuel.enough to allow cleaning for ash.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 8 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
* While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.&lt;br /&gt;
* Planted forges will not take damage on deeds.&lt;br /&gt;
* Can be cleaned of [[ash]] with an activated [[shovel]].&lt;br /&gt;
* A rendered forge requires one extra clay to build.&lt;br /&gt;
[[File:Forges.png|600px|thumb|center|Forge material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126613</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126613"/>
		<updated>2023-07-30T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Burn time */ adding note about 60ql forges.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11x [[brick]]s&lt;br /&gt;
*11x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any wooden item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of [[fuel]].&lt;br /&gt;
A 60 quality forge with burn for about 30 minutes with 1 kindling only and no fuel.enough to allow cleaning for ash.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 8 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
* While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.&lt;br /&gt;
* Planted forges will not take damage on deeds.&lt;br /&gt;
* Can be cleaned of [[ash]] with an activated [[shovel]].&lt;br /&gt;
* A rendered forge requires one extra clay to build.&lt;br /&gt;
[[File:Forges.png|600px|thumb|center|Forge material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126612</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=126612"/>
		<updated>2023-07-30T23:08:29Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ correcting maximum fuel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Forge&lt;br /&gt;
|image=Forge.png&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[clay]] (2.00 kg)&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*11x [[brick]]s&lt;br /&gt;
*11x 2.00 kg [[clay]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
|dyeable=rune&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A forge made from stone bricks and clay, intended for smelting and smithing.''&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Activate the [[brick]], right-click the [[clay]], and select ''Create &amp;gt; Containers &amp;gt; forge''. The unfinished forge will drop in front of you on the ground. Right-click it with either another clay or brick activated, and choose ''Continue building''.&lt;br /&gt;
&lt;br /&gt;
:* Subsequent clay can be taken from a single big lump piece by piece. However, the lump will become progressively more damaged if you fail attaching it.&lt;br /&gt;
&lt;br /&gt;
To light the forge, activate a [[steel and flint]] with a [[kindling]] in your inventory, then right-click the forge and select '''Light'''. To then fuel the forge, activate any wooden item, right-click the forge and select '''Burn'''. Alternatively, the fuel can be placed inside the forge, letting the fire damage do the rest.&lt;br /&gt;
&lt;br /&gt;
== Burn time ==&lt;br /&gt;
&lt;br /&gt;
The quality level of a forge affects both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
&lt;br /&gt;
A 74 quality forge will burn for roughly 2 hours 40 minutes with 20kg of woodscraps. It will burn for between 30 and 40 minutes with only the initial lighting and no additional fuel.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
*Heating up items&lt;br /&gt;
*Hardening items like [[pottery]] or [[key mould]]s&lt;br /&gt;
*[[Cooking]] - Note that forges add 10 difficulty to the recipe being cooked.&lt;br /&gt;
&lt;br /&gt;
{{rare}}&lt;br /&gt;
&lt;br /&gt;
Forges with rare properties heat up contained items more quickly and stay lit longer than their regular counterparts.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Only 20 kg of [[fuel]] is needed at a time; any more is unnecessary. QL of fuel does not seem to affect burning time.&lt;br /&gt;
* Put items in [[cauldron|cauldrons]] or [[backpack|backpacks]] inside the forge to allow it to hold more items.&lt;br /&gt;
* A forge will hold 8 cauldrons.&lt;br /&gt;
* A forge will hold at most 28 ore.&lt;br /&gt;
* Items that can be [[Fuel|burned]] like [[tar]] or wooden items will take damage in forges once they are almost searing hot. If the item can be repaired, it will lose QL but show no damage.&lt;br /&gt;
* Items can be placed onto it (if there is enough room) and will be heated if the forge is hot. Wooden or otherwise flammable items placed on the forge will be burned.&lt;br /&gt;
* Any [[fuel]] source can be burned in the forge for [[fuel]]. This method is the same as Activating the [[fuel]] and selecting ''Burn'' in the actions menu.&lt;br /&gt;
* Loading requires a wagon. Currently, the forge takes up the same space as 3 large crates within the wagon.&lt;br /&gt;
* While a large cart can hold 3 large crates (equivalent size of a forge within a wagon), the cart cannot contain a forge.&lt;br /&gt;
* Planted forges will not take damage on deeds.&lt;br /&gt;
* Can be cleaned of [[ash]] with an activated [[shovel]].&lt;br /&gt;
* A rendered forge requires one extra clay to build.&lt;br /&gt;
[[File:Forges.png|600px|thumb|center|Forge material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=126611</id>
		<title>Smelter</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Smelter&amp;diff=126611"/>
		<updated>2023-07-30T23:04:35Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ correcting maximum fuel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|active=[[brick]]&lt;br /&gt;
|passive=[[brick]]&lt;br /&gt;
|group=Furnaces&lt;br /&gt;
|materials=*50 [[brick]]s&lt;br /&gt;
*50 x 2.00 kg [[clay]] &lt;br /&gt;
*5 x 20.00 kg [[Sand]]&lt;br /&gt;
|result=* '''{{PAGENAME}}'''&lt;br /&gt;
|skill=masonry&lt;br /&gt;
|improve=masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A smelter made from bricks and clay, fits more ore than a forge.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Smelting [[:Category:Ores | metal ore]] into lumps&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
To light the smelter, activate a [[steel and flint]] with a [[kindling]] in your inventory. To extend the burn time, fuel the smelter by activating any wooden item in inventory, right-click the smelter, and select '''Burn'''. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* At least 50 [[masonry]] skill is required to create and continue building a smelter. &lt;br /&gt;
* Only 20 kg of [[fuel]] can be used at a time. Adding more fuel is unnecessary until some time has passed. The quality of fuel used here does not affect burning time as does the quality of the smelter itself.&lt;br /&gt;
* A smelter will hold 100 uncombined ore.&lt;br /&gt;
* Loading requires a [[wagon]].&lt;br /&gt;
* Items can be placed onto it, if there is enough room, and will be heated if the smelter is hot. Wooden or otherwise flammable items placed on the smelter will be burned.&lt;br /&gt;
* Does not take damage on a [[settlement]] while the [[upkeep]] is greater than 30 days.&lt;br /&gt;
* A 56 Ql smelter stays lit for about 10 minutes with [[kindling]] only.&lt;br /&gt;
* After use, can be cleaned with a [[shovel]] to produce [[ash]].&lt;br /&gt;
* The rendered type requires one additional clay to be created. &lt;br /&gt;
[[File:Smelters.png|600px|thumb|center|Smelter material types]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Fire sources]]&lt;br /&gt;
[[Category:Furnaces]]&lt;br /&gt;
[[Category:Large light sources]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Pottery items]]&lt;br /&gt;
[[Category:Rendered items]]&lt;br /&gt;
[[Category:Rounded stone items]]&lt;br /&gt;
[[Category:Sandstone items]]&lt;br /&gt;
[[Category:Slate items]]&lt;br /&gt;
[[Category:Stone items]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126610</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126610"/>
		<updated>2023-07-30T23:02:03Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ removed now obsolete advice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 30 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} ~5-20kg of fuel&lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}} ~3-5kg of fuel&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}} ~1-3kg of fuel&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}}&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} &lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}}&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} &lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126609</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126609"/>
		<updated>2023-07-30T23:00:35Z</updated>

		<summary type="html">&lt;p&gt;Nume: fixed error on kg values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 30 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} ~5-20kg of fuel&lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}} ~3-5kg of fuel&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}} ~1-3kg of fuel&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}}&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} &lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}}&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} &lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
* To conserve fuel and avoid wastage, it is recommended to add the fuel into the fire container until &amp;quot;the fire burns steadily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126608</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126608"/>
		<updated>2023-07-30T22:52:54Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 30 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} ~5-20kg of fuel&lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}} ~3-5kg of fuel&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}} ~5-7kg of fuel&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}} ~4-5kg of fuel&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} ~1-3kg of fuel&lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}}&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} &lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
* To conserve fuel and avoid wastage, it is recommended to add the fuel into the fire container until &amp;quot;the fire burns steadily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126607</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fuel&amp;diff=126607"/>
		<updated>2023-07-30T22:49:40Z</updated>

		<summary type="html">&lt;p&gt;Nume: correct maximum amount of fuel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Fuel''' is anything that keeps a [[fire]] going.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Fires can be fueled by [[activate|activating]] the fuel and then selecting ''Burn'' on the fire's right-click menu. Alternatively, leaving the fuel inside the fire till the fuel decays from fire damage also works.&lt;br /&gt;
&lt;br /&gt;
Burn time is dependent on the [[QL]] of the container and the total [[weight]] of the fuel being added. As a guide, 20 kg is the maximum effective amount of fuel. Any more fuel added above that amount will still be accepted and burned, but will not add to the burn time.&lt;br /&gt;
&lt;br /&gt;
:* [[Birch]] wood is 2x more effective than non-birch wood (1kg of birch = 2kg of fuel)&lt;br /&gt;
:* [[Tar]] is 8x more effective than non-birch wood (1kg of tar = 8kg of fuel)&lt;br /&gt;
:* [[Peat]] is 4x more effective than non-birch wood. Peat has a default weight of 10kg. (1 x 10kg of peat = 40kg of fuel)&lt;br /&gt;
&lt;br /&gt;
== Types of Fuel ==&lt;br /&gt;
* Any [[wood]] products (except [[starter kit]] wooden shields)&lt;br /&gt;
** [[Kindling]]&lt;br /&gt;
** [[Log]]s&lt;br /&gt;
** [[Wood scraps]]&lt;br /&gt;
** Tools&lt;br /&gt;
** [[Furniture]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Moss]]&lt;br /&gt;
* [[Tar]]&lt;br /&gt;
* [[Olive oil]]&lt;br /&gt;
* [[Cotton]] and [[cloth tailoring]] products&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
Examine a [[fire container]] to check how much fuel is remaining.&lt;br /&gt;
&lt;br /&gt;
* {{event|inline|The fire burns steadily and will still burn for a long time.}} ~9-30kg of fuel&lt;br /&gt;
* {{event|inline|The fire burns with wild flames and still has much unburnt material.}} ~7-9kg of fuel&lt;br /&gt;
* {{event|inline|The fire is starting to fade.}} ~5-7kg of fuel&lt;br /&gt;
* {{event|inline|A few flames still dance on the fire but soon they too will die.}} ~4-5kg of fuel&lt;br /&gt;
* {{event|inline|Only a hot, red glowing bed of coal remains of the fire now.}} ~3.5-4kg of fuel&lt;br /&gt;
* {{event|inline|A layer of ashes is starting to form on the glowing coals.}} ~2-3.5kg of fuel&lt;br /&gt;
* {{event|inline|A few red glowing coals can be found under a bed of ashes.}} ~0-2kg of fuel&lt;br /&gt;
* {{event|inline|The fire is not lit.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* As a general rule of thumb, when &amp;quot;the fire burns steadily&amp;quot; (with most fire containers), you have at least 30 minutes from the time you examine and see that message to the time the fire burns out.&lt;br /&gt;
* As the fire begins to die out, any items in the fire container will begin to cool.&lt;br /&gt;
* To conserve fuel and avoid wastage, it is recommended to add the fuel into the fire container until &amp;quot;the fire burns steadily&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Creature_cage&amp;diff=126493</id>
		<title>Creature cage</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Creature_cage&amp;diff=126493"/>
		<updated>2023-07-19T12:29:47Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ removing &amp;quot;It's possible to load cages + a wagon in a ship, but only if the wagon is loaded first.&amp;quot; because it is a lie, the order doesnt matter. either they fit or they dont.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|image= Creature_cage.png&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 6x [[iron fence bars]]&lt;br /&gt;
* 25x [[plank]]s&lt;br /&gt;
* 17x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A cage to hold a creature. This cage is empty.''&lt;br /&gt;
&lt;br /&gt;
A creature cage is a device that can load a creature into a ship and take it cross-server. Not to be confused with the [[Creature transporter]].&lt;br /&gt;
&lt;br /&gt;
== General notes ==&lt;br /&gt;
*60 [[carpentry|Carpentry]] skill is required to create the cage and continue building it. &lt;br /&gt;
*23 [[body strength|Body strength]] is required to load the cage onto a ship/creature transporter.&lt;br /&gt;
*Like all loaded containers, deed [[permissions]] come into play.&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
* To load (while leading animal): Right click cage -&amp;gt; Load creature.&lt;br /&gt;
* To unload (after unloading cage): Activate [[Rope|rope]]/[[Halter rope|halter rope]] &amp;gt; Right click cage &amp;gt; Open &amp;gt; Right click creature &amp;gt; Unload creature.&lt;br /&gt;
&lt;br /&gt;
== Concerning venerable animals ==&lt;br /&gt;
When loading a venerable animal, the message ''&amp;quot;The venerable fat (animal name) is venerable, and may die if it crosses to another server&amp;quot;'' will show. This simply means if the animal has not been [[Animal_husbandry#Caring|cared for]] on the destination server, there is a very random, somewhat rare chance the animal could die as soon as it's unloaded.&lt;br /&gt;
* To reduce this risk, use an [[electrum]] [[rune]]'s spell on the creature, which will reduce the creature's age.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* 1 creature per cage, no matter the size. &lt;br /&gt;
* You cannot load pregnant, hurt, or equipped animals (ones with horse shoes/bridle etc..).&lt;br /&gt;
* You can only lead and load one animal at a time.&lt;br /&gt;
* Max of 4 creature cages per tile.&lt;br /&gt;
* A caged animal damages the cage over time. A higher [[QL|quality]] cage receives less damage.&lt;br /&gt;
* The animal will kick the cage in anger after being unloaded, causing more damage.&lt;br /&gt;
* You cannot repair or improve a cage if it's storing an animal.&lt;br /&gt;
* When a cage hits 80 damage, the animal will escape.&lt;br /&gt;
* A low QL cage can take 80 damage in under 48 hours.&lt;br /&gt;
* The cage can be pushed/pulled/rotated, with or without an animal.&lt;br /&gt;
* A rope/halter rope is needed to unload the animal from the cage.&lt;br /&gt;
* Only animals that are leadable can be stored in the cage. Note that some animals need to be [[taming|tamed]] to be led.&lt;br /&gt;
* Animals with traits will keep them when crossing servers.&lt;br /&gt;
* Venerable animals run a (small) risk that they might die (if not cared for) on the destination server as soon as they're unloaded. However, they can be cared for as soon you pass the server border, even when loaded.&lt;br /&gt;
* Unlike vehicles, a branded animal will '''''not''''' transfer their permissions when crossing servers.&lt;br /&gt;
* Can be hauled up and down ladders with or without creature loaded.&lt;br /&gt;
* When you open the creature cage with a loaded animal, the ql shown for the animal, depicts the age of the animal in Wurm months.&lt;br /&gt;
&lt;br /&gt;
==Vehicle load capacity==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| align=center | 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature transporter]]&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Creature transporter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126479</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=126479"/>
		<updated>2023-07-17T20:27:02Z</updated>

		<summary type="html">&lt;p&gt;Nume: removing dye amounts from notes, its already on the template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
*Ships cannot be hauled up ladders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Slope&amp;diff=126365</id>
		<title>Slope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Slope&amp;diff=126365"/>
		<updated>2023-07-04T13:06:38Z</updated>

		<summary type="html">&lt;p&gt;Nume: updating slope visibility notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Slope''' is the angle/incline a [[tile]] is set at. Slope, usually expressed in dirts, can be determined by examining a [[tile border]] (See illustration). Slopes of [[cave floor]]s can be determined the same as with dirt. Slopes inside caves are the same as those outside. &lt;br /&gt;
&lt;br /&gt;
[[File:Slope.png|400px|frameless|right|Slope Example]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* When outside(not in a cave) with a [[shovel]] or [[pickaxe]] activated, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.starting with the tile you are standing on at 0 [[digging]] or [[mining]] skill (depends on if you use a shovel or pickaxe) and increased by 1 tile every 15 skill.&lt;br /&gt;
* When inside a cave with a pickaxe activated, the slope of a tile border (or whether it is flat) will show by hovering the mouse over it.starting with the tile you are standing on at 15 mining skill and increased by 1 tile every 15 skill.&lt;br /&gt;
* The slope can also be shown inside a tunnel with [[concrete]] activated.&lt;br /&gt;
* Maximum slope before starting to fall down is 23 or 24, but a [[player]] can get hurt walking down if the slope is over 20, depending on [[body strength]], how much the player is [[encumbrance|carrying]] or dragging, etc.&lt;br /&gt;
* At around 30 slope the player will be required to [[climb]] in order to move uphill.&lt;br /&gt;
* [[Horse]]s can scale slopes up to 40 when ridden or pulling [[large cart]]s and [[wagon]]s.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Concrete]]&lt;br /&gt;
* [[Maximum slope]]&lt;br /&gt;
* [[Weight]]&lt;br /&gt;
* [[Diagonal slope]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=126330</id>
		<title>Iron lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=126330"/>
		<updated>2023-07-02T12:05:58Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Iron lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[Iron lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|dyeamount=100&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A decorative lamp head on a wooden post.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Street lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.&lt;br /&gt;
*You need 10 [[digging]] skill to plant a lamp, and the lamp must have at least 10 [[effective quality]].&lt;br /&gt;
*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.&lt;br /&gt;
*There's no limit to how many street lamps you can plant.&lt;br /&gt;
*on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.&lt;br /&gt;
*off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a huge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.&lt;br /&gt;
&lt;br /&gt;
== Blessed lamps ==&lt;br /&gt;
*Off deed lamps will stay lit until out of fuel, unless they are [[Bless|blessed]] by any priest.&lt;br /&gt;
*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.&lt;br /&gt;
* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.&lt;br /&gt;
* Street lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.&lt;br /&gt;
* All street lamps can be dyed with 100g of [[dye]]. The dye will only affect the colour of the light the lamp emits, not the lamp itself.&lt;br /&gt;
* The lamp quality determines how far the lamp will illuminate.&lt;br /&gt;
* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.&lt;br /&gt;
* Though called iron lamps in the [[crafting window]], these can be made from any metal. The finished model will differ in appearance, depending on the metal used for the lamp head. &lt;br /&gt;
* These can be dyed with 100g of dye, but this will only affect the light color, not the appearance of lamp itself.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Adamantine_lamp.jpg|&amp;lt;center&amp;gt;Adamantine lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Brass_lamp.jpg|&amp;lt;center&amp;gt;Brass lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Bronze_lamp.jpg|&amp;lt;center&amp;gt;Bronze lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_lamp.jpg|&amp;lt;center&amp;gt;Copper lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Electrum_lamp.jpg|&amp;lt;center&amp;gt;Electrum lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Glimmersteel_lamp.jpg|&amp;lt;center&amp;gt;Glimmersteel lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_lamp.jpg|&amp;lt;center&amp;gt;Gold lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Iron_lamp.jpg|&amp;lt;center&amp;gt;Iron lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lead_lamp.jpg|&amp;lt;center&amp;gt;Lead lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Seryll_lamp.jpg|&amp;lt;center&amp;gt;Seryll lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_lamp.jpg|&amp;lt;center&amp;gt;Silver lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Steel_lamp.jpg|&amp;lt;center&amp;gt;Steel lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tin_lamp.jpg|&amp;lt;center&amp;gt;Tin lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Zinc_lamp.jpg|&amp;lt;center&amp;gt;Zinc lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;br /&gt;
[[Category:Street lamps]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=126329</id>
		<title>Iron lamp</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_lamp&amp;diff=126329"/>
		<updated>2023-07-02T12:05:47Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Usage */ trying to make the notes about on deed lamps and offdeed olive oil more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|image=Iron lamp.jpg&lt;br /&gt;
|active=[[Log]] (17.0 kg)&lt;br /&gt;
|passive=[[Iron lamp head]]&lt;br /&gt;
|group=Decorations&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=blacksmithing&lt;br /&gt;
|improve=blacksmithing&lt;br /&gt;
|dyeamount=100&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A decorative lamp head on a wooden post.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
*Street lamps are stationary light sources. They are planted much like a [[:Category:Signs|sign]] and can be picked up by the planter only.&lt;br /&gt;
*You need 10 [[digging]] skill to plant a lamp, and the lamp must have at least 10 [[effective quality]].&lt;br /&gt;
*Planted lamps that fall below 10 effective quality due to [[decay]] or other damage become unplanted, and can be picked up normally.&lt;br /&gt;
*There's no limit to how many street lamps you can plant.&lt;br /&gt;
*on deed, lamps will be automatically lit during night and unlit during the day.just plant the lamp, fuel it once and light it and fuel wont run out as long as the deed exists.&lt;br /&gt;
*Off-deed, lamps within 24 tiles of a deed that has one or more Spirit templars and a huge oil barrel with olive oil will be refueled by the templars as long as the olive oil lasts.&lt;br /&gt;
&lt;br /&gt;
== Blessed lamps ==&lt;br /&gt;
*Off deed lamps will stay lit until out of fuel, unless they are [[Bless|blessed]] by any priest.&lt;br /&gt;
*Blessed lamps planted off deed on pavement tiles will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on bridges will auto-light in the evening and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
*Blessed lamps planted off deed on reinforced cave floor tiles will remain lit all the time and consume no fuel as long as they are fueled and lit initially.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* When creating, the [[quality]] of the {{{pole|log}}} affects your success chance.&lt;br /&gt;
* When combining a street lamp head with a log, the entire log is consumed even if it is more than the required weight.&lt;br /&gt;
* Street lamps need 0.125kg of [[tar]] or [[olive oil]] as fuel to fill to max capacity.&lt;br /&gt;
* All street lamps can be dyed with 100g of [[dye]]. The dye will only affect the colour of the light the lamp emits, not the lamp itself.&lt;br /&gt;
* The lamp quality determines how far the lamp will illuminate.&lt;br /&gt;
* Lamps can be bashed off deed as well as picked up if they have 70+ dmg and/or are 10 quality and below.&lt;br /&gt;
* Though called iron lamps in the [[crafting window]], these can be made from any metal. The finished model will differ in appearance, depending on the metal used for the lamp head. &lt;br /&gt;
* These can be dyed with 100g of dye, but this will only affect the light color, not the appearance of lamp itself.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100px&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Adamantine_lamp.jpg|&amp;lt;center&amp;gt;Adamantine lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Brass_lamp.jpg|&amp;lt;center&amp;gt;Brass lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Bronze_lamp.jpg|&amp;lt;center&amp;gt;Bronze lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Copper_lamp.jpg|&amp;lt;center&amp;gt;Copper lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Electrum_lamp.jpg|&amp;lt;center&amp;gt;Electrum lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Glimmersteel_lamp.jpg|&amp;lt;center&amp;gt;Glimmersteel lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Gold_lamp.jpg|&amp;lt;center&amp;gt;Gold lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Iron_lamp.jpg|&amp;lt;center&amp;gt;Iron lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lead_lamp.jpg|&amp;lt;center&amp;gt;Lead lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Seryll_lamp.jpg|&amp;lt;center&amp;gt;Seryll lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Silver_lamp.jpg|&amp;lt;center&amp;gt;Silver lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Steel_lamp.jpg|&amp;lt;center&amp;gt;Steel lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tin_lamp.jpg|&amp;lt;center&amp;gt;Tin lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Zinc_lamp.jpg|&amp;lt;center&amp;gt;Zinc lamp&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/I]]&lt;br /&gt;
[[Category:Light sources]]&lt;br /&gt;
[[Category:Any-metal products]]&lt;br /&gt;
[[Category:Street lamps]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=126263</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=126263"/>
		<updated>2023-06-30T09:46:59Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Resizing */ updating line about cost of resizing and source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
the cost of resizing will be taken from the deeds coffers first and then the player bank account if the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=126262</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=126262"/>
		<updated>2023-06-30T09:40:51Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Upkeep / Coffers */ adding about the warlander calculator not counting the 3silver for upkeep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=126235</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=126235"/>
		<updated>2023-06-28T17:51:43Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes on Arrows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Reflex bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped [[quiver]].&lt;br /&gt;
#Arrows in your [[backpack]].&lt;br /&gt;
#Arrows in a quiver in your inventory.&lt;br /&gt;
#Arrows in your inventory not in a quiver.&lt;br /&gt;
*a container with with other items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message &amp;quot;You have no arrows left to shoot!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armour is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Reflex bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archery&amp;diff=126234</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archery&amp;diff=126234"/>
		<updated>2023-06-28T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes on Arrows */  adding a note about arrow containers and priorities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Archery is used for ranged combat against [[:Category:Bestiary|animals]] and players.&lt;br /&gt;
&lt;br /&gt;
== Targeting ==&lt;br /&gt;
To enter ranged combat, activate an equipped and strung [[Reflex bow|bow]], move within range, then right-click on your target to engage. (You can also use the icon on the select bar to quickly queue up multiple shots.)&lt;br /&gt;
&lt;br /&gt;
Archery works best when standing at optimal range. You will miss more if you are closer than, or farther from, the optimal range. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Bow&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; width=&amp;quot;200&amp;quot; | Range (in tiles)&lt;br /&gt;
|-&lt;br /&gt;
! Minimum&lt;br /&gt;
! Optimal&lt;br /&gt;
|-&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | None&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflex bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As you gain better skill in a bow, you get more targeting options. Right-click your target to select an option.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Skill&lt;br /&gt;
! width=&amp;quot;150&amp;quot; |  Option&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| Shoot quickly&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 35&lt;br /&gt;
| Aim at torso&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| Aim at left/right arm&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| Aim at head&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| Aim at face&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | 70&lt;br /&gt;
| Aim at legs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Archery has a lower hit chance during the night (from 19:00 to 06:00 Wurm time). When firing a bow at night at an archery target for example, the message, &amp;quot;The dusk makes it harder to get a clear view of the archery target.&amp;quot; will appear each time you shoot.&lt;br /&gt;
&lt;br /&gt;
== Notes on Bows ==&lt;br /&gt;
There are three types of bows:&lt;br /&gt;
*[[Short bow]]&lt;br /&gt;
*[[Reflex bow]]&lt;br /&gt;
*[[Long bow]]&lt;br /&gt;
&lt;br /&gt;
To use a bow in combat, it must be strung with a [[bow string]]. Bow strings can snap.&lt;br /&gt;
*The higher the QL of the bow string, the less chance that it snaps.&lt;br /&gt;
*The chance of a bow string snapping is thought to be 1 in (QL of bow string * 10)&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Bows made with [[willow]] decrease the difficulty of your shot.&lt;br /&gt;
*The higher the QL of the bow, the more damage is inflicted on your target. &lt;br /&gt;
*Rare bows increase damage by 5%, supreme bows increase damage by 10%, and fantastic bows increase damage by 15%.&lt;br /&gt;
&lt;br /&gt;
== Notes on Arrows ==&lt;br /&gt;
There are three types of arrows:&lt;br /&gt;
*[[Hunting arrow]]&lt;br /&gt;
*[[War arrow]]&lt;br /&gt;
*[[Arrow shaft]] can be used as an arrow, without any arrow head affixed&lt;br /&gt;
&lt;br /&gt;
When shooting a bow, the order of arrow selection is:&lt;br /&gt;
#Arrows in an equipped [[quiver]].&lt;br /&gt;
#Arrows in your [[backpack]].&lt;br /&gt;
#Arrows in a quiver in your inventory.&lt;br /&gt;
#Arrows in your inventory not in a quiver.&lt;br /&gt;
*a container with with others items in it will stop the selection order and may stop you from shooting, for example an equiped quiver with other items in it(not arrows) will stop the search and wont let you shoot arrows in your equipped backpack or on a quiver on inventory. you will instead get the message &amp;quot;You have no arrows left to shoot!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In addition to the order of precedence above, the type of arrow also determines the order of arrow selection:&lt;br /&gt;
#War arrows&lt;br /&gt;
#Hunting arrows&lt;br /&gt;
#Arrow shafts&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
*Arrows made with [[cedar]] are easier to improve.&lt;br /&gt;
*Arrows made with [[cedar]] reduce the difficulty of the shot by 5%&lt;br /&gt;
*Arrows made with [[maple]] take 20% less damage.&lt;br /&gt;
*Arrows made with [[maple]] reduce the difficulty of the shot by 3% &lt;br /&gt;
*Rare arrows decrease the difficulty of the shot by 5%, supreme arrows by 10%, and fantastic arrows by 15%. &lt;br /&gt;
*Rare arrows increase the damage of the shot by 30%, supreme arrows by 60%, and fantastic arrows by 90%&lt;br /&gt;
&lt;br /&gt;
== Additional Damage Modifiers ==&lt;br /&gt;
*Every point in [[body strength]] increases archery damage by 1%.&lt;br /&gt;
*The biggest damage modifier is the ql of the arrows used.&lt;br /&gt;
*Shooting a bow from a position above your target increases damage, while shooting a bow from a position below your target decreases damage. For each level of dirt you are above or below your target, the modifier is 1%, up to a maximum of 20%.&lt;br /&gt;
*A target that is under water will take half damage unless the target is taller than 4 meters.&lt;br /&gt;
*The target’s armour is a significant factor in damage. &lt;br /&gt;
*Targets wearing a shield can block shots from inflicting damage.&lt;br /&gt;
&lt;br /&gt;
== Enchanting ==&lt;br /&gt;
Possible enchantments on bows:&lt;br /&gt;
*[[Circle of cunning]] can be put on a bow to increase archery and bow skill.&lt;br /&gt;
*[[Nimbleness]] will reduce the difficulty of the shot by (Spell QL / 30).&lt;br /&gt;
*[[Bloodthirst]] increases damage as it increases in power.&lt;br /&gt;
*[[Wind of ages]] will increase attack speed, but only until 55 in that bow's skill (Short bow, Medium bow, Long bow), at which point you reach the hard cap for a bow’s action timer. You should enchant the bow with Nimbleness instead of WoA.&lt;br /&gt;
*[[Blessings of the dark]] are a substitute for CoC and WoA, but you should use CoC + Nimbleness instead.&lt;br /&gt;
*[[Mind stealer]] to occasionally gain skills&lt;br /&gt;
&lt;br /&gt;
Possible enchantments on arrows:&lt;br /&gt;
*Each of the [[demise spells]]&lt;br /&gt;
*[[Frostbrand]] or [[Rotting touch]] or [[Venom]] to increase damage&lt;br /&gt;
*[[Life transfer]] to gain health&lt;br /&gt;
&lt;br /&gt;
== Skillgain Tips ==&lt;br /&gt;
* The archery skill is limited to 45 while practicing on an archery [[target]]. You may gain up to 30 skill in a bow type by practicing on an archery target. &lt;br /&gt;
* Although they give less skill than real arrows, it is best to use arrow shafts when practicing on archery targets, as they are far easier to make and won't cause excessive damage to the target. Arrows that aren't broken can be picked up at the archery target.&lt;br /&gt;
* Firing on the target from outside your bow's optimal range will increase the difficulty, and thus increase your skillgain at higher skill levels.&lt;br /&gt;
* Practicing at night or in darkness will similarly increase the difficulty, so if you find skillgain slowing, you may want to practice at night or underground. The game will advise you of the increased difficulty in events when triggered.&lt;br /&gt;
* Beyond 45 skill, the only way to gain further is by using archery on animals or in player vs. player combat. Unlike fighting skill, you gain random archery skill for every shot and optimum archery skill for every successful damage dealt. Fighting skill is also gained after a successful kill.&lt;br /&gt;
* Using other players as targets to train is effective at any level. There is a 3 hour cooldown, which begins after the event message, &amp;quot;You will not gain skill for attacking #### for a few hours&amp;quot;.&lt;br /&gt;
* WLers shooting same kingdom will become hunted.&lt;br /&gt;
* Skillgain is affected by [[Sleep bonus]].&lt;br /&gt;
* You can't gain archery and sub-archery skills from bred animals.&lt;br /&gt;
* Every priest can use bows.&lt;br /&gt;
* Archery provides the fastest means to gains in [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archery&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskills===&lt;br /&gt;
* Archery &amp;gt; [[Short bow]]&lt;br /&gt;
* Archery &amp;gt; [[Reflex bow]]&lt;br /&gt;
* Archery &amp;gt; [[Long bow]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Archer at 50 skill&lt;br /&gt;
* Hawk Eye at 70 skill&lt;br /&gt;
* Eagle Eye at 90 skill&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Fletching]]&lt;br /&gt;
* [[Bowyery]]&lt;br /&gt;
* [[Fighting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Archery]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=126227</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=126227"/>
		<updated>2023-06-27T20:09:44Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Path Management and Advancement */ removed rumours.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile, but you have to move at least 10 tiles away from the tile that you meditated on previously. A successful meditation only occurs after completing the two minute meditation timer. You will not necessarily gain skill on every meditation.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill, there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate on each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill, the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be at least 30 minutes apart&lt;br /&gt;
* After your fifth meditation, the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;.'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours, counting from a server's restart time, the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance (nor do you get any meditation skill) if you meditate before the wait time is up, or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (i.e. you waited long enough and moved 10 tiles), then you will use up a chance to meditate, and will have a random chance to gain meditation skill. &lt;br /&gt;
&lt;br /&gt;
Your chance at gaining skill on a given meditation depends on the quality of your meditation rug, although the type of rug used appears to be irrelevant for skill gain. At lower levels, a ratio of about 50% can be reached. Around 70 meditation skill, the highest ratio has been about 40%. (These ratios have been reached with a rug in the range of 20-30 quality.) &lt;br /&gt;
&lt;br /&gt;
If you get particularly unlucky, it is possible that you won't gain any skill in one or two days. However, if the ratio over at least 10-20 tries is way below the above examples, then you should try changing the quality of your meditation rug. As a general rule of thumb, as you gain skill, you should lower the quality of your meditation rug to increase the difficulty of the meditation action and raise your chance of a skill tick occurring.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and meditate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*There is a one minute cool-down for enlightenment after every attempt.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a successful path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
 Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
 Rolf: like level you try to achieve *10 or so&lt;br /&gt;
 Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16***&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
All meditation paths have a number of powerful bonuses that are unlocked at different levels. Path bonuses are unlocked when your level on a path is at (or higher than) the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Changing path (for instance, by using [[marks]]) will remove any bonuses from your previous meditation path. It is hence not possible to have bonuses from more than one meditation path on one account.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the bonuses for different meditation paths, with links to further information on each bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' ||  || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
=== Refresh ===&lt;br /&gt;
There is a small, random chance that your food and water will be filled at the end of a successful meditation, with meditation skill level and rug quality increasing the chance. Your nutrition and CCFP values will be unaffected. You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
===Holy Sites===&lt;br /&gt;
Players can receive a map of a [[Holy site]] from meditating, but only on those actions that could possibly give skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait &amp;lt;amount of time&amp;gt; for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Meditating&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=126226</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=126226"/>
		<updated>2023-06-27T19:48:15Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Enlightenment */ updating the &amp;quot;now new from 2013&amp;quot; note about cooldowns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  The earliest you can join a meditation [[Meditating#Starting_and_Following_a_Path|path]] is at 15 Meditation skill. You can wait to join until 20 Meditation skill, but you will not be able to gain further skill past 20 without joining a path.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile, but you have to move at least 10 tiles away from the tile that you meditated on previously. A successful meditation only occurs after completing the two minute meditation timer. You will not necessarily gain skill on every meditation.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill, there is '''no time limit''' between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate on each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill, the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* First 5 meditations need to be at least 30 minutes apart&lt;br /&gt;
* After your fifth meditation, the wait timer will change from 30 minutes to 3 hours. The message ''You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;.'' indicates the longer wait time.&lt;br /&gt;
* Every 24 hours, counting from a server's restart time, the timers reset to the 30 minute wait.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assume the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the minimum spacing returns to 30 minutes again. The meditation timer resets every day at the same hour that the last server reset was, and you can check when that is by typing /uptime.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance (nor do you get any meditation skill) if you meditate before the wait time is up, or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (i.e. you waited long enough and moved 10 tiles), then you will use up a chance to meditate, and will have a random chance to gain meditation skill. &lt;br /&gt;
&lt;br /&gt;
Your chance at gaining skill on a given meditation depends on the quality of your meditation rug, although the type of rug used appears to be irrelevant for skill gain. At lower levels, a ratio of about 50% can be reached. Around 70 meditation skill, the highest ratio has been about 40%. (These ratios have been reached with a rug in the range of 20-30 quality.) &lt;br /&gt;
&lt;br /&gt;
If you get particularly unlucky, it is possible that you won't gain any skill in one or two days. However, if the ratio over at least 10-20 tries is way below the above examples, then you should try changing the quality of your meditation rug. As a general rule of thumb, as you gain skill, you should lower the quality of your meditation rug to increase the difficulty of the meditation action and raise your chance of a skill tick occurring.&lt;br /&gt;
&lt;br /&gt;
== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are five paths that a player may follow. They are as follows:&lt;br /&gt;
&lt;br /&gt;
The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Power|Path of Power]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill. However, even if you start a path at 15 meditating skill the meditating limitation of one meditation per 30 minutes for skill does not apply until you reach 20 skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and meditate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, your path level, and the quality of the rug you are using. '''If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere or wait for 30 minutes.'''&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
You must wait 24 hours before joining a meditation path after leaving one: &amp;quot;You recently left a cult and need to contemplate the changes for another [cooldown time remaining] before embarking on a new philosophical journey.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Path Leaders===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name becomes eligible to appear on this list.  You will need to be on the list to use the Light Path option for others.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment===&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. A player can be enlightened 7 days after their last path advancement, regardless of level or regular wait time.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary. There is a one minute cool-down between attempts, and a difficulty check will affect success chance (see end of this section).&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
*There is a one minute cool-down for enlightenment after every attempt.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] STUDENT needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for STUDENT.&lt;br /&gt;
 [12:07:27] You ask STUDENT a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] STUDENT has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] TEACHER asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure (Path leader). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
* Failure (Student). If you get those messages just retry after waiting 1 minute:&lt;br /&gt;
  &amp;lt;Player&amp;gt; asks you a very confusing question. You do not understand it and need to contemplate more. &lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 7 days.&lt;br /&gt;
&lt;br /&gt;
After the v1.1 patch a new difficulty check was added:&lt;br /&gt;
&lt;br /&gt;
 Rolf: it's not a skill requirement per se but there's a difficulty check&lt;br /&gt;
 Rolf: like level you try to achieve *10 or so&lt;br /&gt;
 Rolf: increasing meditation skill will increase chances yes&lt;br /&gt;
&lt;br /&gt;
Rumour suggests that a successful enlightenment requires a meditation skill of approximately 75% progress to the actual required level to path up yourself. E.g. around 27 meditating needed to be enlightened to level 7.&lt;br /&gt;
&lt;br /&gt;
== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation titles can be toggled via a check-box in the /titles command. They appear in your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Total Time to reach** !! Minimum Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || None|| 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours|| 12 hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1 Day || 1 Day 12 hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 2 Days || 3 Days 12 hours || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 4.5 Days || 8 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 8 Days || 16 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 12.5 Days || 28 Days 12 hours || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 18 Days || 46 Days 12 hours || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 18 Days || 64 Days 12 hours  || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 18 Days || 82 Days 12 hours || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 18 Days || 100 Days 12 hours || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 18 Days || 118 Days 12 hours || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 18 Days || 136 Days 12 hours || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 18 Days || 154 Days 12 hours || 90 || 13th Hierophant || 13th Eidolon || 13th Sovereign || 13th Deva || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 18 Days || 172 Days 12 hours || 90 || 14th Hierophant  || 14th Eidolon || 14th Sovereign || 14th Deva || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 18 Days || 190 Days 12 hours || 90 || 15th Hierophant  || 15th Eidolon || 15th Sovereign || 15th Deva || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16***&lt;br /&gt;
| 18 Days || 208 Days 12 hours || 90 || 16th Hierophant  || 16th Eidolon  || 16th Sovereign || 16th Deva|| 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''* New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''** Minimum time from the start of the path to that level. Doesn`t take server off-line time and skill needed into account.''&lt;br /&gt;
&lt;br /&gt;
''***Levels above 16 go on to infinity(ish), with the same requirements of 18 days between. Higher levels reduce to cooldown timers, like Recall home being reduced by 1 hour for each level above 12&lt;br /&gt;
&lt;br /&gt;
If your Meditation skill is higher than current level x 15 the cooldown timer will be halved (e.g. If you have higher than 45 Meditation, the time between level 3 and 4 will be 2.25 days instead of 4.5 days.)&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
All meditation paths have a number of powerful bonuses that are unlocked at different levels. Path bonuses are unlocked when your level on a path is at (or higher than) the minimum level required. &lt;br /&gt;
&lt;br /&gt;
Changing path (for instance, by using [[marks]]) will remove any bonuses from your previous meditation path. It is hence not possible to have bonuses from more than one meditation path on one account.&lt;br /&gt;
&lt;br /&gt;
Below is a table of the bonuses for different meditation paths, with links to further information on each bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]','[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' ||  || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || '[[Path of Love#Healing Hands|Healing Hands]]' || '[[Path of Hate#Spell Immunity|Spell Immunity]]'&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || '[[Path of Love#Recall Home|Recall Home]]' || '[[Path of Hate#Recall Home|Recall Home]]'&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || '[[Path of Power#Final Breath|Final Breath]]' || '[[Path of Love#Final Breath|Final Breath]]' || '[[Path of Hate#Final Breath|Final Breath]]'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
=== Refresh ===&lt;br /&gt;
There is a small, random chance that your food and water will be filled at the end of a successful meditation, with meditation skill level and rug quality increasing the chance. Your nutrition and CCFP values will be unaffected. You will receive a mini skill increase in meditation regardless of if you get a normal skill increase, but it will stack if you do.&lt;br /&gt;
&lt;br /&gt;
===Holy Sites===&lt;br /&gt;
Players can receive a map of a [[Holy site]] from meditating, but only on those actions that could possibly give skill.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
&lt;br /&gt;
;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. You can gain skill from meditating again in &amp;lt;amount of time&amp;gt;. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait &amp;lt;amount of time&amp;gt; for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen or that you previously used for leveling at your own path.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for a few hours / several hours / many hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
;You recently left a cult and need to contemplate the changes for another X hours and Y minutes before embarking on a new philosophical journey. :Appears after leaving a path. You must wait 24 hours before switching meditation paths.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Meditating&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fletching_potion&amp;diff=126104</id>
		<title>Fletching potion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fletching_potion&amp;diff=126104"/>
		<updated>2023-06-10T16:06:04Z</updated>

		<summary type="html">&lt;p&gt;Nume: adding that the effect also works for bowyery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Natural Substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Potion.jpg&lt;br /&gt;
|active=[[blue dragon hatchling]] [[blood]] &lt;br /&gt;
|passive=[[source salt]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|mix=Alchemy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small flask containing a green syrupy liquid.''&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
Potion created by mixing [[blue dragon hatchling]] [[blood]] with [[source salt]].&lt;br /&gt;
&lt;br /&gt;
== Imbuing ==&lt;br /&gt;
Activate the potion and right-click tool you want to imbue. Select &amp;quot;Alchemy &amp;gt; Imbue&amp;quot; from the menu.&lt;br /&gt;
Examine the imbued tool to see what effect (ranging to 100) does the imbue have.&lt;br /&gt;
&lt;br /&gt;
Improving [[fletching]] and [[bowyery]] products using imbued tool will be easier.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Power of the imbue effect will wear down slowly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=126001</id>
		<title>Village recruitment board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Village_recruitment_board&amp;diff=126001"/>
		<updated>2023-05-13T00:57:31Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Usage */  making the message more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Village recrutment board.jpg&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Signs&lt;br /&gt;
|materials=* 3x [[small nails]]&lt;br /&gt;
* 2x [[shaft]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (5.00kg)&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A board where you can find villages that are looking for new residents.''&lt;br /&gt;
&lt;br /&gt;
A bulletin board containing recruitment advertisements for villages looking for new villagers, created by players.&lt;br /&gt;
&lt;br /&gt;
== Usage == &lt;br /&gt;
*All starter villages have a recruitment board planted by the Wurm staff.&lt;br /&gt;
&lt;br /&gt;
*The recruitment board is a sign board that can be planted with at least 10 digging skill. You can add an ad to any recruitment board telling new players that your village is accepting citizens. &lt;br /&gt;
&lt;br /&gt;
*If you're in a village, you can post an ad to the recruitment board by right-clicking the board and then selecting &amp;quot;Create recruitment ad.&amp;quot; The ad will then appear on all recruitment boards across that particular server and will disappear after 60 days.  Once this happens, you can then post another recruitment ad for your village for 60 more days.&lt;br /&gt;
&lt;br /&gt;
*If you're not a citizen of any deed on that server, you can right-click any recruitment board to look through the ads posted therein.&lt;br /&gt;
&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Signs]]&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=125959</id>
		<title>Spyglass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spyglass&amp;diff=125959"/>
		<updated>2023-05-05T17:39:13Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ changing note about how to obtain spyglasses yo make it more acurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=SpyglassCarried.png&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
''A brass tube the length of your underarm. It has a small hole in one end covered by glass, and a similar but larger one on the other end.''&lt;br /&gt;
&lt;br /&gt;
A [[spyglass]] allows you to zoom in your view, increase your hover highlight distance, and providing you with a [[Wurm Universe|range measurement]]. It's useful for scouting the land, finding players or hunting targets, and measuring exact tile distances for archery. The maximum view range is 2000 metres (500 tiles).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
[[Activate]] the spyglass and right-click on a tile or [[item]] like the spyglass itself, and select '''Spy'''. A 30 second timer will begin while you scout the land, hitting {{key|Esc}} ([[Keybinds#Default_keybindings|Stop command]]) or moving while on foot will cancel the action.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The spyglass is a special item which was originally given out at Christmas 2006 to premium players at Newtown, and both the [[white light|white]] and [[black light]] altars on the [[Server types|Chaos]] server. They were lost due to the [[Wurmageddon]] in April 2007, but were given back after the reset as trinkets regardless of whether you had one or not.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Can not be [[nodrop|dropped]].&lt;br /&gt;
* Spyglasses are made out of [[brass]], but they cannot be created or improved by players.&lt;br /&gt;
* The action timer will not be cancelled when embarked on a vehicle or animal, you have to use {{key|Esc}} (Stop command).&lt;br /&gt;
* Rarity of a spyglass does not affect the range or timer. &lt;br /&gt;
* QL94 spyglass range is 1999 meters. &lt;br /&gt;
* Spyglasses are awarded to players when reaching a total(doesn't have to be consecutive) of 12 months of premium.&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category:No drop]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125947</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125947"/>
		<updated>2023-05-02T21:46:04Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Combining */ improving iron example to be more acurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] /  [[Archaeology]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments may turn into an unidentified tool fragment, for example, before being fully identified. &lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Fragments will only form a completed item when you have all the parts required, though you may combine lesser amounts for ease of carrying or mailing. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it, with a higher chance of it resulting in iron at higher skill levels. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, or electrum, with a higher chance of it resulting in steel at higher skill levels.  Alloy fragments will result most commonly in steel unless very well identified. If it is a moonmetal fragment, it will have a chance to become seryll, glimmersteel, or adamantine.  &lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*A fragment may say: ''lump fragment [1/3], iron'' - this tells you it is an iron lump fragment and you need to combine it with 2 more to finish it.&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, or electrum) though it is heavily weighted to be steel.&lt;br /&gt;
*A fragment may say ''fragment of a lava fiend statue, moonmetal'' - this tells you that the resulting product will be a moonmetal (seryll, glimmersteel, or adamantine).&lt;br /&gt;
&lt;br /&gt;
When you finish combining fragments, there's a chance of getting up to five [[runes]] automatically added, including scavenger runes, which cannot be created in any other way.&lt;br /&gt;
Instantly identified fragments give a greater chance of runes. The following actions reduce the chance for runes: using the incorrect tool on restoration steps, failing an identify action or failing a combine action.&lt;br /&gt;
&lt;br /&gt;
Any rarity on fragments will always transfer to the finished item.&lt;br /&gt;
Runes or enchants on tool heads,weapon heads,will transfer over to the finished tool or weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special statues that can be created from fragments. &lt;br /&gt;
&lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of fo|Statue of Fo]]&lt;br /&gt;
* [[Statue of goblin]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of jackal's revenge]]&lt;br /&gt;
* [[Statue of libila|Statue of Libila]]&lt;br /&gt;
* [[Statue of magranon|Statue of Magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Tich|Statue of Tich]]&lt;br /&gt;
* [[Statue of Unicorn|Statue of unicorn]]&lt;br /&gt;
* [[Statue of vynora|Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
* [[Sigvard the skeleton]]            &lt;br /&gt;
* [[Statue of pumpkin terror]]&lt;br /&gt;
* [[Pet Bat]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Key bindings|Quick bindings]] can be used for INVESTIGATE and IDENTIFY&lt;br /&gt;
* A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
* Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Archaeology]] &amp;gt; Restoration&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Restoration'''&lt;br /&gt;
* Restorer at 50 skill&lt;br /&gt;
* Fragmented at 70 skill&lt;br /&gt;
* Conservator at 90 skill&lt;br /&gt;
* Ancient Fraggle at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125946</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125946"/>
		<updated>2023-05-02T21:36:38Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Combining */ fixing mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] /  [[Archaeology]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments may turn into an unidentified tool fragment, for example, before being fully identified. &lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Fragments will only form a completed item when you have all the parts required, though you may combine lesser amounts for ease of carrying or mailing. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it, with a higher chance of it resulting in iron at higher skill levels. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, or electrum, with a higher chance of it resulting in steel at higher skill levels.  Alloy fragments will result most commonly in steel unless very well identified. If it is a moonmetal fragment, it will have a chance to become seryll, glimmersteel, or adamantine.  &lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*A fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''fragment of a lava fiend statue, alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, or electrum) though it is heavily weighted to be steel.&lt;br /&gt;
*A fragment may say ''fragment of a lava fiend statue, moonmetal'' - this tells you that the resulting product will be a moonmetal (seryll, glimmersteel, or adamantine).&lt;br /&gt;
&lt;br /&gt;
When you finish combining fragments, there's a chance of getting up to five [[runes]] automatically added, including scavenger runes, which cannot be created in any other way.&lt;br /&gt;
Instantly identified fragments give a greater chance of runes. The following actions reduce the chance for runes: using the incorrect tool on restoration steps, failing an identify action or failing a combine action.&lt;br /&gt;
&lt;br /&gt;
Any rarity on fragments will always transfer to the finished item.&lt;br /&gt;
Runes or enchants on tool heads,weapon heads,will transfer over to the finished tool or weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special statues that can be created from fragments. &lt;br /&gt;
&lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of fo|Statue of Fo]]&lt;br /&gt;
* [[Statue of goblin]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of jackal's revenge]]&lt;br /&gt;
* [[Statue of libila|Statue of Libila]]&lt;br /&gt;
* [[Statue of magranon|Statue of Magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Tich|Statue of Tich]]&lt;br /&gt;
* [[Statue of Unicorn|Statue of unicorn]]&lt;br /&gt;
* [[Statue of vynora|Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
* [[Sigvard the skeleton]]            &lt;br /&gt;
* [[Statue of pumpkin terror]]&lt;br /&gt;
* [[Pet Bat]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Key bindings|Quick bindings]] can be used for INVESTIGATE and IDENTIFY&lt;br /&gt;
* A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
* Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Archaeology]] &amp;gt; Restoration&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Restoration'''&lt;br /&gt;
* Restorer at 50 skill&lt;br /&gt;
* Fragmented at 70 skill&lt;br /&gt;
* Conservator at 90 skill&lt;br /&gt;
* Ancient Fraggle at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125945</id>
		<title>Restoration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Restoration&amp;diff=125945"/>
		<updated>2023-05-02T21:34:56Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Combining */ fixing errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] /  [[Archaeology]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Restoration==&lt;br /&gt;
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].&lt;br /&gt;
&lt;br /&gt;
Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Identify==&lt;br /&gt;
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments may turn into an unidentified tool fragment, for example, before being fully identified. &lt;br /&gt;
&lt;br /&gt;
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select &amp;quot;Identify&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. When using the opposite tool than that which is suggested, both skill gained and progress in identifying the fragment will be reduced by half.&lt;br /&gt;
&lt;br /&gt;
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.&lt;br /&gt;
&lt;br /&gt;
==Combining==&lt;br /&gt;
Fragments will only form a completed item when you have all the parts required, though you may combine lesser amounts for ease of carrying or mailing. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it, with a higher chance of it resulting in iron at higher skill levels. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, or electrum, with a higher chance of it resulting in steel at higher skill levels.  Alloy fragments will result most commonly in steel unless very well identified. If it is a moonmetal fragment, it will have a chance to become seryll, glimmersteel, or adamantine.  &lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
*A fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.&lt;br /&gt;
*A fragment may say: ''A fragment may say ''fragment of a lava fiend statue, metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc)&lt;br /&gt;
*A fragment may say: ''A fragment may say ''fragment of a lava fiend statue, alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, or electrum) though it is heavily weighted to be steel.&lt;br /&gt;
*A fragment may say ''fragment of a lava fiend statue, moonmetal'' - this tells you that the resulting product will be a moonmetal (seryll, glimmersteel, or adamantine).&lt;br /&gt;
&lt;br /&gt;
When you finish combining fragments, there's a chance of getting up to five [[runes]] automatically added, including scavenger runes, which cannot be created in any other way.&lt;br /&gt;
Instantly identified fragments give a greater chance of runes. The following actions reduce the chance for runes: using the incorrect tool on restoration steps, failing an identify action or failing a combine action.&lt;br /&gt;
&lt;br /&gt;
Any rarity on fragments will always transfer to the finished item.&lt;br /&gt;
Runes or enchants on tool heads,weapon heads,will transfer over to the finished tool or weapon.&lt;br /&gt;
&lt;br /&gt;
==Unique Fragments==&lt;br /&gt;
&lt;br /&gt;
There are a variety of special statues that can be created from fragments. &lt;br /&gt;
&lt;br /&gt;
* [[Statue of drake]]&lt;br /&gt;
* [[Statue of eagle]]&lt;br /&gt;
* [[Statue of fo|Statue of Fo]]&lt;br /&gt;
* [[Statue of goblin]]&lt;br /&gt;
* [[Statue of guard]]&lt;br /&gt;
* [[Statue of hell horse]]&lt;br /&gt;
* [[Statue of kyklops]]&lt;br /&gt;
* [[Statue of lava fiend]]&lt;br /&gt;
* [[Statue of jackal's revenge]]&lt;br /&gt;
* [[Statue of libila|Statue of Libila]]&lt;br /&gt;
* [[Statue of magranon|Statue of Magranon]]&lt;br /&gt;
* [[Statue of mountain lion]]&lt;br /&gt;
* [[Statue of rift beast]]&lt;br /&gt;
* [[Statue of Tich|Statue of Tich]]&lt;br /&gt;
* [[Statue of Unicorn|Statue of unicorn]]&lt;br /&gt;
* [[Statue of vynora|Statue of Vynora]]&lt;br /&gt;
* [[Statue of worg]]&lt;br /&gt;
* [[Statuette of axeman]]&lt;br /&gt;
* [[Statuette of digger]]&lt;br /&gt;
* [[Statuette of miner]]&lt;br /&gt;
* [[Statuette of swordsman]]&lt;br /&gt;
* [[Sigvard the skeleton]]            &lt;br /&gt;
* [[Statue of pumpkin terror]]&lt;br /&gt;
* [[Pet Bat]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Key bindings|Quick bindings]] can be used for INVESTIGATE and IDENTIFY&lt;br /&gt;
* A high quality trowel will improve your chances to find fragments.&lt;br /&gt;
* Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Archaeology]] &amp;gt; Restoration&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
'''Restoration'''&lt;br /&gt;
* Restorer at 50 skill&lt;br /&gt;
* Fragmented at 70 skill&lt;br /&gt;
* Conservator at 90 skill&lt;br /&gt;
* Ancient Fraggle at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Archaeology]]&lt;br /&gt;
* [[Archaeology journal]] (Cache Info Found Here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=125944</id>
		<title>Archaeology</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Archaeology&amp;diff=125944"/>
		<updated>2023-05-02T21:25:17Z</updated>

		<summary type="html">&lt;p&gt;Nume: adding note about rarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
==Description==&lt;br /&gt;
Archaeology is a skill used in retrieving artifacts. It has one subskill of [[restoration]]. These skills are used for locating, identifying, and combining of fragments of different items from resources to weapons and more. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.&lt;br /&gt;
&lt;br /&gt;
The type of fragment you retrieve is determined based on:&lt;br /&gt;
* How many settlements have been on that tile in the past.&lt;br /&gt;
* How long the settlement(s) stood there.&lt;br /&gt;
* How long it has been since the settlement disbanded.&lt;br /&gt;
* Skill level.&lt;br /&gt;
&lt;br /&gt;
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.&lt;br /&gt;
&lt;br /&gt;
When finding a fragment, there may be a message in the event tab stating information on past settlement locations. The higher your skill level, the more information you may receive. You also need an [[archaeology journal]] and 30+ Ql paper to record records of the deed to get the cache.&lt;br /&gt;
&lt;br /&gt;
===Investigation===&lt;br /&gt;
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.&lt;br /&gt;
&lt;br /&gt;
*At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty and timer length of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed.&lt;br /&gt;
&lt;br /&gt;
*At 30+ skill level, there is a chance to see the name of one of the settlements at that location:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''&lt;br /&gt;
&lt;br /&gt;
*At 40+ skill, there is a chance to see the name of the last mayor:&lt;br /&gt;
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''&lt;br /&gt;
&lt;br /&gt;
*At 50+ skill level, there is a chance to see the name of the settlement's founder:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''&lt;br /&gt;
&lt;br /&gt;
*At 70+ skill level, there is a chance to see names of deeds in the area some tiles away and the time since abandonment of a deed:&lt;br /&gt;
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''&lt;br /&gt;
&lt;br /&gt;
*At 80+ skill level, there is a chance to see the length of the period that a deed was occupied:&lt;br /&gt;
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Grindavik. You make a rough estimate that the settlement was inhabited for about 8 years, 2 months.''&lt;br /&gt;
&lt;br /&gt;
* In areas that are considered valuable, finding fragments is a bit easier at higher levels.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Archaeology&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
===Subskill===&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Investigator at 50 skill&lt;br /&gt;
* Archaeologist at 70 skill&lt;br /&gt;
* Curator at 90 skill&lt;br /&gt;
* Witness to Decay at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Restoration]]&lt;br /&gt;
* [[Archaeology journal]] (Cache info found here)&lt;br /&gt;
* [[Small token]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lava_fiend&amp;diff=125913</id>
		<title>Lava fiend</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lava_fiend&amp;diff=125913"/>
		<updated>2023-04-25T21:24:09Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */ adding that they can be used to pull carts while dominated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] /  '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Fiend.jpg&lt;br /&gt;
|aggro=Yes&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=Yes&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]] (0.9 kg/piece), [[charcoal]], [[flint]], [[heart]]&lt;br /&gt;
|meattype=Tough&lt;br /&gt;
|eats=[[Carnivore]]&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=Caves, lava&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''These lava creatures enter the surface through lava pools, probably in order to hunt. Or burn.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Lava fiend is a fiery [[creatures|creature]] often found in caves. It is heavily armoured and makes a dangerous opponent due to its burning attacks.&lt;br /&gt;
*Can bash down walls.&lt;br /&gt;
*They can pull carts but only while dominated. &lt;br /&gt;
*Can pass through unlocked doors and gates and climb ladders to attack player.&lt;br /&gt;
*Small chance of spawning on rock. &lt;br /&gt;
*Difficulty similar to [[hell hound]]s. (40-45 [[fighting|fight]] skill)&lt;br /&gt;
*They can pull carts but only while dominated. &lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Toy_making&amp;diff=125841</id>
		<title>Toy making</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Toy_making&amp;diff=125841"/>
		<updated>2023-04-18T15:09:19Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Toys */ adding chess board link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
'''{{PAGENAME}}''' is a subskill of [[carpentry]].&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
* [[Yoyo]]&lt;br /&gt;
* [[Magranon puppet]]&lt;br /&gt;
* [[Fo puppet]]&lt;br /&gt;
* [[Libila puppet]]&lt;br /&gt;
* [[Vynora puppet]]&lt;br /&gt;
* [[Checker board (toy making)|Checker board]]&lt;br /&gt;
* [[Chess board]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Carpentry]] &amp;gt; Toy making&lt;br /&gt;
* [[Body]] &amp;gt; [[Body control]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Toymaker at 50 skill&lt;br /&gt;
* Gepetto at 70 skill&lt;br /&gt;
* Master Toymaker at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Altar&amp;diff=125809</id>
		<title>Category:Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Altar&amp;diff=125809"/>
		<updated>2023-04-13T20:44:56Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Altar'''&lt;br /&gt;
&lt;br /&gt;
Altars are items at which a [[follower]] can [[pray]], [[preaching|preach]], and [[sacrifice]] to their [[deity]].&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Religion]] | [[Altar]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:Altar&amp;diff=125808</id>
		<title>Category:Altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:Altar&amp;diff=125808"/>
		<updated>2023-04-13T20:41:23Z</updated>

		<summary type="html">&lt;p&gt;Nume: fixing category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Crafting]]&lt;br /&gt;
[[CDB|Main]] / [[:Category:Items|Items]] / '''Altar'''&lt;br /&gt;
&lt;br /&gt;
Altars are items at which a [[follower]] can [[pray]], [[preaching|preach]], and [[sacrifice]] to their [[deity]].&lt;br /&gt;
&lt;br /&gt;
'''Read more''': [[Religion]] | [[Altar]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Account_Types&amp;diff=125804</id>
		<title>Talk:Account Types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Account_Types&amp;diff=125804"/>
		<updated>2023-04-13T10:49:19Z</updated>

		<summary type="html">&lt;p&gt;Nume: removing very old talk about non premium accounts being deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=125778</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=125778"/>
		<updated>2023-04-11T12:58:54Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Notes */  removing &amp;quot;never been premium would be deleted if it becomes inactive for 90 days...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages to Deeding Land ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area.&lt;br /&gt;
* [[Deed guards]] protecting the settlement.&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).&lt;br /&gt;
* A settlement token to access your [[bank]] account.&lt;br /&gt;
* On settlements with over 30 days upkeep in their coffers:&lt;br /&gt;
** No decay on buildings, fences, or decorative items.&lt;br /&gt;
** No monthly partial loss of bulk items in crates or other bulk storage.&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].&lt;br /&gt;
* Village chat.&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die.&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.&lt;br /&gt;
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of a [[deed stake]]. &lt;br /&gt;
&lt;br /&gt;
Right-clicking a deed stake in your inventory brings up a &amp;quot;Settlement Application Form&amp;quot; dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
* Settlement size (east, west, north, and south)&lt;br /&gt;
* Perimeter size, beyond the five free tiles&lt;br /&gt;
* Village name and motto and whether it is a democracy or dictatorship.&lt;br /&gt;
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.&lt;br /&gt;
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). &lt;br /&gt;
*A token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it. &lt;br /&gt;
&lt;br /&gt;
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.&lt;br /&gt;
&lt;br /&gt;
'''Warning:'''  At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more).  &amp;lt;u&amp;gt;Always fill this in with the number of templars you want on your resized deed.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed.  Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes direct to the King.&lt;br /&gt;
* Only the mayor may disband the settlement via the option at the token.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. &lt;br /&gt;
&lt;br /&gt;
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy. &lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third). &lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Add to upkeep, or from the Settlement deed paper under Settlement &amp;gt; Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens. &lt;br /&gt;
&lt;br /&gt;
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. &amp;quot;12x12x9x10&amp;quot; and &amp;quot;32x5x5x7&amp;quot; are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]'''&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.)&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Citizens need a role with the &amp;quot;allow actions on allied deeds&amp;quot; permission to get the benefits of the ally role permissions&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can be allowed or denied the ability to loot your corpse using the &amp;quot;corpse lootability&amp;quot; profile option.&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Same-kingdom wars are possible on [[Epic]] and [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Settings ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
'''Additional Settings'''&lt;br /&gt;
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.&lt;br /&gt;
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
An Alliance's MOTD can be changed via Manage &amp;gt; Settlement &amp;gt; Manage Politics&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=125767</id>
		<title>Knarr</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Knarr&amp;diff=125767"/>
		<updated>2023-04-08T20:58:38Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[keel section]]&lt;br /&gt;
|passive=[[keel section]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 5x [[keel section]]s&lt;br /&gt;
* 1x [[square yard rig]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 200x [[Rivets]]&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 1x [[stern]]&lt;br /&gt;
* 200x [[tenon]]s&lt;br /&gt;
* 1x [[rudder]]&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 400x [[hull plank]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 400x [[peg]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
|materialbreakdown=* 5x [[keel section]]&lt;br /&gt;
* 1x [[tall mast]] &lt;br /&gt;
* 4x [[square sail]]s&lt;br /&gt;
* 4x [[mooring rope]]s&lt;br /&gt;
* 8x [[thick rope]]s&lt;br /&gt;
* 12x [[cordage rope]]s&lt;br /&gt;
* 100x [[tar]]&lt;br /&gt;
* 200x [[rivets]]&lt;br /&gt;
* 411 [[hull plank]]s&lt;br /&gt;
* 80x [[deck board]]s&lt;br /&gt;
* 10x [[oar]]s&lt;br /&gt;
* 210 [[tenon]]s&lt;br /&gt;
* 6x [[large tackle]]s&lt;br /&gt;
* 6x [[planks]]&lt;br /&gt;
* 1x [[shaft]]&lt;br /&gt;
* 10x [[belaying pin]]s&lt;br /&gt;
* 420 [[peg]]s&lt;br /&gt;
* Total components: 1488&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=ship building&lt;br /&gt;
|dyeamount=169600/50880&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
A ship with a clinker-built hull assembled with iron rivets, and one mast with a square yard sail. In insufficient winds it is rowed with oars. The side rudder is on the starboard side.&lt;br /&gt;
&lt;br /&gt;
== Vessel details ==&lt;br /&gt;
*Requires 23 [[mind logic]] to be able to command&lt;br /&gt;
*Passengers: 1 captain + 12 crew&lt;br /&gt;
*Maximum speed: 27 km/h (solo, with a [[gale]] in the back)&lt;br /&gt;
*Hold Capacity: 43 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.&lt;br /&gt;
*Creature Cage Capacity: 4&lt;br /&gt;
*Minimum passable depth: 5 dirt&lt;br /&gt;
*29 [[body strength]] minimum to drag.&lt;br /&gt;
*Size: 4 tiles by 1 tiles&lt;br /&gt;
*Height: 8 dirt from water level to deck(?)&lt;br /&gt;
==Notes==&lt;br /&gt;
*Ships with a [[quality]] of less than 10 cannot be commanded. &lt;br /&gt;
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).&lt;br /&gt;
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.&lt;br /&gt;
*One of the most difficult ships to build. Higher quality of parts being attached improves chance of success.&lt;br /&gt;
*Knarrs show in the creation list when [[cog]]s are between 13% and 14%, and [[Corbita|corbita]]s are at 25%&lt;br /&gt;
*To view creation chance see [[keel section]].&lt;br /&gt;
Can be dyed with 169600g of dye for the wood and 50880g of dye for the sails.&lt;br /&gt;
&lt;br /&gt;
== Loadable Items ==&lt;br /&gt;
''List is a work in progress.&lt;br /&gt;
*[[Large crate]] - 43 (max of 12900 items)&lt;br /&gt;
*[[Small crate]] - 75 (max of 11250 items)&lt;br /&gt;
*[[Bulk storage bin]] - 4&lt;br /&gt;
*[[Wagon]] (+4 Large crate)&lt;br /&gt;
*[[Large cart]]&lt;br /&gt;
*[[Small cart]]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[[Oven]]&lt;br /&gt;
*[[Large chest]]&lt;br /&gt;
*[[Bed]]&lt;br /&gt;
*[[Creature cage]] - 4&lt;br /&gt;
&lt;br /&gt;
== Useful Quantities ==&lt;br /&gt;
*Can fit 100 felled trees.&lt;br /&gt;
*Can fit 43 [[large crate]]s and 1 [[small crate]].&lt;br /&gt;
*Can fit 4 [[bulk storage bin]]s and 6 [[large crate]]s.&lt;br /&gt;
*Can fit 1 [[wagon]] and 4 [[creature cage|Creature Cages]]&lt;br /&gt;
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]] and at least 18 [[large crate|Large Crates]].&lt;br /&gt;
&lt;br /&gt;
== Non-loadable items ==&lt;br /&gt;
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Travel]]&lt;br /&gt;
[[Category:Babel/K]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila_Holy_Site&amp;diff=125756</id>
		<title>Libila Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila_Holy_Site&amp;diff=125756"/>
		<updated>2023-04-07T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;Nume: Undo revision 125736 by Shenjiwurm (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''An unholy ritual circle of uncertain purpose.'' &lt;br /&gt;
&lt;br /&gt;
''A crude totem of skulls, viscera, and decay. ''&lt;br /&gt;
&lt;br /&gt;
A Libila [[Holy site]] will spawn randomly and will have a Libila theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Libila [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Abyssal Circle''' &lt;br /&gt;
*An unholy ritual circle of uncertain purpose. &lt;br /&gt;
*Spawns on tundra.&lt;br /&gt;
'''Pillar of Decay''' &lt;br /&gt;
*A crude totem of skulls, viscera, and decay. &lt;br /&gt;
*Spawns on tar and peat.&lt;br /&gt;
 &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Libila, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
&lt;br /&gt;
*Libila grants this effect to leather items. &lt;br /&gt;
&lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Libila, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
*Hostile monsters will no longer be hostile towards you. This is the same effect that Libila priests are granted at 60 [[faith]]. They are ignored by monsters (this does not apply to all hostile creatures, as some are not considered monsters (like bears). This also excludes rift monsters and legendary creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Higher faith gain, and greater favor gain for Libila, for all prayers and sermons held at any altar within the site or at the Holy site itself.*&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
&lt;br /&gt;
'''Abyssal Circle''' &lt;br /&gt;
Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition.&lt;br /&gt;
*A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pillar of Decay''' &lt;br /&gt;
Extract a flesh pod using any valid butchering tool.&lt;br /&gt;
*The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition.&lt;br /&gt;
*Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
&lt;br /&gt;
'''Abyssal Circle''' or '''Pillar of Decay'''&lt;br /&gt;
*Long-lasting “Rampage” spell effect on everyone within the Holy Site.&lt;br /&gt;
*This effect provides an offensive CR bonus and a significant reduction in stamina drain.&lt;br /&gt;
*The power and duration of this effect can be extended by killing creatures while the effect is active &lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
*Libila sites have a slightly higher chance to spawn champion creatures.&lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Rite of death]] will be granted..the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo_Holy_Site&amp;diff=125755</id>
		<title>Fo Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo_Holy_Site&amp;diff=125755"/>
		<updated>2023-04-07T14:11:52Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Expiration effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'' A divine mechanism supplying all that sustains life. It bears an aura of Fo.''&lt;br /&gt;
&lt;br /&gt;
A Fo [[Holy site]] will spawn randomly and will have a Fo theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Fo [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Wishing Tree''' &lt;br /&gt;
*A magical tree, blossoming with many types of fruit and other produce. &lt;br /&gt;
*This type of site will spawn in dense forests. &lt;br /&gt;
'''Sampo''' &lt;br /&gt;
*A strange divine mechanism, dispensing the necessities of life.&lt;br /&gt;
*This type of site will spawn on steppe. &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Fo, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Fo grants this effect to [[clay]] and [[cloth]] items. &lt;br /&gt;
Hostile [[monster]]s will no longer be hostile towards you. &lt;br /&gt;
*This is the same effect the Fo priests are granted at 60 [[faith]]. These [[monsters]] include the hostile creatures that are considered animals. This does not include [[dragon]]s, [[troll]]s, [[lava fiend]]s, [[goblin]]s or [[scorpion]]s.&lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Fo, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
'''Wishing Tree'''&lt;br /&gt;
*You may harvest a random harvestable product from the tree using a [[sickle]]. &lt;br /&gt;
*The product may be any type of [[fruit]], [[berry]], [[nut]], [[herb]], [[spice]].&lt;br /&gt;
*The tree will provide more items than harvesting a normal tree or bush, and at a higher [[QL]].&lt;br /&gt;
*The tree can also give special item within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in.&lt;br /&gt;
&lt;br /&gt;
'''Sampo'''&lt;br /&gt;
*Feast for a refresh effect giving you a maximum [[food]], [[water]], [[stamina]], and CCFP bars.&lt;br /&gt;
*Cures any disease&lt;br /&gt;
*Gives a random temporary [[affinity]] of long duration similar to a food affinity.&lt;br /&gt;
*Give a significant amounts of [[source salt]].&lt;br /&gt;
*There is a rare chance to get a source seed along with the source salt, which when fed to an animal will increase your effective [[animal husbandry]] skill when [[breeding]] it. I will last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
'''Wishing Tree'''&lt;br /&gt;
*Spawns [[flowers]] randomly on grass tiles in and near the site.&lt;br /&gt;
*It will make all trees and bushes harvestable even if they are not in season. &lt;br /&gt;
'''Sampo'''&lt;br /&gt;
*Humid Drizzle effect on all animals in and near the Holy Site.&lt;br /&gt;
*It resets the shearing status of [[sheep]] and [[ram]]s.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Holy Crop]] will be granted. the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=125754</id>
		<title>Vynora Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=125754"/>
		<updated>2023-04-07T14:11:44Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Expiration effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''A mystical fountain whose waters quench curiosity as well as thirst. It bears an aura of Vynora.''&lt;br /&gt;
&lt;br /&gt;
A Vynora [[Holy site]] will spawn randomly and will have a Vynora theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Vynora [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of knowledge''' &lt;br /&gt;
*A mystical fountain dispensing knowledge.&lt;br /&gt;
*Spawns on beaches and other natural waterfronts. &lt;br /&gt;
 &lt;br /&gt;
'''Akashic mirror.''' &lt;br /&gt;
*A weird, black mirror that appears to be peering into another world. &lt;br /&gt;
*Spawns on roads and other paved areas.&lt;br /&gt;
&lt;br /&gt;
==Positive effects==&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Vynora, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Vynora grants this effect to wooden items. &lt;br /&gt;
*Higher [[faith]] gains, greater [[favor]] gains for Vynora, for all prayers and sermons held at any altar within the site or at the Holy site itself. &lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
&lt;br /&gt;
*A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish&lt;br /&gt;
*When you '''imbibe''' the Wellspring of Knowledge you drink a [[liquid]] that grants a long spell effect, which grants additional chance of rarity while improving items. This bonus it for any items you are improving (not just Vynora's favored items). &lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a meditating skill check with half the skill gain of a normal meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site.&lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Rite of Spring]] will be granted.the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=125753</id>
		<title>Magranon Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Magranon_Holy_Site&amp;diff=125753"/>
		<updated>2023-04-07T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Nume: Undo revision 125737 by Shenjiwurm (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'' A mysterious, impenetrable obelisk that has fallen from the sky and embedded itself into the sand like a spear. It bears an aura of Magranon.''&lt;br /&gt;
&lt;br /&gt;
A Magranon [[Holy site]] will spawn randomly and will have a Magranon theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Magranon [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*A glowing, volcanic crack in the rock. &lt;br /&gt;
*Spawns in barren, rocky terrain. &lt;br /&gt;
  &lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*An obelisk that has fallen from the sky and buried itself into the ground. &lt;br /&gt;
*Spawns on sand.&lt;br /&gt;
 &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Magranon, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Magranon grants this effect to metal items. &lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Magranon, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*Unearth a random item using a [[pickaxe]], [[shovel]], or [[trowel]]. &lt;br /&gt;
*This will usually be a gem and may come stored with [[favor]].&lt;br /&gt;
*There is a small chance of receiving a large [[source crystal]].&lt;br /&gt;
*There is a very small chance of receiving a random unique [[blood]].&lt;br /&gt;
*On rare actions, there is a chance ot receiving a strange bone fragment instead. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith''' &lt;br /&gt;
*Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal.&lt;br /&gt;
*Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
&lt;br /&gt;
'''Glowing Fissure'''&lt;br /&gt;
Erupts, giving one archaeology fragment to everyone within the Holy Site.&lt;br /&gt;
*Fragment item types are drawn from a different list than usual.  &lt;br /&gt;
*Some items that are impossible to find through normal [[archaeology]] can be found. &lt;br /&gt;
*Some items that can be found normally through [[archaeology]] are excluded especially wooden items. &lt;br /&gt;
*Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials. &lt;br /&gt;
&lt;br /&gt;
'''Otherworldly Monolith'''&lt;br /&gt;
Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site.&lt;br /&gt;
*These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
*Magranon sites have a slightly higher chance to spawn champion creatures.&lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
When the activated [[Holy sites]] expires, the following things will happen:&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Ritual of the Sun]] will be granted.the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=125752</id>
		<title>Vynora Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Vynora_Holy_Site&amp;diff=125752"/>
		<updated>2023-04-07T14:09:38Z</updated>

		<summary type="html">&lt;p&gt;Nume: Undo revision 125738 by Shenjiwurm (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''A mystical fountain whose waters quench curiosity as well as thirst. It bears an aura of Vynora.''&lt;br /&gt;
&lt;br /&gt;
A Vynora [[Holy site]] will spawn randomly and will have a Vynora theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Vynora [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of knowledge''' &lt;br /&gt;
*A mystical fountain dispensing knowledge.&lt;br /&gt;
*Spawns on beaches and other natural waterfronts. &lt;br /&gt;
 &lt;br /&gt;
'''Akashic mirror.''' &lt;br /&gt;
*A weird, black mirror that appears to be peering into another world. &lt;br /&gt;
*Spawns on roads and other paved areas.&lt;br /&gt;
&lt;br /&gt;
==Positive effects==&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
&lt;br /&gt;
==Passive effects==&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Vynora, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Vynora grants this effect to wooden items. &lt;br /&gt;
*Higher [[faith]] gains, greater [[favor]] gains for Vynora, for all prayers and sermons held at any altar within the site or at the Holy site itself. &lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
&lt;br /&gt;
*A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish&lt;br /&gt;
*When you '''imbibe''' the Wellspring of Knowledge you drink a [[liquid]] that grants a long spell effect, which grants additional chance of rarity while improving items. This bonus it for any items you are improving (not just Vynora's favored items). &lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a meditating skill check with half the skill gain of a normal meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
'''Wellspring of Knowledge'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site.&lt;br /&gt;
&lt;br /&gt;
'''Akashic mirror'''&lt;br /&gt;
*Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Rite of Spring]] will be granted.the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/V]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo_Holy_Site&amp;diff=125751</id>
		<title>Fo Holy Site</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo_Holy_Site&amp;diff=125751"/>
		<updated>2023-04-07T14:08:47Z</updated>

		<summary type="html">&lt;p&gt;Nume: Undo revision 125739 by Shenjiwurm (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
'' A divine mechanism supplying all that sustains life. It bears an aura of Fo.''&lt;br /&gt;
&lt;br /&gt;
A Fo [[Holy site]] will spawn randomly and will have a Fo theme and biome. It will be in a unsettled area of the map.&lt;br /&gt;
&lt;br /&gt;
There are two different types of Fo [[Holy sites]] that can spawn&lt;br /&gt;
&lt;br /&gt;
'''Wishing Tree''' &lt;br /&gt;
*A magical tree, blossoming with many types of fruit and other produce. &lt;br /&gt;
*This type of site will spawn in dense forests. &lt;br /&gt;
'''Sampo''' &lt;br /&gt;
*A strange divine mechanism, dispensing the necessities of life.&lt;br /&gt;
*This type of site will spawn on steppe. &lt;br /&gt;
==Positive effects==&lt;br /&gt;
&lt;br /&gt;
Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.&lt;br /&gt;
==Passive effects==&lt;br /&gt;
These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.&lt;br /&gt;
&lt;br /&gt;
Doubled [[QL]] gain bonus for items favored by Fo, which means items receive +20% to [[QL]] increases from improvement, rather than 10%. &lt;br /&gt;
*Fo grants this effect to [[clay]] and [[cloth]] items. &lt;br /&gt;
Hostile [[monster]]s will no longer be hostile towards you. &lt;br /&gt;
*This is the same effect the Fo priests are granted at 60 [[faith]]. These [[monsters]] include the hostile creatures that are considered animals. This does not include [[dragon]]s, [[troll]]s, [[lava fiend]]s, [[goblin]]s or [[scorpion]]s.&lt;br /&gt;
*Higher [[faith]] gain, and greater [[favor]] gain for Fo, for all prayers and sermons held at any altar within the site or at the Holy site itself.&lt;br /&gt;
&lt;br /&gt;
==Special actions==&lt;br /&gt;
'''Wishing Tree'''&lt;br /&gt;
*You may harvest a random harvestable product from the tree using a [[sickle]]. &lt;br /&gt;
*The product may be any type of [[fruit]], [[berry]], [[nut]], [[herb]], [[spice]].&lt;br /&gt;
*The tree will provide more items than harvesting a normal tree or bush, and at a higher [[QL]].&lt;br /&gt;
*The tree can also give special item within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in.&lt;br /&gt;
&lt;br /&gt;
'''Sampo'''&lt;br /&gt;
*Feast for a refresh effect giving you a maximum [[food]], [[water]], [[stamina]], and CCFP bars.&lt;br /&gt;
*Cures any disease&lt;br /&gt;
*Gives a random temporary [[affinity]] of long duration similar to a food affinity.&lt;br /&gt;
*Give a significant amounts of [[source salt]].&lt;br /&gt;
*There is a rare chance to get a source seed along with the source salt, which when fed to an animal will increase your effective [[animal husbandry]] skill when [[breeding]] it. I will last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Pulse effects==&lt;br /&gt;
'''Wishing Tree'''&lt;br /&gt;
*Spawns [[flowers]] randomly on grass tiles in and near the site.&lt;br /&gt;
*It will make all trees and bushes harvestable even if they are not in season. &lt;br /&gt;
'''Sampo'''&lt;br /&gt;
*Humid Drizzle effect on all animals in and near the Holy Site.&lt;br /&gt;
*It resets the shearing status of [[sheep]] and [[ram]]s.&lt;br /&gt;
&lt;br /&gt;
==Creature spawns==&lt;br /&gt;
Creatures, often with conditions, may spawn in or near the [[holy sites]]. &lt;br /&gt;
*This may include creatures with conditions that cannot spawn normally. For example, a scared seal or champion sheep. &lt;br /&gt;
*The types of creatures that can spawn, and the condition they are likely to have, depends on the type of Holy site. &lt;br /&gt;
&lt;br /&gt;
==Backlash effects==&lt;br /&gt;
&lt;br /&gt;
When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.&lt;br /&gt;
&lt;br /&gt;
The chance of a Backlash effect, and the average intensity of them, is increased by:&lt;br /&gt;
&lt;br /&gt;
*The Holy Site’s Corruption being above 40.&lt;br /&gt;
*Higher Corruption if praying or preaching to increase Power.&lt;br /&gt;
*Higher Power if attempting to desecrate the site.&lt;br /&gt;
*Lower skill for a Power or Corruption influencing action ([[Praying]], [[Preaching]], or [[Exorcism]]).&lt;br /&gt;
*Actions relating directly to Corruption (purifying or desecrating).&lt;br /&gt;
 &lt;br /&gt;
If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.&lt;br /&gt;
&lt;br /&gt;
All Backlash effects may be partially or completely resisted by a Soul Strength skill check.&lt;br /&gt;
&lt;br /&gt;
Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.&lt;br /&gt;
&lt;br /&gt;
==Expiration effects==&lt;br /&gt;
*A very large amount of [[favor]], for charging [[Holy Crop]] will be granted. the amount will be increased by rarity and power values and decreased by corruption.&lt;br /&gt;
*One last pulse effect is triggered, but with a significantly enhanced effect, as if the site had a power closer to 100.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Holy_sites&amp;diff=125750</id>
		<title>Holy sites</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Holy_sites&amp;diff=125750"/>
		<updated>2023-04-07T13:42:46Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]]  / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Holy sites''' are randomly spawned zones for players to find. They are themed after specific Gods and biomes, in unsettled areas of the map. Priests and followers of that [[deity]] can maintain the site through [[prayer]]s and [[sermon]]s. The Holy site will provide bonuses to all who have a [[Premium]] account. The site will also have some additional positive effects within it radius. Some of these benefits will be available to all [[premium]] accounts even if they do not follow that particular [[deity]].  &lt;br /&gt;
&lt;br /&gt;
*Holy sites are temporary and will last approximately 2 weeks.&lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
Each type of Holy site can only spawn in places matching certain features, limiting the areas you might need to search in order to find them.&lt;br /&gt;
&lt;br /&gt;
*You can receive a map, which will help guide you to a Holy site through [[prayer]], [[sermon]]s or [[meditation]]. Note that only actions that would give a chance to gain [[faith]] or [[meditation]] skill has a chance to give a map. These maps have various modifiers applied to make them less clear than a normal [[Treasure map]] or [[Cartography]] map, so you may need to compare maps with others or combine them with your understanding of the server layout in order to locate the Holy site. &lt;br /&gt;
&lt;br /&gt;
*These maps hints will be given for Holy site's that have not yet been located and activated. They will also be associated with the God you follow.&lt;br /&gt;
&lt;br /&gt;
*On PVP servers, you may also get hint about opposite-light gods' (i.e. maps of a White light Holy site if your God is Libila and vice-versa).&lt;br /&gt;
&lt;br /&gt;
*Holy sites that have been located and activated can be seen by right clicking an altar and choosing &amp;quot;locate Holy sites&amp;quot;. this will show the locations of all activated Holy sites on the in-game map. &lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
A Holy site is dormant and provides no benefits until it is found and activated by a follower or priest of the site's [[deity]].&lt;br /&gt;
*To activate the Holy site, pray or hold a sermon (with enough listeners for [[faith]] gain at the special item in the center of the Holy site.&lt;br /&gt;
*Once activated, the expiration timer of the Holy site will reset, in order to guarantee that a site will last for its full duration after being found.&lt;br /&gt;
&lt;br /&gt;
==Power and Corruption==&lt;br /&gt;
Power and Corruption are the two most important characteristics of a Holy site. Each ranges from 0 to 100.&lt;br /&gt;
&lt;br /&gt;
'''Power''' is the strength of the [[deity]]'s influence. &lt;br /&gt;
&lt;br /&gt;
This is represented by the [[QL]] level of the special item at the center of the Holy site, and can be seen by examining it.&lt;br /&gt;
&lt;br /&gt;
'''Power affects'''&lt;br /&gt;
*The size of the Holy site.&lt;br /&gt;
*The power or effectiveness of almost all Holy site benefits, such as the [[QL]] level of goods received from it.&lt;br /&gt;
*There is a possibility of the Holy site expiring early, if the power ever reaches 0.&lt;br /&gt;
'''Power is increased by:'''&lt;br /&gt;
*[[Prayer]]s and [[sermon]]s within the Holy site by [[follower]]s and [[priest]]s of the site God.&lt;br /&gt;
*The [[prayer]]s and [[sermon]]s may be done at the Holy site's special item, but any altar will work, as long as it is within the current borders of the Holy site.&lt;br /&gt;
&lt;br /&gt;
'''Power is decreased by:'''&lt;br /&gt;
*Natural decay over time once the Holy site is activated.&lt;br /&gt;
*Chance for decay occurs at the same time as Pulse events.&lt;br /&gt;
*Amount of power decay is randomized and may not occur at all. &lt;br /&gt;
&lt;br /&gt;
'''Corruption''' &lt;br /&gt;
*The malicious taint and impurity, which makes the Holy site less effective and possibly resulting in negative effects.&lt;br /&gt;
&lt;br /&gt;
*This is represented by the damage of the special item at the center of the Holy site, and can be seen by examining it. &lt;br /&gt;
&lt;br /&gt;
'''Corruption affects:'''&lt;br /&gt;
*Damage on items received from the Holy site. &lt;br /&gt;
*Chance of backlash effects when performing [[prayer]]s or [[sermon]]s to increase the Holy site's power.&lt;br /&gt;
*Disabling of pulse effects, item improvement bonuses, and some passive bonuses if the corruption is at least 40.&lt;br /&gt;
*The effective power of the Holy site when providing benefits. For example, a Holy site with 80 [[QL]] that has 50 damage will only have the effective [[QL]] of 40 power for most purposes. &lt;br /&gt;
*The corruption will not affect the size of the Holy site.&lt;br /&gt;
&lt;br /&gt;
'''Corruption is increased by:'''&lt;br /&gt;
&lt;br /&gt;
There is a random chance when performing [[prayer]]s , [[sermon]]s, or special Holy site actions within the site.&lt;br /&gt;
*This is far more likely if the current corruption is already above 0.&lt;br /&gt;
*Power-affecting actions (prayers/sermons) have a higher chance to corrupt the site than special actions do.&lt;br /&gt;
*Any corruption from performing an action may be partially or fully resisted by a soul strength skill check. &lt;br /&gt;
*Chance of corruption over time is triggered on pulse events and scales with the number of players who have contributed to the site's power since the last pulse. &lt;br /&gt;
Natural chance of corruption over time once the Holy site is activated. &lt;br /&gt;
*Just like power decay, this chance occurs at the same time as pulse events. &lt;br /&gt;
(PVP only) Desecration actions performed by [[follower]]s or [[priest]]s of an opposing [[deity]], using [[exorcism]]skill. &lt;br /&gt;
 &lt;br /&gt;
'''Corruption is decreased by:'''&lt;br /&gt;
&lt;br /&gt;
Purify actions performed on the Holy site item by [[follower]]s or [[priest]]s of the Holy site's [[deity]], using [[exorcism]] skill. &lt;br /&gt;
&lt;br /&gt;
'''Scaling effects on decay'''&lt;br /&gt;
&lt;br /&gt;
Chance of corruption gain and power decay over time is increased with the number of players who have somehow contributed to the Holy site's power since the last pulse event. &lt;br /&gt;
&lt;br /&gt;
'''Rarity'''&lt;br /&gt;
Has a significant impact on [[favor]] granted to the [[deity]] upon expiration. &lt;br /&gt;
*This is represented by the rarity of the special item at the center of the Holy site, and can be seen by examining it.&lt;br /&gt;
*Rarity of the Holy site is determined randomly when it spawns, and does not change.&lt;br /&gt;
&lt;br /&gt;
==Holy Site Types==&lt;br /&gt;
[[Fo Holy Site]]s&lt;br /&gt;
&lt;br /&gt;
'''Wishing Tree'''&lt;br /&gt;
*A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests.&lt;br /&gt;
'''Sampo''' &lt;br /&gt;
*A strange divine mechanism, dispensing the necessities of life. Spawns on steppe.&lt;br /&gt;
&lt;br /&gt;
[[Vynora Holy Site]]s&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Knowledge''' &lt;br /&gt;
*A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts.&lt;br /&gt;
&lt;br /&gt;
'''Akashic Mirror''' &lt;br /&gt;
* A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas.&lt;br /&gt;
&lt;br /&gt;
[[Magranon Holy Site]]s&lt;br /&gt;
 &lt;br /&gt;
'''Glowing Fissure''' &lt;br /&gt;
*A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain.&lt;br /&gt;
&lt;br /&gt;
'''Otherworldly monolith''' &lt;br /&gt;
*An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand.&lt;br /&gt;
&lt;br /&gt;
[[Libila Holy Site]]s&lt;br /&gt;
&lt;br /&gt;
'''Abyssal Circle''' &lt;br /&gt;
*An unholy ritual circle of uncertain purpose. Spawns on tundra.&lt;br /&gt;
&lt;br /&gt;
'''Pillar of Decay'''&lt;br /&gt;
*A crude totem of skulls, viscera, and decay. Spawns on tar and peat.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
Holy sites are special places protected by their Gods, and are meant to be accessed and used by the public. As such, the following activities are disallowed within Holy sites:&lt;br /&gt;
*Founding a settlement&lt;br /&gt;
*Expanding an existing settlement into the Holy site.&lt;br /&gt;
*Terraforming (digging, mining, etc.).&lt;br /&gt;
*Building structures or fences.&lt;br /&gt;
*Changing tile types by packing, cultivating, adding or removing pavement, dropping dirt/sand, transmuting, planting or cutting trees, or any similar actions. &lt;br /&gt;
*Creatures grazing or moving will also not pack tiles within Holy sites.&lt;br /&gt;
*(PVE server only) Blocking in intentionally restricting access to the Holy site in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Coffee&amp;diff=125749</id>
		<title>Coffee</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Coffee&amp;diff=125749"/>
		<updated>2023-04-07T12:12:55Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Beverages]]/ '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'' A rich, thick coffee to be enjoyed socially along with a glass of water.''&lt;br /&gt;
==Creation==&lt;br /&gt;
'''Coffee''' is a [[beverage]] that can be brewed using [[coffee beans]].&lt;br /&gt;
==Usage==&lt;br /&gt;
* Coffee is a drink that contains [[caffeine]]. &lt;br /&gt;
*[[caffeine]] can be used to increase the effect and consumption rate of [[sleep bonus]] up to 2x the normal rate at 100 [[caffeine]] power.&lt;br /&gt;
*Drinking a caffeinated beverage within 10 minutes of logging in yields ten free minutes of [[sleep bonus]].&lt;br /&gt;
== Notes ==&lt;br /&gt;
The [[QL]] of the [[coffee beans]] and the [[beverages]] skill affect the resulting [[QL]] of the coffee.&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* [[campfire]], [[stone oven]], [[coffee pot]] or [[ibrik]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*[[Beverages]] below 10ql are not drinkable at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Beverages items]]&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=125748</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=125748"/>
		<updated>2023-04-07T11:56:30Z</updated>

		<summary type="html">&lt;p&gt;Nume: /* Weapon enchantments */ added weapon enchantment explanation, fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|}}&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]] or the individual spells for complete descriptions. &lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br&amp;gt; (seconds) !![[Fo]] !![[Libila]] !![[Magranon]] !! [[Vynora]] !! Cooldown &amp;lt;br&amp;gt; (minutes)&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid protection]] || 32 || 30 || 30 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Animal demise]] || 43 || 40 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of shared pain]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bearpaws]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze]] || 46 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]] || 8 || 10 || 10 || Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blessings of the dark]] || 51 || 70 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodthirst]] || 31 || 50 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Break altar]] || 40 || 20/80 || 50 || Altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Charm animal]] || 30 || 40 || 35 || Creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of cunning]] || 51 || 50 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleanse]] || 33 || 26 || 30 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrosion]] || 44 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupt]] || 33 || 26 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Courier]] || 30 || 30 || 20 || Item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure light]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure medium]] || 32 || 13 || 10 || Creature, Wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure serious]] || 35 || 17 || 15 || Creature, Wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dark messenger]] || 30 || 30 || 40 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dirt (spell)|Dirt]] || 40 || 20 || 50 || Tile, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Disintegrate]] || 70 || 80|| 70 || Tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel]] || 10 || 10 || 20 || Tile, Creature, Item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominate]] || 39 || 40 || 35 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain health]] || 19 || 15 || 20 || Creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain stamina]] || 10 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Essence drain]] || 61 || 100 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Excel]] || 35 || 20 || 30 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire pillar]] || 37 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire protection]] || 28 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fireheart]] || 35 || 20 || 20 || Creature || 5 ||  [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||[[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Flaming aura]] || 39 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Focused will]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Forest giant strength]] || 55 || 50 || 49 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frantic charge]] || 30 || 20 || 30 || Creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frost protection]] || 30 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbrand]] || 40 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus trap]] || 33 || 23 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis]] || 70 || 30 || 40 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Glacial]] || 47 || 40 || 50 || Jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Goat shape]] || 25 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]] || 40 || 40 || 30 || Creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hell strength]] || 45 || 60 || 40 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Human demise]] || 61 || 60 || 80 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hypothermia]] || 70 || 50 || 30 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Holy crop]] || 50 || 300 || 60 || Item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Humid drizzle]] || 21 || 30 || 20 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ice pillar]] || 35 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno]] || 65 || 40 || 50 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Land of the dead]] || 70 || 300 || 70 || Tile, Item || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Legendary demise]] || 51 || 50 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Life transfer]] || 61 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light of Fo]] || 33 || 60 || 40 || Tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light token]] || 20 || 5 || 10 || Tile, Item, Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate artifact]] || 80 || 70 || 70 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate soul]] || 20 || 20 || 10 || Tile, Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the dark]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the deep]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the woods]] || 31 || 30 || 60 || Pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Magranon's fire]] || 40 || 10 || 10 || Item || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mass stamina]] || 40 || 50 || 20 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mend]] || 29 || 29 || 20 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind stealer]] || 50 || 100 || 60 || Weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mole senses]] || 65 || 60 || 40 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Monster demise]] || 41 || 40 || 40 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Morning fog]] || 7 || 5 || 10 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nimbleness]] || 30 || 60 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nolocate]] || 22 || 60 || 10 || Jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Oakshell]] || 35 || 20 || 19 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Opulence]] || 15 || 10 || 10 || Item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Pain rain]] || 40 || 40 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Phantasms]] || 20 || 10 || 10 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Poison protection]] || 27 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Purge]] || 45 || 35|| 30 || Creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rebirth]] || 40 || 40 || 40 || Item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh (spell)|Refresh]] || 20 || 15 || 20 || Creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal creatures]] || 30 || 30 || 25 || Tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal settlements]] || 30 || 30 || 25 || Tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of death]] || 50 || 300 || 60 || Item || 140 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of spring]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Ritual of the sun]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting touch]] || 33 || 40 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting gut]] || 35 || 10 || 10 || Creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorn of Libila]] || 40 || 40 || 50 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of ice]] || 35 || 20 || 30 || Creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth sense]] || 6 || 15 || 20 || Creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Smite]] || 70 || 50 || 70|| Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Stone strike]] || 75 || 50 || 60 || ? || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Strongwall]] || 70 || 70 || 70 || Tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Summon soul]] || 80 || 100 || 10 || Items, Creature, Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunder]] || 60 || 50 || 30 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tangleweave]] || 10 || 30 || 30 || Creature || 3 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tentacles]] || 33 || 30 || 20 || Tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tornado]] || 40 || 50 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin]] || 45 || 40 || 20 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Truehit]] || 30 || 10 || 15 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Venom]] || 62 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ward]] || 43 || 20 || 20 || Tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Weakness]] || 40 || 50 || 40 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Web armour]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild growth]] || 41 || 40 || 40 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Willowspine]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wind of ages]] || 50 || 50 || 60 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisdom of Vynora]] || 30 || 30 || 50 || Creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Worm brains]] || 51 || 40 || 40 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wrath of Magranon]] || 50 || 50 || 50 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie infestation]] || 50 || 120 || 50|| Tile || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon enchantments ==&lt;br /&gt;
each weapon can have up to 5(4+imbue or demise spell) enchants on it this explains how they interact with each other using a slot system to make it easier to understand.each slot can only have one of the enchantments that fit in it.:&lt;br /&gt;
&lt;br /&gt;
* slot 1: [[Circle of cunning|Circle of cunning (Coc)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 2: [[Wind of Ages|Wind of Ages (WoA)]],[[Nimbleness|Nimbleness (Nimb)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 3: [[Flaming Aura|Flaming Aura (FA)]],[[Frostbrand|Frostbrand (FB)]],[[Life Transfer|Life Transfer (LT)]],[[Rotting touch|Rotting touch (RT)]],[[Venom|Venom (Vnm)]],[[Bloodthirst|Bloodthirst (BT)]],[[Essence drain|Essence drain (ED)]].&lt;br /&gt;
* slot 4: [[Mind stealer|Mind stealer (MS)]].&lt;br /&gt;
* slot 5: [[demise spells]],[[salve of frost]],[[potion of acid]].&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''since Botd is a combination of Coc and Woa it uses both slots 1 and 2''&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=125747</id>
		<title>Table of spells</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Table_of_spells&amp;diff=125747"/>
		<updated>2023-04-07T11:55:52Z</updated>

		<summary type="html">&lt;p&gt;Nume: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|}}&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Spells]] or the individual spells for complete descriptions. &lt;br /&gt;
&lt;br /&gt;
==Table of Spells==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Name !![[Faith]] !![[Favor]] !!Difficulty !!Target !!Casting &amp;lt;br&amp;gt; (seconds) !![[Fo]] !![[Libila]] !![[Magranon]] !! [[Vynora]] !! Cooldown &amp;lt;br&amp;gt; (minutes)&lt;br /&gt;
|-&lt;br /&gt;
|[[Acid protection]] || 32 || 30 || 30 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Animal demise]] || 43 || 40 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Aura of shared pain]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bearpaws]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blaze]] || 46 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Bless]] || 8 || 10 || 10 || Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Blessings of the dark]] || 51 || 70 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Bloodthirst]] || 31 || 50 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Break altar]] || 40 || 20/80 || 50 || Altar || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Charm animal]] || 30 || 40 || 35 || Creature || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Circle of cunning]] || 51 || 50 || 60 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Cleanse]] || 33 || 26 || 30 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrosion]] || 44 || 40 || 50 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Corrupt]] || 33 || 26 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Courier]] || 30 || 30 || 20 || Item || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure light]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure medium]] || 32 || 13 || 10 || Creature, Wound || 12 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cure serious]] || 35 || 17 || 15 || Creature, Wound || 15 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dark messenger]] || 30 || 30 || 40 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dirt (spell)|Dirt]] || 40 || 20 || 50 || Tile, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Disintegrate]] || 70 || 80|| 70 || Tile || 60 || [[File:pvp_icon.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel]] || 10 || 10 || 20 || Tile, Creature, Item || 4 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Dominate]] || 39 || 40 || 35 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain health]] || 19 || 15 || 20 || Creature || 3 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Drain stamina]] || 10 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Essence drain]] || 61 || 100 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Excel]] || 35 || 20 || 30 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire pillar]] || 37 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fire protection]] || 28 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fireheart]] || 35 || 20 || 20 || Creature || 5 ||  [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||[[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Flaming aura]] || 39 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Focused will]] || 31 || 10 || 5 || Creature, Wound || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Forest giant strength]] || 55 || 50 || 49 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frantic charge]] || 30 || 20 || 30 || Creature || 4 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frost protection]] || 30 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Frostbrand]] || 40 || 45 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Fungus trap]] || 33 || 23 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Genesis]] || 70 || 30 || 40 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0.5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Glacial]] || 47 || 40 || 50 || Jewelry || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Goat shape]] || 25 || 20 || 20 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Heal]] || 40 || 40 || 30 || Creature || 29 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hell strength]] || 45 || 60 || 40 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Human demise]] || 61 || 60 || 80 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Hypothermia]] || 70 || 50 || 30 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Holy crop]] || 50 || 300 || 60 || Item || 100 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Humid drizzle]] || 21 || 30 || 20 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ice pillar]] || 35 || 30 || 10 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Inferno]] || 65 || 40 || 50 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 1 &lt;br /&gt;
|-&lt;br /&gt;
|[[Land of the dead]] || 70 || 300 || 70 || Tile, Item || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Legendary demise]] || 51 || 50 || 50 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Life transfer]] || 61 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light of Fo]] || 33 || 60 || 40 || Tile || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 2 &lt;br /&gt;
|-&lt;br /&gt;
|[[Light token]] || 20 || 5 || 10 || Tile, Item, Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate artifact]] || 80 || 70 || 70 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Locate soul]] || 20 || 20 || 10 || Tile, Creature, Item || 10 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the dark]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the deep]] || 31 || 30 || 60 || Pendulum || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Lurker in the woods]] || 31 || 30 || 60 || Pendulum|| 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Magranon's fire]] || 40 || 10 || 10 || Item || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mass stamina]] || 40 || 50 || 20 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 15 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mend]] || 29 || 29 || 20 || Item || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mind stealer]] || 50 || 100 || 60 || Weapon || 14 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Mole senses]] || 65 || 60 || 40 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Demise spells|Monster demise]] || 41 || 40 || 40 || Weapon || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Morning fog]] || 7 || 5 || 10 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nimbleness]] || 30 || 60 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Nolocate]] || 22 || 60 || 10 || Jewelry || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Oakshell]] || 35 || 20 || 19 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Opulence]] || 15 || 10 || 10 || Item of food || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Pain rain]] || 40 || 40 || 20 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Phantasms]] || 20 || 10 || 10 || Creature || 10 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Poison protection]] || 27 || 30 || 30 || Jewelry || 30 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Purge]] || 45 || 35|| 30 || Creature || 15 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rebirth]] || 40 || 40 || 40 || Item || 19 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Refresh (spell)|Refresh]] || 20 || 15 || 20 || Creature, self || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 3 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal creatures]] || 30 || 30 || 25 || Tile || 40 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Reveal settlements]] || 30 || 30 || 25 || Tile || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of death]] || 50 || 300 || 60 || Item || 140 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rite of spring]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Ritual of the sun]] || 50 || 300 || 60 || Item || 100 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || ?? &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting touch]] || 33 || 40 || 60 || Weapon || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Rotting gut]] || 35 || 10 || 10 || Creature || 7 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Scorn of Libila]] || 40 || 40 || 50 || Tile || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Shard of ice]] || 35 || 20 || 30 || Creature || 6 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sixth sense]] || 6 || 15 || 20 || Creature || 10 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Smite]] || 70 || 50 || 70|| Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Stone strike]] || 75 || 50 || 60 || ? || 20 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Strongwall]] || 70 || 70 || 70 || Tile || 180 || [[File:red-x.png|center|middle|20px]] || [[File:pvp_icon.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Summon soul]] || 80 || 100 || 10 || Items, Creature, Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Sunder]] || 60 || 50 || 30 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tangleweave]] || 10 || 30 || 30 || Creature || 3 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 5 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tentacles]] || 33 || 30 || 20 || Tile || 9 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Tornado]] || 40 || 50 || 30 || Tile || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin]] || 45 || 40 || 20 || Jewelry || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Truehit]] || 30 || 10 || 15 || Creature || 9 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Venom]] || 62 || 100 || 60 || Weapon || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Vessel]] || 31 || 5 || 70 || gem || 30 || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Ward]] || 43 || 20 || 20 || Tile || 20 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Weakness]] || 40 || 50 || 40 || Creature || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Web armour]] || 25 || 35 || 60 || Armour || 20 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wild growth]] || 41 || 40 || 40 || Tile || 30 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Willowspine]] || 35 || 20 || 29 || Creature || 9 || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wind of ages]] || 50 || 50 || 60 || Item || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Wisdom of Vynora]] || 30 || 30 || 50 || Creature || 30 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] ||  30 &lt;br /&gt;
|-&lt;br /&gt;
|[[Worm brains]] || 51 || 40 || 40 || Creature || 15 || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Wrath of Magranon]] || 50 || 50 || 50 || Tile || 10 || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|-&lt;br /&gt;
|[[Zombie infestation]] || 50 || 120 || 50|| Tile || ? || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || 0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon enchantments ==&lt;br /&gt;
each weapon can have up to 5(4+imbue or demise spell) enchants on it this explains how they interact with each other using a slot system to make it easier to understand.each slot can only have one of the enchantments that fit in it.:&lt;br /&gt;
&lt;br /&gt;
* slot 1 [[Circle of cunning|Circle of cunning (Coc)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 2 [[Wind of Ages|Wind of Ages (WoA)]],[[Nimbleness|Nimbleness (Nimb)]],[[Blessings of the dark|Blessings of the Dark (BotD)]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
* slot 3 [[Flaming Aura|Flaming Aura (FA)]],[[Frostbrand|Frostbrand (FB)]],[[Life Transfer|Life Transfer (LT)]],[[Rotting touch|Rotting touch (RT)]],[[Venom|Venom (Vnm)]],[[Bloodthirst|Bloodthirst (BT)]],[[Essence drain|Essence drain (ED)]].&lt;br /&gt;
* slot 4 [[Mind stealer|Mind stealer (MS)]].&lt;br /&gt;
* slot 5 [[demise spells]],[[salve of frost]],[[potion of acid]].&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; ''since Botd is a combination of Coc and Woa it uses both slots 1 and 2''&lt;/div&gt;</summary>
		<author><name>Nume</name></author>
		
	</entry>
</feed>