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	<updated>2026-06-04T22:28:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=22087</id>
		<title>Historical:Meal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Meal&amp;diff=22087"/>
		<updated>2007-05-28T08:11:38Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Cooking]] / [[Hot-Food Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A high nutrition food.&lt;br /&gt;
== Method ==&lt;br /&gt;
Put [[meat]] or [[fish]] with [[potato]], [[bread]], [[corn]], [[onion]], or [[pumpkin]]  in a [[stone oven]], [[stone forge]], or a fire. Some of the combinations also require a spice, herb or other seasoning. Wait until all the food is searing, then place one [[meat]]/[[fish]] + [[potato]]/[[pumpkin]]/[[bread]] group  in a [[frying pan]], put it in the fire and you will receive an instant meal. (heat is applied faster out of a pan or bowl).&lt;br /&gt;
&lt;br /&gt;
Make sure to examine the frying pan before you put it back in the fire with the reagents though. Some combinations will not make a meal, others will, you can check that by examining the pan. The meal will most of the time mimic your hot food cooking skill in it's [[quality]], which is its maximum, but it can occasionally go under it if you have added too many items so the difficulty increases. Difficulty also increases if you are not using an oven for cooking.&lt;br /&gt;
&lt;br /&gt;
Note that when your Hot-Food cooking exceeds 70, the meal ql will drop and become more dependent on the ql of the items and the difficulty of making it (easier the meal = higher ql meal)&lt;br /&gt;
&lt;br /&gt;
== Tools Required ==&lt;br /&gt;
*[[Campfire]] / [[stone forge]] / [[stone oven]]&lt;br /&gt;
*[[Frying pan]]&lt;br /&gt;
&lt;br /&gt;
== Items/Resources Required ==&lt;br /&gt;
* [[Meat]] or [[fish]]&lt;br /&gt;
* [[Potato]], [[bread]], [[corn]], [[onion]], or [[pumpkin]]&lt;br /&gt;
&lt;br /&gt;
== Resulting Product ==&lt;br /&gt;
* Meal&lt;br /&gt;
&lt;br /&gt;
== Some recipes and difficulty ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Meals !! colspan=&amp;quot;3&amp;quot; |Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! Ingredients !! [[stone oven]] !! [[campfire]] !! [[stone forge]]&lt;br /&gt;
|-&lt;br /&gt;
| 1xVegetable + 1xMeat || 27 || 32 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 1xVegetable + 2xMeat || 33 || 43 || 53&lt;br /&gt;
|-&lt;br /&gt;
| 1xVegetable + 1xMeat + 1xFiller || 33 || 43 || 53&lt;br /&gt;
|-&lt;br /&gt;
| 1xVegetable + 2xMeat + 1x Filler || 40 || 55 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 2xVegetable + 1xMeat || 33 || 43 || 53&lt;br /&gt;
|-&lt;br /&gt;
| 2xVegetable + 2xMeat || 40 || 55 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 2xVegetable + 1xMeat + 1xFiller || 40 || 55 || 66&lt;br /&gt;
|-&lt;br /&gt;
| 2xVegetable + 2xMeat + 1xFiller || 47 || 61 || 66&lt;br /&gt;
|}&lt;br /&gt;
*Vegetable = [[corn]] or [[potato]] or [[onion]]&lt;br /&gt;
*Meat = [[meat]], [[fillets of meat]], [[fish]] or [[fillets of fish]] (but don't mix meat and fish as that reduces the meal to a stew)&lt;br /&gt;
*Filler = [[bread]], [[cheese]] or [[pumpkin]]&lt;br /&gt;
*2x means 2 diffent kinds of that item&lt;br /&gt;
&lt;br /&gt;
'''NOTE:'''&lt;br /&gt;
You can also cook meals without a vegetable; using Pumpkin and Bread together with meat/fish, but you need to add atleast one spice herb (basil, belladonna, oregano etc). This kind of recipy is somewhat harder than the meals listed above, but it works well (especially for heavy meals; bread and pumpkins weigh alot).&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
:*[[Hot-Food Cooking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hot-Food Cooking Items]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22073</id>
		<title>Iron ore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22073"/>
		<updated>2007-05-28T01:06:38Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Iron ore is mined from caves that have an [[iron vein]]; you will need to equip a [[pickaxe]] to mine the ore.  Each successful mining action results in a 20kg piece of iron ore. &lt;br /&gt;
&lt;br /&gt;
Mining iron ore improves involving the [[mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Melting iron ore (20kg) produces  an [[iron lump]] (1kg).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ores]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22072</id>
		<title>Iron ore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22072"/>
		<updated>2007-05-28T01:04:21Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Iron ore is mined from caves that have an [[iron vein]].  Equip a [[pickaxe]] to mine the ore.  Each successful mining action results in a 20kg piece of iron ore. &lt;br /&gt;
&lt;br /&gt;
Mining iron ore improves involving the [[mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Melting iron ore (20kg) produces  an [[iron lump]] (1kg).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ores]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22071</id>
		<title>Iron ore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22071"/>
		<updated>2007-05-28T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Iron ore is mined from caves that have an [[iron vein]].  Equip a [[pickaxe]] to mine the ore.  Each successful mining action results in a 20kg piece of [[iron ore]]. &lt;br /&gt;
&lt;br /&gt;
Mining iron ore improves involving the [[mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Melting iron ore (20kg) produces  an [[iron lump]] (1kg).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ores]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22070</id>
		<title>Iron ore</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Iron_ore&amp;diff=22070"/>
		<updated>2007-05-28T00:59:36Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Mining]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Iron ore is mined from caves by equipping a [[pickaxe]] and mining from an [[iron vein]] found in the cave. Results in a 20kg piece of [[iron ore]]. &lt;br /&gt;
&lt;br /&gt;
Mining iron ore improves involving the [[mining]] skill.&lt;br /&gt;
&lt;br /&gt;
Melting iron ore (20kg) produces  an [[iron lump]] (1kg).&lt;br /&gt;
&lt;br /&gt;
[[Category:Ores]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22069</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22069"/>
		<updated>2007-05-28T00:35:30Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Tunnel excavation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation produces [[rock shards]] on every action.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; The pickaxe gets stuck in the rock. : This one is a basic anti-macro measure. Move around a bit and you will free your pickaxe. Until then you will be unable to perform further mining actions.&lt;br /&gt;
; You have to move to free your pickaxe. It is stuck. : This means you didn't move around enough after getting the preceding message.&lt;br /&gt;
; You fail to produce anything, the rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)&lt;br /&gt;
; A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
&lt;br /&gt;
There are several types of ore which can be found while mining.&lt;br /&gt;
&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22056</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22056"/>
		<updated>2007-05-27T15:32:20Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Tunnel excavation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.&lt;br /&gt;
&lt;br /&gt;
=== Surface excavation ===&lt;br /&gt;
&lt;br /&gt;
The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
&lt;br /&gt;
=== Tunnel excavation ===&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
&lt;br /&gt;
Tunnel excavation produces [[rock shards]] on every action.  &lt;br /&gt;
&lt;br /&gt;
Using this, you can check how many mining actions you have left before you break the wall.  Open the pile of rock shards at your feet and see how many are inside.  Since every mining action here produces [[rock shards]], the number in the pile will tell you close you are to your goal of 45+.&lt;br /&gt;
&lt;br /&gt;
=== Ore mining ===&lt;br /&gt;
&lt;br /&gt;
Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.&lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
&lt;br /&gt;
Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
== Warning messages ==&lt;br /&gt;
&lt;br /&gt;
'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; The pickaxe gets stuck in the rock. : This one is a basic anti-macro measure. Move around a bit and you will free your pickaxe. Until then you will be unable to perform further mining actions.&lt;br /&gt;
; You have to move to free your pickaxe. It is stuck. : This means you didn't move around enough after getting the preceding message.&lt;br /&gt;
; You fail to produce anything, the rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)&lt;br /&gt;
; A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
&lt;br /&gt;
There are several types of ore which can be found while mining.&lt;br /&gt;
&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22055</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=22055"/>
		<updated>2007-05-27T15:31:35Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: /* Tunnel excavation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Mining is the skill of excavating rock and ore veins. The act of mining increases several [[characteristics]]: [[body strength]], [[body stamina]], [[mind logic]] and [[soul strength]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
There are several &amp;quot;modes&amp;quot; of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -&amp;gt; (action).&lt;br /&gt;
&lt;br /&gt;
Remember that Wurm is a 2D world. The cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards as long as you don't reach the surface or the water table. However, it is impossible to have one tunnel go above or below another. Each tile is essentially a pillar, so if two tunnels meet they create a shaft going from the upper tunnel to the lower tunnel.&lt;br /&gt;
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=== Surface excavation ===&lt;br /&gt;
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The first step in all mines is to make a mine entrance on the surface. This can be done on any [[cliff]] or [[rock]] tile. Surface mining is fairly quick compared to tunnel and ore mining. After 51 mining actions, the message &amp;quot;You will soon create an entrance&amp;quot; will appear. A few actions later an entrance will be created. The exact value is random, averaging around 5.&lt;br /&gt;
&lt;br /&gt;
Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%.&lt;br /&gt;
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=== Tunnel excavation ===&lt;br /&gt;
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Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message &amp;quot;The wall will break soon&amp;quot;, after which it takes average 5 actions to open the tunnel.&lt;br /&gt;
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Tunnel excavation produces [[rock shards]] on every action.  &lt;br /&gt;
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Using this, you can check how many mining actions you have left before you break the wall.  Open the [[pile of rock shards]] at your feet and see how many are inside.  Since every mining action here produces a [[rock shard]], the number in the pile will tell you close you are to your goal of 45+.&lt;br /&gt;
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=== Ore mining ===&lt;br /&gt;
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Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes.&lt;br /&gt;
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Each action will produce one [[ore]] of the vein's type.&lt;br /&gt;
&lt;br /&gt;
=== Floor and ceiling mining ===&lt;br /&gt;
&lt;br /&gt;
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself.&lt;br /&gt;
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== Cave-ins ==&lt;br /&gt;
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Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. Ore veins may appear in cave-ins.&lt;br /&gt;
&lt;br /&gt;
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced veins for purposes of stability.&lt;br /&gt;
&lt;br /&gt;
== Skill and difficulty ==&lt;br /&gt;
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Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
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Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
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== Warning messages ==&lt;br /&gt;
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'''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''&lt;br /&gt;
&lt;br /&gt;
Sometimes you will be unable to continue mining and presented with a warning message.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sideshaft.png|frame|right|Side shaft example]]&lt;br /&gt;
&lt;br /&gt;
; The pickaxe gets stuck in the rock. : This one is a basic anti-macro measure. Move around a bit and you will free your pickaxe. Until then you will be unable to perform further mining actions.&lt;br /&gt;
; You have to move to free your pickaxe. It is stuck. : This means you didn't move around enough after getting the preceding message.&lt;br /&gt;
; You fail to produce anything, the rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted.&lt;br /&gt;
; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.&lt;br /&gt;
; Dirt will flow in. : Occurs inside a mine. This means the tile you are mining is very close to the surface. It would ordinarily create an entrance, but the rock layer on the surface has not been uncovered. If you dig up the dirt on the surface above the tile, further mining will create a cave entrance (or exit, as it may be.)&lt;br /&gt;
; A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.&lt;br /&gt;
&lt;br /&gt;
== Ore veins ==&lt;br /&gt;
&lt;br /&gt;
There are several types of ore which can be found while mining.&lt;br /&gt;
&lt;br /&gt;
* [[Iron ore]]&lt;br /&gt;
* [[Copper ore]]&lt;br /&gt;
* [[Gold ore]]&lt;br /&gt;
* [[Silver ore]]&lt;br /&gt;
* [[Lead ore]]&lt;br /&gt;
* [[Tin ore]]&lt;br /&gt;
* [[Zinc ore]]&lt;br /&gt;
&lt;br /&gt;
For details about ore location, see [[prospecting]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Nyanna&amp;diff=22045</id>
		<title>User:Nyanna</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Nyanna&amp;diff=22045"/>
		<updated>2007-05-27T11:44:18Z</updated>

		<summary type="html">&lt;p&gt;Nyanna: New page: Nyanna is a nature-loving pottery artisan.  She resides on her homestead of St. Jemme, near her friend and companion, Mugen, and his homestead of St. Savoie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nyanna is a nature-loving pottery artisan.  She resides on her homestead of St. Jemme, near her friend and companion, Mugen, and his homestead of St. Savoie.&lt;/div&gt;</summary>
		<author><name>Nyanna</name></author>
		
	</entry>
</feed>