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		<title>Wurm Universe</title>
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		<updated>2024-02-24T05:59:54Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Fixing some questionable grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''&lt;br /&gt;
&lt;br /&gt;
== Quick References ==&lt;br /&gt;
&lt;br /&gt;
=== Measurements ===&lt;br /&gt;
&lt;br /&gt;
* 1 tile = 4 meter x 4 meter square.&lt;br /&gt;
&lt;br /&gt;
* 250 tiles = 1 kilometer&lt;br /&gt;
&lt;br /&gt;
* 10 dirts (dropped or dug) = 1 meter of slope&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
* 1 RL hour = 8 Wurm hours&lt;br /&gt;
&lt;br /&gt;
* 1 RL day = 8 Wurm days&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm day = 3 real hours&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm hour = 7.5 real minutes (0.125 real hours)&lt;br /&gt;
&lt;br /&gt;
* 1 Wurm year = 336 Wurm days = 42 real days&lt;br /&gt;
&lt;br /&gt;
== Distance, Slopes, and Height ==&lt;br /&gt;
&lt;br /&gt;
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.&lt;br /&gt;
 &lt;br /&gt;
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.&lt;br /&gt;
&lt;br /&gt;
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:&lt;br /&gt;
&lt;br /&gt;
[[File:Spyglass.png]]&lt;br /&gt;
 &lt;br /&gt;
However, when it comes to measuring heights and slopes, the spyglass is not quite accurate enough to always yield reliable results. Triangulation is thus recommended in such situations:&lt;br /&gt;
&lt;br /&gt;
[[File:Triangulation.png]]&lt;br /&gt;
 &lt;br /&gt;
To use triangulation to determine the height (H) of an object, you must first define a reference point. To do so, take a screenshot (as shown in the example) and measure the angle (α) between the ground and the top of the object, as seen from the reference point. As we have no means to measure angles in-game, we need to use a graphics program to determine the angle on the screenshot. Additionally you need to measure the horizontal distance, which you obtain by counting the number of tiles T (remember: one tile corresponds to a distance of 4 meters). You then get the height H by using this formula:&lt;br /&gt;
&lt;br /&gt;
    '''H = T tan α'''&lt;br /&gt;
&lt;br /&gt;
Here is an example: For a distance of 40 tiles (T=160m) we measure an angle of 14°. Thus, our avatar of Magranon would have a height of:&lt;br /&gt;
&lt;br /&gt;
H = 160m ● tan(14°) = 40m&lt;br /&gt;
&lt;br /&gt;
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;200&amp;quot; | Object&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Height (m)&lt;br /&gt;
|-&lt;br /&gt;
| Player character&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.7&lt;br /&gt;
|-&lt;br /&gt;
|House wall (1 floor)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3 *&lt;br /&gt;
|-&lt;br /&gt;
|Pillar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.6&lt;br /&gt;
|-&lt;br /&gt;
|Freedom tower (incl. flag)&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
|Colossus&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34&lt;br /&gt;
|-&lt;br /&gt;
|Deity avatar&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
|}''(*) Note: the ground floor of a house has an increased height of 3.3 m. (In a standard mine tunnel, which has a default ceiling height of only 3m, you are still able to build a one-storey-house, though.) &lt;br /&gt;
&lt;br /&gt;
* Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts&amp;quot; dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.&lt;br /&gt;
 &lt;br /&gt;
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope04raw.jpg]] .....         [[File:Slope120raw.jpg]]&lt;br /&gt;
 &lt;br /&gt;
[[File:ExperimentDiagram.jpg|800x333px]]&lt;br /&gt;
 &lt;br /&gt;
Measuring the angles and using the formula given above, we can triangulate the elevation of the platform:&lt;br /&gt;
&lt;br /&gt;
[[File:Slope060_annotated.jpg]]  .....      [[File:Slope120_annotated.jpg]]&lt;br /&gt;
 &lt;br /&gt;
This table shows the angle for slopes spanning a single tile):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Slope&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Angle&lt;br /&gt;
! style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Elevation (m)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 14.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 26.6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 36.9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 63.4&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 66.0&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 68.2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75.1&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 15.0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 78.7&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20.0&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
Thus, there is a simple relation between “dirts” and metric units:&lt;br /&gt;
&lt;br /&gt;
    '''1 meter = 10 dirts.'''&lt;br /&gt;
&lt;br /&gt;
Using this method, it is also possible to determine the height of a player character with sufficient accuracy:&lt;br /&gt;
&lt;br /&gt;
[[File:CharacterPerspective.jpg]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Volume ==&lt;br /&gt;
&lt;br /&gt;
Volume is a measurement of how much space an item takes up. This measure is often not displayed in-game. Bulk bins are the one exception.  &lt;br /&gt;
&lt;br /&gt;
More Notes on Volume in Wurm:&lt;br /&gt;
&lt;br /&gt;
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many solid items have different kg to L relationships. Examples:&lt;br /&gt;
** A small bucket can hold 12 L. A full bucket of water contains 12 L of water weighting 12 kg.  &lt;br /&gt;
** A pottery bowl can hold 9 L and weights 0.50 kg. A fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl).&lt;br /&gt;
&lt;br /&gt;
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.&lt;br /&gt;
&lt;br /&gt;
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.&lt;br /&gt;
&lt;br /&gt;
== Time, Seasons ==&lt;br /&gt;
&lt;br /&gt;
* The world of Wurm rotates rapidly around its axis: approximately 8 times faster than the real-life Earth. As a result, the following statements are true:&lt;br /&gt;
&lt;br /&gt;
      '''1 real day = 8 Wurm days'''	AND	'''1 Wurm day = 3 real hours'''&lt;br /&gt;
&lt;br /&gt;
      '''1 real hour = 8 Wurm hours'''	AND	'''1 Wurm hour = 0.125 real hours (7.5 real minutes)'''&lt;br /&gt;
&lt;br /&gt;
* For more help with time, see the following '''Game Time Conversion Table''':&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Real&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Wurm&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Minutes&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Hours&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Days&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Weeks&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Months&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; width=&amp;quot;100&amp;quot; | Years&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.33&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 11,520.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 192.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.23&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 80,640.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,344.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 56.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.92&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 43,829.10&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 730.49&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 30.44&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.35&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 350,632.80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,843.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 243.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 34.79&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.76&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.73&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525,949.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,765.82&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 365.24&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 52.18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4,207,592.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70,126.53&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2,921.94&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 417.42&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 104.40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8.70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 180.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,440.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 24.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.14&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.04&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,260.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 21.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.88&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.13&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.03&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 10,080.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 168.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.02&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5,040.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 84.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 3.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.01&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 40,320.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 672.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 28.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.08&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60,480.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1,008.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 42.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.37&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.11&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 483,840.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 8,064.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 336.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 48.00&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12.00&lt;br /&gt;
| style=&amp;quot;text-align: right; font-weight: bold;&amp;quot; | 1.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Wurm world also experiences 4 different seasons called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly during 336 Wurm days. As such:&lt;br /&gt;
&lt;br /&gt;
                 '''1 Wurm year = 336 Wurm days = 42 real days.'''&lt;br /&gt;
&lt;br /&gt;
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days. As such:&lt;br /&gt;
 &lt;br /&gt;
                 '''1 Wurm year = 12 starfalls&lt;br /&gt;
                 1 starfall = 4 Wurm weeks = 3.5 real days&lt;br /&gt;
                 1 Wurm week = 7 Wurm days = 21 real hours.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The 12 Starfalls and Associated Harvest Seasons===&lt;br /&gt;
&lt;br /&gt;
# Diamonds Starfall - ''[[Pinenut]] (week 1)''&lt;br /&gt;
# Saw Starfall - ''No seasons''&lt;br /&gt;
# Digging Starfall - ''No seasons''&lt;br /&gt;
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4), &lt;br /&gt;
# Bear starfall - [[Lavender flowers]] (week 2), [[Rose flowers]] (week 3), [[Maple]] (week 4)''&lt;br /&gt;
# Snake starfall - ''[[Acorns]] (week 2)''&lt;br /&gt;
# White Shark starfall - ''[[Cherry]] (week 1)''&lt;br /&gt;
# Fire Starfall - ''[[Olive]] (week 1), ''[[Blueberries]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''&lt;br /&gt;
# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[Chestnuts]] season (week 4)''&lt;br /&gt;
# Dancer Starfall - ''[[Raspberries]] season (week 1)'', ''[[Walnuts]] (week 2), [[Hazelnuts]] (week 3)'', ''[[Lingonberries]] season (week 4)''&lt;br /&gt;
# Omen Starfall - ''No seasons''&lt;br /&gt;
# Silent Starfall - ''No seasons''&lt;br /&gt;
&lt;br /&gt;
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''&lt;br /&gt;
&lt;br /&gt;
Also see: [[Harvest calendar]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weekdays (7)===&lt;br /&gt;
&lt;br /&gt;
# Day of the Ant&lt;br /&gt;
# Day of Luck&lt;br /&gt;
# Day of the Wurm&lt;br /&gt;
# Day of Wrath&lt;br /&gt;
# Day of Tears&lt;br /&gt;
# Day of Sleep&lt;br /&gt;
# Day of Awakening&lt;br /&gt;
&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The Wurm year has 4 seasons:&lt;br /&gt;
&lt;br /&gt;
# '''Spring''' (beginning in week 3 of the Diamond Starfall)&lt;br /&gt;
# '''Summer''' (beginning in week 1 of the Leaf Starfall)&lt;br /&gt;
# '''Autumn''' (beginning in week 4 of the Raven Starfall)&lt;br /&gt;
# '''Winter''' (beginning in week 2 of the Silent Starfall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:wurmcalendar.JPG]]&lt;br /&gt;
&lt;br /&gt;
(Image taken from Yaga's &amp;quot;WurmClock V3&amp;quot;, by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)&lt;br /&gt;
&lt;br /&gt;
==Weather/Meteorology==&lt;br /&gt;
&lt;br /&gt;
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.&lt;br /&gt;
&lt;br /&gt;
*'''[[Wind]]''' only affects the speed of boats, and can help or hurt the speed depending on whether the boat is sailing with or against the current [[wind]] direction. &lt;br /&gt;
:* To find the current [[wind]] direction '''in-game''', type /weather into a chat window. This current [[wind]] is also displayed in [https://discord.com/channels/202801255024689153/845376777278717972/1189613830679052308 this perpetual message] in the server-status channel of the '''official Wurm Online Discord server'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Rain]]''' does not impact the water level, but can result in rainbows.&lt;br /&gt;
:* With [[Sorcery]], [[rain]] can be summoned using the Lightning spell&lt;br /&gt;
:* Burn times of outdoor furnaces are reduced when it rains, but the exact amount is unknown.&lt;br /&gt;
*'''Lightning''' can strike during rain and also has unique effects if a player is struck by it:&lt;br /&gt;
:* The following message appears in the player's event tab: ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''&lt;br /&gt;
:* Mind speed increases drastically (3.0+), but all equipped armor/weapons take 20 damage.&lt;br /&gt;
:* The chance of getting hit is very low.&lt;br /&gt;
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)&lt;br /&gt;
::*0.000006% chance on 4k servers (Independence)&lt;br /&gt;
::*0.0000015% chance on 8k servers (Xanadu)&lt;br /&gt;
&lt;br /&gt;
*'''Snow''' changes the visual terrain to white. Its main purpose is to make [[snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.&lt;br /&gt;
&lt;br /&gt;
*'''[[Fog]]''' was rumored to be predicted by [[fog spider]]s, but they do spawn during this time. [[Fog]] levels, unlike wind, is specific to each server.&lt;br /&gt;
&lt;br /&gt;
*'''Day/Night''' only affects visual brightness, not potential weather effects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wurm universe]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=128662</id>
		<title>Animal husbandry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_husbandry&amp;diff=128662"/>
		<updated>2024-02-03T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Undo revision 128661 by Dakin (talk) (vandalism)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.&lt;br /&gt;
&lt;br /&gt;
== Grooming ==&lt;br /&gt;
* Grooming is a way to reduce the risk of disease in animals. It gives Animal Husbandry skill.&lt;br /&gt;
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.&lt;br /&gt;
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Fly catching==&lt;br /&gt;
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.&lt;br /&gt;
**Flies can be used as fishing [[bait]]&lt;br /&gt;
&lt;br /&gt;
==Shearing==&lt;br /&gt;
* Shearing is another activity which gives animal husbandry skill.&lt;br /&gt;
** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].&lt;br /&gt;
** [[Wool]] bundles are put directly into your inventory upon shearing.&lt;br /&gt;
*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.&lt;br /&gt;
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
** Shearing can not be done while mounted.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.&lt;br /&gt;
&lt;br /&gt;
==Breeding==&lt;br /&gt;
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the &amp;quot;Breed&amp;quot; option.&lt;br /&gt;
** Neither animal should be hungry.&lt;br /&gt;
** Animals do not have to be &amp;quot;fat&amp;quot; to breed, only &amp;quot;no longer interested in food&amp;quot; (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.&lt;br /&gt;
**If too hungry or low on fat animals can die when giving birth.&lt;br /&gt;
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character &amp;gt; settlement &amp;gt; info to see current deed ratio) are known as the reasons for miscarriages.&lt;br /&gt;
** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.&lt;br /&gt;
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].&lt;br /&gt;
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.&lt;br /&gt;
&amp;lt;!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug --&amp;gt;&lt;br /&gt;
** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.&lt;br /&gt;
** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)&lt;br /&gt;
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. &lt;br /&gt;
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]&lt;br /&gt;
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. &lt;br /&gt;
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} &lt;br /&gt;
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}&lt;br /&gt;
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}&lt;br /&gt;
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}&lt;br /&gt;
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)&lt;br /&gt;
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.&lt;br /&gt;
** The horse name is determined at birth, the traits are determined at breeding.&lt;br /&gt;
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.&lt;br /&gt;
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inbreeding ===&lt;br /&gt;
* Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.  &lt;br /&gt;
* Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty. &lt;br /&gt;
** '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.&lt;br /&gt;
&lt;br /&gt;
===Messages===&lt;br /&gt;
; {{event|inline|'''''animal'' shys away and interrupts the action'''}} : breeding has failed, the male will not breed again for some time.&lt;br /&gt;
; {{event|inline|'''''animal'' doesn't seem to be in the mood right now'''}} : the male will not breed again for some time.&lt;br /&gt;
the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case&lt;br /&gt;
&amp;lt;!-- Changed the 45 minute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Bred animals have a chance of gaining traits, some positive, some negative, some neutral. Animals may have multiple traits as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher.&lt;br /&gt;
**The dominant category is picked from either the mother or the father randomly.&lt;br /&gt;
**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.&lt;br /&gt;
*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.&lt;br /&gt;
**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. &lt;br /&gt;
**Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).&lt;br /&gt;
**Inbreeding will now cause the max point value to be divided by 1.5.&lt;br /&gt;
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').&lt;br /&gt;
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.&lt;br /&gt;
* Traits fall into several categories:&lt;br /&gt;
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. &lt;br /&gt;
**Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.&lt;br /&gt;
**Combat: These traits increase how tough a creature can be and how well it can fight.&lt;br /&gt;
**Negative: These traits all have negative effects that are generally unwanted.&lt;br /&gt;
**Output: These traits increase results from butchering output, shearing, and milking. &lt;br /&gt;
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits. &lt;br /&gt;
&lt;br /&gt;
===Inspect Animal===&lt;br /&gt;
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.&lt;br /&gt;
*Players can see information about if an animal is hungry, breedable, and/or groomable.&lt;br /&gt;
*Use ‘Inspect animal’ on bred creatures to see traits.&lt;br /&gt;
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.&lt;br /&gt;
*Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.&lt;br /&gt;
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|  class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!! width=&amp;quot;50&amp;quot;| Category !! width=&amp;quot;200&amp;quot; | Trait name !! width=&amp;quot;200&amp;quot; | Effect!! width=&amp;quot;50&amp;quot; | Base Skill ([[Epic]] Curve Skill) !! width=&amp;quot;50&amp;quot; | Value  &lt;br /&gt;
|-&lt;br /&gt;
| '''Combat, Rare'''&lt;br /&gt;
| ''It seems extremely tame'' &lt;br /&gt;
|  Aggressive animals become passive &lt;br /&gt;
| &amp;lt; 43 (24.50)&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems more friendly'' &lt;br /&gt;
|  Easier to tame &lt;br /&gt;
| 34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It will fight fiercely.'' || Higher fighting skill &amp;lt;ref name=&amp;quot;unknown&amp;quot;&amp;gt;Traits are either unknown or unconfirmed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 20 (10.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It looks more friendly than normal'' &lt;br /&gt;
|  Less likely to be attacked by aggressive creatures when tame&lt;br /&gt;
| 48 (27.89)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It is a tough bugger.'' || Withstands more damage  &lt;br /&gt;
|22 (11.68)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Combat&lt;br /&gt;
| ''It seems especially loyal'' &lt;br /&gt;
|  keeps loyalty to its tamer longer, loses less when taking damage&lt;br /&gt;
| 49 (28.59)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems stronger than normal'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Draft, Rare'''&lt;br /&gt;
| ''It seems more nimble than normal'' &lt;br /&gt;
|  Increased maximum rideable slope &amp;lt;ref name=&amp;quot;nimble&amp;quot;&amp;gt; Increases rideable slope from 40 to 44. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 32 (17.54)  &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It is easy on its gear'' &lt;br /&gt;
|  Equipped gear takes less damage&lt;br /&gt;
| 40 (22.54)  &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has a strong body.'' || Bonus to hauling weight limit  &lt;br /&gt;
|23 (12.25)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It can carry more than average.'' || Major bonus to hauling weight limit  &lt;br /&gt;
|25 (13.40)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Draft&lt;br /&gt;
| ''It has strong legs'' &lt;br /&gt;
|  Carry weight bonus&lt;br /&gt;
| 38 (21.26)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''Bred in captivity.'' &lt;br /&gt;
| Informational, will not count toward the max number of traits  &lt;br /&gt;
| 53 (31.44) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It has a chance to produce twins'' &lt;br /&gt;
|  Chance to birth twins (only present on female creatures)&lt;br /&gt;
| 44 (25.17) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''Miscellaneous, Rare'''&lt;br /&gt;
| ''It seems immortal'' &lt;br /&gt;
|  Will never die as if cared for &lt;br /&gt;
| 29 (15.74) &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
| Horse's color is considered a trait. &lt;br /&gt;
| Does not count against the trait limit &lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has been corrupted.'' &lt;br /&gt;
| Grazes on [[mycelium]] instead of grass &amp;lt;ref name=&amp;quot;corrupt&amp;quot;&amp;gt;[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
|43 (24.50)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks unusually strong and healthy.'' &lt;br /&gt;
| Has a higher resistance to disease  &lt;br /&gt;
| 40 (22.54) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a certain spark in its eyes.'' &lt;br /&gt;
| Lives 50% longer than normal  &lt;br /&gt;
| 41 (23.19)g&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It has a slow metabolism'' &lt;br /&gt;
|  Eats half as much as a normal animal&lt;br /&gt;
| 45 (25.84)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It looks stationary'' &lt;br /&gt;
|  It will stay put as if saddled&lt;br /&gt;
| 50 (29.29)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Miscellaneous&lt;br /&gt;
| ''It seems to be a graceful eater'' &lt;br /&gt;
| Less chance to reduce the growth stage of a tile when eating&lt;br /&gt;
| 39 (21.90)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks extremely sick'' &lt;br /&gt;
|  Has a very slim chance to pass away when it receives a hunger tick &amp;lt;ref name=&amp;quot;genesis&amp;quot;&amp;gt;Traits may be removed by casting [[Genesis]].&amp;lt;/ref&amp;gt; &lt;br /&gt;
| &amp;lt; 50 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems shabby and frail''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
| Reduces output of resources such as milk and wool&lt;br /&gt;
| 42 (23.84)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems to dislike steep terrain''  &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|  Decreases ridable slope &lt;br /&gt;
| 43 (24.50) &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has malformed hindlegs.'' || Minor speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;&lt;br /&gt;
|28 (15.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''The legs are of different length.'' || Major speed penalty &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|29 (15.74)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It seems overly aggressive.'' || Random chance to bite &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &lt;br /&gt;
|30 (16.33)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks very unmotivated.'' || Major penalty to mounted weight limit &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|31 (16.93)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It is unusually strong-willed.'' || Will stop being led at random &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|32 (17.54)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It has some illness.'' || Body strength will slowly reduce over time eventually making the animal unrideable &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;  &amp;lt;ref name=&amp;quot;illness&amp;quot;&amp;gt;Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
|33 (18.15)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks constantly hungry.'' || Becomes hungry twice as fast as normal &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt;   &lt;br /&gt;
|34 (18.76)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Negative&lt;br /&gt;
| ''It looks feeble and unhealthy.'' || Prone to catching a disease &amp;lt;ref name=&amp;quot;genesis&amp;quot;/&amp;gt; &lt;br /&gt;
|39 (21.90)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Output, Rare'''&lt;br /&gt;
| ''It has very good genes'' &lt;br /&gt;
|  Increased amount and quality of resources like milk and wool &lt;br /&gt;
| ? &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems to pick stuff up''&lt;br /&gt;
| Chance to dig something up when eating, drops items on the ground&lt;br /&gt;
| 37 (20.63)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems vibrant'' &lt;br /&gt;
|   Increases the output of resources&lt;br /&gt;
|  46 (26.52)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It seems prize winning'' &lt;br /&gt;
|  Gives better products when butchered&lt;br /&gt;
| 35 (19.38) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It gives more resources'' &lt;br /&gt;
|  Increases output of resources such as wool and milk&lt;br /&gt;
| 33 (18.15) &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Output&lt;br /&gt;
| ''It looks plump and ready to butcher'' &lt;br /&gt;
|  Gives more products when butchered&lt;br /&gt;
| 36 (20.00)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has fleeter movement than normal.'' || Minor speed boost&lt;br /&gt;
|21 (11.12)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has lightning movement.'' || Major speed boost  &lt;br /&gt;
|24 (12.82)&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| ''It has very strong leg muscles.'' ||  Movement speed bonus &lt;br /&gt;
|26 (13.98)&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| '' It seems accustomed to water'' || Moves faster in shallow waters&lt;br /&gt;
|27 (14.56)&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Speed, Rare'''&lt;br /&gt;
| ''It is unbelievably fast'' &lt;br /&gt;
|  Always on speed bonus similar to hell horses&lt;br /&gt;
| 51 (30.00)&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caring ==&lt;br /&gt;
To prevent Venerable creatures from dying of old age they may be ''Cared for''.  The creature will then live indefinitely at the Venerable stage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To ''Care for''''' a creature, stand next to it, right click, and select ''Care for''. &lt;br /&gt;
&lt;br /&gt;
When you start ''Caring for'' a creature this message will appear: &lt;br /&gt;
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}&lt;br /&gt;
&lt;br /&gt;
If the character is unable to ''Care for'' more creatures this message will appear:&lt;br /&gt;
{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}}&lt;br /&gt;
&lt;br /&gt;
The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character. &lt;br /&gt;
* 1 creature may be ''Cared for'' plus 1 additional for every 10 points in the Animal husbandry skill.&lt;br /&gt;
* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks ''(for a total adjusted Max of 12.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To stop caring''' for a specific creature right click the creature and select ''Care for''.&lt;br /&gt;
&lt;br /&gt;
You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage&amp;gt;Animals''.&lt;br /&gt;
&lt;br /&gt;
The chat command ''/stopcaring'' will stop the player from caring for all creatures.  This message will appear:&lt;br /&gt;
{{event|inline|You no longer care for the one creature you used to.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill.&lt;br /&gt;
&lt;br /&gt;
If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for'' but the character may not change or initiate a new ''Care for'' until they re-premium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NOTES''' &lt;br /&gt;
&lt;br /&gt;
''Care for'' does '''NOT''' stop the creature dying from causes other than Old Age. Miscarriage, starvation, disease, or violence (from starving beasts, legendary beasts, or general combat if Tamed). &lt;br /&gt;
&lt;br /&gt;
* Hostile creatures must be tamed first before they can be ''Cared for'' or branded.&lt;br /&gt;
* The corpse of a ''Cared for'' creature can be hovered over with the mouse to see the creature's cause of death.&lt;br /&gt;
* A list of all the creatures ''Cared for'' may be listed by using the command ''/caringfor''&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Animal husbandry&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Drover at 50 skill&lt;br /&gt;
* Granger at 70 skill&lt;br /&gt;
* Rancher at 90 skill&lt;br /&gt;
* Zoologist at 100 skill&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Nature]]&lt;br /&gt;
** [[Animal husbandry]]&lt;br /&gt;
** [[Animal taming]]&lt;br /&gt;
** [[Botanizing]]&lt;br /&gt;
** [[Farming]]&lt;br /&gt;
** [[Fishing]]&lt;br /&gt;
** [[Foraging]]&lt;br /&gt;
** [[Forestry]]&lt;br /&gt;
** [[Gardening]]&lt;br /&gt;
** [[Meditating]]&lt;br /&gt;
** [[Milking]]&lt;br /&gt;
** [[Papyrusmaking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farming&amp;diff=126506</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farming&amp;diff=126506"/>
		<updated>2023-07-23T17:29:22Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Removed misleading information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The '''farming''' [[skill]] covers cultivating [[field]]s, sowing [[seeds]], tending the crops, and harvesting the produce.&lt;br /&gt;
&lt;br /&gt;
== Tools Used==&lt;br /&gt;
&lt;br /&gt;
* [[Rake]] - for farming&lt;br /&gt;
* [[Scythe]] - for harvesting [[wheat]], [[barley]], [[oat]] and [[rye]]&lt;br /&gt;
** No tool is required when harvesting any of the other crops.&lt;br /&gt;
* [[Large planter]] - for growing below ground or for aesthetics. A planter is required to grow [[mushroom]]s above or below ground. A planter can be used to grow many crops above ground, if you like the look.&lt;br /&gt;
* Any [[container]] in your inventory - Can be used to sow seeds. After seeds are put into the container activating the container will use a new seed for every sow action. The container can be put on the toolbelt and will show the number of seeds in the container on top of the icon.&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
* No plowing is needed. [[Seeds]] can be sown directly on a dirt tile to begin. &lt;br /&gt;
* * The [[maximum slope]] on which you can sow [[seeds]] is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope).  For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc.  Attempting to sow [[seeds]] on a greater slope results in a message &amp;quot;The ground is not flat enough for crops to grow. You need to flatten it first&amp;quot;. Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Type !! colspan=&amp;quot;4&amp;quot; | Examples of slope length by side !! rowspan=&amp;quot;2&amp;quot; | Explanation&lt;br /&gt;
|-&lt;br /&gt;
! North !!  East !! South !!  West&lt;br /&gt;
|-&lt;br /&gt;
! Good (flat) &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || Flat tiles can be planted on.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good!&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || Each set of adjacent slopes have a sum equal or less than 8.&lt;br /&gt;
|-&lt;br /&gt;
! Good &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || All slopes at max equal lengths.&lt;br /&gt;
|-&lt;br /&gt;
! 1 Corner Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&amp;lt;/span&amp;gt; || &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || The East and South slopes sum to 10 making the SE corner too extreme.&lt;br /&gt;
|-&lt;br /&gt;
! 2 Corners Bad &lt;br /&gt;
|  &amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt; ||  The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! 3 Corners Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt; ||  The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less.&lt;br /&gt;
|-&lt;br /&gt;
! All Bad &lt;br /&gt;
| &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt; ||  All tile corners sum above 8. :(&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Crops can take several real-life [[day]]s to grow, during which, a farmer should tend (&amp;quot;farm&amp;quot;) the field [[tile]]s to remove weeds. This can be done approximately once every real-life day and will improve the eventual harvest. [[Quality]] and yield of the harvest also increase with higher farming skill. &lt;br /&gt;
* Crops can be harvested at any time after the first growth level, but harvesting too early or too late results in zero or reduced return. When the farm is ready to harvest (ripe), the crop will look visually look &amp;quot;ready&amp;quot; and will also relate this upon examination. See the &amp;quot;Images&amp;quot; section below for pictures of each crop in the ripe stage.&lt;br /&gt;
* If an animal grazes a crop tile down by one stage, when the crop regrows, the yield will be increased by 1.&lt;br /&gt;
* Farming can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* The minimum harvest yield is 2. Tending your crops will increase your crop yield when harvested. &lt;br /&gt;
* Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.&lt;br /&gt;
* The [[seeds]] and [[vegetables]] needed to start farming can be found while botanizing, foraging, or manually harvesting crops from a field. Harvested [[cotton]], [[strawberries]], [[pumpkin]], [[wemp plants|wemp]] and [[reed plants]] must be picked to recover [[seeds]] for replanting.&lt;br /&gt;
* [[Seeds]] can be sown on dirt tiles or in [[large planter]]s.&lt;br /&gt;
* The quality of the [[seed]] does not affect the growth time of the fields.&lt;br /&gt;
* Clearing crops that have turned to weeds will return one seed.&lt;br /&gt;
&lt;br /&gt;
== Examining Crops ==&lt;br /&gt;
&lt;br /&gt;
* '''Anyone can verify if a field needs tending while holding an activated rake.''' Messages from this examination include:&lt;br /&gt;
** &amp;quot;The crops grow steadily&amp;quot; - means the field is in order.&lt;br /&gt;
** &amp;quot;It could use a touch from the rake or some other farming tool&amp;quot; - means it needs weeding and maintenance work performed by tending with an activated [[rake]]. &lt;br /&gt;
** &amp;quot;Rotting old weeds&amp;quot; - means the field has gone unmaintained for too long and can no longer be harvested for useful produce.&lt;br /&gt;
&lt;br /&gt;
* '''Those with a farming skill below 15:''' can see the state of growth of a field, whether or not the field is tended or untended, and which type of crop is growing in a field (except when merely sprouts), on the field tile they are currently standing on.&lt;br /&gt;
&lt;br /&gt;
* '''At level 15 farming skill:''' players can mouse over a field and determine crop type, and whether or not the field is tended or untended, up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 20 farming skill:''' players can further determine the growth level of a field. The levels are, chronologically sorted:&lt;br /&gt;
# You see a patch of freshly sown field.&lt;br /&gt;
# A few green blades pop out of the ground.&lt;br /&gt;
# Small sprouts with many blades grow here.&lt;br /&gt;
# The sprouts are growing, a bit above half their mature height.&lt;br /&gt;
# The field is almost at full height.&lt;br /&gt;
# '''The field is at full height and ready to harvest!'''&lt;br /&gt;
# (rotten old weeds, crops completely ruined)&lt;br /&gt;
&lt;br /&gt;
* '''At level 30 farming skill:''' players can go on to determine if a tile needs tending/farming from up to two tiles away. Field ripeness can be checked from up to one tile away.&lt;br /&gt;
&lt;br /&gt;
* '''At level 60 farming skill:''' players can determine the number of items they will get after a harvest when they examine the field. It should be noted, however, that the number shown here is more of a minimum approximation (due to the other factors that also go into determining harvest counts).&lt;br /&gt;
&lt;br /&gt;
==Field Tending Success and Farming Skill Gained Therein==&lt;br /&gt;
&lt;br /&gt;
When tending a field, the player will receive one of five possible end results. Each provides a different message in the player event window, and each provides its own unique amount of skill-gain. The five possible field-tending results are as follows:&lt;br /&gt;
&lt;br /&gt;
* The field is tended - Failure&lt;br /&gt;
* The field is now tended - Weak success, always a farming skill gain&lt;br /&gt;
* The field looks better after your tending - Mediocre success, sometimes a farming skill gain&lt;br /&gt;
* The field is now groomed - Good success, no farming skill gain&lt;br /&gt;
* The field is now nicely groomed - Excellent success, no farming skill gain&lt;br /&gt;
&lt;br /&gt;
==Farming Warning Messages==&lt;br /&gt;
*''The ground is too moist here, so the &amp;lt;item&amp;gt; would rot.''&lt;br /&gt;
:Occurs when trying to plant crops on a tile that is 1 or more dirts below the water table. &lt;br /&gt;
:Also could present itself with the message ''The water is too deep. You cannot sow that &amp;lt;item&amp;gt; there.''&lt;br /&gt;
*''This type of crop can only grow in water of suitable depth''&lt;br /&gt;
:Occurs when trying to sow reed or rice that is not a suitable depth. Reed and Rice can be planted in a depth between 1 dirts and 4 dirts below the water table. &lt;br /&gt;
:Can also present itself in the form of the message ''This type of crop can only grow in water of suitable depth.''&lt;br /&gt;
*''The water is too deep to plant the &amp;lt;item&amp;gt;.''&lt;br /&gt;
:Occurs when trying to plant a crop on a tile in which the northwest corner of that tile is more than 0 dirts below the water table. &lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Nature]] &amp;gt; Farming&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Farmer at 50 skill&lt;br /&gt;
* Crofter at 70 skill&lt;br /&gt;
* Master Farmer at 90 skill&lt;br /&gt;
* Pumpkin King at 100 skill&lt;br /&gt;
&lt;br /&gt;
== List of Wurm Crops ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Crop !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cotton]] || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp]] || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cucumber]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Oat]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Reed]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Carrot]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Hay]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cabbage]] || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Corn]] || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Lettuce]] || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberries]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pea pod]] || 65&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sugar beet]] || 85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200px&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Barley-harvest.png|&amp;lt;center&amp;gt;Barley&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cabbage-harvest.jpg|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Carrot-harvest.jpg|&amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Corn-harvest.png|&amp;lt;center&amp;gt;Corn&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cotton-harvest.png|&amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Cucumber-harvest.jpg|&amp;lt;center&amp;gt;Cucumber&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Garlic-harvest.png|&amp;lt;center&amp;gt;Garlic&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Lettuce-harvest.jpg|&amp;lt;center&amp;gt;Lettuce&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Oat-harvest.png|&amp;lt;center&amp;gt;Oat&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Onion-harvest.png|&amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Peas-harvest.jpg|&amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Potato-harvest.png|&amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Pumpkin-harvest.png|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Reed-harvest.png|&amp;lt;center&amp;gt;Reed&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rice-harvest.png|&amp;lt;center&amp;gt;Rice&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Rye-harvest.png|&amp;lt;center&amp;gt;Rye&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Strawberry-harvest.png|&amp;lt;center&amp;gt;Strawberry&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Sugar_beet-harvest.jpg|&amp;lt;center&amp;gt;Sugar beet&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Tomato-harvest.jpg|&amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wemp-harvest.png|&amp;lt;center&amp;gt;Wemp&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:Wheat-harvest.png|&amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Glass_jug&amp;diff=126505</id>
		<title>Glass jug</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Glass_jug&amp;diff=126505"/>
		<updated>2023-07-23T17:21:46Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Reverted edits by Amorfides (talk) to last revision by Shenjiwurm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|result=* '''{{PAGENAME}}''' &lt;br /&gt;
|creation=Obtained from treasure chests&lt;br /&gt;
|improve=no&lt;br /&gt;
|image=Glass_jug_treasure_item.JPG&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A small glass bottle.''&lt;br /&gt;
==Notes==&lt;br /&gt;
* Obtained randomly from certain treasure chests, found by [[treasure hunt]]ing. &lt;br /&gt;
* The liquids contained within Glass Jugs are able to provide unique affinities from their crafted counterparts.&lt;br /&gt;
* Can be sealed with a [[Wax sealing kit]], which will prevent decay.&lt;br /&gt;
* Holds up to 2.00 kg of liquid.&lt;br /&gt;
* The Glass jug can also hold non liquid items.&lt;br /&gt;
[[Category:Babel/G]]&lt;br /&gt;
[[Category:Treasure_hunt_items]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=126447</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=126447"/>
		<updated>2023-07-15T16:07:11Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Correcting some misleading information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a crafted [[item]] used for organizational purposes, the storage of smaller items, and the prevention of decay.&lt;br /&gt;
&lt;br /&gt;
== Comparison table ==&lt;br /&gt;
Every container has weight, depending on the materials used to make it, and can hold a specific volume of items inside. Some containers will not hold liquids, some are mobile, others are stationary, and some may be carried in your inventory.  The following table seeks to list this information for each container found in Wurm. &lt;br /&gt;
&lt;br /&gt;
For additional information on a particular container listed here, including recursive storage info (storing containers inside of other containers), it is advisable to check that container's specific page within the Wikipedia. &lt;br /&gt;
&lt;br /&gt;
'''See Legend below for additional meanings of symbols and terms used herein.'''&lt;br /&gt;
===Small containers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Holds liquid&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[String of cloth]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Fillet]] (0.3kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery Jar]] or [[Frying pan]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery bowl|Pottery]] or [[Bowl|metal bowl]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Cotton]] (1.0kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| Metal [[lumps]] (1.0 kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking stone]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 13.125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer stein]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;Is considered bulk storage and averages the [[ql]] of items placed inside.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 853&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 199&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cake tin]] /&amp;lt;br&amp;gt;[[Pie dish]] /&amp;lt;br&amp;gt;[[Roasting dish]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Campfire]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cauldron]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee pot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cupboard]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 568&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Food storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;fsb&amp;quot;&amp;gt;Only holds unprocessed food items.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 190,476 (?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Frying pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1734.69&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Large pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large storage unit]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | (4032) 1344*3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ~423&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery bowl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery jar]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sauce pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Small barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small bucket]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Small chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Small pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Water skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unusual containers===&lt;br /&gt;
* For the [[Bag of keeping]] or [[Master bag of keeping]] see their individual pages.&lt;br /&gt;
* [[Small magical chest]]s and [[large magical chest]]s hold the same as [[small chest]]s and [[large chest]]s, respectively. &lt;br /&gt;
* [[Small crate]]s and [[Large crate]]s hold 150 and 300 items, respectively, regardless of the volume of those items. Because of this, it can be a better idea to put bulky items, like low quality ore or logs, into crates over [[Bsb]]s. Both crates and BSBs will average the quality of the items inside.&lt;br /&gt;
*[[Quiver]]s generally hold [[arrow]]s but can be used to hold very small items like [[needle]]s. They don't hold liquid at all.&lt;br /&gt;
* Some containers only hold one kind of item. &lt;br /&gt;
**[[Rack for empty bsbs]] - Only holds up to 30 empty [[bulk storage bin]]s.&lt;br /&gt;
**[[Bulk container unit]] - Hold 4 [[bulk storage bin]]s which can be filled. &lt;br /&gt;
**[[Wine barrel rack]] - holds up to 30 empty or full [[wine barrel]]s.&lt;br /&gt;
**[[Small barrel rack]]- holds up to 30 empty or full [[small barrel]]s.&lt;br /&gt;
**[[Planter rack]] - holds up to 30 empty or full [[pottery planter]]s.&lt;br /&gt;
**[[Crate rack]] - holds up to 30 empty or full [[large crate]]s or 51 [[small crate]]s.&lt;br /&gt;
**[[Amphora rack]]- holds up to 30 empty or full [[large pottery amphora|large]] or [[small pottery amphora]]s.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small raft]]s &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Large crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;  | [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 107136&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 85000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75304&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5904&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small sailing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20800&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* Volume = the total amount of physical space a container takes up as well as offers internally for storage purposes. &lt;br /&gt;
* Weight = the total weight of the container without any items inside.&lt;br /&gt;
* Move: D = can be dragged, I = Can be picked up into inventory, L= Can be loaded&lt;br /&gt;
* ? = Data required&lt;br /&gt;
&lt;br /&gt;
==Container features==&lt;br /&gt;
===Performing actions with containers===&lt;br /&gt;
All containers, including the inventory and inventory groups, can be activated like other items. Some actions have special functionality when a container is activated, and will choose the first valid item in the container when performing the action. These actions currently include:&lt;br /&gt;
* Sowing seeds&lt;br /&gt;
* Planting herbs and spices in pottery planters&lt;br /&gt;
* Planting sprouts, flowers, and other plants&lt;br /&gt;
* Taming and feeding creatures&lt;br /&gt;
For example, if a satchel is activated and it happens to contain seeds, multiple sowing actions can be queued with the satchel activated and each action will automatically use a different seed item.&lt;br /&gt;
&lt;br /&gt;
When a container is on the toolbelt, the number of items inside the container will be shown on its toolbelt icon. By clicking the toolbelt slot again, or pressing the hotkey for that slot, the activated item will toggle between the container itself and the first item inside the container.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*To effectively gauge how much of an item a particular container may hold, simply divide that container's volume, given in the chart above, by the volume that a single unit of that item takes up. The resulting number represents how many of that item will then actually fit in the desired container.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=126446</id>
		<title>Satchel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Satchel&amp;diff=126446"/>
		<updated>2023-07-15T15:56:02Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Removed misleading information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Cloth tailoring]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Satchel.jpg&lt;br /&gt;
|active=[[needle]]&lt;br /&gt;
|passive=[[square piece of cloth]] (0.50 kg) &lt;br /&gt;
|group=Bags&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=cloth tailoring&lt;br /&gt;
|dyeamount=168&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''A piece of cloth sewn with thick threads into a satchel perfect for carrying about the back.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''satchel''' is a cloth container for holding things. It can be equipped on your body (torso). &lt;br /&gt;
* It is lighter to carry than a [[backpack]].  &lt;br /&gt;
* Equipping a satchel does not reduce walking speed like equipping armour does.&lt;br /&gt;
* The quantity of the contents is superimposed over the [[toolbelt]]-equipped satchel.&lt;br /&gt;
* As a cloth item, a satchel will burn in a fire/oven/forge&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Backpack]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Cloth tailoring items]]&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Container&amp;diff=126407</id>
		<title>Container</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Container&amp;diff=126407"/>
		<updated>2023-07-14T22:10:12Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Undo revision 126401 by Amorfides (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''container'' is a crafted [[item]] used for organizational purposes, the storage of smaller items, and the prevention of decay.&lt;br /&gt;
&lt;br /&gt;
== Comparison table ==&lt;br /&gt;
Every container has weight, depending on the materials used to make it, and can hold a specific volume of items inside. Some containers will not hold liquids, some are mobile, others are stationary, and some may be carried in your inventory.  The following table seeks to list this information for each container found in Wurm. &lt;br /&gt;
&lt;br /&gt;
For additional information on a particular container listed here, including recursive storage info (storing containers inside of other containers), it is advisable to check that container's specific page within the Wikipedia. &lt;br /&gt;
&lt;br /&gt;
'''See Legend below for additional meanings of symbols and terms used herein.'''&lt;br /&gt;
===Small containers===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Holds liquid&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[String of cloth]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Fillet]] (0.3kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery Jar]] or [[Frying pan]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Pottery bowl|Pottery]] or [[Bowl|metal bowl]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Cotton]] (1.0kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| Metal [[lumps]] (1.0 kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[Backpack]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking stone]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 13.125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Beer stein]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Bulk storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;Is considered bulk storage and averages the [[ql]] of items placed inside.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2,000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 853&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 199&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cake tin]] /&amp;lt;br&amp;gt;[[Pie dish]] /&amp;lt;br&amp;gt;[[Roasting dish]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Campfire]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 337&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | S&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cauldron]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee pot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffer]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 500&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cupboard]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 568&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6.5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Flask]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Food storage bin]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;fsb&amp;quot;&amp;gt;Only holds unprocessed food items.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 16000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 190,476 (?)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Forge]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 525&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1125&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Frying pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Huge tub]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1734.69&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Large pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 275&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large storage unit]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | (4032) 1344*3&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I(empty)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Oven]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ~423&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery bowl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery jar]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Satchel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Sauce pan]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 7.16&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Small barrel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small bucket]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1.50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Small chest]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Small crate]]&amp;lt;ref name=&amp;quot;bulk&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | No&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Small pottery amphora]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 112&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Teapot]] &amp;lt;ref name=&amp;quot;food&amp;quot;&amp;gt;Only holds food and liquids.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 4.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Water skin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 2.50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 0.25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Yes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unusual containers===&lt;br /&gt;
* For the [[Bag of keeping]] or [[Master bag of keeping]] see their individual pages.&lt;br /&gt;
* [[Small magical chest]]s and [[large magical chest]]s hold the same as [[small chest]]s and [[large chest]]s, respectively. &lt;br /&gt;
* [[Small crate]]s and [[Large crate]]s hold 150 and 300 items, respectively, regardless of the volume of those items. Because of this, it can be a better idea to put bulky items, like low quality ore or logs, into crates over [[Bsb]]s. Both crates and BSBs will average the quality of the items inside.&lt;br /&gt;
*[[Quiver]]s generally hold [[arrow]]s but can be used to hold very small items like [[needle]]s. They don't hold liquid at all.&lt;br /&gt;
* Some containers only hold one kind of item. &lt;br /&gt;
**[[Rack for empty bsbs]] - Only holds up to 30 empty [[bulk storage bin]]s.&lt;br /&gt;
**[[Bulk container unit]] - Hold 4 [[bulk storage bin]]s which can be filled. &lt;br /&gt;
**[[Wine barrel rack]] - holds up to 30 empty or full [[wine barrel]]s.&lt;br /&gt;
**[[Small barrel rack]]- holds up to 30 empty or full [[small barrel]]s.&lt;br /&gt;
**[[Planter rack]] - holds up to 30 empty or full [[pottery planter]]s.&lt;br /&gt;
**[[Crate rack]] - holds up to 30 empty or full [[large crate]]s or 51 [[small crate]]s.&lt;br /&gt;
**[[Amphora rack]]- holds up to 30 empty or full [[large pottery amphora|large]] or [[small pottery amphora]]s.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;150&amp;quot; | Container&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Volume]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Weight]] (kg)&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small raft]]s &lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Small crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | [[Large crate]]s&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot; data-sort-type=&amp;quot;number&amp;quot;  | [[Small barrel]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Ore]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Logs]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; width=&amp;quot;90&amp;quot;  data-sort-type=&amp;quot;number&amp;quot; | [[Felled tree]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 107136&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 51000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 85000&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 75304&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 5904&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Rowing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small cart]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small raft]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D I&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Small sailing boat]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 756&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | D L&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | 20800&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | L &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Legend ===&lt;br /&gt;
* Volume = the total amount of physical space a container takes up as well as offers internally for storage purposes. &lt;br /&gt;
* Weight = the total weight of the container without any items inside.&lt;br /&gt;
* Move: D = can be dragged, I = Can be picked up into inventory, L= Can be loaded&lt;br /&gt;
* ? = Data required&lt;br /&gt;
&lt;br /&gt;
==Container features==&lt;br /&gt;
===Activating containers (useful for sowing)===&lt;br /&gt;
All containers that fit in the player's inventory (including inventory groups) can be activated. When a container is activated the contents inside of the container get activated. &lt;br /&gt;
&lt;br /&gt;
This functionality can be used to store seeds in a container, activate the container and sow. After every action one of the seeds is used and another seed in the container will be activated. &lt;br /&gt;
===Presenting the number of items in the container===&lt;br /&gt;
When a container is put on the toolbelt, the number of items inside the container will be shown on the icon of the container on the toolbelt.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
*To effectively gauge how much of an item a particular container may hold, simply divide that container's volume, given in the chart above, by the volume that a single unit of that item takes up. The resulting number represents how many of that item will then actually fit in the desired container.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Decay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Category:User&amp;diff=126241</id>
		<title>Category:User</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Category:User&amp;diff=126241"/>
		<updated>2023-06-29T02:18:52Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Necklace&amp;diff=124131</id>
		<title>Necklace</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Necklace&amp;diff=124131"/>
		<updated>2022-08-17T21:15:01Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Cannot be made from moon metals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Jewelry smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=necklace.png&lt;br /&gt;
|active=[[glowing]] [[electrum lump]], [[gold lump]], or [[silver lump]] (0.10 kg).&lt;br /&gt;
|passive=[[small anvil]] &lt;br /&gt;
|group=Jewelry&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=jewelry smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A delicate necklace.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Can be enchanted with the [[Nolocate]] spell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Worn on the neck.&lt;br /&gt;
* Uses only 0.01 kgs of lump when being improved.&lt;br /&gt;
&lt;br /&gt;
== Different types of necklaces ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:goldnecklace.jpg | Gold necklace&lt;br /&gt;
Image:silvernecklace.jpg | Silver necklace&lt;br /&gt;
Image:electrumnecklace.jpg | Electrum necklace&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Electrum products]]&lt;br /&gt;
[[Category:Gold products]]&lt;br /&gt;
[[Category:Jewelry]]&lt;br /&gt;
[[Category:Silver products]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Round_table&amp;diff=123007</id>
		<title>Round table</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Round_table&amp;diff=123007"/>
		<updated>2022-04-01T01:18:33Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: correcting dye amount typo (thanks Shydow)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[shaft]] &lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 4x [[shaft]]s&lt;br /&gt;
* 4x [[plank]]s&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Fine carpentry&lt;br /&gt;
|dyeamount=3584&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small round table.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* It cannot be picked up after completion but can be [[load]]ed. &lt;br /&gt;
* It can be moved via the standard push/pull/rotate actions.&lt;br /&gt;
* Able to have items placed on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Decoration]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=122942</id>
		<title>Guides:Woodcutting(tutorial)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=122942"/>
		<updated>2022-03-15T17:48:56Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Woodcutting(tutorial) to Guides:Woodcutting(tutorial) without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Woodcutting is a useful skill that many skills rely on, it is used for both lighting and maintaining the fires required in both [[pottery]] and [[blacksmithing]], and provides the raw materials necessary for carpentry which makes tools necessary for making string, rope, stone walls and houses, just to name a few things. Just because it seems simple and straight forward doesn't mean it is.&lt;br /&gt;
&lt;br /&gt;
=== Trained skills ===&lt;br /&gt;
&lt;br /&gt;
''Skills that are used and thus trained by this Tutorial''&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Firemaking]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
=== Assumed knowledge ===&lt;br /&gt;
&lt;br /&gt;
''Information you are expected to know or have obtained from other tutorials''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Items needed ===&lt;br /&gt;
&lt;br /&gt;
==== Raw materials ====&lt;br /&gt;
''Raw materials are consumed in the process of creating the item''&lt;br /&gt;
* [[Tree]]&lt;br /&gt;
&lt;br /&gt;
==== Necessary tools ====&lt;br /&gt;
&lt;br /&gt;
''Necessary tools that are required to make the item''&lt;br /&gt;
* [[Small axe]](Logs)&lt;br /&gt;
* [[Steel and flint]](Campfire)&lt;br /&gt;
* [[Saw]](Plank)&lt;br /&gt;
* [[Carving knife]](Shaft)&lt;br /&gt;
&lt;br /&gt;
==== Useful tools ====&lt;br /&gt;
&lt;br /&gt;
''Useful tools help improve the quality of an item, or complete incomplete items''&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Iron file]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items covered in this tutorial ===&lt;br /&gt;
* [[Log]]s&lt;br /&gt;
*: ''Logs are the largest manageable portion of a felled tree, When a tree has been chopped down it is still far too big to use, and so needs to be cut into logs. Logs provide plenty of raw wood to fuel fires or create raw materials such as planks or shafts.&lt;br /&gt;
&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
*: ''Planks are a staple in carpentry where they are used to produce a vast number of items including: rafts, chests, barrels, carts, furniture, wooden fences, signs and more esoteric items such as the cheese drill, fruit press, archer target, practice doll and guard tower, not to mention being neccesary to build a Wooden House. They can also be used as an impromptu weapon, but the pickaxe or small axe you start with is better.''&lt;br /&gt;
&lt;br /&gt;
* [[Shaft]]&lt;br /&gt;
*:''Another impromptu weapon with many other practical uses. Used to create arrows and wooden handles, tools for pottery, the mallet and fishing rod it is also itself used in the creation of many weapons and other blacksmithing items as well as often being vital to finished items created with Planks''&lt;br /&gt;
&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
*:''This might be considered self-explanatory but a campfire allows you to see at night. It is also used to turn foraged ingredients into food, clay items into pottery, and iron ore into iron lumps, which can be turned into metal objects using blacksmithing''&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
* Don't chop down the first tree you see. The reason you may have to walk a few minutes to even find one is because of people who did this. As a general guide don't chop down trees younger than 'old' or 'very old', and don't chop down trees in areas where they are sparse or uncommon. If there is anyone in Local chat feel free to ask if they don't mind you taking a tree&lt;br /&gt;
&lt;br /&gt;
*If you have a sickle try to take a sprout from a tree and plant it to replace the tree. If you don't have one you can ask the nearby people in Local chat if someone has one you can borrow or can plant the sprout for you, not everyone can, but many people will be happy to see the hills not deforested and to see someone who cares about the repercussions of his actions. A Tree cannot have more than one sprout removed per 24hours, so you may need to use other trees nearby instead&lt;br /&gt;
&lt;br /&gt;
* Trees are big, it will take more than one go to chop them down. You can right click to examine them to see how much damage you have done to the tree each attempt, when the damage reaches 100 the tree falls and you can now start chopping it into pieces.&lt;br /&gt;
&lt;br /&gt;
* When you attempt an item at a low skill level you will often fail and have to start again. If you fail producing an item made of wood you may mangle it so badly you end up with an unusable piece of wood known as a woodscrap. Woodscraps are not completely useless, they can be used to create kindling, and can also be used to fuel a fire without wasting precious logs. They can be combined to increase their weight so that you don't have to feed them in one at a time&lt;br /&gt;
&lt;br /&gt;
* Sometimes when you fail you will make an 'Unfinished item', a damaged item that is repairable with the right tools. If you have the tools necessary to complete the item, or the time and resources to create them you can use those items to complete the unfinished item, if you can't or won't then your best bet is just to try over again. Completing unfinished items is not a waste of time though, items finally produced this way are generally of higher quality than items produced immediately.&lt;br /&gt;
&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
=== Making logs ===&lt;br /&gt;
# To begin you will need to find an appropriate tree. See'' 'Hints and Tips' ''for Details on advice for picking trees without making enemies.&lt;br /&gt;
# Activate your small axe by double-clicking it. When you right click the tree now you have a 'Cut Down' option. This will turn the tree into a felled tree. This will take time, each attempt will hack further away at the tree until it falls over. See'' 'Hints and Tips' ''for more info.&lt;br /&gt;
## If you have a sickle you will want to try and take a sprout before you continue, Activate your sickle (double click it) and right click the tree, you should get a 'Take Sprout' option, provided this tree hasn't had a sprout taken from it recently, only one sprout may be taken from each tree in a 24hour period&lt;br /&gt;
## If you fail in your attempt to take a sprout or you don't gain a 'Pick Sprout' option because one has already been taken, you will need to use another tree, if you DO have the sickle it's best to get atleast one sprout to replace this tree before you continue.&lt;br /&gt;
# Now that the tree is cut down you can begin cutting it into more manageable pieces called logs. Logs are generally too big to use on any one items, most are made by carving parts off the log into a usable shape. Your small axe should still be active, right clicking the felled tree should produce a 'Chop Up' option. If you do anything with the logs produced this way before the felled tree disappears you will need to reactivate your small axe. You can chop the felled tree into a number of logs, depending on the age of the tree.&lt;br /&gt;
## If you had a sickle now is a good time to plant the sprout you got earlier, preferably on the same square you took it from. The logs and the felled tree won't get in the way of planting it. Double click the sprout to select it, right click the place you wish to grow it, then choose the 'Plant' option. If you fail the sprout will be ruined, but the logs and/or felled tree will mark your spot if you have to go take another sprout.&lt;br /&gt;
# Once you are finished chopping the felled tree you should have a number of logs in front of you, perfect to start experimenting with carpentry or firemaking.&lt;br /&gt;
&lt;br /&gt;
=== Making Woodcuts ===&lt;br /&gt;
===== Planks =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Saw by Double Clicking it, then choose a log with more than 4kg weight&lt;br /&gt;
# Richt clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Plank' option&lt;br /&gt;
## Succeeding should Provide you a 2kg woodscrap as well as the 2kg Plank. Failing should give you two 2kg woodscraps. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Plank you can try again on the same Log so long as it is still heavier than 4kg, otherwise you will need a new log.&lt;br /&gt;
===== Shafts =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Carving Knife by Double Clicking it, then choose a log with more than Xkg weight&lt;br /&gt;
# Right clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Shaft' option&lt;br /&gt;
## Succeeding should Provide you with a Shaft. Failing should give you a woodscrap instead. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Shaft you can try again on the same Log so long as it is still heavier than Xkg, otherwise you will need a new log.&lt;br /&gt;
&lt;br /&gt;
=== Making Fire ===&lt;br /&gt;
# You will need either a Log from the 'Making Logs' section, or woodscraps from the 'Making Woodcuts' section.&lt;br /&gt;
# Activate your Carving Knife by double clicking it. Then choose either a Log or Woodscrap with weight more than 1.5kg&lt;br /&gt;
## Is your Woodscrap too light? You can combine Woodscraps the same way you combine Rock-shards and Iron Lumps (As long as the lumps are glowing). Activate one of the two, then, when right clicking the other you should gain a 'Combine' option. This will destroy both and make a new item with the combined weight of both and a QL that is the weighted average of the pieces. (''Combining a QL 3 0.2kg Woodscrap with a QL 1 0.4kg woodcrap will give you a QL 1.33 0.6kg Woodscrap'')&lt;br /&gt;
# Right click on the Woodscrap or Log. You should gain a 'Create &amp;gt; Miscellanious &amp;gt; Kindling' option. you will need a kindling every time you start a fire, and every fire will consume one kindling&lt;br /&gt;
## if you fail to create a kindling from a Log, you will create a woodscrap the exact weight of a kindling. Since you can create a Kindling from a woodscrap you shouldn't need to use more of your log&lt;br /&gt;
# Activate your Steel and Flint. You will need it to light your fire&lt;br /&gt;
## If you wish to light a fire on the ground move onto the square you wish to make it on, then right click your kindling, you should get a 'Create &amp;gt; Container &amp;gt; Campfire' option if your Steel and Flint is Active. Doing this will consume your kindling and create a campfire on the space you are standing, this fire will not last long without more fuel however.&lt;br /&gt;
## If you wish to make your fire inside a Forge or Oven, right click it instead, you should gain a 'Light' option, if your Steel and Flint is Active. Doing this will consume your kindling, and create a fire inside the Forge or Oven. this fire will not last long without more fuel however.&lt;br /&gt;
# You will now need to add fuel to the fire, Logs are the fuel of choice, but Tar and Peat also burn well. The best burning substance is Charcoal, which must be personally created. A Fire can take up to 20kg of fuel, the more fuel added the longer it will burn, any more than 20kg will not cause it to burn any longer than ity already is. Nearly any wooden item will also burn, Planks and Shafts, allong with Small Chests and Barrels can be burned, but this is generally considered wasteful.&lt;br /&gt;
## 20kg is the right ammount to fuel a fire with the average log, wasting little after producing two kindling from a 24kg log&lt;br /&gt;
# Right click and Examine the fire. This will tell you it's quality andhow fuelled it is which determines how well it burns. If it has plenty of fuel it will burn longer and heat at maximum capacity. The higher the Quality of the Campfire, Forge or Oven the faster it will heat things up inside it, Campfires' Quality are determined by the firemaking skill of the lighter, while Forges and Ovens can be improved with good quality Rockshards and tools.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
===== Woodcuts =====&lt;br /&gt;
* '''Improving:''' Many carpentry items can be improved with Log or sometimes planks, ''Right click, Examine'' something will generally tell you what can be used to improve it. Activate this item by double clicking it, and this time when you right click the item there should be an 'improve' option.&lt;br /&gt;
&lt;br /&gt;
* '''Repairing:''' Many items can be repaired without tools, but some require tools and others require raw materials. Things like houses and fences generally require planks in order to repair them, if an item does not have a repair function when you right click it you generally need something. If you have the right item selected by double clicking, the 'Repair' option will reappear.&lt;br /&gt;
&lt;br /&gt;
* '''Creating:''' Carpentry items without exception generally require planks and/or shafts if they aren't to be made from a log itself, you will need to check what tools and materials they need. With the right tool active (by double clicking it) you gain a new 'Create' option.&lt;br /&gt;
===== Fires =====&lt;br /&gt;
* '''Light:''' Campfires provide light, if you need to work on an area in the dark where you need to see what you are doing and have not yet produced a torch or lantern a campfire may be your best option. This is also Good down in a mine, as the campfire can double-up by providing light and smelting ore at the same time&lt;br /&gt;
&lt;br /&gt;
* '''Smelting:''' Although a forge is better for the Job, Iron Ore can be smelted in a Campfire to reduce it to an Iron Lump. You need to open the Campfire and put the Iron ORe inside, examining the Iron Ore will tell you how hot it is, once it is glowing from heat it will be reduced to an Iron Lump shortly. The lower the QL of the campfire the longer this will take, and the campfire will need to be kept well fuelled while it is being used this way.&lt;br /&gt;
&lt;br /&gt;
* '''Cooking:''' Although an Oven is best, and a Forge can be used, both are better than a campfire for cooking, however if you are only making a Caserole, Soup or Stew the difference will be neglible.&lt;br /&gt;
&lt;br /&gt;
* '''Baking:''' Although a forge is faster, A Campfire can be used to bake Clay goods and make them into pottery. The Quality of the pottery will not be affected, but it may take longer and/or more fuel to bake&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Woodcutting(tutorial)&amp;diff=122943</id>
		<title>Guides talk:Woodcutting(tutorial)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Woodcutting(tutorial)&amp;diff=122943"/>
		<updated>2022-03-15T17:48:56Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Talk:Woodcutting(tutorial) to Guides talk:Woodcutting(tutorial) without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looking this over, in the hints and tips i've transplanted the 'Uninished item' tip from pottery... is it even POSSIBLE to make an unfinished Campfire, Plank or Shaft? Should i get rid of this point? --[[User:Karmien Hearthflame|Karmien Hearthflame]] 22:40, 25 April 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=122941</id>
		<title>Guides:Woodcutting(tutorial)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting(tutorial)&amp;diff=122941"/>
		<updated>2022-03-15T17:48:47Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer, removing obsolete directory listing (this guide is pretty out of date, from 2007!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Woodcutting is a useful skill that many skills rely on, it is used for both lighting and maintaining the fires required in both [[pottery]] and [[blacksmithing]], and provides the raw materials necessary for carpentry which makes tools necessary for making string, rope, stone walls and houses, just to name a few things. Just because it seems simple and straight forward doesn't mean it is.&lt;br /&gt;
&lt;br /&gt;
=== Trained skills ===&lt;br /&gt;
&lt;br /&gt;
''Skills that are used and thus trained by this Tutorial''&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Firemaking]]&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
&lt;br /&gt;
=== Assumed knowledge ===&lt;br /&gt;
&lt;br /&gt;
''Information you are expected to know or have obtained from other tutorials''&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Items needed ===&lt;br /&gt;
&lt;br /&gt;
==== Raw materials ====&lt;br /&gt;
''Raw materials are consumed in the process of creating the item''&lt;br /&gt;
* [[Tree]]&lt;br /&gt;
&lt;br /&gt;
==== Necessary tools ====&lt;br /&gt;
&lt;br /&gt;
''Necessary tools that are required to make the item''&lt;br /&gt;
* [[Small axe]](Logs)&lt;br /&gt;
* [[Steel and flint]](Campfire)&lt;br /&gt;
* [[Saw]](Plank)&lt;br /&gt;
* [[Carving knife]](Shaft)&lt;br /&gt;
&lt;br /&gt;
==== Useful tools ====&lt;br /&gt;
&lt;br /&gt;
''Useful tools help improve the quality of an item, or complete incomplete items''&lt;br /&gt;
* [[Pelt]]&lt;br /&gt;
* [[Iron file]]&lt;br /&gt;
* [[Log]]&lt;br /&gt;
* [[Mallet]]&lt;br /&gt;
&lt;br /&gt;
=== Items covered in this tutorial ===&lt;br /&gt;
* [[Log]]s&lt;br /&gt;
*: ''Logs are the largest manageable portion of a felled tree, When a tree has been chopped down it is still far too big to use, and so needs to be cut into logs. Logs provide plenty of raw wood to fuel fires or create raw materials such as planks or shafts.&lt;br /&gt;
&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
*: ''Planks are a staple in carpentry where they are used to produce a vast number of items including: rafts, chests, barrels, carts, furniture, wooden fences, signs and more esoteric items such as the cheese drill, fruit press, archer target, practice doll and guard tower, not to mention being neccesary to build a Wooden House. They can also be used as an impromptu weapon, but the pickaxe or small axe you start with is better.''&lt;br /&gt;
&lt;br /&gt;
* [[Shaft]]&lt;br /&gt;
*:''Another impromptu weapon with many other practical uses. Used to create arrows and wooden handles, tools for pottery, the mallet and fishing rod it is also itself used in the creation of many weapons and other blacksmithing items as well as often being vital to finished items created with Planks''&lt;br /&gt;
&lt;br /&gt;
* [[Campfire]]&lt;br /&gt;
*:''This might be considered self-explanatory but a campfire allows you to see at night. It is also used to turn foraged ingredients into food, clay items into pottery, and iron ore into iron lumps, which can be turned into metal objects using blacksmithing''&lt;br /&gt;
&lt;br /&gt;
== Hints &amp;amp; Tips ==&lt;br /&gt;
* Don't chop down the first tree you see. The reason you may have to walk a few minutes to even find one is because of people who did this. As a general guide don't chop down trees younger than 'old' or 'very old', and don't chop down trees in areas where they are sparse or uncommon. If there is anyone in Local chat feel free to ask if they don't mind you taking a tree&lt;br /&gt;
&lt;br /&gt;
*If you have a sickle try to take a sprout from a tree and plant it to replace the tree. If you don't have one you can ask the nearby people in Local chat if someone has one you can borrow or can plant the sprout for you, not everyone can, but many people will be happy to see the hills not deforested and to see someone who cares about the repercussions of his actions. A Tree cannot have more than one sprout removed per 24hours, so you may need to use other trees nearby instead&lt;br /&gt;
&lt;br /&gt;
* Trees are big, it will take more than one go to chop them down. You can right click to examine them to see how much damage you have done to the tree each attempt, when the damage reaches 100 the tree falls and you can now start chopping it into pieces.&lt;br /&gt;
&lt;br /&gt;
* When you attempt an item at a low skill level you will often fail and have to start again. If you fail producing an item made of wood you may mangle it so badly you end up with an unusable piece of wood known as a woodscrap. Woodscraps are not completely useless, they can be used to create kindling, and can also be used to fuel a fire without wasting precious logs. They can be combined to increase their weight so that you don't have to feed them in one at a time&lt;br /&gt;
&lt;br /&gt;
* Sometimes when you fail you will make an 'Unfinished item', a damaged item that is repairable with the right tools. If you have the tools necessary to complete the item, or the time and resources to create them you can use those items to complete the unfinished item, if you can't or won't then your best bet is just to try over again. Completing unfinished items is not a waste of time though, items finally produced this way are generally of higher quality than items produced immediately.&lt;br /&gt;
&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
=== Making logs ===&lt;br /&gt;
# To begin you will need to find an appropriate tree. See'' 'Hints and Tips' ''for Details on advice for picking trees without making enemies.&lt;br /&gt;
# Activate your small axe by double-clicking it. When you right click the tree now you have a 'Cut Down' option. This will turn the tree into a felled tree. This will take time, each attempt will hack further away at the tree until it falls over. See'' 'Hints and Tips' ''for more info.&lt;br /&gt;
## If you have a sickle you will want to try and take a sprout before you continue, Activate your sickle (double click it) and right click the tree, you should get a 'Take Sprout' option, provided this tree hasn't had a sprout taken from it recently, only one sprout may be taken from each tree in a 24hour period&lt;br /&gt;
## If you fail in your attempt to take a sprout or you don't gain a 'Pick Sprout' option because one has already been taken, you will need to use another tree, if you DO have the sickle it's best to get atleast one sprout to replace this tree before you continue.&lt;br /&gt;
# Now that the tree is cut down you can begin cutting it into more manageable pieces called logs. Logs are generally too big to use on any one items, most are made by carving parts off the log into a usable shape. Your small axe should still be active, right clicking the felled tree should produce a 'Chop Up' option. If you do anything with the logs produced this way before the felled tree disappears you will need to reactivate your small axe. You can chop the felled tree into a number of logs, depending on the age of the tree.&lt;br /&gt;
## If you had a sickle now is a good time to plant the sprout you got earlier, preferably on the same square you took it from. The logs and the felled tree won't get in the way of planting it. Double click the sprout to select it, right click the place you wish to grow it, then choose the 'Plant' option. If you fail the sprout will be ruined, but the logs and/or felled tree will mark your spot if you have to go take another sprout.&lt;br /&gt;
# Once you are finished chopping the felled tree you should have a number of logs in front of you, perfect to start experimenting with carpentry or firemaking.&lt;br /&gt;
&lt;br /&gt;
=== Making Woodcuts ===&lt;br /&gt;
===== Planks =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Saw by Double Clicking it, then choose a log with more than 4kg weight&lt;br /&gt;
# Richt clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Plank' option&lt;br /&gt;
## Succeeding should Provide you a 2kg woodscrap as well as the 2kg Plank. Failing should give you two 2kg woodscraps. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Plank you can try again on the same Log so long as it is still heavier than 4kg, otherwise you will need a new log.&lt;br /&gt;
===== Shafts =====&lt;br /&gt;
# You will need a Log from the earlier 'Woodcutting' section&lt;br /&gt;
# Activate your Carving Knife by Double Clicking it, then choose a log with more than Xkg weight&lt;br /&gt;
# Right clicking it with your Saw active should give you a 'Create &amp;gt; Weapon &amp;gt; Shaft' option&lt;br /&gt;
## Succeeding should Provide you with a Shaft. Failing should give you a woodscrap instead. Don't toss these as they can be combined and Burned or used to create Kindling. See the 'Making Fire' section earlier&lt;br /&gt;
# If you fail producing the Shaft you can try again on the same Log so long as it is still heavier than Xkg, otherwise you will need a new log.&lt;br /&gt;
&lt;br /&gt;
=== Making Fire ===&lt;br /&gt;
# You will need either a Log from the 'Making Logs' section, or woodscraps from the 'Making Woodcuts' section.&lt;br /&gt;
# Activate your Carving Knife by double clicking it. Then choose either a Log or Woodscrap with weight more than 1.5kg&lt;br /&gt;
## Is your Woodscrap too light? You can combine Woodscraps the same way you combine Rock-shards and Iron Lumps (As long as the lumps are glowing). Activate one of the two, then, when right clicking the other you should gain a 'Combine' option. This will destroy both and make a new item with the combined weight of both and a QL that is the weighted average of the pieces. (''Combining a QL 3 0.2kg Woodscrap with a QL 1 0.4kg woodcrap will give you a QL 1.33 0.6kg Woodscrap'')&lt;br /&gt;
# Right click on the Woodscrap or Log. You should gain a 'Create &amp;gt; Miscellanious &amp;gt; Kindling' option. you will need a kindling every time you start a fire, and every fire will consume one kindling&lt;br /&gt;
## if you fail to create a kindling from a Log, you will create a woodscrap the exact weight of a kindling. Since you can create a Kindling from a woodscrap you shouldn't need to use more of your log&lt;br /&gt;
# Activate your Steel and Flint. You will need it to light your fire&lt;br /&gt;
## If you wish to light a fire on the ground move onto the square you wish to make it on, then right click your kindling, you should get a 'Create &amp;gt; Container &amp;gt; Campfire' option if your Steel and Flint is Active. Doing this will consume your kindling and create a campfire on the space you are standing, this fire will not last long without more fuel however.&lt;br /&gt;
## If you wish to make your fire inside a Forge or Oven, right click it instead, you should gain a 'Light' option, if your Steel and Flint is Active. Doing this will consume your kindling, and create a fire inside the Forge or Oven. this fire will not last long without more fuel however.&lt;br /&gt;
# You will now need to add fuel to the fire, Logs are the fuel of choice, but Tar and Peat also burn well. The best burning substance is Charcoal, which must be personally created. A Fire can take up to 20kg of fuel, the more fuel added the longer it will burn, any more than 20kg will not cause it to burn any longer than ity already is. Nearly any wooden item will also burn, Planks and Shafts, allong with Small Chests and Barrels can be burned, but this is generally considered wasteful.&lt;br /&gt;
## 20kg is the right ammount to fuel a fire with the average log, wasting little after producing two kindling from a 24kg log&lt;br /&gt;
# Right click and Examine the fire. This will tell you it's quality andhow fuelled it is which determines how well it burns. If it has plenty of fuel it will burn longer and heat at maximum capacity. The higher the Quality of the Campfire, Forge or Oven the faster it will heat things up inside it, Campfires' Quality are determined by the firemaking skill of the lighter, while Forges and Ovens can be improved with good quality Rockshards and tools.&lt;br /&gt;
&lt;br /&gt;
==Using==&lt;br /&gt;
===== Woodcuts =====&lt;br /&gt;
* '''Improving:''' Many carpentry items can be improved with Log or sometimes planks, ''Right click, Examine'' something will generally tell you what can be used to improve it. Activate this item by double clicking it, and this time when you right click the item there should be an 'improve' option.&lt;br /&gt;
&lt;br /&gt;
* '''Repairing:''' Many items can be repaired without tools, but some require tools and others require raw materials. Things like houses and fences generally require planks in order to repair them, if an item does not have a repair function when you right click it you generally need something. If you have the right item selected by double clicking, the 'Repair' option will reappear.&lt;br /&gt;
&lt;br /&gt;
* '''Creating:''' Carpentry items without exception generally require planks and/or shafts if they aren't to be made from a log itself, you will need to check what tools and materials they need. With the right tool active (by double clicking it) you gain a new 'Create' option.&lt;br /&gt;
===== Fires =====&lt;br /&gt;
* '''Light:''' Campfires provide light, if you need to work on an area in the dark where you need to see what you are doing and have not yet produced a torch or lantern a campfire may be your best option. This is also Good down in a mine, as the campfire can double-up by providing light and smelting ore at the same time&lt;br /&gt;
&lt;br /&gt;
* '''Smelting:''' Although a forge is better for the Job, Iron Ore can be smelted in a Campfire to reduce it to an Iron Lump. You need to open the Campfire and put the Iron ORe inside, examining the Iron Ore will tell you how hot it is, once it is glowing from heat it will be reduced to an Iron Lump shortly. The lower the QL of the campfire the longer this will take, and the campfire will need to be kept well fuelled while it is being used this way.&lt;br /&gt;
&lt;br /&gt;
* '''Cooking:''' Although an Oven is best, and a Forge can be used, both are better than a campfire for cooking, however if you are only making a Caserole, Soup or Stew the difference will be neglible.&lt;br /&gt;
&lt;br /&gt;
* '''Baking:''' Although a forge is faster, A Campfire can be used to bake Clay goods and make them into pottery. The Quality of the pottery will not be affected, but it may take longer and/or more fuel to bake&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=122940</id>
		<title>Guides:Woodcutting Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Woodcutting_Guide&amp;diff=122940"/>
		<updated>2022-03-15T17:47:55Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
The recommended way to grind [[woodcutting]]:&lt;br /&gt;
*Harvest [[sprout]]s with a [[sickle]].&lt;br /&gt;
*Plant several rows of a fast growing tree types (pine works well) and reguarly pick sprouts.&lt;br /&gt;
*Chop down only old, very old or preferably overaged trees as they take more hits to fell and gives more logs, then replant sprouts.&lt;br /&gt;
**Low (1-5) quality [[hatchet]] with high [[Circle of Cunning]] is ideal.&lt;br /&gt;
**The goal is to perform as many actions as possible cutting down and chopping up trees.&lt;br /&gt;
**The maximum QL of the felled tree and logs are dependent on Woodcutting skill AND Tool QL of the last action taken to fell the tree (Therefore it is best to perform all &amp;quot;chop_down&amp;quot; actions except for the very last hit with a low ql tool, then switch to a high ql tool for the last hit. This will increase your chances of receiving skill gain and a high ql felled tree.)&lt;br /&gt;
**Make sure you repair your hatchet or other tools regularly to avoid breaking them.&lt;br /&gt;
*Creating kindlings from the chopped up logs or any [[wood scraps]] will also increase woodcutting skill.&lt;br /&gt;
*Sharp edged weapon skills ([[small axe]], [[large axe]], [[huge axe]], [[long sword]] and [[two handed sword]] can be grinded to max 20 chopping down trees. Woodcutting skill will be gained in the process.&lt;br /&gt;
*Another option (but more complicated and dangerous due to monsters and the possibility of upsetting residents) is: Go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=122939</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=122939"/>
		<updated>2022-03-15T17:47:03Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmPanorama.jpg|center|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgotten how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the player name can only contain alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the address you supplied.  This welcoming email will include a completion link that will take you to the page where you choose your password and challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.  The entire User Interface can be turned on or off by pressing F10.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health are displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Orange-green: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level and your nutrition level.&lt;br /&gt;
&lt;br /&gt;
Note: All foods can fill you up, but they will only fill up your nutrition so far which has many positive effects when high, and many negative when low.&lt;br /&gt;
&lt;br /&gt;
The status bar group can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;There are three buttons in this window;&amp;lt;/s&amp;gt;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
Double clicking in the bar area to the right of the tabs will minimize or restore these windows.&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
&amp;lt;s&amp;gt;The body tree will display all the equipment you have equipped and all the wounds you have acquired.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items, you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There are not many commands of use in the console at this time. You can find more information about the console here [[Console]]&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in your inventory, the compass will be visible next to your stamina bar. The compass (and most user interface objects) can be clicked and dragged to a position of your choosing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars may have decreased a bit while you have been reading this. &lt;br /&gt;
&lt;br /&gt;
You will find a few NPCs (Non-Player Characters) in your starting town, such as [[trader]]s and [[Bartender|bartenders]]. Interact with a bartender by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.  Wurm game time is 4x faster than real time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of your starting area, you should gear up.  &amp;lt;s&amp;gt;To equip your items: Open the inventory (F3)and expand all trees (click the +'s). Now click and drag the ''Wooden shield'' onto your ''Left arm''. Put your starting weapon in your right hand, and drag the ''Backpack'' to your torso.&amp;lt;/s&amp;gt;&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your weapon to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim though be aware that you can also drown so don't go to far out.&lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items have very poor nutrition and will lower it till 5-10%. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use [[Cotton]] on the wound, or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;  Bear in mind there are no traders in the Golden Valley server.&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs  back in the trading center next to the bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the starting town area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it.&lt;br /&gt;
&lt;br /&gt;
Equip your shortsword in your right hand, and put the wooden shield on your left '''arm''', not your hand.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the golden valley you are on now, as this is not even possible. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
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'''[ [[Fighting]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
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=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*The %22how do I build a house%3F%22 guide. - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=122938</id>
		<title>Historical:Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=122938"/>
		<updated>2022-03-15T17:46:45Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: spacing&lt;/p&gt;
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&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Astronomy and geography|World of the Wurm]].]]&lt;br /&gt;
= Wurm Online Tutorial =&lt;br /&gt;
&lt;br /&gt;
Welcome to the unofficial [[Wurm Online]] tutorial. This tutorial will teach you how to feed yourself and how crafting works in the world of the Wurm. You are currently reading the Wurm Wiki, which is an encyclopedia of information about the game. The Wiki is a collaborative effort by Wurm players and developers. In the Wiki you will find many different types of information such as tutorials, fan fiction and lore, [[map]]s of the world, and descriptions of [[town]]s and [[item]]s. If you cannot find the information you require in the wiki, then you can request help in-game using the &amp;quot;[[Freedom]]&amp;quot; and &amp;quot;PA Help&amp;quot; chat tab.&lt;br /&gt;
&lt;br /&gt;
Some of the information printed here is covered in more depth in the [[Basic_Knowledge|Basic Knowledge]] article.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Interface ==&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|HUD Status Bars]]&lt;br /&gt;
First of all is the interface (or user interface--UI--or graphical user interface--GUI). In the upper left corner of the game window you will see some text and a few coloured bars.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]&lt;br /&gt;
Hit F2 on your keyboard to show a list of your [[skill]]s. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]], and spell effects. The characteristic sub-skills are values representing the current state of your [[body]], [[mind]], and [[soul]]. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-sub characteristics, which have their own functions. For instance, the maximum amount of [[weight]] you can carry is determined by your [[body strength]].&lt;br /&gt;
&lt;br /&gt;
Religion skills consist of 3 things, [[faith]], [[favour]], and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an [[altar]] dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest]]s. Priests are dedicated to following the will of their gods, and as such, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of [[wikipedia:mana|mana]] in many other role-playing games. Favor is only regained over time once used, so it should be used wisely. Note that [[Golden Valley]] have no religion, so the religion skill can not be used until you buy premium and move to the premium servers, [[Wild]] and [[Freedom]].&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills [[decay]] when you [[die]], so take good care of yourself as your skills are the most valuable thing you have. Due to the time it takes to reach mastery in any given skill, it is important to specialize if one wants to have high skills.&lt;br /&gt;
&lt;br /&gt;
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]&lt;br /&gt;
The inventory menu (F3) contains 2 trees: ''body'' and ''[[inventory]]''. Your inventory is where you carry the [[item]]s you start with, create, and pick up. Your body is where your equipped items are placed, as well as where [[wound]]s will be located when you take damage. If you click the ''+'' next to your body you will see your various body parts as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. To activate an item, double left-click on it.&lt;br /&gt;
&lt;br /&gt;
=== Status Bars ===&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|Status Bars]]&lt;br /&gt;
Underneath the white text are 3 coloured bars. The green one is your stamina bar and tells you how much energy you have left to do actions. When you perform an action, your [[stamina]] will go down and you will need to wait for it to recharge before you do another action, or the action will take much longer to finish. Tired people work slower. The speed with which your stamina bar recharges is determined by your [[food]] and [[water]] bars--the orange and blue ones underneath the stamina bar. You can refill your water bar by drinking water from a [[Water tiles|tile with water on it]], or from a [[container]] in your inventory, a fountain, or any other external container with water in it. The food bar is refilled by eating; how to get food is explained later in the tutorial.&lt;br /&gt;
&lt;br /&gt;
All actions except for moving are done by right-clicking. Try right-clicking a few things to see what options are available. Once the right-click menu has loaded, you will at the bottom of it see an option saying “What’s this?” Clicking this will open an in-game window with an explanation of the item you right-clicked on.&lt;br /&gt;
&lt;br /&gt;
=== Chat and Events ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; Event boxes]]&lt;br /&gt;
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you. The &amp;quot;Local&amp;quot; tab is for chatting to people that are near you, you can see which people can see your messages in the list in the right side of the first box. The &amp;quot;Jenn-Kellon&amp;quot; tab is a global chat for all players of the same [[kingdom]] on your server. If you wish to send a message that only one other player can see, you can type in &amp;lt;em&amp;gt;“/t playername message”&amp;lt;/em&amp;gt; to open a tab where you and &amp;lt;em&amp;gt;“playername”&amp;lt;/em&amp;gt; can chat together in private.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Event&amp;quot; chat is, as mentioned, where you receive information from the game. If you fail or succeed an action, get attacked, or the server is shutting down, this is where you can find the information. The buttons underneath it are used for toggling your status. “[[Climbing]]” will enable you to go up steep [[slope]]s, but it will heavily reduce your stamina, and you can not regain stamina while climbing. &amp;quot;[[Faithful]]&amp;quot; allows you to do actions that your god frowns upon, although you will lose some faith from it. When &amp;quot;[[Lawful]]&amp;quot; is activated, it will prevent you from doing illegal things. If you go unlawful, you can [[steal]] items, but be warned, guards do not like thieves.&lt;br /&gt;
&lt;br /&gt;
The text next to the Lawful button displays more of your current status. The first word is your current fighting style, the rest can be either a warning about low stamina, low or high food and low water levels.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
* Move about with the keys W, S, A and D keys. Turn by holding the left mouse button and moving the mouse. There is no jump key; movement in Wurm is very simplistic.&lt;br /&gt;
* You will start the game in a tutorial area on the Independence server. At the end of the tutorial, you will be able to use a portal to move to a player server. ''Please review [[Server types]] to understand the differences between the various servers.'' The starting town that you will arrive at from the portal you choose will be a relatively safe haven for new players, but as soon as you leave it you must be wary of the many [[creatures]] that inhibit the lands of Wurm.&lt;br /&gt;
* Take your bearings using the [[settlement token]] in the center of your starting town. On top of the token is a [[compass]].&lt;br /&gt;
* If you get attacked by a [[creature]], try to flee into water. Only a few animals ([[Large Rat|rats]], [[Brown Bear|bears]] and [[Crocodile|crocodiles]]) can pursue you across water.&lt;br /&gt;
* Village guards will attack creatures that enter [[deed]]ed land so if you can make it into a deeded area (such as your starting town) you should be safe.&lt;br /&gt;
* For the first 24 hours of your Wurm playing time (real-life time spent in-game) you can get free food at the bartenders in the starting town and your &amp;quot;built-in&amp;quot; light source will always stay on.&lt;br /&gt;
&lt;br /&gt;
However, after 24 hours have passed, you must obtain food via cooking or trade and you will not have a light source. Hence, it is wise to spend time learning to feed yourself and aquiring a light source. For cooking you will need a few items:&lt;br /&gt;
# Pottery bowl&lt;br /&gt;
# Ingredients&lt;br /&gt;
# Fire&lt;br /&gt;
&lt;br /&gt;
The equipment in your [[inventory]] when you begin the game will enable you to obtain these items.&lt;br /&gt;
&lt;br /&gt;
=== 1. Ingredients ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
* To [[Foraging|forage]] for food ingredients, find a patch of [[grass]], and right-click on a grass tile then select ''Nature &amp;gt; Forage''.&lt;br /&gt;
* You will have to forage many different grass patches to obtain ingredients, and it's best to move away from densely populated areas for this, as each grass patch can only be foraged once in any 24-hour real-life period. Hence, you need to find grass that nobody has foraged in the last 24 hours.&lt;br /&gt;
* Find a few berries, nuts, and herbs before moving on to stage 2 of this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== 2. Pottery Bowl ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
# You will need [[clay]] to make a [[pottery bowl]]. Clay is found near water.&lt;br /&gt;
# There are clay tiles just outside of Newtown located to the north and east by the edge of the water.&lt;br /&gt;
# Once you find a clay tile, open your inventory and double-click your [[shovel]] to 'activate' it.&lt;br /&gt;
# With the shovel active, right-click on a clay tile and select ''dig''.&lt;br /&gt;
# You should then obtain a piece of clay in your inventory. Find your ''right hand'' in the ''Body'' inventory and double-click it to make it active.&lt;br /&gt;
# Right-click on the clay and select ''Create &amp;gt; Containers &amp;gt; [[Clay bowl]]''.&lt;br /&gt;
# If creation of the bowl fails, repeat the steps until you succeed. If you make an unfinished clay bowl, keep trying until you make a finished one. As with anything else in Wurm, you will fail often when first trying something. Be patient and keep trying.&lt;br /&gt;
# Make a few clay bowls and perhaps also a [[clay jar]] while you're at it.&lt;br /&gt;
# Clay bowls must be fired into pottery bowls before they become useful.&lt;br /&gt;
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=== 3. Fire ===&lt;br /&gt;
[[Image:Tutorial Trees.jpg|right|thumb|A Tree]]&lt;br /&gt;
[[Image:Tutorial Cutting.jpg|right|thumb|Chopping down a tree]]&lt;br /&gt;
[[Image:Tutorial Kindling.jpg|right|thumb|Creating Kindling]]&lt;br /&gt;
[[Image:Tutorial Campfire.jpg|right|thumb|Creating a Campfire]]&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
[[Image:Tutorial Casserole.jpg|right|thumb|Casserole ingredients in a bowl]]&lt;br /&gt;
&lt;br /&gt;
# You need to obtain [[kindling]] to light a [[fire]]. Activate a [[small axe]] and find a [[tree]]. Examine the trees by right-clicking the ground around them and selecting ''Examine''. Pick an old or very old tree (preferably), and avoid fruit trees as they provide fruit (food) when in [[season]] and don't provide much wood anyway. Bushes will ''not'' provide wood so please don't cut them down as they are harvestable too.&lt;br /&gt;
# Right-click the tree and ''Cut down''. When the tree is down, right-click the [[felled tree]] and chop it up into [[log]]s.&lt;br /&gt;
# With a log in your [[inventory]] (right-click &amp;gt; ''Take''), right-click the log and ''Create &amp;gt; Misc &amp;gt; Kindling''. Repeat until successful. Make a few spare for later as they're always useful.&lt;br /&gt;
# Activate a [[steel and flint]], then right-click the kindling and create a campfire. Once it's lit, activate some of the wood scraps you made while creating kindling and right-click the fire. Burn the scraps to keep the fire going (Most wooden items can be burned to fuel a fire).  See [[Firemaking]].&lt;br /&gt;
# You will need to fuel the fire with about 20 kg of wood every hour or so, you can see its status by examining. If it does not say “The fire burns steadily and will burn for a long time.” You need to put on fuel by activating wood (or substitute) and right-clicking the fire, then selecting burn.&lt;br /&gt;
&lt;br /&gt;
=== 4. Completing the Bowls ===&lt;br /&gt;
# Put your empty clay bowls into the fire. Right-click the fire and select ''Open'', then drag the clay bowls across from your inventory.&lt;br /&gt;
# The bowls will take quite a while to heat up to [[glowing hot]] and become pottery. While they do this, you can try making some different items from your log, botanize and forage more, or do something completely different, just make sure to examine the fire from time to time to see if it needs [[fuel]].&lt;br /&gt;
# It is a good idea to put all your berries, nuts, and herbs into the fire as well (not inside the bowls), so they can heat up. This reduces the time needed to make food when you put them into the finished bowls. &lt;br /&gt;
# Once the clay bowls have turned into a pottery bowls (this will happen once the clay bowl has been glowing from heat for a while) take it out of the fire along with the ingredients.&lt;br /&gt;
&lt;br /&gt;
=== 5. Cooking a Casserole ===&lt;br /&gt;
# Drag one berry and one herb onto each pottery bowl in your inventory so they are located inside the bowl. Examine the bowl and it should mention the 'difficulty' of the casserole you're about to cook.&lt;br /&gt;
# Put the pottery bowls containing casserole ingredients back into the fire.&lt;br /&gt;
# Keep checking the bowl in the fire until the contents of the bowl turn into &amp;quot;Casserole&amp;quot;. If you see the word “casserole” when you click the +, you have successfully made your first item of food.&lt;br /&gt;
# Take the pottery bowl out of the fire and eat the casserole if you are hungry. Otherwise, store the casserole in your inventory for later, but if you are logging of its a better idea to store it in a container.&lt;br /&gt;
As you cook more food, your skill will increase and you will make better and better food. Once you gain access to [[meat]], [[fish]], and [[vegetable]]s and have a [[frying pan]], you can start making food with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== What Next? ==&lt;br /&gt;
* Obtaining a [[fishing rod]] will give you access to a reliable method of obtaining meat, which is important for creating quality food.&lt;br /&gt;
* You can chop down a few trees to make (and improve) [[wooden spindle]]s, and later sell them to the [[trader]] where you started. From the [[money]] you earn, you can buy food, tools, and [[weapon]]s at the various traders.&lt;br /&gt;
* You can create a [[butchering knife]] if you find some ore to smelt and make a small anvil so you can get [[pelt]]s and food from killed creatures.&lt;br /&gt;
* If you are lucky and ask around, you might be introduced to a nice [[village]] or neighborhood to live.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=122937</id>
		<title>Historical:Tutorial</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Tutorial&amp;diff=122937"/>
		<updated>2022-03-15T17:46:38Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Removing obsolete directory listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Astronomy and geography|World of the Wurm]].]]&lt;br /&gt;
= Wurm Online Tutorial =&lt;br /&gt;
&lt;br /&gt;
Welcome to the unofficial [[Wurm Online]] tutorial. This tutorial will teach you how to feed yourself and how crafting works in the world of the Wurm. You are currently reading the Wurm Wiki, which is an encyclopedia of information about the game. The Wiki is a collaborative effort by Wurm players and developers. In the Wiki you will find many different types of information such as tutorials, fan fiction and lore, [[map]]s of the world, and descriptions of [[town]]s and [[item]]s. If you cannot find the information you require in the wiki, then you can request help in-game using the &amp;quot;[[Freedom]]&amp;quot; and &amp;quot;PA Help&amp;quot; chat tab.&lt;br /&gt;
&lt;br /&gt;
Some of the information printed here is covered in more depth in the [[Basic_Knowledge|Basic Knowledge]] article.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Interface ==&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|HUD Status Bars]]&lt;br /&gt;
First of all is the interface (or user interface--UI--or graphical user interface--GUI). In the upper left corner of the game window you will see some text and a few coloured bars.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]&lt;br /&gt;
Hit F2 on your keyboard to show a list of your [[skill]]s. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]], and spell effects. The characteristic sub-skills are values representing the current state of your [[body]], [[mind]], and [[soul]]. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-sub characteristics, which have their own functions. For instance, the maximum amount of [[weight]] you can carry is determined by your [[body strength]].&lt;br /&gt;
&lt;br /&gt;
Religion skills consist of 3 things, [[faith]], [[favour]], and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an [[altar]] dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest]]s. Priests are dedicated to following the will of their gods, and as such, a priest has the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is the equivalent of [[wikipedia:mana|mana]] in many other role-playing games. Favor is only regained over time once used, so it should be used wisely. Note that [[Golden Valley]] have no religion, so the religion skill can not be used until you buy premium and move to the premium servers, [[Wild]] and [[Freedom]].&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills you have discovered, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game becomes easier, and you will make better and better items. Skills [[decay]] when you [[die]], so take good care of yourself as your skills are the most valuable thing you have. Due to the time it takes to reach mastery in any given skill, it is important to specialize if one wants to have high skills.&lt;br /&gt;
&lt;br /&gt;
Spell effects, or “[[:WikiPedia:Buff (MMORPG terminology)|buffs]]” as they are known in other games, are temporary magical effects that affect your character.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]&lt;br /&gt;
The inventory menu (F3) contains 2 trees: ''body'' and ''[[inventory]]''. Your inventory is where you carry the [[item]]s you start with, create, and pick up. Your body is where your equipped items are placed, as well as where [[wound]]s will be located when you take damage. If you click the ''+'' next to your body you will see your various body parts as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently using. To activate an item, double left-click on it.&lt;br /&gt;
&lt;br /&gt;
=== Status Bars ===&lt;br /&gt;
[[Image:Tutorial Menubar.jpg|right|thumb|Status Bars]]&lt;br /&gt;
Underneath the white text are 3 coloured bars. The green one is your stamina bar and tells you how much energy you have left to do actions. When you perform an action, your [[stamina]] will go down and you will need to wait for it to recharge before you do another action, or the action will take much longer to finish. Tired people work slower. The speed with which your stamina bar recharges is determined by your [[food]] and [[water]] bars--the orange and blue ones underneath the stamina bar. You can refill your water bar by drinking water from a [[Water tiles|tile with water on it]], or from a [[container]] in your inventory, a fountain, or any other external container with water in it. The food bar is refilled by eating; how to get food is explained later in the tutorial.&lt;br /&gt;
&lt;br /&gt;
All actions except for moving are done by right-clicking. Try right-clicking a few things to see what options are available. Once the right-click menu has loaded, you will at the bottom of it see an option saying “What’s this?” Clicking this will open an in-game window with an explanation of the item you right-clicked on.&lt;br /&gt;
&lt;br /&gt;
=== Chat and Events ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|right|thumb|Chat &amp;amp; Event boxes]]&lt;br /&gt;
The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you. The &amp;quot;Local&amp;quot; tab is for chatting to people that are near you, you can see which people can see your messages in the list in the right side of the first box. The &amp;quot;Jenn-Kellon&amp;quot; tab is a global chat for all players of the same [[kingdom]] on your server. If you wish to send a message that only one other player can see, you can type in &amp;lt;em&amp;gt;“/t playername message”&amp;lt;/em&amp;gt; to open a tab where you and &amp;lt;em&amp;gt;“playername”&amp;lt;/em&amp;gt; can chat together in private.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Event&amp;quot; chat is, as mentioned, where you receive information from the game. If you fail or succeed an action, get attacked, or the server is shutting down, this is where you can find the information. The buttons underneath it are used for toggling your status. “[[Climbing]]” will enable you to go up steep [[slope]]s, but it will heavily reduce your stamina, and you can not regain stamina while climbing. &amp;quot;[[Faithful]]&amp;quot; allows you to do actions that your god frowns upon, although you will lose some faith from it. When &amp;quot;[[Lawful]]&amp;quot; is activated, it will prevent you from doing illegal things. If you go unlawful, you can [[steal]] items, but be warned, guards do not like thieves.&lt;br /&gt;
&lt;br /&gt;
The text next to the Lawful button displays more of your current status. The first word is your current fighting style, the rest can be either a warning about low stamina, low or high food and low water levels.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
* Move about with the keys W, S, A and D keys. Turn by holding the left mouse button and moving the mouse. There is no jump key; movement in Wurm is very simplistic.&lt;br /&gt;
* You will start the game in a tutorial area on the Independence server. At the end of the tutorial, you will be able to use a portal to move to a player server. ''Please review [[Server types]] to understand the differences between the various servers.'' The starting town that you will arrive at from the portal you choose will be a relatively safe haven for new players, but as soon as you leave it you must be wary of the many [[creatures]] that inhibit the lands of Wurm.&lt;br /&gt;
* Take your bearings using the [[settlement token]] in the center of your starting town. On top of the token is a [[compass]].&lt;br /&gt;
* If you get attacked by a [[creature]], try to flee into water. Only a few animals ([[Large Rat|rats]], [[Brown Bear|bears]] and [[Crocodile|crocodiles]]) can pursue you across water.&lt;br /&gt;
* Village guards will attack creatures that enter [[deed]]ed land so if you can make it into a deeded area (such as your starting town) you should be safe.&lt;br /&gt;
* For the first 24 hours of your Wurm playing time (real-life time spent in-game) you can get free food at the bartenders in the starting town and your &amp;quot;built-in&amp;quot; light source will always stay on.&lt;br /&gt;
&lt;br /&gt;
However, after 24 hours have passed, you must obtain food via cooking or trade and you will not have a light source. Hence, it is wise to spend time learning to feed yourself and aquiring a light source. For cooking you will need a few items:&lt;br /&gt;
# Pottery bowl&lt;br /&gt;
# Ingredients&lt;br /&gt;
# Fire&lt;br /&gt;
&lt;br /&gt;
The equipment in your [[inventory]] when you begin the game will enable you to obtain these items.&lt;br /&gt;
&lt;br /&gt;
=== 1. Ingredients ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
* To [[Foraging|forage]] for food ingredients, find a patch of [[grass]], and right-click on a grass tile then select ''Nature &amp;gt; Forage''.&lt;br /&gt;
* You will have to forage many different grass patches to obtain ingredients, and it's best to move away from densely populated areas for this, as each grass patch can only be foraged once in any 24-hour real-life period. Hence, you need to find grass that nobody has foraged in the last 24 hours.&lt;br /&gt;
* Find a few berries, nuts, and herbs before moving on to stage 2 of this tutorial.&lt;br /&gt;
&lt;br /&gt;
=== 2. Pottery Bowl ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
# You will need [[clay]] to make a [[pottery bowl]]. Clay is found near water.&lt;br /&gt;
# There are clay tiles just outside of Newtown located to the north and east by the edge of the water.&lt;br /&gt;
# Once you find a clay tile, open your inventory and double-click your [[shovel]] to 'activate' it.&lt;br /&gt;
# With the shovel active, right-click on a clay tile and select ''dig''.&lt;br /&gt;
# You should then obtain a piece of clay in your inventory. Find your ''right hand'' in the ''Body'' inventory and double-click it to make it active.&lt;br /&gt;
# Right-click on the clay and select ''Create &amp;gt; Containers &amp;gt; [[Clay bowl]]''.&lt;br /&gt;
# If creation of the bowl fails, repeat the steps until you succeed. If you make an unfinished clay bowl, keep trying until you make a finished one. As with anything else in Wurm, you will fail often when first trying something. Be patient and keep trying.&lt;br /&gt;
# Make a few clay bowls and perhaps also a [[clay jar]] while you're at it.&lt;br /&gt;
# Clay bowls must be fired into pottery bowls before they become useful.&lt;br /&gt;
&lt;br /&gt;
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=== 3. Fire ===&lt;br /&gt;
[[Image:Tutorial Trees.jpg|right|thumb|A Tree]]&lt;br /&gt;
[[Image:Tutorial Cutting.jpg|right|thumb|Chopping down a tree]]&lt;br /&gt;
[[Image:Tutorial Kindling.jpg|right|thumb|Creating Kindling]]&lt;br /&gt;
[[Image:Tutorial Campfire.jpg|right|thumb|Creating a Campfire]]&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
[[Image:Tutorial Casserole.jpg|right|thumb|Casserole ingredients in a bowl]]&lt;br /&gt;
&lt;br /&gt;
# You need to obtain [[kindling]] to light a [[fire]]. Activate a [[small axe]] and find a [[tree]]. Examine the trees by right-clicking the ground around them and selecting ''Examine''. Pick an old or very old tree (preferably), and avoid fruit trees as they provide fruit (food) when in [[season]] and don't provide much wood anyway. Bushes will ''not'' provide wood so please don't cut them down as they are harvestable too.&lt;br /&gt;
# Right-click the tree and ''Cut down''. When the tree is down, right-click the [[felled tree]] and chop it up into [[log]]s.&lt;br /&gt;
# With a log in your [[inventory]] (right-click &amp;gt; ''Take''), right-click the log and ''Create &amp;gt; Misc &amp;gt; Kindling''. Repeat until successful. Make a few spare for later as they're always useful.&lt;br /&gt;
# Activate a [[steel and flint]], then right-click the kindling and create a campfire. Once it's lit, activate some of the wood scraps you made while creating kindling and right-click the fire. Burn the scraps to keep the fire going (Most wooden items can be burned to fuel a fire).  See [[Firemaking]].&lt;br /&gt;
# You will need to fuel the fire with about 20 kg of wood every hour or so, you can see its status by examining. If it does not say “The fire burns steadily and will burn for a long time.” You need to put on fuel by activating wood (or substitute) and right-clicking the fire, then selecting burn.&lt;br /&gt;
&lt;br /&gt;
=== 4. Completing the Bowls ===&lt;br /&gt;
# Put your empty clay bowls into the fire. Right-click the fire and select ''Open'', then drag the clay bowls across from your inventory.&lt;br /&gt;
# The bowls will take quite a while to heat up to [[glowing hot]] and become pottery. While they do this, you can try making some different items from your log, botanize and forage more, or do something completely different, just make sure to examine the fire from time to time to see if it needs [[fuel]].&lt;br /&gt;
# It is a good idea to put all your berries, nuts, and herbs into the fire as well (not inside the bowls), so they can heat up. This reduces the time needed to make food when you put them into the finished bowls. &lt;br /&gt;
# Once the clay bowls have turned into a pottery bowls (this will happen once the clay bowl has been glowing from heat for a while) take it out of the fire along with the ingredients.&lt;br /&gt;
&lt;br /&gt;
=== 5. Cooking a Casserole ===&lt;br /&gt;
# Drag one berry and one herb onto each pottery bowl in your inventory so they are located inside the bowl. Examine the bowl and it should mention the 'difficulty' of the casserole you're about to cook.&lt;br /&gt;
# Put the pottery bowls containing casserole ingredients back into the fire.&lt;br /&gt;
# Keep checking the bowl in the fire until the contents of the bowl turn into &amp;quot;Casserole&amp;quot;. If you see the word “casserole” when you click the +, you have successfully made your first item of food.&lt;br /&gt;
# Take the pottery bowl out of the fire and eat the casserole if you are hungry. Otherwise, store the casserole in your inventory for later, but if you are logging of its a better idea to store it in a container.&lt;br /&gt;
As you cook more food, your skill will increase and you will make better and better food. Once you gain access to [[meat]], [[fish]], and [[vegetable]]s and have a [[frying pan]], you can start making food with other ingredients.&lt;br /&gt;
&lt;br /&gt;
== What Next? ==&lt;br /&gt;
* Obtaining a [[fishing rod]] will give you access to a reliable method of obtaining meat, which is important for creating quality food.&lt;br /&gt;
* You can chop down a few trees to make (and improve) [[wooden spindle]]s, and later sell them to the [[trader]] where you started. From the [[money]] you earn, you can buy food, tools, and [[weapon]]s at the various traders.&lt;br /&gt;
* You can create a [[butchering knife]] if you find some ore to smelt and make a small anvil so you can get [[pelt]]s and food from killed creatures.&lt;br /&gt;
* If you are lucky and ask around, you might be introduced to a nice [[village]] or neighborhood to live.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=122936</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=122936"/>
		<updated>2022-03-15T17:45:25Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Fixing disclaimer!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a [[starter kit]]. These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* died and lost an essential item&lt;br /&gt;
* lost everything to raiders on a PVP server&lt;br /&gt;
* dropped your starter gear and lost it&lt;br /&gt;
* or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.&lt;br /&gt;
This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective here is to lead you to make your own [[starter kit]] out of nothing, without [[starving]] nor being [[kill]]ed by a [[creature]].&lt;br /&gt;
&lt;br /&gt;
Note that as you don't have any weapons or armor, you should avoid fights. Water is a good way to escape if attacked. Don't [[swim]] to far from shore or you will [[drown]]. Amphibians like [[Crab]]s and [[bear]]s may be your Nemesis (if no [[crocodile]]s). Sand lets you run fast enough to escape them. Large exposed rock is better for that purpose.&lt;br /&gt;
Water tiles are also good to drink from. Food is easy to find foraging at grassland (or forest) but should be cooked as soon as possible. Forest is also needed for wood (branches). Rummaging on rock tiles is needed to start crude tools.&lt;br /&gt;
&lt;br /&gt;
==[[Foraging]]==&lt;br /&gt;
Forage for food, branches, cotton and wemp fibers.&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''keep [[branch|branches]]. &lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Make [[crude knife]]==&lt;br /&gt;
Your first order of business is to make a [[crude knife]], required to make the other crude tools.&lt;br /&gt;
First find [[iron rock]]. Once you find a rock face, you need to rummage over it. [[Rummaging]] is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have at least :&lt;br /&gt;
**1 [[iron rock]]&lt;br /&gt;
**1 [[rock shard]]&lt;br /&gt;
**also keep any extra and flint you find&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools includes shovel to dig clay required to make bowl.&lt;br /&gt;
*[[crude axe]]&lt;br /&gt;
*[[crude pickaxe]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
If you dont still have materials with former forage and rummage, go back in forest and rock tiles, &lt;br /&gt;
*rummage on a [[rock tile]] for [[stone shard]]&lt;br /&gt;
*forage in a forest until you have **[[branch]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[crude shaft]]s, keep the woodscrap&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude axe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude pickaxe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude axe head]] to make a [[crude axe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude pickaxe head]] to make a [[crude pickaxe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
==Prepare for first iron tools==&lt;br /&gt;
Note that all none of the crude tools can be repared, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;&lt;br /&gt;
*using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap&lt;br /&gt;
*using your crude knife at a shaft make a [[mallet head]] and a [[handle]] and assemble for a [[mallet]]&lt;br /&gt;
&lt;br /&gt;
==Prepare first cooking tools==&lt;br /&gt;
It is recommended that you search for [[clay]], and take crude shovel&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.&lt;br /&gt;
&lt;br /&gt;
==First fire, crafting bowl, smelting iron==&lt;br /&gt;
*[[kindling]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.&lt;br /&gt;
Use your crude knife on woodscrap and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
*put the clay items in the fire&lt;br /&gt;
*put the iron rocks in the fire&lt;br /&gt;
*add fuel in the fire and keep an eye on its life line and refuel if needed&lt;br /&gt;
*prepare some shaft and handles with your crude knife&lt;br /&gt;
&lt;br /&gt;
==Cooking and crafting anvil==&lt;br /&gt;
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl&lt;br /&gt;
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
&lt;br /&gt;
==Craft first iron tools==&lt;br /&gt;
*use the [[crude knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[carving knife blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[ chisel blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[stone chisel]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make shafts&lt;br /&gt;
*use small anvil on lump to make a [[hatchet head]] and attach un shaft for a [[hatchet]]&lt;br /&gt;
*use small anvil on lump to make a [[pickaxe head]] and attach un shaft for a [[pickaxe]]&lt;br /&gt;
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]&lt;br /&gt;
&lt;br /&gt;
==Storage: nails, more iron tools==&lt;br /&gt;
Use the remaining [[iron lump]] to make 4 [[small nails]] for a [[small cart]], 3 [[large nails]] for a [[rope tool]], 1 [[small nail]] for a [[small barrel]], [[rake blade]], [[large anvil]].&lt;br /&gt;
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.&lt;br /&gt;
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.&lt;br /&gt;
&lt;br /&gt;
==Weapon and armor==&lt;br /&gt;
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.&lt;br /&gt;
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.&lt;br /&gt;
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.&lt;br /&gt;
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes&lt;br /&gt;
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...&lt;br /&gt;
&lt;br /&gt;
==Next fire: forge, oven, charcoal pile==&lt;br /&gt;
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.&lt;br /&gt;
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.&lt;br /&gt;
&lt;br /&gt;
==Tent==&lt;br /&gt;
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.&lt;br /&gt;
When charcoal pile is burned, take the [[charcoal]] to make [[steel lump]] in the forge then combine with the [[flint]] for [[steel and flint]].&lt;br /&gt;
Charcoal pile also gives [[tar]] which is required in [[rowing boat]].&lt;br /&gt;
Charcoal pile also gives [[ash]] that is required for [[lye]] and therefor [[leather]].&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
Last tool that may be missing from the starter pack is [[compass]], which requires [[olive oil]] that is harvest in [[season]].&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=122935</id>
		<title>Guides:Starting with Nothing</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Starting_with_Nothing&amp;diff=122935"/>
		<updated>2022-03-15T17:45:11Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guides}}&lt;br /&gt;
&lt;br /&gt;
Wurm is designed so that a player can start with nothing, and create every essential and craftable item. No starter gear, no weapons, no tools, just a shirt and pants, not even shoes! Noobs start with a [[starter kit]]. These can be lost, or thrown out.  Wurm allows that.  'It isn't easy', starting over in Wurm, 'but it is possible'.&lt;br /&gt;
&lt;br /&gt;
If you:&lt;br /&gt;
* died and lost an essential item&lt;br /&gt;
* lost everything to raiders on a PVP server&lt;br /&gt;
* dropped your starter gear and lost it&lt;br /&gt;
* or you just want a challenge, aka Wurm Hard Mode&lt;br /&gt;
then this is for you.&lt;br /&gt;
This is not for the faint of heart, even more so than Wurm normally is. But if you like a challenge, you may find it rewarding.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The objective here is to lead you to make your own [[starter kit]] out of nothing, without [[starving]] nor being [[kill]]ed by a [[creature]].&lt;br /&gt;
&lt;br /&gt;
Note that as you don't have any weapons or armor, you should avoid fights. Water is a good way to escape if attacked. Don't [[swim]] to far from shore or you will [[drown]]. Amphibians like [[Crab]]s and [[bear]]s may be your Nemesis (if no [[crocodile]]s). Sand lets you run fast enough to escape them. Large exposed rock is better for that purpose.&lt;br /&gt;
Water tiles are also good to drink from. Food is easy to find foraging at grassland (or forest) but should be cooked as soon as possible. Forest is also needed for wood (branches). Rummaging on rock tiles is needed to start crude tools.&lt;br /&gt;
&lt;br /&gt;
==[[Foraging]]==&lt;br /&gt;
Forage for food, branches, cotton and wemp fibers.&lt;br /&gt;
&lt;br /&gt;
''Tips for foraging:&lt;br /&gt;
*''keep everything somewhere, if too heavy consider a place for storage and keep only few with you (branch, some cotton, minimum wemp fiber and some seeds)&lt;br /&gt;
*''crush all pumpkin into seeds (for planting when you can start your farm; seeds are lighter)&lt;br /&gt;
*''crush wemp into fiber for a rope (you will need to make a rope tool, but wemp fiber is light and easy to carry, keep enough for two ropes, pick seed to keep for later)&lt;br /&gt;
*''save sprouts for fuel&lt;br /&gt;
*''keep all cotton (healing)&lt;br /&gt;
*''keep [[branch|branches]]. &lt;br /&gt;
*''drop acorns''&lt;br /&gt;
&lt;br /&gt;
==Make [[crude knife]]==&lt;br /&gt;
Your first order of business is to make a [[crude knife]], required to make the other crude tools.&lt;br /&gt;
First find [[iron rock]]. Once you find a rock face, you need to rummage over it. [[Rummaging]] is like foraging but for rock instead of grass, trees, or steppe.  You will likely only turn up two types of items: rock shards (in smaller amounts than you would mine) and iron rock.  You will need both to make your first tool, a [[crude knife]].&lt;br /&gt;
&lt;br /&gt;
*find a large area of exposed rock, like a cliff or mountain, now rummage on a [[rock tile]] until you have at least :&lt;br /&gt;
**1 [[iron rock]]&lt;br /&gt;
**1 [[rock shard]]&lt;br /&gt;
**also keep any extra and flint you find&lt;br /&gt;
*Use the [[iron rock]] on the [[rock shards]] to make a [[crude knife]]&lt;br /&gt;
&lt;br /&gt;
==Make [[crude tools]]==&lt;br /&gt;
To avoid foraging and rummage you will need tools to cut trees and mine rock. Crude tools includes shovel to dig clay required to make bowl.&lt;br /&gt;
*[[crude axe]]&lt;br /&gt;
*[[crude pickaxe]]&lt;br /&gt;
*[[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
If you dont still have materials with former forage and rummage, go back in forest and rock tiles, &lt;br /&gt;
*rummage on a [[rock tile]] for [[stone shard]]&lt;br /&gt;
*forage in a forest until you have **[[branch]]&lt;br /&gt;
*Use the [[crude knife]] on the [[branch]]es to make [[crude shaft]]s, keep the woodscrap&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude axe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude pickaxe head]]&lt;br /&gt;
*Use the [[crude knife]] on the [[rock shards]] to make a [[crude shovel blade]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude axe head]] to make a [[crude axe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude pickaxe head]] to make a [[crude pickaxe]]&lt;br /&gt;
*Use the [[shaft]] on the [[crude shovel blade]] to make a [[crude shovel]]&lt;br /&gt;
&lt;br /&gt;
==Prepare for first iron tools==&lt;br /&gt;
Note that all none of the crude tools can be repared, that will lead you to make iron tools in replacement as soon as possible. Therefore keep iron rocks for that purpose.&lt;br /&gt;
Rummage again until you have:&lt;br /&gt;
*12 iron rock&lt;br /&gt;
(When you smelt the iron rocks in a campfire you get .2kg for every 3kg.)&lt;br /&gt;
&lt;br /&gt;
*if no branch, using your crude axe cut a tree for logs or your crude shovel to cut down a &amp;quot;mature tree&amp;quot;, an &amp;quot;old and shriveled tree&amp;quot;, or a &amp;quot;fruit tree&amp;quot;&lt;br /&gt;
*using your crude knife at branches or logs make shafts (minimum 4 for malet, axe, pickaxe, shovel) keep woodscrap&lt;br /&gt;
*using your crude knife at a shaft make a [[mallet head]] and a [[handle]] and assemble for a [[mallet]]&lt;br /&gt;
&lt;br /&gt;
==Prepare first cooking tools==&lt;br /&gt;
It is recommended that you search for [[clay]], and take crude shovel&lt;br /&gt;
*Make 2 or 3 [[jar]]s to carry water, and a [[clay bowl]] to cook in.  Clay normally appears along shorelines, but deposits can be some distance apart.&lt;br /&gt;
&lt;br /&gt;
Eventually you are going to need to cook casseroles, and carry water around with you.  Jars are a lot lighter than small barrels full of water, and are also good for mixing liquids such as lye and dyes.  Once you find clay, they are also much easier to make.&lt;br /&gt;
&lt;br /&gt;
The [[clay bowl]] and [[clay jar]] have to be cooked in a firecamp to make pottery [[bowl]] and [[jar]]. In the same fire you will make the first iron tools.&lt;br /&gt;
&lt;br /&gt;
==First fire, crafting bowl, smelting iron==&lt;br /&gt;
*[[kindling]]&lt;br /&gt;
*[[iron lumps]]&lt;br /&gt;
&lt;br /&gt;
Prepare for a long fire, check your fire fuel stocks. You may go to dig peat, tar, cut tree for logs, use kindling, forage for sprouts.&lt;br /&gt;
Use your crude knife on woodscrap and make a kindling.&lt;br /&gt;
''Use the kindling on the woodscrap to make a campfire''&lt;br /&gt;
*put the clay items in the fire&lt;br /&gt;
*put the iron rocks in the fire&lt;br /&gt;
*add fuel in the fire and keep an eye on its life line and refuel if needed&lt;br /&gt;
*prepare some shaft and handles with your crude knife&lt;br /&gt;
&lt;br /&gt;
==Cooking and crafting anvil==&lt;br /&gt;
* as soon as the clay bowl turn into pottery, drop a vegie in the bowl&lt;br /&gt;
* as soon as the lump is on iron, combine all of the *hot* lumps into one big [[lump]], use the mallet on the lump to make a [[small anvil]]&lt;br /&gt;
&lt;br /&gt;
==Craft first iron tools==&lt;br /&gt;
*use the [[crude knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[carving knife blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[carving knife]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make a handle&lt;br /&gt;
*use the small anvil on lump to make a [[ chisel blade]]&lt;br /&gt;
*attach the handle to the blade to make a [[stone chisel]]&lt;br /&gt;
&lt;br /&gt;
*use the [[carving knife]] to make shafts&lt;br /&gt;
*use small anvil on lump to make a [[hatchet head]] and attach un shaft for a [[hatchet]]&lt;br /&gt;
*use small anvil on lump to make a [[pickaxe head]] and attach un shaft for a [[pickaxe]]&lt;br /&gt;
*use small anvil on lump to make a [[shovel blade]] and attach un shaft for a [[shovel]]&lt;br /&gt;
&lt;br /&gt;
==Storage: nails, more iron tools==&lt;br /&gt;
Use the remaining [[iron lump]] to make 4 [[small nails]] for a [[small cart]], 3 [[large nails]] for a [[rope tool]], 1 [[small nail]] for a [[small barrel]], [[rake blade]], [[large anvil]].&lt;br /&gt;
If still enough lump you can contine using large anvil on lump to make ribbons for food storage bin and bulk storage bin.&lt;br /&gt;
The small cart is far the best storage at first. It requires very few iron, can store anything and is mobile.&lt;br /&gt;
&lt;br /&gt;
==Weapon and armor==&lt;br /&gt;
Starter set is with leather armor, which requieres leather, and thus to kill some beast... without armor.&lt;br /&gt;
With the convenient tools (very few iron for that), cloth armor requires only cotton but wont protect a lot.&lt;br /&gt;
Esiest armor to make at this point seems to be iron. Same for weapon. But beware you will be slow.&lt;br /&gt;
&lt;br /&gt;
==Rope==&lt;br /&gt;
Make a rope tool to make a rope to lead a donkey which allow you to keep in armor with correct speed.&lt;br /&gt;
Rope is also needed to make a fishnet with is a no danger way to have meat replacement in receipes&lt;br /&gt;
Rope is also needed to make a rowboat wich is also very usfull for storage, to escape mobs...&lt;br /&gt;
&lt;br /&gt;
==Next fire: forge, oven, charcoal pile==&lt;br /&gt;
With your tools you can make a forge and an oven wich will allow you to have better QL lump, longer fire, good ash. You also will need to make a charcoal pile to later craft a steel and flint.&lt;br /&gt;
To light theses sources, first get 6 woodscrap which of turn 3 into kindling. Create a campfire using a wood scrap and kindling, place a wood scrap inside the lit campfire. When the scrap is hot, wait a bit for about 20% damage, then take it from the campfire, and right-click on your forge, oven, or charcoal pile to light it.&lt;br /&gt;
&lt;br /&gt;
==Tent==&lt;br /&gt;
Tent will require wemp, cotton (and wood which shoul be easy to make). Plant and cultivate to have enough. Tent cant be repared. Dont let it on ground all the day and night. Use cart, barrels, chests or bins for storage. Use the ten for respwan point if you fear to be killed soon.&lt;br /&gt;
&lt;br /&gt;
==Steel and flint==&lt;br /&gt;
Charcoal pile will require some time to give you charcaol. Be prepared with a flint (rummage) and iron lump (find a iron vein trough prospecting with your pick axe, open tunnel with pick axe, mine the vein to have beter QL iron lump than the one you get from rummage.&lt;br /&gt;
When charcoal pile is burned, take the [[charcoal]] to make [[steel lump]] in the forge then combine with the [[flint]] for [[steel and flint]].&lt;br /&gt;
Charcoal pile also gives [[tar]] which is required in [[rowing boat]].&lt;br /&gt;
Charcoal pile also gives [[ash]] that is required for [[lye]] and therefor [[leather]].&lt;br /&gt;
&lt;br /&gt;
==Compass==&lt;br /&gt;
Last tool that may be missing from the starter pack is [[compass]], which requires [[olive oil]] that is harvest in [[season]].&lt;br /&gt;
&lt;br /&gt;
Good luck in the lands of Wurm!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=122934</id>
		<title>Guides:Quickswitch hotkeys</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=122934"/>
		<updated>2022-03-15T17:44:07Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Quickswitch hotkeys to Guides:Quickswitch hotkeys without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This page has been written by me to act as an example of how powerful hotkeys can be in Wurm. Users may take what I have here and copy it in its entirety or they can adapt it to their own needs. These commands '''no longer''' require the unstable client and as such many people seem to know nothing about them. Hopefully that will change now that the clients are merged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are so many actions in wurm that binding them all would take up most of the keyboard. Listed in the [[#Files]] section below are the commands needed to allow you to quickly switch between jobs at the press of a button. Imping your tools and need to chop some wood? Easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The system below revolves around the use of {{key|W}}{{key|S}}{{key|A}}{{key|D}} and the mouse as movement controls. {{key|Q}} and {{key|E}} are easy take and drop access. {{key|Tab}} is used to activate. This leaves {{key|X}} and {{key|C}} as our quickswitch hotkeys. If I am imping then these are [[Repairing|repair]] and [[improve]] respectively, in mining they are [[Prospecting|prospect]] and [[Mining|mine]] respectively, etc. I also use the {{key|Shift}} as a modifier, but {{key|Z}} and {{key|V}} could be used aswell. To switch between them you simply press the relevent button. For example woodcutting is {{key|Shift-F1}}. When combined with a [[toolbelt]] and its number shortcuts it becomes simple and efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[User:Miceless|miceless]] 10:32, 14 December 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
= Files =&lt;br /&gt;
Place the following files in your config directory. You will have to create some of them.&lt;br /&gt;
*autorun.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind tab activate&lt;br /&gt;
bind q take&lt;br /&gt;
bind e drop&lt;br /&gt;
&lt;br /&gt;
bind shift-F1 &amp;quot;exec wood.txt&amp;quot;&lt;br /&gt;
bind shift-F2 &amp;quot;exec dig.txt&amp;quot;&lt;br /&gt;
bind shift-F3 &amp;quot;exec mine.txt&amp;quot;&lt;br /&gt;
bind shift-F4 &amp;quot;exec imp.txt&amp;quot;&lt;br /&gt;
bind shift-F5 &amp;quot;exec farm.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*wood.txt - Also includes pruning and [[sprout]] picking.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X CHOP_UP&lt;br /&gt;
bind SHIFT-X PRUNE&lt;br /&gt;
bind C CUT_DOWN&lt;br /&gt;
bind SHIFT-C PICK_SPROUT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*dig.txt &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X DIG&lt;br /&gt;
bind SHIFT-X FLATTEN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*mine.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X PROSPECT&lt;br /&gt;
bind C MINE_FORWARD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*imp.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X REPAIR&lt;br /&gt;
bind C IMPROVE&lt;br /&gt;
bind SHIFT-C FINISH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*farm.txt - Includes grooming&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind x GROOM&lt;br /&gt;
bind C FARM&lt;br /&gt;
bind SHIFT-C HARVEST&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/Q]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=122933</id>
		<title>Guides:Quickswitch hotkeys</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Quickswitch_hotkeys&amp;diff=122933"/>
		<updated>2022-03-15T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
This page has been written by me to act as an example of how powerful hotkeys can be in Wurm. Users may take what I have here and copy it in its entirety or they can adapt it to their own needs. These commands '''no longer''' require the unstable client and as such many people seem to know nothing about them. Hopefully that will change now that the clients are merged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are so many actions in wurm that binding them all would take up most of the keyboard. Listed in the [[#Files]] section below are the commands needed to allow you to quickly switch between jobs at the press of a button. Imping your tools and need to chop some wood? Easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The system below revolves around the use of {{key|W}}{{key|S}}{{key|A}}{{key|D}} and the mouse as movement controls. {{key|Q}} and {{key|E}} are easy take and drop access. {{key|Tab}} is used to activate. This leaves {{key|X}} and {{key|C}} as our quickswitch hotkeys. If I am imping then these are [[Repairing|repair]] and [[improve]] respectively, in mining they are [[Prospecting|prospect]] and [[Mining|mine]] respectively, etc. I also use the {{key|Shift}} as a modifier, but {{key|Z}} and {{key|V}} could be used aswell. To switch between them you simply press the relevent button. For example woodcutting is {{key|Shift-F1}}. When combined with a [[toolbelt]] and its number shortcuts it becomes simple and efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[User:Miceless|miceless]] 10:32, 14 December 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
= Files =&lt;br /&gt;
Place the following files in your config directory. You will have to create some of them.&lt;br /&gt;
*autorun.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind tab activate&lt;br /&gt;
bind q take&lt;br /&gt;
bind e drop&lt;br /&gt;
&lt;br /&gt;
bind shift-F1 &amp;quot;exec wood.txt&amp;quot;&lt;br /&gt;
bind shift-F2 &amp;quot;exec dig.txt&amp;quot;&lt;br /&gt;
bind shift-F3 &amp;quot;exec mine.txt&amp;quot;&lt;br /&gt;
bind shift-F4 &amp;quot;exec imp.txt&amp;quot;&lt;br /&gt;
bind shift-F5 &amp;quot;exec farm.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*wood.txt - Also includes pruning and [[sprout]] picking.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X CHOP_UP&lt;br /&gt;
bind SHIFT-X PRUNE&lt;br /&gt;
bind C CUT_DOWN&lt;br /&gt;
bind SHIFT-C PICK_SPROUT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*dig.txt &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X DIG&lt;br /&gt;
bind SHIFT-X FLATTEN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*mine.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X PROSPECT&lt;br /&gt;
bind C MINE_FORWARD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*imp.txt&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind X REPAIR&lt;br /&gt;
bind C IMPROVE&lt;br /&gt;
bind SHIFT-C FINISH&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*farm.txt - Includes grooming&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind x GROOM&lt;br /&gt;
bind C FARM&lt;br /&gt;
bind SHIFT-C HARVEST&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/Q]][[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=122932</id>
		<title>Guides:Possibilities as a Wurmian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Possibilities_as_a_Wurmian&amp;diff=122932"/>
		<updated>2022-03-15T17:43:18Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Removing obsolete directory listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This topic covers some of the possibilities a new character can (and perhaps should) do on arrival in Wurm.&lt;br /&gt;
&lt;br /&gt;
Many new players tend to immediately run straight into the&lt;br /&gt;
wilderness, just to realize after a while that without food, weapons/armor&lt;br /&gt;
this is not the best idea after all. Wurm is a huge landmass (and no map exists,&lt;br /&gt;
except the one you build in your head), with many things out there that can cost you your life; and as a new character your skills are not very well suited to life in the wilderness on your own. It is possible, but definitively a lot harder than if you had the right equipment and/or friends.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
For the first 24 hours of your life, you can get food in the tavern of&lt;br /&gt;
your starting village for free, but you really should make sure to establish some food supply for the time after. One possibility is [[fishing]], combined with some [[foraging]] and [[pottery]]. In combination with a [[campfire]] you will at least be able to make yourself a (low nutrition) stew or casserole. More info at: Guide To Cooking.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
Another important point: you are not alone in Wurm, there are other players, some as new as yourself, some experienced, some friendly and helpful, some trickery and thievish but lots are worth to get into contact with. ([[Chat|Kingdom chat]] is a good place to make first contact).&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Even if you want to be the &amp;quot;lone wolf&amp;quot;, it's hard to do this without experience and/or equipment and your starting village is a good place to get both. You could, for example, learn how to create things on your own (for example: [[Pottery]], [[Carpentry]], [[Fishing]], [[:Category:Skills|Skills]]), then sell your [[:Category:Items|Items]] to for other kinds of equipment/[[:Category:Weapons|weapons]]/[[:Category:Armour|armour]], or get a job at one of the many building-sites which often hire people to cut [[:Terrain:Tree|trees]] or [[Mining|mine]] (see the complete [[:Category:Skills|skills-list]]) in exchange for loan and/or equipment, learn to use [[:Category:Weapons|weapons]] (using a :Item:practice doll|practice doll or light [[Creatures|animals]], like [[Large Rat]] and [[Wild Cat]]) and help fight the evil followers of [[Libila]] (and these are just some possibilities).&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Search out other players who travel the World of Wurm and ask to join them as it increases your survival rate drastically if you move in groups, especially if one or more experienced players are with you.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
But you don't have to... you can always be evil, rob, plunder and burn down everything which gets into your way, but this is another topic... &amp;lt;sub&amp;gt;(any Blacklighter care to add to this?).&amp;lt;/sub&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Always remember, if you go to a wild server, there are quite a few people who really like to kill you on sight, so my personal advice would be: join existing villages/communities for protection. If you don't go to a wild server, expect that some outlaws could try to steal from you or even rob/kill you. On the Freedom or Golden Valley server (the place you start for example) attacking other non-outlaw players or stealing is not possible in most circumstances.&lt;br /&gt;
&lt;br /&gt;
Note: If you are thinking of joining the HOTS&amp;lt;sup&amp;gt;(Horde of the Summoned)&amp;lt;/sup&amp;gt; you should try and get to know some first through the forums or one of their alts; they can be pretty aggressive and their trust must be earned.  Don't worry though, there are many who are fair even with the HOTS.&lt;br /&gt;
&lt;br /&gt;
== Final Note ==&lt;br /&gt;
Be friendly and ask politely, in most cases someone will help you to have a good start in many different ways.&amp;lt;br&amp;gt;&lt;br /&gt;
And after all, you're free to do anything you would like to :)&lt;br /&gt;
[[Category:Babel/P]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=122931</id>
		<title>Guides:Panfilling tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Panfilling_tips&amp;diff=122931"/>
		<updated>2022-03-15T17:42:45Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Panfilling tips ==&lt;br /&gt;
&lt;br /&gt;
Panfilling refers to the activity of creating food (meals, stews etc) usually in frying pans inside a forge. It is commonly used to skill priests because of skill gains it provides for soul depth. Other non-priest character types also gain skills as well including mind logic, cooking, hot food cooking, and soul. For every 10 mind logic you gain the ability to queue an additional action making this a very attractive option to consider for priests and non-priests alike.&lt;br /&gt;
&lt;br /&gt;
=== Meals vs stews vs ? ===&lt;br /&gt;
&lt;br /&gt;
MamaDarkness completed a very detailed study into meals versus stews for soul depth gain. This information can be found on Wurmpedia under [[Guides:Cooking With Mamadarkness]]. Until very high levels stews are the best approach to gaining soul depth while also being the easiest to dispose of.&lt;br /&gt;
&lt;br /&gt;
=== Filling pans ===&lt;br /&gt;
&lt;br /&gt;
Filling pans does not have to be exceptionally painful. It can be easier to perform than the way most people initially try it.&lt;br /&gt;
&lt;br /&gt;
# Go into [[Client_Configuration|Settings]], check the box for &amp;quot;Enable shift-drag in GUI&amp;quot; and change the &amp;quot;Default shift drag value&amp;quot; to 1&lt;br /&gt;
# Place 100 empty frying pans into a forge&lt;br /&gt;
# Place two satchels, backpacks or cauldrons in your inventory&lt;br /&gt;
# Put 100 of one vegetable (corn in the example) in one backpack (or whichever container you chose in step 3, above) &lt;br /&gt;
# Put 100 of the second vegetable (onions in the example) in the second backpack &lt;br /&gt;
# Expand the backpacks so you can see the summary line for each vegetable (corn 100 and onion 100) &lt;br /&gt;
# Use the ctrl key to select the corn(100) and onion(100) lines in inventory&lt;br /&gt;
# Hold down the SHIFT and ENTER key while left-clicking on the bottom vegetable item – the top menu bar should change from words to dashes&lt;br /&gt;
# While continuing to hold down the shift and enter keys, drag the vegetables across to each frying pan in the forge. Each drag should result in 1 onion and 1 corn being placed into the pan&lt;br /&gt;
# Continue until all 100 frying pans are filled&lt;br /&gt;
# Repeat the steps for all forges&lt;br /&gt;
&lt;br /&gt;
=== Cooking the food ===&lt;br /&gt;
&lt;br /&gt;
When all pans in all forges have been filled then complete the following steps:&lt;br /&gt;
 &lt;br /&gt;
# Place sufficient kindling in your inventory for all forges&lt;br /&gt;
# Right click on the health bar and select &amp;quot;Show SB&amp;quot;. This will result in a new line showing sleep bonus appearing on your stamina/food/water/health bar. When sleep bonus is enabled the line is white. Having this displayed makes it less likely that you will forget to turn off sleep bonus later&lt;br /&gt;
# Go into settings and have it display the skill tracker window&lt;br /&gt;
# Setup the skill tracker window to show cooking, hot food cooking, soul depth and mind logic&lt;br /&gt;
# Turn on sleep bonus&lt;br /&gt;
# Light all forges (no need to add logs or other fuel, kindling should be enough – High ql Steel and Flint with Woa will significantly speed up the process)&lt;br /&gt;
# In about 4 minutes you should see a dramatic change in the skill tracker window and also in the skills tab&lt;br /&gt;
# After no change in skill tracker for 1 minute, turn off sleep bonus (generally this is about 5 – 6 minutes after lighting the last forge)&lt;br /&gt;
&lt;br /&gt;
=== Emptying pans ===&lt;br /&gt;
&lt;br /&gt;
Emptying pans is usually not a wonderfully loved task and part of the reason is due to the way that most people go about it initially. Here is a way that makes it a bit easier:&lt;br /&gt;
&lt;br /&gt;
# Place an empty small barrel or cauldron in your inventory &lt;br /&gt;
# Open the inventory of a forge&lt;br /&gt;
# Right click on the name column and select &amp;quot;Expand all&amp;quot;&lt;br /&gt;
# If you have only frying pans in the forge then the pans will all be open making it easy to see the stews&lt;br /&gt;
# Click on the first stew and while holding down the CTRL key work your way down the entire forge inventory of stews selecting each one&lt;br /&gt;
# Drag the stews to your small barrel or cauldron&lt;br /&gt;
# Expand the barrel or cauldron, right click the stew and select pour on ground&lt;br /&gt;
# Repeat until all forges are empty&lt;br /&gt;
&lt;br /&gt;
=== What if someone else fills the pans for you? ===&lt;br /&gt;
&lt;br /&gt;
If someone else fills the pans for you it is important that you cycle all pans through your own inventory before lighting the forge otherwise they will receive the skill gain instead of you. Here is one way to do this:&lt;br /&gt;
&lt;br /&gt;
# Empty your personal inventory as much as possible&lt;br /&gt;
# Place an extra cauldron or backpack on the ground&lt;br /&gt;
# Open the forge inventory window&lt;br /&gt;
# Drag the items in the forge to your personal inventory &lt;br /&gt;
# Drag all remaining forge pans directly to the empty backpack on the ground &lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Move the pans from the backpack on the ground to your personal inventory&lt;br /&gt;
# Move the pans in your inventory back to the forge&lt;br /&gt;
# Once all pans have been cycled through your personal inventory then it is safe to light the forge&lt;br /&gt;
&lt;br /&gt;
=== Best way to setup the forges? ===&lt;br /&gt;
&lt;br /&gt;
It is possible to use cauldrons and backpacks to fit far more than 100 pans in a forge. As an example you can fit 8 cauldrons each containing 32 pans for a total of 256 pans in a single forge. While this is appealing from a maximum number of pans in a forge viewpoint it actually makes emptying pans more difficult because expand all doesn't open all the pans resulting in alot more clicking as you open the pans.&lt;br /&gt;
&lt;br /&gt;
=== Does pan quality matter for soul depth? ===&lt;br /&gt;
&lt;br /&gt;
Soul depth does not seem to be impacted by the quality of the pan used. Pan quality does impact the ql of the meals/stews produced so if you intend to eat the cooked food then this may be important to you.&lt;br /&gt;
&lt;br /&gt;
=== Maximizing nutrition ===&lt;br /&gt;
&lt;br /&gt;
When you sacrifice a rare or use a refresh it provides you with 99 nutrition which in turn provides maximum skill gain. It is recommended to always have 99 nutrition whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Sleep bonus ===&lt;br /&gt;
&lt;br /&gt;
Sleep bonus provides double skill gains. With the amount of work and cost involved in panfilling it makes sense to always use sleep bonous when cooking the food. Turn it off when cycling, filling and emptying pans.&lt;br /&gt;
&lt;br /&gt;
=== Setting up a cookhouse ===&lt;br /&gt;
&lt;br /&gt;
When setting up a cookhouse a primary consideration should always be reducing the number of clicks required. If you are trying to create 30,000 stews then even one fewer click per forge can make a huge difference.&lt;br /&gt;
&lt;br /&gt;
Here is one possible layout for 20 forges holding 100 pans each for 2,000 pans total. Notice that the width and length is about 2 tiles so you will be squeezing the forges together very closely. The key is to make it so the panfiller can open any of the objects in that diagram without needing to move location. You want to eliminate opening and closing windows more then once.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;-    -&amp;gt;&lt;br /&gt;
 2 tiles&lt;br /&gt;
 XXXXXXXX&lt;br /&gt;
 X      X&lt;br /&gt;
 X   C  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X   P  X&lt;br /&gt;
 X      X&lt;br /&gt;
 X      X&lt;br /&gt;
  B F W&lt;br /&gt;
 AAA&lt;br /&gt;
  &lt;br /&gt;
 P = Panfiller&lt;br /&gt;
 X = Forge&lt;br /&gt;
 C = Cauldrons or backpacks on ground&lt;br /&gt;
 W = Water barrel&lt;br /&gt;
 F = Food storage bin&lt;br /&gt;
 A = Altar(s) for sacrificing rares&lt;br /&gt;
 B = Bulk storage bin holding kindling&lt;br /&gt;
&lt;br /&gt;
=== Hiring a panfiller ===&lt;br /&gt;
&lt;br /&gt;
Some people enjoy panfilling and actually hire themselves out to assist you with your panfilling needs. The safest way to work with them is to keep your account information to yourself and have them fill the pans for you using their own character (or their own alt).&lt;br /&gt;
&lt;br /&gt;
The section &amp;quot;What if someone else fills the pans for you?&amp;quot; is an important section to review in this case. &lt;br /&gt;
&lt;br /&gt;
Another consideration is the cookhouse itself. The more pans you have in your cookhouse the longer the interval is between times when you have to log in to cycle the pans. In this scenario 4,000 pans truly are better then just 2,000 pans.&lt;br /&gt;
&lt;br /&gt;
=== Vegetables ===&lt;br /&gt;
&lt;br /&gt;
Another part of the panfilling job is getting enough vegetables in the first place. While it is certainly possible to farm all the vegetables yourself an alternative is to purchase vegetables from a dedicated farmer. Often these farmers have very high farming skill and 1,000+ tiles of active farmland.&lt;br /&gt;
&lt;br /&gt;
When you have purchased the vegetables a likely requirement will be transporting them from the delivery location to your cookhouse food storage bin.&lt;br /&gt;
&lt;br /&gt;
* Using large crates your wagon can hold about 2700 vegetables. &lt;br /&gt;
* With 100 backpacks the number increases to 10,000 depending on the vegetable type.&lt;br /&gt;
* If you use rafts, backpacks and satchels 80 - 100 k of vegetables can be transported in a single wagon where each item is inside it's predecessor. Adding flasks inside the satchels can bump the number even higher to approximately 500,000 vegetables per load (again depends on vegetable type - usually corn, garlic, onions are good lightweight choices)&lt;br /&gt;
&lt;br /&gt;
Be warned - it can take a long time to load and unload the wagon especially when using the last option!&lt;br /&gt;
&lt;br /&gt;
An alternative approach for those purchasing vegetables is to ask their favourite farmer to build an onsite cookhouse for you to use. This saves a lot of time shipping vegetables however it does require that you travel to their cookhouse.&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough_v2&amp;diff=122930</id>
		<title>Guides:New Player Walkthrough v2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough_v2&amp;diff=122930"/>
		<updated>2022-03-15T17:42:19Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page New Player Walkthrough v2 to Guides:New Player Walkthrough v2 without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Wurm Online!&lt;br /&gt;
&lt;br /&gt;
''' '' UNDER CONSTRUCTION '' '''&lt;br /&gt;
&lt;br /&gt;
This guide is meant to replace [[New Player Walkthrough]], and takes into account changes in game mechanics up to June 2014.  Upon completion of this guide the player will have a powerful collection of tools, skills and knowledge of game mechanics. This guide should take 1 to 3 hours to complete.&lt;br /&gt;
&lt;br /&gt;
=Game Settings=&lt;br /&gt;
&lt;br /&gt;
* 64 bit Java, only if you get warning popup when starting wurm (https://www.google.com/search?q=64+bit+wurm+java)&lt;br /&gt;
* FPS, right click your health bar, and select &amp;quot;show FPS&amp;quot; this number should be above 30 for smooth gameplay. (https://www.youtube.com/watch?v=Z7WsfxpolzQ)&lt;br /&gt;
* [keybinds]&lt;br /&gt;
* toggle size, many of the indicators on your HUD can be resized, and moved around. Find somthing that works for you.&lt;br /&gt;
&lt;br /&gt;
=Starting Gear=&lt;br /&gt;
&lt;br /&gt;
Let's take a quick look at what you start with as a freshly spawned player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough_v2&amp;diff=122929</id>
		<title>Guides:New Player Walkthrough v2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough_v2&amp;diff=122929"/>
		<updated>2022-03-15T17:42:10Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to Wurm Online!&lt;br /&gt;
&lt;br /&gt;
''' '' UNDER CONSTRUCTION '' '''&lt;br /&gt;
&lt;br /&gt;
This guide is meant to replace [[New Player Walkthrough]], and takes into account changes in game mechanics up to June 2014.  Upon completion of this guide the player will have a powerful collection of tools, skills and knowledge of game mechanics. This guide should take 1 to 3 hours to complete.&lt;br /&gt;
&lt;br /&gt;
=Game Settings=&lt;br /&gt;
&lt;br /&gt;
* 64 bit Java, only if you get warning popup when starting wurm (https://www.google.com/search?q=64+bit+wurm+java)&lt;br /&gt;
* FPS, right click your health bar, and select &amp;quot;show FPS&amp;quot; this number should be above 30 for smooth gameplay. (https://www.youtube.com/watch?v=Z7WsfxpolzQ)&lt;br /&gt;
* [keybinds]&lt;br /&gt;
* toggle size, many of the indicators on your HUD can be resized, and moved around. Find somthing that works for you.&lt;br /&gt;
&lt;br /&gt;
=Starting Gear=&lt;br /&gt;
&lt;br /&gt;
Let's take a quick look at what you start with as a freshly spawned player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=122927</id>
		<title>Guides:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:New_Player_Walkthrough&amp;diff=122927"/>
		<updated>2022-03-15T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page New Player Walkthrough to Guides:New Player Walkthrough without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
This guide takes 1 to 3 hours to complete. Upon completion you will have a powerful collection of tools resources and skills to either begin your own settlement or become a skilled monster slayer.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Gear up!==&lt;br /&gt;
You may find it helpful to stick around the starting [[settlement]] for your first few hours. Use the [[spirit guard]]s for protection, and the [[bartenders]] for [[food]]. Also, there is often [[clay]], [[iron]] and water nearby.&lt;br /&gt;
&lt;br /&gt;
===Xanadu Update===&lt;br /&gt;
In some cases, on the new Xanadu server, it may be difficult to find water sources. In light of this, it is more than ever a good idea to stay near the bartender in your starting settlement.  Although you cannot die directly of thirst in Wurm, being dehydrated can drastically reduce your stamina recharge rate, which can be deadly when fleeing from hostile creatures.&lt;br /&gt;
&lt;br /&gt;
Currently, the best strategy for survival on Xanadu, aside from [http://forum.wurmonline.com/index.php?/forum/177-recruitment-x/ joining experienced players in a village], is to follow this guide as best as possible within a 5 minute walk from your starting settlement.&lt;br /&gt;
&lt;br /&gt;
===Starter kit===&lt;br /&gt;
Some of the gear you start with will just weigh you down early on (see [[encumbered]]). Open a [[bank]] account at the [[token]] and deposit the following:&lt;br /&gt;
*[[Rake]]&lt;br /&gt;
*[[Backpack]]&lt;br /&gt;
*[[Toolbelt]]&lt;br /&gt;
*[[Medium wooden shield]]&lt;br /&gt;
&lt;br /&gt;
===10kg of wood===&lt;br /&gt;
*Find a [[log]] at least 4.0 kg in weight, and create the following:&lt;br /&gt;
**[[mallet]]&lt;br /&gt;
**(optional) [[spindle]]&lt;br /&gt;
**(optional) [[clay shaper]]&lt;br /&gt;
**(optional) [[spatula]]&lt;br /&gt;
*Also, collect about 6kg of [[wood scrap]] or logs. (use this as fuel for a fire in the next step)&lt;br /&gt;
&lt;br /&gt;
===Clay Jars===&lt;br /&gt;
[[Clay jar]]s can be used to carry drinking water.&lt;br /&gt;
*Find out where the nearest [[clay]] is, and dig clay until your [[digging]] skill gets to 5 or 10, this will also improve your [[body strength]].&lt;br /&gt;
**press F2 and check out what your [[Body Strength]] is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.&lt;br /&gt;
*create 2 [[jar]]s, and use the woodscrap to make a fire and cook the jars.&lt;br /&gt;
*fill up the jars with water from a lake or ocean.&lt;br /&gt;
&lt;br /&gt;
===Get some fuel===&lt;br /&gt;
Tip: You can ''equip'' and ''carry'' about 40kg total before being [[encumbered|slowed down]]&lt;br /&gt;
*pick up as much tar, peat or woodscrap as you can without a speed penalty.&lt;br /&gt;
**dont forget kindling if you are using tar or peat&lt;br /&gt;
*head to the nearest mine in search for Iron&lt;br /&gt;
&lt;br /&gt;
===Get some iron===&lt;br /&gt;
*Mine [[stone shards]] from a [[cave wall]] until your [[mining]] skill is 5 or 10. This will also improve your body strength.&lt;br /&gt;
*Mine an [[iron vein]] 5, or 15 times. (15 if you cannot find a public [[large anvil]]).&lt;br /&gt;
*create a [[campfire]], if no [[forge]] exists, and make the following:&lt;br /&gt;
**[[small anvil]]&lt;br /&gt;
**2 or 4 [[large nails]] (2 for a [[mine door (wood)|mine door]]; 4 for a 1-tile [[house]])&lt;br /&gt;
**1 [[door lock]] (for a mine door)&lt;br /&gt;
**7 or 9 [[small nails]] (for a [[bucket]], [[small cart]] and maybe some [[wooden fences]] later on)&lt;br /&gt;
&lt;br /&gt;
===Check the trader===&lt;br /&gt;
Often times the [[trader]] will have cheap items that are very helpful to new players. As a new player you can trade [[forage]]d items, [[pottery]] and [[spindle]]s for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says &amp;quot;I am low on cash right now&amp;quot; ''it is still possible to trade'', you just need to demand more items to make the trade equal.&lt;br /&gt;
*[[pelt]]&lt;br /&gt;
*[[tooth|teeth]] and [[gland]]s (low weight highly effective healing covers)&lt;br /&gt;
*[[cotton]] or cotton [[string]] (fishing rod)&lt;br /&gt;
*[[seeds]] (to start a farm)&lt;br /&gt;
*[[rope]] to catch stray cow or horse if you are lucky enough to find one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===More options for getting coin!===&lt;br /&gt;
There are two further alternatives for getting coins.&lt;br /&gt;
&lt;br /&gt;
First and foremost, you can &amp;quot;Sell&amp;quot; items to tokens through activating them and right clicking the token. This will award you 1 base iron coin and then another additional one per 10 quality levels of the item you are selling (1 + 1 * (QL / 10)).&lt;br /&gt;
&lt;br /&gt;
* Corpses are always 100 QL, and will award you 11 iron each.&lt;br /&gt;
* You can sell for a max of 5 copper coins per hour. This is a low amount, but a guaranteed income.&lt;br /&gt;
*'''CAUTION''' The item you have active when selling will irreversibly be removed from your person. '''BE VERY SURE YOU WANT TO SELL THE ITEM YOU ARE SELLING'''.&lt;br /&gt;
&lt;br /&gt;
Secondly, there is also the alternative to [[forage]], [[botanize]], or kill mobs for the rare chance to get coins upon completing the action or the kill. The denominations you can receive is 1 copper, 5 copper, 20 copper or 1 silver.&lt;br /&gt;
The upside of this is obviously the immense short term gains, but the downside is that there are absolutely no guarantees that it will happen at all.&lt;br /&gt;
&lt;br /&gt;
* Chance of this happening is based on the [[Rarity system]], and chances can be improved by raising the Enchantment bonus of the village you are a part of.&lt;br /&gt;
* &amp;quot;Domesticated&amp;quot; animals (animals with blue outlines) have a higher chance to grant coins on kill.&lt;br /&gt;
&lt;br /&gt;
==Part 2: Embark on your adventure==&lt;br /&gt;
It's time to leave the comforts of your hometown. Eat at the bartenders for the last time. Fill up jars with about 6kg of water. Look at your compass, and hit the open road!&lt;br /&gt;
===Your First Kill===&lt;br /&gt;
Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target.&lt;br /&gt;
'''Most animals are still stronger than you.''' However you should be able to kill the following:&lt;br /&gt;
*[[deer]]&lt;br /&gt;
*[[large rat]]s&lt;br /&gt;
*[[pig]]s&lt;br /&gt;
*[[horse]]s&lt;br /&gt;
*[[dog]]s&lt;br /&gt;
*[[bull]]s&lt;br /&gt;
*[[wild cat]]s&lt;br /&gt;
You might be able to kill the following, but only if they are a [[young]] [[age]].&lt;br /&gt;
*[[cave bug]]&lt;br /&gt;
*[[mountain lion]]&lt;br /&gt;
*[[black wolf]]&lt;br /&gt;
*[[goblin]]&lt;br /&gt;
Do not attempt to kill a [[wild boar]], [[anaconda|snake]] or [[unicorn]] these three are deceptivly strong and very dangerous '''if provoked'''.&lt;br /&gt;
&lt;br /&gt;
Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm can't swim. Also, you can call [[tower guard]]s by entering &amp;quot;guards!&amp;quot; in local chat.&lt;br /&gt;
&lt;br /&gt;
If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will gain weapon experience. Also, see [[practice doll]] for becoming a better fighter.&lt;br /&gt;
&lt;br /&gt;
===Settle Down===&lt;br /&gt;
Find a place to settle. Look for areas with lots of:&lt;br /&gt;
*water very close&lt;br /&gt;
*trees very close&lt;br /&gt;
*iron nearby ([[Iron rock]] can be an alternative to an [[iron vein]])&lt;br /&gt;
*clay nearby&lt;br /&gt;
&lt;br /&gt;
The following are not essential, but can be useful after you get settled.&lt;br /&gt;
*[[Sand]]&lt;br /&gt;
*[[Copper]]&lt;br /&gt;
*[[Lead]] is important for [[shipbuilding]]&lt;br /&gt;
*[[Tar]] is great for filling [[Lantern]]s&lt;br /&gt;
*[[Peat]] is good for fueling fires.&lt;br /&gt;
&lt;br /&gt;
But, [[Water]], [[Iron]], and [[Trees]] are the most critical. See also: [[Prospect]]&lt;br /&gt;
&lt;br /&gt;
====A quick house====&lt;br /&gt;
Here are some fast ways to create a secure area to store your items.&lt;br /&gt;
*find a small cave, and put a [[mine door]] on it.&lt;br /&gt;
**about 20 planks&lt;br /&gt;
*build 3 fences and the door of an unfinished house.&lt;br /&gt;
**about 26 planks&lt;br /&gt;
*build a [[bsb]] and a [[large chest]] and put locks on them.&lt;br /&gt;
**about 30 planks&lt;br /&gt;
*build a 1 tile house&lt;br /&gt;
**about 80 planks&lt;br /&gt;
Hint: 1 log = 6 planks&lt;br /&gt;
&lt;br /&gt;
Hint: 1 old tree = 4 logs = 24 planks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:New_Player_Walkthrough&amp;diff=122928</id>
		<title>Guides talk:New Player Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:New_Player_Walkthrough&amp;diff=122928"/>
		<updated>2022-03-15T17:41:46Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Talk:New Player Walkthrough to Guides talk:New Player Walkthrough without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is just an example of how a new player can begin their adventure in Wurm.  Please do not mistake this for &amp;quot;the most optimized&amp;quot; way to play the game. Part of Wurm, imo, is discovering what you find joy in doing. Without further ado, here is my New Player Walkthrough. :)&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Healing_Guide&amp;diff=122925</id>
		<title>Guides:Healing Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Healing_Guide&amp;diff=122925"/>
		<updated>2022-03-15T17:39:54Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Healing Guide to Guides:Healing Guide without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
=Beginner Guide to Healing=&lt;br /&gt;
&lt;br /&gt;
==Preface==&lt;br /&gt;
This guide is designed to help beginners with the concept of healing.  Most concepts discussed here are covered in more detail on specific pages.  This page will focus primarily on wound severity and basic healing techniques, and not wound types or healing spells.&lt;br /&gt;
&lt;br /&gt;
==Healing Basics==&lt;br /&gt;
A [[character]] can suffer [[wounds]] from many different sources.  These wounds can be viewed in the character's [[inventory window]] under the [[#body|body part]] affected by the wound.  Wounds on other [[players]], [[pets]], and [[creatures]] can be viewed by right clicking them and choosing Look &amp;gt; Equipment.&lt;br /&gt;
&lt;br /&gt;
Wounds vary in type and severity, and each wound is calculated individually.  A character who suffers 100 [[damage]] total, spread across all wounds, will [[die]].  Wounds are represented by their severity, as a percentage of the player's total [[health]].&lt;br /&gt;
&lt;br /&gt;
Wounds accumulate [[damage]] proportional to their severity.  Characters have natural regeneration, which may offset the damage accumulated on each wound.  When the character's regeneration is greater than the wound damage factor, the wound will heal.  If the character's regeneration is equal to the wound damage factor, the wound will stabilize (neither heal nor worsen).  When the character's regeneration is less than the wound damage factor, the wound will worsen.&lt;br /&gt;
&lt;br /&gt;
The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]].  It is generally better to bandage first, as the bandage may reduce the severity of the wound, making the application of healing covers easier.&lt;br /&gt;
&lt;br /&gt;
The success in applying bandages and healing covers is based upon the [[quality]] of the materials, and the player's [[first aid]] and [[healing]] skills.&lt;br /&gt;
&lt;br /&gt;
==Damage and Regeneration==&lt;br /&gt;
Damage and Regeneration are calculated every 10 minutes from the time a wound is inflicted.&lt;br /&gt;
&lt;br /&gt;
The character's base regeneration rate is 5 damage every 10 minutes, per wound.&lt;br /&gt;
&lt;br /&gt;
[[Bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application.  Bandages can be applied from any [[cotton]] or [[cloth tailoring]] product.  Commonly used is a piece of  [[cotton]].  If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again.  '''Bandaged''' wounds increase the regeneration rate by 1 every 10 minutes.&lt;br /&gt;
&lt;br /&gt;
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied, and the would will become '''treated'''.  [[Examine]] a '''treated''' wound to determine the current potency of an applied cover.  Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency.  See [[Healing Cover]] for more information on calculating potency, and usable ingredients.&lt;br /&gt;
&lt;br /&gt;
The basic formula is: ('''wound damage''' / 3) - 5 = '''damage increase per tick'''.  If this number is positive, it will require bandages or healing covers.  Once this value is negative, the wound will begin healing.&lt;br /&gt;
&lt;br /&gt;
==Wound Severity Information==&lt;br /&gt;
Wounds take 1 damage per tick for every 3 damage already accumulated.  the following is a breakdown of the wound severities:&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(249,197,96)&amp;quot;&amp;gt;Very light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Very light|What's This?]]&amp;lt;/span&amp;gt;: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(248,137,84)&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Light|What's This?]]&amp;lt;/span&amp;gt;: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(247,83,48)&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Medium|What's This?]]&amp;lt;/span&amp;gt;: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Bad|What's This?]]&amp;lt;/span&amp;gt;: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Severe&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Severe|What's This?]]&amp;lt;/span&amp;gt;: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* Light Wound, 8 damage.  Base Regeneration.  Wound takes 1 damage (Light Severity) and Heals 5 damage (regeneration).  8 + 1 - 5 = 4 damage after 1 tick.  Wound is fully healed on second tick.&lt;br /&gt;
* Medium Wound, 17 Damage, Bandaged.  Wound takes 5 damage (Medium Severity) and heals 6 damage (regeneration, bandage). 17 + 5 - 6 = 16.  Wound heals slowly for 2 ticks, then becomes Light.&lt;br /&gt;
* Medium Wound, 18 Damage, Good Healing Cover (10).  Wound takes 5 Damage (Medium Severity) and heals 15 damage (regeneration, healing cover).  18 + 5 - 15 = 8.  Wound is Light after one tick.&lt;br /&gt;
* Bad Wound, 30 Damage, Weak Cover (5).  Wound takes 10 damage (Bad Severity) and heals 10 damage (regeneration, healing cover).  30 + 10 - 10 = 30.  Wound is stabilized, but will not heal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides_talk:Healing_Guide&amp;diff=122926</id>
		<title>Guides talk:Healing Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides_talk:Healing_Guide&amp;diff=122926"/>
		<updated>2022-03-15T17:39:54Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Talk:Healing Guide to Guides talk:Healing Guide without leaving a redirect: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Suggested changes to 'Wound Severity Information'=&lt;br /&gt;
==Wound Severity Information==&lt;br /&gt;
Wounds take 1 damage per tick for every 3 damage already accumulated.  the following is a breakdown of the wound severities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(249,197,96)&amp;quot;&amp;gt;Very light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Very light|What's This?]]&amp;lt;/span&amp;gt;: 0-5% damage.  These wounds are less than 5 damage, and are healed within one tick.  These wounds heal by themselves.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(248,137,84)&amp;quot;&amp;gt;Light&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Light|What's This?]]&amp;lt;/span&amp;gt;: 5-15% damage.  These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.  These wounds require a potency 1 - 5 Healing Cover to heal in one Tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb(247,83,48)&amp;quot;&amp;gt;Medium&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Medium|What's This?]]&amp;lt;/span&amp;gt;: 15-30% damage.  These wounds take 5 to 10 damage every tick.  They may be stable or may become Bad if not treated.  These wounds require a potency 1 Healing cover or Bandage to begin healing, and a potency 5 or greater Healing cover to heal in one tick.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Bad&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Bad|What's This?]]&amp;lt;/span&amp;gt;: 30-45% damage.  These Wounds take 10 to 15 damage every tick.  They will never heal themselves, and will become Severe if not treated.  These require a healing cover between 6 and 12 potency to begin healing, depending on their damage.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:rgb()&amp;quot;&amp;gt;Severe&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;font-size:7pt&amp;quot;&amp;gt;[[Wound:Severe|What's This?]]&amp;lt;/span&amp;gt;: 45% and up.  These wounds take 15 or more damage every tick.  They will kill the character if not treated.  These wounds require a strong healing cover to even stabilize.  These wounds require a healing cover greater than 12 potency to begin healing at the lowest levels.  Supreme healing covers 20+ potency recommended.&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Guides/FlatRaising&amp;diff=122924</id>
		<title>Guides:Guides/FlatRaising</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Guides/FlatRaising&amp;diff=122924"/>
		<updated>2022-03-15T17:39:33Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Adding disclaimer, removing obsolete directory listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tich's Art of FlatRaising==&lt;br /&gt;
&lt;br /&gt;
===Definition===&lt;br /&gt;
Flatraising is a term used to describe the process of making [[slope]]s greater than 40 dirts (4 meters).&lt;br /&gt;
&lt;br /&gt;
===Purpose===&lt;br /&gt;
Dirt &amp;quot;flows&amp;quot; when a slope gets to 40 dirts (4 meters). &amp;quot;Flowing&amp;quot; means that the dirt will slide down the slope until it gets to a lesser slope (less than 40). Dirt will also flow if the diagonal slope of the tile is over 40 dirts (4 meters).&lt;br /&gt;
&lt;br /&gt;
===Measurement===&lt;br /&gt;
To find out how many dirts (how steep) a slope is, examine the tile border. A [[digging]] skill of 15 or better will allow a &amp;quot;mouseover&amp;quot; examination of the border when a shovel is activated.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
The largest slope you can make is 3x your skill.&lt;br /&gt;
&lt;br /&gt;
===Method===&lt;br /&gt;
''For this example I will assume that you're starting with a 4x4 (completely flat) area and want to flatraise the middle 2x2 area.''&lt;br /&gt;
# Drop 40 dirts on each exterior corner of the 2x2 area. &lt;br /&gt;
# Once the exterior corners are raised 40 dirts, start dropping dirt (batches of 10-20 dirt is typical) in the center of the 2x2 area.&lt;br /&gt;
# [[Flattening|Flatten]] one of the tiles (rotating the tile to flatten is a good idea; if not you had better flatten all the 4 tiles). ''Remember not to stand on the high point when flattening as you will get [[wound|&amp;quot;ouchies&amp;quot;]].''&lt;br /&gt;
# Repeat until you get the &amp;quot;spire&amp;quot; to your desired height or to the maximum height for your skill level.&lt;br /&gt;
&lt;br /&gt;
[[Image:FlatRaising.png|center|460px|The largest slope you can make is three times your skill.]]&lt;br /&gt;
&lt;br /&gt;
===Variation===&lt;br /&gt;
Another option is to dig at the base of a slope to increase it, but this is not always possible (e.g. on landbridges or when building a [[road]] along rock).&lt;br /&gt;
&lt;br /&gt;
===Tip===&lt;br /&gt;
* Once the slope gets over 29 dirts, you will have [[Climbing|climb]] to get up and down from the 2x2 area. To save time, use this method to prevent you from having to climb up and down the slope as you work: drop items you have in your [[inventory]] (easier with four different items) until you form a &amp;quot;[[pile of items]]&amp;quot; which is easy to target. Then add at least 2 dirts to the pile and remove your items. You may add up to 100 dirts to each pile (one pile per tile).&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
[http://www.youtube.com/watch?v=k60abympbuU Flatraising with Slickshot]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=122923</id>
		<title>Guides:Flattening</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Flattening&amp;diff=122923"/>
		<updated>2022-03-15T17:37:51Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Removing obsolete directory listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Flattening''' is the [[digging]] process of making a [[tile]] flat. A tile is considered flat when all four corners of the tile are of the same height, which can be seen by examining tile borders. If all 4 borders around a tile are reported as &amp;quot;level&amp;quot;, the tile is flat.&lt;br /&gt;
&lt;br /&gt;
== How to flatten a tile ==&lt;br /&gt;
&lt;br /&gt;
You can go about flattening a tile using 2 methods: manual and automatic. While &amp;quot;automatic&amp;quot; sounds nice, it's actually quite a bit more complicated to get right than doing it manually until you get the hang of it.&lt;br /&gt;
&lt;br /&gt;
=== The automatic way ===&lt;br /&gt;
&lt;br /&gt;
The automatic way is to use the '''Flatten''' command by right-clicking on a tile with your [[shovel]] activated. If the tile is too steep to stand on, you can still use flatten successfully from an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
'''Note''': You cannot flatten a corner which is shared with a tree tile (or other immovable object). If it says &amp;quot;some corner can't be raised&amp;quot; then this is why.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, the flatten command takes dirt from high corners and and puts them on lower ones than the calculated average from the server zero-plane. The zero-plane is the lowest point possible in wurm, where digging further would result in you falling through the world. This plane is absolutely flat, and all dirt and rock heights are calculated from this plane by means of simple addition. This sounds a bit abstract, I know, but read on and all will be explained.&lt;br /&gt;
&lt;br /&gt;
==== An example ====&lt;br /&gt;
Imagine that you are on the continent of flatland on flatten flats. This imaginary land has no slopes whatsoever, anywhere, and no water. You are standing in the middle of one tile in this land with a cart containing 40 dirts.You walk over to one of the 4 corners on that tile and drops 10 dirt on it from the cart. It now has a height of 10 dirt. Next, you repeat the procedure on the other 3 corners and suddenly you have a tile that is elevated 10 dirts above the rest of flatland. The height of each corner is 10.&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 10&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 10&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
Ok, now imagine that you decide to mess things up by digging up 5 dirt from one of the corners and put them on one of the 3 others. This could result in...&lt;br /&gt;
&lt;br /&gt;
*Corner 1: 5&lt;br /&gt;
*Corner 2: 10&lt;br /&gt;
*Corner 3: 15&lt;br /&gt;
*Corner 4: 10&lt;br /&gt;
&lt;br /&gt;
But you realize that doing this was a mistake, and want the tile flat again. You ''could'' just dig up the extra 5 dirt from corner 3 again and drop them on corner 1 and it would be taken care of, but instead of that you position yourself on the tile and select &amp;quot;flatten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== How it works ====&lt;br /&gt;
&lt;br /&gt;
What the game now does is calculate the height of your tile's corners based off the absolute zero plane of the game, in the example above the zero plane is the continent of flatland, so... 5+10+15+10=40. Divide that by 4 corners and you get, surprise, 10! So, the game now knows that the target height for the 4 corners is 10 dirts each, and begins to gradually take dirt from those corners ''above'' the target height and put it on the corners ''below'' it. It will continue to do this until one of the following conditions are met upon which it will stop:&lt;br /&gt;
&lt;br /&gt;
* The tile is flat&lt;br /&gt;
* The tile corners have run out of dirt to make it completely flat (this will happen if the calculated average corner height isn't divisable by 4). Add extra dirt or dig away the surplus, then try again.&lt;br /&gt;
* It tries to alter a corner which is connected to a tile with an obstruction on it. The most common are [[tree]], [[clay]], [[marsh]] and [[moss]].&lt;br /&gt;
* It tries to alter a corner which is obstructed by a wall of any type.&lt;br /&gt;
* It tries to alter a corner which would create a slope that is steeper than your digging skill * 3.&lt;br /&gt;
* It hits rock in a corner&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the instance of case 2 above, there is dirt either missing or too much of it to make the tile completely flat. As stated, if the sum of the heights of the corners is a multiple of four, then the tile can be flattened. Otherwise, there are 1-3 dirt extra that prevent it from being completely even. The different results are listed below:&lt;br /&gt;
&lt;br /&gt;
* If there is 1 extra dirt, you attempt to assemble.&lt;br /&gt;
* If there are 2 extra dirt:&lt;br /&gt;
** If the dirts are on the same corner (0-0-0-2), you attempt to assemble once.&lt;br /&gt;
*** In this case, '''the tile is not flattened completely'''. You must flatten again to finish.&lt;br /&gt;
** Otherwise, if you have at least one dirt in your inventory, you attempt to fill twice.&lt;br /&gt;
** Otherwise, you attempt to assemble twice.&lt;br /&gt;
* If there are 3 extra dirts, you attempt to fill.&lt;br /&gt;
&lt;br /&gt;
'''Assemble''' means you attempt to dig one dirt on a high corner. If you can carry an additional dirt, the message &amp;quot;You assemble some dirt from a corner.&amp;quot; is displayed and you gain one dirt. Otherwise, the message &amp;quot;If you could carry one more dirt pile, one more corner could be levelled&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
'''Fill''' means you attempt drop one dirt on a low corner. If you have a dirt to drop, the message &amp;quot;You use some of the dirt in one corner.&amp;quot; is displayed and you lose one dirt. Otherwise, the message &amp;quot;If you carried some dirt, it would be used to fill the 1 corners that need it&amp;quot; is displayed.&lt;br /&gt;
&lt;br /&gt;
If the flattening action successfully flattened the tile completely, the message &amp;quot;The ground is flat here.&amp;quot; will be displayed. If this message is not displayed, you either failed to perform an assemble or fill, or it was a 0-0-0-2 spread.&lt;br /&gt;
&lt;br /&gt;
==== Flattening time ====&lt;br /&gt;
&lt;br /&gt;
The action time is based on the height difference in &amp;quot;dirts&amp;quot; between the highest and lowest corners of the tile. The time is 9 seconds plus an additional 10 seconds for every 4 dirts difference. Examples:&lt;br /&gt;
&lt;br /&gt;
* 0 = &amp;quot;The ground is flat now.&amp;quot;&lt;br /&gt;
* 1..3 = 9 secs&lt;br /&gt;
* 4..7 = 19 secs&lt;br /&gt;
* 8..11 = 29 secs&lt;br /&gt;
* 12..15 = 39 secs&lt;br /&gt;
* 16..19 = 49 secs&lt;br /&gt;
* etc&lt;br /&gt;
&lt;br /&gt;
Examples of tiles that would give 9 seconds flattening time (the number below is the height difference):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0---1 or 0---3 or 0---0 &lt;br /&gt;
|   |    |   |    |   |&lt;br /&gt;
1---2    3---3    0---3&lt;br /&gt;
 (2)      (3)      (3)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Flattening cave floors ====&lt;br /&gt;
&lt;br /&gt;
The flatten option can also be used to flatten cave floors, but there are some differences:&lt;br /&gt;
&lt;br /&gt;
* When flattening cave floors, you have to stand on the tile you are flattening. You cannot flatten from adjacent tiles.&lt;br /&gt;
* The flattening option will not raise corners in caves. It will mine down all corners to match the lowest one. (Needs confirmation) Confirmed:  The corners are lowered.&lt;br /&gt;
&lt;br /&gt;
=== Manual flattening ===&lt;br /&gt;
&lt;br /&gt;
Manual flattening is the act of making an area flat through manually [[digging]] and dropping [[dirt]]. While the process requires more interaction by the digger, it is vastly superior when flattening large areas of land.&lt;br /&gt;
&lt;br /&gt;
==== How to do it ====&lt;br /&gt;
&lt;br /&gt;
# Pick a single corner as your reference (you could place a [[small barrel]] or another [[container]] on it so you know the reference corner if you wish).&lt;br /&gt;
# Stand on this corner and right-click on a [[tile border]] linking to another corner you wish to adjust.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''towards''' you, the other corner is higher than your reference corner, and you'll need to walk over to it and dig it down by the specified amount.&lt;br /&gt;
# If the message reads &amp;quot;the slope is &amp;lt;number of dirts&amp;gt; steep '''away''' from you, the other corner is lower than your reference corner and needs to be filled up.&lt;br /&gt;
# Once the tile border reports &amp;quot;level&amp;quot;, walk over to the corner you've adjusted and use it as your new reference corner. Since the level between it and your old reference corner is level, they're at the same height. Now look for a new slope to adjust and repeat the procedure as before.&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Understand that the world is made up of pillars, and that the tiles are merely thin textures stretched out from the pillar's highest points. When you dig or drop dirt, all you do is adjust the height of the pillar (ie, a corner) you are standing nearest. When digging, all that matters are the corners. Tiles only matter when you use the &amp;quot;flatten&amp;quot; command, in which case the selected tile only decides which 4 corners (or pillars) should be compared to eachother and adjusted. Otherwise, ''forget about the tiles, only think about the corners''. Also, never forget that when digging and dropping dirt, it doesn't matter where you click, '''only where your feet are located'''.&lt;br /&gt;
&lt;br /&gt;
Using a combination of manual and automatic flattening is usually the best idea once you've gotten the hang of how the system works, but until you do you may find it easier to rely on manual flattening.&lt;br /&gt;
&lt;br /&gt;
The limitations of manual flattening is, of course, that it may take more time and interaction to complete, and also is subject to dirt flow. Dirt flow is what happens when you try to drop dirt on a corner with a slope diagonally that exceeds 40 in steepness (For example: You're dropping dirt northeast, then slopes N+W or E+S shouldn't be higher then 40 together). When using the &amp;quot;flatten&amp;quot; command, dirt flow ''does not apply'' and you can use it to create extreme slopes by the use of a technique known as [[Guides/FlatRaising|flatraising]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:AyluinWorkshop&amp;diff=122921</id>
		<title>Guides:AyluinWorkshop</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:AyluinWorkshop&amp;diff=122921"/>
		<updated>2022-03-15T17:34:50Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page AyluinWorkshop to Guides:AyluinWorkshop: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
==Java Requirements==&lt;br /&gt;
Wurm Online requires the user to install the Java Runtime Environment (JRE) to play the game. Depending on whether you use Java for other games and applications, you may already have this installed. Installing and keeping your Java version up to date is one of the most important factors in ensuring your Wurm Online experience is stable and that the client performs optimally.&lt;br /&gt;
&lt;br /&gt;
'''Windows Operating System'''&lt;br /&gt;
Determine whether your machine is a 32-bit or 64-bit system and download the appropriate Java package from [https://www.java.com/en/download/manual.jsp Java Downloads for All Operating Systems]&lt;br /&gt;
&lt;br /&gt;
'''Mac'''&lt;br /&gt;
The current version of Java requires an Intel-based Mac running Mac OS X 10.7.3 (Lion) or later and administrator privileges for installation. You can check your current Operating System Version by clicking the Apple icon in the top left of your machine and selecting &amp;quot;About This Mac&amp;quot;&lt;br /&gt;
==Updating Graphics Driver==&lt;br /&gt;
[[File:newtut_DeviceManager.jpg|200px|thumb|left|Device Manager in Windows]]For further stability and performance optimization, Wurm Online recommends you update your graphics driver to the latest version before attempting to play. This ensures various elements of the game like OpenGL, etc. will have the greatest chance to operate at a level that makes Wurm Online enjoyable for the user. &lt;br /&gt;
&lt;br /&gt;
To update your graphics driver, open up the Device Manager in your Windows Installation, expand the Display adapters section, and double click on your graphics card. Select the Driver tab and click Update Driver. &lt;br /&gt;
&lt;br /&gt;
This will significantly reduce the chance of Wurm Online crashing during loading and gameplay and is widely accepted as the first thing you should do when encountering crashes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Account Registration==&lt;br /&gt;
[[File:Newtut_Register.jpg|250px|thumb|right|Wurm Online Account Registration Page]]&lt;br /&gt;
To play Wurm Online, you will first need to create an account to play on. To register for an account, visit: [https://shop.wurmonline.com/WurmWeb/index.jsp?c=register Wurm Online Character Registration Phase One]&lt;br /&gt;
Although you may use capital letters throughout your Player Name while registering, your player name in-game will only have the first letter capitalized.&lt;br /&gt;
Example: You create the account '''XxWurmGamerxX'''. In-game, this will appear as '''Xxwurmgamerxx'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You must use a valid e-mail address as you will need to verify your e-mail address to set a password and begin playing Wurm Online. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have registered your account, check your e-mail for a message from Wurm Online to verify it. Open the e-mail and click the verification link. Once you have done so, you are ready to login with your new character. If you do not already have the Wurm Client downloaded, the next section will teach you how to download it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download Wurm Client==&lt;br /&gt;
In order to play Wurm Online, you must download the Wurm Online client. To do so, visit [http://www.wurmonline.com The Sandbox MMO - Wurm Online] and click the Play! button in the center of the navigation bar. This will download a JNLP file that can be opened with Java Runtime Environment that you have installed prior to this step. The game will download some additional files and bring up a Launcher. The Launcher allows you to input your username and password to connect to the game, check for news, check for updates, and configure your client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Newtut_Play.jpg|center|500px|Download the Wurm Client from the Home page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client Configuration==&lt;br /&gt;
[[File:Newtut_Wurmlauncher.jpg|200px|thumb|left|Wurm Launcher]]&lt;br /&gt;
Upon opening the launcher, the default configuration will be loaded for you automatically and it is recommended that you run Wurm at least once with the default configuration before you adjust settings so you can set a baseline for your individual computer’s performance with Wurm. Client configuration adjustments may be necessary for lower-end computers running Wurm Online for performance gains or may be necessary for higher-end computers for quality gains. &lt;br /&gt;
&lt;br /&gt;
To change the client's configuration, click on Settings in the Wurm Launcher before playing. Some options can be changed in-game, some are locked out and can only be changed in the launcher prior to loading the game.&lt;br /&gt;
&lt;br /&gt;
A page outlining the various options of client configuration can be found here: [[Client Configuration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Farming_Tips&amp;diff=122919</id>
		<title>Guides:Farming Tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Farming_Tips&amp;diff=122919"/>
		<updated>2022-03-15T17:34:10Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Ostentatio moved page Farming Tips to Guides:Farming Tips: Wrong namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
* You will need some flat or nearly flat tiles. The steepest slope allowed for farming is 8. &lt;br /&gt;
&lt;br /&gt;
* You will need seeds. [[Botanize]] and [[forage]] on grass or steppe tiles. Some plants require you to pick seeds from the plant or crush it, others can be planted whole (you can crush or pick seeds on wemp, make sure you choose pick seeds)&lt;br /&gt;
&lt;br /&gt;
* You must prepare the tiles for planting. If the tile isn't already dirt, use a shovel to pack the ground and then to cultivate it. &lt;br /&gt;
&lt;br /&gt;
* Select your seeds and choose plant.&lt;br /&gt;
&lt;br /&gt;
* If you weed your fields every day as they grow you have a chance of getting one extra at harvest. Plus it is a good way to gain farming experience. &lt;br /&gt;
&lt;br /&gt;
* Seeds will take 3 to 5 days to grow to harvest height. You will have the option to harvest them before they are ready so be careful not to do that.&lt;br /&gt;
&lt;br /&gt;
* Until you reach level 20 farming you will not be able to tell by examining when they are ready to be harvested. You will need to use visual clues. The plants will lose their greenish color or have flowers on top. See table below for more information and the [[farming]] page for pictures.&lt;br /&gt;
&lt;br /&gt;
* To harvest cereals (wheat, oat, barley, rye) you must use a [[scythe]]. &lt;br /&gt;
&lt;br /&gt;
* Soon after they are full grown they will turn to weeds. Check them everyday if possible. If they turn to weeds you will have to rake them and try again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Visual clues that crops are ready to harvest:===&lt;br /&gt;
&lt;br /&gt;
Pumpkin - bright orange, no greenish tint left on the pumpkins&lt;br /&gt;
&lt;br /&gt;
Onion - purple flowers on top&lt;br /&gt;
&lt;br /&gt;
Garlic - flowers on top&lt;br /&gt;
&lt;br /&gt;
Strawberries - red berries visible&lt;br /&gt;
&lt;br /&gt;
Potato - white flowers on top&lt;br /&gt;
&lt;br /&gt;
Corn - yellow corn visible&lt;br /&gt;
&lt;br /&gt;
Wemp - yellow flowers on top&lt;br /&gt;
&lt;br /&gt;
Cotton - white cotton visible&lt;br /&gt;
&lt;br /&gt;
Wheat - starts to turn brown&lt;br /&gt;
&lt;br /&gt;
Rye - starts to turn brown&lt;br /&gt;
&lt;br /&gt;
Oat - starts to turn brown&lt;br /&gt;
&lt;br /&gt;
Barley - starts to turn brown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122918</id>
		<title>Guides:Build house</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Build_house&amp;diff=122918"/>
		<updated>2022-03-15T17:27:34Z</updated>

		<summary type="html">&lt;p&gt;Ostentatio: Replacing directory listing with guide disclaimer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the first questions asked in the kingdom chat is &amp;quot;How can I build a house?&amp;quot;. The answer is quite long, so this guide has been set up to help new players. This guide should provide the information you need to construct your first house. If you are new, before you decide to build you may want to make sure you have properly planned your location, in order to avoid unneeded frustration.  &lt;br /&gt;
&lt;br /&gt;
To construct your house, you will need:&lt;br /&gt;
* A [[Digging|flat]] area of ground.&lt;br /&gt;
* A [[mallet]] or an [[Iron Hammer|hammer]] (higher quality = faster build)&lt;br /&gt;
* 20 [[planks]] for each wall you build.&lt;br /&gt;
* 1 [[Large Nails|large nail]] for each wall you build.&lt;br /&gt;
&lt;br /&gt;
This house would now be considered finished and would be secure, but it does not have a '''floor''' and '''roof'''. To make these (from wood as it is easiest) you will need:&lt;br /&gt;
* The mallet or hammer you made the walls with.&lt;br /&gt;
* 4 [[small nails]] for the roof and floor. (two small nails each)&lt;br /&gt;
* 10 [[planks]] for the floor.&lt;br /&gt;
* 10 [[wood shingle|wood shingles]] for the roof (they are made from planks, an extra 3 planks will be plenty.)&lt;br /&gt;
&lt;br /&gt;
The largest house you can build is determined by how much [[carpentry]] skill you have. To find the amount of skill you need to build a certain house add the total number of floor tiles and the total number of walls. This formula is a useful one to use:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(total number of floor tiles) + (total number of wall sections) = carpentry skill required''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So for a 2x2 house you would need:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;''(4 floor tiles) + (8 wall sections) = carpentry skill of 12''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Symmetrical doughnut house formula where x is the the number of tiles that make up one side of the doughnut hole: &lt;br /&gt;
&amp;lt;center&amp;gt;(12 * x) + 12&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helpful tools can be found in the External Tools section towards the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
If you are in a [[village]], you may be able to persuade someone with high carpentry skill to plan your house and add you to permissions.&lt;br /&gt;
&lt;br /&gt;
== Finding a location ==&lt;br /&gt;
&lt;br /&gt;
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. &lt;br /&gt;
&lt;br /&gt;
Now that you have wandered around a little, if you believe you have found &amp;quot;The Spot&amp;quot; take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement, it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbours improves everyone's experience in Wurm and helps avoid misunderstandings.&lt;br /&gt;
&lt;br /&gt;
For towns, however, it is considered to be rude to build with 50 to 100 tiles of the town if you do not have the permission of said town. Doing so can cause conflict and even hostility from a large group of players. It is always best to seek permission, and if declined, do not worry, there are more places to settle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note: You cannot build a house inside the [[Settlement#Perimeter|perimeter]] of a [[settlement]] you are not a member of.&amp;lt;/b&amp;gt; Although you can build a fence, it is considered very rude to do so without the consent of the settlement owner. [[Examine|Examining]] the ground tiles before you even start cutting down trees and leveling the ground will prevent further disappointment on your side and bad relations with your neighbours. It will say &amp;quot;This is within the perimeter of Settlement X&amp;quot; in the event window.&lt;br /&gt;
&lt;br /&gt;
=== Flattening the ground ===&lt;br /&gt;
&lt;br /&gt;
After you find a suitable location you normally need to prepare the area. Before you plan your house the ground needs to be completely flat. In order to flatten the ground, &amp;quot;activate&amp;quot; your [[shovel]] by double clicking on it, then right click on the ground where you want the house. Choose the '''flatten''' option. Note that flattening affects the eight tiles around the tile you flatten. If you do not have enough skill to flatten the exact spot you can dig dirt from nearby and drop it on the tiles to bring it closer to level. See also [[digging]].&lt;br /&gt;
&lt;br /&gt;
== Woodcutting == &lt;br /&gt;
&lt;br /&gt;
For the [[planks]] and [[mallet]], you'll need to get some lumber. Activate your [[hatchet]] and go to the nearest [[tree]]. It's a good idea to right click the tree and ''examine'' it before you decide to chop it down, as only very old or overaged trees will provide a good amount of lumber. When you have found a tree that you are happy with, simply right-click it while your hatchet is activated and choose &amp;quot;cut down&amp;quot;. You will need to do this multiple times before the tree is felled. Once it does fall you will see a felled tree on the ground (or just a log if the weight of the tree was below or exactly 24kg). Next you will need to chop up your felled tree in smaller pieces and create logs. Right-click on the felled tree while you have your hatchet activated and select '''chop up'''. Now pick up the log and we will go on to planks and creating the mallet.&lt;br /&gt;
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=== Creating planks ===&lt;br /&gt;
Creating planks is just as simple as any other action in Wurm, which is lucky since you will need a lot of planks to build your house: 20 for each wall. To make planks you activate your saw (starting to see the logic yet?) and right click on your log, choose '''Create &amp;gt; Construction materials &amp;gt; Plank'''. Repeat the log cutting and plank-making to create the amount of planks you need for the amount of walls you have.&lt;br /&gt;
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=== Creating the mallet === &lt;br /&gt;
Equip your [[carving knife]], right-click the [[log]] in your [[inventory]] and select '''Create &amp;gt; Construction materials &amp;gt; Shaft. Do this twice. Then right click one of the [[shaft]]s in your [[inventory]] and select '''Create &amp;gt; Tool parts &amp;gt; Mallet Head'''. Equip the [[mallet head]] and right-click the shaft, and select '''Create &amp;gt; Tools &amp;gt; Mallet'''. If all succeeded, you now have a mallet.&lt;br /&gt;
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== Iron ==&lt;br /&gt;
Next up is [[iron lump|iron]], this is the hardest part.&lt;br /&gt;
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To find iron, activate your pickaxe, right click on a tile that says rock and choose '''Mining &amp;gt; Prospect'''. Iron is the most commonly occurring ore in Wurm, but it can be a challenge to find. You may have to search through a lot of rock tiles before you manage to find an iron mine - but [[prospecting]] can help narrow down your search.&lt;br /&gt;
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'''If you are unlucky with finding an [[iron vein]]''' you can also [[Foraging|rummage]] many rock tiles and collect the [[iron rock]]s which weigh 3kg and give 0.2kg of iron when melted. This is not much but may be enough to make the nails needed for building the house. This method is very useful for those without a public mine to use, or those who do not want to start a mine. You can easily get enough iron for your entire house, but it will be low quality nails. This way can also be a lot faster if you only need a low amount of iron and have many rock tiles around but no premade mine or luck with [[prospecting]] any iron.&lt;br /&gt;
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=== Prospecting for iron ===  &lt;br /&gt;
When you prospect a rock tile it show all ore veins within a 7x7 area. You can use this to approximate the location of the ever elusive iron vein.  Once you get the message there is iron nearby, you can start to tunnel for it.  The first rock tile will break after mining it approximately 60 times, all further tiles inside the cave take around 50.  After you are two tiles in, you can start mining at different angles (up, forward, or down). Only the last action will decide which angle the mined tile will be, so once you receive the message 'the wall will break soon' start mining up, mining down or mining forward. There are many methods of building a cave, one of the most thorough method is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.&lt;br /&gt;
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When you have found your precious iron vein, it's time to start mining it to get to the ore. The '''mine''' option is also found in the '''mine''' sub-menu. Each mining action will deliver 20kg ore. You'll want to get to the iron inside the rock of these ores so you will have to smelt them. You do this by getting yourself another of those fancy logs and with your hatchet &amp;quot;create&amp;quot; a [[kindling]] from it. Once you have this little nifty piece of wood, you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container sub-menu). Now that you have your campfire, it's time to get smelting! Right-click on your campfire and &amp;quot;open&amp;quot; it, drag the ore from your inventory to the campfire's inventory. &lt;br /&gt;
Next there's waiting - lots of it. &amp;lt;em&amp;gt;MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH!&amp;lt;/em&amp;gt; I suggest you mine more ore while you do this but of course if you want to idle you can do that, too. Right-click on the ore and examine it to check how hot it is. Once it reaches ''glowing hot'', you are very close to get your [[iron lump]]. When the ore has smelted, it is replaced by a 1kg [[iron lump]] in the campfire. You will need at least 3-4kg for the next steps.&lt;br /&gt;
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=== Small anvil ===&lt;br /&gt;
The [[small anvil]] is a crucial tool in Wurm. Get your two 1.0kg iron lumps from the campfire (they have to be glowing hot for this to work). Activate one of them, right-click on the other, and choose combine. Activate the mallet you made earlier and right click on the 2kg iron lump, choose create and pick small anvil. If you are lucky you will pull this off at the first try, so just repeat until you have your anvil.&lt;br /&gt;
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=== Nails === &lt;br /&gt;
Nails! This is what you need to keep your house together. Pick up a iron lump of at least 0.3kg and activate it, right-click on your anvil and '''Create &amp;gt; Construction materials &amp;gt; Large nails'''. When you succeed with this you will get a handful of [[large nails]], you'll need one of these handfuls per wall of your house. You'll also need 2 [[small nails]] for the floor and one small nails for the roof.&lt;br /&gt;
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===Door lock===&lt;br /&gt;
You need one [[door lock]] per door to keep your house secure. While stealing is illegal on PVE servers, humanoid monsters (and unwanted player visitors) can enter an unlocked door. Activate at least 1kg of iron lump and right-click on your small anvil. Select '''Create &amp;gt; Locks &amp;gt; Doorlock'''. As your skill is low, this may take a few tries. &lt;br /&gt;
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== Planning the house ==&lt;br /&gt;
For every tile your house will occupy, you'll need 1 carpentry skill. Also, for every wall you'll have you'll need 1 carpentry skill. So if you want to build a 1x1 house (the smallest house possible), you'll need 5 carpentry (4 walls, and 1 tile). To plan the house, go to your flattened piece of land, activate your mallet and right-click a tile, and select '''Plan building'''. You can plan additional (adjacent) tiles in the same way; selecting '''Plan building''' on a planned tile will remove it from the plan. When you're satisfied with your building shape, right click on it and select '''Finalize building'''.&lt;br /&gt;
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== Building the house ==&lt;br /&gt;
Finally we can start to actually build the house. Activate your mallet and make sure you have at least one handful of large nails and a plank in your inventory, right-click on a side of your house and select '''Build &amp;gt; Wooden door/Wooden wall/Wooden window''' (remember that you need a door to be able to enter the house). Repeat this on all the walls.&lt;br /&gt;
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Next you will have to pick up more planks and continue to build, 19 more times on every wall to be exact since they all need 20 planks total.&lt;br /&gt;
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The majority of the work is now over. You now need to add a roof and a floor to your house. Right-click the ground with your mallet activated and click &amp;quot;plan floor,&amp;quot; then right-click the ground again and click &amp;quot;plan roof.&amp;quot; Then right-click each plan with your mallet activated and plan a type of floor and roof. A [[Wooden plank floor]] is probably easiest along with a [[Wood shingle roof]]. You'll need 3 small nails and about 15 planks (some of which will need to be carved into [[wood shingle]]s to complete both the floor and the roof.&lt;br /&gt;
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=== Inner walls ===&lt;br /&gt;
Inner walls can only be planned once all the exterior walls of a house are complete. To plan inner walls activate a [[mallet]] or [[trowel]], right-click a tile border inside the house and select '''Plan &amp;gt; Wall'''. On the wall plan select a wall type and continue as explained above.&lt;br /&gt;
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=== Multi-story housing ===&lt;br /&gt;
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Your house is now complete with a roof, floor and finished walls. It's probably quite simple; but when you're a more skilled player you could make something much better and fancier, with more than one floor! See [[Multi-story housing|multi-story housing]] for more information.&lt;br /&gt;
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=== Repairing your house ===&lt;br /&gt;
Your house walls may become damaged in time by decay, or can be damaged by someone trying to break into your house (except on Freedom servers). To see the damage on one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
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To repair your house walls, activate a [[plank]], right-click your house wall, and select '''repair'''.&lt;br /&gt;
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=== Improving your house ===&lt;br /&gt;
The higher the [[quality]] of your walls, the slower they [[decay]], and the harder it is to break them for an attacker. To see the quality of one of your walls, right click the wall and select examine. This will display [[quality]] and [[damage]] of the wall.&lt;br /&gt;
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'''Tip:''' To improve your house walls, activate a [[plank]], right-click your house wall, and select '''Improve'''. Success and amount of improvement depends on your [[carpentry]] skill.&lt;br /&gt;
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== Managing your permissions and Securing your Home ==&lt;br /&gt;
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Permissions are used to control who has access to your home or building, to lock or unlock all doors with a [[door lock]] on them, to change the name of the building, or to destroy the whole structure. Just right-click your body in the character menu and select '''Manage &amp;gt; Buildings'''. Here, you can add players to a list to grant them different permissions for your building. To allow access, type their name into the ''add players to list'' section. Click the add button, and they will appear on the list of manageable permissions.&lt;br /&gt;
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'''No player can pick up items from a finished house without being added on the permissions of the building. Any player can get inside a finished house (but not pick anything up) unless relevant doors are locked with a [[door lock|door lock.]]'''&lt;br /&gt;
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== [[Stone house]]s ==&lt;br /&gt;
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It's possible to build a house made of stone following the guide above ([[Account types|premium players]] only), however the material requirements are different :&lt;br /&gt;
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* Skill requirement : 30 [[Masonry]].&lt;br /&gt;
* [[Trowel]] for building the stone walls.&lt;br /&gt;
* 20 x [[stone brick]] for each segment of wall.&lt;br /&gt;
* 20 x [[mortar]] for each segment of wall.&lt;br /&gt;
* 10 x [[stone brick]] + 10 x [[mortar]] for each floor segment (if you're doing a [[stone brick floor]])&lt;br /&gt;
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Basically once you have planned the layout of your structure you activate the [[trowel]] and start building the walls. It is even possible to mix stone and wooden walls in the same house (based on which tool you start the wall with).&lt;br /&gt;
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== Cave dwellings ==&lt;br /&gt;
It is possible to build houses in caves. You can build any type of wall underground, however you cannot build roofs in cave dwellings.&lt;br /&gt;
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In order to do this you would need to activate a [[hammer]], [[mallet]], or [[trowel]] and right-click a flat reinforced cave floor tile. The houses can only be built touching a cave wall if and when all the tiles are on deed and they do not have an adjacent perimeter tile. If any of the adjacent tiles are perimeter tiles the perimeter tile must be mined out. Alternatively, houses in caves cannot be built touching a cave wall if they are off deed. If you attempt to plan a house that is outside the previously stated parameters you will get the following message: {{event|inline| You cannot build here, there must be a gap around the building.}}&lt;br /&gt;
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== External Tools ==&lt;br /&gt;
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*[http://webdepp.sense-net.at/~toni/wurm/housecalc.php Web-based Calculator by Toni]&lt;br /&gt;
*[https://forum.wurmonline.com/index.php?/topic/79352-deedplanner-299-3d-house-and-deed-planner/#entry787524 DeedPlanner by Warlander] A 3d deed and house planner&lt;br /&gt;
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[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ostentatio</name></author>
		
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