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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parsifal</id>
	<title>Wurmpedia - User contributions [en]</title>
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	<updated>2026-06-04T09:36:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24669</id>
		<title>Player:Parsifal/Organization draft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24669"/>
		<updated>2007-08-12T14:23:11Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Intermediate cooking goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitchen ==&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Cooked food stays on the small blue barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Raw meat ===&lt;br /&gt;
Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:&lt;br /&gt;
&lt;br /&gt;
* QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.&lt;br /&gt;
* QL between 30 and 50: inside the &amp;quot;meat ql30+&amp;quot; bowl. This is mainly used for cooking.&lt;br /&gt;
* QL between 15 and 20: inside the &amp;quot;meat ql15+&amp;quot; bowl. Used to practice cooking skill (use meat with the same QL as your skill).&lt;br /&gt;
* QL between 1 and 15: inside the &amp;quot;meat ql15-&amp;quot; bowl. Used to feed pets and practice filleting.&lt;br /&gt;
* QL below or = to 1: inside the &amp;quot;pig food&amp;quot; bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).&lt;br /&gt;
&lt;br /&gt;
=== Herbs and foraged items ===&lt;br /&gt;
It is common for herbs to have some healing use, so first check their healing power using the &amp;quot;What's this?&amp;quot; game description.&lt;br /&gt;
&lt;br /&gt;
Herbs, foraged items and some butchered goods that '''have healing power''' (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So &amp;quot;heal pwr#&amp;quot; for the healing ingredients and &amp;quot;herbs&amp;quot; for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.&lt;br /&gt;
&lt;br /&gt;
Herbs and foraged items that have '''no healing power''' go to the cooking ingredients large barrel by the oven. They have their own container there, labeled &amp;quot;herbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Butchered goods ===&lt;br /&gt;
Check if the item has healing power. If so, read &amp;quot;Herbs&amp;quot; above. Meat is also already described above. Fur go to the Tools Shed or, if you don't have access to it, drop in the kitchen floor and ask a citizen to take it there for you.&lt;br /&gt;
&lt;br /&gt;
=== Rags and healing covers ===&lt;br /&gt;
These also go to the healing barrel, each one on its own small barrel inside.&lt;br /&gt;
&lt;br /&gt;
=== Farmed goods ===&lt;br /&gt;
Pumpkins, corn, potato and seeds have their own container inside the cooking ingredients large barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Intermediate cooking goods ===&lt;br /&gt;
Cheese, flour, cooked meat and the like go on the cooking ingredients large barrel by the oven. They usually have their own containers. If not, try to keep them together and not a little bit in every container inside the barrel.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24668</id>
		<title>Player:Parsifal/Organization draft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24668"/>
		<updated>2007-08-12T13:06:30Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Kitchen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitchen ==&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Cooked food stays on the small blue barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Raw meat ===&lt;br /&gt;
Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:&lt;br /&gt;
&lt;br /&gt;
* QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.&lt;br /&gt;
* QL between 30 and 50: inside the &amp;quot;meat ql30+&amp;quot; bowl. This is mainly used for cooking.&lt;br /&gt;
* QL between 15 and 20: inside the &amp;quot;meat ql15+&amp;quot; bowl. Used to practice cooking skill (use meat with the same QL as your skill).&lt;br /&gt;
* QL between 1 and 15: inside the &amp;quot;meat ql15-&amp;quot; bowl. Used to feed pets and practice filleting.&lt;br /&gt;
* QL below or = to 1: inside the &amp;quot;pig food&amp;quot; bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).&lt;br /&gt;
&lt;br /&gt;
=== Herbs and foraged items ===&lt;br /&gt;
It is common for herbs to have some healing use, so first check their healing power using the &amp;quot;What's this?&amp;quot; game description.&lt;br /&gt;
&lt;br /&gt;
Herbs, foraged items and some butchered goods that '''have healing power''' (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So &amp;quot;heal pwr#&amp;quot; for the healing ingredients and &amp;quot;herbs&amp;quot; for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.&lt;br /&gt;
&lt;br /&gt;
Herbs and foraged items that have '''no healing power''' go to the cooking ingredients large barrel by the oven. They have their own container there, labeled &amp;quot;herbs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Butchered goods ===&lt;br /&gt;
Check if the item has healing power. If so, read &amp;quot;Herbs&amp;quot; above. Meat is also already described above. Fur go to the Tools Shed or, if you don't have access to it, drop in the kitchen floor and ask a citizen to take it there for you.&lt;br /&gt;
&lt;br /&gt;
=== Rags and healing covers ===&lt;br /&gt;
These also go to the healing barrel, each one on its own small barrel inside.&lt;br /&gt;
&lt;br /&gt;
=== Farmed goods ===&lt;br /&gt;
Pumpkins, corn, potato and seeds have their own container inside the cooking ingredients large barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Intermediate cooking goods ===&lt;br /&gt;
Cheese, flour, cooked meat and the like go on the cooking ingredients large barrel by the oven. Try to keep them together and not a little bit in every container inside the barrel.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24667</id>
		<title>Player:Parsifal/Organization draft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24667"/>
		<updated>2007-08-12T12:55:46Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Herbs and foraged items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitchen ==&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Cooked food stays on the small blue barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Raw meat ===&lt;br /&gt;
Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:&lt;br /&gt;
&lt;br /&gt;
* QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.&lt;br /&gt;
* QL between 30 and 50: inside the &amp;quot;meat ql30+&amp;quot; bowl. This is mainly used for cooking.&lt;br /&gt;
* QL between 15 and 20: inside the &amp;quot;meat ql15+&amp;quot; bowl. Used to practice cooking skill (use meat with the same QL as your skill).&lt;br /&gt;
* QL between 1 and 15: inside the &amp;quot;meat ql15-&amp;quot; bowl. Used to feed pets and practice filleting.&lt;br /&gt;
* QL below or = to 1: inside the &amp;quot;pig food&amp;quot; bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).&lt;br /&gt;
&lt;br /&gt;
=== Herbs and foraged items ===&lt;br /&gt;
It is common for herbs to have some healing use, so first check their healing power using the &amp;quot;What's this?&amp;quot; game description.&lt;br /&gt;
&lt;br /&gt;
Herbs, foraged items and some butchered goods that '''have healing power''' (such as paw, tooth, bladder, eye), all go on the healing large barrel by the door. There is a bowl for each power (if there isn't, please get an empty bowl and name it). So &amp;quot;heal pwr#&amp;quot; for the healing ingredients and &amp;quot;herbs&amp;quot; for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.&lt;br /&gt;
&lt;br /&gt;
Herbs and foraged items that have '''no healing power''' go to the cooking ingredients large barrel by the oven. They have their own container there, labeled &amp;quot;herbs&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24662</id>
		<title>Player:Parsifal/Organization draft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24662"/>
		<updated>2007-08-12T10:45:46Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Herbs and foraged items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kitchen ==&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Cooked food stays on the small blue barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Raw meat ===&lt;br /&gt;
Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:&lt;br /&gt;
&lt;br /&gt;
* QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.&lt;br /&gt;
* QL between 30 and 50: inside the &amp;quot;meat ql30+&amp;quot; bowl. This is mainly used for cooking.&lt;br /&gt;
* QL between 15 and 20: inside the &amp;quot;meat ql15+&amp;quot; bowl. Used to practice cooking skill (use meat with the same QL as your skill).&lt;br /&gt;
* QL between 1 and 15: inside the &amp;quot;meat ql15-&amp;quot; bowl. Used to feed pets and practice filleting.&lt;br /&gt;
* QL below or = to 1: inside the &amp;quot;pig food&amp;quot; bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).&lt;br /&gt;
&lt;br /&gt;
=== Herbs and foraged items ===&lt;br /&gt;
Herbs, foraged items and some butchered healing goods (such as paw, tooth, bladder, eye), all go on the cooking ingredients large barrel by the oven. They are divided by their healing power - to know the healing power of an ingredient, right click it and select &amp;quot;What's this?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There is a bowl for each power (if there isn't, please get an empty bowl and name it). So &amp;quot;heal pwr#&amp;quot; for the healing ingredients and &amp;quot;herbs&amp;quot; for non-healing ingredients. You can use healing power 1 for cooking, but try to save the other for covers. Never use a power 4 or 5 in cooking - it's a sin and you will be cursed for that: all your actions will fail and your skill will never increase again. Or so they say.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24661</id>
		<title>Player:Parsifal/Organization draft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal/Organization_draft&amp;diff=24661"/>
		<updated>2007-08-12T10:39:35Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kitchen ==&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
Cooked food stays on the small blue barrel by the oven.&lt;br /&gt;
&lt;br /&gt;
=== Raw meat ===&lt;br /&gt;
Raw meat and raw fish, filleted or not, stay on the large barrel near the oven. Only meat and fish is supposed to be on this barrel. Inside the barrel, here's is how they are put, and why:&lt;br /&gt;
&lt;br /&gt;
* QL over 50: directly inside the barrel, with no other container. This keeps the good meat good for longer time.&lt;br /&gt;
* QL between 30 and 50: inside the &amp;quot;meat ql30+&amp;quot; bowl. This is mainly used for cooking.&lt;br /&gt;
* QL between 15 and 20: inside the &amp;quot;meat ql15+&amp;quot; bowl. Used to practice cooking skill (use meat with the same QL as your skill).&lt;br /&gt;
* QL between 1 and 15: inside the &amp;quot;meat ql15-&amp;quot; bowl. Used to feed pets and practice filleting.&lt;br /&gt;
* QL below or = to 1: inside the &amp;quot;pig food&amp;quot; bowl. Do whatever you want with these, including throwing away (meat and carcasses outside deed attracts wild animals).&lt;br /&gt;
&lt;br /&gt;
=== Herbs and foraged items ===&lt;br /&gt;
Herbs, foraged items and some butchered healing goods (such as paw, tooth, bladder, eye), all go on the cooking ingredients large barrel by the oven.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal&amp;diff=24660</id>
		<title>Player:Parsifal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal&amp;diff=24660"/>
		<updated>2007-08-12T10:39:14Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a citizen of [[Southport]] who happens to like wikis.&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Terraforming]]&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Coalmaking]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
[[{{PAGENAME}}/Organization draft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/P]][[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Packed_Dirt_Tile&amp;diff=24572</id>
		<title>Packed Dirt Tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Packed_Dirt_Tile&amp;diff=24572"/>
		<updated>2007-08-07T17:39:26Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Shovel can also cultivate packed dirt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Packed dirt is simply a [[dirt]] or [[grass]] tile that has been &amp;quot;packed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Walk/Run speed on packed dirt is higher than on [[grass]] or [[dirt]], but not as fast as [[gravel]], [[cobblestone]], or [[stone slab]]&lt;br /&gt;
&lt;br /&gt;
This can be done by heavy traffic over a period of time, by livestock grazing the tile bare, or by &amp;quot;packing&amp;quot; it with a [[shovel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A packed dirt tile can be paved with a [[rock shard]] to create a [[gravel]] tile.&lt;br /&gt;
&lt;br /&gt;
A packed dirt tile can be paved with a [[stone brick]] to create a [[cobblestone]] tile.&lt;br /&gt;
&lt;br /&gt;
A packed dirt tile can be paved with a [[slab]] to create [[stone slab]] tile.&lt;br /&gt;
&lt;br /&gt;
Packed dirt can be &amp;quot;cultivated&amp;quot; into a [[dirt]] tile using a [[rake]] or [[shovel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Packed dirt will eventually be overgrown by nearby grass or trees, but not as fast as [[dirt]] would be, so in effect &amp;quot;packing&amp;quot; the tile will slow the growth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rumor has it you can also convert [[mycelium]] into &amp;quot;packed dirt&amp;quot; with a shovel, although I have not done so myself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=24409</id>
		<title>Healing cover</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Healing_cover&amp;diff=24409"/>
		<updated>2007-08-02T21:32:38Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Using rowspans to make it look better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workaround for lack of client parsing&lt;br /&gt;
&lt;br /&gt;
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.&lt;br /&gt;
&lt;br /&gt;
5 : Black Mushroom, Twisted Unicorn Horn&lt;br /&gt;
4 : Tooth, Rosemary, Green Mushroom, Lovage&lt;br /&gt;
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia&lt;br /&gt;
2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Onion, Tail, Bladder, Acorns, Lavender, Lemon&lt;br /&gt;
1 : Rose, Parsley, Pumpkin, Wheat, Corn&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Alchemical item made from natural substances.  It consist of a cream to be applied on wounds.  The cream will stabilize and accelerate the healing of a covered wound.&lt;br /&gt;
&lt;br /&gt;
== Creation method ==&lt;br /&gt;
&lt;br /&gt;
Activate the first item and right click on the second item.  To preview it's effectiveness, choose  '''Alchemy&amp;gt;&amp;gt;Lore''' (Required: 10 of the [[natural substances]] skill).  To make the '''{{PAGENAME}}''' choose '''Alchemy&amp;gt;&amp;gt;Mix'''.&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
&lt;br /&gt;
* Healing cover - 0.1~0.8 kg&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
&lt;br /&gt;
* [[Natural Substances]]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Activate a healing cover, right click on a wound and choose '''Treat'''.  The success rate is relative to your skill in [[First Aid]] and the [[quality]] of the cover.&lt;br /&gt;
&lt;br /&gt;
== Cover strength ==&lt;br /&gt;
&lt;br /&gt;
The strength of the cover is the value of the first ingredient multiplied by the value of the second.&lt;br /&gt;
: ''substance&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;.potency * substance&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.potency = cover.power''&lt;br /&gt;
&lt;br /&gt;
== Potency List ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding = &amp;quot;3&amp;quot; cellspacing = &amp;quot;1&amp;quot;&lt;br /&gt;
! Potency&lt;br /&gt;
! Substance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color:#33CC33;&amp;quot; rowspan=&amp;quot;2&amp;quot; | 5&lt;br /&gt;
| [[Black mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twisted unicorn horn]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#79A526;&amp;quot; rowspan=&amp;quot;4&amp;quot;| 4&lt;br /&gt;
| [[Green mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lovage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosemary]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tooth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#A28E1E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
| [[Blue mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Camelia]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eye]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nettles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#C87917;&amp;quot; rowspan=&amp;quot;12&amp;quot; | 2&lt;br /&gt;
| [[Acorns]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bladder]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown mushroom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Garlic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoof]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lavender]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lemon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paw]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sassafras]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tail]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#F95E0E;&amp;quot; rowspan=&amp;quot;6&amp;quot; | 1&lt;br /&gt;
| [[Corn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsley]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wemp plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strength identification ==&lt;br /&gt;
&lt;br /&gt;
The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, one can examine it.  One of these answers will be returned:&lt;br /&gt;
&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will help some against wounds.'' (1-5)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will pretty efficient against wounds.'' (6-8)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be good against wounds.'' (9-11)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be pretty good against wounds.'' (12-15)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be very good against wounds.'' (16-20)&lt;br /&gt;
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will be supreme against wounds.'' (20+)&lt;br /&gt;
&lt;br /&gt;
== Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes.  It is determined by the substances used to make the covers.&lt;br /&gt;
&lt;br /&gt;
It can be seen, once applied, while examining a wound.  It will show as a number between parenthesis at the end of the wound description.  Example:&lt;br /&gt;
&lt;br /&gt;
* ''You see a small bruise at the lower back.''&lt;br /&gt;
* ''It is covered with some healing plants (2).''&lt;br /&gt;
&lt;br /&gt;
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.&lt;br /&gt;
&lt;br /&gt;
== Additional notes ==&lt;br /&gt;
&lt;br /&gt;
* You cannot mix two items of the same type, you can however mix 2 different types of mushrooms. &lt;br /&gt;
* Butchered items can last for more than one creation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Dashiva/Dye&amp;diff=24408</id>
		<title>User talk:Dashiva/Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Dashiva/Dye&amp;diff=24408"/>
		<updated>2007-08-02T17:40:43Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Non basic colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Parsifal]] said:&lt;br /&gt;
&lt;br /&gt;
The more you mix, the more it fades to gray.&lt;br /&gt;
Apparently the key color (in the data, blue) follows this rule: Result = avg(inputs) - 4, with some rounding in place.&lt;br /&gt;
The apparent rule for the non-key colors is Result = avg(inputs) + 3, again with rounding in place.&lt;br /&gt;
&lt;br /&gt;
=== Non basic colors ===&lt;br /&gt;
&lt;br /&gt;
We can get purple by mixing blue and red dye. What if we mix two purple dyes? If the highest color component is considered the key color and the others non-key, it will tend to balance the two high components (blue and red) with a slower fade to gray while raising the non-key color to gray level with the normal speed.&lt;br /&gt;
: It's more likely that any color average after mixing that is above 155 gets the -4 penalty and any color average below 155 gets the +3 bonus.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Neb&amp;diff=24407</id>
		<title>Player:Neb</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Neb&amp;diff=24407"/>
		<updated>2007-08-02T17:38:41Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: New page: Neb is an elder of Southport  Interests: * Woodcutting * Carpenter * Foraging/botanising/foresting * Digging  Category:Ingame HelpCategory:Players[[Cate...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neb is an elder of [[Southport]]&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Foraging]]/[[botanising]]/[[foresting]]&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=24406</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=24406"/>
		<updated>2007-08-02T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Members */ Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A village unlike any other.''&lt;br /&gt;
{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
New members join the city with the rank of [[#Youngers|Younger]]. Promotion to other ranks is not automatic and is decided by the City Council.&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|DeCook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
Elders have access to the trader, a house in the deed and access to their workshop, plus all the rights citizens have. Together with the mayor, they form the City Council.&lt;br /&gt;
* [[Player:Neb|Neb]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
Each citizen has a house in the deed and access to the trader and a citizen's workshop. Citizens also receive better personal equipment and have all the rights youngers do.&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:joe26|joe26]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
=== Youngers ===&lt;br /&gt;
Youngers get a bed with a large chest at its foot at the younger's bunkhouse, which also serves as their workshop. They share the tools of that building and may also be given personal items (which they don't need to share). They receive free meals and a warm welcome every time they login :-) They may apprentice themselves to another member or pursue a career yet unexplored on the town.&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
* [[Player:Dirkkun|Dirkkun]]&lt;br /&gt;
* [[Player:Ryeldur|Ryeldur]]&lt;br /&gt;
* [[Player:sdaly|sdaly]]&lt;br /&gt;
* [[Player:Starthh|Starthh]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Decook&amp;diff=24405</id>
		<title>Player:Decook</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Decook&amp;diff=24405"/>
		<updated>2007-08-02T17:36:02Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Added interests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decook is the mayor of the village of [[Southport]].&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Digging]]&lt;br /&gt;
* [[Masonry]]&lt;br /&gt;
* [[Stonecutting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=24404</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=24404"/>
		<updated>2007-08-02T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Members */ Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A village unlike any other.''&lt;br /&gt;
{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
New members join the city with the rank of [[#Youngers|Younger]]. Promotion to other ranks is not automatic and is decided by the City Council.&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
Elders have access to the trader, a house in the deed and access to their workshop, plus all the rights citizens have. Together with the mayor, they form the City Council.&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
Each citizen has a house in the deed and access to the trader and a citizen's workshop. Citizens also receive better personal equipment and have all the rights youngers do.&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:joe26|joe26]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
=== Youngers ===&lt;br /&gt;
Youngers get a bed with a large chest at its foot at the younger's bunkhouse, which also serves as their workshop. They share the tools of that building and may also be given personal items (which they don't need to share). They receive free meals and a warm welcome every time they login :-) They may apprentice themselves to another member or pursue a career yet unexplored on the town.&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
* [[Player:Dirkkun|Dirkkun]]&lt;br /&gt;
* [[Player:Ryeldur|Ryeldur]]&lt;br /&gt;
* [[Player:sdaly|sdaly]]&lt;br /&gt;
* [[Player:Starthh|Starthh]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dashiva/Introduction&amp;diff=23759</id>
		<title>User:Dashiva/Introduction</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dashiva/Introduction&amp;diff=23759"/>
		<updated>2007-07-14T13:38:04Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Water */ Changed bucket to waterskin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game basics.&lt;br /&gt;
&lt;br /&gt;
== Fundamental needs ==&lt;br /&gt;
&lt;br /&gt;
In Wurm you do not '''need''' anything. You can have 0% food, 0% water, 0% stamina, die repeatedly, yet your character will still be cruising along the game. However, it will not be an enjoyable experience.&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
The less water your character has (i.e. the more thirsty), the slower your [[stamina]] recovers. At full water, full recovery takes a few seconds. With no water, it takes several minutes. It is strongly recommended to always have at least 80% water.&lt;br /&gt;
&lt;br /&gt;
* Keep a water bottle on you. A [[pottery jar]] works while starting out, but a couple [[waterskin]]s have a smaller weight overhead.&lt;br /&gt;
* Keep a stable water source. If you don't live near water, build a [[large barrel]] or [[fountain]] and refill periodically. Avoid containers that can be picked up, they are easily stolen. A [[small cart]] and half a dozen [[small barrel]]s make for effective refilling trips.&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
&lt;br /&gt;
Hunger affects your character much like thirst, but with a lower threshold. Below 30% food, stamina recovery begins to slow down. Below 7.5% food, your character can no longer perform [[strenuous task]]s. It is strongly recommended to always have at least 30% food.&lt;br /&gt;
&lt;br /&gt;
* If [[meal]]s are available, you have a large enough margin that eating can be done when convenient, unless you wish to keep the 'full' status (85% or more food).&lt;br /&gt;
* If you depend on [[casserole]]s and other food that only takes you to 40% food max, keep food on you. The drop from 40% to 30% happens fast enough that you don't want to take breaks every time.&lt;br /&gt;
&lt;br /&gt;
Feeding yourself is a major task when just starting out. Obtaining ingredients for the food is difficult, and the food you cook is ineffective. It is highly recommended to obtain food from someone else while you're still trying to get established. However, you should still aim to be able to support yourself quickly.&lt;br /&gt;
&lt;br /&gt;
* The '''effectiveness''' of the food you cook is how much hunger is replenished per bite. It depends on the [[QL]], which is mainly based on your [[hot-food cooking]] skill at the lower levels. Easy dishes get a boost in QL which can partially make up for lower skill.&lt;br /&gt;
* To raise your skill, cook small and easy dishes in bulk. The difficulty of a dish can be seen by examining the container. Note that cooking in a [[campfire]] or [[forge]] raises the difficulty; use an [[oven]] when possible. &lt;br /&gt;
* [[Soup]] and [[stew]] are good basic recipes, then moving on to [[casserole]]s. [[Meal]]s get no QL boost, so cooking them is generally a waste of resources until you have at least 20 skill.&lt;br /&gt;
* The '''bulk''' of the food you cook decides how many bites the dish supports. This is based simply on the weight of the ingredients.&lt;br /&gt;
* There are three main ways to ensure a stable supply of foodstuffs: [[hunting]], [[fishing]], and [[farming]]. Deed guards will automatically &amp;quot;hunt&amp;quot; agressive animals that enter your deed, saving you time and effort.&lt;br /&gt;
* [[Foraging]] and [[botanizing]] are highly ineffective and should be avoided for bulk purposes.&lt;br /&gt;
&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
&lt;br /&gt;
Stamina is the end-all, be-all of the game. Less than full stamina slows down almost every action you perform. If stamina drops below 2.5%, your movement is slowed to a crawl.&lt;br /&gt;
&lt;br /&gt;
* Stamina recovery is primarily affected by hunger and thirst. Keep your food and water levels high.&lt;br /&gt;
* Build a [[house]] with a [[bed]]. While the sleep bonus is slow to accumulate (1 hour per day), it triples your stamina recovery while active. It also doubles your skillgain.&lt;br /&gt;
&lt;br /&gt;
=== Health ===&lt;br /&gt;
&lt;br /&gt;
While not a big concern in itself, unless your wounds are severe, having less than full health will limit your maximum stamina as well. It is therefore recommended to keep your health full at all times.&lt;br /&gt;
&lt;br /&gt;
* Keep a [[cotton]] field or two to ensure a stable supply of bandages. Raw cotton can be used, but it is more effective to spin it into [[string of cloth]] and [[rags]].&lt;br /&gt;
* For severe wounds, bandaging may not be enough. Keep some [[healing cover]]s for special cases. The best covers typically require [[botanizing]] and [[butchering]] to obtain the components. [[Mushroom]] hunting is also an option for the adventurous.&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance ===&lt;br /&gt;
&lt;br /&gt;
While you can get away with carrying everything you own in the beginning, it will quickly start to slow you down. The [[bank]] will only store five items, so can not be dependend on.&lt;br /&gt;
&lt;br /&gt;
* At 2x your [[body strength]] in weight, you will slow down to 3/4 of your normal speed&lt;br /&gt;
* At 3.5x, speed drops to 1/4&lt;br /&gt;
* At 7x, speed drops to 1/20, and you cannot carry more&lt;br /&gt;
&lt;br /&gt;
== Other basics ==&lt;br /&gt;
&lt;br /&gt;
While the points above ensure your character can function effectively, there's more to the game than just moving around and staying alive. If you choose to strike out on your own rather than settle with a village, there are many things to consider.&lt;br /&gt;
&lt;br /&gt;
* A house with a bed, as mentioned before.&lt;br /&gt;
* Establishing a farm, fenced in if not on a deed.&lt;br /&gt;
* Supplies of [[iron]], [[rock shards]] and [[clay]].&lt;br /&gt;
* A [[forge]] and an [[oven]].&lt;br /&gt;
* Basic tools, e.g. [[butchering knife]], [[fishing rod]], and more.&lt;br /&gt;
* Storage for items you don't carry on you: [[lock]]s for your house and chests&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dashiva/Economy&amp;diff=23758</id>
		<title>User:Dashiva/Economy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dashiva/Economy&amp;diff=23758"/>
		<updated>2007-07-14T13:34:08Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Current */ Subsidy commentary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random reflection. Note that most ideas are purely theoretical and would probably be detrimental to both the game and the developers' income.&lt;br /&gt;
&lt;br /&gt;
There is no purpose to this, just seeing where my thoughts take me. Also, I'm not an economist, so don't take terminology at face value.&lt;br /&gt;
&lt;br /&gt;
== Minimal interaction ==&lt;br /&gt;
&lt;br /&gt;
* In: From store, to anyone&lt;br /&gt;
* Out: Special purchases (deeds)&lt;br /&gt;
* Out: Upkeep&lt;br /&gt;
* Out: Sacrificing money&lt;br /&gt;
* Out: Dead money on inactive accounts&lt;br /&gt;
&lt;br /&gt;
Possible result: People use existing silver to pay upkeep. As the amount of money in the game decreases, deflation kicks in. The more deflation, the more valuable bought silver becomes. Might reach a temporary balance at some point, but can easily be disrupted again.&lt;br /&gt;
&lt;br /&gt;
== Current ==&lt;br /&gt;
&lt;br /&gt;
* In: From store, to anyone&lt;br /&gt;
* '''In: From king, to size 10 villages'''&lt;br /&gt;
* Out: Special purchases (deeds)&lt;br /&gt;
* Out: Upkeep&lt;br /&gt;
* Out: Sacrificing money&lt;br /&gt;
* Out: Dead money on inactive accounts&lt;br /&gt;
&lt;br /&gt;
Two main differences from the minimal system. The first is that much (or most) of the money that goes out is returned to the game through the king. This reduces the need for bought silver to keep the currency stable.&lt;br /&gt;
&lt;br /&gt;
The second is that this money is granted to size 10 villages. Anyone who buys and pays upkeep for a homestead or size 5 village is essentially subsidizing the larger villages. The subsidy might be on purpose, so that people pay for the more expensive and higher upkeep size 10 villages. Of course, this also makes it more likely that people gather in villages, which might increase player trade through specialization - but that is just a conjecture as lots of social factors kick in.&lt;br /&gt;
&lt;br /&gt;
== Possibilities ==&lt;br /&gt;
&lt;br /&gt;
A radical option is to separate the silver from the real world completely. Deeds and upkeep would only be payable in euros, silver would not be sold, money sacrifice would be prevented. End result: the in-game wealth would be completely static. It is likely that eventually most of the wealth would be gathered by a small group of players.&lt;br /&gt;
&lt;br /&gt;
The above, with the ability to buy silver. This counteracts hoarding in two ways. First, it provides a source of money that cannot be monopolized. Second, inflation is now inevitable, making hoarded money less valuable. The latter effect would be augmented if the inflation was taken into account by the silver sales, leading to more silver per euro over time.&lt;br /&gt;
&lt;br /&gt;
The above, with taxes. Rather than increase the amount of currency in circulation, every time someone buys silver the rest of the game is taxed to balance the total wealth.&lt;br /&gt;
&lt;br /&gt;
The above, but with optional taxes. Instead of a forced instant tax, provide money sinks players are likely to voluntarily spend money on. Requires careful balancing of the sinks. Too attractive sinks lead to dominance of bought currency. Not attractive enough sinks don't have the required balancing effect.&lt;br /&gt;
&lt;br /&gt;
Note that the minimal system is essentially the above.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Dashiva/Dye&amp;diff=23757</id>
		<title>User:Dashiva/Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Dashiva/Dye&amp;diff=23757"/>
		<updated>2007-07-14T13:24:48Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Mixing */ Fade to gray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dye QL and color correlation.&lt;br /&gt;
&lt;br /&gt;
== Green ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Color !! QL !! Red !! Green !! Blue&lt;br /&gt;
|-&lt;br /&gt;
| Green || 2.33 || 98 || 157 || 98&lt;br /&gt;
|-&lt;br /&gt;
| Green || 11.12 || 89 || 166 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Green || 15.24 || 85 || 170 || 85&lt;br /&gt;
|-&lt;br /&gt;
| Green || 16.65 || 84 || 171 || 84&lt;br /&gt;
|-&lt;br /&gt;
| Green || 20.10 || 80 || 175 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Green || 20.73 || 80 || 175 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Green || 22.61 || 78 || 177 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Green || 25.06 || 75 || 180 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Green || 25.23 || 75 || 180 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Green || 28.55 || 72 || 183 || 72&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial hypothesis for green: G = 155+QL and RB = 100-QL, for limit value (0,255,0) at 100 QL.&lt;br /&gt;
&lt;br /&gt;
== Blue ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Color !! QL !! Red !! Green !! Blue&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 3.58 || 97 || 97 || 158&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 5.98 || 95 || 95 || 160&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 6.34 || 94 || 94 || 161&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 8.95 || 92 || 92 || 163&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 9.39 || 91 || 91 || 164&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 11.08 || 89 || 89 || 166&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 11.22 || 89 || 89 || 166&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 12.77 || 88 || 88 || 167&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 15.82 || 85 || 85 || 170&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 17.77 || 83 || 83 || 172&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 19.11 || 81 || 81 || 174&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 21.57 || 79 || 79 || 176&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 25.64 || 75 || 75 || 180&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 30.80 || 70 || 70 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 31.23 || 69 || 69 || 186&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 40.64 || 60 || 60 || 195&lt;br /&gt;
|-&lt;br /&gt;
| Blue || 41.76 || 59 || 59 || 196&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Initial hypothesis for blue: Same as green, but with different primary.&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Color !! QL !! Red !! Green !! Blue&lt;br /&gt;
|-&lt;br /&gt;
| Red || 27.98 || 182 || 73 || 73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Again, same as for green.&lt;br /&gt;
&lt;br /&gt;
== Mixing ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Red || colspan=&amp;quot;3&amp;quot; | Green || colspan=&amp;quot;3&amp;quot; | Blue &lt;br /&gt;
|-&lt;br /&gt;
| A || B || Result&lt;br /&gt;
| A || B || Result&lt;br /&gt;
| A || B || Result&lt;br /&gt;
|-&lt;br /&gt;
| 97 || 97 || 99&lt;br /&gt;
| 97 || 97 || 99&lt;br /&gt;
| 158 || 158 || 155&lt;br /&gt;
|-&lt;br /&gt;
| 94 || 94 || 97&lt;br /&gt;
| 94 || 94 || 97&lt;br /&gt;
| 161 || 161 || 157&lt;br /&gt;
|-&lt;br /&gt;
| 92 || 91 || 94&lt;br /&gt;
| 92 || 91 || 94&lt;br /&gt;
| 163 || 164 || 159&lt;br /&gt;
|-&lt;br /&gt;
| 89 || 89 || 92&lt;br /&gt;
| 89 || 89 || 92&lt;br /&gt;
| 166 || 166 || 162&lt;br /&gt;
|-&lt;br /&gt;
| 83 || 81 || 84&lt;br /&gt;
| 83 || 81 || 84&lt;br /&gt;
| 172 || 174 || 169&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 80 || 80&lt;br /&gt;
| 75 || 80 || 80&lt;br /&gt;
| 180 || 175 || 174&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 70 || 74&lt;br /&gt;
| 70 || 70 || 74&lt;br /&gt;
| 185 || 185 || 181&lt;br /&gt;
|-&lt;br /&gt;
| 72 || 75 || 77&lt;br /&gt;
| 183 || 180 || 177&lt;br /&gt;
| 72 || 75 || 77&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The more you mix, the more it fades to gray.&lt;br /&gt;
Apparently the key color (in the data, blue) follows this rule: Result = avg(inputs) - 4, with some rounding in place.&lt;br /&gt;
The apparent rule for the non-key colors is Result = avg(inputs) + 3, again with rounding in place.&lt;br /&gt;
&lt;br /&gt;
=== Non basic colors ===&lt;br /&gt;
&lt;br /&gt;
 We can get purple by mixing blue and red dye. What if we mix two purple dyes? If the highest color component is considered the key color and the others non-key, it will tend to balance the two high components (blue and red) with a slower fade to gray while raising the non-key color to gray level with the normal speed.&lt;br /&gt;
 : It's more likely that any color average after mixing that is above 155 gets the -4 penalty and any color average below 155 gets the +3 bonus.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical_talk:Dashiva/Cooking&amp;diff=23756</id>
		<title>Historical talk:Dashiva/Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical_talk:Dashiva/Cooking&amp;diff=23756"/>
		<updated>2007-07-14T13:13:51Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Iron lump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ingredient:Iron lump==&lt;br /&gt;
Talk about a way to increase food weight... :-) [[User:Parsifal|Parsifal]] 08:13, 14 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Permadeath&amp;diff=23691</id>
		<title>Talk:Permadeath</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Permadeath&amp;diff=23691"/>
		<updated>2007-07-12T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Non-premiums */ Thanks, clear now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-premiums==&lt;br /&gt;
Madt, is this thing about non-premiums having permadeath valid on Home as well? Alas, was it on the info of any server relesase? [[User:Parsifal|Parsifal]] 14:54, 11 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:If you are asking if non-premiums will suffer permadeath on home server when they die too much without gaining body strength, then yes it does effect them as far as I know. A villager and friend of mine died too much on home server and cannot use his character anymore due to permadeath. Which seems to have made him quit now. [[User:Chromega|Chromega]] 19:27, 11 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the info. It sucks, but I understand the decision - if you don't want to loose your character after testing the game, pay. [[User:Parsifal|Parsifal]] 15:37, 12 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mirjam&amp;diff=23690</id>
		<title>User:Mirjam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mirjam&amp;diff=23690"/>
		<updated>2007-07-12T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Ok then, but Decook and Neb, elders of SP aren't her friend for sure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Honestly what will become of me&lt;br /&gt;
Don't like reality&lt;br /&gt;
It's way too clear to me&lt;br /&gt;
But really life is daily&lt;br /&gt;
We are what we don't see&lt;br /&gt;
Missed everything daydreaming&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Traveling I only stop at exits&lt;br /&gt;
Wondering if I'll stay&lt;br /&gt;
Young and restless&lt;br /&gt;
Living this way I stress less&lt;br /&gt;
I want to pull away when the dream dies&lt;br /&gt;
The pain sets in and I don't cry&lt;br /&gt;
I only feel gravity and I wonder why&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well the dogs were whistling a new tune barking at the new moon&lt;br /&gt;
Hoping it would come soon so that they could&lt;br /&gt;
Dogs were whistling a new tune barking at the new moon&lt;br /&gt;
Hoping it would come soon so that they could die, (die, die, die, die)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well the dogs were barking at the new moon whistling a new tune&lt;br /&gt;
Hoping it would come soon&lt;br /&gt;
And the dogs were barking at the new moon whistling a new tune&lt;br /&gt;
Hoping it would come soon so that they could die''&lt;br /&gt;
(Nelly Furtado - All good things come to an end, [http://www.marco-schueler.de/musik/songtexte/nelly_furtado_feat__rea_garvey_-_all_good_things_-come_to_an_end-.htm])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memorys: Notch, Nilly'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I live in '''New Southport''' ~2 hours away from New Town.&lt;br /&gt;
&lt;br /&gt;
I'm farmer, cook, tailor and jewelsmith. If you want to buy any items of that skill just tell it me, but I won't deliver it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Friends''': Ironfist, Ronnen, Jamie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Titles:&lt;br /&gt;
&lt;br /&gt;
*Keeper of faith&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=23679</id>
		<title>User:Parsifal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=23679"/>
		<updated>2007-07-11T22:27:17Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Redirecting to Player:Parsifal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Player:Parsifal]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Parsifal&amp;diff=23678</id>
		<title>Player:Parsifal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Parsifal&amp;diff=23678"/>
		<updated>2007-07-11T22:27:06Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a citizen of [[Southport]] who happens to like wikis.&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Terraforming]]&lt;br /&gt;
* [[Woodcutting]]&lt;br /&gt;
* [[Coalmaking]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:Babel/P]][[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Decook&amp;diff=23677</id>
		<title>Player:Decook</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Decook&amp;diff=23677"/>
		<updated>2007-07-11T22:24:23Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Updated to gold 2 data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decook is the mayor of the village of [[Southport]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23676</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23676"/>
		<updated>2007-07-11T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Members */ Added description of how membershipt works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A village unlike any other.''&lt;br /&gt;
{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
New members join the city with the rank of [[#Youngers|Younger]]. Promotion to other ranks is not automatic and is decided by the City Council.&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
Elders have access to the trader, a house in the deed and access to their workshop, plus all the rights citizens have. Together with the mayor, they form the City Council.&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
Each citizen has a house in the deed and access to the trader and a citizen's workshop. Citizens also receive better personal equipment and have all the rights youngers do.&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
=== Youngers ===&lt;br /&gt;
Youngers get a bed with a large chest at its foot at the younger's bunkhouse, which also serves as their workshop. They share the tools of that building and may also be given personal items (which they don't need to share). They receive free meals and a warm welcome every time they login :-) They may apprentice themselves to another member or pursue a career yet unexplored on the town.&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Ironfist&amp;diff=23673</id>
		<title>Player:Ironfist</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Ironfist&amp;diff=23673"/>
		<updated>2007-07-11T21:30:11Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ironfist is a thief that can go to great lenghs to gain people's confidence before backstabbing them. Don't trust him or her accomplice [[Player:Mirjam]].&lt;br /&gt;
&lt;br /&gt;
He escalated to Elder rank on [[New Southport]] and got access to the trader. He sold all the good quality tools, all the anvils and scythes of the town and joing [[HOTS]] in the first opportunity.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Mirjam&amp;diff=23672</id>
		<title>User:Mirjam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Mirjam&amp;diff=23672"/>
		<updated>2007-07-11T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Giving a more current and accurate description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Honestly what will become of me&lt;br /&gt;
Don't like reality&lt;br /&gt;
It's way too clear to me&lt;br /&gt;
But really life is daily&lt;br /&gt;
We are what we don't see&lt;br /&gt;
Missed everything daydreaming&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Traveling I only stop at exits&lt;br /&gt;
Wondering if I'll stay&lt;br /&gt;
Young and restless&lt;br /&gt;
Living this way I stress less&lt;br /&gt;
I want to pull away when the dream dies&lt;br /&gt;
The pain sets in and I don't cry&lt;br /&gt;
I only feel gravity and I wonder why&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well the dogs were whistling a new tune barking at the new moon&lt;br /&gt;
Hoping it would come soon so that they could&lt;br /&gt;
Dogs were whistling a new tune barking at the new moon&lt;br /&gt;
Hoping it would come soon so that they could die, (die, die, die, die)&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Flames to dust&lt;br /&gt;
Lovers to friends&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an end&lt;br /&gt;
Come to an end&lt;br /&gt;
Come to an&lt;br /&gt;
Why do all good things come to an&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
Well the dogs were barking at the new moon whistling a new tune&lt;br /&gt;
Hoping it would come soon&lt;br /&gt;
And the dogs were barking at the new moon whistling a new tune&lt;br /&gt;
Hoping it would come soon so that they could die''&lt;br /&gt;
(Nelly Furtado - All good things come to an end, [http://www.marco-schueler.de/musik/songtexte/nelly_furtado_feat__rea_garvey_-_all_good_things_-come_to_an_end-.htm])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In memorys: Notch, Nilly'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I lived in [[New Southport]] until I betrayed them selling every anvil and good tool including all the scythes to the trader with the help of my accomplice Ironfist, who was an elder there. I played there for months which show how far I can go to backstab people. Now me and my partner in crime joined a german city of the Horde, still in possession of a few writs of New Southport buildings.&lt;br /&gt;
&lt;br /&gt;
I'm farmer, cook, tailor and jewelsmith. If you want to buy any items of that skill just tell it me, but I won't deliver it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Friends''': Ironfist, Ronnen, Jamie&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Titles:&lt;br /&gt;
&lt;br /&gt;
*Keeper of faith&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=New_Southport&amp;diff=23671</id>
		<title>New Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=New_Southport&amp;diff=23671"/>
		<updated>2007-07-11T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Redirection creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Southport]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23670</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23670"/>
		<updated>2007-07-11T21:06:16Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Youngers */ Youngers Fritz and Wanderer parted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A village unlike any other.''&lt;br /&gt;
{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
=== Youngers ===&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Helpful_People&amp;diff=23669</id>
		<title>Talk:Helpful People</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Helpful_People&amp;diff=23669"/>
		<updated>2007-07-11T19:57:21Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that we have [[:category:helpful players]] and related subcategories and templates, this page can be retired. Since we don't know who will be playing, and on which servers, I suggest we let people tag their own user pages themselves. CMs, GMs and devs should maybe get a different set of templates? They can at least be auto-tagged once the template type is decided.&lt;br /&gt;
&lt;br /&gt;
As a non-category entry portal, I suggest [[helpful players]]. This can list some info about what being a helpful player means, link to the categories, and explain how and why players should tag themselves as helpful. - [[User:Dashiva|Dashiva]] 18:07, 28 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I linked the main page to the category for now, until someone writes a normal page. Devs/GM's/CM's already have their own page, not sure if they should be in the helpful ppl pages. [[User:Manny|Manny]] 03:24, 30 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You can edit Category pages as well, so a direct link to the category page with all the info you mentioned there should be fine and need no aditional pages. [[User:Parsifal|Parsifal]] 14:57, 11 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Helpful_People&amp;diff=23668</id>
		<title>Talk:Helpful People</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Helpful_People&amp;diff=23668"/>
		<updated>2007-07-11T19:57:11Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now that we have [[:category:helpful players]] and related subcategories and templates, this page can be retired. Since we don't know who will be playing, and on which servers, I suggest we let people tag their own user pages themselves. CMs, GMs and devs should maybe get a different set of templates? They can at least be auto-tagged once the template type is decided.&lt;br /&gt;
&lt;br /&gt;
As a non-category entry portal, I suggest [[helpful players]]. This can list some info about what being a helpful player means, link to the categories, and explain how and why players should tag themselves as helpful. - [[User:Dashiva|Dashiva]] 18:07, 28 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I linked the main page to the category for now, until someone writes a normal page. Devs/GM's/CM's already have their own page, not sure if they should be in the helpful ppl pages. [[User:Manny|Manny]] 03:24, 30 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: You can edit Category pages as well, so a direct link to the category page with all the info you mentioned there should be fine and need no aditional pages.&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Permadeath&amp;diff=23667</id>
		<title>Talk:Permadeath</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Permadeath&amp;diff=23667"/>
		<updated>2007-07-11T19:54:38Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: New page: ==Non-premiums== Madt, is this thing about non-premiums having permadeath valid on Home as well? Alas, was it on the info of any server relesase? ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Non-premiums==&lt;br /&gt;
Madt, is this thing about non-premiums having permadeath valid on Home as well? Alas, was it on the info of any server relesase? [[User:Parsifal|Parsifal]] 14:54, 11 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23638</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23638"/>
		<updated>2007-07-10T00:56:45Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Members */ Removing Ironfist and Mirjam as they parted to HOTS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A village unlike any other.''&lt;br /&gt;
{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
=== Youngers ===&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
* [[Player:Wanderer|Wanderer]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23303</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=23303"/>
		<updated>2007-06-24T21:07:22Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Youngers */ Added Wanderer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Southport, a village unlike any other ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
* [[Player:Ironfist|Ironfist]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Mirjam|Mirjam]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
== Youngers ==&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
* [[Player:Wanderer|Wanderer]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22975</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22975"/>
		<updated>2007-06-17T15:21:26Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Youngers */ Added Chavcrucifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Southport, a village unlike any other ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
* [[Player:Ironfist|Ironfist]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Mirjam|Mirjam]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
== Youngers ==&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
* [[Player:Chavcrucifier|Chavcrucifier]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Shield&amp;diff=22973</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Shield&amp;diff=22973"/>
		<updated>2007-06-17T11:28:10Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Redirecting to Shields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shields]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Danya&amp;diff=22972</id>
		<title>Player:Danya</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Danya&amp;diff=22972"/>
		<updated>2007-06-17T11:11:41Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Danya no longer plays.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danya was a titled farmer and an elder of [[Southport]]. After the reset, she went missing and no one never heard of her since.&lt;br /&gt;
&lt;br /&gt;
Her hobbies include:&lt;br /&gt;
*Farming&lt;br /&gt;
*Cooking&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22971</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22971"/>
		<updated>2007-06-17T11:09:25Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Citizens */ Alphabetized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Southport, a village unlike any other ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
* [[Player:Ironfist|Ironfist]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
* [[Player:Mirjam|Mirjam]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
&lt;br /&gt;
== Youngers ==&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22970</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22970"/>
		<updated>2007-06-17T11:08:39Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Elders */ Danya no longer plays.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Southport, a village unlike any other ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
* [[Player:Ironfist|Ironfist]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Mirjam|Mirjam]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
&lt;br /&gt;
== Youngers ==&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22932</id>
		<title>Settlement:Southport</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Southport&amp;diff=22932"/>
		<updated>2007-06-16T14:42:06Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Youngers */ Added Fritz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
South Port was a beta settlement. Before the reset, Southport lay southwest of [[Seaside]], at the entrance of a bay. Now the town, known as New Southport, is located on a scenic, remote peninsula.&lt;br /&gt;
&lt;br /&gt;
== Southport, a village unlike any other ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Mayor ===&lt;br /&gt;
* [[Player:Decook|Decook]]&lt;br /&gt;
&lt;br /&gt;
=== Elders ===&lt;br /&gt;
* [[User:Neb|Neb]]&lt;br /&gt;
* [[Player:Ironfist|Ironfist]]&lt;br /&gt;
* [[Player:Danya|Danya]]&lt;br /&gt;
&lt;br /&gt;
=== Citizens ===&lt;br /&gt;
* [[Player:Calladin|Calladin]]&lt;br /&gt;
* [[Player:Mirjam|Mirjam]]&lt;br /&gt;
* [[Player:Parsifal|Parsifal]]&lt;br /&gt;
* [[Player:Kolchak|Kolchak]]&lt;br /&gt;
&lt;br /&gt;
== Youngers ==&lt;br /&gt;
* [[Player:Fritz|Fritz]]&lt;br /&gt;
&lt;br /&gt;
== Official Homepage ==&lt;br /&gt;
* http://209.167.103.72/&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=22931</id>
		<title>User:Parsifal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=22931"/>
		<updated>2007-06-16T14:00:20Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a citizen of [[Southport]] who happens to like wikis.&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Coalmaking]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
* [[Terraforming]]&lt;br /&gt;
&lt;br /&gt;
Sub-pages:&lt;br /&gt;
[[User:{{PAGENAME}}/Axes]]&lt;br /&gt;
[[Category:Players]][[Category:Babel/P]][[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=22930</id>
		<title>User:Parsifal</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Parsifal&amp;diff=22930"/>
		<updated>2007-06-16T13:57:50Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a citizen of [[Southport]] who happens to like wikis.&lt;br /&gt;
&lt;br /&gt;
Interests:&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
* [[Coalmaking]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
* [[Terraforming]]&lt;br /&gt;
&lt;br /&gt;
Sub-pages:&lt;br /&gt;
[{{{PAGENAME}}}/Axes]&lt;br /&gt;
[[Category:Players]][[Category:Babel/P]][[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hatchet&amp;diff=22926</id>
		<title>Hatchet</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hatchet&amp;diff=22926"/>
		<updated>2007-06-16T12:32:24Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Typo fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A small [[:Category:Axes|axe]] specifically made for chopping wood. It does 4 times as much damage to trees as a [[small axe]] of the same [[quality]]. Also is often used as a weapon about the same strength as a short sword.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[small axe head]] in your [[inventory]]&lt;br /&gt;
#Right click on a [[shaft]]&lt;br /&gt;
#Select Create/Weapons/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*N/A&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*[[Small axe head]] - .5kg&lt;br /&gt;
:*[[Shaft]] - 1kg&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*'''{{PAGENAME}}''' - 1.5kg&lt;br /&gt;
&lt;br /&gt;
=== Skills used ===&lt;br /&gt;
:*[[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon smithing items]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Wintersolstice&amp;diff=22612</id>
		<title>Player:Wintersolstice</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Wintersolstice&amp;diff=22612"/>
		<updated>2007-06-10T09:56:54Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Deleted vandalism, page with no content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|No content.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Rud13&amp;diff=22610</id>
		<title>User talk:Rud13</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Rud13&amp;diff=22610"/>
		<updated>2007-06-10T09:54:09Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Stop vandalism.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vandalism ==&lt;br /&gt;
Stop vandalizing other people's Player: pages. [[User:Parsifal|Parsifal]] 04:54, 10 June 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lantern&amp;diff=21563</id>
		<title>Lantern</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lantern&amp;diff=21563"/>
		<updated>2007-05-09T17:06:41Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Redirection creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Item:lantern]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=21562</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=21562"/>
		<updated>2007-05-09T16:49:50Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Tips */ Minor grammar correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[forge]] made from [[stone brick]]s and [[clay]], intended for smelting and [[smithing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[stone brick]] and right click the [[clay]], and select '''Create'''/'''Containers'''/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*11ct [[Stone brick]]s&lt;br /&gt;
:*22kg [[Clay]] (11 piles)&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
To improve a forge, you must first right click, and examine the |forge. In the [[Event window]] you will see what you need to work on the forge to improve its [[quality]].&lt;br /&gt;
&lt;br /&gt;
In all cases it will either require a [[stone chisel]] to chip away irregularities or [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
To improve with [[stone chisel]]:&lt;br /&gt;
#Equip a stone chisel from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Chip'''&lt;br /&gt;
&lt;br /&gt;
To improve with rock shards:&lt;br /&gt;
#Equip a [[rock shards]] from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Improve'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Smelting [[:Category:Ores | metal ore]] into lumps.&lt;br /&gt;
:*Heating up items.&lt;br /&gt;
:*[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
Cooking in a [[forge]] is not recommended because there is a larger chance of burning your food. For [[cooking]] it would be better to use a [[stone oven]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
:* The quality level of your [[forge]] is a factor in both how long it stays lit for and how long it takes to heat up items.&lt;br /&gt;
:* Your [[forge]] will hold 28 count [[ore]] at most.&lt;br /&gt;
:* With the addition of [[tar]] and such you can use those as substitutes , however some burn better -- I am not sure which.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=21438</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=21438"/>
		<updated>2007-05-06T18:08:17Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: Changed downtime to reflect current status on blog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Welcome''' to the '''WurmPedia''' ==&lt;br /&gt;
&lt;br /&gt;
The WurmPedia is a wiki about Wurm Online. Anyone with a registered wiki account can edit the wiki. It's a good place to share information about the game to help other [[:Category:Players|players]] and find information about the game which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not write one yourself or begin reading?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;'''Notice: '''Wurm Online is down &amp;lt;small&amp;gt;(please '''do not''' attempt to login)&amp;lt;/small&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[Image:Important_Icon.png|50px|left|SYSTEM FAILURE! 4, 8, 15, 16, 23, 42...05/05/07]] &amp;lt;b&amp;gt; Servers will be up on Thursday the 10th of May, 18:00 CEST &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wurm Online is down until the 10th of May 2007 at about 18:00 CEST (Swedish Time)! This is because both of the home server's hard disks malfunctioned and the backup is too old to restore. The wild server cannot be logged in to, due to account information being stored on the home server. The will be a complete reset, but silver coins bought from the shop will be refunded, as will any remaining premium time. Do not login as it will disrupt Rolf's and Notch's work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[News:2007/April|Read more...]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | '''Alphabetical index'''&lt;br /&gt;
&lt;br /&gt;
[[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;[[Babel|About the Alphabetical Index]]&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''For newcomers'''&lt;br /&gt;
* [[Basic Knowledge]]&lt;br /&gt;
* [[Beginner faq|Beginner FAQ]]&lt;br /&gt;
* [[Tutorials|Beginner Tutorials]]&lt;br /&gt;
* [[Useful links for beginners]]&lt;br /&gt;
* [[Chat|Chat Rules]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''The current world'''&lt;br /&gt;
* [[:Category:Settlements|Villages and Towns]]&lt;br /&gt;
* [[:Category:Kingdoms|Kingdoms]]&lt;br /&gt;
* [[Trade|Trade &amp;amp; Merchants]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Stories'''&lt;br /&gt;
* [[Backstory|The Official Backstory]]&lt;br /&gt;
* [[:Category:Player Stories|Player Stories]]&lt;br /&gt;
* [[:Category:Wurm History|Wurm History]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''General information'''&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.wurmonline.com/forum/ Wurm Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Player Screenshots]]&amp;lt;!-- Please don't remove this link, see Talk:Player_Screenshots, Thankyoo! ^_^ --&amp;gt;&lt;br /&gt;
* [[Account Types]]&lt;br /&gt;
* [[Server Types]]&lt;br /&gt;
* [[Devs and GMs]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Game information'''&lt;br /&gt;
* [[Complete DB|Complete Database]]&lt;br /&gt;
* [[Chat Commands]]&lt;br /&gt;
* [[Console|Console Commands]]&lt;br /&gt;
* [[Client Key Bindings]]&lt;br /&gt;
* [[Features|Future features]]&lt;br /&gt;
* [[:Category:Helpful players|Helpful players]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Technical articles'''&lt;br /&gt;
* [[Client Problems and Help]]&lt;br /&gt;
* [[Client Configuration]]&lt;br /&gt;
* [[Client Windows Registry]]&lt;br /&gt;
* [[Wurm release notes]]&lt;br /&gt;
* [[:Category:Technical Details|Technical details]]&lt;br /&gt;
* [[Toolkits|Toolkits for Wurm]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
== Quick '''FAQ''' ==&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''What is a wiki?'''&lt;br /&gt;
A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful. &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''How do I get a wiki account?'''&lt;br /&gt;
Contact a [[Devs and GMs|Game Master]] or a [[moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/privmsg.php?mode=post&amp;amp;u=59 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Notch|Notch]], [[User:Rolf|Rolf]] and [[User:Unforgiven|Unforgiven]] about Wiki accounts. &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Help'''&lt;br /&gt;
We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on effectively reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Looking for something to do?'''&lt;br /&gt;
Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], or [[Special:Uncategorizedpages|uncategorised pages]]!&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''I have another question/answer/idea'''&lt;br /&gt;
Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Firefox plugin '''&lt;br /&gt;
There is a [http://mycroft.mozdev.org/download.html?name=wurm&amp;amp;sherlock=yes&amp;amp;opensearch=&amp;amp;submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the &amp;quot;Wurm Online Wiki&amp;quot; link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
== '''Translations''' in many languages ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;English not your native language? | Englisch nicht deine Muttersprache? | L'anglais non votre langue maternelle? | ¿Inglés no tu lengua materna? | 英語ないあなたの自国語か。| &amp;lt;strong&amp;gt;الا ان الانكليزيه لغتهم الام؟&amp;lt;/strong&amp;gt; | Inglese la non vostra lingua madre? | Angielski nie wasz tubylec językowy?&lt;br /&gt;
&lt;br /&gt;
[http://www.google.com.au/language_tools?hl=en Use Google Translate!] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=de Gebrauch Google Übersetzt] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=es El Uso Google Traduce] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=fr L'Utilisation Google Traduisent] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=it L'Uso Google Traduce] | &lt;br /&gt;
[http://www.translate.pl Tłumacz Polski] |&lt;br /&gt;
[http://www.google.com.au/language_tools?hl=pt O Uso Google Traduz] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=ja Japanese(日本語)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=ko Korean(한국.)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=zh-CN Chinese(中国) (Simplified)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=zh-TW Chinese(中国) (Traditional)] |&lt;br /&gt;
[http://www.google.com/language_tools?hl=ar استخدام غوغل ترجمه!]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] &amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-size: 32px;color:#e0e0e0;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt; http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=20058</id>
		<title>Rivets</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rivets&amp;diff=20058"/>
		<updated>2007-03-26T17:36:31Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Resulting Product */ Copy fix - someone please check the weights.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Blacksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
Rivets are used for creating [[Leatherworking|studded leather armour]]. The material used in the rivets does not affect the armour. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#[[Small anvil]] from your [[inventory]]&lt;br /&gt;
#Right click on a [[glowing]] [[lump]]&lt;br /&gt;
::'''Note:''' ''The [[lump]] must be [[glowing]] from the heat of a [[campfire]] or [[stone forge]]!!!!''&lt;br /&gt;
#Select Create/Miscellaneous/[[rivets]]&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:*[[Iron lump]] - .22kg&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*{{PAGENAME}} - .2kg&lt;br /&gt;
:*[[Metal scrap]] - .02kg&lt;br /&gt;
&lt;br /&gt;
=== Skills Used ===&lt;br /&gt;
:*[[Blacksmithing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Blacksmithing items]]&lt;br /&gt;
[[Category:Leatherworking Items]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=20057</id>
		<title>Studded leather glove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=20057"/>
		<updated>2007-03-26T17:18:31Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Method */ Equip -&amp;gt; Activate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A '''leather glove''' in the shape of a hand, studded with [[rivets]].&lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather Armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Activate rivets&lt;br /&gt;
#Right click a [[leather glove]] and select Create&amp;gt;Studded leather glove&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*N/A&lt;br /&gt;
=== Items/Resources Required ===&lt;br /&gt;
:* a [[leather glove]]&lt;br /&gt;
:* 0.2 Kg of rivets&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*Studded leather glove&lt;br /&gt;
&lt;br /&gt;
=== Skills Used ===&lt;br /&gt;
:*[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded Leather Armour]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Waterskin&amp;diff=20055</id>
		<title>Waterskin</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Waterskin&amp;diff=20055"/>
		<updated>2007-03-26T17:17:28Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Resulting product */ Added weights.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A skin sown from leather with a wooden plug in a strap. Used to store up to 2.5w [[water]] in.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Activate an iron [[needle]], right-click the [[leather]] and select Create/Containers/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
:* Iron [[needle]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
:*[[Leather]] uses .28kg&lt;br /&gt;
&lt;br /&gt;
== Resulting product ==&lt;br /&gt;
:*'''{{PAGENAME}}''' .25kg&lt;br /&gt;
:*[[Leather pieces]] .03kg&lt;br /&gt;
&lt;br /&gt;
== Skills used ==&lt;br /&gt;
:*[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leather Items]] &lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=20054</id>
		<title>Studded leather glove</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Studded_leather_glove&amp;diff=20054"/>
		<updated>2007-03-26T17:11:59Z</updated>

		<summary type="html">&lt;p&gt;Parsifal: /* Description */ Copy fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A '''leather glove''' in the shape of a hand, studded with [[rivets]].&lt;br /&gt;
&lt;br /&gt;
Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather Armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip rivets&lt;br /&gt;
#Right click a [[leather glove]] and select Create&amp;gt;Studded leather glove&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*N/A&lt;br /&gt;
=== Items/Resources Required ===&lt;br /&gt;
:* a [[leather glove]]&lt;br /&gt;
:* 0.2 Kg of rivets&lt;br /&gt;
&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*Studded leather glove&lt;br /&gt;
&lt;br /&gt;
=== Skills Used ===&lt;br /&gt;
:*[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The material type of the rivets currently has no effect on the armour itself. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Studded Leather Armour]]&lt;/div&gt;</summary>
		<author><name>Parsifal</name></author>
		
	</entry>
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