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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=39608</id>
		<title>Client Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Configuration&amp;diff=39608"/>
		<updated>2008-12-13T16:32:28Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: /* Game tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
This page explains the configuration options available in the Wurm Client login screen. &lt;br /&gt;
&lt;br /&gt;
Click on the Options button on the Wurm Client Login screen to display the configuration options screens. &lt;br /&gt;
&lt;br /&gt;
==Game tab==&lt;br /&gt;
{| &lt;br /&gt;
| [[Image:WurmClient-Options-Game-Tab.jpg]] [[Image:WurmClient-Options-Resolution-Picker.jpg]] &lt;br /&gt;
|}&lt;br /&gt;
;Game renderer&lt;br /&gt;
: You here have the choice between [[JOGL]] + AWT and [[LWJGL]]. If you have an ATI graphics card (Radeon series), you will want to use LWJGL renderer, or you will get a lousy fps no matter what you do.&lt;br /&gt;
;Resolution&lt;br /&gt;
: Choose from the resolutions that are supported by your graphics card. Choosing a too low or too high resolution might effect performance. Some monitors have an optimal resolution. Wurm looks much better at higher resolutions so compare the performance at different settings.&lt;br /&gt;
;Fullscreen&lt;br /&gt;
:Play Wurm in a window or use all of the screen. Windowed and Fullscreen does not have much difference, fullscreen yields a little more performance, not really noticeable unless on an old computer; this may depend on your graphics card.&lt;br /&gt;
;GUI Window opacity&lt;br /&gt;
: The opacity of the interface windows. This can make screens like the inventory see-through, completely solid, or something in between.  &lt;br /&gt;
;Bob viewport when walking&lt;br /&gt;
:Checked tickbox means that camera will bob up and down to simulate walking. This can be annoying as you cannot click objects while walking at the cost of performance. Recommended setting is OFF.&lt;br /&gt;
;Outline hovered objects&lt;br /&gt;
:Make the outline of objects under the cursor glow. This can have a huge impact on frame rate but depends on the system - have it on so you can see what is actually under the cursor. Recommended setting is ON.&lt;br /&gt;
;Censor bad language&lt;br /&gt;
:Will censor bad language in a chat message. No effect on performance.&lt;br /&gt;
&lt;br /&gt;
==Graphics Tab==&lt;br /&gt;
[[Image:WurmClient-Options-Graphics-Tab.jpg]]&lt;br /&gt;
&lt;br /&gt;
Note that setting all the graphics settings on the extreme settings is not recommended. It will result in poor frame rate on even the fastest systems. &lt;br /&gt;
&lt;br /&gt;
;Terrain Resolution&lt;br /&gt;
:Choose from Low, Medium, or High. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use high unless your computer can't handle it. Settings medium and high also show rocks in the terrain.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Terrain-low.png|Low]] | [[:Image:Terrain-med.png|Medium]] | [[:Image:Terrain-high.png|High]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Water reflection&lt;br /&gt;
:Choose from None, &amp;quot;Sky only&amp;quot;, &amp;quot;Sky and terrain&amp;quot;, &amp;quot;Sky, terrain, and trees&amp;quot;, &amp;quot;Almost everything&amp;quot;. Have set to NONE unless you have a semi-old card (FX5600 or better at least) and a good CPU (AMD athlon 2000+, 2GHZ P4). It has a great effect on performance, turning it on will use a lot, but with a good comp it only gives a small drop in performance and it does make the water look nice.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Reflection-none.png|None]] | [[:Image:Reflection-sky.png|Sky only]] | [[:Image:Reflection-terrain.png|Sky and Terrain]] | [[:Image:Reflection-trees.png|Sky, terrain and trees]] | [[:Image:Reflection-full.png|Almost everything]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Tile Decorations&lt;br /&gt;
:Choose from Extremely sparse, Sparse, Normal, Dense, or Extremely dense. Have this set to Extremely Sparse for a performance boost. Using higher settings makes the game  much prettier, but you also have a harder time finding anything on the ground, unless it is on/in dirt, road, water, rock or sand. Large performance drop if used. Using the extreme setting is not recommended, it will effect performance greatly. &lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Decoration-extsparse.png|Extremely sparse]] | [[:Image:Decoration-sparse.png|Sparse]] | [[:Image:Decoration-normal.png|Normal]] | [[:Image:Decoration-dense.png|Dense]] | [[:Image:Decoration-extreme.png|Extremely dense]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Tree Render Distance&lt;br /&gt;
:Choose from Very short, Short, Normal, Far, or Extreme. The amount of trees you can see. Have set to Very Short to have best performance. However, structures, items and animals will not be rendered beyond the tree limit. Short or Normal are optimal for quality versus performance. Only use far or extreme when you have a good computer. Using the extreme setting is not recommended, it will effect performance greatly. &lt;br /&gt;
&lt;br /&gt;
;Structure Render Distance&lt;br /&gt;
:Choose from Very short, Short, Normal, Far, or Extreme. The distance in which you can see structures. Set it to very short for a performance boost when you are in a (large) town. Set to Extreme if you want to see towns from quite a distance away. ''The maximum setting of this option is the setting of Tree Render Distance''&lt;br /&gt;
&lt;br /&gt;
;Item/Creature Render Distance&lt;br /&gt;
:Choose from Very short, Short, Normal, Far, or Extreme. Set this to very short for a performance boost. Setting this to extreme helps looking for items and creatures. ''The maximum setting of this option is the setting of Tree Render Distance''&lt;br /&gt;
&lt;br /&gt;
;Avatar's animations&lt;br /&gt;
:Choose from All, Walking only or None.&lt;br /&gt;
&lt;br /&gt;
;Sky Detail&lt;br /&gt;
:Choose from Low, Normal, High. Set to high for more detailed clouds, but much less performance. Set to low for very crude clouds, but heaps of performance.&lt;br /&gt;
&lt;br /&gt;
;Cave Detail&lt;br /&gt;
:Choose from Very Low, Low, Normal, High. Set to normal, the difference in performance from Low to Normal is minimal, and in a cave you don't need great performance mostly. Even set to the highest does not drop your performance too much.&lt;br /&gt;
&lt;br /&gt;
;Shadows&lt;br /&gt;
:Set this to none for a great performance increase. Setting this to the highest setting will cause the client to render everything twice. &lt;br /&gt;
&lt;br /&gt;
;Render Cloud Shadows&lt;br /&gt;
:Turn this off for a noticeable performance increase. &lt;br /&gt;
&lt;br /&gt;
;Pretty trees (models near player)&lt;br /&gt;
:Have it ON unless it really makes the game unplayable. Performance versus Quality is worth it here.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Trees-ON.png|ON]] | [[:Image:Trees-OFF.png|OFF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Render Distant Terrain&lt;br /&gt;
:Have ON unless it really makes the game unplayable. Great effect on performance, but good for spotting things early (like enemies).&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Distant-ON.png|ON]] | [[:Image:Distant-OFF.png|OFF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Render tile transition&lt;br /&gt;
:ON is prettier but it isn't essential as it only makes the Tile Border between tiles blend between the tiles. Turn it OFF to increase performance slightly.&lt;br /&gt;
&lt;br /&gt;
:{|&lt;br /&gt;
| Example screenshots: [[:Image:Transitions-ON.png|ON]] | [[:Image:Transitions-OFF.png|OFF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Render Bloom(&amp;quot;glow&amp;quot;)&lt;br /&gt;
:Set to OFF for performance. Very pretty, makes the game look great, but has a large effect on performance. Makes the game look...well, more lifelike, look at the sun and you will not see much :P ''The effects of this option depends greatly on your hardware (some users may experience a heavy performance drop, some close to none)''.&lt;br /&gt;
&lt;br /&gt;
;Pretty weather&lt;br /&gt;
:Have OFF for performance. Performance will drop a great deal when it starts to rain, but on will make weather look nicer, but weather is really nice anyway so it´s up to you.&lt;br /&gt;
&lt;br /&gt;
==Sound Tab==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:WurmClient-Options-Sound-Tab.png]]&lt;br /&gt;
|}&lt;br /&gt;
;Sound Engine&lt;br /&gt;
:Choose from None (silent), Software or Hardware (OpenAL). This will cause sounds to be played for certain actions, if you have downloaded the optional packs. Your own preference.&lt;br /&gt;
&lt;br /&gt;
==Fonts Tab==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:WurmClient-Options-Fonts-Tab.png]]&lt;br /&gt;
|}&lt;br /&gt;
;Default Font Size&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Header Font Size&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;HugeHeader Font Size&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
==Logging==&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:WurmClient-Options-Logging-Tab.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Event message logging&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;IRC message logging&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Other message logging&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Timestamp messages&lt;br /&gt;
:Checked tickbox means that any chat windows will have the time printed next to a message. Recommended setting is ON. It helps keep track of when someone said something in the chat window. Minimal or no effect on performance.&lt;br /&gt;
&lt;br /&gt;
;Log obscure error messages&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Save skills on exit&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Pack updater log level&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
==Advanced Tab==&lt;br /&gt;
{| &lt;br /&gt;
| [[Image:WurmClient-Options-Advanced-Tab.png]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Maximum texture size (Larger sizes uses more video memory)&lt;br /&gt;
:Choose from 256, 512, 1024 and No Limit. This setting has a heavy impact on performance and graphics quality. It effects the quality of all models in the game. If your video card has lots of memory, choose a high setting. &lt;br /&gt;
&lt;br /&gt;
;Texture scaling hint, when not using large textures&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use PBuffers&lt;br /&gt;
:Use OpenGL (http://www.opengl.org/) hardware pixel buffers  (http://oss.sgi.com/projects/ogl-sample/registry/ARB/wgl_pbuffer.txt) when rendering the display. Using PBuffers should give better performance as there is less data to be transferred between the CPU and graphics card. However, some graphics cards implement PBuffers in such a way that Wurm can crash. If this happens try disabling PBuffer support. Look in your console.log and check the &amp;quot;PBuffer support&amp;quot; and &amp;quot;PBuffer inited&amp;quot; lines. Refer to [[Client Log Messages]] for details of other console.log messages. &lt;br /&gt;
&lt;br /&gt;
;Terrain bumpmapping&lt;br /&gt;
:Gives the [[:Category:Terrain|terrain tiles]] a slight 3D look. Compare the performance with this turned ON and OFF! The performance drop may be so large that it may not be worth it for you.&lt;br /&gt;
&lt;br /&gt;
;Use occlusion culling&lt;br /&gt;
:Will give a performance boost on some computers, mainly if you're inside buildings or behind larger objects. It spares the rendering of objects you can't see. On computers where it doesn't work, turn it OFF for a small performance gain.&lt;br /&gt;
&lt;br /&gt;
;Use compressed textures&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use S3TC/DXT compressed textures&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use automatic mipmapping&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use GLSL shaders if available&lt;br /&gt;
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain. &lt;br /&gt;
&lt;br /&gt;
;Use OpenGL 2 features if available&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use VBO if available&lt;br /&gt;
:Use OpenGL Vertex Buffers (http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt). Only turn this off if you are having technical problems. Leave it on for performance.&lt;br /&gt;
&lt;br /&gt;
;Fast Yield&lt;br /&gt;
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.&lt;br /&gt;
&lt;br /&gt;
;Debug Mode&lt;br /&gt;
:Turn this off, it's mostly used by the developers to find bugs. &lt;br /&gt;
&lt;br /&gt;
;Release OpenGL context each frame&lt;br /&gt;
:If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.&lt;br /&gt;
&lt;br /&gt;
;Screenshot image file format&lt;br /&gt;
:PNG or JPG&lt;br /&gt;
&lt;br /&gt;
;Birds, butterflies, fish and falling leaves&lt;br /&gt;
:Choose from ON or OFF. ON looks nicer, OFF will give a trivial effect on performance.&lt;br /&gt;
&lt;br /&gt;
;Anisotropic Texture Filtering Level&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Smooth points with anti-aliasing&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Smooth lines with anti-aliasing (Can be very slow)&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Smooth polygons with anti-aliasing&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Fog Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Generate MipMap Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Line Smooth Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Perspective Correction Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Point Smooth Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Polygon Smooth Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Texture Compression Hint&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use workaround for fast running system clock&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Use new model loading code&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Model loading threads&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
;Coralized Pack Updater&lt;br /&gt;
;Choose from ON or OFF. Recommended to have this off unless you really need it - is known to often cause pack corruption and fail for seemingly random reasons upon startup.&lt;br /&gt;
&lt;br /&gt;
;Nagles Algorithm for combining packets&lt;br /&gt;
:Choose from ON or OFF. Recommended settings is OFF. Setting this to ON will improve the efficiency of communication with the server, but it might cause some problems. &lt;br /&gt;
&lt;br /&gt;
;Prefetch Inventory at Startup (helps load toolbelt state)&lt;br /&gt;
:Todo&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=39607</id>
		<title>Improving Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=39607"/>
		<updated>2008-12-13T16:26:27Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Improving is the ability to increase an item's [[quality]] on success. However on failure you will damage the item and you must then [[repair]] it to continue improving. The quality increases by small amounts with each success or decreases when you repair after damaging the item. As the item's [[quality]] reaches the maximum you are able to produce (based on skill and equipment) you will begin to fail more often than succede.&lt;br /&gt;
&lt;br /&gt;
==Basic Tools==&lt;br /&gt;
This is a list of all the tools used for repairing. Note that each skill area requires their own tools so, for example, lumps are used in smithing and chisels are used in masonry.&lt;br /&gt;
&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Carving Knife]]&lt;br /&gt;
*[[Iron File]]*&lt;br /&gt;
*[[Rock Shards]]&lt;br /&gt;
*[[Stone Chisel]]*&lt;br /&gt;
*[[Lump]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Are items that may take time to acquire!&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
*Look at the improvement coloumn in your inventory to quickly see what you need to do next&lt;br /&gt;
&lt;br /&gt;
*Always use tools or items that are a higher quality than the item you want to improve.&lt;br /&gt;
&lt;br /&gt;
*If you start to fail a lot, and are losing quality, it is usually a good idea to stop and maybe try later with better tools and/or higher skill.&lt;br /&gt;
&lt;br /&gt;
*Your skill (and equipment) affects the maximum quality you can reach - don't try to push it too far!&lt;br /&gt;
&lt;br /&gt;
*Improving takes time, make sure you have enough food &amp;amp; water for how long you intend to improve.&lt;br /&gt;
&lt;br /&gt;
==How to improve==&lt;br /&gt;
To improve an items all you have to do is:&lt;br /&gt;
&lt;br /&gt;
#Examine the item you want to improve to see what is needed (EG:/ log, chisel etc...)&lt;br /&gt;
#Activate the improvement item or tool&lt;br /&gt;
#Repair your item if needed.&lt;br /&gt;
#Right click -&amp;gt; Improve&lt;br /&gt;
&lt;br /&gt;
==Improving Bonuses==&lt;br /&gt;
Usually when improving something, your skill will raise faster than with item creation.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden Fence]] for Carpentry&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=39566</id>
		<title>Improving Guide</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Improving_Guide&amp;diff=39566"/>
		<updated>2008-12-10T20:11:33Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Improved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Improving is the ability to increase an item's [[quality]] on success. However on failure you will damage the item and you must then [[repair]] it to continue improving. The quality increases by small amounts with each success or decreases when you repair after damaging the item. As the item's [[quality]] reaches the maximum you are able to produce (based on skill and equipment) you will begin to fail more often than succede.&lt;br /&gt;
&lt;br /&gt;
==Basic Tools==&lt;br /&gt;
This is a list of all the tools used for repairing. Note that each skill area requires their own tools so, for example, lumps are used in smithing and chisels are used in masonry.&lt;br /&gt;
&lt;br /&gt;
*[[Plank]]&lt;br /&gt;
*[[Mallet]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Carving Knife]]&lt;br /&gt;
*[[Iron File]]*&lt;br /&gt;
*[[Rock Shards]]&lt;br /&gt;
*[[Stone Chisel]]*&lt;br /&gt;
*[[Lump]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Are items that may take time to acquire!&lt;br /&gt;
&lt;br /&gt;
==Hints and tips==&lt;br /&gt;
*Look at the improvement coloumn in your inventory to quickly see what you need to do next&lt;br /&gt;
&lt;br /&gt;
*Always use tools or items that are a higher quality than the item you want to improve.&lt;br /&gt;
&lt;br /&gt;
*If you start to fail a lot, and are losing quality, it is usually a good idea to stop and maybe try later with better tools and/or higher skill.&lt;br /&gt;
&lt;br /&gt;
*Your skill (and equipment) affects the maximum quality you can reach - don't try to push it too far!&lt;br /&gt;
&lt;br /&gt;
*Improving takes time, make sure you have enough food &amp;amp; water for how long you intend to improve.&lt;br /&gt;
&lt;br /&gt;
==How to improve==&lt;br /&gt;
To improve an items all you have to do is:&lt;br /&gt;
&lt;br /&gt;
#Examine the item you want to improve and it to see what is needed (EG:/ log, chisel etc...)&lt;br /&gt;
#Activate the improvement item or tool&lt;br /&gt;
#Repair your item if needed.&lt;br /&gt;
#Right click -&amp;gt; Improve&lt;br /&gt;
&lt;br /&gt;
==Improving Bonuses==&lt;br /&gt;
Usually when improving something, your skill will raise faster than with item creation.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to concentrate on certain items for certain skills such as a [[Statue]] for [[Masonry]] or a [[Wooden Fence]] for Carpentry&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/I]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mine_for_fish&amp;diff=39296</id>
		<title>Mine for fish</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mine_for_fish&amp;diff=39296"/>
		<updated>2008-11-24T20:07:19Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Minor amusement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fishing]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=39047</id>
		<title>Hot food cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Hot_food_cooking&amp;diff=39047"/>
		<updated>2008-11-09T13:49:41Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: /* Christian's God Guide to Speed Cooking */ - &amp;quot;wrists&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Hot food cooking is a [[:Category:Skills|Skill]] to create cooked food. The food made with this skill has a higher nutrition value than [[Foraging|foraged]] or [[Botanizing|botanized]] food. &lt;br /&gt;
&lt;br /&gt;
To raise this skill, you should start out with simpler dishes like [[casserole]] or [[stew]]. After you have gained about 10-15 in skill you can move on to creating a [[meal]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
==== Meat ====&lt;br /&gt;
:*[[Meat]]&lt;br /&gt;
:*[[Fillets of meat]]&lt;br /&gt;
:*[[Cooked meat]]&lt;br /&gt;
:*[[Fish]]&lt;br /&gt;
:*[[Fillets of fish]]&lt;br /&gt;
&lt;br /&gt;
==== Spices ====&lt;br /&gt;
:*[[Farmed Items]]&lt;br /&gt;
:*[[Foraging|Foraged Items]]&lt;br /&gt;
:*[[Botanised Items]]&lt;br /&gt;
:*[[Harvested Items]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting products ===&lt;br /&gt;
&lt;br /&gt;
==== High nutrition value ====&lt;br /&gt;
:*[[Meal]]&lt;br /&gt;
&lt;br /&gt;
==== Low nutrition Value ====&lt;br /&gt;
:*[[Casserole]]&lt;br /&gt;
:*[[Stew]]&lt;br /&gt;
:*[[Soup]]&lt;br /&gt;
:*[[Goulash]]&lt;br /&gt;
:*[[Bread]]&lt;br /&gt;
:*[[Cooked meat]]&lt;br /&gt;
:*[[Porridge]]&lt;br /&gt;
&lt;br /&gt;
==== No nutrition value ====&lt;br /&gt;
:*[[Tea]]&lt;br /&gt;
:*[[Juice]]&lt;br /&gt;
&lt;br /&gt;
==== Unknown nutrition value ====&lt;br /&gt;
:*[[Wine]]&lt;br /&gt;
:*[[Beer]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
:*[[Frying pan]]&lt;br /&gt;
:*[[Sauce pan]]&lt;br /&gt;
:*[[Cauldron]]&lt;br /&gt;
:*[[Pottery bowl]]&lt;br /&gt;
:*[[Pottery jar]]&lt;br /&gt;
:*[[Pottery flask]]&lt;br /&gt;
:*[[Forge]]&lt;br /&gt;
:*[[Stone oven]]&lt;br /&gt;
&lt;br /&gt;
== Kameos Way to Casserole Guide ==&lt;br /&gt;
&lt;br /&gt;
* Blueberry - Nettles&lt;br /&gt;
* Blueberry - Parsley&lt;br /&gt;
* Hazelnuts - Nettles&lt;br /&gt;
* Hazelnuts - Parsley&lt;br /&gt;
* Lingonberry - Garlic &lt;br /&gt;
* Lingonberry - Nettles&lt;br /&gt;
* Lingonberry - Onion &lt;br /&gt;
* Lingonberry - Parsley &lt;br /&gt;
* Strawberry - Garlic &lt;br /&gt;
* Strawberry - Onion &lt;br /&gt;
* Strawberry - Nettles&lt;br /&gt;
* Strawberry - Parsley&lt;br /&gt;
&lt;br /&gt;
==Recipe Book (started by Realwurld) ==&lt;br /&gt;
&lt;br /&gt;
All difficulties should be quoted as base difficulty. Putting the container in a fire may then alter that base difficulty so check the difficulty as it is in your inventory.&lt;br /&gt;
&lt;br /&gt;
Goulash 14&lt;br /&gt;
&lt;br /&gt;
====Casserole====&lt;br /&gt;
* Blueberry with Lovage, 16 Difficulty&lt;br /&gt;
&lt;br /&gt;
====Meals====&lt;br /&gt;
* Catfish with corn and potato#&lt;br /&gt;
&lt;br /&gt;
* Deer meat with Pumpkin and Onion, Difficulty 28 (for difficulty 38 add wemp seeds)&lt;br /&gt;
&lt;br /&gt;
==Madt's Guidance To Speed Cooking==  &lt;br /&gt;
&lt;br /&gt;
This guide basically is a way to make meals really fast.&lt;br /&gt;
&lt;br /&gt;
* Light the oven/forge and throw in the veggies (corn, potato, onion)&lt;br /&gt;
* Throw in the meat and grab 10 frying pans.&lt;br /&gt;
* Wait for the ingredients to get to glowing with heat.&lt;br /&gt;
* Drag 1 meat and 1 veg to each pan while the pans are in your inventory.&lt;br /&gt;
* Once you have placed 1 meat and 1 veg in each pan, drop the pans into the forge/oven. &lt;br /&gt;
* You will have 10 instant meals, one in each pan.&lt;br /&gt;
* Repeat process until either you're out of ingredients or until you get bored.&lt;br /&gt;
&lt;br /&gt;
==Christian's God Guide to Speed Cooking==&lt;br /&gt;
&lt;br /&gt;
This guide is another easy way to fast speed cooking. WARNING: Can be rough on players wrists&lt;br /&gt;
&lt;br /&gt;
* Light the forge or oven.&lt;br /&gt;
* Put all meat and veggies in backpacks or not.&lt;br /&gt;
* Have at least a few pans (5 always worked for me).&lt;br /&gt;
* Put one small nail in each pan this allows the pans to stay open as you cook the meals.&lt;br /&gt;
* Once the meat and veggies are glowing take from the backpack/forge/oven and put one of each in each pan. &lt;br /&gt;
* It will then make a meal in each pan. &lt;br /&gt;
* Then add another veggie and meat and then remove the original meal from the pan and it will make another meal.&lt;br /&gt;
&lt;br /&gt;
Tips: Once you reach 40 Hot food cooking you should add pig food to each meal for best skill gain. It basically increases the difficulty of the meal for most skill gain at higher cooking skill levels. The pig food must be glowing in order to be used in the meal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] &lt;br /&gt;
[[Category:Babel/H]]&lt;br /&gt;
&lt;br /&gt;
==Jayz's Speed Cooking Guide==&lt;br /&gt;
&lt;br /&gt;
* Light the oven.&lt;br /&gt;
* Put meat and vegetables in the oven.&lt;br /&gt;
* Wait until they are glowing from heat.&lt;br /&gt;
* Grab a few frying pans.&lt;br /&gt;
* Take 1 meat and 1 veggie and put both in a frying pan in your inventory.&lt;br /&gt;
* Put the pan back into the oven.&lt;br /&gt;
* Enjoy your instant meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==BOB Auer's Porridge==&lt;br /&gt;
&lt;br /&gt;
* Light the oven.&lt;br /&gt;
* Put 3 grains and water in a sauce pan&lt;br /&gt;
* Wait until they are glowing from heat&lt;br /&gt;
* Contiune this until you have no grains left &lt;br /&gt;
&lt;br /&gt;
You will get much skill for that at lower level. I cooked 14 sauce pans of porridge and get 2,6 skill in hot food cooking.&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=37345</id>
		<title>Wurm Server Release History</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wurm_Server_Release_History&amp;diff=37345"/>
		<updated>2008-09-11T21:46:14Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Losing has ONE 'O' !!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{update-header}}&lt;br /&gt;
&lt;br /&gt;
==080911==&lt;br /&gt;
* Zcul added an improve icon column in the client inventory windows!&lt;br /&gt;
* Losing link now makes you invulnerable first after 30 seconds if you have not been attacked in that time.&lt;br /&gt;
* The decay rate has increased for certain very popular items that cluttered the database and is a major factor in game lag.&lt;br /&gt;
* The effect of putting these items in containers, houses and on deeds have been improved.&lt;br /&gt;
* Expect some heavy initial decay these first days. It will normalize. Also you may have to move a bit more in the future since stockpiling may become a bit harder.&lt;br /&gt;
* When you use an item such as lighting a forge, it will prevent decay. Items in caves decay as if they were inside.&lt;br /&gt;
* Scientists have invented shaker orbs that will collapse mines. You should be able to purchase them at your local trader. Too much griefing is expected if they could be player made and they should be rarely used.&lt;br /&gt;
* First aiding no longer destroys the whole bandaid unless you use clothing as bandaid.&lt;br /&gt;
* Spawns points now receive damage when they spawn a creature so in effect they move around.&lt;br /&gt;
* The number of actions you can stack is now dependant on mind logic.&lt;br /&gt;
* Sacrificing was changed. Jewelry prices were adjusted down as an effect of this.&lt;br /&gt;
* Jewelry items will have special effects later so have patience.&lt;br /&gt;
* There is now a /converts command that shows how many times you may change kingdom.&lt;br /&gt;
* Vehicles with apostrophe in their names no longer disrupts the management window.&lt;br /&gt;
* You may no longer cast Mend on items with quality level 2 or less.&lt;br /&gt;
* The server will now log you off immediately keeping your character safe if it detects a lot of linklosses indicating a network problem to wurm.&lt;br /&gt;
* Some changes were made so you should be able to perform more actions on large boats. You should regain stamina as commander as well if not rowing.&lt;br /&gt;
* You should now be able to shoot arrows while duelling or sparring without losing reputation.&lt;br /&gt;
* You should not be able to raise focus level outside of combat as easily any more.&lt;br /&gt;
* Unlocked boats may now be dragged.&lt;br /&gt;
&lt;br /&gt;
==080904==&lt;br /&gt;
* Uniques special attacks did no harm before this update.&lt;br /&gt;
* Wind speeds should be a bit higher overall.&lt;br /&gt;
&lt;br /&gt;
==080903==&lt;br /&gt;
* You may rename items with the characters / and + again.&lt;br /&gt;
&lt;br /&gt;
==080901==&lt;br /&gt;
* The dreadful bugs where mines acted up has been fixed. When a tile changed far away under certain circumstances the mine layer became screwed up. The server no longer sends those updates and everything is now okay again.&lt;br /&gt;
* Code was added to prevent you from dieing in rock, loosing your corpse.&lt;br /&gt;
&lt;br /&gt;
==080829==&lt;br /&gt;
* Boats now need to be locked if their hold shall be protected.&lt;br /&gt;
* You will no longer get reputation losses for unintentional hits.&lt;br /&gt;
* Some items lacked proper checks so they could be finished and used in containers instead of on the ground as intended.&lt;br /&gt;
&lt;br /&gt;
==080827==&lt;br /&gt;
* Added messages when you enter and leave caves. They are mainly there to track down bugs and will probably go away later.&lt;br /&gt;
* Dragged carts and vehicle holds should be protected from theft again.&lt;br /&gt;
* Tree tiles may no longer be botanized or foraged due to data issues.&lt;br /&gt;
* Items that would or already have ended up in rock will now magically appear on the surface instead.&lt;br /&gt;
* Increased the distance that cave data is sent again in order to see if this helps since the bug remains. If it does, obscurity will be added again.&lt;br /&gt;
* You will no longer embark boats during login if the permissions have been removed.&lt;br /&gt;
* Only the captain of a boat may now raise the anchor.&lt;br /&gt;
&lt;br /&gt;
==080818==&lt;br /&gt;
* Removed the obscurity for caves to see if that helps with the falling through bug.&lt;br /&gt;
&lt;br /&gt;
==080813==&lt;br /&gt;
* The bug with mines not rendering should be less frequent.&lt;br /&gt;
* A bug where you could mount vehicles through fences was fixed.&lt;br /&gt;
* You should now be allowed to removed items from the vehicle hold if you have the permissions.&lt;br /&gt;
&lt;br /&gt;
==080804==&lt;br /&gt;
* Changed some behaviours and bugs related to newbie items, underground lairs, invisible mines, withdrawing money, and updating positions.&lt;br /&gt;
&lt;br /&gt;
==080725==&lt;br /&gt;
* Found the bug with disappearing items close to the edges of the map.&lt;br /&gt;
&lt;br /&gt;
==080723==&lt;br /&gt;
* You can now rename boats&lt;br /&gt;
* Farwalker items no longer keep their position when changing server.&lt;br /&gt;
* Royal items are now removed and put in inventory as you return to the wild server.&lt;br /&gt;
* Changing servers while in a boat may work a bit better now but I have found no obvious error.&lt;br /&gt;
* New characters now receive all their items instantly again and the guides are now optional. You receive 20 iron when you complete them.&lt;br /&gt;
&lt;br /&gt;
==080721==&lt;br /&gt;
NEW LANDS DISCOVERED WEST OF THE WILD REGIONS! MOL REHAN CLAIMS THE TERRITORY AS THEIRS.&lt;br /&gt;
* Fixed a bug where mines did not render properly by mine doors.&lt;br /&gt;
* Passengers of vehicles should notice better graphical updates.&lt;br /&gt;
* Disbanding is no longer free.&lt;br /&gt;
&lt;br /&gt;
==080719==&lt;br /&gt;
* You now need to provide a password when changing email. The password is checked if there already exists an account with the new email.&lt;br /&gt;
&lt;br /&gt;
==080718==&lt;br /&gt;
* A small bug with the permissions for the boat hold.&lt;br /&gt;
* Deeds are disbanded for free during the weekend since hopefully the new Mol Rehan is set up on Monday!&lt;br /&gt;
* The reason behind the free disbands are for people to be able to disband their deed and prepare to settle down on the new server. It may be considered abuse if you use it to resettle many times instead.&lt;br /&gt;
* The kingdom change counters should also have been reset so you may now change kingdom three more times.&lt;br /&gt;
* We will not convert priests and you should not expect to be teleported. It is up to the GMs to decide if they have the time to offer teleporting services.&lt;br /&gt;
&lt;br /&gt;
==080714==&lt;br /&gt;
* Positioning on ships was improved.&lt;br /&gt;
* The heavy guards have become a bit heavier&lt;br /&gt;
&lt;br /&gt;
==080711==&lt;br /&gt;
* Fixed the bug where you could not board a ship.&lt;br /&gt;
* Boats now keep their owner when crossing the border. Permissions need to be set once per server still though.&lt;br /&gt;
* Wind power and direction is now random at restart.&lt;br /&gt;
&lt;br /&gt;
==080709==&lt;br /&gt;
* Boat permissions should now work better (there was a bug with locks) and also boats should not become irresponsive or disappear close to the server border.&lt;br /&gt;
&lt;br /&gt;
==080707==&lt;br /&gt;
* Started to fix some boat speed and wind problems.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The free disbands are no longer in effect.&lt;br /&gt;
* Gems may now be sacrificed.&lt;br /&gt;
* The trader will now keep half of the value only for merchant and trader contracts.&lt;br /&gt;
* Certain types of fish has been overfished close to land and can now only be found in deeper waters.&lt;br /&gt;
&lt;br /&gt;
==080704==&lt;br /&gt;
* The deep sea fish is now more rare and regional. Their breeding places may have shifted some.&lt;br /&gt;
* The critical hit chance for long swords was reduced. The sword of Magranon is now quicker.&lt;br /&gt;
* Dirt now decays 5 times faster.&lt;br /&gt;
* Fixed a permission bug with mine doors when trying to manage.&lt;br /&gt;
* Fixed a bug when trying to give away pets.&lt;br /&gt;
* There seems to be a bug with wind coming from certain directions making it hard to understand sailing. I have reports that northwestern wind behaves normally. Thanks Wollshaf:)&lt;br /&gt;
&lt;br /&gt;
==080702==&lt;br /&gt;
* We found another reason for the server freezes and expect them to be virtually gone for now.&lt;br /&gt;
* Filleting now gives a more reasonable skillgain for the new large types of fish.&lt;br /&gt;
&lt;br /&gt;
==080630==&lt;br /&gt;
* We found one reason for the server hangs that occurred during the weekend. Unfortunately we do not have the possibility to reimburse for all the problems this has caused except by giving sleep bonus. We are very sorry for this and hope that you have patience with us trying to make the game as stable and effective as possible.&lt;br /&gt;
* You will not get hurt in some instances where you previously received no falling damage.&lt;br /&gt;
&lt;br /&gt;
== 080627 ==&lt;br /&gt;
* Metal mine doors are now created from door lock, metal sheet and rivets. Wooden ones now needs a door lock as well.&lt;br /&gt;
* Fixed a bug with dropping dirt near mine doors.&lt;br /&gt;
* Bugs with mine door permissions fixed. Added everyone as an option. You should notice less glitches with them as well. Damage done to them was reduced.&lt;br /&gt;
* Leaving a ship now properly set your encumbrance again.&lt;br /&gt;
* Since the wild server is becoming premium only deeds may now be disbanded for free over the weekend.&lt;br /&gt;
* Casting courier no longer shatters mail boxes and was made easier for now.&lt;br /&gt;
* You should now be able to fish and dredge by right-clicking the boat itself. The centre of the boat will be the place where you fish/dredge.&lt;br /&gt;
* A new command /weather should give some info about the wind..&lt;br /&gt;
* Mail boxes have been debugged and should now work between servers. Use with caution and cheaper items for a while. There are no reimbursements for lost items.&lt;br /&gt;
* You now need to wear a toolbelt on your legs in order to activate the client feature.&lt;br /&gt;
&lt;br /&gt;
== 080625 ==&lt;br /&gt;
* Bugs with boat permissions fixed.&lt;br /&gt;
* You may now construct mine doors. The basic type is wood but there are other.&lt;br /&gt;
* You can now change the email of your account with the command /changeemail &amp;lt;new mail&amp;gt;.&lt;br /&gt;
* The wind should start affecting boats now unless it still is bugged.&lt;br /&gt;
&lt;br /&gt;
== 080623 ==&lt;br /&gt;
* Added boat construction options.&lt;br /&gt;
* You can both row and sail boats. Rowing is \&amp;quot;normal movement\&amp;quot; with WASD by the captain. This speed is added to any sailing effect.&lt;br /&gt;
* The more passengers, the closer to the ship max speed you get when rowing.&lt;br /&gt;
* You may also moor boats with an anchor tied to a mooring rope. If you do not moor your boat it may drift and take damage against the bottom.&lt;br /&gt;
* You should reconnect on your boat if you leave it and it is left on the server.&lt;br /&gt;
* If the boat is locked with a boat lock it will give certain security options. It is a good idea to make sure you are the one locking your own boat.&lt;br /&gt;
&lt;br /&gt;
== 080612 ==&lt;br /&gt;
* Archery armour damage was reduced some again and instead you now gain less skill for shooting at players from the same kingdom.&lt;br /&gt;
* There were some problems with people becoming disconnected at login which should be reduced.&lt;br /&gt;
* Movement lag for other players should be reduced with this update.&lt;br /&gt;
&lt;br /&gt;
== 080611 ==&lt;br /&gt;
* Intermediate update to take care of certain problems. You still can not create boats, but some of the parts.&lt;br /&gt;
* The biggest changes are to archery where you now need to go into ranged mode and then double-click to shoot.&lt;br /&gt;
* Armour now takes more damage from arrows in order to make it more costly to grind skill.&lt;br /&gt;
&lt;br /&gt;
== 080527 ==&lt;br /&gt;
* Now as you fish the whole tile must be submerged.&lt;br /&gt;
* You may now use a dredger to dig under water.&lt;br /&gt;
&lt;br /&gt;
== 080520 ==&lt;br /&gt;
* You are no longer always invulnerable when you reconnect.&lt;br /&gt;
* Found a bug with players not being removed from the world.&lt;br /&gt;
&lt;br /&gt;
== 080424 ==&lt;br /&gt;
* Basic vehicle settings now make it possible for the creator to control who can drive, mount and access the inventory.&lt;br /&gt;
* It is currently very restricted and should maybe allow for more kingdom vulnerabilities.&lt;br /&gt;
* Hitting moving targets with archery was made easier. Hitting face, legs and head was made overall harder.&lt;br /&gt;
* Bug fixes with mails.&lt;br /&gt;
&lt;br /&gt;
== 080422 ==&lt;br /&gt;
* You now have poor footing if fighting while swimming.&lt;br /&gt;
* Stances now stick for thirty seconds against your last enemy.&lt;br /&gt;
&lt;br /&gt;
== 080417 ==&lt;br /&gt;
* Basinet and great helm should now also cover the face&lt;br /&gt;
* Archers must now go into ranged mode and double-click or right-click on the person they want to shoot at.&lt;br /&gt;
&lt;br /&gt;
== 080407 ==&lt;br /&gt;
* The bug with fullscreen mode should be fixed. Thanks Kilean!&lt;br /&gt;
&lt;br /&gt;
== 080402 ==&lt;br /&gt;
* The numbers in the algorithm were inverted, but now weapon skillgain is higher the tougher the creature as it should be.&lt;br /&gt;
&lt;br /&gt;
== 080328 ==&lt;br /&gt;
* A bug with weapon damage made too high below weapon skill 50.&lt;br /&gt;
&lt;br /&gt;
== 080325 ==&lt;br /&gt;
* Weapon skillgain is now more closely related to damage dealt.&lt;br /&gt;
* Guard spawn rate was tweaked a bit downwards, but all guard types can only be attacked by 4 people max now.&lt;br /&gt;
* The bug where expanding a deed was impossible was solved.&lt;br /&gt;
&lt;br /&gt;
== 080314 ==&lt;br /&gt;
* Weapon speed now will be a bit lower until you reach skills 30 and 50. Damage increases up to skill 50 where it maxes out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 080312 ==&lt;br /&gt;
* The colossus is no longer turnable or movable except by the person who dropped it. Other items that did not use to be movable work this way as well.&lt;br /&gt;
* A bit more upkeep should enter the shops. A rounding error may have made too little money return.&lt;br /&gt;
&lt;br /&gt;
== 080310 ==&lt;br /&gt;
* Same-side spirits and kingdom guards no longer yield skill.&lt;br /&gt;
* The crown of might should not be able to dominate more than one unique at a time. The times it can be used every day has been reduced and it also has a few minutes cooldown on failures.&lt;br /&gt;
* Shields are still being worked at. During the weekend they were pretty much useless. Now they are more useful again but they may still need tweaking. Since shield skillgain was at least 4 times too fast for a while all your shield skills have been reduced to 50%. Hopefully you grinded it before the rampant skillgain did benefit a while.&lt;br /&gt;
&lt;br /&gt;
== 080307 ==&lt;br /&gt;
* Shield skillgain was lowered. Damage to shields was halved for non-crushing weapons and creatures. Parrying arrows and melee attacks for shields was too easy and made a bit more difficult.&lt;br /&gt;
&lt;br /&gt;
== 080305 ==&lt;br /&gt;
* Shooting in the face, legs or head while the target is moving was made much harder.&lt;br /&gt;
* Shields now take more damage since they were too easy to grind skill with.&lt;br /&gt;
&lt;br /&gt;
== 080302 ==&lt;br /&gt;
* A bug where you could not loot your own corpse was fixed.&lt;br /&gt;
&lt;br /&gt;
== 080226 ==&lt;br /&gt;
* Fixed a few bugs with ruler settings, appointments and titles&lt;br /&gt;
* Focusing success now depends on your opponents skill less again :).&lt;br /&gt;
&lt;br /&gt;
== 080225 ==&lt;br /&gt;
* Focusing success now depends on your opponents skill more.&lt;br /&gt;
* ''The Tests are now better weighted against active kingdom population, so they should be easier to pass. Also the stone had a bug of course.''&lt;br /&gt;
* Archery skillgain was slowed down again. A few players gained too much during the weekend and reported themselves, thanks :)&lt;br /&gt;
* ''Because of database cluttering, the decay was increased for ash, tar, flowers and seeds.''&lt;br /&gt;
&lt;br /&gt;
== 080222 ==&lt;br /&gt;
* Archery skillgain was made 5 times faster when shooting creatures.&lt;br /&gt;
* Fighting skillgain was slowed a bit. You now gain skill for creatures at skill 70+, but very slowly.&lt;br /&gt;
* You may not perform special attacks on stances where the opponent is defending or opposing now.&lt;br /&gt;
* Most special moves were tweaked. Very few remain in the center attack position. They also drain more stamina on a miss and are harder to hit with.&lt;br /&gt;
* Most actions except attacking, stance changes, and taut will make you a bit more vulnerable to attacks. They vulnerability includes (and targets) bashing, special moves, focusing, shooting arrows and casting spells in close combat.&lt;br /&gt;
* Size five village deeds left the server even if they had been used. This was a bug so you may not bring those that left the server back home now.&lt;br /&gt;
* A bug with attacking open opponents was fixed.&lt;br /&gt;
* You should now gain more weapon skill.&lt;br /&gt;
* About half a minute needs to pass in a fight before you can focus or do special moves.&lt;br /&gt;
* Focusing changed so there is only 5 levels. They are attainable when you have certain high characteristics.&lt;br /&gt;
* You receive weapon and shield skill from fighting guards and spirits again, as well as when sparring. A bit better for HOTS but they have less creatures to hunt because of the mycelium.&lt;br /&gt;
&lt;br /&gt;
== 080220 ==&lt;br /&gt;
* Since focusing was not regarded as a decision but rather a free requirement it now takes one second longer and has a stamina cost.&lt;br /&gt;
* Metal armour movement penalty was diminished a little and they protect more. Cloth was made worse against slash.&lt;br /&gt;
* There is now a delay at the start of a fight before you can use special moves.&lt;br /&gt;
* Due to heavy rains, crop yield has diminished.&lt;br /&gt;
* Mind speed is now used when trying to perform extra attacks.&lt;br /&gt;
* Heavy guards were debeefed again, but overall guard power has increased a bit since last week. Three guards can hunt a target now instead, respawn rates are higher and only 6 people may attack heavies at one time.&lt;br /&gt;
&lt;br /&gt;
== 080218 ==&lt;br /&gt;
* Heavy guards were made tougher. They obviously were too little of a challenge. With heavy guards you should be able to feel safe. Guard respawn rate was also increased.&lt;br /&gt;
&lt;br /&gt;
== 080215 ==&lt;br /&gt;
* Weapon skillgain should increase. Note that you need to deal or receive damage in order to gain skill in weapons while fighting (in order to prevent exploits).&lt;br /&gt;
&lt;br /&gt;
== 080212 ==&lt;br /&gt;
* The bug where creatures were displaced was fixed.&lt;br /&gt;
* Taunting should work again.&lt;br /&gt;
&lt;br /&gt;
== 080208 ==&lt;br /&gt;
* A bug that made building towers confusing was fixed. Build towers just inside your kingdom border to expand it to where you want to settle down.&lt;br /&gt;
&lt;br /&gt;
== 080207 ==&lt;br /&gt;
* The kingdom change counters are now properly reset.&lt;br /&gt;
* ''You may no longer disband deeds for free. Half the upkeep and the deed is lost again.''&lt;br /&gt;
* Special moves now have higher stamina cost.&lt;br /&gt;
&lt;br /&gt;
== 080205 ==&lt;br /&gt;
* Made it a bit easier to trade pets and cast the spell dominate.&lt;br /&gt;
* ''Failing a combat move now drains more stamina.''&lt;br /&gt;
&lt;br /&gt;
== 080204 ==&lt;br /&gt;
* Fixed a bug where animals who go disloyal did not stop following their dominators. It should also be easier to stop pets from attacking.&lt;br /&gt;
* ''A bug with corpse models fixed''&lt;br /&gt;
&lt;br /&gt;
== 080203 ==&lt;br /&gt;
* Creatures are now much harder to tame. Dominate and rebirth were also a bit affected. It was way too easy before since tamed powerful creatures should be rare and only for experienced tamers. You have to make a taming check (with a bonus) when you receive a pet as well.&lt;br /&gt;
* ''Archery damage now is more dependent on skill. Aiming at the legs is now hardest.''&lt;br /&gt;
* Fight skill is more important now in PvP.&lt;br /&gt;
* ''Guides and Tormentors now offer refugees to join their kingdom.''&lt;br /&gt;
* Due to climate changes, farming became harder. Crop difficulties changed dramatically. In any case, there was overproduce and high-skilled farmers received no skillgain so the change would be positive.&lt;br /&gt;
* ''New technology makes chain armour 20% better versus piercing (arrows).''&lt;br /&gt;
* The Orb of Doom is rumoured to suddenly have grown in potency.&lt;br /&gt;
* ''Now when you purchase farwalker items, only half of the money remains with the trader. One tenth goes to the king, and the rest to the mystics who created the item.''&lt;br /&gt;
* The soul depth requirements to become champion was lowered to 23. Soul depth gain may increase with religion changes later.&lt;br /&gt;
* ''Some limitations were added for rebirthing and zombies, since the Scale of Libila was too powerful. You can not raise a butchered body now for instance.''&lt;br /&gt;
* A bug that made skills decay too fast was found.&lt;br /&gt;
* ''Increased weapon and fight style skillgain some more. Removed the skillgain from tower guards and spirits''.&lt;br /&gt;
&lt;br /&gt;
== 080119  ==&lt;br /&gt;
* Taming is now harder for tougher animals&lt;br /&gt;
* ''A bug made it possible to gain fighting skill above 70 for non-players''&lt;br /&gt;
&lt;br /&gt;
== 080116 ==&lt;br /&gt;
* Armor base protection was beefed a bit.&lt;br /&gt;
* ''Weapon and archery skillgain was increased a bit.''&lt;br /&gt;
* Fixed a bug where dead spirit guards prevented draining of a deed.&lt;br /&gt;
* ''Hatchets are now created using blacksmithing skill. There were no strong objections to changing this.''&lt;br /&gt;
* Zombies should not give as much skillgain. Dominated creatures should fight back at their dominator.&lt;br /&gt;
&lt;br /&gt;
== 080111 ==&lt;br /&gt;
* Special moves no longer can be performed through walls and fences.&lt;br /&gt;
* ''The wolves have trouble finding food, and the population has been noted to start shrinking.''&lt;br /&gt;
&lt;br /&gt;
== 080109 ==&lt;br /&gt;
* ''Combat moves that affect your concentration/battle rating now lasts at least 10 seconds.''&lt;br /&gt;
* The bug with logging off after a respawn was fixed.&lt;br /&gt;
* ''A bug that made cooking a bit too predictable was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080107 ==&lt;br /&gt;
* Herbivores should stay alive longer now.&lt;br /&gt;
* ''A bug where you could purchase premium for deleted accounts was fixed.''&lt;br /&gt;
&lt;br /&gt;
== 080104 ==&lt;br /&gt;
* Destroying towers was made harder.&lt;br /&gt;
* ''It is now harder to hit moving targets with archery.''&lt;br /&gt;
* ''Dragon armour was made better compared to leather and studded leather. Those were too powerful compared to other armour and made a little weaker.''&lt;br /&gt;
&lt;br /&gt;
== 080102 ==&lt;br /&gt;
* Happy new year! The bug that effected action speed and fighting should be gone now.''&lt;br /&gt;
* ''First aid bandage timer was too long for light wounds''&lt;br /&gt;
* A bug with damage dealt when destroying items was fixed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Technical Details]]&lt;br /&gt;
[[Category: Babel/W]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Rotten_Touch&amp;diff=37317</id>
		<title>Rotten Touch</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Rotten_Touch&amp;diff=37317"/>
		<updated>2008-09-10T20:16:46Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Reformatted page slightly and improved the grammar used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Libila spells|Libila spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
== Description ==&lt;br /&gt;
This spell enables the item cast upon to cause more damage to people. Rotten Touch is available to [[Priest/Priestess]] with at least 34 [[Faith]]. It costs 30 [[favor]] to cast.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Circle of Cunning]], [[Wind of Ages]].&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 1 to 100. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your channeling skill.&lt;br /&gt;
&lt;br /&gt;
[[category:spells]]&lt;br /&gt;
[[Category:Libila Spells]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=37316</id>
		<title>Flaming aura</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Flaming_aura&amp;diff=37316"/>
		<updated>2008-09-10T20:08:45Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: /* Description */ Corrected &amp;quot;Rotten Touch&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[:category:spells|spell]] of [[Vynora]]. This spell is available to [[Priest/Priestess]] at 39 [[faith]]. It costs 30 favor to cast.&lt;br /&gt;
&lt;br /&gt;
A weapon with '''Flaming Aura''' has a chance to create an additional fire damage wound whenever it does damage. The chance is believed to increase with higher enchant power. The burn wound has damage proportional to the damage dealt, up to 1/3 with enchant power 100. Lesser enchants deal a percentage of this, e.g. 25% (effectively 1/12) for enchant power 25.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Circle of Cunning]] and [[Wind of Ages]]. It can not be combined with [[Rotten Touch]].&lt;br /&gt;
&lt;br /&gt;
== Warning ==&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. There is a risk that this spell will destroy the item if you fail casting it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=36991</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Main_Page&amp;diff=36991"/>
		<updated>2008-08-25T10:26:56Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Updated link for HP CGI:IRC to the correct URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[[Image:Wurmbanner2.jpg|center|thumb|468px|'''''{{CURRENTDAYNAME}} {{CURRENTMONTHNAME}} {{CURRENTDAY}} {{CURRENTYEAR}} {{CURRENTTIME}}''''']]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Welcome''' to the '''WurmPedia''' ==&lt;br /&gt;
&lt;br /&gt;
The [[WurmPedia:Community_Portal|WurmPedia]] is a wiki about [[Basic Knowledge|Wurm Online]]. Anyone with a registered wiki account can edit the wiki. For information on how to register a wiki account see below. It's a good place to share information about the game to help other [[:Category:Players|players]] and find [[Complete DB|information about the game]] which you do not know about. The wiki currently has '''[[Special:Random|{{NUMBEROFARTICLES}}]]''' articles, and more being added all the time! Why not [[Special:Wantedpages|write one yourself]] or begin reading?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | '''Alphabetical index'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:Category:Babel/0|0]] - [[:Category:Babel/1|1]] - [[:Category:Babel/2|2]] - [[:Category:Babel/3|3]] - [[:Category:Babel/4|4]] - [[:Category:Babel/5|5]] - [[:Category:Babel/6|6]] - [[:Category:Babel/7|7]] - [[:Category:Babel/8|8]] - [[:Category:Babel/9|9]] - [[:Category:Babel/A|A]] - [[:Category:Babel/B|B]] - [[:Category:Babel/C|C]] - [[:Category:Babel/D|D]] - [[:Category:Babel/E|E]] - [[:Category:Babel/F|F]] - [[:Category:Babel/G|G]] - [[:Category:Babel/H|H]] - [[:Category:Babel/I|I]] - [[:Category:Babel/J|J]] - [[:Category:Babel/K|K]] - [[:Category:Babel/L|L]] - [[:Category:Babel/M|M]] - [[:Category:Babel/N|N]] - [[:Category:Babel/O|O]] - [[:Category:Babel/P|P]] - [[:Category:Babel/Q|Q]] - [[:Category:Babel/R|R]] - [[:Category:Babel/S|S]] - [[:Category:Babel/T|T]] - [[:Category:Babel/U|U]] - [[:Category:Babel/V|V]] - [[:Category:Babel/W|W]] - [[:Category:Babel/X|X]] - [[:Category:Babel/Y|Y]] - [[:Category:Babel/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;[[Babel|About the Alphabetical Index]]&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''For newcomers'''&lt;br /&gt;
* [[Basic Knowledge|Basic knowledge]]&lt;br /&gt;
* [[Interface and controls|Interface and controls]]&lt;br /&gt;
* [[Tutorials|Beginner tutorials]]&lt;br /&gt;
* [[Useful links for beginners]]&lt;br /&gt;
* [[Chat|Chat rules]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''The current world'''&lt;br /&gt;
* [[:Category:Settlements|Settlements]]&lt;br /&gt;
* [[Trade|Trade and merchants]]&lt;br /&gt;
* [[Maps]]&lt;br /&gt;
* [[:Category:Helpful players|Helpful players]]&lt;br /&gt;
* [[Devs and GMs]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Stories'''&lt;br /&gt;
* [[Backstory|Official backstory]]&lt;br /&gt;
* [[:Category:Player Stories|Player stories]]&lt;br /&gt;
* [[:Category:Wurm History|Wurm history]]&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''General information'''&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wurmonline.com/forum/ Wurm Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Player Screenshots]]&amp;lt;!-- Please don't remove this link, see Talk:Player_Screenshots, Thankyoo! ^_^ --&amp;gt;&lt;br /&gt;
* [[Account Types|Account types]]&lt;br /&gt;
* [[Server Types|Server types]]&lt;br /&gt;
* [[:Category:Guides|Guides]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Game details'''&lt;br /&gt;
* [[Complete DB|Complete Database]]&lt;br /&gt;
* [[Chat Commands|Chat commands]]&lt;br /&gt;
* [[Console|Console commands]]&lt;br /&gt;
* [[Client Key Bindings|Client key bindings]]&lt;br /&gt;
* [[Features|Planned and requested features]]&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;| '''Technical articles'''&lt;br /&gt;
* [[Client Problems and Help|Client problems]]&lt;br /&gt;
* [[Client Configuration|Client configuration]]&lt;br /&gt;
* [[Wurm release notes|Release notes]]&lt;br /&gt;
* [[:Category:Technical Details|Technical details]]&lt;br /&gt;
* [[Toolkits|Online tools and calculators]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#f8f8f8; -moz-border-radius:10px; width:80%; border:2px solid #e0e0e0; margin:0 auto; padding:5px; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
== Quick '''FAQ''' ==&lt;br /&gt;
{| style=&amp;quot;background-color:#f8f8f8;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''What is a wiki?'''&lt;br /&gt;
A wiki is a website that anyone can read, edit and alter the contents. People work together and collaborate to make a wiki extremely large and helpful. &lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''How do I get a wiki account?'''&lt;br /&gt;
Contact a [[Devs and GMs|Game Master]] or a [[moderator]], [[user:Eir|Eir]] is a very good person to contact via the [http://www.wurmonline.com/forum/index.php?action=pm;sa=send;u=36 forums] for a wiki account. You can either contact them in-game, on IRC or in the forums. Please do not contact [[User:Rolf|Rolf]] about Wiki accounts. &lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Help'''&lt;br /&gt;
We have some help on editing pages on the WurmPedia found at the [[Help:Contents|Help Contents]] page. Otherwise you can go to [http://meta.wikimedia.org/wiki/Help Wikimedia Meta-Wiki Help] for a large amount of documentation on effectively reading and editing any [http://www.mediawiki.org/ MediaWiki powered] Wiki.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Looking for something to do?'''&lt;br /&gt;
Try editing the [[Special:Wantedpages|missing pages]], [[:Category:Stub|stubs]], [[Special:Deadendpages|dead end pages]], or [[Special:Uncategorizedpages|uncategorised pages]]!&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''I have another question/answer/idea'''&lt;br /&gt;
Try joining the IRC channel. We're at #wurm on the [http://heavenlyplace.net heavenlyplace] network. [irc://irc.heavenlyplace.net/wurm Connect now (IRC)] [http://chat.heavenlyplace.net/cgi-bin/irc.cgi Connect now (Web)] or see the [[Internet Relay Chat|IRC]] article for more details and how to get started.&lt;br /&gt;
|style=&amp;quot;padding:4px;&amp;quot; width=&amp;quot;33%&amp;quot; valign=&amp;quot;top&amp;quot;|'''Firefox plugin '''&lt;br /&gt;
There is a [http://mycroft.mozdev.org/download.html?name=wurm&amp;amp;sherlock=yes&amp;amp;opensearch=&amp;amp;submitform=Search FireFox/Mozilla search plugin] available for those who feel the need. They make it easier to search since you can have a lot of them accessible very quickly. To install WurmPedia search plugin simply click the &amp;quot;Wurm Online Wiki&amp;quot; link. The browser should ask you if you want to install the search plugin; click agree and the plugin is installed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
== '''Translations''' in many languages ==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;English not your native language? | Englisch nicht deine Muttersprache? | L'anglais non votre langue maternelle? | ¿Inglés no tu lengua materna? | 英語ないあなたの自国語か。| &amp;lt;strong&amp;gt;الا ان الانكليزيه لغتهم الام؟&amp;lt;/strong&amp;gt; | Inglese la non vostra lingua madre? | Angielski nie wasz tubylec językowy?&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.google.com.au/language_tools?hl=en Use Google Translate!] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=de Gebrauch Google Übersetzt] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=es El Uso Google Traduce] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=fr L'Utilisation Google Traduisent] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=it L'Uso Google Traduce] | &lt;br /&gt;
[http://www.translate.pl Tłumacz Polski] |&lt;br /&gt;
[http://www.google.com.au/language_tools?hl=pt O Uso Google Traduz] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=ja Japanese(日本語)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=ko Korean(한국.)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=zh-CN Chinese(中国) (Simplified)] | &lt;br /&gt;
[http://www.google.com/language_tools?hl=zh-TW Chinese(中国) (Traditional)] |&lt;br /&gt;
[http://www.google.com/language_tools?hl=ar استخدام غوغل ترجمه!]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; -moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:GNU-FDL.png|GNU Free Documentation License]] [[GNU Free Documentation License]] &amp;lt;strong&amp;gt;&amp;lt;span style=&amp;quot;font-size: 32px;color:#e0e0e0;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/strong&amp;gt; http://www.wurmonline.com/icon.gif [http://www.wurmonline.com/ Wurm Online]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;align:left; position:absolute; z-index:100; right:10px; top:10px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[Image:Current_events_icon.png|20px]] '''Latest News:''' [[Current_events#Mol-Rehan_Home|Mol-Rehan Home]].&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=24528</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=24528"/>
		<updated>2007-08-05T16:27:01Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Added linke to Common_bugs_and_solutions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to Download=&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install JAVA from http://www.java.com If you have a problem with getting the Wurm client working try looking at the [[Common_bugs_and_solutions]] page.&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his/her Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because Guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. &amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you may stop climbing and fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at the top of a [[settlement token]] in any village or homestead to see a compass rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items and can equip them to various parts of your body.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F10}} : Hides the [[HUD]] from display so you can take clean screenshots of any view.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Activating Items=&lt;br /&gt;
To activate an item to use (you can only activate one at a time), simply double-click an item in the inventory. A message will now appear at the bottom of your Inventory saying &amp;quot;Active: (Item)&amp;quot; depending on what item you chose. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate the carving knife, and right-click on a log in your inventory, to create new items with it. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&lt;br /&gt;
&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Equiping Items=&lt;br /&gt;
To equip an item, like armor and weapons, open your inventory and expand the Body-category. Then just click-n-drag armor, weapons, or other items into appropriate slots. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Shields go on your arm, not in your hand.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars, at the top left, to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
To stop kingdom chat from appearing every time someone says something, use the '''/kchat''' command to turn kingdom chat off or on.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM, CM, or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 points from each skill, and 0.1 body strength. Note that the body strength currently only updates every 2nd death or with a client restart. With the exception of the newbie items you get when you first start, deeds, writs, and any items you may have in a BoK or MBoK your items will be on your corpse. As long as your items are in your corpse they are safe from other players. You'll need to find it to get them back. If the corpse has decayed, usually 24 hours, the items that were on it will be a pile of items on the ground where you died.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
== Only for basic accounts ==&lt;br /&gt;
After your strength level has decreased by 0.06 from your max [[Skills:Body strength|strength]] &lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
20.00 to 19.94&lt;br /&gt;
&lt;br /&gt;
19.50 to 19.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 6-7 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more. This applies to both the home server and the wild server. You can re-gain your [[Skills:Body strength|strength]] by doing tasks such as Mining, Digging, or Woodcutting. &lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=24385</id>
		<title>Basic Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Basic_Knowledge&amp;diff=24385"/>
		<updated>2007-08-01T20:14:47Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Included download instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
This topic covers the most basic things you, a new player in Wurm Online, should know about.&lt;br /&gt;
&lt;br /&gt;
=What is Wurm Online?=&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius:10px;background-color:#f8f8f8;border:2px solid #e0e0e0;margin-right:40%;padding:0px 3px;margin-bottom:10px;width:auto;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;http://www.wurmonline.com/img/wurmbanner.jpg&lt;br /&gt;
[[User:Notch|Notch]] (Founder): &amp;quot;...Wurm is not an MMORPG... ;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's Massively Multiplayer Online Fantasy Simulator (MMOFS)&lt;br /&gt;
&lt;br /&gt;
Or you could call it a &amp;lt;em&amp;gt;Life Emulator&amp;lt;/em&amp;gt;...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;'''A massive world you can create and shape around you.'''&amp;lt;/span&amp;gt;&amp;lt;/em&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to Download=&lt;br /&gt;
On the main website (http://www.wurmonline.com) you simply click the big &amp;quot;Launch&amp;quot; button on the left. This will begin download of the Java Webstart application which will load the whole game for you. If this does not work (IE:/ if you end up with a .jnlp file that doesn't do anything) you will need to install JAVA from http://www.java.com&lt;br /&gt;
&lt;br /&gt;
=Introduction/Starter Tips=&lt;br /&gt;
After starting Wurm you see the Login Screen, where one can enter his/her Username and Password. Below it is a checkbox, labeled &amp;quot;Play as Guest&amp;quot; which is enabled by default. You should uncheck it and enter a password to create a new &amp;quot;real&amp;quot; Account, because Guest Accounts are not stored after you logoff.&lt;br /&gt;
&lt;br /&gt;
Upon logging in, your avatar will spawn (see [[Spawning]]) in a village called [[Newtown]] (NT), you spawn here the first time you play, and also when you die (there are some exceptions). &lt;br /&gt;
Do not steal in and around NT. The guards will quickly make swiss cheese of your body.&lt;br /&gt;
&lt;br /&gt;
If you get stuck in a large pit or cave and definitely cannot get out or if you find a bug/glitch Etc, type '/dev' to contact any of the GM's/Devs if they are online. &amp;lt;br&amp;gt;(See [[Helpful People]]). Please use this feature sparingly.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
&amp;lt;p&amp;gt;To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.&amp;lt;/p&amp;gt;To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. &amp;lt;p&amp;gt;To center the view, press {{key|C}} on your keyboard.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;To Autorun press the {{key|X}} key, or the {{key|Page up}} key.&amp;lt;/p&amp;gt;&lt;br /&gt;
Steep slopes require you to climb. To climb a surface, click on the '''Climb''' button in your Event window. If you carry a lot of items, your stamina will drop like a stone while climbing, and fairly fast while walking. And you can not climb trees, sorry.&lt;br /&gt;
&lt;br /&gt;
Note that when your green stamina bar goes down to nothing, your speed while walking will slow dramatically, and that if you are climbing and it drops to less than about half way, you may stop climbing and fall.&lt;br /&gt;
&lt;br /&gt;
A [[compass]] is one of the most important tools for getting around Wurm. To use a [[compass]], make sure it is in your inventory then place it wherever you like in your [[HUD]]. Secondly, you can look at the top of a [[settlement token]] in any village or homestead to see a compass rose.&lt;br /&gt;
&lt;br /&gt;
=Important Hotkeys=&lt;br /&gt;
&amp;lt;p&amp;gt;The {{key|F-keys}} on your keyboard hold important access to things in Wurm.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F1}} : Brings up the console, for debugging and generic information.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F2}} : Skills. In this dialog you keep track of your body, religion, and skills. New skills are added as you learn and improve on them (i.e: Hot Cooking).&amp;lt;/p&amp;gt;&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;.........&amp;lt;/span&amp;gt;Incrementing of skills in this game takes time.&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F3}} : Probably the most important hotkey in the game. This brings up the '''Inventory''', where you keep all your items and can equip them to various parts of your body.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F10}} : Hides the [[HUD]] from display so you can take clean screenshots of any view.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Activating Items=&lt;br /&gt;
To activate an item to use (you can only activate one at a time), simply double-click an item in the inventory. A message will now appear at the bottom of your Inventory saying &amp;quot;Active: (Item)&amp;quot; depending on what item you chose. You can work with items within the inventory, there is no need to drop them on the ground. As an example, you activate the carving knife, and right-click on a log in your inventory, to create new items with it. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you carry too much, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.&lt;br /&gt;
&lt;br /&gt;
Remember you can also use your bodyparts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.&lt;br /&gt;
&lt;br /&gt;
=Equiping Items=&lt;br /&gt;
To equip an item, like armor and weapons, open your inventory and expand the Body-category. Then just click-n-drag armor, weapons, or other items into appropriate slots. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Shields go on your arm, not in your hand.&lt;br /&gt;
&lt;br /&gt;
=Interaction=&lt;br /&gt;
Right-click on objects, tiles, people, anything, to interact with it. A pop-up menu appears saying &amp;quot;''Requesting...''&amp;quot; which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which is fairly quickly), you are given several options in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called &amp;quot;Cut down&amp;quot; if you have the Small Axe active and right-click a tree.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;em&amp;gt;(Cutting down trees does not work with herrings!).&amp;lt;/em&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Note that a menu that appears in &amp;lt;span style=&amp;quot;color: #999999&amp;quot;&amp;gt;dark grey&amp;lt;/span&amp;gt; is cached.  Not all options may work.  It will be automatically replaced with the real menu when the data from the server is received.&lt;br /&gt;
&lt;br /&gt;
=The Bars=&lt;br /&gt;
Tip: Hover your mouse cursor over any of the bars, at the top left, to show stats.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;'''Green'''&amp;lt;/font&amp;gt; : Stamina/Energy&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''Red'''&amp;lt;/font&amp;gt; : Injuries&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''Blue'''&amp;lt;/font&amp;gt; : Thirst&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;'''Orange'''&amp;lt;/font&amp;gt; : Hunger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refilling the bars===&lt;br /&gt;
'''Stamina''' : Stop all activity, including working with items, walking or climbing. The less thirst and hunger you have, the faster it regenerates. If you are low on stamina, you can not walk as fast as normal, and not climb very far.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Injuries''' : Wait for them to heal on their own. Be warned that if you are [[wound:severe|badly hurt]], your injuries will get worse, not better. Cast healing spells (see [[Religion]]), apply some [[Natural Healing Items|healing salves]] to it or [[bandage]] them with cotton [[rags]] (see [[First Aid]]). Your actual injuries are shown in your [[Inventory]] in the body category.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thirst''' : Right-click Water and select Taste to see if it's alright. If it is, right-click the water again and select Drink.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hunger''' : Forage for food by right-clicking on grass and select Nature &amp;gt; Forage. This type of food can only be eaten when your character is starving. You are going to need to cook the food in order to eat it when you are hungry. This will be explained later.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.&lt;br /&gt;
&lt;br /&gt;
The people shown in your local chat are the players within about 1 kilometer radius from your position. &lt;br /&gt;
&lt;br /&gt;
To talk in kingdom when the window isn't open, use the '''/shout''' -command, like so ''/shout Look out for the truck!'' Only people of the same [[kingdom]] as you can read this chat.&lt;br /&gt;
&lt;br /&gt;
To talk with only one player, use the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''&lt;br /&gt;
&lt;br /&gt;
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.&lt;br /&gt;
&lt;br /&gt;
To stop kingdom chat from appearing every time someone says something, use the '''/kchat''' command to turn kingdom chat off or on.&lt;br /&gt;
&lt;br /&gt;
You may ignore somebody with the command '''/ignore''', followed by their username.  Unignoring is accomplished the same way.  Ignoring a GM, CM, or a dev is a bannable offense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use special characters in any of the chat dialogs refer to this  [[ASCII_Table|chart]].&lt;br /&gt;
&lt;br /&gt;
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.&lt;br /&gt;
&lt;br /&gt;
=Event window=&lt;br /&gt;
'''Event'''&lt;br /&gt;
&lt;br /&gt;
This text box shows your actions, &amp;amp; their results. It also gives other information like actions performed by people near you, and important messages from the GMs.&lt;br /&gt;
&lt;br /&gt;
'''Buttons'''&lt;br /&gt;
&lt;br /&gt;
These can be found under the event window text box.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''Climbing''''&lt;br /&gt;
&lt;br /&gt;
This is a button that you press when you want to climb. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Faithful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''''Lawful''''&lt;br /&gt;
&lt;br /&gt;
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.&lt;br /&gt;
&lt;br /&gt;
'''Current status'''&lt;br /&gt;
&lt;br /&gt;
These are listed next to the buttons on the event window.&lt;br /&gt;
&lt;br /&gt;
''Full, hungry, starving, famished:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your orange Hunger bar.&lt;br /&gt;
&lt;br /&gt;
''Thirsty, Dehydrated, Parched :''&lt;br /&gt;
&lt;br /&gt;
These are related to your blue Thirst bar.&lt;br /&gt;
&lt;br /&gt;
''Hurting:''&lt;br /&gt;
&lt;br /&gt;
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.&lt;br /&gt;
&lt;br /&gt;
''Climbing:''&lt;br /&gt;
This shows up when you press the climb button. See [[climbing]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Fighting:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you are in combat. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Defensive, Aggressive:''&lt;br /&gt;
&lt;br /&gt;
This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail.&lt;br /&gt;
&lt;br /&gt;
''Tired, Exhausted:''&lt;br /&gt;
&lt;br /&gt;
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.&lt;br /&gt;
&lt;br /&gt;
=Death and dying=&lt;br /&gt;
When you die you will loose 0.25 points from each skill, and 0.1 body strength. Note that the body strength currently only updates every 2nd death or with a client restart. With the exception of the newbie items you get when you first start, deeds, writs, and any items you may have in a BoK or MBoK your items will be on your corpse. As long as your items are in your corpse they are safe from other players. You'll need to find it to get them back. If the corpse has decayed, usually 24 hours, the items that were on it will be a pile of items on the ground where you died.&lt;br /&gt;
&lt;br /&gt;
Also, you will be on a red and black screen with a little box in the middle, you will have to choose where you want to respawn. If you are dead and you cannot see the little box, type /respawn in your chat window. &lt;br /&gt;
&lt;br /&gt;
While you have no deed, you will only be able to spawn at [[Newtown]] or Start (Start is also Newtown when you are on the [[Server Types|homeserver]]). When you are the owner or citizen of a [[settlement]], you will be able to [[Spawning|spawn]] on that settlement. If that settlement has any [[Alliance|allies]] you will be able to [[Spawning|spawn]] there also if you die within 50 tiles of their center.&lt;br /&gt;
&lt;br /&gt;
== Only for basic accounts ==&lt;br /&gt;
After your strength level has decreased by 0.06 from your max [[Skills:Body strength|strength]] &lt;br /&gt;
ie:&lt;br /&gt;
&lt;br /&gt;
20.00 to 19.94&lt;br /&gt;
&lt;br /&gt;
19.50 to 19.44&lt;br /&gt;
&lt;br /&gt;
(Approximately 6-7 deaths), You will be &amp;quot;Perma-Dead&amp;quot;, meaning you will be un-able to play as that character any more. This applies to both the home server and the wild server. You can re-gain your [[Skills:Body strength|strength]] by doing tasks such as Mining, Digging, or Woodcutting. &lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Jewelspar&amp;diff=23969</id>
		<title>Settlement:Jewelspar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Jewelspar&amp;diff=23969"/>
		<updated>2007-07-21T16:02:53Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Added JK marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the ashes we rise, from the remnants we grow, for we are Jewelspar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Description'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar is a small town of active, dedicated, players who strive for high skills and, above all, a friendly community.&lt;br /&gt;
&lt;br /&gt;
'''Mayoress'''&lt;br /&gt;
&lt;br /&gt;
Dizzybot&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In the beginning there was Newtown, a brave settlement founded by the first to visit the lands of Wurm. Shortly after the initial huge wave of refugees settlements began sprouting everywhere, one particular hamlet drew much attention. This town grew under the banner Old Town and was a very powerful regiment of strict leadership with dedicated townsfolk. Within days the town had grown so famous, for it's numerous kills, it had become the most hated in all of Wurm. As the town grew and the problems slipped in it simply shattered. The town was divided by a desire for warfare, half longed for a peaceful existence in the beauty of Wurm while the other roared for battle. The city finally disbanded and so Jewelspar was born. The peaceful village of skilled craftspeople exists many miles from the site of Old Town and, as desired, it is in a place of beauty.&lt;br /&gt;
&lt;br /&gt;
'''Area'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar nestles between two mountains besides a vast lake and dense forest.&lt;br /&gt;
&lt;br /&gt;
http://img412.imageshack.us/img412/9950/jewelsparew4.jpg&lt;br /&gt;
&lt;br /&gt;
'''Trade'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar has much to offer to those willing to trade; Everything from a lock-pick or lock to high quality tools.&lt;br /&gt;
To trade PM one of the following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dizzybot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zarnibuddha&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pidgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignition&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_Types&amp;diff=23967</id>
		<title>Server Types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_Types&amp;diff=23967"/>
		<updated>2007-07-21T12:42:34Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Same-Side restriction was lifted a few weeks ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm has two types of servers, home and wild. Home servers are the home of a specific kingdom, while wild servers are battlegrounds existing between home servers. Currently there is a Jenn-Kellon home server ([[Jenn002]]) and one wild server ([[Wild001]]). The home server for Mol-Rehan is believed to be the most likely candidate if a new server is to be added. There is also a login server, [[Jenn001]].&lt;br /&gt;
&lt;br /&gt;
All servers are 16,384m x 16,384m, and share the same decay rate. It is impossible to chat across servers boundries, even with fellow villagers or friends.&lt;br /&gt;
&lt;br /&gt;
== Major differences ==&lt;br /&gt;
&lt;br /&gt;
A table summarising the features of the two server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ Server type comparison&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! Home !! Wild&lt;br /&gt;
|-&lt;br /&gt;
! Kingdom&lt;br /&gt;
| Native&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; only || All &lt;br /&gt;
|-&lt;br /&gt;
! Resource caps&lt;br /&gt;
| Ore QL limited to 50 || None&lt;br /&gt;
|-&lt;br /&gt;
! Theft &lt;br /&gt;
| Limited (bannable) || Yes&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! PVP&lt;br /&gt;
| Limited (bannable) || Yes&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Guard towers&lt;br /&gt;
| Optional || Needed to claim land for kingdom &lt;br /&gt;
|-&lt;br /&gt;
! Deed placement&lt;br /&gt;
| Anywhere (entire server is kingdom) || Only land claimed by kingdom&lt;br /&gt;
|-&lt;br /&gt;
! GM activity&lt;br /&gt;
| High || Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; E.g. on the Jenn-Kellon server, only Jenn-Kellon citizens are allowed.&lt;br /&gt;
* &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; This allows people to dispense their own justice instead.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;I see no reason to apply the cap to anything other than [[ore]]. However, we might add some resources that are only available on wild servers, and some that are only available on home server in the future. Actually, some might even be unique to a single server, to encourage trading.&amp;quot; -- [[User:Notch|Notch]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server specifics  ==&lt;br /&gt;
&lt;br /&gt;
=== Home server details ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. Players from other kingdoms are not able to enter the server at all.&lt;br /&gt;
&lt;br /&gt;
[http://www.wurmonline.com/forum/viewtopic.php?t=7814 Theft, PVP, and other kinds of griefing] are frowned upon, and are bannable offences in many instances. In addition, stealing and PVP typically result in loss of [[reputation]]. As reputation drops, the player becomes an [[outlaw]] and eventually a [[blacklighter]]. At this point, the player is kicked off the server into the wild.&lt;br /&gt;
&lt;br /&gt;
As an notable exception to the above, inter-settlement [[settlements#Wars|war]] is possible. However, both sides of the conflict are required to accept the declaration. It is not possible to wage war on a target who refuses to participate.&lt;br /&gt;
&lt;br /&gt;
[[GM]]s will police these servers as needed, but ideally the game rules should take care of things automatically. [[Moderator]]s police the kingdom chat channels to ensure the chat rules are followed.&lt;br /&gt;
&lt;br /&gt;
To encourage people to visit the wild server home servers have a cap on ore [[QL]], currently 50.&lt;br /&gt;
&lt;br /&gt;
=== Wild server details ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. Horde of the Summoned are only found on wild servers, having forsaken their original kingdom's home.&lt;br /&gt;
&lt;br /&gt;
Full PVP is enabled between kingdoms, as well as internally within your own kingdom. The White Light and Black Light are found on the wild server.&lt;br /&gt;
&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate.&lt;br /&gt;
&lt;br /&gt;
There are no resource limits on wild servers. Some monsters (notably [[huge spider]]s) are stronger, and the terrain is rougher.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_jacket&amp;diff=23962</id>
		<title>Chain jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_jacket&amp;diff=23962"/>
		<updated>2007-07-21T10:52:30Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Expanded upon why you don't get the option for jacket from the beginning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metal chain armour protecting your torso.&lt;br /&gt;
&lt;br /&gt;
Chain armour generally provides a middle ground base defense with moderate penalties to speed. The wearer will walk moderately slower and have a moderately slower attack speed. Chain armor offers a defense bonus vs stabbing damage, while the equipment itself receives extra damage from stabbing.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
Use 2.42 kg of [[armour chains]] on a [[large anvil]]&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
* Chain jacket - 2.20 kg&lt;br /&gt;
* [[Iron scrap]] - 0.22 kg&lt;br /&gt;
&lt;br /&gt;
== Skill used ==&lt;br /&gt;
[[Chain armour smithing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Babel/C]]&lt;br /&gt;
&lt;br /&gt;
Note, with a 50QL large anvil you need at least 19 chain armor smithing to get an option to create a chain jacket. This is because you must have at least 6% chance of making something in order for it to appear in the list. The chance depends on the anvil, metal and your skill.&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=23942</id>
		<title>Sleep bonus</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sleep_bonus&amp;diff=23942"/>
		<updated>2007-07-19T23:00:15Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Made the page instead of a redirect, created while tired.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sleep bonus provides a period of increased skill and stamina gain. This is a way to help players who can not play for many hours each day without hindering players who can stay logged on for a long time. You gain sleep bonus through the use of a [[bed]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While rested, you have 3x stamina regeneration and 2x skill gain. You get 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours.&lt;br /&gt;
&lt;br /&gt;
''' Sleep Bonus '''&lt;br /&gt;
:* 3x Stamina Regeneration&lt;br /&gt;
:* 2x Skill Gain&lt;br /&gt;
:* You get 1 minute of sleep bonus for every 24 minutes your character sleeps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hours of Sleep&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bonus Time (minutes)&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2.5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;24&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;48&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;120&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;168 (One Week)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours max&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;336 (Two Weeks)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 hours max&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' Note '''&lt;br /&gt;
&lt;br /&gt;
Maximum bonus is attained at 120 hours of sleep, it will not increase beyond 5 hours.&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=23889</id>
		<title>User:Pidgeon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=23889"/>
		<updated>2007-07-17T21:29:27Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HP-home-jk}}&lt;br /&gt;
&lt;br /&gt;
'''Start Date'''&lt;br /&gt;
&lt;br /&gt;
Spring 2004.&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[Lakeview]] - Original Lakeview under Lothlorien&lt;br /&gt;
&lt;br /&gt;
[[The Horde]] - Greatest Horde Town under Serph&lt;br /&gt;
&lt;br /&gt;
[[The Collective]] - Mayor of The Collective&lt;br /&gt;
&lt;br /&gt;
[[Old Town]] - Under AngryCat&lt;br /&gt;
&lt;br /&gt;
[[Jewelspar]] - Under Dizzybot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful Information'''&lt;br /&gt;
:* Can help with any IRC problem&lt;br /&gt;
:* Is usually on IRC if not in game&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
:* Began in [[Lakeview]] under the leadership of [[Lothlorien]] and made way as a carpenter for some time.&lt;br /&gt;
:* After the reset [[Lakview]] merged with [[The Horde]] and Pidgeon continued as a carpenter.&lt;br /&gt;
:* Later that map Pidgeon founded [[The Collective]] (Size 10) with several people.&lt;br /&gt;
:* With the addition of food to Wurm a reset brought with it a new [[Lakeview]] in which Pidgeon played as a carpenter and smith.&lt;br /&gt;
:* Pidgeon was one of the key spies involved in the raid on HOTS which saw a LOT of activity.&lt;br /&gt;
:* After the raid, Pidgeon carried dropped armour back to the allied town and was attacked by a bear. The spy had 0 fighting skill but full 50ql plate set and dual 50ql huge axes. After several minutes, the bear died.&lt;br /&gt;
:* With gold 2 Pidgeon rejoined with the other veteran players and was a citizen of [[Old Town]]. The town disbanded several weeks after the beginning of the new map.&lt;br /&gt;
:* Pidgeon is now a member of [[Jewelspar]] happily living as a woodcutter, smith and carpenter.&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=23888</id>
		<title>User:Pidgeon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=23888"/>
		<updated>2007-07-17T21:26:35Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Start Date'''&lt;br /&gt;
&lt;br /&gt;
Spring 2004.&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[Lakeview]] - Original Lakeview under Lothlorien&lt;br /&gt;
&lt;br /&gt;
[[The Horde]] - Greatest Horde Town under Serph&lt;br /&gt;
&lt;br /&gt;
[[The Collective]] - Mayor of The Collective&lt;br /&gt;
&lt;br /&gt;
[[Old Town]] - Under AngryCat&lt;br /&gt;
&lt;br /&gt;
[[Jewelspar]] - Under Dizzybot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Useful Information'''&lt;br /&gt;
:* Can help with any IRC problem&lt;br /&gt;
:* Is usually on IRC if not in game&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
:* Began in [[Lakeview]] under the leadership of [[Lothlorien]] and made way as a carpenter for some time.&lt;br /&gt;
:* After the reset [[Lakview]] merged with [[The Horde]] and Pidgeon continued as a carpenter.&lt;br /&gt;
:* Later that map Pidgeon founded [[The Collective]] (Size 10) with several people.&lt;br /&gt;
:* With the addition of food to Wurm a reset brought with it a new [[Lakeview]] in which Pidgeon played as a carpenter and smith.&lt;br /&gt;
:* Pidgeon was one of the key spies involved in the raid on HOTS which saw a LOT of activity.&lt;br /&gt;
:* After the raid, Pidgeon carried dropped armour back to the allied town and was attacked by a bear. The spy had 0 fighting skill but full 50ql plate set and dual 50ql huge axes. After several minutes, the bear died.&lt;br /&gt;
:* With gold 2 Pidgeon rejoined with the other veteran players and was a citizen of [[Old Town]]. The town disbanded several weeks after the beginning of the new map.&lt;br /&gt;
:* Pidgeon is now a member of [[Jewelspar]] happily living as a woodcutter, smith and carpenter.&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Forge&amp;diff=23887</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Forge&amp;diff=23887"/>
		<updated>2007-07-17T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Added example of how long it takes to heat items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[forge]] made from [[stone brick]]s and [[clay]], intended for smelting and [[smithing]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[stone brick]] and right click the [[clay]], and select '''Create'''/'''Containers'''/'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:*11ct [[Stone brick]]s&lt;br /&gt;
:*22kg [[Clay]] (11 piles)&lt;br /&gt;
&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*'''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
To improve a forge, you must first right click, and examine the |forge. In the [[Event window]] you will see what you need to work on the forge to improve its [[quality]].&lt;br /&gt;
&lt;br /&gt;
In all cases it will either require a [[stone chisel]] to chip away irregularities or [[rock shards]].&lt;br /&gt;
&lt;br /&gt;
To improve with [[stone chisel]]:&lt;br /&gt;
#Equip a stone chisel from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Chip'''&lt;br /&gt;
&lt;br /&gt;
To improve with rock shards:&lt;br /&gt;
#Equip a [[rock shards]] from your inventory&lt;br /&gt;
#Right click on the stone forge and select '''Improvements'''/'''Improve'''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
:*Smelting [[:Category:Ores | metal ore]] into lumps.&lt;br /&gt;
:*Heating up items.&lt;br /&gt;
:*[[Cooking]]&lt;br /&gt;
&lt;br /&gt;
Cooking in a [[forge]] is not recommended because there is a larger chance of burning your food. For [[cooking]] it would be better to use a [[stone oven]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
:* The quality level of your [[forge]] is a factor in both how long it stays lit for and how long it takes to heat up items. EG:/ a 40ql forge will take 20 minutes to get iron lumps glowing (May also depend on quality of lumps)&lt;br /&gt;
:* If you use wood scrap as fuel only burn 20wt at a time - a 40ql forge will last for approximately 40minutes before you need to refuel (more than 20wt does not seem to effect how long the forge lasts at any ql)&lt;br /&gt;
:* Your [[forge]] will hold 28 count [[ore]] at most.&lt;br /&gt;
:* With the addition of [[tar]] and such you can use those as substitutes , however some burn better -- I am not sure which.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_padlock&amp;diff=23886</id>
		<title>Large padlock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_padlock&amp;diff=23886"/>
		<updated>2007-07-17T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: added stone oven to list of what can heat an item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Locksmithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A padlock made to lock a [[large chest]].&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip a [[glowing]] [[iron lump]] in your [[inventory]]&lt;br /&gt;
::'''Note:''' ''The [[iron lump]] must be [[glowing]] from the heat. (You may use a [[campfire]], [[stone forge]] or [[stone oven]] to heat items)''&lt;br /&gt;
#Right click on a [[small anvil]]&lt;br /&gt;
#Select Create/Locks/[[Large padlock]]&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:*[[Small anvil]]&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:*[[Iron lump]] - 0.4kg&lt;br /&gt;
=== Resulting Product ===&lt;br /&gt;
:*[[Large padlock]] - 0.4kg&lt;br /&gt;
:*Key [[quality]] will be the same as the [[large padlock]] quality.&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:*Large padlock can be attached to a [[large chest]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locksmithing items]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23832</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23832"/>
		<updated>2007-07-15T22:32:39Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
== Wurm terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5F2D2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFW''' - Away From Wurm, either alt-tabbed or afk.&lt;br /&gt;
* '''BL''' - [[Blacklighter]]&lt;br /&gt;
* '''BOK''' - [[Bag of keeping]]&lt;br /&gt;
* '''CM''' - [[Chat moderator]]&lt;br /&gt;
* '''GM''' - [[Game master]]&lt;br /&gt;
* '''HOTS''' - [[Horde of the Summoned]]&lt;br /&gt;
* '''JK''' - [[Jenn-Kellon]]&lt;br /&gt;
* '''MBOK''' - [[Master bag of keeping]]&lt;br /&gt;
* '''MR''' - [[Mol-Rehan]]&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''QL''' - [[Quality Level]]&lt;br /&gt;
* '''WL''' - [[Whitelighter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''OT''' - [[Oldtown]]&lt;br /&gt;
* '''SH''' - [[Silent Hill]]&lt;br /&gt;
* '''SP''' - [[Southport]]&lt;br /&gt;
* '''WH''' - [[Whitehill]]&lt;br /&gt;
* '''JS''' - [[Jewelspar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wild settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''HF''' - [[Hammerfell]]&lt;br /&gt;
* '''IS''' - [[Independent Settlers]]&lt;br /&gt;
* '''WV''' - [[Whosville]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General abbreviations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5D2F2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFAIK''' - As far as I know&lt;br /&gt;
* '''AFK''' - Away from keyboard&lt;br /&gt;
* '''ATM''' - At the moment&lt;br /&gt;
* '''BBL''' - Be back later&lt;br /&gt;
* '''BRB''' - Be right back&lt;br /&gt;
* '''GTG''' - Got to go&lt;br /&gt;
* '''IIRC''' - If I recall correctly&lt;br /&gt;
* '''IMO''' - In my opinion&lt;br /&gt;
* '''IMHO''' - In my humble opinion (or &amp;quot;In my honest opinion&amp;quot; or &amp;quot;In my hated opinion&amp;quot;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [http://en.wikipedia.org/wiki/List_of_Internet_slang_phrases List of Internet slang phrases]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Jewelspar&amp;diff=23831</id>
		<title>Settlement:Jewelspar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Jewelspar&amp;diff=23831"/>
		<updated>2007-07-15T22:31:01Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Jewelspar Wiki Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Jewelspar ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the ashes we rise, from the remnants we grow, for we are Jewelspar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Description'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar is a small town of active, dedicated, players who strive for high skills and, above all, a friendly community.&lt;br /&gt;
&lt;br /&gt;
'''Mayoress'''&lt;br /&gt;
&lt;br /&gt;
Dizzybot&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In the beginning there was Newtown, a brave settlement founded by the first to visit the lands of Wurm. Shortly after the initial huge wave of refugees settlements began sprouting everywhere, one particular hamlet drew much attention. This town grew under the banner Old Town and was a very powerful regiment of strict leadership with dedicated townsfolk. Within days the town had grown so famous, for it's numerous kills, it had become the most hated in all of Wurm. As the town grew and the problems slipped in it simply shattered. The town was divided by a desire for warfare, half longed for a peaceful existence in the beauty of Wurm while the other roared for battle. The city finally disbanded and so Jewelspar was born. The peaceful village of skilled craftspeople exists many miles from the site of Old Town and, as desired, it is in a place of beauty.&lt;br /&gt;
&lt;br /&gt;
'''Area'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar nestles between two mountains besides a vast lake and dense forest.&lt;br /&gt;
&lt;br /&gt;
http://img412.imageshack.us/img412/9950/jewelsparew4.jpg&lt;br /&gt;
&lt;br /&gt;
'''Trade'''&lt;br /&gt;
&lt;br /&gt;
Jewelspar has much to offer to those willing to trade; Everything from a lock-pick or lock to high quality tools.&lt;br /&gt;
To trade PM one of the following:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Dizzybot&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Zarnibuddha&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pidgeon&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Ignition&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Darkwood&amp;diff=23830</id>
		<title>Settlement:Darkwood</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Darkwood&amp;diff=23830"/>
		<updated>2007-07-15T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Historical Accuracey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{s-historical}}&lt;br /&gt;
&lt;br /&gt;
==Abandoned because of the server crash, the mayor of DarkWood is making a new town called [[Stronghold]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Welcome to Darkwood'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;Darkwood is currently waiting to be founded after the reset.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Our members'''&amp;lt;/p&amp;gt;&lt;br /&gt;
* '''Pooface''' - Mayor&lt;br /&gt;
* '''Ancient''' - Co-mayor, carpenter&lt;br /&gt;
* '''Hamp''' - Co-mayor&lt;br /&gt;
* '''Pokee''' - Citizen&lt;br /&gt;
* '''Dramen''' - Citizen&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''Our town'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;We are constantly striving to improve our town - there are always houses to be constructed, towers to be built and walls to be made.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;---&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;-moz-border-radius: 10px; background-color:#f8f8f8; border:2px solid #e0e0e0; width:80%; padding:0px 3px; margin: 0px auto; text-align: justify;-moz-outline-style: outset; -moz-outline-radius: 10px; -moz-outline-color: #e0e0e0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;'''History of Darkwood'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
'''Map VI'''&amp;lt;br/&amp;gt;&lt;br /&gt;
On the 6th map, DarkWood began it's life as a mountain top town named StrongHold. It was founded by Keyos and OneEye and later Ancient (known as Ancientdwarfenhammer) joined them. A little while after that Pooface joined them. The village was small, had two or three buildings and the different members stayed the same.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;We were constantly raided by two villages surrounding us, however managed to get Nomore trapped at one point.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;'''Map VII'''&amp;lt;br/&amp;gt;&lt;br /&gt;
On the 7th map, StrongHold was named to DarkWood and became a fairly large town. It was situated near a forest and the coast line. At one point we found a gold mine, but it was stolen by Lakeview.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;A shop started to be built, but the map was reset.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;'''Map VIII'''&amp;lt;br/&amp;gt;&lt;br /&gt;
On the 8th map, DarkWood became very big. It was situated between two mountains, in a valley. We had four mayors at that point: Ancient, Keyos, OneEye (disappeared soon after the initial stages of building) and Scor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;We also had some other members including Jbobj. However, late on in the map Keyos became inactive and so did many members, leaving Ancient and a few others to struggle on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;Barakus and Gibbo destroyed an old member's house, on one of our mountains and started building a village next to ours. They destroyed walls, houses and also tried to trick us and make DarkWood be deeded to them and rename our village.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;'''Map IX'''&amp;lt;br/&amp;gt;&lt;br /&gt;
On the 9th map, DarkWood struggled to survive with few members, situated near Kyara. Keyos and Ancient joined GreenTown however that became pretty inactive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;'''Map X'''&amp;lt;br/&amp;gt;&lt;br /&gt;
On the current map, DarkWood is making a come back and has become what it is today. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=23827</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=23827"/>
		<updated>2007-07-15T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A cosy bed with furs and sheet.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Equip the [[head board]] and right click the [[bed frame]], and select Create/Decoration/[[Bed]] to make an unfinished bed.&lt;br /&gt;
#Equip the [[foot board]] and right click the unfinished bed, and select Continue.&lt;br /&gt;
#Equip the [[fur]] and right click the unfinished bed, and select Continue. Repeat twice more.&lt;br /&gt;
#Equip the [[sheet]] and right click the unfinished bed, and select Continue. Repeat once more.&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
:*''N/A''&lt;br /&gt;
=== Items required ===&lt;br /&gt;
:* 1x [[Bed frame]]&lt;br /&gt;
:* 1x [[Head board]]&lt;br /&gt;
:* 1x [[Foot board]]&lt;br /&gt;
:* 3kg [[Fur]]&lt;br /&gt;
:* 2x [[Sheet]]&lt;br /&gt;
=== Resulting product ===&lt;br /&gt;
:*[[Bed]]&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
#Equip a [[log]] from your [[inventory]].&lt;br /&gt;
#Right click on the [[bed]] and select Improve&lt;br /&gt;
=== Usage ===&lt;br /&gt;
:* Beds give bonuses to skill gain and also your rate of stamina regeneration if you sleep in them for more than one hour.&lt;br /&gt;
:* Sleeping logs you off. You may also rent them out to other players if you own the house (note that only one bed can be placed per tile of a building). You have to pay in cash to hire a bed. Half the amount will end up in the village upkeep if in a village, and half at the house owner.&lt;br /&gt;
:* You may only hire one bed at a time. If you hire more, the previous will be made available to others.&lt;br /&gt;
:* You can check the bonus with the  &amp;lt;span style=&amp;quot;background:#E6FFE6;&amp;quot;&amp;gt;&amp;lt;tt&amp;gt;/sleep&amp;lt;/tt&amp;gt;&amp;lt;/span&amp;gt; command.&lt;br /&gt;
:* While rested, you have 3x stamina regeneration and 2x skill gain. You get 1 minute sleep bonus for every 24 minutes of sleep, with a maximum of 5 hours. &lt;br /&gt;
:* Beds can only be used inside finished buildings.  Buildings with open walls will give the error &amp;quot;This house is too windy to provide protection.&amp;quot;&lt;br /&gt;
:* You may only create a bed inside a structure (whether finished or not).&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23421</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Abbreviations&amp;diff=23421"/>
		<updated>2007-06-30T07:52:51Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: /* General abbreviations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: [[Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
== Wurm terminology ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5F2D2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFW''' - Away From Wurm, either alt-tabbed or afk.&lt;br /&gt;
* '''BL''' - [[Blacklighter]]&lt;br /&gt;
* '''BOK''' - [[Bag of keeping]]&lt;br /&gt;
* '''HOTS''' - [[Horde of the Summoned]]&lt;br /&gt;
* '''JK''' - [[Jenn-Kellon]]&lt;br /&gt;
* '''MBOK''' - [[Master bag of keeping]]&lt;br /&gt;
* '''MR''' - [[Mol-Rehan]]&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''QL''' - [[Quality Level]]&lt;br /&gt;
* '''WL''' - [[Whitelighter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''NT''' - [[Newtown]]&lt;br /&gt;
* '''OT''' - [[Old Town]]&lt;br /&gt;
* '''SH''' - [[Silent Hill]]&lt;br /&gt;
* '''SP''' - [[Southport]]&lt;br /&gt;
* '''WH''' - [[Whitehill]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wild settlements ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#C2DBED;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''HF''' - [[Hammerfell]]&lt;br /&gt;
* '''IS''' - [[Independent Settlers]]&lt;br /&gt;
* '''WV''' - [[Whosville]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General abbreviations ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:#00f 1px solid;background-color:#B5D2F2;margin-right:60%;padding:0px 3px;margin-bottom:10px;&amp;quot;&amp;gt;&lt;br /&gt;
* '''AFAIK''' - As far as I know&lt;br /&gt;
* '''AFK''' - Away from keyboard&lt;br /&gt;
* '''ATM''' - At the moment&lt;br /&gt;
* '''BBL''' - Be back later&lt;br /&gt;
* '''BRB''' - Be right back&lt;br /&gt;
* '''GTG''' - Got to go&lt;br /&gt;
* '''IIRC''' - If I recall correctly&lt;br /&gt;
* '''IMO''' - In my opinion&lt;br /&gt;
* '''IMHO''' - In my humble opinion (or &amp;quot;In my honest opinion&amp;quot; or &amp;quot;In my hated opinion&amp;quot;)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also: [http://en.wikipedia.org/wiki/List_of_Internet_slang_phrases List of Internet slang phrases]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=23314</id>
		<title>Client Key Bindings</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Client_Key_Bindings&amp;diff=23314"/>
		<updated>2007-06-25T16:40:08Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: Removed &amp;quot;/part #lobby&amp;quot; as this is no longer required.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Client Key Bindings]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The autorun.txt file defines the key bindings used by Wurm. The file should be in the directory you specified when you ran wurm for the first time. This is the directory containing the packs directory. Everything in the autorun.txt file will be automatically executed when Wurm is started. If you ever mess up this file and need to reset it to the default values, just delete it and restart wurm.&lt;br /&gt;
&lt;br /&gt;
==How to bind a command to a key==&lt;br /&gt;
&lt;br /&gt;
Open the autorun.txt file in your favorite text editor. Add a line in the following format:&lt;br /&gt;
bind &amp;lt;key&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
where &amp;lt;key&amp;gt; is the key event and &amp;lt;command&amp;gt; is the command as defined below.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
bind &amp;lt;key&amp;gt; &amp;lt;Action&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;eg bind {{key|x}} move_forward&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Bind file == &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// If you ever manage to mess up this file, just delete it, and wurm with&lt;br /&gt;
// replace it with a new one.&lt;br /&gt;
// &amp;lt;------------------------------------------------------------------------&amp;gt;&lt;br /&gt;
// Default movement keys. Allows both WASD and arrow key movement&lt;br /&gt;
// You can bind these keys to any KeyEvent.VK_* key&lt;br /&gt;
// (see http://java.sun.com/j2se/1.4.2/docs/api/java/awt/event/KeyEvent.html)&lt;br /&gt;
bind w move_forward&lt;br /&gt;
bind s move_back&lt;br /&gt;
bind a move_left&lt;br /&gt;
bind d move_right&lt;br /&gt;
bind q turn_left&lt;br /&gt;
bind e turn_right&lt;br /&gt;
bind x autorun&lt;br /&gt;
bind z center_view&lt;br /&gt;
&lt;br /&gt;
bind up move_forward&lt;br /&gt;
bind down move_back&lt;br /&gt;
bind left turn_left&lt;br /&gt;
bind right turn_right&lt;br /&gt;
bind page_up autorun&lt;br /&gt;
bind page_down center_view&lt;br /&gt;
bind insert strafe&lt;br /&gt;
bind home turn_up&lt;br /&gt;
bind end turn_down&lt;br /&gt;
&lt;br /&gt;
bind numpad8 move_forward&lt;br /&gt;
bind numpad2 move_back&lt;br /&gt;
bind numpad4 turn_left&lt;br /&gt;
bind numpad6 turn_right&lt;br /&gt;
bind numpad9 autorun&lt;br /&gt;
bind numpad3 center_view&lt;br /&gt;
bind numpad0 strafe&lt;br /&gt;
bind numpad7 turn_up&lt;br /&gt;
bind numpad1 turn_down&lt;br /&gt;
&lt;br /&gt;
// Misc keys&lt;br /&gt;
bind enter toggle_chat&lt;br /&gt;
bind t toggle_chat&lt;br /&gt;
bind tab next_tab&lt;br /&gt;
bind f11 &amp;quot;screenshot&amp;quot;&lt;br /&gt;
bind f12 &amp;quot;quit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Window toggles&lt;br /&gt;
bind f1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
bind f2 &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind f3 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind f4 &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
bind f10 &amp;quot;toggle gui&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Some various toggles we want to enable&lt;br /&gt;
toggle keyboard_hints&lt;br /&gt;
// toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==F1 Console==&lt;br /&gt;
If you type commands directly into the [[Console]] while in-game now, they get saved automatically.&lt;br /&gt;
&lt;br /&gt;
==Little Tips == &lt;br /&gt;
Add:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// Window toggles&lt;br /&gt;
bind f1 &amp;quot;toggle console&amp;quot;&lt;br /&gt;
bind f2 &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind f3 &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind k &amp;quot;toggle skills&amp;quot;&lt;br /&gt;
bind i &amp;quot;toggle inventory&amp;quot;&lt;br /&gt;
bind ` &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
// Change &amp;quot;`&amp;quot; to whatever you prefer, it's just below the escape key on most keyboards though. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;to autorun.txt so you can use ' {{key|I}} ' for inventory etc, much easier than using the function keys. {{smiley}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
start by adding the following line to keep things organized, then make all your changes under that:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// user defined&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
this one adds a function key to open statistics:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f4 &amp;quot;toggle stats&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
some peoples clients are missing the screenshot command:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f11 &amp;quot;screenshot&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
the following opens windows when the client loads:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
toggle skills&lt;br /&gt;
toggle inventory&lt;br /&gt;
toggle stats&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This stops JK chat from loading when the game starts (But sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /kchat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
the following lines can be changed so that they no longer work by adding &amp;quot;//&amp;quot;:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind t toggle_chat&lt;br /&gt;
toggle keyboard_hints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
so they should look like:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// bind t toggle_chat&lt;br /&gt;
// toggle keyboard_hints&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
the 1st one makes the enter key the only key that focuses (makes active) on the message box&lt;br /&gt;
&lt;br /&gt;
the 2nd one removes the text at the top of the screen like &amp;quot;F1: console&amp;quot;&lt;br /&gt;
&lt;br /&gt;
you could add this to know how much sleep bonus you have when you log in:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
say /sleep&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
this would work best at the bottom of the file I think.&lt;br /&gt;
&lt;br /&gt;
Here's another few useful little commands:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f5 &amp;quot;say /sleep&amp;quot;&lt;br /&gt;
bind t &amp;quot;say /time&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new IRC Commands:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Irc [Server] [Port]&lt;br /&gt;
&lt;br /&gt;
Ircsay [Msg]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Irc [Server] [Port]:&amp;lt;/tt&amp;gt; This opens the IRC windows in the provided server and port, Heavenly place by Default.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Ircsay [Msg]:&amp;lt;/tt&amp;gt; Says the given text in the IRC, could be used to auto identify your self by pressing {{key|F7}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind f7 &amp;quot;ircsay /identify *password*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Could also be used to Auto-Load the irc once the game starts by adding&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
irc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the autorun.txt file&lt;br /&gt;
&lt;br /&gt;
Note: the Brackets [] aren't needed in the commands, it can just be.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay hey guys&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another command is &amp;lt;tt&amp;gt;exec&amp;lt;/tt&amp;gt;, it's useful for loading a sequence of commands from a text file, among other things...&lt;br /&gt;
&lt;br /&gt;
It could be used like this...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
bind F7 &amp;quot;exec irc.txt&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
irc.txt could have the following in it...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ircsay /identify PASSWORD&lt;br /&gt;
ircsay /join #town&lt;br /&gt;
ircsay Hey guys.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more information about the new IRC commands, visit the [[Setting up IRC in the client]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Details]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=22139</id>
		<title>User:Pidgeon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Pidgeon&amp;diff=22139"/>
		<updated>2007-05-29T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;Pidgeon: New page: t3h pidgey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;t3h pidgey&lt;/div&gt;</summary>
		<author><name>Pidgeon</name></author>
		
	</entry>
</feed>