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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poolsclosed</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Poolsclosed"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Poolsclosed"/>
	<updated>2026-06-04T05:11:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61737</id>
		<title>Historical:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=61737"/>
		<updated>2011-01-15T08:11:44Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/P]]&lt;br /&gt;
{{Banned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border:1px solid #A3B1BF; -moz-border-radius:10px; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|http://img44.imageshack.us/img44/6172/poolk.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;An artist's rendition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* The character ''Poolsclosed'' is a [[Jenn-Kellon]] on the [[Wild]] server.&lt;br /&gt;
* This character is a regular follower of [[Fo]].&lt;br /&gt;
* Aggressive against everyone.&lt;br /&gt;
* Appears to be stronger than a [[Brown bear|bear]] and [[huge spider]].&lt;br /&gt;
* Appears to have good armour.&lt;br /&gt;
* Fast attack speed.&lt;br /&gt;
* Can not be tamed.&lt;br /&gt;
*[[Butchering]] products include [[meat]] and [[armour]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Describes himself as &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Neutral chaotic neutral]&amp;quot; but others have reportedly described his behavior at times as being &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Good chaotic good]&amp;quot;.&lt;br /&gt;
* This creature is extremely unpredictable should never be approached directly, if possible. &lt;br /&gt;
* If there is no other choice but to confront this player, extreme caution must be used.&lt;br /&gt;
* Is rumoured to enjoy [http://en.wikipedia.org/wiki/Barter bartering] and [http://en.wikipedia.org/wiki/Real_estate_appraisal appraising] the value of items.&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
* This player has been seen frequently gaining unauthorized access to village structures.&lt;br /&gt;
* Frequently observed breaking altars honoring [[Libila]], [[Vynora]], and [[Magranon]] but has never been seen breaking an altar honoring the deity [[Fo]].&lt;br /&gt;
* Has been seen dragging a [[catapult]] over large distances for reasons unknown.&lt;br /&gt;
* Uncharacteristically appears to enjoy [[gardening]], [[forestry]], and overall [[nature]] skills.&lt;br /&gt;
* Can be seen frequently causing unrest and general instability around populated urban environments.&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
* ''EDITORIAL NOTE''&lt;br /&gt;
** This game account has been banned since October 2010.&lt;br /&gt;
** A full [http://wurmonline.com/forum/index.php?topic=41878.msg401417#msg401417 skill dump] of this character is available on the Wurm forums.&lt;br /&gt;
** This game account was banned for reasons involving actions outside of the game environment. As such, the skill dump represents skills that were acquired using methods available to all players at the time that they were used. Indeed, it seems that through cunning and intuition, not 3rd party software and hacks this character's skills were acquired. Sometimes infamously referred to as &amp;quot;windows of opportunity&amp;quot;, Wurm Online's development practice has a documented history of changing server game code to alter behavior in a way that may change future player's game experiences.&lt;br /&gt;
** Although this player had their game account banned permanently it should be noted that this ban was issued by Rolf himself and not a GM or any member of the moderation team.  As such, this ban may or may not have been subject to the same review process involved in other bans. This player is noted as having expressed disinterest in the notion of appealing any administrative actions taken by Wurm Online and OneTooFreeAB regarding this game account.&lt;br /&gt;
** Uncertainty among players may still exist as to why this player was banned but what is known with certainty is that the player behind this character never manipulated game data or network traffic in a way that was inconsistent with game rules.&lt;br /&gt;
** The player behind this character is no longer involved with Wurm Online.&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|http://img35.imageshack.us/img35/4929/accesrestreintsignerest.jpg&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
* ''RUMORS AND SECRETS''&lt;br /&gt;
** It is rumored that this player's disappearance does not actually represent death, although a memorial is thought to exist somewhere in the lands of Wild. &lt;br /&gt;
** Alchemists have recently discovered evidence that this player did not actually die but may have actually passed through a type of [http://cutstuff.net/blog/ dimensional gateway] using ancient knowledge currently long forgotten to Wurm's greatest scholars and scribes. It is there that this character is thought to be conducting experiments with the same energies that the gods used to create the universe of Wurm Online.&lt;br /&gt;
** The only known [http://wurmonline.com/forum/index.php?topic=36410.msg425168#msg425168 remnants] discovered after this player's disappearance represent the items that this player always carried but where strangely found in a location that this player is thought to have never visited. Although his clothes were found no remains of the actual person have yet been discovered, further suggesting a transition to an alternate plane of reality.&lt;br /&gt;
** Preferring to remain nameless, a female Champion of Vynora companion he was often seen with has been rumored to have suffered profound grief after Poolsclosed's disappearance. She prays to Vynora that she may one day be reunited with her close companion, although she fears this day may only come when the dark spirit on the way to the netherworld chooses to no longer block her path.&lt;br /&gt;
&lt;br /&gt;
== Villages ==&lt;br /&gt;
&lt;br /&gt;
This player is rumoured to have been a member of the following villages in Wurm Online, but the nature and extent of his involvement with each remains unknown.&lt;br /&gt;
&lt;br /&gt;
* Wild server&lt;br /&gt;
** [[Kyara]]&lt;br /&gt;
** [[Sparta]]&lt;br /&gt;
** [[Ironworks]]&lt;br /&gt;
&lt;br /&gt;
* Jenn-Kellon Home server&lt;br /&gt;
** [[Noriyah]]&lt;br /&gt;
** [[New Broleans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Religion&amp;diff=59693</id>
		<title>Talk:Religion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Religion&amp;diff=59693"/>
		<updated>2010-10-09T00:48:39Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Domain bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought the requirement to become converted was 1,5 body skill. Can someone else confirm this? I've converted 3 people by telling them to get 1,5 body skill first.&lt;br /&gt;
--[[User:Swedish Phoenix|Swedish Phoenix]] 07:53, 29 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Somebody told me 1.25 and somebody else told me 10 skill, so I tested at 1.25 body and then at 10 woodcutting. You're probably right. --[[User:Thorgot|Thorgot]] 10:48, 29 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I converted with highest skill at 5, just after reaching 1.5 body. Unless anyone can show a conversion below 1.5 body, I think we're set. - [[User:Dashiva|Dashiva]] 14:05, 29 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Domain bonuses==&lt;br /&gt;
Is there '''any''' proof of bonuses in domains? &lt;br /&gt;
&lt;br /&gt;
*Skill gain&lt;br /&gt;
My 85 faith vyn priest made some bow strings in and out of vynora domain. Each consecutive action gave about 0.0132 skill (slightly decreasing because of rising skill). I made the bow string in Vyn domain, moved into Mag domain and repeated, moved back to vyn domain and created the 3rd bow string. The resulting skill gains were&lt;br /&gt;
# 0.0132140 (in vyn domain)&lt;br /&gt;
# 0.0132030 (in mag domain)&lt;br /&gt;
# 0.0131990 (in vyn domain)&lt;br /&gt;
This does not look like there is any skill gain bonus in domains&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Did you have at least 60 favor while doing this test? It doesn't say in your note, just making sure. [[User:Poolsclosed|Poolsclosed]] 00:48, 9 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Trader&amp;diff=59640</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Trader&amp;diff=59640"/>
		<updated>2010-10-05T12:48:58Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Item stocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''trader''' is a [[NPC]] who buys and sells items. &lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building ondeed (EX Resizing) the Trader will automatically become a Citizen of your settlement.&lt;br /&gt;
&lt;br /&gt;
== Item stocks ==&lt;br /&gt;
A trader will always start with the following items in stock:&lt;br /&gt;
* A settlement form&lt;br /&gt;
* A [[personal merchant contract]]&lt;br /&gt;
* A [[trader contract]]&lt;br /&gt;
* 3 [[farwalker stone]]s&lt;br /&gt;
* 3 [[farwalker twig]]s&lt;br /&gt;
* 3 [[large magical chest]]s&lt;br /&gt;
* 3 [[resurrection stone]]s&lt;br /&gt;
* 3 [[Rod of transmutation]]&lt;br /&gt;
* 3 [[shaker orb]]s&lt;br /&gt;
* 3 [[silver tuning fork of metal detection]]&lt;br /&gt;
* 3 [[sleep powder]]&lt;br /&gt;
* 3 [[small magical chest]]s&lt;br /&gt;
* 3 [[steel and flint]]&lt;br /&gt;
&lt;br /&gt;
Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 [[large magical chest]]s in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock.&lt;br /&gt;
&lt;br /&gt;
Beyond this, traders only have the items they have bought from players. When the king distributes new funds to traders (see below), he may claim some items from the stock.&lt;br /&gt;
&lt;br /&gt;
== Cash flow ==&lt;br /&gt;
Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a base price, which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The remaining money goes to the seller.&lt;br /&gt;
&lt;br /&gt;
'''''Exception:''' Money from deed and contract purchases go straight to the king.''&lt;br /&gt;
&lt;br /&gt;
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability. &lt;br /&gt;
&lt;br /&gt;
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that it's ratio is 0.0. &lt;br /&gt;
Buy 1 silver worth of player made items off the trader.&lt;br /&gt;
Sell back the player made items as as you bought.&lt;br /&gt;
If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50   &lt;br /&gt;
of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.&lt;br /&gt;
A ratio of at least .10 is needed to get funds off the kingdom pool.&lt;br /&gt;
Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool.  I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.&lt;br /&gt;
This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off.  Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Personal merchant]]&lt;br /&gt;
* [[:Category:Public traders|List of public traders]]&lt;br /&gt;
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]&lt;br /&gt;
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Steppe_tile&amp;diff=59436</id>
		<title>Steppe tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Steppe_tile&amp;diff=59436"/>
		<updated>2010-09-26T05:48:46Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
A '''[[Terrain:Steppe|steppe tile]]''' is a [[tile]] characterized by regions too dry to support a forest, but not dry enough to be a desert.&lt;br /&gt;
&lt;br /&gt;
Steppe tiles are thought to be good for hunting. This might be because [[tree]]s do not block your view and steppe is known to be one of the sources of regional [[animal]] spawns, notably wild [[horse]]s.&lt;br /&gt;
&lt;br /&gt;
You can [[botanize]] but you can not [[forage]] on steppe tiles.&lt;br /&gt;
&lt;br /&gt;
You can dig or pack steppe away. You can convert a [[Dirt tile|dirt]] tile into a steppe tile by planting [[mixed grass]] botanized from other steppe tiles. Steppe spreads onto dirt tiles on its own, but slower than [[grass]]. &lt;br /&gt;
&lt;br /&gt;
Planting steppe with [[mixed grass]] is treated like planting any other [[flower]] type. As such, the success rate of planting [[mixed grass]] is influenced by the [[Nature|nature]] subskill, [[gardening]].&lt;br /&gt;
&lt;br /&gt;
== See also==&lt;br /&gt;
* [[Grass tile]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=58546</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=58546"/>
		<updated>2010-08-24T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Skill titles */ 90 ropemaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || Granger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman/Axewoman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherman/Fisherwoman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Gardening]]&lt;br /&gt;
| Greenthumbs || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Meditating]]&lt;br /&gt;
| Guru|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| N/A|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman/Handywoman || Tim the Toolman/Tim the toolwoman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || Entertainer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Mystic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman/Repairwoman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || Hangman&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman || Defender || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beast Speaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman/Timberwoman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Titles of Kings===&lt;br /&gt;
&lt;br /&gt;
The great (and not so great) kings of Wurm are [[Titles_of_Kings|ranked]] within the Kingdom History, which can be viewed on any [[settlement token]].&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Titles|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
== Forum titles==&lt;br /&gt;
These are titles players recieve on the [[forum]]s when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=58415</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=58415"/>
		<updated>2010-08-20T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''Dye, used to colour clothing and items with.''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]] or [[iron scrap]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] or [[metal scrap|copper scrap]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
&lt;br /&gt;
== Tools required ==&lt;br /&gt;
* Any [[container]] that can hold [[liquid]], like [[pottery jar]] or [[small bucket]]&lt;br /&gt;
&lt;br /&gt;
== Items required ==&lt;br /&gt;
* Water&lt;br /&gt;
* Cochineal&lt;br /&gt;
* Copper lump or copper scrap&lt;br /&gt;
* Tannin and iron lump or iron scrap&lt;br /&gt;
* Woad&lt;br /&gt;
* Zinc lump&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in container.&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select &amp;quot;Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Resulting dye will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The more difficult colors can not be made until after making some of the easier colors. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select &amp;quot;Pour&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the cochineal does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye using a copper:&lt;br /&gt;
** A copper scrap of the same mass is created.&lt;br /&gt;
** The scrap is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
# Activate dye.&lt;br /&gt;
# Right-click on item and select &amp;quot;Paint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and ships.&lt;br /&gt;
&lt;br /&gt;
The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Cart]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart|Large Cart]]&lt;br /&gt;
| 47.23 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small chest]]&lt;br /&gt;
|  0.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.4 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
| 18 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Sailing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
| 819.84 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal torch]]&lt;br /&gt;
|  0.02 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=58026</id>
		<title>Farmer's salve</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Farmer%27s_salve&amp;diff=58026"/>
		<updated>2010-08-15T15:43:29Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{item&lt;br /&gt;
|name=Farmer's salve&lt;br /&gt;
|active=[[garlic]] (0.05 kg)&lt;br /&gt;
|passive=[[animal fat]] (0.10 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (0.10 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Needsimage}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''This faintly healing salve will cure swelling and bruises. It has a pretty vibrant smell of garlic.''&lt;br /&gt;
&lt;br /&gt;
'''Farmer's salve''' is a low [[weight]] [[healing]] item used for [[bruise]]s.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Farmer's salve will not work on any wound above a medium. It acts the same as bandaging would, and thus will not work if a wound is already bandaged.&lt;br /&gt;
&lt;br /&gt;
Light or very light wounds take 0.01 of the weight of the farmer's salve, and medium wounds take 0.02. Use of a farmer's salve gives [[First aid]] skill.&lt;br /&gt;
&lt;br /&gt;
'''Wound type must be a bruise or poison wound to use a farmer's salve. A farmer's salve will not work on bite, burn, cut or hole type wounds.'''&lt;br /&gt;
&lt;br /&gt;
When using a farmer's salve to heal a bruise, the text next to the wound reads &amp;quot;bandaged&amp;quot; but when healing a poison type wound it gives the special text &amp;quot;applied&amp;quot;. Farmer's salve is currently only one of very few possible ways to heal a poison wound, the other ways being tied specifically to religion.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Garlic]] QL determines success rate.&lt;br /&gt;
*[[Animal fat]] QL determines maximum QL.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Healing cover]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Healing]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Exorcism&amp;diff=57455</id>
		<title>Exorcism</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Exorcism&amp;diff=57455"/>
		<updated>2010-07-24T03:09:57Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: Clarify wound types; added minimum requirement of 10 faith and removed &amp;quot;enemy&amp;quot; since MR and JK are &amp;quot;enemies&amp;quot; but have same altars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete_DB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
Exorcism is the skill used when you attempt to destroy an [[altar]]. &lt;br /&gt;
&lt;br /&gt;
High skill increases your success rate. Failing to desecrate an altar can result in [[wounds]] with both [[Venom|poison]] and [[Rotting_Touch|rotting touch]] characteristics.&lt;br /&gt;
&lt;br /&gt;
[[Champion player|Champion]]hood will raise this skill by 50 points, to a maximum of 80.&lt;br /&gt;
&lt;br /&gt;
Followers of any deity need at least 10 [[faith]] to attempt a desecrate action.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] == &lt;br /&gt;
* Exorcist at 50&lt;br /&gt;
* Zealot at 70&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=57314</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=57314"/>
		<updated>2010-07-18T16:09:55Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Fighting characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The height of the main fighting skill determines your chances to hit and chance to successfully focus. &lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your skill range; that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|&amp;lt;font color=green&amp;gt;Greenish&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;raging&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;angry&amp;lt;/font&amp;gt;, and CHAMPION]] creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fight skill gain against creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armor); skill is gained when a kick message is received.&lt;br /&gt;
::* [[Aggressive fighting]] - Reduced defences, but higher damage. Damage scales with strength. Attack speed is the same as Normal stance.&lt;br /&gt;
::* [[Defensive fighting]] - Reduced damage, slower attack/aim speeds, but higher defences.&lt;br /&gt;
::* [[Normal Fighting]] - Defences are weapons' defaults. Damage dealt is weapon's default, scaled with strength. &lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield-bashing does some damage to the opponent.&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
It is best to use dual-wield if you want to use both hands. If you use more than one type of weapon your skill gain is spread over two categories and will take longer to raise.&lt;br /&gt;
&lt;br /&gt;
Weapon skill over 50 does very little. At 60 you get a new special move. higher weapon skill will increase your chance to change aim. Grinding past 50 skill, however, does not seem to increase one's chance to parry or hit.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weapon skill with [[axes]] and [[swords]] ([[longsword]] and [[huge sword]], respectively) is to cut trees down with [[woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[body]] and woodcutting skill gain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. At low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
At primary weapon skill level 50 you receive defensive stances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves.&lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
Also see: [[Special moves]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
The height of your weapon skill determines which stances you may take.&lt;br /&gt;
:* Primary weapon should be wielded in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes do not parry so should be considered strongly for use with left hand combo's. Axes deal the highest amount of damage.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal maul damage. They parry well.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armor type has a distinct a advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armor provides the largest defense bonus of any armor crafted from non-unique components, at the largest expense of mobility. Plate armor has a high damage reduction factor, which is more pronounced at higher quality. &lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armor provides superior defense at the expense of mobility. Attack speed and evasion are moderately affected by chain armor. Chain armor is commonly used. Chain reduces a fair bit of damage.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather armor has a slight evasion penalty. Basic leather armor is rarely used by people who have an alternative, but is certainly better than nothing and is great starting armor for a new player.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Generally provides a moderate amount of base defense with similar penalties as leather Armor.  Studded leather armour represents a good common ground between speed and moderate defense. Studded leather armor has a mild evasion penalty. Studded leather is very popular, as it's mix of moderate mitigation and high mobility make it perfect for archers and light fighters in [[PvP]].&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers tiny protection from most attacks. To mitigate for this, cloth armour has the highest evasion rate of any armor type and can be used as an emergency bandage to great effect in dire situations. Cloth armor effectively never saw use previously, but is becoming more common as it's new properties become more well known.&lt;br /&gt;
&lt;br /&gt;
=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best [[Plate armour smithing]] armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped.&lt;br /&gt;
&lt;br /&gt;
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed. &lt;br /&gt;
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.&lt;br /&gt;
:* [[Medium shield]]s - A balance between speed and block percentage.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be wielded on your arm, not your hand.'''''&lt;br /&gt;
&lt;br /&gt;
== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps mostly with dodging. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.&lt;br /&gt;
:* [[Mind speed]] - Bearing in combat unknown&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[mining]], [[digging]], [[woodcutting]], and [[milling]].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. You will not block or parry if your shield skill and weapon skill is below 40. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows or blows for zero damage.&lt;br /&gt;
:* Never fight in water.&lt;br /&gt;
:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
&lt;br /&gt;
== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Throw]]ing&lt;br /&gt;
&lt;br /&gt;
== Damage messages and Strength of attacks==&lt;br /&gt;
When you encounter an opponent, be it a Venerable Greenish Scorpion or just a young starving dog, a successful strike will give you the following message:&lt;br /&gt;
&lt;br /&gt;
You '''&amp;lt;Type of Damage&amp;gt;''' adolescent starving wolf '''&amp;lt;Strength of your Blow&amp;gt;''' and '''&amp;lt;Result&amp;gt;''' it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Strength of your Blow''''' is how hard the hit itself is. &lt;br /&gt;
The scale is:&lt;br /&gt;
&lt;br /&gt;
1. Very Lightly&lt;br /&gt;
&lt;br /&gt;
2. Lightly&lt;br /&gt;
&lt;br /&gt;
3. Pretty Hard&lt;br /&gt;
&lt;br /&gt;
4. Hard&lt;br /&gt;
&lt;br /&gt;
5. Very Hard&lt;br /&gt;
&lt;br /&gt;
6. Extremely Hard&lt;br /&gt;
&lt;br /&gt;
7. Deadly Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''''Result''''' is the severity of the resulting wound. This includes all existing damage so that if you hit an existing wound even with a  1 damage hit you can give '''''damages''''' if it hits an already severe wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=56988</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mounts&amp;diff=56988"/>
		<updated>2010-06-19T10:33:36Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Mountable creatures and the body control required to ride them */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animals]] you can ride on are referred to as '''mounts'''. They can spawn all over the map from [[lair|lairs]] or being random spawns.&lt;br /&gt;
&lt;br /&gt;
== Riding ==&lt;br /&gt;
To start riding an animal it either needs to be [[Animal taming|tamed]], lead with a [[rope]],  [[dominate|dominated]] or rebirthed. Then simply right-click the animal and select '''ride'''. To unmount click anywhere and select '''disembark'''. You also need to have enough [[body control]] to ride on creatures (see below).&lt;br /&gt;
&lt;br /&gt;
Mounts are turned with the 'a' and 'd' keys (unless you have remapped them).  The mount must be moving forward or backward in order to turn.&lt;br /&gt;
&lt;br /&gt;
Not all animals can be mounted, may it due to their physical appearance or age (too young or too old). In that case you will get the message that the animal is too weak.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
The speed at which mounts are going varies greatly. Some may only go at a  few km/h without any accessories, bred horses with high QL accessories at about 34 km/h.&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
You can equip certain animals with accessories such as [[horse shoe]]s, [[bridle]] or a [[saddle]] to make the animal go faster. To equip an animal with either of these, it needs to be tame. Right-click the animal, select Look &amp;gt; Equipment and drag the items onto the proper body parts.&lt;br /&gt;
&lt;br /&gt;
== Mountable creatures and the body control required to ride them ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Mount !! Body control&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull]] || 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown Bear]] (tamed only) || 23 &lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]] (tamed only) || 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpion]] (dominated or zombie) || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile]] (tamed or zombie) || ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon]] (dominated or zombie) || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
[[Category:Bestiary| ]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=56931</id>
		<title>Body control</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Body_control&amp;diff=56931"/>
		<updated>2010-06-14T10:20:42Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Body control levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Body control''' is a [[skill]] that helps with accuracy, [[attack]] speed, [[stealth]]ing, and also determines the [[mounts]] a [[player]] can ride.&lt;br /&gt;
&lt;br /&gt;
The best method to gain body control is by [[fighting]] but [[smithing]] and [[carpentry]] both offer decent skill gain.&lt;br /&gt;
&lt;br /&gt;
==Body control levels==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 class=sortable&lt;br /&gt;
! Body control required !! Action/[[Mounts|Mount]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Cow]]&lt;br /&gt;
|-&lt;br /&gt;
| 20.5 || [[Steal]]&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Horse]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Bull]]&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Brown Bear]]&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Unicorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;gt;/= 28 || [[Crocodile]]&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Scorpion]] ([[dominate]]d or [[zombie]])&lt;br /&gt;
|-&lt;br /&gt;
| ?? || [[Dragon]] ([[dominate]]d only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Body control ==&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow|Short Bow]]&lt;br /&gt;
**[[Bow|Medium Bow]]&lt;br /&gt;
**[[Long bow|Long Bow]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine Carpentry]]&lt;br /&gt;
**[[Ship building|Ship Building]]&lt;br /&gt;
**[[Toy Making]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Aggressive fighting|Aggressive Fighting]]&lt;br /&gt;
**[[Defensive fighting|Defensive Fighting]]&lt;br /&gt;
**[[Normal Fighting]]&lt;br /&gt;
**[[Shield bashing|Shield Bashing]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Weaponless fighting|Weaponless Fighting]]&lt;br /&gt;
*[[Repairing]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Armour Smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Weapon Smithing]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth Tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
&lt;br /&gt;
For a list of more characteristic-based skill gain, look [[Characteristics|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/B]]&lt;br /&gt;
[[Category:Characteristics]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=56922</id>
		<title>Metallurgy</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Metallurgy&amp;diff=56922"/>
		<updated>2010-06-13T14:52:22Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Smithing]] / [[Metallurgy]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Metallurgy is the skill used to determine success rates when creating alloy metals.&lt;br /&gt;
Known creatable alloys are:&lt;br /&gt;
&lt;br /&gt;
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]&lt;br /&gt;
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]&lt;br /&gt;
*[[steel lump|Steel]] - created from [[iron lump|Iron]] and [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Metallurgy + Charcoal QL affect success rate&lt;br /&gt;
&lt;br /&gt;
Iron QL affects maximum QL&lt;br /&gt;
&lt;br /&gt;
Metallurgy directly affects average QL of metal created.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/M]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The copper and iron can be combined into single large lumps as only the amount required is used.&lt;br /&gt;
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose.&lt;br /&gt;
*Metallurgy is only really useful for increasing steel creation success rates at the moment, as both [[brass lump|Brass]] and [[bronze lump|Bronze]] have very little to no additional utility compared to the metals they derive from.&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* No title at 50 skill&lt;br /&gt;
&lt;br /&gt;
==Ratios==&lt;br /&gt;
* [[Brass]]&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.10 kg [[Brass]] lump&lt;br /&gt;
** 1.00 kg [[Zinc]] lump + 1.90 kg [[Copper]] lump = 0.20 kg [[Brass]] lump&lt;br /&gt;
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump&lt;br /&gt;
* [[Bronze]]&lt;br /&gt;
** Info needed&lt;br /&gt;
* [[Steel]]&lt;br /&gt;
** Info needed&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=56787</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=56787"/>
		<updated>2010-06-06T05:05:41Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Method */ extremely loyal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description == &lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed.  Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can use tame by activating an [[item]] the animal will eat. For some animals its [[seeds]], for others its [[meat]]/[[fish]].&lt;br /&gt;
&lt;br /&gt;
'''Taming skill and status of animal '''&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Extremely loyal&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this &amp;quot;level&amp;quot; is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit then weak animals. &lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go (off/on)line.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person (if they do not already have a pet). Right-click on person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL.&lt;br /&gt;
&lt;br /&gt;
=== Important Notice ===&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame.&lt;br /&gt;
&lt;br /&gt;
== Notice about animals ==&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. Be aware that an upset status dog can remain tame for a day maybe two days. However, a crocodile at upset level or nervous level could un-tame any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A good guide to raising Taming skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x cauldron&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x pottery '''flask'''&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask and tame the pig off deed, you'll only take .25 of the soup into the flask from the cauldron.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask and once its tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs&lt;br /&gt;
*05 Wolves, Cows/Bulls&lt;br /&gt;
*07 Horses (may be possible to tame before lvl. 07?)&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
* Beastmaster at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=56693</id>
		<title>Soul depth</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Soul_depth&amp;diff=56693"/>
		<updated>2010-05-31T04:52:06Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* List of skills that raise Soul depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / [[Characteristics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Soul depth''' is the depth of [[faith]] you have in your [[god]]. Your god judges you by soul depth. [[Priest]]s need at least 23 soul depth to become a [[Champion player|Champion]]. Soul depth increases your god's view of you.&lt;br /&gt;
&lt;br /&gt;
== List of skills that raise Soul depth ==&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
**[[Praying]]&lt;br /&gt;
 NB: List continuously under construction and not complete yet.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Characteristics]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Titles&amp;diff=56175</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Titles&amp;diff=56175"/>
		<updated>2010-05-12T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Special titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Titles''' are earned when a [[player]] reaches certain [[skill]] levels like 50, 70, or 90. When a title is used, players of the same [[kingdom]] can see the title in use when hovering the mouse over the player.&lt;br /&gt;
&lt;br /&gt;
[[Chat command]]s:&lt;br /&gt;
* &amp;lt;tt&amp;gt;/title&amp;lt;/tt&amp;gt;: Title currently in use&lt;br /&gt;
* &amp;lt;tt&amp;gt;/titles&amp;lt;/tt&amp;gt;: List available titles to choose from&lt;br /&gt;
&lt;br /&gt;
== Known titles ==&lt;br /&gt;
&lt;br /&gt;
=== Characteristic titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Body]]&lt;br /&gt;
| Bodybuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mind]]&lt;br /&gt;
| N/A || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul]]&lt;br /&gt;
| ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! 50 Title !! 70 Title !! 90 Title&lt;br /&gt;
|-&lt;br /&gt;
| [[Animal husbandry]]&lt;br /&gt;
| Drover || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| Archer || Bowman || Marksman&lt;br /&gt;
|-&lt;br /&gt;
| [[Armour smithing]]&lt;br /&gt;
| Armoursmith || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
| Axeman || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Baking]]&lt;br /&gt;
| Boulanger || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmithing]]&lt;br /&gt;
| Blacksmith || Renowned Blacksmith || Master Blacksmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanizing]]&lt;br /&gt;
| Herbalist || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Bowyery]]&lt;br /&gt;
| Bowmaker || Able bowmaker || Master bowmaker&lt;br /&gt;
|-&lt;br /&gt;
| [[Butchering]]&lt;br /&gt;
| Butcher || Der Metzgermeister || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpentry]]&lt;br /&gt;
| Carpenter || Renowned Carpenter || Master Carpenter&lt;br /&gt;
|-&lt;br /&gt;
| [[Carving knife]]&lt;br /&gt;
| Stabber || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain armour smithing]]&lt;br /&gt;
| Chainsmith || Renowned Chainsmith || Master Chainsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Channeling]]&lt;br /&gt;
| Channeler || Conduit || Casting specialist&lt;br /&gt;
|-&lt;br /&gt;
| [[Climbing]]&lt;br /&gt;
| Mountaineer || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth tailoring]]&lt;br /&gt;
| Tailor || Dreamweaver || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Coal-making]]&lt;br /&gt;
| Coaler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooking]]&lt;br /&gt;
| Cook || Chef || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Digging]]&lt;br /&gt;
| Digger || Excavator || Land Shaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Exorcism]]&lt;br /&gt;
| Exorcist || Zealot || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith]]&lt;br /&gt;
| Padre/Norn || Devout || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| Farmer || Crofter || Master Farmer&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighting]]&lt;br /&gt;
| Soldier || Mercenary || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine carpentry]]&lt;br /&gt;
| Fine Carpenter || Mighty Fine Carpenter || Master of Fine Carpentry&lt;br /&gt;
|-&lt;br /&gt;
| [[Firemaking]]&lt;br /&gt;
| Pyrotechnic || Arsonist || Firestarter&lt;br /&gt;
|-&lt;br /&gt;
| [[First aid]]&lt;br /&gt;
| Quacksalver || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| Fisherwoman/Fisherman || Angler || Kingfisher&lt;br /&gt;
|-&lt;br /&gt;
| [[Fletching]]&lt;br /&gt;
| Fletcher || Arrowmaker || Master Fletcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Forestry]]&lt;br /&gt;
| Forester || Arboriculturist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Hot food cooking]]&lt;br /&gt;
| Caterer || Iron chef || Saucier&lt;br /&gt;
|-&lt;br /&gt;
| [[Jewelry smithing]]&lt;br /&gt;
| Goldsmith || Renowned Goldsmith || Midas touch&lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmithing]]&lt;br /&gt;
| Locksmith || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Leatherworking]]&lt;br /&gt;
| Tanner || High Tanner || Master Tanner&lt;br /&gt;
|-&lt;br /&gt;
| [[Masonry]]&lt;br /&gt;
| Mason || High Mason || Master Mason&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauls]]&lt;br /&gt;
| Mauler || Bonker || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Metallurgy]]&lt;br /&gt;
| N/A|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Milling]]&lt;br /&gt;
| Miller || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Mining]]&lt;br /&gt;
| Miner || Prime Minester || Mastermine&lt;br /&gt;
|-&lt;br /&gt;
| [[Miscellaneous]]&lt;br /&gt;
| Handyman/Handywoman || Tim the Toolman || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Nature]]&lt;br /&gt;
| Gardener || Treehugger || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Natural substances]]&lt;br /&gt;
| Alchemist || Transmutator || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Paving]]&lt;br /&gt;
| Roadbuilder || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate armour smithing]]&lt;br /&gt;
| Platesmith || Renowned Platesmith || Master Platesmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Praying]]&lt;br /&gt;
| Reverent || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Pottery]]&lt;br /&gt;
| Potter || Moulder || Terracotta Terror&lt;br /&gt;
|-&lt;br /&gt;
| [[Prospecting]]&lt;br /&gt;
| Prospector || Geologist || Goldsniffer&lt;br /&gt;
|-&lt;br /&gt;
| [[Puppeteering]]&lt;br /&gt;
| Puppeteer || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Religion]]&lt;br /&gt;
| Mystic || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Repairing]]&lt;br /&gt;
| Repairman || Materia Tamer || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Ropemaking]]&lt;br /&gt;
| Ropemaker || Rope for help || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipbuilding]]&lt;br /&gt;
| Harbormaster || Shipwright || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Smithing]]&lt;br /&gt;
| Smith || Tinker || Master Smith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield smithing]]&lt;br /&gt;
| Shieldsmith || Able Shieldsmith || Master Shieldsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Shields]]&lt;br /&gt;
| Shieldsman || Defender || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Cutting]]&lt;br /&gt;
| Sculptor || Artist || Michelangelo&lt;br /&gt;
|-&lt;br /&gt;
| [[Swords]]&lt;br /&gt;
| Swordsman || Duelist || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailoring]]&lt;br /&gt;
| Textiler || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Taming]]&lt;br /&gt;
| Animal Trainer || Beast Speaker || Beastmaster&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy making]]&lt;br /&gt;
| Toymaker || N/A || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Tracking]]&lt;br /&gt;
| Tracker || Pathfinder || Master Pathfinder&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon smithing]]&lt;br /&gt;
| Weaponsmith || Arms master || Master Weaponsmith&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodcutting]]&lt;br /&gt;
| Lumberjack || Timberman || Deforester&lt;br /&gt;
|-&lt;br /&gt;
| [[Yoyo]]&lt;br /&gt;
| Trickster || Freestyler || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special titles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageless Title|Ageless]]&lt;br /&gt;
| Get a [[Account Types|premium account]] in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Truth]]&lt;br /&gt;
| Pay a [[Account Types|premium account]] for a year in the first week of Gold release&lt;br /&gt;
|-&lt;br /&gt;
| [[Keeper of Faith]]&lt;br /&gt;
| This title is given to all [[whitelighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer of Faith]]&lt;br /&gt;
| This title is given to all [[blacklighter]] players that were registered before January 2007&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Fo&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Fo]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Libila&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Libila]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Magranon&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Magranon]]&lt;br /&gt;
|-&lt;br /&gt;
| Champion of Vynora&lt;br /&gt;
| Become a [[Champion player|champion]] of [[Vynora]]&lt;br /&gt;
|-&lt;br /&gt;
| Dragonslayer&lt;br /&gt;
| Attack a [[dragon]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Giantslayer&lt;br /&gt;
| Attack the [[forest giant]] or the [[kyklops]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]]&lt;br /&gt;
| Attack the [[Goblin leader]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Trollslayer&lt;br /&gt;
| Attack a [[troll]] before it dies&lt;br /&gt;
|-&lt;br /&gt;
| Warmaid&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a female character &lt;br /&gt;
|-&lt;br /&gt;
| Warrior&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1100 as a male character&lt;br /&gt;
|-&lt;br /&gt;
| Battlemaster&lt;br /&gt;
| Obtain a [[BattleRank|battle rank]] of 1500&lt;br /&gt;
|-&lt;br /&gt;
| Kingslayer&lt;br /&gt;
| Attack the Grand Prince/Chancellor/Emperor before he/she dies&lt;br /&gt;
|-&lt;br /&gt;
| Renowned Bard&lt;br /&gt;
| Win the Great Wurm Anthem Competition (Zort and IronLion were the winners)&lt;br /&gt;
|-&lt;br /&gt;
| Slayer of champions&lt;br /&gt;
| Kill a champion player&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kingdom titles===&lt;br /&gt;
{{:Offices}}&lt;br /&gt;
&lt;br /&gt;
===Meditating titles===&lt;br /&gt;
Each [[meditation]] path has a [[Meditating#Titles|different set of titles]].&lt;br /&gt;
&lt;br /&gt;
== Forum titles==&lt;br /&gt;
These are titles players recieve on the [[forum]]s when they reach a certain number of posts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Title !! Number of Posts&lt;br /&gt;
|-&lt;br /&gt;
|Newbie&lt;br /&gt;
|align=center|0&lt;br /&gt;
|-&lt;br /&gt;
|Scout&lt;br /&gt;
|align=center|10&lt;br /&gt;
|-&lt;br /&gt;
|Villager&lt;br /&gt;
|align=center|100&lt;br /&gt;
|-&lt;br /&gt;
|Ageless&lt;br /&gt;
|align=center|5000&lt;br /&gt;
|-&lt;br /&gt;
|Keeper of Truth&lt;br /&gt;
|align=center|????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;br /&gt;
[[Category:Player]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Trap&amp;diff=55794</id>
		<title>Talk:Trap</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Trap&amp;diff=55794"/>
		<updated>2010-05-04T04:58:51Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once I get to the wild i'll try to test the damage on traps. - [[Player:Fishybows|Fishybows]]&lt;br /&gt;
&lt;br /&gt;
Thanks to whoever added the pictures - [[Player:Fishybows|Fishybows]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Few things to test/add:&lt;br /&gt;
 - Can traps be placed underwater? (Result: No)&lt;br /&gt;
 - Can traps be place above water, and lowered underwater, and still function?&lt;br /&gt;
 - Can, say, a stick trap be placed on a grass tile, and have a sprout plant over it (thus becoming a tree tile), and still function? Yes&lt;br /&gt;
 - Can enchanted trees and grasses be trapped? (According to wiki: [[Enchanted grass|Yes]]) Yes&lt;br /&gt;
 - Does enchanting a tile remove the trap? :)&lt;br /&gt;
 - Can enchants go on traps? (Yes)&lt;br /&gt;
 - How does enchants, such as [[Rotting Touch|RT]] and [[Flaming Aura|FA]] work on the traps? RT no FA yes&lt;br /&gt;
 - A table showing Trap name, Skill involved, Location (dirt/grass, tree, cave?), and Effect (damage how much where, slow?) for quick reference?&lt;br /&gt;
&lt;br /&gt;
Well, and whatever else that can be test. :) [[User:Flandre|Flandre]] 02:16, 4 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement_talk:Akhenaten&amp;diff=55526</id>
		<title>Settlement talk:Akhenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement_talk:Akhenaten&amp;diff=55526"/>
		<updated>2010-04-13T01:34:27Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: Created page with 'Hey guys I notice Sklo listed on members page but I could've sworn I've seen him in local on wild very recently... is there still a &amp;quot;Sklo&amp;quot; toon in Akhenaten on Freedom? Just curi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey guys I notice Sklo listed on members page but I could've sworn I've seen him in local on wild very recently... is there still a &amp;quot;Sklo&amp;quot; toon in Akhenaten on Freedom? Just curious. [[User:Poolsclosed|Poolsclosed]] 01:34, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=55461</id>
		<title>Animal taming</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_taming&amp;diff=55461"/>
		<updated>2010-04-08T19:12:05Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: Guards no longer attack &amp;quot;automatically&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description == &lt;br /&gt;
&lt;br /&gt;
'''Taming''' is a [[skill]] used to make an [[animal]] a [[pet]]. You can only have one pet at a time, if you have a pet and you tame another, your first pet will become untamed.  Pets that become untamed will return to their normal hostile / non-hostile stance; ie if the animal is normally hostile it will begin attacking guards and players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a penalty to taming for [[Blacklighter]]s; taming is still possible but with a higher level of difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Only animals can be tamed; for [[monster]]s you need to be a [[Priest]]/Priestess and a follower of [[Magranon]] or [[Libila]].&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Magranon at 40 [[faith]] can cast [[Dominate]] to tame monsters.&lt;br /&gt;
&lt;br /&gt;
* A Priest/Priestess of Libila at 40 faith can cast [[Rebirth]] to raise the spirit of a slain animal, monster or player as a [[zombie]] pet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Method == &lt;br /&gt;
You can use tame by activating an [[item]] the animal will eat. For some animals its [[seeds]], for others its [[meat]]/[[fish]].&lt;br /&gt;
&lt;br /&gt;
'''Taming skill and status of animal '''&lt;br /&gt;
&lt;br /&gt;
* 0-10 Upset&lt;br /&gt;
* 10-20 Nervous&lt;br /&gt;
* 20-30 Submissive&lt;br /&gt;
* 30-40 Calm&lt;br /&gt;
* 40-50 Tame&lt;br /&gt;
* 50-60 Loyal&lt;br /&gt;
* 60-70 Trusting&lt;br /&gt;
* 70-99 Loyal to death&lt;br /&gt;
&lt;br /&gt;
The taming status can be used to know when your animal will go untame. Here is an explanation on how taming seems to work. When you tame an animal numerous times, at a 42 taming skill, for example, your animal will have a max &amp;quot;tamed level&amp;quot; of [42]. Over time, this value will [[decay]], and examining the animal to check its status can tell you on average how high this &amp;quot;level&amp;quot; is, with &amp;quot;upset&amp;quot; being the least reliable status, as your animal could go untame without further warning.&lt;br /&gt;
&lt;br /&gt;
If a pet is hit, it will lose loyalty. Stronger animals lose more loyalty when hit then weak animals. &lt;br /&gt;
&lt;br /&gt;
A pet can be ordered to go somewhere or to attack other animals/people. You can also lead a pet with a [[rope]].&lt;br /&gt;
&lt;br /&gt;
A pet can't be tamed by another person while it's your pet. A higher taming skill will probably make the animal stay longer as your pet.&lt;br /&gt;
&lt;br /&gt;
You can decide if your pet should go offline or stay online when you log off. Right-click something and select &amp;lt;tt&amp;gt;Pet &amp;gt; Go (off/on)line.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can give your pet to another person (if they do not already have a pet). Right-click on person and select &amp;lt;tt&amp;gt;Pet &amp;gt; Give away pet&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The [[QL]] of the taming item speeds up the taming action. It is about 1 second less per 20 QL.&lt;br /&gt;
&lt;br /&gt;
=== Important Notice ===&lt;br /&gt;
&lt;br /&gt;
As of February 2008, when Mol-Rehan was introduced, Taming was made '''much''' harder. While past mechanics allowed you to just try and tame again when you failed, the new system will make the animal go aggressive and attack you if you fail by too large a margin. Additionally, it will lose a level of loyalty when this happens. If that wasn't enough, all animals had their taming difficulty severely raised, making it nearly impossible to tame a champion class animal and a gruesome project to tame even an ordinary bear with as high as 50 taming. You are advised to take extreme caution when attempting to tame something, preferably by fencing the animal in and taking refuge outside the gate if the animal goes berserk on you.&lt;br /&gt;
&lt;br /&gt;
If the animal has at least a single level of loyalty left after going aggressive from a failed taming, it will revert to its tamed status again after a while, provided nobody attacks it. Naturally neutral animals such as pigs, roosters, pheasants and unicorns will also return to their neutral state some time after a fail.&lt;br /&gt;
Don't forget that deed and tower guards attack hostile animals if summoned, but only if the animal is naturally hostile. For example, guards will attack a [[crocodile]] if summoned, but will ignore a berserk [[unicorn]].&lt;br /&gt;
&lt;br /&gt;
If you are going to invest in taming then be prepared to either wait and hope it will be made easier again, or invest enough time into it to bring it above 50 for it to be of any real use. But even then any 'decent' pet is still extremely hard to tame.&lt;br /&gt;
&lt;br /&gt;
== Notice about animals ==&lt;br /&gt;
&lt;br /&gt;
Certain animals are much easily kept tame than others. Be aware that an upset status dog can remain tame for a day maybe two days. However, a crocodile at upset level or nervous level could un-tame any second since they are very aggressive animals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A good guide to raising Taming skill ==&lt;br /&gt;
&lt;br /&gt;
You'll need:&amp;lt;br&amp;gt;&lt;br /&gt;
1x cauldron&amp;lt;br&amp;gt;&lt;br /&gt;
9x meat&amp;lt;br&amp;gt;&lt;br /&gt;
1x pig&amp;lt;br&amp;gt;&lt;br /&gt;
1x pottery '''flask'''&amp;lt;br&amp;gt; and&lt;br /&gt;
water&lt;br /&gt;
&lt;br /&gt;
1. Fill the cauldron with the water and put the meat in and cook it till it makes a soup.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Get the pig and if you haven't done so already, walk it off deed.&amp;lt;br&amp;gt; &lt;br /&gt;
3. Get the pottery flask and drag the soup from the cauldron to the flask and tame the pig off deed, you'll only take .25 of the soup into the flask from the cauldron.&amp;lt;br&amp;gt;   4. Tame the pig using the soup in the flask and once its tamed, repeat the process over and over till you have no more soup.&amp;lt;br&amp;gt;A good idea is to add four grains ([[rye]] or others) and one vegetable ([[potato]]es, [[corn]], etc) to the flask before the soup.  This makes the taming use 0.005kg of soup, allowing one cauldron of soup to last much longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taming Skill Levels ==&lt;br /&gt;
&lt;br /&gt;
*00 Pigs, Dogs&lt;br /&gt;
*05 Wolves&lt;br /&gt;
*15 Brown Bears&lt;br /&gt;
*15 Young Champion Wolves&lt;br /&gt;
*20 Black Bears&lt;br /&gt;
*40 Crocodiles&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Animal Trainer at 50 skill&lt;br /&gt;
* Beast Speaker at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fo&amp;diff=55394</id>
		<title>Fo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fo&amp;diff=55394"/>
		<updated>2010-04-07T13:14:13Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Follower penalties */  Updated thievery penalty post religion fix. The others need attention too; this was the only I was 100% sure of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Fo'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Fo is the [[deity]] of [[gardening]] and [[farming]]. His [[channeling]] item is a gold or silver [[statuette]] of Fo.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Fo's converting speech ===&lt;br /&gt;
Fo!&lt;br /&gt;
&lt;br /&gt;
His creations surround you. His love is everywhere around you.&lt;br /&gt;
&lt;br /&gt;
He is the father of all things. He created the world out of love and passion.&lt;br /&gt;
&lt;br /&gt;
To embrace Fo is to embrace all living things around you.&lt;br /&gt;
&lt;br /&gt;
All and everyone is equal, but different. &lt;br /&gt;
&lt;br /&gt;
We are all dirt. We are all gems. We just come in different shapes and colors.&lt;br /&gt;
&lt;br /&gt;
To create more and love all that is already created is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To passionately strike down at those who aim to destroy these creations is to love Fo.&lt;br /&gt;
&lt;br /&gt;
To strive after beauty and harmony with nature is to love Fo.&lt;br /&gt;
&lt;br /&gt;
=== Fo's Inscription ([[Altar of Three]]) ===&lt;br /&gt;
&amp;lt;em&amp;gt; I am Fo. I am the Silence and the Trees. &lt;br /&gt;
&lt;br /&gt;
The sprout is my symbol. &lt;br /&gt;
&lt;br /&gt;
Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness. &lt;br /&gt;
&lt;br /&gt;
You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors. &lt;br /&gt;
&lt;br /&gt;
Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem. &lt;br /&gt;
&lt;br /&gt;
With the same passion by which I once created all this, strike down at those who aim to destroy these creations. &lt;br /&gt;
&lt;br /&gt;
Love me. Let me love you.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Fo. &lt;br /&gt;
&lt;br /&gt;
=== Followers abilities and penalties ===&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Receives Fo domain bonuses while in Fo's domain. See [[Religion#Domain_of_the_gods|domain of the gods]] for more details about this.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Unfaithful actions may be noticed and punished:&lt;br /&gt;
** Desecrating WL altars: -1 Faith/-2 Alignment or -2 Alignment/Wound&lt;br /&gt;
** Lockpicking/Thievery: -1.00 Faith/-5 Alignment&lt;br /&gt;
** Butchering Humans: -0.25 Faith/-5 Alignment&lt;br /&gt;
&lt;br /&gt;
=== Fo priests abilities and penalties ===&lt;br /&gt;
(See the [[priest]] page for details on priest-hood)&lt;br /&gt;
&lt;br /&gt;
====Priest abilities====&lt;br /&gt;
* Priests with 60 [[faith]] and 35 [[favor]] are ignored by normal [[animals]]. They will also ignore your pet if you have one. This does not include [[Rabid Hyena|hyenas]] and 'monsters' like [[Dragons|dragons]] or [[scorpion]]s. &lt;br /&gt;
* Priests with high faith are inspired in their deities favored terrains, and have less stamina drain there. Fo gets the bonus on grass, dirt, trees.&lt;br /&gt;
* Priests of Fo with 39 [[faith]] may pass through thorns unhindered.&lt;br /&gt;
* [[Digging|Dig]] ([[Vynora]], [[Libila]], and [[Magranon]] priests cannot do this), but not 'pack' dirt.&lt;br /&gt;
* [[Alchemy]], including the creation and use of [[healing cover|healing covers]].&lt;br /&gt;
&lt;br /&gt;
====Priest penalties====&lt;br /&gt;
* Generic priest penalties- see [[Priest]] page&lt;br /&gt;
&lt;br /&gt;
=== Fo champion abilities and penalties ===&lt;br /&gt;
(See the [[Champion player|champion]] page for details on champion-hood)&lt;br /&gt;
==== Champion abilities ====&lt;br /&gt;
*All Fo follower and Fo priest abilities (NOT the Priest penalties)&lt;br /&gt;
*+5 to all [[characteristics]] skills. &lt;br /&gt;
*[[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
*[[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
*shorter time for normal healing&lt;br /&gt;
*increased skill gain (factor isn't known)&lt;br /&gt;
*You will get a new [[titles|title]]: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).&lt;br /&gt;
*You can never lose your Deity&lt;br /&gt;
&lt;br /&gt;
==== Champion penalties ====&lt;br /&gt;
*Permadeath. You get 3 lives, if you die after the second respawn , you do ''NOT'' respawn. Your name will be remembered and inscribed in the [[Hall of champions]].&lt;br /&gt;
*You can not change your mind later. Champion status is permanent.&lt;br /&gt;
*You can never change your Deity (or change kingdom).&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level (Faith) !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Sixth Sense]]&lt;br /&gt;
| 6 || 15 || 20 || Creature || Detect [[stealth|hidden creatures]] and [[trap]]s. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning Fog]]&lt;br /&gt;
| 7 || 5 || 10 || Creature || Protection from [[thorn]]s || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill [[channeling]] grinding, use on blank [[altar]]s to bless them to Fo.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Refresh]]&lt;br /&gt;
| 20 || 15 || 20 || Creature || restores stamina || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Humid drizzle]]&lt;br /&gt;
| 21 || 30 || 20 || Tile || tends to animals in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15 || 10 || Creature || hides you from locate spells || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Courier]]&lt;br /&gt;
| 30 || 30 || 20 || Item || tempts spirits to inhabit the target || spell for [[mailbox]]es&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure light]]&lt;br /&gt;
| 31 || 10 || 5 || Wounds || heals a little damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the woods]]&lt;br /&gt;
| 31 || 30 || 60 || Item || locates rare creatures || needs a [[pendulum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure medium]]&lt;br /&gt;
| 32 || 13 || 10 || Wounds || heals quite a bit || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's touch]]&lt;br /&gt;
| 32 || 30 || 30 || Item || counter's Fo's demise enchant || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Light of Fo]]&lt;br /&gt;
| 33 || 60 || 40 || Tile || heals allies in an area || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure serious]]&lt;br /&gt;
| 35 || 17 || 15 || Wounds || heals pretty much || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willowspine]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || target dodges better || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bearpaws]]&lt;br /&gt;
| 35 || 20 || 29 || Creature || increases unarmed damage || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakshell]]&lt;br /&gt;
| 35 || 20 || 19 || Creature || better natural armour || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || stores [[favour]] in a [[gem]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dirt (spell)]]&lt;br /&gt;
| 40 || 40 || 50 || Tile, Item || creates and destroys dirt || lowers the dirt layer around a tile, or creates dirt inside a container&lt;br /&gt;
|-&lt;br /&gt;
| [[Heal]]&lt;br /&gt;
| 40 || 40 || 30 || Creature || removes all wounds || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild growth]]&lt;br /&gt;
| 41 || 40 || 40 || Tile || fields and trees are nurtured || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Ward]]&lt;br /&gt;
| 43 || 20 || 20 || Tile || drives away enemy creatures || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Libila's demise]]&lt;br /&gt;
| 44 || 40 || 50 || Item || higher crit chance against followers of Libila || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest giant strength]]&lt;br /&gt;
| 55 || 50 || 49 || Creature || gives giant strength || Only works up to 40 strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Life transfer]]&lt;br /&gt;
| 61 || 120 || 60 || Item || transfers life force to you || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Venom]]&lt;br /&gt;
| 62 || 120 || 60 || Item || will poison enemies || requires [[linking]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Genesis]]&lt;br /&gt;
| 70 || 30 || 40 || Creature || removes evil spirits from creatures || kills [[zombie]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_boar&amp;diff=55140</id>
		<title>Wild boar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_boar&amp;diff=55140"/>
		<updated>2010-03-30T21:06:39Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Only to [[Libila]] followers&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[tooth]], [[fat]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=The domain of [[Fo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The boar is the religion animal of [[Fo]]. It spawns in the [[white light]] domain of [[Fo]], and is aggressive towards followers of [[Libila]] and her religion animal the [[rabid hyena]]. It is stronger than a [[brown bear]] but weaker than a [[rabid hyena]]&lt;br /&gt;
&lt;br /&gt;
The wild boar can also be found on the Freedom Isles in and around the domain of [[Fo]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:WildBoar.jpg|left|thumb|150px|Wild Boar.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wild_boar&amp;diff=55139</id>
		<title>Wild boar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wild_boar&amp;diff=55139"/>
		<updated>2010-03-30T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|aggro=Only to [[Libila]] followers&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=No&lt;br /&gt;
|butcheringprod=[[Meat]], [[tooth]], [[fat]]&lt;br /&gt;
|eats=Meat&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=[[Jenn-Kellon]] and [[Mol-Rehan]] territory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The boar is the religion animal of [[Fo]]. It spawns in the [[white light]] domain of [[Fo]], and is aggressive towards followers of [[Libila]] and her religion animal the [[rabid hyena]]. It is stronger than a [[brown bear]] but weaker than a [[rabid hyena]]&lt;br /&gt;
&lt;br /&gt;
The wild boar can also be found on the Freedom Isles in and around the domain of [[Fo]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[Image:WildBoar.jpg|left|thumb|150px|Wild Boar.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=55052</id>
		<title>Floor board</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Floor_board&amp;diff=55052"/>
		<updated>2010-03-26T21:33:22Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Notes */ Wasn't completely obvious as to total materials needed for 1x floorboard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Floor board&lt;br /&gt;
|active=[[plank]]&lt;br /&gt;
|passive=[[large nails]]&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=* 20x [[plank]] &lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (42.00 kg)&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A carpentry item used to create [[Terrain:Wooden planks|wooden flooring]].&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
* Activate the floor boards, right click a [[dirt]] or [[marsh]] tile, and select &amp;quot;Lay floor&amp;quot;.&lt;br /&gt;
:''Note: Floor boards outside houses decay fast (tiles change to dirt).''&lt;br /&gt;
* Useful for removing [[marsh]] ground tiles. Apply low [[QL]] floor boards (for fast [[decay]]) to a marsh tile and, once the floor boards have decayed, the tile will be [[dirt]]. If the only purpose for laying floor boards is to convert marsh tiles, the layed floor boards can be destroyed at anytime by equipping a [[shovel]], right-clicking on the tile, and selecting &amp;quot;Destroy pavement&amp;quot;. [[Body strength]] of 20 is required to destroy pavement.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* [[Paving]] skill is used to apply a floor board.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Plank quality determines the success rate.&lt;br /&gt;
* The plank used to start the floor board is destroyed if the creation attempt fails. Subsequent planks will only get damaged if the fail to attach to the floor boards.&lt;br /&gt;
* Finished floor boards take up quite a lot of space, it is advised to haul them around unfinished, seeing as those take up nearly no space.&lt;br /&gt;
* Applying [[tar]] to a floor board after it has been paved will help reduce decay on the floor board. To use tar on a floor board, activate the tar in your inventory, select a paved floor board, and then select &amp;quot;Tar&amp;quot;. Examining a correctly tarred floor board will display the message: &amp;quot;You see some planks laid down by someone. They are protected from the environment by a thin layer of tar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Total materials needed==&lt;br /&gt;
&lt;br /&gt;
* 21x [[plank]]&lt;br /&gt;
* 2x [[large nails]]&lt;br /&gt;
* 1x [[tar]] (optional)&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Altar_of_Three&amp;diff=54865</id>
		<title>Altar of Three</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Altar_of_Three&amp;diff=54865"/>
		<updated>2010-03-11T15:08:59Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: Specifics about WL destruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Altarof3.JPG|right|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
The Altar of Three can only be found only on the [[Server Types|wild server]], and is the home of [[Fo]], [[Magranon]] and [[Vynora]]. Its evil counterpart is the [[Bone Altar]].&lt;br /&gt;
&lt;br /&gt;
A large white light shines upon it, which is visible from most of the wild server.&lt;br /&gt;
&lt;br /&gt;
The [[Religion#Domain_of_the_gods|domain]] generated is for [[Fo]].&lt;br /&gt;
&lt;br /&gt;
The Altar of Three can be used for converting between religions and the white light kingdoms, becoming a [[priest]], and becoming a [[Champion player|champion]].&lt;br /&gt;
&lt;br /&gt;
The destruction of the Altar of Three is one of the goals in the war between the whitelight kingdoms of [[Jenn-Kellon]] and [[Mol-Rehan]] and the blacklight kingdom of [[Horde of the Summoned]]. It is rumoured that destroying a great altar requires your followers to have more then 5000 faith in total. The [[break altar]] spell or the [[Gold Sceptre of Ascension]] can be used to destroy an altar. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Destroying the White Light altar triggers a server-wide event message. (Documented September, 21st 2009)&lt;br /&gt;
&lt;br /&gt;
* '''The Altar of Three has fallen! A new era begins!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The effects of destroying the Altar of Three are as documented on September, 21st 2009. These were learned from the results of a bug, and may be subject to future changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Removal of the ability to become a WL priest or champion by using the White Light.'''&lt;br /&gt;
** The Freedom method of using a priest with high faith (40+) to convert a follower with 30 faith to a priest was still possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''All WL priests, champions, and followers with faith had their faith halved. This effectively removes all current WL champions.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Destruction of all WL altars currently on the map.'''&lt;br /&gt;
** Stone and wood altars could be rebuilt, gold and silver could be blessed and were functional after the WL destruction. Faith could be regained.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=54864</id>
		<title>Special move</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special_move&amp;diff=54864"/>
		<updated>2010-03-11T09:00:52Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Jenn-Kellon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
&lt;br /&gt;
Special moves are gained when you have enough skill in a specific weapon. You can only perform special moves with your primary weapon (a weapon equipped in your right hand), and in certain stances. &lt;br /&gt;
There are about 6 different moves in each class of weapons, in each kingdom. Special moves cost more stamina to use than regular attacks, but instead inflict more damage, multiple wounds or add some kind of effect. If you fail to perform the move it will cost you 1/10 of the original stamina cost. The chance to hit remains the same as you usually have.&lt;br /&gt;
&lt;br /&gt;
These classes are: &lt;br /&gt;
* [[Swords]]&lt;br /&gt;
* [[Axes]]&lt;br /&gt;
* [[Mauls]]&lt;br /&gt;
* [[Knives]]&lt;br /&gt;
&lt;br /&gt;
''Note that some tools also have special moves, but from one of these classes mentioned above.''&lt;br /&gt;
&lt;br /&gt;
Different kingdoms learn different moves, so no one of the opposing kingdom can learn your special moves. Kingdoms generally have these typical properties, but it may vary from move to move;&lt;br /&gt;
&lt;br /&gt;
[[Jenn-Kellon]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds.&lt;br /&gt;
&lt;br /&gt;
[[Horde of the Summoned]]:&lt;br /&gt;
* Slow time to perform the move.&lt;br /&gt;
* High damage wounds.&lt;br /&gt;
* Often drains stamina of the opponent.&lt;br /&gt;
&lt;br /&gt;
[[Mol-Rehan]]:&lt;br /&gt;
* Fast time to perform the move.&lt;br /&gt;
* Lower damage wounds.&lt;br /&gt;
* Low stamina cost.&lt;br /&gt;
* Often affects the opponent's combat rating negative.&lt;br /&gt;
&lt;br /&gt;
[[Freedom]]:&lt;br /&gt;
* Average time to perform the move.&lt;br /&gt;
* Average damage wounds.&lt;br /&gt;
* Creates multiple wounds/drains stamina/breaks concentration.&lt;br /&gt;
&lt;br /&gt;
==Special moves==&lt;br /&gt;
&lt;br /&gt;
===Jenn-Kellon===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the Left arm twice, and target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent twice in the torso, and once in the left arm. Target loses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, and drains its stamina.&lt;br /&gt;
&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 3 Seconds&lt;br /&gt;
&lt;br /&gt;
Two very light hits one arm, and a medium hit on the other arm. Target loses concetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Crayfish''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Right, Lower Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&lt;br /&gt;
Adds a wound with extra damage and stuns the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Mommys pearl''' (Gained at 50 skill)&lt;br /&gt;
Stances: Upper Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: ? seconds&lt;br /&gt;
&lt;br /&gt;
Stuns opponent.&lt;br /&gt;
&lt;br /&gt;
'''Iron Hammer:'''&lt;br /&gt;
* '''Sour marmalade''' (Gained at ? skill)&lt;br /&gt;
Stances: Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the body, stamina drain, thorws up the enemy.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Right, Upper Center, Upper Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 secondss&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain.&lt;br /&gt;
&lt;br /&gt;
* '''Sludge''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 5 seconds&lt;br /&gt;
&lt;br /&gt;
One light hit to the body, stamina drain, stunning attack.&lt;br /&gt;
&lt;br /&gt;
* '''Union of the snake''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower center, Lower left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 seconds&lt;br /&gt;
&lt;br /&gt;
One hard hit to the head, stamina drain.&lt;br /&gt;
&lt;br /&gt;
'''Shovel:'''&lt;br /&gt;
* '''Flurry of Pain''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&lt;br /&gt;
Two light hits to the right arm, one hard hit to the left arm.&lt;br /&gt;
&lt;br /&gt;
* '''Falcon''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Center, Upper Left, Upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''False props''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 6 Seconds&lt;br /&gt;
&lt;br /&gt;
* '''Sludge'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
* '''Twilfit twin'''&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Two hard hit to the legs, target looses concentration.&lt;br /&gt;
&lt;br /&gt;
* '''Carver''' (Gained at ~30 skill)&lt;br /&gt;
Stances: Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
===Horde of the Summoned===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Dark grace''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter, lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent three times and reduces its concentration (focus).&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Hurting scion''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Red wind''' (Gained at ? skill)&lt;br /&gt;
Stances: Center.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''True blood''' (Gained at ? skill)&lt;br /&gt;
Stances: Left and right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and reduces its concentration (focus).&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Double impact''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dissolver''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
* '''Dragontail''' (Gained at ? skill)&lt;br /&gt;
Stances: Lowercenter parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once, stuns it and drains some of its stamina.&lt;br /&gt;
* '''Kiss goodnight''' (Gained at ? skill)&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
* '''Squarepusher''' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once and drains some of its stamina.&lt;br /&gt;
* '''Wanderer''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower left and lower right parts.&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mol-Rehan===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Cricket''' (Gained at ? skill)&lt;br /&gt;
Stances: Upper Left and upper Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina and stuns target.&lt;br /&gt;
&lt;br /&gt;
* '''Faithpush''' (Gained at ? skill)&lt;br /&gt;
Stances: Lower Left, Lower Center and Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&lt;br /&gt;
Hits the target with a regular hit, drains stamina.&lt;br /&gt;
&lt;br /&gt;
'''Axes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* ''Special move here'' (Gained at ? skill)&lt;br /&gt;
Stances: ?&lt;br /&gt;
&lt;br /&gt;
''Description missing''&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
&lt;br /&gt;
'''Swords:'''&lt;br /&gt;
&lt;br /&gt;
* '''Low Rider''' (Gained at &amp;lt;30 skill)&lt;br /&gt;
Stances: Lower Center&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Hits opponent once in the body, Drains him of stamina, and stuns.&lt;br /&gt;
&lt;br /&gt;
* '''Backbreaker''' (Gained at &amp;lt;40 skill)&lt;br /&gt;
Stances: Left&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Two hits to arms for small amount of damage. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
* '''Bloodscion''' (Gained at 40 skill)&lt;br /&gt;
Stances: Lower Left, Lower Center, Lower Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 7 seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Up to three hits to various parts of the body. Loses Concentration&lt;br /&gt;
&lt;br /&gt;
* '''Raktaktak''' (Gained at 50 skill)&lt;br /&gt;
Stances: Left, Right&lt;br /&gt;
&amp;lt;br&amp;gt;Length: 4 Seconds&lt;br /&gt;
&amp;lt;br&amp;gt;Small amount of damage to body. Lowers focus.&lt;br /&gt;
&lt;br /&gt;
'''Mauls:'''&lt;br /&gt;
&lt;br /&gt;
* '''Sleepwalker''' (Gained at 25 skill)&lt;br /&gt;
Stances: Uppercenter, upper left and upper right parts.&lt;br /&gt;
&lt;br /&gt;
Hits the opponent once in the body, drains some of its stamina and makes it throw up.&lt;br /&gt;
&lt;br /&gt;
'''Knives:'''&lt;br /&gt;
&lt;br /&gt;
* '''Sharp Twig''' (Gained at &amp;gt;30 skill)&lt;br /&gt;
Stances: Left (and Right?)&lt;br /&gt;
&amp;lt;br&amp;gt;Stuns the opponent and inflicts one heavy blow to the torso&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Poolsclosed&amp;diff=54843</id>
		<title>Talk:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Poolsclosed&amp;diff=54843"/>
		<updated>2010-03-10T00:56:23Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does searching my own name yield some retarded page about deletion? Quit messing around with other people's accounts. The point is to have people search my name to see information... you guys are hindering this goal by editing other people's pages without permission --[[User:Poolsclosed|Poolsclosed]] 02:02, 28 December 2009 (CST)&lt;br /&gt;
:Sorry for the issues, Pools. If you still want to keep this page add&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;#REDIRECT [[Player:Poolsclosed]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:to it. [[User:KaiH|KaiH]] 11:00, 28 December 2009 (CST)&lt;br /&gt;
::Thanks, KaiH! You are awesome&lt;br /&gt;
::[[User:Poolsclosed|Poolsclosed]] 00:56, 10 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=54532</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=54532"/>
		<updated>2010-02-21T11:59:20Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Libila */ change 'pm' to 'PM'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as [[Champion player|Champion]]s of their chosen [[Gods|Deity]].&amp;lt;br/&amp;gt; If these players should suffer three deaths and 'ascend' (perma-death), that information will also be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Fo ==&lt;br /&gt;
*[[Player:Monkman|Monkman]] - ''Nov 11, 2007 9:23:56 AM Monkman is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*[[Player:Drlazarus|Drlazarus]] - Drlazarus is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*Bekku - ''Bekku is now a Champion of Fo!''''Bekku is now RIP''&lt;br /&gt;
&lt;br /&gt;
*Mimiga - &amp;quot;Mimiga is now a Champion of Fo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Player:Jup|Jup]] - ''Sep 24, 2009 10:10 AM'' Jup is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
*Paladine - ''Dec 9, 2009 1:50 AM'' Paladine is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
== Magranon ==&lt;br /&gt;
* [[User:Starving|Starving]] - ''Sep 27, 2007 00:07:28 AM Starving is now a Champion of Magranon!''&lt;br /&gt;
* Karr - ''Apr 14, 2008 15:21:50 '''Karr is now RIP, 11th May 2008'''''&lt;br /&gt;
* Spider - ''Jun 14, 2008 01:27:48 AM Spider is now a Champion of Magranon!''&lt;br /&gt;
* Rhapzody - ''Jun 27, 2008 04:21:41 PM Rhapzody is now a Champion of Magranon!''&lt;br /&gt;
* Myon - ''Jun 28, 2008 03:46:41 AM Myon is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:iaqb|iaqb]] - ''Nov 11, 2008 3:01:34 PM Iaqb is now a Champion of Magranon!''&lt;br /&gt;
* [[User:Wossoo|Wossoo]] - ''Feb 22, 2009 6:15:10 AM Wossoo is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:Jayz|Jayz]] - ''Mar 5, 2009 4:53:51 PM Jayz is now a Champion of Magranon!''&lt;br /&gt;
* Ragnarson - ''Mar 20, 2009 20:38:42 PM Ragnarson is now a Champion of Magranon!''&lt;br /&gt;
* Longshanks - ''May 13, 2009 1:25:30 PM Longshanks is now a Champion of Magranon!'' '''''Longshanks is now RIP'''''&lt;br /&gt;
* Nadroj - ''February 17, 2010 20:45:40 PM Nadroj is now a Champion of Magranon!''&lt;br /&gt;
* Bloodyhell - ''February 18, 2010 08:59:40PM Bloodyhell is now a Champion of Magranon!''&lt;br /&gt;
&lt;br /&gt;
== Vynora ==&lt;br /&gt;
* [[User:Kilean|Haraldstern]] - ''Sep 25, 2007 1:55:22 PM Haraldstern is now a Champion of Vynora!'' &lt;br /&gt;
* Sunshine - ''Sep 28, 2007 7:43:54 AM Sunshine is now a Champion of Vynora!''&lt;br /&gt;
* Zodina - ''Oct 1, 2007 14:37:39 PM Zodina is now a Champion of Vynora!''&lt;br /&gt;
* Ryn - ''Oct 14, 2007 4:14:06 PM Ryn is now a Champion of Vynora!''&lt;br /&gt;
* Bosk - ''Nov 10, 2007 8:09:26 AM Bosk is now a Champion of Vynora!''&lt;br /&gt;
* Chumpy - ''Nov 20, 2007 4:04:46 PM (EST) Chumpy is now a Champion of Vynora!''&lt;br /&gt;
* Tilly - ''Jan 21, 2008 23:37:36 Tilly is now a Champion of Vynora!''&lt;br /&gt;
* Lathrod - ''Jan 27, 2008 19:49:11 Lathrod is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Gavin|Elamor]] - ''Feb 3, 2008 1:57:14 PM Elamor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Toni|Undercover]] - ''Feb 3, 2008 1:57:14 PM Undercover is now a Champion of Vynora!''&lt;br /&gt;
* Zeeawk - ''Feb 3, 2008 7:22:51 PM Zeeawk is now a Champion of Vynora!''&lt;br /&gt;
* Duce - ''Feb 4, 2008 4:52:57 AM Duce is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Felix|Condor]] - ''Feb 24, 2008 6:11:40 AM Condor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Davidbritsky|Nickromancer]] - ''Mar 6, 2008 5:45:58 PM Nickromancer is now a Champion of Vynora!''&lt;br /&gt;
* Arunsun - ''Mar 10, 2008 2:42:19 AM Arunsun is now a Champion of Vynora!''&lt;br /&gt;
* Skogar - ''Mar 24, 2008 8:58:32 PM EST Skogar is now a Champion of Vynora!''&lt;br /&gt;
* Shayne - ''Apr 15, 2008 09:56:48 Shayne is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Alexgodis|AlexGodis]] - ''Apr 16, 2008 4:01:03 PM Alexgodis is now a Champion of Vynora!''&lt;br /&gt;
* Sharaka - ''Apr 23, 2008 1:51:49 AM Sharaka is now a Champion of Vynora!''&lt;br /&gt;
* [[player:Ryuu|Polanpl]] - ''May 5, 2008 7:48:12 AM Polanpl is now a Champion of Vynora!''&lt;br /&gt;
* Syrox - ''May 6, 2008 11:15:47 PM Syrox is now a Champion of Vynora!''&lt;br /&gt;
* Pow - ''May 11, 2008 4:33:16 AM Pow is now a Champion of Vynora!''&lt;br /&gt;
* Solutare - ''May 17, 2008 7:49:40 PM Solutare is now a Champion of Vynora!''&lt;br /&gt;
* Kelp - ''May 27, 2008 2:36:09 PM Kelp is now a Champion of Vynora!''&lt;br /&gt;
* Nicodemus - ''June 30, 2008 7:05:54 Nicodemus is now a Champion of Vynora!''&lt;br /&gt;
* Priest - ''Apr 08, 2008 18:10:40 Priest is now a Champion of Vynora!''&lt;br /&gt;
* Snout - ''Snout is now a Champion of Vynora!''&lt;br /&gt;
* Neas - ''Neas is now a Champion of Vynora!''&lt;br /&gt;
* Champsaf - ''August 12, 2008 11:54:51 PM MST Champsaf is now a Champion of Vynora!''&lt;br /&gt;
* Shangtsungpriest - ''August 24, 2008 23:05:29 UTC Shangtsungpriest is now a Champion of Vynora!''&lt;br /&gt;
* Pombear - ''Sep 14, 2008 4:26:12 PM Pombear is now a Champion of Vynora!''&lt;br /&gt;
* Eldfagel - ''Nov 7, 2008 2:56:10 PM Eldfagel is now a Champion of Vynora!'' '''Eldfagel is now permabanned - May 13, 2009'''&lt;br /&gt;
* [[User:Chromega|Barlogknight]] - ''Dec 29, 2008 3:32:00 PM Barlogknight is now a Champion of Vynora!''&lt;br /&gt;
* Chumpeh - ''Jan 10, 2009 15:06:05 PM Chumpeh is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Drago|Eclipsis]] - ''Feb 07, 2009 20:09:10 PM Eclipsis is now a Champion of Vynora!''&lt;br /&gt;
* Zxc - ''Zxc is now a Champion of Vynora!''&lt;br /&gt;
* Mech - ''Mech is now a Champion of Vynora!''&lt;br /&gt;
* Falasdil - ''Mar 21, 2009 6:19:58 PM Falasdil is now a Champion of Vynora!''&lt;br /&gt;
* Violet - ''May 8, 2009 15:26:42 pm Violet is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Leopater|Leopater]] - ''May 10, 2009 17:30:45 PM Leopater is now a Champion of Vynora!''&lt;br /&gt;
* Volcano - ''June 12, 2009 1:23:30 PM Volcano is now a Champion of Vynora!''&lt;br /&gt;
* Kevhar - ''Kevhar is now a Champion of Vynora!''&lt;br /&gt;
* Yomo - ''Yomo is now a Champion of Vynora!''&lt;br /&gt;
* Ignatius - ''July 25, 2009 09:14:36 AM (GMT) Ignatius is now a Champion of Vynora!''&lt;br /&gt;
* Toasty - ''November 6, 2009 8:27:03 PM Toasty is now a Champion of Vynora!''&lt;br /&gt;
* Voelven - ''November 10, 2009 7:53:33 AM Voelven is now a Champion of Vynora!''&lt;br /&gt;
* Anadan - ''November 12, 2009 10:32:46 AM Anadan is now a Champion of Vynora!''&lt;br /&gt;
* Baldin - ''November 29, 2009 3:16:05 AM Baldin is now a Champion of Vynora!''&lt;br /&gt;
* Dawn - ''December 12, 2009 12:48:26 PM Dawn is now a Champion of Vynora!''&lt;br /&gt;
* Bober - ''December 15, 2009 8:07:55 AM Bober is now a Champion of Vynora!''&lt;br /&gt;
* Koros - ''December 21, 2009 1:32:17 AM Koros is now a Champion of Vynora!''&lt;br /&gt;
* Feltorn - ''January 6, 2010 4:12:42 PM Feltorn is now a Champion of Vynora!''&lt;br /&gt;
* Spartacus -  ''February 2, 2010 05:35:08 AM Spartacus is now a Champion of Vynora!''&lt;br /&gt;
&lt;br /&gt;
== Libila ==&lt;br /&gt;
*[[User:Oracle|Asmodai]] - ''Sep 28, 2007 5:11:05 PM '''Asmodai is now RIP, 16th Dec 2007!'''''&lt;br /&gt;
* Sye - ''Oct 20, 2007 7:19:27 AM Sye is now a Champion of Libila!''&lt;br /&gt;
* Seth - ''Nov 20, 2007 8:59:12 AM Seth is now a Champion of Libila!''&lt;br /&gt;
* Wwiiol - ''Wwiiol is now a Champion of Libila!''&lt;br /&gt;
* Lordfox - ''February 21, 2009 21:56:57 Lordfox is now a Champion of Libila!''&lt;br /&gt;
* Kissit - ''Kissit is now a Champion of Libila!'' '''Kissit is now permabanned - May 13, 2009'''&lt;br /&gt;
* Walkerbooh - ''Walkerbooh is now a Champion of Libila!!'' - October 3, 2009&lt;br /&gt;
* [[User:Friend|Doctorchaos]] - ''Doctorchaos is now a Champion of Libila!!'' - January 26, 2010 12:52:53 PM&lt;br /&gt;
* Tiu - ''Tiu is now a Champion of Libila!'' - February 10, 2010 01:50:40 AM&lt;br /&gt;
* Daolin - ''Daolin is now a Champion of Libila!'' - February 15, 2010 22:17:14 AM&lt;br /&gt;
* Shweet - ''Shweet is now a Champion of Libila!'' - February 21, 2010 12:51:57 PM&lt;br /&gt;
&lt;br /&gt;
== Champions from Gold 1 ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (Gold-1)]] for a list.&lt;br /&gt;
&lt;br /&gt;
== Champions from beta ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (beta)]] for a list. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=54531</id>
		<title>Lore:Hall of champions</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Hall_of_champions&amp;diff=54531"/>
		<updated>2010-02-21T11:57:02Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Libila */  Shweet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following people will forever be remembered as [[Champion player|Champion]]s of their chosen [[Gods|Deity]].&amp;lt;br/&amp;gt; If these players should suffer three deaths and 'ascend' (perma-death), that information will also be recorded here.&lt;br /&gt;
&lt;br /&gt;
== Fo ==&lt;br /&gt;
*[[Player:Monkman|Monkman]] - ''Nov 11, 2007 9:23:56 AM Monkman is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*[[Player:Drlazarus|Drlazarus]] - Drlazarus is now a Champion of Fo!''&lt;br /&gt;
&lt;br /&gt;
*Bekku - ''Bekku is now a Champion of Fo!''''Bekku is now RIP''&lt;br /&gt;
&lt;br /&gt;
*Mimiga - &amp;quot;Mimiga is now a Champion of Fo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Player:Jup|Jup]] - ''Sep 24, 2009 10:10 AM'' Jup is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
*Paladine - ''Dec 9, 2009 1:50 AM'' Paladine is now a Champion of Fo!&lt;br /&gt;
&lt;br /&gt;
== Magranon ==&lt;br /&gt;
* [[User:Starving|Starving]] - ''Sep 27, 2007 00:07:28 AM Starving is now a Champion of Magranon!''&lt;br /&gt;
* Karr - ''Apr 14, 2008 15:21:50 '''Karr is now RIP, 11th May 2008'''''&lt;br /&gt;
* Spider - ''Jun 14, 2008 01:27:48 AM Spider is now a Champion of Magranon!''&lt;br /&gt;
* Rhapzody - ''Jun 27, 2008 04:21:41 PM Rhapzody is now a Champion of Magranon!''&lt;br /&gt;
* Myon - ''Jun 28, 2008 03:46:41 AM Myon is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:iaqb|iaqb]] - ''Nov 11, 2008 3:01:34 PM Iaqb is now a Champion of Magranon!''&lt;br /&gt;
* [[User:Wossoo|Wossoo]] - ''Feb 22, 2009 6:15:10 AM Wossoo is now a Champion of Magranon!''&lt;br /&gt;
* [[Player:Jayz|Jayz]] - ''Mar 5, 2009 4:53:51 PM Jayz is now a Champion of Magranon!''&lt;br /&gt;
* Ragnarson - ''Mar 20, 2009 20:38:42 PM Ragnarson is now a Champion of Magranon!''&lt;br /&gt;
* Longshanks - ''May 13, 2009 1:25:30 PM Longshanks is now a Champion of Magranon!'' '''''Longshanks is now RIP'''''&lt;br /&gt;
* Nadroj - ''February 17, 2010 20:45:40 PM Nadroj is now a Champion of Magranon!''&lt;br /&gt;
* Bloodyhell - ''February 18, 2010 08:59:40PM Bloodyhell is now a Champion of Magranon!''&lt;br /&gt;
&lt;br /&gt;
== Vynora ==&lt;br /&gt;
* [[User:Kilean|Haraldstern]] - ''Sep 25, 2007 1:55:22 PM Haraldstern is now a Champion of Vynora!'' &lt;br /&gt;
* Sunshine - ''Sep 28, 2007 7:43:54 AM Sunshine is now a Champion of Vynora!''&lt;br /&gt;
* Zodina - ''Oct 1, 2007 14:37:39 PM Zodina is now a Champion of Vynora!''&lt;br /&gt;
* Ryn - ''Oct 14, 2007 4:14:06 PM Ryn is now a Champion of Vynora!''&lt;br /&gt;
* Bosk - ''Nov 10, 2007 8:09:26 AM Bosk is now a Champion of Vynora!''&lt;br /&gt;
* Chumpy - ''Nov 20, 2007 4:04:46 PM (EST) Chumpy is now a Champion of Vynora!''&lt;br /&gt;
* Tilly - ''Jan 21, 2008 23:37:36 Tilly is now a Champion of Vynora!''&lt;br /&gt;
* Lathrod - ''Jan 27, 2008 19:49:11 Lathrod is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Gavin|Elamor]] - ''Feb 3, 2008 1:57:14 PM Elamor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Toni|Undercover]] - ''Feb 3, 2008 1:57:14 PM Undercover is now a Champion of Vynora!''&lt;br /&gt;
* Zeeawk - ''Feb 3, 2008 7:22:51 PM Zeeawk is now a Champion of Vynora!''&lt;br /&gt;
* Duce - ''Feb 4, 2008 4:52:57 AM Duce is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Felix|Condor]] - ''Feb 24, 2008 6:11:40 AM Condor is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Davidbritsky|Nickromancer]] - ''Mar 6, 2008 5:45:58 PM Nickromancer is now a Champion of Vynora!''&lt;br /&gt;
* Arunsun - ''Mar 10, 2008 2:42:19 AM Arunsun is now a Champion of Vynora!''&lt;br /&gt;
* Skogar - ''Mar 24, 2008 8:58:32 PM EST Skogar is now a Champion of Vynora!''&lt;br /&gt;
* Shayne - ''Apr 15, 2008 09:56:48 Shayne is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Alexgodis|AlexGodis]] - ''Apr 16, 2008 4:01:03 PM Alexgodis is now a Champion of Vynora!''&lt;br /&gt;
* Sharaka - ''Apr 23, 2008 1:51:49 AM Sharaka is now a Champion of Vynora!''&lt;br /&gt;
* [[player:Ryuu|Polanpl]] - ''May 5, 2008 7:48:12 AM Polanpl is now a Champion of Vynora!''&lt;br /&gt;
* Syrox - ''May 6, 2008 11:15:47 PM Syrox is now a Champion of Vynora!''&lt;br /&gt;
* Pow - ''May 11, 2008 4:33:16 AM Pow is now a Champion of Vynora!''&lt;br /&gt;
* Solutare - ''May 17, 2008 7:49:40 PM Solutare is now a Champion of Vynora!''&lt;br /&gt;
* Kelp - ''May 27, 2008 2:36:09 PM Kelp is now a Champion of Vynora!''&lt;br /&gt;
* Nicodemus - ''June 30, 2008 7:05:54 Nicodemus is now a Champion of Vynora!''&lt;br /&gt;
* Priest - ''Apr 08, 2008 18:10:40 Priest is now a Champion of Vynora!''&lt;br /&gt;
* Snout - ''Snout is now a Champion of Vynora!''&lt;br /&gt;
* Neas - ''Neas is now a Champion of Vynora!''&lt;br /&gt;
* Champsaf - ''August 12, 2008 11:54:51 PM MST Champsaf is now a Champion of Vynora!''&lt;br /&gt;
* Shangtsungpriest - ''August 24, 2008 23:05:29 UTC Shangtsungpriest is now a Champion of Vynora!''&lt;br /&gt;
* Pombear - ''Sep 14, 2008 4:26:12 PM Pombear is now a Champion of Vynora!''&lt;br /&gt;
* Eldfagel - ''Nov 7, 2008 2:56:10 PM Eldfagel is now a Champion of Vynora!'' '''Eldfagel is now permabanned - May 13, 2009'''&lt;br /&gt;
* [[User:Chromega|Barlogknight]] - ''Dec 29, 2008 3:32:00 PM Barlogknight is now a Champion of Vynora!''&lt;br /&gt;
* Chumpeh - ''Jan 10, 2009 15:06:05 PM Chumpeh is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Drago|Eclipsis]] - ''Feb 07, 2009 20:09:10 PM Eclipsis is now a Champion of Vynora!''&lt;br /&gt;
* Zxc - ''Zxc is now a Champion of Vynora!''&lt;br /&gt;
* Mech - ''Mech is now a Champion of Vynora!''&lt;br /&gt;
* Falasdil - ''Mar 21, 2009 6:19:58 PM Falasdil is now a Champion of Vynora!''&lt;br /&gt;
* Violet - ''May 8, 2009 15:26:42 pm Violet is now a Champion of Vynora!''&lt;br /&gt;
* [[Player:Leopater|Leopater]] - ''May 10, 2009 17:30:45 PM Leopater is now a Champion of Vynora!''&lt;br /&gt;
* Volcano - ''June 12, 2009 1:23:30 PM Volcano is now a Champion of Vynora!''&lt;br /&gt;
* Kevhar - ''Kevhar is now a Champion of Vynora!''&lt;br /&gt;
* Yomo - ''Yomo is now a Champion of Vynora!''&lt;br /&gt;
* Ignatius - ''July 25, 2009 09:14:36 AM (GMT) Ignatius is now a Champion of Vynora!''&lt;br /&gt;
* Toasty - ''November 6, 2009 8:27:03 PM Toasty is now a Champion of Vynora!''&lt;br /&gt;
* Voelven - ''November 10, 2009 7:53:33 AM Voelven is now a Champion of Vynora!''&lt;br /&gt;
* Anadan - ''November 12, 2009 10:32:46 AM Anadan is now a Champion of Vynora!''&lt;br /&gt;
* Baldin - ''November 29, 2009 3:16:05 AM Baldin is now a Champion of Vynora!''&lt;br /&gt;
* Dawn - ''December 12, 2009 12:48:26 PM Dawn is now a Champion of Vynora!''&lt;br /&gt;
* Bober - ''December 15, 2009 8:07:55 AM Bober is now a Champion of Vynora!''&lt;br /&gt;
* Koros - ''December 21, 2009 1:32:17 AM Koros is now a Champion of Vynora!''&lt;br /&gt;
* Feltorn - ''January 6, 2010 4:12:42 PM Feltorn is now a Champion of Vynora!''&lt;br /&gt;
* Spartacus -  ''February 2, 2010 05:35:08 AM Spartacus is now a Champion of Vynora!''&lt;br /&gt;
&lt;br /&gt;
== Libila ==&lt;br /&gt;
*[[User:Oracle|Asmodai]] - ''Sep 28, 2007 5:11:05 PM '''Asmodai is now RIP, 16th Dec 2007!'''''&lt;br /&gt;
* Sye - ''Oct 20, 2007 7:19:27 AM Sye is now a Champion of Libila!''&lt;br /&gt;
* Seth - ''Nov 20, 2007 8:59:12 AM Seth is now a Champion of Libila!''&lt;br /&gt;
* Wwiiol - ''Wwiiol is now a Champion of Libila!''&lt;br /&gt;
* Lordfox - ''February 21, 2009 21:56:57 Lordfox is now a Champion of Libila!''&lt;br /&gt;
* Kissit - ''Kissit is now a Champion of Libila!'' '''Kissit is now permabanned - May 13, 2009'''&lt;br /&gt;
* Walkerbooh - ''Walkerbooh is now a Champion of Libila!!'' - October 3, 2009&lt;br /&gt;
* [[User:Friend|Doctorchaos]] - ''Doctorchaos is now a Champion of Libila!!'' - January 26, 2010 12:52:53 PM&lt;br /&gt;
* Tiu - ''Tiu is now a Champion of Libila!'' - February 10, 2010 01:50:40 AM&lt;br /&gt;
* Daolin - ''Daolin is now a Champion of Libila!'' - February 15, 2010 22:17:14 AM&lt;br /&gt;
* Shweet - ''Shweet is now a Champion of Libila!'' - February 21, 2010 12:51:57 pm&lt;br /&gt;
&lt;br /&gt;
== Champions from Gold 1 ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (Gold-1)]] for a list.&lt;br /&gt;
&lt;br /&gt;
== Champions from beta ==&lt;br /&gt;
&lt;br /&gt;
See [[Hall of champions (beta)]] for a list. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=54379</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=54379"/>
		<updated>2010-02-14T08:27:18Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Ropemaking */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelry smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Carpentry Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]], [[fletching]] and [[ship building]]. &lt;br /&gt;
&lt;br /&gt;
Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster.  Look for an area you want to [[Flattening|flatten]] or terraform, and then dig the areas needed and dump the [[Pile of dirt|dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember don't look at the skills until you have finished at least a 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
copied to page [[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe way===&lt;br /&gt;
&lt;br /&gt;
Create a [[practice doll]] and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended. Equipping a shaft is a good weapon to use on a doll, or use a saw.&lt;br /&gt;
&lt;br /&gt;
===Dangerous (but a heck of a lot more fun) way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs a lot, so leg protection will save you health in the end.  Pheasants in particular can make an excellent training enemy as they will not follow you when you back away from the fight, giving you time to heal and regain stamina if necessary, especially if fighting with very low QL weapons for the skill gain.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
&lt;br /&gt;
Melee weapons can be safely trained up to 20 in that respective weapon. All melee weapons, including [[mauls]] and [[clubs]], can be used on [[practice doll|practice dolls]]. Additionally, Both [[axes]] and [[swords]] can be used to safely hack at trees for skill up to 20. Skill beyond 20 requires usage of these weapons in actual [[fighting]].&lt;br /&gt;
&lt;br /&gt;
The usage of weapons on dolls can inflict heavy damage on both doll and weapon. Practice dolls over 50ql are recomended.&lt;br /&gt;
&lt;br /&gt;
Using axes and mauls gives [[body strength]]. Swords give [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Leatherworking Guide]]&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt.  This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill which means you will not fail as often.  Once you have created your leather belt, get a piece of &amp;lt;strike&amp;gt;high-ish&amp;lt;/strike&amp;gt; 15+QL leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).  Once you have a higher % chance on other items, make lots of gloves and improve them all to 15QL.  Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.  NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making rivets :Shweet), try and stud some of them.  It takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 kg and leather jackets which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools as the quality of your tools will determine the failure rate when improving.  You leatherworking skill level limits the max improving quality.  You can improve with raw leather that has lower quality than the item you are improving you will however suffer from larger fail to improve rates.  The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will effect your ability to successfully improve with the mallet.&lt;br /&gt;
As with other skills you will gain the most skill by improving the item rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
'''Creating leather.'''&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.  If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.  Higher quality hides are harder to turn into high quality leather and unless you have very good leatherworking skill and lye it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Masonry Guide]]&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron vein|iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[gold vein|Gold]] or [[silver vein|Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever) You want to mine shard/ore about 1 half of your actual skill, so say you have 50 mining, you want to be mining 25ql rocks or ore. This means you have a 50% chance of mining a full ql (your mining skill) and failing (1ql). Try to not mine capped walls lower than your skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,06kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Weapon heads smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Woodcutting Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers). If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Ropemaking==&lt;br /&gt;
Improving [[Cloth Net Trap|Net Traps]] is a possible way to grind this skill.&lt;br /&gt;
&lt;br /&gt;
==Ship Building==&lt;br /&gt;
See also: [[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=54378</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=54378"/>
		<updated>2010-02-14T08:25:47Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Ropemaking */ Rope traps are no longer impable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelry smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Carpentry Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]], [[fletching]] and [[ship building]]. &lt;br /&gt;
&lt;br /&gt;
Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[The &amp;quot;how do I build a house?&amp;quot; guide.]]&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]] and try not to keep your eye on the skillgain; trust me it seems like you get your skill up faster.  Look for an area you want to [[Flattening|flatten]] or terraform, and then dig the areas needed and dump the [[Pile of dirt|dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
'''Remember don't look at the skills until you have finished at least a 5x5 surface'''&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
copied to page [[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe way===&lt;br /&gt;
&lt;br /&gt;
Create a [[practice doll]] and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended. Equipping a shaft is a good weapon to use on a doll, or use a saw.&lt;br /&gt;
&lt;br /&gt;
===Dangerous (but a heck of a lot more fun) way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs a lot, so leg protection will save you health in the end.  Pheasants in particular can make an excellent training enemy as they will not follow you when you back away from the fight, giving you time to heal and regain stamina if necessary, especially if fighting with very low QL weapons for the skill gain.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
&lt;br /&gt;
Melee weapons can be safely trained up to 20 in that respective weapon. All melee weapons, including [[mauls]] and [[clubs]], can be used on [[practice doll|practice dolls]]. Additionally, Both [[axes]] and [[swords]] can be used to safely hack at trees for skill up to 20. Skill beyond 20 requires usage of these weapons in actual [[fighting]].&lt;br /&gt;
&lt;br /&gt;
The usage of weapons on dolls can inflict heavy damage on both doll and weapon. Practice dolls over 50ql are recomended.&lt;br /&gt;
&lt;br /&gt;
Using axes and mauls gives [[body strength]]. Swords give [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Leatherworking Guide]]&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt.  This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill which means you will not fail as often.  Once you have created your leather belt, get a piece of &amp;lt;strike&amp;gt;high-ish&amp;lt;/strike&amp;gt; 15+QL leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).  Once you have a higher % chance on other items, make lots of gloves and improve them all to 15QL.  Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.  NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making rivets :Shweet), try and stud some of them.  It takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 kg and leather jackets which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools as the quality of your tools will determine the failure rate when improving.  You leatherworking skill level limits the max improving quality.  You can improve with raw leather that has lower quality than the item you are improving you will however suffer from larger fail to improve rates.  The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will effect your ability to successfully improve with the mallet.&lt;br /&gt;
As with other skills you will gain the most skill by improving the item rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
'''Creating leather.'''&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.  If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.  Higher quality hides are harder to turn into high quality leather and unless you have very good leatherworking skill and lye it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Masonry Guide]]&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron vein|iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[gold vein|Gold]] or [[silver vein|Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever) You want to mine shard/ore about 1 half of your actual skill, so say you have 50 mining, you want to be mining 25ql rocks or ore. This means you have a 50% chance of mining a full ql (your mining skill) and failing (1ql). Try to not mine capped walls lower than your skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,06kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Weapon heads smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Woodcutting Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers). If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Ropemaking==&lt;br /&gt;
Improving [[Net trap| Net Traps]] is a possible way to grind this skill.&lt;br /&gt;
&lt;br /&gt;
==Ship Building==&lt;br /&gt;
See also: [[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=54327</id>
		<title>Historical:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Poolsclosed&amp;diff=54327"/>
		<updated>2010-02-10T23:57:40Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Villages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingame Help]][[Category:Players]][[Category:Babel/P]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
{|style=&amp;quot;border:1px solid #A3B1BF; -moz-border-radius:10px; text-align:left; background:#f5faff&amp;quot;&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|http://img44.imageshack.us/img44/6172/poolk.jpg&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;An artist's rendition.&amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
* The character ''Poolsclosed'' is a [[Jenn-Kellon]] on the [[Wild]] server.&lt;br /&gt;
* This character is a regular follower of [[Fo]].&lt;br /&gt;
* Aggressive against everyone.&lt;br /&gt;
* Appears to be stronger than a [[Brown bear|bear]] and [[huge spider]].&lt;br /&gt;
* Appears to have good armour.&lt;br /&gt;
* Fast attack speed.&lt;br /&gt;
* Can not be tamed.&lt;br /&gt;
*[[Butchering]] products include [[meat]] and [[armour]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Describes himself as &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Neutral chaotic neutral]&amp;quot; but others have reportedly described his behavior at times as being &amp;quot;[http://en.wikipedia.org/wiki/Alignment_(Dungeons_&amp;amp;_Dragons)#Chaotic_Good chaotic good]&amp;quot;.&lt;br /&gt;
* This creature is extremely unpredictable should never be approached directly, if possible. &lt;br /&gt;
* If there is no other choice but to confront this player, extreme caution must be used.&lt;br /&gt;
* Is rumoured to enjoy [http://en.wikipedia.org/wiki/Barter bartering] and [http://en.wikipedia.org/wiki/Real_estate_appraisal appraising] the value of items.&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
* This player has been seen frequently gaining unauthorized access to village structures.&lt;br /&gt;
* Frequently observed breaking altars honoring [[Libila]], [[Vynora]], and [[Magranon]] but has never been seen breaking an altar honoring the deity [[Fo]].&lt;br /&gt;
* Has been seen dragging a [[catapult]] over large distances for reasons unknown.&lt;br /&gt;
* Uncharacteristically appears to enjoy [[gardening]], [[forestry]], and overall [[nature]] skills.&lt;br /&gt;
* Can be seen frequently causing unrest and general instability around populated urban environments.&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|http://img35.imageshack.us/img35/4929/accesrestreintsignerest.jpg&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Villages ==&lt;br /&gt;
&lt;br /&gt;
This player is rumoured to have been a member of the following villages in Wurm Online, but the nature and extent of his involvement with each remains unknown.&lt;br /&gt;
&lt;br /&gt;
* Wild server&lt;br /&gt;
** [[Kyara]]&lt;br /&gt;
** [[Sparta]]&lt;br /&gt;
** [[Ironworks]]&lt;br /&gt;
&lt;br /&gt;
* Jenn-Kellon Home server&lt;br /&gt;
** [[Noriyah]]&lt;br /&gt;
** [[New Broleans]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=54088</id>
		<title>Enchanted tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_tree&amp;diff=54088"/>
		<updated>2010-01-31T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: can be trapped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
An '''enchanted tree''' is a [[tree]] which has been altered by the [[Path of Love]] ability 'Enchant'. It is unknown if they have any special properties. They apparently cannot be cut down, as the option to do so does not appear when right-clicked with an axe activated.&lt;br /&gt;
&lt;br /&gt;
*'''CAN''' be trapped&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=54087</id>
		<title>Enchanted grass</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Enchanted_grass&amp;diff=54087"/>
		<updated>2010-01-31T02:43:43Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Notes */ Can place traps on ench grass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Enchanted grass is a special type of [[tile]] which can be created by using the [[Path of Love]] ability 'Enchant' on a normal [[grass tile]]. It currently has no known function.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*It is not destroyed by digging or dropping dirt, but can be removed by packing&lt;br /&gt;
*Sprouts cannot be planted on it&lt;br /&gt;
*Animals can't graze on it&lt;br /&gt;
*Doesn't seem to spread naturally&lt;br /&gt;
*'''CAN''' be trapped&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Enchanted tree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=53967</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=53967"/>
		<updated>2010-01-25T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Usage */ Shop sign confirmed paintable, uses 0.01 kg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
'''Dye''' is made from various [[item]]s and [[water]] and is used to paint items and [[wall]]s.&lt;br /&gt;
&lt;br /&gt;
=== Colors ===&lt;br /&gt;
* '''Black''' - [[Tannin]] and [[iron lump]]/[[iron scrap|scrap]] (difficulty 40, hardest dye to make)&lt;br /&gt;
* &amp;lt;font color=blue&amp;gt;Blue&amp;lt;/font&amp;gt; - [[Woad]]&lt;br /&gt;
* &amp;lt;font color=green&amp;gt;Green&amp;lt;/font&amp;gt; - [[Copper lump]] or [[metal scrap|copper scrap]] (minimum .8 kg)&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;Red&amp;lt;/font&amp;gt; -  [[Cave bug]] or [[scorpion]] [[cochineal]]&lt;br /&gt;
* &amp;lt;span style=background-color:grey;color:white&amp;gt;White&amp;lt;/span&amp;gt; - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
&lt;br /&gt;
=== Tools required ===&lt;br /&gt;
* Any container that can hold [[liquid]]&lt;br /&gt;
* [[Jar]]&lt;br /&gt;
* [[Small bucket]]&lt;br /&gt;
&lt;br /&gt;
=== Items required ===&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Cochineal]]&lt;br /&gt;
* [[Copper lump]] or [[metal scrap|copper scrap]]&lt;br /&gt;
* [[Tannin]] and [[iron lump]] or [[iron scrap]]&lt;br /&gt;
* [[Woad]]&lt;br /&gt;
* [[Zinc lump]]&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
# Put appropriate item in [[inventory]].&lt;br /&gt;
# Put water in [[container]].&lt;br /&gt;
# [[Activate]] item.&lt;br /&gt;
# Right-click on water in container and select &amp;quot;Create &amp;gt; Miscellaneous &amp;gt; &amp;lt;color&amp;gt; dye&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Resulting [[dye]] will have three color values: &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt;, &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, and &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=red&amp;gt;R&amp;lt;/font&amp;gt;=255 &amp;lt;font color=green&amp;gt;G&amp;lt;/font&amp;gt;=255 &amp;lt;font color=blue&amp;gt;B&amp;lt;/font&amp;gt;=255 is pure &amp;lt;span style=background:black;color:white&amp;gt;white&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Dye may be combined and the values will average out (although they will be about 2 points closer to &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; across the board).&lt;br /&gt;
* The higher the quality is, the brighter and less &amp;lt;font color=grey&amp;gt;grey&amp;lt;/font&amp;gt; the color will be.&lt;br /&gt;
* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
* The more difficult colors can not be made until after making some of the easier colors. Start with &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;, or maybe &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt;.&lt;br /&gt;
* To get rid of unwanted dye, just right-click and select &amp;quot;[[Pour]]&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
* When making dye with metal lumps, there is no need to [[heat]] them up first.&lt;br /&gt;
* The [[quality]] of the [[cochineal]] does not affect the success chance when creating &amp;lt;font color=red&amp;gt;red&amp;lt;/font&amp;gt; dye.&lt;br /&gt;
* If [[failing]] to make &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt; dye using a copper:&lt;br /&gt;
** A copper scrap of the same mass is created.&lt;br /&gt;
** The scrap is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
# Activate [[dye]].&lt;br /&gt;
# Right-click on item and select &amp;quot;[[Paint]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Paintable items include: building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns, statues, and ships. The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Cart]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart|Large Cart]]&lt;br /&gt;
| 47.23 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.4 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Huge tub]]&lt;br /&gt;
| 18 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Sailing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Cog]]&lt;br /&gt;
| 819.84 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Shop sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
To remove dye from a painted object, use a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/D]]&lt;br /&gt;
[[Category:Liquids]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=53932</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=53932"/>
		<updated>2010-01-23T11:35:36Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Wild servers */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has three types of server, entry, freedom and wild. A fourth type called epic (scenario lands) is planned. Currently not much information is know about this server type as its still in the planning and implementation phase. There is also a login server and a test server.&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the four server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! [[Golden Valley (server)|Entry]] !! Freedom !! Wild !! Epic &lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]], [[Mol-Rehan|MR]] and [[Horde of the Summoned|HotS]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Freedom Isles || [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]] and [[Horde of the Summoned|HOTS]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| Limited || Limited || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| No|| Optional || Needed to claim kingdom land. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| No&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Yes, can be planted anywhere as server is all one kingdom.  || Yes, can only be planted in land claimed by kingdom. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Uniques&lt;br /&gt;
| No|| Yes || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| No|| No || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Gods]]&lt;br /&gt;
| No|| Yes || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| No|| [[White light]] gods only, can be inaugerated at 30 faith by priests with more than 40 faith. || [[White light]] and [[Black light]] gods. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| No|| No || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Skill]] cap&lt;br /&gt;
| Yes (20) || No || No|| No&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Basic only&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;  || Premium only|| Premium only|| Premium only&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| High&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt;  || Medium || Minimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
| 4,096m|| 16,384m || 16,384m || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only player assistants and game moderators can be in the HotS kingdom on entry servers.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Possible to duel and spar with other players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; As of 5th of June 2009 deeds can no longer be purchased on [[GV]] but existing deeds are allowed to remain.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; It is expected that on the epic server there will be unique events and other things that do not occur on other server types.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Premium can be purchased but does not take effect until the player leaves the entry servers to another server type.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; Player assistants are also present on entry servers to help new players.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Entry servers ===&lt;br /&gt;
&lt;br /&gt;
Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server.&lt;br /&gt;
Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the entry servers.&lt;br /&gt;
&lt;br /&gt;
PvP, theft, deeds, and [[guard tower]]s are not allowed on the entry server. On entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed. &lt;br /&gt;
&lt;br /&gt;
See the freedom FAQ for more details.&lt;br /&gt;
&lt;br /&gt;
=== Wild servers ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. &lt;br /&gt;
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. On wild servers monsters are tougher and the terrain is harsher. &amp;lt;sup&amp;gt;[''citation needed'']&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
&lt;br /&gt;
=== Inter-server travel ===&lt;br /&gt;
It is possible to travel between the wild and freedom servers via portals at all of the capital deeds (Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on wild). The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Each time you cross servers, 10 silver is deducted from your bank account as payment. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving.&lt;br /&gt;
&lt;br /&gt;
Travel from the Golden Valley server is one-way only, and can only be done if your character is premium. Once you are on a premium server you may not go back to the Golden Valley, unless you start a new character.&lt;br /&gt;
&lt;br /&gt;
http://img46.imageshack.us/img46/5789/wurm.png&lt;br /&gt;
&lt;br /&gt;
=== Test servers ===&lt;br /&gt;
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Login || Login&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Golden Valley || Entry&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild002]] || Wild || Wild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=53931</id>
		<title>Server types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Server_types&amp;diff=53931"/>
		<updated>2010-01-23T11:33:05Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Wild servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Server Types]]&lt;br /&gt;
&lt;br /&gt;
{{disclaimer}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Wurm currently has three types of server, entry, freedom and wild. A fourth type called epic (scenario lands) is planned. Currently not much information is know about this server type as its still in the planning and implementation phase. There is also a login server and a test server.&lt;br /&gt;
&lt;br /&gt;
== Server type summary ==&lt;br /&gt;
The following table summaries the features of the four server types.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature&lt;br /&gt;
! [[Golden Valley (server)|Entry]] !! Freedom !! Wild !! Epic &lt;br /&gt;
|-&lt;br /&gt;
! [[Kingdom]]s&lt;br /&gt;
| [[Jenn-Kellon|JK]], [[Mol-Rehan|MR]] and [[Horde of the Summoned|HotS]]&amp;lt;sup&amp;gt;[[#Note_1|[1]]]&amp;lt;/sup&amp;gt; || Freedom Isles || [[Jenn-Kellon|JK]],[[Mol-Rehan|MR]] and [[Horde of the Summoned|HOTS]] || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[PvP]]&lt;br /&gt;
| Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Limited&amp;lt;sup&amp;gt;[[#Note_2|[2]]]&amp;lt;/sup&amp;gt; || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Theft]]&lt;br /&gt;
| Limited || Limited || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Guard tower]]s&lt;br /&gt;
| No|| Optional || Needed to claim kingdom land. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Deeds]]&lt;br /&gt;
| No&amp;lt;sup&amp;gt;[[#Note_3|[3]]]&amp;lt;/sup&amp;gt; || Yes, can be planted anywhere as server is all one kingdom.  || Yes, can only be planted in land claimed by kingdom. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! Uniques&lt;br /&gt;
| No|| Yes || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Artifact]]s&lt;br /&gt;
| No|| No || Yes || Unknown&amp;lt;sup&amp;gt;[[#Note_4|[4]]]&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! [[Gods]]&lt;br /&gt;
| No|| Yes || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Priest]]s&lt;br /&gt;
| No|| [[White light]] gods only, can be inaugerated at 30 faith by priests with more than 40 faith. || [[White light]] and [[Black light]] gods. || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[champion player|Champion]]s&lt;br /&gt;
| No|| No || Yes || Unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[Skill]] cap&lt;br /&gt;
| Yes (20) || No || No|| No&lt;br /&gt;
|-&lt;br /&gt;
! [[Account Types]]&lt;br /&gt;
| Basic only&amp;lt;sup&amp;gt;[[#Note_5|[5]]]&amp;lt;/sup&amp;gt;  || Premium only|| Premium only|| Premium only&lt;br /&gt;
|-&lt;br /&gt;
! [[GM]] activity&lt;br /&gt;
| High&amp;lt;sup&amp;gt;[[#Note_6|[6]]]&amp;lt;/sup&amp;gt;  || Medium || Minimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
| 4,096m|| 16,384m || 16,384m || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Only player assistants and game moderators can be in the HotS kingdom on entry servers.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Possible to duel and spar with other players.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; As of 5th of June 2009 deeds can no longer be purchased on [[GV]] but existing deeds are allowed to remain.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; It is expected that on the epic server there will be unique events and other things that do not occur on other server types.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; Premium can be purchased but does not take effect until the player leaves the entry servers to another server type.&lt;br /&gt;
: &amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; Player assistants are also present on entry servers to help new players.&lt;br /&gt;
&lt;br /&gt;
== Server type details  ==&lt;br /&gt;
&lt;br /&gt;
=== Entry servers ===&lt;br /&gt;
&lt;br /&gt;
Entry servers are where all new accounts are created. The server contains JK, MR and HotS, but HotS is limited to PAs and GMs. The aim of the entry servers are to let new players try the game for free in almost all its glory. Players may then move on from the entry servers to other server types using portals. Premium must be purchased to be able to do this and has no effect till the player leaves the server.&lt;br /&gt;
Entry servers only allow basic accounts, so skills are limited to a maximum of 20. This means resource quality is also limited to 20. There is also no gods or altars present on the entry servers.&lt;br /&gt;
&lt;br /&gt;
PvP, theft, deeds, and [[guard tower]]s are not allowed on the entry server. On entry servers, decay is also 3 times faster and the server may be periodically reset (has not occurred yet).&lt;br /&gt;
&lt;br /&gt;
=== Freedom servers ===&lt;br /&gt;
&lt;br /&gt;
Fully owned by the native kingdom. The entire server is automatically claimed as kingdom territory, so guard towers are not required to plant deeds. &lt;br /&gt;
Theft, PvP, and other kinds of grieving are frowned upon, and are bannable offences in many instances. GMs will police these servers as needed, but ideally the game rules should take care of things automatically. Moderators police the kingdom chat channels to ensure the chat rules are followed. &lt;br /&gt;
&lt;br /&gt;
See the freedom FAQ for more details.&lt;br /&gt;
&lt;br /&gt;
=== Wild servers ===&lt;br /&gt;
&lt;br /&gt;
Wild servers are battlegrounds where different kingdoms clash together. There is no pre-owned land, it must be claimed by constructing guard towers. Deeds can only be placed within the territories claimed by the towers. &lt;br /&gt;
Full PvP is enabled between kingdoms, as well as internally within your own kingdom. The [[white light]] and [[black light]] are found on the wild server. Each kingdom on wild has a leader and offices granted to players by the leader.&lt;br /&gt;
GMs generally avoid intervening in wild server affairs. However, excessive griefing and other violations of the game rules will be punished as appropriate. &lt;br /&gt;
&lt;br /&gt;
On wild servers monsters are tougher and the terrain is harsher. [''citation needed'']&lt;br /&gt;
&lt;br /&gt;
=== Epic servers ===&lt;br /&gt;
Currently not much information is know about this server type as its still in the planning and implementation phase. Epic servers will run scenarios that form the story. A scenario will have permanent impact on the world and the success is dependent on the players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
&lt;br /&gt;
=== Inter-server travel ===&lt;br /&gt;
It is possible to travel between the wild and freedom servers via portals at all of the capital deeds (Samling and Freedom Market on Freedom; the Landing, the Shroud and the Gold Coast on wild). The only items you can take with you when changing servers are coins, nodrop items (e.g. spyglasses, bags of keeping) and the starter tool kit. Each time you cross servers, 10 silver is deducted from your bank account as payment. Additionally, fighting and archery skills are subject to a 5% penalty when crossing if either is above 50, meaning a 70 skill fighter will end up with 66.5 fighting upon arriving.&lt;br /&gt;
&lt;br /&gt;
Travel from the Golden Valley server is one-way only, and can only be done if your character is premium. Once you are on a premium server you may not go back to the Golden Valley, unless you start a new character.&lt;br /&gt;
&lt;br /&gt;
http://img46.imageshack.us/img46/5789/wurm.png&lt;br /&gt;
&lt;br /&gt;
=== Test servers ===&lt;br /&gt;
The test servers exists to test large game updates before they are added to the main servers. There is currently only one [[test server]].&lt;br /&gt;
&lt;br /&gt;
== Server list  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Land Name !! Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Login || Login&lt;br /&gt;
|-&lt;br /&gt;
| [[Jenn001]]&amp;lt;sup&amp;gt;[[#Note_7|[7]]]&amp;lt;/sup&amp;gt; || Golden Valley || Entry&lt;br /&gt;
|-&lt;br /&gt;
| [[Freedom001]] || Independence || Freedom&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild002]] || Wild || Wild&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; The Golden Valley entry server and the Login server are hosted on the same physical server.&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=53930</id>
		<title>Alignment</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Alignment&amp;diff=53930"/>
		<updated>2010-01-23T11:24:47Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Description */ Added praying at WL altar and put known values in, other values still need attention from a knowledgable priest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / '''Alignment'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
Alignment is a measure of how good you are to your god, 100 alignment being maximum for [[Fo]], [[Vynora]] and [[Magranon]], -100 for [[Libila]]. When having below 1 alignment, you cannot choose any of the [[White Light]] [[Gods]]. For [[priest|priests]], a high alignment value increases chances to successfully cast [[:Category:Spells|spells]] while a low alignment value lowers the chances.&lt;br /&gt;
&lt;br /&gt;
Alignment will automatically go towards 1 over time for whitelighters, and -1 for blacklighters.&lt;br /&gt;
&lt;br /&gt;
If your alignment drops below 1 as a whitelighter, you will lose your faith. &lt;br /&gt;
&lt;br /&gt;
The following things can effect your alignment:&lt;br /&gt;
* Butchering a human corpse (-)&lt;br /&gt;
* Burying a human corpse (+1)&lt;br /&gt;
* Listening to a [[confession]]&lt;br /&gt;
* Confessing to a priest (+5)&lt;br /&gt;
* Giving a [[sermon]]&lt;br /&gt;
* Listening to a sermon (+1)&lt;br /&gt;
* Converting someone to your religion&lt;br /&gt;
* Healing someone else (+1)&lt;br /&gt;
* Casting [[Bless]] on [[animal]]s and [[guard]]s. (+1)&lt;br /&gt;
* Sacrificing items in an [[altar]] (at least worth 50c get price) (+1)&lt;br /&gt;
* Praying at the [[White Light]] on the [[Wild server]]. (+3)&lt;br /&gt;
&lt;br /&gt;
Gaining alignment to your choosen side has a cooldown timer. Once you gained alignment you have to wait 30 minutes before you can gain again.&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Poolsclosed&amp;diff=52253</id>
		<title>Talk:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Poolsclosed&amp;diff=52253"/>
		<updated>2009-12-28T08:02:39Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: New page: Why does searching my own name yield some retarded page about deletion? Quit messing around with other people's accounts. The point is to have people search my name to see information... y...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does searching my own name yield some retarded page about deletion? Quit messing around with other people's accounts. The point is to have people search my name to see information... you guys are hindering this goal by editing other people's pages without permission --[[User:Poolsclosed|Poolsclosed]] 02:02, 28 December 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Praying&amp;diff=51119</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Praying&amp;diff=51119"/>
		<updated>2009-12-12T04:46:51Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''Praying'''&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
[[Praying]] can increase your [[faith]] and the rate at which you gain [[favor]]. You'll need to pray at an [[altar]] to gain faith.&lt;br /&gt;
&lt;br /&gt;
You can pray as often as you want but only five prayers, spaced at least 20 minutes apart, will increase your faith in any 24 hour period. The 24 hours is determined by server uptime. Use the [[chat command]] '''/uptime''' to check this. In other words, you can pray five times between zero uptime and 24 hours, five more between one day and two days, etc.&lt;br /&gt;
&lt;br /&gt;
You can pray at other locations than altars, depending on your [[Gods|god]]. While these actions will still give you prayer skill, praying at these locations does not increase your faith.&lt;br /&gt;
&lt;br /&gt;
:* [[Fo]] - Very old trees.&lt;br /&gt;
:* [[Vynora]] - [[Water tiles]].&lt;br /&gt;
:* [[Magranon]] - [[Rock tile]]s.&lt;br /&gt;
:* [[Libila]] - [[Corpse]]s.&lt;br /&gt;
&lt;br /&gt;
The [[skills|skill]] ''praying'' currently has no effect whatsoever, and will be removed or reworked later.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Reverent at 50 skill&lt;br /&gt;
* No title at 70 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=50330</id>
		<title>User talk:Poolsclosed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Poolsclosed&amp;diff=50330"/>
		<updated>2009-11-25T22:19:20Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for doing that!&lt;br /&gt;
-Poolsclosed 25/11/2009 16:19 (GMT -0600)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
sorry for the multiple edits, apparently my browser has a problem with adding redirects and updating the browser cache.&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=50307</id>
		<title>Animal fat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=50307"/>
		<updated>2009-11-25T20:01:04Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: forgot cow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used for making [[candles]] or for [[fuel|fueling]] a fire. Produced by butchering.&lt;br /&gt;
&lt;br /&gt;
Confirmed animals that produce animal fat:&lt;br /&gt;
* Animal fat weight: 4 kg&lt;br /&gt;
** [[Deer]] &lt;br /&gt;
** [[Bull]]&lt;br /&gt;
** [[Horse]]&lt;br /&gt;
** [[Brown cow]]&lt;br /&gt;
&lt;br /&gt;
* Animal fat weight: 3 kg&lt;br /&gt;
** [[Foal]]&lt;br /&gt;
** [[Calf]]&lt;br /&gt;
** [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
http://wurmonline.com/forum/index.php?topic=992.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]] [[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=50306</id>
		<title>Animal fat</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Animal_fat&amp;diff=50306"/>
		<updated>2009-11-25T20:00:27Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: instead of each line having a weight, grouped into categories and added missing animal fats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used for making [[candles]] or for [[fuel|fueling]] a fire. Produced by butchering.&lt;br /&gt;
&lt;br /&gt;
Confirmed animals that produce animal fat:&lt;br /&gt;
* Animal fat weight: 4 kg&lt;br /&gt;
** [[Deer]] &lt;br /&gt;
** [[Bull]]&lt;br /&gt;
** [[Horse]]&lt;br /&gt;
&lt;br /&gt;
* Animal fat weight: 3 kg&lt;br /&gt;
** [[Foal]]&lt;br /&gt;
** [[Calf]]&lt;br /&gt;
** [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
http://wurmonline.com/forum/index.php?topic=992.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]] [[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=50045</id>
		<title>Stone altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Stone_altar&amp;diff=50045"/>
		<updated>2009-11-21T03:09:56Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Note */ Not as simple as WL versus BL.. can't create Fo altar in Vynora presence either, for example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[clay]]&lt;br /&gt;
|passive=[[stone brick]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=&lt;br /&gt;
* 10x [[Clay]] (20kg Total)&lt;br /&gt;
* 10x [[Stone brick]]&lt;br /&gt;
* 1 Metal [[bowl]] ( gold, iron, silver, steel)&lt;br /&gt;
|result=*'''{{PAGENAME}}''' &lt;br /&gt;
*Unfinished [[stone altar]]&lt;br /&gt;
|skill=Masonry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
A stone altar, with decorations depicting famous religious events. &lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
*You will need to be a follower of a [[Gods | God]] to construct an altar.&lt;br /&gt;
*The altar is dedicated to the god of the character that finishes it, not the one that starts it.&lt;br /&gt;
*If you feel the presence of any god other than the one you follow, you cannot start or continue an altar dedicated to your god. Only altars dedicated to the god of their respective domain can be started or continued within that domain.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
You can [[Praying | pray]] at these altars for [[faith]] and you can use the altar for [[sacrificing]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Altars]]&lt;br /&gt;
[[Category:Religion]] &lt;br /&gt;
[[Category:Masonry items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Containers]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Convert&amp;diff=49835</id>
		<title>Talk:Convert</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Convert&amp;diff=49835"/>
		<updated>2009-11-14T12:35:49Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Any follower? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Converting by Alignment ==&lt;br /&gt;
''When alignment reaches -200 you are automatically converted to blacklight. However, you do not teleport to the blacklight. Note that you can convert back to WL with a reputation below -200.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This doesn't make any sense to me. It starts by talking about Alignment but then talks about Reputation? I don't see the connection, but cannot make an accurate change as I have not tested this. How can this be expressed using clearer language &lt;br /&gt;
- [[Player:Poolsclosed|Poolsclosed]] 06:34, 14 November 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Any follower? ==&lt;br /&gt;
Doesn't need to be a priest of that faith to convert someone? Thanks. [[User:Parsifal|Parsifal]] 15:35, 24 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
: Anyone can convert. Done so many times myself. - [[User:Dashiva|Dashiva]] 16:50, 24 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=49628</id>
		<title>Small raft</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_raft&amp;diff=49628"/>
		<updated>2009-11-07T02:52:12Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: a note that raft can be coloured using dye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|active=[[large nails]]&lt;br /&gt;
|passive=[[plank]] &lt;br /&gt;
|group=Containers&lt;br /&gt;
|materials=* 4x 18kg [[log]]s&lt;br /&gt;
* 3x [[plank]]s&lt;br /&gt;
* 7x [[large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (60.0 kg)&lt;br /&gt;
|skill=ship building&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport cargo over water, like masses of [[dirt]], [[rock shards]] and [[ore]]. Other things fit in too. Unlike a [[small cart]] it can also be picked up when empty.&lt;br /&gt;
&lt;br /&gt;
Requires 6.05 kg of [[dye]] to paint with colour.&lt;br /&gt;
&lt;br /&gt;
== Creation Failure ==&lt;br /&gt;
&lt;br /&gt;
You will lose the [[Large Nails]]. Adding the other 7 nails will only result in small amount of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': Rafts put a massive strain on [[stamina]] so it is not advisable to drag them over large distances since you can [[drown]] very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shiplist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Dye&amp;diff=49625</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Dye&amp;diff=49625"/>
		<updated>2009-11-06T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Usage */ dye weight needed to colour raft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Dye is used to paint items and walls.&lt;br /&gt;
&lt;br /&gt;
== Method ==&lt;br /&gt;
#Put substance in inventory.&lt;br /&gt;
#Put water in container.&lt;br /&gt;
#Activate substance.&lt;br /&gt;
#Right click on water in container, select create/misc/dye/colour&lt;br /&gt;
=== Tools Required ===&lt;br /&gt;
:* [[Jar]]&lt;br /&gt;
:* [[Small bucket]]&lt;br /&gt;
&lt;br /&gt;
=== Items Required ===&lt;br /&gt;
:* [[Woad]]&lt;br /&gt;
:* [[Zinc lump]]&lt;br /&gt;
:* [[Copper lump]] or [[Metal scrap|copper scrap]]&lt;br /&gt;
:* [[Water]]&lt;br /&gt;
:* [[Cave bug]] [[cochineal]]&lt;br /&gt;
:* [[Scorpion]] [[cochineal]]&lt;br /&gt;
:* [[Tannin]] and [[iron lump]] or [[iron scrap]]&lt;br /&gt;
&lt;br /&gt;
=== Resulting Colors ===&lt;br /&gt;
:*Blue - [[Woad]]&lt;br /&gt;
:*White - [[Zinc lump]] or [[metal scrap|zinc scrap]]&lt;br /&gt;
:*Green - [[Copper lump]] or [[metal scrap|copper scrap]] minimum 0.80 kg&lt;br /&gt;
:*Black - [[Tannin]] and [[iron lump]]/[[iron scrap|scrap]] Difficulty 40 (Hardest dye to make)&lt;br /&gt;
:*Red -  [[Cave bug]] or [[Scorpion]] [[cochineal]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:* Resulting [[dye]] will have three color values, red, green and blue.&lt;br /&gt;
:* R=255 G=255 B=255 is pure white.&lt;br /&gt;
:* You can combine [[dye]] and the values will average out (although they will be about 2 points closer to grey across the board).&lt;br /&gt;
:* The higher the quality is, the brighter and less grey the colour will be.&lt;br /&gt;
:* Dye and water cannot be mixed to make a paler dye.&lt;br /&gt;
:* The more difficult colours can not be made until after making some of the easier colours. Start with green, or maybe blue.&lt;br /&gt;
:* To get rid of unwanted dye  just right click and select &amp;quot;Pour&amp;quot; (don't worry, it won't leave a stain).&lt;br /&gt;
:* When making dye with metal lumps, there is no need to heat them up first.&lt;br /&gt;
:* The [[quality]] of the [[cochineal]] does not affect the success chance when creating red dye.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
#Activate [[dye]]&lt;br /&gt;
#Right click on item, select Paint&lt;br /&gt;
&lt;br /&gt;
You can paint building walls, chests, barrels, buckets, signs, carts, catapults, pottery, lanterns,  statues and ships. The amount of dye used depends on the item being painted:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding = &amp;quot;5&amp;quot; cellspacing = &amp;quot;0&amp;quot; class=sortable&lt;br /&gt;
! Object&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Cart]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large cart|Large Cart]]&lt;br /&gt;
| 47.23 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small barrel]]&lt;br /&gt;
|  0.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large barrel]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|  0.1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[House|House wall]]&lt;br /&gt;
|  1 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Large chest]]&lt;br /&gt;
|  2.4 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[statue|Statues]]&lt;br /&gt;
|  0.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Bed]]&lt;br /&gt;
|  5.76 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lantern]]&lt;br /&gt;
|  0.015 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small sign]]&lt;br /&gt;
|  0.01 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small Sailing Boat]]&lt;br /&gt;
| 12.10 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Chair]]&lt;br /&gt;
|  0.15 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Lamp]]&lt;br /&gt;
|  0.06 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit castle]]&lt;br /&gt;
|  2 kg&lt;br /&gt;
|-&lt;br /&gt;
|[[Small raft]]&lt;br /&gt;
|  6.05 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
You can remove dye from a painted object by using a [[metal brush]] on it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49388</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49388"/>
		<updated>2009-10-23T01:44:16Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Path of Love */ question and options - level 4.. Thanks Caius!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
How do I love someone more?&lt;br /&gt;
*I hate&lt;br /&gt;
*I demand&lt;br /&gt;
*I accept&lt;br /&gt;
*I desire&lt;br /&gt;
*I pursue&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 'Weeks' || ? || ?|| ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on other players. This will restore the players food/water and give them 50 nutrition.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49385</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49385"/>
		<updated>2009-10-23T01:13:15Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Titles */ Added Love path title.. Thanks Caius!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 'Weeks' || ? || ?|| ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || 'Refresh'&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
You get the option on other players. This will restore the players food/water and give them 50 nutrition.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=49302</id>
		<title>Endurance sandwich</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=49302"/>
		<updated>2009-10-18T04:28:16Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Baking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Cheese]]&lt;br /&gt;
|passive=[[Bread]]&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.18 kg)&lt;br /&gt;
|skill=Baking&lt;br /&gt;
}}== Description ==&lt;br /&gt;
A fine sandwich.&lt;br /&gt;
&lt;br /&gt;
Can be used in meals like bread as a filler. Can also be used in addition to another filler, like [[pumpkin]] or [[cheese]] to complete a meal as a spice herb. Can be used as a taming item for pigs.&lt;br /&gt;
== Items/Resources Required ==&lt;br /&gt;
:*Bread - 0.18kg&lt;br /&gt;
:*Cheese - 0.10kg&lt;br /&gt;
:On failure, you will lose 0.18kg Bread&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:*Cheese QL determines success chance. &lt;br /&gt;
:*Bread QL determines maximum QL of sandwich.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Cooking items]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49301</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=49301"/>
		<updated>2009-10-18T04:21:58Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: /* Titles */ Minor typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
To meditate, use a [[:Category:Meditating rugs|meditation rug]]. Skill builds to 20 on all tiles, after that you have to join a path to get further skillgain. Once you have 20 skill, skill-gain is limited to 5 times every 3 hours.&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. Verified paths are: Knowledge, Power, Insanity and Love. There are also rumoured to be the Path of Honor.&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
&lt;br /&gt;
Once you are on the path, a title will appear next to your name, similar to the [[champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
=== Path of Insanity ===&lt;br /&gt;
''Generally found in mines.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
How come some people are rich and some are poor?&lt;br /&gt;
&lt;br /&gt;
*It is natural&lt;br /&gt;
*Life is unfair&lt;br /&gt;
*Some people are unlucky&lt;br /&gt;
*There are not enough resources&lt;br /&gt;
*Who knows?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Too sane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You feel certain that this is right.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Initiate of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Who has the most control of my fate?&lt;br /&gt;
&lt;br /&gt;
*I have&lt;br /&gt;
*People around me&lt;br /&gt;
*The stars&lt;br /&gt;
*Natural Laws&lt;br /&gt;
*The government&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You nod to yourself. Of course.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Disturbed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
If I win the lottery, what determined it?&lt;br /&gt;
&lt;br /&gt;
*Number of the ticket&lt;br /&gt;
*Person who pulled the ticket&lt;br /&gt;
*Simple luck&lt;br /&gt;
*Events leading up to the draw&lt;br /&gt;
*World history?&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You try to pat yourself on the back.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Crazed of the path of insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
A horse slips and kills the rider. What happened?&lt;br /&gt;
&lt;br /&gt;
*World history lead to this&lt;br /&gt;
*Chance struck&lt;br /&gt;
*The situation called for it&lt;br /&gt;
*Nothing unusual&lt;br /&gt;
*Natural laws&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You silently nod at your findings.&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Deranged of the path of insanity!&amp;quot; &lt;br /&gt;
&amp;quot;You find a new interest in cleaning dirty wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who of these are usually hiding something&lt;br /&gt;
&lt;br /&gt;
*A loud Person&lt;br /&gt;
*A hostile person&lt;br /&gt;
*A silent person&lt;br /&gt;
*A happy person&lt;br /&gt;
*A sad person&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Yes, yes. The sly bastards!&amp;quot;&lt;br /&gt;
&amp;quot;Congratulations! You have now reached the level of Sicko of the path of Insanity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Knowledge ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is knowledge?&lt;br /&gt;
&lt;br /&gt;
*Everything I have seen&lt;br /&gt;
*Lies are the truth&lt;br /&gt;
*Commonly accepted facts&lt;br /&gt;
*Information that I have accepted as a fact&lt;br /&gt;
*Applied experience&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You don't feel that sense of revelation. The answer is probably too obvious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What best constitutes a fact?&lt;br /&gt;
&lt;br /&gt;
*Experience&lt;br /&gt;
*Anything I accept as the truth&lt;br /&gt;
*Logically verified information&lt;br /&gt;
*I trust nothing&lt;br /&gt;
*What a lot of people say&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You feel that the answer contains holes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That must be it' Congratulations! You have now reached the level of Eager of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
Is there any absolute truth?&lt;br /&gt;
&lt;br /&gt;
*Everything we experience is true&lt;br /&gt;
*Only what I decide to see within me&lt;br /&gt;
*No&lt;br /&gt;
*It is a joke&lt;br /&gt;
*What people decide&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Explorer of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
How do I best prepare myself to learn things?&lt;br /&gt;
&lt;br /&gt;
*I accept nothing as fact&lt;br /&gt;
*I test facts the first time I encounter them&lt;br /&gt;
*I only accept facts from my own experiences&lt;br /&gt;
*I do not trust my senses but other sources of information&lt;br /&gt;
*I initially accept everything as fact and try to constantly verify it&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;That does not help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes' Congratulations! You have now reached the level of Sheetfolder of the path of knowledge! You have received deep insights in physiology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the most important product of knowledge?&lt;br /&gt;
&lt;br /&gt;
*Fearlessness&lt;br /&gt;
*Doubt&lt;br /&gt;
*Psychological strength&lt;br /&gt;
*Wealth&lt;br /&gt;
*Humility&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You suspect that there is something greater.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the corect answer you get the message: Congratulations! You have now reached the level of Desertmind of the path of knowledge!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Power ===&lt;br /&gt;
''Confirmed to be found in high places.&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is the ultimate purpose of power?&lt;br /&gt;
&lt;br /&gt;
*To become insanely rich&lt;br /&gt;
*To dominate other creatures&lt;br /&gt;
*To get away with everything&lt;br /&gt;
*To enjoy the small things in life&lt;br /&gt;
*To achieve personal freedom&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;You need something more clear to light the path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I am on to something'. Congratulations! You have now reached the level of Initiate of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
What is money?&lt;br /&gt;
&lt;br /&gt;
*Money is mainly control&lt;br /&gt;
*You can buy everything with money&lt;br /&gt;
*Money is mainly oppression&lt;br /&gt;
*Money is mainly energy&lt;br /&gt;
*Money is only numbers&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;Hmm. You feel no revelation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'I This must be the path'. Congratulations! You have now reached the level of Gatherer of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
&lt;br /&gt;
In large amounts, what of these things is the most certain route to power for an unknown person?&lt;br /&gt;
&lt;br /&gt;
*Fear&lt;br /&gt;
*Money&lt;br /&gt;
*Knowledge&lt;br /&gt;
*Love&lt;br /&gt;
*Cooperation &lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: &amp;quot;There must be a safer route.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'That makes sense' Congratulations! You have now reached the level of Greedy of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the main reason that people strive for power and money?&lt;br /&gt;
&lt;br /&gt;
*To push down their competitors&lt;br /&gt;
*To gain control over their lives&lt;br /&gt;
*To control others&lt;br /&gt;
*To become rich&lt;br /&gt;
*They act like animals&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Probably yes'. Congratulations! You have now reached the level of Strong of the path of power! &amp;lt;i&amp;gt;New power message needed&amp;lt;/i&amp;gt;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''5th Question'''&lt;br /&gt;
&lt;br /&gt;
What is the safest way of getting rid of your enemy?&lt;br /&gt;
&lt;br /&gt;
*Infiltrating them&lt;br /&gt;
*Harassing them&lt;br /&gt;
*Buying them&lt;br /&gt;
*Conquer them&lt;br /&gt;
*Letting them destroy themselves&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;You think 'Sounds about right'. Congratulations! You have now reached the level of Released of the path of power!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''?th Question'''&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: &amp;quot;Congratulations! You have now reached the level of ??? of the path of power! You attune to the earth, and may spawn magma.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Path of Love ===&lt;br /&gt;
&lt;br /&gt;
'''1st Question'''&lt;br /&gt;
&lt;br /&gt;
What is love?&lt;br /&gt;
*it is a spring.&lt;br /&gt;
*it is a hole&lt;br /&gt;
*it is a shackle&lt;br /&gt;
*it is fragile glass&lt;br /&gt;
*it is a sword.&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''2nd Question'''&lt;br /&gt;
&lt;br /&gt;
Without which can love not survive?&lt;br /&gt;
*trust&lt;br /&gt;
*respect&lt;br /&gt;
*hate&lt;br /&gt;
*death&lt;br /&gt;
*beauty&lt;br /&gt;
&lt;br /&gt;
If you choose the wrong answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
If you choose the correct answer you get the message: (missing)&lt;br /&gt;
&lt;br /&gt;
'''3rd Question'''&lt;br /&gt;
Which of these negates love?&lt;br /&gt;
*Power&lt;br /&gt;
*Desire&lt;br /&gt;
*Hate&lt;br /&gt;
*Distrust&lt;br /&gt;
*Contempt&lt;br /&gt;
&lt;br /&gt;
'''4th Question'''&lt;br /&gt;
&lt;br /&gt;
=== Leaving a path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Path leaders ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once you reach Level 4 your name appears on this list.&lt;br /&gt;
&lt;br /&gt;
== Titles ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 Meditation Skill || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || Eager || Disturbed || Gatherer || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || Explorer || Crazed || Greedy || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6 Days || Sheetfolder || Deranged || Strong || ?&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || Desertmind || Sicko || Released || ?&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 'Weeks' || ? || ?|| ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Path of Knowledge !! Path of Insanity !! Path of Power !! Path of Love&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 'Get Info' || 'Clean Wound' || 'Trap Immunity' || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| ?&lt;br /&gt;
| ? || ? || Erupt || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Get Info ====&lt;br /&gt;
&lt;br /&gt;
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You decide to classify the Adolescent fat Haltchaser using numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
Stamina level 65535, damage level 0.&amp;lt;br&amp;gt;&lt;br /&gt;
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.&amp;lt;br&amp;gt;&lt;br /&gt;
Kingdom is no known kingdom, leader is none, hitched to none&amp;lt;br&amp;gt;&lt;br /&gt;
Not busy doing anything.&amp;lt;br&amp;gt;&lt;br /&gt;
Adolescent fat Haltchaser targets none, and fights none&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt ====&lt;br /&gt;
&lt;br /&gt;
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
You start meditating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Failed attempt'''&lt;br /&gt;
*You fail to relax.&lt;br /&gt;
&lt;br /&gt;
'''Others'''&lt;br /&gt;
*You recently meditated here and need to find new insights somewhere else.&lt;br /&gt;
You need to move 10 tiles in one direction to meditate again when you get this message. Note that you can still join a path after meditating even if you receive this message, so it can be safely ignored if you aren't looking for skill.&lt;br /&gt;
*This is indeed a special place.&lt;br /&gt;
You have found a special tile that belongs to a path. (no message on special tiles of the path of insanity)&lt;br /&gt;
*You decide to start pursuing the insights of the path of knowledge&lt;br /&gt;
Message you get if you choose yes in a path dialog (see above)&lt;br /&gt;
*You still need to let your progress sink in for several hours / days / more than a week&lt;br /&gt;
After meditating again on a special tile (after choosing path dialog) you get this message on top of the recent meditation message. &lt;br /&gt;
*You gain no inspiration here for your own path.&lt;br /&gt;
If you meditate on a special tile that is on a path other than the one you have chosen you will receive this message.&lt;br /&gt;
*You should return here when you have become better at meditating.&lt;br /&gt;
You have found a &amp;quot;special tile&amp;quot; but do not have the required skill to start a path.&lt;br /&gt;
&lt;br /&gt;
'''Successful attempt'''&lt;br /&gt;
&lt;br /&gt;
You fall into a trance.&lt;br /&gt;
&lt;br /&gt;
*A sense of hopelessness suddenly strikes.&lt;br /&gt;
*Am I here, really?&lt;br /&gt;
*Are there people who are soulless?&lt;br /&gt;
*Are they after you?&lt;br /&gt;
*Are you all that honest?&lt;br /&gt;
*Can something good come from small children fighting with each other?&lt;br /&gt;
*Can you change anything in your life for the better?&lt;br /&gt;
*Can you freeze water with thoughts?&lt;br /&gt;
*Can you picture a situation where could you kill someone?&lt;br /&gt;
*Does everything have a shadow somewhere?&lt;br /&gt;
*Does hurting someone really hurt you more?&lt;br /&gt;
*Does meditating really help anything?&lt;br /&gt;
*Does what you do have any effect at all?&lt;br /&gt;
*Do you believe in what people say or what people do?&lt;br /&gt;
*Do you know anyone who has had a perfect childhood?&lt;br /&gt;
*Do you know anyone who has not had a tainted childhood?&lt;br /&gt;
*Do you let too many things slip?&lt;br /&gt;
*Do you often lie or take chances when you are asked to speak?&lt;br /&gt;
*Do you taint people by complaining about things to them?&lt;br /&gt;
*Do you try to control things you should not or can not?&lt;br /&gt;
*If something sees light as something else, how does it look?&lt;br /&gt;
*Is it better to protect a child or let it risk a severe bruise now and then?&lt;br /&gt;
*Is it possible to move along the chain of time?&lt;br /&gt;
*Is it really the same river the next time you step into it?&lt;br /&gt;
*Is fear and hate the same thing?&lt;br /&gt;
*Is love a large hole that needs to be filled or is it something else?&lt;br /&gt;
*Is there a physical representation of chance?&lt;br /&gt;
*Is there a smallest particle?&lt;br /&gt;
*Isn't life really pretty disgusting?&lt;br /&gt;
*Isn't most things very predictive?&lt;br /&gt;
*It sure is a nice day.&lt;br /&gt;
*May your mere appearance change the course of events?&lt;br /&gt;
*Maybe we all have our problems?&lt;br /&gt;
*Should children really be allowed to sort out their indifferences themselves?&lt;br /&gt;
*Should you accept when someone destroys what you love?&lt;br /&gt;
*Should you be doing something completely different right now?&lt;br /&gt;
*Should you trust someone more because the person sounds more convincing?&lt;br /&gt;
*The light in a drop of water.&lt;br /&gt;
*The sky lifts your heart.&lt;br /&gt;
*The thought of the highest mountain makes your mind wander.&lt;br /&gt;
*The thought that someone is watching strikes you.&lt;br /&gt;
*The image of a small baby surrounded by snakes comes to mind.&lt;br /&gt;
*The vision of slow flowing rivers calms your mind.&lt;br /&gt;
*This place reminds you of home for some reason.&lt;br /&gt;
*What do the gods want?&lt;br /&gt;
*What if light and dirt is the same thing, just in different shapes.&lt;br /&gt;
*What is the difference between an arrow fired and an arrow sheathed?&lt;br /&gt;
*What is the difference between words spoken and words thought?&lt;br /&gt;
*What is the smallest thing you can do that has effect on another person?&lt;br /&gt;
*What is your spirit made of?&lt;br /&gt;
*What lies have you been told this week?&lt;br /&gt;
*What makes trees grow?&lt;br /&gt;
*What would you do if you possessed most knowledge in the world?&lt;br /&gt;
*When? When when when?&lt;br /&gt;
*When you judge and limit someone, does that limit you as well?&lt;br /&gt;
*Where does eternity begin?&lt;br /&gt;
*Where does my soul live as I leave my body?&lt;br /&gt;
*Which path should you choose today?&lt;br /&gt;
*Will you care about what happens after you are dead?&lt;br /&gt;
*Who decides who is allowed to complain about something?&lt;br /&gt;
*Who has the right to lock someone up?&lt;br /&gt;
*Who was that?&lt;br /&gt;
*You are beset by thouhts of demons.&lt;br /&gt;
*You consider the wind and the places it goes.&lt;br /&gt;
*You decide not to breathe at all. Does the future already exist?&lt;br /&gt;
*You envision fire along the horizon. Dark clouds above.&lt;br /&gt;
*You envision yourself teaching to the masses.&lt;br /&gt;
*You feel the Earth and what walks on it&lt;br /&gt;
*You feel like laughing like a donkey.&lt;br /&gt;
*You focus on breathing.&lt;br /&gt;
*You listen to the wind.&lt;br /&gt;
*You ponder the miners, digging deep in the darkness of the mountains.&lt;br /&gt;
*You think about how people can torture each other and who decides who will live and who will die.&lt;br /&gt;
*You think about hurricanes and volcanoes and how it would feel to be one.&lt;br /&gt;
*You think about rain.&lt;br /&gt;
*You think about sunshine.&lt;br /&gt;
*You think about the craftsmen, tinkering and toiling.&lt;br /&gt;
*You think about the sea and the creatures that swim in it.&lt;br /&gt;
*You think about your barriers for learning and how to remove them.&lt;br /&gt;
*You think of aggression and violence.&lt;br /&gt;
*You think of all the people that decide your fate.&lt;br /&gt;
*You think of the things that interest you most.&lt;br /&gt;
*You think of the various ways people become the best at something and whether you should adopt some style.&lt;br /&gt;
*You try to clear your mind.&lt;br /&gt;
*You try to recall all the faces you have met.&lt;br /&gt;
*You try to recall if someone said that the gods don't play dice.&lt;br /&gt;
*You try to think of nothing here.&lt;br /&gt;
*You wonder how far you can go.&lt;br /&gt;
*You wonder how you would study and learn a book of lies.&lt;br /&gt;
*You wonder if it is possible to find knowledge that in no possible situation would save lives.&lt;br /&gt;
*You wonder if the future exists but we only see parts of it like a mountainrange.&lt;br /&gt;
*You wonder if there is something really interesting out there that you haven't heard of.&lt;br /&gt;
*You wonder if time can move backwards somehow.&lt;br /&gt;
*You wonder if you always try to decide on the best option.&lt;br /&gt;
*You wonder what you would say if you got to tell the whole world one sentence of truth.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=49300</id>
		<title>Endurance sandwich</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Endurance_sandwich&amp;diff=49300"/>
		<updated>2009-10-18T04:16:20Z</updated>

		<summary type="html">&lt;p&gt;Poolsclosed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Cooking]] / [[Baking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|active=[[Cheese]]&lt;br /&gt;
|passive=[[Bread]]&lt;br /&gt;
|group=Food&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.18 kg)&lt;br /&gt;
|skill=Baking&lt;br /&gt;
}}== Description ==&lt;br /&gt;
A fine sandwich.&lt;br /&gt;
&lt;br /&gt;
Can be used in meals like bread as a filler. Can be used as a taming item for pigs.&lt;br /&gt;
== Items/Resources Required ==&lt;br /&gt;
:*Bread - 0.18kg&lt;br /&gt;
:*Cheese - 0.10kg&lt;br /&gt;
:On failure, you will lose 0.18kg Bread&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
:*Cheese QL determines success chance. &lt;br /&gt;
:*Bread QL determines maximum QL of sandwich.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Cooking items]]&lt;/div&gt;</summary>
		<author><name>Poolsclosed</name></author>
		
	</entry>
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