<?xml version="1.0"?>
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	<id>https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qevv</id>
	<title>Wurmpedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.wurmpedia.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qevv"/>
	<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php/Special:Contributions/Qevv"/>
	<updated>2026-06-04T06:10:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Golden_altar&amp;diff=130886</id>
		<title>Golden altar</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Golden_altar&amp;diff=130886"/>
		<updated>2025-11-02T02:28:40Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Add redirect from name used in some text to the name used for the wiki page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Gold altar]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Staircase&amp;diff=130331</id>
		<title>Staircase</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Staircase&amp;diff=130331"/>
		<updated>2025-08-31T14:05:07Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Since &amp;quot;Staircase&amp;quot; is an option on the plan menu, redirect a search for it to somewhere useful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[category:Staircases]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=NPC&amp;diff=130154</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=NPC&amp;diff=130154"/>
		<updated>2025-07-01T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Examples */ Add Stable master to the list of examples; clean up links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An '''NPC''' is a '''N'''on-'''P'''laying (or '''P'''layer) '''C'''haracter. These so-called &amp;quot;bots&amp;quot; are implemented in [[Basic Knowledge|Wurm]] to do certain functions such as trade, guard, protect, etc.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* All the [[:Category:Bestiary|animals and creatures]] of the world&lt;br /&gt;
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.&lt;br /&gt;
* [[Personal merchant]], owned by a player with a [[Personal merchant#Contract|personal merchant contract]]&lt;br /&gt;
* [[Trader]], owned by a player&lt;br /&gt;
* [[Spirit templar]], guarding the [[deed|villages]]&lt;br /&gt;
* [[Tower guard]]s, guarding the kingdom [[guard tower]]s&lt;br /&gt;
* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services&lt;br /&gt;
* Religious advisor at starter towns which can [[convert]] you to a religion&lt;br /&gt;
* [[Stable master]], looking after unattended animals and vehicles&lt;br /&gt;
* Quest givers at the [[Guidance]] server&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/N]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130153</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130153"/>
		<updated>2025-07-01T16:11:58Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ Turn NPC reference into a link to that page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Ornatepuzzlebox.jpeg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The ornate puzzle box is an item that is awarded for the successful completion of the quest:  A Place To Call Home.&lt;br /&gt;
* There are six quests you may accept on [[Guidance]], which are offered by [[NPC]]s in [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
* It cannot be destroyed, dropped, traded, or stored in token bank or any container; once you accept it as a quest reward it will take up one inventory slot and add 1kg weight to your load until used.&lt;br /&gt;
* It can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different [[PvE]] server.&lt;br /&gt;
* It will pack only the structure and materials of the building itself, destroying it (plus any fencing around the building's yard) in the process.  It will not store any of the contents of the house.&lt;br /&gt;
* Using it when preparing to leave Guidance for another server helps other new players by freeing the location for immediate reuse, and it helps you by making it easier to avoid the burden of carrying it around indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/O]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130152</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130152"/>
		<updated>2025-07-01T16:09:47Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ Turn PVE reference into link to PvE page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Ornatepuzzlebox.jpeg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The ornate puzzle box is an item that is awarded for the successful completion of the quest:  A Place To Call Home.&lt;br /&gt;
* There are six quests you may accept on [[Guidance]], which are offered by NPCs in [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
* It cannot be destroyed, dropped, traded, or stored in token bank or any container; once you accept it as a quest reward it will take up one inventory slot and add 1kg weight to your load until used.&lt;br /&gt;
* It can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different [[PvE]] server.&lt;br /&gt;
* It will pack only the structure and materials of the building itself, destroying it (plus any fencing around the building's yard) in the process.  It will not store any of the contents of the house.&lt;br /&gt;
* Using it when preparing to leave Guidance for another server helps other new players by freeing the location for immediate reuse, and it helps you by making it easier to avoid the burden of carrying it around indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/O]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130151</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=130151"/>
		<updated>2025-07-01T16:01:21Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ Clarify how it behaves and how best to use it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Ornatepuzzlebox.jpeg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The ornate puzzle box is an item that is awarded for the successful completion of the quest:  A Place To Call Home.&lt;br /&gt;
* There are six quests you may accept on [[Guidance]], which are offered by NPCs in [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
* It cannot be destroyed, dropped, traded, or stored in token bank or any container; once you accept it as a quest reward it will take up one inventory slot and add 1kg weight to your load until used.&lt;br /&gt;
* It can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different PVE server.&lt;br /&gt;
* It will pack only the structure and materials of the building itself, destroying it (plus any fencing around the building's yard) in the process.  It will not store any of the contents of the house.&lt;br /&gt;
* Using it when preparing to leave Guidance for another server helps other new players by freeing the location for immediate reuse, and it helps you by making it easier to avoid the burden of carrying it around indefinitely.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/O]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Strip_of_leather&amp;diff=130145</id>
		<title>Strip of leather</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Strip_of_leather&amp;diff=130145"/>
		<updated>2025-06-24T17:32:40Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Add Bedroll to the list of uses.  Create Usage section, similar to other materials.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Strip of leather.png&lt;br /&gt;
|active=[[Scissors]]&lt;br /&gt;
|passive=[[Leather]] (0.03 kg)&lt;br /&gt;
|group=Miscellaneous&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|skill=Leatherworking&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A thin and long leather strip.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
* [[Leather wound handle]]&lt;br /&gt;
* [[Lunchbox]]&lt;br /&gt;
* [[Tackle box]]&lt;br /&gt;
* [[Archaeology journal]]&lt;br /&gt;
* [[Almanac]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Bedroll]]&lt;br /&gt;
* [[Tortoise shield]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Leatherworking items]]&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Bed&amp;diff=130144</id>
		<title>Bed</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Bed&amp;diff=130144"/>
		<updated>2025-06-23T15:00:47Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Show material breakdown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=bed.png&lt;br /&gt;
|active=[[head board]]&lt;br /&gt;
|passive=[[bed frame]] &lt;br /&gt;
|group=Furniture&lt;br /&gt;
|materials=* 1x [[head board]]&lt;br /&gt;
* 1x [[bed frame]]&lt;br /&gt;
* 1x [[foot board]]&lt;br /&gt;
* 3x [[fur]]s (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|cotton sheet]]s (1.50 kg)&lt;br /&gt;
|materialbreakdown=* 2x [[small nails]]&lt;br /&gt;
* 1x [[large nails]]&lt;br /&gt;
* 15x [[plank]]s&lt;br /&gt;
* 4x [[shaft]]s&lt;br /&gt;
* 3x [[fur]]s (1.00 kg)&lt;br /&gt;
* 2x [[Sheet of cloth|cotton sheet]]s (1.50 kg)&lt;br /&gt;
|result=* [[{{PAGENAME}}]]&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
|decoration=yes&lt;br /&gt;
|dyeamount=2208/662&lt;br /&gt;
}}&lt;br /&gt;
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / [[{{PAGENAME}}]]&lt;br /&gt;
==Description==&lt;br /&gt;
''A cosy bed with furs and sheets.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can logout in bed, accumulating useful [[sleep bonus]] the longer you are offline. Right-click the bed and select 'Bed' &amp;gt; 'Sleep'.&lt;br /&gt;
* A bed can only be slept on if it is inside a completed house. Otherwise the following message will display in your event window: {{event|block|The house is too windy to provide protection.}}&lt;br /&gt;
* To find out if a bed is available or who is sleeping in it, [[examine]] it. If the bed is occupied, it will say: {{event|block|Some kind of mysterious haze lingers over the ''&amp;lt;type of wood&amp;gt;'' bed, and you notice that the ''&amp;lt;type of wood&amp;gt;'' bed is occupied by the spirit of ''&amp;lt;playername&amp;gt;}}&lt;br /&gt;
* After the sleeper has accumulated the maximum [[sleep bonus]] (5 hours), the bed will be automatically freed up for other players to sleep in.&lt;br /&gt;
* If the bed is not on your own deed, there will be a 60 second timer to log out.&lt;br /&gt;
* Sleeping damages a bed, regardless of the house being on a deed or not.&lt;br /&gt;
* The [[quality]] of the [[head board]] affects the success chance when creating.&lt;br /&gt;
* The [[bed frame]] is [[damage]]d if you fail.&lt;br /&gt;
* Wood type is determined by the [[foot board]].&lt;br /&gt;
* Beds can only be started inside a house. It does not have to be a finished house though. You could also build a new house around an existing bed.&lt;br /&gt;
* A bed cannot occupy the same tile as another bed or [[storage bin]].  It can share a tile with a forge or oven.&lt;br /&gt;
* You can use furs larger than what the bed needs. When you add a fur, it will use one kilogram and give you back the rest.&lt;br /&gt;
* When finishing the bed, it will be placed perpendicular to you, with the pillow on left side.&lt;br /&gt;
* Can not be picked up by hand, but pushed, pulled, and turned.&lt;br /&gt;
* Can be [[load cargo|loaded]] into any vehicle, except a small cart.&lt;br /&gt;
* Beds that do not have [[permissions]] set may be slept in by anyone who has a '''May Enter''' permission on the building where it's housed. &lt;br /&gt;
* Able to have items placed on it.&lt;br /&gt;
* There are two separate components of beds that can be dyed: the sheets and the wooden frame.&lt;br /&gt;
&lt;br /&gt;
=== Renting ===&lt;br /&gt;
* If you have manage item [[permissions]] of the house, you can rent beds to other players for [[Bank of Wurm|coins]], making it possible to earn money by running an [[inn]].&lt;br /&gt;
**Right-click the bed and Select 'Bed' &amp;gt; 'Rent 10 iron' coins, 'Rent 25 iron', 'Rent 50 iron', 'Rent 1 copper', 'Rent 10 copper', 'Rent 1 silver', 'Rent 10 silver', or 'No rent'.&lt;br /&gt;
**If you rent yourself a bed, the money will be withdrawn from your inventory and you will then logout to sleep.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Canopy bed]]&lt;br /&gt;
* [[Straw bed]]&lt;br /&gt;
* [[Bedroll]]&lt;br /&gt;
* [[Festive bedroll]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fine carpentry items]]&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wooden_beam&amp;diff=130108</id>
		<title>Wooden beam</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wooden_beam&amp;diff=130108"/>
		<updated>2025-06-06T11:39:26Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Add Large planters to the &amp;quot;used to make&amp;quot; list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Wooden beam&lt;br /&gt;
|image=Wooden_beam.jpg&lt;br /&gt;
|active=[[hatchet]]&lt;br /&gt;
|passive=[[log]] (17.25 kg)&lt;br /&gt;
|group=Construction material&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1x '''{{PAGENAME}}'''&lt;br /&gt;
|skill=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A wooden beam used in construction.''&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
'''Wooden beam''' is a material used to make:&lt;br /&gt;
* [[:Category:Walls|Timber framed house walls]]&lt;br /&gt;
* [[Wood bridge|Wooden bridges]]&lt;br /&gt;
* [[Amphora rack]]s&lt;br /&gt;
* [[Planter rack]]s&lt;br /&gt;
* [[Small barrel rack]]s&lt;br /&gt;
* [[Large barrel rack]]s&lt;br /&gt;
* [[Wine barrel rack]]s&lt;br /&gt;
* [[Archery tower]]s&lt;br /&gt;
* [[Crate rack]]s&lt;br /&gt;
* [[Large planter]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:Pile_of_wooden_beam.jpg|thumb|250px|Pile of wooden beams]]&lt;br /&gt;
[[Category:Carpentry items]]&lt;br /&gt;
[[Category:Construction material]]&lt;br /&gt;
[[Category:Babel/W]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130075</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cooking&amp;diff=130075"/>
		<updated>2025-05-11T23:03:22Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Eliminate broken external link under &amp;quot;See Also&amp;quot; -- document deleted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''Cooking'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Cooking''' is the [[skill]] used to make [[food]] that has a higher nutritional value than raw foods, which includes [[butchering]], [[hot food cooking]], [[baking]], making [[beverages]] and [[oil]], and [[dairy food making]]. &lt;br /&gt;
&lt;br /&gt;
Cooking creates recipes for a player’s personal recipe book, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
&lt;br /&gt;
== Cookbook ==&lt;br /&gt;
A cookbook is a player’s personal recipe storage containing all recipes known by the individual player. To open the cookbook, click the cooking button on the right side of the quickbar. You can also [[bind]] it to a key with “TOGGLE_COOKBOOK”.&lt;br /&gt;
&lt;br /&gt;
*Recipes that are known to all players are green in the cookbook. As a player discovers new recipes, they are added to that player’s cookbook. Any variations to the recipe, such as whether the recipe can use any meat to be created, will be updated in the cookbook when discovered.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|[14:13:09] Recipe &amp;quot;fennel oil&amp;quot; added to your cookbook.}}&lt;br /&gt;
&lt;br /&gt;
*Recipes in white represent those that were learned by creation.&lt;br /&gt;
*Recipes in red represent an unknown recipe, for which the product was used in a known recipe (for example, if the player was given that ingredient).&lt;br /&gt;
*Recipes that a player has as a favorite are shown in gold.&lt;br /&gt;
**You can favorite a recipe by ‘’right-clicking’’ on the recipe name and selecting ‘’mark as favorite’’. You can also add personal notes to the recipes.&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
Recipes are acquired by creating different cooking products, adding a player-written recipe to the cookbook, or finding a recipe in a creature’s corpse. Recipes are stored in a player’s personal cookbook, which is populated as a player discovers different combinations and food types for each recipe.&lt;br /&gt;
Recipes may have optional ingredients as well as required ingredients. The optional ingredients can increase the weight, difficulty, and/or nutritional value that the product has. Each optional ingredient will usually increase the difficulty by 5.&lt;br /&gt;
&lt;br /&gt;
==== Lootable Recipes ====&lt;br /&gt;
Trolls and goblins have their own special foods, and therefore give a chance to find a recipe on the corpse. Dealing the killing blow on some rift humanoids has a small chance of giving a special recipe directly to the player's inventory. Each creature type has a basic, [[rarity system|rare]], supreme, and fantastic recipe available. These recipes cannot be created without it existing in the player’s cookbook.&lt;br /&gt;
&lt;br /&gt;
==== Nameable Recipes ====&lt;br /&gt;
Some recipes exist that, when discovered, will be named with the first creator’s name in the title. A player can only have one recipe named after them. The recipe name will then be known as “(Player)’s (recipe name)”.&lt;br /&gt;
&lt;br /&gt;
==== Recipe Sharing ====&lt;br /&gt;
Recipes can be transcribed from a player’s recipe book, allowing it to be traded. To do so, ‘’right-click’’ on the recipe, then ‘’options’’ &amp;gt; ‘’mark recipe to be written’’, fill a [[reed pen]] with ink or [[dye]], then ‘’right-click’’ on a paper or papyrus and select ‘’write recipe X’’. Note that if your recipe was made with potato but can be made with any vegetable, it will be written as potato.&lt;br /&gt;
Basic recipes (marked in green) and rare or better recipes cannot be written down.&lt;br /&gt;
To add a received recipe to the cookbook, ‘’right-click’’ on the recipe and select ‘’read recipe’’, then ‘’Add to cookbook’’.&lt;br /&gt;
&lt;br /&gt;
'''''Note''': Recipes must be in your inventory to be added to your cookbook. Adding from a container (like a backpack) will not work.''&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Lore is a function activated by ‘’right-clicking’’ on the container holding ingredients and selecting ‘’lore’’, giving a player hints about which ingredients can be used. The hints are based on which ingredients are in the container, and will give hints toward creating a random recipe that can be made from the ingredients within. This random recipe will always be pointed toward with those same ingredients for the particular player; however, the same ingredients used by a different player may hint toward a different recipe, if available.&lt;br /&gt;
&lt;br /&gt;
Sample messages:&lt;br /&gt;
&lt;br /&gt;
{{event|inline|Have you tried adding ground any spice?}} - part of a recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked.}} - complete recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The items inside do not make any known recipe.}} - no known recipe for that combination&lt;br /&gt;
&lt;br /&gt;
{{event|inline|The Ingredients in the frying pan would make an omelette when cooked.}} - valid known recipe&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You think this may well work when cooked in a different cooker.}} - Valid ingredients incorrect cooker&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
=== Nutrition &amp;amp; CCFP ===&lt;br /&gt;
Every edible item has different nutritional values, as well as values for calories, carbs, fats, and proteins (CCFP). When items are combined to create a resulting item, the CCFP values are combined to give the result its own CCFP values.&lt;br /&gt;
*Calories – High bar reduces stamina drain&lt;br /&gt;
*Carbs – High bar reduces water usage&lt;br /&gt;
*Fats – High bar increases favour regeneration, and reduces drain on [[sleep bonus]].&lt;br /&gt;
*Proteins – High bar reduces food usage&lt;br /&gt;
Note that when the player’s food bar is full, no more food can be eaten (with the exception of endurance sandwiches and sleep powder). The same goes for beverages when the thirst bar is full.&lt;br /&gt;
The basic unitary consumption for a player per Wurm day are:&lt;br /&gt;
*2000 calories&lt;br /&gt;
*300 carbs&lt;br /&gt;
*80 fats&lt;br /&gt;
*50 proteins&lt;br /&gt;
&lt;br /&gt;
Generally speaking, in order to fill the CCFP bars, you need to create foods that contain a variety of ingredients that with all the nutrients a human needs to remain healthy. For example, a meal that has the following;&lt;br /&gt;
* Meat/fish for protein&lt;br /&gt;
* A potato for carbohydrates&lt;br /&gt;
* Cheese for fats&lt;br /&gt;
* Several vegetables like corn and pumpkin for vitamins and fibre&lt;br /&gt;
* Several herbs/spices like mint and parsley for taste&lt;br /&gt;
The larger it is and the more varied the ingredients used to create it, the better.&lt;br /&gt;
&lt;br /&gt;
Note that there is no penalty for not filling one or all elements of CCFP.&lt;br /&gt;
&lt;br /&gt;
You can control the display of the CCFP elements by right-clicking your health bar and selecting ''Toggle hover expand''.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Affinities ===&lt;br /&gt;
Some prepared foods consumption can result in a temporary [[affinity]], giving the player a 10% bonus skill gain to a specific skill for a short period of time. Different players get different affinities from the same meals, and the food item must be prepared identically to get the same affinity again.&lt;br /&gt;
The amount of time the affinity will be effective is determined by the amount of the food that is consumed.&lt;br /&gt;
&lt;br /&gt;
=== Rarity ===&lt;br /&gt;
Recipe-based foods have the ability to be created rare or better. Rare foods have higher CCFP values and give longer temporary affinities.&lt;br /&gt;
*Rare – 10% improvement&lt;br /&gt;
*Supreme – 40% improvement&lt;br /&gt;
*Fantastic – 90% improvement&lt;br /&gt;
Rare and better recipes also exist, and can be found on creature corpses. These recipes cannot be created without existing in the player’s cookbook, and cannot be written down to be given to another player.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Items ===&lt;br /&gt;
*Fish and meat can be wrapped to allow them to be cooked directly in a cooker without a container.&lt;br /&gt;
*Most other non-liquid foods can be wrapped with waxed paper to reduce decay.&lt;br /&gt;
*Cheese can be wrapped with a wool or cotton cloth square to reduce decay.&lt;br /&gt;
*Wrapped foods decay about 5 times slower than unwrapped.&lt;br /&gt;
&lt;br /&gt;
=== Decay Prevention ===&lt;br /&gt;
There are several methods that reduce decay, and most of them can be stacked to increase the effect. Food should not be stored in your inventory because it will take damage after some time. Just carry a day or two worth of food and store the rest.&lt;br /&gt;
*[[Containers]] in a building on a deed should be the minimum level of storage.&lt;br /&gt;
*[[Larder|Larders]] need [[snowball|snowballs]] to work, but provide a significant boost over just storing in a container.&lt;br /&gt;
*[[Food_storage_bin|Food storage bins]] Can be used to completely eliminate food decay, but only on raw materials.&lt;br /&gt;
*[[Lunchbox|Lunchboxes]] lower the decay of food that is carried in your inventory.&lt;br /&gt;
*[[Salt]] can be added to most meals when they are cooked.&lt;br /&gt;
*[[Waxed_paper|Waxed paper]] can be used to wrap food.&lt;br /&gt;
*The [[Quality_level|quality]] of the food seems to have some effect on decay, but the quality of the container does not.&lt;br /&gt;
*A [[Rarity_system|Rare]] lunchbox will lower decay further and the same probably applies to rare foods and larders.&lt;br /&gt;
*A [[Picnic_basket|Picnic basket]] offers more protection for carried food items than even a rare lunchbox.&lt;br /&gt;
*Some [[Runes]] lower the decay of a container's contents&lt;br /&gt;
*[[Magical_chest|Magical chests]] are the only known method to completely eliminate the decay of a finished or cooked meal/food. It is worth considering their use to store a variety of meals with different affinities.&lt;br /&gt;
*Some created food items are still considered raw materials that can be stored in a food storage bin, such as cheese or meat fillets.&lt;br /&gt;
&lt;br /&gt;
== Beverages ==&lt;br /&gt;
'''NB: Alcohol may be found as part of [[treasure hunt|treasure chests]]. These have different properties from craftable alcohol.''' &lt;br /&gt;
&lt;br /&gt;
* Wine will age better inside a building than outside (ie: where other items would have minimized decay, wine ages better).&lt;br /&gt;
&lt;br /&gt;
* Wine containers must be sealed for the wine to age.&lt;br /&gt;
&lt;br /&gt;
* Oak barrels have a slight bonus over other wood types.&lt;br /&gt;
&lt;br /&gt;
* Wine and other distilled spirits increase in quality when they take decay ticks, representing drinks aging. Example: Over 362 days,  14 oakwood wine barrels filled with mead, sealed, in a building, in a mine. The mead quality ranged from 70 to 93, and all gained exactly 5 quality in that time.&lt;br /&gt;
&lt;br /&gt;
Note: For beverages that need to be fermented, you must be online and on the same server when fermentation completes to receive credit for any [[achievements]] and/or get the fermented recipe in your cookbook. The fermentation process will take approximately 5-7 RL days to complete.&lt;br /&gt;
&lt;br /&gt;
== Tools and Ingredients ==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
* [[Baking stone]]&lt;br /&gt;
* [[Cake tin]]&lt;br /&gt;
* [[Cauldron]]&lt;br /&gt;
* [[Frying pan]]&lt;br /&gt;
* [[Open helm]]&lt;br /&gt;
* [[Pie dish]]&lt;br /&gt;
* [[Plate]]&lt;br /&gt;
* [[Pottery bowl]]&lt;br /&gt;
* [[Pottery flask]]&lt;br /&gt;
* [[Pottery jar]]&lt;br /&gt;
* [[Roasting dish]]&lt;br /&gt;
* [[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
* [[Cheese drill]]&lt;br /&gt;
* [[Fork]]&lt;br /&gt;
* [[Fruit press]]&lt;br /&gt;
* [[Grindstone]]&lt;br /&gt;
* [[Hand]]&lt;br /&gt;
* [[Knife (cutlery)]]&lt;br /&gt;
* [[Measuring jug]]&lt;br /&gt;
* [[Mortar and pestle]]&lt;br /&gt;
* [[Press]]&lt;br /&gt;
* [[Spoon]]&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
Ingredients consist of liquids, meat, animal products, vegetables, herbs, and spices obtained through several other skills. &lt;br /&gt;
&lt;br /&gt;
* [[Baking]]&lt;br /&gt;
* [[Beverages]]&lt;br /&gt;
* [[Botanizing]]&lt;br /&gt;
* [[Butchering]] &lt;br /&gt;
* [[Dairy Food Making]]&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Gardening]]&lt;br /&gt;
&lt;br /&gt;
== Storage ==&lt;br /&gt;
* Ingredients can be stored in a [[food storage bin]]&lt;br /&gt;
* Cooked items can be stored in a [[larder]]&lt;br /&gt;
* Liquids can be stored in many containers. &lt;br /&gt;
** Containers that can be sealed with [[wax sealing kit]]s to eliminate liquid decay while sealed include [[pottery jar]]s, [[small pottery amphora]]s, [[large pottery amphora]]s, [[pottery flask]]s, and [[waterskin]]s.  &lt;br /&gt;
** [[Small barrel]]s and [[Small wine barrel]]s can be sealed with a [[peg]].&lt;br /&gt;
** [[Small wine barrel]]s can be sealed using [[wood scrap]], and cannot be unsealed until the fermentation process is complete.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Cooking&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul depth]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Baking]] - making bread, cakes&lt;br /&gt;
* [[Beverages]] - making juice, [[olive oil]], [[cooking oil]], [[Alcohol|alcoholic beverages]] such as wine, distilled alcohol, and tea&lt;br /&gt;
* [[Butchering]] - filleting fish and meat and [[butchering]] animal or human [[corpse|corpses]], dicing/mincing&lt;br /&gt;
* [[Dairy food making]] - creating cheese, butter, and cream from [[milk]]&lt;br /&gt;
* [[Hot food cooking]] - creating cooked food&lt;br /&gt;
* [[Milling]] - grinding ingredients, making [[salt]] from [[rock salt]] (higher skill may give multiple [[salt|salts]] from a single [[rock salt]]). (It should be noted that milling is a related skill, not a subskill of the cooking parent skill.)&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Cook at 50 skill&lt;br /&gt;
* Chef at 70 skill&lt;br /&gt;
* Master Chef at 90 skill&lt;br /&gt;
* Chef de Cuisine  at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Cooking]]&lt;br /&gt;
* [[:Category:Cooking items]]&lt;br /&gt;
* [[:Category:Cooking utensils]]&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
** [[Baking]]&lt;br /&gt;
** [[Beverages]]&lt;br /&gt;
** [[Butchering]]&lt;br /&gt;
** [[Dairy food making]]&lt;br /&gt;
** [[Hot food cooking]]&lt;br /&gt;
* [[Milling]]&lt;br /&gt;
* [[Nutrition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sandstone_vein&amp;diff=130043</id>
		<title>Sandstone vein</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sandstone_vein&amp;diff=130043"/>
		<updated>2025-04-23T14:10:24Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Make the reference to shards a link to the page on Sandstone shards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / [[:Category:Cave tiles|Cave tiles]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Vein|result=Sandstone shards|image=Sandstone wall.jpg}}&lt;br /&gt;
==Description==&lt;br /&gt;
''A vein of sand-sized minerals or rock grains, composed of quartz or feldspar, because these are the most common minerals in the Wurm's crust.''&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Sandstone veins contain a random amount of [[Sandstone shards|shards]] between 1-10000. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
*[[Stonecutting]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Analyze]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Mooring_anchor&amp;diff=129967</id>
		<title>Talk:Mooring anchor</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Mooring_anchor&amp;diff=129967"/>
		<updated>2025-04-10T11:51:04Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Question obsolete references to drift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It seems that creating mooring anchors doesn't rely solely on shipbuilding skill. I have 30 shipbuilding, and have 85% chance to create a mooring anchor. Using the same items, a townmate with 5 shipbuilding skill has 93% chance. I also have 26 BSing, while he has 68. Can anyone clarify this? --[[User:Strawberry|Strawberry]] 21:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Creating anchors relies on blacksmithing skill. [[User:Asidecay|Asidecay]] 02:51, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Creating anchors, yes, but the wiki page for mooring anchors says shipbuilding. --[[User:Strawberry|Strawberry]] 19:18, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Creating Anchors is blacksmithing yes, but this page is for Mooring anchor, which is attaching a mooring rope to an anchor, which uses Ship building skill.  [[User:Malaclypse|Malaclypse]] 11:18, 16 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Drift =====&lt;br /&gt;
&lt;br /&gt;
According to a post by [[User:Army|Army]] on August 27, 2024 at https://forum.wurmonline.com/index.php?/topic/203438-patch-notes-27-aug-2024/&amp;amp;tab=comments#comment-2012894:&lt;br /&gt;
&lt;br /&gt;
* Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we've made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.&lt;br /&gt;
&lt;br /&gt;
Perhaps we should eliminate references to drift on this and related Wiki pages?&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Canoe&amp;diff=129884</id>
		<title>Canoe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Canoe&amp;diff=129884"/>
		<updated>2025-03-01T18:04:03Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Redirect to Crude canoe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Crude canoe]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Green_grapes&amp;diff=129858</id>
		<title>Green grapes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Green_grapes&amp;diff=129858"/>
		<updated>2025-02-24T17:07:26Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Redirect to Grapes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Grapes]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blue_grapes&amp;diff=129857</id>
		<title>Blue grapes</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blue_grapes&amp;diff=129857"/>
		<updated>2025-02-24T17:06:23Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Redirect to Grapes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Grapes]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Gates&amp;diff=129836</id>
		<title>Gates</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Gates&amp;diff=129836"/>
		<updated>2025-02-20T15:12:40Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Add redirect from &amp;quot;Gates&amp;quot; to existing &amp;quot;Gate&amp;quot; page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gate]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Diamond_staff&amp;diff=129762</id>
		<title>Diamond staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Diamond_staff&amp;diff=129762"/>
		<updated>2025-02-09T21:04:29Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link to &amp;quot;staff (wooden)&amp;quot; rather than the list of types of staff with note on which one is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Natural substances items|Natural substances items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=diamond staff.png&lt;br /&gt;
|active=[[Staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[Star diamond]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic diamond attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the diamond staff itself.&lt;br /&gt;
&lt;br /&gt;
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.&lt;br /&gt;
&lt;br /&gt;
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:diamond_staff_2.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
*[[Emerald staff]]&lt;br /&gt;
*[[Sapphire staff]]&lt;br /&gt;
*[[Opal staff]]&lt;br /&gt;
*[[Ruby staff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/D]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ruby_staff&amp;diff=129761</id>
		<title>Ruby staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ruby_staff&amp;diff=129761"/>
		<updated>2025-02-09T21:03:15Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link to &amp;quot;staff (wooden)&amp;quot; rather than the list of types of staff with note on which one is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=ruby staff.jpg&lt;br /&gt;
|active=[[Staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[Star ruby]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic diamond attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the ruby staff itself.&lt;br /&gt;
&lt;br /&gt;
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:rubystaffunequipped.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
*[[Emerald staff]]&lt;br /&gt;
*[[Sapphire staff]]&lt;br /&gt;
*[[Opal staff]]&lt;br /&gt;
*[[Diamond staff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Opal_staff&amp;diff=129760</id>
		<title>Opal staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Opal_staff&amp;diff=129760"/>
		<updated>2025-02-09T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link to &amp;quot;staff (wooden)&amp;quot; rather than the list of types of staff with note on which one is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Opal staff.png&lt;br /&gt;
|active=[[Staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[Black opal]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic opal attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the opal staff itself.&lt;br /&gt;
&lt;br /&gt;
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:opal_staff_2.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
*[[Emerald staff]]&lt;br /&gt;
*[[Sapphire staff]]&lt;br /&gt;
*[[Ruby staff]]&lt;br /&gt;
*[[Diamond staff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/O]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Emerald_staff&amp;diff=129759</id>
		<title>Emerald staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Emerald_staff&amp;diff=129759"/>
		<updated>2025-02-09T20:59:23Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link to &amp;quot;staff (wooden)&amp;quot; rather than the list of types of staff with note on which one is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Natural substances items|Natural substances items]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=emerald staff.jpg&lt;br /&gt;
|active=[[Staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[Star emerald]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic emerald attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Gem staffs are used to cast [[sorcery]] spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the emerald staff itself.&lt;br /&gt;
&lt;br /&gt;
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.&lt;br /&gt;
&lt;br /&gt;
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=300px mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:emeraldstaffunequipped.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
*[[Sapphire staff]]&lt;br /&gt;
*[[Opal staff]]&lt;br /&gt;
*[[Ruby staff]]&lt;br /&gt;
*[[Diamond staff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Natural substances items]]&lt;br /&gt;
[[Category:Babel/E]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Sapphire_staff&amp;diff=129758</id>
		<title>Sapphire staff</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Sapphire_staff&amp;diff=129758"/>
		<updated>2025-02-09T20:58:10Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link to &amp;quot;staff (wooden)&amp;quot; rather than the list of types of staff with note on which one is needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=sapphire staff.jpg&lt;br /&gt;
|active=[[Staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[Star sapphire]] &lt;br /&gt;
|group=Magic&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (2 kg)&lt;br /&gt;
|skill=Natural substances&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
''A long, well polished staff with a fantastic sapphire attached.''&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
* Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the sapphire staff itself.&lt;br /&gt;
&lt;br /&gt;
* Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.&lt;br /&gt;
&lt;br /&gt;
* A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:unequippedsapphirestaff.png|The Sapphire Staff&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Sorcery]]&lt;br /&gt;
*[[Emerald staff]]&lt;br /&gt;
*[[Opal staff]]&lt;br /&gt;
*[[Ruby staff]]&lt;br /&gt;
*[[Diamond staff]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=129754</id>
		<title>Long spear</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Long_spear&amp;diff=129754"/>
		<updated>2025-02-09T10:50:35Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Link directly to wooden spear (which is the type needed), rather than the list of types of spears&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{itemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Longspear.png&lt;br /&gt;
|active=[[staff (wooden)]] (2.00 kg)&lt;br /&gt;
|passive=[[spear tip]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.70 kg)&lt;br /&gt;
|skill=Weapon smithing&lt;br /&gt;
|improve=carpentry}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A long well-polished shaft with a heavy sharp blade attached at one end.''&lt;br /&gt;
&lt;br /&gt;
The long spear is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
*Strength: 0.40 (Similar to the medium Maul)&lt;br /&gt;
*Attack Speed: 5 seconds (4 in Aggressive Mode)&lt;br /&gt;
*Attack Range: 1 Tile&lt;br /&gt;
*Damage Type: Piercing&lt;br /&gt;
*Parry Rate: Rate uncertain, but capable of parrying.&lt;br /&gt;
*Wielding: Two-hander (can't use a [[shield]] with it)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Wood type of staff determines wood type of long spear.&lt;br /&gt;
* The spear tip quality determines success chances.&lt;br /&gt;
* Failing attaching will lower staff quality and damage spear tip.&lt;br /&gt;
* You wield a long spear in your two hands.&lt;br /&gt;
* Heating the spear in a [[forge]] will destroy the spear.&lt;br /&gt;
* Quality of the weapon will greatly affect overall damage.&lt;br /&gt;
* Can be mailed with a [[runes| volume rune]].&lt;br /&gt;
* Does not fit into a [[weapons rack]]&lt;br /&gt;
* To fish with a spear, stand near a sufficiently deep water tile, activate the spear, right-click the water tile, and select &amp;quot;fish&amp;quot;. This will bring up a long action timer in which random clicks will sometimes result in an event message that a fish is near and that the player missed it. Then, look around for the fish. By successfully placing the target symbol on the fish and clicking, the player will then spear the fish.&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
When using a long spear&lt;br /&gt;
* [[Polearms]] &amp;gt; Long spear&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
When creating a long spear&lt;br /&gt;
* [[Smithing]] &amp;gt; [[Weapon smithing]]&lt;br /&gt;
&lt;br /&gt;
==[[Titles]]==&lt;br /&gt;
* Spearman at 50 skill&lt;br /&gt;
* Hussar at 70 skill&lt;br /&gt;
* Spartan at 90 skill&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Polearms]]&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=129527</id>
		<title>Grass tile</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Grass_tile&amp;diff=129527"/>
		<updated>2024-12-12T15:59:39Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{terrain&lt;br /&gt;
|name=Grass&lt;br /&gt;
|speed=11.14km/h&lt;br /&gt;
|type=Natural&lt;br /&gt;
|playermade=Can be&lt;br /&gt;
|underground=No&lt;br /&gt;
|creation=Naturally-occuring, flower planting, or thatch planting&lt;br /&gt;
|material=dirt&lt;br /&gt;
|method=dig&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
'''&amp;quot;You see a patch of grass. The grass is wild and seems to like it here.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Grass is one of the most common tile types in Wurm. You can find various berries and herbs by [[botanizing]] or [[foraging]] a grass tile. &lt;br /&gt;
*If [[flower]]s are present on a grass tile, you can harvest them with a sickle.&lt;br /&gt;
*Planting [[flowers]] on a dirt tile yields flowers and grass on success. Planting [[thatch]] also creates a grass tile. This can be useful for keeping pens grassy to feed animals like [[cow]]s, [[bull]]s, [[horse]]s and [[deer]]. Note that animals can quickly graze or stomp the tile into [[packed dirt]].&lt;br /&gt;
*Planting grass also builds your [[gardening]] skill without wasting valuable [[sprout]]s. &lt;br /&gt;
*Planting a sprout also creates a tile that looks grassy, but animals cannot graze on tree tiles. Cutting the tree or bush down will turn the tile back to a grass tile. &lt;br /&gt;
*If you dig on a grass tile, you create a [[dirt tile]]. All the grass tiles surrounding the corner that was dug will also turn into dirt.&lt;br /&gt;
*You can pack grass tiles with a [[shovel]] to convert them to packed dirt, e.g. for faster movement or for preparing them to be [[cultivate]]d into dirt or [[pave]]d.&lt;br /&gt;
*Priests of Fo have less stamina drain when traveling on grass.&lt;br /&gt;
*To create grass tiles inside a building, you can plant [[thatch]].&lt;br /&gt;
*Grass can spread to near by dirt tiles as fast as within 24 hours real life time. Grass can also spread from a tree tile to adjacent tiles.&lt;br /&gt;
*The following types of [[Resource nodes]] can spawn on Grass tiles: [[Wildflowers]], [[Umbellifers]], [[Nightshades]], [[Mints]], [[Roots and bulbs]], [[Vines]], [[Briar patch]], [[Thicket]], [[Wild grasses]], [[Animal burrow]], [[Mineral debris]] and [[Tropical foliage]].&lt;br /&gt;
&lt;br /&gt;
==Cut grass==&lt;br /&gt;
Like [[Reed tile|reed]] and [[kelp]], '''grass tiles''' grow to different lengths, and can be cut when tall enough.  You can find the height of grass by examining the tile.  Grass can be cut with a [[sickle]], [[scythe]], [[carving knife]], [[butchering knife]] or [[shovel]] (and possibly more). When gathering grass, it is capped at 20ql when using any tool aside from a sickle or a scythe.&lt;br /&gt;
&lt;br /&gt;
Cutting grass will yield the following amounts of [[mixed grass]]:&lt;br /&gt;
*Medium - 1&lt;br /&gt;
*Tall - 2&lt;br /&gt;
*Wild - 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User_talk:Qevv&amp;diff=129519</id>
		<title>User talk:Qevv</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User_talk:Qevv&amp;diff=129519"/>
		<updated>2024-12-06T23:11:56Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Started discussion of slope restriction description inaccuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Slope =====&lt;br /&gt;
&lt;br /&gt;
The page makes this assertion: &amp;quot;A cart cannot be driven over tiles that have a total slope of 40 or more over any two adjacent edges.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In some cases a cart will fail to enter a tile that has a total slope of 40 on the adjacent edges of all corners.  In particular, I had a tile with a slope of 23 on both N/S edges and 17 on both E/W edges.  The cart would not enter.  I dug one dirt from the NW corner (which was the highest) and the cart would then enter.  I'm not sure what other conditions might fail to meet the current description (or even whether that set of slopes always fails), so not sure how to correct the page.&lt;br /&gt;
&lt;br /&gt;
Any ideas?&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=129437</id>
		<title>Path of Hate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=129437"/>
		<updated>2024-11-17T10:20:31Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Recall Home */ correct punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Hate''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Hate tiles ==&lt;br /&gt;
Hate path tiles are only found on [[mycelium]], and as such, they can only be found on Chaos, Epic and Defiance servers.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own hate path tile by creating a flat 5x5 area of mycelium away from water. It should contain three or more infected [[thorn]] bushes.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
Increased Structure Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 2x your normal damage to buildings and towers.&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
Increased Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 50% more than your normal damage to animals and people.&lt;br /&gt;
&lt;br /&gt;
==== Fear ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Fear - Usable once every 18 hours, it grants +2 CR and prevents NPCs from targeting the user for three minutes. Anything you target during this period will fight back if in range.&lt;br /&gt;
&lt;br /&gt;
==== Spell Immunity ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Spell Immunity - gives protection against offensive spells. Offensive spells are any directly targeted spells that open the combat window.&lt;br /&gt;
&lt;br /&gt;
Does not protect from AoE effects (Confirmed by Rolf via IRC June 2013)&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character; any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You close your eyes and let your spirit fly home.''&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Hate Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Harbinger&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Harbinger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=129436</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=129436"/>
		<updated>2024-11-17T10:19:44Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Recall Home */ correct punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Insanity''' is one of the paths you can join by [[meditating]].   Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity tiles ==&lt;br /&gt;
Insanity path tiles are found inside mines, on any tile more than 2 tiles away from any ore veins or cave exits. Note that reinforcements and rock salt do not count as &amp;quot;ore&amp;quot; and will not block Insanity tiles from appearing.&lt;br /&gt;
&lt;br /&gt;
After completing a meditation on a path of insanity tile the usual message of &amp;quot;This is indeed a special place&amp;quot; will not appear. Due to this you may need to try moving to different tiles and repeatedly meditating until you get a path question in order to advance. Certain Path of Insanity-specific &amp;quot;trance&amp;quot; messages may also appear when beginning to meditate, making it clearer that the tile is special.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotting touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your food bar to 99% and move your nutrition 98%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
Gives a constant damage reduction that scales up per level.&lt;br /&gt;
&lt;br /&gt;
    6%  Damage Reduction at level 7&lt;br /&gt;
    12% Damage Reduction at level 8&lt;br /&gt;
    18% Damage Reduction at level 9&lt;br /&gt;
    24% Damage Reduction at level 10&lt;br /&gt;
    30% Damage Reduction at level 11&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs, fenced areas, and lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character; any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You close your eyes and let your spirit fly home.''&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves. These can be noted from a distance as they always have unusual names. They can't be interacted with, tamed, or killed.&lt;br /&gt;
&lt;br /&gt;
They can be named any of the following names:&lt;br /&gt;
*Omen&lt;br /&gt;
*Pain&lt;br /&gt;
*Pus&lt;br /&gt;
*Ratatosk&lt;br /&gt;
*Rotten Blood&lt;br /&gt;
*Scorn&lt;br /&gt;
*Sickness&lt;br /&gt;
*Silent Death&lt;br /&gt;
*Terror&lt;br /&gt;
*Watcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They can be any of the following creatures:&lt;br /&gt;
*Bear&lt;br /&gt;
*Black Dragon&lt;br /&gt;
*Crocodile&lt;br /&gt;
*Goblin&lt;br /&gt;
*Lava Fiend&lt;br /&gt;
*Tower Guard&lt;br /&gt;
*Troll&lt;br /&gt;
*White Dragon Hatchling&lt;br /&gt;
&lt;br /&gt;
[[Image:watcher.png|thumb|right|A troll named Watcher up close.]]&lt;br /&gt;
&lt;br /&gt;
=== You feel strange and out of time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
*(Player) stares at his palm.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Insanity Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Disturbed&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Crazed&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Deranged&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Sicko&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Mental&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Psycho&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Beast&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Maniac&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Drooling&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Gone&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Eidolon&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Eidolon&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Eidolon&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Eidolon&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Eidolon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=129435</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=129435"/>
		<updated>2024-11-17T10:18:59Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Recall Home */ correct punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Power''' is one of the paths you can join by [[meditating]].   &lt;br /&gt;
&lt;br /&gt;
== Path of Power tiles ==&lt;br /&gt;
Power path tiles are usually found on flat tiles at high elevations (i.e. on mountains (2000 [[Wurm Universe#Measurements|dirts]] above the water table)). However, please note that a Path of Power tile can be on a non-flat tile as well.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own Path of Power tile by flattening tiles when high above sea level, then testing them.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to [[traps]] for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on [[Rock tile|rock]] and [[cliff]] tiles. The tile is transformed into a [[lava]] tile. Can't be used on a tile too close (less than 2 tiles) to a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Northwest corner of lava tile will rise by 4 [[slope]] after Erupt.&lt;br /&gt;
&lt;br /&gt;
* [[Cave wall]]s that are under the tile that is erupted will change into lava walls. This includes [[Category:Veins|ore veins]]. These lava walls can be changed into regular cave walls with the Freeze ability.&lt;br /&gt;
&lt;br /&gt;
* The resulting lava tile above-ground and lava wall below-ground are selectively separate from each other. Using Freeze above-ground will freeze both the surface tile and lava wall below-ground. However, using Freeze on the lava wall will not freeze the lava's surface tile.&lt;br /&gt;
&lt;br /&gt;
* You may not use the &amp;quot;Erupt&amp;quot; ability outside of your own kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
* Freezing a surface tile also freezes the cave tile below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Only usable inside Magranon's domain, and in areas with no domain of any deity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; is possible on another player's settlement if the player performing the action belongs to that settlement or, if not, has permission to use meditation abilities from a group role. Note that individual roles do not appear to work for this: if the player is alliance, the &amp;quot;ally&amp;quot; role should give them the permission to use meditation abilities, or if not, a Village role should. &amp;quot;Freeze&amp;quot; is possible on another player's settlement only if the player performing the action belongs to that settlement or a settlement allied with it.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice, acid and water ; natural or spells) for 30 minutes. This includes immunity to lava and drowning. It has a cooldown of 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
Adds a +30 to your [[Body stamina]] level, reducing your stamina usage for actions. For example, if you have 20 Body stamina and Stamina of the Vibrant Light, you effectively have 50 Body stamina. The maximum bonus is at 69 Body stamina, when a player would have 99 effective stamina.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character; any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|You close your eyes and let your spirit fly home.}}&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown. This cooldown is reduced by 6 minutes for every level past 13.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Power Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Gatherer&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Greedy&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Strong&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Released&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Unafraid&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Brave&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Performer&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Liberator&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Force&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Vibrant Light&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Sovereign&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Sovereign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=129434</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=129434"/>
		<updated>2024-11-17T10:17:59Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Recall Home */ correct punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Knowledge''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Knowledge tiles ==&lt;br /&gt;
Knowledge path tiles are usually found beside water and sand. Generally they are quite close to the shore, but some have also been found in deep waters.&lt;br /&gt;
&lt;br /&gt;
You should be able to create your own knowledge path tile by flattening a low area close to open water, creating some sand tiles and pave some tiles near by.  Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Knowledge Tile does not have to be in the center.  If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Rank=1000, Max Rank=1000&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. Since this is an extension to the Level 1 ability the same cooldown applies as well.&lt;br /&gt;
Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
&lt;br /&gt;
You cannot see the affinity of a player who has not yet discovered their affinity.&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are increased by 25%, with the exception of Fighting skill and Faith. Characteristics will also gain this boost.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character; any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You close your eyes and let your spirit fly home.''&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armour.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Knowledge Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Eager&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Sheetfolder&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Desertmind&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Observer&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Bookkeeper&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Mud-dweller&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Thought Eater&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Crooked&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Enlightened&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Hierophant&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Hierophant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=129433</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=129433"/>
		<updated>2024-11-17T10:16:15Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Recall Home */ correct punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
== Path of Love tiles ==&lt;br /&gt;
Love path tiles are usually found near water on flat or flattish grass with flowers around.&lt;br /&gt;
&lt;br /&gt;
You can create your own love path tile by flattening a low area close to open water and planting flowers on all of the tiles. The rules for a tile to become a special tile are:&lt;br /&gt;
&lt;br /&gt;
* There must be water closer than 20 tiles away. Usually the love tile will appear 5 or more tiles from water.&lt;br /&gt;
* There must be at least 4 tiles with flowers within a radius of 2 tiles around the special tile (forming a 5 x 5 area).&lt;br /&gt;
* The special tile must not be 10 dirts steeper than surrounding tiles.&lt;br /&gt;
* Grass (with or without flowers) must be predominant within a radius of 2 tiles around the special tile.&lt;br /&gt;
&lt;br /&gt;
Once planted, test each tile to see if it's &amp;quot;special&amp;quot; as the Love Tile does not have to be in the center of the area. If flowers or grass tiles are ever removed, the special tile may vanish. It must then be recreated, and may show up in a different spot than before.&lt;br /&gt;
&lt;br /&gt;
Be aware that sprouts spreading from trees and grazing animals can remove the flowers and therefore destroy the Path of Love special tile.&lt;br /&gt;
&lt;br /&gt;
As with all paths, meditating on the tile gives the message &amp;quot;This is indeed a special place&amp;quot; after meditation is complete, and shows that you have found a special tile that belongs to a path. Sometimes, it is needed to meditate on the same tile several times to get the &amp;quot;special tile&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by double clicking the health bar to bring up the paper doll, selecting body in the bottom left corner and choosing 'Refresh'. The refresh ability does not work on animals.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all aggressive mobs (including uniques) in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP (tamed/dominated pets). If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
The effect covers your local area (80 tiles in all directions) and it lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out.&lt;br /&gt;
&lt;br /&gt;
Relogging or embarking a cart/horse from one tile away (forcing client to reload) fixes this.&lt;br /&gt;
&lt;br /&gt;
==== Healing Hands====&lt;br /&gt;
Gained at level 11.&lt;br /&gt;
&lt;br /&gt;
Healing Hands is a passive ability that gives the player a 50% bonus to healing actions. This means that the healer will apply up to 50% extra healing when bandaging themselves or other players. They will also receive 50% more health from Life Transfer weapons.&lt;br /&gt;
&lt;br /&gt;
Mouse-Over Description: &amp;quot;Improves the effectiveness of healing actions and natural regeneration by a factor of 1.5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. &amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;p&amp;gt; Can be used once every 12 hours. &amp;lt;br/&amp;gt; This cooldown is lowered by 1 hour for every level past 12.&lt;br /&gt;
* It only works if you have been part of the village for more than 24 hours.&lt;br /&gt;
* Only transports the player character; any mount, cart or boat is left behind.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You close your eyes and let your spirit fly home.''&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium poison wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Venerable troll.&lt;br /&gt;
 You thought pulse Venerable troll extremely hard in the chest and harm it.&lt;br /&gt;
 Venom enters Venerable troll as you thought pulse him.&lt;br /&gt;
 You see an ominous dark aura around throbbing ache at the chest.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Skill !! Path of Love Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 15 || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 15 || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 15 || Nice&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 15 || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15 || Warm&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15 || Goodhearted&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 20 || Giving&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 30 || Rock&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 40 || Splendid&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 50 || Protector&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 60 || Respectful&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 70 || Saint&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 80 || 12th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 90 || 13th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 90 || 14th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 90 || 15th Deva&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 90 || 16th Deva&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Answers==&lt;br /&gt;
&lt;br /&gt;
The answers for the path questions can be found [[Meditating_answers|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=129431</id>
		<title>Cordage rope</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Cordage_rope&amp;diff=129431"/>
		<updated>2024-11-16T08:44:05Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Usage */ Changed portcullis reference to the fence type; portcullis wall sections don't use cordage rope.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Rope.png&lt;br /&gt;
|active=[[rope tool]]&lt;br /&gt;
|passive= [[wemp fibre]] (0.65 kg)&lt;br /&gt;
|group=Ropes&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.50 kg)&lt;br /&gt;
|skill=ropemaking&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This rope is thinner and used for hoisting and lowering sails.''&lt;br /&gt;
&lt;br /&gt;
'''Cordage rope''' is the most difficult rope created by the [[rope tool]]. It is used in [[shipbuilding]], for some [[trap]]s, and also for [[sacrificing]].&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
Cordage is created by using a '''rope tool''' on at least 0.65 kg of [[wemp fibre]]&lt;br /&gt;
&lt;br /&gt;
Failure to create a '''cordage rope''' results in the loss of 0.05 kg of '''wemp fibre'''.&lt;br /&gt;
&lt;br /&gt;
The maximum quality cordage rope a player can possibly create is capped by the quality of the wemp fibre they use in its creation along with ropemaking imbued.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
* [[Ballista]]&lt;br /&gt;
* [[Explorer tent]]&lt;br /&gt;
* [[Large square rig]]&lt;br /&gt;
* [[Military tent]]&lt;br /&gt;
* [[Net trap]]&lt;br /&gt;
* [[Portcullis (fence)]]&lt;br /&gt;
* [[Rope bridge]]&lt;br /&gt;
* [[Rope trap]]&lt;br /&gt;
* [[Pavilion]]&lt;br /&gt;
* [[Spinnaker rig]]&lt;br /&gt;
* [[Square rig]]&lt;br /&gt;
* [[Square yard rig]]&lt;br /&gt;
* [[Tall square rig]]&lt;br /&gt;
* [[Triangular rig]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ropes]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=129430</id>
		<title>Small crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Small_crate&amp;diff=129430"/>
		<updated>2024-11-15T03:03:20Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ Tell how to change ownership to support rename by new owner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Small_crate.jpg&lt;br /&gt;
|active=[[Large nails]] &lt;br /&gt;
|passive=[[Plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 11x [[plank]]s&lt;br /&gt;
* 1x [[Large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A small crate made from planks, primarily used to transport goods.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Requires 10 [[carpentry]] to create.&lt;br /&gt;
* The plank's QL determines the success chance.&lt;br /&gt;
* The crate's wood type is dictated by the type of plank you attach last.&lt;br /&gt;
* Prevents decay of its contents similar to [[bulk storage bin]] and [[food storage bin]]s.&lt;br /&gt;
* Items that fit in bulk or food storage bins also fit in crates.&lt;br /&gt;
* A small crate can hold up to 150 items, regardless of individual item [[volume]] and the crate itself, empty or otherwise, has a volume of 1,000.  This creates the vision that the crate is bigger on the inside than it is on the outside as the volume of 150 [[Pile of dirt|dirt]] alone, for example, way exceeds that of the crate.&lt;br /&gt;
* May be 'Hauled Up' to upper floors of buildings, and 'Hauled Down', but to haul down you must be on the same floor opening as the crate, and not below it. To haul up, you must be on the floor opening above the crate.&lt;br /&gt;
* Hauling only works on floor openings with ladders and not with stairs or gaps in the floor.&lt;br /&gt;
* May be [[Load cargo|loaded]] while full or empty, but cannot be picked up to the [[inventory]] regardless.&lt;br /&gt;
**[[Load|Loading]] requires 23 [[body strength]].&lt;br /&gt;
* Small crates aren't efficient for transporting items with a volume of less than 6.66 since the 150 of these items would take up a lot less volume in a smaller container than that of the crate, for example seeds in [[satchel]]s.&lt;br /&gt;
* 5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
* Can be stored in a [[crate rack]].&lt;br /&gt;
* Ownership changes to the last character to unload the crate, so if you are given a crate you must load it (into, for example, a [[large cart]]) and unload it before you can rename it.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] &lt;br /&gt;
| align=center | 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| align=center | 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| align=center | 85&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| align=center | 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| align=center | 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Large crate]]&lt;br /&gt;
*[[Crate rack]]&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=129429</id>
		<title>Large crate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_crate&amp;diff=129429"/>
		<updated>2024-11-15T03:01:04Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Notes */ Tell how to change ownership to support rename by new owner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large_crate.jpg&lt;br /&gt;
|active=[[Large nails|large nails]] &lt;br /&gt;
|passive=[[Plank|plank]] &lt;br /&gt;
|group=Storage&lt;br /&gt;
|materials=* 16x [[plank]]s&lt;br /&gt;
* 1x [[Large nails|large nails]]&lt;br /&gt;
|result=*'''{{PAGENAME}}'''&lt;br /&gt;
|skill=Carpentry&lt;br /&gt;
|dyeamount=3456&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''A large crate made from planks, primarily used to transport goods.''&lt;br /&gt;
==Notes==&lt;br /&gt;
* A large crate can hold up to 300 items, regardless of individual item [[volume]]. The crate itself, empty or otherwise, has a volume of 1,728.  This creates the vision that the crate is bigger on the inside than it is on the outside as the volume of 300 [[Pile of dirt|dirt]] alone, for example, way exceeds that of the crate.&lt;br /&gt;
* Requires 60 [[Carpentry|carpentry]] to create (and continue), 23% chance with a 1 QL plank.&lt;br /&gt;
* The plank's QL affects the success chance.&lt;br /&gt;
* Can be stored in vehicles and can also be stored in a [[crate rack]] by moving from a vehicle's cargo hold to the crate rack.&lt;br /&gt;
* Cannot be taken and held directly in player inventory.&lt;br /&gt;
* Prevents decay of its contents similar to [[bulk storage bin]] and [[food storage bin]]s.&lt;br /&gt;
* Items that fit in bulk or food storage bins also fit in crates.&lt;br /&gt;
* May be 'hauled Up' to upper floors of buildings, and 'hauled Down', but to haul down you must be on the same floor opening as the crate, and not below it. To haul up, you must be on the floor opening above the crate.&lt;br /&gt;
* Hauling only works on floor openings with ladders and not with stairs or gaps in the floor.&lt;br /&gt;
* May be [[Load cargo|loaded]] while full or empty, but cannot be picked up to the [[inventory]] regardless.&lt;br /&gt;
** [[Load|Loading]] requires 23 [[body strength]].&lt;br /&gt;
* Large crates aren't efficient for transporting items with a volume of less than 5.76 since the 300 of these items would take up a lot less volume in a smaller container than that of the crate, for example seeds in [[satchel]]s.&lt;br /&gt;
* 5% of each of the stored items are lost every 28 days. This loss does not apply to containers on a deed with more than 28 days of upkeep left.&lt;br /&gt;
* Ownership changes to the last character to unload the crate, so if you are given a crate you must load it (into, for example, a [[large cart]]) and unload it before you can rename it.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Load Capacity==&lt;br /&gt;
{| class=wikitable |&lt;br /&gt;
! width=90 | Vehicle !! Quantity&lt;br /&gt;
|-&lt;br /&gt;
| [[Large cart]] &lt;br /&gt;
| align=center | 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| align=center | 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Cog]]&lt;br /&gt;
| align=center | 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Corbita]]&lt;br /&gt;
| align=center | 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Knarr]]&lt;br /&gt;
| align=center | 43&lt;br /&gt;
|-&lt;br /&gt;
| [[Caravel]]&lt;br /&gt;
| align=center | 62&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagoner container]]&lt;br /&gt;
| align=center | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Small crate]]&lt;br /&gt;
*[[Bulk storage bin]]&lt;br /&gt;
*[[Food storage bin]]&lt;br /&gt;
*[[Crate rack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/L]]&lt;br /&gt;
[[Category:Storage]]&lt;br /&gt;
[[Category:Containers]]&lt;br /&gt;
[[Category:Hauled_items]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129375</id>
		<title>Talk:Chain jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129375"/>
		<updated>2024-10-14T23:50:09Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Known data points */ enter success transition point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put in the skill requirement for crafting the chain jacket.&lt;br /&gt;
&lt;br /&gt;
: It's not a skill requirement, it's based on the total success rate. Thus if you have a good anvil you need less skill, while a bad anvil requires more skill. - [[User:Dashiva|Dashiva]] 16:39, 2 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Possible skill calculator?===&lt;br /&gt;
I helped somebody a few days ago with them making a jacket, they had a 20ql anvil and 20something skill, they were not able to make the jacket. When he got a 22ql anvil and 26 skill he was able to. Also, 2 maps ago i experimented with this, i found that starting at 70, for every 1 anvil QL you have, you will need 2 less skill..it fits in both of these encounters. But, as i have no fact and only 2 tests and i dont plan on testing this again (too much work!), i wont put up this anywhere &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Artibaton|Artibaton]] 05:53, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The note on the article page says 50 QL anvil and 19 skill, which doesn't really fit. There's also a very high probability that armour smithing skill plays a part (although minor), maybe misc items skill as well. I believe the only practical indicator is to look at your success rate at creating armour chains. It should depend on the same factors, so we don't have to worry about the specific variables. - [[User:Dashiva|Dashiva]] 11:24, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Known data points===&lt;br /&gt;
(Please add more data points if you have them.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! large anvil Ql !! Chain armour smithing !! chain barding % !! armour chains % !! creation attempt allowed?&lt;br /&gt;
|-&lt;br /&gt;
| 34.2 || 22.02 || 8 || 64 || no&lt;br /&gt;
|-&lt;br /&gt;
| 34.1 || 22.31 || 9 || 66 || yes&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20something || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 30.5 || 23.15 || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 23 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 77.08 || 13.79 || ? || ? || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===† Tagged for Innacuracy===&lt;br /&gt;
With a 30.5QL large anvil, 29.5QL chains and 23.15 chain armour smithing, I still can't make the jacket. I get the option to make a chain jacket with a 31ql anvil and 23 chain smithing, so I've changed the page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mallaboro|Mallaboro]] 19:10, 11 August 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
Can anyone verify the accuracy of the note? It sort of conflicts with the skill requirement and large anvil QL on [[chain armour smithing]]. --[[User:Xsamuraizx|Xsamuraizx]] 22:03, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
I was able to make make chain jacket at 7% chance at 13.79 Chain armour smithing with 77.08ql anvil. This info might be helpful for anyone that's looking to complete Smithing Journal.&lt;br /&gt;
--[[User:Kaelygon|Kaelygon]] 18:15, 23 September 15.17 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note == &lt;br /&gt;
Has any more insights been made into creation chance vs chain smithing skill + anvil ql? Can this information be added to the main chain jacket page so it's not partly hidden in the talks section? --[[User:Nekrolysis|Nekrolysis]] ([[User talk:Nekrolysis|talk]]) 17:44, 18 September 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129374</id>
		<title>Talk:Chain jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129374"/>
		<updated>2024-10-14T23:13:00Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Known data points */ newer data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put in the skill requirement for crafting the chain jacket.&lt;br /&gt;
&lt;br /&gt;
: It's not a skill requirement, it's based on the total success rate. Thus if you have a good anvil you need less skill, while a bad anvil requires more skill. - [[User:Dashiva|Dashiva]] 16:39, 2 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Possible skill calculator?===&lt;br /&gt;
I helped somebody a few days ago with them making a jacket, they had a 20ql anvil and 20something skill, they were not able to make the jacket. When he got a 22ql anvil and 26 skill he was able to. Also, 2 maps ago i experimented with this, i found that starting at 70, for every 1 anvil QL you have, you will need 2 less skill..it fits in both of these encounters. But, as i have no fact and only 2 tests and i dont plan on testing this again (too much work!), i wont put up this anywhere &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Artibaton|Artibaton]] 05:53, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The note on the article page says 50 QL anvil and 19 skill, which doesn't really fit. There's also a very high probability that armour smithing skill plays a part (although minor), maybe misc items skill as well. I believe the only practical indicator is to look at your success rate at creating armour chains. It should depend on the same factors, so we don't have to worry about the specific variables. - [[User:Dashiva|Dashiva]] 11:24, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Known data points===&lt;br /&gt;
(Please add more data points if you have them.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! large anvil Ql !! Chain armour smithing !! chain barding % !! armour chains % !! creation attempt allowed?&lt;br /&gt;
|-&lt;br /&gt;
| 34.2 || 22.02 || 8 || 64 || no&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20something || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 30.5 || 23.15 || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 23 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 77.08 || 13.79 || ? || ? || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===† Tagged for Innacuracy===&lt;br /&gt;
With a 30.5QL large anvil, 29.5QL chains and 23.15 chain armour smithing, I still can't make the jacket. I get the option to make a chain jacket with a 31ql anvil and 23 chain smithing, so I've changed the page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mallaboro|Mallaboro]] 19:10, 11 August 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
Can anyone verify the accuracy of the note? It sort of conflicts with the skill requirement and large anvil QL on [[chain armour smithing]]. --[[User:Xsamuraizx|Xsamuraizx]] 22:03, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
I was able to make make chain jacket at 7% chance at 13.79 Chain armour smithing with 77.08ql anvil. This info might be helpful for anyone that's looking to complete Smithing Journal.&lt;br /&gt;
--[[User:Kaelygon|Kaelygon]] 18:15, 23 September 15.17 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note == &lt;br /&gt;
Has any more insights been made into creation chance vs chain smithing skill + anvil ql? Can this information be added to the main chain jacket page so it's not partly hidden in the talks section? --[[User:Nekrolysis|Nekrolysis]] ([[User talk:Nekrolysis|talk]]) 17:44, 18 September 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129373</id>
		<title>Talk:Chain jacket</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Chain_jacket&amp;diff=129373"/>
		<updated>2024-10-14T22:20:43Z</updated>

		<summary type="html">&lt;p&gt;Qevv: Gather known data points into a table for easier review and comparison.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put in the skill requirement for crafting the chain jacket.&lt;br /&gt;
&lt;br /&gt;
: It's not a skill requirement, it's based on the total success rate. Thus if you have a good anvil you need less skill, while a bad anvil requires more skill. - [[User:Dashiva|Dashiva]] 16:39, 2 June 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Possible skill calculator?===&lt;br /&gt;
I helped somebody a few days ago with them making a jacket, they had a 20ql anvil and 20something skill, they were not able to make the jacket. When he got a 22ql anvil and 26 skill he was able to. Also, 2 maps ago i experimented with this, i found that starting at 70, for every 1 anvil QL you have, you will need 2 less skill..it fits in both of these encounters. But, as i have no fact and only 2 tests and i dont plan on testing this again (too much work!), i wont put up this anywhere &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Artibaton|Artibaton]] 05:53, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The note on the article page says 50 QL anvil and 19 skill, which doesn't really fit. There's also a very high probability that armour smithing skill plays a part (although minor), maybe misc items skill as well. I believe the only practical indicator is to look at your success rate at creating armour chains. It should depend on the same factors, so we don't have to worry about the specific variables. - [[User:Dashiva|Dashiva]] 11:24, 1 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Known data points===&lt;br /&gt;
(Please add more data points if you have them.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! large anvil Ql !! Chain armour smithing !! chain barding % !! armour chains % !! creation attempt allowed?&lt;br /&gt;
|-&lt;br /&gt;
| 34.2 || 21.27 || 8 || 63 || no&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 20something || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 30.5 || 23.15 || ? || ? || no&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 23 || ? || ? || yes&lt;br /&gt;
|-&lt;br /&gt;
| 77.08 || 13.79 || ? || ? || yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===† Tagged for Innacuracy===&lt;br /&gt;
With a 30.5QL large anvil, 29.5QL chains and 23.15 chain armour smithing, I still can't make the jacket. I get the option to make a chain jacket with a 31ql anvil and 23 chain smithing, so I've changed the page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mallaboro|Mallaboro]] 19:10, 11 August 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
Can anyone verify the accuracy of the note? It sort of conflicts with the skill requirement and large anvil QL on [[chain armour smithing]]. --[[User:Xsamuraizx|Xsamuraizx]] 22:03, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
I was able to make make chain jacket at 7% chance at 13.79 Chain armour smithing with 77.08ql anvil. This info might be helpful for anyone that's looking to complete Smithing Journal.&lt;br /&gt;
--[[User:Kaelygon|Kaelygon]] 18:15, 23 September 15.17 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Note == &lt;br /&gt;
Has any more insights been made into creation chance vs chain smithing skill + anvil ql? Can this information be added to the main chain jacket page so it's not partly hidden in the talks section? --[[User:Nekrolysis|Nekrolysis]] ([[User talk:Nekrolysis|talk]]) 17:44, 18 September 2024 (PDT)&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=129363</id>
		<title>Analyse</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Analyse&amp;diff=129363"/>
		<updated>2024-10-10T16:11:55Z</updated>

		<summary type="html">&lt;p&gt;Qevv: /* Quick reference */ By checking after each level, I established that sandstone is identified starting at prospecting level 30.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Analyse is an action granted by the [[prospecting]] skill. When used on recently mined [[stone shards|stone shard]], or even [[ore]]s, it allows you to determine if any ore veins are nearby the tile the shard was mined from, as well as their approximate distance and direction from that tile.  The action is first unlocked at prospecting skill level 20, and requires a [[Account types|premium account]] to perform. To Analyse, right-click a stone shard or ore, and select &amp;quot;Analyse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Event messages==&lt;br /&gt;
&lt;br /&gt;
{{event|inline|You are unable to work out how to analyse the shard.}} - You are below prospecting skill level 20.&lt;br /&gt;
&lt;br /&gt;
{{event|inline|It looks like someone has tampered with the stone shards and therefore you decide not to analyse it.}} - The shard has already been analysed and cannot be analysed again..  Also appears if part of the shards have been used to make something or used in improving.  &lt;br /&gt;
&lt;br /&gt;
{{event|inline|The stone shards looks too old for a decent analysis and therefore you decide not to analyse it.}} - Appears if you try to analyse a shard from a [[bulk storage bin]].&lt;br /&gt;
&lt;br /&gt;
==How to use==&lt;br /&gt;
&lt;br /&gt;
When analysing a shard, several messages will appear in the event window over several seconds.&lt;br /&gt;
&lt;br /&gt;
===Distance===&lt;br /&gt;
Depending on your prospecting skill, you will receive different amounts of information from the shard. Nearby ores will appear as traces every few lines. The strength of the traces shows the distance from the tile the shard originated from, to the tile with the ore vein.  The level of your prospecting skill will determine the strength of the traces you can detect.&lt;br /&gt;
&lt;br /&gt;
The six different strengths:&lt;br /&gt;
*'''&amp;quot;Traces&amp;quot;''' - Shows for ore that is 1 tile away. Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Slight traces&amp;quot;''' - Shows for ore that is 2 tiles away.  Unlocked with Analyse at prospecting level 20.&lt;br /&gt;
*'''&amp;quot;Faint traces&amp;quot;''' - Shows for ore that is 3 tiles away.  Unlocked at prospecting level 35.&lt;br /&gt;
*'''&amp;quot;Minuscule traces&amp;quot;''' - Shows for ore that is 4 tiles away. Unlocked at prospecting level 51.&lt;br /&gt;
*'''&amp;quot;Vague traces&amp;quot;''' - Shows for ore that is 5 tiles away. Unlocked at prospecting level 68.&lt;br /&gt;
*'''&amp;quot;Indistinct traces&amp;quot;''' - Shows for ore that is 6 tiles away. Unlocked at prospecting level 85.&lt;br /&gt;
&lt;br /&gt;
The distance away from the analysed stone shard/tile is referring to a square around the tile analysed, as shown in this picture:&lt;br /&gt;
&lt;br /&gt;
[[File:Analyze.png]]&lt;br /&gt;
&lt;br /&gt;
(white = 1 tile, blue = 2 tiles, cyan = 3 tiles, green = 4 tiles, orange = 5 tiles, pink = 6 tiles)&lt;br /&gt;
&lt;br /&gt;
===Quality===&lt;br /&gt;
Additionally, at higher prospecting levels, you can begin to see the quality of veins.  Veins farther away require more skill in order to assess the quality.  Rather than a specific quality, it lists a range of quality.  This is the same vein quality system used in prospecting. &lt;br /&gt;
&lt;br /&gt;
The quality ranges are:&lt;br /&gt;
*Poor: 20-29 QL&lt;br /&gt;
*Acceptable: 30-39 QL&lt;br /&gt;
*Normal: 40-59 QL&lt;br /&gt;
*Good: 60-79 QL&lt;br /&gt;
*Very good: 80-94 QL&lt;br /&gt;
*Utmost: 95-99 QL&lt;br /&gt;
&lt;br /&gt;
Level necessary to see quality at specific distances:&lt;br /&gt;
*&amp;quot;Traces&amp;quot; quality, unlocked at level 22&lt;br /&gt;
*&amp;quot;Slight traces&amp;quot; quality, unlocked at level 40 &lt;br /&gt;
*&amp;quot;Faint traces&amp;quot; quality, unlocked at level 50&lt;br /&gt;
*&amp;quot;Minuscule traces&amp;quot; quality, unlocked at level 60&lt;br /&gt;
*&amp;quot;Vague traces&amp;quot; quality, unlocked at level 90 (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''NOTE'''''&lt;br /&gt;
&lt;br /&gt;
By the most new experiments (''done at 20 skill in prospecting''), it looks like the more distance the ore is at, the more difficult is to determine what its.&lt;br /&gt;
A message like '''''[xx:xx:xx] You notice a slight trace of something, but cannot quite make it out.''''' would be shown then, as an example, for some ore in the 2nd tile radius, displaying the ore vein as unknown (even if the vein is exposed and you can see it).&lt;br /&gt;
&lt;br /&gt;
Anyway, such given message does not mean that there is an ore beyond that point (and if there is, at that lvl of skill its imposible to say), but that there is an ore in the given radius.&lt;br /&gt;
&lt;br /&gt;
It also looks like different kinds of ore have their own difficulty for being detected. So, since the message from above has been given at 20 prospecting skill and with a '''Silver Vein''', the message '''''[xx:xx:xx] You spot a slight trace of zinc ore'''.'' has been given with a Zinc Vein at 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
So far, for now, '''Silver''' and '''Lead''' are not identificable at '''20 skill''' in Prospecting, but '''Zinc''' is when its beyond the 1st tile radius.&lt;br /&gt;
&lt;br /&gt;
===Direction===&lt;br /&gt;
&lt;br /&gt;
In addition to type, quality and distance of the [[vein]], a direction is available from the analyze messages if you have a [[compass]] in your [[inventory]]. The direction is given as one of 16 possible values:&lt;br /&gt;
&lt;br /&gt;
* the 4 cardinal directions ''north'', ''east'', ''south'' and ''west'' if the prospected ore is in a straight horizontal or vertical line on the grid&lt;br /&gt;
* the 4 intermediate directions  ''northeast'', ''southeast'', ''southwest'' and ''northwest'' if the prospected ore is in straight diagonal line on the grid&lt;br /&gt;
* all other locations fall into the 8 directions ''east/west of north'', ''north/south of east'', ''east/west of south'' and ''north/south of west''&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
This is a possible analyse readout at prospecting level 20-29:&lt;br /&gt;
&lt;br /&gt;
 You start to analyse the shard.&lt;br /&gt;
 Lots of different sized stone shards.&lt;br /&gt;
 You notice a trace of silver ore (northeast).&lt;br /&gt;
 You take a closer look.&lt;br /&gt;
 You notice a slight trace of iron ore (south of west).&lt;br /&gt;
 You finish analysing the shard.&lt;br /&gt;
&lt;br /&gt;
This says that there's a [[silver ore]] vein right to the northeast from the tile from which the analysed stone shard was mined. The distance one is the square of tiles immediately surrounding the analysed one.  Each increment of distance beyond this is the square of tiles immediately surrounding the previous one. In this example the second square, of distance two, holds the [[iron ore]].&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
Prospecting skill needed to view type and quality of ore : (fields with &amp;quot;?&amp;quot; are unconfirmed, &amp;quot;unknown&amp;quot; means you will see something like ''You notice a slight trace of something, but cannot quite make it out''.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! resource type !! unknown !! iron !! tin !! zinc !! lead !! copper !! slate !! silver !! marble !! gold !! rocksalt !! sandstone !! flint !! salt &lt;br /&gt;
|-&lt;br /&gt;
|| Traces (1 tile) || - || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || 20 || ? || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Slight traces (2 tiles) || - || 20 || 20 || 20 || 21 || 22 || 24 || 25 || 26 || 27 || 20 || 30 || 20 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Faint traces (3 tiles) || 34 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || 43 || 44 || 35 || 47 || 37 || 40&lt;br /&gt;
|-&lt;br /&gt;
|| Minuscule traces (4 tiles) || 51 || 52 || 53 || 54 || 55 || 56 || 58 || 59 || 60 || 61 || 52 || 64 || 54 || 57&lt;br /&gt;
|-&lt;br /&gt;
|| Vague traces (5 tiles) || 68 || 69 || 70 || 71 || 72 || 73 || 75 || 76 || 77 || 78 || 69 || 81 || 71 || 74&lt;br /&gt;
|-&lt;br /&gt;
|| Indistinct traces (6 tiles) || 85 || 86 || 87 || 88 || 89 || 90 || 92 || 93 || 94 || 95 || 86 || ? || 88 || 91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Rare pickaxe will not add another line of information. &lt;br /&gt;
*Ores may also be analysed.&lt;br /&gt;
*There is a skill tick chance for each trace strength analysis. (ex. If you can go up to &amp;quot;faint traces&amp;quot; you get 3 skill tick chances.)&lt;br /&gt;
*It is possible to detect two veins in the same distance zone. Both can have its quality range listed and be of same type, each on separate lines.&lt;br /&gt;
*Stone shard QL plays no part in how much information is given.&lt;br /&gt;
*[[Flint]] and [[salt]] detection is possible.&lt;br /&gt;
* Analysing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* Direction information is included in messages only when you have a compass. &lt;br /&gt;
*A visual representation of the messages can be found on this [https://forum.wurmonline.com/index.php?/topic/186608-a-visual-guide-to-prospecting-and-mining-directions/&amp;amp;tab=comments#comment-1876552 Guide for Analysing.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
[[Category:While_moving]]&lt;/div&gt;</summary>
		<author><name>Qevv</name></author>
		
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