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	<updated>2026-06-04T05:03:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Axe&amp;diff=92138</id>
		<title>Axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Axe&amp;diff=92138"/>
		<updated>2015-06-03T05:28:25Z</updated>

		<summary type="html">&lt;p&gt;Ratina: minor grammar fixes and a new note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Large axe&lt;br /&gt;
|image=Large axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.0 kg)&lt;br /&gt;
|passive=[[axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result='''{{PAGENAME}}''' (2.0 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A large axe with a wooden shaft. Axes are used for [[woodcutting|cutting]] down trees, as a component of an [[axe trap]], or for [[fighting]].&lt;br /&gt;
&lt;br /&gt;
Axes deal cutting damage when used in battle. Axes parry at 30% of the rate longswords do. Axes are the fastest weapon in their class and do the least damage before [[:Category:armour|armour]] modifiers.&lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
*Skills: [[Axes]] -&amp;gt; [[Skills:Large axe|Large Axe]]&lt;br /&gt;
*Strength: 0.325 (Slightly stronger than a Sickle)&lt;br /&gt;
*Attack Speed: 4 seconds&lt;br /&gt;
*Damage Type: Cutting&lt;br /&gt;
*Parry Rate: Low&lt;br /&gt;
*Wielding: One-hander&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Can be used to chop trees/bushes to skill the weapon up to 20.&lt;br /&gt;
*After creation, the in-game item is referred to simply as &amp;quot;Axe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Fighting_Skill_Tips&amp;diff=79465</id>
		<title>Guides:Fighting Skill Tips</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Fighting_Skill_Tips&amp;diff=79465"/>
		<updated>2013-06-05T16:29:53Z</updated>

		<summary type="html">&lt;p&gt;Ratina: /* How to Train your Fighting Further */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Combat Rating==&lt;br /&gt;
&lt;br /&gt;
The [[fighting]] system in Wurm makes use of a term called 'Combat Rating (CR)'.&lt;br /&gt;
This is value for which each opponent's difficulty is based. You gain 1 CR per 10 overall fight skill (in [[PvE]]) and then additional CR depending on whether you have the height advantage or are mounted on an animal, or lose some if not at optimal range to the target or on un-even ground.&lt;br /&gt;
&lt;br /&gt;
== How to Train your Fighting ==&lt;br /&gt;
&lt;br /&gt;
The most suggested and more practical way for a beginner player to train their fighting for skill is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Create a [[practice doll]]'''. Equip a shaft and right click the practice doll and select 'Practice'. This will make you start to attack the doll and periodically increase your overall fighting skill. This is not immensely fast, and will only work till you reach 20 fighting skill. Make sure the doll doesn't break: remember to examine it often to see whether it needs repairing or improving.&lt;br /&gt;
&lt;br /&gt;
'''Make a weapon'''. Creating a [[weapon]] will require access to a forge (if you are new, you may be able to use a forge and mine at the starting point) and the related equipment. It is advised you stay away from combat until you have a high quality weapon and a decent skill in the chosen weapon.&lt;br /&gt;
&lt;br /&gt;
'''Train your selected weapon skill'''. The easiest way to train your weapon skill is to simply go out and chop down a lot of trees with it. This will work until 20 weapon skill. Only blade weapons apply for this method, as in no [[maul]]s, and [[short sword]] is an exception also. Any other weapon must be trained through combat with other creatures. You gain more weapon skill when you do more damage, so things to consider when training weaponskill is your weapon QL (higher ql = more damage) and the animals you are killing (tougher animals = less damage done). To primary train weaponskill you should focus on weak creatures such as rats, cats, deer, horses, cattle.  &lt;br /&gt;
&lt;br /&gt;
'''Create your equipment'''. [[Cloth armour]] is the easiest and simplest armour type available to make in Wurm. However, it provides next to no protection and is not recommended for combat. [[Leather armour]] would be a lot more appropriate, however leather is obtained through killing wild animals, which could prove to be difficult for some. So going straight for [[:Category:Chain_armour|chain armour]] is the safest bet, especially since mining iron ore will increase the [[strength]] skills.&lt;br /&gt;
&lt;br /&gt;
== How to Train your Fighting Further ==&lt;br /&gt;
&lt;br /&gt;
Once you have gone through the above guide, and wish to continue training fighting, then the following section would be advisable.&lt;br /&gt;
&lt;br /&gt;
'''The mount'''. A [[Mounts|mount]] is an animal such as horse which is leadable by rope and can be ridden on for increased movement speed, or in this case a boost in Combat Rating. Using a mount effectively gives you an additional 10 Fighting Skill (1 CR) and makes fighting a lot easier. A good example in this case is that using a mount would allow you to kill a scorpion with a reasonable amount of health left afterwards.&lt;br /&gt;
&lt;br /&gt;
'''Use a shield'''. A [[shield]] allows you to block incoming attacks from creatures, how often being based upon your skill in the type of shield you have chosen to use. The easiest way to train the shield is to gather a number (2-3) of pigs or another weak animal and attack them all at once. This method will allow you to reach 20 shield skill with general ease. After that it is advisable to use penned dogs. &lt;br /&gt;
&lt;br /&gt;
'''DO NOT turn your back on the enemy'''. In Wurm, there is a penalty to your chance to parry, dodge or avoid an incoming attack from an enemy if you turn your back, and to a lesser degree from the sides. If you are fighting something, you want to have it facing you. Later on when you feel more confident in your fighting abilities, you may wish to use this penalty against the creatures you face. All things in Wurm must obey the penalty, so if you can make use of it to your benefit, do so.&lt;br /&gt;
&lt;br /&gt;
'''Raise your skills efficiently'''. There are several skill levels which are important to aim for in regards to fighting related skills. As you know, every 10 fight skill you gain 1 CR, so a player with 19 fight skill is no different to a fighter with 10, always go for the rounded number. &lt;br /&gt;
&lt;br /&gt;
Other skill levels worth mentioning are:&lt;br /&gt;
&lt;br /&gt;
30 and 50 weapon skill: At 30 and 50 weapon skill you will gain 1 second off your attack timer, and an increase in the damage you deal with the weapon in question as well as the chance to hit.&lt;br /&gt;
&lt;br /&gt;
40 skill in parryable weapons/shields: Until you hit 40 skill in a parryable weapon/shield, you cannot parry while you move. This makes you vulnerable when moving and as such you can suffer greatly while retreating from a fight. The [[scythe]] is the only Non-parryable weapon.&lt;br /&gt;
&lt;br /&gt;
== Tips to further help fighting: Team Tips ==&lt;br /&gt;
&lt;br /&gt;
'''Tanking'''. This is a method where one player, the [[tank]], fights defensively, while the people he fights alongside with fight offensively. The tank takes all the damage, while his friends thrash out as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
'''Weapon Variations'''. More people means a larger variation of weapon types you can hold between you, allowing you to get the most of your enemy's weakness.&lt;br /&gt;
&lt;br /&gt;
'''Behind Attacking'''. The players that are not taking damage should attack the creature from behind. This decreases the creatures chance to parry what it cannot see and allows you to focus much easier.&lt;br /&gt;
&lt;br /&gt;
'''Height Advantage'''. The tank should always get a height advantage over the enemy. There are two levels of height advantage: one is obtained at 20 steep and the second is obtained at 40+ steep. Note: This is the same advantage you get when using mounts, so using both will not give you any more benefits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Skills&amp;diff=77420</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Skills&amp;diff=77420"/>
		<updated>2013-01-19T15:39:55Z</updated>

		<summary type="html">&lt;p&gt;Ratina: /* Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)&lt;br /&gt;
&lt;br /&gt;
===Skill gain===&lt;br /&gt;
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain. &lt;br /&gt;
&lt;br /&gt;
Improving actions will usually give more skill than creating actions. &lt;br /&gt;
&lt;br /&gt;
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.&lt;br /&gt;
&lt;br /&gt;
Stamina affects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.&lt;br /&gt;
&lt;br /&gt;
Nutrition also affects skill gain. If you have above 60% nutrition you gain a 1%, or if you have above 70% nutrition you gain a 5% skill bonus&lt;br /&gt;
At 70% Nutrition you gain that 1% becomes 5%.&lt;br /&gt;
&lt;br /&gt;
===Family skills===&lt;br /&gt;
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.&lt;br /&gt;
&lt;br /&gt;
For details on which skills increase which characteristics, see the [[characteristics]] page.&lt;br /&gt;
&lt;br /&gt;
=== Skill decay ===&lt;br /&gt;
There is no skill decay. Skill gained can only be lost by [[death|dying]].&lt;br /&gt;
&lt;br /&gt;
===Titles===&lt;br /&gt;
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details. &lt;br /&gt;
&lt;br /&gt;
==='Opening' Skills===&lt;br /&gt;
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1.  You can open a skill by practicing it for the first time.  This often means attempting to create an object that uses the skill.  Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.&lt;br /&gt;
&lt;br /&gt;
==Skill list==&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
**[[Natural substances]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
**[[Short bow]]&lt;br /&gt;
**[[Bow | Medium bow]]&lt;br /&gt;
**[[Long bow]]&lt;br /&gt;
*[[Axes]]&lt;br /&gt;
**[[Small axe]]&lt;br /&gt;
**[[Hatchet]]&lt;br /&gt;
**[[Large axe]]&lt;br /&gt;
**[[Huge axe]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
**[[Bowyery]]&lt;br /&gt;
**[[Fletching]]&lt;br /&gt;
**[[Fine carpentry]]&lt;br /&gt;
**[[Toy making]]&lt;br /&gt;
**[[Ship building]]&lt;br /&gt;
*[[Climbing]]&lt;br /&gt;
*[[Clubs]]&lt;br /&gt;
**[[Huge club]]&lt;br /&gt;
*[[Coal-making]]&lt;br /&gt;
*[[Cooking]]&lt;br /&gt;
**[[Hot food cooking]]&lt;br /&gt;
**[[Baking]]&lt;br /&gt;
**[[Dairy food making]]&lt;br /&gt;
**[[Butchering]]&lt;br /&gt;
**[[Beverages]]&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
*[[Fighting]]&lt;br /&gt;
**[[Weaponless fighting]]&lt;br /&gt;
**[[Aggressive fighting]]&lt;br /&gt;
**[[Normal fighting]]&lt;br /&gt;
**[[Defensive fighting]]&lt;br /&gt;
**[[Taunting]]&lt;br /&gt;
**[[Shield bashing]]&lt;br /&gt;
*[[Firemaking]]&lt;br /&gt;
*[[Bronze Hammer of Magranon|Hammers]]&lt;br /&gt;
**[[Bronze Hammer of Magranon|Warhammer]]&lt;br /&gt;
*[[Healing]]&lt;br /&gt;
**[[First aid]]&lt;br /&gt;
*[[Knives]]&lt;br /&gt;
**[[Carving knife]]&lt;br /&gt;
**[[Butchering knife]]&lt;br /&gt;
*[[Masonry]]&lt;br /&gt;
**[[Stone cutting]]&lt;br /&gt;
*[[Mauls]]&lt;br /&gt;
**[[Small maul]]&lt;br /&gt;
**[[Maul | Medium maul]]&lt;br /&gt;
**[[Large maul]]&lt;br /&gt;
*[[Milling]]&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Miscellaneous items]]&lt;br /&gt;
**[[Skills:Shovel|Shovel]]&lt;br /&gt;
**[[Skills:Rake|Rake]]&lt;br /&gt;
**[[Skills:Hammer|Hammer]]&lt;br /&gt;
**[[Skills:Saw|Saw]]&lt;br /&gt;
**[[Skills:Sickle|Sickle]]&lt;br /&gt;
**[[Skills:Scythe|Scythe]]&lt;br /&gt;
**[[Repairing]]&lt;br /&gt;
**[[Skills:Pickaxe|Pickaxe]]&lt;br /&gt;
**[[Skills:Stone chisel|Stone chisel]]&lt;br /&gt;
*[[Nature]]&lt;br /&gt;
**[[Fishing]]&lt;br /&gt;
**[[Farming]]&lt;br /&gt;
**[[Forestry]]&lt;br /&gt;
**[[Milking]]&lt;br /&gt;
**[[Foraging]]&lt;br /&gt;
**[[Botanizing]]&lt;br /&gt;
**[[Gardening]]&lt;br /&gt;
**[[Animal taming]]&lt;br /&gt;
**[[Animal husbandry]]&lt;br /&gt;
**[[Meditating]]&lt;br /&gt;
**[[Papyrusmaking]]&lt;br /&gt;
*[[Paving]]&lt;br /&gt;
*[[Polearms]]&lt;br /&gt;
**[[Halberd]]&lt;br /&gt;
**[[Long spear]]&lt;br /&gt;
**[[Staff]]&lt;br /&gt;
*[[Pottery]]&lt;br /&gt;
*[[Prospecting]]&lt;br /&gt;
*[[Religion]]&lt;br /&gt;
**[[Preaching]]&lt;br /&gt;
**[[Prayer]]&lt;br /&gt;
**[[Channeling]]&lt;br /&gt;
**[[Exorcism]]&lt;br /&gt;
*[[Ropemaking]]&lt;br /&gt;
*[[Shields]]&lt;br /&gt;
**[[Medium shield]]&lt;br /&gt;
**[[Small wooden shield]]&lt;br /&gt;
**[[Medium wooden shield]]&lt;br /&gt;
**[[Large wooden shield]]&lt;br /&gt;
**[[Small metal shield]]&lt;br /&gt;
**[[Large metal shield]]&lt;br /&gt;
*[[Smithing]]&lt;br /&gt;
**[[Weapon smithing]]&lt;br /&gt;
***[[Blades smithing]]&lt;br /&gt;
***[[Weapon heads smithing]]&lt;br /&gt;
**[[Armour smithing]]&lt;br /&gt;
***[[Chain armour smithing]]&lt;br /&gt;
***[[Plate armour smithing]]&lt;br /&gt;
***[[Shield smithing]]&lt;br /&gt;
**[[Blacksmithing]]&lt;br /&gt;
**[[Locksmithing]]&lt;br /&gt;
**[[Metallurgy]]&lt;br /&gt;
**[[Jewelry smithing]]&lt;br /&gt;
*[[Swords]]&lt;br /&gt;
**[[Short sword]]&lt;br /&gt;
**[[Long sword]]&lt;br /&gt;
**[[Two handed sword]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
**[[Cloth tailoring]]&lt;br /&gt;
**[[Leatherworking]]&lt;br /&gt;
*[[Thievery]]&lt;br /&gt;
**[[Stealing]]&lt;br /&gt;
**[[Lockpicking]]&lt;br /&gt;
**[[Traps]]&lt;br /&gt;
*[[Toys]]&lt;br /&gt;
**[[Yoyo]]&lt;br /&gt;
**[[Puppeteering]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[War machines]]&lt;br /&gt;
**[[Catapults]]&lt;br /&gt;
*[[Woodcutting]]&lt;br /&gt;
*[[Thatching]]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills|*]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tile_types&amp;diff=77201</id>
		<title>Tile types</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tile_types&amp;diff=77201"/>
		<updated>2013-01-10T02:42:22Z</updated>

		<summary type="html">&lt;p&gt;Ratina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] :: [[Useful links for beginners]] :: '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
There are many different types of [[tile]]s in [[Wurm]]:&lt;br /&gt;
&lt;br /&gt;
== Tile types ==&lt;br /&gt;
&lt;br /&gt;
; [[Clay tile|Clay]]&lt;br /&gt;
: Salvation of the new player, dig in clay to get clay out of which you can make [[pottery]], [[altar]]s, [[guard tower]]s, [[Stone oven|oven]]s, and [[forge]]s. Clay can also be used to make [[mortar]] if combined with [[Heap of sand|sand]].&lt;br /&gt;
; [[Cliff]]&lt;br /&gt;
: Effectively the same as a [[rock tile]]. Cliff tiles are only naturally occurring on steep [[slope]]s. Once terraformed away, cliff tiles can never return. Cliff tiles take more stamina to traverse than other tiles. &lt;br /&gt;
; [[Terrain:Cobblestone|Cobblestone]]&lt;br /&gt;
: Together with stone [[slab]]s this is the fastest type of terrain. This tile type is used primarily for roads or inside houses. &lt;br /&gt;
; [[Dirt tile|Dirt]]&lt;br /&gt;
: Now this is an extremely useful tile type! Dirt tiles can be terraformed by either [[digging]] (lower), flatten (straighten out) or dropping additional dirt on it (raising). All these actions are performed with a [[shovel]]. Dirt can also be packed in order to prepare for road construction. All the actions that can be performed on dirt can also be performed on grass (transforms the grass to dirt) but dirt (if flat) does have one unique usage, you can [[Farming|sow seeds]] in it, making it a '''[[Field]]''' tile.&lt;br /&gt;
; [[Grass tile|Grass]]&lt;br /&gt;
: The most widespread tile type in wurm. It can be used for [[foraging]] and [[botanizing]]. There can be [[flowers]] growing on it. '''[[Tree]]''' tile is a former grass or dirt tile where a tree or bush now grows. '''[[Enchanted grass]]''' is a former Grass tile that has been converted by the Meditation [[Path of Love]] ability, and '''[[Enchanted tree]]''' is a similar former Tree tile; you cannot get any harvest from them. &lt;br /&gt;
; [[Terrain:Gravel|Gravel]]&lt;br /&gt;
: This is used to make gravel roads which are easier to make than cobblestone but are slower to travel upon. Gravel also appears as natural terrain in form of large gravel areas.&lt;br /&gt;
; [[Lava]]&lt;br /&gt;
: A rare and dangerous type of terrain, lava tiles come from lava eruptions. Evidently walking on these tiles is very deadly, it destroys your [[corpse]] and [[item]]s. Lava spiders (and fiends?) also spawn near them.&lt;br /&gt;
; [[Terrain:Marsh|Marsh]]&lt;br /&gt;
: Marsh is usually found underwater and can be raised with dirt. The only way to get rid of it is to [[Paving|pave]] it over with [[Terrain:Wooden planks|Wooden planks]] and destroy this pavement right after, which leaves a dirt tile. This tile slowly spreads.&lt;br /&gt;
; [[Terrain:Moss|Moss]]&lt;br /&gt;
: Used as a burning material in forges and ovens and creating torches.&lt;br /&gt;
; [[Mycelium]]&lt;br /&gt;
: Grows near altars of [[Libila]] when they are in [[Horde of the Summoned]] kingdom. &lt;br /&gt;
; [[Terrain:Peat|Peat]]&lt;br /&gt;
: Used as [[fuel]] in fires.&lt;br /&gt;
; [[Rock tile| Rock]]&lt;br /&gt;
: Mine or prospect these with your [[pickaxe]]. Can be tunneled to form a cave entrance.&lt;br /&gt;
; [[Sand Tile| Sand]]&lt;br /&gt;
: Sand can be combined with clay to make [[mortar]], one of the components to make [[stone house]]s.&lt;br /&gt;
; [[Terrain:Stone slabs|Stone slabs]]&lt;br /&gt;
: Together with cobblestone this is the fastest type of terrain. It is more difficult to make than cobblestone and uses up more [[rock shards]]. &lt;br /&gt;
; [[Terrain:Steppe|Steppe]]&lt;br /&gt;
: Steppe is a unique tile type. It is only naturally occurring, and can be replanted with mixed grass. Trees do not grow on Steppe. This tile slowly spreads.&lt;br /&gt;
; [[Terrain:Tundra|Tundra]]&lt;br /&gt;
: Tundra is a unique tile type. It is only naturally occurring, and once terraformed away it will never return. Trees do not grow on Tundra.&lt;br /&gt;
; [[Terrain:Tar|Tar]]&lt;br /&gt;
: Possibility to be used as asphalt in the future. For now, tar can be used as fuel for fires and lamps, to create [[item:torch|torches]], treat [[Terrain:Wooden planks|wooden planks]] with to make them more [[decay]] resistant, and as a construction material for [[boats]].&lt;br /&gt;
; [[Water tile|Water]]&lt;br /&gt;
: Tiles submerged in water can be right-clicked to ''Drink'' water from, quenching your thirst (water bar), to ''Fill'' a [[container]] with water, and for [[fishing]].&lt;br /&gt;
; [[Terrain:Wooden planks|Wooden planks]]&lt;br /&gt;
: A hard to create but cozy tile type. Can be created by players using [[floor board]]s. Decays very fast if not on a deed or in a house, but can be made more resistant by applying [[tar]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain|*]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Large_maul&amp;diff=77095</id>
		<title>Large maul</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Large_maul&amp;diff=77095"/>
		<updated>2013-01-05T13:45:36Z</updated>

		<summary type="html">&lt;p&gt;Ratina: Removed comment about WoA helping, as it no longer affects swing timers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Large_maul.png&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[large maul head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (5.00 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge spiked heavy clump of metal on a shaft.''&lt;br /&gt;
&lt;br /&gt;
The iron '''large maul''' is the biggest in its family of three, similar to a hammer except on a much greater level.&lt;br /&gt;
&lt;br /&gt;
The large maul is something akin to what we know in real-life as a sledge hammer. Although named as a large maul, it is indeed a huge weapon and sports similar attributes to the [[Huge sword]] and [[Huge axe]]. The large maul however, is ludicrously effective against heavily armored targets and deals the most amount of damage to walls that any hand-held weapon can deal. Large mauls have a substantially longer attack speed than other weapons to offset the increased damage.&lt;br /&gt;
&lt;br /&gt;
As with all mauls, the large maul has some capability to parry, but it is greatly diminished in comparison to the [[Huge sword]]. This weapon benefits greatly from [[Flaming Aura]] enchants.&lt;br /&gt;
&lt;br /&gt;
The large maul is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
The QL of the Shaft affects the percentage chance of success.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Mauls]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=77094</id>
		<title>Two handed sword</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Two_handed_sword&amp;diff=77094"/>
		<updated>2013-01-05T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;Ratina: Removed comment about WoA helping, as it no longer affects swing timers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Two handed sword&lt;br /&gt;
|image=Two handed sword.png&lt;br /&gt;
|active=[[huge sword blade]]&lt;br /&gt;
|passive=wooden [[handle]] (0.10 kg)&lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (4.00 kg)&lt;br /&gt;
* or [[metal scrap]] (3.90 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A large heavy sword almost as tall as a ten year old child.''&lt;br /&gt;
&lt;br /&gt;
The iron '''two handed sword''' is the largest type of [[:Category:Swords|sword]]. This huge sword attacks very slowly, but when you hit, it will deal quite some damage.&lt;br /&gt;
&lt;br /&gt;
It is wielded in two hands, so you cannot wield a [[:Category:Shields|shield]] with it. Fortunately, it is better at parrying than other types of weapons, such as mauls and axes.&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
* The quality of the wooden [[handle]] affects the success chance.&lt;br /&gt;
* If you fail creating, the handle is lost and you create a metal scrap.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Previously, wielding this sword was not feasible when compared to the [[longsword]] and [[large shield]] alternative which offered superior defense and similar damage. However, due to changes to both weapon damage and body control, two handed weapons are now much more viable, sporting a fairly high parry rate and absolutely colossal damage at even low skill levels. However, weapon quality is of key importance with this weapon - as the damage and accuracy fallout on huge weapons is indeed, huge at lower quality grades.&lt;br /&gt;
&lt;br /&gt;
The large strikes make [[Flaming Aura]] much more effective than normal, with 90+ potency enchantments adding up to 10 damage on a normal strike.&lt;br /&gt;
&lt;br /&gt;
Two handed weapon skill can be raised by [[Woodcutting]] until level 20 on the classic servers. On the Epic Cluster, this is curved to approximately 11.&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Swords]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=77093</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=77093"/>
		<updated>2013-01-05T13:41:50Z</updated>

		<summary type="html">&lt;p&gt;Ratina: Removed comment about WoA helping, as it no longer affects swing timers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=Huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
&lt;br /&gt;
'''Huge axe''' is the largest axe made with weapon smithing. It hits extremely hard with a reasonable attack speed, but rarely parries.&lt;br /&gt;
&lt;br /&gt;
The huge axe is best suited for players who are not tanking: are either in a group with other players or have a pet tanking for them. Huge axes deal slashing damage, similar to swords, but cannot pierce, making them ineffective against heavily armored enemies. On lightly armored ones however, they are extremely effective - capable of killing in three hits at higher skill levels.&lt;br /&gt;
&lt;br /&gt;
This weapon is best used in [[aggressive fighting]].&lt;br /&gt;
&lt;br /&gt;
The huge axe is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=77092</id>
		<title>Wind of Ages</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Wind_of_Ages&amp;diff=77092"/>
		<updated>2013-01-05T13:30:21Z</updated>

		<summary type="html">&lt;p&gt;Ratina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=50&lt;br /&gt;
|favor=50&lt;br /&gt;
|difficulty=60&lt;br /&gt;
|target=Item&lt;br /&gt;
|castingtime=30&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Cast on tools to reduce the length of time taken to complete actions with that tool.&lt;br /&gt;
&lt;br /&gt;
This spell is stackable with [[Aura of Shared Pain]], [[Flaming Aura]], [[Frostbrand]], [[Rotten Touch]], [[Circle of Cunning]] and [[demise_spells | Demise spells]].&lt;br /&gt;
&lt;br /&gt;
This spell will not stack with [[Nimbleness]] or [[Blessings of the dark]].&lt;br /&gt;
&lt;br /&gt;
The power and effect of spell is given in the bracket [x] Ranging from 0 to 99. The spell can be cast multiple times to try to improve the effect of it. Success of casting the spell depends on your [[channeling]] skill.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Wind of ages reduces the time it takes to perform your action, up to the base timer (4 seconds for most tools). It's effectiveness depends on the type of tool. As part of skill-gain is based on the length of the action timer, skill-gain per action is reduced when using WoA enchanted equipment. However, skill-gain per time spent doing actions is identical between WoA enchanted and not.&lt;br /&gt;
&lt;br /&gt;
On weapons, it no longer affects swing timers.&lt;br /&gt;
&lt;br /&gt;
==Warning==	 &lt;br /&gt;
There is a risk that this spell will destroy the item if you fail casting it. Wind of ages does not decrease fishing time nor the frequency of catches.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Babel/W]]&lt;br /&gt;
[[Category:Enchantment spells]]&lt;br /&gt;
[[Category:Vynora spells]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=76881</id>
		<title>Guides:Exploring For Newbies</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Exploring_For_Newbies&amp;diff=76881"/>
		<updated>2013-01-01T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;Ratina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
A quick 'Exploring For Newbies' page, outlining some of the items which may help you survive your first off-path wilderness exploring.&lt;br /&gt;
&lt;br /&gt;
The goals of this is to:&lt;br /&gt;
* Suggest some necessary items to carry&lt;br /&gt;
* Try to fit everything in under ~20kg to maximize movement speed, and minimize [[stamina]] loss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Things You Need==&lt;br /&gt;
Obviously all actions in wurm revolve around stamina. If you've just started out, you'll actually have less than older, experienced players even though the bar will look ''exactly'' the same.&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
* Some type of [[Food]] Items. Possibly carrying a [[Bowl]] to cook in while exploring.&lt;br /&gt;
* A [[container]] for water. Good Choices might be [[Water skin]], [[Flask]] or a [[Jar]]. The latter two can be created by anyone with access to clay and fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Things to Heal Yourself ==&lt;br /&gt;
&lt;br /&gt;
Eventually, you WILL get attacked by something. And even if you get away, you'll probably get banged up. Some type of medical supplies would be good to carry around. Some suggestions:&lt;br /&gt;
&lt;br /&gt;
* [[Cotton]] is probably the best. Derivatives also work, such as [[string]], [[rags]], and [[cloth tailoring]] items such as [[Cloth Gloves]], [[sheet of cloth]], even ''[[Cloth_tailoring#Sails | Sails]]''. The important factor is the [[QL | Quality Level]], or QL of the item. Also cotton can now be [[botanize]]d while exploring.&lt;br /&gt;
* [[Healing Cover]]s - Components for HC's can also be [[forage]]d, which every character can do without tools.&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
Most vets on Freedom carry a boatload of tools with them wherever they go. But they also have armor, weapons, and skills to defend themselves. (Disclaimer: DO NOT WANDER THE WILD SERVER WITH YOUR TOOLS). But for a new player, you won't have the [[body strength|strength]] to both carry lots of tools ''and'' escape [[spider]]s, etc. Here's a list of very useful tools:&lt;br /&gt;
&lt;br /&gt;
* [[Hatchet]] for cutting down trees, making kindling. [[Small axe]]s also work AND double as a [[weapon]].&lt;br /&gt;
* [[Steel and Flint]] for making fires to cook [[food]], and seeing in the dark. Also useful for lighting [[torch]]es if you happen to find some [[moss]].&lt;br /&gt;
* [[Rope]] probably one of ''the'' most useful tools for newbies. With a rope, you can lead + eventually ride a [[horse]] (Assuming you have or can get the 21 [[Body Control]] )&lt;br /&gt;
&lt;br /&gt;
== Extraneous Useful Tools ==&lt;br /&gt;
&lt;br /&gt;
If you find you can still move around with all the stuff above at about 15-17km/h on a flat run, AND want to carry some other useful things, here's some ideas:&lt;br /&gt;
&lt;br /&gt;
* [[Wooden Fence|Fence]] parts - For making ladders, or impromptu enclosures to escape [[alligator]]s and the like. (Remember to make a gate)&lt;br /&gt;
* [[Pickaxe]] - If you're going through heavily mountainous terrain, you may consider carrying one to mine rocks for stone wall ladders to climb the mountain (Link to pictures?).&lt;br /&gt;
&lt;br /&gt;
* [[Butchering Knife]] - For gathering [[Healing Cover]] parts off of [[deer]], [[pig]]s and such.&lt;br /&gt;
&lt;br /&gt;
* [[Shovel]] - For [[flattening]] &amp;amp; [[digging]] very steep places that are mostly dirt. The idea is just to flatten it so you won't slip, not to flatten to flat. Also if you are close to the water table, but nowhere near water, you can dig down to water. Very useful.&lt;br /&gt;
&lt;br /&gt;
* [[Carving Knife]] &amp;amp; [[Saw]] - With them you can fashion all the [[Wooden Fence]] parts (Excluding nails), and other tools such as [[mallet]]s, [[small cart|carts]], etc.&lt;br /&gt;
&lt;br /&gt;
== Survival Tips from a Seasoned Spelunker ==&lt;br /&gt;
&lt;br /&gt;
Always know which way is north. This is important in your quest to a) Not run around in circles. And b) Not get utterly lost.&lt;br /&gt;
&lt;br /&gt;
* Read up on the [[moons]] of wurm. Valrei and Jackal are handy if you can discern which way they're currently moving.&lt;br /&gt;
* The only dangerous animals to cross water are [[brown bear]]s, [[crocodile]]s and [[anaconda]]s. All other aggressive animals will stop at sufficiently deep water. Use this to your advantage.&lt;br /&gt;
* Always try to maintain 1/2 stamina. Try for 3/4 until you learn how to 'lose' aggressive critters. When running you'll be surprised how quickly you can run out of stamina, and for a new player that often leads to death. You should also always run on cobblestone or slab, because doing so will cause you to run faster, thus increasing chances of escape.&lt;br /&gt;
* Water damage from [[drowning]] will fix itself once you rest for abit on land. Also, STOP MOVING when you take drowning damage - the damage applies randomly as you're moving, and you move slower when having the [[Player_status_effect|Hurt]] status. Wait a few for the status to vanish, you want to be moving as fast as possible in this state. Also: if you're near the edge of water but can't climb out to safety due to it being too steep [[last gasp]] will allow you to climb for a minute to safety.&lt;br /&gt;
* Learn the different ranges for that aggressive monsters will notice you at. Other modifiers such as 'alert', or 'slow' change this somewhat.&lt;br /&gt;
* If you are completely lost, do not panic. You are now truly exploring.&lt;br /&gt;
* The easiest way to find North or South is to press F7, get the wind direction, and look at a grass tile. The way the grass is being blown will give the direction the wind is blowing. You should be able to work out the direction of North or South from this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And the final tip:&lt;br /&gt;
* Be prepared to lose '''EVERYTHING''' you are carrying if you do this. Often finding the ''exact'' place you died is difficult, even for seasoned adventurers and can take hours. Don't carry anything you can't stand to lose.&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=76655</id>
		<title>Fighting</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Fighting&amp;diff=76655"/>
		<updated>2012-12-28T19:52:36Z</updated>

		<summary type="html">&lt;p&gt;Ratina: Axes now parry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]]. &lt;br /&gt;
&lt;br /&gt;
==Targeting==&lt;br /&gt;
&lt;br /&gt;
{{:Target}}&lt;br /&gt;
&lt;br /&gt;
==Wounds==&lt;br /&gt;
&lt;br /&gt;
{{:Wounds}}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
The height of the main fighting skill helps determine your [[Combat rating]], henceforth CR. Skill is generally only gained on the death of an opponent.&lt;br /&gt;
&lt;br /&gt;
The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|&amp;lt;font color=green&amp;gt;Greenish&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;raging&amp;lt;/font&amp;gt;, &amp;lt;font color=red&amp;gt;angry&amp;lt;/font&amp;gt;, and CHAMPION]] creatures are a very effective way to train fighting.&lt;br /&gt;
&lt;br /&gt;
Fighting skill gain against creatures is slowed down at 70 skill.&lt;br /&gt;
&lt;br /&gt;
=== Fighting sub-skills ===&lt;br /&gt;
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armor); skill is gained when a kick or hit message is received.&lt;br /&gt;
::* [[Aggressive fighting]] - Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.&lt;br /&gt;
::* [[Defensive fighting]] - Reduced offense, but increased defense. Moving CR penalties are reduced. Parry and dodge rate is increased.&lt;br /&gt;
::* [[Normal Fighting]] - Defenses and offenses are weapons' defaults, scaled with skills and body stats.&lt;br /&gt;
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies. &lt;br /&gt;
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield-bashing does some damage to the opponent. This results in a [[Stuns|stun]].&lt;br /&gt;
&lt;br /&gt;
=== Weapon skills ===&lt;br /&gt;
Weapon skill affects the following:&lt;br /&gt;
:* Damage dealt&lt;br /&gt;
:* Swing timer&lt;br /&gt;
:* Stance availability and/or chance&lt;br /&gt;
:* Chance to parry&lt;br /&gt;
:* Chance to hit&lt;br /&gt;
:* [[Special move|Special moves]] available&lt;br /&gt;
&lt;br /&gt;
Swing timer is decreased by 1% for every 10 skill levels. Weapon [[QL]] also affects everything listed except swing timer.&lt;br /&gt;
&lt;br /&gt;
An easy way to gain weapon skill with [[axes]] and [[swords]] ([[longsword]] and [[huge sword]], respectively) is to cut trees down with [[woodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[body]] and woodcutting skill gain to boot.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
{{:Focus}}&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
While in combat, the player has the option to shift the focus of his blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[Mind logic]]. Aiming for the feet or legs may also slow your opponent, etc.&lt;br /&gt;
&lt;br /&gt;
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.&lt;br /&gt;
&lt;br /&gt;
In addition to changing offensive aim, there are also defensive stances. The player cannot have an offensive and defensive stance selected at the same time; he must choose one or the other. Defensive stances are the last of the bunch to become available to the player - usually around 48-50 weapon skill.&lt;br /&gt;
&lt;br /&gt;
While in autofight (button in the event window), the game will choose stances for you. However, at low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can bind stances to keys - see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
== Special moves ==&lt;br /&gt;
As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina. &lt;br /&gt;
&lt;br /&gt;
Special moves are kingdom dependent, so other kingdoms have other moves.&lt;br /&gt;
&lt;br /&gt;
Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You lose 1/10th of the stamina cost of the move if you fail. &lt;br /&gt;
&lt;br /&gt;
You can bind special moves to keys, see [[Client Key Bindings]].&lt;br /&gt;
&lt;br /&gt;
Also see: [[Special moves]]&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
:* Primary weapon should be equipped in the right hand, as the left hand will attack less often. Left hand also does not parry at all.&lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Swords | Swords]] deal cutting and piercing damage. Swords have a high parry rate and do medium damage.&lt;br /&gt;
:* [[:Category:Axes | Axes]] deal cutting damage. Axes rarely parry, but deal the highest amount of base damage.&lt;br /&gt;
:* [[:Category:Mauls | Mauls]] deal maul damage. Mauls have a medium parry rate and do medium-high damage.&lt;br /&gt;
&lt;br /&gt;
=== Armour types ===&lt;br /&gt;
'''Each armor type has a distinct advantage and disadvantage.''' &lt;br /&gt;
&lt;br /&gt;
:* [[:Category:Plate armour|Plate armour]] - Plate armour provides the largest defense bonus of any armour crafted from non-unique components, at the largest expense of mobility. Plate armour has a high damage reduction factor, second only to [[dragon scale armour]].&lt;br /&gt;
:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armor. Chain armour is commonly used. Chain reduces a fair bit of damage particularly from swords.&lt;br /&gt;
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.&lt;br /&gt;
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour.  Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. Studded leather is very popular, as its mix of moderate mitigation and good mobility make it perfect for archers and light fighters in [[PvP]].&lt;br /&gt;
:* [[:Category:Cloth armour|Cloth armour]] - Offers minimal protection with high mobility. Cloth armour has the highest evasion rate of any armor type and can be used as an emergency bandage to great effect in dire situations.&lt;br /&gt;
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=== Special armour types ===&lt;br /&gt;
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor (although this disparity is [[Wurm_Server_Release_Notes_2011#110713_No_more_disappearing_mounts|reduced in PvE]]). Drake hide armor has a small penalty to walking speed and is very lightweight.&lt;br /&gt;
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a red dragon, this kind of armour is superior to plate armour, while having only a very small movement penalty. However, this armour damages faster than any other in combat.&lt;br /&gt;
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=== Shields ===&lt;br /&gt;
: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield. Additionally shields are effective against arrows when you are facing the archer. Wielding a shield and weapon on the left arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped. There is no difference between wielding a wooden or metal shield. Shields used to affect swing timers, but this is no longer the case.&lt;br /&gt;
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:* [[Large shield]] - Works best when at &amp;quot;Good&amp;quot; or &amp;quot;Too Far&amp;quot; range; blocking chance increases the further away you get from the opponent. Conversely, block rate significantly decreases if the opponent gets in closer as your shield mobility is more limited. Best at blocking arrows.&lt;br /&gt;
:* [[Small shield]] - Works best when in extremely close range with the target; blocking chance increases the closer you get. Conversely, block rate significantly decreases the further away from the opponent you get as your greater shield mobility serves less purpose. Worst at blocking arrows.&lt;br /&gt;
:* [[Medium shield]] - Middle-ground between large and small.&lt;br /&gt;
:&amp;lt;br&amp;gt;'''''Shields should be equipped on your arm, not your hand.'''''&lt;br /&gt;
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== Fighting characteristics ==&lt;br /&gt;
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain. &lt;br /&gt;
:* [[Mind speed]] - The effects of this skill in combat are not well documented. Supposedly affects the chance to land a special move or perhaps change stance.&lt;br /&gt;
:* [[Body strength]] - Helps with damage per hit as well as damage to walls per hit. Best method to gain strength is [[mining]] however coal making, [[farming]], [[digging]] and [[woodcutting]] all provide good skill gain.&lt;br /&gt;
:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[mining]], [[digging]], [[woodcutting]], and [[milling]].&lt;br /&gt;
:* [[Body]] - Hitpoints/damage reduction (which is possibly also [[User:Urman/Wound_studies|affected by other stats]]).&lt;br /&gt;
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== Miscellaneous fighting rules/tips ==&lt;br /&gt;
:* If you get hit, you can start &amp;quot;hurting&amp;quot;. That means you move slower (30s duration).&lt;br /&gt;
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless you severely outclass them.&lt;br /&gt;
:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.&lt;br /&gt;
:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is reduced by using [[defensive fighting]]. &lt;br /&gt;
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.&lt;br /&gt;
:* Standing above a critter improves hit chance and reduces the capacity of that critter to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.&lt;br /&gt;
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.&lt;br /&gt;
:* Take a look at the [[combat rating]] page for some tips on fighting.&lt;br /&gt;
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== Ranged attacks ==&lt;br /&gt;
For details on ranged attacks, see [[archery]] and [[catapult]]s.&lt;br /&gt;
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* [[Throw]]ing&lt;br /&gt;
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== Damage messages and Strength of attacks==&lt;br /&gt;
When you encounter an opponent, be it a Venerable Greenish Scorpion or just a young starving dog, a successful strike will give you the following message:&lt;br /&gt;
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You '''&amp;lt;Type of Damage&amp;gt;''' adolescent starving wolf '''&amp;lt;Strength of your Blow&amp;gt;''' and '''&amp;lt;Result&amp;gt;''' it.&lt;br /&gt;
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The '''''Type of Damage''''' is the kind of damage dealt by the currently equipped weapon, For example: '''''piercing''''' or '''''mauling'''''. &lt;br /&gt;
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The '''''Strength of your Blow''''' is how hard the hit itself is. &lt;br /&gt;
The scale is:&lt;br /&gt;
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1. Very Lightly&lt;br /&gt;
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2. Lightly&lt;br /&gt;
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3. Pretty Hard&lt;br /&gt;
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4. Hard&lt;br /&gt;
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5. Very Hard&lt;br /&gt;
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6. Extremely Hard&lt;br /&gt;
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7. Deadly Hard&lt;br /&gt;
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The '''''Result''''' is the severity of the resulting wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the '''''Result''''' is there to tell you what the attack you just made really did to the enemy.&lt;br /&gt;
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== Guides ==&lt;br /&gt;
&lt;br /&gt;
*[[Fighting Guide]]&lt;br /&gt;
*Mongolian [[Hunting guide]]&lt;br /&gt;
*[[PvP (Combat)]]&lt;br /&gt;
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== [[Titles]] ==&lt;br /&gt;
* Soldier at 50 skill&lt;br /&gt;
* Mercenary at 70 skill&lt;br /&gt;
* Knight at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Fighting]]&lt;br /&gt;
[[Category:Babel/F]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=76654</id>
		<title>Huge axe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Huge_axe&amp;diff=76654"/>
		<updated>2012-12-28T19:50:18Z</updated>

		<summary type="html">&lt;p&gt;Ratina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{item&lt;br /&gt;
|name=Huge axe&lt;br /&gt;
|image=Huge axe.jpg&lt;br /&gt;
|active=[[shaft]] (1.00 kg)&lt;br /&gt;
|passive=[[huge axe head]] &lt;br /&gt;
|group=Weapons&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' (2.50 kg)&lt;br /&gt;
|skill=weapon smithing}}&lt;br /&gt;
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== Description ==&lt;br /&gt;
''A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands.''&lt;br /&gt;
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'''Huge axe''' is the largest axe made with weapon smithing. It hits extremely hard with a reasonable attack speed, but rarely parries.&lt;br /&gt;
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The huge axe is best suited for players who are not tanking: are either in a group with other players or have a pet tanking for them. Huge axes deal slashing damage, similar to swords, but cannot pierce, making them ineffective against heavily armored enemies. On lightly armored ones however, they are extremely effective - capable of killing in three hits at higher skill levels.&lt;br /&gt;
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As with all huge weapons, the huge axe will benefit tremendously from [[Wind of Ages]] and [[Flaming Aura]] enchants. &lt;br /&gt;
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This weapon is best used in [[aggressive fighting]].&lt;br /&gt;
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The huge axe is wielded in two hands, so you cannot wield a [[shield]] with it.&lt;br /&gt;
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{{weaponlist}}&lt;br /&gt;
[[Category:Two handed weapon]]&lt;br /&gt;
[[Category:Axes]]&lt;br /&gt;
[[Category:Babel/H]]&lt;/div&gt;</summary>
		<author><name>Ratina</name></author>
		
	</entry>
</feed>