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		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You can get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start Wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server in your [[Kingdom]]. If the Jenn-Kellon/HotS/Mol-Rehan chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open it.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the environment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Bart'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36831</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36831"/>
		<updated>2008-08-17T17:42:40Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=68&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[High Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Adamir|Adamir]]&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Biscotto|Biscotto]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Burntfaceman|Burntfaceman]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Canfaids|Canfaids]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Emperorj|Emperorj]]&lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Exilion|Exilion]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Godeer|Godeer]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Greyiblackjay|Greyiblackjay]]&lt;br /&gt;
*[[Player:Gwydion|Gwydion]]&lt;br /&gt;
*[[Player:Haybaler|Haybaler]]&lt;br /&gt;
*[[Player:Shimoda|Helsinger]] - Weaponsmith&lt;br /&gt;
*[[Player:ildreanchiper|ildreanchiper]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Jed|Jed]]&lt;br /&gt;
*[[Player:Jorund|Jorund]]&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Lemur|Lemur]]&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:MastrRanger|MastrRanger]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Misterm|Misterm]]&lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Osdeath|Osdeath]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Prime Minester]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]]&lt;br /&gt;
*[[Player:Tavingson|Tavingson]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xenoxenon|Xenoxenon]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
*[[Player:Zerocool|Zerocool]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*[[Player:Dwemer|Dwemer]] (Fo priest in training)&lt;br /&gt;
*[[Player:Garetjax|Garetjax]] (Vynora priest)&lt;br /&gt;
*[[Player:Hawkrift|Hawkrift]] (Vynora priest)&lt;br /&gt;
*[[Player:Marmot|Marmot]]&lt;br /&gt;
*[[Player:Ranroth|Ranroth]] (Fo priest in training)&lt;br /&gt;
*[[Player:Walkingstick|Walkingstick]] (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm010xt1.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the Ahkenaten Colossus&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm125.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36830</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36830"/>
		<updated>2008-08-17T17:42:08Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=68&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[High Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Adamir|Adamir]]&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Biscotto|Biscotto]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Burntfaceman|Burntfaceman]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Canfaids|Canfaids]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Emperorj|Emperorj]]&lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Exilion|Exilion]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Godeer|Godeer]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Greyiblackjay|Greyiblackjay]]&lt;br /&gt;
*[[Player:Gwydion|Gwydion]]&lt;br /&gt;
*[[Player:Haybaler|Haybaler]]&lt;br /&gt;
*[[Player:Shimoda|Helsinger]] - Weaponsmith&lt;br /&gt;
*[[Player:ildreanchiper|ildreanchiper]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Jed|Jed]]&lt;br /&gt;
*[[Player:Jorund|Jorund]]&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Lemur|Lemur]]&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:MastrRanger|MastrRanger]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Misterm|Misterm]]&lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Osdeath|Osdeath]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Prime Minester]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]]&lt;br /&gt;
*[[Player:Tavingson|Tavingson]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xenoxenon|Xenoxenon]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
*[[Player:Zerocool|Zerocool]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*[[Player:Dwemer]] (Fo priest in training)&lt;br /&gt;
*[[Player:Garetjax]] (Vynora priest)&lt;br /&gt;
*[[Player:Hawkrift]] (Vynora priest)&lt;br /&gt;
*[[Player:Marmot]]&lt;br /&gt;
*[[Player:Ranroth]] (Fo priest in training)&lt;br /&gt;
*[[Player:Walkingstick]] (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm010xt1.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the Ahkenaten Colossus&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm125.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=36829</id>
		<title>Player:Reaperswe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=36829"/>
		<updated>2008-08-17T17:41:28Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reaperswe is a member of Ahkenaten.&lt;br /&gt;
He is Swedish but prefers to speak English, he can be easily annoyed and is quite picky about grammatics.&lt;br /&gt;
Reaperswe is an explorer and scavenger, but also enjoys terraforming and helping new people.&lt;br /&gt;
&lt;br /&gt;
Reaperswe is currently stuck in wild as a member of the [[HotS]], without any premium time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:ReaperSWEalt&amp;diff=36828</id>
		<title>Player:ReaperSWEalt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:ReaperSWEalt&amp;diff=36828"/>
		<updated>2008-08-17T17:39:56Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: New page: Alt of ReaperSWE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alt of [[Player:Reaperswe|ReaperSWE]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36791</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36791"/>
		<updated>2008-08-14T23:04:41Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* The first steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the enviroment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse. You can auto-walk by pressing X.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Bart'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36790</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36790"/>
		<updated>2008-08-14T23:03:41Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* The Quest for clay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the enviroment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Bart'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Make a mental note of which direction is which.&lt;br /&gt;
&lt;br /&gt;
If you ask in the local chatbox, someone might be able to give you the directions to the nearest claypit.&lt;br /&gt;
Otherwise, look around near the shores and beaches. This is where clay is found.&lt;br /&gt;
Don't worry if you fall into the water, you know how to swim. &lt;br /&gt;
&lt;br /&gt;
You probably spotted some creatures along the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
*Ground Type&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36634</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36634"/>
		<updated>2008-08-07T22:10:03Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Citizens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=52&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[High Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Canfaids|Canfaids]]&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Haybaler|Haybaler]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Jorund|Jorund]]&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Misterm|Misterm]]&lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Prime Minester]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xenoxenon|Xenoxenon]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
*[[Player:Zerocool|Zerocool]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36626</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36626"/>
		<updated>2008-08-07T11:40:50Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Co-Mayors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=52&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[High Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Canfaids|Canfaids]]&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Haybaler|Haybaler]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Jorund|Jorund]]&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Misterm|Misterm]]&lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]]&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Prime Minester]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xenoxenon|Xenoxenon]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
*[[Player:Zerocool|Zerocool]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36456</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36456"/>
		<updated>2008-08-03T20:44:15Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: Reverted - Kyros.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=47&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Funny|Funny]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]]&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36455</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36455"/>
		<updated>2008-08-03T20:41:57Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: Undo revision 36450 by Special:Contributions/ReaperSWE (User talk:ReaperSWE)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=47&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]]&lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]]&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]]&lt;br /&gt;
*[[Player:Sopheri|Sopheri]]&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]]&lt;br /&gt;
*[[Player:Umballer|Umballer]]&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
*[[Player:Alchemi|Alchemi]]&lt;br /&gt;
*[[Player:Box|Box]]&lt;br /&gt;
*[[Player:Bobost|Bobost]]&lt;br /&gt;
*[[Player:Dannirock|Dannirock]]&lt;br /&gt;
*[[Player:Dollypeg|Dollypeg]]&lt;br /&gt;
*[[Player:Dragonspawn|Dragonspawn]] - '''[Digger]''', Tanner, '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Endangeredthehuman|Endangeredthehuman]] - Cook, '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Finnakin|Finnakin]]&lt;br /&gt;
*[[Player:Funk|Funk]]&lt;br /&gt;
*[[Player:Funny|Funny]]&lt;br /&gt;
*[[Player:Garrett|Garrett]] - '''[Chainsmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[Lumberjack]''', '''[Mason]''', '''[Miner]''',  '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gildar|Gildar]]&lt;br /&gt;
*[[Player:Golden|Golden]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Gorbachyov|Gorbachyov]]&lt;br /&gt;
*[[Player:Jasonchen|Jasonchen]] - Miner&lt;br /&gt;
*[[Player:Kinoss|Kinoss]] - '''[Ageless]''', '''[Digger]''', '''[Excavator]''', '''[Keeper of Faith]''', '''[Mason]''', '''[Miner]'''&lt;br /&gt;
*[[Player:Kyros|Kyros]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Letumblade|Letumblade]]&lt;br /&gt;
*[[Player:Mirabelle|Mirabelle]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Digger]''', Farmer, '''[Handyman]''',  '''[Lumberjack]''', '''[Mason]''', '''[Miner]''', '''[Tailor]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Necrotic|Necrotic]]&lt;br /&gt;
*[[Player:Phantom|Phantom]]&lt;br /&gt;
*[[Player:Raunky|Raunky]]&lt;br /&gt;
*[[Player:ReaperSWEalt|ReaperSWEalt]]&lt;br /&gt;
*[[Player:Safiria|Safiria]] - '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Saidin|Saidin]] (Magranon priest) - '''[Keeper of Faith]''', '''[Trollslayer]''' &lt;br /&gt;
*[[Player:Sobee|Sobee]]&lt;br /&gt;
*[[Player:Spazzim|Spazzim]] &lt;br /&gt;
*[[Player:Splinter|Splinter]]&lt;br /&gt;
*[[Player:Stylee|Stylee]] - '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Szark|Szark]] &lt;br /&gt;
*[[Player:Turner|Turner]]&lt;br /&gt;
*[[Player:Waswat|Waswat]]&lt;br /&gt;
*[[Player:Xokkri|Xokkri]]&lt;br /&gt;
*[[Player:Yosi|Yosi]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36452</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36452"/>
		<updated>2008-08-03T20:25:28Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Mayor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=47&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]]&lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]]&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]]&lt;br /&gt;
*[[Player:Sopheri|Sopheri]]&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]]&lt;br /&gt;
*[[Player:Umballer|Umballer]]&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
[[Player:Alchemi|Alchemi]],&lt;br /&gt;
[[Player:Box|Box]],&lt;br /&gt;
[[Player:Bobost|Bobost]],&lt;br /&gt;
[[Player:Dannirock|Dannirock]],&lt;br /&gt;
[[Player:Dollypeg|Dollypeg]],&lt;br /&gt;
[[Player:Dragonspawn|Dragonspawn]],&lt;br /&gt;
[[Player:Endangeredthehuman|Endangeredthehuman]],&lt;br /&gt;
[[Player:Finnakin|Finnakin]],&lt;br /&gt;
[[Player:Funk|Funk]],&lt;br /&gt;
[[Player:Funny|Funny]],&lt;br /&gt;
[[Player:Garrett|Garrett]],&lt;br /&gt;
[[Player:Gildar|Gildar]],&lt;br /&gt;
[[Player:Golden|Golden]],&lt;br /&gt;
[[Player:Gorbachyov|Gorbachyov]],&lt;br /&gt;
[[Player:Jasonchen|Jasonchen]],&lt;br /&gt;
[[Player:Kinoss|Kinoss]],&lt;br /&gt;
[[Player:Kyros|Kyros]],&lt;br /&gt;
[[Player:Letumblade|Letumblade]],&lt;br /&gt;
[[Player:Mirabelle|Mirabelle]],&lt;br /&gt;
[[Player:Necrotic|Necrotic]],&lt;br /&gt;
[[Player:Phantom|Phantom]],&lt;br /&gt;
[[Player:Raunky|Raunky]],&lt;br /&gt;
[[Player:Reaperswealt|Reaperswealt]],&lt;br /&gt;
[[Player:Safiria|Safiria]],&lt;br /&gt;
[[Player:Saidin|Saidin]],&lt;br /&gt;
[[Player:Sobee|Sobee]],&lt;br /&gt;
[[Player:Spazzim|Spazzim]] ,&lt;br /&gt;
[[Player:Splinter|Splinter]],&lt;br /&gt;
[[Player:Stylee|Stylee]],&lt;br /&gt;
[[Player:Szark|Szark]] ,&lt;br /&gt;
[[Player:Turner|Turner]],&lt;br /&gt;
[[Player:Waswat|Waswat]],&lt;br /&gt;
[[Player:Xokkri|Xokkri]],&lt;br /&gt;
[[Player:Yosi|Yosi]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36451</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36451"/>
		<updated>2008-08-03T20:25:13Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Co-Mayors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=47&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]]&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]]&lt;br /&gt;
*[[Player:Sopheri|Sopheri]]&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]]&lt;br /&gt;
*[[Player:Umballer|Umballer]]&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
[[Player:Alchemi|Alchemi]],&lt;br /&gt;
[[Player:Box|Box]],&lt;br /&gt;
[[Player:Bobost|Bobost]],&lt;br /&gt;
[[Player:Dannirock|Dannirock]],&lt;br /&gt;
[[Player:Dollypeg|Dollypeg]],&lt;br /&gt;
[[Player:Dragonspawn|Dragonspawn]],&lt;br /&gt;
[[Player:Endangeredthehuman|Endangeredthehuman]],&lt;br /&gt;
[[Player:Finnakin|Finnakin]],&lt;br /&gt;
[[Player:Funk|Funk]],&lt;br /&gt;
[[Player:Funny|Funny]],&lt;br /&gt;
[[Player:Garrett|Garrett]],&lt;br /&gt;
[[Player:Gildar|Gildar]],&lt;br /&gt;
[[Player:Golden|Golden]],&lt;br /&gt;
[[Player:Gorbachyov|Gorbachyov]],&lt;br /&gt;
[[Player:Jasonchen|Jasonchen]],&lt;br /&gt;
[[Player:Kinoss|Kinoss]],&lt;br /&gt;
[[Player:Kyros|Kyros]],&lt;br /&gt;
[[Player:Letumblade|Letumblade]],&lt;br /&gt;
[[Player:Mirabelle|Mirabelle]],&lt;br /&gt;
[[Player:Necrotic|Necrotic]],&lt;br /&gt;
[[Player:Phantom|Phantom]],&lt;br /&gt;
[[Player:Raunky|Raunky]],&lt;br /&gt;
[[Player:Reaperswealt|Reaperswealt]],&lt;br /&gt;
[[Player:Safiria|Safiria]],&lt;br /&gt;
[[Player:Saidin|Saidin]],&lt;br /&gt;
[[Player:Sobee|Sobee]],&lt;br /&gt;
[[Player:Spazzim|Spazzim]] ,&lt;br /&gt;
[[Player:Splinter|Splinter]],&lt;br /&gt;
[[Player:Stylee|Stylee]],&lt;br /&gt;
[[Player:Szark|Szark]] ,&lt;br /&gt;
[[Player:Turner|Turner]],&lt;br /&gt;
[[Player:Waswat|Waswat]],&lt;br /&gt;
[[Player:Xokkri|Xokkri]],&lt;br /&gt;
[[Player:Yosi|Yosi]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36450</id>
		<title>Settlement:Ahkenaten</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Ahkenaten&amp;diff=36450"/>
		<updated>2008-08-03T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Citizens */  Removed crap which should be put in playerpages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{s-home-jk}}&lt;br /&gt;
{{settlement&lt;br /&gt;
|name=Ahkenaten&lt;br /&gt;
|type=Village&lt;br /&gt;
|size=20&lt;br /&gt;
|mayor=Flinter&lt;br /&gt;
|population=47&lt;br /&gt;
|allies=none&lt;br /&gt;
|enemies=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A size 20 [[village deed]]. The second village, after [[Newtown]], to reach this size! It is located 45 minutes south-west from [[Newtown]], connected by Public [[Highway]]. The village was founded by Kinoss as the second settlement of the Arfen Nomads. At that time also known as Camp One, or Aten for short, it was connected to Camp Two [[Akhheket]]. Based near the Bay of Arfen, it has large hunting grounds to the south, peat and mountains to the west and huge forests to the north. It has a large deposit of [[clay]] at it's doorstep and extensive [[mine]]s with different kinds of [[ore]] veins. A large trading dock, guarded by a Colossus,  is open for sailing and non-sailing customers from all over Wurm.&lt;br /&gt;
&lt;br /&gt;
Are you interested in a city with helpful members, a great layout, and tools for your every need to become great at Wurm?  If so, then look no further than Ahkenaten!  Check the Wurm forum: http://wurmonline.com/forum/index.php?topic=164.0 and contact the mayor or one of the co-mayors if you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
Jun 12, 2008 9:23:33 PM Flinter expanded to the size of 20&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
Current request/project listing [[Ahklist]]&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
&lt;br /&gt;
===Mayor===&lt;br /&gt;
*[[Player:Flinter|Flinter]] - '''[Carpenter]''', '''[Digger]''', '''[Excavator]''', '''[Farmer]''', Goldsmith, '''[Handyman]''', '''[Lumberjack]''', '''[Miner]''', '''[Trollslayer]''' &lt;br /&gt;
&lt;br /&gt;
===Co-Mayors===&lt;br /&gt;
*[[Player:Ecrir|Ecrir]] - '''[Blacksmith]''', '''[Digger]''', '''[Excavator]''', '''[Handyman]''', '''[High Mason]''', '''[Land Shaper]''', '''[Mason]''', '''[Miner]''', '''[Platesmith]''', '''[Tailor]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Mik|Mik]]&lt;br /&gt;
*[[Player:Poonager|Poonager]] - '''[Tanner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Sopheri|Sopheri]] - Blacksmith&lt;br /&gt;
*[[Player:Snes|Snes]]&lt;br /&gt;
*[[Player:Tunes|Tunes]] - '''[Blacksmith]''', '''[Carpenter]''', '''[Mason]''', '''[Miner]''', '''[Trollslayer]'''&lt;br /&gt;
*[[Player:Umballer|Umballer]] - Carpenter, Digger, Farmer, '''[Mason]''', '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
===Citizens===&lt;br /&gt;
[[Player:Alchemi|Alchemi]],&lt;br /&gt;
[[Player:Box|Box]],&lt;br /&gt;
[[Player:Bobost|Bobost]],&lt;br /&gt;
[[Player:Dannirock|Dannirock]],&lt;br /&gt;
[[Player:Dollypeg|Dollypeg]],&lt;br /&gt;
[[Player:Dragonspawn|Dragonspawn]],&lt;br /&gt;
[[Player:Endangeredthehuman|Endangeredthehuman]],&lt;br /&gt;
[[Player:Finnakin|Finnakin]],&lt;br /&gt;
[[Player:Funk|Funk]],&lt;br /&gt;
[[Player:Funny|Funny]],&lt;br /&gt;
[[Player:Garrett|Garrett]],&lt;br /&gt;
[[Player:Gildar|Gildar]],&lt;br /&gt;
[[Player:Golden|Golden]],&lt;br /&gt;
[[Player:Gorbachyov|Gorbachyov]],&lt;br /&gt;
[[Player:Jasonchen|Jasonchen]],&lt;br /&gt;
[[Player:Kinoss|Kinoss]],&lt;br /&gt;
[[Player:Kyros|Kyros]],&lt;br /&gt;
[[Player:Letumblade|Letumblade]],&lt;br /&gt;
[[Player:Mirabelle|Mirabelle]],&lt;br /&gt;
[[Player:Necrotic|Necrotic]],&lt;br /&gt;
[[Player:Phantom|Phantom]],&lt;br /&gt;
[[Player:Raunky|Raunky]],&lt;br /&gt;
[[Player:Reaperswealt|Reaperswealt]],&lt;br /&gt;
[[Player:Safiria|Safiria]],&lt;br /&gt;
[[Player:Saidin|Saidin]],&lt;br /&gt;
[[Player:Sobee|Sobee]],&lt;br /&gt;
[[Player:Spazzim|Spazzim]] ,&lt;br /&gt;
[[Player:Splinter|Splinter]],&lt;br /&gt;
[[Player:Stylee|Stylee]],&lt;br /&gt;
[[Player:Szark|Szark]] ,&lt;br /&gt;
[[Player:Turner|Turner]],&lt;br /&gt;
[[Player:Waswat|Waswat]],&lt;br /&gt;
[[Player:Xokkri|Xokkri]],&lt;br /&gt;
[[Player:Yosi|Yosi]]&lt;br /&gt;
&lt;br /&gt;
===Alts===&lt;br /&gt;
*Dwemer (Fo priest in training)&lt;br /&gt;
*Garetjax (Vynora priest)&lt;br /&gt;
*Hawkrift (Vynora priest)&lt;br /&gt;
*Marmot&lt;br /&gt;
*Walkingstick (Vynora priest) - '''[Trollslayer]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
Head west from [[Newtown]] to [[Aegis]]. Follow the Public [[Highway]] till [[Rockcliff]].&lt;br /&gt;
Turn south and keep following the road, pass the desert, through a small tunnel all the way till you reach the village. &lt;br /&gt;
&lt;br /&gt;
Click [[Gold 2 Village Roadmap|here]] for map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pictures==&lt;br /&gt;
View of the village from the dock&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm092.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of the dock from the village&lt;br /&gt;
http://img.photobucket.com/albums/v282/neodragon11/wurm005.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
View of some of the stone houses&lt;br /&gt;
http://i257.photobucket.com/albums/hh219/Mirabelle_album/wurm094.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36084</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=36084"/>
		<updated>2008-07-28T18:07:15Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Chatbox and Eventlog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
=== Creating an Account ===&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common bugs and solutions]] | [[Client Configuration]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== The Interface ===&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
==== Statusbar ====&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
==== Chatbox and Eventlog ====&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
*'''[[Stealth]]''' attempt to hide yourself from the enviroment&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
==== Inventory window ====&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
==== Console window ====&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
==== Compass ====&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Bart'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
=== Gearing up ===&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
=== The Quest for clay ===&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Maps]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Your first piece of art ===&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Making a campfire ===&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Feeding yourself ===&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
===Treating wounds ===&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them will heal by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
==== Creating a healing cover ====&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Finishing, Improving and Repairing ===&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
== Mining ==&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
=== Building a forge ===&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
==Fighting==&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
=== Picking a fight ===&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
==The End ==&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does a lot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=24783</id>
		<title>Player:Reaperswe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=24783"/>
		<updated>2007-08-17T14:22:14Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: Updated and fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reaperswe is a member of Ahkenaten.&lt;br /&gt;
He is Swedish but prefers to speak English, he can be easily annoyed and is quite picky about grammatics.&lt;br /&gt;
Reaperswe is an explorer and scavenger, but also enjoys terraforming and helping new people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]][[Category:Players]][[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=22775</id>
		<title>Player:Reaperswe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=22775"/>
		<updated>2007-06-11T17:42:02Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: Meh. Updated page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ReaperSWE is a member of Newtown where he runs the Newbie Shop. He is Swedish but prefers to speak English and is (sometimes) very helpful. &lt;br /&gt;
ReaperSWE is an explorer that scavenges items, but he also enjoys terraforming and helping new people. But you may want to keep calm and don't ask too much of him, because easy to annoy him as he is very picky about grammatics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21842</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21842"/>
		<updated>2007-05-20T20:10:11Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Got chased and died, back at NT.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Mapping the Bearback mountain lake. The first unnamed lake I find will be named 'Serenity lake'.--[[User:ReaperSWE|ReaperSWE]] 11:22, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finished lake! --[[User:ReaperSWE|ReaperSWE]] 12:58, 19 May 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will we be shifting it when we find the location of things? [[User:Tigiot|Tigiot]] 10:17, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Reaper is exploring west at the moment, so every time he needs more space the map is shifted east. The same would apply for exploring north. I imagine once the map edge is found, that will be used to establish absolute positioning. - [[User:Dashiva|Dashiva]] 10:27, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No.. Not yet. Home server new town is marked so far..&lt;br /&gt;
&lt;br /&gt;
Lake complete! :-D--[[User:ReaperSWE|ReaperSWE]] 11:54, 17 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Cart&amp;diff=21820</id>
		<title>Special:Badtitle/NS105:Cart</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS105:Cart&amp;diff=21820"/>
		<updated>2007-05-20T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: *AHEM*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;40KG? no way. Don't you mean 40 units of dirt? --[[User:ReaperSWE|ReaperSWE]] 04:18, 20 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=21819</id>
		<title>User:ReaperSWE</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=21819"/>
		<updated>2007-05-20T09:15:12Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Same guy as ''ReaperSWE'' on the [http://forums.facepunchstudios.com/ Facepunch Studios] forums. - Now stop asking me!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Articles===&lt;br /&gt;
*[[New World Mapping Project]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Tutorial2|Beginners Tutorial 2]]&lt;br /&gt;
*[[ASCII Table]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Player:Reaperswe|Reaperswe]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21804</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21804"/>
		<updated>2007-05-19T17:58:15Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mapping the Bearback mountain lake. The first unnamed lake I find will be named 'Serenity lake'.--[[User:ReaperSWE|ReaperSWE]] 11:22, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finished lake! --[[User:ReaperSWE|ReaperSWE]] 12:58, 19 May 2007 (CDT)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will we be shifting it when we find the location of things? [[User:Tigiot|Tigiot]] 10:17, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Reaper is exploring west at the moment, so every time he needs more space the map is shifted east. The same would apply for exploring north. I imagine once the map edge is found, that will be used to establish absolute positioning. - [[User:Dashiva|Dashiva]] 10:27, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No.. Not yet. Home server new town is marked so far..&lt;br /&gt;
&lt;br /&gt;
Lake complete! :-D--[[User:ReaperSWE|ReaperSWE]] 11:54, 17 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21801</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21801"/>
		<updated>2007-05-19T16:22:03Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mapping the Bearback mountain lake. The first unnamed lake I find will be named 'Serenity lake'.--[[User:ReaperSWE|ReaperSWE]] 11:22, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will we be shifting it when we find the location of things? [[User:Tigiot|Tigiot]] 10:17, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Reaper is exploring west at the moment, so every time he needs more space the map is shifted east. The same would apply for exploring north. I imagine once the map edge is found, that will be used to establish absolute positioning. - [[User:Dashiva|Dashiva]] 10:27, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No.. Not yet. Home server new town is marked so far..&lt;br /&gt;
&lt;br /&gt;
Lake complete! :-D--[[User:ReaperSWE|ReaperSWE]] 11:54, 17 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21800</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21800"/>
		<updated>2007-05-19T16:21:50Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mapping the Bearback mountain lake. The first unnamed lake I find will be named 'Serenity lake'.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will we be shifting it when we find the location of things? [[User:Tigiot|Tigiot]] 10:17, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Reaper is exploring west at the moment, so every time he needs more space the map is shifted east. The same would apply for exploring north. I imagine once the map edge is found, that will be used to establish absolute positioning. - [[User:Dashiva|Dashiva]] 10:27, 19 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:No.. Not yet. Home server new town is marked so far..&lt;br /&gt;
&lt;br /&gt;
Lake complete! :-D--[[User:ReaperSWE|ReaperSWE]] 11:54, 17 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21754</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21754"/>
		<updated>2007-05-17T16:54:04Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
No.. Not yet. Home server new town is marked so far..&lt;br /&gt;
&lt;br /&gt;
Lake complete! :-D--[[User:ReaperSWE|ReaperSWE]] 11:54, 17 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tree&amp;diff=21727</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tree&amp;diff=21727"/>
		<updated>2007-05-16T13:48:45Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&lt;br /&gt;
Trees can be cut down by using an axe, as well as with a myriad of other tools. [[Sprout]]s can be picked from trees using a sickle, and can be used to plant new trees elsewhere. Trees that are left sprouting long enough will plant sprouts nearby on their own.&lt;br /&gt;
&lt;br /&gt;
There are different types of trees, primarily grouped by their lumber production. Non-lumber trees can be harvested while in season, usually with a sickle. See the [[seasons]] article for specific harvest times.&lt;br /&gt;
&lt;br /&gt;
== Tree Types ==&lt;br /&gt;
http://img95.imageshack.us/img95/5742/treesfs2.jpg&lt;br /&gt;
=== Lumber Trees ===&lt;br /&gt;
&lt;br /&gt;
Lumber trees give large amounts of wood when chopped at an old age. Most types of wood also have special properties.&lt;br /&gt;
&lt;br /&gt;
* Birch - Birchwood burns better than other wood.&lt;br /&gt;
* Cedar - Items made of cedarwood decay slower than other items. Also good for arrows.&lt;br /&gt;
* Pine - Pinewood has no special properties, but pines are abundant and grow fast.&lt;br /&gt;
* Oak - Items made of oakwood take less damage, but oaks are rare. An oak will kill other trees within 1 tile.&lt;br /&gt;
* Willow - Willowwood is good for bows and fishing rods. A willow will kill other trees within 2 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Fruit Trees ===&lt;br /&gt;
&lt;br /&gt;
Fruit trees have fruits which can be harvested during harvest season, but they give very little wood. &lt;br /&gt;
&lt;br /&gt;
* Apple - Harvested for apples&lt;br /&gt;
* Cherry - Harvested for cherries&lt;br /&gt;
* Lemon - Harvested for lemons&lt;br /&gt;
* Maple - Harvested for maple sap (using a container, like a bucket - not a sickle)&lt;br /&gt;
* Olive - Harvested for olives&lt;br /&gt;
&lt;br /&gt;
=== Bushes ===&lt;br /&gt;
&lt;br /&gt;
Bushes don't give any wood at all when chopped down. Like fruit trees, they can be harvested.&lt;br /&gt;
&lt;br /&gt;
* Cammelia - Harvested for cammelia&lt;br /&gt;
* Grape Bush - Harvested for grapes&lt;br /&gt;
* Lavender - Harvested for lavender&lt;br /&gt;
* Oleander - Harvested for oleander&lt;br /&gt;
* Rose Bush - Harvested for rose petals&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Trees generally take several weeks to grow to Old or Very Old, which are the prime types for cutting.&lt;br /&gt;
&lt;br /&gt;
== Trees and Direction! ==&lt;br /&gt;
&lt;br /&gt;
When chopping a tree down, they always fall North-South.&lt;br /&gt;
&lt;br /&gt;
[[Log]]s will not tell you which is which.&lt;br /&gt;
&lt;br /&gt;
[[Felled tree]]s always have the Tree top (pointy end) facing south.&lt;br /&gt;
&lt;br /&gt;
Creating logs from a felled tree does not keep to this rule. Neither does dropping a [[felled tree]]/[[log]], it must be chopped.&lt;br /&gt;
&lt;br /&gt;
Note that [[farming|fields]] are also always North-South.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21685</id>
		<title>Talk:New World Mapping Project</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:New_World_Mapping_Project&amp;diff=21685"/>
		<updated>2007-05-15T08:23:14Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for both servers? [[User:Manny|Manny]] 12:37, 14 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
No.. Not yet. Home server new town is marked so far..&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21655</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21655"/>
		<updated>2007-05-14T15:56:52Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Gold map (11th world, current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Gold map (11th world, current) ===&lt;br /&gt;
[[New World Mapping Project]]&lt;br /&gt;
&lt;br /&gt;
=== Gold maps (10th world) ===&lt;br /&gt;
&lt;br /&gt;
==== Home server ====&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Roadmap]] - Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap]] - Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2]] - Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3]] - Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4]] - Logansmap with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump]. Mapdump of home server captured a few months before the Wurmageddon.&lt;br /&gt;
&lt;br /&gt;
==== Wild server ====&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Panorama] - There are currently no public maps of the wild server available, but this panorama made by [[Player:Jbobj|Jbobj]] shows the lay-out of the wild server.&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server map dump].&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta maps ==&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
* [http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21654</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21654"/>
		<updated>2007-05-14T15:56:40Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Gold map (11th world, current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Gold map (11th world, current) ===&lt;br /&gt;
[[New_World_Mapping_Project]]&lt;br /&gt;
&lt;br /&gt;
=== Gold maps (10th world) ===&lt;br /&gt;
&lt;br /&gt;
==== Home server ====&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Roadmap]] - Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap]] - Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2]] - Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3]] - Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4]] - Logansmap with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump]. Mapdump of home server captured a few months before the Wurmageddon.&lt;br /&gt;
&lt;br /&gt;
==== Wild server ====&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Panorama] - There are currently no public maps of the wild server available, but this panorama made by [[Player:Jbobj|Jbobj]] shows the lay-out of the wild server.&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server map dump].&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta maps ==&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
* [http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21653</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=21653"/>
		<updated>2007-05-14T15:56:07Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Gold map (11th world, current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Gold map (11th world, current) ===&lt;br /&gt;
New_World_Mapping_Project&lt;br /&gt;
&lt;br /&gt;
=== Gold maps (10th world) ===&lt;br /&gt;
&lt;br /&gt;
==== Home server ====&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Roadmap]] - Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap]] - Map by Loganmom. Mostly complete, but not very accurate (works well for reference however).&lt;br /&gt;
*[[Servermap2]] - Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3]] - Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4]] - Logansmap with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - Map by [[Player:Jbobj|Jbobj]] of [[whosville]] island&lt;br /&gt;
*[http://wurmgold.awardspace.com/ Home server map dump]. Mapdump of home server captured a few months before the Wurmageddon.&lt;br /&gt;
&lt;br /&gt;
==== Wild server ====&lt;br /&gt;
* [http://img258.imageshack.us/img258/2830/panolabelsus9.jpg Panorama] - There are currently no public maps of the wild server available, but this panorama made by [[Player:Jbobj|Jbobj]] shows the lay-out of the wild server.&lt;br /&gt;
*[http://wurmgold.awardspace.com/wild Wild server map dump].&lt;br /&gt;
&lt;br /&gt;
== Alpha / Beta maps ==&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
* [http://www.mojang.com/notch/oldwurm/img/map.gif A map of one of the first worlds].&lt;br /&gt;
&lt;br /&gt;
==Astro research archive==&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=19363</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=19363"/>
		<updated>2007-03-12T20:39:28Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Roadmap]] - Roadmap from Newtown to major towns. [[Acropolis]], [[Seaside]]&lt;br /&gt;
*[[Servermap]] - Map by Loganmom. Inaccurate and outdated.&lt;br /&gt;
*[[Servermap2]] - Map by various (Azami). Tile-based (very accurate), but in-complete.&lt;br /&gt;
*[[Servermap3]] - Map by Sticky Label, based on Loganmom's map. &lt;br /&gt;
*[[Servermap4]] - Logansmap with newer towns being added.&lt;br /&gt;
*[[Whosville Island]] - Map by jbobj of [[whosville]] island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps of the 9th world (last beta map) ===&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Roadmap by Caeddyn.&lt;br /&gt;
*[[Geographic Research 2]], 9th world : Mapdump made by [[developer]] [[User:Notch|Notch]] shortly before the end of beta.&lt;br /&gt;
&lt;br /&gt;
===Astro research archive===&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;br /&gt;
[[Category:Misc]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Servermap2_(Gold_1)&amp;diff=19166</id>
		<title>Talk:Servermap2 (Gold 1)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Servermap2_(Gold_1)&amp;diff=19166"/>
		<updated>2007-03-07T17:30:14Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please make sure you are working with the latest version of the map from this page at least before uploading new maps.  If you'd like to integrate your maps into it but don't have time, please contact me through the forums or on IRC (as Maluraq in both cases). --[[User:Maluraq|Maluraq]] 17:13, 1 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Map changed or was it drawn wrong? ==&lt;br /&gt;
&lt;br /&gt;
When mapping around in the Tranquility area, I noticed that a water line had completly moved far north..&lt;br /&gt;
Image:&lt;br /&gt;
http://img50.imageshack.us/img50/3065/reaperswevi7.jpg&lt;br /&gt;
&lt;br /&gt;
Okay, uploaded updated map.&lt;br /&gt;
--[[User:ReaperSWE|ReaperSWE]] 11:30, 7 March 2007 (CST)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Talk:Servermap2_(Gold_1)&amp;diff=19142</id>
		<title>Talk:Servermap2 (Gold 1)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Talk:Servermap2_(Gold_1)&amp;diff=19142"/>
		<updated>2007-03-06T15:43:47Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: Map changed or was it drawn wrong?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please make sure you are working with the latest version of the map from this page at least before uploading new maps.  If you'd like to integrate your maps into it but don't have time, please contact me through the forums or on IRC (as Maluraq in both cases). --[[User:Maluraq|Maluraq]] 17:13, 1 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Map changed or was it drawn wrong? ==&lt;br /&gt;
&lt;br /&gt;
When mapping around in the Tranquility area, I noticed that a water line had completly moved far north..&lt;br /&gt;
Image:&lt;br /&gt;
http://img50.imageshack.us/img50/3065/reaperswevi7.jpg&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=List:skills&amp;diff=18999</id>
		<title>List:skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=List:skills&amp;diff=18999"/>
		<updated>2007-03-01T20:55:13Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Skills Database&lt;br /&gt;
(Usage: wiki &amp;lt;topic&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Aggressive fighting&lt;br /&gt;
Alchemy&lt;br /&gt;
Animal taming&lt;br /&gt;
Archery&lt;br /&gt;
Armour smithing&lt;br /&gt;
Axes&lt;br /&gt;
Baking&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Blades smithing&lt;br /&gt;
Botanizing&lt;br /&gt;
Bowyery&lt;br /&gt;
Butchering&lt;br /&gt;
Carpentry&lt;br /&gt;
Catapults (Skill)&lt;br /&gt;
Chain armour smithing&lt;br /&gt;
Channeling&lt;br /&gt;
Climbing&lt;br /&gt;
Cloth tailoring&lt;br /&gt;
Coal-making&lt;br /&gt;
Cooking&lt;br /&gt;
Dairy food making&lt;br /&gt;
Defensive fighting&lt;br /&gt;
Digging&lt;br /&gt;
Farming&lt;br /&gt;
Fighting&lt;br /&gt;
Fine carpentry&lt;br /&gt;
Firemaking&lt;br /&gt;
First Aid&lt;br /&gt;
Fishing&lt;br /&gt;
Fletching&lt;br /&gt;
Foraging&lt;br /&gt;
Forestry&lt;br /&gt;
Gardening&lt;br /&gt;
Healing&lt;br /&gt;
Hot-Food Cooking&lt;br /&gt;
Jewelry smithing&lt;br /&gt;
Knives&lt;br /&gt;
Leatherworking&lt;br /&gt;
Lockpicking&lt;br /&gt;
Locksmithing&lt;br /&gt;
Masonry&lt;br /&gt;
Mauls&lt;br /&gt;
Metallurgy&lt;br /&gt;
Milking&lt;br /&gt;
Milling&lt;br /&gt;
Mining&lt;br /&gt;
Miscellaneous items&lt;br /&gt;
Natural substances&lt;br /&gt;
Nature&lt;br /&gt;
Normal fighting&lt;br /&gt;
Paving&lt;br /&gt;
Plate armour smithing&lt;br /&gt;
Pottery&lt;br /&gt;
Prayer&lt;br /&gt;
Praying&lt;br /&gt;
Preaching&lt;br /&gt;
Prospecting&lt;br /&gt;
Repairing&lt;br /&gt;
Ropemaking&lt;br /&gt;
Shield bashing&lt;br /&gt;
Shield smithing&lt;br /&gt;
Shields&lt;br /&gt;
Skills&lt;br /&gt;
Smithing&lt;br /&gt;
Stealing&lt;br /&gt;
Stone cutting&lt;br /&gt;
Swords&lt;br /&gt;
Tailoring&lt;br /&gt;
Taunting&lt;br /&gt;
Thievery&lt;br /&gt;
Toy making&lt;br /&gt;
Toys&lt;br /&gt;
Tracking&lt;br /&gt;
War machines&lt;br /&gt;
Weapon heads smithing&lt;br /&gt;
Weapon smithing&lt;br /&gt;
Weaponless fighting&lt;br /&gt;
Woodcutting&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=List:skills&amp;diff=18997</id>
		<title>List:skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=List:skills&amp;diff=18997"/>
		<updated>2007-03-01T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Skills Database&lt;br /&gt;
(Usage: wiki &amp;lt;topic&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
Aggressive fighting&lt;br /&gt;
Alchemy&lt;br /&gt;
Animal taming&lt;br /&gt;
Archery&lt;br /&gt;
Armour smithing&lt;br /&gt;
Axes&lt;br /&gt;
Baking&lt;br /&gt;
Blacksmithing&lt;br /&gt;
Blades smithing&lt;br /&gt;
Botanizing&lt;br /&gt;
Bowyery&lt;br /&gt;
Butchering&lt;br /&gt;
Carpentry&lt;br /&gt;
Catapults (Skill)&lt;br /&gt;
Chain armour smithing&lt;br /&gt;
Channeling&lt;br /&gt;
Climbing&lt;br /&gt;
Cloth tailoring&lt;br /&gt;
Coal-making&lt;br /&gt;
Cooking&lt;br /&gt;
Dairy food making&lt;br /&gt;
Defensive fighting&lt;br /&gt;
Digging&lt;br /&gt;
Farming&lt;br /&gt;
Fighting&lt;br /&gt;
Fine carpentry&lt;br /&gt;
Firemaking&lt;br /&gt;
First Aid&lt;br /&gt;
Fishing&lt;br /&gt;
Fletching&lt;br /&gt;
Foraging&lt;br /&gt;
Forestry&lt;br /&gt;
Gardening&lt;br /&gt;
Healing&lt;br /&gt;
Hot-Food Cooking&lt;br /&gt;
Jewelry smithing&lt;br /&gt;
Knives&lt;br /&gt;
Leatherworking&lt;br /&gt;
Lockpicking&lt;br /&gt;
Locksmithing&lt;br /&gt;
Masonry&lt;br /&gt;
Mauls&lt;br /&gt;
Metallurgy&lt;br /&gt;
Milking&lt;br /&gt;
Milling&lt;br /&gt;
Mining&lt;br /&gt;
Miscellaneous items&lt;br /&gt;
Natural substances&lt;br /&gt;
Nature&lt;br /&gt;
Normal fighting&lt;br /&gt;
Paving&lt;br /&gt;
Plate armour smithing&lt;br /&gt;
Pottery&lt;br /&gt;
Prayer&lt;br /&gt;
Praying&lt;br /&gt;
Preaching&lt;br /&gt;
Prospecting&lt;br /&gt;
Repairing&lt;br /&gt;
Ropemaking&lt;br /&gt;
Shield bashing&lt;br /&gt;
Shield smithing&lt;br /&gt;
Shields&lt;br /&gt;
Smithing&lt;br /&gt;
Stealing&lt;br /&gt;
Stone cutting&lt;br /&gt;
Swords&lt;br /&gt;
Tailoring&lt;br /&gt;
Taunting&lt;br /&gt;
Thievery&lt;br /&gt;
Toy making&lt;br /&gt;
Toys&lt;br /&gt;
Tracking&lt;br /&gt;
War machines&lt;br /&gt;
Weapon heads smithing&lt;br /&gt;
Weapon smithing&lt;br /&gt;
Weaponless fighting&lt;br /&gt;
Woodcutting&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Map&amp;diff=13530</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Map&amp;diff=13530"/>
		<updated>2006-10-12T15:14:05Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''There are several maps to choose from, select one below.'''&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Servermap]]&lt;br /&gt;
*[[Servermap2]]&lt;br /&gt;
*[[Whosville Island]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Maps&amp;diff=13527</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Maps&amp;diff=13527"/>
		<updated>2006-10-12T15:12:58Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / '''Astronomy and geography'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Maps]]===&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Servermap]]&lt;br /&gt;
*[[Servermap2]]&lt;br /&gt;
*[[Whosville Island]]&lt;br /&gt;
&lt;br /&gt;
===Research archive===&lt;br /&gt;
*[[AstroResearch 1]], 14/9 986, 8th world&amp;lt;br&amp;gt;&lt;br /&gt;
*[[AstroResearch 2]], 22/7 988, 9th world&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Geographic Research 1]], 9th world : Mapping by Caeddyn.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Geographic Research 2]], 9th world : The World Before the Apocolypse. Prophecy of the 10th World. &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Moons]], 9th world&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/A]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Map&amp;diff=13525</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Map&amp;diff=13525"/>
		<updated>2006-10-12T15:10:42Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''There are several maps to choose from, select one below.'''&lt;br /&gt;
*[[Newtown Map]]&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Servermap]]&lt;br /&gt;
*[[Severmap2]]&lt;br /&gt;
*[[Whosville Island]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=13424</id>
		<title>User:ReaperSWE</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=13424"/>
		<updated>2006-10-10T18:08:05Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Same guy as ''ReaperSWE'' on the [http://forums.facepunchstudios.com/ Facepunch Studios] forums. - Now stop asking me!&lt;br /&gt;
&lt;br /&gt;
===Articles===&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Tutorial2|Beginners Tutorial 2]]&lt;br /&gt;
*[[ASCII Table]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Player:Reaperswe|Reaperswe]]&lt;br /&gt;
*[[Player:Reapersw|Reapersw]]&lt;br /&gt;
&lt;br /&gt;
===Deeds===&lt;br /&gt;
*[[Reaper's Realm]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS115:Rock&amp;diff=13421</id>
		<title>Special:Badtitle/NS115:Rock</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS115:Rock&amp;diff=13421"/>
		<updated>2006-10-10T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It just didn't look good as an ingame description.. also, the value is not always 60.--[[User:ReaperSWE|ReaperSWE]] 12:27, 10 October 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=13318</id>
		<title>Settlement:Reaper's Realm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=13318"/>
		<updated>2006-10-08T19:09:24Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Reaper's Realm =&lt;br /&gt;
''Get annoyed at the world and stay focused.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Founded:''' Sep 24, 2006 132143&lt;br /&gt;
==== Owner ====&lt;br /&gt;
[[Player:Reaperswe|ReaperSWE]]&lt;br /&gt;
==== Type ====&lt;br /&gt;
[[Item:size_five_homestead_deed|Size five Homestead deed]] ''(11x11)''&lt;br /&gt;
==== Allies ====&lt;br /&gt;
Donner's Pass&lt;br /&gt;
&lt;br /&gt;
==== Location ====&lt;br /&gt;
''CLASSIFIED''&lt;br /&gt;
&lt;br /&gt;
[[Category:Homesteads]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS115:Tree&amp;diff=13315</id>
		<title>Special:Badtitle/NS115:Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Special:Badtitle/NS115:Tree&amp;diff=13315"/>
		<updated>2006-10-08T18:46:55Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ignore how this looks in the wiki, ingame help uses raw data.&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=13260</id>
		<title>Player:Reaperswe</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Reaperswe&amp;diff=13260"/>
		<updated>2006-10-08T13:36:42Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reaperswe is the founder and current owner of [[Reaper's Realm]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ingame Help]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=13257</id>
		<title>User:ReaperSWE</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:ReaperSWE&amp;diff=13257"/>
		<updated>2006-10-08T13:34:36Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Same guy as ''ReaperSWE'' on the [http://forums.facepunchstudios.com/ Facepunch Studios] forums. - Now stop asking me!&lt;br /&gt;
&lt;br /&gt;
===Articles===&lt;br /&gt;
*[[Newtown Roadmap]]&lt;br /&gt;
*[[Tutorial2|Beginners Tutorial 2]]&lt;br /&gt;
*[[ASCII Table]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
*[[Player:Reaperswe|Reaperswe]]&lt;br /&gt;
*[[Player:Reapersw|Reapersw]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13157</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13157"/>
		<updated>2006-10-06T20:26:53Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Creating a healing cover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Kesselman'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them heals by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu... select mix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13156</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13156"/>
		<updated>2006-10-06T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Feeding yourself */ your = you're&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Kesselman'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once you're satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them heals by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13155</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13155"/>
		<updated>2006-10-06T19:00:03Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Your first piece of art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Kesselman'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once your satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them heals by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13154</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13154"/>
		<updated>2006-10-06T18:59:52Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Making a campfire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Kesselman'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once your satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them heals by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13153</id>
		<title>Tutorial2</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Tutorial2&amp;diff=13153"/>
		<updated>2006-10-06T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* The Quest for clay */ - To the south west&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WurmPanorama.jpg|right|thumb|640px|Welcome to the [[Geographic Research 2|World of the Wurm]].]]&lt;br /&gt;
&lt;br /&gt;
= Welcome =&lt;br /&gt;
This tutorial is supposed to help you get started if you are new, or just supply a quick refreshment if you've forgot how to play.&lt;br /&gt;
&lt;br /&gt;
After each section, you will find links to related articles you may want to look at.&lt;br /&gt;
&lt;br /&gt;
== Creating an Account ==&lt;br /&gt;
The first thing you want to do is to create a valid account. To do this, go to the [http://www.wurmonline.com/ Wurmonline webpage] and click Register. You will be asked for a Player name and an email address. Please note that the playername can only contain Alphabetic characters and no spaces. All letters in the name but the first one will be in lowercase.&lt;br /&gt;
&lt;br /&gt;
You will then receive an email to the email address you supplied, in which there will be a completion link that will take you to the page where you choose your password and Challenge phrase. Once this step is complete, you may start the game by going back to the main webpage and clicking the '[http://www.wurmonline.com/client/wurmclient.jnlp Launch]' image.&lt;br /&gt;
&lt;br /&gt;
You must have the latest Java platform installed on your system to play Wurm Online. You may get Java [http://www.java.com/en/download/windows_xpi.jsp here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Common Solutions to wurm bugs %28Beta%29]] | [[Client Configuration]] ]'''&lt;br /&gt;
== The Interface ==&lt;br /&gt;
When you start wurm for the first time you will be greeted with a Basic Game Play message, scroll down and click send.&lt;br /&gt;
The interface consists of 6 major components, only 2 are visible by default.&lt;br /&gt;
=== Statusbar ===&lt;br /&gt;
http://img201.imageshack.us/img201/9514/reapersweqv5.png&lt;br /&gt;
*'''Green: Stamina''' - Your stamina will decrease while doing fatiguing tasks and increase while resting.&lt;br /&gt;
*'''Red: Damage''' - Your wounds and health is displayed here. When the bar goes all red, you're dead.&lt;br /&gt;
*'''Blue: Water''' - How much water you have in your body. This controls how fast you regain your stamina.&lt;br /&gt;
*'''Brown: Food''' - How hungry you are. When this bar is full, so are you. Your hunger controls whether you can do hard work such as digging and chopping trees or not.&lt;br /&gt;
You cannot die from thirst or hunger, but you won't be able to perform many tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Hovering the mouse over any of these bars will give you a percentage (%) level.&lt;br /&gt;
&lt;br /&gt;
=== Chatbox and Eventlog ===&lt;br /&gt;
[[Image:Tutorial Chatboxes.jpg|800px]]&amp;lt;br&amp;gt;&lt;br /&gt;
In the lower left is the chatbox, here you can communicate with other players and send special slash-commands (/help) to the eventlog. By clicking on the 'Jenn-Kellon' Kingdom tab, you can talk globally to all players on the same server. If the Jenn-Kellon chat tab is not available, you can type ''/shout &amp;lt;message&amp;gt;'' in the local channel to open the J-K channel.&lt;br /&gt;
&lt;br /&gt;
In the lower right is the eventlog. All nearby and global events are listed here. There are three buttons in this window;&lt;br /&gt;
*'''Climbing''' allows you to climb on steep areas as long as you have enough stamina.&lt;br /&gt;
*'''Faithful''' controls whether or not you can go against the will of your god. (When you start, you are not aligned to any god.)&lt;br /&gt;
*'''Lawful''' controls whether or not you can go against the law of your current area.&lt;br /&gt;
&lt;br /&gt;
Next to the buttons are info displaying your Fighting mode, how hungry or thirsty you are, if you are fighting, hurting, etc..&lt;br /&gt;
&lt;br /&gt;
=== Skills window ===&lt;br /&gt;
The skills window is accessed by pressing '''F2'''. This will display all your skills and how good you are at it. More skills will be available as you uncover them. By pressing the plus, [+] you can expand the skill tree.&lt;br /&gt;
&lt;br /&gt;
Hovering the mouse over any of the skills will display you a more precise value.&lt;br /&gt;
&lt;br /&gt;
=== Inventory window ===&lt;br /&gt;
[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Window]]&lt;br /&gt;
Aah, the good stuff. Press '''F3''' to bring your inventory window up.&lt;br /&gt;
The body tree will display all the equipment you have equipped and all the wounds you have acquired.&lt;br /&gt;
&lt;br /&gt;
The inventory tree displays all items (including money if you have any), you have gathered. You will start with some basic low-quality items.&lt;br /&gt;
&lt;br /&gt;
=== Console window ===&lt;br /&gt;
The console is brought up by pressing the '''F1''' key.&lt;br /&gt;
There is not much use of the console other than entering the ''toggle status'' command.&lt;br /&gt;
&lt;br /&gt;
=== Compass ===&lt;br /&gt;
If you have acquired a compass and put it in you inventory, the compass will be visible next to your stamina bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]] ]'''&lt;br /&gt;
= The first steps =&lt;br /&gt;
I assume you must be eager to get started, so here we go.&lt;br /&gt;
[[Image:Tutorial Bistro.jpg|right|thumb|[[Newtown]]'s Bistro]]&lt;br /&gt;
You move around with the W-A-S-D keys, alternatively the arrow keys. To look around, you hold the left mouse button and move the mouse.&lt;br /&gt;
Your food and water bars has probably decreased a bit while you were reading this. If you look around, you should see two small buildings; one named ''New Town Trade Center'' and the other ''New Town Bistro and Welcome Center''.&lt;br /&gt;
&lt;br /&gt;
Go towards the door of the Bistro and it will auto-open for you. Inside is an NPC (Non-Playing-Character) named ''Chef Kesselman'', interact with him by rightclicking him and click ''Ask for refreshment'' once the menu has loaded. This NPC will give you free food and water until you have played for longer than 24 real-life hours. You can check how long you have played by entering ''/time'' in the chatbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Newtown]] | [[Deed]] ]'''&lt;br /&gt;
== Gearing up ==&lt;br /&gt;
Before you leave the safety of the New Town deed (all land areas owned by someone is called a deed), you should gear up.&lt;br /&gt;
To equip your items; Open the inventory and expand all trees, now click and drag the ''Wooden shield'' onto your ''Left arm''. Put the ''Small axe'' in your right hand, and drag the ''Backpack'' to your torso.&lt;br /&gt;
Your equipped shield will help block attacks, and you will use your axe to attack.&lt;br /&gt;
&lt;br /&gt;
You are now ready to head out on your first Quest. (There are no quests in this game, you make them up yourself!)&lt;br /&gt;
&amp;lt;br&amp;gt;Your first Quest is to find clay in order to make a Pottery bowl.&lt;br /&gt;
== The Quest for clay ==&lt;br /&gt;
[[Image:Tutorial Clay.jpg|right|thumb|Digging for [[Clay]].]]&lt;br /&gt;
Take a look at the token outside the buildings, it has a sundial and a compass.&lt;br /&gt;
Notice which direction is South marked by an S and follow the road that goes to the south.&lt;br /&gt;
&lt;br /&gt;
You should reach a lake down the hill, rightclick a tile that has water on it and select drink from the popup menu. Now continue along the shore to the South-West. You can auto-walk by pressing '''X'''. Don't worry if you fall into the water, you know how to swim.&lt;br /&gt;
&lt;br /&gt;
After having continued along the shore, you should eventually reach a small grassy cliff with some bluish, almost purple, tiles. You've found clay.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the swim.&amp;lt;br&amp;gt;&lt;br /&gt;
You probably spotted some creatures on top of the shore, it is advised you stay away until you have some decent skills and weapons. Be extra careful around bears and rats, as the can swim.&lt;br /&gt;
&lt;br /&gt;
As you may have noticed, you walk at different speeds on different tiles, other things that may slow you down is:&lt;br /&gt;
*You left the climb button on&lt;br /&gt;
*You have no stamina and must rest&lt;br /&gt;
*You have got a wound and is hurting&lt;br /&gt;
*You are carrying too much&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
As mentioned above, exploring is not without risk. There are several hazards and creatures to look out for. Some of them is mentioned below.&lt;br /&gt;
*'''Caves''' - The most common newbie killer is the caves with locked gates in the entrance, careless players might fall into the cave and never get out. The only option is to use the ''/suicide'' command.&lt;br /&gt;
*'''Pits''' - A bit less common, if lucky, you might just be able to climb out.&lt;br /&gt;
*'''Huge Spiders''' - Keep on a distance at all costs. Can be outrunned on paved roads.&lt;br /&gt;
*'''Bears and rats''' - Most creatures can't swim, so you are safe in the water... but these can.&lt;br /&gt;
*'''Thorn bushes''' - Walk through them and they'll tear you apart.&lt;br /&gt;
*'''Steep hills''' - Steep hills and cliffs may give you minor foot wounds, but a long hill might just kill you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Servermap]] | [[Newtown Map]] | [[Newtown Roadmap]] | [[Clay]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Your first piece of art ==&lt;br /&gt;
[[Image:Tutorial Pottery.jpg|right|thumb|Creating a bowl]]&lt;br /&gt;
Open up your inventory again and activate the shovel by doubleclicking it. Stand on a clay tile, rightclick, and choose dig. You should now start digging clay unless the tile is too steep. If all you get is dirt, drop the dirt by using the rightclick-dropdown menu and move to another clay tile.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you've finished digging, the clay should be in your inventory. Open your body tree and activate your hand the same way as you activated the shovel, then rightclick the clay and choose ''Create &amp;gt; Containers &amp;gt; Clay bowl'' The percentage to the right tells you how large the chance of success is.&lt;br /&gt;
&lt;br /&gt;
You may have to repeat the create step a few times until you succeed in creating a clay bowl. You may also want to create a clay jar to store water in. Don't mind the unfinished ones yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Digging]] | [[Clay Bowl]] | [[Clay Jar]] ]'''&lt;br /&gt;
== Making a campfire ==&lt;br /&gt;
[[Image:Tutorial Fire.jpg|right|thumb|A Lit Campfire]]&lt;br /&gt;
To make a fire, you need to find a tree. The best trees for fire is old Pine trees, as they have large amounts of wood. To see how old the tree is, rightclick the tile it's on and select ''Examine''.&lt;br /&gt;
&lt;br /&gt;
Activate your axe the same way as you activated your hand, and choose ''Cut down'' on the tree tile. It may take several cuts to cut down a tree, you can examine the tree to see how much damage it has. When it reaches 100, it falls.&lt;br /&gt;
&lt;br /&gt;
With the axe active, rightclick the felled tree and chop it up into logs. (If the tree's weight was less than 25kg it would turn into a log instantly.)&lt;br /&gt;
Rightclick the log and ''take'' it. Activate the carving knife and create a ''kindling''.&lt;br /&gt;
&lt;br /&gt;
Once you have a kindling, activate ''Steel and flint'' and use it on the kindling to create a campfire container. If this step fails, just make a new kindling from the remains of the log or some wood scrap.&lt;br /&gt;
&lt;br /&gt;
Examine the campfire to see how much firewood is available. If it doesn't say ''The fire burns steadily...'' It's suggested you feed the fire with a log (or any other wooden item) by activating the wood and select ''Burn'' on the campfire dropdown.&lt;br /&gt;
&lt;br /&gt;
Now, when you have your nice warm fire, rightclick it and select open, then drag your clay bowl into the campfire container. It will take a great time for the clay bowl to harden into a pottery bowl, so make sure you keep the fire alive. You can continue with the next section while the clay hardens.&lt;br /&gt;
&lt;br /&gt;
Some items such as clay or wood scrap can be combined to create a larger single item. To do this, activate one of the items and choose ''Combine'' in the dropdown on the other item of same type. You can combine up to 11 items at the same time by opening the pile tree and activating the last item in the pile, then combining it with the tree item you expanded (''[-] Pile of wood scrap'').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Felled Tree]] | [[Log]] | [[Kindling]] | [[Campfire]] | [[Pottery Bowl]] | [[Pottery jar]] ]'''&lt;br /&gt;
== Feeding yourself ==&lt;br /&gt;
[[Image:Tutorial Nature.jpg|right|thumb|Foraging grass for food]]&lt;br /&gt;
Finding food is relatively easy, however, you won't stay full for long on just berries and parsley.&lt;br /&gt;
&amp;lt;br&amp;gt;You have 5 ways of getting food;&lt;br /&gt;
*'''Foraging and Botanizing''' by going ''Nature &amp;gt; Forage/Botanize'' on grass tile. This gives you seeds, berries, herbs, and even potatoes or corn. But, a grass tile can only be foraged and botanized once every 24 hours, don't be surprised if you don't find anything!&lt;br /&gt;
*'''Fishing''' on tiles with water by using a fishing rod. You can either make the rod yourself, or trade for one.&lt;br /&gt;
*'''Hunting''' and butchering killed animals for meat, pelts and other items.&lt;br /&gt;
*'''Farming''' sowed fields with various farming tools.&lt;br /&gt;
*'''Trading''' money or items for food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw items won't feed you much unless you cook them. Cooking is done by heating ingredients and putting them in a pottery bowl, frying pan or a cauldron etc..&lt;br /&gt;
&lt;br /&gt;
Put some ingredients in the pottery bowl you made earlier by dragging them onto the bowl, then examine the bowl to see what kind of food the mix will make. Once your satisfied, put the bowl back into the fire and wait. Again, this may take a long time depending on the quality, QL, of the items. When the food is ready, you'll see that the ingredients has turned into one.&lt;br /&gt;
&lt;br /&gt;
Different ingredients in different containers makes different foods, such as meals in a frying pan, gulasch in a sauce pan, porridge, stew, soup. But some foods will only feed you so much before you stop eating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Guide To Cooking]] | [[Fishing]] | [[Fishing Rod]] | [[Farming]] ]'''&lt;br /&gt;
== Treating wounds ==&lt;br /&gt;
You probably have gotten some wounds by now, don't worry, most of them heals by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
To treat a wound, expand your body tree activate a ''Healing cover'' and Treat the wound using the dropdown menu.&lt;br /&gt;
&lt;br /&gt;
To heal a more serious wound such as a ''severe'' or a ''bad'' one, you must to use ''Cloth rags'' or ''Cotton'' on the wound to Firstaid it or the wound might get worse and eventually kill you.&lt;br /&gt;
=== Creating a healing cover ===&lt;br /&gt;
Some foraged and botanized items has healing powers that may be used in alchemy to create healing covers. Healing covers will, as the name says, help heal your wounds faster.&lt;br /&gt;
&lt;br /&gt;
If you find some herbs of different types such as garlic or parsley, you may try to use it on an other herb. If the herbs can create a cover, you will see an ''Alchemy &amp;gt;'' submenu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Healing Cover]] | [[Rags]] | [[Cotton]] ]'''&lt;br /&gt;
== Finishing, Improving and Repairing ==&lt;br /&gt;
Improving and Finishing items works pretty much the same way as creating them, except that you may need special tools or items for the job. To see what your ''unfinished clay bowl'' needs, examining it will tell you what it is.&amp;lt;br&amp;gt;&lt;br /&gt;
Your clay bowl will probably have to be molded with a wooden spatula or a clay shaper. You need to make the clay shaper or spatula from a wooden shaft, which you get by using a carving knife on a log. You should know how to do this by now.&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Finishing:''' Activate the required item and rightclick the unfinished bowl, if it's the correct item there will be an option that says ''Mold'' or ''Water'' ,depending on the item, on the top of the menu. Keep an eye on the event log to see what it needs next.&lt;br /&gt;
*'''Improving:''' Improving works the same way as finishing, except that the option is under the 'improve' submenu.&lt;br /&gt;
*'''Repairing:''' Repairing is done on the improvement submenu and will completely repair the item, but take in mind that repairing lowers the quality of the item. In most cases it's just a simple click, but some items and structures requires raw materials or heat to be repaired. It's important to keep your equipment in good condition as they take damage while you use them. An item is destroyed when it reaches 100 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Shaft]] | [[Wooden spatula]] | [[Wooden clay shaper]] | [[Repairing]] ]'''&lt;br /&gt;
= Trading =&lt;br /&gt;
Rightclick a player or an NPC and choose ''Trade'' in the dropdown. If you find the trading process difficult to understand, then this section is for you.&amp;lt;br&amp;gt;&lt;br /&gt;
It has four components;&lt;br /&gt;
*'''Traders offer''' This is what the person/NPC has to offer you.&lt;br /&gt;
*'''Your offer''' This is what you offer the trader, drag stuff into it from your inventory.&lt;br /&gt;
*'''Your demand''' This is what you want from the trader, drag the stuff you want from the traders offer into your demand.&lt;br /&gt;
*'''Traders demand''' This is what the trader wants from you.&lt;br /&gt;
&lt;br /&gt;
Trader NPCs such as Jake back in the trading center next to the new town bistro will both offer and demand items, while Merchant NPCs only sells items for money.&lt;br /&gt;
=== Trader NPC ===&lt;br /&gt;
Drag your things into your offer box and the Trader will take what he believe is valuable into his demand, if it is valuable enough, the Trader will put money in your demand box.&amp;lt;br&amp;gt;&lt;br /&gt;
Drag things from the Traders offer into your demand and he will tell you in your event log how much monies he wants for the items. Drag your money (Or valuable items!) into your offer box and he will take them. If the trader accepts the trade, the Traders accept checkbox below its demand will be checked. You can then finish the trade by checking your accept checkbox below your demand.&lt;br /&gt;
=== Merchant NPC ===&lt;br /&gt;
Unlike the Trader NPC, the merchant will only accept money as your offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Trader]] | [[Personal Merchant]] | [[Trader Jake]] ]'''&lt;br /&gt;
= Mining =&lt;br /&gt;
If you are still around the Newtown area, there should be plenty of caves opened already. You just need to find an unlocked one with an iron vein inside...&lt;br /&gt;
&lt;br /&gt;
...or you could do it the hard way, using your pickaxe to prospect for veins on rock and cliff tiles. (If you can't figure out how to do this, you should probably read the clay section again.)&amp;lt;br&amp;gt; Once you've found a good spot, start mining with your pickaxe. It will take some time to create a cave entrance, be patient. You probably won't hit a vein on your first try, so continue mining. I do suggest though that you look for an already opened cave.&lt;br /&gt;
&lt;br /&gt;
After you've found a vein, use your pickaxe to mine some iron ore. You are going to need quite a bit of it, so go for about 4 or 5 units of it. For each 20 kilo ore you mine you will get 1 kilo of iron when you've smelted the ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Prospecting]] | [[Mining]] | [[Iron ore]] ]'''&lt;br /&gt;
== Blacksmithing ==&lt;br /&gt;
You've come this far, good. It's time to make yourself some tools.&amp;lt;br&amp;gt;&lt;br /&gt;
But in order to make tools, you need pure iron.&lt;br /&gt;
&lt;br /&gt;
Take the ore you gathered earlier and put it in a fire, preferably a lit forge. Once the ore gets glowing hot it will eventually turn into pure iron lumps which can be used in smithing.&lt;br /&gt;
&lt;br /&gt;
While the metals are heating up, make a wooden mallet using a shaft and a mallet head, which is carved from another shaft.&lt;br /&gt;
&lt;br /&gt;
Once the metal has heated up, take the glowing hot iron lumps and combine them into a single large lump, then use the mallet on the lump to create a small anvil. You can then use the small anvil on iron lumps to create various tools and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Blacksmithing]] | [[Forge]] | [[Mallet]] | [[Iron lump]] | [[Small Anvil]] ]'''&lt;br /&gt;
== Building a forge ==&lt;br /&gt;
To make a forge, you first need to create an iron stone chisel using your anvil. You can then use the stone chisel to create stone bricks from rock shards. Use a stone brick on some clay to create a forge.&lt;br /&gt;
&lt;br /&gt;
If you succeed, you will create an unfinished forge on the ground. Examine it and it'll tell you what it needs. Activate the clay/bricks and use them on the unfinished forge to continue it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Iron stone chisel]] | [[Stone Brick]] ]'''&lt;br /&gt;
= Fighting =&lt;br /&gt;
Even though the fighting in wurm is not a great experience, it is good to know how to do it. But first, feed the fire another log and make yourself a shortsword.&lt;br /&gt;
&lt;br /&gt;
Equip the shortsword in your right hand, and put the axe in your other.&lt;br /&gt;
&lt;br /&gt;
Items equipped in your right hand will be used as the primary weapon while fighting, and left, your secondary weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Shields are equipped on your left arm and will help you block attacks, and also perform the shieldbash action. However, you can't use your secondary weapon while wearing a shield.&lt;br /&gt;
&lt;br /&gt;
== Picking a fight ==&lt;br /&gt;
You don't want to fight a player on the home server you are on now, as this is illegal and will put you into outlaw status. See if you can find a weak animal such as a hen, chicken or even a pig. Do mind though that creatures with a red outline might attack you on sight.&lt;br /&gt;
&lt;br /&gt;
Walk up close to the creature, select ''Attacks &amp;gt; Attack'' from the dropdown. You will begin fighting. Not much will happen in the even window, so rightclick the animal or any nearby tile and select ''modes &amp;gt; spam mode''. Spam mode will show all the misses and attack attempts in the event log. You can turn it off the same way you turned it on.&lt;br /&gt;
&lt;br /&gt;
=== Butchering ===&lt;br /&gt;
If the animal is dead, you can then use a butchering knife on the corpse to get meat and other items. Butchering is easy, but the fail rate is high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[ [[Fighting]] | [[Outlaw]] | [[Shortsword]] | [[Butchering knife]] | [[Butchering]] ]'''&lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
When you die, ''if'' you die, your view will be all red and a popup window will ask you where you want to spawn. Unless you're a citizen of a village or own a homestead, you will only have one option on the list.. '''''Start'''''.&lt;br /&gt;
&lt;br /&gt;
When you respawn, you will have lost all your items (except for the starting ones if you had them in your inventory!) and you will be left starving and thirsty. If you are lucky, you may still be able to get food from the New Town bistro. Else, you will have to take your foraging skill into work.&lt;br /&gt;
&lt;br /&gt;
You can still retrieve your lost items if you can find your corpse. Your corpse will stay for some time, and no one can legally take anything from it. But, once the time runs out, your corpse will have decayed and all that is left is a pile of tools where everyone is free to take.&lt;br /&gt;
&lt;br /&gt;
= The End =&lt;br /&gt;
You have reached the end of this tutorial, give yourself a round of applause! (Yes, you can do that too. Rightclick your body in the inventory...)&lt;br /&gt;
&lt;br /&gt;
You should now have enough knowledge to get around. If you feel you need more info, use the search bar in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Some final Articles... ===&lt;br /&gt;
Some final articles you may want to take a look at.&lt;br /&gt;
*[[Hatchet]] - Does allot more damage to trees than a normal axe.&lt;br /&gt;
*[[The %22how do I build a house%3F%22 guide.]] - You will eventually want one, this is the place to start.&lt;br /&gt;
*[[Abbreviations]] - They are just good to know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
Thanks goes to (in no specific order)&lt;br /&gt;
*''Foo''&lt;br /&gt;
*''Sporhund''&lt;br /&gt;
*''Rolf and the entire dev team''&lt;br /&gt;
*''And last but not least, '''all of you who has asked for help and those who read this guide''' ''&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=13052</id>
		<title>Settlement:Reaper's Realm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=13052"/>
		<updated>2006-10-04T16:26:37Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Reaper's Realm =&lt;br /&gt;
''Get annoyed at the world and stay focused.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Founded:''' Sep 24, 2006 132143&lt;br /&gt;
==== Owner ====&lt;br /&gt;
[[Player:Reaperswe|ReaperSWE]]&lt;br /&gt;
==== Type ====&lt;br /&gt;
[[Item:size_five_homestead_deed|Size five Homestead deed]] ''(11x11)''&lt;br /&gt;
==== Allies ====&lt;br /&gt;
N/A&lt;br /&gt;
==== Location ====&lt;br /&gt;
''CLASSIFIED''&lt;br /&gt;
&lt;br /&gt;
[[Category:Homesteads]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=12999</id>
		<title>Settlement:Reaper's Realm</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement:Reaper%27s_Realm&amp;diff=12999"/>
		<updated>2006-10-03T17:13:44Z</updated>

		<summary type="html">&lt;p&gt;ReaperSWE: /* Reaper's Realm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Reaper's Realm =&lt;br /&gt;
''Get annoyed at the world and stay focused.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Founded:''' Sep 24, 2006 132143&lt;br /&gt;
==== Owner ====&lt;br /&gt;
[[Player:Reaperswe|ReaperSWE]]&lt;br /&gt;
==== Type ====&lt;br /&gt;
[[Item:size_five_homestead_deed|Size five Homestead deed]] ''(11x11)''&lt;br /&gt;
==== Allies ====&lt;br /&gt;
N/A&lt;br /&gt;
[[Category:Homesteads]]&lt;/div&gt;</summary>
		<author><name>ReaperSWE</name></author>
		
	</entry>
</feed>