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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Eula&amp;diff=71339</id>
		<title>Eula</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Eula&amp;diff=71339"/>
		<updated>2012-04-18T08:54:27Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* TERMS AND CONDITIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox|This is not the official EULA. It is simply an unofficial copy for reference purposes.}}&lt;br /&gt;
&lt;br /&gt;
====WURM ONLINE GAME AGREEMENT====&lt;br /&gt;
&lt;br /&gt;
Code Club AB is not interested in cheating anyone, and we'll always do our best to help resolve any problems that might occur. However, by registering a [[Account Types|Wurm Online account]], you agree to the following terms:&lt;br /&gt;
&lt;br /&gt;
Here is a brief non exhaustive summary to help you. However, please ensure you read the full terms and conditions contained in the rest of this agreement as it is those that you are agreeing to.&lt;br /&gt;
&lt;br /&gt;
* Wurm Online is Copyright Code Club AB&lt;br /&gt;
* You agree to pay any charges associated with a premium account&lt;br /&gt;
* You are solely responsible for the security of your password&lt;br /&gt;
* You have no ownership in the account; this is a service provided by Code Club AB.&lt;br /&gt;
* Purchase of silver coins is payment for a service provided by Code Club AB. Silver coins have no value.&lt;br /&gt;
* You must abide by the Wurm Online game rules, forum and chat rules as published by Code Club now or in the future&lt;br /&gt;
* You must follow the rules for choosing a player name&lt;br /&gt;
* The Java Client is supplied as is and Code Club AB accepts no responsibility for any damage to your system&lt;br /&gt;
* You may not use any third party software that adds functionality or mines data from the servers or client.&lt;br /&gt;
* You must agree to all the terms stated below. These terms may be revised from time to time and applied retrospectively to all accounts.&lt;br /&gt;
&lt;br /&gt;
====TERMS AND CONDITIONS====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wurm Online is the copyrighted work of Code Club AB and all content is the copyrighted work of Code Club AB and its affiliates, and all use of the Wurm Online service is governed by the terms and conditions as stated in this agreement, including any future revisions that may be implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use of a Wurm Online account indicates your agreement with these terms and conditions. All terms and conditions in this agreement apply retrospectively to all Wurm Online accounts.&lt;br /&gt;
&lt;br /&gt;
Creation of this account allows you the exclusive use of this account for playing the Wurm Online game by accessing the service provided by Code Club AB pursuant to the terms and conditions in this agreement. You acknowledge and agree that you shall have no ownership or other property interest in the Account and that the account is under the sole ownership of Code Club AB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initial creation of an account is free, however should this account be used to access services on servers that are or may be in the future reserved for subscription premium accounts, you hereby agree to pay all charges incurred by the Account, including applicable taxes, in accordance with billing terms for access to the Service that are in effect at the time that the fee or charge becomes payable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Code Club AB may, in its sole and absolute discretion, suspend or terminate your access to the Service and disable or delete the Account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The registration process requires you to register a user name, password and email address. You are solely responsible for the security of your Password. Never give your password to another or allow anyone other than yourself to use your password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Code Club AB is not responsible for any harm that may result to the Account (including but not limited to loss of skills, deletion of the account or loss of inventory) as a result of a lost or shared password and may be unable to restore your character to its original status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Player account gives personal and individual access to the Wurm Online game. Unauthorised access to another player's account is not accepted as any part of the Wurm Online game or some kind of strategy, but a violation of their private data. Any player who accesses any account without authorisation will have their own account and any subsidiary accounts immediately and permanently deleted from the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The purchase of Silver Coins in the online store is payment for the service which we provide to add the fictional currency to you in game account. Silver, Iron, Copper and Gold coins are deemed to have no value and are purely a function of the game story. Use of this service does not imply ownership of the coins.&lt;br /&gt;
&lt;br /&gt;
====RULES OF CONDUCT====&lt;br /&gt;
&lt;br /&gt;
It is your responsibility to familiarise yourself and abide by the Game Rules, Forum Rules and Chat Rules and all future revisions thereof that must be adhered to by all users of Wurm Online and are published on the Wurm Online site.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In creating an account you may not choose any name that includes swear words or words that are seen to be defamatory, obscene, hateful or racially or religiously offensive.&lt;br /&gt;
&lt;br /&gt;
The name must not violate the rights of any other individual or company, nor be seen to impersonate any public figure or related to pop culture or personas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your chosen name must not be an attempt to impersonate any other player of Wurm Online, or any of the moderation team (Game Masters and Chat Moderators) or the owners of Wurm Online and their affiliates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====CLIENT SOFTWARE AND WURM ONLINE SERVERS====&lt;br /&gt;
&lt;br /&gt;
Playing of the Wurm Online game requires the download and installation of the Wurm Online Java client and the installation of the required java libraries.&lt;br /&gt;
&lt;br /&gt;
You accept that the Online Client is provided as is and Code Club AB accept no responsibility for any damage, data loss or other problems associated with the installation and use of the client.&lt;br /&gt;
&lt;br /&gt;
You agree that:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.You will not modify or cause to be modified in anyway any files that are part of the Wurm Online client or any additional packs.&lt;br /&gt;
&lt;br /&gt;
2.You will not create cheats, modifications or any software designed to alter the Wurm Online game experience in anyway.&lt;br /&gt;
&lt;br /&gt;
3.You will not create or use any third party software or application that intercepts or &amp;quot;mines&amp;quot; any data from the Wurm Online servers or from the Wurm Online client, or use data resulting from the use of such software by any other persons.&lt;br /&gt;
&lt;br /&gt;
4.You will not initiate, assist or be involved with any attack upon the Wurm Online servers or in any way attempt to disrupt the playing experience of other players. Please be aware that any attempt by you or any other player on an account traceable to you that undermines the legitimate operation of the Wurm Online game is a violation of criminal and civil law and Code Club AB reserves the right to seek damages to the full extent permitted under the law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Code Club AB will continue to maintain and run the Wurm Online game service until such a time as it is deemed to be &amp;quot;out of publication.&amp;quot; This service maybe subjected to testing and maintenance outages from time to time. Code Club AB is not under any obligation to refund through any mechanism for game time lost through any &amp;quot;downtime&amp;quot; in the Wurm Online Service. Code Club AB may at its own discretion credit player accounts using the &amp;quot;Sleep Bonus&amp;quot; mechanism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;THERE ARE NO FINANCIAL REFUNDS FOR ANY REASON.&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are entirely liable for all activities conducted through your account and are responsible for ensuring that the game rules and other rules as published on the Wurm Online site are followed at all times. If you break any of the rules you risk getting temporarily or permanently banned from playing Wurm Online.&lt;br /&gt;
&lt;br /&gt;
Your premium game time will not be paused during this time.&lt;br /&gt;
&lt;br /&gt;
Code Club AB reserves the right to modify, add to or supplement or delete these terms and conditions at any time. All such changes shall be seen as applying retrospectively to all accounts.&lt;br /&gt;
&lt;br /&gt;
I hereby acknowledge that I agree that my use of the Wurm Online service is an acknowledgment of my agreement to be bound by the terms and conditions of this Wurm Online Game Agreement. &lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Copyright]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69765</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69765"/>
		<updated>2012-02-02T16:55:24Z</updated>

		<summary type="html">&lt;p&gt;Rolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page used to contain answers to the meditation paths. The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers in this wiki, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=69764</id>
		<title>Path of Hate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=69764"/>
		<updated>2012-02-02T16:54:28Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Hate is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Usually found on flat tiles with [[Mycelium]], with water nearby.''&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
Increased Structure Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 2x your normal damage to buildings and towers.&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
Increased Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 50% more than your normal damage to animals and people.&lt;br /&gt;
&lt;br /&gt;
==== Fear ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Fear - Usable once every 24 hours, it gives 3 minutes of protection from targeting. When activated all NPC characters will lose their enemy status and no longer target the player. The exception to this is if you are already targeting something which is in range as it will continue to fight because you are striking at it. Anything you target during this period will fight back if in range. It is also thought that there may be a small CR bonus which makes this ability effective against other players.&lt;br /&gt;
&lt;br /&gt;
=Questions=&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Hate|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69763</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69763"/>
		<updated>2012-02-02T16:51:45Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Insanity is one of the paths you can join by [[meditating]] in caves. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== You Feel Strange and Out of Time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69762</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69762"/>
		<updated>2012-02-02T16:51:32Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The path of Power is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Confirmed to be found in high places, on flat tiles.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) from a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Works outside Magranon's domain. Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 24 hours.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice and water ; natural or spells) for 30 minutes. &lt;br /&gt;
It does NOT make you immune to lava.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All your stamina losses are reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Power|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69761</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69761"/>
		<updated>2012-02-02T16:51:19Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Knowledge is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Usually found on flat tiles beside water and sand. Some have also been found in deep waters.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
 Battle rank: 1000&lt;br /&gt;
&lt;br /&gt;
Note: You cannot see the affinity of a player who has not yet discovered their affinity. (Checked with Shejack 13/10/11)&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are permanently increased by 25%, with the exception of Fighting skill.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
 You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armor.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Knowledge|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=69760</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=69760"/>
		<updated>2012-02-02T16:50:58Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
Love path tiles are usually found on flat(ish) tiles with flowers and water nearby, around ~5-20 tiles from the shore. ''Tip'': You may be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on most of the tiles, preferably all.&lt;br /&gt;
&lt;br /&gt;
As with all paths, the message, This is indeed a special place. Shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 21 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP or against uniques. If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 24 hours.&lt;br /&gt;
&lt;br /&gt;
Effect seems to effect a very wide radius. It lasts 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out. Relogging fixes this.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers because we felt it diminished the feature.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69759</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69759"/>
		<updated>2012-02-02T16:49:54Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Insanity is one of the paths you can join by [[meditating]] in caves. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== You Feel Strange and Out of Time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69758</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69758"/>
		<updated>2012-02-02T16:49:40Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The path of Power is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Confirmed to be found in high places, on flat tiles.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) from a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Works outside Magranon's domain. Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 24 hours.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice and water ; natural or spells) for 30 minutes. &lt;br /&gt;
It does NOT make you immune to lava.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All your stamina losses are reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Power|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69757</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69757"/>
		<updated>2012-02-02T16:49:04Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Knowledge is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Usually found on flat tiles beside water and sand. Some have also been found in deep waters.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
 Battle rank: 1000&lt;br /&gt;
&lt;br /&gt;
Note: You cannot see the affinity of a player who has not yet discovered their affinity. (Checked with Shejack 13/10/11)&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are permanently increased by 25%, with the exception of Fighting skill.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
 You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armor.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
We urge you please to not reveal the path questions or answers here, in our forums or ingame. It will detract the sense of mystery and other desired side effects of the feature.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Knowledge|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69748</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69748"/>
		<updated>2012-02-01T13:50:11Z</updated>

		<summary type="html">&lt;p&gt;Rolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page used to contain answers to the meditation paths. The decision was made to remove this spoiler since it detracted from the achievement. Spreading info about the meditation questions or answers may result in removal from the path of one or more accounts or other measures.&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69747</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69747"/>
		<updated>2012-02-01T13:48:58Z</updated>

		<summary type="html">&lt;p&gt;Rolf: Created page with 'This page used to contain answers to the meditation paths. The decision was made to remove this spoiler since it detracted from the achievement. Spreading info about the meditati…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page used to contain answers to the meditation paths. The decision was made to remove this spoiler since it detracted from the achievement. Spreading info about the meditation questions or answers may result in removal from the path by one or more characters or other measures.&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69746</id>
		<title>Meditating answers</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating_answers&amp;diff=69746"/>
		<updated>2012-02-01T13:40:28Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* SPOILER WARNING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=SPOILER WARNING=&lt;br /&gt;
This page used to contain all the answers to the path questions at [[meditating]]!&lt;br /&gt;
&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it.&lt;br /&gt;
[[Category:Meditating]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69744</id>
		<title>Path of Power</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Power&amp;diff=69744"/>
		<updated>2012-02-01T13:39:50Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The path of Power is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Confirmed to be found in high places, on flat tiles.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Trap Immunity ====&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.&lt;br /&gt;
&lt;br /&gt;
==== Erupt/Freeze ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Erupt&amp;quot; option on rock and [[cliff]] tiles. The tile is transformed into a lava tile. Can't be used on a tile too close (less than 2 tiles) from a Magranon [[altar]]. Timer: 40 seconds.&lt;br /&gt;
&lt;br /&gt;
You get the &amp;quot;Freeze&amp;quot; option on lava tiles. The tile is transformed into a [[rock tile]] (even if it was an 'erupted' cliff tile before). Works outside Magranon's domain. Timer: 1 minute 40 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Erupt&amp;quot; and &amp;quot;Freeze&amp;quot; are the same path power and share the same timer. Only one can be used once every 24 hours.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Immunity ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will make you immune to elemental damage (fire, ice and water ; natural or spells) for 30 minutes. &lt;br /&gt;
It does NOT make you immune to lava.&lt;br /&gt;
&lt;br /&gt;
==== Stamina of the Vibrant Light====&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All your stamina losses are reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Power|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=69742</id>
		<title>Path of Love</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Love&amp;diff=69742"/>
		<updated>2012-02-01T13:39:26Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Path of Love''' is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
Love path tiles are usually found on flat(ish) tiles with flowers and water nearby, around ~5-20 tiles from the shore. ''Tip'': You may be able to create your own love path tile by flattening a low 3x3 area close to open water and planting flowers on most of the tiles, preferably all.&lt;br /&gt;
&lt;br /&gt;
As with all paths, the message, This is indeed a special place. Shows that you have found a special tile that belongs to a path.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Refresh ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on other players at the fourth rank on the path of love. This will restore the players food, water and stamina 100% and give them 99% nutrition. This can be used once every 18 real world hours. Note: You need to be a premium character now to refresh other players. You can refresh yourself by right clicking your body and choosing 'Refresh'.&lt;br /&gt;
&lt;br /&gt;
Refreshing a player: ''You send (playername) a warm thought.''&lt;br /&gt;
&lt;br /&gt;
Receiving a refresh: ''(playername) emits a positive wave of energy in your direction!''&lt;br /&gt;
&lt;br /&gt;
Refreshing yourself: ''You send yourself a warm thought!''&lt;br /&gt;
&lt;br /&gt;
==== Enchant ====&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on grass and trees tiles. The tile is transformed into an [[enchanted grass]] or [[enchanted tree]] tile. When you enchant the tile event says &amp;quot;You let your love change the area&amp;quot;. It can be used once every 21 hours.&lt;br /&gt;
&lt;br /&gt;
==== Love Effect ====&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Love Effect turns all animals in your local to 'friendly status' with green highlight, so you can walk past them without being attacked.&lt;br /&gt;
The ability does not work in PvP or against uniques. If you are fighting an animal and use this ability while sticking around, you will auto-attack back, which makes it continue fighting. Backing off and no-targeting should fix it. Usable once every 24 hours.&lt;br /&gt;
&lt;br /&gt;
Effect seems to effect a very wide radius. It lasts 3 minutes.&lt;br /&gt;
&lt;br /&gt;
When activated: 'You feel the love stream towards you' (green text)&amp;lt;br&amp;gt;&lt;br /&gt;
When deactivating: 'The stream of love fades' (orange text)&lt;br /&gt;
&lt;br /&gt;
Watch the event tab carefully for the fading effect message, it can happen that animals/monsters keep the green highlight even after the effect ran out. Relogging fixes this.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Love|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69740</id>
		<title>Path of Insanity</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Insanity&amp;diff=69740"/>
		<updated>2012-02-01T13:38:53Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Answers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Insanity is one of the paths you can join by [[meditating]] in caves. Some followers have admitted to seeing strange hallucinations, or have been seen to interact with nothing there.&lt;br /&gt;
&lt;br /&gt;
Followers may get the event message &amp;quot;''You feel strange and out of time.''&amp;quot; off and on, regardless of meditation level and rank.  It is unknown whether this is triggered by something or completely random.&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Clean Wound ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] &amp;quot;You gleefully clean the wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the wound is not dirty or infected it will not clean the wound.&lt;br /&gt;
&lt;br /&gt;
==== Fill ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will fill your foodbar to 99% and move your nutrition somewhere between 30% and 60%. You can Fill once per day.&lt;br /&gt;
&lt;br /&gt;
It seems that 'fill' works in a similar way to fasting. The message displayed is &lt;br /&gt;
&lt;br /&gt;
* You relax and forget about your hunger.&lt;br /&gt;
&lt;br /&gt;
==== Teleport ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You get the option on your body. This will teleport you to a &amp;lt;i&amp;gt;totally random&amp;lt;/i&amp;gt; tile on the server (including water tiles, cliffs and probably lava). Can be used once every hour. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly.&lt;br /&gt;
&lt;br /&gt;
==== Shield of the Gone ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
[[Player:Wurzel|Wurzel]] (who first reached the level of Gone) had a chat with [[Rolf]] who said it's a ''constant'' buff that ''reduces damage and healing by 50%''.&lt;br /&gt;
See [[Talk:Path of Insanity#Shield of the Gone|discussion]] for more details. &lt;br /&gt;
&lt;br /&gt;
[[Rolf]] later said that the exact amount of damage reduction varies for different wounds. [[Rolf]] did not disclose further details.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
* You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals medium infection wounds on the opponent.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Young troll.&lt;br /&gt;
 You thought pulse Young troll very hard in the crotch and harm it.&lt;br /&gt;
 Your thought pulse affects Young troll.&lt;br /&gt;
 You see a wound with ominously red edges and some yellow pus at the crotch.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Insanity|here]].&lt;br /&gt;
&lt;br /&gt;
== Path of Insanity Quirks ==&lt;br /&gt;
A large part of following The Path of Insanity is the player's character going crazy.  This adds some fun roleplaying quirks that have no true effect on gameplay.  Insane characters will occasionally see oddly named monsters that aren't really there.  Also, randomly they may occasionally see the following message in their event window: '''You feel strange and out of time.'''  This seemingly out of place message is actually the insane character performing involuntary, often disturbing emotes that other players see in their event window.&lt;br /&gt;
&lt;br /&gt;
=== Hallucinations ===&lt;br /&gt;
Sometimes, insane characters see mobs that are invisible to everybody but themselves.  These can be noted from a distance as they always have unusual names.  They can't be interacted with, tamed, or killed.  Reported names and creatures follow:&lt;br /&gt;
*A crocodile named 'Terror', another named 'Sickness'.&lt;br /&gt;
*A bear named 'Terror'.&lt;br /&gt;
*A small goblin named 'Watcher'.&lt;br /&gt;
*A black dragon named 'Scorn', another named 'Silent Death'.&lt;br /&gt;
*A troll named 'Scorn', another named 'Watcher'.&lt;br /&gt;
*A lava fiend named 'Silent Death' that gave off no light, another named 'Pus'.&lt;br /&gt;
*A white dragon named, 'Sickness'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== You Feel Strange and Out of Time ===&lt;br /&gt;
Nearby players may see the following emotes in their event window when an insane character receives the 'Out of Time' message:&lt;br /&gt;
*(Player) suddenly whimpers.&lt;br /&gt;
*(Player) suddenly coughs and looks nervously around.&lt;br /&gt;
*(Player) spits and froths disgustingly.&lt;br /&gt;
*(Player) stares at you with black eyes.&lt;br /&gt;
*(Player) drools a bit.&lt;br /&gt;
*(Player) shows (his/her) teeth and snarls at you.&lt;br /&gt;
*(Player) gives you a scared look.&lt;br /&gt;
*(Player) scratches (his/her) skin wildly for a few seconds.&lt;br /&gt;
*(Player) curses loudly.&lt;br /&gt;
*(Player) makes some erratic twitching moves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=69738</id>
		<title>Path of Hate</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Hate&amp;diff=69738"/>
		<updated>2012-02-01T13:38:13Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Hate is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Usually found on flat tiles with [[Mycelium]], with water nearby.''&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4&lt;br /&gt;
&lt;br /&gt;
Increased Structure Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 2x your normal damage to buildings and towers.&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
Increased Damage - Usable once every 18 hours, gives a 15 minute self buff allowing you to deal 50% more than your normal damage to animals and people.&lt;br /&gt;
&lt;br /&gt;
==== Fear ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
Fear - Usable once every 24 hours, it gives 3 minutes of protection from targeting. When activated all NPC characters will lose their enemy status and no longer target the player. The exception to this is if you are already targeting something which is in range as it will continue to fight because you are striking at it. Anything you target during this period will fight back if in range. It is also thought that there may be a small CR bonus which makes this ability effective against other players.&lt;br /&gt;
&lt;br /&gt;
=Questions=&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it. &lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Hate|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69737</id>
		<title>Path of Knowledge</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Path_of_Knowledge&amp;diff=69737"/>
		<updated>2012-02-01T13:37:41Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Meditating|Meditating]]&lt;br /&gt;
&lt;br /&gt;
The Path of Knowledge is one of the paths you can join by [[meditating]].&lt;br /&gt;
&lt;br /&gt;
''Usually found on flat tiles beside water and sand. Some have also been found in deep waters.''&lt;br /&gt;
&lt;br /&gt;
== Bonus ==&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 1)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 4 &lt;br /&gt;
&lt;br /&gt;
You get the option on creatures and players. You are only able to use this option once every 20 hours.&lt;br /&gt;
&lt;br /&gt;
Using the ability on a creature gives information similar to this:&lt;br /&gt;
 You decide to classify the Adolescent fat Haltchaser using numbers.&lt;br /&gt;
 Stamina level 65535, damage level 0.&lt;br /&gt;
 Hunger value 36001, fat level 125, nutrition level 31.620344, thirst level 0, dominated by X, loyalty level 28.508104.&lt;br /&gt;
 Normal stamina regen true.&lt;br /&gt;
 Kingdom is Freedom Isles, leader is none, hitched to none.&lt;br /&gt;
 Not busy doing anything.&lt;br /&gt;
 Adolescent fat Haltchaser targets none, and fights none.&lt;br /&gt;
&lt;br /&gt;
If somebody uses this on you, you see the event message: ''XXX evaluates you.''&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 2)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 7&lt;br /&gt;
&lt;br /&gt;
You get the option on tiles. It tells you the direction and the distance of all the nearby hostile creatures and if they are above ground or under it. You are only able to use this option once every 18 hours.&lt;br /&gt;
&lt;br /&gt;
 The Aged champion troll is behind you fairly close by. Above ground.&lt;br /&gt;
&lt;br /&gt;
The distances and directions are the same as listed for the [[Vynora]] spell [[Reveal creatures]].&lt;br /&gt;
&lt;br /&gt;
==== Get Info (Level 3)====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
You gain this option as an extension to the Level 1 ability: &amp;quot;You feel the skills of creatures&amp;quot;. Using the Level 1 ability gives some additional information: &lt;br /&gt;
&lt;br /&gt;
 ...&lt;br /&gt;
 Affinity in skill Yoyo&lt;br /&gt;
 she is carrying 92 kgs in inventory and 11 kgs equipped.&lt;br /&gt;
 Battle rank: 1000&lt;br /&gt;
&lt;br /&gt;
Note: You cannot see the affinity of a player who has not yet discovered their affinity. (Checked with Shejack 13/10/11)&lt;br /&gt;
&lt;br /&gt;
==== No skill loss ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 9&lt;br /&gt;
&lt;br /&gt;
All skills, except Fighting skill, are preserved when you die: &amp;quot;You understand how to cement your knowledge, never forgetting anything&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Intellect of the Enlightened ====&lt;br /&gt;
&lt;br /&gt;
Gained at level 11&lt;br /&gt;
&lt;br /&gt;
All skillgains are permanently increased by 25%, with the exception of Fighting skill.&lt;br /&gt;
&lt;br /&gt;
==== Recall Home ====&lt;br /&gt;
Gained at level 12&lt;br /&gt;
&lt;br /&gt;
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. Can be used once every 12 hours. &lt;br /&gt;
&lt;br /&gt;
 You close your eyes and let your spirit fly home.&lt;br /&gt;
&lt;br /&gt;
==== Final Breath ====&lt;br /&gt;
Gained at level 13&lt;br /&gt;
&lt;br /&gt;
''Your willpower now gives you the ability to deal a powerful short range blow to the enemies.''&lt;br /&gt;
&lt;br /&gt;
Final Breath deals wounds to the head of the opponent.&lt;br /&gt;
The damage inflicted is affected by armor.&lt;br /&gt;
&lt;br /&gt;
 You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.&lt;br /&gt;
 You thought pulse Zombie extremely hard in the head and damage it.&lt;br /&gt;
 You see a deep hole at the head.&lt;br /&gt;
&lt;br /&gt;
Final Breath has a 2 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
The decision has been made to remove these spoilers.&lt;br /&gt;
In case you are found spreading the answers or questions encountered on the meditation paths in any way - be it via chat, web page or forums, be prepared to be reset to level 0 on it.&lt;br /&gt;
&lt;br /&gt;
==Answers==&lt;br /&gt;
&lt;br /&gt;
The answers used to be found [[Meditating_answers#Path_of_Knowledge|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Meditating]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=69735</id>
		<title>Meditating</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Meditating&amp;diff=69735"/>
		<updated>2012-02-01T13:35:59Z</updated>

		<summary type="html">&lt;p&gt;Rolf: /* Waiting Messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''Meditating'''&lt;br /&gt;
&lt;br /&gt;
== Meditation ==&lt;br /&gt;
===The Basics===&lt;br /&gt;
To meditate, drop a [[:Category:Meditating rugs|meditation rug]] on the ground, right click it, and choose &amp;quot;Nature -&amp;gt; Meditate&amp;quot;.  Due to the flatness of the rug models, it is recommended to use them in a container you place on the ground, such as a bucket, to enable easier pickup.  You can join a [[Meditating#Starting_and_Following_a_Path|path]] at 15 Meditation skill, but you must do so at 20 skill if you want to continue skill gain.&lt;br /&gt;
&lt;br /&gt;
===Skill Training===&lt;br /&gt;
Skill can be gained on any tile but you have to move at least 10 tiles from the spot of the previous meditation. A successful meditation is completing the two minute meditation timer but you will not necessarily gain skill every time.&lt;br /&gt;
&lt;br /&gt;
Below 20 meditation skill there is no time limit between skill gains. You only have to move 10 tiles between meditations. A popular method is to drop a rug on the first tile and a second rug on the 11th tile of a path and to move between the two rugs. Another one is to patrol the perimeter of an 11x11 box and to meditate each corner.&lt;br /&gt;
&lt;br /&gt;
Above 20 meditation skill the chances to gain skill are limited to a few per day:&lt;br /&gt;
&lt;br /&gt;
* The first 5 meditations per day need to be 30 minutes apart at least&lt;br /&gt;
* Every meditation past the 5th must be at least 3 hours after the previous one. The message ''You feel that it will take you a while before you are ready to meditate again'' after the 5th and any following meditation indicates the longer wait time.&lt;br /&gt;
* Every 24 hours after a server restart the counter is reset and you get 5 new chances immediately&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
: Assuming the server was restarted at 12:00 and you start meditating right away. The first 5 meditations can be done at 12:00, 12:30, 13:00, 13:30 and 14:00. The next ones must be at least 3 hours past the previous one and are available at 17:00, 20:00 and 23:00. After getting some [[sleep bonus]] you continue to meditate at 8:00 and 11:00. At 12:00, 24 hours after the server restart the first 5 meditations are available again.&lt;br /&gt;
&lt;br /&gt;
You do not lose a chance nor do you get any meditation skill if you meditate before the wait time is up or if you meditate within 10 tiles of the previous meditation spot. If you are eligible to gain skill (waited long enough and moved the 10 tiles) you will use up a chance and randomly get skill meditation skill. The ratio of skill gain per tries depends on the meditation rug. At lower levels a ratio of about 50% can be reached. Around 70 meditation skill the highest ratio has been about 40%. It is possible that you don't get any skill in one or two days but if the ratio over at least 10-20 tries is way below the listed examples you should try to change the quality of the rug. The listed ratios have been reached with a rug in the range of 20-30 quality.&lt;br /&gt;
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== Path Management and Advancement ==&lt;br /&gt;
&lt;br /&gt;
=== Starting and Following a Path ===&lt;br /&gt;
&lt;br /&gt;
On certain tiles, there can be a pop-up after finishing meditating that allows you to start a path. There are thought to be many paths, though some are more easily found than others. &lt;br /&gt;
Verified paths are: &lt;br /&gt;
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The [[Path of Knowledge|Path of Knowledge]]&lt;br /&gt;
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The [[Path of Power|Path of Power]]&lt;br /&gt;
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The [[Path of Insanity|Path of Insanity]] &lt;br /&gt;
&lt;br /&gt;
The [[Path of Love|Path of Love]]&lt;br /&gt;
&lt;br /&gt;
The [[Path of Hate|Path of Hate]].&lt;br /&gt;
&lt;br /&gt;
To join a path you need to have at least 15 meditating skill.&lt;br /&gt;
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Once you are on the path, a title will appear next to your name, similar to the [[champion player|champion]] title. Each step of the path brings a new title. At each step, you must wait for an increasing amount of time before you can advance to the next step on the path. Times between steps are shown in the section on Titles below. You can only follow 1 path.&lt;br /&gt;
&lt;br /&gt;
The message you get to start each path seems to take the following form: &amp;quot;As you meditate upon these things you realize that there is a pattern of thinking that you can try to follow. If this path contains the truth or simply the figment of someone's imagination, you do not know. Nonetheless, it may pose an interesting challenge. Do you wish to embark on the philosophical journey of the path of X? If you answer yes, you will be challenged by the selected path as you visit more places like this one and mediate.&amp;quot;. Answering yes will make you an adherent of that particular path, with the title of Uninitiated.&lt;br /&gt;
&lt;br /&gt;
For the subsequent questions of each path, the dialog starts as follows: &amp;quot;If the path of X contains the truth or simply is the figment of someone's imagination, you do not know. Nonetheless, it poses an interesting challenge. The following question springs to mind&amp;quot;, and is then followed by a new question with five possible [[Meditating answers|answers]].&lt;br /&gt;
&lt;br /&gt;
The further along a path you are, the harder it becomes to get the question dialogs to appear. The chance to receive a question is determined by your meditation skill, and the quality/type of the rug you are using. The various rugs in order of increasing effectiveness are: [[Meditation rug]], [[Fine meditation rug]], [[Beautiful meditation rug]], and [[Exquisite meditation rug]]. If you fail to receive a question, you can simply keep meditating on the same special tile until you succeed; there is no need to move elsewhere first.&lt;br /&gt;
&lt;br /&gt;
If you get a question wrong, the delay timer resets and you must wait out the full period over again. For example if you choose wrongly on the level 4 question, you have to wait another 6 days (real time) before you can try again.&lt;br /&gt;
&lt;br /&gt;
=== Leaving a Path ===&lt;br /&gt;
&lt;br /&gt;
If you have chosen a path, you now have the option Nature -&amp;gt; Leave path. This brings up a dialog that says: &amp;quot;Select quit to stop following this path. The result is immediate and dramatic&amp;quot;.&lt;br /&gt;
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If you select Quit, you get this message: &amp;quot;You decide to stop pursuing the path of knowledge.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You do not lose any meditating skill if you leave your path. However, you do lose all progress in the path and any path powers you have gained.&lt;br /&gt;
&lt;br /&gt;
=== Path Leaders - Enlightenment ===&lt;br /&gt;
&lt;br /&gt;
Once you have reached level 3 in your chosen path, you will have a new option Nature -&amp;gt; Path leaders. This brings up a dialog that says &amp;quot;You consider the local leaders of the path:&amp;quot;. &amp;quot;Local&amp;quot; here means the server you are currently on.  Once you reach level 4, your own name appears on this list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple instructions:&lt;br /&gt;
*Leader activates a [[meditation rug]]&lt;br /&gt;
*Student types /invitations&lt;br /&gt;
*Leader right-clicks the student and looks for the ''Light Path'' option&lt;br /&gt;
*Leader repeats this attempt until the student gets the path question dialog window that we're used to seeing for path advances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leaders in paths are able to Enlighten others who are exactly three levels below the leader's current level. For example, a level 9 can advance a level 6 to level 7. The student does not need to have the normally-required amount of Meditation skill to advance, but enough time must have passed since the student's last path advance for him to receive the question.  You will not need to move or wait if the attempt fails, but multiple attempts may be necessary.&lt;br /&gt;
&lt;br /&gt;
Example of successful enlightenment ([http://wurmonline.com/forum/index.php?topic=44215.msg423908#msg423908 courtesy of Corrax via the forums]):&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Path leader:&lt;br /&gt;
 [12:07:16] Eleyna needs to type in the command /invitations.&lt;br /&gt;
 [12:07:27] You attempt to light the path for Eleyna.&lt;br /&gt;
 [12:07:27] You ask Eleyna a question. she seems to think hard.&lt;br /&gt;
 [12:07:58] Eleyna has reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Student:&lt;br /&gt;
 [12:07:24] You will now accept invitations to change kingdom and religion.&lt;br /&gt;
 [12:07:27] Corrax asks you a question.&lt;br /&gt;
 [12:07:58] You think 'Sounds about right'&lt;br /&gt;
 [12:07:58] Congratulations! You have now reached the level of Goodhearted of the path of love!&lt;br /&gt;
&lt;br /&gt;
* Failure. If you get those messages just retry:&lt;br /&gt;
 [12:07:20] You attempt to light the path for &amp;lt;Player&amp;gt;.&lt;br /&gt;
 [12:07:20] &amp;lt;Player&amp;gt; does not grasp the question. he needs to meditate more.&lt;br /&gt;
&lt;br /&gt;
After a path enlightenment the leader cannot do it again for 14+ days&lt;br /&gt;
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== Path Levels ==&lt;br /&gt;
''A note to further make clear the timing for path advancement:''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The information in the &amp;quot;Delay to reach&amp;quot; column refers to the time that must pass in real-life hours or days since you gained your last level in the path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Example:  When you first convert to a path (represented below as 0 level), you then must wait 12 real-life hours before you can try for level 1.  During that 12 hours, you may still meditate as normal for meditating skill gain (even on Path tiles).  But when you meditate on a Path tile during this period, you will receive a message that says you &amp;quot;need to let your recent progress sink in&amp;quot; for some period of time before you may progress in the path.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meditation path titles are not like other [[titles]].  They cannot be managed by the /titles command or viewed by the /title command.  They are automatically added to your display name in the form of &amp;quot;&amp;lt;character name&amp;gt; the &amp;lt;meditation title&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Delay to reach !! Skill !! [[Path of Knowledge]] Titles !! [[Path of Insanity]] Titles !! [[Path of Power]] Titles !! [[Path of Love]] Titles !![[Path of Hate]] Titles&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| None || 15 || Uninitiated || Uninitiated || Uninitiated || Uninitiated || Uninitiated&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 12 Hours || 15  || Initiate || Initiate || Initiate || Initiate || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 24 Hours || 15  || Eager || Disturbed || Gatherer || Nice || Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3 Days || 15  || Explorer || Crazed || Greedy || Gentle || Envious&lt;br /&gt;
|-&lt;br /&gt;
| 4*&lt;br /&gt;
| 6 Days || 15  || Sheetfolder || Deranged || Strong || Warm|| Hateful&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 12 Days || 15  || Desertmind || Sicko || Released || Goodhearted || Finger&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 24 Days || 20 || Observer || Mental || Unafraid || Giving || Sheep&lt;br /&gt;
|-&lt;br /&gt;
| 7*&lt;br /&gt;
| 24 Days || 30 || Bookkeeper || Psycho || Brave || Rock || Snake&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 24 Days || 40 || Mud-dweller || Beast || Performer || Splendid || Shark&lt;br /&gt;
|-&lt;br /&gt;
| 9*&lt;br /&gt;
| 24 Days || 50 || Thought Eater || Maniac || Liberator || Protector || Infection&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 24 Days || 60 || Crooked || Drooling || Force || Respectful || Swarm&lt;br /&gt;
|-&lt;br /&gt;
| 11*&lt;br /&gt;
| 24 Days || 70 || Enlightened || Gone || Vibrant Light || Saint || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12*&lt;br /&gt;
| 24 Days || 80 || 12th Hierophant || 12th Eidolon || 12th Sovereign || 12th Deva || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13*&lt;br /&gt;
| 24 Days || 90 || 13th Hierophant || 13th Eidolon || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 24 Days || 90 || ? || 14th Eidolon || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*New bonus available at this level, see below for more details''&lt;br /&gt;
&lt;br /&gt;
''**Not known if a new bonus becomes available.''&lt;br /&gt;
&lt;br /&gt;
== Path Bonuses ==&lt;br /&gt;
Follow the link to a bonus to find out what it does.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! [[Path of Knowledge#Bonus|Path of Knowledge]] !! [[Path of Insanity#Bonus|Path of Insanity]] !! [[Path of Power#Bonus|Path of Power]] !! [[Path of Love#Bonus|Path of Love]] !! [[Path of Hate#Bonus|Path of Hate]]&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_1.29|Get Info (Level 1)]]' || '[[Path of Insanity#Clean Wound|Clean Wound]]' || '[[Path of Power#Trap Immunity|Trap Immunity]]' || '[[Path of Love#Refresh|Refresh]]' || '[[Path of Hate#Rage|Rage (Level 1)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_2.29|Get Info (Level 2)]]' || '[[Path of Insanity#Fill|Fill]]' || '[[Path of Power#Erupt/Freeze|Erupt &amp;amp; Freeze]]' || '[[Path of Love#Enchant|Enchant]]' || '[[Path of Hate#Rage|Rage (Level 2)]]'&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| '[[Path_of_Knowledge#Get_Info_.28Level_3.29|Get Info (Level 3)]]', [[Path of Knowledge#No skill loss|No skill loss]] || '[[Path of Insanity#Teleport|Teleport]]' || '[[Path of Power#Elemental Immunity|Elemental Immunity]]' || '[[Path of Love#Love Effect|Love Effect]]' || '[[Path of Hate#Fear|Fear]]'&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| '[[Path_of_Knowledge#Intellect of the Enlightened|Intellect of the Enlightened]]' || '[[Path of Insanity#Shield of the Gone|Shield of the Gone]]' || '[[Path of Power#Stamina of the Vibrant Light|Stamina of the Vibrant Light]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| '[[Path of Knowledge#Recall Home|Recall Home]]' || '[[Path of Insanity#Recall Home|Recall Home]]' || '[[Path of Power#Recall Home|Recall Home]]' || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| '[[Path of Knowledge#Final Breath|Final Breath]]'  || '[[Path of Insanity#Final Breath|Final Breath]]' || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
;You recently meditated here and need to find new insights somewhere else. :Appears at start of meditation.  After a successful meditation on a tile, you need to move 10 tiles in one direction to meditate again or you will not gain any skill. You could still join a path or get the path question, however.&lt;br /&gt;
&lt;br /&gt;
;You start meditating. :Appears at start of meditation.  You start meditating, obviously. &lt;br /&gt;
&lt;br /&gt;
;You fail to relax. :Appears after meditating for five seconds.  You failed starting your meditation, try again.&lt;br /&gt;
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;You fall into a trance. (Waiting Message) :Appears after meditating for five seconds.  Your attempt is successful. Do not move or you will interrupt the action.&lt;br /&gt;
&lt;br /&gt;
;You finish your meditation. :Appears at the end of a successful meditation.  Additional messages may also appear.&lt;br /&gt;
&lt;br /&gt;
;This is indeed a special place. :Appears at the end of a successful meditation.  You have found a special tile that belongs to a path. There is no message on special tiles of the path of insanity.&lt;br /&gt;
&lt;br /&gt;
;You decide to start pursuing the insights of the path of [...] :Appears at the end of a successful meditation and if you choose &amp;quot;yes&amp;quot; in a path dialog (see above).&lt;br /&gt;
&lt;br /&gt;
;You feel invigorated. :A random 99 % Water, 99 % Food and 50 % Nutrition boost.&lt;br /&gt;
&lt;br /&gt;
;You feel that it will take you a while before you are ready to meditate again. :You have used your 5 meditating skill attemps or some extra attempt after them, and must wait 3 hours for another chance to get skill.&lt;br /&gt;
&lt;br /&gt;
;You gain no inspiration here for your own path. :Appears at the end of a successful meditation.  You were meditating on a special tile that is on a path other than the one you have chosen.&lt;br /&gt;
&lt;br /&gt;
;You have hard time to focus and no question comes to you. You probably need higher meditation skill. :You need more meditating skill if you want to get the question.&lt;br /&gt;
&lt;br /&gt;
;You need to find deeper mysteries in order to advance your skill in meditation now. :You need to join a path in order to gain more meditating skill.&lt;br /&gt;
&lt;br /&gt;
;You should return here when you have become better at meditating. :Appears at the end of a successful meditation.  You have found a special tile but do not have the required skill to start following a path.&lt;br /&gt;
&lt;br /&gt;
;You still need to let your recent progress sink in for several hours / days / more than a week / a few weeks. :Appears at the end of a successful meditation.  You get this message after meditating on a special tile if you are following a path but must still wait until the next path question.&lt;br /&gt;
&lt;br /&gt;
=== Waiting Messages ===&lt;br /&gt;
The decision has been made to remove this spoiler. It only takes away surprise and interest from the feature and should not be re-added.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Guru at 50 skill&lt;br /&gt;
* Swami at 70 skill&lt;br /&gt;
* Rama at 90 skill&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Meditating]][[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Rolf</name></author>
		
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