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	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Libila&amp;diff=89472</id>
		<title>Libila</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Libila&amp;diff=89472"/>
		<updated>2014-11-05T20:08:26Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Penalties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklight.jpg|thumb|right|240px|The [[Black light]].]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Libila is the evil, dark goddess of the [[Horde of the Summoned]] template kingdoms. Becoming a follower of this goddess will automatically mean joining the default [[Horde of the Summoned]] kingdom.&lt;br /&gt;
&lt;br /&gt;
Her [[Channeling]] item is a gold or silver [[Statuette]] of Libila.&lt;br /&gt;
&lt;br /&gt;
== Game lore ==&lt;br /&gt;
=== Libila's converting speech ===&lt;br /&gt;
Look at you. Pitiful creature.&lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available.&lt;br /&gt;
&lt;br /&gt;
Know that I personally will not help you much. But I am bound to tell you that she will.&lt;br /&gt;
&lt;br /&gt;
To tell the truth - She rewards me for recruiting you.&lt;br /&gt;
&lt;br /&gt;
People say much about us. They think we lie. And yes we do. We lie about a lot of things, but not about the truth.&lt;br /&gt;
&lt;br /&gt;
Truth is everything will end. Truth is some of us will be rewarded greatly by Her some day.&lt;br /&gt;
&lt;br /&gt;
Libila will not accept her having been betrayed by the other gods. Your contract with her is to help her, and she will help you.&lt;br /&gt;
&lt;br /&gt;
Her aim is to gain control here, and your goal is to stop the others from gaining it instead.&lt;br /&gt;
&lt;br /&gt;
You are expected and required to use all effective means available: Terror, deception, torture, death, sacrifices.&lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against us!&lt;br /&gt;
&lt;br /&gt;
=== Libila's inscription([[Bone Altar]])===&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
Look at you. Pitiful creature. &lt;br /&gt;
&lt;br /&gt;
You seek the powers of the Whisperer? They may be available. &lt;br /&gt;
&lt;br /&gt;
I am the Hate and the Deceit, but know that I will help you much. &lt;br /&gt;
&lt;br /&gt;
Know that I want revenge for the betrayal by the others. This is why the scythe is my symbol. &lt;br /&gt;
&lt;br /&gt;
Become my tool and my weapon. Let me sharpen you, and let me run you through the heart of my enemies. &lt;br /&gt;
&lt;br /&gt;
For this I will reward you greatly. You will be given powers beyond normal mortal possibilities. &lt;br /&gt;
&lt;br /&gt;
Exact my revenge anywhere, anytime and anyhow. Make it painful and frightening. &lt;br /&gt;
&lt;br /&gt;
Together, let us enter the Forbidden Lands. We are all in our right to do so! &lt;br /&gt;
&lt;br /&gt;
Let us grow together, and throw our enemies into the void! &lt;br /&gt;
&lt;br /&gt;
Are you ready to join the Horde of the Summoned? Know that if you choose not to, you are against me!  &lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Libila's Sermon === &lt;br /&gt;
You initiate the sermon by brandishing your scythe.&lt;br /&gt;
&lt;br /&gt;
You clear your throat and evaluate your audience.&lt;br /&gt;
&lt;br /&gt;
The rabble you have to deal with these days! Let's scare them into submission.&lt;br /&gt;
&lt;br /&gt;
Clearly that didn't do the trick. More gore!&lt;br /&gt;
&lt;br /&gt;
You explain how Libila is in the waning crescent and needs you to do a lot more for her so that she may manifest her powers.&lt;br /&gt;
&lt;br /&gt;
Today you decide to suggest that they confess.&lt;br /&gt;
&lt;br /&gt;
There are enemies of the faith and these must be stopped. You urge the flock to be vigilant, and wary of strangers and infidels.&lt;br /&gt;
&lt;br /&gt;
You finish this sermon by yet again praising Libila and ask everyone to pray together with you.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Each [[gods|God]] has slightly different abilities and penalties. See the [[Gods]] individual pages for details. Below lists only the abilities and penalties of Libila. &lt;br /&gt;
&lt;br /&gt;
=== Libila followers abilities and penalties ===&lt;br /&gt;
''(See the [[follower]] page for details on being a follower)''&lt;br /&gt;
==== Follower abilities ====&lt;br /&gt;
* Followers of Libila can absorb [[Mycelium]], healing a random wound for 7 damage. This consumes the Mycelium tile.&lt;br /&gt;
* The foodbar of followers of Libila will slowly be restored while standing on Mycelium. (Using Mycelium as your sole food source will leave you with a nutrition level of 98-99%)&lt;br /&gt;
* at 20 faith and with at least 20 favour receives a small experience gain in fight related skils of between 5 and 10% while in Libila's domain&lt;br /&gt;
* Can butcher human corpses without alignment penalty and recieve meats based on the corpse fat layer.&lt;br /&gt;
&lt;br /&gt;
==== Follower penalties ====&lt;br /&gt;
* Followers cannot raise Faith above 30.&lt;br /&gt;
* [[Alignment]] penalties.&lt;br /&gt;
* Libila followers are generally less successful when [[Taming]] animals.&lt;br /&gt;
* Libila followers cannot bury corpses.&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila priests abilities and penalties ===&lt;br /&gt;
''(See the [[priest]] page for details on priest-hood)''&lt;br /&gt;
====Abilities====&lt;br /&gt;
* All Libila follower abilities and penalties.&lt;br /&gt;
* Ability to cast Libila spells (see below)&lt;br /&gt;
* Priests with high faith(60-70?) and favor are inspired in their deities favored terrains, and suffer less stamina drain there. Libila priests get this bonus on terrain covered in [[Mycelium]].&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Mining|Mine]] ([[Fo]] and [[Vynora]] priests cannot do this)&lt;br /&gt;
* [[Woodcutting|Cut wood]] ([[Fo]] and [[Magranon]] priests cannot do this)&lt;br /&gt;
&lt;br /&gt;
====Penalties====&lt;br /&gt;
* Generic [[Priest/Priestess#Restrictions|priest]] penalties.&lt;br /&gt;
* Cannot [[digging|dig]].&lt;br /&gt;
* Cannot [[farming|farm]].&lt;br /&gt;
* Cannot use [[gardening]].&lt;br /&gt;
* Can only use [[taming|tame]] if the animal has been corrupted via [[bless|bless]].&lt;br /&gt;
* Cannot use [[alchemy]].&lt;br /&gt;
* Cannot use [[catapult]].&lt;br /&gt;
* Hots Members, Libila Followers &amp;amp; Priest on Chaos automatically converted to Freedom Isles and do not loose faith and alignment when entering freedom maps. When returning to chaos, they will automatically become HotS again and retain theirs villageship, and faith and alignment will be brought back.&lt;br /&gt;
* If you wish to priest as another faith on any of the other freedom servers, be sure to depriest there is a bug where you cant preist if your priested on chaos as Libila.&lt;br /&gt;
&lt;br /&gt;
=== Libila champion abilities and penalties ===&lt;br /&gt;
''(See the [[Champion player|champion]] page for details on champion-hood)''&lt;br /&gt;
==== Abilities ====&lt;br /&gt;
* All Libila follower and Libila priest abilities (NOT the Priest penalties)&lt;br /&gt;
* +5 to all [[characteristics]] skills. &lt;br /&gt;
* [[Faith]] set to 99.99 (you can continue to pray &amp;amp; gain faith, but only at about 0.000010)&lt;br /&gt;
* [[Praying]], [[channeling]], [[exorcism]] all get 50+your original skill, up to a maximum of 80.&lt;br /&gt;
* You will get a new [[titles|title]]: Champion of Libila(this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Libila' for example).&lt;br /&gt;
* You will lose your Champion status after you lose all your [[Champion_player#Champion_points|Champion points]].&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
''Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.''&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #f9f9f9;&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #f2f2f2; width: 150px;&amp;quot;|Name !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Level !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Favor !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Difficulty !! style=&amp;quot;background: #f2f2f2;&amp;quot;|Targets !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #f2f2f2;&amp;quot;|Description !! style=&amp;quot;background: #f2f2f2;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]]&lt;br /&gt;
| 8 || 10 || 10 || Item, Creature || Adds a holy aura of purity. || Good for low skill channeling grinding, use on blank altars to bless them to Libila.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]]&lt;br /&gt;
| 10 || 10 || 20 || Tile, Item, Creature || Tries to dispel an effect on the target. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain stamina]]&lt;br /&gt;
| 10 || 20 || 20 || Creature || Drains stamina and adds to you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Drain Health]]&lt;br /&gt;
| 19 || 15 || 20 || Creature || Creates internal wounds and heals you. || Seems to heal and deal tiny to mediocre amounts of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantasms]]&lt;br /&gt;
| 20 || 10 || 10 || Creature || Target sees illusions. || Creates possibly random types of blue &amp;quot;dying&amp;quot; mobs within 3 tiles of the target over time which are immobile, deal damage and cannot be killed. Can be improved with recast and seems to last longer with more power, reportedly ~1.5 minutes at 60 power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Nolocate]]&lt;br /&gt;
| 22 || 15/60 || 10 || Creature, Item || Hides you from locate spells. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Web armour]]&lt;br /&gt;
| 25 || 35 || 60 || Item || May slow down creatures hitting you. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Libila's shielding]]&lt;br /&gt;
| 27 || 30 || 30 || Item || Counters libila's demise enchant || Formerly known as Libila's Scale&lt;br /&gt;
|-&lt;br /&gt;
| [[Truehit]]&lt;br /&gt;
| 30 || 10 || 15 || Creature || Increases chance to hit. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Messenger]]&lt;br /&gt;
| 30 || 30 || 40 || Item || Tricks evil spirits to inhabit the target. || Cast on mailboxes to make them function.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodthirst]]&lt;br /&gt;
| 31 || 50 || 60 || Item || Increases damage. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Lurker in the dark]]&lt;br /&gt;
| 31 || 30 || 60 || Item || Locates enemies. || Can only be cast on a pendulum, but makes it useless for water divining.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus Trap]]&lt;br /&gt;
| 33 || 23 || 20 || Tile || The mycelium obeys you and attacks. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungus]]&lt;br /&gt;
| 33 || 26 || 30 || Tile || Turns tiles to mycelium. || Creates a 3x3 area of Mycelium from grass and dirt tiles, can be cast on deep underwater tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Touch]]&lt;br /&gt;
| 33 || 40 || 60 || Item || Target causes rotting wounds, but takes more damage. || Can only be cast on weapons; causes an infected wound but weapon takes more damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting gut]]&lt;br /&gt;
| 35 || 10 || 10 || Creature || Causes a rotting gut wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm Brains]]&lt;br /&gt;
| 35 || 30 || 40 || Creature || Causes a rotting brain wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessel]]&lt;br /&gt;
| 38 || 5 || 70 || Item || Stores favor in a gem. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain rain]]&lt;br /&gt;
| 40 || 40 || 20 || Tile || Causes rotting wounds in an area. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorn of Libila]]&lt;br /&gt;
| 40 || 40 || 60 || Tile || Damages enemies and heals friends. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]]&lt;br /&gt;
| 40 || 50 || 40 || Creature || Removes one fifth of a creatures strength. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]]&lt;br /&gt;
| 40 || 40 || 40 || Item || Raises zombies from corpses. || Zombies count as pets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Break altar]]&lt;br /&gt;
| 40 || 80 || 50 || Item || N/A || Destroys normal altars and can damage the [[Bone Altar]] and [[Altar of Three]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Selfhealer's demise]]&lt;br /&gt;
| 41 || 40 || 40 || Item || Higher crit chance against regenerating creatures. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Animal's demise]]&lt;br /&gt;
| 43 || 40 || 50 || Item || Higher crit chance against animals. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Fo's demise]]&lt;br /&gt;
| 45 || 40 || 20 || Item || Higher crit chance against Fo followers. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Hell strength]]&lt;br /&gt;
| 45 || 60 || 40 || Creature || May double strength. || Assuming strength is capped at 99.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Magranon's demise]]&lt;br /&gt;
| 46 || 40 || 50 || Item || Higher crit chance against followers of Magranon. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Vynora's demise]]&lt;br /&gt;
| 47 || 40 || 50 || Item || Higher crit chance against followers of Vynora. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Rite of Death]]&lt;br /&gt;
| 50 || 300 || 60 || Item || Draw life from enemies that are close to Libila domain and spreads [Mycelium] to tiles within the domain of Libila, causing a small internal wound. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Zombie infestation]]&lt;br /&gt;
| 50 || 120 || 70 || Tile || Summons your best friends || One of three spells that priests must link together to cast, assuming it raises multiple zombies from corpses in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blessings of the dark]]&lt;br /&gt;
| 51 || 70 || 60 || Item || Increases skill gain and speed. || Assuming this is a combination of CoC and WoA.&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Dragon's demise]]&lt;br /&gt;
| 51 || 50 || 50 || Item || Higher crit chance against dragons. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Demise spells|Human's demise]]&lt;br /&gt;
| 61 || 60 || 80 || Item || Higher crit chance against humans. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the dead]]&lt;br /&gt;
| 70 || 300 || 70 || Tile , Item || Summons the souls of the deceased. || Rolf stated he intends this spell only to be cast once a month if even that, and that it is a &amp;quot;mass raise&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Locate Artifact]]&lt;br /&gt;
| 80 || 70 || 70 || Tile || Locates hidden artifacts. || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Disintegrate]]&lt;br /&gt;
| 70 || 80 || 70 || Tile || Destroys rock || Destroy rocktile, also work to destroy reinforced tile in some conditions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongwall]]&lt;br /&gt;
| 70 || 70 || 70 (0) || Tile || Reinforce or spawn rock || Changes open cave tiles to rock tiles, or reinforces rock tiles. Always succeeds. Doesn't appear on spell list.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
:*[[The First Culling]]&lt;br /&gt;
:*[[Wilem Benth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Religion]][[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89471</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89471"/>
		<updated>2014-11-05T17:52:23Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2 [[small nails]]&lt;br /&gt;
* 2 [[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It takes .2kg of wool to make a yarn&lt;br /&gt;
*It takes .6kg of yarn to make a square wool cloth&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89470</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89470"/>
		<updated>2014-11-05T17:52:15Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2 [[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It takes .2kg of wool to make a yarn&lt;br /&gt;
*It takes .6kg of yarn to make a square wool cloth&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89469</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89469"/>
		<updated>2014-11-05T17:51:53Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2[[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*It takes .2kg of wool to make a yarn&lt;br /&gt;
*It takes .6kg of yarn to make a square wool cloth&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89468</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89468"/>
		<updated>2014-11-05T17:51:19Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2[[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
It takes .2kg of wool to make a yarn&lt;br /&gt;
It takes .6kg of yarn to make a square wool cloth&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89467</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89467"/>
		<updated>2014-11-05T17:50:30Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|image= SpinningWheel.jpg&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2[[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:SpinningWheel.jpg&amp;diff=89466</id>
		<title>File:SpinningWheel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:SpinningWheel.jpg&amp;diff=89466"/>
		<updated>2014-11-05T17:49:36Z</updated>

		<summary type="html">&lt;p&gt;Ruger: Source: Week 44 news post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Week 44 news post&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89465</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89465"/>
		<updated>2014-11-05T17:48:27Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2[[tar]]&lt;br /&gt;
* 3 [[plank]]&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89464</id>
		<title>Spinning wheel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Spinning_wheel&amp;diff=89464"/>
		<updated>2014-11-05T17:48:16Z</updated>

		<summary type="html">&lt;p&gt;Ruger: Created page with &amp;quot;Main / Skills / Carpentry / Fine carpentry / '''{{PAGENAME}}'''  {{item |name=Spinning Wheel |active=small wheel |passive=shaft (1.00 kg) |group=To...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Spinning Wheel&lt;br /&gt;
|active=[[small wheel]]&lt;br /&gt;
|passive=[[shaft]] (1.00 kg)&lt;br /&gt;
|group=Tools&lt;br /&gt;
|materials=* 2x [[small nails]]&lt;br /&gt;
* 2[[tar]]&lt;br /&gt;
* 3 [[plank][&lt;br /&gt;
* 1 [[shaft]]&lt;br /&gt;
|result=*'''{{PAGENAME}}''' (4.50 kg)&lt;br /&gt;
|skill=fine carpentry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An ingenious device which turns rough wool into yarn.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Babel/R]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=89412</id>
		<title>Settlement</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Settlement&amp;diff=89412"/>
		<updated>2014-10-31T04:17:34Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Disbanding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main Page]] / [[Useful links for beginners]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.&lt;br /&gt;
&lt;br /&gt;
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/&lt;br /&gt;
&lt;br /&gt;
Placing, or trading an already placed settlement, requires [[Premium]] Time.  If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor. &lt;br /&gt;
&lt;br /&gt;
The mayor is the most important citizen of a settlement. &lt;br /&gt;
&lt;br /&gt;
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* Control of who is allowed which actions within the settlement area&lt;br /&gt;
* [[Deed guards]] protecting the settlement&lt;br /&gt;
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])&lt;br /&gt;
* A settlement token to have your [[bank]] account at&lt;br /&gt;
* Reduced [[decay]] on structures&lt;br /&gt;
* Maintenance of signs, lamps, banners and flags by spirit guards&lt;br /&gt;
* Village chat&lt;br /&gt;
* Instant logout when leaving Wurm inside the settlement (some exceptions apply)&lt;br /&gt;
* Respawn at your own settlement from anywhere on the map when you die&lt;br /&gt;
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die&lt;br /&gt;
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25&lt;br /&gt;
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers&lt;br /&gt;
* An enchanting bonus similar to the productivity bonus&lt;br /&gt;
* A productivity bonus to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.&lt;br /&gt;
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Founding a settlement (deed) requires the use of either a [[deed stake]] or a [[settlement form]]. Unlike [[Writ of Ownership|writs]], which are created by building a [[House (general)|house]], settlement forms must be purchased from an [[NPC]] [[trader]]. The price of a form is 10 silver.&lt;br /&gt;
&lt;br /&gt;
Using a deed stake brings up a &amp;quot;Settlement Application Form&amp;quot; dialog. If you have sufficient funds in your bank an 11x11 tile deed is selected (with no other choices).&lt;br /&gt;
&lt;br /&gt;
When you use your settlement form to found a deed, you will have a credit of 10 silver. 3 silver will always be reserved for upkeep.  The other 7 silver is used to cover your tile costs, and any left over will also go to your upkeep.  If your inital deed would cost more than 7 silver, you must have the extra amount in your bank account. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.&lt;br /&gt;
&lt;br /&gt;
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed paper|deed stake in your inventory, and choose Village &amp;gt; Found Village. A series of forms follows where you can set:&lt;br /&gt;
*Settlement size, east-west and north-south&lt;br /&gt;
*Perimeter size, beyond the five free tiles&lt;br /&gt;
*Village name and motto and whether it is a democracy or autocracy&lt;br /&gt;
** You can rename a village in the resize option. This resets the productivity bonus of the village and lock the name for 6 months.&lt;br /&gt;
*Number of guards.&lt;br /&gt;
&lt;br /&gt;
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.&lt;br /&gt;
&lt;br /&gt;
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.&lt;br /&gt;
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Free players can plant a deed, but won't be able to invite other players until they turn premium.&lt;br /&gt;
*You need the writs for all buildings that fall within your new settlement area in your inventory to be able to place a deed. &lt;br /&gt;
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own the writ, provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap between deed edge and any house wall.''&lt;br /&gt;
**''You can expand a perimeter over houses you do not own - provided your deed tiles do not touch the building''&lt;br /&gt;
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.&lt;br /&gt;
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.&lt;br /&gt;
*A Token must be placed at least two tiles away from tiles submersed in water. &lt;br /&gt;
*A Token cannot be inside a cave, or a house.&lt;br /&gt;
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.&lt;br /&gt;
*The mayor can destroy any building on deed, even if he/she does not have the writ for that building.&lt;br /&gt;
*You may not plant a deed on [[Holy Ground]].&lt;br /&gt;
&lt;br /&gt;
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it. &lt;br /&gt;
&lt;br /&gt;
After founding, you can edit your settings from the Token &amp;gt; Settlement menu, or from the Settlement deed paper &amp;gt; Village menu.&lt;br /&gt;
&lt;br /&gt;
== Perimeter ==&lt;br /&gt;
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter. &lt;br /&gt;
&lt;br /&gt;
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.&lt;br /&gt;
&lt;br /&gt;
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]&lt;br /&gt;
&lt;br /&gt;
== Resizing ==&lt;br /&gt;
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.&lt;br /&gt;
&lt;br /&gt;
The mayor can expand his perimeter over a house which he do not have the writ for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have the writ in his/her inventory to expand the deed over the house. &lt;br /&gt;
&lt;br /&gt;
The money needed to resize must be either on the person resizing or in their bank.&lt;br /&gt;
&lt;br /&gt;
== Disbanding ==&lt;br /&gt;
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband order, and the actual Disbanding of the deed.  Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.&lt;br /&gt;
&lt;br /&gt;
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.&lt;br /&gt;
**Note - there used to be a 5s minimum refund.  That has been removed as of June 2014.&lt;br /&gt;
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.&lt;br /&gt;
* Disbanding a settlement takes 24 real hours.&lt;br /&gt;
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.&lt;br /&gt;
* When disbanding, all branded animals lose their branding.&lt;br /&gt;
&lt;br /&gt;
== Mayor ==&lt;br /&gt;
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.&lt;br /&gt;
&lt;br /&gt;
*If trading to a player who is not in a village, the transfer is immediate.&lt;br /&gt;
*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place.&lt;br /&gt;
&lt;br /&gt;
'''If you are purchasing a Settlement from someone, do NOT join the village first.  If you do, you will not be able to take ownership for 24 hours.'''&lt;br /&gt;
=== Voting ===&lt;br /&gt;
If your deed is a Dictatorship, the mayor cannot be voted out.  (This was changed, as an 81% vote used to be enough to evict the mayor)&lt;br /&gt;
&lt;br /&gt;
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. &lt;br /&gt;
&lt;br /&gt;
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. &lt;br /&gt;
&lt;br /&gt;
''Note: Vote command gives the confirmation message: &amp;quot;You vote for Name as mayor this week.&amp;quot;, so possibly the mayor can only be changed once per week, regardless of the number of elections?''&lt;br /&gt;
&lt;br /&gt;
== Citizens ==&lt;br /&gt;
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.&lt;br /&gt;
&lt;br /&gt;
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.&lt;br /&gt;
&lt;br /&gt;
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke &amp;lt;village name&amp;gt;''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait  for the 24 hours to pass.&lt;br /&gt;
&lt;br /&gt;
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.&lt;br /&gt;
&lt;br /&gt;
== Spirit Templars (Deed Guards) ==&lt;br /&gt;
Settlements can be protected by [[Spirit Templars]]. Hiring or releasing Templars requires the ''Hire guards'' permission. &lt;br /&gt;
&lt;br /&gt;
Spirit Templars will attack any aggressive [[creature]]s that enter the settlement area, but not the perimeter.  Unlike [[tower guard]]s, they do not respond to calls for help. &lt;br /&gt;
&lt;br /&gt;
They will also attack anyone who is marked as Kill on Sight for that deed.  ''(See [[KoS]] and [[Reputation]] for details)''. &lt;br /&gt;
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.&lt;br /&gt;
&lt;br /&gt;
The maximum number of Templars you can have is 1 per 49 tiles. Example: Number of Templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.&lt;br /&gt;
&lt;br /&gt;
Spirit Templars demand payment. Hiring each new Templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep, or 3 silver if the settlement is on an Epic server.&lt;br /&gt;
&lt;br /&gt;
Templars can be managed at the token under Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards.&lt;br /&gt;
&lt;br /&gt;
== Upkeep / Coffers ==&lt;br /&gt;
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement &amp;gt; Info or Settlement &amp;gt; Manage guards, or from the Settlement deed paper under Village &amp;gt; Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens. There is a minimum 1 silver cost per month for upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep used for expansion costs ===&lt;br /&gt;
When resizing a deed, some of the charges can come from the coffers.  This will be reflected on the last screen of the resize dialog.  It seems that 3s will always be left as a minimum, so if you have less than that, the coffers will not be used.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.&lt;br /&gt;
&lt;br /&gt;
:This change will cost 26 silver and 80 copper.&lt;br /&gt;
:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.&lt;br /&gt;
:21 silver, 80 copper and 4 iron will be taken from your bank account.&lt;br /&gt;
&lt;br /&gt;
:The settlement has 3 silver in its coffers.&lt;br /&gt;
&lt;br /&gt;
=== Upkeep draining ===&lt;br /&gt;
On the Wild and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way. &lt;br /&gt;
&lt;br /&gt;
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.&lt;br /&gt;
&lt;br /&gt;
== Allies and wars ==&lt;br /&gt;
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.&lt;br /&gt;
&lt;br /&gt;
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
* Allies can respawn on the deed if they die within 50 tiles of it.&lt;br /&gt;
* Allies have their own deed role.&lt;br /&gt;
* Allies have a green outline.&lt;br /&gt;
* Allies can loot your [[corpse]] when you're online.&lt;br /&gt;
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so&lt;br /&gt;
&lt;br /&gt;
=== Wars ===&lt;br /&gt;
Wars are only possible on the wild server. &lt;br /&gt;
&lt;br /&gt;
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. &lt;br /&gt;
When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.&lt;br /&gt;
&lt;br /&gt;
== Permissions &amp;amp; Settings ==&lt;br /&gt;
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here&lt;br /&gt;
&lt;br /&gt;
=== Permission per Role ===&lt;br /&gt;
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.&lt;br /&gt;
; Build : Plan, color, and continue buildings and fences. &amp;lt;br&amp;gt; Also allows [[lockpicking]].&lt;br /&gt;
; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].&lt;br /&gt;
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.&lt;br /&gt;
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus. &amp;lt;br&amp;gt; Also allows lockpicking.&lt;br /&gt;
; Farm : Sowing, [[farming]] and harvesting fields. &amp;lt;br&amp;gt; Also allows [[milk]]ing and leading [[animals]].&lt;br /&gt;
; Hire guards : Changing guard level.&lt;br /&gt;
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.&lt;br /&gt;
; Manage roles : Change role permissions and role assignments, change reputations. &amp;lt;br&amp;gt; Also allows disbanding the settlement.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Also allows pickup of items on the deed!&amp;lt;/b&amp;gt;&lt;br /&gt;
; Mine rock and ore: [[Mining]].&lt;br /&gt;
; [[Terraform]] : Dig, pack, pave and flatten.&lt;br /&gt;
; Expand : Expand the settlement with a larger deed.&lt;br /&gt;
; Pass all fences : Passing through all fences, even locked ones.&lt;br /&gt;
; Lock fences : Locking fences.&lt;br /&gt;
; Attack citizen : Attacking citizens.&lt;br /&gt;
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.&lt;br /&gt;
; Diplomat : Form alliances, declare war, make peace. '''Also can change settlement from a Dictatorship to a Democracy'''&lt;br /&gt;
; Fish : Allows fishing.&lt;br /&gt;
; Map : Allows ability to add and remove village annotations on the map.&lt;br /&gt;
; DELETE : This permission will delete the role if set.&lt;br /&gt;
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''&lt;br /&gt;
&lt;br /&gt;
Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example, if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field, then if Player2 from the same village as Player1 came to VillageFunTime, then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.&lt;br /&gt;
&lt;br /&gt;
This has been tested as of 21/01/13 and is correct.&lt;br /&gt;
&lt;br /&gt;
=== Settings &amp;amp; Settlement permissions ===&lt;br /&gt;
;Village motto: The Motto will be on all gates when examined.&lt;br /&gt;
:[14:28:13] You see a wooden fence gate in the settlement of &amp;lt;village name&amp;gt;.&lt;br /&gt;
:[14:28:13] A plaque is attached to it:&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] &amp;lt;Motto&amp;gt;.&lt;br /&gt;
:[14:28:13] -----------------&lt;br /&gt;
:[14:28:13] QL=26.913738, dam=0.0&lt;br /&gt;
;Village message of the day : Message of the day for village chat. Displays on login / change.&lt;br /&gt;
:[14:21:04] MOTD:TESTING IT&lt;br /&gt;
&lt;br /&gt;
These additional permissions are not linked to roles:&lt;br /&gt;
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).&lt;br /&gt;
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.&lt;br /&gt;
; Merchants: Allows placing of personal merchants.&lt;br /&gt;
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.&lt;br /&gt;
&lt;br /&gt;
== Cost Calculations ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [http://wurmtools.com/calculators/deed Wurm Tools cost calculator]&lt;br /&gt;
* [http://wurmtoolbox.somee.com/DeedCalc.aspx Deed Calculator]&lt;br /&gt;
* (No longer working as of 15 July 2012) [http://sites.google.com/a/wurmonline.com/new-deed-system/cost-calculator New Deed system Cost calculator]&lt;br /&gt;
&lt;br /&gt;
=== Detailed breakdown ===&lt;br /&gt;
&amp;lt;table border=0&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile of a settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 100 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for settlement: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 20 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost per tile for a perimeter:&amp;lt;/td&amp;gt; &amp;lt;td&amp;gt;  50 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Upkeep cost per tile for a perimeter: &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; 5 iron coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Initial cost for hiring a guard (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 2 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &amp;lt;td&amp;gt; Guard monthly salary (per 1): &amp;lt;/td&amp;gt; &amp;lt;td&amp;gt; Freedom = 1 silver / Epic = 3 silver coins&amp;lt;/td&amp;gt; &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
You can [[sell]] items at a [[settlement token]] for iron coins. See the sell link for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Misc]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88142</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88142"/>
		<updated>2014-09-09T23:06:37Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88141</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88141"/>
		<updated>2014-09-09T23:06:24Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
|decoration=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88140</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88140"/>
		<updated>2014-09-09T23:05:18Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88139</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88139"/>
		<updated>2014-09-09T23:04:58Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88138</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88138"/>
		<updated>2014-09-09T23:04:25Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88137</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88137"/>
		<updated>2014-09-09T23:02:54Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88136</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88136"/>
		<updated>2014-09-09T23:02:21Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1 '''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88135</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88135"/>
		<updated>2014-09-09T23:02:07Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* 1'''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88134</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88134"/>
		<updated>2014-09-09T23:01:44Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88133</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88133"/>
		<updated>2014-09-09T23:01:30Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88132</id>
		<title>Felled Tree</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Felled_Tree&amp;diff=88132"/>
		<updated>2014-09-09T23:00:11Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Resources|Resources]] / '''Felled Tree'''&lt;br /&gt;
&lt;br /&gt;
{{item&lt;br /&gt;
|name=Felled Tree&lt;br /&gt;
|image=Felled_Tree.jpg&lt;br /&gt;
|active=[[Hatchet]]&lt;br /&gt;
|passive=[[Tree Tile]]&lt;br /&gt;
|TopMost=Cut down&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=*'''Felled Tree''' (varies, see table below)&lt;br /&gt;
|skill=woodcutting&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A felled tree. Can be used in palisades or to make smaller logs from. It is made from [wood type].''&lt;br /&gt;
&lt;br /&gt;
==Cuts to fell==&lt;br /&gt;
As trees age they take more hits to cut down.&lt;br /&gt;
* At 85 [[Woodcutting]] and using a 85 ql hatchet an overage tree usually takes 2 hits to fell.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* A '''felled tree''' is primarily used for making [[log]]s, [[wooden palisade gate]]s, [[palisade]]s, [[keel section]]s and [[mast]]s. &lt;br /&gt;
* The [[quality]] of the '''felled tree''' depends on the character's [[woodcutting]] skill well as the quality of the [[:Category:Axes | hatchet]]  used to fell it. &lt;br /&gt;
* Older [[tree]]s (except shrivelled ones) produce a larger '''felled tree'''. See [[Tree#Tree/Bush Ages]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; |&lt;br /&gt;
! old !! old-sprouting !!old !! old-sprouting !! very old  !! very old-sprouting !! overaged&lt;br /&gt;
|-&lt;br /&gt;
|106.67kg || 120 kg || 133.33 kg || 146.67 kg || 160 kg || 173.33 kg || 186.67 kg&lt;br /&gt;
|} (Yes, trees do go through two old and old-sprouting stages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A felled tree consumes 320 [[volume]] regardless of weight.&lt;br /&gt;
* A [[Hatchet]] is the most effective tool. Other bladed tools or weapons can at a slower speed cut down a tree, for example: [[huge axe]], [[large axe]], [[small axe]], [[long sword]], [[two handed sword]], [[sickle]], [[scythe]], [[shovel]], [[rake]], [[pickaxe]], [[saw]].&lt;br /&gt;
{{rare}}&lt;br /&gt;
* A rare felled tree will produce a few normal logs and a single rare log. The rare log is created from the last log cut from its trunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Babel/F]]&lt;br /&gt;
[[Category:Wood]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=88088</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=88088"/>
		<updated>2014-09-01T23:51:34Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blacklegion.png|500px|thumb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Those interested in joining the ranks of the Black Legion can find more information about them and how to contact their Recruiting Representatives by going to their official recruiting thread on the Wurm Online Forums located here: http://forum.wurmonline.com/index.php?/topic/102455-black-legion-chaos/&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=88078</id>
		<title>Chain barding</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Chain_barding&amp;diff=88078"/>
		<updated>2014-09-01T08:04:47Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Armour smithing]] / [[Chain armour smithing]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chain barding&lt;br /&gt;
|image=Chainbarding.jpg&lt;br /&gt;
|active=[[armour chains]] (27.50 kg)&lt;br /&gt;
|passive=[[large anvil]]&lt;br /&gt;
|group=Animal equipment&lt;br /&gt;
|materials=* None&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (25.00 kg)&lt;br /&gt;
|skill=chain armour smithing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A powerful chain barding to protect your noble steed.''&lt;br /&gt;
&lt;br /&gt;
== Can be worn by ==&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Hell horse]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Slows the horse a moderate amount.&lt;br /&gt;
* Chain Barding takes up more space in a [[forge]] than the [[armor chains]] that are used to make it.  &lt;br /&gt;
* Will not fit inside an empty [[backpack]].&lt;br /&gt;
* At a [[chain armour smithing]] of 19.47, with a 22.31 [[QL]] [[large anvil]], you have a 6% success chance to create.&lt;br /&gt;
* Please add any notes you find here from testing in combat, etc.&lt;br /&gt;
:Test (25.06.13): Without Chain Barding 26.64 km/h, with Chain Barding 20.8 km/h. Barding quality was 50.45 (not sure if important or not).&lt;br /&gt;
&lt;br /&gt;
== Different Types of Chain Barding ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goldbarding.png | Gold Chain Barding&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain armour]]&lt;br /&gt;
[[Category:Animal equipment]]&lt;br /&gt;
[[Category:Babel/C]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Goldbarding.png&amp;diff=88077</id>
		<title>File:Goldbarding.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Goldbarding.png&amp;diff=88077"/>
		<updated>2014-09-01T08:03:44Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88045</id>
		<title>Worg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88045"/>
		<updated>2014-08-27T16:56:15Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Worg2.0.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=Tamed on summon&lt;br /&gt;
|dommable=No&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=None&lt;br /&gt;
|eats=?&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summoning the Worg==&lt;br /&gt;
'Summon Worg' is a spell permanently granted to players by single use of the Valrei item, &amp;quot;Green Tome&amp;quot;. To summon the worg, activate gem staff, right click the ground, and click Summon Worg. &lt;br /&gt;
&lt;br /&gt;
*The Worg will be tamed on summon to the summoner.&lt;br /&gt;
*The Worg will last for 24 real-life hours before it dies. &lt;br /&gt;
*It is possible to breed two worgs but due to the 24 real-life time no baby worg has yet been produced.&lt;br /&gt;
*The 'Summon Worg' spell costs 500 karma&lt;br /&gt;
*Upon summoning you will have a random traited &amp;quot;Aged&amp;quot; worg.&lt;br /&gt;
*Can be lead around with rope. Since it is tamed it has a &amp;quot;Pet&amp;quot; sub-menu allowing the player to control them and send them in different directions.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88044</id>
		<title>Worg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88044"/>
		<updated>2014-08-27T16:55:42Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Worg2.0.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=?&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=None&lt;br /&gt;
|eats=?&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summoning the Worg==&lt;br /&gt;
'Summon Worg' is a spell permanently granted to players by single use of the Valrei item, &amp;quot;Green Tome&amp;quot;. To summon the worg, activate gem staff, right click the ground, and click Summon Worg. &lt;br /&gt;
&lt;br /&gt;
*The Worg will be tamed on summon to the summoner.&lt;br /&gt;
*The Worg will last for 24 real-life hours before it dies. &lt;br /&gt;
*It is possible to breed two worgs but due to the 24 real-life time no baby worg has yet been produced.&lt;br /&gt;
*The 'Summon Worg' spell costs 500 karma&lt;br /&gt;
*Upon summoning you will have a random traited &amp;quot;Aged&amp;quot; worg.&lt;br /&gt;
*Can be lead around with rope. Since it is tamed it has a &amp;quot;Pet&amp;quot; sub-menu allowing the player to control them and send them in different directions.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88043</id>
		<title>Worg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88043"/>
		<updated>2014-08-27T16:54:41Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Worg2.0.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=?&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=None&lt;br /&gt;
|eats=?&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summoning the Worg==&lt;br /&gt;
'Summon Worg' is a spell permanently granted to players by single use of the Valrei item, &amp;quot;Green Tome&amp;quot;. To summon the worg, activate gem staff, right click the ground, and click Summon Worg. &lt;br /&gt;
&lt;br /&gt;
*The Worg will be tamed on summon to the summoner.&lt;br /&gt;
*The Worg will last for 24 real-life hours before it dies. &lt;br /&gt;
*It is possible to breed two worgs but due to the 24 real-life time no baby worg has yet been produced.&lt;br /&gt;
*The 'Summon Worg' spell costs 500 karma&lt;br /&gt;
*Upon summoning you will have a random traited &amp;quot;Aged&amp;quot; worg.&lt;br /&gt;
*Can be lead around with rope. Since it is tamed it has a &amp;quot;Pet&amp;quot; sub-menu allowing the player to control them and send them in different directions.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88042</id>
		<title>Worg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88042"/>
		<updated>2014-08-27T16:53:55Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Worg2.0.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=?&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=None&lt;br /&gt;
|eats=?&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summoning the Worg==&lt;br /&gt;
'Summon Worg' is a spell permanently granted to players by single use of the Valrei item, &amp;quot;Green Tome&amp;quot;. To summon the worg, activate gem staff, right click the ground, and click Summon Worg. &lt;br /&gt;
&lt;br /&gt;
*The Worg will be tamed on summon to the summoner.&lt;br /&gt;
*The Worg will last for 24 real-life hours before it dies. &lt;br /&gt;
*It is possible to breed two worgs but due to the 24 real-life time no baby worg has yet been produced.&lt;br /&gt;
*The 'Summon Worg' spell costs 500 karma&lt;br /&gt;
*Upon summoning you will have a random traited &amp;quot;Aged&amp;quot; worg.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88041</id>
		<title>Worg</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Worg&amp;diff=88041"/>
		<updated>2014-08-27T16:53:36Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''&lt;br /&gt;
{{Creature&lt;br /&gt;
|image=Worg2.0.png&lt;br /&gt;
|aggro=No&lt;br /&gt;
|tamable=No&lt;br /&gt;
|dommable=?&lt;br /&gt;
|groomable=?&lt;br /&gt;
|butcheringprod=Nothing&lt;br /&gt;
|eats=?&lt;br /&gt;
|ridable=No&lt;br /&gt;
|swim=No&lt;br /&gt;
|lair=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summoning the Worg==&lt;br /&gt;
'Summon Worg' is a spell permanently granted to players by single use of the Valrei item, &amp;quot;Green Tome&amp;quot;. To summon the worg, activate gem staff, right click the ground, and click Summon Worg. &lt;br /&gt;
&lt;br /&gt;
*The Worg will be tamed on summon to the summoner.&lt;br /&gt;
*The Worg will last for 24 real-life hours before it dies. &lt;br /&gt;
*It is possible to breed two worgs but due to the 24 real-life time no baby worg has yet been produced.&lt;br /&gt;
*The 'Summon Worg' spell costs 500 karma&lt;br /&gt;
*Upon summoning you will have a random traited &amp;quot;Aged&amp;quot; worg.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87971</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87971"/>
		<updated>2014-08-20T15:46:20Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Blacklegion.png|500px|thumb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Those interested in joining the ranks of the Black Legion can find more information about them and how to contact their Recruiting Representatives by going to their official recruiting thread on the Wurm Online Forums located here: http://forum.wurmonline.com/index.php?/topic/102455-black-legion-chaos/&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87968</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87968"/>
		<updated>2014-08-20T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Blacklegion.png|500px|thumb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of Black Legion begins near the end of the history of the Horde of the Summoned, with the fall of Ebony Veil and the founding of Commorragh. The following is a history of Comm, a bit of Hots, and the founding of the Black Legion. It could probably do with a bit of polishing, and I am open to suggestions, so, suggest away.&lt;br /&gt;
&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Those interested in joining the ranks of the Black Legion can find more information about them and how to contact their Recruiting Representatives by going to their official recruiting thread on the Wurm Online Forums located here: http://forum.wurmonline.com/index.php?/topic/102455-black-legion-chaos/&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87967</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87967"/>
		<updated>2014-08-20T00:12:17Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Blacklegion.png|500px|thumb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of Black Legion begins near the end of the history of the Horde of the Summoned, with the fall of Ebony Veil and the founding of Commorragh. The following is a history of Comm, a bit of Hots, and the founding of the Black Legion. It could probably do with a bit of polishing, and I am open to suggestions, so, suggest away.&lt;br /&gt;
&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
Those interested in joining the ranks of the Black Legion can find more information about them and how to contact their Recruiting Representatives by going to their official recruiting thread on the Wurm Online Forums located here: [[http://forum.wurmonline.com/index.php?/topic/102455-black-legion-chaos/]]&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87966</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87966"/>
		<updated>2014-08-20T00:06:08Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Image:Blacklegion.png|500px|thumb]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of Black Legion begins near the end of the history of the Horde of the Summoned, with the fall of Ebony Veil and the founding of Commorragh. The following is a history of Comm, a bit of Hots, and the founding of the Black Legion. It could probably do with a bit of polishing, and I am open to suggestions, so, suggest away.&lt;br /&gt;
&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=File:Blacklegion.png&amp;diff=87965</id>
		<title>File:Blacklegion.png</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=File:Blacklegion.png&amp;diff=87965"/>
		<updated>2014-08-20T00:05:13Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87964</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87964"/>
		<updated>2014-08-20T00:01:54Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The history of Black Legion begins near the end of the history of the Horde of the Summoned, with the fall of Ebony Veil and the founding of Commorragh. The following is a history of Comm, a bit of Hots, and the founding of the Black Legion. It could probably do with a bit of polishing, and I am open to suggestions, so, suggest away.&lt;br /&gt;
&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87963</id>
		<title>Historical:Black Legion</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Historical:Black_Legion&amp;diff=87963"/>
		<updated>2014-08-20T00:01:18Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Legion is a [[Black Light]] [[player made kingdom]] on [[Chaos]]. The capital is Commorragh.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
So, the history of Black Legion begins near the end of the history of the Horde of the Summoned, with the fall of Ebony Veil and the founding of Commorragh. The following is a history of Comm, a bit of Hots, and the founding of the Black Legion. It could probably do with a bit of polishing, and I am open to suggestions, so, suggest away.&lt;br /&gt;
&lt;br /&gt;
During the first reign of Daolin as emperor of the Horde of the Summoned, war broke out between the followers of Libila and the kingdom of Mol Rehan. One by one the deeds of the Black Lighters failed, until all that was left was the capital of Ebony Veil. Relentlessly besieged by their enemy it seemed that the fall of the great city was inevitable. Whilst Daolin and his defenders tried their best to save the failing city, a small task force, consisting of only four members, left the capital on a mission of utmost secrecy. They began to lay the foundations for a new capital, a place for their people to fall back to when their home was inevitably ripped from their grasp. This was Commorragh, the future capital of the Black Legion. After the fall of Ebony Veil, construction began in earnest on the great walls that would surround the Citadel of Commorragh, and though the Black Lighters enjoyed peace for a brief season, spreading once again from the Shroud, the peace did not last. War came again at the hands of their White Light enemies. They laid siege to the Horde Mountain, eventually bringing the battle to the doorstep of Commorragh and the Shroud itself. It's high walls nearly complete, Commorragh fell, and the steady decline of the Horde began, until Libila withdrew from the Wild continent, throwing it into Chaos.&lt;br /&gt;
&lt;br /&gt;
After a time, Libila began once again to whisper to her old servants, quietly calling for their return to their old lands. Her call was answered, and Commorragh was founded once again. Her whispers spread to new ears and they began to flock to the dark lands, seeking refuge in the bastion of strength and defiance that the newly restored city held. The number of refugees grew, new servants rose to power and the glory of Libila began to slowly take shape once more. The servants of the Dark Goddess began to once again spread over the land, though not all agreed on the best way to serve their Goddess. Commorragh, and those allied with it, wished to show their dedication to their Goddess, and renew their pledge of loyalty to her. Basking in the dark light of her altar, the Black Legion was born. &lt;br /&gt;
&lt;br /&gt;
The enemies of the One True Goddess have once again brought battle to her loyal servants, but having increased strength from their renewed vows, they have withstood their enemies and begun the slow push to reclaim their ancestral lands. Even now the Legion grows stronger. Even now the Legion grows bolder, and their return from the Shadows is sure to herald a new age in the Chaotic Lands. The Whisperer continues to call &amp;quot;Are you ready to serve the Goddess? Know that if you choose not to, you are against us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=User:Tritus/QS_New&amp;diff=87938</id>
		<title>User:Tritus/QS New</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=User:Tritus/QS_New&amp;diff=87938"/>
		<updated>2014-08-16T17:37:36Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Quick Start Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick Start Guide =&lt;br /&gt;
&lt;br /&gt;
The other guides are almost essential reading so this guide is not as thorough and not intended to be a replacement.&lt;br /&gt;
&lt;br /&gt;
It should cover a few points that are omitted though and, I hope, will get you started in the game quickly and painlessly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Before You Start ==&lt;br /&gt;
&lt;br /&gt;
* '''Lag:''' The town you will start in can be notoriously laggy. If you find that to be the case, talk to the Guide and then move some distance away from the town.&lt;br /&gt;
&lt;br /&gt;
* '''Clear View:''' Right click your desktop and select Properties. Find the part of your graphics card control panel that lets you change the Gamma level. For some cards, setting Gamma higher can improve ingame visibility.&lt;br /&gt;
&lt;br /&gt;
* Ensure your graphics card drivers are up to date. ATI drivers especially are known occasionally to be unstable with OpenGL games, while nVidia drivers function perfectly normally in most castes.&lt;br /&gt;
&lt;br /&gt;
* Ensure you have the latest SDK (software development kit) version of Java - the base version (JRE) will work but the SDK is known to be more stable in various situations with older cards.&lt;br /&gt;
&lt;br /&gt;
* Don't overset the graphics options! Wurm is deceptively greedy when it comes to both video memory and GPU processing power - you can achieve 50 FPS or so on a 8800GT card with the base settings&lt;br /&gt;
&lt;br /&gt;
* '''ATI''': At the login panel click Options. The generally recommended renderer is LWJGL.&lt;br /&gt;
&lt;br /&gt;
* '''Nvidia''': At the login panel click Options. The generally recommended renderer is JOGL.&lt;br /&gt;
&lt;br /&gt;
The ATI/NVidia recommendations may change or be inappropriate on your system. Try the other one if you get very bad lag when the game world is being drawn.&lt;br /&gt;
&lt;br /&gt;
* '''Ease of Play''': I personally prefer to play Wurm in a 800x600 window with my web browser open in another window showing this wiki. That makes it very easy to look things up as you go along. Obviously this is a matter of personal preference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Steps ==&lt;br /&gt;
[[Image:Compass.png|right|thumb|170px|Find your way as you step into Wurm anew.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Login ===&lt;br /&gt;
&lt;br /&gt;
On the Jenn-Kellon Home server, you start in the middle of a town called New Town, or NT for short, and will be standing right beside a compass. Look at the orange dial on the compass and get your bearings immediately.&lt;br /&gt;
&lt;br /&gt;
Actually get your bearings though. Do not just look at the compass. Look along each direction and find a house or other landmark that makes it easy for you to remember which way is which. Use the [[Maps | roadmap]] to assist if you venture far from NT.&lt;br /&gt;
&lt;br /&gt;
On the current map, West is up the hill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Guide ===&lt;br /&gt;
&lt;br /&gt;
There is a an NPC, called the Guide, who will give you missions to complete to help introduce you to the game.&lt;br /&gt;
&lt;br /&gt;
Doing these missions is vital to your first character since each mission will teach you some very basic info about the game. At the end you will be rewarded with 20 iron coins.&lt;br /&gt;
&lt;br /&gt;
Walk West to the guide and right click on her to talk to her. She is easy to spot in her brown guide's robes.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' You do not need to return to the Guide after each mission. Type: '''/mission''' to move on to the next one immediately . This will save you a lot of time.&lt;br /&gt;
&lt;br /&gt;
==== Carpentry - an important skill ====&lt;br /&gt;
&lt;br /&gt;
Get your carpentry to 10 asap.&lt;br /&gt;
&lt;br /&gt;
After the guide asks you to make a [[Campfire]] is a good point to spend some time making [[wooden spindle]]s in order to increase your carpentry skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Wiki ===&lt;br /&gt;
&lt;br /&gt;
The Wiki is your best friend. You will get lots of invaluable information here.&lt;br /&gt;
&lt;br /&gt;
You should make sure to read the relevant pages before you decide to make any of the vast number of things you can choose to construct in the world or Wurm since they may save you a lot of time while playing the game.&lt;br /&gt;
&lt;br /&gt;
You can read the wiki ingame by pressing F1 and typing ''&amp;quot;wiki &amp;lt;subject&amp;gt;&amp;quot;''. &lt;br /&gt;
&lt;br /&gt;
EG '''F1 wiki quickstart'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Other Players and Chat ===&lt;br /&gt;
&lt;br /&gt;
The players in Wurm are generally extremely friendly and helpful and you should take advantage of that by feeling free to ask them questions, though you should also pay close attention to what the Guide teaches you.&lt;br /&gt;
&lt;br /&gt;
When you first start, there will be a chat tab called '''Local'''. The chat you see or type in on this tab is only visible to players within 320 meters/80 tiles of you.  Using Local chat is a quick and easy way to talk to someone standing nearby.&lt;br /&gt;
&lt;br /&gt;
''Kingdom chat'', usually '''Jenn-Kellon''' when you first login, may not be visible at first.&lt;br /&gt;
&lt;br /&gt;
You need to move and you may then talk to all players on the server you are on by using /shout. If the Kingdom chat tab is not visible, try typing '''/shout hi'''.&lt;br /&gt;
&lt;br /&gt;
==== Private Message ====&lt;br /&gt;
&lt;br /&gt;
If you receive a pm from another player their character's name will appear in red on a tab in the chat window. Click the tab to reply to them.&lt;br /&gt;
&lt;br /&gt;
To send a pm type '''/tell &amp;lt;character name&amp;gt; &amp;lt;your message&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
eg: /tell Tritus hello&lt;br /&gt;
&lt;br /&gt;
==== GM Help ====&lt;br /&gt;
&lt;br /&gt;
I you face some otherwise insoluble problem, for example getting stuck in a mine or cave, you can type something like '''/dev Please help me. I am stuck in a mine'''&lt;br /&gt;
&lt;br /&gt;
Remember to make the nature of your problem clear and that the GM's may be busy. It can take only seconds or an hour or more for a GM to reply. However, they are generally as helpful as the game rules allow them to be.&lt;br /&gt;
&lt;br /&gt;
GM's are '''not''' there to play the game for you or answer questions that you can look up on the wiki or ask of other players.&lt;br /&gt;
&lt;br /&gt;
=== Free Food ===&lt;br /&gt;
&lt;br /&gt;
There is a '''blue building''' right beside NT town center where you can get free food and drink in your first 24 hours of playing time.&lt;br /&gt;
&lt;br /&gt;
Food is essential in Wurm so make sure you know where that building is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stealing is Bad! ===&lt;br /&gt;
&lt;br /&gt;
You start in NT, which has town guards. If you pick up anything in the streets of NT you will be stealing it and the guards will attack you.&lt;br /&gt;
&lt;br /&gt;
'''So please, do not use the menu option ''Steal''.'''&lt;br /&gt;
&lt;br /&gt;
Outside NT, almost anything you see that is not bolted down is more or less fair game, but try to respect other players.&lt;br /&gt;
&lt;br /&gt;
If someone is working nearby and happens to have left their cart unattended it is not polite to walk off with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Construction Areas ===&lt;br /&gt;
&lt;br /&gt;
Large areas of bare dirt, possibly with walls or partial walls around them, are generally being worked upon by someone building something so it is polite to leave those areas untouched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your First 24 Hours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Do the Guide Missions ===&lt;br /&gt;
&lt;br /&gt;
It is important to do these as quickly as possible so that you make the most of the free food that you get during your first 24 hours of playing time.&lt;br /&gt;
&lt;br /&gt;
However, the guide missions could take as much as one or two hours to complete so read each mission carefully and be prepared to work patiently through them one by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Don't Get Lost ===&lt;br /&gt;
&lt;br /&gt;
For at least some of the missions you will have to leave NT and probably travel for ten minutes or more away from the town.&lt;br /&gt;
&lt;br /&gt;
Make sure you look around you at landmarks so that you will not get lost and will be able to find your way back to NT. This is always very important and is part of playing the game.&lt;br /&gt;
&lt;br /&gt;
Wurm is a vast world but the area near NT is relatively easy to find your way around if you '''make sure to take careful note of your surroundings as you walk around'''.&lt;br /&gt;
&lt;br /&gt;
Getting lost can lose you valuable time that you do not want to waste in your first 24 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== First Priorities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Survival ===&lt;br /&gt;
&lt;br /&gt;
Being able to get '''food is an absolute must''' in Wurm.&lt;br /&gt;
&lt;br /&gt;
You will not starve to death if you run out of food but, if your food bar drops to zero, doing anything will become unbearably slow -&lt;br /&gt;
&lt;br /&gt;
Learning to [[Botanizing|Botanise]], [[Cooking|Cook]], [[Farming|Farm]], [[Fishing|Fish]] and [[Foraging|Forage]] is vital.&lt;br /&gt;
&lt;br /&gt;
Ingame, see (note capital letters):&lt;br /&gt;
&lt;br /&gt;
* F1 wiki Botanizing&lt;br /&gt;
* F1 wiki Cooking&lt;br /&gt;
* F1 wiki Farming&lt;br /&gt;
* F1 wiki Fishing&lt;br /&gt;
* F1 wiki Foraging&lt;br /&gt;
&lt;br /&gt;
=== Getting Some Cash (Working) ===&lt;br /&gt;
&lt;br /&gt;
Cash is not a necessity in Wurm, though it is useful.&lt;br /&gt;
&lt;br /&gt;
You are unlikely to be able to make cash by selling stuff to a [[Trader]] so the best way to make cash is to '''find work'''.&lt;br /&gt;
&lt;br /&gt;
There is often work to be found helping people to dig dirt or mine rock shards, with an average wage being about 2 Copper coins per cart load (40 dirt or 40 shards). That often includes food while you work, use of a cart and possibly also a place to store your gear when you log off.&lt;br /&gt;
&lt;br /&gt;
In NT, a QL 15 meal of 1kg which lasts about 4 hours of continuous play costs about 1C (Copper); so digging is quite lucrative.&lt;br /&gt;
&lt;br /&gt;
Working is a great way to get cash, food or tools since you get to raise you own skills while you help whoever is paying you.&lt;br /&gt;
&lt;br /&gt;
Some useful methods of being paid as a new player are:&lt;br /&gt;
&lt;br /&gt;
*[[Meal]]&lt;br /&gt;
*[[Fishing Rod]]&lt;br /&gt;
*[[Sauce pan]]&lt;br /&gt;
&lt;br /&gt;
Estimated fair pay for 1 hours of work would be:&lt;br /&gt;
&lt;br /&gt;
*roughly 3kg of QL 10 Meal&lt;br /&gt;
*QL 15 or better Fishing Rod and Saucepan&lt;br /&gt;
&lt;br /&gt;
Money is relatively worthless for a new player on a basic account - though it can be useful sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Temporary Mobile Home ===&lt;br /&gt;
&lt;br /&gt;
A.k.a. [[Small Cart]]&lt;br /&gt;
&lt;br /&gt;
Making one of these should be almost your first priority after completing the missions for the Guide.&lt;br /&gt;
&lt;br /&gt;
As long as you are dragging your cart when you log out of the game, it is unlikely that anyone will be able to steal it or remove its contents.&lt;br /&gt;
&lt;br /&gt;
Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around. Some villages may also pay for newer players to make these or haul items with them.&lt;br /&gt;
&lt;br /&gt;
Note: You may have problems getting [[Small nails]]. Other players may sometimes donate a few of these if you ask politely. Or you may want to look for the open mine and forge that are up the road to the southwest of NT. (^^^ Mine and forge access need verified)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Home ===&lt;br /&gt;
&lt;br /&gt;
Find a patch of ground to call your own.&lt;br /&gt;
&lt;br /&gt;
Important criteria should be:&lt;br /&gt;
&lt;br /&gt;
# At least 4x4 tiles of land. The land needs to be fairly flat before you build, so learn about [[Flattening]], [[Terrain:Packed_dirt|packed]] ground.&lt;br /&gt;
# A reasonable sized wood nearby (more than 20 trees).&lt;br /&gt;
# Rock.&lt;br /&gt;
## With luck, a mine shaft that someone else has dug and left open.&lt;br /&gt;
## Failing that, exposed rock nearby.&lt;br /&gt;
# Iron.&lt;br /&gt;
## Again, preferably an existing mine.&lt;br /&gt;
## Alternatively, nearby rock that you have [[Prospecting|prospected]] and found iron from.&lt;br /&gt;
# Clay within 30 mins travel.&lt;br /&gt;
# Not too much in the way of dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
Ingame, see:&lt;br /&gt;
&lt;br /&gt;
*F1 wiki Digging&lt;br /&gt;
*F1 wiki Flattening&lt;br /&gt;
&lt;br /&gt;
==== Plan It ====&lt;br /&gt;
&lt;br /&gt;
If you already raised your carpentry to 10 then making planks for a 1x1 wooden house should almost get your skill to 12 .. the required amount to plan your second house.&lt;br /&gt;
&lt;br /&gt;
You will need to make 80 [[plank]] by sawing logs, [[small anvil]] from [[iron ore]], 4 [[large nails]] and 2 [[door lock]].&lt;br /&gt;
&lt;br /&gt;
Then use a [[mallet]] to Plan Building your house and then Finalise it.&lt;br /&gt;
&lt;br /&gt;
It is important to try to get a good run of time at doing this or to attach planks to each wall more or less as you make them. If you log out for a day or so any planks you have not attached to your walls may well have rotted away.&lt;br /&gt;
&lt;br /&gt;
Ingame, see:&lt;br /&gt;
&lt;br /&gt;
* F1 wiki Build House&lt;br /&gt;
* F1 wiki door lock&lt;br /&gt;
* F1 wiki iron ore&lt;br /&gt;
* F1 wiki mallet&lt;br /&gt;
* F1 wiki Plank&lt;br /&gt;
* F1 wiki small anvil&lt;br /&gt;
&lt;br /&gt;
*Build one complete wall at a time where you can.&lt;br /&gt;
*Try not to build part of a wall and log off for a day.&lt;br /&gt;
*Build two doors - one must be at the edge of your 4x4 plot - the other can be on any wall that faces the inside.&lt;br /&gt;
*The other two walls can be blank wall or window.&lt;br /&gt;
*Put your 1x1 wooden hut on one corner of your 4x4 flat land. It should be on the opposite corner from a later 2x2 house.&lt;br /&gt;
*This hut will be your gate house and safe store for stuff while you work on your next house.&lt;br /&gt;
&lt;br /&gt;
===== Building Notes =====&lt;br /&gt;
&lt;br /&gt;
# It is important to make sure you have room for growth around your home.&lt;br /&gt;
## When you Flatten the land for your home, it is a good idea to plan for the future by flattening some extra space around it.&lt;br /&gt;
## An overall area of 8x8 Flattened tiles is a better space for for a forward thinking new player to use as a general base.&lt;br /&gt;
## Secure your land by fencing it off using only QL 1 planks and rods so that the fence will rot after one real month or so, thus allowing you to expand without having to rip the fence down.&lt;br /&gt;
## Tip: To make your fence decay more quickly, use an old or duplicate tool to hit each fence section once or twice right after you start it. This will cause the fence to start rotting a bit faster.&lt;br /&gt;
# Make sure that you leave gaps in your fence where your gatehouse and house walls will be. That way your gathouse will make two walls in one corner and your house will make 4 walls in another corner, thus saving you a little work.&lt;br /&gt;
# 4x4 tiles is the bare minimum, though you can get away with a 1x1 hut with no grounds if you think you will not stay long in the area. For settlers, a 8x8 plot of land is much better, giving you an initial plot to sow and farm any seeds you find.&lt;br /&gt;
# '''Deeds'''. It is not wise to found a homestead deed on less than 10x10 tiles of land. Your 10x10 plot will center where you place the token. A deed right beside NT may be a waste of time if you have just started the game.&lt;br /&gt;
# Do not build your home right beside NT. A few minutes walk from NT usually works well. Many new players make this mistake and soon find that they have no room around them to expand.&lt;br /&gt;
&lt;br /&gt;
= Following Up =&lt;br /&gt;
&lt;br /&gt;
Wurm is a game with huge possibilities. While you build your house it is always valuable to have a browser window open on the wiki and to read through articles about things you may need or want.&lt;br /&gt;
&lt;br /&gt;
Many people seem to complete their house and then think &amp;quot;What now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are several valuable things that you can o later whether you are on a basic account or a premium account.&lt;br /&gt;
&lt;br /&gt;
== Join A Village ==&lt;br /&gt;
&lt;br /&gt;
Post on the [http://wurmonline.com/forum/index.php?board=5.0 forums] asking for a village that would like to have you join. &lt;br /&gt;
&lt;br /&gt;
Being in a village adds a lot of fun to the game and there is almost always a place for new characters whether they are premium or basic.&lt;br /&gt;
&lt;br /&gt;
Villages are great for helping out with better tools and good advice on how to develop your skills.&lt;br /&gt;
&lt;br /&gt;
Learning Fighting is often a lot easier in a village.&lt;br /&gt;
&lt;br /&gt;
== Set Some Goals ==&lt;br /&gt;
&lt;br /&gt;
Playing Wurm without longer term goals can be an exercise in frustration.&lt;br /&gt;
&lt;br /&gt;
As you made your own home you probably found that some kinds of thing appealed to you and that some did not. Aiming to become good in those things that you particularly enjoyed is a good way to continue into the game.&lt;br /&gt;
&lt;br /&gt;
As you do that you will almost certainly find at least another couple of things that you enjoy as you learn about the game in more depth.&lt;br /&gt;
&lt;br /&gt;
Playing on a basic account gives you ample time to explore Wurm but getting a premium account can and usually does make a vast difference to the game and is also extremely inexpensive.&lt;br /&gt;
&lt;br /&gt;
How many games do you know that let you play fully for as little as 10E for two months? As a new player, you can get started out as a premium player with enough cash to buy some moderately good tools if you get the 1 month premium + 5s package for the first month and switch to the 2 months premium package thereafter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Guides =&lt;br /&gt;
&lt;br /&gt;
Capitals are important when using the ingame wiki:&lt;br /&gt;
&lt;br /&gt;
: F1 wiki [[tutorial]]&lt;br /&gt;
: F1 wiki [[tutorial2]]&lt;br /&gt;
: F1 wiki [[Build House]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Misc]][[Category:Babel/Q]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Golden_Valley_(server)&amp;diff=87937</id>
		<title>Golden Valley (server)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Golden_Valley_(server)&amp;diff=87937"/>
		<updated>2014-08-16T17:37:14Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Golden Valley is the tutorial server. Every player starts here, and after completing the tutorial, will have to choose between the player servers.&lt;br /&gt;
&lt;br /&gt;
'''Freedom Isles'''&lt;br /&gt;
* Independence [[PvE]]&lt;br /&gt;
* Deliverance [[PvE]]&lt;br /&gt;
* Exodus [[PvE]]&lt;br /&gt;
* Celebration [[PvE]]&lt;br /&gt;
* Xanadu [[PvE]]&lt;br /&gt;
* Chaos [[PvP]] - this was the Wild server before it was renamed and brought into the Freedom Isles cluster&lt;br /&gt;
&lt;br /&gt;
'''Epic servers'''&lt;br /&gt;
* Elevation [[PvP]] - all Epic and Player made kingdoms.  Premium accounts only.&lt;br /&gt;
* Desertion [[PvP]] - Mol-Rehan kingdom&lt;br /&gt;
* Affliction [[PvP]] - Horde of the Summoned kingdom&lt;br /&gt;
* Serenity [[PvP]] - Jenn-Kellon kingdom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More details on the servers can be found on the [[server types]] page.&lt;br /&gt;
&lt;br /&gt;
Players used to be able to stay permanently on Golden Valley after completing the tutorial, but this is no longer possible for new players. Some older players still remain however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Golden_Valley_(server)&amp;diff=87936</id>
		<title>Golden Valley (server)</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Golden_Valley_(server)&amp;diff=87936"/>
		<updated>2014-08-16T17:37:07Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Golden Valley is the tutorial server. Every player starts here, and after completing the tutorial, will have to choose between the player servers.&lt;br /&gt;
&lt;br /&gt;
'''Freedom Isles'''&lt;br /&gt;
* Independence [[PvE]]&lt;br /&gt;
* Deliverance [[PvE]]&lt;br /&gt;
* Exodus [[PvE]]&lt;br /&gt;
* Celebration [[PvE]]&lt;br /&gt;
* Xanadu [[PvE]]&lt;br /&gt;
* Chaos [[PvP]] - this was the Wild server before it was renamed and brought into the Freedom Isles cluster&lt;br /&gt;
&lt;br /&gt;
'''Epic servers'''&lt;br /&gt;
* Elevation [[PvP]] - all Epic and Player made kingdoms.  Premium accounts only.&lt;br /&gt;
* Desertion [[PvP]] - Mol-Rehan kingdom&lt;br /&gt;
* Affliction [[PvP]] - Horde of the Summoned kingdom&lt;br /&gt;
* Serenity [[PvP]] - Jenn-Kellon kingdom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More details on the servers can be found on the [[server types]] page.&lt;br /&gt;
&lt;br /&gt;
Players used to be able to stay permanently on Golden Valley after completing the tutorial, but this is no longer possible for new players. Some older players still remain however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]]&lt;br /&gt;
[[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87932</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87932"/>
		<updated>2014-08-16T17:28:41Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Source_salt.jpg&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
|skill=No skill&lt;br /&gt;
|group=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87931</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87931"/>
		<updated>2014-08-16T17:28:30Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Source_salt.jpg&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
|skill=none&lt;br /&gt;
|group=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87930</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87930"/>
		<updated>2014-08-16T17:28:03Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Source_salt.jpg&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
|skill=none&lt;br /&gt;
|group=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87929</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87929"/>
		<updated>2014-08-16T17:27:09Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=Source_salt.jpg&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87928</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87928"/>
		<updated>2014-08-16T17:25:09Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|image=Source_salt.jpg&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87927</id>
		<title>Source salt</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Source_salt&amp;diff=87927"/>
		<updated>2014-08-16T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|active=[[hammer]][[mallet]]&lt;br /&gt;
|passive=[[source crystal]]&lt;br /&gt;
|assemble=Crush&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (0.03 kg)&lt;br /&gt;
|materials=no&lt;br /&gt;
|improve=no&lt;br /&gt;
|combinable=no &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''This pink salt comes from the Source, which is believed to be the essence of the future.''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
* Gives 30 [[karma]] when eaten.&lt;br /&gt;
* Can be used in the place of normal [[salt]] in meals.&lt;br /&gt;
* When combined with [[blood]] various [[tool]] enhancing potions can be created.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Source salts made from source crystals mined before an old patch give only 10 karma. These older salts can be identified by their weight, which is only .01kg compared to the newer salts that weigh .03kg.&lt;br /&gt;
* They lower your nutrition by 5 when you eat them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Source]]&lt;br /&gt;
*[[Source crystal]]&lt;br /&gt;
*[[Source spring]]&lt;br /&gt;
*[[Source fountain]]&lt;br /&gt;
*[[Karma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Babel/S]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=87920</id>
		<title>Guides:Tips for Skills</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guides:Tips_for_Skills&amp;diff=87920"/>
		<updated>2014-08-16T08:14:38Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Skillgain Guide General]]&lt;br /&gt;
&lt;br /&gt;
Typical rule of thumb for optimal overall [[skill]] gain is creating items with a chance of 50% (as shown on the item's menu), or improving items 10 [[quality]] (ql) higher than the related skill. &lt;br /&gt;
&lt;br /&gt;
In some skills and crafts there will be no actual displayed creation chance. [[Mining]] to cite one example.&lt;br /&gt;
&lt;br /&gt;
'''Improving''' - Having the best tools and raw materials (resources) you can get your claws on is best. In addition, finding the one item in the skill that uses the least amount of raw materials for improving is desirable.&lt;br /&gt;
&lt;br /&gt;
'''Creation''' - Having a creation chance around 50% seems to give the best skill gain. This chance is calculated based on a number of factors to varying degrees: skill, raw material ql, tool ql, and etc. The exact emphasis can differ from item to item. Typically the quality of the parts and tools have the most impact with skill playing a close second.&lt;br /&gt;
&lt;br /&gt;
'''Enchantments''' - [[Circle of Cunning]] (CoC) and [[Wind of Ages]] (WoA) are both extremely helpful, except where specifically noted otherwise.&lt;br /&gt;
&lt;br /&gt;
'''Altars''' - Working within the [[Religion#Domain_of_the_gods|domain]] of your [[Gods|god(dess)]] can add some bonus gain to certain skills. Most skills and crafts require one to be standing still, so it cannot hurt to have an [[altar]] nearby.&lt;br /&gt;
&lt;br /&gt;
==Blacksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To get started it's best to have a forge of decent QL and good QL tools.  This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping.  &lt;br /&gt;
&lt;br /&gt;
What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously.  If you are also a miner or have ready access to unlimited ore, then you can work on any items you want.  If you only have limited access to ore and/or are only working for skill, then your best bet is to create and improve needles.  They use .001 lump to create, use hardly anything to imp, and you can fit a hundred in a bowl or jar.&lt;br /&gt;
&lt;br /&gt;
Skill gain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.&lt;br /&gt;
&lt;br /&gt;
==Jewelry smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
In order to practice jewelrysmithing you need the same tools as for any other smithing skill: whetstone, hammer, pelt, and water.  The higher the QL of your tools, the greater the chance to succeed when improving.  &lt;br /&gt;
&lt;br /&gt;
To train JSing it is best to begin with making bowls for initial skill.  Bowls can be made of any metal, resulting in high resource availability.  As with all skills involving improving, you should endeavor to improve each bowl (and all subsequent items) to your skill plus 10 for maximum skill gain.  Eventually, presuming access to silver or gold ore, you can progress to creating armrings.  These have a relatively high creation chance for low-skill Jewelrysmiths, and are worth a pretty penny to traders.  Their downside is that since they weigh 0.30 each, they consume a lot of gold lump per imp attempt.  You can endure this extra lump cost for a while if you have ready access to ore, but if not it is best to skip armrings entirely and proceed to the final item: rings.  While their creation chance is initially low, they only weigh 0.05, meaning that a 0.10 lump lasts for 30 uses.&lt;br /&gt;
&lt;br /&gt;
==Carpentry==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Carpentry Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise [[carpentry]] the best way is building [[Wooden house|houses]] or grinding sub skills like [[fine carpentry]], [[bowyery]], [[fletching]] and [[ship building]]. &lt;br /&gt;
&lt;br /&gt;
Don't use [[Wind of Ages]] on your [[mallet]] when you're building, as it results in reduced skillgain.&lt;br /&gt;
&lt;br /&gt;
For help in building houses, it is strongly recommended that you visit [[Build House]] guide.&lt;br /&gt;
&lt;br /&gt;
==Digging/Terraforming==&lt;br /&gt;
&lt;br /&gt;
To grind [[digging]] skill up, use a good [[Circle of Cunning]] [[shovel]]. Look for an area you want to [[Flattening|flatten]] or terraform, and then dig the areas needed and dump the [[Pile of dirt|dirt]] in areas needed. For example:-&lt;br /&gt;
&lt;br /&gt;
You want a bit of land to be flat and you find out some of it is already flat so you dig the areas are not flat.&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------150-------- Dig 50 here &lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
-------100--------Leave the same&lt;br /&gt;
&lt;br /&gt;
If there is only a small bit that needs terraforming then expand the area. Cut some trees down around the edge to make a 5x5 flat surface into a 10x10. Do this as much as you can and your skill will shoot up.&lt;br /&gt;
&lt;br /&gt;
Note: Using the &amp;quot;Flatten&amp;quot; command will give A LOT more skill than simply digging. However its not  as productive to randomly flatten areas. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For more information see the following guides [[Digging]] and [[Guides/FlatRaising]]&lt;br /&gt;
&lt;br /&gt;
==Farming==&lt;br /&gt;
&lt;br /&gt;
The best way to grind your farming skill is to start with ''Bread crops'' or [[Wemp plants]]. ([[Oat]], [[Wheat]] &amp;amp; [[Barley]]) You may wonder why, but the reason is that you ALWAYS gain seeds for replanting.&lt;br /&gt;
&lt;br /&gt;
To get started you should start with a 10x10 field for maximum skill gain.  (Read the [[Farming]] article for common farming knowledge.)&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
&lt;br /&gt;
copied to page [[Fighting Guide]]&lt;br /&gt;
&lt;br /&gt;
There's two ways to train fighting, the safe way and the dangerous way:&lt;br /&gt;
&lt;br /&gt;
I recommend using the safe way until around 10 fighting, then go off hunting.&lt;br /&gt;
&lt;br /&gt;
===Safe way===&lt;br /&gt;
&lt;br /&gt;
Create a [[practice doll]] and equip a shaft.  Then beat it senseless for a bit, keeping its damage below 20 at all times.  Never, EVER use a true weapon, especially a sword, on a practice doll.  It's a complete waste of a good weapon and destroys the practice doll in no time.  Not recommended. Equipping a shaft is a good weapon to use on a doll, or use a saw.&lt;br /&gt;
&lt;br /&gt;
===Dangerous (but a heck of a lot more fun) way===&lt;br /&gt;
&lt;br /&gt;
Go hunting.  That's it.  Just go hunting.  You first want to try hunting down simple farm animals such as pigs, pheasants, roosters, bulls, cows, etc.  Even wild cats work at the start.  At around 10 fighting you want to get some leg protection and hunt down wolves.  The wolves aim for the legs a lot, so leg protection will save you health in the end.  Pheasants in particular can make an excellent training enemy as they will not follow you when you back away from the fight, giving you time to heal and regain stamina if necessary, especially if fighting with very low QL weapons for the skill gain.&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
&lt;br /&gt;
Melee weapons can be safely trained up to 20 in that respective weapon. All melee weapons, including [[mauls]] and [[clubs]], can be used on [[practice doll|practice dolls]]. Additionally, Both [[axes]] and [[swords]] can be used to safely hack at trees for skill up to 20. Skill beyond 20 requires usage of these weapons in actual [[fighting]].&lt;br /&gt;
&lt;br /&gt;
The usage of weapons on dolls can inflict heavy damage on both doll and weapon. Practice dolls over 50ql are recomended.&lt;br /&gt;
&lt;br /&gt;
Using axes and mauls gives [[body strength]]. Swords give [[body control]].&lt;br /&gt;
&lt;br /&gt;
==Leatherworking==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Leatherworking Guide]]&lt;br /&gt;
&lt;br /&gt;
To leatherwork you will need; a needle, an awl, some leather, a leather knife and a mallet.&lt;br /&gt;
&lt;br /&gt;
The best way to begin your leatherworking career is to make a leather belt.  This is because leather belts use small amounts of leather when created and when improved.  Leather belts also have a high % chance to make at low skill which means you will not fail as often.  Once you have created your leather belt, get a piece of &amp;lt;strike&amp;gt;high-ish&amp;lt;/strike&amp;gt; 15+QL leather and improve the belt until you need another tool.  Keep improving it and you will gain skill (you still gain skill from fails but repairing will slow you down).  Once you have a higher % chance on other items, make lots of gloves and improve them all to 15QL.  Keep doing this with higher difficulty items keeping in mind that items with a 50% success rate will give you the biggest skill gain.  NOTE: Needle quality and leatherworking skill will determine the % chance to succeed when creating leather items.&lt;br /&gt;
&lt;br /&gt;
Once your skill reaches 10-15 (EDIT - I would have said 20-25 but this depends on if you like making rivets :Shweet), try and stud some of them.  It takes 0.2 kg of rivets to stud ALL leather items apart from leather pants which take 0.8 kg and leather jackets which take 0.4 kg.  If you fail to stud an item you will lose the item and the rivet.  Rivet ql and leatherworking skill will determine the % chance to succeed when riveting leather armour, not the ql of the leather item to be studded.  Tip; combine rivets before improving them.&lt;br /&gt;
&lt;br /&gt;
As your skill goes up you will need better quality tools as the quality of your tools will determine the failure rate when improving.  Your leatherworking skill level limits the max improving quality.  You can improve with raw leather that has lower quality than the item you are improving you will however suffer from larger fail to improve rates.  The only item used that has its own skill is a mallet; the miscellaneous skill “hammer” will effect your ability to successfully improve with the mallet.&lt;br /&gt;
As with other skills you will gain the most skill by improving the item rather than creating them, and when the item quality is closer to your skill you will also gain the most skill.  Working on drake armour gives a greater skill gain than plain or studded leather armour.&lt;br /&gt;
&lt;br /&gt;
'''Creating leather.'''&lt;br /&gt;
Successful creation of leather is determined by your leatherworking skill and the quality of the lye used.  If successful the leather will be created at the quality of the hide, the higher your leatherworking skill the better chance you will have of creating leather at the maximum hide quality.  Higher quality hides are harder to turn into high quality leather and unless you have very good leatherworking skill and lye it will turn into lower quality leather.&lt;br /&gt;
&lt;br /&gt;
When making leather try to use the smallest amount of lye possible as the entire amount is used.  To do this, make the lye in a water skin then place 11 potatoes into a jar and then fill that jar with lye.  Using this method you will only use 0.08kg of lye on each hide.&lt;br /&gt;
&lt;br /&gt;
==Locksmithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain.  '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.&lt;br /&gt;
&lt;br /&gt;
==Masonry==&lt;br /&gt;
&lt;br /&gt;
Building houses is said to be good skill gain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to simply improve [[grindstone]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statue]] spamming, as this contributes to lag, while [[grindstone]]s can fit in [[chest]]s and be carried easily, which is why they are preferred. The bonus to this is that you will also have higher %s on making [[stone brick]]s and [[stone slab]]s. Imping [[forge]]s and [[oven]]s is also great skill gain, but does add a large amount of clutter to an area.&lt;br /&gt;
&lt;br /&gt;
Another effective way (but not as fast) is to build a guard tower.  Once the guard tower is complete, you will have 30 or so masonry.  Improve the tower for even more skill gain.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Mining Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isn't the way to go. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skill #.&lt;br /&gt;
&lt;br /&gt;
Mining [[rock shards]] is easier for a new player up to a decent skill level (40 -50?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]].  You want to mine shard/ore about 1 half of your actual skill, so say you have 50 mining, you want to be mining 25ql rocks or ore. This means you have a 50% chance of mining a full ql (your mining skill) and failing (1ql). Try to not mine capped walls lower than your skill.&lt;br /&gt;
&lt;br /&gt;
Different ore veins have different difficulty. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.&lt;br /&gt;
&lt;br /&gt;
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.&lt;br /&gt;
&lt;br /&gt;
''Optimal Skill Gain''&lt;br /&gt;
&lt;br /&gt;
* Rock: 1-50&lt;br /&gt;
* [[Iron vein]]: 50-60&lt;br /&gt;
* [[Copper vein]]: 60-70&lt;br /&gt;
* [[Tin vein]] or [[lead vein]]: 70-85&lt;br /&gt;
* [[Silver vein]]: 90-99&lt;br /&gt;
&lt;br /&gt;
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your [[pickaxe]] or downgrade an ore difficulty.&lt;br /&gt;
&lt;br /&gt;
Note that if the tile is capped at a QL much lower than your skill you won't be able to check average QL of the pile of ore/shards to see whether or not you have a decent success rate. The average QL of the pile is '''always''' based on your skill and not the tile itself, and the tile QL is therefore irrelevant to skillgain. A wider range in upper QL based on skill will get lost when translated to the tile capped with lower QL so it will look like more top QL gains but in reality they would've been higher in QL if the tile was. For example: If you have 70 mining and you mine a QL32 rock tile and get 1xQL1 and 49xQL32 you don't actually get 49xHighest possible quality - the tile just doesn't go any higher so the ones that would've been in the range between 32-70 are all translated down to 32 due to the cap. The skillgain from a QL32 and a QL70 rock tile is exactly the same.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# There is actually some disagreement about this. Some people are of the opinion that the extra mining actions with a fast pick make up for the loss of skillgain due to short timers. There is also a 3rd camp which believes that it makes little difference which method you prefer &amp;amp; that skillgain will be about the same if you spend the same total amount of time mining. If this is the case, then how many shards (or how much ore) you want at the end of your mining session might be more important.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon smithing==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Smithing Guide]]&lt;br /&gt;
&lt;br /&gt;
Do not care about Blades smithing and Weapon heads smithing skills, that skills you will get while making actual weapons over time. Best item to skill weaponsmithing to 40 are butchering knives, imping butchering knife takes only 0,06kg of iron. First make yourself about 150-200 butchering knife blades, don't care about failures, it will pass over time. Finish unfinished ones, do not imp blades it's a waste of time. For making blades use 1-20ql iron, anything over will be a waste. When you will make 150-200 blades also make same amount of wooden handles. Make first batch of butchering knives, use about half blades for making knives, finish unfinished butchering knives, set yourself a target ql (your actual skill in weapon smithing + 8-10 points. For example, having 10 weaponsmithing you will be able to make weapons with quality about 20). Improve all butchering knives you got to your target quality. After improving all butchering knives to certain ql you can check your skill again, set new target quality level, and proceed with improving them like 3 times. After improving all the butchering knives 3 times you should make another batch of butchering knives from the rest of the blades and wooden handles. You should notice a significant difference in success rate between two batches. Improve the second batch of butchering knives to average quality of the first batch. Then keep improving knives as your skill grows. after you gain about 30 skill in ws start thinking about making other weapons, be sure to have plenty of handles &lt;br /&gt;
&lt;br /&gt;
More tips: &lt;br /&gt;
&lt;br /&gt;
While you're Vynora follower be sure to have altar of Vynora nearby, it's highly possible that you get 10% more skill gain. Common sense... &lt;br /&gt;
&lt;br /&gt;
Use sleep bonus, after login light forge and logout, log in back when stuff in forge will be glowing from heat (for 50ql forge it takes about 10-20 minutes, ql dependent factor) &lt;br /&gt;
&lt;br /&gt;
For improving try using lumps/tools with ql at most 20ql higher than improved item! &lt;br /&gt;
&lt;br /&gt;
Coc/woa tools might also be a nice boost for your skilling curve... &lt;br /&gt;
&lt;br /&gt;
===Blades smithing===&lt;br /&gt;
&lt;br /&gt;
If you feel like improving blades smithing, create 10-20 carving or butchering knife blades, and imp the blades to your skill + 5.  Once you get this to about 25, there's really no point in going beyond, and start attaching them to handles and imping the tool.&lt;br /&gt;
&lt;br /&gt;
===Weapon heads smithing===&lt;br /&gt;
&lt;br /&gt;
If you want to improve your heads smithing skill, create 10-20 small axe heads and imp the blades to your heads smithing + 5.  Once you get this to about 25, there's no point in going further and start attaching them to shafts and imping the true tool.&lt;br /&gt;
&lt;br /&gt;
==Woodcutting==&lt;br /&gt;
&lt;br /&gt;
Copied to [[Woodcutting Guide]]&lt;br /&gt;
&lt;br /&gt;
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses to raise your [[Repairing]] skill. A good idea is to go to an area that is not populated, or areas infested with unwanted tree types (i.e. fruit trees), and ask any locals before cutting down the trees; this helps to avoid angering people and the sharp pointy things they will stick into you ([[Wild]] servers). If possible, harvest [[sprout]]'s with a [[sickle]] and replant the trees.&lt;br /&gt;
&lt;br /&gt;
==Ropemaking==&lt;br /&gt;
Improving [[Cloth Net Trap|Net Traps]] is a possible way to grind this skill.&lt;br /&gt;
&lt;br /&gt;
==Ship Building==&lt;br /&gt;
See also: [[Ship Building Guide]]&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Cloth tailoring is not a difficult skill to level up, at least not in the first 30 points or so, and is vital to making sails, which are more or less pointless to attempt to create before 25 cloth tailoring--and not easy even then.&lt;br /&gt;
&lt;br /&gt;
# Acquire [[cotton]].&lt;br /&gt;
# Activate [[wooden spindle]], right-click cotton, and select &amp;quot;Create -&amp;gt; [[string of cloth]]&amp;quot; (continue until you have no cotton left).&lt;br /&gt;
# Take 75% (lowest QL) of your strings of cloth and, working from lowest QL to highest, combine them to make 0.3kg strings.&lt;br /&gt;
# Take those to a [[floor loom]].&lt;br /&gt;
# Starting with the lowest QL strings and working to the highest, activate a string of cloth, right-click a floor loom, and select &amp;quot;Create -&amp;gt; [[square piece of cloth]]&amp;quot; (continue until that 75% is used up).&lt;br /&gt;
&lt;br /&gt;
# Starting with lowest QL square, activate a [[needle]], right-click a cloth square, and select &amp;quot;Create -&amp;gt; Armor -&amp;gt; [[Cloth glove]]&amp;quot;.&lt;br /&gt;
# Using a [[needle]], [[scissors]], and your highest QL strings from the remaining 25% of your strings of cloth, improve the glove until it is around QL 10 or is finished.&lt;br /&gt;
# Repeat until you have no cloth left.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Babel/T]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Player:Spyrian&amp;diff=87916</id>
		<title>Player:Spyrian</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Player:Spyrian&amp;diff=87916"/>
		<updated>2014-08-16T08:01:38Z</updated>

		<summary type="html">&lt;p&gt;Ruger: /* Black Oak Peak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Players]]&lt;br /&gt;
[[Category:Babel/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spyrian was a '''Jenn-Kellon''' player on the [[Golden Valley]] server. &lt;br /&gt;
&lt;br /&gt;
He firstly moved to [[Freedom001|Independence]], then in 2013 he made a new account called Spyriano and moved to [[Freedom006|Release]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Freedom players]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
= GV and Independence =&lt;br /&gt;
'''Spyrian''' was a helpful player of Golden Valley server, joined the game in July 2009, settled in [[Nelde Aelini Village]], polish community both-kingdom settlement. Afterwards, he moved to Independence, specifically to [[Silent Hill]].&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
Spyrian gained '''[[Trollslayer]]''' title at 23rd December 2009 with 1,5 Fighting skill.&lt;br /&gt;
&lt;br /&gt;
== [[Nelde Aelini Village]] ==&lt;br /&gt;
Spyrian was a smith and fortress inventor in the Nelde Aelini Village. His house was the first built in the village. Everyone helped to finish it in order to provide shelter to hide from the creatures until other members of the village finished their homes.&lt;br /&gt;
&lt;br /&gt;
== [[Silent Hill]] ==&lt;br /&gt;
When purchasing Premium for the first time, Spyrian moved to Silent Hill, size 10 settlement on Independence. His 3x3 house together with 68 tiles farm was finished quite quickly, although not all tiles of the farm were flat enough to plant something. Then he started to build a [[small sailing boat]], but before finishing, he stopped playing Wurm for a few years.&lt;br /&gt;
&lt;br /&gt;
= Spyriano and Release =&lt;br /&gt;
In May 2013, Spyrian decided to come back to Wurm. However, once he logged on to his account, he realised that most of his friends moved to Release, so he made a new account on Release called Spyriano.&lt;br /&gt;
Once on release, Spyriano joined [[Black Oak Peak]].&lt;br /&gt;
&lt;br /&gt;
== Black Oak Peak ==&lt;br /&gt;
Spyriano is currently living in Black Oak Peak, where he focuses on [[Leatherworking]], [[Cloth Tailoring]] and [[Ship building]]. His house is currently under construction, slate shingle roof awaiting completion.&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Excel&amp;diff=87911</id>
		<title>Excel</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Excel&amp;diff=87911"/>
		<updated>2014-08-16T07:20:49Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / [[:Category:Vynora spells|Vynora spells]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{Spell&lt;br /&gt;
|faith=35&lt;br /&gt;
|favor=40&lt;br /&gt;
|difficulty=30&lt;br /&gt;
|target=Creature&lt;br /&gt;
|castingtime=20&lt;br /&gt;
|god=[[Vynora]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Increases defences&lt;br /&gt;
&lt;br /&gt;
Excel increases the affected player's parry rate with his or her weapon and/or shield.&lt;br /&gt;
&lt;br /&gt;
===Cast text===&lt;br /&gt;
&lt;br /&gt;
[21:50:54] You start to cast 'Excel' on Funkiey.&amp;lt;br/&amp;gt;&lt;br /&gt;
[21:51:13] You cast 'Excel' on Funkiey.&amp;lt;br/&amp;gt;&lt;br /&gt;
[21:51:13] Funkiey now has smooth combat movement.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skillgain==&lt;br /&gt;
&lt;br /&gt;
[21:51:13] Channeling increased by 0.0249 to 25.382&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vynora spells]]&lt;br /&gt;
[[Category:Babel/E]]&lt;br /&gt;
[[Category:Buff spells]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Kellon&amp;diff=87909</id>
		<title>Lore:Kellon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Kellon&amp;diff=87909"/>
		<updated>2014-08-16T07:07:18Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''Kellon'''&lt;br /&gt;
&lt;br /&gt;
Kellon is a kingdom that eventually allied with [[Jenn]] to form [[Jenn-Kellon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Lore:Kellon&amp;diff=87890</id>
		<title>Lore:Kellon</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Lore:Kellon&amp;diff=87890"/>
		<updated>2014-08-16T06:22:33Z</updated>

		<summary type="html">&lt;p&gt;Ruger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[:Category:Kingdoms|Kingdoms]] / '''Kellon'''&lt;br /&gt;
&lt;br /&gt;
Kellon is a kingdom that eventually allied with [[Jenn]] to form [[Jenn-Kellon]].&lt;br /&gt;
&lt;br /&gt;
{{delete|Should not have its own page. Should be under JK history}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kingdoms]]&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Ruger</name></author>
		
	</entry>
</feed>