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	<updated>2026-06-04T03:31:24Z</updated>
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		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131141</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131141"/>
		<updated>2026-01-16T13:10:54Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: /* Opening a mine (Tunnel) */ Because I keep finding grammatical errors every time I save =/ pt 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine (Tunnel) ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.&lt;br /&gt;
*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*When tunneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
*Tunneling from the outside will make a downwards entrance 20 slope or more, even if there is a flat cave inside. Tunneling out from the inside will only remove the rock walls without changing the ground level.&lt;br /&gt;
*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
** It is not possible to create an opening next to an opening that has a mine door attached.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt (vein)|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt (vein) | Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. &lt;br /&gt;
&lt;br /&gt;
15 mining is required to find the slope of a tile or edge. The information will show on the mouse tooltip with a [[pickaxe]] or [[trowel]] active, but can also be found by examining the section of floor and reading the event log.&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls.&lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt (vein)|Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt (shard)|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131140</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131140"/>
		<updated>2026-01-16T13:09:58Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: /* Opening a mine (Tunnel) */ Because I keep finding grammatical errors every time I save =/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine (Tunnel) ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.&lt;br /&gt;
*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*When tunneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
*Tunneling from the outside will ever make a downwards entrance 20 slope or more, even if there is a flat cave inside. Tunneling out from the inside will only remove the rock walls without changing the ground level.&lt;br /&gt;
*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
** It is not possible to create an opening next to an opening that has a mine door attached.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt (vein)|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt (vein) | Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. &lt;br /&gt;
&lt;br /&gt;
15 mining is required to find the slope of a tile or edge. The information will show on the mouse tooltip with a [[pickaxe]] or [[trowel]] active, but can also be found by examining the section of floor and reading the event log.&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls.&lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt (vein)|Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt (shard)|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131139</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131139"/>
		<updated>2026-01-16T13:08:52Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: /* Opening a mine (Tunnel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine (Tunnel) ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.&lt;br /&gt;
*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*When tunneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
*Tunneling from outside will ever make a downwards entrance 20 slope or more, even if there is a flat cave inside. Tunneling out from inside will only remove the rock walls without changing the ground level.&lt;br /&gt;
*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
** It is not possible to create an opening next to an opening that has a mine door attached.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt (vein)|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt (vein) | Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. &lt;br /&gt;
&lt;br /&gt;
15 mining is required to find the slope of a tile or edge. The information will show on the mouse tooltip with a [[pickaxe]] or [[trowel]] active, but can also be found by examining the section of floor and reading the event log.&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls.&lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt (vein)|Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt (shard)|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131138</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Mining&amp;diff=131138"/>
		<updated>2026-01-16T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: /* Opening a mine (Tunnel) */  - Fixed spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''&lt;br /&gt;
&lt;br /&gt;
== Opening a mine (Tunnel) ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' &amp;gt; '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''&lt;br /&gt;
*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].&lt;br /&gt;
*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.&lt;br /&gt;
*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. &lt;br /&gt;
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.&lt;br /&gt;
*When tunneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.&lt;br /&gt;
*Tunnel from outside will ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without changing the ground level.&lt;br /&gt;
*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).&lt;br /&gt;
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.&lt;br /&gt;
*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.&lt;br /&gt;
*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. &lt;br /&gt;
*You may create a mine entrance up to 3 tiles wide.&lt;br /&gt;
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only&lt;br /&gt;
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!&lt;br /&gt;
** It is not possible to create an opening next to an opening that has a mine door attached.&lt;br /&gt;
&lt;br /&gt;
== Tunnel excavation ==&lt;br /&gt;
Activate [[pickaxe]] '''right click''' on [[rock tile]] select '''mining''' &amp;gt; '''mine'''.&lt;br /&gt;
&lt;br /&gt;
Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.&lt;br /&gt;
&lt;br /&gt;
* It is possible to mine up, down or flat but only the final action is taken into account.  The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.&lt;br /&gt;
* There are slight deviations in mine slopes (up to 3 &amp;quot;Slope&amp;quot;) when a mine shaft progresses.This is based off Mining Skill.&lt;br /&gt;
** skill less than 50, +-3&lt;br /&gt;
** skill = 50, variance is +-2&lt;br /&gt;
** skill = 70, variance is +-1&lt;br /&gt;
** skill = 90+ no variance&lt;br /&gt;
* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same variance.&lt;br /&gt;
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.&lt;br /&gt;
* Each action will produce one stone shard.&lt;br /&gt;
* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.&lt;br /&gt;
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.&lt;br /&gt;
* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}&lt;br /&gt;
&lt;br /&gt;
== Mining resources==&lt;br /&gt;
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt (vein)|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt (vein) | Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards. &lt;br /&gt;
&lt;br /&gt;
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.&lt;br /&gt;
&lt;br /&gt;
== Mining floors and ceiling ==&lt;br /&gt;
*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' &lt;br /&gt;
*A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).&lt;br /&gt;
*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. &lt;br /&gt;
*Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). &lt;br /&gt;
*You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.&lt;br /&gt;
*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.&lt;br /&gt;
*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.&lt;br /&gt;
*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. &lt;br /&gt;
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. &lt;br /&gt;
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.&lt;br /&gt;
&lt;br /&gt;
== Mine Up/Down ==&lt;br /&gt;
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. &lt;br /&gt;
&lt;br /&gt;
15 mining is required to find the slope of a tile or edge. The information will show on the mouse tooltip with a [[pickaxe]] or [[trowel]] active, but can also be found by examining the section of floor and reading the event log.&lt;br /&gt;
&lt;br /&gt;
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' &amp;gt; '''Level'''.&lt;br /&gt;
*Will mine the highest corners and make the tile flat.&lt;br /&gt;
Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.&lt;br /&gt;
&lt;br /&gt;
'''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''&lt;br /&gt;
*To raise corners [[concrete]] must be held in the inventory and activated.&lt;br /&gt;
*One concrete will raise one corner equivalent to 1 [[dirt]]. &lt;br /&gt;
*Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}&lt;br /&gt;
&lt;br /&gt;
== Surface mining ==&lt;br /&gt;
Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile]], select '''Mining''' &amp;gt; '''Mine'''.&lt;br /&gt;
&lt;br /&gt;
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. &lt;br /&gt;
*To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' &lt;br /&gt;
*When mining into water the maximum depth permitted is -25 from the water level. &lt;br /&gt;
*It may take one or more actions to lower a single [[dirt]] level of [[rock]].  &lt;br /&gt;
*Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].&lt;br /&gt;
*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Slope reduction: {{event|inline|You mine some stone shards.}}&lt;br /&gt;
:No reduction: {{event|inline|You chip away at the rock.}}&lt;br /&gt;
&lt;br /&gt;
== Mine doors ==&lt;br /&gt;
You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available.  &lt;br /&gt;
&lt;br /&gt;
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''&lt;br /&gt;
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.&lt;br /&gt;
* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.&lt;br /&gt;
&lt;br /&gt;
== Dropshaft ==&lt;br /&gt;
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts.  They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.&lt;br /&gt;
&lt;br /&gt;
*When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}&lt;br /&gt;
&lt;br /&gt;
*Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels.  Some players have created dropshafts to gain fast access to water or create short-cuts.  There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.&lt;br /&gt;
&lt;br /&gt;
'''Proceed with caution as these are very hard, often impossible, to modify once created.''' &lt;br /&gt;
*Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required. &lt;br /&gt;
&lt;br /&gt;
== Cave-ins ==&lt;br /&gt;
Any excavated cave tile has a chance of caving in. &lt;br /&gt;
&lt;br /&gt;
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated.  &lt;br /&gt;
*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.&lt;br /&gt;
*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support.  Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed.  This would take approximately 50 actions just to remove the support.  &lt;br /&gt;
'''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' Note that underground [[highway]]s are protected from cave-ins, thus tunnels for them dont require reinforcement on side walls.&lt;br /&gt;
*Ore veins are considered similar to reinforced walls for purposes of stability.&lt;br /&gt;
*The chance that a tile is replaced with a vein or shard other than rock is extremely low.&lt;br /&gt;
*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.&lt;br /&gt;
&lt;br /&gt;
== Skillgain ==&lt;br /&gt;
&lt;br /&gt;
'''Ore Difficulty'''&lt;br /&gt;
&lt;br /&gt;
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. &lt;br /&gt;
*The hardest are silver and gold. &lt;br /&gt;
'''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''&lt;br /&gt;
&lt;br /&gt;
*Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.&lt;br /&gt;
&lt;br /&gt;
'''Note''': In order to gain skill from a mining action the by&amp;amp;#8209;product has to be anywhere in between 1.01 and 39.99 quality range.&lt;br /&gt;
&lt;br /&gt;
'''Note''': All tests were done with a 25ql pickaxe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]], [[Zinc vein|Zinc]] || 1-25&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron vein|Iron]], [[Rock salt (vein)|Rock salt]] || 25-35&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein|Tin]] || 35-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver vein|Silver]] || 75-90&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+&lt;br /&gt;
|-&lt;br /&gt;
|+ Optimal Skill Gain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Optimal Pickaxe Selection for Skill Gain'''&lt;br /&gt;
&lt;br /&gt;
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining.  You can use the formula:&lt;br /&gt;
&lt;br /&gt;
'''(Skill + Tool QL) divided by 2, then subtract 20 = &amp;lt;optimal difficulty&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Plug in the variables you know, and solve for the remaining variable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore type !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Stone || 2&lt;br /&gt;
|-&lt;br /&gt;
| Zinc || 2&lt;br /&gt;
|-&lt;br /&gt;
| Iron || 3&lt;br /&gt;
|-&lt;br /&gt;
| Tin || 10&lt;br /&gt;
|-&lt;br /&gt;
| Copper || 20&lt;br /&gt;
|-&lt;br /&gt;
| Slate || 20&lt;br /&gt;
|-&lt;br /&gt;
| Lead || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock salt || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Silver || 35&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 40&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 40&lt;br /&gt;
|-&lt;br /&gt;
| Marble || 40&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || 45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
There are several types of resource which can be found while mining:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tile type !! Mining By-Products&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock]] || [[Stone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Rock salt vein]] || [[Rock salt (shard)|Rock salt shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Slate]] || [[Slate shards]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sandstone vein]] || [[Sandstone shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Marble vein|Marble]] || [[Marble shards]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron vein]] || [[Iron ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Copper vein]] || [[Copper ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tin vein]] || [[Tin ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Zinc vein]] || [[Zinc ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lead vein]] || [[Lead ore]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Silver vein]] || [[Silver ore]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold vein]] || [[Gold ore]]&lt;br /&gt;
|+ Mining Resources &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.&lt;br /&gt;
*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].&lt;br /&gt;
*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: &amp;lt;50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.  &lt;br /&gt;
* You may not mine upward out of rock and into the [[dirt]] that is covering it.&lt;br /&gt;
* You can mine downward until you reach 25 dirts below the [[water]] table.&lt;br /&gt;
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. &lt;br /&gt;
&lt;br /&gt;
==PVP Servers==&lt;br /&gt;
* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. &lt;br /&gt;
* There is a minimum of 3 tiles required between mine doors on all PVP servers.&lt;br /&gt;
&lt;br /&gt;
==Mining Warning Messages==&lt;br /&gt;
See: [[Mining warnings]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Pickaxe]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Support beam]]&lt;br /&gt;
* [[Clad]]&lt;br /&gt;
* [[Stuck]]&lt;br /&gt;
* [[Mining warnings]]&lt;br /&gt;
* [[Strongwall]]&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Mining&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Body]] &amp;gt; [[Body stamina]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Miner at 50 skill&lt;br /&gt;
* Prime Minester at 70 skill&lt;br /&gt;
* Mastermine at 90 skill&lt;br /&gt;
* The World is Mine at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
* See [[Mining warnings]] for more indepth information on each situation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=131131</id>
		<title>Load cargo</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Load_cargo&amp;diff=131131"/>
		<updated>2026-01-12T00:04:56Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Reformatted loadable items table for readability, fixed alphabetical order, removed reference to non-loadable items being picked up in inventory as none of those items can, fixed wikitext notations for table to include scope for new formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Action allowing large items which can not be picked up and held in inventory to be loaded into [[large cart]]s, [[wagon]]s, large [[ship]]s and [[ship transporter]]s.&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
: '''Load''': Embark the [[:Category:Vehicles|vehicle]] and right-click on the object, select '''Load cargo'''.&lt;br /&gt;
: '''Unload''': Right-click on the object in the vehicle inventory and select '''Unload cargo'''.&lt;br /&gt;
==Notes==&lt;br /&gt;
* 23 [[body strength]] is required to load cargo.&lt;br /&gt;
* Has a 10 second timer.&lt;br /&gt;
** Loading and unloading is significantly faster on-deed.&lt;br /&gt;
* Normal rules apply for having more than one large item on any tile, such as beds.&lt;br /&gt;
&lt;br /&gt;
==Vehicles that hold loadable cargo==&lt;br /&gt;
From smallest to largest: ''Land Transportation'': [[Large cart]], [[Wagon]] | ''Water Transportation'': [[Rowboat]], [[Sailboat]], [[Cog]], [[Knarr]], [[Corbita]], [[Caravel]]&lt;br /&gt;
&lt;br /&gt;
== Alphabetical list of loadable items ==&lt;br /&gt;
Here are some examples of what can and can't be loaded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ May be loaded&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Large cart]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Wagon]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Creature transporter]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Rowboat]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Cog]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Knarr]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Corbita]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Caravel]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Archery target]] &lt;br /&gt;
|[[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Armour stand]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Bed]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Bench]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Bow rack]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Brazier pillar]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Bulk storage bin]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot;&amp;gt;With size [[rune]].&amp;lt;/ref&amp;gt; || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Canopy bed]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Chicken coop]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Coffin]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Creature cage]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Floor loom]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Food storage bin]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot; /&amp;gt; || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Forge]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot; /&amp;gt; || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Huge oil barrel]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Huge tub]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Kiln]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Large barrel]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Large cart]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot; /&amp;gt; || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Large chest]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Large crate]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Large dining table]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |[[Large magical chest]]&amp;lt;ref name=&amp;quot;load-by-owner&amp;quot;&amp;gt;May only be loaded by the &amp;quot;owner&amp;quot; of the item, i.e. whoever originally dropped it.&amp;lt;/ref&amp;gt; &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Ornate fountain]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Oven]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot; /&amp;gt; || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Small cart]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Small crate]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Smelter]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Statue]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Trash heap]]  &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&amp;lt;ref name=&amp;quot;size-rune&amp;quot; /&amp;gt; || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Wagon]] &lt;br /&gt;
| [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | [[Weapons rack]] &lt;br /&gt;
| [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:red-x.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]] || [[File:green-check.png|center|middle|20px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cannot be loaded&lt;br /&gt;
|-&lt;br /&gt;
! width=150 | Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Altar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Creature transporter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Epic portal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail|Mail box]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pillar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ship transporter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit gate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Babel/L]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Blank_map&amp;diff=130868</id>
		<title>Blank map</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Blank_map&amp;diff=130868"/>
		<updated>2025-10-26T00:49:57Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Blank map requires 4 more additional sheets for a total of 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / [[Nature]] / [[Papyrusmaking]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
{{ItemBox&lt;br /&gt;
|name=Blank map&lt;br /&gt;
|image=Blankmap.png&lt;br /&gt;
|active=[[press]]&lt;br /&gt;
|passive=[[Papyrus sheet]] (0.01 kg)&lt;br /&gt;
|materials= * 5x [[Papyrus sheet]]&lt;br /&gt;
|group=blank map&lt;br /&gt;
|result=* 1 '''{{PAGENAME}}''' &lt;br /&gt;
|skill=papyrusmaking&lt;br /&gt;
|combinable=no&lt;br /&gt;
|improve=no}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''A thick piece of parchment used for depicting the terrain and different resources of an area recorded in a survey.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Cartography table]]&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Writing]]&lt;br /&gt;
[[Category:Babel/B]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Guidance&amp;diff=130778</id>
		<title>Guidance</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Guidance&amp;diff=130778"/>
		<updated>2025-10-10T10:45:16Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Added that fences can only be built on yard tiles to ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{server&lt;br /&gt;
|image=Guidance.png&lt;br /&gt;
|cluster=tutorial&lt;br /&gt;
|date=June 24th, 2024&lt;br /&gt;
|size=2048x2048&lt;br /&gt;
|twitter=WO_???&lt;br /&gt;
|mrtg-name=????&lt;br /&gt;
|start-towns=New Dawn&lt;br /&gt;
|account-types=all&lt;br /&gt;
|skillcap = yes&lt;br /&gt;
|faiths=Fo, Magranon, Vynora, Libila&lt;br /&gt;
|nopriest = yes&lt;br /&gt;
|deeds=no&lt;br /&gt;
|kingdoms=[[Freedom]]&lt;br /&gt;
}}[[CDB|Main]] / [[Server types]] / [[Freedom]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A special tutorial server for new players to learn the game.&lt;br /&gt;
==Quests==&lt;br /&gt;
Inside the starter village, you will be able to find an NPC giving introductory tasks to anyone that wishes to do it. These will touch on multiple subjects that you need to learn to get started in the game, with new, more complex quests unlocking when you finish the simpler ones. Players can get some small rewards by finishing the quests, to help them on their way and motivate them further.&lt;br /&gt;
&lt;br /&gt;
The NPC's can be found standing by the [[Server portal]] in [[New Dawn]]. There with be an &amp;quot;!&amp;quot; over their heads. Talk to the NPC's to pick up the quests. Read carefully as they need to be completed as instructed in the [[Journal]]. You can access the journal in game by pressing j.&lt;br /&gt;
&lt;br /&gt;
==Artisan==&lt;br /&gt;
* Mallets and Sickles-Potential Rewards: [[Sickle]], [[Mallet]], [[Hammer]] and 60 minutes of [[Sleep bonus]].&lt;br /&gt;
* A Place To Call Home-Potential Rewards: [[Straw bed]], [[Ornate puzzle box]] and 60 minutes of [[Sleep bonus]]. &lt;br /&gt;
* Lighting Your Way-Potential Rewards [[Gold lump]], [[Silver lump]] and 60 minutes of [[Sleep bonus]].&lt;br /&gt;
&lt;br /&gt;
==Survivalist==&lt;br /&gt;
* Hunting Season-Potential Rewards: [[Cotton]], [[Healing Cover]] and 60 minutes [[Sleep bonus]]. [[Butcher knife]] is provided by the Survivalist.  &lt;br /&gt;
* Casserole For One-Potential Rewards: Cheesecake, [[Fork]], [[Knife]], [[Spoon]] and 60 minutes of [[Sleep bonus]].&lt;br /&gt;
* Sowing and Reaping-Potential Rewards: [[Scythe]], [[Cotton seeds]] and 60 minutes of [[Sleep bonus]].&lt;br /&gt;
&lt;br /&gt;
==Spawn settlements==&lt;br /&gt;
* [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
This island is the spawn of new characters. You can reach Guidance by using a portal in another starter town. You can only leave Guidance by a portal.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
* [[:File:Guidance.png| In-game map]]&lt;br /&gt;
&lt;br /&gt;
==Guidance Rule Set==&lt;br /&gt;
* Web shop items can't be bought while on Guidance&lt;br /&gt;
* Mail can't be sent between Guidance and other servers&lt;br /&gt;
* Treasure hunts, rifts, holy sites and the highway system are disabled&lt;br /&gt;
* Many stronger/high-difficulty creatures are prevented from spawning&lt;br /&gt;
* Unique creatures are prevented from spawning&lt;br /&gt;
* Becoming priest is not possible on Guidance, priests travelling there from other servers can't cast spells&lt;br /&gt;
* All skills are limited to 30 while on Guidance (Non-premium is still limited to 20)&lt;br /&gt;
* Player-owned villages/deeds are disabled on Guidance, use building permissions and the new [[yard|yard system]] to protect your property instead&lt;br /&gt;
* Fences can only be built on designated yard tiles&lt;br /&gt;
* Players can only own one building at a time&lt;br /&gt;
* Newbie buffs, including the new item protection buff, have their timer frozen while playing on Guidance, making them effectively permanent until you are leaving the server&lt;br /&gt;
* Wells and fountains are always refilled, no matter what tile they are on&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
{{Serverstats |address=guidance.live.wurmonline.io}}&lt;br /&gt;
[[Category:Servers]][[Category:Babel/G]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Paving&amp;diff=129991</id>
		<title>Paving</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Paving&amp;diff=129991"/>
		<updated>2025-04-17T03:36:54Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: * Stone slabs can only be removed or terraformed by a player with 21 Body strength. - removed erroneous statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
 &lt;br /&gt;
==Description==&lt;br /&gt;
Paving is the skill needed to lay pavement over dirt to create [[road]]s, floors in your [[house]], or simply for aesthetic pleasure.&lt;br /&gt;
&lt;br /&gt;
==Items required==&lt;br /&gt;
&lt;br /&gt;
{| border=1 class= &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=200 |Pavement Type !! width=200|Material Used !! width=200|Image !! width=100|Max Flat Speed&lt;br /&gt;
|-&lt;br /&gt;
|| [[Cobblestone]] || [[Stone brick]] || [[Image:Cobblestone.png|200px|link=Cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gravel]] || [[Stone shards]] || [[Image:Gravel3.png|200px|link=Gravel]] || 13.34 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble bricks (pavement)]] || [[Marble brick]] || [[Image:Marble_bricks.png|200px|link=Marble_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Marble slabs]] || [[Marble slab]] || [[Image:Marble_Slabs.png|200px|link=Marble_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pottery bricks]] || [[Pottery brick]] || [[Image:Pottery_bricks.png|200px|link=Pottery_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rough cobblestone]] || [[Colossus brick]] || [[Image:Rough_cobblestone.png|200px|link=Rough_cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Round cobblestone]] || [[Rounded stone]] || [[Image:Round_cobblestone.png|200px|link=Round_cobblestone]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone bricks]] || [[Sandstone brick]] || [[Image:Sandstone_bricks.png|200px|link=Sandstone_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Sandstone slabs]] || [[Sandstone slab]] || [[Image:Sandstone_slabs.jpg|200px|link=Sandstone_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate bricks]] || [[Slate brick]] || [[Image:Slate_bricks.png|200px|link=Slate_bricks]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slate slabs]] || [[Slate slab]] || [[Image:Slate_slabs.png|200px|link=Slate_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Stone slabs]] || [[Stone slab]] || [[Image:Stone slabs.png|200px|link=Stone_slabs]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wooden planks]] || [[Floor boards]] || [[Image:Floor_board.png|200px|link=Floor_board]] || 17.3 km/h&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wooden planks]] (+Tar) || [[Floor boards]] || [[Image:Floor_board_tarred.png|200px|link=Floor_board]] || 17.3 km/h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Method==&lt;br /&gt;
Packing dirt is the first paving action required to add any type of pavement. Paving is then added to this [[packed dirt]], except for floor boards, which may be laid on [[dirt]] or [[marsh]].  Activate the item you want to pave with, then right-click the tile and choose '''Pave'''.&lt;br /&gt;
&lt;br /&gt;
''Note'': You can also right-click a paved tile and select ''Re-pave'' &amp;gt; ''Tile'' or ''Nearest corner''&lt;br /&gt;
&lt;br /&gt;
Higher paving skill and higher quality paving items give a faster completion timer.&lt;br /&gt;
&lt;br /&gt;
===Removing paving===&lt;br /&gt;
* Paved tiles may be cultivated back to dirt by equipping a [[shovel]] and choosing '[[Destroy pavement]]'. &lt;br /&gt;
* [[Body strength]] of 20 and a [[digging]] skill of 10 is required for destroying pavement. &lt;br /&gt;
**If you still can not destroy the pavement an injury may be causing the message saying &amp;quot;You need to be stronger to destroy pavement.&amp;quot; &lt;br /&gt;
* Destroying pavement gives digging skill and the length of time it takes to remove the pavement is also based on this digging. &lt;br /&gt;
* Removing paving from tiles inside tunnels requires a crowbar.&lt;br /&gt;
&lt;br /&gt;
===Diagonal paving===&lt;br /&gt;
* Selecting &amp;quot;Pave nearest corner&amp;quot; will pave half of the tile diagonally depending on the paving type being laid and where the player is standing.&lt;br /&gt;
&lt;br /&gt;
* The entire tile will be considered paved for the purpose of things like walking speed, but the unpaved corners will take on the graphical appearance of the tiles next to them.&lt;br /&gt;
&lt;br /&gt;
===Subterranean paving===&lt;br /&gt;
Paving underground(in mines) can be done by first reinforcing the mine floor. To reinforce, activate a [[support beam]], right-click the floor tile, and choose '''Reinforce'''. After the tile is reinforced, apply 1 mortar to the reinforcement by activating the mortar, right-clicking the tile, and choosing '''Prepare'''. Once the tile is prepared, you're able to perform normal above-ground paving methods (all above options are available underground as well).&lt;br /&gt;
*To remove paving on mine floors use a [[crowbar]] to remove the pavement and then a [[pickaxe]] to remove the reinforcement.&lt;br /&gt;
*To remove prepared floor use a [[chisel]] to remove the mortar.&lt;br /&gt;
&lt;br /&gt;
It should be noted that paving diagonally is not possible underground.&lt;br /&gt;
&lt;br /&gt;
===Bridge paving===&lt;br /&gt;
* Paving the surface of a completed bridge can be done similarly to subterranean paving. &lt;br /&gt;
** After the bridge is completed, you must apply mortar to the bridge's surface. &lt;br /&gt;
** After the roadway is prepared, you can then apply the paving type of your choosing.&lt;br /&gt;
&lt;br /&gt;
== House floors ==&lt;br /&gt;
Paving is also used to build house [[floor plan|floor plans]]. The minimum skill requirements are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill || Floor&lt;br /&gt;
|- &lt;br /&gt;
|  0 || [[Wooden plank floor]] (0 paving required, but 5 [[carpentry]] skill required)&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Stone brick floor]], [[Stone slab floor]], [[Sandstone slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Pottery brick floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Slate slab floor]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Marble slab floor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, a certain level of paving is required to build these kinds of floors at a given level/altitude. The paving skill required in these cases is the same as listed on the table for [[Multi-story housing]].&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* Paving&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Soul]] &amp;gt; [[Soul strength]]&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Roadbuilder at 50 skill&lt;br /&gt;
* Road Engineer at 70 skill&lt;br /&gt;
* Road Warrior at 90 skill&lt;br /&gt;
* World Connector at 100 skill&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* It is possible to pave underwater.&lt;br /&gt;
* Paving can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Road]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:While_moving]]&lt;br /&gt;
[[Category:Babel/P]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=129680</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=129680"/>
		<updated>2025-02-01T01:20:03Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Included more specific information about where and what is packed and where it can be deployed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=None.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The ornate puzzle box is an item that is awarded for the successful completion of the questlines on [[Guidance]] offered by NPCs in [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
*Can not be dropped, traded, or stored in token bank.&lt;br /&gt;
*Can only be used a single time and may only be used to copy a house owned by you on the Guidance server. It must be deployed on a different PVE server.&lt;br /&gt;
*Will pack only the structure and not any of the contents of the house.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=129679</id>
		<title>Ornate puzzle box</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Ornate_puzzle_box&amp;diff=129679"/>
		<updated>2025-01-31T17:33:19Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Created ornate puzzle box page as I saw it was missing - it's as accurate as I could make it but since I've never gotten one I don't know if it is 100% correct, please review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemBox&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|image=None.jpg&lt;br /&gt;
|creation=no&lt;br /&gt;
|materials=no&lt;br /&gt;
|result=* '''{{PAGENAME}}''' (1.00 kg)&lt;br /&gt;
|improve=no&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Gifts|Gifts]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''You can use this odd pine box on any building you own to copy its structure and deploy it elsewhere.''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*The ornate puzzle box is an item that is awarded for the successful completion of the questlines on [[Guidance]] offered by NPCs in [[Settlement:New Dawn|New Dawn]]&lt;br /&gt;
*Can not be dropped, traded, or stored in token bank.&lt;br /&gt;
*Can only be used a single time and only on the Guidance server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gifts]]&lt;br /&gt;
[[Category: Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
	<entry>
		<id>https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=129343</id>
		<title>Masonry</title>
		<link rel="alternate" type="text/html" href="https://www.wurmpedia.com/index.php?title=Masonry&amp;diff=129343"/>
		<updated>2024-09-26T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;Sacreddraconis: Adding some minimum level requirements to the main masonry page similar to fine carpentry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[Masonry]] is the mastery of [[Stone shards|stone]], used for creating objects such as stone [[house]]s, [[stone wall]]s, [[guard tower]]s, [[forge]]s, [[stone oven]]s, and more. The skill value determines the [[maximum slope]] you can build [[stone wall]]s and bridges on.&lt;br /&gt;
&lt;br /&gt;
==Minimum Skill Requirements==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item name !! Minimum masonry level&lt;br /&gt;
|-&lt;br /&gt;
|[[Brazier pillar]] || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Open fireplace]] || 35&lt;br /&gt;
|-&lt;br /&gt;
|[[Smelter]] || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that above skill levels are minimum required level to begin or continue construction, not minimum creation chance&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Masonry]] items are improved with a [[stone chisel]] and shards or bricks of the appropriate type. &lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Characteristics==&lt;br /&gt;
* [[Body]] &amp;gt; [[Body strength]]&lt;br /&gt;
* [[Mind]] &amp;gt; [[Mind logic]]&lt;br /&gt;
=== Subskills ===&lt;br /&gt;
* [[Stone cutting]] - Creating bricks, statues, and other items purely of stone or marble.&lt;br /&gt;
&lt;br /&gt;
== [[Titles]] ==&lt;br /&gt;
* Mason at 50 skill&lt;br /&gt;
* High Mason at 70 skill&lt;br /&gt;
* Master Mason at 90 skill&lt;br /&gt;
* Another Brick in the Wall at 100 skill&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:Masonry items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Masonry items|*]]&lt;br /&gt;
[[Category:Babel/M]]&lt;/div&gt;</summary>
		<author><name>Sacreddraconis</name></author>
		
	</entry>
</feed>